adding in changes missed in merge

This commit is contained in:
Evan Debenham
2016-05-08 19:17:47 -04:00
parent e6853c9eb6
commit c6ba32075c
4 changed files with 6 additions and 6 deletions
@@ -49,10 +49,8 @@ import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.plants.Plant.Seed;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndTitledMessage;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundlable;
import com.watabou.utils.Bundle;
@@ -125,9 +123,9 @@ public class Heap implements Bundlable {
case TOMB:
Wraith.spawnAround( hero.pos );
break;
case SKELETON:
case REMAINS:
CellEmitter.center( pos ).start( Speck.factory( Speck.RATTLE ), 0.1f, 3 );
case SKELETON:
CellEmitter.center( pos ).start(Speck.factory(Speck.RATTLE), 0.1f, 3);
for (Item item : items) {
if (item.cursed) {
if (Wraith.spawnAt( pos ) == null) {