From c4e9808acd5d386bdfe965da54acfc2f17ebeb40 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 17 Jul 2019 02:39:46 -0400 Subject: [PATCH] v0.7.4: Goo now locks its floor the moment it is awake --- .../shatteredpixeldungeon/actors/mobs/Goo.java | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java index 106c5b1f3..1585c0b95 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java @@ -113,6 +113,10 @@ public class Goo extends Mob { } HP++; } + + if (state != SLEEPING){ + Dungeon.level.seal(); + } return super.act(); } @@ -205,12 +209,6 @@ public class Goo extends Mob { pumpedUp = 0; return super.getCloser( target ); } - - @Override - public void move( int step ) { - Dungeon.level.seal(); - super.move( step ); - } @Override public void damage(int dmg, Object src) {