v0.2.4: reworked bees and honeypots
This commit is contained in:
@@ -0,0 +1,159 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Amok;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.BeeSprite;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class Bee extends Mob {
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{
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name = "golden bee";
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spriteClass = BeeSprite.class;
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viewDistance = 4;
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flying = true;
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state = WANDERING;
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}
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private int level;
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//-1 refers to a pot that has gone missing.
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private int potPos;
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//-1 for no owner
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private int potHolder;
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private static final String LEVEL = "level";
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private static final String POTPOS = "potpos";
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private static final String POTHOLDER = "potholder";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( LEVEL, level );
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bundle.put( POTPOS, potPos );
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bundle.put( POTHOLDER, potHolder );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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spawn( bundle.getInt( LEVEL ) );
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potPos = bundle.getInt( POTPOS );
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potHolder = bundle.getInt( POTHOLDER );
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}
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public void spawn( int level ) {
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this.level = level;
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HT = (2 + level) * 4;
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defenseSkill = 9 + level;
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}
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public void setPotInfo(int potPos, Char potHolder){
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this.potPos = potPos;
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if (potHolder == null)
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this.potHolder = -1;
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else
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this.potHolder = potHolder.id();
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}
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@Override
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public int attackSkill( Char target ) {
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return defenseSkill;
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( HT / 10, HT / 4 );
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}
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@Override
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public int attackProc( Char enemy, int damage ) {
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if (enemy instanceof Mob) {
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((Mob)enemy).aggro( this );
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}
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return damage;
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}
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@Override
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protected Char chooseEnemy() {
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//if the pot is no longer present, target the hero
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if (potHolder == -1 && potPos == -1)
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return Dungeon.hero;
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//if something is holding the pot, target that
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else if (Actor.findById(potHolder) != null)
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return (Char)Actor.findById(potHolder);
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//if the pot is on the ground
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else {
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//if already targeting something, and that thing is still alive and near the pot, keeping targeting it.
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if (enemy != null && enemy.isAlive() && Level.distance(enemy.pos, potPos) <= 3) return enemy;
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//find all mobs near the pot
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HashSet<Char> enemies = new HashSet<Char>();
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for (Mob mob : Dungeon.level.mobs)
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if (!(mob instanceof Bee) && Level.distance(mob.pos, potPos) <= 3 && mob.hostile)
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enemies.add(mob);
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//pick one, if there are none, check if the hero is near the pot, go for them, otherwise go for nothing.
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if (enemies.size() > 0) return Random.element(enemies);
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else return (Level.distance(Dungeon.hero.pos, potPos) <= 3) ? Dungeon.hero : null ;
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}
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}
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@Override
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protected boolean getCloser(int target) {
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if (enemy != null && Actor.findById(potHolder) == enemy) {
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target = enemy.pos;
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return super.getCloser(target);
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} else if (state == WANDERING || (potPos != -1 && Level.distance(target, potPos) > 3))
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this.target = target = potPos;
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return super.getCloser( target );
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}
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@Override
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public String description() {
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return
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"Despite their small size, golden bees tend " +
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"to protect their home fiercely. This one is very mad, better keep your distance.";
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
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static {
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IMMUNITIES.add( Poison.class );
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IMMUNITIES.add( Amok.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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}
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@@ -22,6 +22,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
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import com.shatteredpixel.shatteredpixeldungeon.items.Honeypot;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.MasterThievesArmband;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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@@ -132,8 +133,17 @@ public class Thief extends Mob {
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GLog.w( TXT_STOLE, this.name, item.name() );
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item.detachAll( hero.belongings.backpack );
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this.item = item;
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if (item instanceof Honeypot){
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this.item = ((Honeypot)item).shatter(this, this.pos);
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item.detach( hero.belongings.backpack );
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} else {
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this.item = item;
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if ( item instanceof Honeypot.ShatteredPot)
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((Honeypot.ShatteredPot)item).setHolder(this);
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item.detachAll( hero.belongings.backpack );
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}
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return true;
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} else {
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@@ -1,183 +0,0 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.BeeSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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//todo: given the plan for this in shattered, should probably 'bee' a mob.
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public class Bee extends NPC {
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{
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name = "golden bee";
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spriteClass = BeeSprite.class;
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viewDistance = 4;
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WANDERING = new Wandering();
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flying = true;
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state = WANDERING;
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}
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private int level;
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private static final String LEVEL = "level";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( LEVEL, level );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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spawn( bundle.getInt( LEVEL ) );
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}
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public void spawn( int level ) {
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this.level = level;
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HT = (3 + level) * 5;
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defenseSkill = 9 + level;
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}
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@Override
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public int attackSkill( Char target ) {
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return defenseSkill;
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( HT / 10, HT / 4 );
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}
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@Override
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public int attackProc( Char enemy, int damage ) {
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if (enemy instanceof Mob) {
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((Mob)enemy).aggro( this );
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}
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return damage;
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}
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@Override
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protected boolean act() {
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HP--;
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if (HP <= 0) {
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die( null );
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return true;
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} else {
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return super.act();
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}
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}
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protected Char chooseEnemy() {
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if (enemy == null || !enemy.isAlive()) {
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HashSet<Mob> enemies = new HashSet<Mob>();
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for (Mob mob:Dungeon.level.mobs) {
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if (mob.hostile && Level.fieldOfView[mob.pos]) {
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enemies.add( mob );
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}
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}
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return enemies.size() > 0 ? Random.element( enemies ) : null;
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} else {
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return enemy;
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}
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}
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@Override
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public String description() {
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return
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"Despite their small size, golden bees tend " +
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"to protect their master fiercely. They don't live long though.";
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}
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@Override
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public void interact() {
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int curPos = pos;
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moveSprite( pos, Dungeon.hero.pos );
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move( Dungeon.hero.pos );
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Dungeon.hero.sprite.move( Dungeon.hero.pos, curPos );
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Dungeon.hero.move( curPos );
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Dungeon.hero.spend( 1 / Dungeon.hero.speed() );
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Dungeon.hero.busy();
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
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static {
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IMMUNITIES.add( Poison.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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private class Wandering implements AiState {
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@Override
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public boolean act( boolean enemyInFOV, boolean justAlerted ) {
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if (enemyInFOV) {
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enemySeen = true;
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notice();
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state = HUNTING;
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target = enemy.pos;
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} else {
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enemySeen = false;
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int oldPos = pos;
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if (getCloser( Dungeon.hero.pos )) {
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spend( 1 / speed() );
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return moveSprite( oldPos, pos );
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} else {
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spend( TICK );
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}
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}
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return true;
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}
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@Override
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public String status() {
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return Utils.format( "This %s is wandering", name );
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}
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}
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}
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