v0.2.4: reworked bees and honeypots

This commit is contained in:
Evan Debenham
2015-02-17 01:32:50 -05:00
parent 0850a2f7b3
commit c5025653c8
4 changed files with 289 additions and 193 deletions
@@ -1,183 +0,0 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs;
import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.sprites.BeeSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
//todo: given the plan for this in shattered, should probably 'bee' a mob.
public class Bee extends NPC {
{
name = "golden bee";
spriteClass = BeeSprite.class;
viewDistance = 4;
WANDERING = new Wandering();
flying = true;
state = WANDERING;
}
private int level;
private static final String LEVEL = "level";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( LEVEL, level );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
spawn( bundle.getInt( LEVEL ) );
}
public void spawn( int level ) {
this.level = level;
HT = (3 + level) * 5;
defenseSkill = 9 + level;
}
@Override
public int attackSkill( Char target ) {
return defenseSkill;
}
@Override
public int damageRoll() {
return Random.NormalIntRange( HT / 10, HT / 4 );
}
@Override
public int attackProc( Char enemy, int damage ) {
if (enemy instanceof Mob) {
((Mob)enemy).aggro( this );
}
return damage;
}
@Override
protected boolean act() {
HP--;
if (HP <= 0) {
die( null );
return true;
} else {
return super.act();
}
}
protected Char chooseEnemy() {
if (enemy == null || !enemy.isAlive()) {
HashSet<Mob> enemies = new HashSet<Mob>();
for (Mob mob:Dungeon.level.mobs) {
if (mob.hostile && Level.fieldOfView[mob.pos]) {
enemies.add( mob );
}
}
return enemies.size() > 0 ? Random.element( enemies ) : null;
} else {
return enemy;
}
}
@Override
public String description() {
return
"Despite their small size, golden bees tend " +
"to protect their master fiercely. They don't live long though.";
}
@Override
public void interact() {
int curPos = pos;
moveSprite( pos, Dungeon.hero.pos );
move( Dungeon.hero.pos );
Dungeon.hero.sprite.move( Dungeon.hero.pos, curPos );
Dungeon.hero.move( curPos );
Dungeon.hero.spend( 1 / Dungeon.hero.speed() );
Dungeon.hero.busy();
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( Poison.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
private class Wandering implements AiState {
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
if (enemyInFOV) {
enemySeen = true;
notice();
state = HUNTING;
target = enemy.pos;
} else {
enemySeen = false;
int oldPos = pos;
if (getCloser( Dungeon.hero.pos )) {
spend( 1 / speed() );
return moveSprite( oldPos, pos );
} else {
spend( TICK );
}
}
return true;
}
@Override
public String status() {
return Utils.format( "This %s is wandering", name );
}
}
}