From c718e49360b7c0b84f20868648d98363ab995a92 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 8 May 2024 16:54:58 -0400 Subject: [PATCH] v2.4.0: updated version, changelog, and translations for BETA-3 --- build.gradle | 4 +- .../messages/actors/actors_be.properties | 14 +- .../messages/actors/actors_cs.properties | 12 +- .../messages/actors/actors_de.properties | 24 +- .../messages/actors/actors_el.properties | 68 +-- .../messages/actors/actors_es.properties | 12 +- .../messages/actors/actors_fr.properties | 12 +- .../messages/actors/actors_hu.properties | 12 +- .../messages/actors/actors_in.properties | 18 +- .../messages/actors/actors_it.properties | 12 +- .../messages/actors/actors_ja.properties | 92 ++-- .../messages/actors/actors_ko.properties | 102 ++-- .../messages/actors/actors_nl.properties | 68 +-- .../messages/actors/actors_pl.properties | 50 +- .../messages/actors/actors_pt.properties | 92 ++-- .../messages/actors/actors_ru.properties | 58 +- .../messages/actors/actors_tr.properties | 26 +- .../messages/actors/actors_zh.properties | 418 ++++++++------- .../assets/messages/items/items_cs.properties | 37 +- .../assets/messages/items/items_el.properties | 219 ++++---- .../assets/messages/items/items_es.properties | 37 +- .../assets/messages/items/items_fr.properties | 113 ++-- .../assets/messages/items/items_hu.properties | 37 +- .../assets/messages/items/items_in.properties | 73 +-- .../assets/messages/items/items_it.properties | 37 +- .../assets/messages/items/items_ja.properties | 247 ++++----- .../assets/messages/items/items_ko.properties | 273 +++++----- .../assets/messages/items/items_nl.properties | 269 +++++----- .../assets/messages/items/items_pl.properties | 53 +- .../assets/messages/items/items_pt.properties | 203 +++---- .../assets/messages/items/items_ru.properties | 215 ++++---- .../assets/messages/items/items_zh.properties | 501 +++++++++--------- .../messages/journal/journal_cs.properties | 8 +- .../messages/journal/journal_el.properties | 18 +- .../messages/journal/journal_fr.properties | 2 +- .../messages/journal/journal_in.properties | 2 +- .../messages/journal/journal_ko.properties | 10 +- .../messages/journal/journal_nl.properties | 8 +- .../messages/journal/journal_pt.properties | 10 +- .../messages/journal/journal_ru.properties | 2 +- .../messages/journal/journal_zh.properties | 20 +- .../messages/levels/levels_be.properties | 2 +- .../messages/levels/levels_cs.properties | 2 +- .../messages/levels/levels_de.properties | 2 +- .../messages/levels/levels_el.properties | 4 +- .../messages/levels/levels_es.properties | 2 +- .../messages/levels/levels_fr.properties | 2 +- .../messages/levels/levels_hu.properties | 2 +- .../messages/levels/levels_in.properties | 4 +- .../messages/levels/levels_it.properties | 2 +- .../messages/levels/levels_ja.properties | 2 +- .../messages/levels/levels_ko.properties | 6 +- .../messages/levels/levels_nl.properties | 6 +- .../messages/levels/levels_pl.properties | 2 +- .../messages/levels/levels_pt.properties | 6 +- .../messages/levels/levels_ru.properties | 2 +- .../messages/levels/levels_tr.properties | 2 +- .../messages/levels/levels_uk.properties | 2 +- .../messages/levels/levels_vi.properties | 2 +- .../messages/levels/levels_zh.properties | 34 +- .../assets/messages/misc/misc_ko.properties | 2 +- .../assets/messages/misc/misc_nl.properties | 2 +- .../assets/messages/misc/misc_pt.properties | 2 +- .../assets/messages/misc/misc_ru.properties | 2 +- .../assets/messages/misc/misc_zh.properties | 16 +- .../messages/plants/plants_zh.properties | 42 +- .../messages/scenes/scenes_cs.properties | 2 +- .../messages/scenes/scenes_el.properties | 16 +- .../messages/scenes/scenes_es.properties | 2 +- .../messages/scenes/scenes_fr.properties | 2 +- .../messages/scenes/scenes_ja.properties | 12 +- .../messages/scenes/scenes_ko.properties | 14 +- .../messages/scenes/scenes_pt.properties | 14 +- .../messages/scenes/scenes_ru.properties | 2 +- .../messages/scenes/scenes_zh.properties | 20 +- .../messages/windows/windows_el.properties | 4 +- .../messages/windows/windows_in.properties | 6 +- .../messages/windows/windows_ko.properties | 6 +- .../messages/windows/windows_pt.properties | 6 +- .../messages/windows/windows_uk.properties | 2 +- .../messages/windows/windows_zh.properties | 18 +- .../messages/Languages.java | 14 +- .../ui/changelist/v2_X_Changes.java | 24 +- 83 files changed, 2027 insertions(+), 1777 deletions(-) diff --git a/build.gradle b/build.gradle index 39bc26f04..2d7130403 100644 --- a/build.gradle +++ b/build.gradle @@ -16,8 +16,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 776 - appVersionName = '2.4.0-BETA-2' + appVersionCode = 777 + appVersionName = '2.4.0-BETA-3' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/assets/messages/actors/actors_be.properties b/core/src/main/assets/messages/actors/actors_be.properties index fee874275..9d1d949b2 100644 --- a/core/src/main/assets/messages/actors/actors_be.properties +++ b/core/src/main/assets/messages/actors/actors_be.properties @@ -110,7 +110,7 @@ actors.buffs.bleeding.rankings_desc=Памёр ад страты крыві actors.buffs.bleeding.desc=Гэтая рана нешта занадта моцна сыходзіць крывёй...\n\nКрывацёк наносіць страты кожны ход. З кожным ходам страты памяншаюцца на выпадковую велічыню, пакуль цалкам не вычарпаюцца.\n\nБягучыя страты ад крывацёку: %d. actors.buffs.bless.name=натхнёны -actors.buffs.bless.desc=Вялікі ўсплёск засяроджанасці, некаторыя нават кажуць, што гэта натхненне багоў.\n\nДабраславенне павялічвае дакладнасць і ўхіленне на 25%%% і, такім чынам, значна павышае эфектыўнасць байца.\n\nХадоў засталося: %s. +actors.buffs.bless.desc=Вялікі ўсплёск засяроджанасці, некаторыя нават кажуць, што гэта натхненне багоў.\n\nДабраславенне павялічвае дакладнасць і ўхіленне на 25%% і, такім чынам, значна павышае эфектыўнасць байца.\n\nХадоў засталося: %s. actors.buffs.blindness.name=аслеплены actors.buffs.blindness.heromsg=Вас аслепілі @@ -405,7 +405,7 @@ actors.buffs.wandempower.desc=Вашы баявыя палачкі былі ўз actors.buffs.weakness.name=аслаблены actors.buffs.weakness.heromsg=Вы аслаблены! -actors.buffs.weakness.desc=Усё раптам здаецца нашмат цяжэй.\n\nМагія паслаблення зніжае фізічную сілу персанажа і прыводзіць да таго, што ён наносіць на 33%%% менш страт.\n\nХадоў засталося: %s. +actors.buffs.weakness.desc=Усё раптам здаецца нашмат цяжэй.\n\nМагія паслаблення зніжае фізічную сілу персанажа і прыводзіць да таго, што ён наносіць на 33%% менш страт.\n\nХадоў засталося: %s. actors.buffs.wellfed.name=сытасць actors.buffs.wellfed.desc=Вы наеліся да адвалу і цалкам задаволены жыццём.\n\nПадчас дзеяння дадзенага эфекту здароўе будзе паступова аднаўляцца. Акрамя таго, голад не будзе павялічвацца.\n\nХадоў засталося: %d. @@ -466,7 +466,7 @@ actors.hero.abilities.rogue.deathmark.ally_target=Вы можаце адзнач actors.hero.abilities.rogue.deathmark.short_desc=Разбойнік ставіць _Пазнаку Смерці_ на абранага ворага. Адзначаныя ворагі атрымліваюць дадатковыя страты, але не могуць памерці, пакуль пазнака не знікне. actors.hero.abilities.rogue.deathmark.desc=Разбойнік ставіць пазнаку на абранага ворага, прымушаючы яго атрымліваць 25% дадатковага ўрону. Пазнака ставіцца імгненна і дзейнічае 5 хадоў.\n\nПазначаныя ворагі атрымліваюць дадатковы ўрон, але не могуць памерці, пакуль не скончыцца тэрмін дзеяння пазнакі. Калі ў ворага застанецца 0 HP, калі дзеянне пазнакі скончыцца, ён адразу ж памрэ. actors.hero.abilities.rogue.deathmark$deathmarktracker.name=прыгавораны да смерці -actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Гэты вораг быў пазначаны, у выніку чаго ён атрымлівае 25%%% бонуснага ўрону, але ён не можа памерці да таго часу, пакуль пазнака не знікне.\n\nХадоў засталося: %s. +actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Гэты вораг быў пазначаны, у выніку чаго ён атрымлівае 25%% бонуснага ўрону, але ён не можа памерці да таго часу, пакуль пазнака не знікне.\n\nХадоў засталося: %s. actors.hero.abilities.rogue.shadowclone.name=ценявы клон actors.hero.abilities.rogue.shadowclone.short_desc=Разбойнік заклікае _ценявога клона_, які можа быць накіраваны, каб дапамагчы яму ў баі. actors.hero.abilities.rogue.shadowclone.desc=Разбойнік заклікае ценявую копію самога сябе, якая можа быць накіравана, каб дапамагчы яму ў баі. Кірунак ценявога клона не патрабуе ніякіх выдаткаў.\n\nКлон мае 80 ачкоў здароўя, не носіць даспех і наносіць 10-20 страт. Усё гэта можна палепшыць з дапамогай талентаў, такім чынам клон будзе атрымліваць выгаду ад зброі і броні, якія ёсць у героя. @@ -632,7 +632,7 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=Наступная ат #warrior actors.hero.talent.hearty_meal.title=Еж на здароўе -actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when is at or below 30% health. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health. actors.hero.talent.veterans_intuition.title=інтуіцыя ветэрана actors.hero.talent.veterans_intuition.desc=_+ 1:_ Ваяр апазнае зброю ў _1.75 разы_ хутчэй, а даспехі - ў _2.5 разы_ хутчэй.\n\n_+2:_ Ваяр апазнае зброю ў _2.5 разы_ хутчэй, а даспехі - _калi апранае іх_. actors.hero.talent.provoked_anger.title=provoked anger @@ -1198,6 +1198,12 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Схіхілся перад Кара actors.mobs.dwarfking$dkwarlock.rankings_desc=Схіхілся перад Каралём Дворфаў actors.mobs.dwarfking$dkgolem.rankings_desc=Схіхілся перад Каралём Дворфаў +actors.mobs.ebonymimic.name=ebony mimic +actors.mobs.ebonymimic.reveal=There was a mimic there! +actors.mobs.ebonymimic.hidden_name=suspicious outline +actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. + actors.mobs.elemental$fireelemental.name=вогненны элементаль actors.mobs.elemental$fireelemental.desc=Элементалі - хаатычныя істоты, якіх часта вырабляюць на свет тады, калі моцная акультная магія не дастаткова кантралюецца. У элементаляў маецца мінімальны розум, і звычайна іх звязваюць з пэўным відам магіі.\n\nВогненныя элементалі - часта сустракаемы від, які прычыняе страты вогненнай магіяй. Яны прыводзяць да ўзгарання сваёй цэлі, якую яны атакуюць ў блізкім баі, і часам яны таксама могуць стрэліць вогненным зарадам. actors.mobs.elemental$newbornfireelemental.name=нованароджаны вогненны элементаль diff --git a/core/src/main/assets/messages/actors/actors_cs.properties b/core/src/main/assets/messages/actors/actors_cs.properties index f3082d3a1..d5372ea1a 100644 --- a/core/src/main/assets/messages/actors/actors_cs.properties +++ b/core/src/main/assets/messages/actors/actors_cs.properties @@ -632,7 +632,7 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=Příští útok Šermí #warrior actors.hero.talent.hearty_meal.title=Vydatné jídlo -actors.hero.talent.hearty_meal.desc=_+1:_ Najezení se obnoví Válečníkovi _3 body zdraví_, pokud má méně než 30% životů.\n\n_+2:_ Najezení se obnoví Válečníkovi _5 bodů zdraví_, pokud má méně než 30% životů. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health. actors.hero.talent.veterans_intuition.title=Intuice veterána actors.hero.talent.veterans_intuition.desc=_+1:_ Válečník dokáže identifikovat zbraně _1.75x rychleji_ a zbroje _2.5x rychleji_.\n\n_+2:_ Válečník dokáže identifikovat zbraně _2.5x rychleji_ a zbroje _ve chvíli, kdy se s nimi vybaví_. actors.hero.talent.provoked_anger.title=Vyprovokovaný hněv @@ -647,7 +647,7 @@ actors.hero.talent.liquid_willpower.title=Zkapalněná vůle actors.hero.talent.liquid_willpower.desc=_+1:_ Válečník si obnoví _50% ochrany_, kterou mu poskytuje jeho zlomená pečeť, když vypije nebo hodí lektvar, směs nebo elixír.\n\n_+2:_ Válečník si obnoví _75% ochrany_, kterou mu poskytuje jeho zlomená pečeť, když vypije nebo hodí lektvar, směs nebo elixír.\n\nTento efekt je dvojnásobný při použití lektvarů síly, zkušeností, mistrovství nebo nebeské inspirace.\n\nPři použití alchymických předmětů, kterých je naráz vyrobeno více (např. vodní směs), má tato schopnost šanci se projevit podle množství naráz vyrobených předmětů. actors.hero.talent.liquid_willpower.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne namísto toho dodatečnou ochrannu v hodnotě 5% z maximálních životů na +1, nebo 7.5% z maximálních životů na +2. actors.hero.talent.runic_transference.title=Runová přenosnost -actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. +actors.hero.talent.runic_transference.desc=_+1:_ Válečníkova rozbitá pečeť dokáže přenést _běžné runy_, stejně jako dokáže přenést jedno vylepšení.\n\n_+2:_ Válečníkova rozbitá pečeť dokáže přenést _běžné, silnější a prokleté runy_, stejně jako dokáže přenést jedno vylepšení.\n\nPečeť dokáže přenést pouze takové runy, které byly do zbrojí vyryty, když na nich byla pečeť připnuta. actors.hero.talent.runic_transference.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, zvýší namísto toho úroveň zbroje, do níž je garantováno zachování runy při jejím vylepšení na 6 (namísto 4) se schopností +1, nebo na 7 (namísto 4) se schopností +2. Úroveň vylepšení, kde je jisté smazání runy zůstává nepozměněna na +8. actors.hero.talent.lethal_momentum.title=Smrtící švih actors.hero.talent.lethal_momentum.desc=_+1:_ Když Válečník zasadí smrtící úder fyzickou zbraní, má _šanci 67%_, že mu zabere 0 tahů.\n\n_+2:_ Když Válečník zasadí smrtící úder fyzickou zbraní, má _šanci 100%_, že mu zabere 0 tahů. @@ -890,7 +890,7 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Šermířka dokáže identif actors.hero.talent.patient_strike.title=Trpělivý úder actors.hero.talent.patient_strike.desc=_+1:_ Pokud Šermířka před provedením útoku zblízka vyčkává, způsobí _1-2 poškození navíc_.\n\n_+2:_ Pokud Šermířka před provedením útoku zblízka vyčkává, způsobí _2 poškození navíc_. actors.hero.talent.aggressive_barrier.title=Agresivní bariéra -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. +actors.hero.talent.aggressive_barrier.desc=_+1:_ Šermířka získá _3 body dodatečné ochrany_, pokud použije schopnost zbraně a má méně než 50% životů.\n\n_+2:_ Šermířka získá _5 bodů dodatečné ochrany_, pokud použije schopnost zbraně a má méně než 50% životů. actors.hero.talent.aggressive_barrier.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu ochranu při provedení útoku zblízka s nízkým množstvím životů, s cooldownem 50 tahů. actors.hero.talent.focused_meal.title=Soustředěné jídlo @@ -1198,6 +1198,12 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Padnutí před Králem trpaslíků actors.mobs.dwarfking$dkwarlock.rankings_desc=Padnutí před Králem trpaslíků actors.mobs.dwarfking$dkgolem.rankings_desc=Padnutí před Králem trpaslíků +actors.mobs.ebonymimic.name=ebony mimic +actors.mobs.ebonymimic.reveal=There was a mimic there! +actors.mobs.ebonymimic.hidden_name=suspicious outline +actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. + actors.mobs.elemental$fireelemental.name=Ohnivý elementál actors.mobs.elemental$fireelemental.desc=Elementálové jsou chaotická stvoření, která jsou často stvořena, když není mocná okultní magie správně kontrolována. Elementálové mají minimální inteligenci a obvykle jsou spojeni s konkrétním typem magie.\n\nOhnivý elementálové jsou běžným typem elementálů, kteří způsobují poškození ohnivou magií. Zapálí své cíle útokem na blízko a občas také mohou vypálit ohnivé střely. actors.mobs.elemental$newbornfireelemental.name=Novorozený ohnivý elementál diff --git a/core/src/main/assets/messages/actors/actors_de.properties b/core/src/main/assets/messages/actors/actors_de.properties index b0056e6c1..4d79c83a9 100644 --- a/core/src/main/assets/messages/actors/actors_de.properties +++ b/core/src/main/assets/messages/actors/actors_de.properties @@ -155,16 +155,16 @@ actors.buffs.combo.bad_target=Das Ziel ist zu weit entfernt actors.buffs.combo.prompt=Wähle ein Ziel für den Angriff. actors.buffs.combo.desc=Der Gladiator baut Schwung auf, wenn er erfolgreiche Schläge landet. Jeder Angriff erhöht den Kombi-Zähler um eins, aber zu langes Warten zwischen den Schlägen setzt den Kombi-Zähler auf 0 zurück.\n\nDer Aufbau einer Kombi schaltet spezielle Kombi-Angriffe frei, die nicht Ihr Ziel verfehlen werden! Bei 2, 4, 6, 8 und 10 Kombi-Zählern wird jeweils ein anderer Angriff freigeschaltet. Einige dieser speziellen Kombi-Angriffe setzen den Kombi-Zähler zurück, andere nicht, aber jeder Kombi-Angriff kann nur einmal pro Kampf verwendet werden.\n\nAktueller Kombi-Zähler: %1$d.\n\nZüge, bis die Kombi verloren geht: %2$s. actors.buffs.combo$combomove.clobber.name=Prügel -actors.buffs.combo$combomove.clobber.desc=Stößt einen Gegner 2 Felder zurück, verursacht aber keinen Schaden und kann sie nicht in Fallgruben stoßen. Erhöht die Kombi-Zähler um 1. -actors.buffs.combo$combomove.clobber.empower_desc=Knocks an enemy back _3 tiles, inflicts vertigo, and can knock into pits,_ but deals no damage. Increments combo by 1. +actors.buffs.combo$combomove.clobber.desc=Stößt einen Gegner 2 Felder zurück, verursacht aber keinen Schaden und kann ihn nicht in Fallgruben stoßen. Erhöht den Kombi-Zähler um 1. +actors.buffs.combo$combomove.clobber.empower_desc=Stößt einen Gegner 3 Felder zurück, verursacht Schwindel, aber keinen Schaden. Erhöht den Kombi-Zähler um 1. actors.buffs.combo$combomove.slam.name=Harter Schlag actors.buffs.combo$combomove.slam.desc=Verursacht %d%% (Kombi*20%%) deines Rüstungswertes als zusätzlichen Schaden. Setzt die Kombi bei Verwendung zurück. -actors.buffs.combo$combomove.slam.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used. +actors.buffs.combo$combomove.slam.empower_desc=_Springt bis zu %1$d Feld(ern)_ und verursacht %2$d%% (Kombi*20%%) deiner Abwehrkraft als Bonus-Schaden. Setzt den Kombi-Zähler zurück, wenn verwendet. actors.buffs.combo$combomove.parry.name=Parade actors.buffs.combo$combomove.parry.desc=Blockt den nächsten Angriff innerhalb eines Zuges, und kontert diesen sofort. Setzt den Kombi-Zähler auch dann zurück, wenn nichts pariert wurde. -actors.buffs.combo$combomove.parry.empower_desc=Blocks _all attacks_ within 1 turn when activated, and instantly retaliates to them. Resets combo if nothing is parried. +actors.buffs.combo$combomove.parry.empower_desc=Blockt _alle Angriffe_ innerhalb eines Zugs. wenn aktiviert, und kontert diesen sofort. Setzt den Kombi-Zähler auch dann zurück, wenn nichts pariert wurde. actors.buffs.combo$combomove.crush.name=Brecher -actors.buffs.combo$combomove.crush.desc=Deals %d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. +actors.buffs.combo$combomove.crush.desc=Fügt %d%% (Kombi*25%%) des von dir verursachten Schadens dem Primärziel und die Hälfte dieses Schadens allen umliegenden Gegnern in einem 7x7 Wirkungsbereich zu. actors.buffs.combo$combomove.crush.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. actors.buffs.combo$combomove.fury.name=Wut actors.buffs.combo$combomove.fury.desc=Trifft den Gegner einmal pro gesammelter Kombi. Jeder Treffer verursacht 60% Schaden und kann Verzauberungen auslösen. Setzt den Kombi-Zähler bei Benutzung zurück. @@ -595,7 +595,7 @@ actors.hero.herosubclass.warden=Wächterin actors.hero.herosubclass.warden_short_desc=_Die Wächterin_ kann durch hohes Gras sehen und bekommt Bonuseffekte, wenn sie Samen pflanzt und Pflanzen zertrampelt. actors.hero.herosubclass.warden_desc=Die Wächterin hat eine starke Verbindung zur Natur, die ihr eine Reihe von Bonuseffekten in Bezug auf Gras und Pflanzen gibt. Sie kann durch hohes und gefurchtes Gras sehen, als wäre es ein leeres Feld.\n\nDie Wächterin sorgt dafür, dass um jeden Samen, den sie wirft oder pflanzt, Gras wächst; wenn sie Pflanzen zertritt, erhält sie Bonuseffekte. Diese Bonuseffekte ersetzen die normalen Pflanzeneffekte, was bedeutet, dass keine Pflanze, auf die die Wächterin tritt, ihr schadet. actors.hero.herosubclass.champion=Meisterin -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons and gets more weapon charges. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_short_desc=Die _Meisterin_ kann zwei Waffen führen und sie bekommt mehr Waffenladungen. Ihre normalen Angriffe erfolgen mit der Primärwaffe, aber sie kann die Waffen tauschen und die Fähigkeiten beider Waffen einsetzen. actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly and use either weapon's ability.\n\nShe also gains 2 more max weapon ability charges and +50% weapon ability recharge speed. actors.hero.herosubclass.monk=Nonne actors.hero.herosubclass.monk_short_desc=Die _Nonne_ baut im Kampf Energie auf. Diese Energie kann in einer Reihe von einzigartigen Fähigkeiten eingesetzt werden. @@ -632,7 +632,7 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=Der nächste Angriff der #warrior actors.hero.talent.hearty_meal.title=herzhafte Mahlzeit -actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when is at or below 30% health. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health. actors.hero.talent.veterans_intuition.title=Intuition des Veteranen actors.hero.talent.veterans_intuition.desc=_+1:_ Der Krieger identifiziert Waffen _1,75x schneller_ und Rüstungen _2,5x schneller_.\n\n_+2:_ Der Krieger identifiziert Waffen _2,5x schneller_ und Rüstungen, _sobald er sie ausrüstet_. actors.hero.talent.provoked_anger.title=provoked anger @@ -647,7 +647,7 @@ actors.hero.talent.liquid_willpower.title=flüssige Willenskraft actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.liquid_willpower.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, so gewährt es stattdessen Schildstärke entsprechend 5% der maximalen LP bei +1, oder 7,5% der maximalen LP bei +2. actors.hero.talent.runic_transference.title=Runentransfer -actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. +actors.hero.talent.runic_transference.desc=_+1:_ Das zerbrochene Siegel des Kriegers kann _normale Glyphen_ genau so transferieren wie eine Verbesserung.\n\n_+2:_ Das zerbrochene Siegel des Kriegers kann _normale, starke und verfluchte Glyphen_ genau so transferieren wie eine Verbesserung.\n\nDas Siegel kann nur Glyphen transferieren, die an der Rüstung angewandt wurden, als das Siegel daran angebracht war. actors.hero.talent.runic_transference.meta_desc=_Wenn dieses Talent von einem anderen Helden erworben wird_, verringert sich stattdessen die Wahrscheinlichkeit, dass Rüstungsverzauberungen durch den Einsatz von Schriftrollen der Verbesserung entfernt werden. Die Wahrscheinlichkeit, dass Rüstungsverzauberungen verloren gehen, beginnt bei Level 6 (statt 4) bei +1, oder bei Level 7 (statt 4) bei +2. Die Stufe, bei der Rüstungsverzauberungen garantiert verloren gehen, verbleibt unverändert bei +8. actors.hero.talent.lethal_momentum.title=tödlicher Schwung actors.hero.talent.lethal_momentum.desc=_+1:_ Wenn der Krieger einen tödlichen Schlag mit einer physischen Waffe landet, besteht eine _Chance von 67%_, dass er 0 Züge braucht.\n\n_+2:_ Wenn der Krieger einen tödlichen Schlag mit einer physischen Waffe landet, besteht eine _Chance von 100%_, dass er 0 Züge braucht. @@ -768,7 +768,7 @@ actors.hero.talent.protective_shadows.title=schützende Schatten actors.hero.talent.protective_shadows.desc=_+1:_ Der Schurke erhält _aller zwei Züge_, in denen er unsichtbar ist, einen Schildpunkt, _maximal 3_.\n\n_+2:_ Der Schurke erhält _jeden Zug_, in dem er unsichtbar ist, einen Schildpunkt, _maximal 5_. actors.hero.talent.mystical_meal.title=mystische Mahlzeit -actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.mystical_meal.desc=_+1:_ Das Essen von Nahrung dauert für den Schurken einen Zug (Versorgungsrationen werden sofort gegessen) und gewährt ihm _3 Züge mit Artefakt-Aufladung_.\n\n_+2:_ Das Essen von Nahrung dauert für den Schurken einen Zug (Versorgungsrationen werden sofort gegessen) und gewährt ihm _5 Züge mit Artefakt-Aufladung_.\n\nDieses Talent kann nicht dazu eingesetzt werden, dass sich das Horn des Überflusses selbst auflädt. actors.hero.talent.inscribed_stealth.title=niedergeschriebene Unsichtbarkeit actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item\n\nThe invisibility duration is doubled when use a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wide_search.title=großangelegte Suche @@ -1198,6 +1198,12 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Fiel vor dem König der Zwerge actors.mobs.dwarfking$dkwarlock.rankings_desc=Fiel vor dem König der Zwerge actors.mobs.dwarfking$dkgolem.rankings_desc=Fiel vor dem König der Zwerge +actors.mobs.ebonymimic.name=ebony mimic +actors.mobs.ebonymimic.reveal=There was a mimic there! +actors.mobs.ebonymimic.hidden_name=suspicious outline +actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. + actors.mobs.elemental$fireelemental.name=Feuerelementar actors.mobs.elemental$fireelemental.desc=Elementare sind chaotische Wesen, die häufig hervorgebracht werden, wenn starke okkulte Magie nicht richtig kontrolliert wird. Elementare haben nur geringe Intelligenz, sie sind üblicherweise mit einer bestimmten Art von Magie verbunden.\n\nFeuerelementare sind eine häufige Art von Elementaren, sie fügen durch Feuermagie Schaden zu. Im Nahkampf setzen sie ihr Ziel in Brand, und gelegentlich können sie auch Feuerschläge schießen. actors.mobs.elemental$newbornfireelemental.name=neugeborenes Feuerelementar diff --git a/core/src/main/assets/messages/actors/actors_el.properties b/core/src/main/assets/messages/actors/actors_el.properties index 86e58eb44..b3afd1a24 100644 --- a/core/src/main/assets/messages/actors/actors_el.properties +++ b/core/src/main/assets/messages/actors/actors_el.properties @@ -291,7 +291,7 @@ actors.buffs.monkenergy.desc=Όσο εξοντώνει εχθρούς, η Μον actors.buffs.monkenergy.desc_cooldown=Η Μοναχή χρησιμοποίησε πρόσφατα μια ικανότητα και πρέπει να περιμένει πριν χρησιμοποιήσει κι άλλη.\n\nΤρέχουσα περίοδος αναπλήρωσης: %d γύροι. actors.buffs.monkenergy$monkability$flurry.name=καταιγισμός χτυπημάτων actors.buffs.monkenergy$monkability$flurry.desc=Δύο ακαριαία χτυπήματα που προκαλούν %1$d-%2$d ζημιά και παρακάμπτουν την πανοπλία. Δεν έχει περίοδο αναπλήρωσης αν η Μοναχή επιτέθηκε μόλις επιτυχώς. -actors.buffs.monkenergy$monkability$flurry.empower_desc=Δύο ακαριαία χτυπήματα που προκαλούν %1$d-%2$d ζημιά, παρακάμπτουν την πανοπλία _και χρησιμοποιούν τη μαγική ενίσχυση του όπλου σου._ Δεν έχει περίοδο αναπλήρωσης αν η Μοναχή μόλις επιτέθηκε. +actors.buffs.monkenergy$monkability$flurry.empower_desc=Δύο ακαριαία χτυπήματα που προκαλούν %1$d-%2$d ζημιά, παρακάμπτουν την πανοπλία _και χρησιμοποιούν τη μαγική ενίσχυση του όπλου._ Δεν έχει περίοδο αναπλήρωσης αν η Μοναχή μόλις επιτέθηκε. actors.buffs.monkenergy$monkability$focus.name=συγκέντρωση actors.buffs.monkenergy$monkability$focus.desc=Η Μοναχή συγκεντρώνεται για έναν γύρο ώστε να αποκρούσει την επόμενη φυσιολογική επίθεση εναντίον της εντός 30 γύρων. actors.buffs.monkenergy$monkability$focus.empower_desc=Η Μοναχή _συγκεντρώνεται ακαριαία_ ώστε να αποκρούσει την επόμενη φυσιολογική επίθεση εναντίον της εντός 30 γύρων. @@ -522,7 +522,7 @@ actors.hero.abilities.ratmogrify.too_strong=Ο εχθρός είναι πολύ actors.hero.abilities.ratmogrify.short_desc=Ο ήρωας _Αρουραιοποιεί_ έναν εχθρό! Αυτό τον μετατρέπει προσωρινά σε αρουραίο χωρίς ειδικές ικανότητες. actors.hero.abilities.ratmogrify.desc=Ο ήρωας μετατρέπει έναν εχθρό σε αρουραίο για 6 γύρους! Αφεντικά, σύμμαχοι, και αρουραίοι δεν μπορούν να αρουραιοποιηθούν.\n\nΟι αρουραιοποιημένοι εχθροί διατηρούν τα αρχικά τους χαρακτηριστικά, αλλά δεν έχουν ειδικές ικανότητες. actors.hero.abilities.ratmogrify$transmograt.name=%s – υπό αρουραιοποίηση -actors.hero.abilities.ratmogrify$transmograt.desc=Ο εχθρός μεταμορφώθηκε σε αρουραίο. Μεγάλη βελτίωση, αν θες τη γνώμη μου!\n- Βασιλιάς Αρουραίος +actors.hero.abilities.ratmogrify$transmograt.desc=Ο εχθρός μεταμορφώθηκε σε αρουραίο. Μεγάλη βελτίωση αν θες τη γνώμη μου!\n- Αρουραίος βασιλιάς actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Εξοντώθηκες από: αρουραιοποιημένο εχθρό ##main hero @@ -575,7 +575,7 @@ actors.hero.herosubclass.berserker_short_desc=Ο _Βάρβαρος_ συσσωρ actors.hero.herosubclass.berserker_desc=Ο _Βάρβαρος_ συσσωρεύει οργή όσο λαμβάνει φυσιολογική ζημιά – συμπεριλαμβανομένης της ζημιάς που εμποδίζεται από την πανοπλία! Η οργή εξασθενεί με τον χρόνο, αλλά η μείωση είναι πιο αργή όταν έχει χαμηλή ζωή.\n\nΟ Βάρβαρος προκαλεί έως και +50% ζημιά σε 100% οργή. Σε 100% οργή, μπορεί να εξαγριωθεί και να λάβει 2-6 φορές τη μέγιστη προστασία της σφραγίδας ανάλογα με τη χαμένη του ζωή – και θα διατηρεί την οργή στο 100% για όσο έχει ακόμα προστασία. Χρειάζεται, όμως, χρόνο για να ανακάμψει αφού εξαγριωθεί. actors.hero.herosubclass.gladiator=Μονομάχος actors.hero.herosubclass.gladiator_short_desc=Ο _Μονομάχος_ αυξάνει τη διαδοχή χτυπημάτων όταν κάνει επιτυχημένες επιθέσεις. Μπορεί να αξιοποιήσει τη διαδοχή του για να κάνει χρήση μοναδικών ικανοτήτων. -actors.hero.herosubclass.gladiator_desc=Ο Μονομάχος συγκεντρώνει έναν πόντο διαδοχής κάθε φορά που πετυχαίνει επίθεση με όπλο ρίψης ή μάχης σώμα-με-σώμα. Εάν ο Μονομάχος δεν πετύχει έστω μία επίθεση εντός 5 γύρων, η διαδοχή μηδενίζεται.\n\nΌσο η διαδοχή μεγαλώνει, ξεκλειδώνονται διάφορες ικανότητες:\n2 διαδοχή: πετά τον εχθρό πίσω· διατηρεί τη διαδοχή\n4 διαδοχή: προκαλεί ζημιά βάσει της πανοπλίας\n6 διαδοχή: αντεπιτίθεται· διατηρεί τη διαδοχή\n8 διαδοχή: ζημιά στον στόχο και τους κοντινούς εχθρούς\n10 διαδοχή: επιτίθεται μία φορά ανά πόντο διαδοχής +actors.hero.herosubclass.gladiator_desc=Ο Μονομάχος συγκεντρώνει έναν πόντο διαδοχής κάθε φορά που πετυχαίνει επίθεση με όπλο ρίψης ή μάχης σώμα-με-σώμα. Εάν ο Μονομάχος δεν πετύχει έστω μία επίθεση εντός 5 γύρων, η διαδοχή μηδενίζεται.\n\nΌσο η διαδοχή μεγαλώνει, ξεκλειδώνονται διάφορες ικανότητες:\n2 διαδοχή: πετά τον εχθρό πίσω· διατηρεί τη διαδοχή\n4 διαδοχή: προκαλεί ζημιά βάσει της πανοπλίας\n6 διαδοχή: αντεπιτίθεται· διατηρεί τη διαδοχή\n8 διαδοχή: ζημιά σε στόχο και κοντινούς εχθρούς\n10 διαδοχή: επιτίθεται μία φορά ανά πόντο διαδοχής actors.hero.herosubclass.battlemage=Μαγομάχος actors.hero.herosubclass.battlemage_short_desc=Ο _Μαγομάχος_ ενεργοποιεί επιπλέον επιδράσεις όταν παλεύει σώμα-με-σώμα με το κοντάρι του. Οι επιδράσεις εξαρτώνται από το ραβδί που έχει εμποτιστεί στο κοντάρι. actors.hero.herosubclass.battlemage_desc=Ο Μαγομάχος ενεργοποιεί μια επίδραση όποτε χτυπάει με το κοντάρι του σε μάχη σώμα-με-σώμα – σαν να είχε το κοντάρι μία επιπλέον μαγική ενίσχυση. Οι επιδράσεις εξαρτώνται από το ραβδί που είναι εμποτισμένο στο κοντάρι· κάθε ραβδί έχει τη δική του επίδραση. Εκτός από την επίδραση του ραβδιού, το κοντάρι θα λαμβάνει και 0,5 φορτίο με κάθε χτύπημα. @@ -595,16 +595,16 @@ actors.hero.herosubclass.warden=Δασοφύλακας actors.hero.herosubclass.warden_short_desc=Η _Δασοφύλακας_ μπορεί να βλέπει μέσα από το ψηλό γρασίδι, και λαμβάνει επιπλέον επιδράσεις όταν φυτεύει σπόρους ή ποδοπατά φυτά. actors.hero.herosubclass.warden_desc=Η _Δασοφύλακας_ έχει ισχυρό δεσμό με τη φύση και λαμβάνει μια ποικιλία θετικών επιδράσεων σχετιζόμενων με το γρασίδι και τα φυτά. Βλέπει μέσα από ψηλό ή στραπατσαρισμένο γρασίδι σαν να ήταν κενός χώρος.\n\nΗ Δασοφύλακας κάνει το γρασίδι να βλαστήσει γύρω από το σημείο που πετά ή φυτεύει σπόρο. Ενεργοποιεί ειδικές επιδράσεις όταν πατά φυτά, οι οποίες αντικαθιστούν τις κανονικές τους επιδράσεις. Έτσι, κανένα φυτό δεν της είναι επιβλαβές κατά το πάτημα. actors.hero.herosubclass.champion=Μαχήτρια -actors.hero.herosubclass.champion_short_desc=Η _Μαχήτρια_ μπορεί να κρατά δύο όπλα και έχει περισσότερο φορτίο όπλων. Οι κανονικές της επιθέσεις αξιοποιούν το κύριο όπλο, αλλά μπορεί να τα εναλλάσσει και να χρησιμοποιεί τις ικανότητες έκαστου. -actors.hero.herosubclass.champion_desc=Η Μαχήτρια είναι κύρια των όπλων μάχης σώμα-με-σώμα· μπορεί να εξοπλίσει ένα δευτερεύον όπλο μαζί με το κύριο. Οι κανονικές της επιθέσεις αξιοποιούν το κύριο όπλο, αλλά μπορεί να εναλλάσσει τα όπλα ακαριαία.\n\nΛαμβάνει επίσης 2 επιπλέον μέγιστο φορτίο και +50% ταχύτητα επαναφόρτισης των οπλικών ικανοτήτων. +actors.hero.herosubclass.champion_short_desc=Η _Μαχήτρια_ μπορεί να κρατά δύο όπλα και έχει μεγαλύτερο οπλικό φορτίο. Οι κανονικές της επιθέσεις χρησιμοποιούν το κύριο όπλο, αλλά μπορεί να τα εναλλάσσει και να χρησιμοποιεί τις ικανότητες έκαστου. +actors.hero.herosubclass.champion_desc=Η Μαχήτρια είναι κύρια των όπλων μάχης σώμα-με-σώμα· μπορεί να εξοπλίσει ένα δευτερεύον όπλο μαζί με το κύριο. Οι κανονικές της επιθέσεις χρησιμοποιούν το κύριο όπλο, αλλά μπορεί να εναλλάσσει τα όπλα ακαριαία.\n\nΈχει επίσης 2 επιπλέον μέγιστο οπλικό φορτίο και +50% ταχύτητα επαναφόρτισης των οπλικών ικανοτήτων. actors.hero.herosubclass.monk=Μοναχή actors.hero.herosubclass.monk_short_desc=Η _Μοναχή_ αναπτύσσει ενέργεια ενώ πολεμά. Αυτή η ενέργεια μπορεί να αξιοποιηθεί σε μια ποικιλία μοναδικών ικανοτήτων. -actors.hero.herosubclass.monk_desc=Η Μοναχή είναι αυθεντία στη σωματική τεχνική. Όσο εξοντώνει εχθρούς, αποκτά μια ενέργεια που μπορεί να χρησιμοποιηθεί σε διάφορες αμυντικές και χρηστικές ικανότητες. Αυτή η ενέργεια δεν εξασθενεί με την πάροδο του χρόνου, αλλά έχει κάποιο όριο ανάλογα με το επίπεδο της Μοναχής.\n\n1 ενέργεια: γρήγορα χτυπήματα με γροθιές\n2 ενέργεια: συγκέντρωση & αποφυγή μιας επίθεσης\n3 ενέργεια: ακαριαία αναπήδηση\n4 ενέργεια: πέταγμα εχθρού μακριά με λάκτισμα\n5 ενέργεια: διαλογισμός και αναπλήρωση φορτίου +actors.hero.herosubclass.monk_desc=Η Μοναχή είναι αυθεντία στη σωματική τεχνική. Όσο εξοντώνει εχθρούς, αποκτά μια ενέργεια που μπορεί να χρησιμοποιεί σε διάφορες αμυντικές και χρηστικές ικανότητες. Αυτή η ενέργεια δεν εξασθενεί με την πάροδο του χρόνου, αλλά έχει κάποιο όριο ανάλογα με το επίπεδο της Μοναχής.\n\n1 ενέργεια: γρήγορο χτύπημα με γροθιές\n2 ενέργεια: συγκέντρωση & αποφυγή 1 επίθεσης\n3 ενέργεια: ακαριαία αναπήδηση παραδίπλα\n4 ενέργεια: πέταγμα εχθρού μακριά με λάκτισμα\n5 ενέργεια: διαλογισμός & αναπλήρωση φορτίου ##talents -actors.hero.talent$provokedangertracker.name=provoked anger -actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. -actors.hero.talent$lingeringmagictracker.name=lingering magic +actors.hero.talent$provokedangertracker.name=προκληθείσα οργή +actors.hero.talent$provokedangertracker.desc=Ο Πολεμιστής έχασε πρόσφατα την προστασία του. Η επόμενη φυσιολογική του επίθεση θα προκαλέσει επιπλέον ζημιά.\n\nΓύροι που απομένουν: %s. +actors.hero.talent$lingeringmagictracker.name=εναπομείνουσα μαγεία actors.hero.talent$lingeringmagictracker.desc=Ο Μάγος χρησιμοποίησε πρόσφατα ραβδί ή κοντάρι. Η επόμενη φυσιολογική του επίθεση θα προκαλέσει επιπλέον ζημιά.\n\nΓύροι που απομένουν: %s. actors.hero.talent$followupstriketracker.name=επακόλουθο χτύπημα actors.hero.talent$followupstriketracker.desc=Η Κυνηγός επιτέθηκε πρόσφατα σε εχθρό με όπλο ρίψης. Η επόμενη επίθεση μάχης σώμα-με-σώμα εναντίον του ίδιου στόχου θα προκαλέσει επιπλέον ζημιά.\n\nΓύροι που απομένουν: %s. @@ -632,11 +632,11 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=Η επόμενη επί #warrior actors.hero.talent.hearty_meal.title=πλούσιο γεύμα -actors.hero.talent.hearty_meal.desc=_+1:_ Τρώγοντας, ο Πολεμιστής θεραπεύεται για _3 ζωή_ όταν έχει 30% ζωή και κάτω.\n\n_+2:_ Τρώγοντας, ο Πολεμιστής θεραπεύεται για _5 ζωή_ όταν έχει 30% ζωή και κάτω. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health. actors.hero.talent.veterans_intuition.title=διαίσθηση του βετεράνου actors.hero.talent.veterans_intuition.desc=_+1:_ Ο Πολεμιστής αναγνωρίζει τα όπλα _x1.75 γρηγορότερα_ και την πανοπλία _x2.5 γρηγορότερα._ \n\n_+2:_ Ο Πολεμιστής αναγνωρίζει τα όπλα _x2.5 γρηγορότερα_ και την πανοπλία _μόλις την εξοπλίσει._ -actors.hero.talent.provoked_anger.title=provoked anger -actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _1-2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_. +actors.hero.talent.provoked_anger.title=προκληθείσα οργή +actors.hero.talent.provoked_anger.desc=_+1:_ Όταν η ασπίδα προστασίας του Πολεμιστή σπάσει, η επόμενη φυσιολογική του επίθεση θα προκαλέσει _1-2 επιπλέον ζημιά._\n\n_+2:_ Όταν η ασπίδα προστασίας του Πολεμιστή σπάσει, η επόμενη φυσιολογική του επίθεση θα προκαλέσει _2 επιπλέον ζημιά._ actors.hero.talent.iron_will.title=σιδηρά θέληση actors.hero.talent.iron_will.desc=_+1:_ Η μέγιστη ασπίδα που παρέχεται από τη σφραγίδα του Πολεμιστή _αυξάνεται κατά 1_.\n\n_+2:_ Η μέγιστη ασπίδα που παρέχεται από τη σφραγίδα του Πολεμιστή _αυξάνεται κατά 2_. actors.hero.talent.iron_will.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα παρέχει την πρόσθετη ασπίδα προστασίας χωρίς τη σπασμένη σφραγίδα. @@ -644,10 +644,10 @@ actors.hero.talent.iron_will.meta_desc=_Αν το ταλέντο παρθεί α actors.hero.talent.iron_stomach.title=σιδερένιο στομάχι actors.hero.talent.iron_stomach.desc=_+1:_ Ο Πολεμιστής ξοδεύει 1 γύρο για να καταναλώσει φαγητό, και λαμβάνει _75% αντίσταση στη ζημιά_ ενώ τρώει.\n\n_+2:_ Ο Πολεμιστής ξοδεύει 1 γύρο για να καταναλώνει φαγητό, και λαμβάνει _100% αντίσταση στη ζημιά_ ενώ τρώει. actors.hero.talent.liquid_willpower.title=υγρή θέληση -actors.hero.talent.liquid_willpower.desc=_+1:_ Ο Πολεμιστής αναπληρώνει αμέσως το _50% της προστασίας_ της σπασμένης σφραγίδας όποτε πίνει ή πετά φίλτρο, σκεύασμα ή ελιξίριο. \n\n_+2:_ Ο Πολεμιστής αναπληρώνει αμέσως το _75% της προστασίας_ της σπασμένης σφραγίδας όποτε πίνει ή πετά φίλτρο, σκεύασμα ή ελιξίριο. \n\nΗ αναπλήρωση της προστασίας διπλασιάζεται με τη χρήση φίλτρου δύναμης ή εμπειρίας, καθώς και αντικείμενα που απαιτούν αυτά τα φίλτρα για να παρασκευαστούν αλχημικά.\n\nΓια αλχημικά αντικείμενα με μεγαλύτερη ποσότητα παραγωγής (π.χ. υδατικό σκεύασμα), το ταλέντο έχει πιθανότητα να ενεργοποιηθεί βάσει της ποσότητας του αντικειμένου που παράγεται. +actors.hero.talent.liquid_willpower.desc=_+1:_ Ο Πολεμιστής αναπληρώνει αμέσως το _50% της προστασίας_ της σφραγίδας όποτε πίνει ή πετά φίλτρο, σκεύασμα ή ελιξίριο.\n\n_+2:_ Ο Πολεμιστής αναπληρώνει αμέσως το _75% της προστασίας_ της σφραγίδας όποτε πίνει ή πετά φίλτρο, σκεύασμα ή ελιξίριο.\n\nΗ αναπλήρωση διπλασιάζεται με τη χρήση φίλτρου δύναμης ή εμπειρίας, καθώς και αντικείμενα που απαιτούν αυτά τα φίλτρα για να παρασκευαστούν αλχημικά.\n\nΓια αλχημικά αντικείμενα με μεγαλύτερη ποσότητα παραγωγής (π.χ. υδατικό σκεύασμα), το ταλέντο έχει πιθανότητα να ενεργοποιηθεί βάσει της ποσότητας του αντικειμένου που παράγεται. actors.hero.talent.liquid_willpower.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα παρέχει προστασία ίση με 5% της μέγιστης ζωής στο +1 και 7.5% της μέγιστης ζωής στο +2. actors.hero.talent.runic_transference.title=ρουνική μεταφορά -actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. +actors.hero.talent.runic_transference.desc=_+1:_ Η σπασμένη σφραγίδα του Πολεμιστή μπορεί να μεταφέρει _κανονικούς γλύφους_ με τον ίδιο τρόπο που μεταφέρει μία αναβάθμιση.\n\n_+2:_ Η σπασμένη σφραγίδα του Πολεμιστή μπορεί να μεταφέρει _κανονικούς, ισχυρούς, και καταραμένους γλύφους_ με τον ίδιο τρόπο που μεταφέρει μία αναβάθμιση.\n\nΗ σφραγίδα μπορεί να μεταφέρει μόνο τους γλύφους που είχαν εφαρμοστεί στην πανοπλία ενώ η σφραγίδα ήταν προσαρτημένη. actors.hero.talent.runic_transference.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα κάνει τον γλύφο της πανοπλίας σου να αντιστέκεται στους παπύρους αναβάθμισης. Οι γλύφοι θα αρχίσουν να χάνονται με την αναβάθμιση από το 6ο επίπεδο στο +1 (αντί για το 4ο), και από το 7ο επίπεδο στο +2 (αντί για το 4ο). Το επίπεδο που οι γλύφοι χάνονται εγγυημένα παραμένει το 8ο. actors.hero.talent.lethal_momentum.title=φονική ορμή actors.hero.talent.lethal_momentum.desc=_+1:_ Όταν ο Πολεμιστής καταφέρει θανάσιμο χτύπημα σε εχθρό με όπλο φυσιολογικής ζημιάς, έχει _67% πιθανότητα_ να καταναλώσει 0 γύρους.\n\n_+2:_ Όταν ο Πολεμιστής καταφέρει θανάσιμο χτύπημα σε εχθρό με όπλο φυσιολογικής ζημιάς, έχει _100% πιθανότητα_ να καταναλώσει 0 γύρους. @@ -699,8 +699,8 @@ actors.hero.talent.empowering_meal.title=ενισχυτικό γεύμα actors.hero.talent.empowering_meal.desc=_+1:_ Όταν ο Μάγος καταναλώνει φαγητό, λαμβάνει _2 επιπλέον ζημιά_ στις επόμενες 3 ρίψεις με ραβδί.\n\n_+2:_ Όταν ο Μάγος καταναλώνει φαγητό, λαμβάνει _3 επιπλέον ζημιά_ στις επόμενες 3 ρίψεις με ραβδί. actors.hero.talent.scholars_intuition.title=διαίσθηση του λόγιου actors.hero.talent.scholars_intuition.desc=_+1:_ Ο Μάγος αναγνωρίζει τα ραβδιά _3 φορές γρηγορότερα_.\n\n_+2:_ Ο Μάγος αναγνωρίζει τα ραβδιά _μόλις τα χρησιμοποιήσει_. -actors.hero.talent.lingering_magic.title=lingering magic -actors.hero.talent.lingering_magic.desc=_+1:_ When the Mage zaps with a wand or staff, his next physical attack deals _1-2 bonus damage_.\n\n_+2:_ When the Mage zaps with a wand or staff, his next physical attack deals _2 bonus damage_. +actors.hero.talent.lingering_magic.title=εναπομείνουσα μαγεία +actors.hero.talent.lingering_magic.desc=_+1:_ Όταν ο Μάγος εξαπολύει με ραβδί ή κοντάρι, η επόμενη φυσιολογική του επίθεση προκαλεί _1-2 επιπλέον ζημιά._\n\n_+2:_ Όταν ο Μάγος εξαπολύει με ραβδί ή κοντάρι, η επόμενη φυσιολογική του επίθεση προκαλεί _2 επιπλέον ζημιά._ actors.hero.talent.backup_barrier.title=εφεδρικό πεδίο actors.hero.talent.backup_barrier.desc=_+1:_ Ο Μάγος λαμβάνει _3 προστασία_ όταν χρησιμοποιεί το τελευταίο φορτίο στο κοντάρι του.\n\n_+2:_ Ο Μάγος λαμβάνει _5 προστασία_ όταν χρησιμοποιεί το τελευταίο φορτίο στο κοντάρι του. actors.hero.talent.backup_barrier.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα ενεργοποιείται από το ραβδί με το μεγαλύτερο επίπεδο. @@ -708,7 +708,7 @@ actors.hero.talent.backup_barrier.meta_desc=_Αν το ταλέντο παρθε actors.hero.talent.energizing_meal.title=ενεργητικό γεύμα actors.hero.talent.energizing_meal.desc=_+1:_ Ο Μάγος χρειάζεται 1 γύρο για να φάει και λαμβάνει _5 γύρους επαναφόρτισης ραβδιών._\n\n_+2:_ Ο Μάγος χρειάζεται 1 γύρο για να φάει και λαμβάνει _8 γύρους επαναφόρτισης ραβδιών._ actors.hero.talent.inscribed_power.title=χαραγμένη ισχύς -actors.hero.talent.inscribed_power.desc=_+1:_ When the Mage reads a scroll or uses a spell item, his _next 2 wand zaps_ get +2 levels.\n\n_+2:_ When the Mage reads a scroll or uses a spell item, his _next 3 wand zaps_ get +2 levels.\n\nThe number of enhanced wand zaps is doubled when reading a scroll of upgrade, transmutation, enchantment, or metamorphosis.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_power.desc=_+1:_ Όταν ο Μάγος διαβάζει έναν πάπυρο ή χρησιμοποιεί κρύσταλλο ξορκιού, οι _2 επόμενες ρίψεις του με ραβδί_ λαμβάνουν +2 επίπεδα.\n\n_+2:_ Όταν ο Μάγος διαβάζει έναν πάπυρο ή χρησιμοποιεί κρύσταλλο ξορκιού, οι _3 επόμενες ρίψεις του με ραβδί_ λαμβάνουν +2 επίπεδα.\n\nΟ αριθμός των βελτιωμένων ρίψεων διπλασιάζεται με την ανάγνωση παπύρου αναβάθμισης, μεταστοιχείωσης, μαγικής ενίσχυσης ή μεταμόρφωσης.\n\nΓια αλχημικά αντικείμενα με μεγαλύτερη ποσότητα παραγωγής (π.χ. τα περισσότερα ξόρκια), το ταλέντο έχει πιθανότητα να ενεργοποιηθεί βάσει της ποσότητας του αντικειμένου που παράγεται. actors.hero.talent.wand_preservation.title=διατήρηση ραβδιών actors.hero.talent.wand_preservation.desc=_+1:_ Όταν ο Μάγος εμποτίζει ένα νέο ραβδί στο κοντάρι του, το παλιό ραβδί έχει _67% πιθανότητα_ να επιστρέψει στο +0 – ειδάλλως μετατρέπεται σε 1 απόκρυφη ρητίνη.\n\n_+2:_ Όταν ο Μάγος εμποτίζει ένα νέο ραβδί στο κοντάρι του, το παλιό ραβδί έχει _100% πιθανότητα_ να επιστρέψει στο +0.\n\nΑυτό το ταλέντο μπορεί να διατηρήσει ραβδιά έως και 5 φορές. Έπειτα, θα τα μετατρέπει πάντα σε 1 απόκρυφη ρητίνη. actors.hero.talent.wand_preservation.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα αυξηθεί η ποσότητα απόκρυφης ρητίνης που αποκτάται από ραβδί στο αλχημικό τσουκάλι κατά 1 στο +1 και κατά 2 στο +2. @@ -759,7 +759,7 @@ actors.hero.talent.longrange_warp.desc=_+1:_ Ο Μάγος μπορεί πλέο #rogue actors.hero.talent.cached_rations.title=κρυφές μερίδες -actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _2 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\n_+2:_ The Rogue can find _3 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\nSupply rations are eaten quickly, restore a moderate amount of satiety, heal 5 hp, and restore 1 charge to the cloak of shadows. +actors.hero.talent.cached_rations.desc=_+1:_ Ο Κλέφτης μπορεί να βρει _2 μερίδες προμηθειών_ τοποθετημένες σε σεντούκια ενώ εξερευνεί κάποια επόμενα επίπεδα της κατακόμβης.\n\n_+2:_ Ο Κλέφτης μπορεί να βρει _3 μερίδες προμηθειών_ τοποθετημένες σε σεντούκια ενώ εξερευνεί κάποια επόμενα επίπεδα της κατακόμβης.\n\nΟι μερίδες προμηθειών τρώγονται ακαριαία και αναπληρώνουν μια μικρή ποσότητα κορεσμού, 5 ζωή και 1 φορτίο στον μανδύα των σκιών. actors.hero.talent.thiefs_intuition.title=διαίσθηση του κλέφτη actors.hero.talent.thiefs_intuition.desc=_+1:_ Ο Κλέφτης αναγνωρίζει τα δαχτυλίδια _2 φορές πιο γρήγορα,_ και αναγνωρίζει το είδος ενός δαχτυλιδιού _μόλις το φορέσει._\n\n_+2:_ Ο Κλέφτης αναγνωρίζει τα δαχτυλίδια _μόλις τα φορέσει,_ και αναγνωρίζει το είδος ενός δαχτυλιδιού _μόλις το μαζέψει._ actors.hero.talent.sucker_punch.title=ύπουλη γροθιά @@ -768,9 +768,9 @@ actors.hero.talent.protective_shadows.title=προστατευτικές σκι actors.hero.talent.protective_shadows.desc=_+1:_ Ο Κλέφτης λαμβάνει έναν πόντο προστασίας _κάθε δεύτερο γύρο_ που είναι αόρατος, _με μέγιστους τους 3 πόντους._\n\n_+2:_ Ο Κλέφτης λαμβάνει έναν πόντο προστασίας _κάθε γύρο_ που είναι αόρατος, _με μέγιστους τους 5 πόντους._ actors.hero.talent.mystical_meal.title=μυστικιστικό γεύμα -actors.hero.talent.mystical_meal.desc=_+1:_ Ο Κλέφτης καταναλώνει 1 γύρο για να φάει (οι μερίδες προμηθειών τρώγονται ακαριαία) και λαμβάνει _3 γύρους επαναφόρτισης τεχνουργημάτων_.\n\n_+2:_ Ο Κλέφτης καταναλώνει 1 γύρο για να φάει (οι μερίδες προμηθειών τρώγονται ακαριαία) και λαμβάνει _5 γύρους επαναφόρτισης τεχνουργημάτων_.\n\nΤο κέρας της αφθονίας δεν επαναφορτίζει τον εαυτό του με αυτό το ταλέντο. +actors.hero.talent.mystical_meal.desc=_+1:_ Ο Κλέφτης καταναλώνει 1 γύρο για να φάει (οι μερίδες προμηθειών τρώγονται ακαριαία) και λαμβάνει _3 γύρους επαναφόρτισης τεχνουργημάτων._\n\n_+2:_ Ο Κλέφτης καταναλώνει 1 γύρο για να φάει (οι μερίδες προμηθειών τρώγονται ακαριαία) και λαμβάνει _5 γύρους επαναφόρτισης τεχνουργημάτων._\n\nΤο κέρας της αφθονίας δεν επαναφορτίζει τον εαυτό του με αυτό το ταλέντο. actors.hero.talent.inscribed_stealth.title=χαραγμένη κάλυψη -actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item\n\nThe invisibility duration is doubled when use a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_stealth.desc=_+1:_ Ο Κλέφτης λαμβάνει _3 γύρους_ αορατότητας όταν διαβάζει πάπυρο ή χρησιμοποιεί κρύσταλλο ξορκιού.\n\n_+2:_ Ο Κλέφτης λαμβάνει _5 γύρους_ αορατότητας όταν διαβάζει πάπυρο ή χρησιμοποιεί κρύσταλλο ξορκιού.\n\nΗ διάρκεια της αορατότητας διπλασιάζεται με τη χρήση παπύρου αναβάθμισης, μεταστοιχείωσης, καθώς και αντικείμενα που απαιτούν αυτούς τους παπύρους για να παρασκευαστούν αλχημικά.\n\nΓια αλχημικά αντικείμενα με μεγαλύτερη ποσότητα παραγωγής (π.χ. τα περισσότερα ξόρκια), το ταλέντο έχει πιθανότητα να ενεργοποιηθεί βάσει της ποσότητας του αντικειμένου που παράγεται. actors.hero.talent.wide_search.title=ευρεία αναζήτηση actors.hero.talent.wide_search.desc=_+1:_ Η ακτίνα αναζήτησης του Κλέφτη αυξάνεται από ένα τετράγωνο 5x5 σε έναν _κύκλο 7x7_.\n\n_+2:_ Η ακτίνα αναζήτησης του Κλέφτη αυξάνεται από ένα τετράγωνο 5x5 σε ένα _τετράγωνο 7x7_. actors.hero.talent.wide_search.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα αυξήσει το εύρος αναζήτησης σε κύκλο 5x5 στο +1 και σε τετράγωνο 5x5 στο +2. @@ -822,7 +822,7 @@ actors.hero.talent.perfect_copy.desc=_+1:_ Ο κλώνος-σκιά λαμβάν #huntress actors.hero.talent.natures_bounty.title=αμοιβή της φύσης -actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the next few floors of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the next few floors of the dungeon\n\nBerries are eaten quickly, restore a small amount of satiety, and might contain a usable seed. +actors.hero.talent.natures_bounty.desc=_+1:_ Η Κυνηγός μπορεί να βρει _4 μούρα_ κρυμμένα σε ψηλό γρασίδι ενώ εξερευνεί κάποια αμέσως επόμενα επίπεδα της κατακόμβης.\n\n_+2:_ Η Κυνηγός μπορεί να βρει _6 μούρα_ κρυμμένα σε ψηλό γρασίδι ενώ εξερευνεί κάποια αμέσως επόμενα επίπεδα της κατακόμβης.\n\nΤα μούρα φαγώνονται γρήγορα, επαναφέρουν μια μικρή ποσότητα κορεσμού και ίσως να περιέχουν έναν χρήσιμο σπόρο. actors.hero.talent.survivalists_intuition.title=διαίσθηση του επιβιωτιστή actors.hero.talent.survivalists_intuition.desc=_+1:_ Η Κυνηγός αναγνωρίζει όλον τον εξοπλισμό _x1,75 γρηγορότερα._\n\n_+2:_ Η Κυνηγός αναγνωρίζει όλον τον εξοπλισμό _x2,5 γρηγορότερα._ actors.hero.talent.followup_strike.title=επακόλουθο χτύπημα @@ -833,7 +833,7 @@ actors.hero.talent.natures_aid.desc=_+1:_ Η Κυνηγός λαμβάνει 0-2 actors.hero.talent.invigorating_meal.title=αναζωογονητικό γεύμα actors.hero.talent.invigorating_meal.desc=_+1:_ Η Κυνηγός χρειάζεται 1 γύρο για να φάει (τα μούρα τρώγονται κατευθείαν) και λαμβάνει _1 γύρο βιασύνης._\n\n_+2:_ Η Κυνηγός χρειάζεται 1 γύρο για να φάει (τα μούρα τρώγονται κατευθείαν) και λαμβάνει _2 γύρους βιασύνης._ actors.hero.talent.liquid_nature.title=υγρή φύση -actors.hero.talent.liquid_nature.desc=_+1:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 4 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _1 turn_.\n\n_+2:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 6 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _2 turns_.\n\nThe amount of grass and root duration are doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_nature.desc=_+1:_ Όταν η Κυνηγός πίνει ή πετά κάποιο φίλτρο, σκεύασμα, ή ελιξίριο, ξεφυτρώνει γρασίδι _ σε έως και 4 τετράγωνα_ στη γύρω περιοχή και οι διπλανοί εχθροί ριζώνονται για _1 γύρο._\n\n_+2:_ Όταν η Κυνηγός πίνει ή πετά κάποιο φίλτρο, σκεύασμα, ή ελιξίριο, ξεφυτρώνει γρασίδι σε _έως και 6 τετράγωνα_ στη γύρω περιοχή και οι διπλανοί εχθροί ριζώνονται για _2 γύρους._\n\nΗ ποσότητα του γρασιδιού και η διάρκεια του ριζώματος διπλασιάζονται με τη χρήση φίλτρου δύναμης, εμπειρίας, καθώς και αντικείμενα που απαιτούν αυτά τα φίλτρα για να παρασκευαστούν αλχημικά.\n\nΓια αλχημικά αντικείμενα με μεγαλύτερη ποσότητα παραγωγής (π.χ. υδατικό σκεύασμα), το ταλέντο έχει πιθανότητα να ενεργοποιηθεί βάσει της ποσότητας του αντικειμένου που παράγεται. actors.hero.talent.rejuvenating_steps.title=αναζωογονητικά βήματα actors.hero.talent.rejuvenating_steps.desc=_+1:_ Όταν η Κυνηγός πατά σε κοντό γρασίδι ή κάρβουνα, ξεπηδούν ως ψηλό γρασίδι που το στραπατσάρει αμέσως. Αυτό έχει περίοδο αναπλήρωσης _10 γύρων._\n\n_+2:_ Όταν η Κυνηγός πατά σε κοντό γρασίδι ή κάρβουνα, ξεπηδούν ως ψηλό γρασίδι που το στραπατσάρει αμέσως. Αυτό έχει περίοδο αναπλήρωσης _5 γύρων._\n\nΤο ταλέντο θα παράξει απευθείας στραπατσαρισμένο γρασίδι αν οι παθητικές αναπληρώσεις -όπως η αναπλήρωση ζωής και η επαναφόρτιση ραβδιών- είναι απενεργοποιημένες, ή αν η ηρωίδα δεν έχει λάβει εμπειρία για μεγάλο χρονικό διάστημα. actors.hero.talent.heightened_senses.title=οξυμένες αισθήσεις @@ -890,16 +890,16 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Η Ξιφομάχος ανα actors.hero.talent.patient_strike.title=καρτερικό χτύπημα actors.hero.talent.patient_strike.desc=_+1:_ Αν η Μονομάχος περιμένει προτού εκτελέσει μια επίθεση σώμα-με-σώμα, θα προκαλέσει _1-2 επιπλέον ζημιά._\n\n_+2:_ Αν η Μονομάχος περιμένει προτού εκτελέσει μια επίθεση σώμα-με-σώμα, θα προκαλέσει _2 επιπλέον ζημιά._ actors.hero.talent.aggressive_barrier.title=επιθετικό πεδίο -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. +actors.hero.talent.aggressive_barrier.desc=_+1:_ Η Ξιφομάχος αποκτά _3 προστασία_ όταν χρησιμοποιεί μια οπλική ικανότητα και έχει ζωή 50% και κάτω.\n\n_+2:_ Η Ξιφομάχος αποκτά _5 προστασία_ όταν χρησιμοποιεί μια οπλική ικανότητα και έχει ζωή 50% και κάτω. actors.hero.talent.aggressive_barrier.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα παρέχει προστασία κάνοντας επίθεση σώμα-με-σώμα με χαμηλή ζωή, με περίοδο αναπλήρωσης 50 γύρων. actors.hero.talent.focused_meal.title=συγκεντρωτικό γεύμα actors.hero.talent.focused_meal.desc=_+1:_ Η κατανάλωση φαγητού απαιτεί 1 γύρο και προσδίδει _0.67 φορτίο_ στα όπλα της Ξιφομάχου.\n\n_+2:_ H κατανάλωση φαγητού απαιτεί 1 γύρο και προσδίδει _1 φορτίο_ στα όπλα της Ξιφομάχου. actors.hero.talent.focused_meal.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα προσδώσει επιπλέον ζημιά στην επόμενη επίθεση ίση με το επίπεδο/3 στο +1 ή το επίπεδο/2 στο +2. actors.hero.talent.liquid_agility.title=υγρή ευκινησία -actors.hero.talent.liquid_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking or throwing a potion, brew, or elixir.\n\nThis evasion bonus lasts for 1 additional turn when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_agility.desc=_+1:_ Η Ξιφομάχος έχει _x4 αποφυγή_ όταν πίνει ή πετά κάποιο φίλτρο, σκεύασμα ή ελιξίριο.\n\n_+2:_ Η Ξιφομάχος έχει _άπειρη αποφυγή_ όταν πίνει ή πετά κάποιο φίλτρο, σκεύασμα ή ελιξίριο.\n\nΑυτή η αύξηση αποφυγής διαρκεί 1 επιπλέον γύρο με τη χρήση φίλτρου δύναμης, εμπειρίας, καθώς και αντικείμενα που απαιτούν αυτά τα φίλτρα για να παρασκευαστούν αλχημικά.\n\nΓια αλχημικά αντικείμενα με μεγαλύτερη ποσότητα παραγωγής (π.χ. υδατικό σκεύασμα), το ταλέντο έχει πιθανότητα να ενεργοποιηθεί βάσει της ποσότητας του αντικειμένου που παράγεται. actors.hero.talent.weapon_recharging.title=οπλική επαναφόρτιση -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.desc=_+1:_ Η Ξιφομάχος λαμβάνει 1 φορτίο όπλου της ανά _15 γύρους_ υπό την επίδραση επαναφόρτισης ραβδιών ή τεχνουργημάτων.\n\n_+2:_ Η Ξιφομάχος λαμβάνει 1 φορτίο όπλου ανά _10 γύρους_ υπό την επίδραση επαναφόρτισης ραβδιών ή τεχνουργημάτων. actors.hero.talent.weapon_recharging.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα τον κάνει να προκαλεί (υπό επιδράσεις επαναφόρτισης) +5% ζημιά μάχης σώμα-με-σώμα στο +1 και +7,5% στο +2. actors.hero.talent.lethal_haste.title=φονική βιασύνη actors.hero.talent.lethal_haste.desc=_+1:_ Όταν η Ξιφομάχος καταφέρνει θανάσιμο χτύπημα σε εχθρό με οπλική ικανότητα, λαμβάνει _2 γύρους_ βιασύνης.\n\n_+2:_ Όταν η Ξιφομάχος καταφέρνει θανάσιμο χτύπημα σε εχθρό με οπλική ικανότητα, λαμβάνει _3 γύρους_ βιασύνης. @@ -913,8 +913,8 @@ actors.hero.talent.precise_assault.meta_desc=_Αν το ταλέντο παρθ actors.hero.talent.deadly_followup.title=θανάσιμο επακόλουθο actors.hero.talent.deadly_followup.desc=_+1:_ Αφού η Ξιφομάχος χτυπήσει έναν εχθρό με όπλο ρίψης, θα του προκαλεί _8% επιπλέον ζημιά στη μάχη σώμα-με-σώμα_ για 5 γύρους.\n\n_+2:_ Αφού η Ξιφομάχος χτυπήσει έναν εχθρό με όπλο ρίψης, θα του προκαλεί _16% επιπλέον ζημιά στη μάχη σώμα-με-σώμα_ για 5 γύρους.\n\n_+3:_ Αφού η Ξιφομάχος χτυπήσει έναν εχθρό με όπλο ρίψης, θα του προκαλεί _24% επιπλέον ζημιά στη μάχη σώμα-με-σώμα_ για 5 γύρους. -actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.title=πολυποίκιλο φορτίο +actors.hero.talent.varied_charge.desc=_+1:_ Η Μαχήτρια αναπληρώνει αμέσως _0.17 οπλικό φορτίο_ όταν χρησιμοποιεί δύο διαφορετικές οπλικές ικανότητες, χωρίς χρονικό περιορισμό.\n\n_+2:_ Η Μαχήτρια αναπληρώνει αμέσως _0.33 οπλικό φορτίο_ όταν χρησιμοποιεί δύο διαφορετικές οπλικές ικανότητες, χωρίς χρονικό περιορισμό.\n\n_+3:_ Η Μαχήτρια αναπληρώνει αμέσως _0.5 οπλικό φορτίο_ όταν χρησιμοποιεί δύο διαφορετικές οπλικές ικανότητες, χωρίς χρονικό περιορισμό. actors.hero.talent.twin_upgrades.title=διπλές αναβαθμίσεις actors.hero.talent.twin_upgrades.desc=_+1:_ Αν ένα από τα δύο εξοπλισμένα όπλα της Μαχήτριας είναι χαμηλότερου επιπέδου και _2+ βαθμίδες κάτω_ από το άλλο, θα εξισωθεί το επίπεδό του με του άλλου.\n\n_+2:_ Αν ένα από τα δύο εξοπλισμένα όπλα της Μαχήτριας είναι χαμηλότερου επιπέδου και _1+ βαθμίδες κάτω_ από το άλλο, θα εξισωθεί το επίπεδό του με του άλλου.\n\n_+3:_ Αν ένα από τα δύο εξοπλισμένα όπλα της Μαχήτριας είναι χαμηλότερου επιπέδου και _ίδιας ή χαμηλότερης βαθμίδας_ από το άλλο, θα εξισωθεί το επίπεδό του με του άλλου. actors.hero.talent.combined_lethality.title=συνδυαστική φονικότητα @@ -946,7 +946,7 @@ actors.hero.talent.feigned_retreat.desc=_+1:_ Αν ένας εχθρός επι actors.hero.talent.expose_weakness.title=εκτεθειμένη αδυναμία actors.hero.talent.expose_weakness.desc=_+1:_ Οι εχθροί που επιτίθενται στην εικόνα της Ξιφομάχου γίνονται ευάλωτοι για _2 γύρους._\n\n_+2:_ Οι εχθροί που επιτίθενται στην εικόνα της Ξιφομάχου γίνονται ευάλωτοι για _4 γύρους._\n\n_+3:_ Οι εχθροί που επιτίθενται στην εικόνα της Ξιφομάχου γίνονται ευάλωτοι για _6 γύρους._\n\n_+4:_ Οι εχθροί που επιτίθενται στην εικόνα της Ξιφομάχου γίνονται ευάλωτοι για _8 γύρους._ actors.hero.talent.counter_ability.title=Ανταποδωτική ικανότητα -actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.38 charges_.\n\n_+2:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.77 charges_.\n\n_+3:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.13 charges_.\n\n_+4:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.5 charges_. +actors.hero.talent.counter_ability.desc=_+1:_ Αν η Ξιφομάχος χρησιμοποιήσει οπλική ικανότητα εντός 3 γύρων από όταν έγινε επίθεση στην εικόνα της, θα αναπληρηρώσει αμέσως _0.38 φορτίο._\n\n_+2:_ Αν η Ξιφομάχος χρησιμοποιήσει οπλική ικανότητα εντός 3 γύρων από όταν έγινε επίθεση στην εικόνα της, θα αναπληρηρώσει αμέσως _0.77 φορτίο._\n\n_+3:_ Αν η Ξιφομάχος χρησιμοποιήσει οπλική ικανότητα εντός 3 γύρων από όταν έγινε επίθεση στην εικόνα της, θα αναπληρηρώσει αμέσως _1.13 φορτίο._\n\n_+4:_ Αν η Ξιφομάχος χρησιμοποιήσει οπλική ικανότητα εντός 3 γύρων από όταν έγινε επίθεση στην εικόνα της, θα αναπληρηρώσει αμέσως _1.5 φορτίο._ #universal actors.hero.talent.heroic_energy.title=ηρωική ενέργεια @@ -972,7 +972,7 @@ actors.mobs.npcs.blacksmith.intro_quest_duelist=Ε, άνθρωπε! Σε κόβ actors.mobs.npcs.blacksmith.intro_quest_cleric=Ε, άνθρωπε! Σε κόβω για σημαντική φιγούρα. actors.mobs.npcs.blacksmith.intro_quest_start=Θες να κάνεις ένα καλό; Έλα, έχω κάτι για σένα. Τούτο 'δω το εργαστήρι το 'φτιαξα πάνω από ένα παλιό ορυχείο, να εδώ χάμω απ' τη σκάλα είναι. Πάρε τούτη την αξίνα και φέρε λίγα _ψήγματα σκοτεινού χρυσού. 40 κομμάτια_ είναι καλά. Η πέτρα 'κει κάτω είναι ωραία και μαλακή, άρα _με λίγο κόπο θα μπορείς να σκάβεις μέσα απ' τους τοίχους._\n\nΤι εννοείς πώς θα σε πληρώσω; Παλιοτσιφούτ...\n\nΚαλά, καλά... μπορώ να σου κάνω λίγη σιδηρουργική. Να ευχαριστείς την τύχη σου, είμαι ο μόνος σιδεράς εδώ γύρω. actors.mobs.npcs.blacksmith.intro_quest_crystal=Το νου σου, είναι επικίνδυνο το ορυχείο για ανθρωπάκους σαν του λόγου σου. Έχει παρατηθεί από καιρό και έχει αρχίσει και φυτρώνει ένας σκασμός κρύσταλλοι. Είναι λαμπεροί αλλά και πολύ εύθραυστοι και δεν αξίζουν τίποτα... έχουν και κάτι μαγικά πράγματα που τα προστατεύουν. Είναι δυνατά αυτά, _το νου σου πού σκάβεις_ μη τους τραβήξεις την προσοχή.\n\nΚάπου έχει κι έναν _γιγάντιο κρύσταλλο_ εκεί πέρα. Είναι πολύ σκληρός αυτός, ετοιμάσου για μάχη άμα αρχίσεις και τον κοπανάς. Βάζω στοίχημα πως άμα τον σπάσεις θα αργούν οι άλλοι κρύσταλλοι να φυτρώνουν... θα σε πληρώσω παραπάνω άμα το κάνεις. -actors.mobs.npcs.blacksmith.intro_quest_gnoll=Το νου σου, είναι επικίνδυνο το ορυχείο για ανθρωπάκους σαν του λόγου σου. Μερικά γκνολ θέλουν κι αυτά τον χρυσό και έχουν ρημάξει τον τόπο. Είναι ηλίθια όντα, και έτσι η εξόρυξη που κάνουν έχει προκαλέσει καταρρεύσεις παντού. Πρέπει να σκάψεις μέσα από αυτό, οπότε _ψάξε για βράχους που έχουν διαταραχθεί πρόσφατα._\n\nΜου φαίνεται πως ένα γκνολ κάνει τη μεγαλύτερη ζημιά, μάλλον ένας _γεωμάντης σαμάνος_ ή ξέρω 'γω τι. Θα σε πληρώσω παραπάνω άμα το βρεις και το σκοτώσεις, αλλά σίγουρα θα αντισταθεί. +actors.mobs.npcs.blacksmith.intro_quest_gnoll=Το νου σου, είναι επικίνδυνο το ορυχείο για ανθρωπάκους σαν του λόγου σου. Μερικά γκνολ θέλουν κι αυτά τον χρυσό και έχουν ρημάξει τον τόπο. Είναι ηλίθια όντα, και έτσι η εξόρυξη που κάνουν έχει προκαλέσει καταρρεύσεις παντού. Πρέπει να σκάψεις μέσα από αυτό, οπότε _ψάξε για βράχους που έχουν διαταραχθεί πρόσφατα._\n\nΜου φαίνεται πως ένα γκνολ κάνει τη μεγαλύτερη ζημιά, μάλλον ένας _γεωμάντης σαμάνος_ ή ξέρω 'γω τι. Θα σε πληρώσω παραπάνω άμα το βρεις και το σκοτώσεις, αλλά σίγουρα θα αντισταθεί. actors.mobs.npcs.blacksmith.intro_quest_fungi=Το νου σου, είναι επικίνδυνο το ορυχείο για ανθρωπάκους σαν του λόγου σου. Έχει ένα πράμα σαν τερατώδη μύκητα που μεγαλώνει εκεί χάμω. Έχει κάτι μανιτάρια φρουρούς που την έβαψες άμα σε δουν... πάλι καλά να λες που δεν μπορούν να σηκωθούν για να σε κυνηγήσουν.\n\nΘα σε πληρώσω παραπάνω άμα εξοντώσεις το _μεγαλύτερο μανιτάρι,_ αλλά θα ζοριστείς πολύ. Είναι ενωμένο με κάτι κόμβους μυκηλίου κρυμμένους μες στους τοίχους. Θα πρέπει να γκρεμίσεις τους περισσότερους για να του κάνεις καλή ζημιά. actors.mobs.npcs.blacksmith.reminder=Όλο θα μου τρως την ώρα; Εκεί πέρα είναι η είσοδος του ορυχείου. actors.mobs.npcs.blacksmith.reminder_crystal=Φέρε όσο πιο πολύ χρυσό μπορείς, και αν μπορείς σπάσε και τον μεγάλο κρύσταλλο. @@ -1037,7 +1037,7 @@ actors.mobs.npcs.mirrorimage.desc=Αυτή η ψευδαίσθηση έχει μ actors.mobs.npcs.prismaticimage.name=πρισματική εικόνα actors.mobs.npcs.prismaticimage.desc=Αυτή η λαμπερή ψευδαίσθηση έχει μεγάλη ομοιότητα με εσένα. Φαίνεται να κρατά το όπλο και την πανοπλία σου.\n\nΟι πρισματικές εικόνες προσπαθούν να εντοπίσουν και να προσελκύσουν τους εχθρούς σου, χρησιμοποιώντας την αυξημένη άμυνα και ζωή τους για να σε προστατέψουν. Αν και δεν έχουν την επιθετική ισχύ των κατοπτρικών εικόνων, έχουν αναβαθμισμένη ανθεκτικότητα και λαμβάνουν τα οφέλη της πανοπλίας σου.\n\nΌταν πέφτουν σε 0 ζωή, οι πρισματικές εικόνες εξασθενούν σε διάστημα αρκετών γύρων. Μπορούν ακόμη να θεραπευθούν μέσα σε αυτό το διάστημα. Όταν δεν υπάρχουν εχθροί, εξασθενούν κι επιστρέφουν στον αφέντη τους. -actors.mobs.npcs.ratking.name=βασιλιάς αρουραίος +actors.mobs.npcs.ratking.name=αρουραίος βασιλιάς actors.mobs.npcs.ratking.not_sleeping=Δεν κοιμάμαι! actors.mobs.npcs.ratking.what_is_it=Τι θες; Δεν έχω χρόνο για ανοησίες. Το βασίλειό μου δε θα κυβερνηθεί από μόνο του! actors.mobs.npcs.ratking.confused=Τι... πού είμαι; Το βασίλειό μου με χρειάζεται! @@ -1074,7 +1074,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Χε χε, νομίζω έχω δε actors.mobs.npcs.shopkeeper.talk_prison_rogue=Ήρθες από τη συντεχνία των ληστών για να καθαρίσεις την περιοχή; Όχι; Μόνο για ψώνια; Σκότωσε τουλάχιστον μερικά τέρατα όσο είσαι εδώ. Και μην περιμένεις καμία έκπτωση... ήδη σας πληρώνω αδρά για προστασία και μετά βίας με προστατεύετε εδώ κάτω. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Φαίνεσαι να είσαι έξω απ' τα νερά σου δεσποινίς. Δεν είναι απλωτοί οι στενοί διάδρομοι της κατακόμβης σαν τις μεγάλες αίθουσες και τα δάση που περιβάλλουν την πόλη, ε; Χε χε, μη μου δίνεις σημασία... γιατί δεν αγοράζεις κάτι; actors.mobs.npcs.shopkeeper.talk_prison_duelist=Α, να και η περιπλανώμενη ηρωίδα! Αν επιδιώκεις να σώσεις άλλη μια πόλη, καλή σου τύχη. Οι κίνδυνοι εδώ πέρα είναι πολύ μεγαλύτεροι από απλές συμμοριούλες ληστών. Ξέρω πως θα τα πας πολύ καλύτερα από τον οποιονδήποτε - μόνο μη μου πεθάνεις απ' έξω από το κατάστημα. -actors.mobs.npcs.shopkeeper.talk_caves=Ξόδεψε χρήμα, ζήσε περισσότερο.\n\nΑ, και πες ένα γεια από μένα στον τρολ σιδηρουργό όταν τον δεις. Να του πεις του κρεμανταλά ότι ακόμα μου χρωστάει για εκείνο το σφυρί που του πούλησα πριν μια βδομάδα! +actors.mobs.npcs.shopkeeper.talk_caves=Ξόδεψε χρήμα, ζήσε περισσότερο.\n\nΑ, και πες ένα γεια στον τρολ σιδηρουργό αν τον δεις. Να του πεις του κρεμανταλά ότι ακόμα μου χρωστάει για το σφυρί που του πούλησα πριν μια βδομάδα! actors.mobs.npcs.shopkeeper.talk_city=Το εμπόρευμά μου εγγυάται την ασφάλειά σου.\n\n...Και αν μπορείς μη χασομεράς εδώ. Μου πήρε πολύ για να κάνω τους ντόπιους να με αφήσουν ήσυχο και δεν θέλω να μου φέρεις φασαρίες! actors.mobs.npcs.shopkeeper.talk_halls=Γεια σου! Κάνω ειδικές τιμές στους κυνηγούς δαιμόνων! \n\nΑ, και να προσέχεις εκεί κάτω! Οι δαίμονες δεν δίνουν δεκάρα για τη γενναιότητά σου. Δεν μπορείς να γυρίσεις και να ξοδέψεις χρήμα αν πεθάνεις! ;)\n\nΑν είναι οι δαίμονες σαν κι εμένα; Χε χε, καθόλου όμως. Εγώ δεν είμαι παρά ένας απλός τυπάκος, δεν με λες σπουδαίο μαχητή και απλά έχω το μυαλό μου στη θέση του. Οι δαίμονες εκεί κάτω είναι πολύ σκληρά καρύδια και έχουν υποδουλωθεί όλοι από... ε... εσύ κοίτα να προσέχεις εκεί κάτω. actors.mobs.npcs.shopkeeper.talk_ascent=Δεν ξέρω τι σκοπεύεις να κάνεις με αυτό το φυλαχτό, αλλά δεν θέλω να έχω καμία σχέση. Αγόρασε κάτι και προχώρα... πρέπει να φύγουμε και οι δυο μας από εδώ! @@ -1198,6 +1198,12 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Έπεσες μπροστά στον actors.mobs.dwarfking$dkwarlock.rankings_desc=Έπεσες μπροστά στον Βασιλιά των Νάνων actors.mobs.dwarfking$dkgolem.rankings_desc=Έπεσες μπροστά στον Βασιλιά των Νάνων +actors.mobs.ebonymimic.name=ebony mimic +actors.mobs.ebonymimic.reveal=There was a mimic there! +actors.mobs.ebonymimic.hidden_name=suspicious outline +actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. + actors.mobs.elemental$fireelemental.name=στοιχείο της φωτιάς actors.mobs.elemental$fireelemental.desc=Τα στοιχεία είναι χαοτικά πλάσματα που υλοποιούνται όταν μια ισχυρή, αποκρυφιστική μαγεία δεν ελέγχεται επαρκώς. Τα στοιχεία έχουν ελάχιστη νοημοσύνη και συνήθως σχετίζονται με έναν συγκεκριμένο τύπο μαγείας.\n\nΤο στοιχείο της φωτιάς είναι ένας συνηθισμένος τύπος στοιχείου που επιτίθεται με φλογερή μαγεία. Αναφλέγει τον στόχο με επιθέσεις εξ επαφής και, ενίοτε, εξαπολύει βλήματα φωτιάς. actors.mobs.elemental$newbornfireelemental.name=νεογέννητο στοιχείο της φωτιάς diff --git a/core/src/main/assets/messages/actors/actors_es.properties b/core/src/main/assets/messages/actors/actors_es.properties index 49a40da4d..aaf03e7d8 100644 --- a/core/src/main/assets/messages/actors/actors_es.properties +++ b/core/src/main/assets/messages/actors/actors_es.properties @@ -632,7 +632,7 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=El siguiente ataque de l #warrior actors.hero.talent.hearty_meal.title=comida saludable -actors.hero.talent.hearty_meal.desc=_+1:_ Comer comida cura al Guerrero por _3 PS_ cuando está por debajo del 30% de salud.\n\n_+2:_ Comer comida cura al Guerrero por _5 PS_ cuando está por debajo del 30% de salud. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health. actors.hero.talent.veterans_intuition.title=intuición de veterano actors.hero.talent.veterans_intuition.desc=_+1:_ El Guerrero identifica armas _1.75 veces más rápido_ y armaduras _2.5 veces más rápido_.\n\n_+2:_ El Guerrero identifica armas _2.5 veces más rápido_ y armaduras _en cuanto las equipa_. actors.hero.talent.provoked_anger.title=furia provocada @@ -647,7 +647,7 @@ actors.hero.talent.liquid_willpower.title=fuerza de voluntad líquida actors.hero.talent.liquid_willpower.desc=_+1:_ El Guerrero recupera instantáneamente el _50% del blindaje_ de su sello roto cuando bebe o lanza una poción, infusión o elixir.\n\n_+2:_ El Guerrero recupera instantáneamente el _75% del blindaje_ de su sello roto cuando bebe o lanza una poción, infusión o elixir.\n\nEl efecto regenerador de blindaje es duplicado cuando se usa pociones de fuerza, experiencia o ítems creados mediante alquimia utilizando esas pociones.\n\nEn el caso de ítems de alquimia con mayores cantidades de producción (por ejemplo, la infusión acuática), este talento tiene una probabilidad de activarse en función a la cantidad que se produzca de dicho ítem. actors.hero.talent.liquid_willpower.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará en su lugar, blindaje equivalente al 5% de PS máximos en +1 o 7.5% de PS máximos en +2. actors.hero.talent.runic_transference.title=Transferencia rúnica -actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. +actors.hero.talent.runic_transference.desc=_+1:_ El sello del Guerrero puede transferir _ glifos regulares_ de la misma manera que transfiere una mejora.\n\n_+2:_ El sello del Guerrero puede transferir _glifos regulares, poderosos y malditos_ de la misma manera que transfiere una mejora.\n\nEl sello solo puede transferir glifos que fueron aplicados a la armadura mientras esta tenga el sello fijado. actors.hero.talent.runic_transference.meta_desc=_Si este talento lo obtiene otro héroe_, ayudará a que los glifos de tu armadura se resistan a ser eliminados por pergaminos de mejora. Los glifos comenzarán a perderse al mejorar desde el nivel 6 (en vez de 4) a +1, o el nivel 7 (en vez de 4) a +2. El nivel en el que se garantiza la pérdida de glifos permanece en +8. actors.hero.talent.lethal_momentum.title=Impulso letal actors.hero.talent.lethal_momentum.desc=_+1:_ Cuando el Guerrero mata a un enemigo con un arma física, tiene una _probabilidad del 67%_ de tomar 0 turnos.\n\n_+2:_ Cuando el Guerrero mata a un enemigo con un arma física, tiene una _probabilidad del 100%_ de tomar 0 turnos. @@ -890,7 +890,7 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ La Duelista identifica armas actors.hero.talent.patient_strike.title=golpe sereno actors.hero.talent.patient_strike.desc=_+1:_ Si la Duelista espera antes de realizar un ataque cuerpo a cuerpo, esta causará _1-2 de daño adicional_.\n\n_+2:_ Si la Duelista espera antes de realizar un ataque cuerpo a cuerpo, esta causará _2 de daño adicional_. actors.hero.talent.aggressive_barrier.title=barrera agresiva -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. +actors.hero.talent.aggressive_barrier.desc=_+1:_ La Duelista gana _3 de blindaje_ cuando usa una habilidad de arma estando a o por debajo del 50% de salud.\n\n_+2:_ La Duelista gana _5 de blindaje_ cuando usa una habilidad de arma estando a o por debajo del 50% de salud. actors.hero.talent.aggressive_barrier.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará blindaje al realizar un ataque cuerpo a cuerpo teniendo baja salud, con 50 turnos de recarga. actors.hero.talent.focused_meal.title=comida focalizada @@ -1198,6 +1198,12 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Caído Ante el Rey de los Enanos. actors.mobs.dwarfking$dkwarlock.rankings_desc=Caído Ante el Rey de los Enanos. actors.mobs.dwarfking$dkgolem.rankings_desc=Caído Ante el Rey de los Enanos. +actors.mobs.ebonymimic.name=ebony mimic +actors.mobs.ebonymimic.reveal=There was a mimic there! +actors.mobs.ebonymimic.hidden_name=suspicious outline +actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. + actors.mobs.elemental$fireelemental.name=elemental de fuego actors.mobs.elemental$fireelemental.desc=Los elementales son criaturas caóticas que usualmente se crean cuando poderosa magia oculta es indebidamente controlada. Los elementales tienen mínima inteligencia, y son comúnmente asociados con un tipo de magia en particular.\n\nLos elementales de fuego son un tipo común de elemental que inflige daño con magia ardiente. Prenderán en llamas a sus objetivos con ataques cuerpo a cuerpo, además de poder disparar bolas de fuego ocasionalmente. actors.mobs.elemental$newbornfireelemental.name=cría elemental de fuego diff --git a/core/src/main/assets/messages/actors/actors_fr.properties b/core/src/main/assets/messages/actors/actors_fr.properties index 21e1fcb63..7692876a8 100644 --- a/core/src/main/assets/messages/actors/actors_fr.properties +++ b/core/src/main/assets/messages/actors/actors_fr.properties @@ -632,7 +632,7 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=La prochaine attaque de #warrior actors.hero.talent.hearty_meal.title=repas copieux -actors.hero.talent.hearty_meal.desc=_+1 :_ Manger soigne _3 PV_ au Guerrier quand il est en dessous de 30% de santé.\n\n_+2 :_ Manger soigne _5 PV_ au Guerrier lorsqu'il est en dessous de 30% de sa santé. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health. actors.hero.talent.veterans_intuition.title=Intuition du vétéran actors.hero.talent.veterans_intuition.desc=_+1:_ Le guerrier identifie les armes _1,75x plus vite_ et les armures _2,5x plus vite_.\n\n_+2:_ Le guerrier identifie les armes _2,5x plus vite_ et les armures _quand il les équipe_. actors.hero.talent.provoked_anger.title=colère @@ -647,7 +647,7 @@ actors.hero.talent.liquid_willpower.title=Volonté liquide actors.hero.talent.liquid_willpower.desc=_+1:_ Le Guerrier regagne instantanément _50% de la protection_ de son sceau brisé lorsqu'il boit ou lance une potion, un breuvage ou un élixir.\n\n_+2:_ Le Guerrier regagne instantanément _75% de la protection_ de son sceau brisé lorsqu'il boit ou lance une potion, un breuvage ou un élixir.\n\nCe regain de protection est doublé en utilisant des potions de force, d'expérience ou des objets alchimiques fabriqués à partir des ces potions.\n\nPour les objets alchimiques produits en plusieurs exemplaires (comme le breuvage aquatique), ce talent a une chance de se déclencher qui dépend du nombre d'objets fabriqués par potion. actors.hero.talent.liquid_willpower.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera à la place un blindage égal à 5% des PV max à +1, ou 7,5% des PV max à +2. actors.hero.talent.runic_transference.title=transfert runique -actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. +actors.hero.talent.runic_transference.desc=_+1:_ Le sceau brisé du Guerrier peut transférer des _glyphes ordinaires_ de la même manière qu'il transfère une amélioration.\n\n_+2:_ Le sceau brisé du Guerrier peut transférer des _glyphes ordinaires, puissants et maudits_ de la même manière qu'il transfère une amélioration.\n\nLe sceau ne peut transférer des glyphes que s'ils ont été inscrits quand le sceau était attaché à l'armure. actors.hero.talent.runic_transference.meta_desc=_Si ce talent est acquis par un autre héros_, il augmentera le niveau auquel les glyphes d'armure sont garantis d'être préservés lors de l'amélioration jusqu'au niveau 5 à +1, ou au niveau 8 à +2. Sans ce talent les glyphes sont garantis d'être conservés jusqu'au niveau 4. Quoi qu'il arrive, les glyphes s’effacent toujours quand vous améliorez votre armure à +9 (ou plus). actors.hero.talent.lethal_momentum.title=élan meurtrier actors.hero.talent.lethal_momentum.desc=_+1 :_ Quand le Guerrier porte un coup fatal à un ennemi avec une arme physique, il a _67% de chances_ que cela ne prenne aucun tour.\n\n_+2 :_ Quand le Guerrier porte un coup fatal à un ennemi avec une arme physique, il a _100% de chances_ que cela ne prenne aucun tour. @@ -890,7 +890,7 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ La Duelliste identifie les a actors.hero.talent.patient_strike.title=frappe patiente actors.hero.talent.patient_strike.desc=_+1:_ Si la Duelliste attend avant d'effectuer une attaque au corps à corps, elle bénéficiera de _1-2 dégâts bonus_.\n\n_+2:_ Si la Duelliste attend avant d'effectuer une attaque au corps à corps, elle bénéficiera de _2 dégâts bonus_. actors.hero.talent.aggressive_barrier.title=barrière agressive -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. +actors.hero.talent.aggressive_barrier.desc=_+1:_ La Duelliste gagne _3 de protection_ lorsqu'elle utilise la capacité d'une arme et que sa santé est en dessous de 50%.\n\n_+2:_ La Duelliste gagne _5 de protection_ lorsqu'elle utilise la capacité d'une arme et que sa santé est en dessous de 50%. actors.hero.talent.aggressive_barrier.meta_desc=__Si ce talent est acquis par un autre héros__ il accordera plutôt du blindage quand il effectuera une attaque de corps à corps à faible santé, avec un rechargement de 50 tours. actors.hero.talent.focused_meal.title=repas concentré @@ -1198,6 +1198,12 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Tomba devant le roi des nains actors.mobs.dwarfking$dkwarlock.rankings_desc=Tomba devant le roi des nains actors.mobs.dwarfking$dkgolem.rankings_desc=Tomba devant le roi des nains +actors.mobs.ebonymimic.name=ebony mimic +actors.mobs.ebonymimic.reveal=There was a mimic there! +actors.mobs.ebonymimic.hidden_name=suspicious outline +actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. + actors.mobs.elemental$fireelemental.name=élémentaire de feu actors.mobs.elemental$fireelemental.desc=Les élémentaires sont des créatures chaotiques qui sont souvent invoqués lorsque la puissante magie occulte n'est pas contrôlée. Les élémentaires ont une intelligence minimale et sont généralement associés à un type particulier de magie.