V0.1.0 Final Commit
Full changelist: Seeds: -Blindweed buffed, now cripples as well as blinds -Sungrass nerfed, heal scales up over time, total heal reduced by combat -Earthroot nerfed, absorb is now 50%, total shield unchanged -Icecap buffed, freeze effect now much stronger in water. Potions: -Purity buffed, immunity increased to 10 turns, clear effect radius increased -Frost buffed, freeze effect now much stronger in water. Scrolls: -Psionic blast reworked, now rarer, more risky, & much stronger. -Challenge renamed to Rage, buffed, now amoks nearby enemies Scroll of Lullaby will be buffed next patch Etc.: -Internal android packaging changed, IDs as new program. -Descriptions updated -Rough mod indicator added to rankings
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@@ -25,9 +25,9 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLiquidFlame;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfFirebolt;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Fire;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ElementalSprite;
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import com.watabou.utils.Random;
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@@ -82,7 +82,10 @@ public class Elemental extends Mob {
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}
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} else {
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if (buff instanceof Frost) {
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damage( Random.NormalIntRange( 1, HT * 2 / 3 ), buff );
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if (Level.water[this.pos])
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damage(Random.NormalIntRange( HT / 2, HT ), buff);
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else
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damage( Random.NormalIntRange( 1, HT * 2 / 3 ), buff );
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}
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super.add( buff );
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}
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