adding in changes missed in merge
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@@ -49,10 +49,8 @@ import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Plant.Seed;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndTitledMessage;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Bundlable;
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import com.watabou.utils.Bundle;
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@@ -125,9 +123,9 @@ public class Heap implements Bundlable {
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case TOMB:
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Wraith.spawnAround( hero.pos );
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break;
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case SKELETON:
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case REMAINS:
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CellEmitter.center( pos ).start( Speck.factory( Speck.RATTLE ), 0.1f, 3 );
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case SKELETON:
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CellEmitter.center( pos ).start(Speck.factory(Speck.RATTLE), 0.1f, 3);
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for (Item item : items) {
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if (item.cursed) {
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if (Wraith.spawnAt( pos ) == null) {
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