\n\nLes élémentaires de feu sont un type commun d'élémentaire qui inflige des dégâts avec une magie ardente. Ils mettront le feu à leur cible avec des attaques de mêlée et pourront également parfois tirer des boules de feu. actors.mobs.elemental$newbornfireelemental.name=élémentaire de feu nouveau-né diff --git a/core/src/main/assets/messages/actors/actors_hu.properties b/core/src/main/assets/messages/actors/actors_hu.properties index 21d333770..543e84043 100644 --- a/core/src/main/assets/messages/actors/actors_hu.properties +++ b/core/src/main/assets/messages/actors/actors_hu.properties @@ -632,7 +632,7 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=A Párbajhős következ #warrior actors.hero.talent.hearty_meal.title=bőséges étel -actors.hero.talent.hearty_meal.desc=_+1:_ Az étel elfogyasztása _3 életerő_ ponttal gyógyítja a Harcost, ha 30% életerőn vagy az alatt van.\n\n_+2:_ Az étel elfogyasztása _5 életerő_ ponttal gyógyítja a Harcost, ha 30% életerőn vagy az alatt van. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health. actors.hero.talent.veterans_intuition.title=veterán megérzése actors.hero.talent.veterans_intuition.desc=_+1:_ A harcos _1,75x gyorsabban_ azonosítja a fegyvereket és _2,5x gyorsabban_ a páncélokat.\n\n_+2:_ A harcos _2,5x gyorsabban_ azonosítja a fegyvereket és a páncélzatot _amint viseli_. actors.hero.talent.provoked_anger.title=kiprovokált düh @@ -647,7 +647,7 @@ actors.hero.talent.liquid_willpower.title=folyékony akaraterő actors.hero.talent.liquid_willpower.desc=_+1:_ A Harcos azonnal visszanyeri _50%-át az eltört pecsétből származó pajzsnak_, amikor bájitalt, főzetet vagy elixírt iszik vagy dob.\n\n_+2:_ A Harcos azonnal visszanyeri _75%-át az eltört pecsétből származó pajzsnak_, amikor iszik vagy dob egy bájitalt, főzetet vagy elixírt.\n\nA pajzsregeneráló hatás megduplázódik, ha erő- vagy tapasztalati italokat, illetve ha alkímiatárgyakat használ, amelyeket ezekből a bájitalokból lehet elkészíteni.\n\nA nagyobb kimeneti mennyiséget tartalmazó alkímiai tárgyak (pl. vizes főzet) esetében ennek a tehetségnek van egy esélye, hogy az adott tárgyból előállított mennyiségtől függően aktiválódik. actors.hero.talent.liquid_willpower.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_ ehelyett 5% maximális életerőnek megfelelő védelmet biztosít +1-nél, vagy 7,5% maximális életerőnek megfelelő védelmet +2-nél. actors.hero.talent.runic_transference.title=rúna átvitel -actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. +actors.hero.talent.runic_transference.desc=_+1:_ A Harcos törött pecsétje át tudja helyezni a _szokásos hieroglifákat_ és egyúttal egy fejlesztést is.\n\n_+2:_ A Harcos törött pecsétje át tudja helyezni a _szokásos, erőteljes és átkozott hieroglifákat_ és egyúttal egy fejlesztést is.\n\nA pecsét csak akkor képes átvinni a hieroglifákat, ha azok a pecsét felhelyezését követően kerültek a páncélra. actors.hero.talent.runic_transference.meta_desc=_Ha ezt a tehetséget egy másik hős szerzi meg_ ehelyett segít a páncélodon lévő hieroglifákat abban, hogy a frissítő tekercsek ne távolítsák el őket. A hieroglifák akkor kezdenek elveszni, amikor a 6. szintről (4. szinttől fölfelé) +1, vagy a 7. szintről (4. szinttől fölfelé) +2 szintre fejlesztenek. Az a szint, ahol a hieroglifák garantáltan elvesznek, változatlanul +8. actors.hero.talent.lethal_momentum.title=halálos mozzanat actors.hero.talent.lethal_momentum.desc=_+1:_ Amikor a harcos fizikai fegyverrel gyilkos csapást mér egy ellenségre, _67% esélye_ van arra, hogy 0 körig fog tartani.\n\n_+2:_ Amikor a harcos fizikai fegyverrel gyilkos csapást mér egy ellenségre, _100% esélye_ van arra, hogy 0 körig fog tartani. @@ -890,7 +890,7 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ A Párbajhős _2.5x gyorsabb actors.hero.talent.patient_strike.title=türelmes csapás actors.hero.talent.patient_strike.desc=_+1:_ Ha a Párbajhős vár, mielőtt közelharci támadást hajtana végre, _1-2 bónusz sebzést_ okoz.\n\n_+1:_ Ha a Párbajhős vár, mielőtt közelharci támadást hajtana végre, _2 bónusz sebzést_ okoz. actors.hero.talent.aggressive_barrier.title=agresszív védekezés -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. +actors.hero.talent.aggressive_barrier.desc=_+1:_ A Párbajhős _3 pajzsot kap_, amikor fegyveres képességet használ és 50% életerőn vagy az alatt van.\n\n_+2:_ A Párbajhős _5 pajzsot kap_, amikor fegyveres képességet használ és 50% életerőn vagy az alatt van. actors.hero.talent.aggressive_barrier.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_ ehelyett pajzsot ad, amikor közelharci támadást hajt végre alacsony életerő mellett, 50 fordulós lehűlési idővel. actors.hero.talent.focused_meal.title=koncentrált étkezés @@ -1198,6 +1198,12 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Elesett a Törpekirály ellen actors.mobs.dwarfking$dkwarlock.rankings_desc=Elesett a Törpekirály ellen actors.mobs.dwarfking$dkgolem.rankings_desc=Elesett a Törpekirály ellen +actors.mobs.ebonymimic.name=ebony mimic +actors.mobs.ebonymimic.reveal=There was a mimic there! +actors.mobs.ebonymimic.hidden_name=suspicious outline +actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. + actors.mobs.elemental$fireelemental.name=tűz elementál actors.mobs.elemental$fireelemental.desc=Az elementálok zavaros teremtmények. Gyakran egy elhibázott okkult varázslat eredményeként jönnek létre. Minimális intelligenciával rendelkeznek, és általában speciális mágikus képesség kapcsolódik hozzájuk.\n\nA tűzelementálok átlagos elementál típusok, amik égető varázslattal sebeznek. Közelharcban a célpontjukat lángba borítják és alkalmasint tüzes nyilakat is lőnek. actors.mobs.elemental$newbornfireelemental.name=újszülött tűz elementál diff --git a/core/src/main/assets/messages/actors/actors_in.properties b/core/src/main/assets/messages/actors/actors_in.properties index aee99568a..14a4b1260 100644 --- a/core/src/main/assets/messages/actors/actors_in.properties +++ b/core/src/main/assets/messages/actors/actors_in.properties @@ -141,7 +141,7 @@ actors.buffs.championenemy$growing.desc=Jagoan pertumbuhan secara berkala mendap actors.buffs.charm.name=terpesona actors.buffs.charm.heromsg=Kau terpesona! -actors.buffs.charm.cant_attack=You are charmed by that enemy and can't attack them. +actors.buffs.charm.cant_attack=Kamu terpesona karena musuh itu dan tidak dapat menyerangnya. actors.buffs.charm.desc=Terpesona adalah sihir manipulatif yang dapat membuat musuh mengagumi satu sama lain.\n\nKarakter yang terkena efek terpesona tidak dapat menyerang musuh yang membuat mereka terpesona secara langsung, sehingga menyerang target lain masih memungkinkan. Kejutan rasa sakit akan mengurangi durasi terpesona.\n\nGliran terpesona tersisa: %s. actors.buffs.chill.name=kedinginan @@ -156,7 +156,7 @@ actors.buffs.combo.prompt=Pilih target untuk diserang actors.buffs.combo.desc=Gladiator membangun momentum saat mereka mendaratkan serangan yang tepat sasaran. Setiap serangan meningkatkan hitungan kombo sebanyak satu, tapi jika dia terlalu lama tidak melakukan serangan maka kombonya akan menjadi 0 kembali.\n\nMembangun kombo akan membuka serangan kombo spesial yang tidak bisa meleset! Serangan yang berbeda terbuka pada hitungan kombo 2, 4, 6, 8, dan 10. Beberapa gerakan dapat mereset kombo dan beberapa tidak, tetapi setiap gerakan hanya dapat digunakan sekali per sesi kombo.\n\nKombo saat ini: %1$d.\n\nGiliran hingga kombo hilang: %2$s. actors.buffs.combo$combomove.clobber.name=menyerang dari udara actors.buffs.combo$combomove.clobber.desc=Mendorong musuh ke belakang sebanyak 2 petak, tetapi tidak menimbulkan damage dan tidak dapat menjatuhkan musuh ke dalam lubang. Menaikkan kombo sebesar 1. -actors.buffs.combo$combomove.clobber.empower_desc=Knocks an enemy back _3 tiles, inflicts vertigo, and can knock into pits,_ but deals no damage. Increments combo by 1. +actors.buffs.combo$combomove.clobber.empower_desc=Mendorong mundur Musuh sebanyak _3 petak, menimbulkan vertigo, ,dan bisa mendorog musuh ke lubang,_ namun tidak menimbulkan kerusakan. menaikan kombo sebesar 1. actors.buffs.combo$combomove.slam.name=membanting actors.buffs.combo$combomove.slam.desc=Menimbulkan %d %% (kombo*20%%) dari damage yang Anda blokir sebagai damage bonus. Mengulang kombo saat digunakan. actors.buffs.combo$combomove.slam.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used. @@ -602,7 +602,7 @@ actors.hero.herosubclass.monk_short_desc=_Biksu_ membangun energi saat bertarung actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to restore charges ##talents -actors.hero.talent$provokedangertracker.name=provoked anger +actors.hero.talent$provokedangertracker.name=kemarahan yang terprovokasi actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. actors.hero.talent$lingeringmagictracker.name=lingering magic actors.hero.talent$lingeringmagictracker.desc=The Mage has recently used a staff or wand, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. @@ -632,10 +632,10 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=Serangan Duelist berikut #warrior actors.hero.talent.hearty_meal.title=makanan sehat -actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when is at or below 30% health. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health. actors.hero.talent.veterans_intuition.title=naluri veteran actors.hero.talent.veterans_intuition.desc=_+1:_ Pendekar mengidentifikasi senjata _1.75x lebih cepat_ dan armor _2.5x lebih cepat_.\n\n_+2:_ Pendekar mengidentifikasi senjata _2.5x lebih cepat_ dan armor _ketika dia menggunakannya_. -actors.hero.talent.provoked_anger.title=provoked anger +actors.hero.talent.provoked_anger.title=kemarahan yang terprovokasi actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _1-2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_. actors.hero.talent.iron_will.title=kemauan besi actors.hero.talent.iron_will.desc=_ +1: _ Perisai maksimal yang diberikan oleh pin Pendekar _meningkat sebesar 1_.\n\n_ +2: _ Perisai maksimal yang diberikan oleh pin Pendekar _meningkat sebesar 2_. @@ -1050,7 +1050,7 @@ actors.mobs.npcs.ratking.crown_thankyou=Hehehe, terima kasih! Sekarang pergi dan actors.mobs.npcs.ratking.crown_fine=Ya udah! Lagipun aku gak begitu pengen... actors.mobs.npcs.ratking.crown_after=Menikmati armor barumu? Gak bisa diubah kembali loh! actors.mobs.npcs.ratking.desc_crown=This rat is a little bigger than a regular marsupial rat. It's wearing dwarf king's crown on its head. -actors.mobs.npcs.ratking.desc_birthday=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny green party hat instead of its usual crown. Happy birthday Rat King! +actors.mobs.npcs.ratking.desc_birthday=Tikus ini sedikit lebih besar dari tikus marsupial biasanya. Ia memakai topi pesta kecil bewarna hijau, bukan sebuah mahkota seperti biasanya. Selamat ulang tahun Raja tikus! actors.mobs.npcs.ratking.desc_winter=Tikus ini sedikit lebih besar dari pada tikus marsupial biasanya. Ia memakai topi pesta kecil, bukan sebuah mahkota biasanya. Selamat Berlibur! actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny crown on its head. @@ -1198,6 +1198,12 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Jatuh Dihadapan Raja Kurcaci actors.mobs.dwarfking$dkwarlock.rankings_desc=Jatuh Dihadapan Raja Kurcaci actors.mobs.dwarfking$dkgolem.rankings_desc=Jatuh Dihadapan Raja Kurcaci +actors.mobs.ebonymimic.name=ebony mimic +actors.mobs.ebonymimic.reveal=There was a mimic there! +actors.mobs.ebonymimic.hidden_name=suspicious outline +actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. + actors.mobs.elemental$fireelemental.name=elemental api actors.mobs.elemental$fireelemental.desc=Elemental adalah makhluk kacau yang seringkali tercipta saat sihir magis yang kuat tidak dikontrol dengan benar. Elemental memiliki kecerdasan minimal, dan biasanya dikaitkan dengan jenis sihir tertentu.\n\nElemen api adalah jenis elemen umum yang memberikan damage dengan sihir api. Mereka akan membakar target mereka dengan serangan jarak dekat, dan terkadang dapat menembakkan api dari jauh juga. actors.mobs.elemental$newbornfireelemental.name=elemental api baru diff --git a/core/src/main/assets/messages/actors/actors_it.properties b/core/src/main/assets/messages/actors/actors_it.properties index d8ea15e6b..ec5086aeb 100644 --- a/core/src/main/assets/messages/actors/actors_it.properties +++ b/core/src/main/assets/messages/actors/actors_it.properties @@ -632,7 +632,7 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=Il prossimo attacco dell #warrior actors.hero.talent.hearty_meal.title=pasto abbondante -actors.hero.talent.hearty_meal.desc=_+1:_ Mangiare cibo cura il Guerriero di _3 HP_ quando ha una salute pari o inferiore al 30%.\n\n_+2:_ Mangiare cibo cura il Guerriero di _5 HP_ quando la sua salute è pari o inferiore al 30%. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health. actors.hero.talent.veterans_intuition.title=l'intuizione del veterano actors.hero.talent.veterans_intuition.desc=_+1:_ Il Guerriero identifica le armi _1,75 volte più velocemente_ e le armature _2,5 volte più velocemente_.\n\n_+2:_ Il Guerriero identifica le armi _2,5 volte più velocemente_ e le armature _quando le equipaggia_. actors.hero.talent.provoked_anger.title=provocò rabbia @@ -647,7 +647,7 @@ actors.hero.talent.liquid_willpower.title=forza di volontà liquida actors.hero.talent.liquid_willpower.desc=_+1:_ Il Guerriero riacquista istantaneamente il _50% dello scudo_ dal suo sigillo rotto quando beve o lancia una pozione, una miscela o un elisir.\n\n_+2:_ Il Guerriero riacquista istantaneamente il _75% dello scudo_ dal suo sigillo rotto quando beve o lancia una pozione, una miscela o un elisir.\n\nL'effetto di rigenerazione dello scudo viene raddoppiato quando si utilizzano pozioni di forza, esperienza o oggetti alchemici che devono essere realizzati utilizzando tali pozioni.\n\nPer gli oggetti alchemici con quantità di output più elevate (ad esempio infuso d'acqua), questo talento ha la possibilità di attivarsi in base alla quantità di quell'oggetto prodotta. actors.hero.talent.liquid_willpower.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ garantirà invece uno scudo uguale al 5% dei punti vita massimi a +1, o 7,5% dei punti vita massimi a +2. actors.hero.talent.runic_transference.title=trasferimento runico -actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. +actors.hero.talent.runic_transference.desc=_+1:_ Il sigillo rotto del Guerriero può trasferire i _glifi normali_ nello stesso modo in cui trasferisce un miglioramento.\n\n_+2:_ Il sigillo rotto del Guerriero può trasferire i _glifi normali, potenti e maledetti_ nello stesso modo in cui trasferisce un miglioramento.\n\nIl sigillo può trasferire glifi solo se questi sono stati applicati all'armatura quando il sigillo era apposto. actors.hero.talent.runic_transference.meta_desc=_Se questo talento viene acquisito da un altro eroe_ aiuterà invece i glifi sulla tua armatura a resistere dall'essere rimossi dalle pergamene di miglioramento. I glifi inizieranno ad essere persi quando si migliora al livello 6 (da 4) a +1, o al livello 7 (da 4) a +2. Il livello dal quale è garantito che i glifi verranno persi è invariato a + 8. actors.hero.talent.lethal_momentum.title=inerzia letale actors.hero.talent.lethal_momentum.desc=_+1:_ Quando il Guerriero arreca un colpo mortale con un'arma fisica, l'attacco ha il _67% di probabilità_ di durare 0 turni.\n\n_+2:_ Quando il Guerriero arreca un colpo mortale con un'arma fisica, l'attacco ha _100% di probabilità_ di durare 0 turni. @@ -890,7 +890,7 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ La Duellante identifica le a actors.hero.talent.patient_strike.title=colpo paziente actors.hero.talent.patient_strike.desc=_+1:_ Se la Duellante attende prima di eseguire un attacco corpo a corpo, infliggerà _1-2 danni bonus_.\n\n_+2:_ Se la Duellante attende prima di eseguire un attacco corpo a corpo, infliggerà _2 danni bonus_. actors.hero.talent.aggressive_barrier.title=barriera aggressiva -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. +actors.hero.talent.aggressive_barrier.desc=_+1:_ La Duellante ottiene 3 scudi quando usa un'abilità dell'arma e ha il _50% di salute_ o meno.\n\n_+2:_ La Duellante guadagna 5 scudi quando usa un'abilità arma e ha il _50% di salute_ o meno. actors.hero.talent.aggressive_barrier.meta_desc=_Se questo talento viene acquisito da un altro eroe_ garantirà invece scudi quando si effettua un attacco in mischia con poca salute, con un tempo di recupero di 50 turni. actors.hero.talent.focused_meal.title=pasto concentrato @@ -1198,6 +1198,12 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Caduto Innanzi al Re dei Nani actors.mobs.dwarfking$dkwarlock.rankings_desc=Caduto Innanzi al Re dei Nani actors.mobs.dwarfking$dkgolem.rankings_desc=Caduto Innanzi al Re dei Nani +actors.mobs.ebonymimic.name=ebony mimic +actors.mobs.ebonymimic.reveal=There was a mimic there! +actors.mobs.ebonymimic.hidden_name=suspicious outline +actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. + actors.mobs.elemental$fireelemental.name=elementale del fuoco actors.mobs.elemental$fireelemental.desc=Gli elementali sono creature del caos che vengono creati perlopiù quando la potente magia occulta non viene propriamente controllata. Gli elementali hanno un'intelligenza minima e sono di solito associati con un determinato tipo di magia.\n\nGli elementali del fuoco rappresentano una tipologia comune e infliggono danni con la loro ardente magia. Manderanno in fiamme i loro bersagli con attacchi corpo a corpo e potranno inoltre sparare dardi infuocati, occasionalmente. actors.mobs.elemental$newbornfireelemental.name=elementale del fuoco neonato diff --git a/core/src/main/assets/messages/actors/actors_ja.properties b/core/src/main/assets/messages/actors/actors_ja.properties index e18e683dd..a1eb5d0d5 100644 --- a/core/src/main/assets/messages/actors/actors_ja.properties +++ b/core/src/main/assets/messages/actors/actors_ja.properties @@ -156,19 +156,19 @@ actors.buffs.combo.prompt=攻撃する対象を選択。 actors.buffs.combo.desc=剣闘士は打撃を成功させることで勢いを増す。攻撃するたびにコンボカウンターが1つずつ増えるが、命中までの時間が長すぎると、コンボカウンターが0にリセットされてしまう。\n\nコンボを重ねると、絶対に外さない特殊なコンボ攻撃が使用可能になる。コンボ数が2、4、6、8、10になると、それぞれ異なる攻撃が使用可能になる。コンボがリセットされる技とされない技があるが、各技は1回のコンボセッションで1回のみ使用できる。\n\n現在のコンボ: %1$d\n\nコンボが失われるまで: %2$sターン actors.buffs.combo$combomove.clobber.name=打撃 actors.buffs.combo$combomove.clobber.desc=敵を2タイル後退させるが、ダメージは与えず、穴に落とすことはできない。コンボ数が1増加する。 -actors.buffs.combo$combomove.clobber.empower_desc=Knocks an enemy back _3 tiles, inflicts vertigo, and can knock into pits,_ but deals no damage. Increments combo by 1. +actors.buffs.combo$combomove.clobber.empower_desc=敵を _3タイル後退させ、目眩を与え、穴に落とすことができる_ が、ダメージは与えない。コンボ数が1増加する。 actors.buffs.combo$combomove.slam.name=強く叩きつける actors.buffs.combo$combomove.slam.desc=自分の防御力の%d%%(コンボ*20%%)をボーナスダメージとして与える。使用するとコンボがリセットされる。 -actors.buffs.combo$combomove.slam.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used. +actors.buffs.combo$combomove.slam.empower_desc=_%1$dタイル跳躍_ し、自分の防御力の%2$d%%(コンボ数×20%%)をボーナスダメージとして与える。使用するとコンボがリセットされる。 actors.buffs.combo$combomove.parry.name=受け流し actors.buffs.combo$combomove.parry.desc=発動時に1ターン以内の次の攻撃を防ぎ、それに対して即座に反撃する。何も受け流さなかった場合はコンボがリセットされる。 -actors.buffs.combo$combomove.parry.empower_desc=Blocks _all attacks_ within 1 turn when activated, and instantly retaliates to them. Resets combo if nothing is parried. +actors.buffs.combo$combomove.parry.empower_desc=発動時に1ターン以内の _全ての攻撃_ を防ぎ、それに対して即座に反撃する。何も受け流さなかった場合はコンボがリセットされる。 actors.buffs.combo$combomove.crush.name=粉砕 -actors.buffs.combo$combomove.crush.desc=Deals %d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. -actors.buffs.combo$combomove.crush.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. +actors.buffs.combo$combomove.crush.desc=メインの標的に%d%%(コンボ数×25%%)のダメージを与え、その半分のダメージを7×7の範囲内の他の全ての敵に与える。使用するとコンボがリセットされる。 +actors.buffs.combo$combomove.crush.empower_desc=_%1$dタイル跳躍_ し、メインの標的に%2$d%%(コンボ数×25%%)のダメージを与え、その半分のダメージを7×7の範囲内の他の全ての敵に与える。使用するとコンボがリセットされる。 actors.buffs.combo$combomove.fury.name=狂暴 actors.buffs.combo$combomove.fury.desc=コンボ数1回につきに1回敵を攻撃し、1回につき60%のダメージを与え、エンチャントを発動させることができる。使用するとコンボがリセットされる。 -actors.buffs.combo$combomove.fury.empower_desc=_Leaps up to %d tile(s)_ and hits an enemy once for each combo you have, each hit deals 60%% damage and can trigger enchantments. Resets combo when used. +actors.buffs.combo$combomove.fury.empower_desc=_%dタイル跳躍_ し、コンボ数1回につきに1回敵を攻撃し、1回につき60%%のダメージを与え、エンチャントを発動させることができる。使用するとコンボがリセットされる。 actors.buffs.corruption.name=堕落 actors.buffs.corruption.desc=堕落は存在の本質に入り込み、在り方を変容させる。\n\n堕落した生物は味方を攻撃するようになり、いままでの敵を無視するようになる。堕落自身もダメージを与えており、ゆっくりとその対象を死に至らしめるだろう。\n\n堕落から解き放たれるのは死んだ時だけだ。 @@ -291,22 +291,22 @@ actors.buffs.monkenergy.desc=修道士は敵を倒すと闘気を獲得し、様 actors.buffs.monkenergy.desc_cooldown=修道士は最近能力を使用したので、次に能力を使えるまで待つ必要がある。\n\nクールダウン終了まで残り: %dターン actors.buffs.monkenergy$monkability$flurry.name=連打 actors.buffs.monkenergy$monkability$flurry.desc=ターン消費せずに2回攻撃を行い、%1$dから%2$dの防御無視のダメージを与える。この能力は修道士が敵への攻撃に成功した直後に使用したのであればクールダウンはない。 -actors.buffs.monkenergy$monkability$flurry.empower_desc=Two instant strikes that deal %1$d-%2$d damage, ignore armor, _and use your weapon's enchantment._ No cooldown if the Monk just attacked. +actors.buffs.monkenergy$monkability$flurry.empower_desc=ターン消費せずに2回攻撃を行い、%1$dから%2$dの防御無視のダメージを与え、_武器のエンチャントが使用される。_ この能力は修道士が敵への攻撃に成功した直後に使用したのであればクールダウンはない。 actors.buffs.monkenergy$monkability$focus.name=集中 actors.buffs.monkenergy$monkability$focus.desc=修道士は1ターンかけて集中し、30ターンの間、自分に対する物理攻撃を1回だけ受け流すことができる。 -actors.buffs.monkenergy$monkability$focus.empower_desc=The Monk _instantly focuses,_ letting her parry the next physical attack made against her within 30 turns. +actors.buffs.monkenergy$monkability$focus.empower_desc=修道士は _瞬時に集中_ し、30ターンの間、自分に対する物理攻撃を1回だけ受け流すことができる。 actors.buffs.monkenergy$monkability$focus$focusbuff.name=集中 actors.buffs.monkenergy$monkability$focus$focusbuff.desc=修道士は周囲に集中し、次に自分に対して行われる物理的な攻撃を予測する。集中している間は、次に来る物理的な攻撃を受け流すことができる。\n\n残り: %sターン actors.buffs.monkenergy$monkability$dash.name=疾駆 actors.buffs.monkenergy$monkability$dash.prompt=場所を選択 actors.buffs.monkenergy$monkability$dash.desc=最大3タイル先まで瞬時に駆け抜ける。この能力は障害を越えることができるが、敵や堅牢な地形を通り抜けることはできない。 -actors.buffs.monkenergy$monkability$dash.empower_desc=An instant dash up to _6 tiles_ away. This ability can go over hazards, but not through enemies or solid terrain. +actors.buffs.monkenergy$monkability$dash.empower_desc=最大 _6タイル先_ まで瞬時に駆け抜ける。この能力は障害を越えることができるが、敵や堅牢な地形を通り抜けることはできない。 actors.buffs.monkenergy$monkability$dragonkick.name=龍蹴 actors.buffs.monkenergy$monkability$dragonkick.desc=壊滅的な蹴りを行い、%1$dから%2$dの防御無視のダメージを与える。この蹴りは標的を吹き飛ばし、移動したタイル分麻痺させることができる。 -actors.buffs.monkenergy$monkability$dragonkick.empower_desc=A devastating kick that deals _%1$d-%2$d damage_ and ignores armor. The kick knocks _all adjacent targets_ away and paralyzes them for each tile they travel. +actors.buffs.monkenergy$monkability$dragonkick.empower_desc=壊滅的な蹴りを行い、%1$dから%2$dの防御無視のダメージを与える。この蹴りは _隣接する全ての標的_ を吹き飛ばし、移動したタイル分麻痺させることができる。 actors.buffs.monkenergy$monkability$meditate.name=瞑想 actors.buffs.monkenergy$monkability$meditate.desc=修道士は5ターンかけて、闘気を自分の体に集中させる。これにより、ほとんどの状態異常が取り除かれ、8ターンの間、杖とアーティファクトの充填が可能になる。 -actors.buffs.monkenergy$monkability$meditate.empower_desc=The Monk focuses energy into her body for 5 turns. This clears most negative effects and grants her 8 turns of wand and artifact recharging. _She also gains 80% damage resistance while meditating, and slowly heals for 20% of her missing HP._ +actors.buffs.monkenergy$monkability$meditate.empower_desc=修道士は5ターンかけて、闘気を自分の体に集中させる。これにより、ほとんどの状態異常が取り除かれ、8ターンの間、杖とアーティファクトの充填が可能になる。_また、瞑想中は80%のダメージ耐性が得られ、失われたHPの20%をゆっくりと回復する。_ actors.buffs.ooze.name=苛性粘液 actors.buffs.ooze.heromsg=苛性粘液が体を侵蝕している。早く洗ったほうがいい! @@ -389,7 +389,7 @@ actors.buffs.terror.name=恐怖 actors.buffs.terror.desc=恐怖魔法は対象を手に負えないパニック状態に陥らせる。\n\n怯えている生物は敵から一目散に逃げ出し、なるべく多くの扉や壁を敵と自分の間に入れようとする。奇妙に思えるかもしれないが、痛みによって恐怖に怯える期間を短くできるだろう。\n\n恐怖が終わるまで: %sターン actors.buffs.toxicimbue.name=毒の力の浸透 -actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect, as well as for a few turns afterward.\n\nTurns of toxic imbue remaining: %s. +actors.buffs.toxicimbue.desc=毒のエネルギーが体に染み渡った!\n\n毒ガスが常に体から溢れ出ており、移動するたびに周りの敵にダメージを与える。効果時間中とその後数ターンの間、毒ガスと毒に対する免疫を持つ。\n\n毒の力の浸透が終わるまで: %s ターン actors.buffs.corrosion.name=腐食 actors.buffs.corrosion.heromsg=溶け出した! @@ -575,7 +575,7 @@ actors.hero.herosubclass.berserker_short_desc=_狂戦士_は、ダメージを actors.hero.herosubclass.berserker_desc=狂戦士は物理ダメージを受けると、鎧で防いだダメージも含めて怒りを得る! 怒りは時間の経過とともに徐々に消えていくが、HPが低い場合はよりゆっくりと消えていく。\n\n狂戦士は怒りが100%のとき、最大で+50%のダメージを与える。100%の怒りでは凶暴化を発動させることもでき、減っていた体力に応じて壊れた印章の最大シールドの2~6倍を獲得し、シールドが残っている限り100%の怒りを維持することができる。しかし、狂戦士は凶暴化状態になった後、回復する時間が必要である。 actors.hero.herosubclass.gladiator=剣闘士 actors.hero.herosubclass.gladiator_short_desc=_剣闘士_は、攻撃が成功するときにコンボを構築する。コンボを費やして、固有の能力を使用できる。 -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks various abilities:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=剣闘士は近接武器または投擲武器による攻撃を成功させるたびに1ポイントのコンボを蓄積する。5ターン以内に攻撃が成功しなかった場合、コンボはリセットされる。\n\nコンボが溜まると様々な能力が使用できる:\n2コンボ:敵を吹き飛ばし、コンボは維持される\n4コンボ:鎧の防御力に応じたダメージを与える\n6コンボ:受け流し、コンボは維持される\n8コンボ:標的と近くの敵にダメージを与える\n10コンボ:コンボ毎に1回攻撃する actors.hero.herosubclass.battlemage=魔術戦士 actors.hero.herosubclass.battlemage_short_desc=_魔術戦士_は、自分の長杖を使った打撃戦闘の際にボーナス効果を発揮する。この効果は長杖に浸透した杖によって異なる。 actors.hero.herosubclass.battlemage_desc=魔術戦士は、自分の長杖を使って打撃攻撃を行うたびに、あたかも長杖に追加のエンチャントが施されているかのようなボーナス効果を得る。これらの効果は、長杖に取り込んだ杖に反映し、全ての杖にはそれぞれの効果がある。杖の効果に加えて、魔術戦士の長杖は攻撃時に0.5のチャージを得る。 @@ -595,17 +595,17 @@ actors.hero.herosubclass.warden=自然の保護者 actors.hero.herosubclass.warden_short_desc=_自然の保護者_は背の高い草越しに視認でき、種を植えたときと植物を踏みつぶしたときにボーナス効果を得る。 actors.hero.herosubclass.warden_desc=自然の保護者は自然と強力な繋がりを持ち、それが草と植物に同調する多様なボーナス効果を得る。彼女は背の高い草と掘り返された草が空いた空間であるかのように、越えて視認できる。\n\n種を投げたり植えたりすると周囲に草が生え、植物を踏みつぶすと特殊な効果を得ることができる。この特殊効果は通常の植物の効果に代わるもので、彼女が踏んでも害のない植物を意味する。 actors.hero.herosubclass.champion=闘士 -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons and gets more weapon charges. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly and use either weapon's ability.\n\nShe also gains 2 more max weapon ability charges and +50% weapon ability recharge speed. +actors.hero.herosubclass.champion_short_desc=_闘士_は2つの武器を使うことができ、より多くの武器の充填を得ることができる。通常攻撃では主武器を使用するが、武器を持ち替えたり両方の武器の能力も使用できる。 +actors.hero.herosubclass.champion_desc=闘士は近接武器の達人であり、主武器の他に副武器を装備することができる。通常攻撃は主武器を使用するが、瞬時に副武器に持ち替えることができる。\n\nまた、武器能力の最大充填量が2増加し、武器能力の充填速度が50%速くなる。 actors.hero.herosubclass.monk=修道士 actors.hero.herosubclass.monk_short_desc=_修道士_は、戦闘中に闘気を溜める。この闘気は様々な固有の能力に使用することができる。 -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to restore charges +actors.hero.herosubclass.monk_desc=修道士は物理的な技の達人で、敵を倒すと闘気を獲得し、この闘気は防御的や補助に特化した様々な能力に使用できる。この闘気は時間経過で失われることはないが、修道士のレベルに応じて上限が設定されている。\n\n闘気1: 拳で素早く攻撃する\n闘気2: 集中して次の攻撃を回避する\n闘気3: 瞬時に近くにダッシュする\n闘気4: 敵を蹴り飛ばす\n闘気5: 瞑想で充填を回復する ##talents -actors.hero.talent$provokedangertracker.name=provoked anger -actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. -actors.hero.talent$lingeringmagictracker.name=lingering magic -actors.hero.talent$lingeringmagictracker.desc=The Mage has recently used a staff or wand, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. +actors.hero.talent$provokedangertracker.name=憤怒 +actors.hero.talent$provokedangertracker.desc=戦士は最近シールドを失っており、次の物理攻撃はボーナスダメージを与える。\n\n残り: %sターン +actors.hero.talent$lingeringmagictracker.name=魔法の余韻 +actors.hero.talent$lingeringmagictracker.desc=魔術師が最近長杖か杖を使用したとき、次の物理攻撃はボーナスダメージを与える。\n\n残り: %sターン actors.hero.talent$followupstriketracker.name=追撃 actors.hero.talent$followupstriketracker.desc=女猟師が最近、投擲武器で敵を攻撃したとき、同じターゲットに対する次の近接攻撃はダメージが上昇する。\n\n残り: %sターン actors.hero.talent$patientstriketracker.name=辛抱強い一撃 @@ -632,11 +632,11 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=決闘者の次の攻撃 #warrior actors.hero.talent.hearty_meal.title=温かい食事 -actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when is at or below 30% health. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health. actors.hero.talent.veterans_intuition.title=歴戦の直感 actors.hero.talent.veterans_intuition.desc=_+1:_ 戦士は武器を_1.75倍速く_、防具を_2.5倍速く_識別できる。\n\n_+2:_ 戦士は武器を_2.5倍速く_、防具を_装備時に_識別できる。 -actors.hero.talent.provoked_anger.title=provoked anger -actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _1-2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_. +actors.hero.talent.provoked_anger.title=憤怒 +actors.hero.talent.provoked_anger.desc=_+1:_ 戦士はシールドが壊されたとき、次の物理攻撃は_1から2のボーナスダメージ_を与える。\n\n_+2:_ 戦士はシールドが壊されたとき、次の物理攻撃は_2のボーナスダメージ_を与える。 actors.hero.talent.iron_will.title=鉄の意志 actors.hero.talent.iron_will.desc=_+1:_ 戦士の印章によって得られるシールドの最大値が _1上昇_ する。\n\n_+2:_ 戦士の印章によって得られるシールドの最大値が _2上昇_ する。 actors.hero.talent.iron_will.meta_desc=_この天賦が異なる勇士によって得られた場合_、壊れた印章なしに、そのシールドの恩恵を得るだろう。 @@ -644,10 +644,10 @@ actors.hero.talent.iron_will.meta_desc=_この天賦が異なる勇士によっ actors.hero.talent.iron_stomach.title=鉄の胃袋 actors.hero.talent.iron_stomach.desc=_+1:_ 食事を1ターンで行い、その間敵からのダメージを_75%軽減_する。\n\n_+2:_ 食事を1ターンで行い、その間敵からのダメージを_100%軽減_する。 actors.hero.talent.liquid_willpower.title=液体の意志力 -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ ポーション、醸造物、霊薬を飲んだり投げたりした時、壊れた印章による_シールドの50%_が即座に回復する。\n\n_+2:_ ポーション、醸造物、霊薬を飲んだり投げたりした時、壊れた印章による_シールドの75%_が即座に回復する。\n\n筋力・経験値のポーション、またはそれらのポーションを材料としたアイテムを使用した場合、シールド回復効果が2倍になる。\n\n生産量が多い錬金術のアイテム(例:圧水の醸造物)の場合、この天賦はそのアイテムの生産数に応じて発動する。 actors.hero.talent.liquid_willpower.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに+1で最大HPの5%に、+2で最大HPの7.5%に等しいシールドを得るだろう。 actors.hero.talent.runic_transference.title=ルーン文字の転移 -actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. +actors.hero.talent.runic_transference.desc=_+1:_ 戦士の壊れた印章は_普通の刻印_を強化と同じように移すことができる。 \n\n_+2:_ 戦士の壊れた印章は_普通の刻印_、_強力な刻印_、_呪いの刻印_を強化と同じように移すことができる。\n\n印章は、印章が取り付けられていたときに鎧に付加した刻印のみを移す事ができる。 actors.hero.talent.runic_transference.meta_desc=_この天賦を他の勇士が獲得した場合_、代わりに強化の巻物による刻印の消滅を抑える。+1ではレベル6から(4から上昇)、+2ではレベル7から(4から上昇)強化すると刻印が消滅する可能性が発生する。刻印が必ず消滅するレベルは8から変化はない。 actors.hero.talent.lethal_momentum.title=致死の勢い actors.hero.talent.lethal_momentum.desc=_+1:_ 戦士が物理武器で敵にとどめを刺したとき、_67%の確率で_ターンが経過しない。\n\n_+2:_ 戦士が物理武器で敵にとどめを刺したとき、_100%の確率で_ターンが経過しない。 @@ -699,8 +699,8 @@ actors.hero.talent.empowering_meal.title=力を与える食事 actors.hero.talent.empowering_meal.desc=_+1:_ 食べ物を食べると、魔術師は次の3回の杖の撃ちに_2ボーナスダメージ_を与える。\n\n_+2:_ 食べ物を食べると、魔術師は次の3回の杖の撃ちに_3ボーナスダメージ_を与える。 actors.hero.talent.scholars_intuition.title=学者の直観 actors.hero.talent.scholars_intuition.desc=_+1:_ 魔術師は杖を_3倍速く_識別する。\n\n_+2:_ 魔術師は杖を_使うときに_識別する。 -actors.hero.talent.lingering_magic.title=lingering magic -actors.hero.talent.lingering_magic.desc=_+1:_ When the Mage zaps with a wand or staff, his next physical attack deals _1-2 bonus damage_.\n\n_+2:_ When the Mage zaps with a wand or staff, his next physical attack deals _2 bonus damage_. +actors.hero.talent.lingering_magic.title=魔法の余韻 +actors.hero.talent.lingering_magic.desc=_+1:_ 魔術師は杖か長杖を放ったとき、次の物理攻撃は_1から2のボーナスダメージ_を与える。\n\n_+2:_ 魔術師は杖か長杖を放ったとき、次の物理攻撃は_2のボーナスダメージ_を与える。 actors.hero.talent.backup_barrier.title=補助バリア actors.hero.talent.backup_barrier.desc=_+1:_ 魔術師は長杖の最後のチャージを消費するたびに_3HP相当のシールド_を得る。\n\n_+2:_ 魔術師は長杖の最後のチャージを消費するたびに_5HP相当のシールド_を得る。 actors.hero.talent.backup_barrier.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに勇士の最もレベルが高い杖から発動するだろう。 @@ -708,7 +708,7 @@ actors.hero.talent.backup_barrier.meta_desc=_この天賦が異なる勇士に actors.hero.talent.energizing_meal.title=エネルギーを与える食事 actors.hero.talent.energizing_meal.desc=_+1:_ 食事を1ターンで行い、_5ターンの間、杖の再充填_をする。\n\n_+2:_ 食事を1ターンで行い、_8ターンの間、杖の再充填_をする。 actors.hero.talent.inscribed_power.title=刻銘の力 -actors.hero.talent.inscribed_power.desc=_+1:_ When the Mage reads a scroll or uses a spell item, his _next 2 wand zaps_ get +2 levels.\n\n_+2:_ When the Mage reads a scroll or uses a spell item, his _next 3 wand zaps_ get +2 levels.\n\nThe number of enhanced wand zaps is doubled when reading a scroll of upgrade, transmutation, enchantment, or metamorphosis.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_power.desc=_+1:_ 魔術師が巻物を読むと、_2回杖を放つまで_杖のレベルが2上昇する。\n\n_+2:_ 魔術師が巻物を読むと、_3回杖を放つまで_杖のレベルが2上昇する。\n\n強化・変成・エンチャント・変容の巻物を読んだ場合、強化状態の杖を放つことができる回数は2倍になる。\n\n生産量の多い錬金術アイテム(例:ほとんどの呪文)の場合、この天賦はそのアイテムの生産量に応じて発動する。 actors.hero.talent.wand_preservation.title=杖の保持 actors.hero.talent.wand_preservation.desc=_+1:_ 魔術師が自分の長杖に新しい杖を取り込んだとき、古い杖は_67%の確率_で+0として戻され、そうでなければ秘儀の樹脂1個になる。\n\n_+2:_ 魔術師が自分の長杖に新しい杖を取り込んだとき、古い杖は_100%の確率_で+0として戻される。\n\nこの天賦は最大5回まで杖を保持でき、その後は常に秘儀の樹脂1個が得られる。 actors.hero.talent.wand_preservation.meta_desc=_この天賦を他の勇士が獲得した場合_、杖を錬金鍋に入れたときに得られる秘儀の樹脂の量が、+1なら1、+2なら2増加する。 @@ -759,7 +759,7 @@ actors.hero.talent.longrange_warp.desc=_+1:_ 魔術師は_チャージ消費量1 #rogue actors.hero.talent.cached_rations.title=隠された糧食 -actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _2 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\n_+2:_ The Rogue can find _3 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\nSupply rations are eaten quickly, restore a moderate amount of satiety, heal 5 hp, and restore 1 charge to the cloak of shadows. +actors.hero.talent.cached_rations.desc=_+1:_ 盗賊はダンジョンの次の数フロアを探索している時に、宝箱に入った_2つの支援糧食_を見つけることができる。\n\n_+2:_ 盗賊はダンジョンの次の数フロアを探索している時に、宝箱に入った_3つの支援糧食_を見つけることができる。\n\n支援糧食はターンを消費せずに食べられ、満腹度を少し回復し、HPを5回復し、影の外套の充填量を1回復する。 actors.hero.talent.thiefs_intuition.title=盗人の直感 actors.hero.talent.thiefs_intuition.desc=_+1:_ 盗賊は指輪を_2倍_早く識別し、装備時には指輪の種類を識別する。\n\n_+2:_ 盗賊は指輪を_装備時_に識別し、_指輪を拾った時点_で指輪の種類を識別する。 actors.hero.talent.sucker_punch.title=不意打ち @@ -768,9 +768,9 @@ actors.hero.talent.protective_shadows.title=防護影 actors.hero.talent.protective_shadows.desc=_+1:_ 盗賊が不可視のとき、_1ターンおき_に_最大3_まで、シールド1を得る。\n\n_+2:_ 盗賊が不可視のとき、_毎ターン_に_最大5_まで、シールド1を得る。 actors.hero.talent.mystical_meal.title=神秘的な食事 -actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.mystical_meal.desc=_+1:_ 食事を1ターンで行い(支援糧食は即座)、_3ターンの間、アーティファクトの再充填_をする。\n\n_+2:_ 食事を1ターンで行い(支援糧食は即座)、_5ターンの間、アーティファクトの再充填_をする。\n\nこの天賦は、豊穣の角の自己充填には使えない。 actors.hero.talent.inscribed_stealth.title=刻銘の隠密 -actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item\n\nThe invisibility duration is doubled when use a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_stealth.desc=_+1:_ 盗賊が巻物を読むと、_3ターン_不可視状態になる。\n\n_+2:_ 盗賊が巻物を読むと、_5ターン_不可視状態になる。\n\n強化・変成・エンチャント・変容の巻物を読んだ場合、不可視状態の持続時間は2倍になる。\n\n生産量の多い錬金術アイテム(例:ほとんどの呪文)の場合、この天賦はそのアイテムの生産量に応じて発動する。 actors.hero.talent.wide_search.title=広域探索 actors.hero.talent.wide_search.desc=_+1:_ 盗賊の探索半径が5x5の正方形から_7x7の円_に拡大される。\n\n_+2:_ 盗賊の探索半径が5x5の正方形から_7x7の正方形_に拡大される。 actors.hero.talent.wide_search.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに+1で3x3の正方形から5x5の円に、+2で5x5の正方形に探索半径が増加するだろう。 @@ -822,7 +822,7 @@ actors.hero.talent.perfect_copy.desc=_+1:_ 影分身は勇士の最大HPの_10%_ #huntress actors.hero.talent.natures_bounty.title=自然の恵み -actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the next few floors of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the next few floors of the dungeon\n\nBerries are eaten quickly, restore a small amount of satiety, and might contain a usable seed. +actors.hero.talent.natures_bounty.desc=_+1:_ 女猟師はダンジョンの次の数フロアを探索している時に、背の高い草の中に隠された_果実を4つ_見つけることができる。\n\n_+2:_ 女猟師はダンジョンの次の数フロアを探索している時に、背の高い草の中に隠された_果実を6つ_見つけることができる。\n\n果実はターンを消費せずに食べられ、満腹度をわずかに回復し、使用可能な種が含まれているかもしれない。 actors.hero.talent.survivalists_intuition.title=生存者の直感 actors.hero.talent.survivalists_intuition.desc=_+1:_ 女猟師は全ての装備を_1.75倍速く_識別できる。\n\n_+2:_ 女猟師は全ての装備を_2.5倍速く_識別できる。 actors.hero.talent.followup_strike.title=追撃 @@ -833,7 +833,7 @@ actors.hero.talent.natures_aid.desc=_+1:_ 女猟師の視界内で植物の効 actors.hero.talent.invigorating_meal.title=元気づける食事 actors.hero.talent.invigorating_meal.desc=_+1:_ 食事を1ターンで行い(ダンジョンの果実は即座)、_1ターンの間加速_を得る。\n\n_+2:_ 食事を1ターンで行い(ダンジョンの果実は即座)、_2ターンの間加速_を得る。 actors.hero.talent.liquid_nature.title=液体の自然 -actors.hero.talent.liquid_nature.desc=_+1:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 4 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _1 turn_.\n\n_+2:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 6 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _2 turns_.\n\nThe amount of grass and root duration are doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_nature.desc=_+1:_ 女猟師がポーション、醸造物、霊薬を飲んだり投げたりすると、自身の周囲に_最大4の草タイル_が生え、_1ターン_の間、隣接する敵を束縛する。\n\n_+2:_ 女猟師がポーション、醸造物、霊薬を飲んだり投げたりすると、自身の周囲に_最大6の草タイル_が生え、_2ターン_の間、隣接する敵を束縛する。\n\n筋力・経験値のポーション、またはそれらのポーションを材料としたアイテムを使用した場合、草の量と束縛の持続時間が2倍になる。\n\n生産量が多い錬金術のアイテム(例:圧水の醸造物)の場合、この天賦はそのアイテムの生産数に応じて発動する。 actors.hero.talent.rejuvenating_steps.title=活力が回復する歩調 actors.hero.talent.rejuvenating_steps.desc=_+1:_ 女猟師が短い草や燃えかすを踏むと、それらは高い草に育ち、女猟師はすぐにそれを掘り返す。これは_10ターンのクールダウン_がある。\n\n_+2:_ 女猟師が短い草や燃えかすを踏むと、それらは高い草に育ち、女猟師はすぐにそれを掘り返す。これは_5ターンのクールダウン_がある。\n\nこの天賦は、受動的な再生効果が無効になっている場合や、勇士が長い間経験値を得ていない場合に、掘り返された草を生成する。 actors.hero.talent.heightened_senses.title=鋭利な感覚 @@ -890,16 +890,16 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ 決闘者は武器を_2.5倍 actors.hero.talent.patient_strike.title=辛抱強い一撃 actors.hero.talent.patient_strike.desc=_+1:_ 決闘者が近接攻撃を行う前に待機していた場合、_1から2のボーナスダメージ_を与える。\n\n_+2:_ 決闘者が近接攻撃を行う前に待機していた場合、_2のボーナスダメージ_を与える。 actors.hero.talent.aggressive_barrier.title=攻撃的バリア -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. +actors.hero.talent.aggressive_barrier.desc=_+1:_ 決闘者の体力が50%以下の時に武器の特殊能力を使用すると、_3HP相当のシールド_を得られる。\n\n_+2:_ 決闘者の体力が50%以下の時に武器の特殊能力を使用すると、_5HP相当のシールド_を得られる。 actors.hero.talent.aggressive_barrier.meta_desc=_この天賦を他の勇士が獲得した場合_、代わりに体力が低い時に近接攻撃を行うと、50ターンのクールダウンと共にシールドが得られる。 actors.hero.talent.focused_meal.title=集中できる食事 -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _0.67 charges_ on her weapons.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1 charge_ on her weapons. +actors.hero.talent.focused_meal.desc=_+1:_ 食事を1ターンで行い、主武器を_0.67回分充填_する。\n\n_+2:_ 食事を1ターンで行い、主武器を_1回分充填_する。 actors.hero.talent.focused_meal.meta_desc=_この天賦を他の勇士が獲得した場合_、代わりに次の攻撃時に+1はレベル/3、+2はレベル/2のボーナスダメージを与える。 actors.hero.talent.liquid_agility.title=液体の敏捷 -actors.hero.talent.liquid_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking or throwing a potion, brew, or elixir.\n\nThis evasion bonus lasts for 1 additional turn when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_agility.desc=_+1:_ 決闘者がポーション、醸造物、霊薬を飲んだり投げたりすると、次のターンまで_回避力が4倍_になる。\n\n_+2:_ 決闘者がポーション、醸造物、霊薬を飲んだり投げたりすると、次のターンまで_必ず回避_できる。\n\n筋力・経験値のポーション、またはそれらのポーションを材料としたアイテムを使用した場合、さらに1ターン持続する。\n\n生産量が多い錬金術のアイテム(例:圧水の醸造物)の場合、この天賦はそのアイテムの生産数に応じて発動する。 actors.hero.talent.weapon_recharging.title=武器の再充填 -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.desc=_+1:_ 決闘者は杖やアーティファクトの再充填バフ状態の時に、_15ターン毎_に主武器に1回分の充填が得られる。\n\n_+2:_ 決闘者は杖やアーティファクトの再充填バフ状態の時に、_10ターン毎_に主武器に1回分の充填が得られる。 actors.hero.talent.weapon_recharging.meta_desc=_この天賦を他の勇士が獲得した場合_、代わりに杖やアーティファクトの充填バフ状態の時に、近接ダメージが+1では5%、+2では7.5%増加する。 actors.hero.talent.lethal_haste.title=致死の加速 actors.hero.talent.lethal_haste.desc=_+1:_ 決闘者が武器の特殊能力で敵を倒したとき、_2ターン_加速状態になる。\n\n_+2:_ 決闘者が武器の特殊能力で敵を倒したとき、_3ターン_加速状態になる。 @@ -913,8 +913,8 @@ actors.hero.talent.precise_assault.meta_desc=_この天賦を他の勇士が獲 actors.hero.talent.deadly_followup.title=不意の追撃 actors.hero.talent.deadly_followup.desc=_+1:_ 決闘者が投擲武器で敵を攻撃したとき、5ターンの間、その敵に与える近接攻撃のダメージを_8%_上昇させる。\n\n_+2:_ 決闘者が投擲武器で敵を攻撃したとき、5ターンの間、その敵に与える近接攻撃のダメージを_16%_上昇させる。\n\n_+3:_ 決闘者が投擲武器で敵を攻撃したとき、5ターンの間、その敵に与える近接攻撃のダメージを_24%_上昇させる。 -actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.title=複合充填 +actors.hero.talent.varied_charge.desc=_+1:_ 闘士が時間制限なしで2種類の武器の特殊能力を使用した場合、瞬時に_0.17回分の充填量_を回復する。\n\n_+2:_ 闘士が時間制限なしで2種類の武器の特殊能力を使用した場合、瞬時に_0.33回分の充填量_を回復する。\n\n_+3:_ 闘士が時間制限なしで2種類の武器の特殊能力を使用した場合、瞬時に_0.5回分の充填量_を回復する。 actors.hero.talent.twin_upgrades.title=双強化 actors.hero.talent.twin_upgrades.desc=_+1:_ 闘士の装備している2つの武器のうち、レベルが低い方の武器のランクが、レベルが高い方の武器のランクより_2段階以上低い_場合、レベルが低い方の武器のレベルをレベルが高い方の武器のレベルに引き上げる。\n\n_+2:_ 闘士の装備している2つの武器のうち、レベルが低い方の武器のランクが、レベルが高い方の武器のランク_未満_の場合、レベルが低い方の武器のレベルをレベルが高い方の武器のレベルに引き上げる。\n\n_+3:_ 闘士の装備している2つの武器のうち、レベルが低い方の武器のランクが、レベルが高い方の武器のランク_以下_の場合、レベルが低い方の武器のレベルをレベルが高い方の武器のレベルに引き上げる。 actors.hero.talent.combined_lethality.title=複合致死 @@ -946,7 +946,7 @@ actors.hero.talent.feigned_retreat.desc=_+1:_ 敵が決闘者の残像を攻撃 actors.hero.talent.expose_weakness.title=弱点暴き actors.hero.talent.expose_weakness.desc=_+1:_ 決闘者の残像を攻撃した敵は、_2ターン_の間、脆弱状態になる。\n\n_+2:_ 決闘者の残像を攻撃した敵は、_4ターン_の間、脆弱状態になる。\n\n_+3:_ 決闘者の残像を攻撃した敵は、_6ターン_の間、脆弱状態になる。\n\n_+4:_ 決闘者の残像を攻撃した敵は、_8ターン_の間、脆弱状態になる。 actors.hero.talent.counter_ability.title=カウンター能力 -actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.38 charges_.\n\n_+2:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.77 charges_.\n\n_+3:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.13 charges_.\n\n_+4:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.5 charges_. +actors.hero.talent.counter_ability.desc=_+1:_ 残像が攻撃されてから3ターン以内に決闘者が武器能力を使用する場合、充填消費量は_0.38回分軽減_される。\n\n_+2:_ 残像が攻撃されてから3ターン以内に決闘者が武器能力を使用する場合、充填消費量は_0.77回分軽減_される。\n\n_+3:_ 残像が攻撃されてから3ターン以内に決闘者が武器能力を使用する場合、充填消費量は_1.13回分軽減_される。\n\n_+4:_ 残像が攻撃されてから3ターン以内に決闘者が武器能力を使用する場合、充填消費量は_1.5回分軽減_される。 #universal actors.hero.talent.heroic_energy.title=勇壮なエネルギー @@ -1049,10 +1049,10 @@ actors.mobs.npcs.ratking.crown_no=遠慮しておきます… actors.mobs.npcs.ratking.crown_thankyou=ヘヘヘ、ありがとうございます。さあ、王様に自慢してきてくださいね! actors.mobs.npcs.ratking.crown_fine=いいよ、別に欲しくもないし… actors.mobs.npcs.ratking.crown_after=新しい鎧を楽しんでいますか?取り返しのつかないことにはなりません! -actors.mobs.npcs.ratking.desc_crown=This rat is a little bigger than a regular marsupial rat. It's wearing dwarf king's crown on its head. -actors.mobs.npcs.ratking.desc_birthday=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny green party hat instead of its usual crown. Happy birthday Rat King! +actors.mobs.npcs.ratking.desc_crown=この鼠は普通の袋鼠より少し大きい。ドワーフの王の王冠をかぶっている。 +actors.mobs.npcs.ratking.desc_birthday=この鼠は普通の袋鼠より少し大きい。いつもの王冠の代わりに、パーティー用の小さな緑の帽子をかぶっている。鼠の王、誕生日おめでとうございます! actors.mobs.npcs.ratking.desc_winter=この鼠は普通の袋鼠より少し大きい。いつもの王冠の代わりに祝日用の小さな帽子をかぶっている。ハッピーホリデー! -actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny crown on its head. +actors.mobs.npcs.ratking.desc=この鼠は普通の袋鼠より少し大きい。小さな王冠をかぶっている。 actors.mobs.npcs.sheep.name=羊 actors.mobs.npcs.sheep.baa!=メェ~! @@ -1198,6 +1198,12 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=ドワーフの王の前に果てた actors.mobs.dwarfking$dkwarlock.rankings_desc=ドワーフの王の前に果てた actors.mobs.dwarfking$dkgolem.rankings_desc=ドワーフの王の前に果てた +actors.mobs.ebonymimic.name=ebony mimic +actors.mobs.ebonymimic.reveal=There was a mimic there! +actors.mobs.ebonymimic.hidden_name=suspicious outline +actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. + actors.mobs.elemental$fireelemental.name=炎の元素霊 actors.mobs.elemental$fireelemental.desc=元素霊は、強力な秘法が適切に制御されない場合にしばしば生み出される、混沌とした生物である。元素霊は最小限の知性しか持たず、通常は特定の種類の魔法に関連している。\n\n炎の元素霊は炎のような魔法でダメージを与える、一般的なタイプの元素霊である。彼らは近接攻撃で対象を燃え上がらせ、時には炎のボルトを発射することもある。 actors.mobs.elemental$newbornfireelemental.name=生まれたての炎の元素霊 diff --git a/core/src/main/assets/messages/actors/actors_ko.properties b/core/src/main/assets/messages/actors/actors_ko.properties index bd6b55042..1392db19b 100644 --- a/core/src/main/assets/messages/actors/actors_ko.properties +++ b/core/src/main/assets/messages/actors/actors_ko.properties @@ -107,7 +107,7 @@ actors.buffs.bleeding.name=출혈 actors.buffs.bleeding.ondeath=당신은 과다출혈로 죽었다... actors.buffs.bleeding.heromsg=당신은 피를 흘린다! actors.buffs.bleeding.rankings_desc=과다 출혈로 사망 -actors.buffs.bleeding.desc=상처에서 상당한 양의 피가 흘러 나오고 있습니다.\n\n출혈은 매 턴마다 피해를 입힙니다. 매 턴 입는 피해는 출혈이 끝날 때 까지 무작위로 줄어듭니다. \n\n출혈은 현재 %d의 피해를 입힙니다. +actors.buffs.bleeding.desc=상처에서 상당한 양의 피가 흘러 나오고 있습니다.\n\n출혈은 매 턴마다 피해를 입힙니다. 매 턴 입는 피해는 출혈이 끝날 때까지 무작위로 줄어듭니다. \n\n출혈은 현재 %d의 피해를 입힙니다. actors.buffs.bless.name=축복 actors.buffs.bless.desc=마치 신이 은총을 내린 것처럼 집중력이 폭발적으로 증가했습니다.\n\n축복은 정확도와 회피율을 25%%만큼 늘려, 축복받은 자를 전투에 더욱 능하게 만듭니다.\n\n축복 효과는 %s턴 동안 지속됩니다. @@ -141,7 +141,7 @@ actors.buffs.championenemy$growing.desc=성장하는 강화 개체는 지속적 actors.buffs.charm.name=매혹 actors.buffs.charm.heromsg=당신은 매혹에 걸렸다! -actors.buffs.charm.cant_attack=You are charmed by that enemy and can't attack them. +actors.buffs.charm.cant_attack=당신은 그 적에게 매혹되어 있어 공격할 수 없다. actors.buffs.charm.desc=매혹 효과는 적들을 서로 일시적으로 사랑에 빠지게 하는 조작 마법입니다.\n\n매혹에 걸린 대상들은 같이 매혹에 걸린 적들을 직접적으로 공격하는 것이 불가능해집니다. 하지만 다른 적을 공격하는 것은 가능합니다. 대상이 피해를 입으면 효과의 지속시간이 감소합니다.\n\n매혹 효과는 %s턴 동안 유지됩니다. actors.buffs.chill.name=한기 @@ -156,19 +156,19 @@ actors.buffs.combo.prompt=공격할 대상을 선택 actors.buffs.combo.desc=검투사는 공격에 성공할 때마다 전투에 추진력을 얻습니다. 각 공격은 연속 타격 수치를 하나 늘립니다. 그러나 일정 시간동안 공격을 성공하지 못하면 연속 타격 수치는 0으로 초기화됩니다.\n\n연속 타격을 많이 성공시키면 절대 빗나가지 않는 필살기를 사용할 수 있습니다! 연속 타격 수치가 2, 4, 6, 8, 10일때 각각 고유한 필살기를 사용할 수 있습니다. 연속 타격을 초기화시키지 않는 필살기도 있지만, 한 번의 연속 타격 중첩 동안 각 종류의 필살기를 한 번만 사용할 수 있습니다.\n\n현재 연속 타격: %1$d.\n\n연속 타격이 사라질 때까지 남은 턴: %2$s. actors.buffs.combo$combomove.clobber.name=밀쳐내기 actors.buffs.combo$combomove.clobber.desc=적을 2타일 밀치지만, 피해를 주지 않고, 낭떠러지로 떨어뜨릴 수 없습니다. 연속 타격 수치가 1 증가합니다. -actors.buffs.combo$combomove.clobber.empower_desc=Knocks an enemy back _3 tiles, inflicts vertigo, and can knock into pits,_ but deals no damage. Increments combo by 1. +actors.buffs.combo$combomove.clobber.empower_desc=적을 _3타일 밀치고, 혼란시키며, 낭떠러지에 떨어뜨릴 수 있지만_, 피해를 입히지 않습니다. 연속 타격 수치가 1 증가합니다. actors.buffs.combo$combomove.slam.name=메치기 actors.buffs.combo$combomove.slam.desc=근접 공격력에 더불어, 방어력의 %d%%(연속 타격 수치*20%%)만큼의 추가 피해를 입힙니다. 발동 후 연속 타격 수치가 초기화됩니다. -actors.buffs.combo$combomove.slam.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used. +actors.buffs.combo$combomove.slam.empower_desc=_최대 %1$d 타일_ 거리를 도약해 %2$d%%(연속 타격*20%%)만큼의 피해에 더해 현재 방어력만큼의 피해를 추가로 입힙니다. 발동 후 연속 타격 수치가 초기화됩니다. actors.buffs.combo$combomove.parry.name=받아치기 actors.buffs.combo$combomove.parry.desc=1턴 동안 다음 공격을 막고, 즉시 반격합니다. 발동 후 공격을 막지 못하면 연속 타격 수치가 초기화됩니다. -actors.buffs.combo$combomove.parry.empower_desc=Blocks _all attacks_ within 1 turn when activated, and instantly retaliates to them. Resets combo if nothing is parried. +actors.buffs.combo$combomove.parry.empower_desc=1턴 동안 _모든 공격_을 막고, 공격해온 대상들에게 즉시 반격합니다. 발동 후 공격을 막지 못하면 연속 타격 수치가 초기화됩니다. actors.buffs.combo$combomove.crush.name=으깨기 -actors.buffs.combo$combomove.crush.desc=Deals %d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. -actors.buffs.combo$combomove.crush.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. +actors.buffs.combo$combomove.crush.desc=%d%%(연속 타격*25%%)의 피해를 지정한 대상에게 입히고, 7x7 지역에 있는 나머지 모든 적들에게 절반의 피해를 입힙니다. 발동 후 연속 타격 수치가 초기화됩니다. +actors.buffs.combo$combomove.crush.empower_desc=_최대 %1$d 타일_ 거리를 도약해 %2$d%%(연속 타격*25)의 피해를 지정한 대상에게 입히, 7x7 지역에 있는 나머지 적들에게 절반의 피해를 입힙니다. 발동 후 연속 타격 수치가 초기화됩니다. actors.buffs.combo$combomove.fury.name=분노 폭발 actors.buffs.combo$combomove.fury.desc=가진 연속 타격 수치의 횟수만큼 적을 60% 공격력으로 공격하며, 매 타격마다 무기에 부여된 마법이 발동할 수 있습니다. 발동 후 연속 타격 수치가 초기화됩니다. -actors.buffs.combo$combomove.fury.empower_desc=_Leaps up to %d tile(s)_ and hits an enemy once for each combo you have, each hit deals 60%% damage and can trigger enchantments. Resets combo when used. +actors.buffs.combo$combomove.fury.empower_desc=_최대 %d 타일_ 거리를 도약해 연속 타격 횟수만큼 적을 공격하며, 각 공격은 60%%의 피해를 주고 무기에 부여된 마법이 발동할 수 있습니다. 발동 후 연속 타격 수치가 초기화됩니다. actors.buffs.corruption.name=타락 actors.buffs.corruption.desc=타락 마법은 존재의 근원을 조작하여, 대상을 아군과 적대하도록 만듭니다.\n\n타락한 생물체는 자신의 동료를 공격하며, 자신의 원래 적을 무시합니다. 타락은 또한 걸린 대상에게 피해를 입히며, 시간이 지남에 따라 체력이 천천히 사라집니다.\n\n타락 효과는 영구적으로 지속되며, 오직 죽어야만 끝이 납니다. @@ -179,7 +179,7 @@ actors.buffs.cripple.desc=다리가 잘못된 방향으로 꺾인 것 같습니 actors.buffs.daze.name=멍해짐 actors.buffs.daze.heromsg=당신은 멍해졌다! -actors.buffs.daze.desc=울리는 귓소리와 흐려진 시야가 싸움을 어렵게 합니다.\n\n멍해진 상태에서는 명중률과 회피가 50%% 감소하며, 공격을 맞추고 피하기 훨씬 어려워집니다.\n\n멍해짐 효과 종료까지 남은 턴: %s +actors.buffs.daze.desc=울리는 귓소리와 흐려진 시야가 싸움을 어렵게 합니다.\n\n멍해진 상태에서는 명중률과 회피가 50%% 감소하며, 공격을 맞히고 피하기 훨씬 어려워집니다.\n\n멍해짐 효과 종료까지 남은 턴: %s actors.buffs.degrade.name=장비 약화 actors.buffs.degrade.heromsg=당신의 장비가 약해진 것 같다! @@ -291,22 +291,22 @@ actors.buffs.monkenergy.desc=수도사는 적을 처치할 때 다양한 능력 actors.buffs.monkenergy.desc_cooldown=당신은 최근에 능력을 사용하여, 다른 것을 사용하기 위해서는 시간이 필요합니다.\n\n남은 턴: %d. actors.buffs.monkenergy$monkability$flurry.name=휘몰아치는 타격 actors.buffs.monkenergy$monkability$flurry.desc=수도사가 %1$d-%2$d의 피해를 입히며 방어구를 관통하는 2번의 공격을 합니다. 만약 수도사가 직전에 적을 성공적으로 공격했다면 재사용 대기 시간이 없습니다. -actors.buffs.monkenergy$monkability$flurry.empower_desc=Two instant strikes that deal %1$d-%2$d damage, ignore armor, _and use your weapon's enchantment._ No cooldown if the Monk just attacked. +actors.buffs.monkenergy$monkability$flurry.empower_desc=방어구를 무시하고 %1$d-%2$d피해를 입히고 _무기에 부여된 마법을 발동시키는_ 공격 2번을 턴 소모없이 합니다. 수도사가 직전에 공격에 성공했을 경우 재사용 대기 시간이 없습니다. actors.buffs.monkenergy$monkability$focus.name=집중 actors.buffs.monkenergy$monkability$focus.desc=수도사는 집중하기 위해 시간을 들여, 다음 30턴 내에 받는 물리 공격 1회를 방어할 수 있게 됩니다. -actors.buffs.monkenergy$monkability$focus.empower_desc=The Monk _instantly focuses,_ letting her parry the next physical attack made against her within 30 turns. +actors.buffs.monkenergy$monkability$focus.empower_desc=수도사는 _즉시_ 집중하여 다음 30턴 동안 1회의 물리 공격을 막아낼 수 있습니다. actors.buffs.monkenergy$monkability$focus$focusbuff.name=집중 actors.buffs.monkenergy$monkability$focus$focusbuff.desc=수도사는 주변 환경에 집중하여, 자신이 받을 다음 물리 공격을 예상합니다. 집중하는 동안, 수도사는 다음 물리 공격을 확정적으로 막아낼 수 있습니다.\n\n남은 턴: %s. actors.buffs.monkenergy$monkability$dash.name=돌진 actors.buffs.monkenergy$monkability$dash.prompt=위치를 선택하세요 actors.buffs.monkenergy$monkability$dash.desc=수도사가 최대 3타일을 즉시 돌진합니다. 이 능력은 위험 요소를 뛰어넘어 갈 수는 있지만, 단단한 지형이나 적을 통과할 수는 없습니다. -actors.buffs.monkenergy$monkability$dash.empower_desc=An instant dash up to _6 tiles_ away. This ability can go over hazards, but not through enemies or solid terrain. +actors.buffs.monkenergy$monkability$dash.empower_desc=수도사가 최대 _6 타일_을 즉시 돌진합니다. 이 능력은 위험 요소를 뛰어넘어 갈 수는 있지만, 단단한 지형이나 적을 통과할 수는 없습니다. actors.buffs.monkenergy$monkability$dragonkick.name=날아차기 actors.buffs.monkenergy$monkability$dragonkick.desc=수도사가 %1$d-%2$d의 피해를 입히며 방어구를 관통하는 파괴적인 공격을 합니다. 이 발차기는 대상을 밀쳐내며 대상이 밀려난 거리에 비례하여 기절시킵니다. -actors.buffs.monkenergy$monkability$dragonkick.empower_desc=A devastating kick that deals _%1$d-%2$d damage_ and ignores armor. The kick knocks _all adjacent targets_ away and paralyzes them for each tile they travel. +actors.buffs.monkenergy$monkability$dragonkick.empower_desc=수도사가 _%1$d-%2$d_의 피해를 입히며 방어구를 관통하는 파괴적인 공격을 합니다. 이 발차기는 _근접한 모든 대상_을 밀쳐내며 대상이 밀려난 거리에 비례하여 기절시킵니다. actors.buffs.monkenergy$monkability$meditate.name=명상 actors.buffs.monkenergy$monkability$meditate.desc=수도사가 5턴 동안 에너지를 자신의 신체에 집중시킵니다. 이 능력은 대부분의 부정적인 효과를 제거하며 8턴의 충전 및 유물 충전 효과를 얻습니다. -actors.buffs.monkenergy$monkability$meditate.empower_desc=The Monk focuses energy into her body for 5 turns. This clears most negative effects and grants her 8 turns of wand and artifact recharging. _She also gains 80% damage resistance while meditating, and slowly heals for 20% of her missing HP._ +actors.buffs.monkenergy$monkability$meditate.empower_desc=수도사는 5턴 동안 그녀의 신체 내부에 에너지를 집중시켜 대부분의 부정적 효과를 제거하고, 8턴의 충전과 유물 충전 효과를 얻습니다. _또한 명상하는 동안에는 받는 피해의 80%를 경감하며, 잃은 체력의 20%만큼을 천천히 회복합니다._ actors.buffs.ooze.name=산성 덩어리 actors.buffs.ooze.heromsg=산성 덩어리가 살점을 삼킨다. 물에서 씻어내야 한다! @@ -376,7 +376,7 @@ actors.buffs.snipersmark.action_name_sniper=저격 화살 actors.buffs.snipersmark.desc=저격수는 그녀가 가장 최근에 공격한 대상에게 집중합니다. 그녀는 어떻게 활이 개조되었는지에 따라 다양한 특수한 공격을 시전할 수 있습니다.\n\n개조되지 않은 활은 _스냅샷_을 쏘며, 적은 피해를 입히지만 발사하는 데 턴을 소모하지 않는 화살을 쏩니다.\n\n공격 속도를 위해 개조된 활은 3발의 화살을 _일제 사격_합니다. 각각의 화살은 적은 피해를 입히지만, 마법을 발동시킬 수 있습니다. 일제 사격은 1턴을 소모합니다.\n\n피해량을 위해 개조된 활은 _저격탄_을 쏩니다. 이 빗나가지 않는 화살은 대상과의 거리에 따른 추가 피해를 입히며, 발사하는 데 2턴을 소모합니다. actors.buffs.soulmark.name=영혼의 낙인 -actors.buffs.soulmark.desc=흑마법사가 해당 생물체의 영혼을 이용하고 있습니다. 대상에게 물리 피해를 입힐 때 마다 흑마법사의 체력이 회복되고 허기가 감소합니다.\n\n영혼의 낙인 효과는 %s턴 동안 지속됩니다. +actors.buffs.soulmark.desc=흑마법사가 해당 생물체의 영혼을 이용하고 있습니다. 대상에게 물리 피해를 입힐 때마다 흑마법사의 체력이 회복되고 허기가 감소합니다.\n\n영혼의 낙인 효과는 %s턴 동안 지속됩니다. actors.buffs.stamina.name=지구력 actors.buffs.stamina.desc=끝없는 지구력으로 더 빠르게 움직일 수 있게 되었습니다!\n\n효과 중에는 50%% 더 빠르게 이동하지만, 다른 행동은 정상적인 속도로 실행합니다.\n\n지구력 효과는 %s턴 동안 지속됩니다. @@ -389,7 +389,7 @@ actors.buffs.terror.name=공포 actors.buffs.terror.desc=공포 효과는 대상의 정신을 조작하여 주체할 수 없는 공황 상태로 몰아넣는 마법입니다.\n\n공포에 질린 캐릭터들은 대상의 적들로부터 멀리 도망치며, 최대한 많은 벽과 문을 사이에 두려고 합니다. 하지만 고통의 충격은 이 효과를 중단시킵니다.\n\n공포 효과는 %s턴 동안 지속됩니다. actors.buffs.toxicimbue.name=맹독과 동화함 -actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect, as well as for a few turns afterward.\n\nTurns of toxic imbue remaining: %s. +actors.buffs.toxicimbue.desc=당신은 독성 에너지와 하나가 되었습니다!\n\n당신이 움직일 때마다 독성 가스가 피어오를 것이며, 이 가스는 적들을 중독시키지만 당신은 효과가 끝날 때까지, 그리고 효과가 끝나고 나서도 몇 턴 동안 독가스와 맹독 효과에 면역이 됩니다.\n\n맹독과 동화함 효과는 %s턴 동안 지속됩니다. actors.buffs.corrosion.name=부식 actors.buffs.corrosion.heromsg=당신의 몸이 녹고 있다! @@ -575,12 +575,12 @@ actors.hero.herosubclass.berserker_short_desc=_광전사_는 피해를 입을 actors.hero.herosubclass.berserker_desc=광전사는 방어구로 막아낸 피해를 포함한 물리적인 피해를 입음에 따라 분노를 얻습니다! 분노는 시간이 흐름에 따라 점점 사라지지만, 낮은 체력일수록 더 느리게 사라집니다,\n\n광전사의 분노가 100%일 때 최대 50%의 추가적인 피해를 줍니다. 분노가 100%일 때 광포화 할 수 있으며, 잃은 체력에 비례해 인장의 최대 방어막이 2-6배 증가하고 방어막이 남아있으면 분노를 계속 100%로 유지합니다. 하지만, 광전사가 광포화 한 이후에는 회복을 할 시간이 필요합니다. actors.hero.herosubclass.gladiator=검투사 actors.hero.herosubclass.gladiator_short_desc=_검투사_는 공격이 성공할 때마다 연속 타격을 쌓습니다. 연속 타격을 소모하여 특유의 필살기를 사용할 수 있습니다. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks various abilities:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=검투사는 근접 무기 혹은 투척 무기로 공격을 성공시킬 때마다 1의 연속 타격을 쌓아 올립니다. 검투사가 5턴 내에 공격을 성공시키지 못하면, 연속 타격이 초기화됩니다.\n\n연속 타격이 쌓이면서 다양한 연속 타격 필살기가 해금됩니다:\n2 연속 타격: 적을 밀쳐내고, 연속 타격을 유지합니다.\n4 연속 타격: 방어력에 비례한 피해를 입힙니다.\n6 연속 타격: 적의 공격을 반격하며, 연속 타격을 유지합니다.\n8 연속 타격: 지정한 적과 주변의 적 모두에게 피해를 입힙니다.\n10 연속 타격: 현재 연속 타격만큼 반복해서 적을 공격합니다. actors.hero.herosubclass.battlemage=전투 마법사 actors.hero.herosubclass.battlemage_short_desc=_전투 마법사_는 자신의 지팡이로 근접 공격을 할 때 추가 효과를 얻습니다. 이 효과는 지팡이에 융합된 마법 막대의 종류에 따라 달라집니다. actors.hero.herosubclass.battlemage_desc=전투 마법사는 그의 지팡이로 근접 공격을 할 때, 마치 지팡이에 추가적인 마법이 부여된 것처럼 추가 효과를 얻습니다. 이 효과는 지팡이에 융합되어 있는 마법 막대에 따라 달라지며, 각각의 마법 막대는 고유한 효과를 가지고 있습니다. 마법 막대의 효과 외에도, 전투 마법사의 지팡이는 성공적인 공격을 가할 때마다 0.5의 충전량을 얻습니다. actors.hero.herosubclass.warlock=흑마법사 -actors.hero.herosubclass.warlock_short_desc=_흑마법사_는 마법 막대로 적들에게 영혼 표식을 새길 확률이 있습니다. 흑마법사는 표식이 새겨진 적에게 물리 피해를 입힐 때마다 체력을 회복합니다. +actors.hero.herosubclass.warlock_short_desc=_흑마법사_는 마법 막대로 적들에게 영혼 표식을 새길 확률이 있습니다. 흑마법사는 표식이 새겨진 적에게 물리 피해를 입힐때마다 체력을 회복합니다. actors.hero.herosubclass.warlock_desc=흑마법사는 대상에게 마법 막대를 사용할 때 영혼 표식을 새길 확률이 있습니다. 영혼 표식을 새길 확률과 지속 시간은 막대의 강화수치에 따라 증가합니다.\n\n적에게 영혼의 표식이 새겨진 경우, 흑마법사는 그들에게 입히는 매 5의 피해 당 2의 체력을 회복할 것입니다. 그러나 오직 근접 공격 혹은 투척 무기로 입히는 피해만 해당되며, 마법 막대는 해당하지 않습니다! actors.hero.herosubclass.assassin=암살자 actors.hero.herosubclass.assassin_short_desc=_암살자_는 투명한 상태에서 치명적인 일격을 준비할 수 있습니다. 투명화한 상태로 오래 기다릴수록, 일격이 더욱 강력해질 것입니다. @@ -595,17 +595,17 @@ actors.hero.herosubclass.warden=숲지기 actors.hero.herosubclass.warden_short_desc=_숲지기_는 길게 자란 풀 너머를 볼 수 있으며, 씨앗을 심거나 식물을 밟을 때 추가 효과를 얻습니다. actors.hero.herosubclass.warden_desc=숲지기는 자연과의 강한 유대로 풀과 식물로부터 다양한 추가 효과를 얻을 수 있습니다. 또한 그녀는 길게 자란 풀과 헤쳐나간 풀이 없는 것과 마찬가지로 주변을 볼 수 있습니다.\n\n숲지기는 씨앗을 던지거나 심을 때 근처에 풀을 자라나게 하며, 식물을 밟을 때 특별한 효과를 얻습니다. 이 특별한 효과는 기존 식물의 효과를 대체하며, 밟는 식물로부터 어떠한 피해도 받지 않게 합니다. actors.hero.herosubclass.champion=챔피언 -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons and gets more weapon charges. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly and use either weapon's ability.\n\nShe also gains 2 more max weapon ability charges and +50% weapon ability recharge speed. +actors.hero.herosubclass.champion_short_desc=_챔피언_은 두 개의 무기를 착용할 수 있으며, 더 많은 무기 충전량을 얻게 됩니다. 일반적인 공격은 주 무기로 하지만, 주 무기를 두 번째 무기와 즉시 바꿀 수 있으며 두 무기의 능력을 모두 사용할 수 있습니다. +actors.hero.herosubclass.champion_desc=챔피언은 근접 무기에 통달하여 주 무기 이외에 보조 무기 하나를 더 착용할 수 있습니다. 일반적인 공격은 주 무기로 하지만, 언제든지 주 무기를 즉시 교체할 수 있으며 두 무기의 능력 모두 사용할 수 있습니다.\n\n챔피언은 또한 최대 무기 능력 충전량을 2만큼 추가로 얻으며 무기 능력 충전 속도가 +50% 증가합니다. actors.hero.herosubclass.monk=수도사 actors.hero.herosubclass.monk_short_desc=_수도사_는 전투 중에 에너지를 얻습니다. 얻은 에너지를 사용하여 다양한 특수 능력을 사용할 수 있습니다. -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to restore charges +actors.hero.herosubclass.monk_desc=수도사는 신체 기술의 달인입니다. 수도사는 적을 처치하면 에너지를 얻으며, 얻은 에너지를 통해 수비적이고 실용 중심의 능력을 사용할 수 있게 됩니다. 이 에너지는 시간이 지남에 따라 사라지지 않으며, 가질 수 있는 최대 에너지는 수도사의 레벨에 비례합니다.\n\n1 에너지: 주먹으로 재빠르게 공격합니다.\n2 에너지: 다음 공격을 회피하기 위해 집중합니다.\n3 에너지: 근처의 위치로 즉시 돌진합니다.\n4 에너지: 적을 발로 차 날려 보냅니다.\n5 에너지: 충전량을 회복하기 위해 명상합니다. ##talents -actors.hero.talent$provokedangertracker.name=provoked anger -actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. -actors.hero.talent$lingeringmagictracker.name=lingering magic -actors.hero.talent$lingeringmagictracker.desc=The Mage has recently used a staff or wand, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. +actors.hero.talent$provokedangertracker.name=자극된 분노 +actors.hero.talent$provokedangertracker.desc=전사는 최근에 방어막을 잃어, 다음 물리 공격에 추가 피해를 입힐 수 있게 되었습니다.\n\n남은 턴: %s. +actors.hero.talent$lingeringmagictracker.name=잔류 마력 +actors.hero.talent$lingeringmagictracker.desc=마법사는 최근에 지팡이나 마법 막대를 사용했으며, 다음 물리 공격에 추가 피해를 입힐 수 있게 되었습니다. actors.hero.talent$followupstriketracker.name=추가 타격 actors.hero.talent$followupstriketracker.desc=최근 투척 무기로 적을 공격하였습니다. 같은 대상을 근접 무기로 공격하면 추가 피해를 줍니다.\n\n남은 턴: %s actors.hero.talent$patientstriketracker.name=침착한 공격 @@ -632,11 +632,11 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=결투자의 다음 공 #warrior actors.hero.talent.hearty_meal.title=푸짐한 식사 -actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when is at or below 30% health. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health. actors.hero.talent.veterans_intuition.title=베테랑의 직감 actors.hero.talent.veterans_intuition.desc=_+1:_ 무기를 _1.75배 빠르게_, 방어구를 _2.5배 빠르게_ 감정합니다.\n\n_+2:_ 무기를 _2.5배 빠르게_ 감정하고, 방어구를 _착용하는 즉시_ 감정합니다. -actors.hero.talent.provoked_anger.title=provoked anger -actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _1-2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_. +actors.hero.talent.provoked_anger.title=자극된 분노 +actors.hero.talent.provoked_anger.desc=_+1:_ 전사의 방어막이 사라지면 다음 물리 공격의 피해량이 _1-2_ 증가합니다.\n\n_+2:_ 전사의 방어막이 사라지면 다음 물리 공격의 피해량이 _2_ 증가합니다. actors.hero.talent.iron_will.title=강철의 의지 actors.hero.talent.iron_will.desc=_+1:_ 전사의 부러진 인장이 제공하는 방어막의 최대치가 _1 만큼 증가_합니다.\n\n_+2:_ 전사의 부러진 인장이 제공하는 방어막의 최대치가 _2 만큼 증가_합니다. actors.hero.talent.iron_will.meta_desc=_다른 직업이 이 특성을 얻으면,_ 부러진 인장 없이도 방어막을 얻을 수 있습니다. @@ -644,10 +644,10 @@ actors.hero.talent.iron_will.meta_desc=_다른 직업이 이 특성을 얻으면 actors.hero.talent.iron_stomach.title=강철의 위장 actors.hero.talent.iron_stomach.desc=_+1:_ 식사 시 1 턴만 소모되며 식사 중에 받는 피해가 _75%_ 감소합니다.\n\n_+2:_ 식사 시 1 턴만 소모되며 식사 중에 받는 피해가 _100%_ 감소합니다. actors.hero.talent.liquid_willpower.title=액체로 이루어진 의지 -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ 물약, 혼합물, 영약을 마시거나 던진 이후 부러진 인장으로부터 _50%의 방어막_을 즉시 회복합니다.\n\n_+2:_ 물약, 혼합물, 영약을 마시거나 던진 이후 부러진 인장으로부터 _75%의 방어막_을 즉시 회복합니다.\n\n방어막 재생 효과는 힘의 물약, 경험의 물약 및 이 물약을 재료로 사용하여 만든 연금술 아이템을 사용했을 때 2배가 됩니다.\n\n사용한 물약의 수보다 많은 양의 결과물을 제작하는 연금술 아이템(예: 물 혼합물)의 경우, 이 특성은 그 결과물의 개수에 따라 발동할 확률이 달라집니다. actors.hero.talent.liquid_willpower.meta_desc=_다른 직업이 이 특성을 얻으면,_ +1일 때 최대 체력의 5%, +2일 때 최대 체력의 7.5%의 방어막을 얻습니다. actors.hero.talent.runic_transference.title=상형문자 전이 -actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. +actors.hero.talent.runic_transference.desc=_+1:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한 상형문자_를 옮길 수 있습니다.\n\n_+2:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한, 강력한, 저주 상형문자_를 옮길 수 있습니다.\n\n상형문자는 전사의 인장이 갑옷에 붙어 있을 때 그 갑옷에 부여한 것만 인장으로 옮길 수 있습니다. actors.hero.talent.runic_transference.meta_desc=_다른 직업이 이 특성을 얻으면,_ 강화의 주문서로 갑옷을 강화할 때 상형문자가 확률적으로 사라지기 시작하는 최소 강화 수치가 +1에서 4 -> 6으로, +2에서 4 -> 7로 증가합니다. 강화 수치 8 이상의 갑옷을 강화할 때는 여전히 상형문자가 확정으로 사라지게 됩니다. actors.hero.talent.lethal_momentum.title=치명적인 관성 actors.hero.talent.lethal_momentum.desc=_+1:_ 적을 처치하는 마지막 물리 공격이 _67% 확률_로 턴을 소모하지 않습니다.\n\n_+2:_ 적을 처치하는 마지막 물리 공격이 _100% 확률_로 턴을 소모하지 않습니다. @@ -699,8 +699,8 @@ actors.hero.talent.empowering_meal.title=힘이 나는 식사 actors.hero.talent.empowering_meal.desc=_+1:_ 식사 후 다음 3번의 마법 막대 피해량이 _2 만큼 증가_합니다.\n\n_+2:_ 식사 후 다음 3번의 마법 막대 피해량이 _3 만큼 증가_합니다. actors.hero.talent.scholars_intuition.title=학자의 직감 actors.hero.talent.scholars_intuition.desc=_+1:_ 마법 막대를 _3배 빠르게_ 감정합니다.\n\n_+2:_ 마법 막대를 _사용하는 즉시_ 감정합니다. -actors.hero.talent.lingering_magic.title=lingering magic -actors.hero.talent.lingering_magic.desc=_+1:_ When the Mage zaps with a wand or staff, his next physical attack deals _1-2 bonus damage_.\n\n_+2:_ When the Mage zaps with a wand or staff, his next physical attack deals _2 bonus damage_. +actors.hero.talent.lingering_magic.title=잔류 마력 +actors.hero.talent.lingering_magic.desc=_+1:_ 마법사가 지팡이나 마법 막대를 사용하면 다음 물리 공격의 피해량이 _1-2_ 증가합니다.\n\n_+2:_ 마법사가 지팡이나 마법 막대를 사용하면 다음 물리 공격의 피해량이 _2_ 증가합니다. actors.hero.talent.backup_barrier.title=예비 보호막 actors.hero.talent.backup_barrier.desc=_+1:_ 마법사의 지팡이의 마지막 충전량을 사용할 때마다 _3 만큼의 보호막_을 얻습니다.\n\n_+2:_ 마법사의 지팡이의 마지막 충전량을 사용할 때마다 _5 만큼의 보호막_을 얻습니다. actors.hero.talent.backup_barrier.meta_desc=_다른 직업이 이 특성을 얻으면,_ 가장 높은 강화 수치의 마법 막대가 발동됩니다. @@ -708,7 +708,7 @@ actors.hero.talent.backup_barrier.meta_desc=_다른 직업이 이 특성을 얻 actors.hero.talent.energizing_meal.title=에너지 넘치는 식사 actors.hero.talent.energizing_meal.desc=_+1:_ 식사에 1턴만 소모되며, 식사 시 _5턴의 충전 효과_를 얻습니다.\n\n_+2:_ 식사에 1턴만 소모되며, 식사 시 _8턴의 충전 효과_를 얻습니다. actors.hero.talent.inscribed_power.title=각인된 힘 -actors.hero.talent.inscribed_power.desc=_+1:_ When the Mage reads a scroll or uses a spell item, his _next 2 wand zaps_ get +2 levels.\n\n_+2:_ When the Mage reads a scroll or uses a spell item, his _next 3 wand zaps_ get +2 levels.\n\nThe number of enhanced wand zaps is doubled when reading a scroll of upgrade, transmutation, enchantment, or metamorphosis.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_power.desc=_+1:_ 주문서, 주문을 사용한 이후 _다음 2번_의 마법 막대 발사에 +2의 강화 수치가 더해집니다.\n\n_+2:_ 주문서, 주문을 사용한 이후 _다음 3번_의 마법 막대 발사에 +2의 강화 수치가 더해집니다.\n\n마법 막대 강화 효과는 강화의 주문서, 변환의 주문서 및 이 주문서를 재료로 사용하여 만든 연금술 아이템을 사용했을 때 2배가 됩니다.\n\n사용한 물약의 수보다 많은 양의 결과물을 제작하는 연금술 아이템(예: 주문)의 경우, 이 특성은 그 결과물의 개수에 따라 발동할 확률이 달라집니다. actors.hero.talent.wand_preservation.title=마법막대 보존 actors.hero.talent.wand_preservation.desc=_+1:_ 마법사의 지팡이에 새로운 마법 막대를 융합할 때, 지팡이에 융합되어 있던 마법 막대가 _67% 확률_로 +0인 상태로 반환됩니다. 만약 보존에 실패할 경우 대신 신비한 송진 하나를 얻습니다.\n\n_+2:_ 마법사의 지팡이에 새로운 마법 막대를 융합할 때, 지팡이에 융합되어 있던 마법 막대가 _100% 확률_로 +0인 상태로 반환됩니다.\n\n이 특성은 마법 막대를 최대 다섯 번까지 반환할 수 있으며, 그 이후엔 마법 막대 대신 신비한 송진 하나를 얻습니다. actors.hero.talent.wand_preservation.meta_desc=_다른 직업이 이 특성을 얻으면,_ 마법 막대를 연금술 솥에 넣었을 때 얻는 신비한 송진의 양이 +1일때 1개, +2일때 2개 증가합니다. @@ -759,7 +759,7 @@ actors.hero.talent.longrange_warp.desc=_+1:_ 마법사는 기존 대비 _150%의 #rogue actors.hero.talent.cached_rations.title=은닉한 보존식 -actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _2 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\n_+2:_ The Rogue can find _3 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\nSupply rations are eaten quickly, restore a moderate amount of satiety, heal 5 hp, and restore 1 charge to the cloak of shadows. +actors.hero.talent.cached_rations.desc=_+1:_ 다음에 탐험하는 몇 개의 층 내에서 상자에 보관되어 있는 보급 식량을 최대 _2개_ 찾을 수 있게 됩니다.\n\n_+2:_ 다음에 탐험하는 몇 개의 층 내에서 상자에 보관되어 있는 보급 식량을 최대 _3개_ 찾을 수 있게 됩니다.\n\n보급 식량은 빠르게 먹을 수 있으며, 적당한 양의 포만감과 5의 체력을 회복하고 그림자의 망토의 충전량을 1만큼 충전합니다. actors.hero.talent.thiefs_intuition.title=도둑의 직감 actors.hero.talent.thiefs_intuition.desc=_+1:_ 반지를 _2배 빠르게 감정_하며, 반지의 종류를 _착용하는 즉시_ 감정합니다.\n\n_+2:_ 반지를 _착용하는 즉시 감정_하며, 반지의 종류를 _획득하는 즉시_ 감정합니다. actors.hero.talent.sucker_punch.title=불시의 타격 @@ -768,9 +768,9 @@ actors.hero.talent.protective_shadows.title=보호의 그림자 actors.hero.talent.protective_shadows.desc=_+1:_ 투명화 상태가 되면 _매 2턴마다_ 1 의 방어막을 얻으며, _최대 3_ 까지 얻을 수 있습니다.\n\n_+2:_ 투명화 상태가 되면 _매 턴마다_ 1 의 방어막을 얻으며, _최대 5_ 까지 얻을 수 있습니다. actors.hero.talent.mystical_meal.title=신비한 식사 -actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.mystical_meal.desc=_+1:_ 식사에 1 턴만 소모되며(보급 식량은 즉시 먹을 수 있습니다), 식사 시 _3 턴의 유물 충전 효과_를 얻습니다.\n\n_+2:_ 식사에 1 턴만 소모되며(보급 식량은 즉시 먹을 수 있습니다), 식사 시 _5 턴의 유물 충전 효과_를 얻습니다.\n\n풍요의 뿔로 유물 충전 효과를 얻은 경우 풍요의 뿔은 충전되지 않습니다. actors.hero.talent.inscribed_stealth.title=각인된 은밀성 -actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item\n\nThe invisibility duration is doubled when use a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_stealth.desc=_+1:_ 주문서, 주문을 사용한 이후 _3턴_의 투명화를 얻습니다.\n\n_+2:_ 주문서, 주문을 사용한 이후 _5턴_의 투명화를 얻습니다.\n\n투명화의 지속 시간은 강화의 주문서, 변환의 주문서 및 이 주문서를 재료로 사용하여 만든 연금술 아이템을 사용했을 때 2배가 됩니다.\n\n사용한 물약의 수보다 많은 양의 결과물을 제작하는 연금술 아이템(예: 주문)의 경우, 이 특성은 그 결과물의 개수에 따라 발동할 확률이 달라집니다. actors.hero.talent.wide_search.title=광범위한 탐색 actors.hero.talent.wide_search.desc=_+1:_ 탐색 범위가 5x5 사각형에서 _7x7 원형_으로 증가합니다.\n\n_+2:_ 탐색 범위가 5x5 사각형에서 _7x7 사각형_으로 증가합니다. actors.hero.talent.wide_search.meta_desc=_다른 직업이 이 특성을 얻으면,_ +1일 때 탐색 범위가 5x5 범위의 원형으로, +2일 때 탐색 범위가 5x5 범위의 사각형으로 늘어납니다. @@ -822,7 +822,7 @@ actors.hero.talent.perfect_copy.desc=_+1:_ 그림자 분신은 영웅의 최대 #huntress actors.hero.talent.natures_bounty.title=자연의 은혜 -actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the next few floors of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the next few floors of the dungeon\n\nBerries are eaten quickly, restore a small amount of satiety, and might contain a usable seed. +actors.hero.talent.natures_bounty.desc=_+1:_ 다음에 탐험하는 몇 개의 층 내에 있는 길게 자란 풀에서 _4개의 열매_를 찾아낼 수 있습니다.\n\n_+2:_ 다음에 탐험하는 몇 개의 층 내에 있는 길게 자란 풀에서 _6개의 열매_를 찾아낼 수 있습니다.\n\n열매는 재빠르게 먹을 수 있으며, 약간의 허기를 회복하고 쓸 만한 씨앗을 얻을 수도 있습니다. actors.hero.talent.survivalists_intuition.title=생존자의 직감 actors.hero.talent.survivalists_intuition.desc=_+1:_ 모든 장비를 _1.75배 빠르게_ 감정합니다.\n\n_+2:_ 모든 장비를 _2.5배 빠르게_ 감정합니다. actors.hero.talent.followup_strike.title=추가 타격 @@ -833,7 +833,7 @@ actors.hero.talent.natures_aid.desc=_+1:_ 시야 내에서 식물이 발동할 actors.hero.talent.invigorating_meal.title=활기 넘치는 식사 actors.hero.talent.invigorating_meal.desc=_+1:_ 식사에 1턴(열매는 즉시 먹을 수 있습니다)만 소모되며, 식사 시 _1턴의 신속 효과_를 얻습니다.\n\n_+2:_ 식사에 1턴(열매는 즉시 먹을 수 있습니다)만 소모되며, 식사 시 _2턴의 신속 효과_를 얻습니다. actors.hero.talent.liquid_nature.title=액체로 이루어진 자연 -actors.hero.talent.liquid_nature.desc=_+1:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 4 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _1 turn_.\n\n_+2:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 6 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _2 turns_.\n\nThe amount of grass and root duration are doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_nature.desc=_+1:_ 사냥꾼이 물약, 혼합물, 영약을 마시거나 던진 이후 주변 지역에 최대 _4타일_의 풀을생성하고, 주변에 있는 적들을 _1턴_동안 속박시킵니다.\n\n_+2:_ 사냥꾼이 물약, 혼합물, 영약을 마시거나 던진 이후 주변 지역에 최대 _6타일_의 풀을생성하고, 주변에 있는 적들을 _2턴_동안 속박시킵니다.\n\n방어막 재생 효과는 힘의 물약, 경험의 물약 및 이 물약을 재료로 사용하여 만든 연금술 아이템을 사용했을 때 2배가 됩니다.\n\n사용한 물약의 수보다 많은 양의 결과물을 제작하는 연금술 아이템(예: 물 혼합물)의 경우, 이 특성은 그 결과물의 개수에 따라 발동할 확률이 달라집니다. actors.hero.talent.rejuvenating_steps.title=활력의 발걸음 actors.hero.talent.rejuvenating_steps.desc=_+1:_ 사냥꾼이 짧은 풀 또는 타고 남은 재 위에 올라설 경우 길게 자란 풀로 자라나며 즉시 헤쳐진 상태가 됩니다. _10 턴_ 의 재사용 대기 시간이 있습니다.\n\n_+2:_ 사냥꾼이 짧은 풀 또는 타고 남은 재 위에 올라설 경우 길게 자란 풀로 자라나며 즉시 헤쳐진 상태가 됩니다. _5 턴_ 의 재사용 대기 시간이 있습니다.\n\n이 특성은 지속 재생 효과가 중단되거나 경험치를 오랜 시간 얻지 않을 때 자동으로 헤쳐진 풀을 생성합니다. actors.hero.talent.heightened_senses.title=예리해진 감각 @@ -890,16 +890,16 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ 무기를 _2.5배 빠르게_ actors.hero.talent.patient_strike.title=침착한 공격 actors.hero.talent.patient_strike.desc=_+1:_ 근접 공격을 하기 전에 대기하면 _1-2의 추가 피해_를 줍니다.\n\n_+2:_ 근접 공격을 하기 전에 대기하면 _2의 추가 피해_를 줍니다. actors.hero.talent.aggressive_barrier.title=공격적인 보호막 -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. +actors.hero.talent.aggressive_barrier.desc=_+1:_ 체력이 50% 이하일 때 무기 능력을 사용하면 _3의 방어막_을 얻습니다.\n\n_+2:_ 체력이 50% 이하일 때 무기 능력을 사용하면 _5의 방어막_을 얻습니다. actors.hero.talent.aggressive_barrier.meta_desc=_다른 직업이 이 특성을 얻으면,_ 체력이 낮을 때 적을 근접 공격하면 방어막을 얻습니다. 50턴의 재사용 대기 시간이 있습니다. actors.hero.talent.focused_meal.title=집중하는 식사 -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _0.67 charges_ on her weapons.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1 charge_ on her weapons. +actors.hero.talent.focused_meal.desc=_+1:_ 식사에 1턴만 소모되며, 식사 시 무기의 충전량이 _0.67_ 회복됩니다.\n\n_+2:_ 식사에 1턴만 소모되며, 식사 시 무기의 충전량이 _1_ 회복됩니다. actors.hero.talent.focused_meal.meta_desc=_다른 직업이 이 특성을 얻으면,_ 다음 공격이 +1일 때 레벨/3의 추가 피해를, +2일 때 레벨/2의 추가 피해를 입힙니다. actors.hero.talent.liquid_agility.title=액체로 이루어진 민첩성 -actors.hero.talent.liquid_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking or throwing a potion, brew, or elixir.\n\nThis evasion bonus lasts for 1 additional turn when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_agility.desc=_+1:_ 물약, 혼합물, 영약을 마시거나 던지는 동안 _4배의 회피_를 얻습니다. \n\n_+2:_ 물약, 혼합물, 영약을 마시거나 던지는 동안 _공격을 반드시 회피_합니다.\n\n회피 증가 효과는 힘의 물약, 경험의 물약 및 이 물약을 재료로 사용하여 만든 연금술 아이템을 사용했을 때 추가로 1턴 동안 지속됩니다.\n\n사용한 물약의 수보다 많은 양의 결과물을 제작하는 연금술 아이템(예: 물 혼합물)의 경우, 이 특성은 그 결과물의 개수에 따라 발동할 확률이 달라집니다. actors.hero.talent.weapon_recharging.title=무기 충전 -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.desc=_+1:_ 충전 또는 유물 충전 효과가 있을 경우 _15턴_마다 무기 충전량을 추가로 얻습니다.\n\n_+2:_ 충전 또는 유물 충전 효과가 있을 경우 _10턴_마다 무기 충전량을 추가로 얻습니다. actors.hero.talent.weapon_recharging.meta_desc=_다른 직업이 이 특성을 얻으면,_ 충전 효과가 있을 때 근접 공격이 +1에서 +5%의 추가 피해를, +2에서 +7.5%의 추가 피해를 입힙니다. actors.hero.talent.lethal_haste.title=치명적인 신속 actors.hero.talent.lethal_haste.desc=_+1:_ 무기 능력으로 적을 처치하면 _2턴_의 신속을 얻습니다.\n\n_+2:_ 무기 능력으로 적을 처치하면 _3턴_의 신속을 얻습니다. @@ -913,8 +913,8 @@ actors.hero.talent.precise_assault.meta_desc=_다른 영웅이 이 특성을 획 actors.hero.talent.deadly_followup.title=치명적인 후속타 actors.hero.talent.deadly_followup.desc=_+1:_ 투척 무기가 적중한 경우, 5턴동안 해당 적에게 입히는 _근접무기 피해량이 8% 증가_합니다.\n\n_+2:_ 투척 무기가 적중한 경우, 5턴동안 해당 적에게 입히는 _근접무기 피해량이 16% 증가_합니다.\n\n_+3:_ 투척 무기가 적중한 경우, 5턴동안 해당 적에게 입히는 _근접무기 피해량이 24% 증가_합니다. -actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.title=다채로운 충전 +actors.hero.talent.varied_charge.desc=_+1:_ 두 개의 서로 다른 무기 능력을 사용하면 _0.17_의 무기 충전량을 즉시 얻습니다.\n\n_+2:_ 두 개의 서로 다른 무기 능력을 사용하면 _0.33_의 무기 충전량을 즉시 얻습니다.\n\n_+3:_ 두 개의 서로 다른 무기 능력을 사용하면 _0.50_의 무기 충전량을 즉시 얻습니다. actors.hero.talent.twin_upgrades.title=이중 강화 actors.hero.talent.twin_upgrades.desc=_+1:_ 장착한 두 무기 중 강화 수치가 더 낮은 무기의 단계가 더 높은 강화 수치를 가진 무기의 단계보다 _2단계 이상 낮을 경우_ 해당 무기의 강화 수치가 더 높은 강화수치를 가진 무기의 강화 수치로 증가합니다.\n\n_+2:_ 장착한 두 무기 중 강화 수치가 더 낮은 무기의 단계가 더 높은 강화 수치를 가진 무기의 단계보다 _1단계 이상 낮을 경우_ 해당 무기의 강화 수치가 더 높은 강화수치를 가진 무기의 강화 수치로 증가합니다.\n\n_+3:_ 장착한 두 무기 중 강화 수치가 더 낮은 무기의 단계가 더 높은 강화 수치를 가진 무기의 단계와 _같거나 낮을 경우_ 해당 무기의 강화 수치가 더 높은 강화수치를 가진 무기의 강화 수치로 증가합니다. actors.hero.talent.combined_lethality.title=복합적인 치명성 @@ -946,7 +946,7 @@ actors.hero.talent.feigned_retreat.desc=_+1:_ 적이 잔상을 공격하면 _2 actors.hero.talent.expose_weakness.title=약점 노출 actors.hero.talent.expose_weakness.desc=_+1:_ 잔상을 공격하는 적이 _2턴_의 취약을 얻습니다.\n\n_+2:_ 잔상을 공격하는 적이 _4턴_의 취약을 얻습니다.\n\n_+3:_ 잔상을 공격하는 적이 _6턴_의 취약을 얻습니다.\n\n_+4:_ 잔상을 공격하는 적이 _8턴_의 취약을 얻습니다. actors.hero.talent.counter_ability.title=받아치는 능력 -actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.38 charges_.\n\n_+2:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.77 charges_.\n\n_+3:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.13 charges_.\n\n_+4:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.5 charges_. +actors.hero.talent.counter_ability.desc=_+1:_ 잔상이 공격받은 후 3턴 이내에 무기 능력을 사용하면 _0.38_의 충전량을 즉시 회복합니다.\n\n_+2:_ 잔상이 공격받은 후 3턴 이내에 무기 능력을 사용하면 _0.77_의 충전량을 즉시 회복합니다.\n\n_+3:_잔상이 공격받은 후 3턴 이내에 무기 능력을 사용하면 _1.13_의 충전량을 즉시 회복합니다.\n\n_+4:_ 잔상이 공격받은 후 3턴 이내에 무기 능력을 사용하면 _1.5_의 충전량을 즉시 회복합니다. #universal actors.hero.talent.heroic_energy.title=영웅적인 에너지 @@ -1049,10 +1049,10 @@ actors.mobs.npcs.ratking.crown_no=그건 좀... actors.mobs.npcs.ratking.crown_thankyou=히히히, 고맙다! 이제 가서 너의 왕을 자랑스럽게 하거라! actors.mobs.npcs.ratking.crown_fine=좋다! 어차피 짐이 원하던 건 아니니까... actors.mobs.npcs.ratking.crown_after=새 갑옷은 마음에 드는가? 무르는 건 안 된다네! -actors.mobs.npcs.ratking.desc_crown=This rat is a little bigger than a regular marsupial rat. It's wearing dwarf king's crown on its head. -actors.mobs.npcs.ratking.desc_birthday=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny green party hat instead of its usual crown. Happy birthday Rat King! +actors.mobs.npcs.ratking.desc_crown=이 쥐는 다른 주머니쥐들보다 조금 더 큽니다. 머리에 드워프 왕의 왕관을 쓰고 있습니다. +actors.mobs.npcs.ratking.desc_birthday=이 쥐는 다른 주머니쥐들보다 조금 더 큽니다. 평소 쓰던 왕관 대신 작은 녹색 파티 모자를 쓰고 있습니다. 생신 축하드립니다, 쥐 대왕님! actors.mobs.npcs.ratking.desc_winter=이 쥐는 다른 주머니쥐들보다 조금 더 큽니다. 평소 쓰던 왕관 대신 작은 크리스마스 모자를 쓰고 있습니다. 즐거운 기념일 되세요! -actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny crown on its head. +actors.mobs.npcs.ratking.desc=이 쥐는 다른 주머니쥐들보다 조금 더 큽니다. 머리에 작은 왕관을 쓰고 있습니다. actors.mobs.npcs.sheep.name=양 actors.mobs.npcs.sheep.baa!=메에! @@ -1198,6 +1198,12 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=드워프의 제왕에게 무릎 꿇 actors.mobs.dwarfking$dkwarlock.rankings_desc=드워프의 제왕에게 무릎 꿇음 actors.mobs.dwarfking$dkgolem.rankings_desc=드워프의 제왕에게 무릎 꿇음 +actors.mobs.ebonymimic.name=ebony mimic +actors.mobs.ebonymimic.reveal=There was a mimic there! +actors.mobs.ebonymimic.hidden_name=suspicious outline +actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. + actors.mobs.elemental$fireelemental.name=화염 정령 actors.mobs.elemental$fireelemental.desc=정령들은 강력한 초자연적 마법을 제대로 제어하지 못했을 때 만들어지는 혼돈의 생물체입니다. 정령들은 최소한의 지능만을 가지고 있으며, 이는 보통 특정한 종류의 마법에 관한 것입니다.\n\n화염 정령은 화염 마법으로 적들을 공격하는 흔한 종류의 정령입니다. 화염 정령은 자신이 근접 공격한 대상을 불태우며, 그리고 때때로 불꽃 화살을 발사합니다. actors.mobs.elemental$newbornfireelemental.name=갓 소환된 화염 정령 diff --git a/core/src/main/assets/messages/actors/actors_nl.properties b/core/src/main/assets/messages/actors/actors_nl.properties index 964e3b730..f6ef9475c 100644 --- a/core/src/main/assets/messages/actors/actors_nl.properties +++ b/core/src/main/assets/messages/actors/actors_nl.properties @@ -126,7 +126,7 @@ actors.buffs.burning.rankings_desc=Tot As Verbrand actors.buffs.burning.desc=Weinig dingen zijn meer verontrustend dan worden verzwolgen in vlammen.\n\nVuur veroorzaakt elke beurt schade totdat het door water wordt geblust of uitgaat. Brand kan geblust worden door in water te stappen, of door de spatten van een brekende fles toverdrank.\n\nBovendien kan het vuur brandbaar terrein of voorwerpen waar het mee in contact komt ontsteken.\n\nResterende brandende beurten: %s. actors.buffs.championenemy.warn=Je voelt een dodelijke aanwezigheid. -actors.buffs.championenemy$blazing.name=laaiende kampioen +actors.buffs.championenemy$blazing.name=vlammende kampioen actors.buffs.championenemy$blazing.desc=Opvlammende kampioenen richten 25% meer slagschade aan, steken de vijanden die ze aanvallen aan, zijn immuun voor vuur en verspreiden vuur om hen heen als ze sterven. Ze kunnen het vuur echter niet over water verspreiden. actors.buffs.championenemy$projecting.name=projecterende kampioen actors.buffs.championenemy$projecting.desc=Projecterende kampioenen richten 25% meer slagschade aan en hebben een aanvalsbereik van +3. @@ -141,7 +141,7 @@ actors.buffs.championenemy$growing.desc=Groeiende kampioenen ontvangen een gesta actors.buffs.charm.name=bekoord actors.buffs.charm.heromsg=Je bent bekoord! -actors.buffs.charm.cant_attack=You are charmed by that enemy and can't attack them. +actors.buffs.charm.cant_attack=Je bent bekoord door die vijand en kunt hem niet aanvallen. actors.buffs.charm.desc=Bekoring is een manipulatieve magie die vijanden tijdelijk van elkaar kan laten houden.\n\nPersonages getroffen door bekoring kunnen niet direct de vijand aanvallen door wie ze zijn bekoord. Andere doelwitten aanvallen is nog wel mogelijk. De schok van pijn vermindert de duur van de bekoring.\n\nResterende beurten van bekoring: %s. actors.buffs.chill.name=afgekoeld @@ -156,19 +156,19 @@ actors.buffs.combo.prompt=Kies een doelwit om aan te vallen actors.buffs.combo.desc=De gladiator bouwt momentum op bij elke succesvolle aanval. Bij elke aanval wordt de combo-teller met één verhoogd, maar als je te lang de tijd neemt tussen aanvallen wordt de combo-teller teruggezet naar 0.\n\nCombo opbouwen ontgrendelt speciale combo-aanvallen, die altijd raak zijn! Een verschillende aanval komt beschikbaar als de combo-teller 2, 4, 6, 8, en 10 bereikt. Sommige combo's zetten de combo-teller terug, andere weer niet, maar elke combo kan maar één keer uitgevoerd worden per combo-sessie.\n\nHuidige stand combo-teller: %1$d.