v0.3.0c: refactored staff visual effects to be contained in wands.

This commit is contained in:
Evan Debenham
2015-06-05 11:03:44 -04:00
committed by Evan Debenham
parent 6efa4694b8
commit c5e9ffa9fe
12 changed files with 133 additions and 77 deletions
@@ -65,7 +65,7 @@ public class WandOfDisintegration extends Wand {
//we don't want to count passed terrain after the last enemy hit. That would be a lot of bonus levels.
//terrainPassed starts at 2, equivalent of rounding up when /3 for integer arithmetic.
terrainBonus += terrainPassed/3;
terrainPassed = 1;
terrainPassed = terrainPassed%3;
chars.add( ch );
}
@@ -116,7 +116,17 @@ public class WandOfDisintegration extends Wand {
curUser.sprite.parent.add(new Beam.DeathRay(curUser.sprite.center(), DungeonTilemap.tileCenterToWorld( cell )));
callback.call();
}
@Override
public void staffFx(MagesStaff.StaffParticle particle) {
particle.color(0x220022);
particle.am = 0.6f;
particle.setLifespan(0.6f);
particle.acc.set(40, -40);
particle.setSize(0f, 3f);
particle.shuffleXY(2f);
}
@Override
public String desc() {
return