v0.4.0: big restructure to item sprite sheet
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@@ -142,7 +142,7 @@ public class Combo extends Buff implements ActionIndicator.Action {
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if (((Hero)target).belongings.weapon != null){
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icon = new ItemSprite(Dungeon.hero.belongings.weapon.image, null);
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} else {
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icon = new ItemSprite(new Item(){ {image = ItemSpriteSheet.WEAPON; }});
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icon = new ItemSprite(new Item(){ {image = ItemSpriteSheet.WEAPON_HOLDER; }});
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}
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if (count >= 10) icon.tint(0xFFFF0000);
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