\n\nResterende beurten tot Combo verloren is: %2$s. actors.buffs.combo$combomove.clobber.name=knaller actors.buffs.combo$combomove.clobber.desc=Slaat een vijand 2 tegels terug, maar richt geen schade aan en kan niet in kuilen slaan. Verhoogt de combo met 1. -actors.buffs.combo$combomove.clobber.empower_desc=Knocks an enemy back _3 tiles, inflicts vertigo, and can knock into pits,_ but deals no damage. Increments combo by 1. +actors.buffs.combo$combomove.clobber.empower_desc=Slaat een vijand _3 tegels terug, veroorzaakt duizeligheid, en kan in kuilen slaan_ maar richt geen schade aan. Verhoogt de combo met 1. actors.buffs.combo$combomove.slam.name=klap actors.buffs.combo$combomove.slam.desc=Deelt %d %% (combo*20 %%) van je schadeblokkerende kracht uit als bonusschade. Reset combo wanneer gebruikt. -actors.buffs.combo$combomove.slam.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used. +actors.buffs.combo$combomove.slam.empower_desc=_Springt tot %1$d tegel(s)_ en deelt %2$d%%(combo*20 %%) van je schadeblokkerende kracht uit als bonusschade. Reset combo wanneer gebruikt. actors.buffs.combo$combomove.parry.name=pareer actors.buffs.combo$combomove.parry.desc=Blokkeert de volgende aanval binnen 1 beurt en deelt direct een tegenaanval uit. Combo-teller start opnieuw als niets wordt geblokkeerd. -actors.buffs.combo$combomove.parry.empower_desc=Blocks _all attacks_ within 1 turn when activated, and instantly retaliates to them. Resets combo if nothing is parried. +actors.buffs.combo$combomove.parry.empower_desc=Blokkeert _alle aanvallen_ binnen 1 beurt indien geactiveerd, en slaat onmiddellijk terug. Reset combo als er niets wordt gepareerd. actors.buffs.combo$combomove.crush.name=verplettering -actors.buffs.combo$combomove.crush.desc=Deals %d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. -actors.buffs.combo$combomove.crush.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. +actors.buffs.combo$combomove.crush.desc=Richt %d%%(combo*25 %%) schade toe aan het primaire doelwit, en verdeelt de andere helft van die schade over alle andere vijanden die binnen de 7x7 tegels van de inslag staan. Reset combo wanneer gebruikt +actors.buffs.combo$combomove.crush.empower_desc=_Springt tot %1$d tegel(s)_ en brengt%2$d%%(combo*25 %%) schade toe aan het primaire doelwit, en de helft van die schade aan alle andere vijanden die binnen 7x7 tegels van de inslag staan. Reset combo wanneer gebruikt. actors.buffs.combo$combomove.fury.name=razernij actors.buffs.combo$combomove.fury.desc=Raakt een vijand eens voor elke combo die je hebt. Elke slag doet 60% schade en kan een betovering in gang zetten. Combo-teller start opnieuw bij gebruik. -actors.buffs.combo$combomove.fury.empower_desc=_Leaps up to %d tile(s)_ and hits an enemy once for each combo you have, each hit deals 60%% damage and can trigger enchantments. Resets combo when used. +actors.buffs.combo$combomove.fury.empower_desc=_Springt tot %dtegel(s)_ en raakt een vijand één keer voor elke combo die je hebt. Elke treffer richt 60%% schade aan en kan betoveringen activeren. Reset combo wanneer gebruikt. actors.buffs.corruption.name=gecorrumpeerd actors.buffs.corruption.desc=Corruptie sijpelt in de essentie van een wezen en verdraait ze tegen hun voormalige aard.\n\nCorrupte wezens vallen hun bondgenoten aan, en negeren hun voormalige vijanden. Corruptie richt ook schade aan, en het doelwit bezwijkt dan ook langzaam.\n\nCorruptie is permanent, het effect eindigt pas bij de dood. @@ -291,22 +291,22 @@ actors.buffs.monkenergy.desc=Door vijanden te verslaan, krijgt de Monnik energie actors.buffs.monkenergy.desc_cooldown=De Monnik heeft onlangs een vaardigheid gebruikt en moet wachten voordat hij een andere gebruikt.\n\nHuidige afkoelperiode: %d beurten. actors.buffs.monkenergy$monkability$flurry.name=wind van slagen actors.buffs.monkenergy$monkability$flurry.desc=Twee directe aanvallen die %1$d-%2$d schade toebrengen en harnas negeren. Deze vaardigheid heeft geen afkoelperiode als de Monnik net met succes een vijand heeft aangevallen. -actors.buffs.monkenergy$monkability$flurry.empower_desc=Two instant strikes that deal %1$d-%2$d damage, ignore armor, _and use your weapon's enchantment._ No cooldown if the Monk just attacked. +actors.buffs.monkenergy$monkability$flurry.empower_desc=Twee directe aanvallen die %1$d-%2$dschade toebrengen, pantser negeren, _en de betovering van je wapen gebruiken._ Geen afkoelperiode als de monnik net heeft aangevallen. actors.buffs.monkenergy$monkability$focus.name=focus actors.buffs.monkenergy$monkability$focus.desc=De Monnik neemt een beurt om zich te concentreren en zorgt ervoor dat ze binnen 30 beurten de volgende fysieke aanval afweert. -actors.buffs.monkenergy$monkability$focus.empower_desc=The Monk _instantly focuses,_ letting her parry the next physical attack made against her within 30 turns. +actors.buffs.monkenergy$monkability$focus.empower_desc=De Monnik _concentreert zich onmiddellijk_ en dit laat haar de volgende fysieke aanval binnen 30 beurten afweren. actors.buffs.monkenergy$monkability$focus$focusbuff.name=gefocust actors.buffs.monkenergy$monkability$focus$focusbuff.desc=De monnik is gefocust op haar omgeving en anticipeert de volgende fysieke aanval op haar. Terwijl ze gefocust is, weert ze gegarandeerd de volgende inkomende fysieke aanval af.\n\nResterende beurten: %s. actors.buffs.monkenergy$monkability$dash.name=toerennen actors.buffs.monkenergy$monkability$dash.prompt=Kies een plek actors.buffs.monkenergy$monkability$dash.desc=Instant naar een tegel toe rennen tot 3 tegels ver weg. Het toerennen kan over gevaren gaan, maar niet door vijanden of vast terrein heen. -actors.buffs.monkenergy$monkability$dash.empower_desc=An instant dash up to _6 tiles_ away. This ability can go over hazards, but not through enemies or solid terrain. +actors.buffs.monkenergy$monkability$dash.empower_desc=Instant naar een tegel toe rennen tot _6 tegels_ ver weg. Het toerennen kan over gevaren gaan, maar niet door vijanden of vast terrein heen. actors.buffs.monkenergy$monkability$dragonkick.name=drakenschop actors.buffs.monkenergy$monkability$dragonkick.desc=Een verwoestende schop die %1$d-%2$d schade aanricht en bepantsering negeert. De schop duwt het doelwit weg en verlamt ze voor elke tegel die ze afleggen. -actors.buffs.monkenergy$monkability$dragonkick.empower_desc=A devastating kick that deals _%1$d-%2$d damage_ and ignores armor. The kick knocks _all adjacent targets_ away and paralyzes them for each tile they travel. +actors.buffs.monkenergy$monkability$dragonkick.empower_desc=Een verwoestende trap die _%1$d-%2$d schade_ aanricht en pantser negeert. Door de trap worden alle aangrenzende doelen weggeslagen en worden ze verlamd voor elke tegel die ze verplaatsen. actors.buffs.monkenergy$monkability$meditate.name=mediteren actors.buffs.monkenergy$monkability$meditate.desc=De monnik concentreert energie gedurende 5 beurten in haar lichaam. Dit heft de meeste negatieve effecten op en geeft haar 8 beurten van toverstok en artefacten oplading. -actors.buffs.monkenergy$monkability$meditate.empower_desc=The Monk focuses energy into her body for 5 turns. This clears most negative effects and grants her 8 turns of wand and artifact recharging. _She also gains 80% damage resistance while meditating, and slowly heals for 20% of her missing HP._ +actors.buffs.monkenergy$monkability$meditate.empower_desc=De monnik concentreert energie gedurende 5 beurten in haar lichaam. Dit heft de meeste negatieve effecten op en geeft haar 8 beurten van toverstok en artefacten oplading. _Ze krijgt ook 80% weerstand tegen schade tijdens het mediteren, en geneest langzaam voor 20% van haar ontbrekende HP._ actors.buffs.ooze.name=bijtend slijm actors.buffs.ooze.heromsg=Bijtend slijm vreet zich in je vlees. Spoel het van je af! @@ -575,7 +575,7 @@ actors.hero.herosubclass.berserker_short_desc=De _Berserker_ bouwt woede op terw actors.hero.herosubclass.berserker_desc=De Berserker wordt woedend als hij fysieke schade oploopt, inclusief schade die wordt geblokkeerd door zijn harnas! Woede vervaagt gestaag na verloop van tijd, maar vervaagt langzamer als hij een lage gezondheid heeft.\n\nDe Berserker richt tot +50% schade aan bij 100% woede. Wanneer hij 100% woedend is kan hij gaan berserken, waardoor hij 2-6x de bescherming van het zegel krijgt, en 100% woede houdt zolang hij nog bescherming heeft. De Berserker heeft echter tijd nodig om te herstellen nadat hij heeft geberserkt. actors.hero.herosubclass.gladiator=gladiator actors.hero.herosubclass.gladiator_short_desc=De _Gladiator_ bouwt combo op als hij succesvol aanvalt. Deze combo kan hij inzetten voor unieke aanvalsmogelijkheden. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks various abilities:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=De Gladiator bouwt één combopunt op elke keer dat hij een succesvolle aanval uitvoert met een slag- of geworpen wapen. Als de Gladiator binnen 5 beurten geen succesvolle aanval uitvoert, wordt zijn combo gereset.\n\nTerwijl een combo wordt opgebouwd, ontgrendelt het verschillende vaardigheden:\n2 Combo: sla de vijand terug, behoudt de combo\n4 Combo: richt schade aan op basis van bepantsering\n6 Combo: pareren, combo behouden\n8 Combo: schade aan doelwit en vijanden in de buurt\n10 Combo: val één keer aan voor elke combo actors.hero.herosubclass.battlemage=strijdmagiër actors.hero.herosubclass.battlemage_short_desc=De _Strijdmagiër_ krijgt bonuseffecten wanneer hij slaat met zijn staf. Deze effecten zijn afhankelijk van de toverstok waarmee zijn staf is verrijkt. actors.hero.herosubclass.battlemage_desc=De _Strijdmagiër_ krijgt een bonuseffect wanneer hij slagen uitdeelt met zijn staf, alsof zijn staf een extra betovering heeft. Deze effecten zijn afhankelijk van de toverstok waarmee zijn staf is verrijkt, elke toverstaf heeft zijn eigen effect. Naast de toverstafeffecten laadt de staf van de Strijdmagiër ook 0,5 schoten op als hij ermee slaat. @@ -596,14 +596,14 @@ actors.hero.herosubclass.warden_short_desc=De _Bewaakster_ kan door hoog gras ki actors.hero.herosubclass.warden_desc=De Bewaakster heeft een sterke band met de natuur, wat haar een verscheidenheid aan bonuseffecten geeft met betrekking tot gras en planten. Ze kan door hoog of vertrapt gras kijken alsof het er niet is.\n\nDe Bewaakster zorgt ervoor dat gras opkomt rond elk zaad dat ze gooit of plant, en ze krijgt speciale effecten wanneer ze planten vertrapt. Deze speciale effecten vervangen de reguliere planteffecten, wat betekent dat geen enkele plant schadelijk is voor haar om op te stappen. actors.hero.herosubclass.champion=kampioen actors.hero.herosubclass.champion_short_desc=De _Kampioen_ kan twee wapens gebruiken en krijgt meer wapenladingen. Haar reguliere aanvallen gebruiken haar primaire wapen, maar ze kan wapens wisselen en de vaardigheid van beide wapens gebruiken. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly and use either weapon's ability.\n\nShe also gains 2 more max weapon ability charges and +50% weapon ability recharge speed. +actors.hero.herosubclass.champion_desc=De kampioen is een meester in contactwapens die naast haar primaire wapen een secundair wapen kan uitrusten. Bij haar reguliere aanvallen wordt haar primaire wapen gebruikt, maar ze kan haar primaire wapen onmiddellijk verwisselen en de vaardigheid van beide wapens gebruiken.\n\nZe krijgt ook nog 2 maximale wapenvaardigheidsladingen en +50% oplaadsnelheid van de wapenvaardigheid. actors.hero.herosubclass.monk=monnik actors.hero.herosubclass.monk_short_desc=De _Monnik_ bouwt energie op tijdens het vechten. Deze energie kan worden besteed aan verschillende unieke vaardigheden. -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to restore charges +actors.hero.herosubclass.monk_desc=De monnik is een meester in fysieke techniek. Terwijl ze vijanden verslaat, krijgt ze energie die kan worden gebruikt voor een verscheidenheid aan defensieve en nuttige vaardigheden. Deze energie vervaagt niet in de loop van de tijd, maar heeft een limiet gebaseerd op het niveau van de monnik.\n\n1 Energie: snel slaan met vuisten\n2 Energie: focus om de volgende aanval te ontwijken\n3 Energie: spring onmiddellijk weg\n4 Energie: schop een vijand weg\n5 Energie: mediteer om de lading te herstellen ##talents actors.hero.talent$provokedangertracker.name=uitgelokte woede -actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. +actors.hero.talent$provokedangertracker.desc=De Krijger heeft onlangs zijn bescherming verloren, zijn volgende fysieke aanval zal bonusschade aanrichten.\n\nResterende beurten: %s. actors.hero.talent$lingeringmagictracker.name=aanhoudende magie actors.hero.talent$lingeringmagictracker.desc=De Magiër heeft onlangs een staf of toverstok gebruikt. Zijn volgende fysieke aanval zal bonusschade aanrichten.\n\nResterende beurten: %s. actors.hero.talent$followupstriketracker.name=opvolgende treffer @@ -632,11 +632,11 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=De volgende aanval van d #warrior actors.hero.talent.hearty_meal.title=hartige maaltijd -actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when is at or below 30% health. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health. actors.hero.talent.veterans_intuition.title=intuïtie van de kenner actors.hero.talent.veterans_intuition.desc=_+1:_ De Krijger identificeert wapens _1,75x sneller_ en harnassen _2,5x sneller_.\n\n_+2:_ De Krijger identificeert wapens _2,5x sneller_ en harnassen _wanneer hij deze uitrust_. actors.hero.talent.provoked_anger.title=uitgelokte woede -actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _1-2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_. +actors.hero.talent.provoked_anger.desc=_+1:_ Wanneer de bescherming van de Krijger breekt, zal zijn volgende fysieke aanval _1-2 bonusschade_ aanrichten.\n\n_+2:_ Wanneer de bescherming van de Krijger breekt, zal zijn volgende fysieke aanval _2 bonusschade_ aanrichten. actors.hero.talent.iron_will.title=ijzeren wil actors.hero.talent.iron_will.desc=_+1:_ Het maximale schild van het zegel van de Krijger _vermeerdert met 1_.\n\n_+2:_ Het maximale schild van het zegel van de Krijger _vermeerdert met 2_. actors.hero.talent.iron_will.meta_desc=_Als dit talent wordt verkregen door een andere held_ geeft het bescherming zonder het gebroken zegel. @@ -644,10 +644,10 @@ actors.hero.talent.iron_will.meta_desc=_Als dit talent wordt verkregen door een actors.hero.talent.iron_stomach.title=ijzeren maag actors.hero.talent.iron_stomach.desc=_+1:_ Voedsel eten duurt 1 beurt en geeft de Krijger _75% schadeweerstand_ tijdens het eten.\n\n_+2:_ Voedsel eten duurt 1 beurt en geeft de Krijger _100% schadeweerstand_ tijdens het eten. actors.hero.talent.liquid_willpower.title=vloeibare wilskracht -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ De Krijger krijgt onmiddellijk _50% van de bescherming_ terug van zijn gebroken zegel bij het drinken of gooien van een drankje, brouwsel of elixer..\n\n_+2:_ De Krijger krijgt onmiddellijk _75% van de bescherming_ terug van zijn gebroken zegel bij het drinken of gooien van een drankje, brouwsel of elixer.\n\nHet schildregeneratie-effect wordt verdubbeld bij het gebruik van drankjes van kracht, ervaring, meesterschap of goddelijke inspiratie.\n\nVoor alchemie-items met hogere outputhoeveelheden (bijvoorbeeld aqua brew) heeft dit talent een kans om te activeren op basis van hoeveel van dat item er wordt geproduceerd. actors.hero.talent.liquid_willpower.meta_desc=_Als dit talent wordt verkregen door een andere held_ geeft het in plaats daarvan een afscherming gelijk aan 5% max HP bij +1, of 7,5% max HP bij +2. actors.hero.talent.runic_transference.title=runische overdracht -actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. +actors.hero.talent.runic_transference.desc=_+1:_ Het gebroken zegel van de Krijger kan _reguliere symbolen_ overbrengen op dezelfde manier als opwaarderingen.\n\n_2+:_ Het gebroken zegel van de Krijger kan _reguliere, krachtige, en vervloekende symbolen_ overbrengen op dezelfde manier als opwaarderingen.\n\nHet zegel kan alleen symbolen overbrengen als deze op het pantser werden aangebracht nadat het zegel bevestigd was. actors.hero.talent.runic_transference.meta_desc=_Als dit talent door een andere held wordt verworven_ zal het in plaats daarvan helpen om harnassymbolen te helpen voorkomen dat ze worden verwijderd door upgrade-rollen. Harnassymbolen gaan verloren bij het upgraden van 4 naar 6 (bij +1), of van 4 naar 7 (bij +2). Het niveau waarop harnassymbolen gegarandeerd verloren gaan, is ongewijzigd op +8. actors.hero.talent.lethal_momentum.title=dodelijke momentum actors.hero.talent.lethal_momentum.desc=_+1:_ Wanneer de Krijger een dodelijke slag uitdeelt op een vijand met een fysiek wapen, heeft hij een kans van _67%_ om 0 beurten te gebruiken.\n\n_+2:_ Wanneer de Krijger een dodelijke slag uitdeelt op een vijand met een fysiek wapen, heeft hij een kans van _100%_ om 0 beurten te gebruiken. @@ -700,7 +700,7 @@ actors.hero.talent.empowering_meal.desc=_+1:_ Het eten van voedsel geeft de Magi actors.hero.talent.scholars_intuition.title=intuïtie van de geleerde actors.hero.talent.scholars_intuition.desc=_+1:_ De Magiër identificeert toverstokken _3x sneller_.\n\n_+2:_ De Magiër identificeert toverstokken _wanneer hij ze gebruikt_. actors.hero.talent.lingering_magic.title=aanhoudende magie -actors.hero.talent.lingering_magic.desc=_+1:_ When the Mage zaps with a wand or staff, his next physical attack deals _1-2 bonus damage_.\n\n_+2:_ When the Mage zaps with a wand or staff, his next physical attack deals _2 bonus damage_. +actors.hero.talent.lingering_magic.desc=_+1:_ Wanneer de Magiër met een toverstok of staf zapt, richt zijn volgende fysieke aanval _1-2 bonusschade_ aan.\n\n_+2:_ Wanneer de Magiër met een toverstok of staf zapt, richt zijn volgende fysieke aanval _2 bonusschade_ aan. actors.hero.talent.backup_barrier.title=reserve barrière actors.hero.talent.backup_barrier.desc=_+1:_ De Magiër krijgt _3 bescherming_ wanneer hij de laatste lading in zijn staf uitgeeft.\n\n_+2:_ De Magiër krijgt _5 bescherming_ wanneer hij de laatste lading in zijn staf uitgeeft. actors.hero.talent.backup_barrier.meta_desc=_Als dit talent wordt verkregen door een andere held_ wordt het in plaats daarvan geactiveerd vanaf de toverstaf van de held met het hoogste niveau. @@ -708,7 +708,7 @@ actors.hero.talent.backup_barrier.meta_desc=_Als dit talent wordt verkregen door actors.hero.talent.energizing_meal.title=energieke maaltijd actors.hero.talent.energizing_meal.desc=_+1:_ Voedsel eten duurt 1 beurt en verleent de Magiër _5 beurten toverstok oplading_.\n\n_2+:_ Voedsel eten duurt 1 beurt en verleent de Magiër _8 beurten toverstok oplading_. actors.hero.talent.inscribed_power.title=ingeschreven macht -actors.hero.talent.inscribed_power.desc=_+1:_ When the Mage reads a scroll or uses a spell item, his _next 2 wand zaps_ get +2 levels.\n\n_+2:_ When the Mage reads a scroll or uses a spell item, his _next 3 wand zaps_ get +2 levels.\n\nThe number of enhanced wand zaps is doubled when reading a scroll of upgrade, transmutation, enchantment, or metamorphosis.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_power.desc=_+1:_ Wanneer de Magiër een rol leest, krijgen zijn _volgende 2 toverstokschoten_ +2 niveaus.\n\n_+2:_ Wanneer de Magiër een rol leest, krijgen zijn _volgende 3 toverstokschoten_ +2 niveaus.\n\nHet aantal verbeterde toverstokschoten wordt verdubbeld bij het lezen van een rol met opwaardering, transmutaties, betoveringen of metamorfoses.\n\nVoor alchemie-items met hogere outputhoeveelheden (bijvoorbeeld de meeste spreuken) heeft dit talent een kans om te activeren op basis van hoeveel van dat item er wordt geproduceerd. actors.hero.talent.wand_preservation.title=toverstok behoud actors.hero.talent.wand_preservation.desc=_+1:_ Wanneer de Magiër zijn staf met een nieuwe toverstok verrijkt, heeft de oude toverstok een kans van _67%_ om terug te keren met +0 opwaardering, anders keert het terug als 1 mysterieuze hars.\n\n_+2:_ Wanneer de Magiër zijn staf met een nieuwe toverstok verrijkt, heeft de oude toverstok een _100% kans_ om terug te keren met +0 opwaardering.\n\nDit talent kan toverstokken maximaal vijf keer laten terugkeren, daarna geeft het altijd 1 mysterieuze hars. actors.hero.talent.wand_preservation.meta_desc=_Als dit talent wordt verkregen door een andere held_, verhoogt het in plaats daarvan de hoeveelheid mysterieuze hars die wordt verkregen wanneer een toverstok in een alchemiepot wordt gestopt met 1 bij +1, of met 2 bij +2. @@ -759,7 +759,7 @@ actors.hero.talent.longrange_warp.desc=_+1:_ De Magiër kan nu teleporteren tuss #rogue actors.hero.talent.cached_rations.title=opgeslagen rantsoenen -actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _2 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\n_+2:_ The Rogue can find _3 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\nSupply rations are eaten quickly, restore a moderate amount of satiety, heal 5 hp, and restore 1 charge to the cloak of shadows. +actors.hero.talent.cached_rations.desc=_+1:_ De Schurk kan _2 bevoorradingsrantsoenen_ in kisten vinden tijdens verkenning van de volgende stadia van de kerker.\n\n_+2:_ De Schurk kan _3 bevoorradingsrantsoenen_ in kisten vinden tijdens verkenning van de volgende stadia van de kerker.\n\nBevoorradingsrantsoenen worden snel gegeten, herstellen een gematigde hoeveelheid verzadiging, genezen 5 gezondheid en herstellen 1 lading aan de mantel van schaduwen. actors.hero.talent.thiefs_intuition.title=intuïtie van de dief actors.hero.talent.thiefs_intuition.desc=_+1:_ De Schurk identificeert ringen _2x sneller_, en identificeert het type ring _wanneer hij ze uitrust_.\n\n_+2:_ De Schurk identificeert ringen _wanneer hij ze uitrust_, en identificeert het type ring _wanneer hij ze oppakt_. actors.hero.talent.sucker_punch.title=onverwachte mep @@ -768,9 +768,9 @@ actors.hero.talent.protective_shadows.title=beschermende shaduwen actors.hero.talent.protective_shadows.desc=_+1:_ De Schurk krijgt één bescherming _voor iedere andere beurt_ dat hij onzichtbaar is, _tot een maximum van 3_.\n\n_+2:_ De Schurk krijgt één bescherming _voor iedere beurt_ dat hij onzichtbaar is, _tot een maximum van 5_. actors.hero.talent.mystical_meal.title=mystieke maaltijd -actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.mystical_meal.desc=_+1:_ Het eten van voedsel kost de Schurk 1 beurt (voorraadrantsoenen worden onmiddellijk opgegeten) en geeft hem _3 beurten van artefact oplading_.\n\n_+2:_ Het eten van voedsel kost de Schurk 1 beurt (voorraadrantsoenen worden onmiddellijk opgegeten) en geeft hem _5 beurten van artefact oplading_.\n\nDit talent kan niet worden gebruikt om de hoorn des overvloeds op te laden. actors.hero.talent.inscribed_stealth.title=ingeschreven onzichtbaarheid -actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item\n\nThe invisibility duration is doubled when use a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_stealth.desc=_+1:_ De Rogue krijgt _3 beurten_ onzichtbaarheid na het lezen van een rol of het gebruiken van een spreukitem.\n\n_+2:_ De Rogue krijgt _5 beurten_ onzichtbaarheid na het lezen van een rol of het gebruiken van een spreukitem.\n\nDe onzichtbaarheidsduur wordt verdubbeld bij het lezen van een rol met opwaardering, transmutatie, betovering of metamorfose.\n\nVoor alchemie-items met hogere outputhoeveelheden (bijvoorbeeld de meeste spreuken) heeft dit talent een kans om te activeren op basis van hoeveel van dat item er wordt geproduceerd. actors.hero.talent.wide_search.title=groot bereik actors.hero.talent.wide_search.desc=_+1:_ De zoekradius van de Schurk vergroot van een 5x5 vierkant naar een _7x7 cirkel_.\n\n_+2:_ De zoekradius van de Schurk vergroot van een 5x5 vierkant naar een _7x7 vierkant_. actors.hero.talent.wide_search.meta_desc=_Als dit talent wordt verkregen door een andere held_ vergroot het in plaats daarvan hun zoekradius van een 3x3 vierkant naar een 5x5 cirkel op +1, of een 5x5 vierkant op +2. @@ -822,7 +822,7 @@ actors.hero.talent.perfect_copy.desc=_+1:_ De schaduwkloon krijgt _10%_ van de m #huntress actors.hero.talent.natures_bounty.title=natuurpremie -actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the next few floors of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the next few floors of the dungeon\n\nBerries are eaten quickly, restore a small amount of satiety, and might contain a usable seed. +actors.hero.talent.natures_bounty.desc=_+1:_ De Jaagster kan _4 bessen_ vinden die verborgen zijn in hoog gras terwijl ze de volgende stadia van de kerker verkent.\n\n_+2:_ De Jaagster kan _6 bessen_ vinden die verborgen zijn in hoog gras terwijl ze de volgende stadia van de kerker verkent.\n\nBessen worden snel gegeten, zorgen voor een kleine hoeveelheid verzadiging en kunnen een bruikbaar zaadje bevatten. actors.hero.talent.survivalists_intuition.title=intuïtie van de overlever actors.hero.talent.survivalists_intuition.desc=_+1:_ De Jaagster identificeert alle uitrusting _1,75x sneller_.\n\n_+2:_ De Jaagster identificeert alle uitrusting _2,5x sneller_. actors.hero.talent.followup_strike.title=opvolgende treffer @@ -890,7 +890,7 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ De Duellist identificeert wa actors.hero.talent.patient_strike.title=geduldige slag actors.hero.talent.patient_strike.desc=_+1:_ Als de Duellist wacht voordat ze een slagaanval uitvoert, brengt ze _1-2 bonusschade_ toe.\n\n_+2:_ Als de Duellist wacht voordat ze een slagaanval uitvoert, brengt ze _1-2 bonusschade_ toe. actors.hero.talent.aggressive_barrier.title=agressieve barrière -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. +actors.hero.talent.aggressive_barrier.desc=_+1:_ De Duellist krijgt _3 schilden_ wanneer ze een wapenvaardigheid gebruikt en minder dan 50% gezondheid heeft.\n\n_+2:_ De Duellist krijgt _5 schilden_ wanneer ze een wapenvaardigheid gebruikt en minder dan 50% gezondheid heeft. actors.hero.talent.aggressive_barrier.meta_desc=_Als dit talent wordt verkregen door een andere held_, biedt het in plaats daarvan bescherming bij een slagaanval met een lage gezondheid, met een afkoelperiode van 50 beurten. actors.hero.talent.focused_meal.title=gerichte maaltijd @@ -913,8 +913,8 @@ actors.hero.talent.precise_assault.meta_desc=_Als dit talent door een andere hel actors.hero.talent.deadly_followup.title=dodelijke opvolging actors.hero.talent.deadly_followup.desc=_+1:_ Wanneer de Duellist een vijand raakt met een werpwapen, brengt ze _8% meer slagschade_ aan hen toe gedurende 5 beurten.\n\n_+2:_ Wanneer de Duellist een vijand raakt met een werpwapen, brengt ze _16% meer slagschade_ aan hen toe gedurende 5 beurten.\n\n_+3:_ Wanneer de Duellist een vijand raakt met een werpwapen, brengt ze _24% meer slagschade_ aan hen toe gedurende 5 beurten. -actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.title=gevarieerde lading +actors.hero.talent.varied_charge.desc=_+1:_ De kampioen krijgt onmiddellijk _0,17 wapenladingen_ terug als ze twee verschillende wapenvaardigheden gebruikt, zonder tijdslimiet.\n\n_+2:_ De kampioen krijgt onmiddellijk _0,33 wapenladingen_ terug als ze twee verschillende wapenvaardigheden gebruikt, zonder tijdslimiet.\n\n_+3:_ De kampioen krijgt onmiddellijk _0,5 wapenladingen_ terug als ze twee verschillende wapenvaardigheden gebruikt, zonder tijdslimiet. actors.hero.talent.twin_upgrades.title=dubbele opwaarderingen actors.hero.talent.twin_upgrades.desc=_+1:_ Als een van de twee uitgeruste wapens van de Kampioen een lager niveau heeft en _2 of meer klassen lager_ is dan het andere wapen, wordt het verhoogd naar het niveau van het andere wapen.\n\n_+2:_ Als een van de twee uitgeruste wapens van de Kampioen een lager niveau heeft en _1 of meer klassen lager_ is dan het andere wapen, wordt het verhoogd naar het niveau van het andere wapen.\n\n_+3:_ Als een van de twee uitgeruste wapens van de Kampioen een lager niveau heeft en _dezelfde klasse of lager_ is dan het andere wapen, wordt het verhoogd naar het niveau van het andere wapen. actors.hero.talent.combined_lethality.title=gecombineerde dodelijkheid @@ -1050,7 +1050,7 @@ actors.mobs.npcs.ratking.crown_thankyou=Hehehe, bedankt! Ga nu maar en maak je k actors.mobs.npcs.ratking.crown_fine=Prima! Ik wilde 'm toch al niet... actors.mobs.npcs.ratking.crown_after=Aan het genieten van je nieuwe harnas? Hij is niet te in te ruilen! actors.mobs.npcs.ratking.desc_crown=Deze rat is iets groter dan een gewone buidelvormige rat. Het draagt de kroon van de dwergen koning op diens hoofd. -actors.mobs.npcs.ratking.desc_birthday=Deze rat is iets groter dan een gewone buidelvormige rat. Het draagt een kleine groene feesthoed in plaats van z'n gewoonlijke kroon. Gelukkige verjaardag Rat Koning +actors.mobs.npcs.ratking.desc_birthday=Deze rat is iets groter dan een gewone buidelvormige rat. Het draagt een kleine groene feesthoed in plaats van z'n gewoonlijke kroon. Gelukkige verjaardag Rattenkoning actors.mobs.npcs.ratking.desc_winter=Deze rat is iets groter dan een gewone buidelvormige rat. Het draagt een kleine feesthoed in plaats van diens gebruikelijke kroon. Fijne Feestdagen! actors.mobs.npcs.ratking.desc=Deze rat is iets groter dan een gewone buidelvormige rat. Het draagt een kleine kroon op diens hoofd. @@ -1198,6 +1198,12 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Gestorven door de Koning van Dwergen actors.mobs.dwarfking$dkwarlock.rankings_desc=Gestorven door de Koning van Dwergen actors.mobs.dwarfking$dkgolem.rankings_desc=Gestorven door de Koning van de Dwergen +actors.mobs.ebonymimic.name=ebony mimic +actors.mobs.ebonymimic.reveal=There was a mimic there! +actors.mobs.ebonymimic.hidden_name=suspicious outline +actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. + actors.mobs.elemental$fireelemental.name=vuur elementair actors.mobs.elemental$fireelemental.desc=Elementairs zijn chaotische wezens die vaak gecreëerd worden wanneer krachtige geheime magie niet goed onder controle wordt gehouden. Elementairs hebben minimale intelligentie, en zijn meestal gekoppeld met een bepaald type magie.\n\nVuur elementairs zijn een alledaags type elementair die schade aanbrengen met vurige magie. Ze zetten hun tegenstanders in vlam bij slagaanvallen, en vuren ook af en toe schichten van vuur af. actors.mobs.elemental$newbornfireelemental.name=pasgeboren vuur elementair diff --git a/core/src/main/assets/messages/actors/actors_pl.properties b/core/src/main/assets/messages/actors/actors_pl.properties index dcf2c30cc..190695b3d 100644 --- a/core/src/main/assets/messages/actors/actors_pl.properties +++ b/core/src/main/assets/messages/actors/actors_pl.properties @@ -50,25 +50,25 @@ actors.blobs.web.desc=Grube pajęczyny oblepiają wszystko wokół. Wszystko, co ###buffs actors.buffs.adrenaline.name=adrenalina -actors.buffs.adrenaline.desc=Przypływ fizycznej mocy, adrenalina zwiększa moc ataku i prędkość poruszania się.\n\nAdrenalina pozwala jej celowi biegać z podwójną prędkością i atakować 50%% szybciej.\n\nPozostałe tury:%s. +actors.buffs.adrenaline.desc=Przypływ fizycznej mocy zwiększający zarówno prędkość ataku, jak i poruszania się.\n\nAdrenalina pozwala jej celowi biegać 2 razy szybciej i atakować 1,5 raza szybciej.\n\nPozostałe tury efektu: %s. actors.buffs.adrenalinesurge.name=przypływ siły -actors.buffs.adrenalinesurge.desc=Przypływ wielkiej siły, ale niestety nie na zawsze.\n\nSiła zwiększona: +%d.\nTur pozostałych:%s. +actors.buffs.adrenalinesurge.desc=Przypływ wielkiej siły, ale niestety nie na zawsze.\n\nSiła zwiększona: +%d.\nPozostałe tury do osłabienia efektu: %s. actors.buffs.amok.name=amok actors.buffs.amok.desc=Amok dezorientuje ofiarę i wprowadza ją w stan wielkiego szału.\n\nKiedy stworzenie jest pod wpływem amoku, zaatakuje tego, kto jest najbliżej, obojętnie czy to przyjaciel, czy wróg.\n\nPozostałe tury efektu: %s. -actors.buffs.ankhinvulnerability.name=nietykalny -actors.buffs.ankhinvulnerability.desc=Energia błogosławionego ankha zostaje użyta - odzyskujesz część punktów życia, dodatkowo otrzymujesz tymczasową nietykalność!\n\nTury nietykalności: %s. +actors.buffs.ankhinvulnerability.name=nietykalność +actors.buffs.ankhinvulnerability.desc=Energia błogosławionego ankha zostaje użyta - odzyskujesz część punktów życia i otrzymujesz tymczasową nietykalność!\n\nPozostałe tury efektu: %s. actors.buffs.arcanearmor.name=magiczna zbroja -actors.buffs.arcanearmor.desc=Otacza cię cienka bariera, częściowo blokująca obrażenia od magicznych ataków.\n\nTwoja magiczna zbroja jest aktualnie wzmocniona o 0-%d.\n\nDo osłabienia zbroi pozostało %s tur. +actors.buffs.arcanearmor.desc=Otacza cię cienka bariera, częściowo blokująca obrażenia od magicznych ataków.\n\nTwoja magiczna zbroja jest aktualnie wzmocniona o 0-%d.\n\nPozostałe tury do osłabienia efektu: %s. actors.buffs.artifactrecharge.name=ładowanie artefaktu -actors.buffs.artifactrecharge.desc=Przeszywa cię fala energii, zwiększając szybkość ładowania się twoich artefaktów.\n\nNa każdy z artefaktów wpłynie to inaczej, ale wszystkie z nich będą ładowane znacznie szybciej.\n\nLiczba pozostałych tur: %s. +actors.buffs.artifactrecharge.desc=Energia przepływa przez ciebie, zwiększając szybkość ładowania się noszonych artefaktów.\n\nEfekt ten działa różnie w zależności od artefaktu, ale wszystkie z nich będą ładowane znacznie szybciej.\n\nLiczba pozostałych tur: %s. actors.buffs.ascensionchallenge.name=klątwa amuletu -actors.buffs.ascensionchallenge.desc=W jakiś sposób Yog-Dzewa utrzymuje swój wpływ nad tym światem poprzez amulet i próbuje powstrzymać twój powrót!\n\nMoc Yog-Dzewy sprawia, że loch jest o wiele bardziej niebezpieczny, zwiększając liczbę przeciwników i sprawiając, że są silniejsi! Moc ta będzie wzrastać, jeśli nie zostanie powstrzymana, ale może być ona osłabiona przez pokonywanie przeciwników, którzy zostali wzmocnieni przez moc Yog-Dzewę. +actors.buffs.ascensionchallenge.desc=W jakiś sposób Yog-Dzewa utrzymuje swój wpływ nad tym światem poprzez amulet i próbuje powstrzymać twój powrót!\n\nMoc Yog-Dzewy sprawia, że loch jest o wiele bardziej niebezpieczny, zwiększając liczbę przeciwników i sprawiając, że są silniejsi! Moc ta będzie wzrastać, jeśli nie zostanie powstrzymana, ale może być ona osłabiona przez pokonywanie przeciwników, którzy zostali wzmocnieni przez moc Yog-Dzewy. actors.buffs.ascensionchallenge.desc_clear=Mroczna energia emanująca z amuletu została osłabiona tak mocno, jak to obecnie możliwe. actors.buffs.ascensionchallenge.desc_beckon=Amulet obecnie _wzywa przeciwników z oddali_, informując ich o twoim położeniu. actors.buffs.ascensionchallenge.desc_haste=Amulet obecnie _przyspiesza oddalonych przeciwników_, sprawiając, że dotrą do ciebie szybciej! @@ -85,16 +85,16 @@ actors.buffs.ascensionchallenge.almost=Czujesz, że wpływ Yog-Dzewy na amulet z actors.buffs.ascensionchallenge.on_kill=Zostałeś pochłonięty przez mroczną energię... actors.buffs.barkskin.name=dębowa skóra -actors.buffs.barkskin.desc=Twoja skóra jest utwardzona i szorstka niczym kora dębu.\n\nUtwardzona skóra zwiększa skuteczność twojej zbroi, co pozwala ci lepiej obronić się przed fizycznym atakiem.\n\nTwoja zbroja jest obecnie zwiększona o: 0-%d.\nTury do momentu osłabienia kory: %s.\n\nJeśli otrzymasz dębową skórę z wielu źródeł, będzie obowiązywać tylko ta najsilniejsza. +actors.buffs.barkskin.desc=Twoja skóra jest utwardzona i szorstka niczym kora dębu.\n\nUtwardzona skóra zwiększa skuteczność twojej zbroi, co pozwala ci lepiej obronić się przed fizycznym atakiem.\n\nTwoja zbroja jest obecnie zwiększona o: 0-%d.\nTury do momentu osłabienia efektu: %s.\n\nJeśli otrzymasz dębową skórę z wielu źródeł, będzie obowiązywać tylko ta najsilniejsza. -actors.buffs.barrier.name=bariera +actors.buffs.barrier.name=osłona actors.buffs.barrier.desc=Solidna bariera energii, która blokuje wszystkie obrażenia.\n\nBariera będzie otrzymywać obrażenia od wszystkiego, co odbija tak długo, aż nie skończą się jej energia. Magia bariery będzie także słabnąć z upływem czasu. \n\nPozostała energia bariery: %d. -actors.buffs.berserk.angered=rozgniewany -actors.buffs.berserk.berserk=szalejący -actors.buffs.berserk.exhausted=wyczerpany -actors.buffs.berserk.recovering=odzyskujący siły -actors.buffs.berserk.angered_desc=Powaga ran Berserkera wzmacnia jego ataki. Kiedy Berserker doznaje fizycznych obrażeń, jego szał wzrasta, przyznając mu dodatkową siłe do ataku. Obrażenia zablokowane przez pancerz również wzniecją szał Berserkera.\n\nSzał będzie powoli zanikać. Im mniej życia posiada Berserker tym wolniej szał będzie zanikał.\n\nKiedy szał osiągnie 100%%Berserker może wpaść w szał, pryznając mu 2x maksymalnej tarczy z jego pieczęci, wzrastając aż do 6x jeżeli jego poziom życia jest bardzo niski. Tarcza zacznie się rozpadać wraz z upływem czasu a kiedy się wyczerpie Berserker musi odpocząć zanim znowu może wpaść w szał.\n\nObecny szał: _%.0f%%_\n_+%.0f%%_ do ataku +actors.buffs.berserk.angered=gniew +actors.buffs.berserk.berserk=szał +actors.buffs.berserk.exhausted=wyczerpanie +actors.buffs.berserk.recovering=odzyskiwanie sił +actors.buffs.berserk.angered_desc=Dotkliwość ran Berserkera wzmacnia jego ataki. Kiedy doznaje on fizycznych obrażeń, jego szał wzrasta, przyznając mu dodatkową siłę do ataku. Obrażenia zablokowane przez pancerz również się do tego wliczają.\n\nSzał zanika z czasem. Im mniej życia posiada Berserker, tym wolniejszy jest zanik szału.\n\nKiedy szał osiągnie 100%%, Berserker może wpaść w szał, dając mu osłonę równą dwukrotności maksymalnej osłony z jego pieczęci, która może wzrosnąć aż do sześciokrotności, jeżeli jego poziom życia jest bardzo niski. Osłona ta zanika wraz z upływem czasu, a kiedy się wyczerpie, Berserker musi odpocząć, zanim ponownie będzie mógł zacząć zbierać punkty szału.\n\nObecny szał: _%.0f%%_\n_+%.0f%%_ do ataku actors.buffs.berserk.berserk_desc=Strach i niepewność odpływają, zostawiając tylko czysty gniew. W tym stanie Berserker staje się strasznie potężny, _zadając +50% więcej obrażeń i dostając dodatkowe tarcze.\n\nBonus jest równy 2x maksymalnej tarczy z pieczęci, zwiększając się aż do 6x jeżeli jego poziom zdrowia jest bardzo niski. Kiedy tarcze sie wyczerpią szał się kończy\n\nPo skończeniu stanu szału Berserker musi odpocząć zanim znowu będzie mógł wejść w stan szału. actors.buffs.berserk.recovering_desc=Wewnętrzna siła ma swoje granice. Berserker musi odpocząć, zanim ponownie będzie mógł wpaść w furię.\n\nPodczas odpoczynku berserk nie kumuluje wściekłości od zadanych mu obrażeń. actors.buffs.berserk.recovering_desc_turns=Tury do odzyskania: _%d_ @@ -195,7 +195,7 @@ actors.buffs.drowsy.name=ospały actors.buffs.drowsy.desc=Magiczna moc sprawia, że utrzymanie przytomności jest trudne. \n\nBohater może oprzeć się senności przez otrzymanie obrażeń lub posiadanie pełnej wytrzymałości. \n\nPo kilku turach, cel zapadnie w głęboki, magiczny sen. actors.buffs.earthimbue.name=powiązany z ziemią -actors.buffs.earthimbue.desc=Jesteś związany z mocą ziemi! \n\nWszystkie fizyczne ataki poruszą ziemią pod przeciwnikami, powodując ich chwilowe okaleczenie.\n\nPozostałe tury efektu: %s. +actors.buffs.earthimbue.desc=Jesteś związany z potęgą ziemi! \n\nWszystkie fizyczne ataki poruszą ziemią pod przeciwnikami, powodując ich chwilowe okaleczenie.\n\nPozostałe tury efektu: %s. actors.buffs.enhancedrings.name=ulepszone pierścienie actors.buffs.enhancedrings.desc=Niedawno użyty artefakt Łotrzyka wzmacnia jego pierścienie, zapewniając im +1 poziom.\n\nPozostałe tury: %s. @@ -210,8 +210,8 @@ actors.buffs.frost.name=zamarznięty actors.buffs.frost.freezes=%s zamarza! actors.buffs.frost.desc=Nie należy mylić z zamrożeniem na kość - to łagodniejsze mrożenie zwyczajnie otacza cel lodem.\n\nMrożenie działa podobnie do paraliżu, uniemożliwiając celowi działanie. W przeciwieństwie do paraliżu, mrożenie jest natychmiast anulowane jeśli cel otrzyma obrażenia, jako że lód zostanie strzaskany.\n\nMrożenie będzie trwało przez: %s tur. -actors.buffs.frostimbue.name=więź z mrozem -actors.buffs.frostimbue.desc=Jesteś związany z potęgą mrozu!\n\nWszystkie fizyczne ataki będą nakładać wychłodzenie na przeciwników. Dodatkowo, jesteś odporny na mróz.\n\nJesteś związany jeszcze przez %s tur. +actors.buffs.frostimbue.name=powiązany z mrozem +actors.buffs.frostimbue.desc=Jesteś związany z potęgą mrozu!\n\nWszystkie fizyczne ataki będą nakładać wychłodzenie na przeciwników. Jesteś także całkowicie odporny na mróz.\n\nPozostałe tury efektu: %s. actors.buffs.fury.name=wściekły actors.buffs.fury.heromsg=Jesteś wściekły! @@ -289,7 +289,7 @@ actors.buffs.monkenergy.name=energia actors.buffs.monkenergy.action=Umiejętności Akolitki actors.buffs.monkenergy.desc=Za każdego zabitego wroga Akolitka uzyskuje energię, którą może zużyć na różnorodne umiejętności. Większość przeciwników zapewnia 1 punkt energii, których Akolitka nie traci wraz z upływem czasu. \n\nAktualny poziom energii: %1$d/%2$d. actors.buffs.monkenergy.desc_cooldown=Akolitka niedawno użyła umiejętności i musi poczekać, zanim użyje kolejnej.\n\nPozostałe tury do odnowienia umiejętności: %d. -actors.buffs.monkenergy$monkability$flurry.name=Wściekłe ciosy +actors.buffs.monkenergy$monkability$flurry.name=nawałnica ciosów actors.buffs.monkenergy$monkability$flurry.desc=Dwa natychmiastowe ciosy zadające %1$d-%2$d obrażeń, które omijają pancerz. Ta umiejętność nie ma czasu odnowienia, jeśli jest użyta przez Akolitkę bezpośrednio po udanym ataku. actors.buffs.monkenergy$monkability$flurry.empower_desc=Two instant strikes that deal %1$d-%2$d damage, ignore armor, _and use your weapon's enchantment._ No cooldown if the Monk just attacked. actors.buffs.monkenergy$monkability$focus.name=skupienie @@ -319,8 +319,8 @@ actors.buffs.paralysis.heromsg=Jesteś sparaliżowany! actors.buffs.paralysis.out=odparcie paraliżu actors.buffs.paralysis.desc=Często najgorszą z możliwości jest niepodjęcie akcji. \n\nParaliż powoduje kompletne zatrzymanie akcji, zmusza cel do zamarcia w bezruchu do zakończenia efektu. Ból spowodowany atakami również może odeprzeć działanie efektu paraliżu.\n\nParaliż będzie jeszcze trwał przez: %s tur. -actors.buffs.physicalempower.name=fizycznie wzmocniony -actors.buffs.physicalempower.desc=Twoje ciosy zostały wzmocnione, zwiększając ilość obrażeń, które możesz zadać atakami fizycznymi.\n\nDodatkowe obrażenia: %1$d.\nPozostałe trafienia: %2$d. +actors.buffs.physicalempower.name=wzmocnienie fizyczne +actors.buffs.physicalempower.desc=Twoje ciosy zostały wzmocnione, zwiększając ilość obrażeń, jakie możesz zadać atakami fizycznymi.\n\nDodatkowe obrażenia: %1$d.\nPozostałe trafienia: %2$d. actors.buffs.pincushion.name=poduszka na szpilki actors.buffs.pincushion.desc=Broń miotana użyta przeciwko temu stworzeniu jest w nim zablokowana, będzie można ją odzyskać dopiero po powaleniu wroga.\n\nNastępujące bronie są aktualnie niedostępne: @@ -389,7 +389,7 @@ actors.buffs.terror.name=przerażony actors.buffs.terror.desc=Terror jest rodzajem magii manipulacji, który narzuca swojemu celowi niekontrolowaną panikę.\n\nPrzerażone postacie są zmuszone do ucieczki przed swoim wrogiem, panicznie próbując uciec tak daleko, jak to tylko możliwe. Jednakże ewentualny, nagły szok bólu zmniejszy długość trwania efektu terroru.\n\nPozostałe tury terroru: %s. actors.buffs.toxicimbue.name=powiązany z jadem -actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect, as well as for a few turns afterward.\n\nTurns of toxic imbue remaining: %s. +actors.buffs.toxicimbue.desc=Jesteś związany z potęgą trucizny!\n\nPrzez czas trwania efektu będzie się z ciebie wydobywać toksyczny gaz, który będzie dusić twoich wrogów. W tym czasie, a także przez kilka tur po zakończeniu tego efektu, jesteś także odporny na truciznę i toksyny.\n\nPozostałe tury efektu: %s. actors.buffs.corrosion.name=korozja actors.buffs.corrosion.heromsg=Rozpuszczasz się! @@ -632,7 +632,7 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=Następny atak Fechmistr #warrior actors.hero.talent.hearty_meal.title=krzepiący posiłek -actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when is at or below 30% health. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health. actors.hero.talent.veterans_intuition.title=intuicja weteranów actors.hero.talent.veterans_intuition.desc=_+1:_ Wojownik identyfikuje broń _1,75x szybciej_ i zbroję _2,5x szybciej_.\n\n_+2:_ Wojownik identyfikuje broń _2,5x szybciej_ i zbroję, _kiedy ją zakłada_. actors.hero.talent.provoked_anger.title=provoked anger @@ -1198,6 +1198,12 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Pokonany przez króla Krasnoludów actors.mobs.dwarfking$dkwarlock.rankings_desc=Pokonany przez króla Krasnoludów actors.mobs.dwarfking$dkgolem.rankings_desc=Pokonany przez króla Krasnoludów +actors.mobs.ebonymimic.name=ebony mimic +actors.mobs.ebonymimic.reveal=There was a mimic there! +actors.mobs.ebonymimic.hidden_name=suspicious outline +actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. + actors.mobs.elemental$fireelemental.name=żywiołak ognia actors.mobs.elemental$fireelemental.desc=Żywiołaki to stworzenia chaosu, często powoływane do życia, gdy wystarczająco potężna magia okultystyczna nie jest odpowiednio kontrolowana. Są dość bezmyślnymi stworzeniami, zazwyczaj powiązanymi z konkretnymi rodzajami magii.\n\nŻywiołaki ognia są często spotykaną odmianą, posługującą się magią ognia. Będą podpalać swój cel w walce wręcz, ale są też w stanie od czasu do czasu wystrzelić płonący pocisk z dystansu. actors.mobs.elemental$newbornfireelemental.name=nowo narodzony żywiołak ognia diff --git a/core/src/main/assets/messages/actors/actors_pt.properties b/core/src/main/assets/messages/actors/actors_pt.properties index c6dd669a2..44be493ee 100644 --- a/core/src/main/assets/messages/actors/actors_pt.properties +++ b/core/src/main/assets/messages/actors/actors_pt.properties @@ -141,7 +141,7 @@ actors.buffs.championenemy$growing.desc=Campeões crescentes ganham um bônus qu actors.buffs.charm.name=encantado actors.buffs.charm.heromsg=Você foi encantado! -actors.buffs.charm.cant_attack=Você foi encantado por esse inimigo e não pode ataca-lo +actors.buffs.charm.cant_attack=Você foi encantado por esse inimigo e não pode atacá-lo. actors.buffs.charm.desc=Um encanto é uma magia manipuladora que pode fazer os inimigos se adorarem temporariamente.\n\nPersonagens afetados pelo encantamento são incapazes de atacar diretamente o inimigo pelo qual estão encantados. No entanto, atacar outros alvos ainda é possível. O choque da dor diminuirá a duração do encanto.\n\nTurnos de charme restantes: %s. actors.buffs.chill.name=gelado @@ -159,16 +159,16 @@ actors.buffs.combo$combomove.clobber.desc=Empurra um inimigo 2 espaços pra trá actors.buffs.combo$combomove.clobber.empower_desc=Empurra um inimigo _3 espaços pra trás, inflige vertigem e pode derrubá-lo em precipícios,_ mas não causa dano. Aumenta o combo em 1. actors.buffs.combo$combomove.slam.name=trombar actors.buffs.combo$combomove.slam.desc=Causa %d%% (combo*20%%) do seu poder de bloqueio de dano como dano bônus. Zera o combo quando usado. -actors.buffs.combo$combomove.slam.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used. +actors.buffs.combo$combomove.slam.empower_desc=_Salta até %1$d espaço(s)_ e causa %2$d%% (combo*20%%) do seu poder de bloqueio de dano como dano bônus. Zera o combo quando usado. actors.buffs.combo$combomove.parry.name=bloquear actors.buffs.combo$combomove.parry.desc=Bloqueia o próximo ataque desferido em 1 turno quando ativado, e contra-ataca instantaneamente. Zera o combo se nada for bloqueado. -actors.buffs.combo$combomove.parry.empower_desc=Blocks _all attacks_ within 1 turn when activated, and instantly retaliates to them. Resets combo if nothing is parried. +actors.buffs.combo$combomove.parry.empower_desc=Bloqueia _todos os ataques_ desferidos em 1 turno quando ativado, e contra-ataca instantaneamente. Zera o combo se nada for bloqueado. actors.buffs.combo$combomove.crush.name=esmagar -actors.buffs.combo$combomove.crush.desc=Deals %d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. -actors.buffs.combo$combomove.crush.empower_desc=_Leaps up to %1$d tile(s)_ and deals %2$d%% (combo*25%%) damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used. +actors.buffs.combo$combomove.crush.desc=Causa %d%% (combo*25%%) de dano ao alvo primário e metade desse dano a todos os outros inimigos em uma área 7x7. Zera o combo quando usado. +actors.buffs.combo$combomove.crush.empower_desc=_Salta até %1$d espaço(s) e causa %2$d%% (combo*25%%) de dano ao alvo primário e metade desse dano a todos os outros inimigos em uma área 7x7. Zera o combo quando usado. actors.buffs.combo$combomove.fury.name=fúria actors.buffs.combo$combomove.fury.desc=Acerta um inimigo uma vez por combo acumulado. Cada acerto causa 60% de dano e pode ativar encantamentos. Zera o combo quando usado. -actors.buffs.combo$combomove.fury.empower_desc=_Leaps up to %d tile(s)_ and hits an enemy once for each combo you have, each hit deals 60%% damage and can trigger enchantments. Resets combo when used. +actors.buffs.combo$combomove.fury.empower_desc=_Salta até %d espaço(s)_ e atinje um inimigo uma vez para cada combo que você possuir, cada acerto causa 60%% de dano e pode ativar encantamentos. Zera o combo quando usado. actors.buffs.corruption.name=corrompido actors.buffs.corruption.desc=A corrupção penetra na essência de um ser, colocando-o contra sua natureza anterior.\n\nCriaturas corrompidas atacarão seus aliados e ignorarão seus antigos inimigos. A corrupção também é prejudicial, e irá lentamente levar seu alvo a sucumbir.\n\nA corrupção é permanente, seus efeitos terminam apenas na morte. @@ -291,22 +291,22 @@ actors.buffs.monkenergy.desc=Ao derrotar inimigos, a Monja ganha energia que pod actors.buffs.monkenergy.desc_cooldown=A Monja usou uma habilidade recentemente e deve esperar antes de usar outra.\n\nTempo de recarga atual: %d turnos. actors.buffs.monkenergy$monkability$flurry.name=rajada de golpes actors.buffs.monkenergy$monkability$flurry.desc=Dois ataques instantâneos que causam %1$d-%2$d de dano e ignoram a armadura. Esta habilidade não tem tempo de recarga se a Monja acabou de atacar um inimigo com sucesso. -actors.buffs.monkenergy$monkability$flurry.empower_desc=Two instant strikes that deal %1$d-%2$d damage, ignore armor, _and use your weapon's enchantment._ No cooldown if the Monk just attacked. +actors.buffs.monkenergy$monkability$flurry.empower_desc=Dois ataques instantâneos que causam %1$d-%2$d de dano, ignora a armadura _ e usa o encantamento da sua arma._ Sem tempo recarga caso a Monja tenha acabado de atacar. actors.buffs.monkenergy$monkability$focus.name=foco actors.buffs.monkenergy$monkability$focus.desc=A Monja leva um turno para focar, permitindo-a bloquear o próximo ataque físico feito contra ela dentro de 30 turnos. -actors.buffs.monkenergy$monkability$focus.empower_desc=The Monk _instantly focuses,_ letting her parry the next physical attack made against her within 30 turns. +actors.buffs.monkenergy$monkability$focus.empower_desc=A Monja _foca instantaneamente_, permitindo que ela desvie o próximo ataque físico feito contra ela em 30 turnos. actors.buffs.monkenergy$monkability$focus$focusbuff.name=focado actors.buffs.monkenergy$monkability$focus$focusbuff.desc=A Monja está focada em seus arredores, antecipando o próximo ataque físico feito contra ela. Enquanto focada, é garantido a ela bloquear o próximo ataque físico recebido.\n\nTurnos restantes: %s. actors.buffs.monkenergy$monkability$dash.name=dash actors.buffs.monkenergy$monkability$dash.prompt=Escolha um local actors.buffs.monkenergy$monkability$dash.desc=Um dash instantâneo até 3 espaços de distância. Essa habilidade pode passar através de efeitos nocivos, mas não através de inimigos ou terreno sólido. -actors.buffs.monkenergy$monkability$dash.empower_desc=An instant dash up to _6 tiles_ away. This ability can go over hazards, but not through enemies or solid terrain. +actors.buffs.monkenergy$monkability$dash.empower_desc=Um dash instantâneo de até _6 espaços_ de distância. Essa habilidade pode passar através de efeitos nocivos, mas não através de inimigos ou terreno sólido. actors.buffs.monkenergy$monkability$dragonkick.name=chute do dragão actors.buffs.monkenergy$monkability$dragonkick.desc=Um chute devastador que causa %1$d-%2$d de dano e ignora a armadura. O chute empurra o alvo para longe e o paralisa por um turno igual aos ladrilhos percorridos por ele. -actors.buffs.monkenergy$monkability$dragonkick.empower_desc=A devastating kick that deals _%1$d-%2$d damage_ and ignores armor. The kick knocks _all adjacent targets_ away and paralyzes them for each tile they travel. +actors.buffs.monkenergy$monkability$dragonkick.empower_desc=Um chute devastador que causa _%1$d-%2$d de dano_ e ignora a armadura. O chute empurra _todos os alvos_ para longe e os paralisa por um turno igual aos espaços percorridos por eles. actors.buffs.monkenergy$monkability$meditate.name=meditar actors.buffs.monkenergy$monkability$meditate.desc=A Monja concentra energia em seu corpo por 5 turnos. Isso retira a maioria dos efeitos negativos e concede a ela 8 turnos de recarga de varinha e de artefato. -actors.buffs.monkenergy$monkability$meditate.empower_desc=The Monk focuses energy into her body for 5 turns. This clears most negative effects and grants her 8 turns of wand and artifact recharging. _She also gains 80% damage resistance while meditating, and slowly heals for 20% of her missing HP._ +actors.buffs.monkenergy$monkability$meditate.empower_desc=A Monja concentra energia em seu corpo por 5 turnos. Fazer isso elimina a maioria dos efeitos negativos e concede a ela 8 turnos de recarga de varinha e recarga de artefato. _Ela também ganha 80% de resistência a danos enquanto medita e cura lentamente 20% de seu PV perdido._ actors.buffs.ooze.name=muco cáustico actors.buffs.ooze.heromsg=Muco cáustico está devorando a sua carne! Lave-o na água! @@ -389,7 +389,7 @@ actors.buffs.terror.name=aterrorizado actors.buffs.terror.desc=O terror é uma magia manipuladora que força seu alvo a um pânico incontrolável.\n\nPersonagens aterrorizados são forçados a fugir de seu oponente, tentando colocar o máximo de portas e paredes entre eles. No entanto, o choque da dor diminuirá a duração do terror.\n\nTurnos de terror restantes: %s. actors.buffs.toxicimbue.name=imbuído com toxinas -actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect, as well as for a few turns afterward.\n\nTurns of toxic imbue remaining: %s. +actors.buffs.toxicimbue.desc=Você está imbuído com energia tóxica!\n\nEnquanto se move, gás tóxico irá constantemente sair de você, causando dano aos seus inimigos. Você está imune a gases tóxicos e veneno até a duração do efeito, bem como por alguns turnos depois do efeito cessar.\n\nTurnos de imbuição tóxica restantes: %s actors.buffs.corrosion.name=corrosão actors.buffs.corrosion.heromsg=Você está derretendo! @@ -575,7 +575,7 @@ actors.hero.herosubclass.berserker_short_desc=O _Berserker_ acumula fúria enqua actors.hero.herosubclass.berserker_desc=O Berserker acumula fúria conforme recebe dano físico, incluindo dano bloqueado por sua armadura! Fúria lentamente abaixa com o tempo, mas abaixa mais lentamente se ele está com pouca vida.\n\nO Berserker causa até +50% de dano com 100% de fúria. Com 100% de fúria, ele também pode enfurecer, ganhando de 2 a 6 vezes a proteção máxima de seu selo, dependendo de sua vida perdida e mantendo sua fúria em 100% enquanto tiver escudo restante. No entanto, o Berserker precisa de tempo para se recuperar depois de enfurecer. actors.hero.herosubclass.gladiator=gladiador actors.hero.herosubclass.gladiator_short_desc=O _Gladiador_ acumula combo quando consegue realizar ataques com sucesso. Ele pode gastar seu combo para utilizar habilidades únicas. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks various abilities:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=O Gladiador acumula um ponto de combo toda vez que realiza um ataque bem sucedido com uma arma corpo a corpo ou de arremesso. Se o Gladiador não acertar um ataque por 5 turnos, seu combo é reiniciado.\n\nConforme o combo acumula, várias habilidades são desbloqueadas: \n2 Combos: empurra o inimigo para trás e preserva o combo\n4 Combos: causa dano baseado na armadura \n6 Combos: bloqueia e preserva o combo\n8 Combos: causa dano ao alvo e aos inimigos próximos\n10 Combos: um ataque por cada combo acumulado actors.hero.herosubclass.battlemage=mago de batalha actors.hero.herosubclass.battlemage_short_desc=O _Mago de Batalha_ conjura efeitos bônus quando luta corpo a corpo usando seu cajado. Estes efeitos dependem da varinha com a qual o cajado foi imbuído. actors.hero.herosubclass.battlemage_desc=O _Mago de batalha_ ganha um efeito bônus sempre que usa seu cajado em uma luta corpo a corpo, como se o cajado possuísse um encantamento adicional. Esses efeitos dependem da varinha com qual o cajado foi imbuído e cada varinha possui seu próprio efeito. Além dos efeitos da varinha, o cajado do Mago de batalha ganhará meia carga a cada pancada. @@ -595,17 +595,17 @@ actors.hero.herosubclass.warden=Guardiã actors.hero.herosubclass.warden_short_desc=A _Guardiã_ pode ver através de grama alta e ganha efeitos bônus quando planta sementes e pisoteia plantas. actors.hero.herosubclass.warden_desc=A Guardiã possui uma forte conexão com a natureza que concede a ela uma variedade de efeitos bônus relacionados a plantas e grama. Ela é capaz de ver através de grama alta e rugosa como se fossem um espaço vazio.\n\nA Guardiã faz grama brotar em volta de qualquer semente que ela jogue ou plante e ganha efeitos especiais ao pisotear plantas. Esses efeitos especiais substituem os efeitos regulares da planta, significando que nenhuma planta é prejudicial para ela pisar. actors.hero.herosubclass.champion=campeã -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons and gets more weapon charges. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly and use either weapon's ability.\n\nShe also gains 2 more max weapon ability charges and +50% weapon ability recharge speed. +actors.hero.herosubclass.champion_short_desc=A _Campeã_ pode empunhar duas armas e receber mais cargas de arma. Seus ataques regulares usam sua arma primária, mas ela pode trocar de arma e usar a habilidade de ambas. +actors.hero.herosubclass.champion_desc=A Campeã é uma mestra em armas corpo a corpo que pode equipar uma arma secundária além da primária. Seus ataques regulares usam sua arma primária, mas ela pode trocar sua arma primária instantaneamente e pode usar a habilidade de ambas as armas.\n\nEla também ganha mais 2 cargas máximas de habilidade de arma e +50% de velocidade de recarga de habilidade de arma. actors.hero.herosubclass.monk=monja actors.hero.herosubclass.monk_short_desc=A _Monja_ acumula energia enquanto luta. Essa energia pode ser gasta em uma variedade de habilidades únicas. -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to restore charges +actors.hero.herosubclass.monk_desc=A Monja é uma mestra de técnica física. Ao derrotar os inimigos, ela ganha energia que pode ser usada em uma variedade de habilidades defensivas e com foco em utilidade. Essa energia não decai com o tempo, mas tem um limite de quantidade baseado no nível da Monja.\n\n1 Energia: golpeia rapidamente com os punhos\n2 Energias: foca para desviar o próximo ataque\n3 Energias: dá dash instantaneamente a uma curta distância \n4 Energias: chuta um inimigo para longe\n5 Energias: medita para restaurar as cargas ##talents -actors.hero.talent$provokedangertracker.name=provoked anger -actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. -actors.hero.talent$lingeringmagictracker.name=lingering magic -actors.hero.talent$lingeringmagictracker.desc=The Mage has recently used a staff or wand, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. +actors.hero.talent$provokedangertracker.name=Raiva provocada +actors.hero.talent$provokedangertracker.desc=O Guerreiro perdeu recentemente sua blindagem, seu próximo ataque físico causará dano bônus.\n\nTurnos restantes: %s. +actors.hero.talent$lingeringmagictracker.name=Magia persistente +actors.hero.talent$lingeringmagictracker.desc=O Mago usou recentemente um cajado ou uma varinha, seu próximo ataque físico causará dano adicional.\n\nTurnos restantes: %s. actors.hero.talent$followupstriketracker.name=ataque consecutivo actors.hero.talent$followupstriketracker.desc=A Caçadora atacou recentemente um inimigo com uma arma de arremesso, seu próximo ataque corpo a corpo contra o mesmo alvo aumentará o dano.\n\nTurnos restantes: %s actors.hero.talent$patientstriketracker.name=Golpe paciente @@ -632,11 +632,11 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=O próximo ataque da Due #warrior actors.hero.talent.hearty_meal.title=refeição saudável -actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when is at or below 30% health. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health. actors.hero.talent.veterans_intuition.title=intuição de veterano actors.hero.talent.veterans_intuition.desc=_+1:_ O Guerreiro identifica armas _1,75x mais rápido_ e armaduras _2,5x mais rápido_.\n\n_+2:_ O Guerreiro identifica armas _2,5x mais rápido_ e armaduras _quando as equipa_. -actors.hero.talent.provoked_anger.title=provoked anger -actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _1-2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_. +actors.hero.talent.provoked_anger.title=Raiva provocada +actors.hero.talent.provoked_anger.desc=_+1:_ Quando a blindagem do Guerreiro quebrar, seu próximo ataque físico causará _1-2 dano adicional_.\n\n_+2:_ Quando a blindagem do Guerreiro quebrar, seu próximo ataque físico causará _2 de dano adicional_. actors.hero.talent.iron_will.title=determinação de ferro actors.hero.talent.iron_will.desc=_+1:_ O escudo mágico provido pelo selo do guerreiro é _aumentado em 1_.\n\n_+2:_ O escudo mágico provido pelo selo do guerreiro é _aumentado em 2_. actors.hero.talent.iron_will.meta_desc=_Se este talento for adquirido por um herói diferente_, será concedido seu benefício de blindagem sem o selo quebrado. @@ -644,10 +644,10 @@ actors.hero.talent.iron_will.meta_desc=_Se este talento for adquirido por um her actors.hero.talent.iron_stomach.title=estômago de ferro actors.hero.talent.iron_stomach.desc=_+1:_ O Guerreiro leva apenas 1 turno para comer e garante a ele _75% de resistência a dano_ enquanto come.\n\n_+2:_ O Guerreiro leva apenas 1 turno para comer e garante a ele _100% de resistência a dano_ enquanto come. actors.hero.talent.liquid_willpower.title=tenacidade líquida -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ O Guerreiro recupera instantaneamente _50% da proteção_ de seu selo quebrado ao beber ou jogar uma poção.\n\n_+2:_ O Guerreiro recupera instantaneamente _75% da proteção_ de seu selo quebrado ao beber ou jogar uma poção.\n\nO efeito de regeneração da proteção é duplicado ao usar poções de força, de experiência ou itens de alquimia que devem ser criados com essas poções.\n\nPara itens de alquimia com maiores quantidades de retorno (ex. composto aquático), esse talento tem chance de ser ativado com base em quantos itens são produzidos. actors.hero.talent.liquid_willpower.meta_desc=_Se este talento for ganho por um herói diferente_, será concedido blindagem igual a 5% do pv máximo em +1, ou 7,5% do pv máximo em +2. actors.hero.talent.runic_transference.title=transferência rúnica -actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. +actors.hero.talent.runic_transference.desc=_+1:_ O selo quebrado do Guerreiro pode transferir _glifos comuns_ da mesma maneira que transfere um aprimoramento.\n\n_+2:_ O selo quebrado do Guerreiro pode transferir _glifos comuns, poderosos e amaldiçoados_ da mesma maneira que transfere um aprimoramento.\n\nO selo só pode transferir glifos se eles tiverem sido aplicados à armadura quando o selo estava afixado. actors.hero.talent.runic_transference.meta_desc=_Se este talento for adquirido por um herói diferente_, ajudará os glifos em sua armadura a resistir à remoção por pergaminhos de aprimoramento. Os glifos começarão a ser perdidos ao aprimorar a partir do nível 6 (em vez de 4) em +1, ou nível 7 (em vez de 4) em +2. O nível em que os glifos são garantidos para serem perdidos permanece inalterado em +8. actors.hero.talent.lethal_momentum.title=ímpeto letal actors.hero.talent.lethal_momentum.desc=_+1:_ Quando o guerreiro desfere um golpe mortal em um inimigo com uma arma física, há _67% de chance_ de levar 0 turnos.\n\n_+2:_ Quando o guerreiro desfere um golpe mortal em um inimigo com uma arma física, há _100% de chance_ de levar 0 turnos. @@ -699,8 +699,8 @@ actors.hero.talent.empowering_meal.title=refeição empoderadora actors.hero.talent.empowering_meal.desc=_+1:_ Comer garante ao Mago _2 de dano bônus_ em seus próximos 3 disparos de varinha.\n\n_+2:_ Comer garante ao Mago _3 de dano bônus_ em seus próximos 3 disparos de varinha. actors.hero.talent.scholars_intuition.title=intuição do estudioso actors.hero.talent.scholars_intuition.desc=_+1:_ O Mago identifica varinhas _3x mais rápido_.\n\n_+2:_ O Mago identifica varinhas _ao usá-las_. -actors.hero.talent.lingering_magic.title=lingering magic -actors.hero.talent.lingering_magic.desc=_+1:_ When the Mage zaps with a wand or staff, his next physical attack deals _1-2 bonus damage_.\n\n_+2:_ When the Mage zaps with a wand or staff, his next physical attack deals _2 bonus damage_. +actors.hero.talent.lingering_magic.title=Magia persistente +actors.hero.talent.lingering_magic.desc=_+1:_ Quando o Mago dispara com uma varinha ou cajado, seu próximo ataque físico causará _1-2 de dano adicional_.\n\n_+2:_ Quando o Mago dispara com uma varinha ou cajado, seu próximo ataque físico causará _2 de dano adicional_. actors.hero.talent.backup_barrier.title=barreira de apoio actors.hero.talent.backup_barrier.desc=_+1:_ O Mago ganha _3 de escudo_ toda vez que dispara a última carga do seu cajado.\n\n_+2:_ O Mago ganha _5 de escudo_ toda vez que dispara a última carga do seu cajado. actors.hero.talent.backup_barrier.meta_desc=Se este talento for adquirido por um herói diferente, ele será acionado pela varinha de nível mais alto do herói. @@ -708,7 +708,7 @@ actors.hero.talent.backup_barrier.meta_desc=Se este talento for adquirido por um actors.hero.talent.energizing_meal.title=refeição energética actors.hero.talent.energizing_meal.desc=_+1:_ Comer leva apenas 1 turno para o Mago e lhe concede _5 turnos de recarga de varinha_.\n\n_+2:_ Comer leva apenas 1 turno para o Mago e lhe concede _8 turnos de recarga de varinha_. actors.hero.talent.inscribed_power.title=poder inscrito -actors.hero.talent.inscribed_power.desc=_+1:_ When the Mage reads a scroll or uses a spell item, his _next 2 wand zaps_ get +2 levels.\n\n_+2:_ When the Mage reads a scroll or uses a spell item, his _next 3 wand zaps_ get +2 levels.\n\nThe number of enhanced wand zaps is doubled when reading a scroll of upgrade, transmutation, enchantment, or metamorphosis.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_power.desc=_+1:_ Quando o Mago lê um pergaminho ou usa um item de feitiço, seus _próximos 2 disparos de varinha_ ganham +2 níveis.\n\n_+2:_ Quando o Mago lê um pergaminho ou usa um item de feitiço, seus _próximos 3 disparos de varinha_ ganham +2 níveis.\n\nO número de disparos aprimorados de varinha é dobrado se for lido um pergaminho de aprimoramento, transmutação, encantamento ou metamorfose.\n\nPara itens de alquimia com maiores quantidades de retorno (ex. a maioria dos feitiços), esse talento tem chance de ser ativado com base em quantos itens são produzidos. actors.hero.talent.wand_preservation.title=preservação de varinha actors.hero.talent.wand_preservation.desc=_+1:_ Quando o Mago imbui uma nova varinha em seu cajado, a varinha antiga tem _67% de chance_ de ser devolvida com +0, caso contrário será devolvida como 1 resina arcana.\n\n_+2:_ Quando o Mago imbui uma nova varinha em seu cajado, a varinha antiga tem _100% de chance_ de ser devolvida com +0.\n\nEste talento pode preservar varinhas no máximo cinco vezes, depois sempre concederá 1 de resina arcana. actors.hero.talent.wand_preservation.meta_desc=_Se este talento for obtido por um herói diferente_, aumentará a quantidade de resina arcana obtida ao se colocar uma varinha em um pote de alquimia em 1 em +1 ou em 2 em +2. @@ -759,7 +759,7 @@ actors.hero.talent.longrange_warp.desc=_+ 1:_ O Mago agora pode teletransportar #rogue actors.hero.talent.cached_rations.title=rações guardadas -actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _2 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\n_+2:_ The Rogue can find _3 supply rations_ placed in chests while he explores the next few floors of the dungeon.\n\nSupply rations are eaten quickly, restore a moderate amount of satiety, heal 5 hp, and restore 1 charge to the cloak of shadows. +actors.hero.talent.cached_rations.desc=_+1:_ O Ladino pode encontrar _2 rações de suprimento_ colocadas em baús enquanto explora os estágios iniciais da masmorra.\n\n_+2:_ O Ladino pode encontrar _3 rações de suprimento_ colocadas em baús enquanto explora os estágios iniciais da masmorra.\n\nAs rações de suprimento são consumidas rapidamente, restauram uma quantidade moderada de saciedade, curam 5 PV e restauram 1 carga da capa das sombras. actors.hero.talent.thiefs_intuition.title=intuição do ladrão actors.hero.talent.thiefs_intuition.desc=_ + 1: _ O Ladino identifica anéis _2x mais rápido_ e identifica o tipo de um anel _quando ele o equipa_. _ \n\n+ 2: _ O Ladino identifica anéis _quando ele os equipa_ e identifica o tipo de um anel _quando ele o pega_. actors.hero.talent.sucker_punch.title=golpe surpresa @@ -768,9 +768,9 @@ actors.hero.talent.protective_shadows.title=sombras protetoras actors.hero.talent.protective_shadows.desc=_+1:_ O Ladino ganha um de blindagem _a cada turno_ em que está invisível, _até um máximo de 3_.\n\n_+2:_ O Ladino ganha um de blindagem _a cada turno_ em que está invisível, _até um máximo de 5_. actors.hero.talent.mystical_meal.title=refeição mística -actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn (supply rations are eaten instantly) and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.mystical_meal.desc=_+1:_ Comer leva 1 turno (rações de suprimento são consumidas instantaneamente) para o Ladino e concede a ele _3 turnos de recarga de artefato_\n\n_+2:_ Comer leva 1 turno (rações de suprimento são consumidas instantaneamente) para o Ladino e concede a ele _5 turnos de recarga de artefato_\n\nEste talento não pode ser usado para fazer o chifre da fartura se recarregar. actors.hero.talent.inscribed_stealth.title=Furtividade inscrita -actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item\n\nThe invisibility duration is doubled when use a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_stealth.desc=_+1:_ O Ladino ganha _3 turnos_ de invisibilidade depois de ler um pergaminho ou usar item de feitiço.\n\n_+2:_ O Ladino ganha _5 turnos_ de invisibilidade depois de ler um pergaminho ou usar um item de feitiço.\n\nA duração da invisibilidade é dobrada quando usado um pergaminho de aprimoramento, transmutação ou itens de alquimia que devem ser criados usando esses pergaminhos.\n\nPara itens de alquimia com maiores quantidades de retorno (ex. a maioria dos feitiços), este talento tem chance de ser ativado com base em quantos itens são produzidos. actors.hero.talent.wide_search.title=grande busca actors.hero.talent.wide_search.desc=_+1:_ O raio de procura do Ladino é aumentado de um quadrado de 5x5 para um _circulo de 7x7_.\n\n_+2:_ O raio de procura do Ladino é aumentado de um quadrado de 5x5 para um _quadrado de 7x7_. actors.hero.talent.wide_search.meta_desc=_Se este talento for obtido por um herói diferente_, aumentará seu raio de busca de um quadrado de 3x3 para um círculo de 5x5 em +1, ou um quadrado de 5x5 em +2. @@ -822,7 +822,7 @@ actors.hero.talent.perfect_copy.desc=_+1:_ O clone das sombras ganha _10% _ do P #huntress actors.hero.talent.natures_bounty.title=recompensa da natureza -actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the next few floors of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the next few floors of the dungeon\n\nBerries are eaten quickly, restore a small amount of satiety, and might contain a usable seed. +actors.hero.talent.natures_bounty.desc=_+1:_ A Caçadora pode encontrar _4 bagas_ escondidas entre a grama alta enquanto explora os próximos andares da masmorra.\n\n_+2:_ A Caçadora pode encontrar _6 bagas_ escondidas entre a grama alta enquanto explora os próximos andares da masmorra.\n\nAs bagas são consumidas rapidamente, restauram uma pequena quantidade de saciedade e podem conter uma semente utilizável. actors.hero.talent.survivalists_intuition.title=intuição de sobrevivente actors.hero.talent.survivalists_intuition.desc=_+1:_ A Caçadora identifica todos os equipamentos _1,75x mais rápido_. \n\n_+2:_ A Caçadora identifica todos os equipamentos _2,5x mais rápido_. actors.hero.talent.followup_strike.title=ataque consecutivo @@ -833,7 +833,7 @@ actors.hero.talent.natures_aid.desc=_+1:_ A Caçadora ganha 0-2 armadura de pele actors.hero.talent.invigorating_meal.title=refeição revigorante actors.hero.talent.invigorating_meal.desc=_+1:_ A Caçadora leva apenas 1 turno para comer (bagas são comidas instantaneamente) e dá a ela _1 turno de pressa_.\n\n_+2:_ A Caçadora leva apenas 1 turno para comer (bagas são comidas instantaneamente) e dá a ela _2 turnos de pressa_. actors.hero.talent.liquid_nature.title=Natureza líquida -actors.hero.talent.liquid_nature.desc=_+1:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 4 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _1 turn_.\n\n_+2:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 6 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _2 turns_.\n\nThe amount of grass and root duration are doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_nature.desc=_+1:_ Quando a caçadora bebe ou arremessa uma poção, composto ou elixir,_até 4 quadrados de grama_ surgem ao redor dela e inimigos adjacentes são enraizados por _1 turno_.\n\n_+2:_ Quando a caçadora bebe ou arremessa uma poção, composto ou elixir, _até 6 quadrados de grama_ surgem ao redor dela e inimigos adjacentes são enraizados por _2 turnos_.\n\nA quantidade de grama e duração do enraizamento são dobrados se for usada uma poção de força, experiência, ou itens de alquimia que devem ser criados com essas poções.\n\nPara itens de alquimia com maiores quantidades de retorno (ex. composto aquático), este talento tem chance de ser ativado com base em quantos itens são produzidos. actors.hero.talent.rejuvenating_steps.title=passos rejuvenescedores actors.hero.talent.rejuvenating_steps.desc=_+1:_ Quando a Caçadora pisa em grama baixa ou em cinzas, elas florescem em grama alta, que a caçadora enruga automaticamente. Tem _10 turnos de recarga_.\n\n_+2:_ Quando a Caçadora pisa em grama baixa ou em cinzas, elas florescem em grama alta, que a caçadora enruga automaticamente. Tem _5 turnos de recarga_.\n\nEste talento produzirá vegetação rugosa se os efeitos de regeneração passiva estiverem desativados ou caso o herói não tenha ganhado experiência em um longo tempo. actors.hero.talent.heightened_senses.title=sentidos apurados @@ -890,16 +890,16 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ A Duelista identifica armas actors.hero.talent.patient_strike.title=Golpe paciente actors.hero.talent.patient_strike.desc=_+1:_ Se a Duelista esperar antes de realizar um ataque corpo a corpo, ela causará _1-2 de dano adicional_.