v2.3.0: added commentary for v1.2.0
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@@ -103,7 +103,7 @@ public class v0_3_X_Changes {
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"\n" +
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"v0.3.4 made Shattered available in multiple languages! This update was a direct response to messages I kept getting from users who wanted to share the game with their friends, but couldn't due to the language barrier.\n" +
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"\n" +
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"Translating the game was no small feat, Shattered has a huge amount of text that is constantly changing and growing. As of mid 2021 Shattered has roughly 40 thousand words of total text. Because of the volume of text it would have been prohibitively expensive to get the game professionally translated, and so I opted to ask for community translations instead.\n" +
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"Translating the game was no small feat, Shattered has a huge amount of text that is constantly changing and growing, over 50 thousand words in total. Because of the volume of text it would have been prohibitively expensive to get the game professionally translated, and so I opted to ask for community translations instead.\n" +
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"\n" +
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"The response from the community was and continues to be incredible! Even multiple years later Shattered's updates are still consistently translated into a number of languages."));
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@@ -294,7 +294,7 @@ public class v1_X_Changes {
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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"_-_ Released July 6th, 2022\n" +
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"_-_ 105 days after Shattered v1.2.0\n\n" +
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"Dev commentary will be added here in the future."));
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"Dev commentary will be added here in the next major update."));
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Image ic;
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ic = Icons.get(Icons.SEED);
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@@ -472,7 +472,11 @@ public class v1_X_Changes {
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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"_-_ Released March 23rd, 2022\n" +
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"_-_ 103 days after Shattered v1.1.0\n\n" +
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"Dev commentary will be added here in the next major update."));
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"v1.2.0 focused on a number of improvements to try and make Shattered play just as well for desktop users as it does for phone users. While these changes weren't perfect right at launch, they played a major role in making Shattered feel like more than a mobile port and helped it have a successful launch on Steam.\n" +
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"\n" +
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"One big change for desktop users that's external to the game itself was native executables. Previously Shattered's desktop version required a separate installation of Java to run. After v1.2.0, I started making versions of Shattered with built-in Java instead. This meant that most users could just download the game and run it, much nicer.\n" +
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"\n" +
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"v1.2.0 also included a variety of little additions and tweaks. Most of them are self-explanatory, but the badge additions in particular were timed with the game's release on Steam so they could tie into steamworks achievements and give newer players a little more to do."));
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changes.addButton( new ChangeButton(Icons.get(Icons.DISPLAY_LAND), "Desktop Enhancements and Steam Release!",
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"_Shattered Pixel Dungeon has received a bunch of new features in preparation for its release on Steam!_\n\n" +
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