From c50f9d301c4829290468d665b49e79bc5c67e8b4 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 7 Mar 2025 13:41:50 -0500 Subject: [PATCH] v3.0.1: clarified the description of the projecting enchant --- core/src/main/assets/messages/items/items.properties | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index a11152871..e62e18cbe 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -1714,7 +1714,7 @@ items.weapon.enchantments.lucky.desc=Enemies which are killed by a lucky weapon items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 12.5% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=projecting %s -items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will be able to penetrate nearby walls. +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 30% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name=shocking %s