\n\n_+2:_ Se a Duelista esperar antes de realizar um ataque corpo a corpo, ela causará _2 de dano adicional_. actors.hero.talent.aggressive_barrier.title=Barreira agressiva -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. +actors.hero.talent.aggressive_barrier.desc=_+1:_ A Duelista ganha _3 de escudo_ quando usa uma habilidade de arma e está com 50% ou menos de vida.\n\n_+2:_ A Duelista ganha _5 de escudo_ quando usa uma habilidade de arma e está com 50% ou menos de vida. actors.hero.talent.aggressive_barrier.meta_desc=_Se este talento for adquirido por um herói diferente_, concederá escudo quando o mesmo realizar ataque corpo a corpo estando com pouca vida, com um tempo de recarga de 50 turnos. actors.hero.talent.focused_meal.title=Refeição focada -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _0.67 charges_ on her weapons.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1 charge_ on her weapons. +actors.hero.talent.focused_meal.desc=_+1:_ Comer leva apenas 1 turno para a Duelista e concede _0,67 de carga_ a suas armas.\n\n_+2:_ Comer leva apenas 1 turno para a Duelista e concede _1 de carga_ a suas armas. actors.hero.talent.focused_meal.meta_desc=_Se este talento for adquirido por um herói diferente_, concederá bônus de dano ao próximo ataque igual ao seu nível/3 em +1 ou nível/2 em +2. actors.hero.talent.liquid_agility.title=Agilidade líquida -actors.hero.talent.liquid_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking or throwing a potion, brew, or elixir.\n\nThis evasion bonus lasts for 1 additional turn when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_agility.desc=_+1:_ A Duelista tem _4x mais evasão_ enquanto bebe ou arremessa uma poção, composto ou elixir.\n\n_+2:_ A Duelista tem _evasão infinita_ enquanto bebe ou arremessa uma poção, composto ou elixir.\n\nO bônus de evasão dura por 1 turno adicional se for usado uma poção de força, experiência ou itens de alquimia que devem ser criados com essas poções.\n\nPara itens de alquimia com maiores quantidades de produção (ex. composto aquático), este talento tem uma chance de ser ativado com base em quantos itens são produzidos. actors.hero.talent.weapon_recharging.title=Recarga de arma -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.desc=_+1:_ A Duelista ganha uma carga de arma a cada _15 turnos_ quando estiver sob efeito de bônus de recarga de varinha ou artefato.\n\n_+2:_ A Duelista ganha uma carga de arma a cada _10 turnos_ quando estiver sob efeito de bônus de recarga de varinha ou artefato. actors.hero.talent.weapon_recharging.meta_desc=_Se este talento for adquirido por um herói diferente_, fará com que o mesmo cause, quando sob o efeito de recarga, +5% de dano corpo a corpo em +1 ou +7,5% de dano corpo a em +2. actors.hero.talent.lethal_haste.title=Pressa letal actors.hero.talent.lethal_haste.desc=_+1:_ Quando a Duelista acerta um golpe mortal em um inimigo com uma habilidade de arma, ganha _2 turnos_ de pressa.\n\n_+2:_ Quando a Duelista acerta um golpe mortal em um inimigo com uma habilidade de arma, ganha _3 turnos_ de pressa. @@ -913,8 +913,8 @@ actors.hero.talent.precise_assault.meta_desc=_Se este talento for adquirido por actors.hero.talent.deadly_followup.title=Acompanhamento mortal actors.hero.talent.deadly_followup.desc=_+1:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, causará _8% a mais de dano corpo a corpo_ a ele por 5 turnos.\n\n_+2:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, causará _16% a mais de dano corpo a corpo_ a ele por 5 turnos.\n\n_+3:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, causará _24% a mais de dano corpo a corpo_ a ele por 5 turnos. -actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.title=Carga variada +actors.hero.talent.varied_charge.desc=+1:_ A Campeã recupera instantaneamente _0,17 carga de arma_ quando usa duas habilidades de arma diferentes, sem limite de tempo.\n_+2:_ A Campeã recupera instantaneamente _0,33 carga de arma_ quando usa duas habilidades de arma diferentes, sem limite de tempo.\n_+3:_ A Campeã recupera instantaneamente _0,5 carga de arma_ quando usa duas habilidades de arma diferentes, sem limite de tempo. actors.hero.talent.twin_upgrades.title=Aprimoramentos gêmeos actors.hero.talent.twin_upgrades.desc=_+1:_ Se uma das duas armas equipadas da Campeã tiver um nível inferior e for _2 ou mais tiers menores_ à outra arma, ela será aumentada para o nível da outra arma.\n\n_+2:_ Se uma das duas armas equipadas da Campeã tiver um nível inferior e for _1 ou mais tiers menores_ à outra arma, ela será aumentada para o nível da outra arma.\n\n_+3:_ Se uma das duas armas equipadas da Campeã tiver um nível inferior e for _do mesmo tier ou menor_ à outra arma, ela será aumentada para o nível da outra arma. actors.hero.talent.combined_lethality.title=Letalidade combinada @@ -946,7 +946,7 @@ actors.hero.talent.feigned_retreat.desc=_+1:_ Se um inimigo atacar a pós-imagem actors.hero.talent.expose_weakness.title=expor fraqueza actors.hero.talent.expose_weakness.desc=_+1:_ Inimigos que atacam a pós-imagem da Duelista ficam vulneráveis por _2 turnos_.\n\n_+2:_ Inimigos que atacam a pós-imagem da Duelista ficam vulneráveis por _4 turnos_.\n\n_+3:_ Inimigos que atacam a pós-imagem da Duelista ficam vulneráveis por _6 turnos_.\n\n_+4:_ Inimigos que atacam a pós-imagem da Duelista ficam vulneráveis por _8 turnos_. actors.hero.talent.counter_ability.title=contra-habilidade -actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.38 charges_.\n\n_+2:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.77 charges_.\n\n_+3:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.13 charges_.\n\n_+4:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.5 charges_. +actors.hero.talent.counter_ability.desc=_+1:_ Se a Duelista usar uma habilidade de arma dentro de 3 turnos após sua pós-imagem ser atacada, ela recuperará instantaneamente _0,38 cargas_.\n\n_+2:_ Se a Duelista usar uma habilidade de arma dentro de 3 turnos após sua pós-imagem ser atacada, ela recuperará instantaneamente _0,77 cargas_.\n\n_+3:_ Se a Duelista usar uma habilidade de arma dentro de 3 turnos após sua pós-imagem ser atacada, ela recuperará instantaneamente _1,13 cargas_.\n\n_+4:_ Se a Duelista usar uma habilidade de arma dentro de 3 turnos após sua pós-imagem ser atacada, ela recuperará instantaneamente _1,5 cargas_. #universal actors.hero.talent.heroic_energy.title=energia heroica @@ -1049,10 +1049,10 @@ actors.mobs.npcs.ratking.crown_no=Eu prefiro não... actors.mobs.npcs.ratking.crown_thankyou=Hehehe, obrigado! Agora vá e deixe seu rei orgulhoso! actors.mobs.npcs.ratking.crown_fine=Tudo bem! Não é como se eu quisesse mesmo... actors.mobs.npcs.ratking.crown_after=Gostando da sua nova armadura? Não aceitamos devoluções! -actors.mobs.npcs.ratking.desc_crown=This rat is a little bigger than a regular marsupial rat. It's wearing dwarf king's crown on its head. -actors.mobs.npcs.ratking.desc_birthday=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny green party hat instead of its usual crown. Happy birthday Rat King! +actors.mobs.npcs.ratking.desc_crown=Este rato é um pouco maior que um rato marsupial. Ele está usando a coroa do Rei dos anões em sua cabeça. +actors.mobs.npcs.ratking.desc_birthday=Este rato é um pouco maior que um rato marsupial. Está usando um pequeno chapéu festivo verde ao invés de sua coroa habitual. Feliz aniversário Rei Rato! actors.mobs.npcs.ratking.desc_winter=Este rato é um pouco maior que um rato marsupial. Está usando um chapéu festivo ao invés de sua coroa habitual. Boas Festas! -actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny crown on its head. +actors.mobs.npcs.ratking.desc=Este rato é um pouco maior que um rato marsupial. Ele está usando uma pequena coroa na sua cabeça. actors.mobs.npcs.sheep.name=ovelha actors.mobs.npcs.sheep.baa!=Bééé! @@ -1198,6 +1198,12 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Caiu perante o Rei dos Anões actors.mobs.dwarfking$dkwarlock.rankings_desc=Caiu perante o Rei dos Anões actors.mobs.dwarfking$dkgolem.rankings_desc=Caiu perante o Rei dos Anões +actors.mobs.ebonymimic.name=ebony mimic +actors.mobs.ebonymimic.reveal=There was a mimic there! +actors.mobs.ebonymimic.hidden_name=suspicious outline +actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. + actors.mobs.elemental$fireelemental.name=elemental de fogo actors.mobs.elemental$fireelemental.desc=Elementais são criaturas caóticas que são comumente criadas quando poderosas magias ocultas não são controladas adequadamente. Os elementais têm inteligência mínima e geralmente são associados a um tipo específico de magia.\n\nElementais do fogo são um tipo comum de elemental que causa dano com magia de fogo. Eles irão incendiar seu alvo com ataques corpo a corpo e, ocasionalmente, também podem disparar bolas de fogo. actors.mobs.elemental$newbornfireelemental.name=elemental recém-invocado diff --git a/core/src/main/assets/messages/actors/actors_ru.properties b/core/src/main/assets/messages/actors/actors_ru.properties index 62e2c7a5b..06833b6eb 100644 --- a/core/src/main/assets/messages/actors/actors_ru.properties +++ b/core/src/main/assets/messages/actors/actors_ru.properties @@ -168,7 +168,7 @@ actors.buffs.combo$combomove.crush.desc=Наносит %d%% (комбо умно actors.buffs.combo$combomove.crush.empower_desc=_Переносит на %1$d клетки_ и наносит %2$d%% (комбо умноженное на 25%%) вашего урона главной цели, и половину этого урона всем врагам в районе 7x7. Сбрасывает комбо при использовании. actors.buffs.combo$combomove.fury.name=неистовство actors.buffs.combo$combomove.fury.desc=Бьёт врага один раз за каждое имеющееся у вас комбо. Каждый удар наносит 60% от вашего урона и может активировать зачарования. Сбрасывает комбо при использовании. -actors.buffs.combo$combomove.fury.empower_desc=_Переносит на %d клетки__ и ударяет врага один раз за каждое имеющиеся у вас комбо, каждый удар наносит 60%%% от вашего урона и может активировать зачарования. Сбрасывает комбо при использовании. +actors.buffs.combo$combomove.fury.empower_desc=_Переносит на %d клетки__ и ударяет врага один раз за каждое имеющиеся у вас комбо, каждый удар наносит 60%% от вашего урона и может активировать зачарования. Сбрасывает комбо при использовании. actors.buffs.corruption.name=проклят actors.buffs.corruption.desc=Порча проникает в саму суть существ, извращая их истинную природу.\n\nСущества под воздействием порчи будут атаковать своих бывших союзников, игнорируя настоящего врага. К тому же, порча наносит урон, приближая смерть жертвы.\n\nПорчу невозможно снять, только смерть остановит её. @@ -306,7 +306,7 @@ actors.buffs.monkenergy$monkability$dragonkick.desc=Монах совершае actors.buffs.monkenergy$monkability$dragonkick.empower_desc=Монах совершает сокрушительный удар, наносящий %1$d-%2$d урона и игнорирующий броню. Удар отбрасывает _всех вблизи цели_ и парализует их. Длительность эффекта зависит от расстояния. actors.buffs.monkenergy$monkability$meditate.name=медитация actors.buffs.monkenergy$monkability$meditate.desc=Монах концентрирует энергию в своём теле в течение 5 ходов. По завершению она очищается от большинства негативных эффектов и увеличивает скорость перезарядки артефактов и палочек на 8 ходов. -actors.buffs.monkenergy$monkability$meditate.empower_desc=The Monk focuses energy into her body for 5 turns. This clears most negative effects and grants her 8 turns of wand and artifact recharging. _She also gains 80% damage resistance while meditating, and slowly heals for 20% of her missing HP._ +actors.buffs.monkenergy$monkability$meditate.empower_desc=Монах концентрирует энергию в своём теле в течение 5 ходов. По завершению она очищается от большинства негативных эффектов и увеличивает скорость перезарядки артефактов и палочек на 8 ходов. _Когда проходит медитация она также получает 80% сопротивления урону и медленно восстанавливает 20% от недостающего здоровья._ actors.buffs.ooze.name=едкая слизь actors.buffs.ooze.heromsg=Ядовитая слизь разъедает вашу плоть. Надо её смыть! @@ -425,12 +425,12 @@ actors.hero.abilities.warrior.heroicleap.prompt=Выберите направл actors.hero.abilities.warrior.heroicleap.short_desc=Воин совершает _Героический прыжок_ к указанному месту, перепрыгивая врагов и опасности. actors.hero.abilities.warrior.heroicleap.desc=Воин совершает прыжок в указанное место, преодолевая любых врагов или опасности на пути. Однако он не может перепрыгивать через стены или другую твердую местность. actors.hero.abilities.warrior.shockwave.name=ударная волна -actors.hero.abilities.warrior.shockwave.short_desc=Воин выпускает конусовидную _ударную волну_, хлопнув по земле. Враги, попавшие в ударную волну, получают повреждения и хромоту. +actors.hero.abilities.warrior.shockwave.short_desc=Воин выпускает конусовидную _Ударную волну_, хлопнув по земле. Враги, попавшие в ударную волну, получают повреждения и хромоту. actors.hero.abilities.warrior.shockwave.desc=Воин ударяет по земле, создавая ударную волну, которая распространяется до 5 клеток в пределах 60 градусного конуса.\n\nВраги, попавшие в эту ударную волну, получают эффект хромоты на 5 ходов. Также они получают 5-10 урона, плюс дополнительные 1-2 урона за каждое очко силы воина выше 10. actors.hero.abilities.warrior.endure.name=выжидание actors.hero.abilities.warrior.endure$enduretracker.name=выдержка actors.hero.abilities.warrior.endure$enduretracker.desc=Теперь Воин наносит бонусный урон, основанный на уроне, который он перенес.\n\nБонусный Урон: %1$d\nУдаров осталось: %2$d -actors.hero.abilities.warrior.endure.short_desc=Воин _выжидает_, пропуская несколько ходов, но получая высокую устойчивость к урону. Затем он наносит бонусный урон, основанный на том, что он вытерпел. +actors.hero.abilities.warrior.endure.short_desc=Воин _Выжидает_, пропуская несколько ходов, но получая высокую устойчивость к урону. Затем он наносит бонусный урон, основанный на том, что он вытерпел. actors.hero.abilities.warrior.endure.desc=Воин выжидает 3 хода, получая половину урона от всех источников. Это снижение срабатывает перед эффектами сопротивления урону, такими как броня.\n\nПосле выжидания следующий удар воина нанесет дополнительный урон в течение 10 ходов. Этот урон равен половине всего урона, нанесенного ему во время выжидания, полученного до любых эффектов уменьшения урона!\n\nЕсли воин в процессе комбо, использование этой способности увеличит их длительность на 3 хода. actors.hero.abilities.mage.elementalblast.name=элементальный взрыв @@ -501,25 +501,25 @@ actors.hero.abilities.duelist.challenge.already_dueling=Вы можете нах actors.hero.abilities.duelist.challenge.ally_target=Вы можете бросать вызов только врагам. actors.hero.abilities.duelist.challenge.unreachable_target=Цель должна быть достижима для вызова. actors.hero.abilities.duelist.challenge.distant_target=Этот враг слишком далеко, чтобы бросить ему вызов. -actors.hero.abilities.duelist.challenge.short_desc=Дуэлянт _вызывает_ соперника на дуэль, временно погружая в стазис всех остальных врагов. +actors.hero.abilities.duelist.challenge.short_desc=Дуэлянт _Вызывает_ соперника на дуэль, временно погружая в стазис всех остальных врагов. actors.hero.abilities.duelist.challenge.desc=Дуэлянт может вызвать ближайшего врага на дуэль. Этот враг будет сражаться с ней, пока все другие враги будут временно заморожены во времени. \n\nЦель должна находиться в 5 клетках от Дуэлянта. Дуэль завершится, когда пройдёт 10 ходов, враг погибнет или Дуэлянт отойдёт от врага на 5 клеток.\n\nЗамороженные враги неуязвимы. Союзники Дуэлянта не поддаются заморозке, но если способность использована на боссе, его приспешники также не будут заморожены. actors.hero.abilities.duelist.challenge$duelparticipant.name=участник дуэли actors.hero.abilities.duelist.challenge$duelparticipant.desc=Этот персонаж участвует в дуэли. Он и все его союзники или приспешники могут свободно двигаться, пока другие заморожены.\n\nДуэль продлится определенное количество времени или завершится, когда один из участников погибнет или отойдет от другого на 5 клеток.\n\nОсталось ходов: %d. actors.hero.abilities.duelist.elementalstrike.name=стихийный удар -actors.hero.abilities.duelist.elementalstrike.short_desc=Дуэлянт наносит _стихийный удар_, распределяя эффект, зависимый от зачарования на её оружии, по области действия в форме конуса. +actors.hero.abilities.duelist.elementalstrike.short_desc=Дуэлянт наносит _Стихийный удар_, распределяя эффект, зависимый от зачарования на её оружии, по области действия в форме конуса. actors.hero.abilities.duelist.elementalstrike.desc=Дуэлянт не промахиваясь наносит удар по врагу или клетке, распределяя магический эффект в области конуса 65 градусов на расстоянии до 4 клеток. Этот эффект зависит от зачарования на её оружии. actors.hero.abilities.duelist.elementalstrike.generic_desc=Стихийный удар без зачарования на оружии создаст небольшой всплеск магии, наносящий 6-12 урона всем врагам в зоне поражения. actors.hero.abilities.duelist.feint.name=ложный выпад actors.hero.abilities.duelist.feint.prompt=Выберите клетку для рывка actors.hero.abilities.duelist.feint.too_far=Это место далеко от вас. actors.hero.abilities.duelist.feint.bad_location=Вы не можете попасть сюда. -actors.hero.abilities.duelist.feint.short_desc=Дуэлянт совершает _ложный выпад_, имитируя атаку, и делает рывок на соседнюю клетку. Враги будут атаковать послеобраз Дуэлянта. Следующая атака против таких врагов будет внезапной. +actors.hero.abilities.duelist.feint.short_desc=Дуэлянт совершает _Ложный выпад_, имитируя атаку, и делает рывок на соседнюю клетку. Враги будут атаковать послеобраз Дуэлянта. Следующая атака против таких врагов будет внезапной. actors.hero.abilities.duelist.feint.desc=Дуэлянт имитирует атаку и совершет рывок на соседнюю клетку, оставляя послеобраз. Враги будут атаковать послеобраз вместо Дуэлянта.\n\nВраги, атакующие послеобраз, приходят в замешательство, что отменяет их следующее действие. Следующая атака против таких врагов будет внезапной. actors.hero.abilities.ratmogrify.name=крысоморфоз actors.hero.abilities.ratmogrify.cant_transform=Ты не можешь крысоморфизировать это! actors.hero.abilities.ratmogrify.too_strong=Этот враг слишком силен, чтобы крысоморфизировать его! -actors.hero.abilities.ratmogrify.short_desc=Герой _крысоморфизирует_ врага! Это временно превращает его в крысу без способностей. +actors.hero.abilities.ratmogrify.short_desc=Герой _Крысоморфизирует_ врага! Это временно превращает его в крысу без способностей. actors.hero.abilities.ratmogrify.desc=Герой превращает врага в крысу на 6 ходов! Боссы, союзники и крысы не могут быть превращены в крыс.\n\nКрысоморфизированные враги сохраняют свою первоначальную статистику, но не имеют никаких способностей. actors.hero.abilities.ratmogrify$transmograt.name=Крысоморфизирован %s actors.hero.abilities.ratmogrify$transmograt.desc=Этот враг превратился в крысу. Существенное улучшение, я бы сказал! - Крысиный Король @@ -565,7 +565,7 @@ actors.hero.heroclass.huntress_desc_short=Охотница - эксперт да actors.hero.heroclass.huntress_desc=Охотница начинает с уникальным _Луком Духов_, который может стрелять бесконечным количеством колдовских стрел.\n\nОхотница может ходить в высокой траве, _не вытаптывая её_.\n\nОхотница также начинает с парой _шипованных перчаток_, тканой броней, бурдюком, и бархатным мешочком.\n\nОхотница автоматически опознаёт:\n_-_ Свиток Опознания\n_-_ Зелье Ментального Зрения\n_-_ Свиток Колыбельной actors.hero.heroclass.huntress_unlock=Чтобы разблокировать Охотницу, _ударьте 10 раз по противникам с помощью метательного оружия._ -actors.hero.heroclass.duelist=Дуэлянт +actors.hero.heroclass.duelist=дуэлянт actors.hero.heroclass.duelist_desc_short=Дуэлянт — мастер оружий. Она может использовать _особую способность_ своего оружия, _уникальную для каждого его вида_. actors.hero.heroclass.duelist_desc=Дуэлянт начинает с _уникальной рапирой_, у которой есть способность, заряжающаяся со временем.\n\nДуэлянт может использовать _особую способность_ каждого оружия в игре.\n\nДуэлянт также начинает с _двумя метательными шипами_, тканой бронёй, бурдюком и бархатным мешочком.\n\nДуэлянт автоматически опознаёт:\n_-_ Свиток Опознания\n_-_ Зелье Силы\n_-_ Свиток Зеркальных копий actors.hero.heroclass.duelist_unlock=Разблокируйте Дуэлянта, экипировав оружие уровня 2 или выше без штрафа за нехватку силы. @@ -596,16 +596,16 @@ actors.hero.herosubclass.warden_short_desc=_Хранительница_ може actors.hero.herosubclass.warden_desc=Хранительница имеет сильную связь с природой, которая даёт ей множество бонусных эффектов, связанных с травой и растениями. Она способна видеть сквозь высокую и примятую траву, как если бы это было пустое пространство.\n\nХранительница заставляет траву прорастать вокруг любого семени, которое она бросает или сажает, и получает специальные эффекты, когда вытаптывает растения. Эти специальные эффекты заменяют обычные эффекты растений, а это означает, что ни одно растение не причинит ей вреда, если она наступит на него. actors.hero.herosubclass.champion=чемпион actors.hero.herosubclass.champion_short_desc=_Чемпион_ может использовать сразу два оружия и накапливать заряды способностей. Для обычных ударов будет использовано основное оружие, но она может использовать способность каждого или сменить оружия в любой момент. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly and use either weapon's ability.\n\nShe also gains 2 more max weapon ability charges and +50% weapon ability recharge speed. +actors.hero.herosubclass.champion_desc=Чемпион — мастер рукопашных оружий. Она может экипировать дополнительное оружие вдобавок к основному. Для обычных ударов будет использовано основное оружие, но она может мгновенно сменить его на дополнительное.\n\nЕё максимальное количество зарядов увеличено на 2, а скорость перезарядки на 50%. actors.hero.herosubclass.monk=монах actors.hero.herosubclass.monk_short_desc=_Монах_ копит энергию во время боя. Эта энергия может быть потрачена на множество уникальных способностей. -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to restore charges +actors.hero.herosubclass.monk_desc=Монах — мастер ближнего боя. Когда она побеждает врагов, она получает энергию, которая может быть потрачена на множество защитных и полезных способностей. Эта энергия не рассеивается спустя время, но имеет предел, основанный на уровне Монаха.\n\n1 энергия: быстрое нанесение ударов кулаками\n2 энергии: фокусировка для уклонения от следующей атаки.\n3 энергии: совершить мгновенный рывок поблизости\n4 энергии: оттолкнуть противника от себя\n5 энергии: восстановить заряды с помощью медитации ##talents actors.hero.talent$provokedangertracker.name=провокация -actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. -actors.hero.talent$lingeringmagictracker.name=lingering magic -actors.hero.talent$lingeringmagictracker.desc=The Mage has recently used a staff or wand, his next physical attack will deal bonus damage.\n\nTurns remaining: %s. +actors.hero.talent$provokedangertracker.desc=Воин недавно лишился своего щита, следующая физическая атака нанесет дополнительный урон.\n\nХодов до окончания эффекта: %s. +actors.hero.talent$lingeringmagictracker.name=магия передачи +actors.hero.talent$lingeringmagictracker.desc=Маг недавно использовал палочку или посох, поэтому его следующая физическая атака нанесет дополнительный урон.\n\nХодов до окончания эффекта: %s. actors.hero.talent$followupstriketracker.name=добивающий удар actors.hero.talent$followupstriketracker.desc=Охотница только что атаковала врага метательным оружием, поэтому урон следующей физической атаки против той же цели повышен.\n\nХодов осталось: %s. actors.hero.talent$patientstriketracker.name=выжидающий удар @@ -632,7 +632,7 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=Следующая ат #warrior actors.hero.talent.hearty_meal.title=Ешь на здоровье -actors.hero.talent.hearty_meal.desc=_+1:_ Перекус восстанавливает Воину _3 ОЗ_, когда его здоровье равно или ниже 30%.\n\n_+2:_ Перекус восстанавливает Воину _5 ОЗ_, когда его здоровье равно или ниже 30%. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health. actors.hero.talent.veterans_intuition.title=интуиция ветерана actors.hero.talent.veterans_intuition.desc=_+1:_ Воин опознаёт оружия в _1.75 раз_ быстрее и броню в _2.5 раза_ быстрее.\n\n_+2:_ Воин опознаёт оружия в _2.5 раз_ быстрее и броню, _когда надевает её_. actors.hero.talent.provoked_anger.title=провокатор @@ -644,10 +644,10 @@ actors.hero.talent.iron_will.meta_desc=_Если этот талант полу actors.hero.talent.iron_stomach.title=Железный желудок actors.hero.talent.iron_stomach.desc=_+1:_ Перекус занимает у Воина 1 ход и даёт ему _75% сопротивления урону_, пока он ест.\n\n_+2:_ Перекус занимает у Воина 1 ход и даёт ему _100% сопротивления урону_, пока он ест. actors.hero.talent.liquid_willpower.title=жидкая сила воли -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ Воин мгновенно получает _50% прочности щита_ от его сломанной печати, когда выпивает или кидает зелье, экстракт или эликсир.\n\n_+2:_ Воин мгновенно получает _75% прочности щита_ от его сломанной печати, когда выпивает или кидает зелье, экстракт или эликсир.\n\nЭффект восстановления щита удваивается после использования зелий силы, опыта или алхимических предметов, изготовленных из них.\n\nДля алхимических предметов, которые создаются сразу в большом количестве (например, Экстракт Водянистости), у этого таланта есть определённый шанс сработать, зависящий от количества получаемых предметов. actors.hero.talent.liquid_willpower.meta_desc=_Если этот талант получен другим героем_, вместо этого он дает щит на 5% от максимального ОЗ при +1 или 7,5% от максимального ОЗ при +2. actors.hero.talent.runic_transference.title=Перенос рун -actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. +actors.hero.talent.runic_transference.desc=_+1:_ Сломанная печать Воина может переносить _обычные руны_ так же, как и улучшение.\n\n_+2:_ Сломанная печать Воина может переносить _обычные, мощные и проклятые руны_ так же, как и улучшение.\n\nПечать может переносить только те руны, которые были начертаны на броню с уже прилепленной печатью. actors.hero.talent.runic_transference.meta_desc=_Если этот талант получен другим героем_, он увеличит сопротивление рун к стиранию Свитками Улучшения. При улучшении руны могут быть стерты с 6 уровня (вместо 4) при +1 или с 7 уровня (вместо 4) при +2. Начиная с 8 уровня руна гарантированно сотрётся при улучшении предмета. actors.hero.talent.lethal_momentum.title=Смертельный импульс actors.hero.talent.lethal_momentum.desc=_+1:_ Когда Воин убивает врага оружием ближнего боя, его атака имеет _67% шанс_ быть мгновенной.\n\n_+2:_ Когда Воин убивает врага оружием ближнего боя, его атака имеет _100% шанс_ быть мгновенной. @@ -699,7 +699,7 @@ actors.hero.talent.empowering_meal.title=Тонизирующий обед actors.hero.talent.empowering_meal.desc=_+1:_ Еда дарует Магу _2 дополнительных единицы урона_ на следующие 3 выстрела из палочки.\n\n_+2:_ Еда дарует Магу _3 дополнительных единицы урона_ на следующие 3 выстрела из палочки. actors.hero.talent.scholars_intuition.title=Интуиция знатока actors.hero.talent.scholars_intuition.desc=_+1:_ Маг опознаёт палочки в _3 раза быстрее_.\n\n_+2:_ Маг опознаёт палочки _при первом использовании_. -actors.hero.talent.lingering_magic.title=lingering magic +actors.hero.talent.lingering_magic.title=магия передачи actors.hero.talent.lingering_magic.desc=_+1:_ Когда Маг использует магию палочки или посоха, его следующая физическая атака нанесет _дополнительные 1-2 урона_.\n\n_+2:_ Когда Маг использует магию палочки или посоха, его следующая физическая атака нанесет _дополнительные 2 урона_. actors.hero.talent.backup_barrier.title=Резервный барьер actors.hero.talent.backup_barrier.desc=_+1:_ Маг получает _3 заряда щита_, когда тратит последний заряд своего посоха.\n\n_+2:_ Маг получает _5 зарядов щита_, когда тратит последний заряд своего посоха. @@ -708,7 +708,7 @@ actors.hero.talent.backup_barrier.meta_desc=_Если этот талант по actors.hero.talent.energizing_meal.title=Возбуждающий обед actors.hero.talent.energizing_meal.desc=_+1:_ Перекус занимает у Мага 1 ход и даёт ему _5 ходов перезарядки палочек_.\n\n_+2:_ Перекус занимает у Мага 1 ход и даёт ему _8 ходов перезарядки палочек_. actors.hero.talent.inscribed_power.title=начертанная сила -actors.hero.talent.inscribed_power.desc=_+1:_ When the Mage reads a scroll or uses a spell item, his _next 2 wand zaps_ get +2 levels.\n\n_+2:_ When the Mage reads a scroll or uses a spell item, his _next 3 wand zaps_ get +2 levels.\n\nThe number of enhanced wand zaps is doubled when reading a scroll of upgrade, transmutation, enchantment, or metamorphosis.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_power.desc=_+1:_ Когда Маг использует свиток или предмет заклинания, его следующие _2 выстрела из палочки_ получат +2 уровня.\n\n_+2:_ Когда Маг использует свиток или предмет заклинания, его следующие _3 выстрела из палочки_ получат +2 уровня.\n\nКоличество улучшенных выстрелов палочки удваиваются после использования свитка улучшения, превращения, зачарования или метаморфозы.\n\nДля алхимических предметов, которые создаются сразу в большом количестве (например, большинство заклинаний), у этого таланта есть определённый шанс сработать, зависящий от количества получаемых предметов. actors.hero.talent.wand_preservation.title=Сохранение палочки actors.hero.talent.wand_preservation.desc=_+1:_ Когда Маг сливает новую палочку со своим посохом, старая палочка имеет _67% шанс_ вернуться как +0, в противном случае она будет возвращена как 1 магическая смола.\n\n_+2:_ Когда Маг сливает новую палочку со своим посохом, старая палочка имеет _100% шанс_ вернуться как +0.\n\nЭтот талант может сохранить палочки максимум пять раз, после чего он всегда будет давать 1 магическую смолу при слиянии. actors.hero.talent.wand_preservation.meta_desc=_Если этот талант получен другим героем_, вместо этого он увеличит количество магической смолы, получаемой из каждой палочки в алхимическом котле, на 1 при уровне таланта +1 или на 2 при +2. @@ -770,7 +770,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Разбойник получа actors.hero.talent.mystical_meal.title=Мистический обед actors.hero.talent.mystical_meal.desc=_+1:_ Перекус занимает у Разбойника 1 ход (урезанные пайки съедаются мгновенно), и даёт ему _перезарядку артефактов на 3 хода_.\n\n_+2:_ Перекус занимает у Разбойника 1 ход (урезанные пайки съедаются мгновенно) и даёт ему _перезарядку артефактов на 5 ходов_.\n\nЭтот талант не позволяет рогу изобилия перезаряжать самого себя actors.hero.talent.inscribed_stealth.title=начертанная скрытность -actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item\n\nThe invisibility duration is doubled when use a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_stealth.desc=_+1:_ После использования свитка или предмета заклинания Разбойник получает _3 хода_ невидимости.\n\n_+2:_ После использования свитка предмета заклинания, Разбойник получает _5 ходов_ невидимости.\n\nПродолжительность невидимости удваивается после использования свитка улучшения, превращения, зачарования, метаморфозы или алхимических предметов, изготовленных из них.\n\nДля алхимических предметов, которые создаются сразу в большом количестве (например, большинство заклинаний), у этого таланта есть определённый шанс сработать, зависящий от количества получаемых предметов. actors.hero.talent.wide_search.title=Широкий поиск actors.hero.talent.wide_search.desc=_+1:_ Радиус поиска Разбойника изменен с квадрата 5x5 на _круг 7x7_. \n\n_+2:_ Радиус поиска Разбойника изменен с квадрата 5x5 на _квадрат 7x7_. actors.hero.talent.wide_search.meta_desc=_Если этот талант получен другим героем_, вместо этого он увеличивает его радиус поиска с квадрата 3x3 до круга 5x5 при +1 или квадрата 5x5 при +2. @@ -822,7 +822,7 @@ actors.hero.talent.perfect_copy.desc=_+1:_ Теневой клон получа #huntress actors.hero.talent.natures_bounty.title=щедрость природы -actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the next few floors of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the next few floors of the dungeon\n\nBerries are eaten quickly, restore a small amount of satiety, and might contain a usable seed. +actors.hero.talent.natures_bounty.desc=_+1:_ Охотница может найти _4 ягоды_ спрятанных в высокой траве, когда она исследует несколько следующих этажей подземелья.\n\n_+2:_ Охотница может найти _6 ягод_ спрятанных в высокой траве, когда она исследует несколько следующих этажей подземелья.\n\nСами ягоды съедаются быстро, восстанавливают немного сытости и иногда содержать полезные семена. actors.hero.talent.survivalists_intuition.title=Интуиция выживальщика actors.hero.talent.survivalists_intuition.desc=_+1:_ Охотница опознаёт всю экипировку в _1.75 раза быстрее_.\n\n_+2:_ Охотница опознаёт всю экипировку в _2.5 раза быстрее_. actors.hero.talent.followup_strike.title=Добивающий удар @@ -833,7 +833,7 @@ actors.hero.talent.natures_aid.desc=_+1:_ Охотница получает 0-2 actors.hero.talent.invigorating_meal.title=Тонизирующий обед actors.hero.talent.invigorating_meal.desc=_+1:_ Перекус занимает у Охотницы 1 ход (ягоды съедаются мгновенно) и _ускоряет на 1 ход_.\n\n_+2:_ Перекус занимает у Охотницы 1 ход (ягоды съедаются мгновенно) и _ускоряет на 2 хода_. actors.hero.talent.liquid_nature.title=жидкая природа -actors.hero.talent.liquid_nature.desc=_+1:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 4 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _1 turn_.\n\n_+2:_ When the Huntress drinks or throws a potion, brew, or elixir, _up to 6 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _2 turns_.\n\nThe amount of grass and root duration are doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_nature.desc=_+1:_ Когда Охотница выпивает или кидает зелье, экстракт или эликсир, в окружающей местности прорастет _до 4 трав_, а соседние враги обездвижутся на _1 ход_.\n\n_+2:_ Когда Охотница выпивает или кидает зелье, экстракт или эликсир, в окружающей местности прорастет _до 6 трав_, а соседние враги обездвижутся на _2 хода_.\n\nКоличество травы и продолжительность обездвиживания удваиваются после использования зелий силы, опыта или алхимических предметов, изготовленных из них.\n\nДля алхимических предметов, которые создаются сразу в большом количестве (например, Экстракт Водянистости), у этого таланта есть определённый шанс сработать, зависящий от количества получаемых предметов. actors.hero.talent.rejuvenating_steps.title=восстанавливающие шаги actors.hero.talent.rejuvenating_steps.desc=_+1:_ Когда Охотница наступает на траву или тлеющие угли, они вырастают в высокую траву, которую Охотница сразу приминает. Талант _восстанавливается 10 ходов_. \n\n_+2:_ Когда Охотница наступает на траву или тлеющие угли, они вырастают в высокую траву, которую Охотница сразу приминает. Талант _восстанавливается 5 ходов_. \n\nЭтот талант будет производить примятую траву, если эффекты пассивной регенерации отключены или герой долгое время не набирал опыта. actors.hero.talent.heightened_senses.title=усиленное восприятие @@ -890,14 +890,14 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Дуэлянт опозна actors.hero.talent.patient_strike.title=выжидающий удар actors.hero.talent.patient_strike.desc=_+1:_ Если Дуэлянт ждёт перед совершением ближней атаки, она нанесёт _1-2 бонусного урона_.\n\n_+2:_ Если Дуэлянт ждёт перед совершением ближней атаки, она нанесёт _2 бонусного урона_. actors.hero.talent.aggressive_barrier.title=отчаянный барьер -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. +actors.hero.talent.aggressive_barrier.desc=_+1:_ Дуэлянт получает _3 единицы щита_, когда она использует способности оружия и её здоровье равно или меньше 50%.\n\n_+2:_ Дуэлянт получает _5 единицы щита_, когда она использует способности оружия и её здоровье равно или меньше 50%. actors.hero.talent.aggressive_barrier.meta_desc=_Если этот талант получен другим героем_, то герой будет получать щит при совершении ближней атаки при низком уровне здоровья, с перезарядкой в 50 ходов. actors.hero.talent.focused_meal.title=медитационный обед actors.hero.talent.focused_meal.desc=_+1:_ Перекус занимает у Дуэлянта 1 ход и дает ей _0.67 заряда_ к её оружиям.\n\n_+2:_ Перекус занимает у Дуэлянта 1 ход и дает ей _1 заряд_ к её оружиям. actors.hero.talent.focused_meal.meta_desc=_Если этот талант получен другим героем_, то герой получит бонус к урону следующей атаки равный уровню героя/3 на 1-ом уровне таланта, или уровню героя/2 на 2-ом уровне таланта. actors.hero.talent.liquid_agility.title=жидкая гибкость -actors.hero.talent.liquid_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking or throwing a potion, brew, or elixir.\n\nThis evasion bonus lasts for 1 additional turn when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_agility.desc=_+1:_ Уклонение Дуэлянта _увеличивается в 4 раза_, когда она выпивает или кидает зелье, экстракт или эликсир.\n\n_+2:_ Уклонение Дуэлянта _бесконечное_, когда она выпивает или кидает зелье, экстракт или эликсир.\n\nЭто бонусное уклонение продлевается еще на 1 ход после использования зелий силы, опыта или алхимических предметов, изготовленных из них.\n\nДля алхимических предметов, которые создаются сразу в большом количестве (например, Экстракт Водянистости), у этого таланта есть определённый шанс сработать, зависящий от количества получаемых предметов. actors.hero.talent.weapon_recharging.title=перезарядка оружия actors.hero.talent.weapon_recharging.desc=_+1:_ Дуэлянт получает один заряд оружия каждые _15 ходов_, пока находится под действием перезарядки или перезарядки артефактов.\n\n_+2:_ Дуэлянт получает один заряд оружия каждые _10 ходов_, пока находится под действием перезарядки или перезарядки артефактов. actors.hero.talent.weapon_recharging.meta_desc=_Если этот талант получен другим героем_, то под действием перезарядки герой будет наносить на 5% больше урона в ближнем бою на 1-ом уровне таланта, или на 7.5% больше на 2-ом уровне. @@ -913,8 +913,8 @@ actors.hero.talent.precise_assault.meta_desc=_Если этот талант п actors.hero.talent.deadly_followup.title=смертельное добивание actors.hero.talent.deadly_followup.desc=_+1:_ Когда Дуэлянт попадает по врагу метательным оружием, она наносит ему на _8% больше урона в ближнем бою_ в течение 5 ходов.\n\n_+2:_ Когда Дуэлянт попадает по врагу метательным оружием, она наносит ему на _16% больше урона в ближнем бою_ в течение 5 ходов.\n\n_+3:_ Когда Дуэлянт попадает по врагу метательным оружием, она наносит ему на _24% больше урона в ближнем бою_ в течение 5 ходов. -actors.hero.talent.varied_charge.title=varied charge -actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+2:_ The Champion instantly regains _0.33 weapon charges_ when she uses two different weapon abilities, with no time limit.\n\n_+3:_ The Champion instantly regains _0.5 weapon charges_ when she uses two different weapon abilities, with no time limit. +actors.hero.talent.varied_charge.title=переменный заряд +actors.hero.talent.varied_charge.desc=_+1:_ Чемпион мгновенно восстанавливает _0,17 зарядов оружия_, когда использует две разные способности оружия, вне зависимости от времени между атаками.\n\n_+2:_ Чемпион мгновенно восстанавливает _0,33 заряда оружия_, когда использует две разные способности оружия, вне зависимости от времени между атаками.\n\n_+3:_ Чемпион мгновенно восстанавливает _0,5 заряда оружия_, когда она использует две разные способности оружия, вне зависимости от времени между атаками. actors.hero.talent.twin_upgrades.title=взаимные улучшения actors.hero.talent.twin_upgrades.desc=_+1:_ Если экипированное оружие Чемпиона отличается редкостью на _2 или больше уровней_, то более слабое оружие будет улучшено до уровня более сильного.\n\n_+2:_ Если экипированное оружие Чемпиона отличается редкостью на _1 или больше уровней_, то более слабое оружие будет улучшено до уровня более сильного.\n\n_+3:_ Если экипированное оружие Чемпиона с редкостью _такого же уровня или выше_, то более слабое оружие будет улучшено до уровня более сильного. actors.hero.talent.combined_lethality.title=двойная летальность @@ -1198,6 +1198,12 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Пал ниц пред Королем actors.mobs.dwarfking$dkwarlock.rankings_desc=Пал ниц пред Королем Дворфов actors.mobs.dwarfking$dkgolem.rankings_desc=Пал ниц пред Королем Дворфов +actors.mobs.ebonymimic.name=ebony mimic +actors.mobs.ebonymimic.reveal=There was a mimic there! +actors.mobs.ebonymimic.hidden_name=suspicious outline +actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. + actors.mobs.elemental$fireelemental.name=огненный элементаль actors.mobs.elemental$fireelemental.desc=Элементали - хаотичные существа, которых часто производят на свет при плохо контролируемых ритуалах. У элементалей имеется минимальный разум, и обычно их связывают с определенным видом магии.\n\nОгненные элементали - часто встречаемый вид, они причиняют урон огненной магией. Они приводят к возгоранию своей цели, которую они атакуют в ближнем бою, и порой они также могут выстрелить огненным зарядом. actors.mobs.elemental$newbornfireelemental.name=новорожденный огненный элементаль diff --git a/core/src/main/assets/messages/actors/actors_tr.properties b/core/src/main/assets/messages/actors/actors_tr.properties index 348ce2133..fc02177e0 100644 --- a/core/src/main/assets/messages/actors/actors_tr.properties +++ b/core/src/main/assets/messages/actors/actors_tr.properties @@ -50,13 +50,13 @@ actors.blobs.web.desc=Kalın bir ağ buradaki her şeyi kaplıyor. Ağa takılan ###buffs actors.buffs.adrenaline.name=adrenalin -actors.buffs.adrenaline.desc=Fiziksel bir güç akını olan adrenalin hem saldırı hem de hareket hızını arttırır.\n\nAdrenalin hedefinin 2 kat daha hızlı koşmasına ve 1.5 kat daha hızlı saldırmasına olanak sağlar.\n\nKalan hamle: %s. +actors.buffs.adrenaline.desc=Fiziksel bir güç akını olan adrenalin hem saldırı hem de hareket hızını arttırır.\n\nAdrenalin, hedefinin 2 kat daha hızlı koşmasına ve 1.5 kat daha hızlı saldırmasına olanak sağlar.\n\nKalan hamle: %s. actors.buffs.adrenalinesurge.name=güç takviyesi -actors.buffs.adrenalinesurge.desc=Muhteşem bir güç içinden akıyor, fakat maalesef kalıcı değil.\n\nGüç artışı: +%d.\nArtışın geçmesine kalan sıra: %s. +actors.buffs.adrenalinesurge.desc=Ani bir güç patlaması, ama ne yazık ki kalıcı değil.\n\nGüç takviyesi: +%d.\nTakviyenin geçmesine kalan sıra: %s. -actors.buffs.amok.name=çılgınlık -actors.buffs.amok.desc=Çılgınlık, etkilenen hedefi büyük bir öfke ve kafa karışıklığına sokar.\n\nÇıldıran bir yaratık, yakınında ne varsa dost düşman demeden saldırır.\n\nÇılgınlığın geçmesine kalan sıra: %s. +actors.buffs.amok.name=cinnet +actors.buffs.amok.desc=Cinnet, etkilenen hedefi büyük bir öfke ve kafa karışıklığına sokar.\n\nCinnet geçiren bir yaratık, yakınında ne varsa dost düşman demeden saldırır.\n\nCinnetin geçmesine kalan sıra: %s. actors.buffs.ankhinvulnerability.name=zarar görmez actors.buffs.ankhinvulnerability.desc=Kutsanmış ankh, enerjisini harcayarak sana biraz sağlık ve kısa bir süre için zarar görmezlik kazandırdı!\n\nKalan tur:%s. @@ -65,7 +65,7 @@ actors.buffs.arcanearmor.name=gizemli zırh actors.buffs.arcanearmor.desc=İnce bir kalkan seni çevreleyerek büyülü saldırılardan gelen hasarın bir kısmını engelliyor.\n\nBüyülü zırhın şimdilik şu kadar güçlendirildi: 0-%d.\n\nGizemli zırhın zayıflamasına kalan sıra: %s. actors.buffs.artifactrecharge.name=eser reşarjı -actors.buffs.artifactrecharge.desc=Enerji içinden akıp geçiyor, donandığın eserlerin şarj olma hızı artıyor.\n\nHer eser farklı seviyelerde etkilenir ama hepsi normalden çok daha hızlı şarj olur.\n\nKalan sıra: %s. +actors.buffs.artifactrecharge.desc=İçinden akıp geçen enerji, kuşandığın eserlerin şarj olma hızı arttırıyor.\n\nHer eser farklı şekilde etkilenir ama hepsi normalden çok daha hızlı şarj olur.\n\nKalan sıra: %s. actors.buffs.ascensionchallenge.name=muska'nın laneti actors.buffs.ascensionchallenge.desc=Yog-Dzewa bir şekilde muska aracılığıyla bu dünya üzerindeki etkisini sürdürüyor ve yükselişini durdurmaya çalışıyor!\n\nYog'un gücü, zindanı çok daha tehlikeli hale getiriyor, düşman sayısını arttırıyor ve onları güçlendiriyor! Bu güç denetimsiz bırakılırsa artmaya devam edecek ama Yog'un gücüyle kuvvetlendirilmiş düşmanları yenerek zayıflatılabilir. @@ -76,7 +76,7 @@ actors.buffs.ascensionchallenge.desc_slow=Muska şu anda _seni yavaşlatıyor_ v actors.buffs.ascensionchallenge.desc_damage=Muskadan gelen enerji o kadar güçlendi ki _sana doğrudan zarar veriyor!_ actors.buffs.ascensionchallenge.beckon=Muska uzaktaki düşmanlara seslenmeye başladı. actors.buffs.ascensionchallenge.haste=Muska uzaktaki düşmanları hızlandırmaya başladı! -actors.buffs.ascensionchallenge.slow=Muska, envanterinde bir kurşundan ağırlık gibi hissettirmeye başladı! +actors.buffs.ascensionchallenge.slow=Muska, envanterinde kurşundan bir ağırlık gibi hissettirmeye başladı! actors.buffs.ascensionchallenge.damage=Muska karanlık enerji yaymaya başladı. Yakıyor! actors.buffs.ascensionchallenge.weaken_info=Muska'nın lanetini hafifletmek için düşmanları yenmelisin! actors.buffs.ascensionchallenge.weaken=Muska'nın lanetinin biraz zayıfladığını hissedebiliyorsun. @@ -93,7 +93,7 @@ actors.buffs.barrier.desc=Tüm hasarı engelleyen sağlam bir güç baloncuğu.\ actors.buffs.berserk.angered=öfkelendi actors.buffs.berserk.berserk=çıldırmış actors.buffs.berserk.exhausted=bitkin -actors.buffs.berserk.recovering=iyileşiyor +actors.buffs.berserk.recovering=toparlanıyor actors.buffs.berserk.angered_desc=Vahşi Savaşçı'nın aldığı yaraların şiddeti darbelerini güçlendirir. Vahşi Savaşçı fiziksel hasar aldıkça öfkesi artar ve bu da ilave hasar vermesini sağlar. Zırh tarafından engellenen hasar yine de öfke birikimine dahil edilir.\n\nÖfke zamanla azalacaktır. Vahşinin sağlığı ne kadar düşükse, o kadar uzun sürecektir.\n\nVahşi Savaşçı 100%% öfkeye ulaştığında çılgına dönebilir ve bu kendisine mührünün en yüksek 2 katı kalkan sağlar, canı çok düşükse bu 6 kata kadar çıkar. Bu kalkan zamanla azalır ve bittiğinde Vahşi Savaşçı yeniden öfke oluşturmadan önce dinlenmek zorunda kalır.\n\nŞu anki öfke: _%.0f%%_\n_+%.0f%%_ hasar actors.buffs.berserk.berserk_desc=Korku ve belirsizlik yok olur, geriye sadece öfke kalır. Bu durumdayken Vahşi Savaşçı son derece güçlüdür, _+%50 hasar verir ve ilave kalkan kazanır._\n\nBu ilave kalkan, mührünün en fazla kalkanının 2 katına eşittir ve canı çok düşükse 6 katına çıkar. Bu kalkan 0'a düştüğünde, çıldırma sona erer.\n\nÖfkelendikten sonra, Vahşi Savaşçı'nın tekrar öfke oluşturabilmesi için iyileşmesi gerekir. actors.buffs.berserk.recovering_desc=İçsel gücün sınırları vardır. Vahşi Savaşçı öfkesini tekrar kullanmadan önce dinlenmelidir.\n\nVahşi Savaşçı iyileşirken aldığı hasar nedeniyle öfke biriktirmez. @@ -141,7 +141,7 @@ actors.buffs.championenemy$growing.desc=Büyüyen şampiyonlar zamanla artan isa actors.buffs.charm.name=tutulmuş actors.buffs.charm.heromsg=Tutuldun! -actors.buffs.charm.cant_attack=You are charmed by that enemy and can't attack them. +actors.buffs.charm.cant_attack=O düşman seni etkisi altına aldığı için ona saldıramıyorsun. actors.buffs.charm.desc=Tutulma, düşmanları birbirlerine kısa süreliğine hayran bırakan bir büyüdür. \n\nTutulmadan etkilenen karakterler tutuldukları düşmana saldıramaz. Fakat etraftaki diğer hedeflere hâlâ saldırabilir. Acının şokuyla büyünün süresi kısalacaktır.\n\nTutulmanın geçmesi için kalan sıra: %s. actors.buffs.chill.name=üşümüş @@ -632,7 +632,7 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=Düellocunun bir sonraki #warrior actors.hero.talent.hearty_meal.title=Doyurucu Yemek -actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when is at or below 30% health. +actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health. actors.hero.talent.veterans_intuition.title=Gazinin Sezgileri actors.hero.talent.veterans_intuition.desc=_+1:_ Savaşçı silahları _1,75 kat_ ve zırhları _2,5 kat daha hızlı_ tanımlar.\n_+2_: Savaşçı silahları _2,5 kat daha hızlı_ tanır ve zırhı _kuşandığında zırhı da tanır_. actors.hero.talent.provoked_anger.title=provoked anger @@ -1198,6 +1198,12 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=Cücelerin Kralı'nın Önünde Diz actors.mobs.dwarfking$dkwarlock.rankings_desc=Cücelerin Kralı'nın Önünde Diz Çöktü actors.mobs.dwarfking$dkgolem.rankings_desc=Cücelerin Kralı'nın Önünde Diz Çöktü +actors.mobs.ebonymimic.name=ebony mimic +actors.mobs.ebonymimic.reveal=There was a mimic there! +actors.mobs.ebonymimic.hidden_name=suspicious outline +actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. + actors.mobs.elemental$fireelemental.name=ateş elementali actors.mobs.elemental$fireelemental.desc=Elementaller mistik ve tam kontrol edilemeyen bir sihirle çağrılan kaotik yaratıklardır. Elemantellerin zihinleri çok az gelişmiştir ve genelde bir elementle ilişkilidirler.\n\nAteş elementalleri ateş büyüleriyle savaşan yaygın bir elemental türüdür. Düşmanlarını yakın dövüş kullanarak yakarlar ve zaman zaman uzaktan ateş topları atabilirler. actors.mobs.elemental$newbornfireelemental.name=yenidoğan ateş elementali @@ -1446,6 +1452,6 @@ actors.mobs.yogfist$darkfist.desc=Bu yumruk saf karanlık enerjiden oluşur. Her actors.char.kill=%s seni öldürdü... actors.char.defeat=%s 'i öldürdün. -actors.char.def_verb=savunuldu +actors.char.def_verb=sıyrıldı actors.char.invulnerable=zarar görmez actors.char.immune=bağışıklık diff --git a/core/src/main/assets/messages/actors/actors_zh.properties b/core/src/main/assets/messages/actors/actors_zh.properties index 7637f250c..377cb8f3a 100644 --- a/core/src/main/assets/messages/actors/actors_zh.properties +++ b/core/src/main/assets/messages/actors/actors_zh.properties @@ -3,9 +3,9 @@ actors.blobs.blizzard.desc=这里刮起了一阵暴风雪。 actors.blobs.confusiongas.desc=这里盘绕着一片致眩气体。 -actors.blobs.electricity.desc=火花在这片电能力场中不断闪烁着。 +actors.blobs.electricity.desc=火花在这片电场中不断闪烁着。 actors.blobs.electricity.rankings_desc=触电 -actors.blobs.electricity.ondeath=你因触电而亡…… +actors.blobs.electricity.ondeath=你因触电而亡… actors.blobs.fire.desc=一团火焰正在这里肆虐。 @@ -19,7 +19,7 @@ actors.blobs.inferno.desc=此处已成为燃烧着烈焰的人间地狱。 actors.blobs.paralyticgas.desc=这里盘绕着一片麻痹气体。 -actors.blobs.sacrificialfire.desc=这是一个承载着献祭火焰的圣坛。在此殒命的生物都将成为献给地城之灵的祭品。\n\n或许献祭够多,就能得到回报? +actors.blobs.sacrificialfire.desc=这是一个承载着献祭火焰的祭坛。在此殒命的生物都将成为献给地牢幽魂的祭品。\n\n或许献祭够多,就能得到回报? actors.blobs.sacrificialfire.worthy=火焰吞噬了你的祭品,烧得愈发旺盛起来。 actors.blobs.sacrificialfire.unworthy=火焰吞噬了你的祭品,然而没有任何变化。 actors.blobs.sacrificialfire.reward=火焰喷薄而起,随后消散于空气,最终留下一份奖励! @@ -50,45 +50,45 @@ actors.blobs.web.desc=这里所有东西都被厚厚的蜘蛛网覆盖着。任 ###buffs actors.buffs.adrenaline.name=激素涌动 -actors.buffs.adrenaline.desc=由肾上腺素带来的纯粹的潜能爆发,激素涌动能够增强一名角色的移动和攻击速度。\n\n激素涌动允许角色拥有2倍的移动速度和1.5倍的攻击速度。\n\n激素涌动持续时间:%s 回合。 +actors.buffs.adrenaline.desc=由肾上腺素带来的纯粹的潜能爆发,激素涌动能够增强一名角色的移动和攻击速度。\n\n激素涌动允许角色拥有2倍的移动速度和1.5倍的攻击速度。\n\n激素涌动持续时间:%s 回合 actors.buffs.adrenalinesurge.name=力量激发 -actors.buffs.adrenalinesurge.desc=一股强大的力量,不过很可惜不是永久的。\n\n力量加成:+%d。\n距离效果衰减还有:%s回合。 +actors.buffs.adrenalinesurge.desc=一股强大的力量,不过很可惜不是永久的。\n\n力量加成:+%d\n距离效果衰减还有:%s回合 actors.buffs.amok.name=狂乱 -actors.buffs.amok.desc=狂乱导致状态下的生物进入一种极度愤怒和混乱的状态。 \n\n狂乱的生物会不分敌我地攻击任何靠近它们的人。\n\n狂乱效果的剩余时长:%s回合 +actors.buffs.amok.desc=狂乱会导致目标陷入极度愤怒和混乱的状态。 \n\n狂乱的生物会不分敌我地攻击任何靠近它们的人。\n\n狂乱效果的剩余时长:%s回合 actors.buffs.ankhinvulnerability.name=无敌 -actors.buffs.ankhinvulnerability.desc=你的重生十字架已消耗了它的能量,恢复了你的生命值的同时还给予了你短暂的无敌时间!\n\n效果剩余时长:%s回合。 +actors.buffs.ankhinvulnerability.desc=被祝福的重生十字架已耗尽了自身能量,为你恢复了一定生命值,还给予了你短暂的无敌时间!\n\n效果剩余时长:%s回合 actors.buffs.arcanearmor.name=奥术护甲 -actors.buffs.arcanearmor.desc=一层淡薄的护盾环绕着你,可为你抵挡一定的魔法伤害。\n\n当前你的魔法护甲值为: 0~%d。\n\n距离秘法护盾衰减还有: %s 回合。 +actors.buffs.arcanearmor.desc=一层淡薄的护盾环绕着你,可为你抵挡一定的魔法伤害。\n\n当前你的魔法护甲值为: 0~%d\n\n距离秘法护盾衰减还有: %s 回合 actors.buffs.artifactrecharge.name=神器充能 actors.buffs.artifactrecharge.desc=魔力在你体内奔腾而过,提高你手中神器的充能速率。 \n\n每件神器受到的影响都不尽相同,但它们的充能速率都会大幅提升。\n\n神器充能剩余时长:%s回合 actors.buffs.ascensionchallenge.name=护符诡咒 -actors.buffs.ascensionchallenge.desc=不知为何古神仍能借护身符维系自己对这个世界的影响,祂正借此设法阻止你向上返程!\n\n古神运用祂的力量使你的敌人变得更为众多、强大,整座地牢也因此变得更危险了!所幸你可以通过击败古神所加强过的敌人来削弱他的力量,若是置之不理则只会使古神之力愈发强大。 -actors.buffs.ascensionchallenge.desc_clear=护身符中散发出的黑暗能量现今已被最大程度的削弱了。 -actors.buffs.ascensionchallenge.desc_beckon=护身符正在_呼唤远处的敌人_,向它们通告你的位置。 -actors.buffs.ascensionchallenge.desc_haste=护身符正_为远处的敌人加速_,令它们得以更快接近你! -actors.buffs.ascensionchallenge.desc_slow=护身符正_使你减速_,并阻止了一切加速效果! -actors.buffs.ascensionchallenge.desc_damage=护身符中涌动的黑暗能量已极为强大,它正在_直接对你造成伤害_! -actors.buffs.ascensionchallenge.beckon=护身符开始呼唤远处的敌人前来。 -actors.buffs.ascensionchallenge.haste=护身符开始为周遭的敌人提升移速! -actors.buffs.ascensionchallenge.slow=你背包中的护身符此刻恍如重逾千钧! -actors.buffs.ascensionchallenge.damage=护身符开始释放黑暗能量。它烧着了! +actors.buffs.ascensionchallenge.desc=不知为何古神仍能借护符维系自己对这个世界的影响,祂正借此设法阻止你向上返程!\n\n古神运用祂的力量使你的敌人变得更为众多、强大,整座地牢也因此变得更危险了!所幸你可以通过击败古神所加强过的敌人来削弱他的力量,若是置之不理则只会使古神之力愈发强大。 +actors.buffs.ascensionchallenge.desc_clear=护符中散发出的黑暗能量现今已被最大程度的削弱了。 +actors.buffs.ascensionchallenge.desc_beckon=护符正在_呼唤远处的敌人_,向它们通告你的位置。 +actors.buffs.ascensionchallenge.desc_haste=护符正_为远处的敌人加速_,令它们得以更快接近你! +actors.buffs.ascensionchallenge.desc_slow=护符正_使你减速_,并阻止了一切加速效果! +actors.buffs.ascensionchallenge.desc_damage=护符中涌动的黑暗能量已极为强大,它正在_直接对你造成伤害_! +actors.buffs.ascensionchallenge.beckon=护符开始呼唤远处的敌人前来。 +actors.buffs.ascensionchallenge.haste=护符开始为周遭的敌人提升移速! +actors.buffs.ascensionchallenge.slow=你背包中的护符此刻恍如重逾千钧! +actors.buffs.ascensionchallenge.damage=护符开始释放黑暗能量。此物灼烫难忍! actors.buffs.ascensionchallenge.weaken_info=你必须击败敌人来削弱护符的诅咒! -actors.buffs.ascensionchallenge.weaken=你能感受到护身符上的诅咒正缓慢地消退。 +actors.buffs.ascensionchallenge.weaken=你能感受到护符上的诅咒正缓慢地消退。 actors.buffs.ascensionchallenge.break=你花上点时间歇一口气,感受到身上的伤口开始愈合! -actors.buffs.ascensionchallenge.almost=你能感觉到古神对护身符的掌控愈发微弱了起来,胜利的曙光已然在你面前! -actors.buffs.ascensionchallenge.on_kill=黑暗能量最终还是吞噬了你…… +actors.buffs.ascensionchallenge.almost=你能感觉到古神对护符的掌控愈发微弱了起来,胜利的曙光已然在你面前! +actors.buffs.ascensionchallenge.on_kill=黑暗能量吞噬了你… actors.buffs.barkskin.name=树肤韧甲 -actors.buffs.barkskin.desc=你的皮肤硬化了,摸起来如同树皮般粗糙而坚固。 \n\n硬化的皮肤增强了你的护甲,使你能更好地抵御物理攻击。\n\n当前增加的护甲值:0-%d。\n距离效果衰减还有:%s 回合。\n\n从多个来源获得树肤效果时,只有效果最强的那一个会起效。 +actors.buffs.barkskin.desc=你的皮肤硬化了,摸起来如同树皮般粗糙而坚固。 \n\n硬化的皮肤增强了你的护甲,使你能更好地抵御物理攻击。\n\n当前增加的护甲值:0-%d\n距离效果衰减还有:%s 回合\n\n从多个来源获得树肤效果时,只有效果最强的那一个会起效。 -actors.buffs.barrier.name=奥术屏障 -actors.buffs.barrier.desc=一团可以抵挡全部伤害的能量屏障。\n\n只要奥术屏障的能量仍然存在,它将完全抵挡单位所受到的任何伤害。同时这种能量会随时间逐渐衰减。\n\n护盾能量剩余:%d。 +actors.buffs.barrier.name=屏障 +actors.buffs.barrier.desc=一个可以抵挡任何伤害的力场膜泡。\n\n只要屏障还有能量,它就能抵挡所保护的单位受到的伤害。但能量会随时间逐渐衰减。\n\n护盾能量剩余:%d actors.buffs.berserk.angered=愤怒 actors.buffs.berserk.berserk=狂暴 @@ -104,7 +104,7 @@ actors.buffs.berserk.action_name=狂暴 actors.buffs.berserk.no_seal=你需要破损纹章才能进入狂暴! actors.buffs.bleeding.name=流血 -actors.buffs.bleeding.ondeath=你因失血过多而死…… +actors.buffs.bleeding.ondeath=你因失血过多而死… actors.buffs.bleeding.heromsg=你正在流血! actors.buffs.bleeding.rankings_desc=流血致死 actors.buffs.bleeding.desc=伤口正在令人不安地涌出大量血液。 \n\n流血每回合都会造成伤害。每回合这个伤害数值都会随机减少,直到出血最终停止。 \n\n当前流血伤害:%d @@ -137,12 +137,12 @@ actors.buffs.championenemy$giant.desc=巨型精英拥有 80% 的伤害减免与 actors.buffs.championenemy$blessed.name=天佑精英 actors.buffs.championenemy$blessed.desc=天佑精英拥有 4 倍精准与闪避。 actors.buffs.championenemy$growing.name=成长精英 -actors.buffs.championenemy$growing.desc=成长精英拥有会稳步增长的额外精准、躲避、近战伤害与伤害减免。\n\n当前精准、躲避、近战伤害加成:%1$d%%\n当前伤害减免:%2$d%% +actors.buffs.championenemy$growing.desc=成长精英拥有会稳步增长的额外精准、闪避、近战伤害与伤害减免。\n\n当前精准、闪避、近战伤害加成:%1$d%%\n当前伤害减免:%2$d%% actors.buffs.charm.name=魅惑 actors.buffs.charm.heromsg=你被魅惑了! actors.buffs.charm.cant_attack=你被目标敌人魅惑了,因此无法对其发起攻击。 -actors.buffs.charm.desc=魅惑是一种能让一对夙敌暂时陷入互相倾慕的控制类魔法。\n\n被魅惑的单位将无法对魅惑施行者进行直接攻击,但依然可以攻击其他敌人。伤痛会激醒被魅惑单位,减少魅惑状态的持续时间。\n\n魅惑效果剩余时间:%s回合。 +actors.buffs.charm.desc=魅惑是一种能让一对夙敌暂时陷入互相倾慕的控制类魔法。\n\n被魅惑的单位将无法对魅惑施行者进行直接攻击,但依然可以攻击其他敌人。伤痛会激醒被魅惑单位,减少魅惑状态的持续时间。\n\n魅惑效果剩余时间:%s回合 actors.buffs.chill.name=冻伤 actors.buffs.chill.freezes=%s冻住了! @@ -153,22 +153,22 @@ actors.buffs.combo.action_name=连击 actors.buffs.combo.combo=%d连击! actors.buffs.combo.bad_target=你的目标必须是攻击距离以内的敌人。 actors.buffs.combo.prompt=选择一个攻击目标 -actors.buffs.combo.desc=角斗士在连续打击对手的过程中渐入佳境,每次攻击命中都会增加1点连击数,但长时间不进行攻击会将连击数归零。\n\n积攒连击数可以激活必定命中的处决技能!连击数到达2,4,6,8,10时会分别激活不同的技能。部分处决技能会重置你的连击数,但每种处决技能在一次连击中只能使用一次。\n\n当前的连击数:%1$d。\n\n连击将在%2$s回合后丢失。 +actors.buffs.combo.desc=角斗士在连续打击对手的过程中渐入佳境,每次攻击命中都会增加1点连击数,但长时间不进行攻击会将连击数归零。\n\n积攒连击数可以激活必定命中的处决技能!连击数到达2,4,6,8,10时会分别激活不同的技能。部分处决技能会重置你的连击数,但每种处决技能在一次连击中只能使用一次。\n\n当前的连击数:%1$d\n\n连击将在%2$s回合后丢失。 actors.buffs.combo$combomove.clobber.name=冲击 actors.buffs.combo$combomove.clobber.desc=将一名敌人击退 2 格,但不造成伤害,也不能将其击落深渊。提升 1 点连击数。 actors.buffs.combo$combomove.clobber.empower_desc=将一名敌人_击退 3 格,施加眩晕,并且可以将其击落深渊_,但不造成伤害。提升 1 点连击数。 actors.buffs.combo$combomove.slam.name=撞击 actors.buffs.combo$combomove.slam.desc=造成防御值%d%%(连击数 * 20%%)的额外伤害。使用后重置连击数。 actors.buffs.combo$combomove.slam.empower_desc=_跳跃最多 %1$d 格以接近目标_,并对其造成防御值 %2$d%% (连击数 * 20 %% )的额外伤害。使用后重置连击数。 -actors.buffs.combo$combomove.parry.name=格挡 -actors.buffs.combo$combomove.parry.desc=使用后,格挡下一回合内受到的第一次攻击,并立即做出还击。如果没能格挡攻击,则重置连击数。 -actors.buffs.combo$combomove.parry.empower_desc=使用后,格挡下一回合内受到的_所有攻击_,并立即做出还击。如果没能格挡攻击,则重置连击数。 +actors.buffs.combo$combomove.parry.name=招架 +actors.buffs.combo$combomove.parry.desc=使用后,招架下一回合内受到的第一次攻击,并立即做出还击。如果没招架到攻击,则重置连击数。 +actors.buffs.combo$combomove.parry.empower_desc=使用后,招架下一回合内受到的_所有攻击_,并立即做出还击。如果没招架到攻击,则重置连击数。 actors.buffs.combo$combomove.crush.name=横扫 actors.buffs.combo$combomove.crush.desc=对目标造成 %d%%(连击数 * 25 %%)的伤害,并对 7x7 范围内的其它所有敌人造成一半伤害。使用后重置连击数。 actors.buffs.combo$combomove.crush.empower_desc=_跳跃最多 %1$d 格以接近目标_,然后对其造成 %2$d%%(连击数*25 %%)的伤害,并对 7x7 范围内的其它所有敌人造成一半伤害。使用后重置连击数。 actors.buffs.combo$combomove.fury.name=暴雨 -actors.buffs.combo$combomove.fury.desc=你每有1点连击数便对一个敌人攻击一次,每次攻击造成60%伤害,并可触发武器附魔效果。使用后重置连击数。 -actors.buffs.combo$combomove.fury.empower_desc=_跳跃最多 %d 格以接近目标_,然后每有 1 点连击数便对一个敌人攻击一次,每次攻击造成 60%% 伤害,并可触发武器附魔效果。使用后重置连击数。 +actors.buffs.combo$combomove.fury.desc=你每有1点连击数便对一个敌人攻击一次,每次攻击造成60%伤害,并可触发武器附魔。使用后重置连击数。 +actors.buffs.combo$combomove.fury.empower_desc=_跳跃最多 %d 格以接近目标_,然后每有 1 点连击数便对一个敌人攻击一次,每次攻击造成 60%% 伤害,并可触发武器附魔。使用后重置连击数。 actors.buffs.corruption.name=腐化 actors.buffs.corruption.desc=腐化魔法会侵入生物体的生命本质,扭转他们原有的天性。\n\n被腐化的生物会攻击他们的盟友,还会忽视其原先的敌人。腐化效果同时也是有伤害性的,会导致其目标缓慢走向死亡。\n\n腐化是永久性的,死后才能解脱。 @@ -183,52 +183,52 @@ actors.buffs.daze.desc=耳畔嗡鸣,视野模糊,战斗因此变得十分困 actors.buffs.degrade.name=降级 actors.buffs.degrade.heromsg=你的装备被暂时弱化了! -actors.buffs.degrade.desc=强大的黑暗魔法正在吞噬升级卷轴注入你装备的魔力!\n\n降级状态下的装备会被视作比起原有等级更低的状态。_超过3级的每次升级都会遭受愈加严重的反噬。_物品的描述也会根据降级的影响而改变。\n\n不过,降级不会影响装备的力量需求,法杖充能,投武耐久以及神器。\n\n降级效果剩余时长:%s回合。使用一张升级卷轴或驱邪卷轴可以立即驱散这种黑暗魔法。 +actors.buffs.degrade.desc=强大的黑暗魔法正在吞噬升级卷轴注入你装备的魔力!\n\n降级状态下的装备会被视作比起原有等级更低的状态。_超过3级的每次升级都会遭受愈加严重的反噬。_物品的描述也会根据降级的影响而改变。\n\n不过,降级不会影响装备的力量需求,法杖充能,投武耐久以及神器。\n\n降级效果剩余时长:%s回合\n\n使用一张升级卷轴或祛邪卷轴可以立即驱散这种黑暗魔法。 actors.buffs.doom.name=定命 actors.buffs.doom.desc=当整个宇宙都看起来想置你于死地时,继续斗争还有什么意义呢?\n\n被定命的角色受到的任何伤害都会提升 67% 。\n\n定命是永久性的,死后才能解脱。 -actors.buffs.dread.name=魂飞魄散 -actors.buffs.dread.desc=目标已被吓至魂飞魄散,正在极度的恐慌下尝试逃出这座地牢!\n\n魂飞魄散的生物将快速逃离它们的敌人,并且会在脱离敌人视野后立即消失在整座地牢中。逃离的敌人不会掉落道具,只会给予玩家减半的经验值奖励。伤害所造成的痛楚将促使其镇定下来。\n\n逃命中,剩余时长:%d 回合。 +actors.buffs.dread.name=崩骇 +actors.buffs.dread.desc=令人魂飞魄散的恐慌正在驱使目标尝试逃出这座地牢!\n\n崩骇状态下的生物将快速逃离它们的敌人,并且会在脱离敌人视野后立即消失在整座地牢中。逃离的敌人不会掉落道具,只会给予玩家减半的经验值奖励。伤害所造成的痛楚将促使其镇定下来。\n\n逃命剩余时长:%d 回合 actors.buffs.drowsy.name=催眠 -actors.buffs.drowsy.desc=一股魔法力量使目标很难保持清醒。 \n\n英雄可以通过受到伤害或保持完整生命值来维持清醒。\n\n几个回合之后,目标将会陷入魔法睡眠。 +actors.buffs.drowsy.desc=一股魔法力量使目标很难保持清醒。 \n\n英雄可以通过承受伤害或维持满生命值来抵抗睡意。\n\n几个回合之后,目标将会深陷魔法睡眠。 actors.buffs.earthimbue.name=大地之力 -actors.buffs.earthimbue.desc=你被灌注了大地的力量!\n\n直到该效果结束前,你所有的物理攻击都会使敌人被缠绕在原地无法动弹一段时间。\n\n大地之力剩余时长:%s回合。 +actors.buffs.earthimbue.desc=你被灌注了大地的力量!\n\n直到该效果结束前,你所有的物理攻击都会使敌人被缠绕在原地无法动弹一段时间。\n\n大地之力剩余时长:%s回合 actors.buffs.enhancedrings.name=戒指强化 -actors.buffs.enhancedrings.desc=盗贼在使用神器时强化了他装备中的戒指,使它们获得 +1 升级。\n\n剩余回合数: %s。 +actors.buffs.enhancedrings.desc=盗贼在使用神器时强化了他的戒指,使它们获得 +1 升级。\n\n剩余回合数: %s actors.buffs.fireimbue.name=火焰之力 actors.buffs.fireimbue.desc=你被灌注了火焰的力量!\n\n所有物理攻击都有机会使敌人燃烧。与此同时你对火焰完全免疫。\n\n火焰之力剩余时长:%s回合 actors.buffs.foresight.name=危险预知 -actors.buffs.foresight.desc=不知为何,你的脑海中映射出了周遭的地形。\n\n远见状态持续时,你周遭大范围的地格都会被揭示,包括隐藏门与陷阱。\n\n远见效果剩余时长:%s 回合。 +actors.buffs.foresight.desc=不知为何,你的脑海中映射出了周遭的地形。\n\n危险预知状态持续时,你周遭大范围的地格都会被揭示,包括隐藏门与陷阱。\n\n危险预知效果剩余时长:%s 回合 -actors.buffs.frost.name=冰冻 +actors.buffs.frost.name=冻结 actors.buffs.frost.freezes=%s冻住了! -actors.buffs.frost.desc=不要认为被冻得很结实了,这种温和的冻结只是把目标包裹在冰里。 \n\n冻结效果类似于麻痹,使目标不能行动。与麻痹不同的是,冻结效果会在目标受到伤害时立即消失,因为冰会碎。\n\n剩余的冻结效果时长:%s回合 +actors.buffs.frost.desc=不要与冻成冰雕混淆,这种温和的冰冻只是把目标包裹在冰里。 \n\n冻结效果类似于麻痹,使目标不能行动。与麻痹不同的是,冻结效果会在目标受到伤害时立即消失,因为冰会碎。\n\n剩余的冻结效果时长:%s回合 actors.buffs.frostimbue.name=晶触之力 -actors.buffs.frostimbue.desc=你被灌注了寒霜的力量!\n\n所有形式的物理攻击都会在敌人身上累加冻伤效果。与此同时你对冻伤完全免疫。\n\n晶触之力剩余时长:%s回合 +actors.buffs.frostimbue.desc=你被灌注了寒霜的力量!\n\n所有的物理攻击都会在敌人身上累加冻伤效果。与此同时你对寒冷完全免疫。\n\n晶触之力剩余时长:%s回合 actors.buffs.fury.name=愤怒 actors.buffs.fury.heromsg=你陷入了暴怒之中! actors.buffs.fury.desc=你非常暴怒,很明显敌人并不喜欢这样的你。\n\n一股猛烈的怒火在你体内燃烧,增加你50%%的物理攻击伤害。\n\n只要你的生命还低于上限的50%%,该效果就会存在。 actors.buffs.blobimmunity.name=净化屏障 -actors.buffs.blobimmunity.desc=一种奇怪的能量环绕在你的周围,为你阻挡有害的环境效果。\n\n在净化屏障的持续时间内,你将免疫所有负面环境效果。\n\n免疫效果剩余时长:%s回合。 +actors.buffs.blobimmunity.desc=一种奇怪的能量环绕在你的周围,为你阻挡有害的环境效果。\n\n在净化屏障的持续时间内,你将免疫所有负面环境效果。\n\n免疫效果剩余时长:%s回合 actors.buffs.haste.name=极速 -actors.buffs.haste.desc=强大的能量灌入到你的双腿肌肉上,允许你以不可思议的速度移动!\n\n当你拥有极速状态时你将拥有3倍的移动速度,但是其他行动速度仍然和原来一样。\n\n极速效果剩余时长:%s 回合。 +actors.buffs.haste.desc=强大的能量灌入到你的双腿肌肉上,允许你以不可思议的速度移动!\n\n在极速状态下,你将拥有3倍的移动速度,但是其他行动速度仍然和原来一样。\n\n极速效果剩余时长:%s 回合 actors.buffs.healing.name=治疗 -actors.buffs.healing.desc=一股治愈魔力让你的伤口开始愈合。\n\n你的生命将逐回合稳定回复,直到治疗效果终止。治疗量将随着时间逐渐减少。\n\n下一回合治疗量:%d\n\n剩余治疗量:%d。 +actors.buffs.healing.desc=一股治愈魔力让你的伤口开始愈合。\n\n你的生命将逐回合稳定回复,直到治疗效果终止。治疗量将随着时间逐渐减少。\n\n下一回合治疗量:%d\n\n剩余治疗量:%d actors.buffs.hex.name=幻惑 actors.buffs.hex.heromsg=你的精神受到了魔法的干扰! -actors.buffs.hex.desc=干扰集中力的黑暗魔法,使目标无法准确地判断方位。\n\n幻惑状态会降低目标20%%的精准与闪避属性,使其在战斗中更容易处于下风。\n\n幻惑效果剩余时长:%s回合。 +actors.buffs.hex.desc=干扰集中力的黑暗魔法,使目标无法准确地判断方位。\n\n幻惑状态会降低目标20%%的精准与闪避属性,使其在战斗中更容易处于下风。\n\n幻惑效果剩余时长:%s回合 actors.buffs.holdfast.name=不动如山 actors.buffs.holdfast.desc=战士原地不动时会进入坚守状态,提升他的护甲0~%d点,持续到他移动为止。 @@ -237,7 +237,7 @@ actors.buffs.hunger.hungry=饥饿 actors.buffs.hunger.starving=极度饥饿 actors.buffs.hunger.onhungry=你有点饿了。 actors.buffs.hunger.onstarving=你已经饥肠辘辘! -actors.buffs.hunger.ondeath=你活活饿死了…… +actors.buffs.hunger.ondeath=你活活饿死了… actors.buffs.hunger.cursedhorn=就在你吃东西的时候被诅咒的号角偷走了一部分食物的能量。 actors.buffs.hunger.rankings_desc=饥饿致死 actors.buffs.hunger.desc_intro_hungry=你能感受到自己的肚子在不断寻求食物,不过还不算那么严重。 @@ -247,23 +247,23 @@ actors.buffs.hunger.desc=\n\n饥饿会在你在地牢里花费时间的同时缓 actors.buffs.invisibility.name=隐形 actors.buffs.invisibility.desc=你和周围的地形完全融为一体,使你不可能被看到。 \n\n当你在隐形时敌人无法追踪或攻击你。大部分物理攻击和魔法(比如卷轴和法杖)会立即解除隐形效果。 \n\n隐形效果剩余时长:%s回合 -actors.buffs.levitation.name=漂浮 -actors.buffs.levitation.desc=一股魔力把你从地面托起,让你觉得自己身轻如燕。 \n\n在漂浮时你会无视所有以地面为基础的效果。陷阱不会被触发、火焰不会被水扑灭、植物不会被踩踏、根系无法缠绕你、并且能够跨越深渊。当心,在效果结束的那一刻上述效果都会失效!\n\n漂浮效果剩余时长:%s回合 +actors.buffs.levitation.name=飘浮 +actors.buffs.levitation.desc=一股魔力把你从地面托起,让你觉得自己身轻如燕。 \n\n在飘浮时你会无视所有以地面为基础的效果。陷阱不会被触发、火焰不会被水扑灭、植物不会被踩踏、根系无法缠绕你、并且能够跨越深渊。当心,在效果结束的那一刻上述效果都会失效!\n\n飘浮效果剩余时长:%s回合 -actors.buffs.lifelink.name=生命联结 +actors.buffs.lifelink.name=系命 actors.buffs.lifelink.desc=这个角色的生命力与另一位紧密相连,它们将共同分担所有受到的伤害。\n\n当它受到伤害时,半数的伤害将由另一方承担。\n\n系命效果将在%s回合后或是另一方阵亡时消失。 actors.buffs.light.name=发光 actors.buffs.light.desc=即使是在最黑暗的地牢中,身边有一个稳定的光源也总是令人欣慰。 \n\n光照能驱散黑暗,使你能够无视周遭的黑暗环境并拥有一个合理的视野范围。 \n\n发光效果剩余时长:%s回合 actors.buffs.lockedfloor.name=背水一战 -actors.buffs.lockedfloor.desc=当前楼层被彻底封锁,你无法离开这里!\n\n封锁持续期间,你不会更加饥饿,或因极度饥饿减少生命值。此外,如果你没有在与Boss战斗,所有的被动回复都会停止。\n\n另外,如果你在楼层封锁时被未祝福的重生十字架复活了,本层将被完全重置。\n\n击杀本层Boss以解除封锁。 +actors.buffs.lockedfloor.desc=当前楼层被彻底封锁,你无法离开这里!\n\n封锁持续期间,你不会更加饥饿,或因极度饥饿减少生命值。此外,如果你没有在与Boss战斗,所有的被动回复都会停止。\n\n另外,如果你在楼层封锁时被未祝福的重生十字架复活了,封锁效果将被重置。\n\n击杀本层Boss以解除封锁。 actors.buffs.lostinventory.name=遗落行囊 -actors.buffs.lostinventory.desc=你的行囊被遗落在了地城中的某处!\n在找回你的行囊之前,你将无法拾起或使用绝大多数道具。 +actors.buffs.lostinventory.desc=你的行囊被遗落在了地牢中的某处!\n在找回你的行囊之前,你将无法拾起或使用绝大多数道具。 actors.buffs.magicalsight.name=魔能透视 -actors.buffs.magicalsight.desc=不知为何,即使闭上眼睛你也可以用心灵洞察到周围发生的一切。\n\n当处于魔能透视状态时,你的视线将透过墙体与地形,并且视距的半径也会扩展为 12 格。\n\n魔能透视剩余时长:%s 回合。 +actors.buffs.magicalsight.desc=不知为何,即使闭上眼睛你也可以用心灵洞察到周围发生的一切。\n\n当处于魔能透视状态时,半径12格距离内的事物于你而言纤毫毕现。\n\n魔能透视剩余时长:%s 回合 actors.buffs.magicalsleep.name=魔法睡眠 actors.buffs.magicalsleep.toohealthy=你十分健康,因此抵抗住了强烈的嗜睡感。 @@ -272,7 +272,7 @@ actors.buffs.magicalsleep.wakeup=你醒来后,感觉浑身清爽并且十分 actors.buffs.magicalsleep.desc=目标已深深陷入了魔法睡眠,不会自然醒来。\n\n魔法睡眠与一般的睡眠基本一样,但只有受伤会致使目标醒来。\n\n对于英雄和他们的盟友,魔法睡眠有一些恢复性的效果,使他们能够在睡眠中迅速愈合伤口。 actors.buffs.magicimmune.name=魔法免疫 -actors.buffs.magicimmune.desc=任何魔法都奈何不了你,你对魔法完全免疫。\n\n在魔法免疫状态下,所有魔法效果无论益害都无法影响你,包括但不限于诅咒、附魔、刻印、法杖、卷轴、戒指、神器等。但英雄护甲的能力足够强大,能够不受这种效果影响,正常发挥作用。\n\n魔法免疫剩余时长:%s回合。 +actors.buffs.magicimmune.desc=任何魔法都奈何不了你,你对魔法完全免疫。\n\n在魔法免疫状态下,所有魔法效果无论益害都无法影响你,包括但不限于诅咒、附魔、刻印、法杖、卷轴、戒指、神器等。但英雄护甲的能力足够强大,能够不受这种效果影响,正常发挥作用。\n\n魔法免疫剩余时长:%s回合 actors.buffs.mindvision.name=灵视 actors.buffs.mindvision.desc=你可以在脑海中以某种方式看到这一层的所有生物。这种感觉非常奇异。\n\n只要灵视效果依然存在,这层的所有生物都会在你的视野当中。通过灵视看到的生物同样算作视野中的目标,可以被很多魔法效果影响。\n\n灵视效果剩余时长:%s回合 @@ -281,36 +281,36 @@ actors.buffs.momentum.momentum=动量积蓄 actors.buffs.momentum.running=逸动 actors.buffs.momentum.resting=恢复 actors.buffs.momentum.action_name=逸动 -actors.buffs.momentum.momentum_desc=移动的时候,疾行者会逐渐积蓄动量。疾行者可以消耗动量以开启逸动状态。\n\n每一点动量可以支持两个回合的逸动,最多可以储存10点动量。当疾行者停止移动时动量会快速消散。\n\n现存的动量:%d。 -actors.buffs.momentum.running_desc=移动的时候,疾行者会逐渐积蓄动量。疾行者可以消耗动量以开启逸动状态。\n\n处于逸动状态时,疾行者能够以两倍速移动,并且基于自身等级获得额外的闪避属性。\n\n效果剩余时长:%d回合。 +actors.buffs.momentum.momentum_desc=移动的时候,疾行者会逐渐积蓄动量。疾行者可以消耗动量以开启逸动状态。\n\n每一点动量可以支持两个回合的逸动,最多可以储存10点动量。当疾行者停止移动时动量会快速消散。\n\n现存的动量:%d +actors.buffs.momentum.running_desc=移动的时候,疾行者会逐渐积蓄动量。疾行者可以消耗动量以开启逸动状态。\n\n处于逸动状态时,疾行者能够以两倍速移动,并且基于自身等级获得额外的闪避属性。\n\n效果剩余时长:%d回合 actors.buffs.momentum.resting_desc=移动的时候,疾行者会逐渐积蓄动量。疾行者可以消耗动量以开启逸动状态。\n\n疾行者现在需要休息一会恢复体力才能重新积蓄动量。\n\n还需要休息%d回合。 actors.buffs.monkenergy.name=内力 actors.buffs.monkenergy.action=武功 -actors.buffs.monkenergy.desc=每当武道者击败一个敌人,她都会获得可用于施展多门武功的内力。击败大多数种类的敌人时只会获得 1 点内力,并且武道者不会随时间流失内力。\n\n现有内力:%1$d/%2$d。 -actors.buffs.monkenergy.desc_cooldown=武道者刚刚才施展过一次武功,再次施展前必须等待。\n\n剩余冷却时间:%d 回合。 -actors.buffs.monkenergy$monkability$flurry.name=闪击 +actors.buffs.monkenergy.desc=每当武道者击败一个敌人,她都会获得可用于施展多门武功的内力。击败大多数种类的敌人时只会获得 1 点内力,并且武道者不会随时间流失内力。\n\n现有内力:%1$d/%2$d +actors.buffs.monkenergy.desc_cooldown=武道者刚刚才施展过一次武功,再次施展前必须等待。\n\n剩余冷却时间:%d 回合 +actors.buffs.monkenergy$monkability$flurry.name=截拳 actors.buffs.monkenergy$monkability$flurry.desc=两次不耗回合的攻击,每次造成 %1$d-%2$d 点伤害并且忽略护甲。如果武道者刚刚成功命中过敌人,则这门武功没有冷却时间。 actors.buffs.monkenergy$monkability$flurry.empower_desc=进行两次不消耗回合的攻击,每次造成 %1$d-%2$d 点伤害,_可触发武器上的附魔_并且忽略护甲。如果武道者刚刚成功命中过敌人,则这门武功不会进入冷却。 actors.buffs.monkenergy$monkability$focus.name=凝神 -actors.buffs.monkenergy$monkability$focus.desc=武道者消耗一回合来进入凝神状态,在 30 回合内招架下一次对她发起的普通攻击。 -actors.buffs.monkenergy$monkability$focus.empower_desc=武道者_立即进入凝神状态_,在 30 回合内招架下一次对她发起的普通攻击。 +actors.buffs.monkenergy$monkability$focus.desc=武道者消耗一回合来进入凝神状态,在 30 回合内招架下一次受到的物理攻击。 +actors.buffs.monkenergy$monkability$focus.empower_desc=武道者_立即进入凝神状态_,在 30 回合内招架下一次受到的物理攻击。 actors.buffs.monkenergy$monkability$focus$focusbuff.name=凝神 -actors.buffs.monkenergy$monkability$focus$focusbuff.desc=武道者正专注于她周遭的一切,可以预料到对她发起的下一次物理攻击。当处于凝神状态时,她将必定招架下一次来袭的普通攻击。\n\n剩余回合数:%s。 -actors.buffs.monkenergy$monkability$dash.name=冲刺 +actors.buffs.monkenergy$monkability$focus$focusbuff.desc=武道者正专注于她周遭的一切,可以预料到对她发起的下一次物理攻击。当处于凝神状态时,她将必定招架下一次来袭的物理攻击。\n\n剩余回合数:%s +actors.buffs.monkenergy$monkability$dash.name=轻功 actors.buffs.monkenergy$monkability$dash.prompt=选择一个地点 actors.buffs.monkenergy$monkability$dash.desc=立刻冲向一个 3 格远的地点。这一武功可以越过有害环境,但不能穿过敌人或者坚实的障碍物。 actors.buffs.monkenergy$monkability$dash.empower_desc=立刻冲向一个 _6 格_ 远的地点。这一武功可以越过有害环境,但不能穿过敌人或者坚实的障碍物。 -actors.buffs.monkenergy$monkability$dragonkick.name=劲踢 +actors.buffs.monkenergy$monkability$dragonkick.name=升龙 actors.buffs.monkenergy$monkability$dragonkick.desc=一次致命的踢击,造成 %1$d-%2$d 点伤害,无视护甲,并将敌人击退,还会对敌人施加与击退距离相等回合数的麻痹。 actors.buffs.monkenergy$monkability$dragonkick.empower_desc=一次致命的踢击,造成 _%1$d-%2$d 点伤害_ ,无视护甲,并将 _所有邻近目标_ 击退,还会对敌人施加与击退距离相等回合数的麻痹。 -actors.buffs.monkenergy$monkability$meditate.name=冥想 +actors.buffs.monkenergy$monkability$meditate.name=化境 actors.buffs.monkenergy$monkability$meditate.desc=武道者消耗 5 回合来运转内力,将大部分的负面效果逼出体外,并获得 8 回合的法杖和神器充能。 actors.buffs.monkenergy$monkability$meditate.empower_desc=武道者消耗 5 回合来运转内力,将大部分的负面效果逼出体外,并获得 8 回合的法杖和神器充能。_冥想期间还会获得80%伤害抗性,并缓慢恢复共20%已损失生命值。_ actors.buffs.ooze.name=腐蚀淤泥 actors.buffs.ooze.heromsg=污泥在腐蚀你的身体。洗掉它! -actors.buffs.ooze.ondeath=你被彻底融化掉了... +actors.buffs.ooze.ondeath=你被彻底融化掉了… actors.buffs.ooze.rankings_desc=被溶解 actors.buffs.ooze.desc=这种粘稠的酸性淤泥正在紧贴你的骨肉,并缓慢地将它们腐蚀融化。\n\n腐蚀淤泥会对受害者持续造成伤害,不过能够立刻在水中洗掉。\n\n腐蚀淤泥剩余时长:%s回合 @@ -320,14 +320,14 @@ actors.buffs.paralysis.out=解脱麻痹 actors.buffs.paralysis.desc=通常最坏的事就是什么事都做不出来。\n\n麻痹会停止目标的一切动作,使目标保持原状直到效果消失。受伤导致的疼痛也能帮助目标脱离麻痹。 \n\n麻痹效果剩余时长:%s回合 actors.buffs.physicalempower.name=强力攻击 -actors.buffs.physicalempower.desc=你的攻击已被强化,接下来的几次物理攻击将会造成额外伤害。\n\n额外伤害:%1$d。\n剩余攻击次数:%2$d。 +actors.buffs.physicalempower.desc=你的攻击已被强化,接下来的几次物理攻击将会造成额外伤害。\n\n额外伤害:%1$d\n剩余攻击次数:%2$d actors.buffs.pincushion.name=中矢 actors.buffs.pincushion.desc=你击中这个角色的投掷武器正卡在他们身上,打败他们后投掷武器将会掉在地上。\n\n正卡在其他角色身上的物品: actors.buffs.poison.name=中毒 actors.buffs.poison.heromsg=你中毒了! -actors.buffs.poison.ondeath=你被毒死了…… +actors.buffs.poison.ondeath=你被毒死了… actors.buffs.poison.rankings_desc=中毒致死 actors.buffs.poison.desc=毒素传遍全身,缓慢地损伤着各个脏器。 \n\n毒素每回合造成的伤害与其剩余的回合数成正比。 \n\n中毒效果剩余时长:%s回合 @@ -345,13 +345,13 @@ actors.buffs.preparation.out_of_reach=你无法冲刺到目标距离。 actors.buffs.preparation.assassinated=斩杀 actors.buffs.prismaticguard.name=虹色替身 -actors.buffs.prismaticguard.desc=你正在被一个目前看不见的虹色替身所保护。当有敌人出现时这个虹色替身将出现并为你战斗!\n\n当虹色替身未激活时,它将逐渐恢复所有所受到的伤害。\n\n替身当前生命值:%d /%d。 +actors.buffs.prismaticguard.desc=你正在被一个目前看不见的虹色替身所保护。当有敌人出现时这个虹色替身将出现并为你战斗!\n\n当虹色替身未激活时,它将逐渐恢复所有所受到的伤害。\n\n替身当前生命值:%d /%d actors.buffs.recharging.name=充能 actors.buffs.recharging.desc=魔力在你体内奔腾而过,提高你的魔杖和法杖的充能速率。 \n\n每回合这个效果都将给你的法杖/魔杖增加四分之一点充能,这个效果的充能不同于正常充能并且能与之叠加。\n\n充能效果剩余时长:%s回合 actors.buffs.revealedarea.name=区域揭示 -actors.buffs.revealedarea.desc=揭示地牢中一片区域的视野,无论你身处这层中的何处都能对那里一览无遗。\n\n效果剩余时长:%s回合。 +actors.buffs.revealedarea.desc=揭示地牢中一片区域的视野,无论你身处这层中的何处都能对那里一览无遗。\n\n效果剩余时长:%s回合 actors.buffs.revealedchar.name=已揭示 actors.buffs.revealedchar.desc=这个单位已被揭示,无论它在哪里都将是可见的。\n\n效果剩余时长:%s回合。 @@ -361,7 +361,7 @@ actors.buffs.roots.heromsg=你不能动了! actors.buffs.roots.desc=一些根系(不论是自然或魔法产生)缠到了脚上,牢牢将其缚在地面。 \n\n根系会让目标被困在当前区域,使其不能移动或使用大部分移动技能。其他行为不受干扰,例如传送效果。 \n\n缠绕效果剩余时长:%s回合 actors.buffs.scrollempower.name=卷轴赋能 -actors.buffs.scrollempower.desc=法师阅读卷轴时产生的能量会暂时强化他的法杖!\n\n法杖强化:+%1$d 级。\n剩余有效施法次数:%2$d 。 +actors.buffs.scrollempower.desc=法师阅读卷轴时产生的能量会暂时强化他的法杖!\n\n法杖强化:+%1$d 级\n剩余有效施法次数:%2$d actors.buffs.shadows.name=暗影融合 actors.buffs.shadows.desc=你和周围的阴影融为一体,使你隐形并减缓你的新陈代谢。\n\n当你在隐形时敌人无法追踪或攻击你。大部分物理攻击和魔法(比如卷轴和法杖)会立即解除隐形效果。此外,当你处于暗影融合状态下时,饥饿值增加的速率会降低。\n\n暗影融合状态会一直持续直到你离开阴影或与敌人直接接触。 @@ -389,19 +389,19 @@ actors.buffs.terror.name=恐惧 actors.buffs.terror.desc=恐惧是使敌人陷入不可控制的恐慌的操纵性魔法。 \n\n恐惧中的角色会远离自己的敌人,试图和敌人隔开尽可能多的门或墙。然而疼痛的冲击则会减少恐惧的持续时间。\n\n恐惧效果剩余时长:%s actors.buffs.toxicimbue.name=毒性之力 -actors.buffs.toxicimbue.desc=你体内被灌注了毒性能量! \n\n在你移动时毒气会从你的身体中翻腾而出,伤害你的敌人。持续时间内免疫毒气和中毒效果。 \n\n毒性之力剩余时长:%s回合 +actors.buffs.toxicimbue.desc=你体内被灌注了毒性能量! \n\n在你移动时毒气会从你的身体中翻腾而出,伤害你的敌人。直到效果结束后的几回合,你都免疫毒气和中毒效果。 \n\n毒性之力剩余时长:%s回合 actors.buffs.corrosion.name=酸蚀 actors.buffs.corrosion.heromsg=你正在被强酸溶解! -actors.buffs.corrosion.ondeath=你被彻底溶解掉了... +actors.buffs.corrosion.ondeath=你被彻底溶解掉了… actors.buffs.corrosion.rankings_desc=被溶解 -actors.buffs.corrosion.desc=强酸能以惊人的速度腐蚀掉血肉、金属和骨头。\n\n目标被腐蚀的时间越长,酸蚀伤害越高。\n\n酸蚀效果剩余时长:%1$s回合。\n当前酸蚀伤害:%2$d。 +actors.buffs.corrosion.desc=强酸能以惊人的速度腐蚀掉血肉、金属和骨头。\n\n目标被腐蚀的时间越长,酸蚀伤害越高。\n\n酸蚀效果剩余时长:%1$s回合\n当前酸蚀伤害:%2$d actors.buffs.vertigo.name=眩晕 actors.buffs.vertigo.desc=如果整个世界都在旋转的话,想走直线会变得十分困难。 \n\n眩晕效果持续时,目标的移动将会向一个随机区域进行,而不是目标原本想到达的地方。\n\n眩晕效果剩余时长:%s回合 actors.buffs.wandempower.name=盈能法杖 -actors.buffs.wandempower.desc=你的伤害型法杖已被强化,接下来的几次施法将会造成额外伤害。\n\n额外伤害:%1$d。\n剩余施法次数:%2$d。 +actors.buffs.wandempower.desc=你的伤害型法杖已被强化,接下来的几次施法将会造成额外伤害。\n\n额外伤害:%1$d\n剩余施法次数:%2$d actors.buffs.weakness.name=虚弱 actors.buffs.weakness.heromsg=你感到力量正在被抽走! @@ -434,14 +434,14 @@ actors.hero.abilities.warrior.endure.short_desc=战士_苦痛坚忍_,跳过若 actors.hero.abilities.warrior.endure.desc=战士首先忍耐3回合,将任何受到的伤害减少一半。此减伤效果优先于其它减伤计算。\n\n在此之后,战士在10回合内的下一次攻击将造成额外伤害。额外伤害等同于在忍耐期间所有受到的原始伤害的一半。\n\n如果战士处于连击状态,此能力将补偿3回合连击时间。 actors.hero.abilities.mage.elementalblast.name=元素风暴 -actors.hero.abilities.mage.elementalblast.no_staff=你不能在没有老魔杖的情况下使用这个能力。 -actors.hero.abilities.mage.elementalblast.short_desc=法师从老魔杖中释放_元素风暴_,席卷以自身为中心的一大片圆形区域,造成伤害并基于灌注的法杖引发不同的效果。 -actors.hero.abilities.mage.elementalblast.desc=法师释放出风暴般的魔力,席卷半径为4的圆形区域,对其中的目标造成15-25点伤害。元素风暴引发的特效随老魔杖灌注的法杖而变。 +actors.hero.abilities.mage.elementalblast.no_staff=你不能在没有魔杖的情况下使用这个能力。 +actors.hero.abilities.mage.elementalblast.short_desc=法师从魔杖中释放_元素风暴_,席卷以自身为中心的一大片圆形区域,造成伤害并基于灌注的法杖引发不同的效果。 +actors.hero.abilities.mage.elementalblast.desc=法师释放出风暴般的魔力,席卷半径为4的圆形区域,对其中的目标造成15-25点伤害。元素风暴引发的特效随魔杖灌注的法杖而变。 actors.hero.abilities.mage.elementalblast.generic_desc=元素风暴引发的效果与法杖向目标施法的效果类似。 actors.hero.abilities.mage.wildmagic.name=狂野魔法 actors.hero.abilities.mage.wildmagic.no_wands=你没有法杖可供施法! actors.hero.abilities.mage.wildmagic.short_desc=法师引导出法杖中的_狂野魔法_,在单回合内对指定目标随机释放这些法杖多次。 -actors.hero.abilities.mage.wildmagic.desc=法师引导出法杖的魔力,在一回合内随机释放法杖至多4次。该能力不会释放法师的老魔杖。\n\n以这个能力使用法杖时,法杖视为上升 2 级,最高可至 +3 。用该能力释放法术只消耗一半的充能,每根法杖最多随机释放两次。 +actors.hero.abilities.mage.wildmagic.desc=法师引导出法杖的魔力,在一回合内随机释放法杖至多4次。该能力不会释放法师魔杖。\n\n以这个能力使用法杖时,法杖视为上升 2 级,最高可至 +3 。用该能力释放法术只消耗一半的充能,每根法杖最多随机释放两次。 actors.hero.abilities.mage.warpbeacon.name=空间信标 actors.hero.abilities.mage.warpbeacon.depths=你无法传送到其它楼层! actors.hero.abilities.mage.warpbeacon.locked_floor=楼层被封锁了,你无法离开! @@ -466,7 +466,7 @@ actors.hero.abilities.rogue.deathmark.ally_target=你只能标记敌人。 actors.hero.abilities.rogue.deathmark.short_desc=盗贼向选中的敌人施加_夺命印记_。被标记的敌人将受到额外伤害,但不会在标记期间死亡。 actors.hero.abilities.rogue.deathmark.desc=盗贼标记选中的敌人,使其受到额外25%的伤害。标记不耗费时间且持续5回合。\n\n被标记的敌人受到额外伤害,但并不会在标记期间死亡。生命值耗尽的目标在标记结束时立即死亡。 actors.hero.abilities.rogue.deathmark$deathmarktracker.name=夺命印记 -actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=这名被标记的敌人受到25%%的额外伤害,但不会在标记期间死亡。\n\n标记剩余时长:%s回合。 +actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=这名被标记的敌人受到25%%的额外伤害,但不会在标记期间死亡。\n\n标记剩余时长:%s回合 actors.hero.abilities.rogue.shadowclone.name=暗影映像 actors.hero.abilities.rogue.shadowclone.short_desc=盗贼召唤一个_暗影映像_,并能使唤其帮助自己战斗。 actors.hero.abilities.rogue.shadowclone.desc=盗贼召唤一个暗影映像,并能使唤其帮助自己战斗。使唤映像不会消耗充能。\n\n映像拥有80点生命与10-20点近战伤害,在激活天赋后这些属性可受到其主人武器与护甲的增益。 @@ -483,7 +483,7 @@ actors.hero.abilities.huntress.naturespower.name=自然之力 actors.hero.abilities.huntress.naturespower.short_desc=女猎手呼唤_自然之力_的协助,在短时间内增加其移动速度与灵能短弓射击速度。 actors.hero.abilities.huntress.naturespower.desc=女猎手与她的弓注入了自然的力量!这种力量持续 8 回合。\n\n在自然之力的加持下,女猎手拥有双倍的移动速度与+33%的灵能短弓射击速度。这种力量不影响狙击手专精的追加攻击。 actors.hero.abilities.huntress.naturespower$naturespowertracker.name=自然之力 -actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=女猎手拥有了暂时的自然之力,增加其移动速度与灵能短弓射击速度。\n\n剩余回合数:%s。 +actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=女猎手拥有了暂时的自然之力,增加其移动速度与灵能短弓射击速度。\n\n剩余回合数:%s actors.hero.abilities.huntress.spirithawk.name=灵能飞鹰 actors.hero.abilities.huntress.spirithawk.no_space=你附近没有可用于召唤的空地。 actors.hero.abilities.huntress.spirithawk.short_desc=女猎手召唤一只_灵能飞鹰_使魔,协助侦查地形并分散敌人。 @@ -504,7 +504,7 @@ actors.hero.abilities.duelist.challenge.distant_target=那个敌人离得太远 actors.hero.abilities.duelist.challenge.short_desc=决斗家向一名附近的敌人发起_公平决斗_,在短时间内停止所有其它敌人的时间。 actors.hero.abilities.duelist.challenge.desc=决斗家向一名临近的敌人发起决斗。被选中的敌人会被强制攻击决斗家,其它敌人的时间则会被短暂冻结。\n\n决斗家只能向 5 格范围内且可接近的敌人发起决斗。如果出现以下情况的任意一种:决斗进行 10 回合、敌人死亡或决斗家与敌人的距离超过 5 格,决斗就会终止。\n\n时间被冻结的敌人处于无敌状态。决斗家的友方单位不会被冻结,但同理,如果对一名头目使用此能力,它的随从亦不会被冻结。 actors.hero.abilities.duelist.challenge$duelparticipant.name=决斗之中 -actors.hero.abilities.duelist.challenge$duelparticipant.desc=这个角色正处于一场决斗之中。决斗双方及它们的友方单位或随从能够正常活动,其它角色的时间则被冻结,无法行动。\n\n如果出现以下情况:决斗超过一定时间、决斗双方之一死亡、决斗双方距离超过 5 格,决斗就会终止。\n\n剩余回合数:%d。 +actors.hero.abilities.duelist.challenge$duelparticipant.desc=这个角色正处于一场决斗之中。决斗双方及它们的友方单位或随从能够正常活动,其它角色的时间则被冻结,无法行动。\n\n如果出现以下情况:决斗超过一定时间、决斗双方之一死亡、决斗双方距离超过 5 格,决斗就会终止。\n\n剩余回合数:%d actors.hero.abilities.duelist.elementalstrike.name=元素打击 actors.hero.abilities.duelist.elementalstrike.short_desc=决斗家施展一次_元素打击_,基于所持武器的附魔在扇形范围内施加效果。 actors.hero.abilities.duelist.elementalstrike.desc=决斗家打击一名敌人或一个地点,进行一次必定命中的普通攻击,并在 65 度角 4 格半径的扇形范围内制造一次魔法效果。魔法的具体效果取决于决斗家主武器的附魔。 @@ -520,7 +520,7 @@ actors.hero.abilities.ratmogrify.name=鼠化术 actors.hero.abilities.ratmogrify.cant_transform=这个目标无法被鼠化! actors.hero.abilities.ratmogrify.too_strong=这名敌人过于强大,鼠化术无效! actors.hero.abilities.ratmogrify.short_desc=你可以施展_鼠化术_将目标敌人变形!敌人会暂时变为失去所有特殊能力的老鼠。 -actors.hero.abilities.ratmogrify.desc=你能将敌人变为小鼠6回合!不过你无法变形 Boss,盟友或是小鼠本身。\n\n鼠化的敌人会继承原属性值,但失去所有特殊能力。 +actors.hero.abilities.ratmogrify.desc=你能将敌人变为老鼠6回合!不过你无法变形 Boss,盟友或是老鼠本身。\n\n鼠化的敌人会继承原属性值,但失去所有特殊能力。 actors.hero.abilities.ratmogrify$transmograt.name=鼠化%s actors.hero.abilities.ratmogrify$transmograt.desc=这名敌人被变成了一只老鼠。对我来说的话,都是好事!——鼠王 actors.hero.abilities.ratmogrify$transmograt.rankings_desc=死于:鼠化敌人 @@ -551,8 +551,8 @@ actors.hero.heroclass.warrior_desc=战士初始携带一枚可以贴附于护甲 actors.hero.heroclass.warrior_unlock=战士开局即解锁。 actors.hero.heroclass.mage=法师 -actors.hero.heroclass.mage_desc_short=法师是一位奥术专家,开局持有一根强于法杖的_老魔杖_。法师可以将_任何法杖灌注进_老魔杖。 -actors.hero.heroclass.mage_desc=法师初始携带一把_老魔杖_。老魔杖的自动充能速度显著快于一般法杖,并且有 1 点额外最大充能数。法师可以将地牢中找到的各式法杖灌注到老魔杖中。\n\n同时,法师初始携带一把已灌注了_魔弹法杖_的老魔杖、布甲、水袋与绒布包。\n\n法师开局鉴定的物品有:\n_- _鉴定卷轴\n_- _液火药剂\n_-_ 升级卷轴 +actors.hero.heroclass.mage_desc_short=法师是一位奥术专家,开局持有一根强于法杖的_魔杖_。法师可以将_任何法杖灌注进_魔杖。 +actors.hero.heroclass.mage_desc=法师初始携带一把_魔杖_。魔杖的自动充能速度显著快于一般法杖,并且有 1 点额外最大充能数。法师可以将地牢中找到的各式法杖灌注到魔杖中。\n\n同时,法师初始携带一把已灌注于魔杖中的_魔弹法杖_、布甲、水袋与绒布包。\n\n法师开局鉴定的物品有:\n_- _鉴定卷轴\n_- _液火药剂\n_-_ 升级卷轴 actors.hero.heroclass.mage_unlock=_在游戏中用升级卷轴强化一个道具_以解锁法师。 actors.hero.heroclass.rogue=盗贼 @@ -575,10 +575,10 @@ actors.hero.herosubclass.berserker_short_desc=_狂战士_在受到伤害的时 actors.hero.herosubclass.berserker_desc=_狂战士_在受到物理伤害时会积累怒气,这种怒气甚至可以由被其护甲抵挡的伤害转化而来!怒气会随时间稳定消逝,但在狂战士生命值较低时流失得更慢。\n狂战士在积累100%怒气时达到最大的50%伤害加成。在这种情况下,狂战士还可以进入狂暴状态,根据自身已损失生命值获得2~6倍的纹章护盾值,且在有护盾剩余时怒气值始终保持在100%。但是,狂战士在狂暴结束之后也会需要时间恢复气力。 actors.hero.herosubclass.gladiator=角斗士 actors.hero.herosubclass.gladiator_short_desc=_角斗士_会在成功进行攻击时积累连击数。角斗士可以消耗连击数以使用特殊战技。 -actors.hero.herosubclass.gladiator_desc=每当角斗士用近战武器或投掷武器做出成功的攻击,他会积累1点连击数。若角斗士在5回合内没能做出成功的攻击,他的连击数会被重置。\n\n随着连击数的积累,角斗士将解锁不同的连击战技:\n2连击:击退敌人,保留连击数\n4连击:造成基于护甲的伤害\n6连击:格挡攻击,保留连击数\n8连击: 对目标及你附近的敌人造成伤害\n10连击:每有一点连击数就攻击一次 +actors.hero.herosubclass.gladiator_desc=每当角斗士用近战武器或投掷武器做出成功的攻击,他会积累1点连击数。若角斗士在5回合内没能做出成功的攻击,他的连击数会被重置。\n\n随着连击数的积累,角斗士将解锁不同的连击战技:\n2连击:击退敌人,保留连击数\n4连击:造成基于护甲的伤害\n6连击:招架攻击,保留连击数\n8连击: 对目标及你附近的敌人造成伤害\n10连击:每有一点连击数就攻击一次 actors.hero.herosubclass.battlemage=战斗法师 -actors.hero.herosubclass.battlemage_short_desc=_战斗法师_在使用老魔杖近战攻击时会附带额外的法术效果。这些效果取决于老魔杖内灌注的法杖类型。 -actors.hero.herosubclass.battlemage_desc=战斗法师使用老魔杖近战时会附带类似附魔的额外效果,效果取决于老魔杖吸收的法杖类型,每种法杖各不相同。老魔杖在近战中还会恢复0.5点充能。 +actors.hero.herosubclass.battlemage_short_desc=_战斗法师_在使用魔杖近战攻击时会附带额外的法术效果。这些效果取决于魔杖内灌注的法杖类型。 +actors.hero.herosubclass.battlemage_desc=战斗法师使用魔杖近战时会附带类似附魔的额外效果,效果取决于魔杖吸收的法杖类型,每种法杖各不相同。用魔杖近战打击还会为其恢复0.5点充能。 actors.hero.herosubclass.warlock=术士 actors.hero.herosubclass.warlock_short_desc=_术士_在使用法杖时有几率为敌人带上灵魂标记。只要术士对被标记的敌人造成物理伤害,自身就会回复生命值。 actors.hero.herosubclass.warlock_desc=术士在对敌人使用法杖时有几率为其带上灵魂标记。施加标记的几率与标记的持续时间随法杖等级增加而上升。\n\n在攻击被标记的敌人时,每造成5点伤害,术士将回复2点生命值。这种效果只会在造成物理伤害时出现,若使用法杖造成伤害则不会触发它。 @@ -599,29 +599,29 @@ actors.hero.herosubclass.champion_short_desc=_武斗者_可以双持武器,并 actors.hero.herosubclass.champion_desc=武斗者善使近战武器,除了主武器,她还能再装备一件副武器。武斗者用主武器进行普通攻击,但她可以不耗时地切换主、副武器,也能施放两武器各自的武技。\n\n她还额外有2点武技充能上限,且武技充能回复速率提升50%。 actors.hero.herosubclass.monk=武道者 actors.hero.herosubclass.monk_short_desc=_武道者_在战斗时能够积蓄内力,这些内力可用于施展诸多武功。 -actors.hero.herosubclass.monk_desc=武道者的武术造诣十分深厚。她在击败敌人时能够积蓄内力,并用于施放诸多防御性和功能性的能力。内力不会随时间流失,但具有基于武道者等级的存储上限。\n\n1点内力:快速出拳打击\n2点内力:凝神以躲避下次攻击\n3点内力:瞬间闪身至周边\n4点内力:将敌人踢开\n5点内力:冥想以回复充能 +actors.hero.herosubclass.monk_desc=武道者的武术造诣十分深厚。她在击败敌人时能够积蓄内力,并用于施放诸多防御性和功能性的能力。内力不会随时间流失,但具有基于武道者等级的存储上限。\n\n1点内力:快速出拳打击\n2点内力:凝神以躲避下次攻击\n3点内力:瞬间闪身至周边\n4点内力:将敌人踢开\n5点内力:冥想化境,回复充能 ##talents actors.hero.talent$provokedangertracker.name=受衅怒火 -actors.hero.talent$provokedangertracker.desc=战士刚刚失去护盾,他的下一次物理攻击将造成额外伤害。\n\n剩余回合数: %s。 -actors.hero.talent$lingeringmagictracker.name=萦缠魔能 -actors.hero.talent$lingeringmagictracker.desc=法师刚刚使用了老魔杖或法杖,他的下一次物理攻击将造成额外伤害。\n\n剩余回合数: %s。 +actors.hero.talent$provokedangertracker.desc=战士刚刚失去护盾,他的下一次物理攻击将造成额外伤害。\n\n剩余回合数: %s +actors.hero.talent$lingeringmagictracker.name=波涌余威 +actors.hero.talent$lingeringmagictracker.desc=法师刚刚使用了魔杖或法杖,他的下一次物理攻击将造成额外伤害。\n\n剩余回合数: %s actors.hero.talent$followupstriketracker.name=追加打击 actors.hero.talent$followupstriketracker.desc=女猎手最近使用投掷武器发动过一次攻击,她对同一目标发动的下一次近战攻击将获得伤害加成。\n\n剩余回合数:%s actors.hero.talent$patientstriketracker.name=沉稳一击 actors.hero.talent$patientstriketracker.desc=决斗家刚刚等待了一回合,她的下一次近战攻击将会造成额外伤害。 actors.hero.talent$improvisedprojectilecooldown.name=即兴投掷-冷却 -actors.hero.talent$improvisedprojectilecooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。 +actors.hero.talent$improvisedprojectilecooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合 actors.hero.talent$rejuvenatingstepscooldown.name=复春步伐-冷却 -actors.hero.talent$rejuvenatingstepscooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。 +actors.hero.talent$rejuvenatingstepscooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合 actors.hero.talent$seershotcooldown.name=探地之矢-冷却 -actors.hero.talent$seershotcooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。 +actors.hero.talent$seershotcooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合 actors.hero.talent$aggressivebarriercooldown.name=烈气护盾-冷却 -actors.hero.talent$aggressivebarriercooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。 +actors.hero.talent$aggressivebarriercooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合 actors.hero.talent$lethalhastecooldown.name=夺命余势-冷却 -actors.hero.talent$lethalhastecooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。 +actors.hero.talent$lethalhastecooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合 actors.hero.talent$swiftequipcooldown.name=迅疾配装-冷却 -actors.hero.talent$swiftequipcooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。 +actors.hero.talent$swiftequipcooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合 actors.hero.talent$preciseassaulttracker.name=精准打击 actors.hero.talent$preciseassaulttracker.desc=决斗家的下一次普通近战攻击将获得精准度加成。\n\n剩余回合数:%s actors.hero.talent$deadlyfollowuptracker.name=夺命追击 @@ -632,11 +632,11 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=决斗家的下一次攻 #warrior actors.hero.talent.hearty_meal.title=丰盛一餐 -actors.hero.talent.hearty_meal.desc=_+1:_ 战士在生命值不高于30%时进食将回复_3 点生命_。\n\n_+2:_ 战士在生命值不高于30%时进食将回复_5 点生命_。 +actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when he is at or below 30% health. actors.hero.talent.veterans_intuition.title=老兵直觉 actors.hero.talent.veterans_intuition.desc=_+1:_战士鉴定武器的速度提升至原来的_1.75倍_,鉴定护甲的速度提升至原来的_2.5倍_。\n\n_+2:_战士鉴定武器的速度提升至原来的_2.5倍_,且能够瞬间鉴定_他装备的_护甲。 actors.hero.talent.provoked_anger.title=受衅怒火 -actors.hero.talent.provoked_anger.desc=_+1:_ 当战士的护盾被击破时,他的下一次物理攻击将造成_1-2点额外伤害_。\n\n_+2:_ 当战士的护盾被击破时,他的下一次物理攻击将造成_2点额外伤害_。 +actors.hero.talent.provoked_anger.desc=_+1:_ 当战士的护盾被击破时,他的下一次物理攻击将造成_1-2点额外伤害_。\n\n_+2:_ 当战士的护盾被击破时,他的下一次物理攻击将造成_2点额外伤害_。 actors.hero.talent.iron_will.title=钢铁意志 actors.hero.talent.iron_will.desc=_+1:_ 战士的纹章提供的护盾值上限_提高 1 点_。\n\n_+2:_ 战士的纹章提供的护盾值上限_提高 2 点_。 actors.hero.talent.iron_will.meta_desc=_如果这个天赋被其它英雄获得_,那么它在没有装备破损纹章的情况下也可以提供护盾。 @@ -644,10 +644,10 @@ actors.hero.talent.iron_will.meta_desc=_如果这个天赋被其它英雄获得_ actors.hero.talent.iron_stomach.title=钢铁之胃 actors.hero.talent.iron_stomach.desc=_+1:_战士进食只花费一个回合,并在进食过程中获得_ 75% 的伤害抗性_。\n\n_+2:_战士进食只花费一个回合,并在进食过程中获得_ 100% 的伤害抗性_ 。 actors.hero.talent.liquid_willpower.title=液蕴意志 -actors.hero.talent.liquid_willpower.desc=_+1:_ 当战士饮用或投掷一瓶药水、魔药或秘药时,他会立即获得他破损纹章所提供护盾的 _50%_ 。\n\n_+2:_ 当战士饮用或投掷一瓶药水、魔药或秘药时,他会立即获得他破损纹章所提供护盾的 _75%_ 。\n\n如果使用的是力量药水、经验药水或须用前述药水炼制的炼金物品,则获得的护盾量翻倍。\n\n对产量较高的炼金物品(如水爆魔药),这项天赋会基于制成该物品的多少而有概率触发。 +actors.hero.talent.liquid_willpower.desc=_+1:_ 当战士饮用或投掷一瓶药水、魔药或秘药时,他会立即获得他破损纹章所提供护盾的 _50%_ 。\n\n_+2:_ 当战士饮用或投掷一瓶药水、魔药或秘药时,他会立即获得他破损纹章所提供护盾的 _75%_ 。\n\n如果使用的是力量药水、经验药水或须用前述药水炼制的炼金物品,则获得的护盾量翻倍。\n\n对产量较高的炼金物品(如水爆魔药),这项天赋会基于制成该物品的多少而有概率触发。 actors.hero.talent.liquid_willpower.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在 +1 等级时提供等同于 5% 最大生命值的护盾,在 +2 等级时提供等同于 7.5% 最大生命值的护盾。 actors.hero.talent.runic_transference.title=刻印转移 -actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. +actors.hero.talent.runic_transference.desc=_+1:_战士的破损纹章可以像携带一层升级一样携带_普通或稀有刻印_。\n\n_+2:_战士的破损纹章可以像携带一层升级一样携带_普通、稀有、强力、诅咒刻印_。\n\n破损纹章只能携带护甲贴附有纹章时雕刻在上面的刻印。 actors.hero.talent.runic_transference.meta_desc=_如果这个天赋被其它英雄获得_,那么它会使护甲刻印必定不会被升级卷轴消除的上限等级提高。天赋 +1 时,护甲在 +6 开始有概率消除刻印(原来在 +4),天赋+2时则为 +7(原来在 +4)。+8 时仍然必定消除。 actors.hero.talent.lethal_momentum.title=手起刀落 actors.hero.talent.lethal_momentum.desc=_+1:_战士使用物理武器斩杀敌人的一击有_ 67% 的概率_不消耗回合数。\n\n_+2:_战士使用物理武器斩杀敌人的一击有_ 100% 的概率_不消耗回合数。 @@ -655,7 +655,7 @@ actors.hero.talent.improvised_projectiles.title=即兴投掷 actors.hero.talent.improvised_projectiles.desc=_+1:_战士向敌人扔出非投掷武器的物品时会对其造成 _2 回合_的致盲效果。这个天赋有 50 回合的冷却时间。\n\n_+2:_战士向敌人扔出非投掷武器的物品时会对其造成 _3 回合_的致盲效果。这个天赋有 50 回合的冷却时间。 actors.hero.talent.hold_fast.title=不动如山 -actors.hero.talent.hold_fast.desc=_+1:_当战士进行等待,他在下次移动前获得_0~2 点护甲_。\n\n_+2:_当战士进行等待,他在下次移动前获得_0~4 点护甲_。\n\n_+3:_当战士进行等待,他在下次移动前获得_0~6 点护甲_。 +actors.hero.talent.hold_fast.desc=_+1:_当战士进行等待,他在下次移动前获得_0~2 点护甲_。\n\n_+2:_当战士进行等待,他在下次移动前获得_0~4 点护甲_。\n\n_+3:_当战士进行等待,他在下次移动前获得_0~6 点护甲_。 actors.hero.talent.strongman.title=力大无穷 actors.hero.talent.strongman.desc=_+1:_战士的力量提升_8%_,向下取整。\n\n_+2:_战士的力量提升_13%_,向下取整。\n\n_+3:_战士的力量提升_18%_,向下取整。 @@ -671,7 +671,7 @@ actors.hero.talent.cleave.desc=_+1:_当角斗士击杀一名敌人时,_15回 actors.hero.talent.lethal_defense.title=以战养战 actors.hero.talent.lethal_defense.desc=_+1:_当角斗士使用连击技能击杀一名敌人时,他会回复破损纹章护盾值的_33%_。\n\n_+2:_当角斗士使用连击技能击杀一名敌人时,他会回复破损纹章护盾值的_67%_。\n\n_+3:_当角斗士使用连击技能击杀一名敌人时,他会回复破损纹章护盾值的_100%_。 actors.hero.talent.enhanced_combo.title=战技强化 -actors.hero.talent.enhanced_combo.desc=_+1:_当角斗士的连击数达到7或以上时,冲击的击退距离提升至3且附带眩晕,并可将敌人击落深渊。\n\n_+2:_除+1的增益外,当角斗士的连击数达到9或以上时,格挡反击对一回合内的多次攻击有效。\n\n_+3:_除+1和+2的增益外,角斗士在使用撞击,横扫和暴雨时可跃过 连击数/3 格的地格来接近敌人。 +actors.hero.talent.enhanced_combo.desc=_+1:_当角斗士的连击数达到7或以上时,冲击的击退距离提升至3且附带眩晕,并可将敌人击落深渊。\n\n_+2:_除+1的增益外,当角斗士的连击数达到9或以上时,招架反击对一回合内的多次攻击有效。\n\n_+3:_除+1和+2的增益外,角斗士在使用撞击,横扫和暴雨时可跃过 连击数/3 格的地格来接近敌人。 actors.hero.talent.body_slam.title=肉弹冲击 actors.hero.talent.body_slam.desc=_+1:_战士英勇之跃落地时,对所有相邻敌人造成_25% 护甲值 + 1-4_的伤害。\n\n_+2:_战士英勇之跃落地时,对所有相邻敌人造成_50% 护甲值 + 2-8_的伤害。\n\n_+3:_战士英勇之跃落地时,对所有相邻敌人造成_75% 护甲值 + 3-12_的伤害。\n\n_+4:_战士英勇之跃落地时,对所有相邻敌人造成_100% 护甲值 + 4-16_的伤害。 @@ -699,10 +699,10 @@ actors.hero.talent.empowering_meal.title=盈能一餐 actors.hero.talent.empowering_meal.desc=_+1:_进食会为法师接下来3次法杖效果增加 _2 点额外伤害_。\n\n_+2:_进食会为法师接下来3次法杖效果增加 _3 点额外伤害_。 actors.hero.talent.scholars_intuition.title=学者直觉 actors.hero.talent.scholars_intuition.desc=_+1:_法师鉴定法杖的速度提升为原来的_ 3 倍_。\n\n_+2:_法师 _使用法杖时_会将其_瞬间鉴定_。 -actors.hero.talent.lingering_magic.title=萦缠威能 -actors.hero.talent.lingering_magic.desc=_+1:_ 当法师用老魔杖或法杖施法后,他的下一次物理攻击将造成_1-2点额外伤害_。\n\n_+2:_当法师用老魔杖或法杖施法后,他的下一次物理攻击将造成 _2点额外伤害_。 +actors.hero.talent.lingering_magic.title=波涌余威 +actors.hero.talent.lingering_magic.desc=_+1:_ 当法师用魔杖或法杖施法后,他的下一次物理攻击将造成_1-2点额外伤害_。\n\n_+2:_当法师用魔杖或法杖施法后,他的下一次物理攻击将造成 _2点额外伤害_。 actors.hero.talent.backup_barrier.title=备用屏障 -actors.hero.talent.backup_barrier.desc=_+1:_每当法师释放老魔杖最后一点充能,他获得 _3 点护盾_。\n\n_+2:_每当法师释放老魔杖最后一点充能,他获得 _5 点护盾_。 +actors.hero.talent.backup_barrier.desc=_+1:_每当法师释放魔杖最后一点充能,他获得 _3 点护盾_。\n\n_+2:_每当法师释放魔杖最后一点充能,他获得 _5 点护盾_。 actors.hero.talent.backup_barrier.meta_desc=_如果这个天赋被其它英雄获得_,那么它会由持有的等级最高的法杖触发。 actors.hero.talent.energizing_meal.title=充能一餐 @@ -710,7 +710,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_法师进食只花费一个回合 actors.hero.talent.inscribed_power.title=卷藏秘能 actors.hero.talent.inscribed_power.desc=_+1:_ 当法师阅读卷轴或使用法术结晶后,他的_下 2 次_法杖效果提升 2 级。\n\n_+2:_ 当法师阅读卷轴或使用法术结晶后,他的_下 3 次_法杖效果提升 2 级。\n\n如果阅读的卷轴是升级卷轴、嬗变卷轴、注魔秘卷或蜕变秘卷,则法杖的强化施法次数翻倍。\n\n对产量较高的炼金物品(如大多数结晶),这项天赋会基于制成该物品的多少而有概率触发。 actors.hero.talent.wand_preservation.title=法杖回收 -actors.hero.talent.wand_preservation.desc=_+1:_当法师将新的法杖注入老魔杖时,先前灌注的法杖有_67%_的概率以0级状态回收,在回收失败的时候会以 1 个奥术聚酯取而代之。\n\n_+2:_当法师将新的法杖注入老魔杖时,先前灌注的法杖有_100%_的概率_以0级状态回收。\n\n此天赋最多能成功回收法杖五次,在那之后将只能将法杖转化为奥术聚酯。 +actors.hero.talent.wand_preservation.desc=_+1:_当法师将新的法杖注入魔杖时,先前灌注的法杖有_67%_的概率以0级状态回收,在回收失败的时候会以 1 个奥术聚酯取而代之。\n\n_+2:_当法师将新的法杖注入魔杖时,先前灌注的法杖有_100%_的概率_以0级状态回收。\n\n此天赋最多能成功回收法杖五次,在那之后将只能将法杖转化为奥术聚酯。 actors.hero.talent.wand_preservation.meta_desc=_如果这个天赋被其它英雄取得_,那么它会增加法杖于炼金釜中转化为奥术聚酯的数量。+1 时法杖转化的聚酯数量增加 1 ,+2 时则增加 2 。 actors.hero.talent.arcane_vision.title=奥术感知 actors.hero.talent.arcane_vision.desc=_+1:_当法师使用法杖命中敌人时,获取目标视野,持续 _10 回合_。\n\n_+2:_当法师使用法杖命中敌人时,获取目标视野,持续 _15 回合_。 @@ -718,16 +718,16 @@ actors.hero.talent.shield_battery.title=储能护盾 actors.hero.talent.shield_battery.desc=_+1:_法师能以自身为目标施法,将法杖的每点充能转化为_ 4% 最大生命值_的护盾。\n\n_+2:_法师能以自身为目标施法,将法杖的每点充能转化为_ 6% 最大生命值_的护盾。 actors.hero.talent.desperate_power.title=绝境迫能 -actors.hero.talent.desperate_power.desc=_+1:_ 法师的法杖和老魔杖使用最后一点充能的施法效果获得 _1 额外等级_。\n\n_+2:_ 法师的法杖和老魔杖使用最后一点充能的施法效果获得 _2 额外等级_。\n\n_+3:_ 法师的法杖和老魔杖使用最后一点充能的施法效果获得 _3 额外等级_。 +actors.hero.talent.desperate_power.desc=_+1:_ 法师的法杖和魔杖使用最后一点充能的施法效果获得 _1 额外等级_。\n\n_+2:_ 法师的法杖和魔杖使用最后一点充能的施法效果获得 _2 额外等级_。\n\n_+3:_ 法师的法杖和魔杖使用最后一点充能的施法效果获得 _3 额外等级_。 actors.hero.talent.ally_warp.title=移形换位 -actors.hero.talent.ally_warp.desc=_+1: _法师可以选取一名_2格范围内_的友方单位,与其瞬间交换位置。\n\n_+2: _法师可以选取一名_4格范围内_的友方单位,与其瞬间交换位置。\n\n_+3: _法师可以选取一名_6格范围内_的友方单位,与其瞬间交换位置。\n\n法师不能与无法移动的友方单位交换位置。 +actors.hero.talent.ally_warp.desc=_+1: _法师可以选取一名_2格范围内_的友方单位,与其瞬间交换位置。\n\n_+2:_法师可以选取一名_4格范围内_的友方单位,与其瞬间交换位置。\n\n_+3:_法师可以选取一名_6格范围内_的友方单位,与其瞬间交换位置。\n\n法师不能与无法移动的友方单位交换位置。 actors.hero.talent.empowered_strike.title=蓄能打击 -actors.hero.talent.empowered_strike.desc=_+1:_战斗法师使用老魔杖施法后,下一次用其造成的近战攻击将产生_16%额外伤害_,且老魔杖的额外效果获得_50%_威力提升。\n\n_+2:_战斗法师使用老魔杖施法后,下一次用其造成的近战攻击将产生_33%额外伤害_,且老魔杖的额外效果获得_100%_威力提升。\n\n_+3:_战斗法师使用老魔杖施法后,下一次用其造成的近战攻击将产生_50%额外伤害_,且老魔杖的额外效果获得_150%_威力提升。 +actors.hero.talent.empowered_strike.desc=_+1:_战斗法师使用魔杖施法后,下一次用其造成的近战攻击将产生_16%额外伤害_,且魔杖的额外效果获得_50%_威力提升。\n\n_+2:_战斗法师使用魔杖施法后,下一次用其造成的近战攻击将产生_33%额外伤害_,且魔杖的额外效果获得_100%_威力提升。\n\n_+3:_战斗法师使用魔杖施法后,下一次用其造成的近战攻击将产生_50%额外伤害_,且魔杖的额外效果获得_150%_威力提升。 actors.hero.talent.mystical_charge.title=充能秘术 -actors.hero.talent.mystical_charge.desc=_+1:_当战斗法师用老魔杖近战击中敌人时,会获得相当于_0.5回合_的神器充能效果。\n\n_+2:_当战斗法师用老魔杖近战击中敌人时,会获得相当于_1回合_的神器充能效果。\n\n_+3:_当战斗法师用老魔杖近战击中敌人时,会获得相当于_1.5回合_的神器充能效果。 +actors.hero.talent.mystical_charge.desc=_+1:_当战斗法师用魔杖近战击中敌人时,会获得相当于_0.5回合_的神器充能效果。\n\n_+2:_当战斗法师用魔杖近战击中敌人时,会获得相当于_1回合_的神器充能效果。\n\n_+3:_当战斗法师用魔杖近战击中敌人时,会获得相当于_1.5回合_的神器充能效果。 actors.hero.talent.excess_charge.title=盈能屏障 -actors.hero.talent.excess_charge.desc=_+1:_战斗法师的老魔杖满充能时,其上的每级升级都会在他下一次使用老魔杖施法时使自身获得_0.67点护盾值_。\n\n_+2:_战斗法师的老魔杖满充能时,其上的每级升级都会在他下一次使用老魔杖施法时使自身获得_1.33点护盾值_。\n\n_+3:_战斗法师的老魔杖满充能时,其上的每级升级都会在他下一次使用老魔杖施法时使自身获得_2点护盾值_。 +actors.hero.talent.excess_charge.desc=_+1:_战斗法师的魔杖满充能时,其上的每级升级都会在他下一次使用魔杖施法时使自身获得_0.67点护盾值_。\n\n_+2:_战斗法师的魔杖满充能时,其上的每级升级都会在他下一次使用魔杖施法时使自身获得_1.33点护盾值_。\n\n_+3:_战斗法师的魔杖满充能时,其上的每级升级都会在他下一次使用魔杖施法时使自身获得_2点护盾值_。 actors.hero.talent.soul_siphon.title=灵魂分食 actors.hero.talent.soul_siphon.desc=_+1:_其他单位造成的物理伤害同样会触发术士的灵魂标记,但只有_13%效果_。\n\n_+2:_其他单位造成的物理伤害同样会触发术士的灵魂标记,但只有_27%效果_。\n\n_+3:_其他单位造成的物理伤害同样会触发术士的灵魂标记,但只有_40%效果_。 @@ -753,13 +753,13 @@ actors.hero.talent.conserved_magic.desc=_+1:_狂野魔法每次释放法杖消 actors.hero.talent.telefrag.title=传送挤压 actors.hero.talent.telefrag.desc=_+1:_当法师传送回信标与另一角色发生碰撞时,法师对其造成_10-15点_伤害,但自己会受到_5点伤害_。\n\n_+2:_当法师传送回信标与另一角色发生碰撞时,法师对其造成_20-30点_伤害,但自己会受到_10点伤害_。\n\n_+3:_当法师传送回信标与另一角色发生碰撞时,法师对其造成_30-45点_伤害,但自己会受到_15点伤害_。\n\n_+4:_当法师传送回信标与另一角色发生碰撞时,法师对其造成_40-60点_伤害,但自己会受到_20点伤害_。\n\n玩家不会死于自伤,且该伤害可由魔法抵抗效果减免。 actors.hero.talent.remote_beacon.title=彼方信标 -actors.hero.talent.remote_beacon.desc=_+1:_法师可以在_4格_内的任意一处放置一个信标。\n\n_+2:_法师可以在_8格_内的任意一处放置一个信标。\n\n_+3:_法师可以在_12格_内的任意一处放置一个信标。\n\n_+4:_法师可以在_16格_内的任意一处放置一个信标。\n\n法师无法在其不可抵达的位置放置信标。 +actors.hero.talent.remote_beacon.desc=_+1:_法师可以在_4格_内的任意一处放置一个信标。\n\n_+2:_法师可以在_8格_内的任意一处放置一个信标。\n\n_+3:_法师可以在_12格_内的任意一处放置一个信标。\n\n_+4:_法师可以在_16格_内的任意一处放置一个信标。\n\n法师无法在其不可抵达的位置放置信标。 actors.hero.talent.longrange_warp.title=长途传送 actors.hero.talent.longrange_warp.desc=_+1:_法师能够跨层传送,但消耗_150%的充能_。\n\n_+2:_法师能够跨层传送,但消耗_117%的充能_。\n\n_+3:_法师能够跨层传送,且仅消耗_83%的充能_。\n\n_+4:_法师能够跨层传送,且仅消耗_50%的充能_。\n\n法师不能借助此能力离开封锁的楼层。 #rogue actors.hero.talent.cached_rations.title=备用口粮 -actors.hero.talent.cached_rations.desc=_+1:_盗贼再深入探索地牢,就能找到存放在箱子中的_2块备用口粮_。\n\n_+2:_盗贼再深入探索地牢,就能找到存放在箱子中的_3块备用口粮_。\n\n备用口粮食用更简便,可以回复中等饱食度、恢复5点生命值,并为暗影斗篷回复1点充能。 +actors.hero.talent.cached_rations.desc=_+1:_盗贼再深入探索地牢,就能找到存放在箱子中的_2包备用口粮_。\n\n_+2:_盗贼再深入探索地牢,就能找到存放在箱子中的_3包备用口粮_。\n\n备用口粮食用更简便,可以回复中等饱食度、恢复5点生命值,并为暗影斗篷回复1点充能。 actors.hero.talent.thiefs_intuition.title=窃贼直觉 actors.hero.talent.thiefs_intuition.desc=_+1:__装备戒指时_盗贼将以两倍于平时的速度鉴定该戒指,并且在_装备戒指时_鉴定其种类。\n\n_+2:__装备戒指时_盗贼将立刻鉴定该戒指,并且在_拾取戒指时_鉴定其种类。 actors.hero.talent.sucker_punch.title=阴险打击 @@ -770,7 +770,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_盗贼在隐形时,每_2_回 actors.hero.talent.mystical_meal.title=秘术祭食 actors.hero.talent.mystical_meal.desc=_+1:_盗贼进食仅消耗1回合(食用备用口粮不耗费回合),并提供_3回合的神器充能效果_。\n\n_+2:_盗贼进食仅消耗1回合(食用备用口粮不耗费回合),并提供_5回合的神器充能效果_。\n\n这项天赋不能使丰饶之角对其本身充能。 actors.hero.talent.inscribed_stealth.title=卷藏匿影 -actors.hero.talent.inscribed_stealth.desc=_+1:_ 盗贼阅读卷轴或使用法术结晶后会获得_ 3 回合_的隐身。\n\n_+2:_ 盗贼阅读卷轴或使用法术结晶后会获得_ 5 回合_的隐身。\n\n如果阅读的卷轴是升级卷轴、嬗变卷轴,或须用前述卷轴炼制的炼金物品,则获得的隐身时长翻倍。\n\n对产量较高的炼金物品(如大多数结晶),这项天赋会基于制成该物品的多少而有概率触发。 +actors.hero.talent.inscribed_stealth.desc=_+1:_ 盗贼阅读卷轴或使用法术结晶后会获得_ 3 回合_的隐身。\n\n_+2:_ 盗贼阅读卷轴或使用法术结晶后会获得_ 5 回合_的隐身。\n\n如果阅读的卷轴是升级卷轴、嬗变卷轴,或须用前述卷轴炼制的炼金物品,则获得的隐身时长翻倍。\n\n对产量较高的炼金物品(如大多数结晶),这项天赋会基于制成该物品的多少而有概率触发。 actors.hero.talent.wide_search.title=广域搜索 actors.hero.talent.wide_search.desc=_+1:_盗贼的搜索范围由方形 5x5 增幅至 _圆形 7x7_。\n\n_+2:_盗贼的搜索范围由方形 5x5 增幅至 _方形 7x7_。 actors.hero.talent.wide_search.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在 +1 等级时扩张搜索范围至 5x5 的圆形,或在 +2 等级时扩张搜索范围至 5x5 的方形。 @@ -822,18 +822,18 @@ actors.hero.talent.perfect_copy.desc=_+1:_暗影映像额外获得其主人_10 #huntress actors.hero.talent.natures_bounty.title=自然馈赠 -actors.hero.talent.natures_bounty.desc=_+1:_女猎手再深入探索地牢,就能找到隐藏在高草丛中的_4枚浆果_。\n\n_+2:_女猎手再深入探索地牢,就能找到隐藏在高草丛中的_6枚浆果_。\n\n浆果食用更简便,能回复少量饱食度,还可能吃出一颗实用的种子。 +actors.hero.talent.natures_bounty.desc=_+1:_女猎手再深入探索地牢,就能找到隐藏在高草丛中的_4枚浆果_。\n\n_+2:_女猎手再深入探索地牢,就能找到隐藏在高草丛中的_6枚浆果_。\n\n浆果食用更简便,能回复少量饱食度,还可能吃出一颗实用的种子。 actors.hero.talent.survivalists_intuition.title=生存直觉 actors.hero.talent.survivalists_intuition.desc=_+1:_女猎手鉴定任何装备的速度提升为原来的_ 1.75 倍_。\n\n_+2:_女猎手鉴定任何装备的速度提升为原来的_ 2.5 倍_。 actors.hero.talent.followup_strike.title=追加打击 actors.hero.talent.followup_strike.desc=_+1:_当女猎手用她的弓或其它投掷武器击中敌人时,她对该敌人的下一次近战攻击将造成_ 2 点额外伤害_。\n\n_+2:_当女猎手用她的弓或其他投掷武器击中敌人时。她对该敌人的下一次近战攻击将造成_ 3 点额外伤害_。 actors.hero.talent.natures_aid.title=自然助力 -actors.hero.talent.natures_aid.desc=_+1:_视野内的植物被踩踏时,女猎手会获得_每 3 回合_衰减一次的 0~2 点树肤。\n\n_+2:_视野内的植物被踩踏时,女猎手会获得_每 5 回合_衰减一次的 0~2 点树肤。 +actors.hero.talent.natures_aid.desc=_+1:_视野内的植物的效果触发时,女猎手会获得_每 3 回合_衰减一次的 0~2 点树肤。\n\n_+2:_视野内的植物的效果触发时,女猎手会获得_每 5 回合_衰减一次的 0~2 点树肤。 actors.hero.talent.invigorating_meal.title=活力一餐 actors.hero.talent.invigorating_meal.desc=_+1:_女猎手进食只耗费1回合(食用浆果不耗费回合)并获得_ 1 回合的极速_。\n\n_+2:_女猎手进食只耗费1回合(食用浆果不耗费回合)并获得_ 2 回合的极速_。 actors.hero.talent.liquid_nature.title=液蕴自然 -actors.hero.talent.liquid_nature.desc=_+1:_ 当女猎手饮用或投掷一瓶药水、魔药或秘药时,周围会生出_最多 4 格高草丛_,且周围的敌人会被缠绕_ 1 回合_。\n\n_+2:_ 当女猎手饮用或投掷一瓶药水、魔药或秘药时,周围会生出_最多 6 格高草丛_,且周围的敌人会被缠绕_ 2 回合_。\n\n如果使用的是力量药水、经验药水或须用前述药水炼制的炼金物品,则高草丛的生长量和缠绕的时长均翻倍。\n\n对产量较高的炼金物品(如水爆魔药),这项天赋会基于制成该物品的多少而有概率触发。 +actors.hero.talent.liquid_nature.desc=_+1:_ 当女猎手饮用或投掷一瓶药水、魔药或秘药时,周围会生出_最多 4 格高草丛_,且周围的敌人会被缠绕_ 1 回合_。\n\n_+2:_ 当女猎手饮用或投掷一瓶药水、魔药或秘药时,周围会生出_最多 6 格高草丛_,且周围的敌人会被缠绕_ 2 回合_。\n\n如果使用的是力量药水、经验药水或须用前述药水炼制的炼金物品,则高草丛的生长量和缠绕的时长均翻倍。\n\n对产量较高的炼金物品(如水爆魔药),这项天赋会基于制成该物品的多少而有概率触发。 actors.hero.talent.rejuvenating_steps.title=复春步伐 actors.hero.talent.rejuvenating_steps.desc=_+1:_当女猎手踏上矮草或灰烬时,它们会复生为高草,并立即被女猎手踩踏。这个天赋_有 10 回合的冷却时间_。\n\n_+2:_当女猎手踏上矮草或灰烬时,它们会复生为高草,并立即被女猎手踩踏。这个天赋_有 5 回合的冷却时间_。\n\n若被动恢复效果被禁用或着英雄长时间内没有获得经验,此天赋只会生出枯草。 actors.hero.talent.heightened_senses.title=敏锐感知 @@ -876,7 +876,7 @@ actors.hero.talent.wild_momentum.title=自然飞矢 actors.hero.talent.wild_momentum.desc=_+1:_使用灵能短弓射杀一名敌人时,延长_1回合_自然之力,最多延长_2_回合。\n\n_+2:_使用灵能短弓射杀一名敌人时,延长_2回合_自然之力,最多延长_4_回合。\n\n_+3:_使用灵能短弓射杀一名敌人时,延长_3回合_自然之力,最多延长_6_回合。\n\n_+4:_使用灵能短弓射杀一名敌人时,延长_4回合_自然之力,最多延长_8_回合。 actors.hero.talent.eagle_eye.title=鹰之瞭望 -actors.hero.talent.eagle_eye.desc=_+1:_ 飞鹰的视野范围从 6 格增加到_7_格。\n\n_+2:_ 飞鹰的视野范围从 6 格增加到_8_格。\n\n_+3:_ 飞鹰的视野范围从 6 格增加到_9_格,并获得_2_格的灵视。\n\n_+4:_ 飞鹰的视野范围从 6 格增加到_10_格,并获得_3_格的灵视。 +actors.hero.talent.eagle_eye.desc=_+1:_ 飞鹰的视野范围从 6 格增加到_7_格。\n\n_+2:_ 飞鹰的视野范围从 6 格增加到_8_格。\n\n_+3:_ 飞鹰的视野范围从 6 格增加到_9_格,并获得_2_格的灵视。\n\n_+4:_ 飞鹰的视野范围从 6 格增加到_10_格,并获得_3_格的灵视。 actors.hero.talent.go_for_the_eyes.title=夺目利爪 actors.hero.talent.go_for_the_eyes.desc=_+1:_飞鹰在攻击时会扑抓敌人的眼睛并令其致盲_2_回合。\n\n_+2:_飞鹰在攻击时会扑抓敌人的眼睛并令其致盲_5_回合。\n\n_+3:_飞鹰在攻击时会扑抓敌人的眼睛并令其致盲_5_回合,并附加_2_回合的残废。\n\n_+4:_飞鹰在攻击时会扑抓敌人的眼睛并令其致盲_5_回合,并附加_5_回合的残废。 actors.hero.talent.swift_spirit.title=疾风之魄 @@ -890,22 +890,22 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_决斗家鉴定武器的速 actors.hero.talent.patient_strike.title=沉稳一击 actors.hero.talent.patient_strike.desc=_+1:_如果决斗家在进行一次近战攻击前进行等待,该次攻击将会造成_1-2额外伤害_。\n_+2:_如果决斗家在进行一次近战攻击前进行等待,该次攻击将会造成_2额外伤害_。 actors.hero.talent.aggressive_barrier.title=烈气护盾 -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains _3 shielding_ when she uses a weapon ability and is at or below 50% health.\n\n_+2:_ The Duelist gains _5 shielding_ when she uses a weapon ability and is at or below 50% health. +actors.hero.talent.aggressive_barrier.desc=_+1:_ 决斗家在生命值不高于50%最大生命值时,使用武技会获得_3 点护盾_。\n\n_+2:_ 决斗家在生命值不高于50%最大生命值时,使用武技会获得_5 点护盾_。 actors.hero.talent.aggressive_barrier.meta_desc=_如果这个天赋被其它英雄获得_,那么此天赋变为在低生命值时进行近战攻击时获得此护盾。此时这个天赋有 50 回合的冷却时间。 actors.hero.talent.focused_meal.title=专注一餐 actors.hero.talent.focused_meal.desc=_+1:_决斗家进食只消耗一个回合,且会为她的武器提供_ 0.67点充能_。 \n\n_+2:_决斗家进食只消耗一个回合,且会为她的武器提供_ 1 点充能_。 actors.hero.talent.focused_meal.meta_desc=_如果这个天赋被其它英雄取得_,那么它会增强进食后的下一次攻击。天赋 +1 时,下一次攻击会增加 角色等级/3 的伤害,天赋 +2 时增加量则为 角色等级/2。 actors.hero.talent.liquid_agility.title=液蕴机敏 -actors.hero.talent.liquid_agility.desc=_+1:_ 决斗家在饮用或投掷药水、魔药或秘药的期间拥有_ 4 倍闪避_。\n\n_+2:_ 决斗家在饮用或投掷药水、魔药或秘药的期间拥有_无限高闪避_。\n\n如果使用的是力量药水、经验药水或须用前述药水炼制的炼金物品,则闪避加成会额外持续 1 回合。\n\n对产量较高的炼金物品(如水爆魔药),这项天赋会基于制成该物品的多少而有概率触发。 +actors.hero.talent.liquid_agility.desc=_+1:_ 决斗家在饮用或投掷药水、魔药或秘药的期间拥有_ 4 倍闪避_。\n\n_+2:_ 决斗家在饮用或投掷药水、魔药或秘药的期间拥有_无限高闪避_。\n\n如果使用的是力量药水、经验药水或须用前述药水炼制的炼金物品,则闪避加成会额外持续 1 回合。\n\n对产量较高的炼金物品(如水爆魔药),这项天赋会基于制成该物品的多少而有概率触发。 actors.hero.talent.weapon_recharging.title=武器充能 -actors.hero.talent.weapon_recharging.desc=_+1:_ 决斗家在处于法杖或神器充能状态时,每_15_回合恢复 1 点武器充能。\n\n_+2:_ 决斗家在处于法杖或神器充能状态时,每_10_回合恢复 1 点武器充能。 +actors.hero.talent.weapon_recharging.desc=_+1:_ 决斗家在处于法杖或神器充能状态时,每_15_回合恢复 1 点武器充能。\n\n_+2:_ 决斗家在处于法杖或神器充能状态时,每_10_回合恢复 1 点武器充能。 actors.hero.talent.weapon_recharging.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在英雄处于任一充能状态时,在 +1 等级时提供 +5% 的近战伤害,在 +2 等级时提供 +7.5% 的近战伤害。 actors.hero.talent.lethal_haste.title=夺命余势 actors.hero.talent.lethal_haste.desc=_+1:_决斗家用武技杀死一名敌人后,获得_2 回合_极速。\n\n_+2:_决斗家用武技杀死一名敌人后,获得_3 回合_极速。 actors.hero.talent.lethal_haste.meta_desc=_如果这个天赋被其它英雄获得_,那么此天赋可以被普通攻击触发。此时这个天赋有 100 回合的冷却时间。 actors.hero.talent.swift_equip.title=迅疾配装 -actors.hero.talent.swift_equip.desc=_+1:_ 决斗家可以不消耗回合地_更换一次_装备的武器,这个天赋有 20 回合的冷却时间。\n\n_+2:_ 决斗家可以不消耗回合地_在 5 回合内更换两次_装备的武器,这个天赋有 20 回合的冷却时间。\n\n当决斗家获得此天赋,且其不处于冷却时间时,点击快捷栏中的未装备武器时就能装备它。 +actors.hero.talent.swift_equip.desc=_+1:_ 决斗家可以不消耗回合地_更换一次_装备的武器,这个天赋有 20 回合的冷却时间。\n\n_+2:_ 决斗家可以不消耗回合地_在 5 回合内更换两次_装备的武器,这个天赋有 20 回合的冷却时间。\n\n当决斗家获得此天赋,且其不处于冷却时间时,点击快捷栏中的未装备武器时就能装备它。 actors.hero.talent.precise_assault.title=精准打击 actors.hero.talent.precise_assault.desc=_+1:_当决斗家使用了一个武技,她 5 回合内的的下一次近战攻击将会拥有_2 倍精准度_。\n\n_+2:_当决斗家使用了一个武技,她 5 回合内的的下一次近战攻击将会拥有_4 倍精准度_。\n\n_+3:_当决斗家使用了一个武技,她 5 回合内的的下一次近战攻击将会拥有_8 倍精准度_。 @@ -913,8 +913,8 @@ actors.hero.talent.precise_assault.meta_desc=_如果这个天赋被其它英雄 actors.hero.talent.deadly_followup.title=夺命追击 actors.hero.talent.deadly_followup.desc=_+1:_ 当决斗家使用投掷武器命中敌人,她在随后 5 回合对其造成的近战伤害增加_8%_。\n\n_+2:_ 当决斗家使用投掷武器命中敌人,她在随后 5 回合对其造成的近战伤害增加_16%_。\n\n_+3:_ 当决斗家使用投掷武器命中敌人,她在随后 5 回合对其造成的近战伤害增加_24%_。 -actors.hero.talent.varied_charge.title=双体充能 -actors.hero.talent.varied_charge.desc=_+1:_当武斗者分别使用了两种不同的武技时,她将立即获得_0.17点武器充能_。使用两种武技间隔的回合数没有限制。\n\n_+2:_当武斗者分别使用了两种不同的武技时,她将立即获得_0.33点武器充能_。使用两种武技间隔的回合数没有限制。\n\n_+3:_当武斗者分别使用了两种不同的武技时,她将立即获得_0.5点武器充能_。使用两种武技间隔的回合数没有限制。 +actors.hero.talent.varied_charge.title=二元御气 +actors.hero.talent.varied_charge.desc=_+1:_当武斗者分别使用了两种不同的武技时,她将立即获得_0.17点武器充能_。使用两种武技间隔的回合数没有限制。\n\n_+2:_当武斗者分别使用了两种不同的武技时,她将立即获得_0.33点武器充能_。使用两种武技间隔的回合数没有限制。\n\n_+3:_当武斗者分别使用了两种不同的武技时,她将立即获得_0.5点武器充能_。使用两种武技间隔的回合数没有限制。 actors.hero.talent.twin_upgrades.title=伴生强化 actors.hero.talent.twin_upgrades.desc=_+1:_当武斗者同时握持两把武器时,如果较弱的那一把武器的阶级低于较强的那一把_2 阶或更多_且等级更低,则其等级上升至与更强的那一把武器相同。\n\n_+2:_当武斗者同时握持两把武器时,如果较弱的那一把武器的阶级低于较强的那一把_1 阶或更多_且等级更低,则其等级上升至与更强的那一把武器相同。\n\n_+3:_当武斗者同时握持两把武器时,如果较弱的那一把武器的阶级低于较强的那一把_0 阶或更多_且等级更低,则其等级上升至与更强的那一把武器相同。 actors.hero.talent.combined_lethality.title=复合损伤 @@ -923,7 +923,7 @@ actors.hero.talent.combined_lethality.desc=_+1:_如果武斗者成功使用了 actors.hero.talent.unencumbered_spirit.title=无羁之魂 actors.hero.talent.unencumbered_spirit.desc=_+1:_ 每穿戴一件_阶数为 3 或更低_的装备,武道者获取的内力就会_+40%_。\n\n_+2:_ 每穿戴一件_阶数为 2 或更低_的装备,武道者获取的内力就会_+80%_。\n\n_+3:_ 每穿戴一件_阶数为 1 或更低_的装备,武道者获取的内力就会_+120%_。还会免费获得一件布甲与镶钉手套。\n\n注意,此天赋在徒手或使用武力之戒攻击的情况下无效。 actors.hero.talent.monastic_vigor.title=道心盎然 -actors.hero.talent.monastic_vigor.desc=_+1:_如果武道者拥有 _100%的内力_,则各门武功会得到突破。\n\n_+2:_如果武道者拥有 _80%的内力_,则各门武功会得到突破。\n\n_+3:_如果武道者拥有 _60%的内力_,则各门武功会得到突破。\n\n当处于突破状态:\n- 闪击会施加武器的附魔效果。\n- 凝神的发动不消耗回合。\n- 冲刺的有效距离 +3。\n- 劲踢的伤害 +50%,并且对周遭的所有敌人造成击退和麻痹效果。\n- 冥想会缓慢地恢复 20% 已损失生命值,期间拥有 80% 的伤害减免效果。 +actors.hero.talent.monastic_vigor.desc=_+1:_如果武道者拥有 _100%的内力_,则各门武功会得到突破。\n\n_+2:_如果武道者拥有 _80%的内力_,则各门武功会得到突破。\n\n_+3:_如果武道者拥有 _60%的内力_,则各门武功会得到突破。\n\n当处于突破状态:\n- 截拳会施加武器的附魔效果。\n- 凝神的发动不消耗回合。\n- 轻功的有效距离 +3。\n- 升龙的伤害 +50%,并且对周遭的所有敌人造成击退和麻痹效果。\n- 冥想会缓慢地恢复 20% 已损失生命值,期间拥有 80% 的伤害减免效果。 actors.hero.talent.combined_energy.title=阴阳调和 actors.hero.talent.combined_energy.desc=_+1:_当武道者使用了一次武技与_消耗 4 点及以上内力的武功_,她会回复已消耗内力的 50%,并且重置施展武功的冷却时间。\n\n_+2:_当武道者使用了一次武技与_消耗 3 点及以上内力的武功_,她会回复已消耗内力的 50%,并且重置施展武功的冷却时间。\n\n_+3:_当武道者使用了一次武技与_消耗 2 点及以上内力的武功_,她会回复已消耗内力的 50%,并且重置施展武功的冷却时间。 @@ -970,9 +970,9 @@ actors.mobs.npcs.blacksmith.intro_quest_rogue=嘿,虾米!你这厮看起来 actors.mobs.npcs.blacksmith.intro_quest_huntress=嘿,虾米!你这厮看着身手不错。 actors.mobs.npcs.blacksmith.intro_quest_duelist=嘿,虾米!你这厮看起来还挺有骨气的。 actors.mobs.npcs.blacksmith.intro_quest_cleric=嘿!你这虾米看着倒还挺人模人样的。 -actors.mobs.npcs.blacksmith.intro_quest_start=想给俺做事?行啊,俺这正好有点活计给你。这工房俺给造在了一处旧矿址上,那嘎达就是梯子。拿上俺的镐子,下去给俺敲点_暗金矿_,搞上_40块_吧。底下的石头敲起来得劲,只要你肯折腾_墙面都可以敲烂_喽。\n\n啥子,你这虾米还想要报酬?好个财迷心窍的瘪犊子...\n\n行吧行吧,俺寻思着可以给你鼓捣两下装备,也是你这厮运气好,这嘎达可就俺一个铁匠。 +actors.mobs.npcs.blacksmith.intro_quest_start=想给俺做事?行啊,俺这正好有点活计给你。这工房俺给造在了一处旧矿址上,那嘎达就是梯子。拿上俺的镐子,下去给俺敲点_暗金矿_,搞上_40块_吧。底下的石头敲起来得劲,只要你肯折腾_墙面都可以敲烂_喽。\n\n啥子,你这虾米还想要报酬?好个财迷心窍的瘪犊子…\n\n行吧行吧,俺寻思着可以给你鼓捣两下装备,也是你这厮运气好,这嘎达可就俺一个铁匠。 actors.mobs.npcs.blacksmith.intro_quest_crystal=下去时招子放亮点,你这种经不起折腾的小虾米在底下可不好过。矿址被废弃好一阵子了,里面长出来不少水晶。看起来亮闪闪的,但捏一下就碎,根本不值几个子,而且还有些劳什子法术造物护着这堆垃圾。这些玩意不好对付,所以_敲矿时选对地方_,不然你就得陪它们多玩玩了。\n\n底下还有个_巨型水晶_,这玩意比小只的结实不少,敲了它之后你少不了得干上一架。但俺寻思砸烂它能让那堆水晶垃圾不再往外冒,所以你要打算干这一票的话俺可以多给你点报酬。 -actors.mobs.npcs.blacksmith.intro_quest_gnoll=下去时招子放亮点,你这种经不起折腾的小虾米在底下可不好过。除了俺以外还有群豺狼人也想给自己弄点金子,正在底下瞎折腾。这帮哈麻批鼓捣矿不成,还弄出来一揽子落石与塌方。你在下面多半得自己挖出条路来,所以多瞅瞅,找那些看着像是_近期松动塌落的石头堆子_。\n\n俺记得下头有个最能惹事的犊子,大概是个叫_地卜师_的,搞定丫俺可以多给你点报酬,不过事先与你讲清楚,丫可不是吃素的。 +actors.mobs.npcs.blacksmith.intro_quest_gnoll=下去时招子放亮点,你这种经不起折腾的小虾米在底下可不好过。除了俺以外还有群豺狼也想给自己弄点金子,正在底下瞎折腾。这帮哈麻批鼓捣矿不成,还弄出来一揽子落石与塌方。你在下面多半得自己挖出条路来,所以多瞅瞅,找那些看着像是_近期松动塌落的石头堆子_。\n\n俺记得下头有个最能惹事的犊子,大概是个叫_地卜师_的,搞定丫俺可以多给你点报酬,不过事先与你讲清楚,丫可不是吃素的。 actors.mobs.npcs.blacksmith.intro_quest_fungi=下去时招子放亮点,你这种经不起折腾的小虾米在底下可不好过。那下头可长了不少会动的菌子。里面有些菌子还长成了菌菇哨卫,让丫瞅见可有你好果子吃的,好在菌子没长腿所以追不了你。还稀罕你那小命的话就_别进入这些玩意的视野_。\n\n你要是能把下面的_大菇霸_做了,俺可以多给你点报酬。不过这玩意有点难搞,丫在墙上长了一堆叫菌球中枢的玩意,你不把这些中枢卸个七七八八可别想伤到这只大家伙。 actors.mobs.npcs.blacksmith.reminder=还想和俺叭叭啥子?矿址入口不就在那嘎达。 actors.mobs.npcs.blacksmith.reminder_crystal=尽可能给俺带来更多的金子,最好顺手把巨型水晶也给拆掉咯。 @@ -999,27 +999,27 @@ actors.mobs.npcs.blacksmith.def_verb=格挡 actors.mobs.npcs.blacksmith.desc=这个巨魔铁匠看起来和任何其他巨魔一样:又高又瘦,皮肤的色泽和纹理都像是石头。这位巨魔铁匠正捏着一把与其体形极其不符的小锤子不停地修修补补。 ##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=嘿,人类!不想当个没用的废物,对吗?拿着那个镐子然后给我挖点_暗金矿,15块_就够了。什么?要我如何报答你?真贪心...\n好吧,好吧,我没钱付给你,但我可以给你打打铁。想想你运气有多好吧,我可是这附近唯一的铁匠。 -actors.mobs.npcs.blacksmith.blood_1=嘿,人类!不想当个没用的废物,对吗?拿着那个镐子然后用它_杀只蝙蝠_,我需要镐头上沾着的血。什么?要我如何报答你?真贪心...\n\n好吧,好吧,我没钱付给你,但我可以给你打打铁。想想你运气有多好吧,我可是这附近唯一的铁匠。 +actors.mobs.npcs.blacksmith.gold_1=嘿,人类!不想当个没用的废物,对吗?拿着那个镐子然后给我挖点_暗金矿,15块_就够了。什么?要我如何报答你?真贪心…\n好吧,好吧,我没钱付给你,但我可以给你打打铁。想想你运气有多好吧,我可是这附近唯一的铁匠。 +actors.mobs.npcs.blacksmith.blood_1=嘿,人类!不想当个没用的废物,对吗?拿着那个镐子然后用它_杀只蝙蝠_,我需要镐头上沾着的血。什么?要我如何报答你?真贪心…\n\n好吧,好吧,我没钱付给你,但我可以给你打打铁。想想你运气有多好吧,我可是这附近唯一的铁匠。 actors.mobs.npcs.blacksmith.gold_2=_暗金矿_。15块。说真的,有那么难? actors.mobs.npcs.blacksmith.blood_2=我说了我需要镐子沾上蝙蝠血。赶紧! actors.mobs.npcs.blacksmith.completed=噢,你终于回来了… 算了,总比回不来好。 actors.mobs.npcs.ghost.name=悲伤幽灵 -actors.mobs.npcs.ghost.rat_1=你好,%s…曾经我像你一样——既强大又自信…但我被一个邪恶的野兽杀死了…我不能离开这个地方……直到我完成我的复仇…杀死_腐臭老鼠_,就是它夺走了我的生命…\n\n它就在这层…四处散播污秽…_小心它的周边的臭云以及带有腐蚀性的撕咬,它产生的粘液可溶于水…_ +actors.mobs.npcs.ghost.rat_1=你好,%s…曾经我像你一样——既强大又自信…但我被一个邪恶的野兽杀死了…我不能离开这个地方…直到我完成我的复仇…杀死_腐臭老鼠_,就是它夺走了我的生命…\n\n它就在这层…四处散播污秽…_小心它的周边的臭云以及带有腐蚀性的撕咬,它产生的粘液可溶于水…_ actors.mobs.npcs.ghost.rat_2=请帮助我…杀了那个令人憎恶的东西…\n\n_在水附近与它战斗…躲开它的恶臭…_ -actors.mobs.npcs.ghost.gnoll_1=你好,%s…曾经我像你一样——既强大又自信…但我被一个狡猾的敌人杀死了…我不能离开这个地方……直到我完成我的复仇…杀死_豺狼猎手_,就是它夺走了我的生命…\n\n它与其他豺狼人不同…它会隐藏自己并使用投掷武器… _小心它的毒镖和火镖,尽量靠近它…_ -actors.mobs.npcs.ghost.gnoll_2=请帮助我……杀了那个诡诈的家伙……\n\n_别让它打到你……离它越近越好……_ -actors.mobs.npcs.ghost.crab_1=你好,%s…曾经我像你一样——既强大又自信…但我被一个古老的生物杀死了…我不能离开这个地方……直到我完成我的复仇…杀死_巨钳螃蟹_,就是它夺走了我的生命…\n\n它经历了无数岁月的洗礼…有一个巨大的蟹钳和非常厚重的蟹壳…_小心它的蟹钳,你必须偷袭这只巨蟹否则它会用钳子格挡你的攻击..._ -actors.mobs.npcs.ghost.crab_2=拜托帮助我……杀了那个甲壳类……\n\n_如果它发现你……就会挡住你所有的攻击……_ -actors.mobs.npcs.ghost.find_me=谢谢你……来找我吧…… +actors.mobs.npcs.ghost.gnoll_1=你好,%s…曾经我像你一样——既强大又自信…但我被一个狡猾的敌人杀死了…我不能离开这个地方…直到我完成我的复仇…杀死_豺狼诡术师_,就是它夺走了我的生命…\n\n它与其他豺狼不同…它会隐藏自己并使用投掷武器… _小心它的毒镖和火镖,尽量靠近它…_ +actors.mobs.npcs.ghost.gnoll_2=请帮助我…杀了那个诡诈的家伙…\n\n_别让它打到你…离它越近越好…_ +actors.mobs.npcs.ghost.crab_1=你好,%s…曾经我像你一样——既强大又自信…但我被一个古老的生物杀死了…我不能离开这个地方…直到我完成我的复仇…杀死_巨钳螃蟹_,就是它夺走了我的生命…\n\n它经历了无数岁月的洗礼…有一个巨大的蟹钳和非常厚重的蟹壳…_小心它的蟹钳,你必须偷袭这只巨蟹否则它会用钳子格挡你的攻击…_ +actors.mobs.npcs.ghost.crab_2=请帮助我…杀了那个甲壳类…\n\n_如果它发现你…就会挡住你所有的攻击…_ +actors.mobs.npcs.ghost.find_me=谢谢你…来找我吧… actors.mobs.npcs.ghost.desc=这个幽灵几乎不能被看见。它看起来像是由一片无形的昏暗光斑和一张悲痛的面孔所组成的。 actors.mobs.npcs.imp.name=野心勃勃的小恶魔 -actors.mobs.npcs.imp.golems_1=你是个冒险家吗?我爱冒险家!如果有什么东西需要被解决的话,他们永远都能把活干好。我说的对吗?当然是在有赏金的前提下;)\n总之,我需要你杀一些_魔像_。你看,我要在这里开始搞点小本生意,但这些愚蠢的傀儡只会毁掉我的生意!跟这些发着光的大个子花岗岩根本没法交流,真是该死!所以请,杀死……我想想,_4个魔像_,然后奖励就是你的了。 -actors.mobs.npcs.imp.monks_1=你是个冒险家吗?我爱冒险家!如果有什么东西需要被解决的话,他们永远都能把活干好。我说的对吗?当然是在有赏金的前提下 ;)\n总之,我需要你杀一些_武僧_。你看,我要在这里开始搞点小本生意,但这些疯子不买任何东西还会吓跑顾客。所以请,杀死……我想想,_5个武僧_,然后奖励就是你的了。 +actors.mobs.npcs.imp.golems_1=你是个冒险家吗?我爱冒险家!如果有什么东西需要被解决的话,他们永远都能把活干好。我说的对吗?当然是在有赏金的前提下。 ;)\n总之,我需要你杀一些_魔像_。你看,我要在这里开始搞点小本生意,但这些愚蠢的傀儡只会毁掉我的生意!跟这些发着光的大个子花岗岩根本没法交流,真是该死!所以请,杀死…我想想,_4个魔像_,然后奖励就是你的了。 +actors.mobs.npcs.imp.monks_1=你是个冒险家吗?我爱冒险家!如果有什么东西需要被解决的话,他们永远都能把活干好。我说的对吗?当然是在有赏金的前提下。 ;)\n总之,我需要你杀一些_武僧_。你看,我要在这里开始搞点小本生意,但这些疯子不买任何东西还会吓跑顾客。所以请,杀死…我想想,_5个武僧_,然后奖励就是你的了。 actors.mobs.npcs.imp.golems_2=你的魔像狩猎做的怎么样了? -actors.mobs.npcs.imp.monks_2=喔,你还活着!我就知道你得功夫很好;) 只要别忘了拿来那些武僧的标记就好。 +actors.mobs.npcs.imp.monks_2=喔,你还活着!我就知道你的功夫很好。;) 只要别忘了拿来那些武僧的标记就好。 actors.mobs.npcs.imp.cya=我们会再见的,%s! actors.mobs.npcs.imp.hey=喂喂喂,%s! actors.mobs.npcs.imp.desc=小恶魔是一种低等恶魔。它们既没有强大的力量也没有魔法天赋,但他们相当聪明而且善于交际。许多小恶魔都喜欢生活在没有其他恶魔存在的地方。 @@ -1037,32 +1037,32 @@ actors.mobs.npcs.mirrorimage.desc=这个幻象和你非常相似,甚至还装 actors.mobs.npcs.prismaticimage.name=虹色幻影 actors.mobs.npcs.prismaticimage.desc=这个闪烁着虹光幻象和你非常相似,甚至还装备着你当前的武器和护甲。\n\n虹色幻影将通过吸引敌人的方式来利用它的护甲和生命保护你。虽然它没有和镜像一样有攻击性,但它有更高的生命值,以及和你一样的护甲。\n\n当幻影生命降至0时,它将保持一段时间的存在,在此期间仍能被治愈。在周围没有敌方单位时,幻影便会回到主人身边。 -actors.mobs.npcs.ratking.name=老鼠王 +actors.mobs.npcs.ratking.name=鼠王 actors.mobs.npcs.ratking.not_sleeping=我可不是在睡觉! actors.mobs.npcs.ratking.what_is_it=你这是想干什么?我可没时间管这些破事。我的王国可不会自己运转下去! -actors.mobs.npcs.ratking.confused=这……我这是在哪?我的王国需要我! +actors.mobs.npcs.ratking.confused=这…我这是在哪?我的王国需要我! actors.mobs.npcs.ratking.crown_clothes=把衣服穿上!会见皇室的礼仪都不懂吗! actors.mobs.npcs.ratking.crown_desc=哇,那个皇冠是要给本王的吗!?它看上去比我的皇冠更闪更亮,那我就好心好意地接受了!\n\n当然,我堂堂鼠王也不会白拿的。作为交换,本王能赐你一项配得上「英雄」之称的强大能力!怎么样?要不要? actors.mobs.npcs.ratking.crown_yes=当然了! actors.mobs.npcs.ratking.crown_info=我愿闻其详。 -actors.mobs.npcs.ratking.crown_no=还是算了…… +actors.mobs.npcs.ratking.crown_no=还是算了… actors.mobs.npcs.ratking.crown_thankyou=嘿嘿嘿嘿,多谢了!不要让本王失望了,去宣扬我的威名吧! -actors.mobs.npcs.ratking.crown_fine=行吧!反正我也不怎么想要那个闪闪发光的皇冠…… +actors.mobs.npcs.ratking.crown_fine=行吧!反正我也不怎么想要那个闪闪发光的皇冠… actors.mobs.npcs.ratking.crown_after=新衣服穿着合身吗?诚信交易,概不退换! actors.mobs.npcs.ratking.desc_crown=这只老鼠比普通的啮齿小鼠大一点。它戴着矮人国王的皇冠。 actors.mobs.npcs.ratking.desc_birthday=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小小的绿色派对帽,而不是它常戴的皇冠。\n生日快乐,鼠王! -actors.mobs.npcs.ratking.desc_winter=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小小的和节日帽,而不是它常戴的皇冠。\n节假日快乐! +actors.mobs.npcs.ratking.desc_winter=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小小的和节日帽,而不是它常戴的皇冠。假日快乐! actors.mobs.npcs.ratking.desc=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小小的皇冠。 actors.mobs.npcs.sheep.name=绵羊 actors.mobs.npcs.sheep.baa!=咩! actors.mobs.npcs.sheep.baa?=咩? actors.mobs.npcs.sheep.baa.=咩。 -actors.mobs.npcs.sheep.baa...=咩…… +actors.mobs.npcs.sheep.baa...=咩… actors.mobs.npcs.sheep.def_verb=格挡 actors.mobs.npcs.sheep.desc=这是一只魔法绵羊。为什么叫它魔法绵羊?因为你杀不死它。它只会站在那里直到它消失,它会做的事情只有边反刍边对你翻白眼。 -actors.mobs.npcs.shopkeeper.name=商人 +actors.mobs.npcs.shopkeeper.name=店主 actors.mobs.npcs.shopkeeper.thief=小偷,小偷! actors.mobs.npcs.shopkeeper.warn=小心!我不会警告你第二次了。 actors.mobs.npcs.shopkeeper.sell=选择一件要出售的物品 @@ -1070,13 +1070,13 @@ actors.mobs.npcs.shopkeeper.talk=交谈 actors.mobs.npcs.shopkeeper.buyback=店主不情不愿地退还了你的物品。 actors.mobs.npcs.shopkeeper.talk_prison_intro=我这有你成功冒险所需的一切东西! actors.mobs.npcs.shopkeeper.talk_prison_warrior=你的那个纹章挺有意思的嘛,它们通常来讲都是一整个的。难不成你是一位蒙受了耻辱的英雄,还是别的什么人物?好啦,不管你做了些什么,都与我无关。我只对你的金币感兴趣。 -actors.mobs.npcs.shopkeeper.talk_prison_mage=嘻嘻,我想我在城里的什么地方有见过你的通缉令。在逃亡对吧?哦?你说你是无辜的,真的吗?行行行...放轻松,比起举报你,我还有更值得做的事情。但也许你应该消费消费以确保这一点? +actors.mobs.npcs.shopkeeper.talk_prison_mage=嘻嘻,我想我在城里的什么地方有见过你的通缉令。在逃亡对吧?哦?你说你是无辜的,真的吗?行行行…放轻松,比起举报你,我还有更值得做的事情。但也许你应该消费消费以确保这一点? actors.mobs.npcs.shopkeeper.talk_prison_rogue=你是盗贼公会指派来清理这片区域的吗?不是?只是来交易?好吧,虽然你确实在这杀了些怪物,但也别指望我会给你打折。我已经交足了保护费,而你们几乎不能确保这里的安全。 actors.mobs.npcs.shopkeeper.talk_prison_huntress=小姐,这似乎不是你该待的地方。狭窄的地牢走廊想来不如城镇大厅或者市郊森林那样宽敞,不是吗?嘿嘿,哦,请别在意我这碎嘴巴,为什么不买点东西呢? actors.mobs.npcs.shopkeeper.talk_prison_duelist=哇偶,这不是闯荡天下的大英雄嘛!如果你在尝试着拯救又一个小镇,那我只能说祝你好运了。毕竟这里的危机可比土匪帮派什么的糟糕多了。当然,我相信你会比任何人做得更棒,只是千万别死在我的店门口。 actors.mobs.npcs.shopkeeper.talk_caves=花钱,你才能活得更久。\n\n哦,如果你看到那个巨魔铁匠,代我向他问好。顺便提醒这个笨蛋,他上周从我这买锤子的钱还没结清呢! actors.mobs.npcs.shopkeeper.talk_city=我的货可以保你平安。\n\n…另外,劳烦您别在这瞎晃悠。我花了很长很长时间才让这里的怪物离我远点,可不希望你把麻烦惹回来! -actors.mobs.npcs.shopkeeper.talk_halls=嘿,那边那位!我为狩猎恶魔的人提供特别优惠!\n\n哦还有,在下面可要当心!底下的恶魔可不在乎你有多勇敢。而且如果你挂掉了,你就没法回来花掉金币啦!;)\n\n那些恶魔都和我一样吗?嘿嘿,并不。我只是一个小小跟班儿,算不上战士,况且我还设法保全了心智呢。下面那些恶魔都比我猛得多,并且它们都遭到了...呃......的奴役,总之,你在下面当心点吧。 +actors.mobs.npcs.shopkeeper.talk_halls=嘿,那边那位!我为狩猎恶魔的人提供特别优惠!\n\n哦还有,在下面可要当心!底下的恶魔可不在乎你有多勇敢。而且如果你挂掉了,你就没法回来花掉金币啦!;)\n\n那些恶魔都和我一样吗?嘿嘿,并不。我只是一个小小跟班儿,算不上战士,况且我还设法保全了心智呢。下面那些恶魔都比我猛得多,并且它们都遭到了…呃…的奴役,总之,你在下面当心点吧。 actors.mobs.npcs.shopkeeper.talk_ascent=无论你打算用那个护符做什么,我都不想掺和。买点东西,然后赶紧离开,咱俩都该闪人了! actors.mobs.npcs.shopkeeper.desc=这个矮胖的家伙看起来更适合在某些大城市里做买卖而不是这种地牢。这些商品的价格解释了为什么他会喜欢在这儿做生意。 @@ -1084,11 +1084,11 @@ actors.mobs.npcs.wandmaker.name=老杖匠 actors.mobs.npcs.wandmaker.intro_warrior=哦,你好!能在这片压抑的地方遇见一位北境战士可真是个惊喜!想必你走了很远才来到此地。如果你对冒险有足够的兴趣,我这有个差事给你。 actors.mobs.npcs.wandmaker.intro_rogue=天哪,你吓了我一跳!在这里这么久你是我见过的第一个尚有理智的强盗,所以你肯定是从地表下来的!如果你愿意帮助我这样一名陌生人的话,这有一个任务或许你能帮上忙。 actors.mobs.npcs.wandmaker.intro_mage=哦,你好啊%s!我好像听说你在法师学院那里搞了不少麻烦?算了这没关系,反正我也不喜欢那些墨守成规的榆木脑袋。如果你愿意的话,我这有个任务可以让你帮忙。 -actors.mobs.npcs.wandmaker.intro_huntress=啊,你好啊姑娘!能在这下面见到一张友善的面孔真是太惊喜了,你说是吧?咦,说来,我敢打赌以前在哪见过你,但想不起具体……哦算了,不用在意,如果你是来这里冒险的话,我这有个任务交给你做。 +actors.mobs.npcs.wandmaker.intro_huntress=啊,你好啊姑娘!能在这下面见到一张友善的面孔真是太惊喜了,你说是吧?咦,说来,我敢打赌以前在哪见过你,但想不起具体…哦算了,不用在意,如果你是来这里冒险的话,我这有个任务交给你做。 actors.mobs.npcs.wandmaker.intro_duelist=哦,小姐你好!多么压抑的地方,多么美妙的偶遇!如果你有兴趣帮助一位糟老头子的话,我有份小差事可以交给你。 actors.mobs.npcs.wandmaker.intro_1=\n\n我在这里是为了寻找一个制作法杖需要的稀有材料,但我迷了路,而且身上的魔法盾也在慢慢减弱。我必须马上离开这里,但我不想空手而出。 actors.mobs.npcs.wandmaker.intro_dust=我在寻找一些_尸骨灰烬_。这是一种通常出现在这种地方的被诅咒的特殊骨灰。它应该就在附近某个被隔住的房间里,我很肯定你能在那里找到一些灰烬。不过要小心,灰烬上的诅咒相当强大,_尽快将它带回来_,我会净化其中的诅咒。 -actors.mobs.npcs.wandmaker.intro_ember=我在寻找能从新生火元素身上获得的_元素余烬_。元素生物通常出现在失控的召唤仪式上,因此要召唤它只需要去找到一些蜡烛和一个仪式场地——我很确定你能找到这样的地方。另外,与其战斗时,你不会想要_与其近身肉搏_的,你可能会需要一些_有冻结效果的物品_。新生火元素强大而狂暴,但难以抵御寒冷。 +actors.mobs.npcs.wandmaker.intro_ember=我在寻找能从新生火焰元素身上获得的_元素余烬_。元素生物通常出现在失控的召唤仪式上,因此要召唤它只需要去找到一些蜡烛和一个仪式场地——我很确定你能找到这样的地方。另外,与其战斗时,你不会想要_与其近身肉搏_的,你可能会需要一些_有冻结效果的物品_。新生火焰元素强大而狂暴,但难以抵御寒冷。 actors.mobs.npcs.wandmaker.intro_berry=这个监狱的老典狱长养着一株_腐莓_,它的种子就是我一直要寻找的东西。经过如此长的时间这株植物很可能已经出现了变异,所以让它放弃自己的种子可能会很棘手。它的花园应该就在这里的某个地方。如果你想活着回来的话,试着_远离那些触手_。纵火烧死它听起来很可行,但请别这么做,这样会杀死植被并毁坏其种子。 actors.mobs.npcs.wandmaker.intro_2=\n\n如果你愿意帮我拿到它,我很愿意将自己的一把精制法杖交给你!我带了两把过来,所以你可以选择自己想要的法杖。 actors.mobs.npcs.wandmaker.reminder_dust=灰烬找到了吗,%s?试着寻找一些_障碍物_。 @@ -1100,14 +1100,14 @@ actors.mobs.npcs.wandmaker.desc=这位老先生的表情看起来十分困扰。 ###mobs -actors.mobs.acidic.name=酸液蝎子 +actors.mobs.acidic.name=酸泥巨蝎 actors.mobs.acidic.desc=这些巨大的节肢类恶魔生物会尽可能避免一切近距离接触,并且会在远处射出能够致残的尖刺。它的身上甚至还滴落着腐蚀污泥。 actors.mobs.albino.name=白化老鼠 actors.mobs.albino.desc=这是一种珍稀的啮齿小鼠,有着纯白色的毛皮和锯齿状的牙齿。 actors.mobs.armoredstatue.name=装甲石像 -actors.mobs.armoredstatue.desc=你以为这只是地牢里的另一个丑陋雕像,但它发出红光的眼睛让你放弃了刚才的想法。\n\n雕像装备着精良的护甲,看上去相当坚硬很难对付。\n\n尽管雕像本身是用石头做的,但它装备着的_%1$s_和_%2$s_看起来像是真的。 +actors.mobs.armoredstatue.desc=你以为这只是地牢里的另一尊丑陋石像,但它发出红光的眼睛让你放弃了刚才的想法。\n\n石像装备着精良的护甲,看上去相当坚硬很难对付。\n\n尽管石像本身是用石头做的,但它装备着的_%1$s_和_%2$s_看起来像是真的。 actors.mobs.bandit.name=疯狂强盗 @@ -1121,9 +1121,9 @@ actors.mobs.bee.desc=尽管它们体积小,但金色蜜蜂有着强烈的保 actors.mobs.brute.name=豺狼暴徒 actors.mobs.brute.enraged=激怒 actors.mobs.brute.def_verb=格挡 -actors.mobs.brute.desc=暴徒是豺狼人中体型最庞大,力量最强壮且生命力最顽强的精英。受到致命伤时,他们会陷入疯狂之中,获得暂时的护盾和极高的伤害加成。 +actors.mobs.brute.desc=暴徒是豺狼中体型最庞大,力量最强壮且生命力最顽强的精英。受到致命伤时,他们会陷入疯狂之中,获得暂时的护盾和极高的伤害加成。 actors.mobs.brute$bruterage.name=豺狼狂暴 -actors.mobs.brute$bruterage.desc=这个豺狼暴徒的死亡已经不可避免,但它想拉你作为陪葬品!\n\n时间的推移或是外界的伤害都会消磨护盾。在护盾消散殆尽之际,暴徒会彻底消亡。然而,一定要小心,在这一阶段暴徒会造成巨额伤害!\n\n剩余的护盾:%d。 +actors.mobs.brute$bruterage.desc=这个豺狼暴徒的死亡已经不可避免,但它想拉你作为陪葬品!\n\n时间的推移或是外界的伤害都会消磨护盾。在护盾消散殆尽之际,暴徒会彻底消亡。然而,一定要小心,在这一阶段暴徒会造成巨额伤害!\n\n剩余的护盾:%d actors.mobs.causticslime.name=蚀化史莱姆 actors.mobs.causticslime.desc=这个史莱姆似乎已经被下方渗透的黑暗能量完全侵蚀了。它已经失去了体表原有的绿色光泽,并且在不断滴落腐蚀污泥。 @@ -1131,9 +1131,9 @@ actors.mobs.causticslime.desc=这个史莱姆似乎已经被下方渗透的黑 actors.mobs.crab.name=下水道螃蟹 actors.mobs.crab.desc=这些巨型的螃蟹位居下水道食物链的顶端。它们行动极其迅速且其厚重的甲壳能承受沉重的打击。 -actors.mobs.crystalguardian.name=水晶哨兵 +actors.mobs.crystalguardian.name=水晶守卫 actors.mobs.crystalguardian.def_verb=格挡 -actors.mobs.crystalguardian.desc=这种巨大的水晶哨兵看似一尊普通雕像,但其眼中泛起的明光出卖了它。因为身体由硬化的水晶构成,它们行动不便但异常坚固。所以_最好别打扰它们在晶体巢穴中的酣眠。_\n\n由于水晶哨兵体型庞大,其在狭隘的地形移动时,速度会非常慢。它们还无比坚韧,无法被彻底杀死。它们被击败后会暂时失能,但不一会便会卷土重来。 +actors.mobs.crystalguardian.desc=这种巨大的水晶守卫看似一尊普通石像,但其眼中泛起的明光出卖了它。因为身体由硬化的水晶构成,它们行动不便但异常坚固。所以_最好别打扰它们在晶体巢穴中的酣眠。_\n\n由于水晶守卫体型庞大,其在狭隘的地形移动时,速度会非常慢。它们还无比坚韧,无法被彻底杀死。它们被击败后会暂时失能,但不一会便会卷土重来。 actors.mobs.crystalmimic.name=水晶宝箱怪 actors.mobs.crystalmimic.ate=水晶宝箱怪吃掉了你的%s! @@ -1141,12 +1141,12 @@ actors.mobs.crystalmimic.escaped=水晶宝箱怪逃跑了! actors.mobs.crystalmimic.desc=宝箱怪是一种能随意改变外形的魔法生物。在地牢里它们几乎总会以宝箱形态出现,因为这样更能吸引不防备的冒险者。\n\n水晶宝箱怪相比于它们的近亲更为狡猾,会夺取财宝并尽量避免争斗。它们会在被发现后试图迅速逃离,还能在攻击时将敌人传送到别处。 actors.mobs.crystalspire.name=水晶尖塔 -actors.mobs.crystalspire.warning=水晶在你的敲打下开始振动。这样下去一定会吸引什么东西的注意力... +actors.mobs.crystalspire.warning=水晶在你的敲打下开始振动。这样下去一定会吸引什么东西的注意力… actors.mobs.crystalspire.alert=振动感越来越强烈,隆隆声响彻整个洞穴! actors.mobs.crystalspire.desc=这座尖塔由无比坚硬的水晶构成,很大概率是洞穴中所有奇怪水晶生物的来源。你的常规武器无法对它造成伤害,所以最好用一把十字镐来摧毁它。\n\n_动手破拆之前,要为硬仗做好准备。_拆除如此硕大的一块水晶可需要花费不少时间,而且很难不被打扰。尖塔本身也可能拥有防御机制。_或许尖塔的攻击可被利用于对付它的爪牙。_ -actors.mobs.crystalwisp.name=灵性晶簇 -actors.mobs.crystalwisp.beam_kill=你被光束轰杀... +actors.mobs.crystalwisp.name=水晶灵簇 +actors.mobs.crystalwisp.beam_kill=你被光束轰杀… actors.mobs.crystalwisp.desc=一块小而愤怒的硬化水晶漂浮在空中,泛起明亮的光。它虽然不算强,但只要有机会,就会射出光束伤害你。\n\n这种晶簇足够小巧,故而可以穿越冒出地面的水晶障碍物进行移动,但其射击的光束不可以。 actors.mobs.demonspawner.name=恶魔血巢 @@ -1154,7 +1154,7 @@ actors.mobs.demonspawner.on_death=此处的恶魔能量似乎随着血巢的毁 actors.mobs.demonspawner.desc=这一团蠕动着的矮人血肉在利用惨死于这一区域的矮人源源不断地制造恶魔撕裂者。看来恶魔们为了对付入侵者可以不择手段。\n\n恶魔血巢虽然看上去非常恐怖,但它本身不具备移动或攻击能力。不过它庞大的体积使得它难以被迅速杀死,而且它在受到威胁时会加速产出恶魔撕裂者。\n\n_恶魔血巢似乎都与某个提供恶魔能量的源头相连。杀死它们或许能够弱化那个源头。_ actors.mobs.dm100.name=DM-100 -actors.mobs.dm100.zap_kill=闪电球将你彻底击杀… +actors.mobs.dm100.zap_kill=闪电将你彻底击杀… actors.mobs.dm100.desc=DM-100是一种矮人“防卫机械”的早期机型,用来保护下层矿洞中的矮人矿工。然而由于电击威力不足,它们之后被送给上层的人类城市。尽管典狱长起初仍然认为DM-100太过残忍,但在闲置数年后,它们最终还是被用于监狱。然而随着时间推移,囚犯变得越来越难以控制,这使得DM-100成为了监狱的必备品。 actors.mobs.dm200.name=DM-200 @@ -1189,8 +1189,8 @@ actors.mobs.dwarfking.wave_1=够了!为朕复生而战吧,汝等奴虏! actors.mobs.dwarfking.wave_2=继续上!为了朕的江山而战! actors.mobs.dwarfking.wave_3=废物!朕命你们立刻杀死此人! actors.mobs.dwarfking.enraged=汝杀不掉朕,%s。朕・即・不・朽! -actors.mobs.dwarfking.losing=不!汝不得如此...汝不知晓朕的王国之下埋藏着什么... -actors.mobs.dwarfking.defeated=一无所知的蠢货...汝会毁了一切的... +actors.mobs.dwarfking.losing=不!汝不得如此…汝不知晓朕的王国之下埋藏着什么… +actors.mobs.dwarfking.defeated=一无所知的蠢货…汝会毁了一切的… actors.mobs.dwarfking.rankings_desc=屈服在矮人国王御前 actors.mobs.dwarfking.desc=许多年前,矮人议会中一名最强的巫师洞察了凌驾于生死之上的秘术。很快他就借助这种强大的力量,控制、腐化了王室与整个议会,并将魔爪伸向王国中的每一名矮人。现在他成为了矮人国的国王,统领着数量庞大的死灵。\n\n矮人国王是极具进攻性的强敌,会尝试利用他手下的死灵大军压制入侵者。 actors.mobs.dwarfking$dkghoul.rankings_desc=屈服在矮人国王御前 @@ -1198,11 +1198,17 @@ actors.mobs.dwarfking$dkmonk.rankings_desc=屈服在矮人国王御前 actors.mobs.dwarfking$dkwarlock.rankings_desc=屈服在矮人国王御前 actors.mobs.dwarfking$dkgolem.rankings_desc=屈服在矮人国王御前 -actors.mobs.elemental$fireelemental.name=火元素 -actors.mobs.elemental$fireelemental.desc=元素生物是一种由于施放强大魔法时的失误产生的混沌生物。元素生物缺乏最基础的智力,它们通常与一种特定的魔法密切相关。\n\n火元素是一种常见的借助火焰之力攻击的元素生物。在近战时它能使得目标燃起大火,对付远处的敌人也能偶尔向目标发射火球。 -actors.mobs.elemental$newbornfireelemental.name=新生火元素 +actors.mobs.ebonymimic.name=ebony mimic +actors.mobs.ebonymimic.reveal=There was a mimic there! +actors.mobs.ebonymimic.hidden_name=suspicious outline +actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent. +actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are extremely tough mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. + +actors.mobs.elemental$fireelemental.name=火焰元素 +actors.mobs.elemental$fireelemental.desc=元素生物是一种由于施放强大魔法时的失误产生的混沌生物。元素生物缺乏最基础的智力,它们通常与一种特定的魔法密切相关。\n\n火焰元素是一种常见的借助火焰之力攻击的元素生物。在近战时它能使得目标燃起大火,对付远处的敌人也能偶尔向目标发射火球。 +actors.mobs.elemental$newbornfireelemental.name=新生火焰元素 actors.mobs.elemental$newbornfireelemental.charging=那个元素正在充能! -actors.mobs.elemental$newbornfireelemental.desc=元素是一类狂暴的生物,通常诞生于失控的强大魔法仪式当中。元素生物只有最基础的智力。它们通常与一种特定的魔法密切相关。\n\n这只火元素刚刚被召唤出来,但同样很危险! +actors.mobs.elemental$newbornfireelemental.desc=元素是一类狂暴的生物,通常诞生于失控的强大魔法仪式当中。元素生物只有最基础的智力。它们通常与一种特定的魔法密切相关。\n\n这只火焰元素刚刚被召唤出来,但同样很危险! actors.mobs.elemental$newbornfireelemental.desc_boss=由于其召唤的混乱本质,这个元素在充能 1 回合后只能以不精准的方式释放炎浪。 actors.mobs.elemental$newbornfireelemental.desc_ally=由于这个元素是由晶柱召唤而来,故而对火焰有更好的控制。它没法施展远距离攻击,但仍然可以通过近战攻击引燃敌人。 actors.mobs.elemental$frostelemental.name=冰霜元素 @@ -1212,7 +1218,7 @@ actors.mobs.elemental$shockelemental.desc=元素生物是一种由于施放强 actors.mobs.elemental$chaoselemental.name=混沌元素 actors.mobs.elemental$chaoselemental.desc=元素生物是一种由于施放强大魔法时的失误产生的混沌生物。元素生物缺乏最基础的智力,它们通常与一种特定的魔法密切相关。\n\n混沌元素是一种极其稀有的元素生物。它们不仅仅局限于一种特定的魔法,而是借助随机的魔法进行强力的攻击。 -actors.mobs.eye.name=邪恶之眼 +actors.mobs.eye.name=邪眼 actors.mobs.eye.deathgaze_kill=死亡凝视夺取了你的生命… actors.mobs.eye.desc=邪眼是一种将恶魔能量压抑在自己体内的漂浮球形生物。它们拥有近战能力,但其真正的力量蕴藏在它们的魔法之中。\n\n在短暂的蓄能过后邪眼将会释放一种名为_死亡凝视_的毁灭性能量射线。任何受到邪眼的这种凝视的生物都会受到极大的伤害,明智的冒险者都会及时寻求掩护。 @@ -1229,31 +1235,31 @@ actors.mobs.fungalspinner.name=染菌蜘蛛 actors.mobs.fungalspinner.desc=这个洞穴蜘蛛似乎为一种寄生真菌所控制。真菌改变了它的能力,用“真菌生长”取代了它的蛛网和剧毒。\n\n染菌蜘蛛会转而向你吐出寄生物,传播菌丝体,并可能将你缠绕。这种蜘蛛虽然没有毒,但却可以在邻近任何蘑菇的时候获得大量的伤害抗性。 actors.mobs.ghoul.name=矮人尸群 -actors.mobs.ghoul.desc=在矮人王国逐渐衰亡,现在的矮人国王掌握了绝对的权力时,一些较为弱小的或是反抗国王的矮人受到了不公的待遇。然而随着矮人国王逐渐精通黑暗魔法,这些矮人逐渐屈从于其意志,并最终沦为了其大军中的一枚棋子。\n\n矮人尸群中的个体本身没有强大的战斗力,但它们总是结伴作战,试图利用数量优势击败强大的对手。_一名矮人尸群成员被击倒时,如果周围仍有其他同类,它将会在几回合后重生_。 +actors.mobs.ghoul.desc=在矮人王国逐渐衰亡,如今的矮人国王刚刚大权在握之际,那些人微言轻与反抗国王的矮人们就没得到什么好下场。然而随着矮人国王对黑暗魔法的掌控愈发娴熟,这些本应沉眠的矮人们也不得不屈从于其意志,沦为了其大军中的一枚棋子。\n\n矮人尸群中的个体本身没有强大的战斗力,但它们总是结伴作战,试图利用数量优势击败强大的对手。_一名矮人尸群成员被击倒时,如果周围仍有其他同类,它将会在几回合后重生_。 actors.mobs.gnoll.name=豺狼巡查 -actors.mobs.gnoll.desc=豺狼是鬣狗状的类人生物。它们在下水道和地牢里游荡,不时向上行动试图向地表发起进攻。豺狼巡查是它们种群里最普通的一员,它们既没有豺狼暴徒强壮,也赶不上萨满聪明。 +actors.mobs.gnoll.desc=豺狼是鬣狗状的类人生物。它们在下水道和地牢里游荡,不时向上行动试图向地表发起进攻。豺狼巡查是它们种群里最普通的一员,它们既没有暴徒强壮,也赶不上萨满聪明。 actors.mobs.gnollgeomancer.name=豺狼地卜师 actors.mobs.gnollgeomancer.warning=地卜师开始颤动,请确保你已准备万全! actors.mobs.gnollgeomancer.alert=地卜师已被惊醒!整层洞穴的结构似乎都随着它移形换位时所发出的癫狂尖啸改变了! -actors.mobs.gnollgeomancer.rock_kill=你被飞来的巨岩砸作一团糨糊... -actors.mobs.gnollgeomancer.rockfall_kill=你死于落下的巨石...... -actors.mobs.gnollgeomancer.desc=这只身形魁梧的高级豺狼人必定是此处豺狼人的领袖,还是此处移岩魔法的根源。不像其他豺狼探金者,地卜师精通它自己的移岩魔法,不会被飞岩落石伤到。不过它大概没办法直接攻击近身的敌人。 +actors.mobs.gnollgeomancer.rock_kill=你死于飞来的巨岩… +actors.mobs.gnollgeomancer.rockfall_kill=你死于落下的巨石… +actors.mobs.gnollgeomancer.desc=这只身形魁梧的老豺狼必定是此处豺狼的领袖,还是此处移岩魔法的根源。不像豺狼矿工,地卜师精通移岩魔法,不会被飞岩落石伤到。不过它大概没办法直接攻击近身的敌人。 actors.mobs.gnollgeomancer.desc_armor=地卜师周身环绕着一层流形磐岩护盾。_击碎护盾才能对地卜师造成有效伤害。_ -actors.mobs.gnollgeomancer.desc_armor_sapper=_一旁的豺狼探金者正握持着一个看起来能稳固地卜师流形护盾的古怪装置,致使你无法击穿地卜师的装甲!_ -actors.mobs.gnollgeomancer.desc_sleeping=这只身形魁梧的豺狼人周身环绕着一层磐岩,看似一尊雕像。然而仔细观察这些磐岩竟然是这只高等豺狼人以其内力所塑造的流形护盾。它凭借这种防护不会受到任何伤害,因而在这乱石林立之处悠然休憩。\n\n手中的镐子应该可以击破他的磐岩护盾,但是_此战必须做好充足准备_。地卜师必定是此处豺狼人的领袖,还是此处移岩魔法的根源。_将它身边的豺狼人们逐个击破应该是个好主意。_ +actors.mobs.gnollgeomancer.desc_armor_sapper=_一旁的豺狼矿工正握持着一个看起来能稳固地卜师流形护盾的古怪装置,致使你无法击穿地卜师的装甲!_ +actors.mobs.gnollgeomancer.desc_sleeping=这只身形魁梧的豺狼萨满周身环绕着一层磐岩,看似一尊雕像。然而仔细观察这些磐岩竟然是这只高等豺狼以其内力所塑造的流形护盾。它凭借这种防护不会受到任何伤害,因而在这乱石林立之处悠然休憩。\n\n手中的镐子应该可以击破他的磐岩护盾,但是_此战必须做好充足准备_。地卜师必定是此处豺狼的领袖,还是此处移岩魔法的根源。_将它身边的豺狼们逐个击破应该是个好主意。_ actors.mobs.gnollguard.name=豺狼守卫 -actors.mobs.gnollguard.spear_warn=豺狼人用矛尖打出凶狠的一击! -actors.mobs.gnollguard.desc=这个高大健壮的豺狼人操使着长矛和盾牌,但没有戴头盔。这些守卫似乎在为晋升成暴徒而训练,并为保护矿洞不受野兽侵扰在此执勤。\n\n豺狼守卫身强力壮,单手就能挥舞长矛,不过使得不算太好。_它需要相当开阔的施展空间才能进行长距离攻击。一旦被人欺身而上,长矛施展不开便会威力大减。_ -actors.mobs.gnollguard.desc_armor=_附近的豺狼探金者正持用装置以赋予这个守卫大地护甲,大幅减少它受到的伤害。_ +actors.mobs.gnollguard.spear_warn=豺狼用矛尖打出凶狠的一击! +actors.mobs.gnollguard.desc=这只高大健壮的豺狼操使着长矛和盾牌,但没有戴头盔。这些守卫似乎在为晋升成暴徒而训练,并为保护矿洞不受野兽侵扰在此执勤。\n\n豺狼守卫身强力壮,单手就能挥舞长矛,不过使得不算太好。_它需要相当开阔的施展空间才能进行长距离攻击。一旦被人欺身而上,长矛施展不开便会威力大减。_ +actors.mobs.gnollguard.desc_armor=_附近的豺狼矿工正持用装置以赋予这个守卫大地护甲,大幅减少它受到的伤害。_ -actors.mobs.gnollsapper.name=豺狼探金者 -actors.mobs.gnollsapper.desc=这个豺狼人矮小虚弱但机智。它长有浅色皮毛,携带着装满各种小工具的挎包。它们似乎在此协助勘探和开采暗金矿,并配有豺狼守卫贴身保护。它们虽然能够近战,但是攻击力弱得可怜,不比豺狼巡查强。\n\n相比于直接搏斗,豺狼探金者更喜欢用它们携带的各类装置操纵周遭岩石来攻击。它们只是靠工具之力抛掷岩石,而不掌握有移岩魔法。_应该有很多方式可以利用它们的攻击来反击它们和其余的守卫。_ +actors.mobs.gnollsapper.name=豺狼矿工 +actors.mobs.gnollsapper.desc=这只豺狼矮小虚弱但机智。它长有浅色皮毛,携带着装满各种小工具的挎包。它们似乎在此协助勘探和开采暗金矿,并配有豺狼守卫贴身保护。它们虽然能够近战,但是攻击力弱得可怜,不比豺狼巡查强。\n\n相比于直接搏斗,豺狼矿工更喜欢用它们携带的各类装置操纵周遭岩石来攻击。它们只是依靠工具抛掷岩石,而不掌握有移岩魔法。_应该有很多方式可以利用它们的攻击来反击它们和其余的守卫。_ actors.mobs.gnolltrickster.name=豺狼诡术师 -actors.mobs.gnolltrickster.desc=即使以豺狼人的标准来看,这个生物也非常的诡异。它佝偻着腰,鬼鬼祟祟地行进着,大嘴咧开,露出邪恶的笑容,肩上挂着的挎包鼓得同摇篮一般。它的瞳孔中混杂着恐惧与兴奋。\n\n它的挎包里有一大批粗制滥造的飞镖,它们似乎包含着各种有害物质。 +actors.mobs.gnolltrickster.desc=即使以豺狼的标准来看,这个生物也非常的诡异。它佝偻着腰,鬼鬼祟祟地行进着,大嘴咧开,露出邪恶的笑容,肩上挂着的挎包鼓得同摇篮一般。它的瞳孔中混杂着恐惧与兴奋。\n\n它的挎包里有一大批粗制滥造的飞镖,它们似乎包含着各种有害物质。 actors.mobs.goldenmimic.name=金色宝箱怪 actors.mobs.goldenmimic.desc=宝箱怪是一种能随意改变外形的魔法生物。在地牢里它们几乎一直以宝箱形态出现,因为这样总能吸引不防备的冒险者。\n\n金色宝箱怪是试图吸引顶尖冒险者的强大宝箱怪。它们拥有更丰厚的财宝,但相对通常的宝箱怪也更为强大。 @@ -1264,16 +1270,16 @@ actors.mobs.golem.desc=魔像是矮人们试图利用魔法的新应用弥补机 actors.mobs.goo.name=粘咕 actors.mobs.goo.notice=咕-咕! -actors.mobs.goo.defeated=咕……咕…… +actors.mobs.goo.defeated=咕…咕… actors.mobs.goo.!!!=!!! actors.mobs.goo.pumpup=粘咕正在不断地抽动! actors.mobs.goo.enraged=激怒 -actors.mobs.goo.gluuurp=咕——————! +actors.mobs.goo.gluuurp=咕————! actors.mobs.goo.rankings_desc=被粘咕消化 actors.mobs.goo.desc=我们对粘咕所知甚少。它甚至很有可能不是一个生物,而是下水道表面聚集的邪恶物质得到基本智能而产生的实体。不管怎样,很明显是黑暗魔法造就了这个生物。\n\n其凝胶性质让它吸收了很多黑暗能量,你光是靠近就感受到了一股寒意。如果粘咕使用这种能量对你进行攻击那你肯定支撑不了多久。 -actors.mobs.greatcrab.name=巨大螃蟹 -actors.mobs.greatcrab.noticed=巨型螃蟹用它硕大的钳子格挡了这次攻击。 +actors.mobs.greatcrab.name=巨钳螃蟹 +actors.mobs.greatcrab.noticed=巨蟹用它硕大的钳子格挡了这次攻击。 actors.mobs.greatcrab.def_verb=格挡 actors.mobs.greatcrab.desc=这只螃蟹的块头相当大,甚至超过了其他的下水道螃蟹。它的蓝色甲壳上布满了裂纹和藤壶,足以证明其经历的无数岁月。它爬行缓慢,那只巨大的钳子让它难以保持平衡。\n\n尽管这螃蟹只剩下一边的钳子,但钳子的个头完全弥补了这点不足。螃蟹只要发现危险就会把爪子举在身前,利用坚不可摧的甲壳进行防御。不过螃蟹无法格挡未察觉的攻击,也无法同时格挡多个敌人的进攻。 @@ -1284,7 +1290,7 @@ actors.mobs.guard.desc=作为曾经监狱的管理者,这些守卫和那些罪 actors.mobs.mimic.name=宝箱怪 actors.mobs.mimic.reveal=这是一个宝箱怪! -actors.mobs.mimic.hidden_hint=这个宝箱看上去有些不对劲……上前直接打开似乎不太合适。 +actors.mobs.mimic.hidden_hint=这个宝箱看上去有些不对劲…上前直接打开似乎不太合适。 actors.mobs.mimic.desc=宝箱怪是一种能随意改变外形的生物。在地牢里它们几乎一直以宝箱形态出现,因为这样总能吸引不防备的冒险者。\n\n宝箱怪具有较强的攻击力,但也拥有比普通箱子更多的财宝。 actors.mobs.necromancer.name=死灵法师 @@ -1299,12 +1305,12 @@ actors.mobs.mob.rankings_desc=死于:%s actors.mobs.monk.name=矮人武僧 actors.mobs.monk.def_verb=格挡 actors.mobs.monk.parried=招架 -actors.mobs.monk.desc=这些僧侣皆是狂热的信徒,倾其所能从一切异族手中保护国王的安全。狂热的信仰使得他们将自己的意志交给了国王,只剩下没有思想的躯壳在城市中游荡。\n\n矮人武僧既不披甲亦不执械,仅仅依靠自己的徒手格斗技巧退敌。精神集中的武僧会必定格挡住一次进攻,哪怕是必中的攻击。武僧在移动时会更快地集中精神,在战斗中就相对慢些。 -actors.mobs.monk$focus.name=精神集中 -actors.mobs.monk$focus.desc=这个武僧已经完全集中于目标的一举一动,似乎能预料到目标的下一步动作。\n\n处于精神集中状态的角色一定会格挡下一次物理攻击。格挡会分散武僧的注意力,使得他们需要一段时间以重新集中精神来格挡另一次攻击。在移动时武僧可以更快地集中精神。 +actors.mobs.monk.desc=这些僧侣皆是狂热的信徒,倾其所能从一切异族手中保护国王的安全。狂热的信仰使得他们将自己的意志交给了国王,只剩下没有思想的躯壳在城市中游荡。\n\n矮人武僧既不披甲亦不执械,仅仅依靠自己的徒手格斗技巧退敌。凝神的武僧必定会招架一次来袭的物理攻击,哪怕是必中的攻击。武僧在移动时能更快地凝神,在战斗中就相对慢些。 +actors.mobs.monk$focus.name=凝神 +actors.mobs.monk$focus.desc=这个武僧已经完全集中于目标的一举一动,似乎能预料到目标的下一步动作。\n\n处于凝神状态的角色必定会招架下一次物理攻击,哪怕是必中的攻击。招架攻击会消耗掉武僧的凝神,他们需要重新凝神以招架下次攻击。武僧在移动时可以更快地凝神。 actors.mobs.phantompiranha.name=幻影食人鱼 -actors.mobs.phantompiranha.teleport_away=幻影食人鱼传送走了... +actors.mobs.phantompiranha.teleport_away=幻影食人鱼传送走了… actors.mobs.phantompiranha.desc=幻影食人鱼是巨型食人鱼的一个罕见变种,具有诡异的半透明身体和魔法能力。他们能够在受到攻击时传送,从而逃跑或者迅速靠近敌人!\n\n虽然难以处理,但它们的肉也因具有魔力而备受珍视。 actors.mobs.piranha.name=巨型食人鱼 @@ -1328,24 +1334,24 @@ actors.mobs.rotlasher.name=腐烂触手 actors.mobs.rotlasher.desc=腐烂触手是成熟腐莓根系的一部分,也是其主要自卫手段。触手没有视力,且固扎土中不能移动。但是当周边出现威胁时,只需经过一回合的感知,便会启动猛烈的攻击。当附近没有敌人时,它们将静止不动,试图将自己融入周遭植被中。 actors.mobs.rotlasher$waiting.status=这个%s正在闲置。 -actors.mobs.scorpio.name=巨型蝎子 +actors.mobs.scorpio.name=巨蝎 actors.mobs.scorpio.desc=这些巨大的节肢类恶魔生物会尽可能避免一切近距离接触,并且会在远处射出能够致残的尖刺。 actors.mobs.senior.name=武僧大师 -actors.mobs.senior.desc=这些僧侣皆是狂热的信徒,倾其所能从一切异族手中保护国王的安全。狂热的信仰使得他们将自己的意志交给了国王,只剩下没有思想的躯壳在城市中游荡。\n\n这只武僧掌握了精深的格斗技巧,相较于普通的武僧,他能在移动时更迅速恢复集中。精神集中的武僧会必定格挡住一次进攻,哪怕是必中的攻击。武僧在移动时会更快地集中精神,在战斗中就相对慢些。 +actors.mobs.senior.desc=这些僧侣皆是狂热的信徒,倾其所能从一切异族手中保护国王的安全。狂热的信仰使得他们将自己的意志交给了国王,只剩下没有思想的躯壳在城市中游荡。\n\n这个武僧掌握了精深的格斗技巧,相较于普通的武僧,他能在移动时更快地凝神。凝神的武僧必定会招架一次来袭的物理攻击,哪怕是必中的攻击。武僧在移动时能更快地凝神,在战斗中就相对慢些。 actors.mobs.shaman.name=豺狼萨满 -actors.mobs.shaman.bolt_kill=魔力的冲击粉碎了你... +actors.mobs.shaman.bolt_kill=魔能冲击粉碎了你… actors.mobs.shaman.desc=那些最具有智慧的豺狼可以掌握萨满魔法,豺狼萨满由于缺少力量所以更喜欢使用战斗法术。它们在部落中享有很高的地位,即使它们的身形相对薄弱。 actors.mobs.shaman$redshaman.spell_desc=佩戴红色面具的萨满会利用魔法_削弱你的进攻能力。_ actors.mobs.shaman$blueshaman.spell_desc=佩戴蓝色面具的萨满会利用魔法_增加你受到的伤害_。 actors.mobs.shaman$purpleshaman.spell_desc=佩戴紫色面具的萨满会利用魔法_削减你的精准与闪避_。 -actors.mobs.armoredbrute.name=重甲暴徒 +actors.mobs.armoredbrute.name=装甲暴徒 actors.mobs.armoredbrute.desc=这些顶级的豺狼暴徒通常装备着强力的护甲来体现它们的地位。它们的护甲使得它们对物理伤害有着更高的防御,它们坚强的意志允许它们在弥留之际坚持更长的时间。 actors.mobs.skeleton.name=骷髅 -actors.mobs.skeleton.explo_kill=你被骨头的爆炸杀掉了…… +actors.mobs.skeleton.explo_kill=你被骨头的爆炸杀掉了… actors.mobs.skeleton.def_verb=格挡 actors.mobs.skeleton.desc=骷髅由悲惨的探险者及地牢原住民的尸骨聚合而成,来自地牢深处的邪恶力量将它们唤起。在吸收了足够的伤害之后,它们就会在骨头的爆炸中解体。爆炸产生的破片会伤害周边的任何角色,而护甲可以显著减轻这种伤害。 @@ -1365,7 +1371,7 @@ actors.mobs.spinner.desc=绿色而多毛的洞穴蜘蛛们会试着去躲避直 actors.mobs.statue.name=活化石像 actors.mobs.statue.def_verb=格挡 -actors.mobs.statue.desc=你可能认为这只是地牢里的又一具雕像摆设,但它发出红光的眼睛暴露了自己。 \n\n尽管雕像本身是用石头做的,但它手上握着的_%s_看起来像是真的。 +actors.mobs.statue.desc=你以为这只是地牢里的另一尊丑陋石像,但它发出红光的眼睛让你放弃了刚才的想法。 \n\n尽管雕像本身是用石头做的,但它手上握着的_%s_看起来像是真的。 actors.mobs.succubus.name=魅魔 actors.mobs.succubus.desc=魅魔是一种善于操纵敌人的精神的变形恶魔。这一只化为了哥特风的苍白人形,或许是为了吸引矮人术士?\n\n在攻击时,魅魔能够暂时魅惑目标,使其无法直接攻击魅魔本身。魅魔在攻击被魅惑的目标时能吸取其生命精华。 @@ -1377,7 +1383,7 @@ actors.mobs.tengu.name=天狗 actors.mobs.tengu.notice_gotcha=抓到你了,%s! actors.mobs.tengu.interesting=是时候让这场战斗变得更有意思了… actors.mobs.tengu.notice_have=你的命归我了,%s! -actors.mobs.tengu.defeated=终于...我解脱了... +actors.mobs.tengu.defeated=终于…解脱了… actors.mobs.tengu.rankings_desc=被天狗暗杀 actors.mobs.tengu.desc=一位著名的神秘刺客,其名源于他脸上面具的蚀刻。\n\n天狗的手腕和膝下都带着镣铐,但他似乎很久以前就摆脱掉了锁链的束缚。\n\n他将利用陷阱、欺骗性的魔法、精准致命的攻击,来消灭唯一能阻止他逃脱的人:你。 @@ -1400,11 +1406,11 @@ actors.mobs.thief.escapes=小偷带着你的%s逃走了! actors.mobs.thief.desc=这些囚犯逃出了他们的牢房,却没能逃出这座监牢。随着时间流逝,这座监牢彻底摧毁了他们仅存的心智,以及对自由的向往。这些疯狂的小偷和强盗很久以前就已经彻底忘记它们是谁,以及它们为何偷窃。\n\n这些敌人比起面对面地战斗,更倾向于偷走你的财物随后逃之夭夭。一定要看紧它们,否则你以后可能再也不会见到自己的被盗财物了。 actors.mobs.tormentedspirit.name=咒缚灵 -actors.mobs.tormentedspirit.desc=咒缚灵是本性善良的灵体,但却被诅咒所折磨。只要它们还被诅咒,它们就会像怨灵一样攻击你,而且更加强大!\n\n或许可以在与它们相邻时使用正确的物品来驱散诅咒。它们定会对此非常感激... -actors.mobs.tormentedspirit.thank_you=谢谢你... +actors.mobs.tormentedspirit.desc=咒缚灵是本性善良的幽魂,但却被诅咒所折磨。只要它们还被诅咒,它们就会像怨灵一样攻击你,而且更加强大!\n\n或许可以在与它们相邻时使用正确的物品来驱散诅咒。它们一定会非常感激… +actors.mobs.tormentedspirit.thank_you=谢谢你… actors.mobs.warlock.name=矮人术士 -actors.mobs.warlock.bolt_kill=暗影能量使你的生命衰竭了…… +actors.mobs.warlock.bolt_kill=暗影能量使你的生命衰竭了… actors.mobs.warlock.desc=当矮人的兴趣从工程建设转向奥秘学术时,术士们开始在城市中掌权。它们从元素魔法起步,但很快就开始研究恶魔学和死灵术。最强大的术士掌握了矮人王国的王权,其他术士如果想继续练习黑暗魔法,就必须放弃精神的自由,将意志交给他控制。\n\n这些术士拥有具有强大的干扰性魔法,能暂时抑制装备的升级魔力。装备的等级越高,受降级魔法的影响就越严重。 actors.mobs.wraith.name=怨灵 @@ -1412,11 +1418,11 @@ actors.mobs.wraith.desc=怨灵是来自于墓穴中渴望复仇的罪人之魂 actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=我 看 见 你 了 -actors.mobs.yogdzewa.darkness=黑暗正在逼近…… +actors.mobs.yogdzewa.darkness=黑暗正在逼近… actors.mobs.yogdzewa.hope=汝・之・希・望・皆・为・虚・妄 -actors.mobs.yogdzewa.defeated=…… +actors.mobs.yogdzewa.defeated=… actors.mobs.yogdzewa.rankings_desc=被Yog-Dzewa吞噬 -actors.mobs.yogdzewa.desc=Yog-Dzewa是一个古老的神;一个将自己的力量延伸向凡间世界并吞噬它们、以为自身无尽的成长提供养分的巨大怪物。矮人一定是在玩弄黑暗魔法的时候引起了这个巨大恐怖的注意,并且从那以后就一直试图控制他,使之无法侵吞外界。\n\n这位古神起源于一个原始的、充满魔法与混沌的维度,且无法将他的真实形态带入这个世界。因此,他创造了自己的化身并召唤了恶魔们作为他的仆从来完成它的命令。\n\n这只巨眼是古神在这个世界上力量的焦点。虽然这只眼睛本身是不可移动的,但它能够射出强大的魔能光束,并召唤各种恶魔仆从来帮助它。 +actors.mobs.yogdzewa.desc=Yog-Dzewa是一个古老的神;一个将自己的力量延伸向凡间世界并吞噬它们、以为自身无尽的成长提供养分的巨大怪物。矮人一定是在玩弄黑暗魔法的时候引起了这个巨大恐怖的注意,并且从那以后就一直试图控制祂,使之无法侵吞外界。\n\n这位古神起源于一个原始的、充满魔法与混沌的维度,且无法将祂的真实形态带入这个世界。因此,祂创造了自己的化身并召唤了恶魔们作为祂的仆从来完成它的命令。\n\n这只巨眼是古神在这个世界上力量的焦点。虽然这只眼睛本身是不可移动的,但祂能够射出强大的魔能光束,并召唤各种恶魔仆从来帮助它。 actors.mobs.yogdzewa.desc_spawners=你感觉到恶魔能量正从上层涌向古神之眼。你在上面活着留下的什么东西正在给古神回馈着能量。_古神会使用这股能量召唤更强大的手下!_ actors.mobs.yogdzewa$larva.name=古神幼虫 actors.mobs.yogdzewa$larva.rankings_desc=被Yog-Dzewa吞噬 @@ -1433,9 +1439,9 @@ actors.mobs.yogfist$burningfist.desc=燃烧之拳是由混沌的炽热魔法形 actors.mobs.yogfist$soiledfist.name=大地之拳 actors.mobs.yogfist$soiledfist.desc=大地之拳是由混沌的大地魔法形成的。当它移动时,它会不断地使周围生出植物。它还可以发射精准的大地冲击,将它的目标困在迅速生长的藤蔓和根系间!\n\n大地之拳能从植物的生命中获得力量,并能根据其周围的植被数量来抵挡伤害! actors.mobs.yogfist$rottingfist.name=腐烂之拳 -actors.mobs.yogfist$rottingfist.desc=腐烂之拳是由活生生的腐败组成的。它是一团高塔般庞大的腐肉,可以在近战中喷溅腐蚀淤泥,并喷射毒气作为远程攻击。更糟糕的是,腐烂之拳的巨大质量导致它受到攻击时只会进入流血状态,而不会直接受到伤害。\n\n腐蚀淤泥可以被水洗去,但腐烂之拳也可以通过吸收水来治愈自己!此外,在其流血时对腐烂之拳造成伤害只会刷新其流血状态而不会加重效果! +actors.mobs.yogfist$rottingfist.desc=腐烂之拳是由一团活的腐肉形成的。它是一团高塔般庞大的腐烂血肉团,可以在近战中喷溅腐蚀淤泥,并喷射毒气作为远程攻击。更糟糕的是,腐烂之拳的巨大质量导致它受到攻击时只会进入流血状态,而不会直接受到伤害。\n\n腐蚀淤泥可以被水洗去,但腐烂之拳也可以通过吸收水来治愈自己!此外,在其流血时对腐烂之拳造成伤害只会刷新其流血状态而不会加重效果! actors.mobs.yogfist$rustedfist.name=锈蚀之拳 -actors.mobs.yogfist$rustedfist.desc=锈蚀之拳是由一块活的金属形成的。它是一个高塔般庞大的移动金属块,具有强大的近战能力,并有在远距离外使目标残废的远程攻击能力。由于其巨大的质量,锈蚀之拳所受到的伤害都会被延缓,而非立即作用在其身上。\n\n尽管如此,锈蚀之拳那并不灵活的特性使得它无法通过较窄的走道。另外,虽然锈蚀之拳只会缓慢地受到伤害,但是延缓伤害还会在它受到多次攻击时继续叠加。 +actors.mobs.yogfist$rustedfist.desc=锈蚀之拳是由一块活的金属形成的。它是一块高塔般庞大的移动金属块,具有强大的近战能力,并有在远距离外使目标残废的远程攻击能力。由于其巨大的质量,锈蚀之拳所受到的伤害都会被延缓,而非立即作用在其身上。\n\n尽管如此,锈蚀之拳那并不灵活的特性使得它无法通过较窄的走道。另外,虽然锈蚀之拳只会缓慢地受到伤害,但是延缓伤害还会在它受到多次攻击时继续叠加。 actors.mobs.yogfist$brightfist.name=辉耀之拳 actors.mobs.yogfist$brightfist.teleport=辉耀之拳在一道使你重度盲目的爆闪中传送到了别处! actors.mobs.yogfist$brightfist.desc=辉耀之拳是由纯粹的光能量形成的。它能在每回合射出一道强烈的灼目光束!这些光束除了造成大量伤害外,还会暂时使你失明。辉耀之拳为了逃脱还能发出覆盖全场的刺眼爆闪!\n辉耀之拳在近战中并没有特殊能力。 diff --git a/core/src/main/assets/messages/items/items_cs.properties b/core/src/main/assets/messages/items/items_cs.properties index 470065d28..435ea5997 100644 --- a/core/src/main/assets/messages/items/items_cs.properties +++ b/core/src/main/assets/messages/items/items_cs.properties @@ -1298,16 +1298,22 @@ items.stones.stoneofshock.desc=Tento runový kámen uvolní výbuch elektrické ###trinkets items.trinkets.dimensionalsundial.name=Dimenzionální sluneční hodiny items.trinkets.dimensionalsundial.warning=Tvé sluneční hodiny nevrhají stín, cítíš se nesvůj. -items.trinkets.dimensionalsundial.desc=Tyto drobné kapesní sluneční hodiny nějakým způsobem vrhají stín i v hlubinách podzemí, a to i když je nedržíš rovně. Ještě zvláštnější je to, že se zdá, jako by neměly žádnou spojitost se sluncem v tomto světě. Když nevrhají stín, zdá se, jako kdyby přitahovaly potíže.\n\nTento doplněk na své současné úrovni zvýší míru objevování se nepřátel o _%d%%_, když je v reálném světě noc (od 9 večer do 7 ráno).\n\nTento doplněk stojí relativně málo energie k vylepšení. +items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade. items.trinkets.exoticcrystals.name=Exotické krystaly -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. + +items.trinkets.eyeofnewt.name=eye of newt +items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles. + +items.trinkets.mimictooth.name=mimic tooth +items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.\n\nAt its current level this trinket will make all kinds of mimic _%1$sx_ more common, will make mimics much more difficult to detect, and will give each floor a _%2$s%%_ chance to contain an ebony mimic. items.trinkets.mossyclump.name=Hrouda mechu -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=Útržek pergamenu -items.trinkets.parchmentscrap.desc=Tento drobný útržek pergamenu byl kdysi nejspíše součástí magického svitku. Část jeho magie se zachovala, a teď se zdá, že ovlivňuje zbraně a zbroje, na které narazíš.\n\nTento doplněk učiní na své současné úrovni očarování a runy _%dx_ častější, a kletby na zbaních a zbrojích _%sx_ častější. Kletby hůlek, prstenů a artefaktů nejsou ovlivněny.\n\nTento doplněk stojí relativně hodně energie k vylepšení. +items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade. items.trinkets.petrifiedseed.name=Zkamenělé semínko items.trinkets.petrifiedseed.desc=Toto semínko zfosilizovalo, buď vlivem pomalých geologických procesů nebo magií. Nyní se zdá, že svou magií ovlivňuje vegetaci v kobce a proměňuje semínka rostlin v runové kameny.\n\nTento doplněk na své současné úrovni způsobí, že pošlapání trávy poskytne v _%1$d%%_ případů namísto semínka runový kámen, a také způsobí, že vysoká tráva bude poskytovat předměty o _%2$d%%_ častěji. @@ -1316,11 +1322,14 @@ items.trinkets.ratskull.name=Krysí lebka items.trinkets.ratskull.desc=Tento morbidní doplněk není o mnoho větší, než lebka normální krysy, což je v této kobce vlastně vzácnost. Zdá se, že její přítomnost přitahuje vzácnější obyvatele kobky, na které budeš narážet častěji.\n\nTento doplněk na své současné úrovni způsobí, že se vzácní nepřátelé buudou objevovat _%dx_ častěji. Účinek lebky je ovšem jen poloviční pro krystalové mimiky a obrněné sochy.. items.trinkets.thirteenleafclover.name=Třináctilístek -items.trinkets.thirteenleafclover.desc=Ponoření této rostlinky jetele do kotle způsobilo, že mu vyrostlo několik lístků navíc! Těžko říct, jestli přináší štěstí nebo smůlu, ale možná tento doplněk mohl jen učinit náhodu více chaotickou.\n\nPři určování poškození či blokování hra obvykle používá průměrné hodnoty s vyšší pravděpodobností. Tento doplněk má na své současné úrovni _%d%%_ šanci toto obrátit a způsobit, že se budou projevovat více nejvyšší či nejnižší hodnoty.\n\nTento doplněk stojí relativně málo energie k vylepšení. +items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs very little energy to upgrade. items.trinkets.trapmechanism.name=Soukolí pasti items.trinkets.trapmechanism.desc=Klíčový mechanismus jedné z mnoha padacích pastí v kobce, pečlivě vyjmutý z podlahy, aby jej bylo možné vzít. Zdá se, že je magicky provázán se samotným podzemím, a činí terén obtížnější pro tebe i pro jeho jiné obyvatele.\n\nTento doplněk na své současné úrovni nahradí _%d%%_ běžných poschodí poschodími s pastmi nebo jámami. +items.trinkets.wondrousresin.name=wondrous resin +items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade. + items.trinkets.trinketcatalyst.name=Magický katalyzátor items.trinkets.trinketcatalyst.window_text=Voda v kotli začíná svítit, když do ní vložíš katalyzátor. V okolí je zrovna několik drobností, které bys mohl naplnit jeho energií a učinit z nich magický doplněk. items.trinkets.trinketcatalyst.desc=Tento slepenec magického prášku se třpytí ve tmě kobky. Tento katalyzátor lze v alchymickém kotli použít k výrobě unikátního magického doplňku.\n\nDoplňky poskytují rozličné efekty, které lehce upravují podzemí nebo jeho obyvatele. Lze je vylepšit alchymickou energií a posílit tak jejich účinek, nebo je zahodit a vůbec nebrat v potaz. @@ -1605,7 +1614,7 @@ items.weapon.melee.crossbow.name=Kuše items.weapon.melee.crossbow.stats_desc=Zbraň zvyšuje poškození hozených šipek a dokonce jim také poskytne své případné okouzlení. items.weapon.melee.crossbow.ability_name=Nabitá střela items.weapon.melee.crossbow.typical_ability_desc=Šermířka si může s kuší připravit _nabitou střelu_. Tato schopnost se používá okamžitě a způsobí, že příští vystřelená šipka vždy zasáhne cíl, aplikuje svůj efekt nepřátelům v oblasti 7x7 políček a je-li napuštěná, vydrží její efekt obvykle o _%d použití_ déle. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.ability_desc=Šermířka si může s kuší připravit _nabitou střelu_. Tato schopnost se používá okamžitě a způsobí, že příští vystřelená šipka vždy zasáhne cíl, aplikuje svůj efekt nepřátelům v oblasti 7x7 políček a je-li napuštěná, vydrží její efekt o _%d použití_ déle. items.weapon.melee.crossbow.desc=Poměrně složitá zbraň, která dokáže s mimořádnou rychlostí vystřelovat šipky. Přestože pro to není navržena, tíha kuše a její robustní konstrukce z ní dělá také slušnou zbraň na blízko. items.weapon.melee.crossbow$chargedshot.name=Nabitá střela items.weapon.melee.crossbow$chargedshot.desc=Šermířka se soustředí na svou kuši. Příští vystřelená šipka zaručeně zasáhnne cíl a apliikuje svůj efekt a očarování v oblasti 5x5 políček. Positivní efekty šipek ovlivní pouze spojence, zatímco negativní pouze nepřátele.\n\nNapuštěné šipky také získají čtyři použití navíc, jsou-li vypáleny nabitou střelou. Šermířka nemůže tuto schopnost použít, aby sama na sebe aplikovala pozitivní efekty napuštěných šipek. @@ -1651,8 +1660,8 @@ items.weapon.melee.glaive.desc=Masivní dřevcová zbraň sestrojená z čepele items.weapon.melee.gloves.name=Okované rukavice items.weapon.melee.gloves.stats_desc=Jedná se o velmi rychlou zbraň. items.weapon.melee.gloves.ability_name=Následný úder -items.weapon.melee.gloves.typical_ability_desc=Šermířka může s okovanou rukavicí provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje obvykle o _+%d vyšší poškození_ za každý zásah, který Šermířka zasadila zbraní zblízka nebo vrhací zbraní v posledních 5 tazích. -items.weapon.melee.gloves.ability_desc=Šermířka může s okovanou rukavicí provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje obvykle o _+%d vyšší poškození_ za každý zásah, který Šermířka zasadila zbraní zblízka nebo vrhací zbraní v posledních 5 tazích. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. items.weapon.melee.gloves.desc=Okované rukavice, které sice neposkytují žádnou skutečnou ochranu, ale fungují jako obstojná zbraň a zároveň udrží ruce volné. items.weapon.melee.greataxe.name=Velká sekera @@ -1692,8 +1701,8 @@ items.weapon.melee.katana.desc=Tenký meč s velkou kovovou záštitou na konci items.weapon.melee.longsword.name=Dlouhý meč items.weapon.melee.longsword.ability_name=Rozpolcení -items.weapon.melee.longsword.typical_ability_desc=Šermířka může nepřítele _rozpoltit_ dlouhým mečem. Tento útok způsobí obvykle _%1$d-%2$d poškození_ a s jistotou zasáhne. Pokud rozpolcení zabije nepřítele, proběhne okamžitě a Šermířka ho může během 5 tahů znovu použít zadarmo. -items.weapon.melee.longsword.ability_desc=Šermířka může nepřítele _rozpoltit_ dlouhým mečem. Tento útok způsobí obvykle _%1$d-%2$d poškození_ a s jistotou zasáhne. Pokud rozpolcení zabije nepřítele, proběhne okamžitě a Šermířka ho může během 5 tahů znovu použít zadarmo. +items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Dlouhé ostří tohoto ocelového meče se povzbudivě leskne, nicméně je díky své velikosti poněkud těžký. items.weapon.melee.mace.name=Palcát @@ -1733,8 +1742,8 @@ items.weapon.melee.meleeweapon.ability_low_str=Nejsi dost silná, abys použila items.weapon.melee.meleeweapon.ability_no_charge=Nemáš na tuto schopnost dost energie. items.weapon.melee.meleeweapon.ability_cant_use=Tuto schopnost teď nelze použít. items.weapon.melee.meleeweapon.ability_no_target=Tam není žadný cíl. -items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. -items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. +items.weapon.melee.meleeweapon.ability_target_range=Tento cíl není v dosahu. +items.weapon.melee.meleeweapon.ability_occupied=Tato lokace je obsazená. items.weapon.melee.meleeweapon.prompt=Vyber cíl items.weapon.melee.meleeweapon.swap=Vyměň zbraně items.weapon.melee.meleeweapon.swap_full=Toto nemůžeš udělat s plným inventářem. @@ -1830,7 +1839,7 @@ items.weapon.melee.warscythe.name=Válečná kosa items.weapon.melee.warscythe.stats_desc=Jedná se o poněkud nepřesnou zbraň. items.weapon.melee.warscythe.ability_name=Žeň items.weapon.melee.warscythe.typical_ability_desc=Šermířka může nepřátele _žnout_ válečnou kosou. Tento devastující útok s jistotou zasáhne a způsobuje obvykle _%d poškození_, které ovšem udělí ve formě krvácení. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.ability_desc=Šermířka může nepřátele _žnout_ válečnou kosou. Tento devastující útok s jistotou zasáhne a způsobuje _%d poškození_, které ovšem udělí ve formě krvácení. items.weapon.melee.warscythe.desc=Tento velký a nemotorný nástroj byl vyztužen tak, aby se používal spíše ke kosení nepřátel než obilí. items.weapon.melee.whip.name=Bič @@ -2023,7 +2032,7 @@ items.brokenseal.prompt=Vyber zbroj items.brokenseal.unknown_armor=Musíš zbroj nejprve identifikovat. items.brokenseal.cursed_armor=Pečeť nelze připevnit k prokleté zbroji. items.brokenseal.affix=Připínáš pečeť na svou zbroj! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Vosková pečeť připnutá ke zbroji jako symbol udatnosti. Věkem se všechny hodnosti na pečeti ošoupaly a také je na půl rozlomená.\n\nJakožto vzpomínka na domov, pomáhá pečeť Válečníkovi vytrvat. Během nošení pečetě bude Válečník přes své zdraví pomalu generovat dodatečnou ochranu, založenou na kvalitě jeho zbroje.\n\nPečeť může být _připnuta na zbroj_ a také přemístěna na jinou. Během toho sebou může přenést jedno vylepšení, pokud bylo toto vylepšení provedeno, zatímco byla pečeť na zbroji připnuta.. items.brokenseal.choose_title=Vyber si runu items.brokenseal.choose_desc=Zbroj i rozbitá pečeť jsou očarovány magickou runou. Zvol runu, kterou si ponecháš.\n\nPamatuj, že pokud zvolíš runu, která je aktuálně na zbroji, pečeť ji později nebude schopná přenést. diff --git a/core/src/main/assets/messages/items/items_el.properties b/core/src/main/assets/messages/items/items_el.properties index 78eb90e82..2b9bd35d3 100644 --- a/core/src/main/assets/messages/items/items_el.properties +++ b/core/src/main/assets/messages/items/items_el.properties @@ -589,12 +589,12 @@ items.food.pasty.desc=Μία αυθεντική κορνουαλική πίτα items.food.pasty.fish_desc=Ένα ολόκληρο ψάρι στον ατμό, διατηρημένο μαγικά σε μια στρώση λαχανικών. Είναι παράδοση αυτής της περιόδου να κρατάς λίγο ψάρι για αργότερα, οπότε θα αφήσεις λίγα απομεινάρια αντί να το φας όλο με τη μία.\n\nΧαρούμενο το νέο σεληνιακό έτος! items.food.pasty.amulet_desc=Επιτέλους το βρήκες· το μαγικό φυλακτό του... μισό λεπτό, αυτό δεν είναι παρά μια τυλιγμένη σοκολάτα που μοιάζει με το φυλακτό! Δεν θα σου προσφέρει απέραντη δύναμη, αλλά τουλάχιστον θα σε γεμίσει και θα σου χαρίσει λίγο φορτίο στα τεχνουργήματα.\n\nΠρωταπριλιά! items.food.pasty.egg_desc=Ένα υπέροχο μεγάλο σοκολατένιο αυγό, τυλιγμένο σε κίτρινη συσκευασία. Έχει αρκετή σοκολάτα για να σε γεμίσει, και η ζάχαρη μπορεί να σου χαρίσει λίγο φορτίο στα τεχνουργήματα.\n\nΚαλό Πάσχα! -items.food.pasty.rainbow_desc=This colorful potion is a kind of liquid food. In addition to satisfying your hunger, it has a little magic in it which will calm an adjacent non-boss enemy, making them temporarily hesitant to fight you.\n\nHappy Pride! -items.food.pasty.shattered_desc=This large slice of vanilla cake has colorful sprinkles and green frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nShattered Pixel Dungeon was first released on August 5th 2014. Happy birthday Shattered Pixel Dungeon! +items.food.pasty.rainbow_desc=Αυτό το πολύχρωμο φίλτρο είναι ένα είδος υγρής τροφής. Μαζί με τον κορεσμό της πείνας, έχει λίγη μαγεία που θα ηρεμήσει ένα διπλανό μη αφεντικό και θα τον κάνει να διστάσει να σε πολεμήσει για λίγο.\n\n. +items.food.pasty.shattered_desc=Αυτό το μεγάλο κομμάτι από τούρτα βανίλια έχει πολύχρωμες τρούφες και μια πράσινη επικάλυψη. Η τούρτα φτιάχτηκε για να γιορτάσει έτη εμπειρίας, έτσι θα σου προσφέρει ένα μικρό κομμάτι από αυτήν την εμπειρία όταν το φας.\n\nΤο Shattered Pixel Dungeon πρωτοκυκλοφόρησε στις 5 Αυγούστου 2014. Χαρούμενα γεννέθλια Shattered Pixel Dungeon! items.food.pasty.pie_desc=Ένα τεράστιο κομμάτι κολοκυθόπιτας. Η γλυκιά και πικάντικη γεύση του θα σε γεμίσει και θα σου αναπληρώσει λίγη ζωή.\n\nΧαρούμενο Χαλοουίν! -items.food.pasty.vanilla_desc=This large slice of vanilla cake has colorful sprinkles and blue frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nThe original Pixel Dungeon was first released on December 4th 2012. Happy birthday Pixel Dungeon! +items.food.pasty.vanilla_desc=Αυτό το μεγάλο κομμάτι από τούρτα βανίλια έχει πολύχρωμες τρούφες και μια μπλε επικάλυψη. Η τούρτα φτιάχτηκε για να γιορτάσει έτη εμπειρίας, έτσι θα σου προσφέρει ένα μικρό κομμάτι από αυτήν την εμπειρία όταν το φας.\n\nΤο πρωτότυπο Pixel Dungeon πρωτοκυκλοφόρησε στις 4 Δεκεμβρίου 2012. Χαρούμενα γεννέθλια Pixel Dungeon! items.food.pasty.cane_desc=Ένα τεράστιο ζαχαρωτό μπαστούνι. Είναι αρκετά μεγάλο για να σε χορτάσει, και η ζάχαρη μπορεί να χαρίσει στα ραβδιά σου λίγο φορτίο.\n\nΚαλά Χριστούγεννα! -items.food.pasty.sparkling_desc=This sparkling potion is a kind of liquid food. It satisfies hunger and simulates sparkling wine, but isn't actually alcoholic. The warm feeling in your belly will grant a little bit of shielding.\n\nHappy New Year! +items.food.pasty.sparkling_desc=Αυτό το αφρώδες φίλτρο είναι ένα είδος υγρής τροφής. Ικανοποιεί την πείνα και θυμίζει αφρώδες κρασί, αλλά δεν περιέχει αλκοόλ. Η ζεστή αίσθηση στην κοιλιά σου θα σου χαρίσει λίγη προστασία.\n\nΕυτυχισμένο το νέο έτος! items.food.pasty$fishleftover.name=απομεινάρια ψαριού items.food.pasty$fishleftover.eat_msg=Το φαγητό ήταν εντάξει. items.food.pasty$fishleftover.desc=Λίγο ψάρι που απέμεινε από το προηγούμενό σου γεύμα. Μπορείς να το φας ανά πάσα στιγμή για να κορέσεις λίγη πείνα. @@ -608,7 +608,7 @@ items.food.stewedmeat.eat_msg=Το φαγητό ήταν εντάξει. items.food.stewedmeat.desc=Χάρη στον βρασμό, το κρέας έχει καθαριστεί από ασθένειες και παράσιτα. Θα πρέπει να είναι βρώσιμο πλέον. items.food.supplyration.name=μερίδα προμηθειών -items.food.supplyration.desc=This ration was left in the dungeon by and for members of the thieves guild. It's specifically designed to be eaten on the go, and aid with general skullduggery.\n\nWhile it doesn't fill you up as much as a regular ration, it can be eaten quickly, provides a little direct healing, and will restore a charge to the Rogue's cloak of shadows. +items.food.supplyration.desc=Αυτή η μερίδα αφέθηκε στην κατακόμβη από τα μέλη της συντεχνίας των ληστών, ειδικά για τα μέλη της. Είναι σχεδιασμένη ώστε να τρώγεται στα γρήγορα και να βοηθά με τις κατεργαριές.\n\nΔεν σε γεμίζει όπως μια κανονική μερίδα, αλλά τρώγεται ακαριαία, παρέχει λίγη άμεση γιατρειά και αναπληρώνει 1 φορτίο στον μανδύα των σκιών του Κλέφτη. @@ -731,7 +731,7 @@ items.potions.potionoftoxicgas.desc=Το άνοιγμα ή το σπάσιμο ###brews items.potions.brews.aquabrew.name=υδατικό σκεύασμα -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.desc=Όταν η φιάλη σπάσει, το σκεύασμα θα απελευθερώσει μια έκρηξη πεπιεσμένου νερού στην περιοχή. Η έκρηξη προκαλεί ζημιά μόνο σε φλογερούς εχθρούς, αλλά θα εξαπλώσει νερό στο κοντινό έδαφος, θα σβήσει φωτιές και θα πετάξει πίσω τους χαρακτήρες που βρίσκονται κοντά σε αυτήν. items.potions.brews.blizzardbrew.name=σκεύασμα χιονοθύελλας items.potions.brews.blizzardbrew.desc=Μόλις σπάσει η φιάλη, το σκεύασμα θα απελευθερώσει μια στροβιλιζόμενη χιονοθύελλα που εξαπλώνεται γρήγορα σαν αέριο. @@ -746,7 +746,7 @@ items.potions.brews.shockingbrew.name=σκεύασμα ηλεκτροπληξί items.potions.brews.shockingbrew.desc=Μόλις σπάσει η φιάλη, το σκεύασμα θα απελευθερώσει μια ηλεκτρική καταιγίδα σε μια ευρεία περιοχή γύρω από το σημείο σπασμού. items.potions.brews.unstablebrew.name=ασταθές σκεύασμα -items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will be more likely to be suitable to how the brew is used. +items.potions.brews.unstablebrew.desc=Αυτό το μαγικό σκεύασμα λάμπει με τα εναλασσόμενα χρώματα του ουράνιου τόξου.\n\nΌταν καταποθεί ή πεταχτεί, θα ενεργοποιήσει την επίδραση ενός τυχαίου φίλτρου. Η επίδραση είναι πιο πιθανό να ταιριάζει με το πώς θα χρησιμοποιήσεις το σκεύασμα. ###elixirs items.potions.elixirs.elixirofarcanearmor.name=ελιξίριο απόκρυφης πανοπλίας @@ -762,7 +762,7 @@ items.potions.elixirs.elixirofdragonsblood.desc=Όταν το ελιξίριο items.potions.elixirs.elixiroffeatherfall.name=ελιξίριο φτερωτής πτώσης items.potions.elixirs.elixiroffeatherfall.light=Νιώθεις πως έχεις την ελαφρότητα ενός φτερού! -items.potions.elixirs.elixiroffeatherfall.desc=This elixir offers a weaker but more controlled levitation effect, allowing the drinker to fall great distances without harm for a short time. Each use of the elixir will only provide enough protection for one chasm. +items.potions.elixirs.elixiroffeatherfall.desc=Αυτό το ελιξίριο παρέχει μια πιο ανίσχυρη αλλά και πιο ελεγχόμενη επίδραση αιώρησης. Επιτρέπει στον χρήστη να πέσει αλώβητος από μεγάλα ύψη για ένα μικρό χρονικό διάστημα. Κάθε χρήση του ελιξιρίου παρέχει προστασία για μία μόνο πτώση. items.potions.elixirs.elixiroffeatherfall$featherbuff.name=φτερωτή πτώση items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=Είσαι υπό την επίδραση ενός ελιξιρίου φτερωτής πτώσης, η οποία σου επιτρέπει να πέσεις σε χάσμα χωρίς να λάβεις ζημιά! Η επίδραση θα λήξει όταν χρησιμοποιηθεί ή αφού περάσει λίγος χρόνος.\n\nΓύροι που απομένουν: %s. @@ -779,7 +779,7 @@ items.potions.elixirs.elixirofmight$htboost.name=αύξηση μέγιστης items.potions.elixirs.elixirofmight$htboost.desc=Αισθάνεσαι το σώμα σου αφύσικα δυνατό και υγιές.\n\nΗ μέγιστη ζωή σου αυξάνεται για μια μεγάλη χρονική περίοδο. Όσο ανεβαίνεις επίπεδα, η ενίσχυση θα εξασθενεί σταθερά.\n\nΤρέχον ποσό αύξησης: %d.\nΕπίπεδα που απομένουν: %d. items.potions.elixirs.elixiroftoxicessence.name=ελιξίριο τοξικής ουσίας -items.potions.elixirs.elixiroftoxicessence.desc=When consumed, this elixir will imbue the drinker with toxic energy. The drinker will continuously spread toxic gas as they move, and will be immune to toxic gas and poison for slightly longer than the duration of the effect. +items.potions.elixirs.elixiroftoxicessence.desc=Όταν το ελιξίριο καταναλωθεί, θα εμποτίσει τον χρήστη με τοξική ενέργεια. Ο χρήστης θα εξαπλώνει συνεχώς τοξικό αέριο ενώ κινείται. Θα είναι, επίσης, άτρωτος στο τοξικό αέριο και το δηλητήριο έως και για λίγο μετά την επίδραση. @@ -876,7 +876,7 @@ items.quest.pickaxe.name=αξίνα items.quest.pickaxe.ac_mine=ΕΞΟΡΥΞΕ items.quest.pickaxe.no_vein=Δεν υπάρχει φλέβα σκοτεινού χρυσού κοντά σου για να εξορύξεις. items.quest.pickaxe.ability_name=τρυπημα -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals _%1$d-%2$d damage_ to enemies with rigid skin. +items.quest.pickaxe.ability_desc=Η Ξιφομάχος μπορεί να _τρυπήσει_ έναν εχθρό με την αξίνα. Αυτό χτυπά εγγυημένα, εφαρμόζει ευαλωτότητα για 3 γύρους, και προκαλεί _%1$d-%2$d_ ζημιά σε εχθρούς με σκληρό δέρμα. items.quest.pickaxe.desc=Ένα βαρύ και στιβαρό εργαλείο για σπάσιμο βράχων. Δεν χρειάζεται να εξοπλίσεις την αξίνα για να εξορύξεις με αυτήν. Αλλά μπορείς να την εξοπλίσεις ως όπλο στην ανάγκη. items.quest.ratskull.name=κρανίο γιγαντιαίου αρουραίου @@ -887,7 +887,7 @@ items.quest.ratskull.desc=Ένα εκπληκτικά μεγάλο κρανίο ###remains items.remains.remainsitem.ac_use=ΧΡΗΣΙΜΟΠΟΙΗΣΕ items.remains.bowfragment.name=κομμάτι τόξου -items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost Huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however. +items.remains.bowfragment.desc=Αυτό το σπασμένο κομμάτι ξύλου ήταν κάποτε τμήμα του πνευματικού τόξου μιας Κυνηγού. Νιώθεις ακόμα λίγη ενέργεια της φύσης επάνω του. Μπορείς να το χρησιμοποιήσεις για να αναπτυχθεί ψηλό γρασίδι τριγύρω σου. Αυτό, όμως, θα καταστρέψει το κομμάτι τόξου. items.remains.brokenhilt.name=σπασμένη λαβή items.remains.brokenhilt.desc=Αυτή η σπασμένη λαβή φαίνεται να προήλθε από το όπλο μιας ηττημένης Ξιφομάχου. Νιώθεις να έχει μείνει λίγη μαχητική ισχύ στη λαβή, με την οποία μπορείς να προκαλέσεις επιπλέον ζημιά στις δύο επόμενες επιθέσεις μάχης σώμα-με-σώμα. Αυτό, όμως, θα καταστρέψει τη λαβή. items.remains.brokenstaff.name=σπασμένο κοντάρι @@ -955,11 +955,11 @@ items.rings.ringofforce.stats=Χωρίς όπλο, και με την τωριν items.rings.ringofforce.typical_stats=Χωρίς όπλο, και με την τωρινή σου δύναμη, το δαχτυλίδι προκαλεί κανονικά _%1$d-%2$d ζημιά._ Κρατώντας όπλο, κανονικά αυξάνει τη ζημιά κατά _%3$d._ items.rings.ringofforce.combined_stats=Τα εξοπλισμένα δαχτυλίδια συνδυάζουν την ισχύ τους. Χωρίς όπλο, προκαλούν συνολικά _%1$d-%2$d ζημιά._ Με όπλο, αυξάνουν τη ζημιά κατά _%3$d._ items.rings.ringofforce.ability_name=σταση του παλαιστη -items.rings.ringofforce.typical_ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will typically deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. +items.rings.ringofforce.typical_ability_desc=Η Ξιφομάχος μπορεί να υιοθετήσει τη _στάση του παλαιστή_ με αυτό το δαχτυλίδι, και οι κανονικές της επιθέσεις θα χρησιμοποιούν το δαχτυλίδι ακόμα και με εξοπλισμένο όπλο. Οι επιθέσεις κανονικά προκαλούν _%1$d-%2$d ζημιά_ και κληρονομούν τη μαγική ενίσχυση και την ενδυνάμωση του όπλου. Η στάση επιβραδύνει την αναπλήρωση του οπλικού φορτίου κατά 50%%. +items.rings.ringofforce.ability_desc=Η Ξιφομάχος μπορεί να υιοθετήσει τη _στάση του παλαιστή_ με αυτό το δαχτυλίδι, και οι κανονικές της επιθέσεις θα χρησιμοποιούν το δαχτυλίδι ακόμα και με εξοπλισμένο όπλο. Οι επιθέσεις προκαλούν _%1$d-%2$d ζημιά_ και κληρονομούν τη μαγική ενίσχυση και την ενδυνάμωση του όπλου. Η στάση επιβραδύνει την αναπλήρωση του οπλικού φορτίου κατά 50%%. items.rings.ringofforce.desc=Αυτό το δαχτυλίδι αυξάνει την ισχύ των χτυπημάτων μάχης σώμα-με-σώμα. Η αύξηση ισχύος είναι αρκετά ασθενής όταν κρατάς όπλο – αλλά μια άοπλη επίθεση θα γίνει εξαιρετικά ισχυρότερη. Αντιθέτως, ένα καταραμένο δαχτυλίδι θα αποδυναμώσει τα χτυπήματα του χρήστη. items.rings.ringofforce$brawlersstance.name=στάση του παλαιστή -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. These attacks gain bonus damage and will still use the weapon's augmentation and enchantment.\n\nMaintaining this stance takes focus however, reducing weapon ability recharge speed by 50%.\n\nThis stance can be toggled on or off by using a ring of force, but the reduction in charge speed will persist for a little while if the stance is quickly activated and deactivated. +items.rings.ringofforce$brawlersstance.desc=Σε αυτή τη στάση, οι κανονικές επιθέσεις της Ξιφομάχου χρησιμοποιούν το δαχτυλίδι της ισχύος ακόμα κι αν έχει εξοπλισμένο όπλο. Αυτές οι επιθέσεις προκαλούν επιπλέον ζημιά και εξακολουθούν να χρησιμοποιούν την ενδυνάμωση και τη μαγική ενίσχυση του όπλου.\n\nΗ διατήρηση της στάσης, όμως, εξαντλεί τη συγκέντρωση, μειώνοντας την ταχύτητα επαναφόρτισης των οπλικών ικανοτήτων κατά 50%.\n\nΗ στάση ενεργοποιείται και απενεργοποιείται με τη χρήση του δαχτυλιδιού της ισχύος, αλλά, αν ενεργοποιηθεί και απενεργοποιηθεί γρήγορα, η μείωση της ταχύτητας φόρτισης θα παραμείνει για λίγο ακόμα. items.rings.ringoffuror.name=δαχτυλίδι της παραφοράς items.rings.ringoffuror.stats=Όσο το δαχτυλίδι είναι φορεμένο, αυξάνει την ταχύτητα των επιθέσεών σου κατά _%s%%._ @@ -1051,7 +1051,7 @@ items.scrolls.scrollofrage.desc=Όταν διαβαστεί φωναχτά, ο items.scrolls.scrollofrecharging.name=πάπυρος επαναφόρτισης items.scrolls.scrollofrecharging.surge=Ένα κύμα ενέργειας διαπερνά το σώμα σου που αναζωογονεί τα ραβδιά σου! -items.scrolls.scrollofrecharging.desc=Η ωμή μαγική δύναμη αυτής της περγαμηνής φορτίζει σταδιακά όλα τα ραβδιά του χρήστη. +items.scrolls.scrollofrecharging.desc=Αφού απελευθερωθεί, η ωμή μαγική δύναμη αυτής της περγαμηνής θα επαναφορτίζει όλα τα ραβδιά του χρήστη ανά τον χρόνο. items.scrolls.scrollofremovecurse.name=πάπυρος αφαίρεσης κατάρας items.scrolls.scrollofremovecurse.inv_title=Καθάρισε ένα αντικείμενο @@ -1161,7 +1161,7 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Αυτός ο πάπυρος πε ###spells items.spells.alchemize.name=αλχημισμός items.spells.alchemize.prompt=Αλχήμισε ένα αντικείμενο -items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.\n\nA few Alchemize uses are sold from shops, but many more can be made using alchemy by combining a seed, runestone, and a little alchemical energy. +items.spells.alchemize.desc=Αυτό το ξόρκι κατέχει δυνάμεις μεταστοιχείωσης παρόμοιες με αυτές του αλχημικού τσουκαλιού. Με κάθε εκτέλεση, ο χρήστης θα μπορεί να μετατρέψει ένα αντικείμενο (ή στοίβα αντικειμένων) είτε σε χρυσό είτε σε αλχημική ενέργεια.\n\nΚάποιες ποσότητες του αλχημισμού πωλούνται στα καταστήματα. Αλλά μπορεί να δημιουργηθεί πολύ περισσότερος μέσω της αλχημείας, αναμειγνύοντας έναν σπόρο με έναν ρουνικό λίθο και λίγη αλχημική ενέργεια. items.spells.alchemize$wndalchemizeitem.sell=Μετατροπή σε %dχρ items.spells.alchemize$wndalchemizeitem.sell_1=Μετατροπή 1 σε %dχρ items.spells.alchemize$wndalchemizeitem.sell_all=Μετατροπή όλων σε %dχρ @@ -1214,11 +1214,11 @@ items.spells.summonelemental.name=επίκληση στοιχείου items.spells.summonelemental.ac_imbue=ΕΜΠΟΤΙΣΕ items.spells.summonelemental.imbue_prompt=Εμπότισε ένα αντικείμενο items.spells.summonelemental.desc=Αυτό το ξόρκι διοχετεύει την ενέργεια των στοιχειακών κάρβουνων που χρησιμοποιήθηκαν για την παρασκευή του. Η ενέργεια αυτή θα σου επιτρέψει να υλοποιήσεις ένα φιλικό στοιχείο που θα παλεύει στο πλευρό σου! Μπορείς να έχεις μόνο ένα στοιχείο επικαλεσμένο τη φορά, αλλά, αν ξαναχρησιμοποιήσεις το ξόρκι, το στοιχείο θα επιστρέψει δίπλα σου με μηδενικό κόστος. -items.spells.summonelemental.desc_newborn=Το ξόρκι δεν έχει εμποτιστεί· θα καλέσει ένα _νεογέννητο στοιχείο_ που δεν διαθέτει επιθέσεις απόστασης. Μπορείς να ενδυναμώσεις το ξόρκι εμποτίζοντάς το με ένα από τα εξής αναγνωρισμένα αντικείμενα: φίλτρο υγρής φλόγας, φίλτρο πάγου, πάπυρος επαναφόρτισης, πάπυρος μεταστοιχείωσης. Έτσι, οι μελλοντικές του επικλήσεις θα είναι ενός ισχυρού στοιχείου! -items.spells.summonelemental.desc_fire=Το ξόρκι είναι καυτό στο άγγιγμα· θα καλέσει ένα _στοιχείο της φωτιάς._ Μπορείς να εμποτίσεις ένα διαφορετικό αντικείμενο, αλλά το ξόρκι θα χάσει τον τρέχοντα εμποτισμό. -items.spells.summonelemental.desc_frost=Το ξόρκι είναι ψυχρό στο άγγιγμα· θα καλέσει ένα _στοιχείο του πάγου._ Μπορείς να εμποτίσεις ένα διαφορετικό αντικείμενο, αλλά το ξόρκι θα χάσει τον τρέχοντα εμποτισμό. -items.spells.summonelemental.desc_shock=Το ξόρκι εκπέμπει στατική ενέργεια· θα καλέσει ένα _στοιχείο του ηλεκτρισμού._ Μπορείς να εμποτίσεις ένα διαφορετικό αντικείμενο, αλλά το ξόρκι θα χάσει τον τρέχοντα εμποτισμό. -items.spells.summonelemental.desc_chaos=Το ξόρκι εκπέμπει χαοτική ενέργεια· θα καλέσει ένα _στοιχείο του χάους._ Μπορείς να εμποτίσεις ένα διαφορετικό αντικείμενο, αλλά το ξόρκι θα χάσει τον τρέχοντα εμποτισμό. +items.spells.summonelemental.desc_newborn=Το ξόρκι δεν έχει εμποτιστεί· θα υλοποιήσει ένα _νεογέννητο στοιχείο_ που δεν διαθέτει επιθέσεις απόστασης. Μπορείς να ενδυναμώσεις το ξόρκι εμποτίζοντάς το με ένα από τα εξής αναγνωρισμένα αντικείμενα: φίλτρο υγρής φλόγας, φίλτρο πάγου, πάπυρος επαναφόρτισης, πάπυρος μεταστοιχείωσης. Έτσι, οι μελλοντικές του επικλήσεις θα είναι ενός ισχυρού στοιχείου! +items.spells.summonelemental.desc_fire=Το ξόρκι είναι καυτό στο άγγιγμα· θα υλοποιήσει ένα _στοιχείο της φωτιάς._ Μπορείς να εμποτίσεις ένα διαφορετικό αντικείμενο, αλλά το ξόρκι θα χάσει τον τρέχοντα εμποτισμό. +items.spells.summonelemental.desc_frost=Το ξόρκι είναι ψυχρό στο άγγιγμα· θα υλοποιήσει ένα _στοιχείο του πάγου._ Μπορείς να εμποτίσεις ένα διαφορετικό αντικείμενο, αλλά το ξόρκι θα χάσει τον τρέχοντα εμποτισμό. +items.spells.summonelemental.desc_shock=Το ξόρκι εκπέμπει στατική ενέργεια· θα υλοποιήσει ένα _στοιχείο του ηλεκτρισμού._ Μπορείς να εμποτίσεις ένα διαφορετικό αντικείμενο, αλλά το ξόρκι θα χάσει τον τρέχοντα εμποτισμό. +items.spells.summonelemental.desc_chaos=Το ξόρκι εκπέμπει χαοτική ενέργεια· θα υλοποιήσει ένα _στοιχείο του χάους._ Μπορείς να εμποτίσεις ένα διαφορετικό αντικείμενο, αλλά το ξόρκι θα χάσει τον τρέχοντα εμποτισμό. items.spells.targetedspell.prompt=Επίλεξε έναν στόχο items.spells.targetedspell.inv_title=Αναβάθμισε ένα αντικείμενο @@ -1229,7 +1229,7 @@ items.spells.telekineticgrab.no_target=Δεν υπάρχει κάτι να αρ items.spells.telekineticgrab.desc=Αυτό το ξόρκι επιτρέπει στον χρήστη να αρπάξει από μακριά όλα τα αντικείμενα σε ένα σημείο – ή όλα τα όπλα ρίψης που έχουν καρφωθεί σε έναν εχθρό!\n\nΔεν μπορεί να αρπάξει αντικείμενα που ανήκουν σε άλλους, ούτε να αρπάξει αποθηκευτικούς χώρους όπως σεντούκια. items.spells.unstablespell.name=ασταθές ξόρκι -items.spells.unstablespell.desc=This small black square crystal has shifting runic symbols on each of its surfaces.\n\nWhen activated, it will trigger the effect of a random scroll. The scroll effect will be more or less likely to be combat-focused depending on whether there are enemies in your field of view. +items.spells.unstablespell.desc=Αυτός ο μικρός τετραγωνικός κρύσταλλος έχει εναλασσόμενα ρουνικά σύμβολα σε κάθε επιφάνεια.\n\nΌταν εκτελεστεί, θα ενεργοποιήσει την επίδραση ενός τυχαίου παπύρου. Θα είναι περισσότερο ή λιγότερο πιθανό να είναι μια επίδραση σχετική με τη μάχη, ανάλογα με το αν υπάρχουν εχθροί στο οπτικό σου πεδίο. items.spells.wildenergy.name=ξέφρενη ενέργεια items.spells.wildenergy.desc=Αυτό το ξόρκι περιέχει κάποια από την καταραμένη ενέργεια που τροφοδοτούσε το DM-300. Όταν εκτελεστεί, θα επαναφορτίσει τα ραβδιά και τα εξοπλισμένα τεχνουργήματά σου και θα προκαλέσει μια τυχαία επίδραση καταραμένου ραβδιού. Μπορείς να διαλέξεις την κατεύθυνση που θα εξαπολύσεις την καταραμένη επίδραση. @@ -1297,33 +1297,42 @@ items.stones.stoneofshock.desc=Αυτός ο ρουνικός λίθος απε ###trinkets items.trinkets.dimensionalsundial.name=διαστατικό ηλιακό ρολόι -items.trinkets.dimensionalsundial.warning=Το ηλικακό ρολόι δεν εκμπέμπει σκιά... νιώθεις άβολα. -items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.dimensionalsundial.warning=Το ηλιακό ρολόι δεν εκπέμπει σκιά... νιώθεις άβολα. +items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade. items.trinkets.exoticcrystals.name=εξωτικοί κρύσταλλοι -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. -items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.eyeofnewt.name=eye of newt +items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles. + +items.trinkets.mimictooth.name=mimic tooth +items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.\n\nAt its current level this trinket will make all kinds of mimic _%1$sx_ more common, will make mimics much more difficult to detect, and will give each floor a _%2$s%%_ chance to contain an ebony mimic. + +items.trinkets.mossyclump.name=σβόλος βρύων +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=κομμάτι περγαμηνής -items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade. -items.trinkets.petrifiedseed.name=πετροποιημένος σπόρος -items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones.\n\nAt its current level this trinket will cause trampled grass to drop runestones instead of seeds _%1$d%%_ of the time, and will also cause high grass to drop items _%2$d%%_ more often. +items.trinkets.petrifiedseed.name=απολιθωμένος σπόρος +items.trinkets.petrifiedseed.desc=Αυτός ο σπόρος είναι απολιθωμένος, είτε από γεωλογικές διαδικασίες είτε από μαγεία. Φαίνεται πως επηρεάζει μαγικά τη χλωρίδα της κατακόμβης, αντικαθιστώντας περιστασιακά τους σπόρους των φυτών με ρουνικούς λίθους.\n\nΣτο τωρινό του επίπεδο, θα κάνει το ποδοπατημένο γρασίδι να πετά ρουνικούς λίθους αντί για σπόρους στο _%1$d%%_ των περιπτώσεων. Θα κάνει, επίσης, το ψηλό γρασίδι να πετά αντικείμενα _%2$d%%_ συχνότερα. items.trinkets.ratskull.name=κρανίο αρουραίου -items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however. +items.trinkets.ratskull.desc=Αυτό το μακάβριο μαραφέτι δεν είναι πολύ μεγαλύτερο από το κρανίο ενός φυσιολογικού αρουραίου, που αποτελεί σπανιότητα εδώ στην κατακόμβη. Η μαγική του επιρροή φαίνεται πως προσελκύει τους πιο σπάνιους κατοίκους της κατακόμβης, κάνοντάς τους να εμφανίζονται πιο συχνά.\n\nΣτο τωρινό του επίπεδο, θα κάνει τους σπάνιους εξωτικούς εχθρούς να εμφανίζονται _%d φορές_ συχνότερα. Είναι, όμως, κατά το ήμισι αποτελεσματικό στο να προσελκύει κρυστάλλινους μίμους και πάνοπλα αγάλματα. -items.trinkets.thirteenleafclover.name=τριφύλλι δεκατριών φύλλων -items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.thirteenleafclover.name=δεκατριάφυλλο τριφύλλι +items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs very little energy to upgrade. items.trinkets.trapmechanism.name=μηχανισμός παγίδας -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead. +items.trinkets.trapmechanism.desc=Ο κεντρικός μηχανισμός μίας από τις παγίδες κατολίσθησης της κατακόμβης. Έχει αφαιρεθεί προσεκτικά από το έδαφος ώστε να είναι φορητή. Φαίνεται πως είναι μαγικά δεμένη με την ίδια την κατακόμβη, κάνοντας πιο επικίνδυνο το έδαφος για εσένα και τους κατοίκους της.\n\nΣτο τωρινό του επίπεδο, το _%d%%_ των κανονικών ορόφων θα γεμίζει με παγίδες ή χάσματα. + +items.trinkets.wondrousresin.name=wondrous resin +items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade. items.trinkets.trinketcatalyst.name=μαγικός καταλύτης items.trinkets.trinketcatalyst.window_text=Το νερό αρχίζει να λάμπει καθώς προσθέτεις τον καταλύτη. Υπάρχουν κάποια κοντινά αντικείμενα που μπορείς να εμποτίσεις με ενέργεια και να τα μετατρέψεις σε μαγικά μαραφέτια. -items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely. +items.trinkets.trinketcatalyst.desc=Αυτή η μπάλα χρυσής μαγικής σκόνης λαμπυρίζει στο σκοτάδι της κατακόμβης. Ο καταλύτης χρησιμοποιείται στο αλχημικό τσουκάλι με λίγη αλχημική ενέργεια για να παράξει ένα μοναδικό μαραφέτι.\n\nΤα μαραφέτια παρέχουν ποικίλες επιδράσεις που επηρεάζουν ελαφρά την ίδια την κατακόμβη και τους κατοίκους της. Μπορούν να αναβαθμιστούν με περισσότερη ενέργεια για να γίνει ισχυρότερη η επίδρασή τους, αλλά και να πεταχτούν ώστε να απορριφθεί εντελώς η επίδραση. items.trinkets.trinket$placeholder.name=μαραφέτι @@ -1590,22 +1599,22 @@ items.weapon.enchantments.vampiric.elestrike_desc=Ένα στοιχειακό χ items.weapon.melee.assassinsblade.name=δολοφονικό λεπίδι items.weapon.melee.assassinsblade.stats_desc=Αυτό το όπλο είναι ισχυρότερο σε ανυποψίαστους εχθρούς. items.weapon.melee.assassinsblade.ability_name=κρυψιμο -items.weapon.melee.assassinsblade.typical_ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.assassinsblade.typical_ability_desc=Η Ξιφομάχος μπορεί να _κρυφτεί_ κρατώντας το δολοφονικό λεπίδι. Αυτή η ικανότητα επιτρέπει στην Ξιφομάχο να αναπηδήσει ακαριαία έως και 3 τετράγωνα μακριά και κανονικά της δίνει _%d γύρους αορατότητας._ +items.weapon.melee.assassinsblade.ability_desc=Η Ξιφομάχος μπορεί να _κρυφτεί_ κρατώντας το δολοφονικό λεπίδι. Αυτή η ικανότητα επιτρέπει στην Ξιφομάχο να αναπηδήσει ακαριαία έως και 3 τετράγωνα μακριά και της δίνει _%d γύρους αορατότητας._ items.weapon.melee.assassinsblade.desc=Ένα μικρό και καμπυλωτό λεπίδι φτιαγμένο από οψιδιανό. Δύσκολο στη χρήση παρά την ελαφρότητά του, αλλά θανατηφόρο αν πετύχει καλά τον στόχο. items.weapon.melee.battleaxe.name=πολεμικό τσεκούρι items.weapon.melee.battleaxe.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές. items.weapon.melee.battleaxe.ability_name=βαρυ χτυπημα -items.weapon.melee.battleaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.battleaxe.typical_ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με το πολεμικό τσεκούρι. Αυτή η συγκεντρωμένη επίθεση κανονικά προκαλεί _%1$d-%2$d ζημιά,_ αν είναι αιφνίδια, και σαστίζει για 5 γύρους, κάτι που μειώνει την ακρίβεια και την αποφυγή κατά 50%%. Το βαρύ χτύπημα χτυπά εγγυημένα, αλλά προκαλεί κανονική ζημιά αν δεν αιφνιδιάσει τον εχθρό. +items.weapon.melee.battleaxe.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με το πολεμικό τσεκούρι. Αυτή η συγκεντρωμένη επίθεση προκαλεί _%1$d-%2$d ζημιά,_ αν είναι αιφνίδια, και σαστίζει για 5 γύρους, κάτι που μειώνει την ακρίβεια και την αποφυγή κατά 50%%. Το βαρύ χτύπημα χτυπά εγγυημένα, αλλά προκαλεί κανονική ζημιά αν δεν αιφνιδιάσει τον εχθρό. items.weapon.melee.battleaxe.desc=Η τεράστια ατσάλινη κεφαλή του πολεμικού τσεκουριού δίνει βάρος σε κάθε του χτύπημα. items.weapon.melee.crossbow.name=βαλλίστρα items.weapon.melee.crossbow.stats_desc=Αυτό το όπλο αυξάνει τη ζημιά των βελών όσο είναι εξοπλισμένο. Τους προσφέρει ακόμη και τη μαγική του ενίσχυση. items.weapon.melee.crossbow.ability_name=φορτισμενη βολη -items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.typical_ability_desc=Η Ξιφομάχος μπορεί να προετοιμάσει μια _φορτισμένη βολή_ με τη βαλλίστρα. Αυτή η ικανότητα ενεργοποιείται ακαριαία και κάνει το επόμενο βέλος να χτυπήσει εγγυημένα, να εφαρμόσει επιδράσεις χτυπήματος στους εχθρούς εντός μιας περιοχής 7x7, και κανονικά να διαρκέσει για _%d περισσότερες χρήσεις_ αν είναι εμποτισμένο. +items.weapon.melee.crossbow.ability_desc=Η Ξιφομάχος μπορεί να προετοιμάσει μια _φορτισμένη βολή_ με τη βαλλίστρα. Αυτή η ικανότητα ενεργοποιείται ακαριαία και κάνει το επόμενο βέλος να χτυπήσει εγγυημένα, να εφαρμόσει επιδράσεις χτυπήματος στους εχθρούς εντός μιας περιοχής 7x7, και να διαρκέσει για _%d περισσότερες χρήσεις_ αν είναι εμποτισμένο. items.weapon.melee.crossbow.desc=Ένα αρκετά περίτεχνο όπλο που εξαπολύει βέλη σε εξαιρετικές ταχύτητες. Αν και δεν είναι σχεδιασμένη για αυτό, το βάρος και η στιβαρότητά της την καθιστούν επαρκές όπλο μάχης σώμα-με-σώμα. items.weapon.melee.crossbow$chargedshot.name=φορτισμένη βολή items.weapon.melee.crossbow$chargedshot.desc=Η Ξιφομάχος συγκεντρώνει ισχύ στη βαλλίστρα. Το επόμενο βέλος που θα εξαπολύσει από αυτή, θα χτυπήσει εγγυημένα και θα εφαρμόσει την επίδραση του εμποτισμού του, καθώς και τη μαγική ενίσχυση της βαλλίστρας, σε μια περιοχή 5x5. Οι θετικές επιδράσεις βελών επηρεάζουν μόνο τους συμμάχους, ενώ οι επιβλαβείς μόνο τους εχθρούς. Τα εμποτισμένα βέλη θα έχουν τέσσερις επιπλέον χρήσεις όταν εκτοξεύονται με φορτισμένη βολή. Η Ξιφομάχος δεν μπορεί να εφαρμόσει θετικές επιδράσεις βελών στον εαυτό της με αυτήν την ικανότητα. @@ -1613,94 +1622,94 @@ items.weapon.melee.crossbow$chargedshot.desc=Η Ξιφομάχος συγκεν items.weapon.melee.dagger.name=στιλέτο items.weapon.melee.dagger.stats_desc=Αυτό το όπλο είναι ισχυρότερο σε ανυποψίαστους εχθρούς. items.weapon.melee.dagger.ability_name=κρυψιμο -items.weapon.melee.dagger.typical_ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dagger.typical_ability_desc=Η Ξιφομάχος μπορεί να _κρυφτεί_ κρατώντας το στιλέτο. Αυτή η ικανότητα επιτρέπει στην Ξιφομάχο να αναπηδήσει ακαριαία έως και 5 τετράγωνα μακριά και κανονικά της δίνει _%d γύρους αορατότητας._ +items.weapon.melee.dagger.ability_desc=Η Ξιφομάχος μπορεί να _κρυφτεί_ κρατώντας το στιλέτο. Αυτή η ικανότητα επιτρέπει στην Ξιφομάχο να αναπηδήσει ακαριαία έως και 5 τετράγωνα μακριά και της δίνει _%d γύρους αορατότητας._ items.weapon.melee.dagger.desc=Ένα απλό σιδερένιο στιλέτο με φθαρμένη ξύλινη λαβή. items.weapon.melee.dirk.name=λεπίδι items.weapon.melee.dirk.stats_desc=Αυτό το όπλο είναι ισχυρότερο σε ανυποψίαστους εχθρούς. items.weapon.melee.dirk.ability_name=κρυψιμο -items.weapon.melee.dirk.typical_ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dirk.typical_ability_desc=Η Ξιφομάχος μπορεί να _κρυφτεί_ κρατώντας το λεπίδι. Αυτή η ικανότητα επιτρέπει στην Ξιφομάχο να αναπηδήσει ακαριαία έως και 4 τετράγωνα μακριά και κανονικά της δίνει _%d γύρους αορατότητας._ +items.weapon.melee.dirk.ability_desc=Η Ξιφομάχος μπορεί να _κρυφτεί_ κρατώντας το λεπίδι. Αυτή η ικανότητα επιτρέπει στην Ξιφομάχο να αναπηδήσει ακαριαία έως και 4 τετράγωνα μακριά και της δίνει _%d γύρους αορατότητας._ items.weapon.melee.dirk.desc=Ένα στιλέτο με λίγο παραπάνω ατσάλι, για βαθύτερα μπηξίματα στις σάρκες των εχθρών. items.weapon.melee.flail.name=κόπανος items.weapon.melee.flail.stats_desc=Αυτό το όπλο είναι κάπως ανακριβές.\nΤο όπλο δεν μπορεί να επιτεθεί αιφνιδιαστικά. items.weapon.melee.flail.ability_name=στριφογυρισμα items.weapon.melee.flail.spin_warn=Δεν μπορείς να στριφογυρίσεις άλλο τον κόπανο. -items.weapon.melee.flail.typical_ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will typically deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. +items.weapon.melee.flail.typical_ability_desc=Η Ξιφομάχος μπορεί να _στριφογυρίσει_ τον κόπανο για να αυξήσει την ισχύ του για λίγο. Κανονικά θα προκαλέσει _+%d ζημιά_ για κάθε γύρο περιστροφής (μέγιστοι 3 γύροι). Το χτύπημα είναι εγγυημένο όταν ο κόπανος στριφογυρίζει. Το ξεκίνημα του στριφογυρίσματος από μόνο του κοστίζει 1 φορτίο. +items.weapon.melee.flail.ability_desc=Η Ξιφομάχος μπορεί να _στριφογυρίσει_ τον κόπανο για να αυξήσει την ισχύ του για λίγο. Θα προκαλέσει _+%d ζημιά_ για κάθε γύρο περιστροφής (μέγιστοι 3 γύροι). Το χτύπημα είναι εγγυημένο όταν ο κόπανος στριφογυρίζει. Το ξεκίνημα του στριφογυρίσματος από μόνο του κοστίζει 1 φορτίο. items.weapon.melee.flail.desc=Μία μπάλα με καρφιά που ενώνεται με αλυσίδα πάνω στη λαβή. Πολύ δύσχρηστο όπλο, αλλά καταστροφικό αν καταφέρει καλό χτύπημα. items.weapon.melee.flail$spinabilitytracker.name=στριφογύρισμα -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage, to a max of three spins. The flail is also guaranteed to hit while spinning.\n\nCurrent spins: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.desc=Η Ξιφομάχος στριφογυρίζει τον κόπανο και αυξάνει τη ζημιά της επόμενης επίθεσης με αυτόν. Κάθε στριφογύρισμα απαιτεί έναν γύρο αλλά αυξάνει και τη ζημιά του, με μέγιστους τους 3 γύρους. Ο κόπανος θα χτυπήσει εγγυημένα όσο στριφογυρίζει.\n\nΣτριφογυρίσματα ως τώρα: %1$d%%. \nΓύροι που απομένουν: %2$s. items.weapon.melee.gauntlet.name=πέτρινο γάντι items.weapon.melee.gauntlet.stats_desc=Αυτό είναι ένα πολύ γρήγορο όπλο. items.weapon.melee.gauntlet.ability_name=διαδοχικο χτυπημα -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gauntlet.typical_ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει _διαδοχικό χτύπημα_ με το πέτρινο γάντι. Αυτή η επίθεση πετυχαίνει εγγυημένα και κανονικά προκαλεί _+%d ζημιά_ για κάθε φορά που η Ξιφομάχος είχε πετύχει επίθεση με όπλο ρίψης ή μάχης σώμα-με-σώμα τους τελευταίους 5 γύρους. +items.weapon.melee.gauntlet.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει _διαδοχικό χτύπημα_ με το πέτρινο γάντι. Αυτή η επίθεση πετυχαίνει εγγυημένα και προκαλεί _+%d ζημιά_ για κάθε φορά που η Ξιφομάχος είχε πετύχει επίθεση με όπλο ρίψης ή μάχης σώμα-με-σώμα τους τελευταίους 5 γύρους. items.weapon.melee.gauntlet.desc=Αυτό το τεράστιο γάντι είναι φτιαγμένο από κόκκινο ύφασμα με ένα στρώμα βαριάς μαγικής πέτρας. Το ύφασμα στενεύει γύρω σου, κάνοντας τις παχιές πέτρινες πλάκες σαν δεύτερο δέρμα. Για να χρησιμοποιήσεις ένα τόσο βαρύ όπλο χρειάζεται δύναμη, αλλά προσθέτει τρομερή ισχύ στα χτυπήματά σου. items.weapon.melee.glaive.name=λόγχη items.weapon.melee.glaive.stats_desc=Αυτό το όπλο είναι κάπως αργό.\nΤο όπλο έχει μεγαλύτερη εμβέλεια. items.weapon.melee.glaive.ability_name=καρφωμα -items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.typical_ability_desc=Η Ξιφομάχος μπορεί να χρησιμοποιήσει την αιχμή της λόγχης για να _καρφώσει_ έναν εχθρό εντός εμβέλειας, αλλά όχι δίπλα της. Αυτό κανονικά προκαλεί _%1$d-%2$d_ ζημιά, χτυπά εγγυημένα και πετάει τον εχθρό πίσω. +items.weapon.melee.glaive.ability_desc=Η Ξιφομάχος μπορεί να χρησιμοποιήσει την αιχμή της λόγχης για να _καρφώσει_ έναν εχθρό εντός εμβέλειας, αλλά όχι δίπλα της. Αυτό προκαλεί _%1$d-%2$d_ ζημιά, χτυπά εγγυημένα και πετάει τον εχθρό πίσω. items.weapon.melee.glaive.desc=Ένα τεράστιο κοντάρι με μια λεπίδα ξίφους τοποθετημένη στην άκρη του. items.weapon.melee.gloves.name=γάντια με καρφιά items.weapon.melee.gloves.stats_desc=Αυτό είναι ένα πολύ γρήγορο όπλο. items.weapon.melee.gloves.ability_name=διαδοχικο χτυπημα -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. items.weapon.melee.gloves.desc=Αυτά τα γάντια με καρφιά δεν παρέχουν κάποια ουσιώδη προστασία. Λειτουργούν, όμως, ως ένα αξιοπρεπές όπλο και αφήνουν τα χέρια ελεύθερα. items.weapon.melee.greataxe.name=πέλεκυς items.weapon.melee.greataxe.stats_desc=Αυτό το όπλο είναι απίστευτα βαρύ. items.weapon.melee.greataxe.ability_name=εκδικητικο χτυπημα -items.weapon.melee.greataxe.typical_ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack typically deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. +items.weapon.melee.greataxe.typical_ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _εκδικητικό χτύπημα_ με τον πέλεκυ αν έχει κάτω από 50%% ζωή. Αυτή η ισοπεδωτική επίθεση χτυπά εγγυημένα, κανονικά προκαλεί _%1$d-%2$d ζημιά_ και εκτελείται ακαριαία εφόσον εξοντώσει τον εχθρό. +items.weapon.melee.greataxe.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _εκδικητικό χτύπημα_ με τον πέλεκυ αν έχει κάτω από 50%% ζωή. Αυτή η ισοπεδωτική επίθεση χτυπά εγγυημένα για _%1$d-%2$d ζημιά,_ και εκτελείται ακαριαία εφόσον εξοντώσει τον εχθρό. items.weapon.melee.greataxe.desc=Προορισμένος να κρατιέται πάνω από τον ώμο· αυτός ο γιγαντιαίος πέλεκυς είναι τόσο ισχυρός όσο και βαρύς. items.weapon.melee.greatshield.name=γιγάντια ασπίδα items.weapon.melee.greatshield.typical_stats_desc=Κανονικά, αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις. items.weapon.melee.greatshield.stats_desc=Αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις. items.weapon.melee.greatshield.ability_name=φυλαξη -items.weapon.melee.greatshield.typical_ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.greatshield.typical_ability_desc=Η Ξιφομάχος μπορεί να _φυλαχθεί_ με τη γιγάντια ασπίδα και να εκμηδενίσει όλες τις φυσικές ή μαγικές επιθέσεις εναντίον της, κανονικά για _%d γύρους._ Η φύλαξη θα τελειώσει αν η Ξιφομάχος επιτεθεί ή χρησιμοποιήσει μαγεία αφού αποκρούσει μια επίθεση. +items.weapon.melee.greatshield.ability_desc=Η Ξιφομάχος μπορεί να _φυλαχθεί_ με τη γιγάντια ασπίδα, εκμηδενίζοντας όλες τις φυσικές ή μαγικές επιθέσεις εναντίον της για _%d γύρους._ Η φύλαξη θα τελειώσει αν η Ξιφομάχος επιτεθεί ή χρησιμοποιήσει μαγεία αφού αποκρούσει μια επίθεση. items.weapon.melee.greatshield.desc=Περισσότερο κινητό τείχος παρά ασπίδα. Αυτή η γιγάντια μάζα μετάλλου βοηθά στην άμυνα, αλλά δεν αφήνει μεγάλο περιθώριο για επιθέσεις. items.weapon.melee.greatsword.name=μεγαξίφος items.weapon.melee.greatsword.ability_name=κοψια -items.weapon.melee.greatsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.greatsword.typical_ability_desc=Η Ξιφομάχος μπορεί να κάνει _κοψιά_ σε έναν εχθρό με το μεγαξίφος. Αυτό κανονικά προκαλεί _%1$d-%2$d ζημιά_ και πετυχαίνει εγγυημένα. Εάν εξοντώσει τον εχθρό, η κοψιά γίνεται ακαριαία και μπορεί να χρησιμοποιηθεί ξανά από την Ξιφομάχο εντός 5 γύρων χωρίς κόστος. +items.weapon.melee.greatsword.ability_desc=Η Ξιφομάχος μπορεί να κάνει _κοψιά_ σε έναν εχθρό με το μεγαξίφος. Αυτό προκαλεί _%1$d-%2$d ζημιά_ και πετυχαίνει εγγυημένα. Εάν εξοντώσει τον εχθρό, η κοψιά γίνεται ακαριαία και μπορεί να χρησιμοποιηθεί ξανά από την Ξιφομάχο εντός 5 γύρων χωρίς κόστος. items.weapon.melee.greatsword.desc=Αυτή η επιβλητική λεπίδα προκαλεί βαριά ζημιά, επενδύοντας το βάρος της σε κάθε χτύπημα. items.weapon.melee.handaxe.name=τσεκούρι χειρός items.weapon.melee.handaxe.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές. items.weapon.melee.handaxe.ability_name=βαρυ χτυπημα -items.weapon.melee.handaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.handaxe.typical_ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με το τσεκούρι χειρός. Αυτή η συγκεντρωμένη επίθεση κανονικά προκαλεί _%1$d-%2$d ζημιά,_ αν ήταν αιφνίδια, και σαστίζει για 5 γύρους, κάτι που μειώνει την ακρίβεια και την αποφυγή κατά 50%%. Το βαρύ χτύπημα χτυπά εγγυημένα, αλλά προκαλεί κανονική ζημιά αν δεν αιφνιδιάσει τον εχθρό. +items.weapon.melee.handaxe.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με το τσεκούρι χειρός. Αυτή η συγκεντρωμένη επίθεση προκαλεί _%1$d-%2$d ζημιά,_ αν ήταν αιφνίδια, και σαστίζει για 5 γύρους, κάτι που μειώνει την ακρίβεια και την αποφυγή κατά 50%%. Το βαρύ χτύπημα χτυπά εγγυημένα, αλλά προκαλεί κανονική ζημιά αν δεν αιφνιδιάσει τον εχθρό. items.weapon.melee.handaxe.desc=Ένα ελαφρύ τσεκούρι που συνήθως χρησιμοποιείται για κόψιμο δέντρων. Η πλατιά του λεπίδα λειτουργεί καλά και εναντίον εχθρών. items.weapon.melee.katana.name=κατάνα items.weapon.melee.katana.stats_desc=Αυτό το όπλο εμποδίζει 0-3 πόντους ζημιάς. items.weapon.melee.katana.ability_name=λογχισμα -items.weapon.melee.katana.typical_ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.katana.ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.katana.typical_ability_desc=Η Ξιφομάχος μπορεί να _λογχίσει_ έναν εχθρό με το κατάνα από 1 τετράγωνο μακριά. Μετακινείται προς τον εχθρό και χτυπά εγγυημένα προκαλώντας κανονικά _%1$d-%2$d ζημιά._ +items.weapon.melee.katana.ability_desc=Η Ξιφομάχος μπορεί να _λογχίσει_ έναν εχθρό με το κατάνα από 1 τετράγωνο μακριά. Μετακινείται προς τον εχθρό και χτυπά εγγυημένα προκαλώντας _%1$d-%2$d ζημιά._ items.weapon.melee.katana.desc=Ένα λεπτό σπαθί με προστατευτικό μέταλλο πάνω από τη λαβή. items.weapon.melee.longsword.name=μακροξίφος items.weapon.melee.longsword.ability_name=κοψια -items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Η μακριά και κοφτερή ατσάλινη λεπίδα του σπαθιού λάμπει καθησυχαστικά, αν και το μέγεθός της το κάνει αρκετά βαρύ. items.weapon.melee.mace.name=κεφαλοθραύστης items.weapon.melee.mace.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές. items.weapon.melee.mace.ability_name=βαρυ χτυπημα -items.weapon.melee.mace.typical_ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.mace.typical_ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με τον κεφαλοθραύστη. Αυτή η συγκεντρωμένη επίθεση κανονικά προκαλεί _%1$d-%2$d ζημιά,_ αν ήταν αιφνίδια, και σαστίζει για 5 γύρους, κάτι που μειώνει την ακρίβεια και την αποφυγή κατά 50%%. Το βαρύ χτύπημα χτυπά εγγυημένα, αλλά προκαλεί κανονική ζημιά αν δεν αιφνιδιάσει τον εχθρό. +items.weapon.melee.mace.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με τον κεφαλοθραύστη. Αυτή η συγκεντρωμένη επίθεση προκαλεί _%1$d-%2$d ζημιά,_ αν ήταν αιφνίδια, και σαστίζει για 5 γύρους, κάτι που μειώνει την ακρίβεια και την αποφυγή κατά 50%%. Το βαρύ χτύπημα χτυπά εγγυημένα, αλλά προκαλεί κανονική ζημιά αν δεν αιφνιδιάσει τον εχθρό. items.weapon.melee.mace.desc=Η μεγάλη σιδερένια κεφαλή αυτού του όπλου προκαλεί ουσιώδη ζημιά. items.weapon.melee.magesstaff.name=κοντάρι μάγου @@ -1733,23 +1742,23 @@ items.weapon.melee.meleeweapon.ability_low_str=Δεν έχεις αρκετή δ items.weapon.melee.meleeweapon.ability_no_charge=Δεν έχεις αρκετή ενέργεια για να χρησιμοποιήσεις την ικανότητα. items.weapon.melee.meleeweapon.ability_cant_use=Δεν μπορείς να χρησιμοποιήσεις την ικανότητα προς το παρόν. items.weapon.melee.meleeweapon.ability_no_target=Δεν υπάρχει στόχος εκεί. -items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. -items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. +items.weapon.melee.meleeweapon.ability_target_range=Ο στόχος είναι εκτός εμβέλειας. +items.weapon.melee.meleeweapon.ability_occupied=Αυτή η θέση είναι κατειλημμένη. items.weapon.melee.meleeweapon.prompt=Επίλεξε έναν στόχο items.weapon.melee.meleeweapon.swap=Εναλλαγή όπλων items.weapon.melee.meleeweapon.swap_full=Δεν έχεις ελεύθερο αποθηκευτικό χώρο για να το κάνεις αυτό. items.weapon.melee.shortsword.name=ξίφος items.weapon.melee.shortsword.ability_name=κοψια -items.weapon.melee.shortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.shortsword.typical_ability_desc=Η Ξιφομάχος μπορεί να κάνει _κοψιά_ σε έναν εχθρό με το ξίφος. Αυτό κανονικά προκαλεί _%1$d-%2$d ζημιά_ και πετυχαίνει εγγυημένα. Εάν εξοντώσει τον εχθρό, η κοψιά γίνεται ακαριαία και μπορεί να χρησιμοποιηθεί ξανά από την Ξιφομάχο εντός 5 γύρων χωρίς κόστος. +items.weapon.melee.shortsword.ability_desc=Η Ξιφομάχος μπορεί να κάνει _κοψιά_ σε έναν εχθρό με το ξίφος. Αυτό προκαλεί _%1$d-%2$d ζημιά_ και πετυχαίνει εγγυημένα. Εάν εξοντώσει τον εχθρό, η κοψιά γίνεται ακαριαία και μπορεί να χρησιμοποιηθεί ξανά από την Ξιφομάχο εντός 5 γύρων χωρίς κόστος. items.weapon.melee.shortsword.desc=Ένα ιδιαίτερα κοντό σπαθί· λίγα μόλις εκατοστά μακρύτερο από το στιλέτο. items.weapon.melee.quarterstaff.name=σιδηροκόνταρο items.weapon.melee.quarterstaff.stats_desc=Αυτό το όπλο εμποδίζει 0-2 πόντους ζημιάς. items.weapon.melee.quarterstaff.ability_name=αμυντικη σταση -items.weapon.melee.quarterstaff.typical_ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion typically for _%d turns._ -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion for _%d turns._ +items.weapon.melee.quarterstaff.typical_ability_desc=Η Ξιφομάχος μπορεί να πάρει μια _αμυντική στάση_ με το σιδηροκόνταρο. Αυτή η στάση δεν απαιτεί κανέναν γύρο για να ενεργοποιηθεί και τριπλασιάζει την αποφυγή της, κανονικά για _%d γύρους._ +items.weapon.melee.quarterstaff.ability_desc=Η Ξιφομάχος μπορεί να πάρει μια _αμυντική στάση_ με το σιδηροκόνταρο. Αυτή η στάση δεν απαιτεί κανέναν γύρο για να ενεργοποιηθεί και τριπλασιάζει την αποφυγή της για _%d γύρους._ items.weapon.melee.quarterstaff.desc=Ένα κοντάρι από σκληρό ξύλο. Οι άκρες του είναι καλυμμένες με σίδερο. items.weapon.melee.quarterstaff$defensivestance.name=αμυντική στάση items.weapon.melee.quarterstaff$defensivestance.desc=Η Ξιφομάχος χρησιμοποιεί το σιδηροκόνταρο για να αποκρούει τα εισερχόμενα χτυπήματα και βλήματα. Όσο βρίσκεται σε αυτή τη στάση, τριπλασιάζεται η αποφυγή της ενάντια σε όλες τις επιθέσεις.\n\nΓύροι που απομένουν: %s. @@ -1757,64 +1766,64 @@ items.weapon.melee.quarterstaff$defensivestance.desc=Η Ξιφομάχος χρ items.weapon.melee.rapier.name=ξιφίδιο items.weapon.melee.rapier.stats_desc=Αυτό το όπλο εμποδίζει 0-1 πόντους ζημιάς. items.weapon.melee.rapier.ability_name=λογχισμα -items.weapon.melee.rapier.typical_ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.rapier.typical_ability_desc=Η Ξιφομάχος μπορεί να _λογχίσει_ έναν εχθρό με το ξιφίδιο από 1 τετράγωνο μακριά. Μετακινείται προς τον εχθρό και χτυπά εγγυημένα προκαλώντας κανονικά _%1$d-%2$d ζημιά._ +items.weapon.melee.rapier.ability_desc=Η Ξιφομάχος μπορεί να _λογχίσει_ έναν εχθρό με το ξιφίδιο από 1 τετράγωνο μακριά. Μετακινείται προς τον εχθρό και χτυπά εγγυημένα προκαλώντας _%1$d-%2$d ζημιά._ items.weapon.melee.rapier.desc=Ένα λεπτοκαμωμένο ξίφος που προσφέρει κάποια προστασία με αντίτιμο τη μικρή του κοπτική δύναμη. items.weapon.melee.roundshield.name=στρογγυλή ασπίδα items.weapon.melee.roundshield.typical_stats_desc=Κανονικά, αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις. items.weapon.melee.roundshield.stats_desc=Αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις. items.weapon.melee.roundshield.ability_name=φυλαξη -items.weapon.melee.roundshield.typical_ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.roundshield.typical_ability_desc=Η Ξιφομάχος μπορεί να _φυλαχθεί_ με τη στρογγυλή ασπίδα και να εκμηδενίσει όλες τις φυσικές ή μαγικές επιθέσεις εναντίον της, κανονικά για _%d γύρους._ Η φύλαξη θα τελειώσει αν η Ξιφομάχος επιτεθεί ή χρησιμοποιήσει μαγεία αφού αποκρούσει μια επίθεση. +items.weapon.melee.roundshield.ability_desc=Η Ξιφομάχος μπορεί να _φυλαχθεί_ με τη στρογγυλή ασπίδα, εκμηδενίζοντας όλες τις φυσικές ή μαγικές επιθέσεις εναντίον της για _%d γύρους._ Η φύλαξη θα τελειώσει αν η Ξιφομάχος επιτεθεί ή χρησιμοποιήσει μαγεία αφού αποκρούσει μια επίθεση. items.weapon.melee.roundshield.desc=Αυτή η ασπίδα αποκρούει αποτελεσματικά τις επιθέσεις και, στην ανάγκη, γίνεται ένα αξιοπρεπές όπλο. items.weapon.melee.roundshield$guardtracker.name=φύλαξη items.weapon.melee.roundshield$guardtracker.guarded=φύλαξη -items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of incoming attacks. Physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. +items.weapon.melee.roundshield$guardtracker.desc=Η Ξιφομάχος έχει προτάξει την ασπίδα της αναμένοντας τις επερχόμενες επιθέσεις. Οι φυσιολογικές και οι μαγικές επιθέσεις εναντίον της εκμηδενίζονται.\n\nΓύροι που απομένουν: %s. items.weapon.melee.runicblade.name=ρουνικό σπαθί items.weapon.melee.runicblade.stats_desc=Αυτό το όπλο ωφελείται περισσότερο από τις αναβαθμίσεις. items.weapon.melee.runicblade.ability_name=ρουνικο χτυπημα -items.weapon.melee.runicblade.typical_ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and typically has _+%d%% enchantment power._ -items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has _+%d%% enchantment power._ +items.weapon.melee.runicblade.typical_ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _ρουνικό χτύπημα_ με το ρουνικό σπαθί. Αυτή η επίθεση χτυπά εγγυημένα και κανονικά αυξάνει την ισχύ της μαγικής ενίσχυσης κατά _%d%%._ +items.weapon.melee.runicblade.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _ρουνικό χτύπημα_ με το ρουνικό σπαθί. Αυτή η επίθεση χτυπά εγγυημένα και αυξάνει την ισχύ της μαγικής ενίσχυσης κατά _%d%%._ items.weapon.melee.runicblade.desc=Ένα μυστηριώδες όπλο με λαμπερή μπλε λεπίδα, από κάποια μακρινή γη. items.weapon.melee.sai.name=σάι items.weapon.melee.sai.stats_desc=Αυτό είναι ένα πολύ γρήγορο όπλο. items.weapon.melee.sai.ability_name=διαδοχικο χτυπημα -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει _διαδοχικό χτύπημα_ με το σάι. Αυτή η επίθεση χτυπά εγγυημένα και κανονικά προκαλεί _+%d ζημιά_ για κάθε φορά που η Ξιφομάχος είχε πετύχει πρόσφατα επίθεση με όπλο ρίψης ή μάχης σώμα-με-σώμα. Η διαδοχή μηδενίζεται αν δεν επιτεθείς επιτυχώς εντός 5 γύρων. +items.weapon.melee.sai.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει _διαδοχικό χτύπημα_ με το σάι. Αυτή η επίθεση χτυπά εγγυημένα και προκαλεί _+%d ζημιά_ για κάθε φορά που η Ξιφομάχος είχε πετύχει πρόσφατα επίθεση με όπλο ρίψης ή μάχης σώμα-με-σώμα. Η διαδοχή μηδενίζεται αν δεν επιτεθείς επιτυχώς εντός 5 γύρων. items.weapon.melee.sai.desc=Δυο λεπτά λεπίδια, προορισμένα να κρατιούνται σε ένα χέρι το καθένα. Άψογα για την καταστροφή εχθρών με καταιγισμό κοψιμάτων. items.weapon.melee.sai$combostriketracker.name=διαδοχικό χτύπημα -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each sucessful attack made with a melee or thrown weapon will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=Η Ξιφομάχος δημιουργεί μια διαδοχή χτυπημάτων, η οποία αυξάνει τη ζημιά της οπλικής ικανότητας «διαδοχικό χτύπημα». Μετράει κάθε επιτυχημένη επίθεση με όπλο μάχης σώμα-με-σώμα ή ρίψης, αλλά η διαδοχή μηδενίζεται αν δεν επιτεθείς εντός 5 γύρων.\n\nΠρόσφατα χτυπήματα: %1$d.\n\nΓύροι έως ότου χαθεί η διαδοχή: %2$s. items.weapon.melee.scimitar.name=γιαταγάνι items.weapon.melee.scimitar.stats_desc=Αυτό το όπλο είναι αρκετά γρήγορο. items.weapon.melee.scimitar.ability_name=χορος του σπαθιου -items.weapon.melee.scimitar.typical_ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy typically for _%d turns._ -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy for _%d turns._ +items.weapon.melee.scimitar.typical_ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει τον _χορό του σπαθιού_ με το γιαταγάνι. Αυτό δεν απαιτεί κανέναν γύρο για να ενεργοποιηθεί και δίνει στην Ξιφομάχο +60%% ταχύτητα επίθεσης και +50%% ακρίβεια, κανονικά για _%d γύρους._ +items.weapon.melee.scimitar.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει τον _χορό του σπαθιού_ με το γιαταγάνι. Αυτό δεν απαιτεί κανέναν γύρο για να ενεργοποιηθεί, και δίνει στην Ξιφομάχο +60%% ταχύτητα επίθεσης και +50%% ακρίβεια για _%d γύρους._ items.weapon.melee.scimitar.desc=Ένα σπαθί με πλατιά και κυρτή λεπίδα. Χάρη στο σχήμα του προκαλεί ταχύτερες –αλλά και λιγότερο ισχυρές– επιθέσεις. items.weapon.melee.scimitar$sworddance.name=χορός του σπαθιού -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar) and has +50%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.desc=Η Ξιφομάχος εκτελεί γρήγορα χτυπήματα κινούμενη σε ένα είδος χορού. Για όσο διαρκεί αυτός ο χορός, επιτίθεται 60%% γρηγορότερα (ακριβώς όσο χρειάζεται για να επιτεθεί 2 φορές σε έναν γύρο με γιαταγάνι) και έχει +50%% ακρίβεια.\n\nΓύροι που απομένουν: %s. items.weapon.melee.sickle.name=δρεπάνι χειρός items.weapon.melee.sickle.stats_desc=Αυτό το όπλο είναι κάπως ανακριβές. items.weapon.melee.sickle.ability_name=θερισμα -items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.sickle.typical_ability_desc=Η Ξιφομάχος μπορεί να _θερίσει_ έναν εχθρό με το δρεπάνι χειρός. Αυτή η καταστροφική επίθεση χτυπά εγγυημένα και κανονικά προκαλεί _%d ζημιά,_ αλλά εφαρμόζει τη ζημιά ως αιμορραγία αντί για απευθείας. +items.weapon.melee.sickle.ability_desc=Η Ξιφομάχος μπορεί να _θερίσει_ έναν εχθρό με το δρεπάνι χειρός. Αυτή η καταστροφική επίθεση χτυπά εγγυημένα και προκαλεί _%d ζημιά,_ αλλά εφαρμόζει τη ζημιά ως αιμορραγία αντί για απευθείας. items.weapon.melee.sickle.desc=Γεωργικό εργαλείο χειρός που λειτουργεί και ως ένα ισχυρό αλλά δύσχρηστο όπλο. items.weapon.melee.spear.name=δόρυ items.weapon.melee.spear.stats_desc=Αυτό το όπλο είναι κάπως αργό.\nΤο όπλο έχει μεγαλύτερη έκταση χτυπήματος. items.weapon.melee.spear.ability_name=καρφωμα -items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.typical_ability_desc=Η Ξιφομάχος μπορεί να χρησιμοποιήσει την αιχμή του δόρατος για να _καρφώσει_ έναν εχθρό εντός εμβέλειας, αλλά όχι δίπλα της. Αυτό κανονικά προκαλεί _%1$d-%2$d_ ζημιά, χτυπά εγγυημένα και πετάει τον εχθρό πίσω. +items.weapon.melee.spear.ability_desc=Η Ξιφομάχος μπορεί να χρησιμοποιήσει την αιχμή του δόρατος για να _καρφώσει_ έναν εχθρό εντός εμβέλειας, αλλά όχι δίπλα της. Αυτό προκαλεί _%1$d-%2$d_ ζημιά, χτυπά εγγυημένα και πετάει τον εχθρό πίσω. items.weapon.melee.spear.desc=Μία λεπτή, ξύλινη ράβδος με σιδερένια αιχμή. items.weapon.melee.sword.name=σπαθί items.weapon.melee.sword.ability_name=κοψια -items.weapon.melee.sword.typical_ability_desc=The Duelist can _cleave_ an enemy with a sword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.sword.typical_ability_desc=Η Ξιφομάχος μπορεί να κάνει _κοψιά_ σε έναν εχθρό με το σπαθί. Αυτό κανονικά προκαλεί _%1$d-%2$d ζημιά_ και πετυχαίνει εγγυημένα. Εάν εξοντώσει τον εχθρό, η κοψιά γίνεται ακαριαία και μπορεί να χρησιμοποιηθεί ξανά από την Ξιφομάχο εντός 5 γύρων χωρίς κόστος. +items.weapon.melee.sword.ability_desc=Η Ξιφομάχος μπορεί να κάνει _κοψιά_ σε έναν εχθρό με το σπαθί. Αυτό προκαλεί _%1$d-%2$d ζημιά_ και χτυπά εγγυημένα. Εάν εξοντώσει τον εχθρό, η κοψιά γίνεται ακαριαία και μπορεί να χρησιμοποιηθεί ξανά από την Ξιφομάχο εντός 5 γύρων χωρίς κόστος. items.weapon.melee.sword.desc=Ένα καλά ισορροπημένο όπλο. Όχι πολύ μεγάλο, αλλά αρκετά μακρύτερο από το ξίφος. items.weapon.melee.sword$cleavetracker.name=κοψιά items.weapon.melee.sword$cleavetracker.desc=Η Ξιφομάχος είναι έτοιμη να εκτελέσει ξανά κοψιά. Η επόμενη χρήση της κοψιάς δεν θα δαπανήσει καθόλου φορτίο του όπλου.\n\nΓύροι που απομένουν: %s. @@ -1822,28 +1831,28 @@ items.weapon.melee.sword$cleavetracker.desc=Η Ξιφομάχος είναι έ items.weapon.melee.warhammer.name=πολεμική σφύρα items.weapon.melee.warhammer.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές. items.weapon.melee.warhammer.ability_name=βαρυ χτυπημα -items.weapon.melee.warhammer.typical_ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.warhammer.typical_ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με την πολεμική σφύρα. Αυτή η συγκεντρωμένη επίθεση κανονικά προκαλεί _%1$d-%2$d ζημιά,_ αν ήταν αιφνίδια, και σαστίζει για 5 γύρους, κάτι που μειώνει την ακρίβεια και την αποφυγή κατά 50%%. Το βαρύ χτύπημα χτυπά εγγυημένα, αλλά προκαλεί κανονική ζημιά αν δεν αιφνιδιάσει τον εχθρό. +items.weapon.melee.warhammer.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με την πολεμική σφύρα. Αυτή η συγκεντρωμένη επίθεση προκαλεί _%1$d-%2$d ζημιά,_ αν ήταν αιφνίδια, και σαστίζει για 5 γύρους, κάτι που μειώνει την ακρίβεια και την αποφυγή κατά 50%%. Το βαρύ χτύπημα χτυπά εγγυημένα, αλλά προκαλεί κανονική ζημιά αν δεν αιφνιδιάσει τον εχθρό. items.weapon.melee.warhammer.desc=Λίγα πλάσματα μπορούν να αντέξουν το συντριπτικό χτύπημα αυτής της τεράστιας μάζας ατσαλιού και μολύβδου. Χρειάζεται, όμως, μεγάλη δύναμη για να χρησιμοποιηθεί αποτελεσματικά. -items.weapon.melee.warscythe.name=πολεμική δρεπάνη +items.weapon.melee.warscythe.name=πολεμικό δρεπάνι items.weapon.melee.warscythe.stats_desc=Αυτό το όπλο είναι κάπως ανακριβές. items.weapon.melee.warscythe.ability_name=θερισμα -items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.typical_ability_desc=Η Ξιφομάχος μπορεί να _θερίσει_ έναν εχθρό με το πολεμικό δρεπάνι. Αυτή η καταστροφική επίθεση χτυπά εγγυημένα και κανονικά προκαλεί _%d ζημιά,_ αλλά εφαρμόζει τη ζημιά ως αιμορραγία αντί για απευθείας. +items.weapon.melee.warscythe.ability_desc=Η Ξιφομάχος μπορεί να _θερίσει_ έναν εχθρό με το πολεμικό δρεπάνι. Αυτή η καταστροφική επίθεση χτυπά εγγυημένα και προκαλεί _%d ζημιά,_ αλλά εφαρμόζει τη ζημιά ως αιμορραγία αντί για απευθείας. items.weapon.melee.warscythe.desc=Αυτό το μεγάλο και κάπως δύσχρηστο εργαλείο έχει τροποποιηθεί ώστε να θερίζει ψυχές αντί για σοδειές. items.weapon.melee.whip.name=μαστίγιο items.weapon.melee.whip.stats_desc=Αυτό το όπλο έχει τεράστια εμβέλεια. items.weapon.melee.whip.ability_name=μαστιγωμα -items.weapon.melee.whip.typical_ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability typically deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. +items.weapon.melee.whip.typical_ability_desc=Η Ξιφομάχος μπορεί να _μαστιγώσει_ όλους τους εχθρούς γύρω της με το μαστίγιο. Αυτή η ικανότητα χτυπά εγγυημένα και κανονικά προκαλεί _%1$d-%2$d ζημιά_ σε όλους τους εχθρούς εντός εμβέλειας επίθεσης. +items.weapon.melee.whip.ability_desc=Η Ξιφομάχος μπορεί να _μαστιγώσει_ όλους τους εχθρούς γύρω της με το μαστίγιο. Αυτή η ικανότητα χτυπά εγγυημένα και προκαλεί _%1$d-%2$d ζημιά_ σε όλους τους εχθρούς εντός εμβέλειας επίθεσης. items.weapon.melee.whip.desc=Ενώ το αγκυλωτό κομμάτι σχοινιού στην άκρη του όπλου προκαλεί ελάχιστη ζημιά, η έκτασή του είναι ασυναγώνιστη. items.weapon.melee.wornshortsword.name=φθαρμένο ξίφος items.weapon.melee.wornshortsword.ability_name=κοψια -items.weapon.melee.wornshortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.typical_ability_desc=Η Ξιφομάχος μπορεί να κάνει _κοψιά_ σε έναν εχθρό με το φθαρμένο ξίφος. Αυτό κανονικά προκαλεί _%1$d-%2$d ζημιά_ και πετυχαίνει εγγυημένα. Εάν εξοντώσει τον εχθρό, η κοψιά γίνεται ακαριαία και μπορεί να χρησιμοποιηθεί ξανά από την Ξιφομάχο εντός 5 γύρων χωρίς κόστος. +items.weapon.melee.wornshortsword.ability_desc=Η Ξιφομάχος μπορεί να κάνει _κοψιά_ σε έναν εχθρό με το φθαρμένο ξίφος. Αυτό προκαλεί _%1$d-%2$d ζημιά_ και πετυχαίνει εγγυημένα. Εάν εξοντώσει τον εχθρό, η κοψιά γίνεται ακαριαία και μπορεί να χρησιμοποιηθεί ξανά από την Ξιφομάχο εντός 5 γύρων χωρίς κόστος. items.weapon.melee.wornshortsword.desc=Ένα αρκετά κοντό σπαθί που έχει φθαρεί από την πολλή χρήση. Είναι πιο αδύναμο –αλλά και λίγο ελαφρύτερο– από ένα ξίφος σε καλή κατάσταση. @@ -2023,7 +2032,7 @@ items.brokenseal.prompt=Επίλεξε μια πανοπλία items.brokenseal.unknown_armor=Πρέπει να αναγνωρίσεις αυτήν την πανοπλία πρώτα. items.brokenseal.cursed_armor=Η σφραγίδα δεν εφαρμόζεται σε καταραμένες πανοπλίες. items.brokenseal.affix=Προσαρτάς τη σφραγίδα στην πανοπλία σου! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Μια κέρινη σφραγίδα που προσαρτάται στην πανοπλία ως σύμβολο γενναιοψυχίας. Όλες οι εγγραφές της σφραγίδας έχουν ξεθωριάσει με τον χρόνο, και είναι σπασμένη στη μέση.\n\nΩς ένα ενθύμιο από την οικία του, η σφραγίδα βοηθά τον Πολεμιστή να επιμένει. Θα λαμβάνει σιγά-σιγά προστασία όσο τη φορά, ανάλογα με την ποιότητα της πανοπλίας του.\n\nΗ σφραγίδα μπορεί να _προσαρτηθεί σε μια πανοπλία_ και να μετακινείται μεταξύ πανοπλιών. Μπορεί να μεταφέρει μία αναβάθμιση κατά τη μετακίνηση, αρκεί αυτή να είχε εφαρμοστεί στην πανοπλία ενώ η σφραγίδα ήταν προσαρτημένη. items.brokenseal.choose_title=Διάλεξε έναν γλύφο items.brokenseal.choose_desc=Τόσο η πανοπλία όσο και η σπασμένη σφραγίδα έχουν από έναν γλύφο. Διάλεξε ποιος γλύφος θα παραμείνει.\n\nΈχε υπόψιν σου ότι αν επιλέξεις τον γλύφο της πανοπλίας, η σφραγίδα δεν θα μπορεί να τον μεταφέρει μετά. @@ -2075,7 +2084,7 @@ items.kindofmisc.unequip_message=Πρέπει να αφοπλίσεις ένα items.kindofweapon.swift_equip=Εξοπλίζεις το όπλο ακαριαία. items.kindofweapon.equip_cursed=Η λαβή σου στενεύει ακούσια γύρω από το όπλο. -items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons share the same charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_msg=Σε ποια υποδοχή θέλεις να εξοπλίσεις το εφόδιο; \n\nΗ Μαχήτρια επιτίθεται απευθείας με το κύριο όπλο, αλλά μπορεί να χρησιμοποιεί την ικανότητα οποιουδήποτε όπλου. Και τα δύο όπλα χρησιμοποιούν την ίδια τιμή φορτίου.\n\nΗ Μαχήτρια μπορεί, επίσης, να εναλλάσσει ακαριαία το κύριο και το δευτερεύον όπλο. items.kindofweapon.which_equip_primary=Κύριο (%s) items.kindofweapon.which_equip_secondary=Δευτερεύον (%s) items.kindofweapon.empty=Κενό @@ -2084,7 +2093,7 @@ items.kingscrown.name=Στέμμα του νάνου βασιλιά items.kingscrown.ac_wear=ΦΟΡΕΣΕ items.kingscrown.naked=Δυστυχώς, το στέμμα δεν μπορεί να μεταμορφώσει τα εσώρουχά σου. items.kingscrown.upgraded=Το στέμμα λάμπει δυνατά και αποδομείται, ενώ η πανοπλία σου μετατρέπεται! -items.kingscrown.ratgraded=Οι πατούσες του βασιλιά αρουραίου λάμπουν καθώς η πανοπλία σου μεταμορφώνεται! +items.kingscrown.ratgraded=Οι πατούσες του αρουραίου βασιλιά λάμπουν καθώς η πανοπλία σου μεταμορφώνεται! items.kingscrown.desc=Το στέμμα του τελευταίου νάνου βασιλιά· λάμπει με απίστευτη μαγική ενέργεια.\n\nΜόλις το φορέσεις, η μαγεία του στέμματος θα κυλήσει στην πανοπλία που φοράς και θα τη μετατρέψει σε μια _επική πανοπλία με ειδικές ικανότητες._ Η νέα πανοπλία θα διατηρήσει όλες τις ιδιότητες της πρωτότυπης. items.liquidmetal.name=υγρό μέταλλο diff --git a/core/src/main/assets/messages/items/items_es.properties b/core/src/main/assets/messages/items/items_es.properties index a9ccecc58..bb6c54c7e 100644 --- a/core/src/main/assets/messages/items/items_es.properties +++ b/core/src/main/assets/messages/items/items_es.properties @@ -1298,16 +1298,22 @@ items.stones.stoneofshock.desc=Esta piedra rúnica libera una explosión de ener ###trinkets items.trinkets.dimensionalsundial.name=reloj de sol dimensional items.trinkets.dimensionalsundial.warning=Tu reloj de sol no proyecta ninguna sombra, te sientes inquieto. -items.trinkets.dimensionalsundial.desc=Este pequeño reloj de sol portátil es capaz de proyectar una sombra en las profundidades de la mazmorra, incluso cuando no lo sostienes derecho. Y lo que es aún más extraño, la posición de la sombra no parece tener relación con el sol en este mundo. Cuando no se proyecta ninguna sombra, el reloj de sol parece atraer al peligro.\n\nEn su nivel actual, este ornamento aumentará la generación de enemigos en un _%d%%_ cuando es de noche en la vida real (de 9pm a 7am).\n\nEste ornamento cuesta relativamente poca energía para ser mejorado. +items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade. items.trinkets.exoticcrystals.name=cristales exóticos -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. + +items.trinkets.eyeofnewt.name=eye of newt +items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles. + +items.trinkets.mimictooth.name=mimic tooth +items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.\n\nAt its current level this trinket will make all kinds of mimic _%1$sx_ more common, will make mimics much more difficult to detect, and will give each floor a _%2$s%%_ chance to contain an ebony mimic. items.trinkets.mossyclump.name=terrón musgoso -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=trozo de manuscrito -items.trinkets.parchmentscrap.desc=Este pequeño trozo de papel parece provenir de un manuscrito. Ha conservado parte de su magia y parece influir en las armas y armaduras que se encuentran en la mazmorra.\n\nEn su nivel actual este ornamento incrementa la frecuencia de encantamientos y glifos _x%d_, y maldiciones en armas y armaduras _x%s_. Las maldiciones en varitas, anillos o artefactos no se ven afectadas.\n\nEste ornamento cuesta una cantidad relativamente grande de energía para ser mejorado. +items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade. items.trinkets.petrifiedseed.name=semilla petrificada items.trinkets.petrifiedseed.desc=Esta semilla ha sido fosilizada, ya sea por lentos procesos geológicos o por arte de magia. La semilla parece influir mágicamente en la flora de la mazmorra, sustituyendo ocasionalmente las semillas de las plantas por piedras rúnicas.\n\nEn su nivel actual este ornamento hará que la hierba pisoteada deje caer piedras rúnicas en vez de semillas un _%1$d%%_ de las veces y también hará que la hierba alta genere ítems un _%2$d%%_ más a menudo. @@ -1316,11 +1322,14 @@ items.trinkets.ratskull.name=cráneo de rata items.trinkets.ratskull.desc=Este macabro ornamento no es mucho más grande que el cráneo de una rata normal, lo que es una rareza en esta mazmorra. La influencia mágica del cráneo parece atraer a los habitantes más raros de la mazmorra, haciendo que aparezcan con más frecuencia.\n\nEn su nivel actual este ornamento hará que los raros enemigos exóticos tengan _%d veces_ más probabilidades de aparecer. Sin embargo, el cráneo solo es la mitad de eficaz en atraer mímicos de cristal y estatuas blindadas. items.trinkets.thirteenleafclover.name=trébol de trece hojas -items.trinkets.thirteenleafclover.desc=Por alguna razón, al cocerlo en el caldero de alquimia, ¡a este trébol le han crecido un montón de hojas de más! No está del todo claro si este ornamento da suerte o mala suerte, ¿quizás este ornamento haga que tu suerte sea más caótica?\n\nNormalmente, al infligir o bloquear daño, el juego hace que los números más cercanos a la media sean más comunes. En su nivel actual, este ornamento tiene un _%d%%_ de probabilidades de invertir esta tendencia, haciendo que aparezcan números más cercanos al máximo o al mínimo.\n\nEste ornamento cuesta relativamente poca energía para ser mejorado. +items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs very little energy to upgrade. items.trinkets.trapmechanism.name=mecanismo de trampa items.trinkets.trapmechanism.desc=El mecanismo principal de una de las trampas de caída de la mazmorra, extraído cuidadosamente del suelo para que pueda ser transportado. Parece estar ligado mágicamente a la mazmorra, haciendo que el terreno sea más peligroso para ti y para los habitantes de la mazmorra.\n\nEn su nivel actual este ornamento hará que el _%d%%_ de los niveles regulares de la mazmorra se llenen de trampas o fosas. +items.trinkets.wondrousresin.name=wondrous resin +items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade. + items.trinkets.trinketcatalyst.name=catalizador mágico items.trinkets.trinketcatalyst.window_text=El agua empieza a brillar cuando añades el catalizador. Hay algunos ítems cercanos que puedes imbuir con energía para convertirlos en un ornamento mágico. items.trinkets.trinketcatalyst.desc=Esta bola de polvo dorado mágico resplandece en la oscuridad de la mazmorra. Este catalizador se puede usar en un caldero de alquimia con un poco de energía alquímica para producir un ornamento único.\n\nLos ornamentos proporcionan distintos efectos que alteran ligeramente la mazmorra o a sus habitantes. Los ornamentos se pueden mejorar con energía para que su efecto sea más potente, o se pueden desechar para que no tengan efecto alguno. @@ -1605,7 +1614,7 @@ items.weapon.melee.crossbow.name=ballesta items.weapon.melee.crossbow.stats_desc=Esta arma aumenta el daño de los dardos lanzados cuando está equipada, e incluso les otorgará su encantamiento. items.weapon.melee.crossbow.ability_name=disparo cargado items.weapon.melee.crossbow.typical_ability_desc=La Duelista puede preparar un _disparo cargado_ con su ballesta. Esta habilidad se activa instantáneamente y hace que el próximo dardo que se dispare siempre acierte, aplique efectos al-impacto a enemigos en un área de 7x7 casillas y normalmente duraría _%d usos más_ si está reforzado. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.ability_desc=La Duelista puede preparar un _disparo cargado_ con su ballesta. Esta habilidad se activa instantáneamente y hace que el próximo dardo que se dispare siempre acierte, aplique efectos al-impacto a enemigos en un área de 7x7 casillas y dure _%d usos más_ si está reforzado. items.weapon.melee.crossbow.desc=Un arma bastante intrincada que dispara dardos a velocidades excepcionales. Aunque no esté diseñada para esto, el peso y la construcción robusta de esta ballesta también la convierten en un arma cuerpo a cuerpo decente. items.weapon.melee.crossbow$chargedshot.name=disparo cargado items.weapon.melee.crossbow$chargedshot.desc=La Duelista enfoca el poder en su ballesta. El próximo dardo que dispare con ella siempre acertará y aplicará efectos de dardo reforzado y el encantamiento de la ballesta en un área de 5x5. Efectos positivos de dardos solo afectarán a aliados, mientras que efectos negativos solo se aplicarán a enemigos.\n\nLos dardos reforzados también tendrán cuatro usos adicionales cuando se disparan con un disparo cargado. La Duelista no puede usar esta habilidad para aplicar efectos positivos de los dardos a sí misma. @@ -1651,8 +1660,8 @@ items.weapon.melee.glaive.desc=Un arma de asta enorme que consiste en una hoja d items.weapon.melee.gloves.name=guantes tachonados items.weapon.melee.gloves.stats_desc=Esta es un arma muy rápida. items.weapon.melee.gloves.ability_name=golpe de combo -items.weapon.melee.gloves.typical_ability_desc=La Duelista puede realizar un _golpe de combo_ con los guantes tachonados. Este ataque está garantizado a acertar y normalmente causaría _+%d de daño_ por cada vez que la Duelista haya atacado exitosamente cuerpo a cuerpo o con armas arrojadizas en los últimos 5 turnos. -items.weapon.melee.gloves.ability_desc=La Duelista puede realizar un _golpe de combo_ con los guantes tachonados. Este ataque está garantizado a acertar y causa _+%d de daño_ por cada vez que la Duelista haya atacado exitosamente cuerpo a cuerpo o con armas arrojadizas en los últimos 5 turnos. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. items.weapon.melee.gloves.desc=Estos guantes tachonados no dan ninguna protección real, pero actúan como un arma útil a la vez que mantiene las manos libres. items.weapon.melee.greataxe.name=gran hacha @@ -1692,8 +1701,8 @@ items.weapon.melee.katana.desc=Una espada delgada con una gran protección de me items.weapon.melee.longsword.name=espada larga items.weapon.melee.longsword.ability_name=rajar -items.weapon.melee.longsword.typical_ability_desc=La Duelista puede _rajar_ a un enemigo con una espada larga. Esto normalmente causaría _%1$d-%2$d de daño_ y está garantizado a golpear. Si rajar mata a un enemigo la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. -items.weapon.melee.longsword.ability_desc=La Duelista puede _rajar_ a un enemigo con una espada larga. Esto causa _%1$d-%2$d de daño_ y está garantizado a golpear. Si rajar mata a un enemigo la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. +items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=La larga y afilada cuchilla de acero de esta espada brilla de manera tranquilizadora, aunque su tamaño la hace bastante pesada. items.weapon.melee.mace.name=maza @@ -1733,8 +1742,8 @@ items.weapon.melee.meleeweapon.ability_low_str=No eres lo suficientemente fuerte items.weapon.melee.meleeweapon.ability_no_charge=No tienes carga suficiente para usar esa habilidad. items.weapon.melee.meleeweapon.ability_cant_use=No puedes usar esa habilidad ahora. items.weapon.melee.meleeweapon.ability_no_target=No hay ningún objetivo allí. -items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. -items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. +items.weapon.melee.meleeweapon.ability_target_range=Ese objetivo está fuera de rango. +items.weapon.melee.meleeweapon.ability_occupied=Esa ubicación está ocupada. items.weapon.melee.meleeweapon.prompt=Selecciona un objetivo items.weapon.melee.meleeweapon.swap=Intercambiar Armas items.weapon.melee.meleeweapon.swap_full=No puedes hacer eso con tu inventario lleno. @@ -1830,7 +1839,7 @@ items.weapon.melee.warscythe.name=guadaña de guerra items.weapon.melee.warscythe.stats_desc=Este es un arma bastante imprecisa. items.weapon.melee.warscythe.ability_name=cosechar items.weapon.melee.warscythe.typical_ability_desc=La Duelista puede _cosechar_ a un enemigo con una guadaña de guerra. Este devastador ataque está garantizado a acertar y normalmente causaría _%d de daño,_ pero en su lugar aplica el daño en forma de sangrado. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.ability_desc=La Duelista puede _cosechar_ a un enemigo con una guadaña de guerra. Este devastador ataque está garantizado a acertar y causa _%d de daño,_ pero en su lugar aplica el daño en forma de sangrado. items.weapon.melee.warscythe.desc=Esta herramienta grande y pesada se ha reforzado para cortar enemigos más que cultivos. items.weapon.melee.whip.name=látigo @@ -2023,7 +2032,7 @@ items.brokenseal.prompt=Selecciona una armadura items.brokenseal.unknown_armor=Debes identificar esta armadura primero. items.brokenseal.cursed_armor=El sello no se puede aplicar en una armadura maldita. items.brokenseal.affix=¡Has fijado el sello a tu armadura! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Un sello de cera, colocado en la armadura como un símbolo de valor. Todas las marcas del sello han desaparecido con la edad y está roto por la mitad.\n\nUn recuerdo de casa, el sello ayuda al guerrero a perseverar. Mientras lleva el sello, el guerrero generará lentamente blindaje adicional a su salud, en base a la calidad de su armadura.\n\nEl sello puede ser _fijado a la armadura,_ y moverse entre armaduras. Puede llevar una sola mejora con él, siempre y cuando dicha mejora sea aplicada a la armadura con el sello ya fijado. items.brokenseal.choose_title=Elige un glifo items.brokenseal.choose_desc=Tanto esta armadura como el sello roto llevan un glifo. Elija qué glifo se debe conservar.\n\nTen en cuenta que si eliges el glifo que está actualmente en la armadura, el sello no podrá transferirlo más tarde. diff --git a/core/src/main/assets/messages/items/items_fr.properties b/core/src/main/assets/messages/items/items_fr.properties index 28c0ecbce..6d174a15b 100644 --- a/core/src/main/assets/messages/items/items_fr.properties +++ b/core/src/main/assets/messages/items/items_fr.properties @@ -1298,16 +1298,22 @@ items.stones.stoneofshock.desc=Cette pierre runique libère une explosion d'éle ###trinkets items.trinkets.dimensionalsundial.name=cadran solaire dimensionnel items.trinkets.dimensionalsundial.warning=Votre cadran solaire ne projette aucune ombre, vous vous sentez mal à l'aise. -items.trinkets.dimensionalsundial.desc=Ce petit cadran solaire portable est étrangement capable de projeter une ombre dans les profondeurs du donjon, même si vous ne le tenez pas droit. Plus étrange encore, la position de l'ombre n'a aucun rapport avec celle du soleil de ce monde. Quand il ne projette pas d'ombre, le cadran solaire semble attirer le danger.\n\nAu niveau actuel, cette babiole augmente le taux d'apparition des ennemis de _%d%%_ quand il fait nuit dans la vraie vie (21h à 7h).\n\nCette babiole demande assez peu d'énergie pour être améliorée. +items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade. items.trinkets.exoticcrystals.name=cristaux exotiques -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. + +items.trinkets.eyeofnewt.name=eye of newt +items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles. + +items.trinkets.mimictooth.name=mimic tooth +items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.\n\nAt its current level this trinket will make all kinds of mimic _%1$sx_ more common, will make mimics much more difficult to detect, and will give each floor a _%2$s%%_ chance to contain an ebony mimic. items.trinkets.mossyclump.name=touffe moussue -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=fragment de parchemin -items.trinkets.parchmentscrap.desc=Ce petit morceau de papier à l'air de provenir d'un parchemin. Il a conservé un peu de sa magie et semble influencer les armes et armures trouvées dans le donjon.\n\nAu niveau actuel, cette babiole rend les enchantements et glyphes _%dx plus courants_ et les malédictions sur les armes et armures _%sx plus courantes_. Les malédictions sur les baguettes, anneaux et artéfacts ne sont pas affectées.\n\nCette babiole demande une assez grande quantité d'énergie pour être améliorée. +items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade. items.trinkets.petrifiedseed.name=graine fossilisée items.trinkets.petrifiedseed.desc=Cette graine a été fossilisée par un lent processus géologique ou par la magie. Elle semble influencer la flore du donjon, remplaçant occasionnellement les graines par des pierres runiques.\n\nAu niveau actuel, cette babiole remplace _%1$d%%_ des graines obtenues en piétinant des herbes hautes par des pierres runiques, et l'herbe haute fait apparaitre _%2$d%%_ plus souvent des objets. @@ -1316,11 +1322,14 @@ items.trinkets.ratskull.name=crane de rat items.trinkets.ratskull.desc=Cette babiole macabre n'est pas beaucoup plus grosse que le crâne d'un rat normal, mais est étrangement rare dans ce donjon. L'influence magique du crâne semble attirer les résidents les moins communs du donjon et les rends beaucoup plus faciles à rencontrer.\n\nAu niveau actuel, cette babiole rend les ennemis exotiques _%dx_ plus courants. L'effet est cependant réduit de moitié pour les mimiques de cristal et les statues en armure. items.trinkets.thirteenleafclover.name=trèfle à treize feuilles -items.trinkets.thirteenleafclover.desc=Un bain dans la marmite alchimique a rajouté plein de feuilles à ce trèfle ! Vous ne savez pas vraiment s'il va vous porter bonheur ou malheur, peut-être que votre chance sera plus chaotique. ?\n\nNormalement en infligeant ou recevant des dégâts, le jeu favorise les résultats proches de la moyenne. Au niveau actuel, cette babiole a _%d%%_ de chances d'inverser cela et de rendre les résultats proches du maximum ou du minimum plus communs.\n\nCette babiole demande relativement peu d'énergie pour être améliorée. +items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs very little energy to upgrade. items.trinkets.trapmechanism.name=mécanisme de piège items.trinkets.trapmechanism.desc=Le mécanisme interne d'un piège de trappe du donjon, délicatement retiré du sol pour pouvoir être transporté. Il semble magiquement lié au donjon, rendant le terrain plus dangereux pour vous et les habitants du donjon.\n\nAu niveau actuel, cette babiole a _%d%%_ de chances de remplir un niveau normal avec des pièges ou des trous. +items.trinkets.wondrousresin.name=wondrous resin +items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade. + items.trinkets.trinketcatalyst.name=catalyseur magique items.trinkets.trinketcatalyst.window_text=L'eau commence à luire quand vous ajouter le catalyseur. Il y a quelques objets à proximité que vous pouvez imprégner d'énergie pour les transformer en babiole magique. items.trinkets.trinketcatalyst.desc=Cette boule de poussière dorée magique scintille dans l'obscurité du donjon. Ce catalyseur peut être utilisé dans une marmite alchimique avec un peu d'énergie alchimique pour fabriquer une babiole unique.\n\nLes babioles offrent une variété d'effets qui altèrent légèrement le donjon ou ses habitants. Les babioles peuvent être améliorées avec plus d'énergie alchimique pour renforcer leurs effets ou abandonnées pour annuler complètement leurs effets. @@ -1605,7 +1614,7 @@ items.weapon.melee.crossbow.name=arbalète items.weapon.melee.crossbow.stats_desc=Cette arme améliore les dégâts des fléchettes lancées quand elle est équipée, et leur transmet même son enchantement. items.weapon.melee.crossbow.ability_name=tir chargé items.weapon.melee.crossbow.typical_ability_desc=La Duelliste peut préparer un _tir chargé_ avec une arbalète. Cette capacité s'active instantanément et permet au prochain tir de fléchette de toucher à coup sûr, d'appliquer ses effets aux ennemis dans une zone de 7x7 et de conserver l'enduit pendant _%d utilisations supplémentaires_ en général. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.ability_desc=La Duelliste peut préparer un _tir chargé_ avec une arbalète. Cette capacité s'active instantanément et permet au prochain tir de fléchette de toucher à coup sûr, d'appliquer ses effets aux ennemis dans une zone de 7x7 et de conserver l'enduit pendant _%d utilisations supplémentaires_ en général. items.weapon.melee.crossbow.desc=Une arme assez complexe qui tire des carreaux avec une vitesse exceptionnelle. Bien qu'elle ne soit pas conçue pour, le poids et la construction robuste de cette arbalète en font aussi une arme de mêlée convenable. items.weapon.melee.crossbow$chargedshot.name=tir chargé items.weapon.melee.crossbow$chargedshot.desc=La Duelliste concentre sa puissance dans son arbalète. La prochaine fléchette qu'elle tirera avec cette arbalète fera toujours mouche et appliquera les effets de la fléchette et l'enchantement de l'arbalète dans une zone de 5x5. Les effets positifs de la fléchette ne s'appliqueront qu'aux alliés et les effets néfastes ne s'appliqueront qu'aux ennemis.\n\nLes fléchettes enduites ont également quatre utilisations supplémentaires lorsqu'elles sont tirées avec un tir chargé. Le duelliste ne peut pas utiliser cette capacité pour s'appliquer à elle-même des effets de fléchette positifs. @@ -1651,23 +1660,23 @@ items.weapon.melee.glaive.desc=Une arme d'hast composée d'une lame d'épée au items.weapon.melee.gloves.name=gants cloutés items.weapon.melee.gloves.stats_desc=C'est une arme très rapide. items.weapon.melee.gloves.ability_name=combo -items.weapon.melee.gloves.typical_ability_desc=La Duelliste peut effectuer un _combo_ avec un gant clouté. Cette attaque est garantie de toucher et inflige généralement _+%d dégâts_ pour chaque attaque réussie par la Duelliste au cours des 5 derniers tours avec des armes de mêlée ou de jet. -items.weapon.melee.gloves.ability_desc=Le Duelliste peut effectuer un _combo_ avec les gants cloutés. Cette attaque est garantie de toucher et inflige _+%d de dégâts_ pour chaque attaque avec des armes de mêlée ou de jet réussie au cours des 5 derniers tours. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. items.weapon.melee.gloves.desc=Ces gants cloutés n'offrent pas vraiment de protection, mais ils peuvent servir d'arme tout en libérant les mains. items.weapon.melee.greataxe.name=grande hache items.weapon.melee.greataxe.stats_desc=Cette arme est incroyablement lourde. items.weapon.melee.greataxe.ability_name=rétribution -items.weapon.melee.greataxe.typical_ability_desc=La Duelliste peut effectuer une attaque de _rétribution_ avec sa grande hache si elle est en dessous de 50%% de sa santé. Cette attaque dévastatrice fait typiquement _%1$d-%2$d de dégâts_, est garantie de réussir, et est instantanée si elle tue un énemi. -items.weapon.melee.greataxe.ability_desc=La Duelliste peut effectuer une attaque de _rétribution_ avec sa grande hache si elle est en dessous de 50%% de sa santé. Cette attaque dévastatrice fait _%1$d-%2$d de dégâts_, est garantie de réussir, et est instantanée si elle tue un énemi. +items.weapon.melee.greataxe.typical_ability_desc=La Duelliste peut effectuer une attaque de _rétribution_ avec sa grande hache si elle est en dessous de 50%% de sa santé. Cette attaque dévastatrice fait typiquement _%1$d-%2$d dégâts_, est garantie de réussir, et est instantanée si elle tue un ennemi. +items.weapon.melee.greataxe.ability_desc=La Duelliste peut effectuer une attaque de _rétribution_ avec sa grande hache si elle est en dessous de 50%% de sa santé. Cette attaque dévastatrice fait _%1$d-%2$d dégâts_, est garantie de réussir, et est instantanée si elle tue un ennemi. items.weapon.melee.greataxe.desc=Pensé pour être brandie par-dessus l'épaule, cette hache titanesque est aussi puissante qu'elle est lourde. items.weapon.melee.greatshield.name=grand bouclier items.weapon.melee.greatshield.typical_stats_desc=Normalement cette arme bloque 0-%ddégats, blocage qui augmente avec les améliorations. items.weapon.melee.greatshield.stats_desc=Cette arme bloque 0-%ddégats, blocage qui augmente avec les améliorations. items.weapon.melee.greatshield.ability_name=se protéger -items.weapon.melee.greatshield.typical_ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.greatshield.typical_ability_desc=La Duelliste peut _se protéger_ avec un grand bouclier, annulant complétement toute attaque physique ou magique la visant pendant _%d tours_ en général. Après que la Duelliste ait bloqué une attaque, riposter ou utiliser de la magie mettra fin à la protection. +items.weapon.melee.greatshield.ability_desc=La Duelliste peut _se protéger_ avec un grand bouclier, annulant complétement toute attaque physique ou magique la visant pendant _%d tours_. Après que la Duelliste ait bloqué une attaque, riposter ou utiliser de la magie mettra fin à la protection. items.weapon.melee.greatshield.desc=Plus un mur mobile qu'un bouclier, cet énorme masse de métal assiste la défense mais ne laisse que peu de possibilités pour les attaques. items.weapon.melee.greatsword.name=grande épée @@ -1679,28 +1688,28 @@ items.weapon.melee.greatsword.desc=Cette imposante lame inflige d'énormes dég items.weapon.melee.handaxe.name=hachette items.weapon.melee.handaxe.stats_desc=C'est une arme plutôt précise. items.weapon.melee.handaxe.ability_name=coup lourd -items.weapon.melee.handaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.handaxe.typical_ability_desc=La Duelliste peut effectuer un _coup lourd_ avec une hachette. Cette attaque concentrée inflige généralement _%1$d-%2$d dégâts_ si l'ennemi est surpris, et l'étourdit pendant 5 tours ce qui réduit sa précision et son esquive de 50 %%. Ce coup lourd touche à coup sûr mais sans bonus de dégât si l'ennemi n'est pas surpris. +items.weapon.melee.handaxe.ability_desc=La Duelliste peut effectuer un _coup lourd_ avec une hachette. Cette attaque concentrée inflige _%1$d-%2$d dégâts_ si l'ennemi est surpris, et l'étourdit pendant 5 tours ce qui réduit sa précision et son esquive de 50 %%. Ce coup lourd touche à coup sûr mais sans bonus de dégât si l'ennemi n'est pas surpris. items.weapon.melee.handaxe.desc=Une hache légère, plus communément utilisée pour couper des branches. La large lame fonctionne également assez bien contre les ennemis. items.weapon.melee.katana.name=katana items.weapon.melee.katana.stats_desc=Cette arme bloque 0-3 dégâts. items.weapon.melee.katana.ability_name=fente -items.weapon.melee.katana.typical_ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.katana.ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.katana.typical_ability_desc=La Duelliste peut effectuer une _fente_ avec un katana vers un ennemi à 1 case de distance. Cela la déplace vers l'ennemi, inflige généralement _%1$d-%2$d dégâts_ et touche à coup sûr. +items.weapon.melee.katana.ability_desc=La Duelliste peut effectuer une _fente_ avec un katana vers un ennemi à 1 case de distance. Cela la déplace vers l'ennemi, inflige _%1$d-%2$d dégâts_ et touche à coup sûr. items.weapon.melee.katana.desc=Une épée fine avec une grande garde au-dessus de la poignée. items.weapon.melee.longsword.name=épée longue items.weapon.melee.longsword.ability_name=fendre -items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=La longue lame d'acier effilée de cette épée brille de manière rassurante, cependant, sa taille la rend plutôt lourde. items.weapon.melee.mace.name=masse items.weapon.melee.mace.stats_desc=C'est une arme plutôt précise. items.weapon.melee.mace.ability_name=coup lourd -items.weapon.melee.mace.typical_ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.mace.typical_ability_desc=La Duelliste peut effectuer un _coup lourd_ avec une masse. Cette attaque concentrée inflige généralement _%1$d-%2$d dégâts_ si l'ennemi est surpris, et l'étourdit pendant 5 tours ce qui réduit sa précision et son esquive de 50 %%. Ce coup lourd touche à coup sûr mais sans bonus de dégât si l'ennemi n'est pas surpris. +items.weapon.melee.mace.ability_desc=La Duelliste peut effectuer un _coup lourd_ avec une masse. Cette attaque concentrée inflige _%1$d-%2$d dégâts_ si l'ennemi est surpris, et l'étourdit pendant 5 tours ce qui réduit sa précision et son esquive de 50 %%. Ce coup lourd touche à coup sûr mais sans bonus de dégât si l'ennemi n'est pas surpris. items.weapon.melee.mace.desc=La tête en fer massive de cette arme inflige des dégâts considérables. items.weapon.melee.magesstaff.name=bâton du mage @@ -1733,23 +1742,23 @@ items.weapon.melee.meleeweapon.ability_low_str=Vous manquez de force pour utilis items.weapon.melee.meleeweapon.ability_no_charge=Vous manquez d'énergie pour utiliser cette capacité. items.weapon.melee.meleeweapon.ability_cant_use=Vous ne pouvez pas utiliser cette capacité maintenant. items.weapon.melee.meleeweapon.ability_no_target=Il n'y a pas de cible à cet endroit. -items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. -items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. +items.weapon.melee.meleeweapon.ability_target_range=Cette cible est hors de portée. +items.weapon.melee.meleeweapon.ability_occupied=Cet endroit est occupé. items.weapon.melee.meleeweapon.prompt=Sélectionnez une cible items.weapon.melee.meleeweapon.swap=Échanger les armes items.weapon.melee.meleeweapon.swap_full=Vous ne pouvez pas faire ça avec un inventaire plein. items.weapon.melee.shortsword.name=épée courte items.weapon.melee.shortsword.ability_name=fendre -items.weapon.melee.shortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.shortsword.typical_ability_desc=La Duelliste peut _se fendre_ vers un ennemi avec une épée courte. Cette attaque inflige typiquement _%1$d-%2$d dégâts_ et touche à coup sûr. Si la fente tue un ennemi, l'action est instantanée et la Duelliste peut se fendre à nouveau durant 5 tours gratuitement. +items.weapon.melee.shortsword.ability_desc=La Duelliste peut _se fendre_ vers un ennemi avec une épée courte. Cette attaque inflige _%1$d-%2$d dégâts_ et touche à coup sûr. Si la fente tue un ennemi, l'action est instantanée et la Duelliste peut se fendre à nouveau durant 5 tours gratuitement. items.weapon.melee.shortsword.desc=Une épée plutôt courte, à peine plus longue qu'une dague. items.weapon.melee.quarterstaff.name=bâton items.weapon.melee.quarterstaff.stats_desc=Cette arme bloque 0-2 dégâts. items.weapon.melee.quarterstaff.ability_name=posture défensive -items.weapon.melee.quarterstaff.typical_ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion typically for _%d turns._ -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion for _%d turns._ +items.weapon.melee.quarterstaff.typical_ability_desc=La Duelliste peut adopter une _posture défensive_ avec un bâton. Cette posture s'active instantanément et triple son esquive pendant _%d tours_ en général. +items.weapon.melee.quarterstaff.ability_desc=La Duelliste peut adopter une _posture défensive_ avec un bâton. Cette posture s'active instantanément et triple son esquive pendant _%d tours_ en général. items.weapon.melee.quarterstaff.desc=Un bâton de bois dur, ses bouts sont chaussés de fer. items.weapon.melee.quarterstaff$defensivestance.name=posture défensive items.weapon.melee.quarterstaff$defensivestance.desc=La Duelliste utilise son bâton pour détourner les attaques et les projectiles. Tant qu'elle est dans cette posture, son évasion est triplée contre toutes les attaques.\n\nTour(s) restant(s) : %s. @@ -1757,64 +1766,64 @@ items.weapon.melee.quarterstaff$defensivestance.desc=La Duelliste utilise son b items.weapon.melee.rapier.name=rapière items.weapon.melee.rapier.stats_desc=Cette arme bloque 0-1 dégât. items.weapon.melee.rapier.ability_name=fente -items.weapon.melee.rapier.typical_ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.rapier.typical_ability_desc=La Duelliste peut effectuer une _fente_ avec une rapière vers un ennemi à 1 case de distance. Cela la déplace vers l'ennemi, inflige généralement _%1$d-%2$d dégâts_ et touche à coup sûr. +items.weapon.melee.rapier.ability_desc=La Duelliste peut effectuer une _fente_ avec une rapière vers un ennemi à 1 case de distance. Cela la déplace vers l'ennemi, inflige _%1$d-%2$d dégâts_ et touche à coup sûr. items.weapon.melee.rapier.desc=Une épée droite mince qui offre une certaine protection en échange d'une puissance de coupe moindre. items.weapon.melee.roundshield.name=bouclier rond items.weapon.melee.roundshield.typical_stats_desc=Normalement cette arme bloque 0-%ddégats, blocage qui augmente avec les améliorations. items.weapon.melee.roundshield.stats_desc=Cette arme bloque 0-%ddégats, blocage qui augmente avec les améliorations. items.weapon.melee.roundshield.ability_name=se protéger -items.weapon.melee.roundshield.typical_ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.roundshield.typical_ability_desc=La Duelliste peut _se protéger_ avec un bouclier rond, annulant complétement toute attaque physique ou magique la visant pendant _%d tours_ en général. Après que la Duelliste ait bloqué une attaque, riposter ou utiliser de la magie mettra fin à la protection. +items.weapon.melee.roundshield.ability_desc=La Duelliste peut _se protéger_ avec un bouclier rond, annulant complétement toute attaque physique ou magique la visant pendant _%d tours_. Après que la Duelliste ait bloqué une attaque, riposter ou utiliser de la magie mettra fin à la protection. items.weapon.melee.roundshield.desc=Ce grand bouclier bloque efficacement les attaques et demeure une arme correcte pour réaliser des attaques de pique. items.weapon.melee.roundshield$guardtracker.name=en garde items.weapon.melee.roundshield$guardtracker.guarded=protégé -items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of incoming attacks. Physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. +items.weapon.melee.roundshield$guardtracker.desc=La Duelliste a brandi son bouclier en prévision des prochains assauts. Les attaques physiques ou magiques contre elle seront complètement annulées.\n\nTours restants : %s. items.weapon.melee.runicblade.name=lame runique items.weapon.melee.runicblade.stats_desc=Cette arme profite plus des améliorations. items.weapon.melee.runicblade.ability_name=entaille runique -items.weapon.melee.runicblade.typical_ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and typically has _+%d%% enchantment power._ -items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has _+%d%% enchantment power._ +items.weapon.melee.runicblade.typical_ability_desc=La Duelliste peut effectuer une _entaille runique_ avec une lame runique. Cette attaque est garantie de toucher et possède généralement _+%d%% de puissance d'enchantement_. +items.weapon.melee.runicblade.ability_desc=La Duelliste peut effectuer une _entaille runique_ avec une lame runique. Cette attaque est garantie de toucher et possède _+%d%% de puissance d'enchantement_. items.weapon.melee.runicblade.desc=Une arme mystérieuse d'une contrée lointaine, avec une lame bleue brillante. items.weapon.melee.sai.name=saï items.weapon.melee.sai.stats_desc=C'est une arme très rapide. items.weapon.melee.sai.ability_name=combo -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=La Duelliste peut effectuer un _combo_ avec des saïs. Cette attaque est garantie de toucher et inflige généralement _+%d dégâts_ pour chaque attaque réussie récemment par la Duelliste avec des armes de mêlée ou de jet. Ne pas toucher d'ennemi pendant 5 tours réinitialise ce combo. +items.weapon.melee.sai.ability_desc=La Duelliste peut effectuer un _combo_ avec des saïs. Cette attaque est garantie de toucher et inflige _+%d dégâts_ pour chaque attaque réussie récemment par la Duelliste avec des armes de mêlée ou de jet. Ne pas toucher d'ennemi pendant 5 tours réinitialise ce combo. items.weapon.melee.sai.desc=Deux lames fines destinées à être maniées à une main chacune. Excellentes pour abattre les ennemis avec une rafale de coupures. items.weapon.melee.sai$combostriketracker.name=combo -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each sucessful attack made with a melee or thrown weapon will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=La Duelliste est en train d'accumuler un combo qui pourra être utilisé pour augmenter les dégâts de la capacité combo. Chaque attaque réussie avec une arme de mêlée ou de jet compte, mais ne pas réussir à toucher d'adversaire pendant 5 tours réinitialisera ce combo.\n\nCoups récents : %1$d.\n\nTours avant réinitialisation : %2$s. items.weapon.melee.scimitar.name=cimeterre items.weapon.melee.scimitar.stats_desc=C'est une arme plutôt rapide. items.weapon.melee.scimitar.ability_name=danse du sabre -items.weapon.melee.scimitar.typical_ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy typically for _%d turns._ -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy for _%d turns._ +items.weapon.melee.scimitar.typical_ability_desc=La Duelliste peut réaliser une _danse du sabre_ avec un cimeterre. Cette posture s'active instantanément et octroie à la Duelliste +60%% de vitesse d'attaque et +50%% de précision pendant généralement _%d tours._ +items.weapon.melee.scimitar.ability_desc=La Duelliste peut réaliser une _danse du sabre_ avec un cimeterre. Cette posture s'active instantanément et octroie à la Duelliste +60%% de vitesse d'attaque et +50%% de précision pendant _%d tours._ items.weapon.melee.scimitar.desc=Une épaisse lame courbe. Sa forme lui permet des attaques plus rapides, bien que moins puissantes. items.weapon.melee.scimitar$sworddance.name=danse du sabre -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar) and has +50%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.desc=Le Duelliste effectue des frappes rapides basées sur l'élan dans une sorte de danse. Tant que cette posture est active, ses attaques sont 60%% plus rapides (assez pour attaquer exactement 2 fois par tour avec le cimeterre), et ont +50%% de précision.\n\nTours restants : %s. items.weapon.melee.sickle.name=faucille items.weapon.melee.sickle.stats_desc=C'est une arme assez peu précise. items.weapon.melee.sickle.ability_name=faucher -items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.sickle.typical_ability_desc=La Duelliste peut _faucher_ un ennemi avec une faucille. Cette attaque dévastatrice est garantie de toucher et cause généralement _%d dégâts_, mais inflige ces dégâts sous forme de saignements. +items.weapon.melee.sickle.ability_desc=La Duelliste peut _faucher_ un ennemi avec une faucille. Cette attaque dévastatrice est garantie de toucher et cause _%d dégâts_, mais inflige ces dégâts sous forme de saignements. items.weapon.melee.sickle.desc=Un outil agricole manuel qui peut aussi servir d'arme puissante bien que peu pratique. items.weapon.melee.spear.name=lance items.weapon.melee.spear.stats_desc=C'est une arme plutôt lente. \nCette arme a une portée accrue. items.weapon.melee.spear.ability_name=piquer -items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.typical_ability_desc=La Duelliste peut utiliser la pointe d'une lance pour _piquer_ un ennemi à portée mais non adjacent. Cette attaque inflige généralement _%1$d-%2$d_ dégâts, repousse l'ennemi et est garantie de toucher. +items.weapon.melee.spear.ability_desc=La Duelliste peut utiliser la pointe d'une lance pour _piquer_ un ennemi à portée mais non adjacent. Cette attaque inflige _%1$d-%2$d_ dégâts, repousse l'ennemi et est garantie de toucher. items.weapon.melee.spear.desc=Une mince tige de bois avec une pointe de fer aiguisée. items.weapon.melee.sword.name=épée items.weapon.melee.sword.ability_name=fendre items.weapon.melee.sword.typical_ability_desc=La Duelliste peut _se fendre_ vers un ennemi avec une épée. Cette attaque inflige _%1$d-%2$d dégâts_ et touche à coup sûr. Si la fente tue un ennemi, l'action est instantanée et la Duelliste peut se fendre à nouveau durant 5 tours gratuitement. -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.sword.ability_desc=La Duelliste peut _se fendre_ vers un ennemi avec une épée. Cette attaque inflige _%1$d-%2$d dégâts_ et touche à coup sûr. Si la fente tue un ennemi, l'action est instantanée la Duelliste peut se fendre à nouveau durant 5 tours gratuitement. items.weapon.melee.sword.desc=Une épée bien équilibrée. Pas trop grande, mais elle reste bien plus longue qu'une épée courte. items.weapon.melee.sword$cleavetracker.name=fendre items.weapon.melee.sword$cleavetracker.desc=La duelliste est prête à fendre à nouveau. La prochaine utilisation de fendre ne coûte aucun point de charge de l'arme.\n\nTour(s) restant(s) : %s. @@ -1822,22 +1831,22 @@ items.weapon.melee.sword$cleavetracker.desc=La duelliste est prête à fendre à items.weapon.melee.warhammer.name=marteau de guerre items.weapon.melee.warhammer.stats_desc=C'est une arme plutôt précise. items.weapon.melee.warhammer.ability_name=coup lourd -items.weapon.melee.warhammer.typical_ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.warhammer.typical_ability_desc=La Duelliste peut effectuer un _coup lourd_ avec un marteau de guerre. Cette attaque concentrée inflige généralement _%1$d-%2$d dégâts_ si l'ennemi est surpris, et l'étourdit pendant 5 tours ce qui réduit sa précision et son esquive de 50 %%. Ce coup lourd touche à coup sûr mais sans bonus de dégât si l'ennemi n'est pas surpris. +items.weapon.melee.warhammer.ability_desc=La Duelliste peut effectuer un _coup lourd_ avec un marteau de guerre. Cette attaque concentrée inflige généralement _%1$d-%2$d dégâts_ si l'ennemi est surpris, et l'étourdit pendant 5 tours ce qui réduit sa précision et son esquive de 50 %%. Ce coup lourd touche à coup sûr mais sans bonus de dégât si l'ennemi n'est pas surpris. items.weapon.melee.warhammer.desc=Bien peu de créatures peuvent résister aux coups devastateurs de cette masse imposante de plomb et d'acier, mais elle nécessite une grande force pour être efficacement utilisée. items.weapon.melee.warscythe.name=faux de guerre items.weapon.melee.warscythe.stats_desc=C'est une arme assez peu précise. items.weapon.melee.warscythe.ability_name=faucher -items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.typical_ability_desc=La Duelliste peut _faucher_ un ennemi avec une faux de guerre. Cette attaque dévastatrice est garantie de toucher et cause généralement _%d dégâts_, mais inflige ces dégâts sous forme de saignements. +items.weapon.melee.warscythe.ability_desc=La Duelliste peut _faucher_ un ennemi avec une faux de guerre. Cette attaque dévastatrice est garantie de toucher et cause _%d dégâts_, mais inflige ces dégâts sous forme de saignements. items.weapon.melee.warscythe.desc=Ce grand et encombrant outil a été modifié et tranche maintenant mieux les ennemis que les plantes. items.weapon.melee.whip.name=fouet items.weapon.melee.whip.stats_desc=Cette arme a une énorme portée. items.weapon.melee.whip.ability_name=fouetter -items.weapon.melee.whip.typical_ability_desc=La duelliste peut _fouetter_ tous les ennemis autour d'elle avec le fouet. Cette capacité inflige typiquement _%1$d-%2$d de dégâts_, attaque tous les énnemies dans sa portée et touche à coup sûr. -items.weapon.melee.whip.ability_desc=La duelliste peut _fouetter_ tous les ennemis autour d'elle avec le fouet. Cette capacité inflige _%1$d-%2$d de dégâts_, attaque tous les énnemis dans sa portée et touche à coup sûr. +items.weapon.melee.whip.typical_ability_desc=La Duelliste peut _fouetter_ tous les ennemis autour d'elle avec le fouet. Cette capacité inflige typiquement _%1$d-%2$d dégâts_, attaque tous les ennemis dans sa portée et touche à coup sûr. +items.weapon.melee.whip.ability_desc=La Duelliste peut _fouetter_ tous les ennemis autour d'elle avec le fouet. Cette capacité inflige _%1$d-%2$d dégâts_, attaque tous les ennemis dans sa portée et touche à coup sûr. items.weapon.melee.whip.desc=Bien que l'extrémité barbelée de cette corde n'inflige que peu de dégâts, sa portée est inégalée. items.weapon.melee.wornshortsword.name=épée courte usée @@ -2023,7 +2032,7 @@ items.brokenseal.prompt=Choisissez une armure items.brokenseal.unknown_armor=Vous devez d'abord identifier cette armure. items.brokenseal.cursed_armor=Le sceau ne s'attache pas à une armure maudite. items.brokenseal.affix=Vous fixez le sceau à votre armure ! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Un sceau de cire, fixé sur une armure comme symbole de valeur. Toutes les marques du sceau ont été effacées par le temps, et il est brisé en deux.\n\nSouvenir de son foyer, le sceau aide le guerrier à persévérer. En le portant sur lui, le guerrier va progressivement générer un bouclier qui s'additionne avec sa santé, basé sur la qualité de son armure.\n\nLe sceau peut être _fixé sur une armure,_ et déplacé d'une armure à l'autre. Il peut transporter un niveau d'amélioration avec lui si cette amélioration a été faite sur une armure quand le sceau y était attaché. items.brokenseal.choose_title=Choisissez un Glyphe items.brokenseal.choose_desc=Cette armure et le sceau brisé portent tous deux un glyphe. Choisissez le glyphe qui doit être conservé.\n\nNotez que si vous choisissez le glyphe qui se trouve actuellement sur l'armure, le sceau ne pourra pas le transférer plus tard. @@ -2075,7 +2084,7 @@ items.kindofmisc.unequip_message=Vous devez d'abord déséquiper d'abord un de c items.kindofweapon.swift_equip=Vous équipez rapidement votre arme. items.kindofweapon.equip_cursed=Votre main se contracte involontairement autour de la poignée de l'arme. -items.kindofweapon.which_equip_msg=Dans quel emplacement d’arme voulez-vous équiper cet objet ?\n\nLa Championne attaque directement avec son arme principale, mais peut utiliser la capacité de chaque arme. Les deux armes partage le même compteur de charge.\n\nLa Championne peut aussi échanger son arme principale et secondaire instantanément. +items.kindofweapon.which_equip_msg=Dans quel emplacement d’arme voulez-vous équiper cet objet ?\n\nLa Championne attaque directement avec son arme principale, mais peut utiliser la capacité de chaque arme. Les deux armes partagent le même compteur de charges.\n\nLa Championne peut aussi échanger son arme principale et secondaire instantanément. items.kindofweapon.which_equip_primary=Principale (%s) items.kindofweapon.which_equip_secondary=Secondaire (%s) items.kindofweapon.empty=vide diff --git a/core/src/main/assets/messages/items/items_hu.properties b/core/src/main/assets/messages/items/items_hu.properties index 660be63e0..1f8a6e694 100644 --- a/core/src/main/assets/messages/items/items_hu.properties +++ b/core/src/main/assets/messages/items/items_hu.properties @@ -1298,16 +1298,22 @@ items.stones.stoneofshock.desc=Ez a rúnakő elektromos energiarobbanást bocsá ###trinkets items.trinkets.dimensionalsundial.name=dimenzionális napóra items.trinkets.dimensionalsundial.warning=A napórád nem vet árnyékot, nyugtalannak érzed magad. -items.trinkets.dimensionalsundial.desc=Ez a kis kézi napóra valahogy képes árnyékot vetni a várbörtön mélyén, még akkor is, ha nem tartod függőlegesen. Még furcsább, hogy az árnyék helyzete úgy tűnik, nincs összefüggésben a napállással ebben a világban. Ha nem vet árnyékot, a napóra mintha vonzaná a veszélyt.\n\nJelenlegi szintjén ez a bizsu _%d%%_-l növeli az ellenségek szaporodási arányát, amikor a való életben éjszaka van (este 9-től reggel 7-ig).\n\nEnnek a bizsunak a fejlesztése viszonylag kevés energiába kerül. +items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade. items.trinkets.exoticcrystals.name=egzotikus kristályok -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. + +items.trinkets.eyeofnewt.name=eye of newt +items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles. + +items.trinkets.mimictooth.name=mimic tooth +items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.\n\nAt its current level this trinket will make all kinds of mimic _%1$sx_ more common, will make mimics much more difficult to detect, and will give each floor a _%2$s%%_ chance to contain an ebony mimic. items.trinkets.mossyclump.name=mohás rög -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=pergamentöredék -items.trinkets.parchmentscrap.desc=Ez a kis pergamendarab úgy néz ki, mintha egy tekercsből származna. Megtartott valamennyit a mágiájából, és úgy tűnik, hogy befolyásolja a várbörtönben talált fegyvereket és páncélokat.\n\nJelenlegi szintjén ez a csecsebecse a bűvöleteket és véseteket _%dx_ gyakoribb, a fegyvereken és páncélokon lévő átkokat pedig _%sx_ gyakoribb varázslatokká teszi. A pálcákon, gyűrűkön vagy ereklyéken lévő átkok nem érintettek.\n\nEnnek a bizsunak a fejlesztése viszonylag sok energiába kerül. +items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade. items.trinkets.petrifiedseed.name=megkövült mag items.trinkets.petrifiedseed.desc=Ez a mag megkövesedett, vagy lassú geológiai folyamatok vagy varázslat révén. Úgy tűnik, hogy a mag mágikusan befolyásolja a várbörtön növényvilágát, és időnként rúnakövekkel helyettesíti a növényi magvakat.\n\nJelenlegi szintjén ez a bizsu a letaposott füvek helyén _%1$d%%_ rúnakövet dob magvak helyett, és a magas fű is _%2$d%%_ gyakrabban dob le tárgyakat. @@ -1316,11 +1322,14 @@ items.trinkets.ratskull.name=patkánykoponya items.trinkets.ratskull.desc=Ez a hátborzongató bizsu nem sokkal nagyobb, mint egy átlagos patkány koponyája, ami valahogy ritkaságnak számít ebben a börtönben. Úgy tűnik, a koponya mágikus hatása vonzza a börtön ritkább lakóit, így azok sokkal gyakrabban jelennek meg.\n\nJelenlegi szintjén ez a bizsu a ritka egzotikus ellenségek megjelenését _%dx_ valószínűséggel növeli. A koponya azonban csak fele olyan hatékony a kristály mimicek és a páncélos szobrok vonzására. items.trinkets.thirteenleafclover.name=tizenhárom levelű lóhere -items.trinkets.thirteenleafclover.desc=Valahogy az alkímiás fazékban pörkölődés hatására ez a lóhere egy csomó plusz levelet növesztett! Nem igazán világos, hogy ez a bizsu szerencsét hoz vagy balszerencsét, talán ez a bizsu még kaotikusabbá teszi a szerencsédet?\n\nÁltalában a sebzéskor vagy blokkolásakor a játék az átlaghoz közelebbi számokat gyakoribbá teszi. Jelenlegi szintjén ez a bizsu _%d%%_ eséllyel megfordítja ezt, így a maximumhoz vagy minimumhoz közelebbi számok valószínűbbek lesznek.\n\nEnnek a bizsunak a fejlesztése viszonylag kevés energiába kerül. +items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs very little energy to upgrade. items.trinkets.trapmechanism.name=csapdamechanizmus items.trinkets.trapmechanism.desc=A várbörtön egyik csapdájának magja, amelyet gondosan kivájtak a padlóból, hogy el lehessen vinni. Úgy tűnik, mágikusan magához a börtönhöz van kötve, így a terep még veszélyesebbé válik számodra és a börtön lakói számára.\n\nJelenlegi szintjén ez a bizsu a normál padlót _%d%%_ csapdával, vagy szakadékkal teszi tele. +items.trinkets.wondrousresin.name=wondrous resin +items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade. + items.trinkets.trinketcatalyst.name=varázslatos katalizátor items.trinkets.trinketcatalyst.window_text=A víz fortyogni kezd amint hozzáadod a katalizátort. A közelben van néhány tárgy, amit energiával átitathatsz, hogy varázslatos bizsuvá változtasd. items.trinkets.trinketcatalyst.desc=Ez a mágikus aranyporból álló gömb megcsillan a várbörtön sötétjében. Ezt a katalizátort egy kis alkímiai energiával egy alkímiai fazéknál használhatod, hogy egyedi bizsukat készíts.\n\nA bizsuk különböző hatásokat biztosítanak, amelyek kissé megváltoztatják a várbörtönt vagy annak lakóit. A bizsukat több energiával lehet fejleszteni, hogy a hatásuk erősebb legyen, vagy el lehet dobni, hogy teljesen lemondj a hatásaikról. @@ -1605,7 +1614,7 @@ items.weapon.melee.crossbow.name=íjpuska items.weapon.melee.crossbow.stats_desc=Ez a fegyver megnöveli a dobott dárdák erejét, sőt biztosítja a bűvöletüket. items.weapon.melee.crossbow.ability_name=feltöltött nyíl items.weapon.melee.crossbow.typical_ability_desc=A Párbajhős _töltött lövést_ készíthet elő számszeríjjal. Ez a képesség azonnal aktiválódik, és a következő kilőtt nyílvessző mindig betalál, 7x7 csempe területen lévő ellenségekre találati hatást gyakorol, és jellemzően _%d több használatig_ tart, ha ki van hegyezve. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.ability_desc=A Párbajhős _töltött lövést_ készíthet elő egy számszeríjjal. Ez a képesség azonnal aktiválódik és a következő kilőtt nyílvessző mindig betalál, 7x7 csempe területen lévő ellenségekre találati hatást gyakorol, és _%d több használatig_ tart, ha ki van hegyezve. items.weapon.melee.crossbow.desc=Egészen bonyolult fegyver, ami kivételes sebességgel lő nyílvesszőket. Habár nem arra tervezték, a súlyos és robusztus kialakítása kiváló közelharci fegyverré is teszi. items.weapon.melee.crossbow$chargedshot.name=feltöltött nyíl items.weapon.melee.crossbow$chargedshot.desc=A Párbajhős energiát összpontosít a nyílpuskájába. A következő dárda, amit eldob, mindig célba talál, és 5x5 területen alkalmazza a hegyes dárda hatását és a nyílpuska varázslatát. A pozitív dárdahatások csak a szövetségesekre, a káros hatások pedig csak az ellenségekre lesznek hatással.\n\nA hegyes dárdák négy extra felhasználási lehetőséget is kapnak, ha töltött lövéssel lövik ki őket. A Párbajhős nem használhatja ezt a képességet arra, hogy saját magára pozitív dárdahatásokat alkalmazzon. @@ -1651,8 +1660,8 @@ items.weapon.melee.glaive.desc=Egy rúd végére erősített kardpengéből kés items.weapon.melee.gloves.name=szegecses kesztyű items.weapon.melee.gloves.stats_desc=Nagyon gyors fegyver. items.weapon.melee.gloves.ability_name=kombinált csapás -items.weapon.melee.gloves.typical_ability_desc=A Párbajhős képes _kombinált ütést_ végrehajtani szegecselt kesztyűvel. Ez a támadás garantáltan betalál, és jellemzően _+%d sebzést_ okoz minden olyan alkalommal, amikor a Párbajhős az elmúlt 5 fordulóban már sikeresen támadott közelharci vagy dobófegyverrel. -items.weapon.melee.gloves.ability_desc=A Párbajhős képes _kombinált ütést_ végrehajtani szegecselt kesztyűvel. Ez a támadás garantáltan betalál, és _+%d sebzést_ okoz minden olyan alkalommal, amikor a Párbajhős az elmúlt 5 fordulóban már sikeresen támadott közelharci vagy dobófegyverrel. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. items.weapon.melee.gloves.desc=Ezek a szegecses kesztyűk nem nyújtanak valódi védelmet, de kiszolgáló fegyvernek alkalmasak, ugyanis szabadon hagyják a kezeidet. items.weapon.melee.greataxe.name=nagy fejsze @@ -1692,8 +1701,8 @@ items.weapon.melee.katana.desc=Karcsú kard, a markolat felett nagyméretű fém items.weapon.melee.longsword.name=hosszúkard items.weapon.melee.longsword.ability_name=hasítás -items.weapon.melee.longsword.typical_ability_desc=A Párbajhős meg tud _hasítani_ egy ellenséget egy hosszúkarddal. Ez jellemzően _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. Ha a hasítás megöl egy ellenséget, a Párbajhős 5 fordulón belül újra használhatja a hasítást ingyen. -items.weapon.melee.longsword.ability_desc=A Párbajhős meg tud _hasítani_ egy ellenséget egy hosszúkarddal. Ez _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. Ha a hasítás megöl egy ellenséget, a Párbajhős 5 fordulón belül újra használhatja a hasítást ingyen. +items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=A kard hosszú, borotvaéles acélpengéje megnyugtatóan fénylik, bár a mérete miatt igencsak nehéz. items.weapon.melee.mace.name=buzogány @@ -1733,8 +1742,8 @@ items.weapon.melee.meleeweapon.ability_low_str=Nem vagy elég erős a fegyver k items.weapon.melee.meleeweapon.ability_no_charge=Nincs elég energiád a képesség használatához. items.weapon.melee.meleeweapon.ability_cant_use=Jelenleg nem használhatod ezt a képességet. items.weapon.melee.meleeweapon.ability_no_target=Itt nincs célpont. -items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. -items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. +items.weapon.melee.meleeweapon.ability_target_range=Az a célpont nincs a hatótávon belül. +items.weapon.melee.meleeweapon.ability_occupied=Az a hely foglalt. items.weapon.melee.meleeweapon.prompt=Válassz egy célpontot items.weapon.melee.meleeweapon.swap=Fegyvert cserél items.weapon.melee.meleeweapon.swap_full=Tele hátizsákkal ezt nem tudod megtenni. @@ -1830,7 +1839,7 @@ items.weapon.melee.warscythe.name=háborús kasza items.weapon.melee.warscythe.stats_desc=Ez egy meglehetősen pontatlan fegyver. items.weapon.melee.warscythe.ability_name=aratás items.weapon.melee.warscythe.typical_ability_desc=A Párbajhős képes _learatni_ egy ellenséget egy háborús kaszával. Ez a pusztító támadás garantáltan betalál, és jellemzően _%d sebzést okoz,_ de a sebzést vérzésként alkalmazza helyette. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.ability_desc=A Párbajhős képes _learatni_ egy ellenséget egy háborús kaszával. Ez a pusztító támadás garantáltan betalál és _%d sebzést okoz,_ de a sebzést vérzésként alkalmazza helyette. items.weapon.melee.warscythe.desc=Ezt a nagy és ormótlan szerszámot megerősítették, hogy jobban vigye az ellenséget, mint a terményt. items.weapon.melee.whip.name=ostor @@ -2023,7 +2032,7 @@ items.brokenseal.prompt=Válassz egy páncélt items.brokenseal.unknown_armor=Előbb azonosítanod kell a páncélt. items.brokenseal.cursed_armor=A pecsétet nem tűzheted elátkozott páncélra! items.brokenseal.affix=Feltűzted a medált a páncélodra! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Viaszpecsét, amelyet a vitézség jelképeként a páncélra erősítenek. A pecsétről az összes jel lekopott a korral, és közepén kettétört.\n\nA pecsét az otthonából származó emlék, amely segít a harcosnak kitartani. A pecsét viselése közben a harcos a páncélzat minőségétől függően lassan pajzsot generál az életerején felül.\n\nA pecsét _rögzíthető a páncélhoz_ és átvihető a páncélok között. Egyetlen fejlesztést is magával vihet, feltéve, hogy azok a pecsét felhelyezését követően kerültek a páncélra. items.brokenseal.choose_title=Válassz egy varázsjelet items.brokenseal.choose_desc=Ez a páncél és a törött jelvény együtt egy varázsjelet hordoz. Válaszd ki melyik varázsjel maradjon meg!\n\nVedd figyelembe, hogy ha azt a varázsjelet választod, mint ami jelenleg a páncélon van, akkor később a jelvénnyel együtt nem tudod áthelyezni. diff --git a/core/src/main/assets/messages/items/items_in.properties b/core/src/main/assets/messages/items/items_in.properties index e0914d89e..e3d83ba63 100644 --- a/core/src/main/assets/messages/items/items_in.properties +++ b/core/src/main/assets/messages/items/items_in.properties @@ -589,7 +589,7 @@ items.food.pasty.desc=Ini adalah Pastel Cornish asli dengan isian tradisional da items.food.pasty.fish_desc=Ikan kukus utuh, diawetkan secara ajaib di atas hamparan sayuran. Merupakan tradisi untuk menyimpan beberapa ikan untuk nanti di sepanjang tahun ini, jadi Anda akan menyimpan sisa ikan daripada memakannya sekaligus.\n\nSelamat Malam Tahun Baru! items.food.pasty.amulet_desc=Anda akhirnya menemukannya, jimat - tunggu dulu, ini hanyalah coklat terbungkus kertas timah yang dibuat agar terlihat seperti jimat! Itu tidak akan memberimu kekuatan tanpa batas, tapi setidaknya itu akan membuatmu kenyang dan memberimu sedikit charge artefak.\n\nApril Mop! items.food.pasty.egg_desc=Telur coklat besar yang besar, dibungkus dengan kertas kuning berwarna-warni. Ada cukup banyak coklat di sini untuk membuat Anda kenyang, dan gula mungkin memberi sedikit charge tambahan pada artefak Anda. \n\nSelamat Hari Paskah! -items.food.pasty.rainbow_desc=This colorful potion is a kind of liquid food. In addition to satisfying your hunger, it has a little magic in it which will calm an adjacent non-boss enemy, making them temporarily hesitant to fight you.\n\nHappy Pride! +items.food.pasty.rainbow_desc=Ramuan penuh warna ini seperti makanan cair. Selain dapat memuaskan rasa lapar, dia memiliki kekuatan untuk menenangkan musuh musuh non-bos yang berdekatan, membuat mereka ragu-ragu untuk melawanmu \n\nBerbahagialah untuk Sementara! items.food.pasty.shattered_desc=Potongan kue vanilla yang besar ini memiliki taburan dan krim bewarna hijau. kue ini dibuat untuk merayakan pengalaman bertahun-tahun, dan akan memberikan sedikit dari pengalaman tersebut saat dimakan.\n\nShattered Pixel Dungeon pertama kali dirilis pada 5 Agustus 2014.\nSelamat ulangtahun Shattered Pixel Dungeon! items.food.pasty.pie_desc=Potongan besar pie labu! Rasanya yang manis dan pedas akan membuatmu kenyang dan memberimu sedikit darah.\n\nSelamat Halloween! items.food.pasty.vanilla_desc=Potongan kue vanilla yang besar ini memiliki taburan dan krim bewarna biru. kue ini dibuat untuk merayakan pengalaman bertahun-tahun, dan akan memberikan sedikit dari pengalaman tersebut saat dimakan.\n\nPixel Dungeon pertama kali dirilis pada 4 Desember 2012. Selamat ulang tahun Pixel Dungeon! @@ -731,7 +731,7 @@ items.potions.potionoftoxicgas.desc=Jika kau membuka atau memecahkan ramuan ini, ###brews items.potions.brews.aquabrew.name=racikan air -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.desc=Ketika pecah, Ramuan Buatan ini akan melepaskan semburan air bertekanan di tempat, cukup untuk memberikan kerusakan pada musuh bertipe api, juga menyebarkan air ke medan terdekat ,memadamkan api ,dan mendorong semua karakter di sekitar semburan. items.potions.brews.blizzardbrew.name=seduhan badai salju items.potions.brews.blizzardbrew.desc=Saat pecah, seduhan ini akan mengeluarkan badai salju yang menyebar cepat seperti gas. @@ -746,7 +746,7 @@ items.potions.brews.shockingbrew.name=seduhan pengejut items.potions.brews.shockingbrew.desc=Saat pecah, seduhan ini akan melepaskan badai listrik di area yang luas di sekitar lokasi seduhan itu pecah. items.potions.brews.unstablebrew.name=racikan tidak stabil -items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will be more likely to be suitable to how the brew is used. +items.potions.brews.unstablebrew.desc=Ramuan buatan ini bersinar dengan warna pelangi\n\nKetika diminum akan memicu effect acak dari berbagai ramuan yang ada, efeknya akan menyesuaikan dengan caranya digunakan ###elixirs items.potions.elixirs.elixirofarcanearmor.name=eliksir armor sihir @@ -762,9 +762,9 @@ items.potions.elixirs.elixirofdragonsblood.desc=Saat diminum, eliksir ini akan m items.potions.elixirs.elixiroffeatherfall.name=ramuan jatuh ringan items.potions.elixirs.elixiroffeatherfall.light=Kau merasa ringan seperti bulu! -items.potions.elixirs.elixiroffeatherfall.desc=This elixir offers a weaker but more controlled levitation effect, allowing the drinker to fall great distances without harm for a short time. Each use of the elixir will only provide enough protection for one chasm. +items.potions.elixirs.elixiroffeatherfall.desc=Ramuan ini akan memicuk efek yang melayang yang lebih lemah namun terkontrol, membuat peminum dapat jatuh dari ketinggian tanpa cedera untuk waktu yang singkat. setiap pemakaian hanya memberikan satu kali perlindungan dari jurang items.potions.elixirs.elixiroffeatherfall$featherbuff.name=jatuh ringan -items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=You are under the effects of a feather fall elixir, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s. +items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=Anda berada di bawah pengaruh dari Ramuan Bulu Jatuh, memungkinkan anda untuk terjatuh di jurang tanpa menerima kerusakan ! efek ini akan hilang setelah digunakan, atau setelah jeda beberapa giliran.\n\nGiliran tersisa:%s items.potions.elixirs.elixirofhoneyedhealing.name=eliksir penyembuhan madu items.potions.elixirs.elixirofhoneyedhealing.desc=Eliksir ini mengkombinasikan penyembuhan dengan manisnya madu. Ketika diminum, eliksir ini akan menghilangkan sedikit rasa lapar, tetapi juga bisa dilemparkan untuk menyembuhkan sekutu.\n\nMakhluk yang berhubungan dengan madu mungkin akan senang jika item ini digunakan pada mereka. @@ -779,7 +779,7 @@ items.potions.elixirs.elixirofmight$htboost.name=peningkatan darah maksimal items.potions.elixirs.elixirofmight$htboost.desc=Tubuhmu terasa kuat dan sehat secara tidak wajar.\n\nDarah maksimummu ditingkatkan untuk jangka waktu yang lama. Saat kau naik level, peningkatan itu akan terus memudar.\n\nJumlah peningkatan saat ini: %d.\nLevel tersisa: %d. items.potions.elixirs.elixiroftoxicessence.name=eliksir esensi beracun -items.potions.elixirs.elixiroftoxicessence.desc=When consumed, this elixir will imbue the drinker with toxic energy. The drinker will continuously spread toxic gas as they move, and will be immune to toxic gas and poison for slightly longer than the duration of the effect. +items.potions.elixirs.elixiroftoxicessence.desc=saat diminum, Ramuan ini akan menjiwai peminum dengan energi beracun. Peminum akan menyebarkan gas beracun secara terus menerus selama mereka bergerak, dan akan kebal terhadap gas beracun maupun racun sedikit lebih lama dari durasi efek Ramuan. @@ -876,7 +876,7 @@ items.quest.pickaxe.name=beliung items.quest.pickaxe.ac_mine=TAMBANG items.quest.pickaxe.no_vein=Tidak ada emas gelap di dekatmu untuk ditambang. items.quest.pickaxe.ability_name=menembus -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals _%1$d-%2$d damage_ to enemies with rigid skin. +items.quest.pickaxe.ability_desc=Ahli Duel mampu _menembus_ musuh dengan beliung. Dijamin kena, memberikan efek Rentan selama 3 giliran, dan memberikan kerusakan_%1$d-%2$d serangan_kepada musuh dengan kulit tebal items.quest.pickaxe.desc=Ini adalah alat yang kokoh dan berat untuk memecahkan batu. Anda tidak perlu menggunakan beliung untuk menambangnya, tapi mungkin bisa digunakan sebagai senjata dalam keadaan darurat. items.quest.ratskull.name=tengkorak tikus raksasa @@ -887,7 +887,7 @@ items.quest.ratskull.desc=Tengkorak tikus yang besar. Akan sangat bagus untuk tr ###remains items.remains.remainsitem.ac_use=GUNAKAN items.remains.bowfragment.name=serpihan busur -items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost Huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however. +items.remains.bowfragment.desc=Potongan serpihan kayu ini dulu adalah bagian dari busur roh pemburu yang hilang. Anda masih dapat merasakan sedikit energi tersisa pada serpihan ini, dapat anda gunakan untuk menumbuhkan rumput tinggi disekitar anda. Namun jika melakukan ini akan menghancurkan serpihan selamanya items.remains.brokenhilt.name=gagang rusak items.remains.brokenhilt.desc=Gagang patah ini sepertinya berasal dari senjata Duelis yang kalah. Anda masih bisa merasakan sedikit kekuatan beladiri yang tersisa di gagangnya, Anda dapat menggunakannya untuk mendapatkan sedikit bonus damage pada dua serangan jarak dekat Anda berikutnya. Namun melakukan hal ini akan menghancurkan gagangnya. items.remains.brokenstaff.name=tongkat patah @@ -955,11 +955,11 @@ items.rings.ringofforce.stats=Ketika tangan kosong, dengan kekuatanmu saat ini, items.rings.ringofforce.typical_stats=Ketika tangan kosong, dengan kekuatanmu saat ini, biasanya cincin ini akan memberikan _%1$d-%2$d damage._ Ketika sedang memakai senjata, biasanya cincin ini akan meningkatkan damage sebesar _%3$d._ items.rings.ringofforce.combined_stats=Cincin yang kau pakai menggabungkan kekuatannya, menghasilkan total _%1$d-%2$d_ damage tanpa senjata, atau meningkatkan hingga _+%3$d damage_ pada senjata. items.rings.ringofforce.ability_name=sikap pegulat -items.rings.ringofforce.typical_ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will typically deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. +items.rings.ringofforce.typical_ability_desc=Ahli Duel dapat menggunakan _kuda-kuda beladiri_ dengan cincin ini, wajib menggunakan cincin ini ketika melakukan serangan normal bahkan dengan senjata yang masih terpakai. Serangan ini akan memberikan kerusakan _%1$d-%2$dserangan_ juga akan mewarisi pesona dan augmentasi dari senjata yang terpakai. Kuda-kuda ini juga akan memperlambat kecepatan pengisian senjata sebanyak 50%%. +items.rings.ringofforce.ability_desc=Ahli Duel dapat menggunakan _kuda-kuda beladiri_ dengan cincin ini, wajib menggunakan cincin ini ketika melakukan serangan normal bahkan dengan senjata yang masih terpakai. Serangan ini akan memberikan kerusakan _%1$d-%2$dserangan_ juga akan mewarisi pesona dan augmentasi dari senjata yang terpakai. Kuda-kuda ini juga akan memperlambat kecepatan pengisian senjata sebanyak 50%%. items.rings.ringofforce.desc=Cincin ini meningkatkan kekuatan pukulan si pemakai. Kekuatan ekstra ini cukup lemah saat memegang senjata, tetapi serangan tangan kosong akan memperkuatnya. Cincin yang terkutuk malah akan melemahkan pukulan pemakainya. items.rings.ringofforce$brawlersstance.name=sikap pegulat -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. These attacks gain bonus damage and will still use the weapon's augmentation and enchantment.\n\nMaintaining this stance takes focus however, reducing weapon ability recharge speed by 50%.\n\nThis stance can be toggled on or off by using a ring of force, but the reduction in charge speed will persist for a little while if the stance is quickly activated and deactivated. +items.rings.ringofforce$brawlersstance.desc=Saat dalam posisi ini serangan normal Ahli Duel sebesar kekuatan dari Cincin Pukulan bahkan ketika dia menggunakan senjata, serangan ini mendapat bonus kerusakan dan masih mewarisi augmentasi dan pesona dari senjata\n\nmenggunakan Posisi ini akan mengurangi Fokus ,dan mengurangi kecepatan pengisian senjata sebanyak 50%\n\nPosisi ini bisa diaktifkan dan dinonaktifkan menggunakan cincin pukulan, namun pengurangan kecepatan pengisian akan tetap bertahan sebentar setelah diaktifkan maupun dinonaktifkan items.rings.ringoffuror.name=cincin kemarahan items.rings.ringoffuror.stats=Saat dipakai, cincin ini akan meningkatkan kecepatan seranganmu sebesar _%s%%._ @@ -1051,7 +1051,7 @@ items.scrolls.scrollofrage.desc=Saat dibaca keras-keras, gulungan ini akan menge items.scrolls.scrollofrecharging.name=gulungan isi ulang items.scrolls.scrollofrecharging.surge=Energi mengalir di tubuhmu, menyegarkan tongkat sihirmu! -items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will charge up all the users wands over time when released. +items.scrolls.scrollofrecharging.desc=Kekuatan energi sihir tertulis di Perkamen ini akan mengisi ulang seluruh tongkat sihir secara berkala ketika dibaca items.scrolls.scrollofremovecurse.name=gulungan penghapus kutukan items.scrolls.scrollofremovecurse.inv_title=Bersihkan sebuah item @@ -1120,7 +1120,7 @@ items.scrolls.exotic.scrollofchallenge$challengearena.desc=Gulungan tantangan te items.scrolls.exotic.scrollofdivination.name=gulungan ramalan items.scrolls.exotic.scrollofdivination.nothing_left=Tidak ada lagi yang bisa diidentifikasi! -items.scrolls.exotic.scrollofdivination.desc=This scroll will randomly identify four types of item that you don't currently know. The types identified can be a potion's color, a scroll's rune, or a ring's gem. The items identified won't necessarily be ones you're carrying. +items.scrolls.exotic.scrollofdivination.desc=Gulungan ini akan secara acak mengidentifikasi empat jenis item yang tidak kamu ketahui. Jenis yang teridentifikasi bisa berupa warna ramuan, jenis gulungan, atau jenis cincin. item yang teridentifikasi tidak selalu yang ada di tasmu items.scrolls.exotic.scrollofdivination$wnddivination.desc=Gulungan ramalanmu telah mengidentifikasi item berikut: items.scrolls.exotic.scrollofdread.name=gulungan ketakutan @@ -1161,7 +1161,7 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Gulungan ini berisi energi destru ###spells items.spells.alchemize.name=meracik items.spells.alchemize.prompt=Racik Sebuah Item -items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.\n\nA few Alchemize uses are sold from shops, but many more can be made using alchemy by combining a seed, runestone, and a little alchemical energy. +items.spells.alchemize.desc=Sihir ini mengandung kekuatan Transmutasi mirip dengan yang ditemukan di panci peracik. Setiap energinya mampu mengubah item(atau tumpukan item) menjadi emas maupun energi alkimia\n\nbeberapa dijual di toko, namun bisa juga dibuat di panci peracik dengan mengkombinasikan benih, batu sihir, dan sedikit energi alkimia. items.spells.alchemize$wndalchemizeitem.sell=Berubah menjadi %dg items.spells.alchemize$wndalchemizeitem.sell_1=Ubah 1 menjadi %dg items.spells.alchemize$wndalchemizeitem.sell_all=Ubah semua menjadi %dg @@ -1214,11 +1214,11 @@ items.spells.summonelemental.name=memanggil elemental items.spells.summonelemental.ac_imbue=JIWAI items.spells.summonelemental.imbue_prompt=Jiwai sebuah item items.spells.summonelemental.desc=Mantra ini menyalurkan energi bara elemental yang digunakan untuk membuatnya, dan akan memungkinkanmu untuk memanggil elemental ramah untuk bertarung denganmu! Hanya satu elemental yang dapat dipanggil pada satu waktu, tetapi mantra dapat digunakan kembali untuk mengembalikan elemental tersebut kepada Anda tanpa biaya. -items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a _newborn elemental_ without a ranged attack. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing future summons to be a full power elemental! -items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, it will summon a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, it will summon a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, it will summon a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, it will summon a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue. +items.spells.summonelemental.desc_newborn=Mantra ini belum dijiwai, dan akan memanggil _elemental bayi_ tanpa serangan jarak jauh. Anda bisa menjiwai dengan ramuan yang teridentifikasi seperti, ramuan api cair, ramuan es beku, gulungan isi ulang, atau gulungan transmutasi untuk memperkuat sihir ini sehingga pemanggilan akan memanggil elemental sempurna +items.spells.summonelemental.desc_fire=Mantra ini panas untuk disentuh, ini akan memanggil _Elemental Api_. Anda bisa jiwai dengan item yang berbeda, namun Mantra akan kehilangan jiwanya saat ini. +items.spells.summonelemental.desc_frost=Mantra ini dingin untuk disentuh, ini akan memanggil _Elemental beku_. Anda bisa jiwai dengan item yang berbeda, namun Mantra akan kehilangan jiwanya saat ini. +items.spells.summonelemental.desc_shock=Mantra ini memancarkan energi statis, ini akan memanggil _Elemental Listrik_. Anda bisa jiwai dengan item yang berbeda, namun Mantra akan kehilangan jiwanya saat ini. +items.spells.summonelemental.desc_chaos=Mantra ini memancarkan energi kekacauan, ini akan memanggil _Elemental Kekacauan_. Anda bisa jiwai dengan item yang berbeda, namun Mantra akan kehilangan jiwanya saat ini. items.spells.targetedspell.prompt=Pilih sasaran items.spells.targetedspell.inv_title=Jiwai sebuah item @@ -1229,7 +1229,7 @@ items.spells.telekineticgrab.no_target=Tidak ada yang bisa digenggam di sana. items.spells.telekineticgrab.desc=Mantra ini memungkinkan penggunanya untuk menggenggam item apa pun di tanah dari jarak jauh, atau senjata lempar apapun yang tertancap pada musuh!\n\nItu tidak bisa digunakan untuk menggenggam barang milik orang lain, atau untuk menggenggam wadah seperti peti. items.spells.unstablespell.name=mantra tidak stabil -items.spells.unstablespell.desc=This small black square crystal has shifting runic symbols on each of its surfaces.\n\nWhen activated, it will trigger the effect of a random scroll. The scroll effect will be more or less likely to be combat-focused depending on whether there are enemies in your field of view. +items.spells.unstablespell.desc=Kristal kotak hitam kecil ini memiliki simbol kuno yang berubah ubah di setiap permukaannya.\n\nKetika diaktifkan, benda ini akan memicu efek dari sebuah gulungan acak. efek gulungan nya akan lebih besar atau lebih kecil kemungkinannya untuk fokus pada penyerangan tergantung pada adanya musuh di pandanganmu. items.spells.wildenergy.name=energi liar items.spells.wildenergy.desc=Mantra ini berisi beberapa energi terkutuk yang memberi DM-300 kekuatan. Saat dipakai, itu akan mengisi ulang tongkat dan artefakmu yang sedang dipakai, sekaligus memicu efek kutukan dari tongkat sihir secara acak. Namun begitu, kau dapat memilih arah tembak sihir terkutuk ini. @@ -1297,32 +1297,41 @@ items.stones.stoneofshock.desc=Batu kuno ini mengeluarkan ledakan energi listrik ###trinkets items.trinkets.dimensionalsundial.name=jam bayang matahari dimensi -items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy. -items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.dimensionalsundial.warning=Jam Bayangan Matahari milikmu tidak menampakkan bayangan, kamu merasa gelisah. +items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade. items.trinkets.exoticcrystals.name=Kristal eksotis -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. + +items.trinkets.eyeofnewt.name=eye of newt +items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles. + +items.trinkets.mimictooth.name=mimic tooth +items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.\n\nAt its current level this trinket will make all kinds of mimic _%1$sx_ more common, will make mimics much more difficult to detect, and will give each floor a _%2$s%%_ chance to contain an ebony mimic. items.trinkets.mossyclump.name=gumpalan lumut -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=robekan perkamen -items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade. items.trinkets.petrifiedseed.name=bijih mengeras -items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones.\n\nAt its current level this trinket will cause trampled grass to drop runestones instead of seeds _%1$d%%_ of the time, and will also cause high grass to drop items _%2$d%%_ more often. +items.trinkets.petrifiedseed.desc=Bijih ini telah menjadi fosil, antara karena proses geologi yang lambat atau karena sihir. Bijih ini sepertinya dapat dengan ajaib memengaruhi flora dari ruangan bawah tanah, sesekali dapat mengganti bibit tanaman dengan batu kuno.\n\nPada level sekarang ini, pernak-pernik ini akan membuat rumput yang terinjak untuk menjatuhkan batu kuno daripada bibit tanaman _%1$d%%_ kali, dan juga akan membuat rumput tinggi menjatuhkan item _%2$d%%_ lebih sering. items.trinkets.ratskull.name=tengkorak tikus items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however. items.trinkets.thirteenleafclover.name=semanggi berdaun tiga belas -items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs very little energy to upgrade. items.trinkets.trapmechanism.name=trap mechanism items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead. +items.trinkets.wondrousresin.name=wondrous resin +items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade. + items.trinkets.trinketcatalyst.name=katalis magis -items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket. +items.trinkets.trinketcatalyst.window_text=Air mulai bersinar pada saat kamu menambahkan katalisnya. disini ada beberapa benda terdekat yang dapat kamu jiwai untuk merubahnya ke pernak-pernik ajaib. items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely. items.trinkets.trinket$placeholder.name=pernak-pernik @@ -1651,8 +1660,8 @@ items.weapon.melee.glaive.desc=Tongkat besar yang ujungnya terdapat mata pisau. items.weapon.melee.gloves.name=sarung tangan tajam items.weapon.melee.gloves.stats_desc=Ini adalah senjata yang sangat cepat. items.weapon.melee.gloves.ability_name=serangan kombo -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. items.weapon.melee.gloves.desc=Sarung tangan tajam ini tidak memberikan perlindungan apa pun, tetapi berfungsi sebagai senjata yang dapat membuat kedua tangan tetap bebas. items.weapon.melee.greataxe.name=kapak raksasa @@ -1692,8 +1701,8 @@ items.weapon.melee.katana.desc=Pedang ramping dengan pelindung logam besar di at items.weapon.melee.longsword.name=pedang panjang items.weapon.melee.longsword.ability_name=membelah -items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Besi tajam panjang dari pedang ini berkilauan, dengan ukurannya yang membuatnya cukup berat. items.weapon.melee.mace.name=tembung diff --git a/core/src/main/assets/messages/items/items_it.properties b/core/src/main/assets/messages/items/items_it.properties index d6f5755a5..e727dfd9a 100644 --- a/core/src/main/assets/messages/items/items_it.properties +++ b/core/src/main/assets/messages/items/items_it.properties @@ -1298,16 +1298,22 @@ items.stones.stoneofshock.desc=Questa pietra runica scatena una tempesta elettri ###trinkets items.trinkets.dimensionalsundial.name=meridiana dimensionale items.trinkets.dimensionalsundial.warning=La tua meridiana non proietta ombra, ti senti a disagio. -items.trinkets.dimensionalsundial.desc=Questa piccola meridiana portatile è in qualche modo in grado di proiettare un'ombra nelle profondità del sotterraneo, anche se non la tieni in posizione verticale. Ancora più stranamente, la posizione dell'ombra sembra non avere alcuna relazione con il sole in questo mondo. Quando non c'è ombra, la meridiana sembra attirare il pericolo.\n\nAl suo livello attuale, questo gingillo aumenterà il tasso di generazione dei nemici di _%d%%_ quando è notte nella vita reale (dalle 21:00 alle 7:00).\n\nQuesto gingillo costa relativamente poca energia per essere aggiornato. +items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade. items.trinkets.exoticcrystals.name=cristalli esotici -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. + +items.trinkets.eyeofnewt.name=eye of newt +items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles. + +items.trinkets.mimictooth.name=mimic tooth +items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.\n\nAt its current level this trinket will make all kinds of mimic _%1$sx_ more common, will make mimics much more difficult to detect, and will give each floor a _%2$s%%_ chance to contain an ebony mimic. items.trinkets.mossyclump.name=ciuffo muschioso -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=pezzo di cartapecora -items.trinkets.parchmentscrap.desc=Questo piccolo pezzo di cartapecora sembra provenire da una pergamena. Ha conservato parte della sua magia e sembra influenzare armi e armature trovate nel dungeon.\n\nAl suo livello attuale questo gingillo renderà incantamenti e glifi _%dx_ più comuni e maledizioni su armi e armature _%sx_ più comuni.\nMaledizioni su bacchette, anelli o artefatti non sono affette.\n\nQuesto gingillo costa una quantità relativamente grande di energia per potenziarlo. +items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade. items.trinkets.petrifiedseed.name=seme pietrificato items.trinkets.petrifiedseed.desc=Questo seme è stato fossilizzato, da lenti processi geologici o dalla magia. Questo seme sembra influenzare magicamente la flora del dungeon, occasionalmente sostituendo i semi delle piante con pietre runiche.\n\nAl suo livello attuale questo gingillo farà si che l'erba calpestata lasci pietre runiche invece che semi _%1$d%%_ del tempo e anche che l'erba alta lasci oggetti _%2$d%%_ più spesso. @@ -1316,11 +1322,14 @@ items.trinkets.ratskull.name=teschio di ratto items.trinkets.ratskull.desc=Questo macabro gingillo non è più grosso del teschio di un ratto normale, una rarità giù in questo dungeon. L'influenza magica del teschio sembra attrarre gli abitanti più rari del dungeon, facendoli apparire più spesso.\n\nAl suo livello attuale questo gingillo farà apparire i nemici esotici rari _%dx_ più spesso. Comunque il teschio sembra funzionare solo a metà per attrarre gli imitatori di cristallo e le statue corazzate. items.trinkets.thirteenleafclover.name=trifoglio a tredici foglie -items.trinkets.thirteenleafclover.desc=In qualche modo, stufare nel pentolone dell'alchimia ha fatto sì che questo trifoglio crescesse un mucchio di foglie extra! Non è proprio chiaro se questo gingillo sia fortunato o sfortunato, forse questo gingillo renderà la tua fortuna più caotica?\n\nNormalmente quando si infliggono o si bloccano danni, il gioco rende più comuni i numeri più vicini alla media. Al suo livello attuale questo gingillo ha una _%d%%_ possibilità di invertire la situazione, rendendo invece più probabile la comparsa di numeri più vicini al massimo o al minimo.\n\nQuesto gingillo costa relativamente poca energia per essere aggiornato. +items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs very little energy to upgrade. items.trinkets.trapmechanism.name=meccanismo a trappola items.trinkets.trapmechanism.desc=Il meccanismo principale di una delle trappole fossa di questo dungeon, finemente intagliato dal pavimento in modo che possa essere trasportato. Sembra essere collegato magicamente al dungeon stesso, rendendo il terreno più pericoloso per te e per gli abitanti del dungeon stesso.\n\nAl suo livello attuale questo gingillo renderà _%d%%_ dei pavimenti normali pieni di trappole o baratri. +items.trinkets.wondrousresin.name=wondrous resin +items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade. + items.trinkets.trinketcatalyst.name=catalizzatore magico items.trinkets.trinketcatalyst.window_text=L'acqua comincia a brillare quando aggiungi il catalizzatore. Ci sono alcuni oggetti nelle vicinanze che potresti infondere di energia per trasformarli in gingilli magici. items.trinkets.trinketcatalyst.desc=Questa palla di polvere dorata magica luccica nell'oscurità del dungeon. Questo catalizzatore può essere usato in un calderone alchemico con un po' di energia alchemica per produrre un unico oggetto gingillo.\n\nI gingilli forniscono diversi effetti che alterano modificano il dungeon o i suoi abitanti. I gingilli possono essere potenziati con più energia per rendere i loro effetti più potenti, o lasciati per rinunciare del tutto al loro effetto. @@ -1605,7 +1614,7 @@ items.weapon.melee.crossbow.name=balestra items.weapon.melee.crossbow.stats_desc=Quest'arma accresce il danno dei dardi lanciati quando è equipaggiata e inoltre donerà il suo incantamento ad essi. items.weapon.melee.crossbow.ability_name=colpo caricato items.weapon.melee.crossbow.typical_ability_desc=La Duellante può preparare un _colpo caricato_ con una balestra. Questa abilità si attiva istantaneamente e garantisce che il prossimo dardo sparato colpirà, applicando gli effetti sul colpo ai nemici in un'area di 7x7 caselle, tipicamente dura per _%d usi_ se è imbevuto. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.ability_desc=La Duellante può preparare un _colpo caricato_ con una balestra. Questa abilità si attiva istantaneamente e fa sì che il successivo dardo scoccato vada sempre a segno, applichi effetti sul colpo ai nemici in un'area di 7x7 e duri per _%d ulteriori usi_ se imbevuto. items.weapon.melee.crossbow.desc=Un'arma piuttosto complessa che spara dardi ad una velocità straordinaria. Anche se non è progettata a tal fine, la pesante e robusta struttura della balestra la rende una rispettabile arma da mischia. items.weapon.melee.crossbow$chargedshot.name=colpo caricato items.weapon.melee.crossbow$chargedshot.desc=La Duellante sta concentrando il potere nella sua balestra. Il prossimo dardo che scaglierà colpirà sempre e applicherà gli effetti del dardo imbevuto e l'incantesimo della balestra in un'area 5×5. Gli effetti positivi del dardo influenzeranno solo gli alleati e gli effetti dannosi si applicheranno solo ai nemici.\n\nI dardi imbevuti avranno anche quattro usi extra quando vengono sparati con un colpo caricato. La Duellante non può usare questa abilità per applicare effetti di dardi positivi a se stessa. @@ -1651,8 +1660,8 @@ items.weapon.melee.glaive.desc=Una massiccia arma inastata consistente in una la items.weapon.melee.gloves.name=guanti borchiati items.weapon.melee.gloves.stats_desc=Questa è un'arma molto veloce. items.weapon.melee.gloves.ability_name=attacco combinato -items.weapon.melee.gloves.typical_ability_desc=La Duellante può fare un _attacco combinato_ con dei guanti borchiati. Questo attacco è garantito che colpisca e tipicamente infligge _+%d danni_ per ogni volta che la Duellante ha già attaccato con successo in mischia o con un'arma da lancio negli ultimi 5 turni. -items.weapon.melee.gloves.ability_desc=La Duellante può fare un _attacco combinato_ con dei guanti borchiati. Questo attacco è garantito che colpisca infligge _+%d danni_ per ogni volta che la Duellante ha già attaccato con successo in mischia o con un'arma da lancio negli ultimi 5 turni. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. items.weapon.melee.gloves.desc=Questi guanti borchiati non offrono una vera e propria protezione, agiscono piuttosto come armi efficaci mantenendo le mani libere. items.weapon.melee.greataxe.name=grandascia @@ -1692,8 +1701,8 @@ items.weapon.melee.katana.desc=Una spada sottile con una grande guardia di metal items.weapon.melee.longsword.name=spadone items.weapon.melee.longsword.ability_name=fendente -items.weapon.melee.longsword.typical_ability_desc=La Duellante può _fendere_ un nemico con una spada lunga. Questo in genere infligge _%1$d-%2$d danni_ ed è garantito che colpisca. Se l'attacco uccide un nemico, la Duellante può usare nuovamente l'attacco entro 5 turni gratuitamente. -items.weapon.melee.longsword.ability_desc=La Duellante può _fendere_ un nemico con una spada lunga. Questo infligge _%1$d-%2$d danni_ ed è garantito che colpisca. Se l'attacco uccide un nemico, la Duellante può usare nuovamente l'attacco entro 5 turni gratuitamente. +items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=La lunga lama d'acciaio affilata di quest'arma brilla in modo rassicurante, sebbene la sua dimensione la renda abbastanza pesante. items.weapon.melee.mace.name=mazza @@ -1733,8 +1742,8 @@ items.weapon.melee.meleeweapon.ability_low_str=Non sei abbastanza forte per usar items.weapon.melee.meleeweapon.ability_no_charge=Non hai abbastanza energia per usare quell'abilità. items.weapon.melee.meleeweapon.ability_cant_use=Non puoi usare quell'abilità al momento. items.weapon.melee.meleeweapon.ability_no_target=Non c'è un bersaglio là. -items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. -items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. +items.weapon.melee.meleeweapon.ability_target_range=Questo bersaglio non è a portata di tiro, +items.weapon.melee.meleeweapon.ability_occupied=Questa posizione è occupata. items.weapon.melee.meleeweapon.prompt=Seleziona un Bersaglio items.weapon.melee.meleeweapon.swap=Scambia Armi items.weapon.melee.meleeweapon.swap_full=Non puoi farlo con un inventario pieno. @@ -1830,7 +1839,7 @@ items.weapon.melee.warscythe.name=falce da guerra items.weapon.melee.warscythe.stats_desc=Questa è un'arma piuttosto imprecisa. items.weapon.melee.warscythe.ability_name=raccolta items.weapon.melee.warscythe.typical_ability_desc=Il Duellante può _falciare_ un nemico con una falce da guerra. Questo attacco devastante è sicuro di colpire e in genere infligge _%d danni_, ma applica invece il danno come sanguinamento. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.ability_desc=La Duellante può _falciare_ un nemico con una falce da guerra. Questo attacco devastante è garantito che colpisca e infligge _%d danni_, ma applica invece il danno come sanguinamento. items.weapon.melee.warscythe.desc=Questo strumento grande e ingombrante è stato rinforzato per renderlo più efficace nel tagliare i nemici rispetto ai raccolti. items.weapon.melee.whip.name=frusta @@ -2023,7 +2032,7 @@ items.brokenseal.prompt=Seleziona un'armatura items.brokenseal.unknown_armor=Devi identificare quell'armatura prima. items.brokenseal.cursed_armor=Il sigillo non si attaccherà ad un armatura maledetta. items.brokenseal.affix=Applichi il sigillo alla tua armatura! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Un sigillo di cera, applicato all'armatura come simbolo di valore. Tutti i contrassegni sul sigillo sono stati consumati dal tempo ed è rotto a metà.\n\nUn ricordo della sua casa, il sigillo aiuta il guerriero a perseverare. Mentre indossa il sigillo il guerriero genererà lentamente uno scudo al di sopra della salute basato sulla qualità della sua armatura.\n\nIl sigillo può essere _apposto all'armatura_, e trasferito tra armature. Può portare con sé un singolo miglioramento, purché il miglioramento sia stato applicato mentre il sigillo era apposto su di essa. items.brokenseal.choose_title=Scegli un Glifo items.brokenseal.choose_desc=Sia quest'armatura che il sigillo del guerriero portano un glifo. Scegli quale glifo deve essere conservato.\n\nRicorda che se scegli quello che è sull'armatura, il sigillo non sarà capace di trasferirlo in seguito. diff --git a/core/src/main/assets/messages/items/items_ja.properties b/core/src/main/assets/messages/items/items_ja.properties index 5831c1f60..b9b3211b2 100644 --- a/core/src/main/assets/messages/items/items_ja.properties +++ b/core/src/main/assets/messages/items/items_ja.properties @@ -584,7 +584,7 @@ items.food.pasty.shattered_name=緑色のケーキ items.food.pasty.pie_name=パンプキンパイ items.food.pasty.vanilla_name=青色のケーキ items.food.pasty.cane_name=棒キャンディ -items.food.pasty.sparkling_name=sparkling potion +items.food.pasty.sparkling_name=スパークリングポーション items.food.pasty.desc=牛肉とじゃがいもの伝統的な具が入った、本格的なコーニッシュパスティだ。おいしい! items.food.pasty.fish_desc=魔法的に保存された、丸ごと一匹の蒸し魚が青菜の上に乗っている。毎年この時期は、魚は一度に全部食べるのではなく、少し残しておく風習がある。\n\n旧正月、あけましておめでとうございます! items.food.pasty.amulet_desc=遂にあなたはイェンダーの魔除けを......おや、ちょっと待てよ......?これは魔除けに似せて作られたただのホイル包みチョコレートだ!無限のパワーは得られないが、少なくともお腹は満たされるし、ちょっとしたアーティファクトの充填もできる。\n\nエイプリルフール! @@ -594,7 +594,7 @@ items.food.pasty.shattered_desc=この大きなバニラケーキの一切れに items.food.pasty.pie_desc=パンプキンパイの大きな一切れだ!甘くて香ばしい味で満腹になり、少し体力が回復するだろう。\n\nハッピーハロウィン! items.food.pasty.vanilla_desc=この大きなバニラケーキの一切れには、カラフルなスプリンクルと青色のフロスティングが施されている。このケーキは長年の経験を祝うために作られたもので、食べると経験値が少し増える。\n\nオリジナルのPixel Dungeonは2012年12月4日に初リリースされました。Pixel Dungeon、誕生日おめでとう! items.food.pasty.cane_desc=甘くて美味しい巨大な棒キャンディだ!満腹になるほど大きく、砂糖は杖を少し充填するだろう。\n\nハッピーホリデー! -items.food.pasty.sparkling_desc=This sparkling potion is a kind of liquid food. It satisfies hunger and simulates sparkling wine, but isn't actually alcoholic. The warm feeling in your belly will grant a little bit of shielding.\n\nHappy New Year! +items.food.pasty.sparkling_desc=このスパークリングポーションは一種の流動食だ。空腹を満たし、スパークリングワインを思わせるが、アルコールは入っていない。お腹の温かい感覚が、ちょっとしたシールドを与えてくれるだろう。\n\n新年、明けましておめでとうございます! items.food.pasty$fishleftover.name=蒸し魚の残り items.food.pasty$fishleftover.eat_msg=まあまあ美味しい。 items.food.pasty$fishleftover.desc=前の食事で残った魚だ。いつでも好きなときに食べられて、少しだけ空腹を満たすことができる。 @@ -607,8 +607,8 @@ items.food.stewedmeat.name=肉の煮込み items.food.stewedmeat.eat_msg=まあまあ美味しい。 items.food.stewedmeat.desc=肉を煮込むことで病原菌や寄生虫を取り除いた。これで安全に食べられるはずだ。 -items.food.supplyration.name=supply ration -items.food.supplyration.desc=This ration was left in the dungeon by and for members of the thieves guild. It's specifically designed to be eaten on the go, and aid with general skullduggery.\n\nWhile it doesn't fill you up as much as a regular ration, it can be eaten quickly, provides a little direct healing, and will restore a charge to the Rogue's cloak of shadows. +items.food.supplyration.name=支援糧食 +items.food.supplyration.desc=この糧食は盗賊ギルドの仲間がダンジョン内に置いていったものだ。移動しつつ食べたり、一般的な盗賊活動を支援するために特別に設計されている。\n\n通常の糧食ほど腹を満たせないが、素早く食べられて、少し直接的な治癒を得られる上に、盗賊の影の外套の充填を回復させることができる。 @@ -730,8 +730,8 @@ items.potions.potionoftoxicgas.desc=この加圧容器を開けたり割った ###brews -items.potions.brews.aquabrew.name=aqua brew -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.name=圧水の醸造物 +items.potions.brews.aquabrew.desc=この醸造物の瓶が粉々になると、その場所に圧縮された水を噴射する。炎を纏っている敵にダメージを与えられる程度の威力だが、近くの地形に水を拡散させて火を消し、噴射地点の近くにいるキャラクターを吹き飛ばすだろう。 items.potions.brews.blizzardbrew.name=吹雪の醸造物 items.potions.brews.blizzardbrew.desc=瓶が粉々になると、ガスのように広がる渦巻く吹雪が解き放たれ、すぐに拡散するだろう。 @@ -745,8 +745,8 @@ items.potions.brews.infernalbrew.desc=粉々になると、ガスのように広 items.potions.brews.shockingbrew.name=電撃の醸造物 items.potions.brews.shockingbrew.desc=粉々になると、割れた場所を中心に周囲の広い範囲に、雷雲が解き放たれるだろう。 -items.potions.brews.unstablebrew.name=unstable brew -items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will be more likely to be suitable to how the brew is used. +items.potions.brews.unstablebrew.name=不定の醸造物 +items.potions.brews.unstablebrew.desc=虹色に輝く魔法の醸造物だ。\n\nこの醸造物を飲んだり投げたりすると、ランダムなポーションの効果が発動する。ポーションの効果は、この醸造物の使い方に適した効果になる可能性が高い。 ###elixirs items.potions.elixirs.elixirofarcanearmor.name=秘儀の鎧の霊薬 @@ -760,11 +760,11 @@ items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=あなたは items.potions.elixirs.elixirofdragonsblood.name=龍の血液の霊薬 items.potions.elixirs.elixirofdragonsblood.desc=霊薬を飲み干すと、炎の力があなたの血管を駆け巡る。炎に対する耐性が付き、物理攻撃をした敵が炎に包まれるようになるだろう。 -items.potions.elixirs.elixiroffeatherfall.name=elixir of feather fall +items.potions.elixirs.elixiroffeatherfall.name=天衣飛翔の霊薬 items.potions.elixirs.elixiroffeatherfall.light=羽のように軽くなったようだ! -items.potions.elixirs.elixiroffeatherfall.desc=This elixir offers a weaker but more controlled levitation effect, allowing the drinker to fall great distances without harm for a short time. Each use of the elixir will only provide enough protection for one chasm. +items.potions.elixirs.elixiroffeatherfall.desc=この霊薬は弱い浮遊効果をもたらすが、より制御しやすくなっており、飲んだ者は少しの間、無傷で激しい高低差を落下することができる。霊薬1回の使用で1階層分の奈落まで安全に降りられる。 items.potions.elixirs.elixiroffeatherfall$featherbuff.name=天衣飛翔 -items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=You are under the effects of a feather fall elixir, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s. +items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=あなたは天衣飛翔の霊薬の効果により、ダメージを受けることなく奈落に落下することができる!この効果は発揮されるか、少し時間が経過すると切れてしまう。\n\n残り: %sターン items.potions.elixirs.elixirofhoneyedhealing.name=甘露な治癒の霊薬 items.potions.elixirs.elixirofhoneyedhealing.desc=蜂蜜で甘味づけされた治癒の霊薬だ。飲み干すと空腹を少し癒やすが、味方を回復させるために投げつけることもできる。\n\n蜂蜜が好きな生物にこのアイテムを使うと平和的になるだろう。 @@ -779,7 +779,7 @@ items.potions.elixirs.elixirofmight$htboost.name=最大体力への補正 items.potions.elixirs.elixirofmight$htboost.desc=体が異常に強く、健康になっている。\n\nあなたの最大体力は長期間に渡り補正がかかるが、レベルが上がるにつれ、補正はだんだん消えていくだろう。\n\n現在の補正量: %d\n最大体力への補正が消えるまで: %d レベル items.potions.elixirs.elixiroftoxicessence.name=毒素の霊薬 -items.potions.elixirs.elixiroftoxicessence.desc=When consumed, this elixir will imbue the drinker with toxic energy. The drinker will continuously spread toxic gas as they move, and will be immune to toxic gas and poison for slightly longer than the duration of the effect. +items.potions.elixirs.elixiroftoxicessence.desc=この霊薬を飲み干すと、毒性のエネルギーで満たされる。動くたびに毒ガスを撒き散らすようになり、その効果時間より少し長い間、毒ガスや毒に対する免疫が付くだろう。 @@ -876,7 +876,7 @@ items.quest.pickaxe.name=つるはし items.quest.pickaxe.ac_mine=採掘する items.quest.pickaxe.no_vein=近くに採掘できる幽金鉱脈はない。 items.quest.pickaxe.ability_name=貫通 -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals _%1$d-%2$d damage_ to enemies with rigid skin. +items.quest.pickaxe.ability_desc=決闘者は、つるはしで敵を_貫通_させることができる。これは確実に命中し、3ターンの間脆弱状態にし、硬質な皮膚を持つ敵には _%1$dから%2$dのダメージ_ を与える。 items.quest.pickaxe.desc=岩を砕くために作られた頑丈で重い道具。装備しなくても採掘はできるが、いざというときには武器として装備することもできるだろう。 items.quest.ratskull.name=巨大鼠の頭蓋骨 @@ -887,7 +887,7 @@ items.quest.ratskull.desc=かなり大きな鼠の頭蓋骨。かけるところ ###remains items.remains.remainsitem.ac_use=使用する items.remains.bowfragment.name=弓の木片 -items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost Huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however. +items.remains.bowfragment.desc=この割れた木片は、かつて失われた女猟師の精霊の弓の一部だった。木片にはまだ自然のエネルギーが少し残っている。この木片を使用すると、周りに高い草を生やすことができるが、木片は壊れてしまう。 items.remains.brokenhilt.name=折れた柄 items.remains.brokenhilt.desc=この折れた柄は、倒されてしまった決闘者の武器のようだ。柄にはまだ少し武力が残っており、この柄を使用すると次の2回の近接攻撃に少しボーナスダメージを得ることができるが、柄は壊れてしまう。 items.remains.brokenstaff.name=折れた長杖 @@ -955,11 +955,11 @@ items.rings.ringofforce.stats=この指輪は、武器を装備していない items.rings.ringofforce.typical_stats=この指輪は、通常、武器を装備していない場合、あなたの現在の筋力に従って、 _%1$dから%2$dのダメージ_ を与える。武器を装備している場合、ダメージが _%3$d_ 増加する。 items.rings.ringofforce.combined_stats=装備している指輪の力が融合し、武器を装備していない場合、合計で _%1$dから%2$dのダメージ_を与え、武器を装備している場合、ダメージが _%3$d_ 増加する。 items.rings.ringofforce.ability_name=喧嘩屋の構え -items.rings.ringofforce.typical_ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will typically deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. +items.rings.ringofforce.typical_ability_desc=決闘者はこの指輪を装備することで、_喧嘩屋の構え_をとることができる。この構えをとっている間は、武器を装備していても通常攻撃はこの指輪を使うことになる。この構えによる攻撃は、通常、 _%1$dから%2$dのダメージ_ を与え、武器のエンチャントや補強状態が適用される。この構えでは、武器の充填速度は50%%遅くなる。 +items.rings.ringofforce.ability_desc=決闘者はこの指輪を装備することで、_喧嘩屋の構え_をとることができる。この構えをとっている間は、武器を装備していても通常攻撃はこの指輪を使うことになる。この構えによる攻撃は、 _%1$dから%2$dのダメージ_ を与え、武器のエンチャントや補強状態が適用される。この構えでは、武器の充填速度は50%%遅くなる。 items.rings.ringofforce.desc=この指輪は着用者の打撃力を上げる。この効果は素手で敵を殴打した場合に発揮されるため、武器を使用した状態ではほぼ効果がない。呪われていた場合は、逆に着用者の打撃力を下げるだろう。 items.rings.ringofforce$brawlersstance.name=喧嘩屋の構え -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. These attacks gain bonus damage and will still use the weapon's augmentation and enchantment.\n\nMaintaining this stance takes focus however, reducing weapon ability recharge speed by 50%.\n\nThis stance can be toggled on or off by using a ring of force, but the reduction in charge speed will persist for a little while if the stance is quickly activated and deactivated. +items.rings.ringofforce$brawlersstance.desc=この構えは、武器を装備していても通常攻撃は装備中の力の指輪を使う。これらの攻撃はボーナスダメージを得るとともに、武器の補強状態やエンチャントが適用される。\n\nただし、この構えを維持するには集中力が必要であり、武器能力の充填速度が50%遅くなる。\n\nこの構えは、力の指輪を使うことでオン・オフを切り替えることができるが、素早く構えを発動したり解除したりすると、充填速度の低下は少しの間持続する。 items.rings.ringoffuror.name=激怒の指輪 items.rings.ringoffuror.stats=この指輪をはめているときは、攻撃速度が _%s%%_ 上昇する。 @@ -1051,7 +1051,7 @@ items.scrolls.scrollofrage.desc=この巻物を大声で読むと、とてつも items.scrolls.scrollofrecharging.name=充填の巻物 items.scrolls.scrollofrecharging.surge=エネルギーの奔流があなたの体をめぐり、杖を充填された! -items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will charge up all the users wands over time when released. +items.scrolls.scrollofrecharging.desc=この羊皮紙に封じ込められた純粋な魔力は、解放されると時間とともにすべての杖を充填するだろう。 items.scrolls.scrollofremovecurse.name=解呪の巻物 items.scrolls.scrollofremovecurse.inv_title=どれを解呪する? @@ -1120,7 +1120,7 @@ items.scrolls.exotic.scrollofchallenge$challengearena.desc=挑戦の巻物によ items.scrolls.exotic.scrollofdivination.name=占術の巻物 items.scrolls.exotic.scrollofdivination.nothing_left=識別すべきアイテムはもう残っていない! -items.scrolls.exotic.scrollofdivination.desc=This scroll will randomly identify four types of item that you don't currently know. The types identified can be a potion's color, a scroll's rune, or a ring's gem. The items identified won't necessarily be ones you're carrying. +items.scrolls.exotic.scrollofdivination.desc=この巻物は4種類の未識別のアイテムをランダムに識別する。識別される可能性のあるアイテムはポーションと巻物、そして指輪だ。識別されるアイテムは必ずしも持っているアイテムだけとは限らない。 items.scrolls.exotic.scrollofdivination$wnddivination.desc=占術の巻物は以下のアイテムを識別した: items.scrolls.exotic.scrollofdread.name=畏怖の巻物 @@ -1161,7 +1161,7 @@ items.scrolls.exotic.scrollofpsionicblast.desc=この巻物に満ちる凄まじ ###spells items.spells.alchemize.name=錬金 items.spells.alchemize.prompt=アイテムを錬金する -items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.\n\nA few Alchemize uses are sold from shops, but many more can be made using alchemy by combining a seed, runestone, and a little alchemical energy. +items.spells.alchemize.desc=この呪文には錬金鍋にあるような変成の力が含まれている。1回唱えるたびに、アイテム(またはアイテムの束)を金や錬金エネルギーに変換することができる。\n\n呪文は店で少量売られているが、種とルーンストーン、そして少しの錬金エネルギーを組み合わせれば、錬金術でより多く作ることもできる。 items.spells.alchemize$wndalchemizeitem.sell=%dgに変える items.spells.alchemize$wndalchemizeitem.sell_1=1個を%dgに変える items.spells.alchemize$wndalchemizeitem.sell_all=全てを%dgに変える @@ -1214,11 +1214,11 @@ items.spells.summonelemental.name=元素霊召喚 items.spells.summonelemental.ac_imbue=魔力を込める items.spells.summonelemental.imbue_prompt=適用する媒体を選択 items.spells.summonelemental.desc=この呪文は、元素霊の燃えさしのエネルギーで霊界に接続し、友好的な元素霊を召喚し、一緒に戦わせることができる。一度に召喚できる元素霊は1体だけだが、この呪文を唱えなおせば、代価なしに元素霊を自分の元に戻すことができる。 -items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a _newborn elemental_ without a ranged attack. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing future summons to be a full power elemental! -items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, it will summon a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, it will summon a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, it will summon a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, it will summon a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue. +items.spells.summonelemental.desc_newborn=この呪文は現在浸透しておらず、範囲攻撃を持たない_生まれたての炎の元素霊_を召喚する。この呪文の力を強化するために、識別された炎のポーション、凍結のポーション、充填の巻物、変成の巻物のいずれかを浸透させると、以降は完全な力の元素霊を召喚することができる! +items.spells.summonelemental.desc_fire=この呪文は現在、触ると熱く、_炎の元素霊_ を召喚する。別のアイテムを浸透させることもできるが、呪文は現在の効果を失う。 +items.spells.summonelemental.desc_frost=この呪文は現在、触ると冷たく、_霜の元素霊_ を召喚する。別のアイテムを浸透させることもできるが、呪文は現在の効果を失う。 +items.spells.summonelemental.desc_shock=この呪文は現在、静電気を帯びており、_電撃の元素霊_ を召喚する。別のアイテムを浸透させることもできるが、呪文は現在の効果を失う。 +items.spells.summonelemental.desc_chaos=この呪文は現在、混沌の力を放射しており、_混沌の元素霊_ を召喚する。別のアイテムを浸透させることもできるが、呪文は現在の効果を失う。 items.spells.targetedspell.prompt=対象を選択 items.spells.targetedspell.inv_title=どれに注入する? @@ -1228,8 +1228,8 @@ items.spells.telekineticgrab.cant_grab=それを掴むことはできない。 items.spells.telekineticgrab.no_target=そこには掴むものがない。 items.spells.telekineticgrab.desc=この呪文を使うと、その場にある全てのアイテムや、敵に突き刺さったすべての投擲武器などを遠隔で掴むことができるようになる。\n\nただし、他人が持っている物や、宝箱などの容器を掴むことはできない。 -items.spells.unstablespell.name=unstable spell -items.spells.unstablespell.desc=This small black square crystal has shifting runic symbols on each of its surfaces.\n\nWhen activated, it will trigger the effect of a random scroll. The scroll effect will be more or less likely to be combat-focused depending on whether there are enemies in your field of view. +items.spells.unstablespell.name=不定呪文 +items.spells.unstablespell.desc=この小さな黒い立方体の結晶の表面には、ルーン文字が描かれている。\n\nこの結晶を発動するとランダムな巻物の効果が発動する。巻物の効果は、視界に敵がいる場合、戦闘に特化した効果が選ばれる可能性が高い。 items.spells.wildenergy.name=自然エネルギー items.spells.wildenergy.desc=この呪文はDM-300から得られた呪われたエネルギーが含まれている。唱えると杖と装備しているアーティファクトが再充填されるようになり、同時に呪われた杖の効果が起動するようになるだろう。だが、呪われた杖の効果を放つ場所はあなたが指定できる。 @@ -1296,36 +1296,45 @@ items.stones.stoneofshock.desc=このルーンストーンは対象の周囲の ###trinkets -items.trinkets.dimensionalsundial.name=dimensional sundial -items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy. -items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.dimensionalsundial.name=次元の日時計 +items.trinkets.dimensionalsundial.warning=日時計が影を映し出していないことに不安を感じる。 +items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade. -items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.name=奇抜な結晶 +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. -items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.eyeofnewt.name=eye of newt +items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles. -items.trinkets.parchmentscrap.name=parchment scrap -items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mimictooth.name=mimic tooth +items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.\n\nAt its current level this trinket will make all kinds of mimic _%1$sx_ more common, will make mimics much more difficult to detect, and will give each floor a _%2$s%%_ chance to contain an ebony mimic. -items.trinkets.petrifiedseed.name=petrified seed -items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones.\n\nAt its current level this trinket will cause trampled grass to drop runestones instead of seeds _%1$d%%_ of the time, and will also cause high grass to drop items _%2$d%%_ more often. +items.trinkets.mossyclump.name=苔の塊 +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. -items.trinkets.ratskull.name=rat skull -items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however. +items.trinkets.parchmentscrap.name=羊皮紙の断片 +items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade. -items.trinkets.thirteenleafclover.name=thirteen leaf clover -items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.petrifiedseed.name=種の化石 +items.trinkets.petrifiedseed.desc=この種は、ゆっくりとした地質学的過程か魔法によって化石化したものだ。この種は魔法によってダンジョンの植生に影響を与えているようで、時折植物の種をルーンストーンに置き換えている。\n\n現在のレベルでは、この装身具は踏まれた草が種の代わりにルーンストーンを落とす確率が_%1$d%%_ 高くなり、高い草がアイテムを落とす確率も _%2$d%%_ 高くなる。 -items.trinkets.trapmechanism.name=trap mechanism -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead. +items.trinkets.ratskull.name=鼠の頭蓋骨 +items.trinkets.ratskull.desc=この不気味な装身具は、普通の鼠の頭蓋骨よりさほど大きくない。この頭蓋骨の魔力は、ダンジョンの珍しい生物を引き寄せ、出現頻度を上げるようだ。\n\n現在のレベルでは、この装身具はレア種の敵の出現率を _%d倍_ にする。ただし、結晶のミミックや鎧を着た彫像を引き寄せる効果は半分程度だ。 -items.trinkets.trinketcatalyst.name=magical catalyst -items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket. -items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely. +items.trinkets.thirteenleafclover.name=十三葉のクローバー +items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs very little energy to upgrade. -items.trinkets.trinket$placeholder.name=trinket +items.trinkets.trapmechanism.name=罠の機構 +items.trinkets.trapmechanism.desc=ダンジョンの落とし穴の罠の中核となる機構で、持ち運べるように床から慎重に削り出されている。ダンジョンそのものと魔法で結びついているようで、あなたやダンジョンの住人にとって地形をより危険なものにする。\n\n現在のレベルでは、この装身具は通常の床の _%d%%_ を罠か奈落で埋め尽くすようにする。 + +items.trinkets.wondrousresin.name=wondrous resin +items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade. + +items.trinkets.trinketcatalyst.name=魔法の触媒 +items.trinkets.trinketcatalyst.window_text=触媒を加えると、水が輝き始める。近くに、エネルギーを注入して魔法の装身具にできるアイテムがいくつかあるようだ。 +items.trinkets.trinketcatalyst.desc=ダンジョンの暗闇の中でも煌めく、魔法の金粉の塊だ。この触媒を錬金鍋で使用すると、わずかな錬金エネルギーで固有の装身具を作り出すことができる。\n\n装身具は、ダンジョンやその住人をわずかに変化させるさまざまな効果をもたらす。また、より強力な効果を得るために、より多くの錬金エネルギーを使って強化することができる。 + +items.trinkets.trinket$placeholder.name=装身具 ###wands items.wands.cursedwand.ondeath=あなたは自分自身の%sによって死んだ。 @@ -1590,22 +1599,22 @@ items.weapon.enchantments.vampiric.elestrike_desc=吸血のエンチャントに items.weapon.melee.assassinsblade.name=暗殺者の刃 items.weapon.melee.assassinsblade.stats_desc=この武器による攻撃はあなたに気づいていない敵に対してより強力になる。 items.weapon.melee.assassinsblade.ability_name=忍び足 -items.weapon.melee.assassinsblade.typical_ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.assassinsblade.typical_ability_desc=決闘者は暗殺者の刃を振るっている時、_忍び足_ができる。この能力は3タイル分の距離まで瞬時に移動し、通常、_%dターンの間、不可視状態になれる。_ +items.weapon.melee.assassinsblade.ability_desc=決闘者は暗殺者の刃を振るっている時、_忍び足_ができる。この能力は3タイル分の距離まで瞬時に移動し、_%dターンの間、不可視状態になれる。_ items.weapon.melee.assassinsblade.desc=黒曜石で作られた波状の刃は、その重さの割に扱うことが難しいが、正しく扱うことができれば致命傷を与えるだろう。 items.weapon.melee.battleaxe.name=戦斧 items.weapon.melee.battleaxe.stats_desc=この武器による攻撃はより正確になる。 items.weapon.melee.battleaxe.ability_name=強打 -items.weapon.melee.battleaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.battleaxe.typical_ability_desc=決闘者は戦斧で_強打_を行うことができる。この集中的攻撃は奇襲攻撃の場合、通常、 _%1$dから%2$dのダメージ_ を与え、5ターンの間、正確性と回避力が50%%低下する朦朧状態にさせる。強打は必ず命中するが、奇襲攻撃でない場合、通常のダメージを与える。 +items.weapon.melee.battleaxe.ability_desc=決闘者は戦斧で_強打_を行うことができる。この集中的攻撃は奇襲攻撃の場合、 _%1$dから%2$dのダメージ_ を与え、5ターンの間、正確性と回避力が50%%低下する朦朧状態にさせる。強打は必ず命中するが、奇襲攻撃でない場合、通常のダメージを与える。 items.weapon.melee.battleaxe.desc=巨大な鋼の斧身によって重量級の横薙ぎが放たれる。 items.weapon.melee.crossbow.name=弩 items.weapon.melee.crossbow.stats_desc=この武器を装備している間は投矢のダメージが増加し、この武器のエンチャントの効果が発揮される。 items.weapon.melee.crossbow.ability_name=溜め撃ち -items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.typical_ability_desc=決闘者は弩で_溜め撃ち_を準備することができる。この能力は即時発動し、次に発射された投矢は必ず命中し、7×7タイルの範囲の敵に命中時の効果を適用し、塗布剤が塗られていた場合、通常、 _%d回分、より長持ちする。_ +items.weapon.melee.crossbow.ability_desc=決闘者は弩で_溜め撃ち_を準備することができる。この能力は即時発動し、次に発射された投矢は必ず命中し、7×7タイルの範囲の敵に命中時の効果を適用し、塗布剤が塗られていた場合、 _%d回分、より長持ちする。_ items.weapon.melee.crossbow.desc=並外れた速度で矢を打ち出すことのできる非常に入り組んだ武器だ。近接武器として作られてはいないものの、その重量と頑丈な構造によって近接武器としても使用できる。 items.weapon.melee.crossbow$chargedshot.name=溜め撃ち items.weapon.melee.crossbow$chargedshot.desc=決闘者は弩に力を注いでいる。次に放つ投矢は必ず命中し、5×5の範囲に弩のエンチャントが適用される。塗布された投矢の有益な効果は味方にのみ、有害な効果は敵にのみ適用される。\n\nまた、溜め撃ちを使って発射した場合、塗布された投矢は4回分多く使用できる。決闘者はこの能力で自分自身に投矢の効果を与えることはできない。 @@ -1613,94 +1622,94 @@ items.weapon.melee.crossbow$chargedshot.desc=決闘者は弩に力を注いで items.weapon.melee.dagger.name=ダガー items.weapon.melee.dagger.stats_desc=この武器による攻撃はあなたに気づいていない敵に対してより強力になる。 items.weapon.melee.dagger.ability_name=忍び足 -items.weapon.melee.dagger.typical_ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dagger.typical_ability_desc=決闘者はダガーを振るっている時、_忍び足_ができる。この能力は5タイル分の距離まで瞬時に移動し、通常、_%dターンの間、不可視状態になれる。_ +items.weapon.melee.dagger.ability_desc=決闘者はダガーを振るっている時、_忍び足_ができる。この能力は5タイル分の距離まで瞬時に移動し、_%dターンの間、不可視状態になれる。_ items.weapon.melee.dagger.desc=すり減った木製の取っ手がついた質素な鉄のダガー。 items.weapon.melee.dirk.name=短刀 items.weapon.melee.dirk.stats_desc=この武器による攻撃はあなたに気づいていない敵に対してより強力になる。 items.weapon.melee.dirk.ability_name=忍び足 -items.weapon.melee.dirk.typical_ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dirk.typical_ability_desc=決闘者は短刀を振るっている時、_忍び足_ができる。この能力は4タイル分の距離まで瞬時に移動し、通常、_%dターンの間、不可視状態になれる。_ +items.weapon.melee.dirk.ability_desc=決闘者は短刀を振るっている時、_忍び足_ができる。この能力は4タイル分の距離まで瞬時に移動し、_%dターンの間、不可視状態になれる。_ items.weapon.melee.dirk.desc=ダガーより長い刃が突き出ており、敵により食い込んでいくだろう。 items.weapon.melee.flail.name=フレイル items.weapon.melee.flail.stats_desc=この武器による攻撃はより不正確になる。\nこの武器では奇襲攻撃が出来ない。 items.weapon.melee.flail.ability_name=回転 items.weapon.melee.flail.spin_warn=これ以上フレイルを回転させることはできない。 -items.weapon.melee.flail.typical_ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will typically deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. +items.weapon.melee.flail.typical_ability_desc=決闘者はフレイルを_回転_させることで、短時間の間パワーを蓄積させることができる。フレイルを回転させるたびに、通常、_ダメージが%d上昇_し、最大3回まで回転させることができる。また、回転中のフレイルは確実に命中する。フレイルの回転を開始するときのみ、充填が必要になる。 +items.weapon.melee.flail.ability_desc=決闘者はフレイルを_回転_させることで、短時間の間パワーを蓄積させることができる。フレイルを回転させるたびに_ダメージが%d上昇_し、最大3回まで回転させることができる。また、回転中のフレイルは確実に命中する。フレイルの回転を開始するときのみ、充填が必要になる。 items.weapon.melee.flail.desc=棘がついた球体が鎖によって持ち手に取り付けられている。非常に扱いにくいが、強烈な打撃が命中すると敵を粉砕するだろう。 items.weapon.melee.flail$spinabilitytracker.name=回転中 -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage, to a max of three spins. The flail is also guaranteed to hit while spinning.\n\nCurrent spins: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.desc=決闘者はフレイルを回転させ、次の攻撃のためにダメージを蓄積している。1回行うごとに1ターンかかるが、ダメージは上昇する。回転中のフレイルは確実に命中するようになる。\n\n現在の回転: %1$d%%\n残り: %2$sターン items.weapon.melee.gauntlet.name=石の篭手 items.weapon.melee.gauntlet.stats_desc=この武器による攻撃はとても素早くなる。 items.weapon.melee.gauntlet.ability_name=複合撃 -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gauntlet.typical_ability_desc=決闘者は石の篭手で_複合撃_を行うことができる。この攻撃は確実に命中し、最近近接武器か投擲武器で攻撃に成功した回数に応じて、通常、_ダメージが%d上昇する。_5ターンの間攻撃が成功しなかった場合、このコンボはリセットされる。 +items.weapon.melee.gauntlet.ability_desc=決闘者は石の篭手で_複合撃_を行うことができる。この攻撃は確実に命中し、最近近接武器か投擲武器で攻撃に成功した回数に応じて、_ダメージが%d上昇する。_5ターンの間攻撃が成功しなかった場合、このコンボはリセットされる。 items.weapon.melee.gauntlet.desc=この巨大な篭手は重い魔法石が表面にあしらわれている真紅の布で作られている。この布はあなたの手によく合い、硬い石版は外皮のようだ。重量級の武器のように動かせるようになるには筋力が必要だが、一撃に途方もない力を加えるだろう。 items.weapon.melee.glaive.name=薙刀 items.weapon.melee.glaive.stats_desc=この武器による攻撃はより遅くなる。\nこの武器による攻撃は遠くまで届く。 items.weapon.melee.glaive.ability_name=刺突 -items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.typical_ability_desc=決闘者は薙刀の穂先を使い、範囲内にいるが隣接していない敵に_刺突_することができる。これは通常、 _%1$dから%2$dのダメージ_ を与え、確実に命中して敵を吹き飛ばす。 +items.weapon.melee.glaive.ability_desc=決闘者は薙刀の穂先を使い、範囲内にいるが隣接していない敵に_刺突_することができる。これは _%1$dから%2$dのダメージ_ を与え、確実に命中して敵を吹き飛ばす。 items.weapon.melee.glaive.desc=柄の端に剣の刃を追加した巨大な長柄武器だ。 items.weapon.melee.gloves.name=鋲付き手袋 items.weapon.melee.gloves.stats_desc=この武器による攻撃はとても素早くなる。 items.weapon.melee.gloves.ability_name=複合撃 -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. items.weapon.melee.gloves.desc=鋲付き手袋によって防御力は得られないが、手を塞がないので実用的な武器になるだろう。 items.weapon.melee.greataxe.name=大斧 items.weapon.melee.greataxe.stats_desc=この武器は信じられないくらい重い。 items.weapon.melee.greataxe.ability_name=報復 -items.weapon.melee.greataxe.typical_ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack typically deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. +items.weapon.melee.greataxe.typical_ability_desc=決闘者は体力が50%%以下の場合、大斧による_報復_攻撃を行うことができる。この破壊的な攻撃は、通常、 _%1$dから%2$dのダメージ_ を与え、確実に命中し、敵を倒した場合、ターンが経過しない。 +items.weapon.melee.greataxe.ability_desc=決闘者は体力が50%%以下の場合、大斧による_報復_攻撃を行うことができる。この破壊的な攻撃は _%1$dから%2$dのダメージ_ を与え、確実に命中し、敵を倒した場合、ターンが経過しない。 items.weapon.melee.greataxe.desc=肩越しに振るうように作られており、この巨大な斧はその重量と同様に強力だ。 items.weapon.melee.greatshield.name=大盾 items.weapon.melee.greatshield.typical_stats_desc=この武器は、通常、0から%dダメージを防ぎ、防御力は強化に比例する。 items.weapon.melee.greatshield.stats_desc=この武器は0から%dダメージを防ぎ、防御力は強化に比例する。 items.weapon.melee.greatshield.ability_name=ガード -items.weapon.melee.greatshield.typical_ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.greatshield.typical_ability_desc=決闘者は大盾で自分自身を_ガード_し、自分に対して行われるすべての物理攻撃や魔法攻撃を、通常、_%dターンの間_、完全に無効化することができる。決闘者が攻撃を無効化した後、反撃したり魔法を使ったりするとガードは終了する。 +items.weapon.melee.greatshield.ability_desc=決闘者は大盾で自分自身を_ガード_し、自分に対して行われるすべての物理攻撃や魔法攻撃を_%dターンの間_、完全に無効化することができる。決闘者が攻撃を無効化した後、反撃したり魔法を使ったりするとガードは終了する。 items.weapon.melee.greatshield.desc=盾よりは移動可能な壁に似ており、この巨大な金属の塊は防御を補助するが、攻撃するための余裕が残されていない。 items.weapon.melee.greatsword.name=大剣 items.weapon.melee.greatsword.ability_name=薙ぎ払い -items.weapon.melee.greatsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.greatsword.typical_ability_desc=決闘者は大剣で敵に_薙ぎ払い_を行うことができる。これは、通常、 _%1$dから%2$dのダメージ_ を与え、確実に命中する。薙ぎ払いで敵を倒した場合、ターンが経過せず、決闘者は5ターン以内に充填を消費せずに再び薙ぎ払いを使用することができる。 +items.weapon.melee.greatsword.ability_desc=決闘者は大剣で敵に_薙ぎ払い_を行うことができる。これは _%1$dから%2$dのダメージ_ を与え、確実に命中する。薙ぎ払いで敵を倒した場合、ターンが経過せず、決闘者は5ターン以内に充填を消費せずに再び薙ぎ払いを使用することができる。 items.weapon.melee.greatsword.desc=そのそびえ立つ刃による重量をかけた一振りは大ダメージを与える。 items.weapon.melee.handaxe.name=手斧 items.weapon.melee.handaxe.stats_desc=この武器による攻撃はより正確になる。 items.weapon.melee.handaxe.ability_name=強打 -items.weapon.melee.handaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.handaxe.typical_ability_desc=決闘者は手斧で_強打_を行うことができる。この集中的攻撃は奇襲攻撃の場合、通常、 _%1$dから%2$dのダメージ_ を与え、5ターンの間、正確性と回避力が50%%低下する朦朧状態にさせる。強打は必ず命中するが、奇襲攻撃でない場合、通常のダメージを与える。 +items.weapon.melee.handaxe.ability_desc=決闘者は手斧で_強打_を行うことができる。この集中的攻撃は奇襲攻撃の場合、 _%1$dから%2$dのダメージ_ を与え、5ターンの間、正確性と回避力が50%%低下する朦朧状態にさせる。強打は必ず命中するが、奇襲攻撃でない場合、通常のダメージを与える。 items.weapon.melee.handaxe.desc=木の伐採に使われることが多い軽い斧だ。幅広い刃は敵に対してもよく効果を発揮するだろう。 items.weapon.melee.katana.name=刀 items.weapon.melee.katana.stats_desc=この武器は0から3のダメージを防ぐ。 items.weapon.melee.katana.ability_name=踏み込み突き -items.weapon.melee.katana.typical_ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.katana.ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.katana.typical_ability_desc=決闘者は1タイル離れた敵に刀で_踏み込み突き_をすることができる。これは敵に向かって移動し、通常、 _%1$dから%2$dのダメージ_ を与え、確実に命中する。 +items.weapon.melee.katana.ability_desc=決闘者は1タイル離れた敵に刀で_踏み込み突き_をすることができる。これは敵に向かって移動し、 _%1$dから%2$dのダメージ_ を与え、確実に命中する。 items.weapon.melee.katana.desc=すらりとした反りがある剣で、柄の上に大きな鍔がある。 items.weapon.melee.longsword.name=長剣 items.weapon.melee.longsword.ability_name=薙ぎ払い -items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=長い剃刀のような鋼の刃は燦然と輝いているが、その大きさのためこの剣はだいぶ重くなっている。 items.weapon.melee.mace.name=メイス items.weapon.melee.mace.stats_desc=この武器による攻撃はより正確になる。 items.weapon.melee.mace.ability_name=強打 -items.weapon.melee.mace.typical_ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.mace.typical_ability_desc=決闘者はメイスで_強打_を行うことができる。この集中的攻撃は奇襲攻撃の場合、通常、 _%1$dから%2$dのダメージ_ を与え、5ターンの間、正確性と回避力が50%%低下する朦朧状態にさせる。強打は必ず命中するが、奇襲攻撃でない場合、通常のダメージを与える。 +items.weapon.melee.mace.ability_desc=決闘者はメイスで_強打_を行うことができる。この集中的攻撃は奇襲攻撃の場合、 _%1$dから%2$dのダメージ_ を与え、5ターンの間、正確性と回避力が50%%低下する朦朧状態にさせる。強打は必ず命中するが、奇襲攻撃でない場合、通常のダメージを与える。 items.weapon.melee.mace.desc=武器の先端に付いている大きな鉄の塊によって大ダメージが与えられる。 items.weapon.melee.magesstaff.name=魔術師の長杖 @@ -1733,23 +1742,23 @@ items.weapon.melee.meleeweapon.ability_low_str=この武器の特殊能力を使 items.weapon.melee.meleeweapon.ability_no_charge=あなたはその能力を使うのに十分なエネルギーを持っていない。 items.weapon.melee.meleeweapon.ability_cant_use=今はその能力を使うことができない。 items.weapon.melee.meleeweapon.ability_no_target=そこに対象はいない。 -items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. -items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. +items.weapon.melee.meleeweapon.ability_target_range=その標的は射程距離に入っていない。 +items.weapon.melee.meleeweapon.ability_occupied=その場所は埋まっている。 items.weapon.melee.meleeweapon.prompt=対象を選択 items.weapon.melee.meleeweapon.swap=武器の持ち替え items.weapon.melee.meleeweapon.swap_full=荷物がいっぱいで無理だ。 items.weapon.melee.shortsword.name=短剣 items.weapon.melee.shortsword.ability_name=薙ぎ払い -items.weapon.melee.shortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.shortsword.typical_ability_desc=決闘者は短剣で敵に_薙ぎ払い_を行うことができる。これは、通常、 _%1$dから%2$dのダメージ_ を与え、確実に命中する。薙ぎ払いで敵を倒した場合、ターンが経過せず、決闘者は5ターン以内に充填を消費せずに再び薙ぎ払いを使用することができる。 +items.weapon.melee.shortsword.ability_desc=決闘者は短剣で敵に_薙ぎ払い_を行うことができる。これは _%1$dから%2$dのダメージ_ を与え、確実に命中する。薙ぎ払いで敵を倒した場合、ターンが経過せず、決闘者は5ターン以内に充填を消費せずに再び薙ぎ払いを使用することができる。 items.weapon.melee.shortsword.desc=ダガーと比べてほんの少し長いだけのとても短い剣だ。 items.weapon.melee.quarterstaff.name=六尺棒 items.weapon.melee.quarterstaff.stats_desc=この武器は、0から2のダメージを防ぐ。 items.weapon.melee.quarterstaff.ability_name=防御姿勢 -items.weapon.melee.quarterstaff.typical_ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion typically for _%d turns._ -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion for _%d turns._ +items.weapon.melee.quarterstaff.typical_ability_desc=決闘者は六尺棒で_防御姿勢_をとることができる。この姿勢は即時発動し、通常、_%dターンの間_、回避力を3倍にする。 +items.weapon.melee.quarterstaff.ability_desc=決闘者は六尺棒で_防御姿勢_をとることができる。この姿勢は即時発動し、_%dターンの間_、回避力を3倍にする。 items.weapon.melee.quarterstaff.desc=先端に鉄が嵌められている木製の杖だ。 items.weapon.melee.quarterstaff$defensivestance.name=防御姿勢 items.weapon.melee.quarterstaff$defensivestance.desc=決闘者は六尺棒を使い、襲い来る打撃や投擲物をそらす。この姿勢をしている間、すべての攻撃に対する回避力が3倍になる。\n\n残り: %sターン @@ -1757,64 +1766,64 @@ items.weapon.melee.quarterstaff$defensivestance.desc=決闘者は六尺棒を使 items.weapon.melee.rapier.name=レイピア items.weapon.melee.rapier.stats_desc=この武器は、0から1のダメージを防ぐ。 items.weapon.melee.rapier.ability_name=踏み込み突き -items.weapon.melee.rapier.typical_ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.rapier.typical_ability_desc=決闘者は1タイル離れた敵にレイピアで_踏み込み突き_をすることができる。これは敵に向かって移動し、通常、 _%1$dから%2$dのダメージ_ を与え、確実に命中する。 +items.weapon.melee.rapier.ability_desc=決闘者は1タイル離れた敵にレイピアで_踏み込み突き_をすることができる。これは敵に向かって移動し、 _%1$dから%2$dのダメージ_ を与え、確実に命中する。 items.weapon.melee.rapier.desc=細身の直剣で、切れ味は劣るが、ある程度の防御力を持つ。 items.weapon.melee.roundshield.name=円盾 items.weapon.melee.roundshield.typical_stats_desc=この武器は、通常、0から%dダメージを防ぎ、防御力は強化に比例する。 items.weapon.melee.roundshield.stats_desc=この武器は0から%dダメージを防ぎ、防御力は強化に比例する。 items.weapon.melee.roundshield.ability_name=ガード -items.weapon.melee.roundshield.typical_ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.roundshield.typical_ability_desc=決闘者は円盾で自分自身を_ガード_し、自分に対して行われるすべての物理攻撃や魔法攻撃を、通常、_%dターンの間_、完全に無効化することができる。決闘者が攻撃を無効化した後、反撃したり魔法を使ったりするとガードは終了する。 +items.weapon.melee.roundshield.ability_desc=決闘者は円盾で自分自身を_ガード_し、自分に対して行われるすべての物理攻撃や魔法攻撃を_%dターンの間_、完全に無効化することができる。決闘者が攻撃を無効化した後、反撃したり魔法を使ったりするとガードは終了する。 items.weapon.melee.roundshield.desc=この大きな盾は効果的に攻撃を防御し、ピンチのときに役に立つ武器になるだろう。 items.weapon.melee.roundshield$guardtracker.name=ガード中 items.weapon.melee.roundshield$guardtracker.guarded=受けきった -items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of incoming attacks. Physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. +items.weapon.melee.roundshield$guardtracker.desc=決闘者は襲い来る攻撃を見越して盾を構えた。彼女に対する物理攻撃や魔法攻撃は完全に無効化される。\n\n残り: %sターン items.weapon.melee.runicblade.name=ルーンの刃 items.weapon.melee.runicblade.stats_desc=この武器はより効果的に強化の恩恵を受けられる。 items.weapon.melee.runicblade.ability_name=ルーンスラッシュ -items.weapon.melee.runicblade.typical_ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and typically has _+%d%% enchantment power._ -items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has _+%d%% enchantment power._ +items.weapon.melee.runicblade.typical_ability_desc=決闘者はルーンの刃で_ルーンスラッシュ_を行うことができる。この攻撃は確実に命中し、通常、_エンチャントの効果が%d%%強化_される。 +items.weapon.melee.runicblade.ability_desc=決闘者はルーンの刃で_ルーンスラッシュ_を行うことができる。この攻撃は確実に命中し、_エンチャントの効果が%d%%強化_される。 items.weapon.melee.runicblade.desc=輝く青い刃を持つ、異国から来た神秘的な武器。 items.weapon.melee.sai.name=釵 items.weapon.melee.sai.stats_desc=この武器による攻撃はとても素早くなる。 items.weapon.melee.sai.ability_name=複合撃 -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=決闘者は釵で_複合撃_を行うことができる。この攻撃は確実に命中し、最近近接武器か投擲武器で攻撃に成功した回数に応じて、通常、_ダメージが%d上昇する。_5ターンの間攻撃が成功しなかった場合、このコンボはリセットされる。 +items.weapon.melee.sai.ability_desc=決闘者は釵で_複合撃_を行うことができる。この攻撃は確実に命中し、最近近接武器か投擲武器で攻撃に成功した回数に応じて、_ダメージが%d上昇する。_5ターンの間攻撃が成功しなかった場合、このコンボはリセットされる。 items.weapon.melee.sai.desc=手で振り回すことを目的とした、二枚の薄い刃。切れ味抜群で敵をなぎ倒すのに最適だ。 items.weapon.melee.sai$combostriketracker.name=複合撃 -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each sucessful attack made with a melee or thrown weapon will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=決闘者は、複合撃の能力のダメージを増加させるために使用できるコンボを構築している。近接武器や投擲武器で攻撃を成功させるごとにカウントされるが、5ターンの間攻撃を成功させないとこのコンボはリセットされる。\n\n最近のヒット数: %1$d\n\nヒット数が失われるまで: %2$sターン items.weapon.melee.scimitar.name=三日月刀 items.weapon.melee.scimitar.stats_desc=この武器による攻撃はより素早くなる。 items.weapon.melee.scimitar.ability_name=剣の舞 -items.weapon.melee.scimitar.typical_ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy typically for _%d turns._ -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy for _%d turns._ +items.weapon.melee.scimitar.typical_ability_desc=決闘者は三日月刀で_剣の舞_を舞うことができる。この舞は即時発動し、通常、_%dターンの間_、攻撃速度が60%%上昇し正確性が50%%上昇する。 +items.weapon.melee.scimitar.ability_desc=決闘者は三日月刀で_剣の舞_を舞うことができる。この舞は即時発動し、_%dターンの間_、攻撃速度が60%%上昇し正確性が50%%上昇する。 items.weapon.melee.scimitar.desc=厚い円曲した刃。攻撃において、力強さよりも素早さを重視した刀身だ。 items.weapon.melee.scimitar$sworddance.name=剣の舞 -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar) and has +50%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.desc=決闘者は一種の舞のように、勢いに任せた素早い攻撃を行う。この舞が有効な間、彼女は60%%速く攻撃できるようになり(三日月刀で1ターンにちょうど2回攻撃できるほど)、正確性が50%%上昇する。\n\n残り: %sターン items.weapon.melee.sickle.name=鎌 items.weapon.melee.sickle.stats_desc=この武器による攻撃はより不正確になる。 items.weapon.melee.sickle.ability_name=刈り取る -items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.sickle.typical_ability_desc=決闘者は鎌で敵を_刈り取る_ことができる。この破壊的な攻撃は確実に命中し、通常、_%dダメージ_を与えるが、流血ダメージとして適用される。 +items.weapon.melee.sickle.ability_desc=決闘者は鎌で敵を_刈り取る_ことができる。この破壊的な攻撃は確実に命中し、_%dダメージ_を与えるが、流血ダメージとして適用される。 items.weapon.melee.sickle.desc=扱いにくいが強力な武器にもなる、片手で持てる農具だ。 items.weapon.melee.spear.name=槍 items.weapon.melee.spear.stats_desc=この武器による攻撃はより遅くなる。\nこの武器による攻撃は遠くまで届く。 items.weapon.melee.spear.ability_name=刺突 -items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.typical_ability_desc=決闘者は槍の穂先を使い、範囲内にいるが隣接していない敵に_刺突_することができる。これは通常、 _%1$dから%2$dのダメージ_ を与え、確実に命中して敵を吹き飛ばす。 +items.weapon.melee.spear.ability_desc=決闘者は槍の穂先を使い、範囲内にいるが隣接していない敵に_刺突_することができる。これは、 _%1$dから%2$dのダメージ_ を与え、確実に命中して敵を吹き飛ばす。 items.weapon.melee.spear.desc=先端に尖った鉄が付けられている細長い木の杖。 items.weapon.melee.sword.name=剣 items.weapon.melee.sword.ability_name=薙ぎ払い -items.weapon.melee.sword.typical_ability_desc=The Duelist can _cleave_ an enemy with a sword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.sword.typical_ability_desc=決闘者は剣で敵に_薙ぎ払い_を行うことができる。これは、通常、 _%1$dから%2$dのダメージ_ を与え、確実に命中する。薙ぎ払いで敵を倒した場合、ターンが経過せず、決闘者は5ターン以内に充填を消費せずに再び薙ぎ払いを使用することができる。 +items.weapon.melee.sword.ability_desc=決闘者は剣で敵に_薙ぎ払い_を行うことができる。これは、 _%1$dから%2$dのダメージ_ を与え、確実に命中する。薙ぎ払いで敵を倒した場合、ターンが経過せず、決闘者は5ターン以内に充填を消費せずに再び薙ぎ払いを使用することができる。 items.weapon.melee.sword.desc=うまく均整の取れた剣。そんなに大きくはないが、短剣よりはずっと長い。 items.weapon.melee.sword$cleavetracker.name=薙ぎ払い items.weapon.melee.sword$cleavetracker.desc=決闘者は前回の薙ぎ払いから追撃する準備が整った。次に薙ぎ払いを使うとき、武器の充填を消費しない。\n\n残り: %sターン @@ -1822,28 +1831,28 @@ items.weapon.melee.sword$cleavetracker.desc=決闘者は前回の薙ぎ払いか items.weapon.melee.warhammer.name=戦鎚 items.weapon.melee.warhammer.stats_desc=この武器による攻撃はより正確になる。 items.weapon.melee.warhammer.ability_name=強打 -items.weapon.melee.warhammer.typical_ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.warhammer.typical_ability_desc=決闘者は戦槌で_強打_を行うことができる。この集中的攻撃は奇襲攻撃の場合、通常、 _%1$dから%2$dのダメージ_ を与え、5ターンの間、正確性と回避力が50%%低下する朦朧状態にさせる。強打は必ず命中するが、奇襲攻撃でない場合、通常のダメージを与える。 +items.weapon.melee.warhammer.ability_desc=決闘者は戦槌で_強打_を行うことができる。この集中的攻撃は奇襲攻撃の場合、 _%1$dから%2$dのダメージ_ を与え、5ターンの間、正確性と回避力が50%%低下する朦朧状態にさせる。強打は必ず命中するが、奇襲攻撃でない場合、通常のダメージを与える。 items.weapon.melee.warhammer.desc=この戦鎚をうまく扱うには桁外れの筋力が必要だが、この鉛と鋼の塊による圧倒的な質量がもたらす痛烈な一撃に耐えられる生物はほとんど存在しない。 items.weapon.melee.warscythe.name=戦鎌 items.weapon.melee.warscythe.stats_desc=この武器による攻撃はより不正確になる。 items.weapon.melee.warscythe.ability_name=刈り取る -items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.typical_ability_desc=決闘者は戦鎌で敵を_刈り取る_ことができる。この破壊的な攻撃は確実に命中し、通常、_%dダメージ_を与えるが、流血ダメージとして適用される。 +items.weapon.melee.warscythe.ability_desc=決闘者は戦鎌で敵を_刈り取る_ことができる。この破壊的な攻撃は確実に命中し、_%dダメージ_を与えるが、流血ダメージとして適用される。 items.weapon.melee.warscythe.desc=この大きくて扱いにくい道具は、作物よりも敵を刈る事に特化している。 items.weapon.melee.whip.name=鞭 items.weapon.melee.whip.stats_desc=この武器による攻撃はとても遠くまで届く。 items.weapon.melee.whip.ability_name=薙ぎ打ち -items.weapon.melee.whip.typical_ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability typically deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. +items.weapon.melee.whip.typical_ability_desc=決闘者は自分の周囲にいる全ての敵を鞭で_薙ぎ打ち_することができる。これは、通常、 _%1$dから%2$dのダメージ_ を与え、現在の攻撃範囲内にいるすべての敵に対して攻撃を行い、確実に命中する。 +items.weapon.melee.whip.ability_desc=決闘者は自分の周囲にいる全ての敵を鞭で_薙ぎ打ち_することができる。これは、 _%1$dから%2$dのダメージ_ を与え、現在の攻撃範囲内にいるすべての敵に対して攻撃を行い、確実に命中する。 items.weapon.melee.whip.desc=この武器の先端にある棘の付いた長い紐は少しのダメージしか与えられないが、その到達範囲は注目に値する。 items.weapon.melee.wornshortsword.name=摩耗した短剣 items.weapon.melee.wornshortsword.ability_name=薙ぎ払い -items.weapon.melee.wornshortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.typical_ability_desc=決闘者は摩耗した短剣で敵に_薙ぎ払い_を行うことができる。これは、通常、 _%1$dから%2$dのダメージ_ を与え、確実に命中する。薙ぎ払いで敵を倒した場合、ターンが経過せず、決闘者は5ターン以内に充填を消費せずに再び薙ぎ払いを使用することができる。 +items.weapon.melee.wornshortsword.ability_desc=決闘者は摩耗した短剣で敵に_薙ぎ払い_を行うことができる。これは、 _%1$dから%2$dのダメージ_ を与え、確実に命中する。薙ぎ払いで敵を倒した場合、ターンが経過せず、決闘者は5ターン以内に充填を消費せずに再び薙ぎ払いを使用することができる。 items.weapon.melee.wornshortsword.desc=長年の使用によって摩耗したかなり短い剣。短剣よりも状態がよく、薄くて軽い。 @@ -1905,8 +1914,8 @@ items.weapon.missiles.darts.tippeddart.cancel=中止 items.weapon.missiles.darts.tippeddart.durability=塗布された投矢は一回使用したらその塗布剤は落ちてしまい、通常の投矢に戻る。 items.weapon.missiles.darts.tippeddart.uses_left=この投矢の束は一本の塗布剤が落ちるまでに _%d回/%d回_ 使用できる。 items.weapon.missiles.darts.tippeddart.unlimited_uses=_これらの投擲武器は品質が良いので、何度でも使用できる。_ -items.weapon.missiles.darts.tippeddart.about_to_break=Your dart's tip is about to expire. -items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired. +items.weapon.missiles.darts.tippeddart.about_to_break=投矢の塗布剤が落ちそうだ。 +items.weapon.missiles.darts.tippeddart.has_broken=投矢の塗布剤が落ちてしまった。 items.weapon.missiles.bolas.name=ボーラ @@ -1938,7 +1947,7 @@ items.weapon.missiles.missileweapon.durability=投擲武器は、それらを使 items.weapon.missiles.missileweapon.uses_left=この武器の束は一つが壊れるまでに _%d回/%d回_ 使用できる。 items.weapon.missiles.missileweapon.unlimited_uses=_これらの投擲武器は品質が良いので、何度でも使用できる。_ items.weapon.missiles.missileweapon.about_to_break=投擲武器が壊れそうだ。 -items.weapon.missiles.missileweapon.has_broken=One of your thrown weapons has broken. +items.weapon.missiles.missileweapon.has_broken=投擲武器が1つ壊れてしまった。 items.weapon.missiles.missileweapon$placeholder.name=投擲武器 items.weapon.missiles.shuriken.name=手裏剣 @@ -2023,7 +2032,7 @@ items.brokenseal.prompt=鎧を選択 items.brokenseal.unknown_armor=まず鎧を識別する必要がある。 items.brokenseal.cursed_armor=呪われた鎧には印章を取り付けることができない。 items.brokenseal.affix=鎧に印章を取り付けた! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=武勇の印として鎧に取り付けることのできる、蝋でできた印章だ。印章に彫られていた細工などは長い年月のうちに擦り切れてしまい、途中で半分に折れ曲がっている。\n\n故郷からの形見であるこの印章は、戦士の忍耐力を奮起させる。印章が付けられている鎧を装備している間、鎧の品質に応じたシールドが体力の上に段々と生成されるだろう。\n\nこの印章は _鎧に取り付ける_ ことができ、様々な鎧に付け外しできる。印章が鎧に取り付けられている時にその鎧に強化を行っていれば、強化も1レベル分付け外しすることができる。 items.brokenseal.choose_title=刻印の選択 items.brokenseal.choose_desc=この鎧と壊れた印章のどちらにも刻印が付いています。どちらの刻印を残すか選んでください。\n\n注意:現在鎧に付いている刻印を選ぶと、後で印章に移せなくなります。 @@ -2075,7 +2084,7 @@ items.kindofmisc.unequip_message=先にいずれかのアイテムを外す必 items.kindofweapon.swift_equip=あなたは素早く武器を装備した。 items.kindofweapon.equip_cursed=体が勝手に武器を握って離さない。 -items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons share the same charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_msg=この武器をどの武器スロットに装備する?\n\n闘士は主武器で直接攻撃するが、両方の武器の特殊能力を使用することができる。両方の武器の充填量は共有されている。\n\nまた、闘士は主武器と副武器を瞬時に入れ替えることができる。 items.kindofweapon.which_equip_primary=主武器 (%s) items.kindofweapon.which_equip_secondary=副武器 (%s) items.kindofweapon.empty=素手 diff --git a/core/src/main/assets/messages/items/items_ko.properties b/core/src/main/assets/messages/items/items_ko.properties index 6c9c56483..379a1493a 100644 --- a/core/src/main/assets/messages/items/items_ko.properties +++ b/core/src/main/assets/messages/items/items_ko.properties @@ -165,7 +165,7 @@ items.artifacts.artifact.need_to_equip=먼저 유물을 착용해야 합니다. items.artifacts.capeofthorns.name=가시 망토 items.artifacts.capeofthorns.desc=DM-300에서 떨어져 나온 뭉개진 철판이 망토의 모습으로 변하였습니다. 이것은 강력한 에너지를 담고 있는 것처럼 보입니다. 아마도 DM-300의 힘을 담고 있지 않을까요? -items.artifacts.capeofthorns.desc_inactive=이 망토는 당신의 어깨를 꽤 무겁게 누르고 있으며, 당신이 피해를 입을 때 마다 에너지를 얻는 것 같습니다. +items.artifacts.capeofthorns.desc_inactive=이 망토는 당신의 어깨를 꽤 무겁게 누르고 있으며, 당신이 피해를 입을 때마다 에너지를 얻는 것 같습니다. items.artifacts.capeofthorns.desc_active=이 망토가 저장한 에너지를 방출하는 것처럼 보이며, 보호의 힘을 발하고 있습니다. items.artifacts.capeofthorns$thorns.inert=당신의 망토의 능력이 중단되었다. items.artifacts.capeofthorns$thorns.radiating=당신의 망토가 에너지를 방출하기 시작했다. 당신은 보호받고 있다! @@ -177,7 +177,7 @@ items.artifacts.chaliceofblood.name=피의 성배 items.artifacts.chaliceofblood.ac_prick=찌르기 items.artifacts.chaliceofblood.yes=네. 그렇게 하겠습니다. items.artifacts.chaliceofblood.no=아니오. 생각을 바꾸었습니다. -items.artifacts.chaliceofblood.prick_warn=매번 이 성배를 사용할 때 마다 더 많은 생명력을 빼앗기게 됩니다. 조심하지 않으면 죽을 수도 있습니다.\n\n정말로 생명력을 더 바치겠습니까? +items.artifacts.chaliceofblood.prick_warn=매번 이 성배를 사용할 때마다 더 많은 생명력을 빼앗기게 됩니다. 조심하지 않으면 죽을 수도 있습니다.\n\n정말로 생명력을 더 바치겠습니까? items.artifacts.chaliceofblood.onprick=당신은 스스로를 찔렀고, 생명의 정수가 성배에 빨려 들어갔다. items.artifacts.chaliceofblood.ondeath=성배는 당신의 생명의 정수를 모조리 빨아들였다... items.artifacts.chaliceofblood.desc=이 빛나는 은색 성배의 테두리에는 뾰족한 보석들로 둘러져 있습니다. @@ -210,9 +210,9 @@ items.artifacts.driedrose.desc=과연 이 장미가 슬픈 유령이 성불하 items.artifacts.driedrose.desc_no_quest=세월이 오래 흘렀음에도 불구하고 그 형체를 유지하고 있는 메마른 장미입니다.\n\n영적인 힘을 담고 있는 것 같지만, 어떻게 그것을 사용해야 할지 도저히 알 수 없습니다. items.artifacts.driedrose.desc_hint=아무래도 꽃잎 몇 개가 모자란 것 같습니다. 꽃잎을 다시 찾아 붙이면 장미도 강력해질 것입니다. items.artifacts.driedrose.desc_cursed=장미가 당신의 손에 달라붙었으며, 매우 차가운 느낌입니다. -items.artifacts.driedrose.desc_weapon=Ghost's weapon: %s -items.artifacts.driedrose.desc_armor=Ghost's armor: %s -items.artifacts.driedrose.desc_strength=Ghost's strength: %s +items.artifacts.driedrose.desc_weapon=유령의 무기: %s +items.artifacts.driedrose.desc_armor=유령의 방어구: %s +items.artifacts.driedrose.desc_strength=유령의 힘: %s items.artifacts.driedrose$petal.name=메마른 꽃잎 items.artifacts.driedrose$petal.no_rose=꽃잎을 붙일 장미가 없다. items.artifacts.driedrose$petal.no_room=꽃잎이 들어갈 공간이 없어서 버릴 수 밖에 없었다. @@ -579,22 +579,22 @@ items.food.pasty.name=파스티 items.food.pasty.fish_name=생선찜 items.food.pasty.amulet_name=옌더의 부적 items.food.pasty.egg_name=이스터 에그 -items.food.pasty.rainbow_name=rainbow potion -items.food.pasty.shattered_name=green cake +items.food.pasty.rainbow_name=일곱 빛깔 물약 +items.food.pasty.shattered_name=초록색 케이크 items.food.pasty.pie_name=호박 파이 -items.food.pasty.vanilla_name=blue cake +items.food.pasty.vanilla_name=파란색 케이크 items.food.pasty.cane_name=사탕 막대 -items.food.pasty.sparkling_name=sparkling potion +items.food.pasty.sparkling_name=반짝이는 물약 items.food.pasty.desc=진짜 옥수수로 만든 반죽 속을 소고기와 감자로 채운 전통 음식입니다. 맛있네요! items.food.pasty.fish_desc=완전히 쪄낸 생선입니다, 초록색 잎사귀 위에 마법으로 보존되어 있습니다. 올해의 이 시기에는 나중을 위해 일부 생선을 남겨두는 것이 전통이기 때문에, 한 번에 모두 먹는 대신 일부 남겨둘 것입니다.\n\n새해 복 많이 받으세요! items.food.pasty.amulet_desc=드디어 마법의 부적을 찾았 - 잠깐만요, 이건 부적처럼 생긴 호일 포장 초콜릿이었네요! 그 부적처럼 무한한 힘을 얻지는 못할 테지만, 적어도 배를 채우고 약간의 유물 충전은 해줄 겁니다.\n\n만우절! items.food.pasty.egg_desc=알록달록한 노란색 호일에 싸인 커다란 초콜릿 달걀입니다. 초콜릿은 충분한 포만감을 제공하며, 안에 들어간 설탕 덕분에 당신의 유물이 약간 충전될 것입니다.\n\n즐거운 부활절 보내세요! -items.food.pasty.rainbow_desc=This colorful potion is a kind of liquid food. In addition to satisfying your hunger, it has a little magic in it which will calm an adjacent non-boss enemy, making them temporarily hesitant to fight you.\n\nHappy Pride! -items.food.pasty.shattered_desc=This large slice of vanilla cake has colorful sprinkles and green frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nShattered Pixel Dungeon was first released on August 5th 2014. Happy birthday Shattered Pixel Dungeon! +items.food.pasty.rainbow_desc=이 알록달록한 물약은 일종의 액체 음식입니다. 당신의 허기를 채워 줄 뿐만 아니라, 물약에 포함된 약간의 마법이 근접한 지역의 보스가 아닌 적을 진정시켜 일시적으로 당신과 싸우는 것을 주저하도록 만들어 줄 것입니다.\n\n행복한 프라이드 데이 보내세요! +items.food.pasty.shattered_desc=이 커다란 바닐라 케이크 한 조각은 알록달록한 스프링클과 녹색 설탕 프로스팅이 올려져 있습니다. 이 케이크는 수년간의 경험을 축하하기 위해 만들어졌으며, 먹으면 소량의 경험치를 얻을 수 있습니다.\n\n섀터드 픽셀 던전은 2014년 8월 5일에 처음 출시되었습니다. 녹픽던 생일 축하해! items.food.pasty.pie_desc=커다란 호박 파이입니다. 달고 향긋한 맛에 배가 차고 약간 치유가 될 것입니다.\n\n행복한 할로윈 보내세요! -items.food.pasty.vanilla_desc=This large slice of vanilla cake has colorful sprinkles and blue frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nThe original Pixel Dungeon was first released on December 4th 2012. Happy birthday Pixel Dungeon! +items.food.pasty.vanilla_desc=이 커다란 바닐라 케이크 한 조각은 알록달록한 스프링클과 파란색 설탕 프로스팅이 올려져 있습니다. 이 케이크는 수년간의 경험을 축하하기 위해 만들어졌으며, 먹으면 소량의 경험치를 얻을 수 있습니다.\n\n오리지널 픽셀 던전은 2012년 12월 4일에 처음 출시되었습니다. 오리픽던도 생일 축하해! items.food.pasty.cane_desc=설탕으로 만들어진 거대한 사탕 막대입니다. 배를 채우기엔 충분한 양이고, 설탕으로 마법 막대의 충전량을 채울 수도 있습니다.\n\n즐거운 휴일 되세요! -items.food.pasty.sparkling_desc=This sparkling potion is a kind of liquid food. It satisfies hunger and simulates sparkling wine, but isn't actually alcoholic. The warm feeling in your belly will grant a little bit of shielding.\n\nHappy New Year! +items.food.pasty.sparkling_desc=이 반짝이는 물약은 일종의 액체 음식입니다. 허기를 채워 주는 스파클링 와인과 비슷하지만 실제로 알코올이 들어 있진 않습니다. 당신의 배 속에서 느껴지는 따뜻함이 약간의 방어막을 제공해 줄 것입니다.\n\n새해 복 많이 받으세요! items.food.pasty$fishleftover.name=생선 조각 items.food.pasty$fishleftover.eat_msg=이 음식은 괜찮은 맛이 났다. items.food.pasty$fishleftover.desc=이전에 식사를 마치고 남은 생선 조각입니다. 허기를 약간이나마 달래고 싶을 때 언제든지 먹을 수 있습니다. @@ -607,8 +607,8 @@ items.food.stewedmeat.name=고기 스튜 items.food.stewedmeat.eat_msg=이 음식은 괜찮은 맛이 났다. items.food.stewedmeat.desc=고기를 끓여 스튜로 만들면서 병균과 기생충 등이 사멸된 것 같습니다. 안심하고 먹으세요! -items.food.supplyration.name=supply ration -items.food.supplyration.desc=This ration was left in the dungeon by and for members of the thieves guild. It's specifically designed to be eaten on the go, and aid with general skullduggery.\n\nWhile it doesn't fill you up as much as a regular ration, it can be eaten quickly, provides a little direct healing, and will restore a charge to the Rogue's cloak of shadows. +items.food.supplyration.name=배급 식량 +items.food.supplyration.desc=이 식량은 도적 길드의 일원이 또다른 일원을 위해 던전에 남겨 둔 것입니다. 특히 이동 중에도 먹기 쉽도록 설계되었으며, 또 은밀한 임무에 도움을 줄 것입니다.\n\n다른 일반적인 식량만큼 배를 채워 주진 못하지만, 대신 재빠르게 먹을 수 있고 약간의 체력을 즉시 회복시키며 또 도적이 가진 그림자의 망토의 충전량을 회복시켜 줄 것입니다. @@ -730,8 +730,8 @@ items.potions.potionoftoxicgas.desc=이 유리병을 열거나 깨는 순간 내 ###brews -items.potions.brews.aquabrew.name=aqua brew -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.name=물 혼합물 +items.potions.brews.aquabrew.desc=이 혼합물이 깨지면 그 위치에 고압의 물을 폭발시킵니다. 이 물로 인해 직접적인 피해를 입게 되는 것은 불로 이루어진 적들 뿐이지만, 주변 지형에 물을 흩뿌리고 불을 끄며, 폭발의 중심 근처에 있는 모든 것을 밀쳐냅니다. items.potions.brews.blizzardbrew.name=눈보라 혼합물 items.potions.brews.blizzardbrew.desc=이 혼합물은 깨지는 순간 가스처럼 빠르게 퍼져나가는 매서운 눈보라를 방출할 것입니다. @@ -745,8 +745,8 @@ items.potions.brews.infernalbrew.desc=이 혼합물은 깨지는 순간 가스 items.potions.brews.shockingbrew.name=전격 혼합물 items.potions.brews.shockingbrew.desc=이 혼합물은 깨지는 순간 주변 넓은 지역에 강력한 전기 폭풍을 방출할 것입니다. -items.potions.brews.unstablebrew.name=unstable brew -items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will be more likely to be suitable to how the brew is used. +items.potions.brews.unstablebrew.name=불안정한 혼합물 +items.potions.brews.unstablebrew.desc=이 마법의 혼합물은 일곱 빛깔로 변화하며 빛나고 있습니다.\n\n이것을 마시거나 던지면 무작위 물약의 효과를 발동시킬 것입니다. 물약의 효과는 어떻게 사용되었는지에 따라 그 용도에 맞게 정해질 확률이 높습니다. ###elixirs items.potions.elixirs.elixirofarcanearmor.name=신비한 갑옷 영약 @@ -760,11 +760,11 @@ items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=당신은 일 items.potions.elixirs.elixirofdragonsblood.name=용의 피 영약 items.potions.elixirs.elixirofdragonsblood.desc=이 영약을 마시는 순간 음용자의 정맥에 맹렬한 힘을 흘려보낼 것입니다. 이 효과는 음용자가 화염에 면역을 갖도록 하며, 물리적 공격에 적을 불태워버릴 수 있는 힘을 실어보낼 것입니다. -items.potions.elixirs.elixiroffeatherfall.name=elixir of feather fall +items.potions.elixirs.elixiroffeatherfall.name=안전한 착지의 영약 items.potions.elixirs.elixiroffeatherfall.light=당신은 깃털과도 같이 가벼워짐을 느낀다! -items.potions.elixirs.elixiroffeatherfall.desc=This elixir offers a weaker but more controlled levitation effect, allowing the drinker to fall great distances without harm for a short time. Each use of the elixir will only provide enough protection for one chasm. +items.potions.elixirs.elixiroffeatherfall.desc=이 영약은 사용자에게 약하지만 조금 더 조정된 부유 효과를 부여하여, 짧은 시간 동안 높은 곳에서 떨어질 때에 큰 피해를 받지 않도록 합니다. 영약을 한 번 마실 때마다 하나의 낭떠러지의 피해를 막을 수 있습니다. items.potions.elixirs.elixiroffeatherfall$featherbuff.name=안전한 착지 -items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=You are under the effects of a feather fall elixir, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s. +items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=당신은 안전한 착지의 영약의 영향으로, 낭떠러지에 떨어져도 안전하게 착지할 수 있습니다! 이 효과는 추락 피해를 방지하거나, 약간의 시간이 지나면 종료됩니다.\n\n안전한 착지 효과는 %s턴 동안 지속됩니다. items.potions.elixirs.elixirofhoneyedhealing.name=달달한 치유 영약 items.potions.elixirs.elixirofhoneyedhealing.desc=이 영약은 치유 물약과 달콤한 꿀을 섞어 만들었으며, 약간의 허기를 채워줄 수 있고, 동료를 치유하는 데에도 사용될 수 있습니다.\n\n만약 꿀과 친밀감이 있는 생물체에게 사용될 경우 그것을 진정시킬 것입니다. @@ -779,7 +779,7 @@ items.potions.elixirs.elixirofmight$htboost.name=최대 체력 증가 items.potions.elixirs.elixirofmight$htboost.desc=당신의 몸이 비자연적으로 강하고 건강해지는 것을 느낍니다.\n\n당신의 최대 체력이 상당히 오랫동안 증가합니다. 레벨을 올림에 따라 이 효과는 서서히 사라져 갈 것입니다.\n\n현재 남아있는 체력 증가량은 %d입니다.\n%d레벨을 올린 후에 효과가 완전히 사라집니다. items.potions.elixirs.elixiroftoxicessence.name=독성 정수의 영약 -items.potions.elixirs.elixiroftoxicessence.desc=When consumed, this elixir will imbue the drinker with toxic energy. The drinker will continuously spread toxic gas as they move, and will be immune to toxic gas and poison for slightly longer than the duration of the effect. +items.potions.elixirs.elixiroftoxicessence.desc=이 영약은 사용자에게 독성 에너지와 동화할 수 있는 힘을 제공합니다. 영약을 마시게 되면 사용자는 이동할 때마다 지속적으로 주변에 유독성 가스를 내뿜으며, 동화 효과보다 조금 더 긴 시간 동안 유독성 가스와 중독에 면역이 됩니다. @@ -876,7 +876,7 @@ items.quest.pickaxe.name=곡괭이 items.quest.pickaxe.ac_mine=채굴한다 items.quest.pickaxe.no_vein=당신 근처에는 어두운 금 광맥이 없다. items.quest.pickaxe.ability_name=꿰뚫기 -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals _%1$d-%2$d damage_ to enemies with rigid skin. +items.quest.pickaxe.ability_desc=곡괭이를 든 결투자는 적을 _꿰뚫을_ 수 있습니다. 이 공격은 반드시 명중하고, 적에게 3턴의 취약을 부여하며, 단단한 피부를 가진 적에게는 _%1$d-%2$d_의 피해를 입힙니다. items.quest.pickaxe.desc=돌을 깨부수는 데 특화된, 무겁지만 튼튼한 도구입니다. 무언가를 채굴하기 위해서라면 딱히 이것을 착용할 필요는 없지만, 절실한 상황에서 사용하기에 적절한 무기 정도는 될 것 같습니다. items.quest.ratskull.name=거대한 생쥐 두개골 @@ -887,7 +887,7 @@ items.quest.ratskull.desc=놀랍도록 커다란 생쥐 두개골입니다. 벽 ###remains items.remains.remainsitem.ac_use=사용한다 items.remains.bowfragment.name=활 조각 -items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost Huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however. +items.remains.bowfragment.desc=이 부러진 나무 조각은 이전에 실종되었던 사냥꾼이 지니고 있던 영혼의 활의 일부였을 것입니다. 당신은 아직도 이 조각 안에 미약하게나마 남아 있는 자연의 에너지를 느낄 수 있으며, 이걸 사용한다면 주변에 길게 자란 풀 조금을 만들어낼 수 있을 것 같습니다. 다만, 실행에 옮길 경우 이 조각은 파괴될 겁니다. items.remains.brokenhilt.name=부러진 힐트 items.remains.brokenhilt.desc=이 부러진 칼자루는 이전에 패배했던 결투자의 무기에서 비롯된 물건 같습니다. 당신은 아직도 이 칼자루 안에 미약하게나마 남아 있는 무력을 느낄 수 있으며, 이걸 사용한다면 다음 두 번의 공격에 약간의 추가 피해를 더할 수 있을 것 같습니다. 다만, 실행에 옮길 경우 이 칼자루는 파괴될 겁니다. items.remains.brokenstaff.name=부러진 지팡이 @@ -955,11 +955,11 @@ items.rings.ringofforce.stats=현재 힘에 따라 맨손인 상태에서 이 items.rings.ringofforce.typical_stats=이 반지는 맨손인 상태에서 현재 힘에 따라 일반적으로 _%1$d-%2$d 의 피해_를 입힐 수 있습니다. 무기를 장착한 상태에서는 이 반지가 일반적으로 _%3$d_의 피해를 증가시킬 것입니다. items.rings.ringofforce.combined_stats=장착한 반지들의 효과가 섞여, 맨손으로 공격 시 총 _%1$d-%2$d_의 피해를 입히며, 무기 착용 시 _%3$d_만큼 피해량을 증가시킵니다. items.rings.ringofforce.ability_name=싸움꾼의 자세 -items.rings.ringofforce.typical_ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will typically deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. +items.rings.ringofforce.typical_ability_desc=결투자는 이 반지를 통해 _싸움꾼의 자세_를 취할 수 있게 되며, 싸움꾼의 자세를 취하면 무기를 장착한 채로 공격해도 이 반지를 사용하는 것과 같은 피해를 입힐 수 있습니다. 이 공격은 일반적으로 _%1$d-%2$d_의 피해를 입히고 무기에 부여된 마법과 증강 효과 또한 포함하게 됩니다. 싸움꾼의 자세를 취하는 동안 무기의 충전 속도가 50%%만큼 감소합니다. +items.rings.ringofforce.ability_desc=결투자는 이 반지를 통해 _싸움꾼의 자세_를 취할 수 있게 되며, 싸움꾼의 자세를 취하면 무기를 장착한 채로 공격해도 이 반지를 사용하는 것과 같은 피해를 입힐 수 있습니다. 이 공격은 _%1$d-%2$d_의 피해를 입히고 무기에 부여된 마법과 증강 효과 또한 포함하게 됩니다. 싸움꾼의 자세를 취하는 동안 무기의 충전 속도가 50%%만큼 감소합니다. items.rings.ringofforce.desc=이 반지는 착용자의 근접 공격을 강화시킵니다. 이 반지가 주는 완력은 무기를 들때 비교적 덜하지만, 무기를 들지 않고 공격하면 더 강한 피해를 줄 수 있습니다. 저주받은 반지는 착용자의 공격력을 약화시킵니다. items.rings.ringofforce$brawlersstance.name=싸움꾼의 자세 -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. These attacks gain bonus damage and will still use the weapon's augmentation and enchantment.\n\nMaintaining this stance takes focus however, reducing weapon ability recharge speed by 50%.\n\nThis stance can be toggled on or off by using a ring of force, but the reduction in charge speed will persist for a little while if the stance is quickly activated and deactivated. +items.rings.ringofforce$brawlersstance.desc=싸움꾼의 자세를 취하는 동안 결투자의 일반적인 공격은 무기를 착용 중이라도 완력의 반지의 공격 피해를 입힐 수 있게 됩니다. 이 공격은 추가적인 피해량을 얻으며, 또한 무기에 부여된 마법과 증강 효과도 적용됩니다.\n\n싸움꾼의 자세를 유지하는 것은 꽤 많은 집중력을 요구하기 때문에, 무기의 충전 속도가 50%만큼 감소하게 될 것입니다.\n\n싸움꾼의 자세는 완력의 반지를 사용함으로써 사용 여부를 바꿀 수 있지만, 싸움꾼의 자세 사용 여부를 빠르게 바꾸면 무기 충전 속도 감소 효과는 곧바로 사라지지 않고 약간 동안 남아 있게 될 것입니다. items.rings.ringoffuror.name=분노의 반지 items.rings.ringoffuror.stats=이 반지를 장착했을 때, 당신의 공격 속도가 _%s%%_ 만큼 증가합니다. @@ -1051,7 +1051,7 @@ items.scrolls.scrollofrage.desc=이 주문서를 읽으면, 모든 적들을 독 items.scrolls.scrollofrecharging.name=충전의 주문서 items.scrolls.scrollofrecharging.surge=쇄도하는 에너지가 당신 몸을 타고 흘러 가, 당신의 마법 막대를 충전시켰다! -items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will charge up all the users wands over time when released. +items.scrolls.scrollofrecharging.desc=이 주문서에 담겨 있는 그대로의 마력은 풀려날 때 사용자의 모든 마법 막대를 천천히 충전시킵니다. items.scrolls.scrollofremovecurse.name=저주 해제의 주문서 items.scrolls.scrollofremovecurse.inv_title=정화할 아이템을 선택하세요 @@ -1120,7 +1120,7 @@ items.scrolls.exotic.scrollofchallenge$challengearena.desc=도전의 주문서 items.scrolls.exotic.scrollofdivination.name=점성술의 주문서 items.scrolls.exotic.scrollofdivination.nothing_left=감정할 종류가 남아 있지 않다! -items.scrolls.exotic.scrollofdivination.desc=This scroll will randomly identify four types of item that you don't currently know. The types identified can be a potion's color, a scroll's rune, or a ring's gem. The items identified won't necessarily be ones you're carrying. +items.scrolls.exotic.scrollofdivination.desc=이 주문서는 당신이 현재 알고 있지 않은 네 가지 아이템을 무작위로 식별합니다. 물약의 색깔이나, 주문서의 룬 문자나, 반지에 박힌 보석이 감정될 수 있으며, 당신이 가지고 있지 않은 아이템도 감정될 수 있습니다. items.scrolls.exotic.scrollofdivination$wnddivination.desc=점성술의 주문서가 다음의 아이템을 감정했습니다: items.scrolls.exotic.scrollofdread.name=두려움의 주문서 @@ -1161,7 +1161,7 @@ items.scrolls.exotic.scrollofpsionicblast.desc=이 주문서에는 시야 내에 ###spells items.spells.alchemize.name=연금화 items.spells.alchemize.prompt=연금화할 아이템 선택 -items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.\n\nA few Alchemize uses are sold from shops, but many more can be made using alchemy by combining a seed, runestone, and a little alchemical energy. +items.spells.alchemize.desc=이 주문은 연금술 솥에서 볼 수 있는 것과 유사한 변형의 힘을 가지고 있습니다. 주문을 사용할 때마다 사용자는 하나의 아이템(혹은 같은 아이템 여러 개)를 골드나 연금술 에너지로 바꿀 수 있게 됩니다.\n\n연금화 주문은 상점에서 조금씩 팔고 있으며, 연금술 솥에서 씨앗과 룬석, 그리고 약간의 연금술 에너지를 섞어 많은 양을 만들어 낼 수 있습니다. items.spells.alchemize$wndalchemizeitem.sell=%dg로 전환한다 items.spells.alchemize$wndalchemizeitem.sell_1=하나를 %dg로 전환한다 items.spells.alchemize$wndalchemizeitem.sell_all=전부를 %dg로 전환한다 @@ -1214,11 +1214,11 @@ items.spells.summonelemental.name=정령 소환 items.spells.summonelemental.ac_imbue=융합한다 items.spells.summonelemental.imbue_prompt=융합할 아이템을 선택하세요 items.spells.summonelemental.desc=이 주문은 주문을 만들기 위해 사용된 정령의 잉걸불의 에너지를 가지고 있으며, 아군 정령을 소환해 싸울 수 있게 합니다! 한 번에 하나의 정령만 소환할 수 있지만, 주문을 소모하지 않고 다시 사용해 정령을 당신에게 되돌아오도록 지시할 수 있습니다. -items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a _newborn elemental_ without a ranged attack. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing future summons to be a full power elemental! -items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, it will summon a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, it will summon a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, it will summon a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, it will summon a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue. +items.spells.summonelemental.desc_newborn=이 주문에는 지금 아무 것도 융합되어 있지 않으며, 원거리 공격이 불가능한 _갓 소환된 정령_이 소환될 것입니다. 당신은 감정된 액체 화염 물약, 서리의 물약, 충전의 주문서, 변환의 주문서 중 하나를 융합해 주문을 강화할 수 있으며, 이를 통해 다음부터는 소환 시 완전한 힘을 가진 정령을 소환할 수 있습니다! +items.spells.summonelemental.desc_fire=현재 이 주문은 매우 뜨거운 상태로, 소환 시 _화염 정령_이 소환될 것입니다. 당신은 다른 아이템을 융합할 수 있지만, 현재 융합된 것은 사라지게 됩니다. +items.spells.summonelemental.desc_frost=현재 이 주문은 매우 차가운 상태로, 소환 시 _서리 정령_이 소환될 것입니다. 당신은 다른 아이템을 융합할 수 있지만, 현재 융합된 것은 사라지게 됩니다. +items.spells.summonelemental.desc_shock=현재 이 주문은 정전기를 방출하고 있으며, 소환 시 _전기 정령_이 소환될 것입니다. 당신은 다른 아이템을 융합할 수 있지만, 현재 융합된 것은 사라지게 됩니다. +items.spells.summonelemental.desc_chaos=현재 이 주문은 혼돈의 에너지를 방출하고 있으며, 소환 시 _혼돈 정령_이 소환될 것입니다. 당신은 다른 아이템을 융합할 수 있지만, 현재 융합된 것은 사라지게 됩니다. items.spells.targetedspell.prompt=대상을 선택하세요 items.spells.targetedspell.inv_title=융합할 아이템을 선택하세요 @@ -1228,8 +1228,8 @@ items.spells.telekineticgrab.cant_grab=그 물건은 집을 수 없다. items.spells.telekineticgrab.no_target=집을만한 것이 없다. items.spells.telekineticgrab.desc=이 주문은 시전자가 해당 지점에 놓인 모든 아이템 혹은 적에게 박혀 있는 투척 무기를 집을 수 있게 해 줍니다!\n\n다른 대상이 소유하고 있는 물건이나 상자 같은 보관함은 집을 수 없습니다. -items.spells.unstablespell.name=unstable spell -items.spells.unstablespell.desc=This small black square crystal has shifting runic symbols on each of its surfaces.\n\nWhen activated, it will trigger the effect of a random scroll. The scroll effect will be more or less likely to be combat-focused depending on whether there are enemies in your field of view. +items.spells.unstablespell.name=불안정한 주문 +items.spells.unstablespell.desc=이 작고 검은 입방체는 각 면마다 변화하는 룬 형상을 가지고 있습니다.\n\n이 주문을 시전하면 무작위 주문서의 효과를 발동시킬 것입니다. 주문서의 효과는 시야 내에 적이 있다면 전투와 관련된 효과가 발동할 확률이 높습니다. items.spells.wildenergy.name=격렬한 에너지 items.spells.wildenergy.desc=이 주문은 DM-300의 동력이었던 저주받은 에너지의 일부를 담고 있습니다. 이 주문을 시전하면 주문이 당신의 마법 막대와 착용중인 유물을 충전해 주지만, 동시에 임의의 저주받은 마법 막대 효과 또한 발휘할 것입니다. 그러나 저주받은 마법을 발사할 위치 정도는 정할 수 있습니다. @@ -1286,7 +1286,7 @@ items.stones.stoneofflock.desc=이 돌은 던져진 지점 주변에 마법의 items.stones.stoneofintuition.name=직감의 돌 items.stones.stoneofintuition.inv_title=아이템을 선택하세요 items.stones.stoneofintuition.desc=이 룬석은 감정의 주문서와 비슷한 마법을 품고 있습니다. 직접 아이템을 감정할 수는 없으나, 당신의 직감과 결합하여 지정한 물약이나 주문서, 혹은 반지의 종류를 추측할 수 있습니다. 추측에 성공하면 룬석에 마력이 깃들어, 한번 더 사용할 수 있게 됩니다! -items.stones.stoneofintuition$wndguess.text=이 아이템이 어떤 것인지 맞춰보세요. 정답을 골랐다면, 아이템의 종류가 감정될 것입니다! +items.stones.stoneofintuition$wndguess.text=이 아이템이 어떤 것인지 맞혀 보세요. 정답을 골랐다면, 아이템의 종류가 감정될 것입니다! items.stones.stoneofintuition$wndguess.correct=정답입니다. 아이템의 종류가 감정되었습니다! items.stones.stoneofintuition$wndguess.preserved=직감의 돌이 보존되었다! items.stones.stoneofintuition$wndguess.incorrect=당신의 추측은 틀렸습니다. @@ -1296,36 +1296,45 @@ items.stones.stoneofshock.desc=이 돌은 던져진 지점에 짧은 시간 동 ###trinkets -items.trinkets.dimensionalsundial.name=dimensional sundial -items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy. -items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.dimensionalsundial.name=차원의 해시계 +items.trinkets.dimensionalsundial.warning=당신의 해시계에 그림자가 드리워져 있지 않으며, 불안함이 느껴집니다. +items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade. -items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.name=신비로운 수정 +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. -items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.eyeofnewt.name=eye of newt +items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles. -items.trinkets.parchmentscrap.name=parchment scrap -items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mimictooth.name=mimic tooth +items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.\n\nAt its current level this trinket will make all kinds of mimic _%1$sx_ more common, will make mimics much more difficult to detect, and will give each floor a _%2$s%%_ chance to contain an ebony mimic. -items.trinkets.petrifiedseed.name=petrified seed -items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones.\n\nAt its current level this trinket will cause trampled grass to drop runestones instead of seeds _%1$d%%_ of the time, and will also cause high grass to drop items _%2$d%%_ more often. +items.trinkets.mossyclump.name=이끼 덩어리 +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. -items.trinkets.ratskull.name=rat skull -items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however. +items.trinkets.parchmentscrap.name=양피지 조각 +items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade. -items.trinkets.thirteenleafclover.name=thirteen leaf clover -items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.petrifiedseed.name=씨앗 화석 +items.trinkets.petrifiedseed.desc=이 씨앗은 느린 지질학적 과정이나 마법에 의해 화석화되었습니다. 이 씨앗은 던전의 식생에 마법으로 영향을 미치며, 때때로 씨앗을 룬석으로 바꾸는 것으로 보입니다.\n\n현재 강화 수치에서, 이 장신구는 길게 자란 풀을 밟을 때 나오는 씨앗을 _%1$d%%_ 확률로 룬석으로 변경하며, 또한 길게 자란 풀이 아이템을 떨어뜨리는 빈도를 _%2$d%%_만큼 늘립니다. -items.trinkets.trapmechanism.name=trap mechanism -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead. +items.trinkets.ratskull.name=쥐 두개골 +items.trinkets.ratskull.desc=이 무시무시한 장신구는 일반적인 쥐의 두개골보다 특출나게 크진 않지만, 그래도 이 던전에서 꽤 보기 힘든 거긴 합니다. 두개골에 담긴 마법의 영향인지, 던전에 서식하는 생명체들이 더 많이 모여 들어 더 자주 마주치게 되는 것 같습니다.\n\n현재 강화 수치에서, 이 장신구는 희귀한 적들을 _%d배_ 더 많이 등장하게 하며, 수정 미믹과 갑옷 입은 석상이 등장하는 것에는 절반의 효과만 가집니다. -items.trinkets.trinketcatalyst.name=magical catalyst -items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket. -items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely. +items.trinkets.thirteenleafclover.name=열 세 잎 클로버 +items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs very little energy to upgrade. -items.trinkets.trinket$placeholder.name=trinket +items.trinkets.trapmechanism.name=함정 작동 장치 +items.trinkets.trapmechanism.desc=이것은 이 던전에 있는 함정들 중 하나의 핵심 부품으로, 바닥에서 매우 조심스럽게 떼어 내어 들고 다닐 수 있게 된 것입니다. 그럼에도 던전 자체에 마력으로 귀속되어 있는 것 처럼 보이며, 지형을 더욱 위험하게 만들어 당신과 적들을 위협할 것입니다.\n\n현재 강화 수치에서, 이 장신구는 일반적인 층의 _%d%%_만큼을 함정과 낭떠러지가 가득한 층으로 바꿀 것입니다. + +items.trinkets.wondrousresin.name=wondrous resin +items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade. + +items.trinkets.trinketcatalyst.name=마법의 촉매제 +items.trinkets.trinketcatalyst.window_text=당신이 촉매제를 넣자, 물이 빛나기 시작합니다. 주변에 있는 아이템들 중 에너지를 불어넣어 마법의 장신구로 만들 수 있는 아이템이 몇 가지 보입니다. +items.trinkets.trinketcatalyst.desc=이 마법의 금색 가루 뭉치는 던전의 어둠 속에서 희미하게 빛나고 있습니다. 이 촉매제는 연금술 솥에서 소량의 연금술 에너지와 결합하여 특별한 장신구를 만드는 데에 사용할 수 있습니다.\n\n장신구는 던전이나 적들에게 약간의 변화를 발생시키는 다양하고 서로 다른 효과를 제공할 것입니다. 장신구는 더 큰 효과를 얻기 위해 강화할수록 더 많은 에너지를 소모하며, 아니면 그냥 떨어뜨려 효과를 없앨 수 있습니다. + +items.trinkets.trinket$placeholder.name=장신구 ###wands items.wands.cursedwand.ondeath=당신은 당신의 %s에 의해 죽었다. @@ -1578,7 +1587,7 @@ items.weapon.enchantments.shocking.desc=짜릿한 무기에서 나오는 연쇄 items.weapon.enchantments.shocking.elestrike_desc=짜릿한 마법이 부여된 원소 해방은 범위 전체에 8턴 동안 지속되는 전류를 흩뿌립니다. items.weapon.enchantments.unstable.name=불안정한 %s -items.weapon.enchantments.unstable.desc=이 무기는 혼돈의 마법이 걸려 있습니다. 공격할 때 마다 무작위의 효과를 입힙니다. +items.weapon.enchantments.unstable.desc=이 무기는 혼돈의 마법이 걸려 있습니다. 공격을 맞힐 때마다 무작위의 효과를 입힙니다. items.weapon.enchantments.unstable.elestrike_desc=불안정한 마법이 부여된 원소 해방은 직접 공격하는 대상을 제외하고 범위 전체에 있는 모든 적에게 무작위 마법 효과를 발동시킬 것입니다. items.weapon.enchantments.vampiric.name=흡혈의 %s @@ -1590,22 +1599,22 @@ items.weapon.enchantments.vampiric.elestrike_desc=흡혈의 마법이 부여된 items.weapon.melee.assassinsblade.name=암살자의 칼 items.weapon.melee.assassinsblade.stats_desc=이 무기는 무방비 상태의 적에게 더 강합니다. items.weapon.melee.assassinsblade.ability_name=조용한 발걸음 -items.weapon.melee.assassinsblade.typical_ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.assassinsblade.typical_ability_desc=암살자의 칼을 가진 결투자는 _조용한 발걸음_을 사용할 수 있습니다. 이 능력을 사용하면 주변 3타일까지 즉시 점멸이 가능하며 일반적으로 _%d턴의 투명화_를 얻습니다. +items.weapon.melee.assassinsblade.ability_desc=암살자의 칼을 가진 결투자는 _조용한 발걸음_을 사용할 수 있습니다. 이 능력을 사용하면 주변 3타일까지 즉시 점멸이 가능하며 _%d턴의 투명화_를 얻습니다. items.weapon.melee.assassinsblade.desc=흑요석으로 만들어진 작은 물결모양 칼입니다. 가볍지만 다루기 어려우며, 그만큼 제대로 적중하면 치명적입니다. items.weapon.melee.battleaxe.name=전투 도끼 items.weapon.melee.battleaxe.stats_desc=이 무기는 다른 무기보다 정확합니다. items.weapon.melee.battleaxe.ability_name=강타 -items.weapon.melee.battleaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.battleaxe.typical_ability_desc=전투 도끼를 가진 결투자는 _강타_를 사용할 수 있습니다. 이 강력한 공격은 적에게 일반적으로 _%1$d-%2$d_의 피해를 입힙니다. 만약 이 능력으로 적을 기습 공격했다면 해당 적에게 5턴의 멍해짐 상태를 부여하여 정확성과 회피를 50%% 감소시킵니다. 강타는 항상 명중하지만, 기습 공격이 아닐 경우 일반적인 피해만 입힐 것입니다. +items.weapon.melee.battleaxe.ability_desc=전투 도끼를 가진 결투자는 _강타_를 사용할 수 있습니다. 이 강력한 공격은 적에게 _%1$d-%2$d_의 피해를 입힙니다. 만약 이 능력으로 적을 기습 공격했다면 해당 적에게 5턴의 멍해짐 상태를 부여하여 정확성과 회피를 50%% 감소시킵니다. 강타는 항상 명중하지만, 기습 공격이 아닐 경우 일반적인 피해만 입힐 것입니다. items.weapon.melee.battleaxe.desc=이 전투 도끼의 거대한 강철 도끼날은 매 공격마다 상당한 무게감을 줍니다. items.weapon.melee.crossbow.name=쇠뇌 items.weapon.melee.crossbow.stats_desc=이 무기는 투척용 다트의 피해를 증가시키며, 이 무기에 깃든 마법을 투척용 다트에 실어보낼 수도 있습니다. items.weapon.melee.crossbow.ability_name=충전 사격 -items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.typical_ability_desc=쇠뇌를 가진 결투자는 _충전 사격_을 사용할 수 있습니다. 이 능력은 즉시 발동하며 다음에 발사하는 다트를 항상 명중시키고, 명중 시 효과를 7x7 지역 전체에 발동시킵니다. 다트에 끝을 붙인 경우 일반적으로 _%d번_ 더 많이 사용할 수 있게 됩니다. +items.weapon.melee.crossbow.ability_desc=쇠뇌를 가진 결투자는 _충전 사격_을 사용할 수 있습니다. 이 능력은 즉시 발동하며 다음에 발사하는 다트를 항상 명중시키고, 명중 시 효과를 7x7 지역 전체에 발동시킵니다. 다트에 끝을 붙인 경우 _%d번_ 더 많이 사용할 수 있게 됩니다. items.weapon.melee.crossbow.desc=이 복잡한 구조의 무기는 화살을 매우 빠른 속도로 발사할 수 있습니다. 그리 권장되지는 않지만, 쇠뇌의 무겁고 단단한 부분 덕분에 근접 무기로도 그럭저럭 활용할 수 있습니다. items.weapon.melee.crossbow$chargedshot.name=충전 사격 items.weapon.melee.crossbow$chargedshot.desc=당신은 쇠뇌에 온 힘을 집중시키고 있습니다. 다음에 발사하는 다트가 반드시 명중할 것이며 다트에 붙인 끝의 효과와 쇠뇌에 부여된 마법을 5x5지역 전체에 발동시킬 것입니다. 긍정적인 효과는 아군에게, 부정적인 효과는 적군에게만 적용됩니다.\n\n끝을 붙인 다트는 충전 사격을 할 때 추가 내구도를 4 얻습니다. 이 능력으로 긍정적인 다트 효과를 스스로에게 적용시킬 수는 없습니다. @@ -1613,94 +1622,94 @@ items.weapon.melee.crossbow$chargedshot.desc=당신은 쇠뇌에 온 힘을 집 items.weapon.melee.dagger.name=단검 items.weapon.melee.dagger.stats_desc=이 무기는 무방비 상태의 적에게 더 강합니다. items.weapon.melee.dagger.ability_name=조용한 발걸음 -items.weapon.melee.dagger.typical_ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dagger.typical_ability_desc=대거를 가진 결투자는 _조용한 발걸음_을 사용할 수 있습니다. 이 능력을 사용하면 주변 5타일까지 즉시 점멸이 가능하며 일반적으로 _%d턴의 투명화_를 얻습니다. +items.weapon.melee.dagger.ability_desc=대거를 가진 결투자는 _조용한 발걸음_을 사용할 수 있습니다. 이 능력을 사용하면 주변 5타일까지 즉시 점멸이 가능하며 _%d턴의 투명화_를 얻습니다. items.weapon.melee.dagger.desc=적당히 닳은 나무 손잡이가 있는 간단한 무쇠 단검입니다. items.weapon.melee.dirk.name=더크 items.weapon.melee.dirk.stats_desc=이 무기는 무방비 상태의 적에게 더 강합니다. items.weapon.melee.dirk.ability_name=조용한 발걸음 -items.weapon.melee.dirk.typical_ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dirk.typical_ability_desc=더크를 가진 결투자는 _조용한 발걸음_을 사용할 수 있습니다. 이 능력을 사용하면 주변 4타일까지 즉시 점멸이 가능하며 일반적으로 _%d턴의 투명화_를 얻습니다. +items.weapon.melee.dirk.ability_desc=더크를 가진 결투자는 _조용한 발걸음_을 사용할 수 있습니다. 이 능력을 사용하면 주변 4타일까지 즉시 점멸이 가능하며 _%d턴의 투명화_를 얻습니다. items.weapon.melee.dirk.desc=더 기다란 찌르기용 단검으로, 칼날을 적에게 더 깊숙이 박아 넣을 수 있도록 되어 있습니다. items.weapon.melee.flail.name=철퇴 items.weapon.melee.flail.stats_desc=이 무기는 정확성이 조금 떨어집니다.\n기습 공격을 할 수 없습니다. items.weapon.melee.flail.ability_name=돌리기 items.weapon.melee.flail.spin_warn=철퇴를 이 이상 돌릴 수는 없다. -items.weapon.melee.flail.typical_ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will typically deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. +items.weapon.melee.flail.typical_ability_desc=철퇴를 가진 결투자는 철퇴를 _회전_시켜 짧은 시간 동안 힘을 모을 수 있습니다. 철퇴를 1턴 회전할 때마다 일반적으로 _+%d_의 추가 피해량을 얻으며, 최대 3회 회전시킬 수 있습니다. 회전한 철퇴 공격은 반드시 명중합니다. 철퇴를 회전시키기 시작할 때에만 충전량을 소모합니다. +items.weapon.melee.flail.ability_desc=철퇴를 가진 결투자는 철퇴를 _회전_시켜 짧은 시간 동안 힘을 모을 수 있습니다. 철퇴를 1턴 회전할 때마다 _+%d_의 추가 피해량을 얻으며, 최대 3회 회전시킬 수 있습니다. 회전한 철퇴 공격은 반드시 명중합니다. 철퇴를 회전시키기 시작할 때에만 충전량을 소모합니다. items.weapon.melee.flail.desc=가시 박힌 공이 손잡이에 달린 사슬 끝에 달려 있습니다. 다루기 까다롭지만, 제대로 맞으면 파괴적입니다. items.weapon.melee.flail$spinabilitytracker.name=회전 중 -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage, to a max of three spins. The flail is also guaranteed to hit while spinning.\n\nCurrent spins: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.desc=당신은 철퇴를 빙빙 돌리고 있으며, 다음 공격을 위해 힘을 모으고 있습니다. 매 턴 회전시킬 때마다 1턴을 소모하지만, 추가 피해량을 얻으며 세 번까지 돌릴 수 있습니다. 또한 회전하는 철퇴 공격은 반드시 명중합니다.\n\n현재 추가 피해량: %1$d%%.\n남은 턴: %2$s. items.weapon.melee.gauntlet.name=돌 건틀릿 items.weapon.melee.gauntlet.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다. items.weapon.melee.gauntlet.ability_name=연속 타격 -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gauntlet.typical_ability_desc=돌 건틀릿을 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이 공격은 이전 5턴 동안 투척 공격 혹은 근접 공격이 명중한 횟수 당 일반적으로 _+%d_의 추가 피해를 얻으며 반드시 명중합니다. +items.weapon.melee.gauntlet.ability_desc=돌 건틀릿을 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이 공격은 이전 5턴 동안 투척 공격 혹은 근접 공격이 명중한 횟수 당 _+%d_의 추가 피해를 얻으며 반드시 명중합니다. items.weapon.melee.gauntlet.desc=이 무거운 건틀릿은 무거운 마법석으로 덮인 붉은색 천으로 만들어졌습니다. 천이 손을 제대로 감싸며 무거운 마법석이 마치 몸의 일부인 것 처럼 느껴집니다. 이 무거운 무기를 휘두르는데는 큰 힘이 필요하지만, 그만큼의 큰 타격을 보장합니다. items.weapon.melee.glaive.name=글레이브 items.weapon.melee.glaive.stats_desc=이 무기는 다른 무기들보다 느립니다.\n이 무기는 떨어진 적을 공격할 수 있습니다. items.weapon.melee.glaive.ability_name=찌르기 -items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.typical_ability_desc=결투자는 글레이브의 끝 부분을 사용해 공격 범위 내에 있는 근접해 있지 않은 적에게 _찌르기_를 사용할 수 있습니다. 이 공격은 일반적으로 _%1$d-%2$d_ 의 피해를 입히고, 적을 뒤로 밀쳐내며, 반드시 명중합니다. +items.weapon.melee.glaive.ability_desc=결투자는 글레이브의 끝 부분을 사용해 공격 범위 내에 있는 근접해 있지 않은 적에게 _찌르기_를 사용할 수 있습니다. 이 공격은 _%1$d-%2$d_ 의 피해를 입히고, 적을 뒤로 밀쳐내며, 반드시 명중합니다. items.weapon.melee.glaive.desc=기다란 봉 끝에 달린 칼날로 이루어진 거대한 냉병기입니다. items.weapon.melee.gloves.name=징 박힌 장갑 items.weapon.melee.gloves.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다. items.weapon.melee.gloves.ability_name=연속 타격 -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. items.weapon.melee.gloves.desc=이 징 박힌 장갑은 실질적인 보호를 제공하지는 않지만, 손을 자유롭게 유지하면서 튼튼한 무기로 활용할 수 있습니다. items.weapon.melee.greataxe.name=특대 도끼 items.weapon.melee.greataxe.stats_desc=이 무기는 매우 무겁습니다. items.weapon.melee.greataxe.ability_name=처형 -items.weapon.melee.greataxe.typical_ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack typically deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. +items.weapon.melee.greataxe.typical_ability_desc=특대 도끼를 가진 결투자는 체력이 50%% 미만일 때 적을 _응징_할 수 있습니다. 이 파괴적인 공격은 반드시 명중하며 일반적으로 _%1$d-%2$d_의 피해를 입히고, 적을 처치했을 경우 턴을 소모하지 않습니다. +items.weapon.melee.greataxe.ability_desc=특대 도끼를 가진 결투자는 체력이 50%% 미만일 때 적을 _응징_할 수 있습니다. 이 파괴적인 공격은 반드시 명중하며 _%1$d-%2$d_의 피해를 입히고, 적을 처치했을 경우 턴을 소모하지 않습니다. items.weapon.melee.greataxe.desc=어깨로 받쳐야 겨우 들 수 있는 이 거대한 도끼는, 그 무게에 걸맞는 강력한 파괴력을 가집니다. items.weapon.melee.greatshield.name=특대 방패 items.weapon.melee.greatshield.typical_stats_desc=일반적으로 이 무기는 0-%d의 데미지를 감소시킵니다. 이 감소율은 강화를 하면 더 확장됩니다. items.weapon.melee.greatshield.stats_desc=이 무기는 0-%d의 피해를 감소시킵니다. 이 감소율은 강화를 하면 더 확장됩니다. items.weapon.melee.greatshield.ability_name=방어 -items.weapon.melee.greatshield.typical_ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.greatshield.typical_ability_desc=특대 방패를 가진 결투자는 스스로를 _방어_하여, 일반적으로 다음 _%d_턴 동안 받는 모든 물리 및 마법 피해를 무시할 수 있게 됩니다. 결투자가 1회의 공격을 막아낸 후, 마법을 쓰거나 다시 공격하는 경우 방어를 해제할 것입니다. +items.weapon.melee.greatshield.ability_desc=특대 방패를 가진 결투자는 스스로를 _방어_하여, 다음 _%d_턴 동안 받는 모든 물리 및 마법 피해를 무시할 수 있게 됩니다. 결투자가 1회의 공격을 막아낸 후, 마법을 쓰거나 다시 공격하는 경우 방어를 해제할 것입니다. items.weapon.melee.greatshield.desc=방패보단 차라리 움직이는 장벽이란 말이 어울릴 것 같은 이 거대한 쇳덩어리는 방어를 돕지만, 공격 수단으로 쓰기에는 다소 거추장스럽습니다. items.weapon.melee.greatsword.name=특대검 items.weapon.melee.greatsword.ability_name=가르기 -items.weapon.melee.greatsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.greatsword.typical_ability_desc=특대검을 가진 결투자는 _가르기_를 사용할 수 있습니다. 이 공격은 일반적으로 _%1$d-%2$d_의 피해를 입히며 반드시 명중합니다. 가르기로 적을 처치할 경우 턴을 소모하지 않고, 다음 5턴 이내에 충전량 소모 없이 가르기를 한 번 더 사용할 수 있게 됩니다. +items.weapon.melee.greatsword.ability_desc=특대검을 가진 결투자는 _가르기_를 사용할 수 있습니다. 이 공격은 _%1$d-%2$d_의 피해를 입히며 반드시 명중합니다. 가르기로 적을 처치할 경우 턴을 소모하지 않고, 다음 5턴 이내에 충전량 소모 없이 가르기를 한 번 더 사용할 수 있게 됩니다. items.weapon.melee.greatsword.desc=이 거대한 칼날은 무게를 주어 휘둘러 적들에게 커다란 피해를 입힙니다. items.weapon.melee.handaxe.name=손도끼 items.weapon.melee.handaxe.stats_desc=이 무기는 다른 무기보다 정확합니다. items.weapon.melee.handaxe.ability_name=강타 -items.weapon.melee.handaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.handaxe.typical_ability_desc=손도끼를 가진 결투자는 _강타_를 사용할 수 있습니다. 이 강력한 공격은 적에게 일반적으로 _%1$d-%2$d_의 피해를 입힙니다. 만약 이 능력으로 적을 기습 공격했다면 해당 적에게 5턴의 멍해짐 상태를 부여하여 정확성과 회피를 50%% 감소시킵니다. 강타는 항상 명중하지만, 기습 공격이 아닐 경우 일반적인 피해만 입힐 것입니다. +items.weapon.melee.handaxe.ability_desc=손도끼를 가진 결투자는 _강타_를 사용할 수 있습니다. 이 강력한 공격은 적에게 _%1$d-%2$d_의 피해를 입힙니다. 만약 이 능력으로 적을 기습 공격했다면 해당 적에게 5턴의 멍해짐 상태를 부여하여 정확성과 회피를 50%% 감소시킵니다. 강타는 항상 명중하지만, 기습 공격이 아닐 경우 일반적인 피해만 입힐 것입니다. items.weapon.melee.handaxe.desc=가벼운 도끼로써, 보통은 나무를 벨 때 사용합니다. 적을 벨 때도 적당한 날을 가졌습니다. items.weapon.melee.katana.name=도 items.weapon.melee.katana.stats_desc=이 무기는 0-3의 피해를 막을 수 있습니다. items.weapon.melee.katana.ability_name=돌진 -items.weapon.melee.katana.typical_ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.katana.ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.katana.typical_ability_desc=도를 지닌 결투자는 1칸 거리의 적에게 _돌진_할 수 있습니다. 돌진하면 적에게 이동함과 동시에 일반적으로 _%1$d-%2$d_의 피해를 주며 반드시 명중합니다. +items.weapon.melee.katana.ability_desc=도를 지닌 결투자는 1칸 거리의 적에게 _돌진_할 수 있습니다. 돌진하면 적에게 이동함과 동시에 _%1$d-%2$d_의 피해를 주며 반드시 명중합니다. items.weapon.melee.katana.desc=커다란 금속제 가드 위로 뻗어나간 가느다란 도신을 지닌 검입니다. items.weapon.melee.longsword.name=장검 items.weapon.melee.longsword.ability_name=가르기 -items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=이 검의 예리하고 날카로운 강철 칼날은 사용자를 안심시킬 정도입니다. 그러나 그 길이로 인해 많이 무겁습니다. items.weapon.melee.mace.name=메이스 items.weapon.melee.mace.stats_desc=이 무기는 다른 무기보다 정확합니다. items.weapon.melee.mace.ability_name=강타 -items.weapon.melee.mace.typical_ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.mace.typical_ability_desc=메이스를 가진 결투자는 _강타_를 사용할 수 있습니다. 이 강력한 공격은 적에게 일반적으로 _%1$d-%2$d_의 피해를 입힙니다. 만약 이 능력으로 적을 기습 공격했다면 해당 적에게 5턴의 멍해짐 상태를 부여하여 정확성과 회피를 50%% 감소시킵니다. 강타는 항상 명중하지만, 기습 공격이 아닐 경우 일반적인 피해만 입힐 것입니다. +items.weapon.melee.mace.ability_desc=메이스를 가진 결투자는 _강타_를 사용할 수 있습니다. 이 강력한 공격은 적에게 _%1$d-%2$d_의 피해를 입힙니다. 만약 이 능력으로 적을 기습 공격했다면 해당 적에게 5턴의 멍해짐 상태를 부여하여 정확성과 회피를 50%% 감소시킵니다. 강타는 항상 명중하지만, 기습 공격이 아닐 경우 일반적인 피해만 입힐 것입니다. items.weapon.melee.mace.desc=이 무기 끝에 달린 철구는 적에게 적당한 뇌진탕을 안겨줍니다. items.weapon.melee.magesstaff.name=마법사의 지팡이 @@ -1733,23 +1742,23 @@ items.weapon.melee.meleeweapon.ability_low_str=무기의 능력을 사용하기 items.weapon.melee.meleeweapon.ability_no_charge=능력을 발동하기 위한 충전량이 부족하다. items.weapon.melee.meleeweapon.ability_cant_use=지금은 능력을 사용할 수 없다. items.weapon.melee.meleeweapon.ability_no_target=대상이 없다. -items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. -items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. +items.weapon.melee.meleeweapon.ability_target_range=그 대상은 사정거리 내에 있지 않다. +items.weapon.melee.meleeweapon.ability_occupied=그 위치에는 이미 무언가가 있다. items.weapon.melee.meleeweapon.prompt=대상을 선택하세요 items.weapon.melee.meleeweapon.swap=무기 교체 items.weapon.melee.meleeweapon.swap_full=가방이 가득 찬 상태에서 그것을 할 수는 없다. items.weapon.melee.shortsword.name=소검 items.weapon.melee.shortsword.ability_name=가르기 -items.weapon.melee.shortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.shortsword.typical_ability_desc=소검을 가진 결투자는 _가르기_를 사용할 수 있습니다. 이 공격은 일반적으로 _%1$d-%2$d_의 피해를 입히며 반드시 명중합니다. 가르기로 적을 처치할 경우 턴을 소모하지 않고, 다음 5턴 이내에 충전량 소모 없이 가르기를 한 번 더 사용할 수 있게 됩니다. +items.weapon.melee.shortsword.ability_desc=소검을 가진 결투자는 _가르기_를 사용할 수 있습니다. 이 공격은 _%1$d-%2$d_의 피해를 입히며 반드시 명중합니다. 가르기로 적을 처치할 경우 턴을 소모하지 않고, 다음 5턴 이내에 충전량 소모 없이 가르기를 한 번 더 사용할 수 있게 됩니다. items.weapon.melee.shortsword.desc=이 무기는 단검보다 겨우 한두 뼘 정도 긴 무기에 불과합니다. items.weapon.melee.quarterstaff.name=육척봉 items.weapon.melee.quarterstaff.stats_desc=이 무기는 0-2의 피해를 막을 수 있습니다. items.weapon.melee.quarterstaff.ability_name=수비적인 자세 -items.weapon.melee.quarterstaff.typical_ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion typically for _%d turns._ -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion for _%d turns._ +items.weapon.melee.quarterstaff.typical_ability_desc=육척봉을 가진 결투자는 _수비 자세_를 취할 수 있습니다. 이 능력은 턴을 소모하지 않으며 일반적으로 _%d턴_ 동안 회피를 3배 늘립니다. +items.weapon.melee.quarterstaff.ability_desc=육척봉을 가진 결투자는 _수비 자세_를 취할 수 있습니다. 이 능력은 턴을 소모하지 않으며 _%d턴_ 동안 회피를 3배 늘립니다. items.weapon.melee.quarterstaff.desc=단단한 나무로 만들어진 지팡이이며, 끝 부분에 금속으로 된 테로 둘러져 있습니다. items.weapon.melee.quarterstaff$defensivestance.name=수비적인 자세 items.weapon.melee.quarterstaff$defensivestance.desc=당신은 적들의 투사체와 공격을 튕겨내기 위해 육척봉을 사용하고 있습니다. 이 자세를 취하고 있는 동안 받는 모든 공격에 대한 회피가 3배 증가합니다.\n\n남은 턴: %s. @@ -1757,64 +1766,64 @@ items.weapon.melee.quarterstaff$defensivestance.desc=당신은 적들의 투사 items.weapon.melee.rapier.name=레이피어 items.weapon.melee.rapier.stats_desc=이 무기는 0-1의 피해를 막습니다. items.weapon.melee.rapier.ability_name=돌진 -items.weapon.melee.rapier.typical_ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.rapier.typical_ability_desc=레이피어를 지닌 결투자는 1칸 거리의 적에게 _돌진_할 수 있습니다. 돌진하면 적에게 이동함과 동시에 일반적으로 _%1$d-%2$d_의 피해를 주며 반드시 명중합니다. +items.weapon.melee.rapier.ability_desc=레이피어를 지닌 결투자는 1칸 거리의 적에게 _돌진_할 수 있습니다. 돌진하면 적에게 이동함과 동시에 _%1$d-%2$d_의 피해를 주며 반드시 명중합니다. items.weapon.melee.rapier.desc=이 곧은 세검은 베는 위력을 희생한 대가로 약간의 방어 능력을 가지고 있습니다. items.weapon.melee.roundshield.name=원형 방패 items.weapon.melee.roundshield.typical_stats_desc=일반적으로 이 무기는 0-%d의 데미지를 감소시킵니다. 이 감소율은 강화를 하면서 더 확장됩니다. items.weapon.melee.roundshield.stats_desc=이 무기는 0-%d의 피해를 감소시킵니다. 이 감소율은 강화를 하면 더 확장됩니다. items.weapon.melee.roundshield.ability_name=방어 -items.weapon.melee.roundshield.typical_ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.roundshield.typical_ability_desc=원형 방패를 가진 결투자는 스스로를 _방어_하여, 일반적으로 다음 _%d_턴 동안 받는 모든 물리 및 마법 피해를 무시할 수 있게 됩니다. 결투자가 1회의 공격을 막아낸 후, 마법을 쓰거나 다시 공격하는 경우 방어를 해제할 것입니다. +items.weapon.melee.roundshield.ability_desc=원형 방패를 가진 결투자는 스스로를 _방어_하여, 다음 _%d_턴 동안 받는 모든 물리 및 마법 피해를 무시할 수 있게 됩니다. 결투자가 1회의 공격을 막아낸 후, 마법을 쓰거나 다시 공격하는 경우 방어를 해제할 것입니다. items.weapon.melee.roundshield.desc=이 커다란 방패는 공격을 효과적으로 방어하며, 위기에 몰렸을 때에는 그럭저럭 괜찮은 무기도 됩니다. items.weapon.melee.roundshield$guardtracker.name=방어 중 items.weapon.melee.roundshield$guardtracker.guarded=방어함 -items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of incoming attacks. Physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. +items.weapon.melee.roundshield$guardtracker.desc=당신은 다가오는 공격을 예상해, 방패를 준비하고 있습니다. 당신은 앞으로 받는 물리 혹은 마법 공격을 완벽하게 막아낼 수 있습니다.\n\n남은 턴: %s. items.weapon.melee.runicblade.name=룬 검 items.weapon.melee.runicblade.stats_desc=이 무기는 강화의 효율이 더 높습니다. items.weapon.melee.runicblade.ability_name=룬 베기 -items.weapon.melee.runicblade.typical_ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and typically has _+%d%% enchantment power._ -items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has _+%d%% enchantment power._ +items.weapon.melee.runicblade.typical_ability_desc=룬 검을 가진 결투자는 _룬 베기_를 사용할 수 있습니다. 이 공격은 반드시 명중하며 무기에 부여된 마법의 성능을 일반적으로 _+%d%%_+만큼 증가시킵니다. +items.weapon.melee.runicblade.ability_desc=룬 검을 가진 결투자는 _룬 베기_를 사용할 수 있습니다. 이 공격은 반드시 명중하며 무기에 부여된 마법의 성능을 _+%d%%_만큼 증가시킵니다. items.weapon.melee.runicblade.desc=먼 곳에서 온 정체불명의 무기로, 밝은 푸른빛의 날을 가지고 있습니다. items.weapon.melee.sai.name=쌍차도 items.weapon.melee.sai.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다. items.weapon.melee.sai.ability_name=연속 타격 -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=쌍차도를 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이 공격은 이전 5턴 동안 투척 공격 혹은 근접 공격이 명중한 횟수 당 일반적으로 _+%d_의 추가 피해를 얻으며 반드시 명중합니다. 5턴 동안 공격을 명중시키지 못할 경우 연속 타격이 초기화됩니다. +items.weapon.melee.sai.ability_desc=쌍차도를 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이 공격은 이전 5턴 동안 투척 공격 혹은 근접 공격이 명중한 횟수 당 _+%d_의 추가 피해를 얻으며 반드시 명중합니다. 5턴 동안 공격을 명중시키지 못할 경우 연속 타격이 초기화됩니다. items.weapon.melee.sai.desc=양 손에 하나씩 들 수 있는 두개의 얇은 검입니다. 빠르게 상처를 입혀 적을 쓰러뜨리기에 좋습니다. items.weapon.melee.sai$combostriketracker.name=연속 타격 -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each sucessful attack made with a melee or thrown weapon will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=연속 타격을 모아 연속 타격 능력의 피해를 강화할 수 있습니다. 근접 혹은 투척 공격이 명중할 때마다 연속 타격이 쌓이며, 5턴 동안 공격을 명중시키지 못할 경우 연속 타격이 초기화됩니다.\n\n현재 연속 타격: %1$d.\n\n연속 타격이 사라지기까지 남은 턴: %2$s. items.weapon.melee.scimitar.name=시미타 items.weapon.melee.scimitar.stats_desc=이 무기는 다른 무기보다 빠릅니다. items.weapon.melee.scimitar.ability_name=칼춤 -items.weapon.melee.scimitar.typical_ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy typically for _%d turns._ -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy for _%d turns._ +items.weapon.melee.scimitar.typical_ability_desc=시미타를 가진 결투자는 _칼춤_을 사용할 수 있습니다. 이 능력은 턴을 소모하지 않으며 일반적으로 _%d턴_ 동안 결투자의 공격 속도를 +60%% 증가시키고 정확성을 50%%만큼 증가시킵니다. +items.weapon.melee.scimitar.ability_desc=시미타를 가진 결투자는 _칼춤_을 사용할 수 있습니다. 이 능력은 턴을 소모하지 않으며 _%d턴_ 동안 결투자의 공격 속도를 +60%% 증가시키고 정확성을 50%%만큼 증가시킵니다. items.weapon.melee.scimitar.desc=두꺼운 곡검입니다. 이 검은 빠르지만 그만큼 피해를 덜 입힙니다. items.weapon.melee.scimitar$sworddance.name=칼춤 -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar) and has +50%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.desc=당신은 춤과 같은 동작으로 공격을 이어나갑니다. 이 자세가 지속되는 동안, 당신은 60%%의 추가 공격 속도(시미터로 1턴에 2번 공격 가능)를 얻고, 명중률이 +50%% 증가합니다.\n\n남은 턴: %s. items.weapon.melee.sickle.name=손낫 items.weapon.melee.sickle.stats_desc=이 무기는 다소 부정확합니다. items.weapon.melee.sickle.ability_name=수확 -items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.sickle.typical_ability_desc=손낫을 가진 결투자는 적을 _수확_할 수 있습니다. 이 무시무시한 공격은 반드시 명중하며 일반적으로 _%d_의 출혈을 발생시킵니다. +items.weapon.melee.sickle.ability_desc=손낫을 가진 결투자는 적을 _수확_할 수 있습니다. 이 무시무시한 공격은 반드시 명중하며 _%d_의 출혈을 발생시킵니다. items.weapon.melee.sickle.desc=한 손으로 사용하는 농사 기구로, 다루기 까다롭지만 강력한 무기도 될 수 있습니다. items.weapon.melee.spear.name=창 items.weapon.melee.spear.stats_desc=이 무기는 다른 무기들보다 느립니다.\n이 무기는 떨어진 적을 공격할 수 있습니다. items.weapon.melee.spear.ability_name=찌르기 -items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.typical_ability_desc=결투자는 창의 끝 부분을 사용해 공격 범위 내에 있는 근접해 있지 않은 적에게 _찌르기_를 사용할 수 있습니다. 이 공격은 일반적으로 _%1$d-%2$d_ 의 피해를 입히고, 적을 뒤로 밀쳐내며, 반드시 명중합니다. +items.weapon.melee.spear.ability_desc=결투자는 창의 끝 부분을 사용해 공격 범위 내에 있는 근접해 있지 않은 적에게 _찌르기_를 사용할 수 있습니다. 이 공격은 _%1$d-%2$d_ 의 피해를 입히고, 적을 뒤로 밀쳐내며, 반드시 명중합니다. items.weapon.melee.spear.desc=길쭉한 나무봉 끝에 날카로운 쇠가 붙어있습니다. items.weapon.melee.sword.name=검 items.weapon.melee.sword.ability_name=가르기 -items.weapon.melee.sword.typical_ability_desc=The Duelist can _cleave_ an enemy with a sword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.sword.typical_ability_desc=검을 가진 결투자는 _가르기_를 사용할 수 있습니다. 이 공격은 일반적으로 _%1$d-%2$d_의 피해를 입히며 반드시 명중합니다. 가르기로 적을 처치할 경우 턴을 소모하지 않고, 다음 5턴 이내에 충전량 소모 없이 가르기를 한 번 더 사용할 수 있게 됩니다. +items.weapon.melee.sword.ability_desc=검을 가진 결투자는 _가르기_를 사용할 수 있습니다. 이 공격은 _%1$d-%2$d_의 피해를 입히며 반드시 명중합니다. 가르기로 적을 처치할 경우 턴을 소모하지 않고, 다음 5턴 이내에 충전량 소모 없이 가르기를 한 번 더 사용할 수 있게 됩니다. items.weapon.melee.sword.desc=괜찮게 균형잡힌 검입니다. 너무 크지는 않지만, 확실히 소검보다는 큽니다. items.weapon.melee.sword$cleavetracker.name=가르기 items.weapon.melee.sword$cleavetracker.desc=당신은 직전에 사용한 가르기 이후 무기에 남은 관성을 이용한 추가 타격을 입힐 준비가 되어 있습니다. 다음에 사용하는 가르기는 무기의 충전량을 사용하지 않을 것입니다.\n\n남은 턴: %s. @@ -1822,28 +1831,28 @@ items.weapon.melee.sword$cleavetracker.desc=당신은 직전에 사용한 가르 items.weapon.melee.warhammer.name=전쟁 망치 items.weapon.melee.warhammer.stats_desc=이 무기는 다른 무기보다 정확합니다. items.weapon.melee.warhammer.ability_name=강타 -items.weapon.melee.warhammer.typical_ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.warhammer.typical_ability_desc=전쟁 망치를 가진 결투자는 _강타_를 사용할 수 있습니다. 이 강력한 공격은 적에게 일반적으로 _%1$d-%2$d_의 피해를 입힙니다. 만약 이 능력으로 적을 기습 공격했다면 해당 적에게 5턴의 멍해짐 상태를 부여하여 정확성과 회피를 50%% 감소시킵니다. 강타는 항상 명중하지만, 기습 공격이 아닐 경우 일반적인 피해만 입힐 것입니다. +items.weapon.melee.warhammer.ability_desc=전쟁 망치를 가진 결투자는 _강타_를 사용할 수 있습니다. 이 강력한 공격은 적에게 _%1$d-%2$d_의 피해를 입힙니다. 만약 이 능력으로 적을 기습 공격했다면 해당 적에게 5턴의 멍해짐 상태를 부여하여 정확성과 회피를 50%% 감소시킵니다. 강타는 항상 명중하지만, 기습 공격이 아닐 경우 일반적인 피해만 입힐 것입니다. items.weapon.melee.warhammer.desc=거대한 납과 강철 덩어리로 만들어진 이 망치의 파괴적인 공격을 막을 수 있는 생물체는 얼마 없습니다. 하지만 효율적으로 다루기 위해선 많은 힘을 필요로 합니다. items.weapon.melee.warscythe.name=전쟁 낫 items.weapon.melee.warscythe.stats_desc=이 무기는 다소 부정확합니다. items.weapon.melee.warscythe.ability_name=수확 -items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.typical_ability_desc=전쟁 낫을 가진 결투자는 적을 _수확_할 수 있습니다. 이 무시무시한 공격은 반드시 명중하며 일반적으로 _%d_의 출혈을 발생시킵니다. +items.weapon.melee.warscythe.ability_desc=전쟁 낫을 가진 결투자는 적을 _수확_할 수 있습니다. 이 무시무시한 공격은 반드시 명중하며 _%d_의 출혈을 발생시킵니다. items.weapon.melee.warscythe.desc=거대하고 다루기 까다로운 이 농기구는 식물보다 적을 더 잘 벨 수 있도록 개조되었습니다. items.weapon.melee.whip.name=채찍 items.weapon.melee.whip.stats_desc=이 무기는 매우 긴 공격범위를 가집니다. items.weapon.melee.whip.ability_name=채찍질 -items.weapon.melee.whip.typical_ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability typically deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. +items.weapon.melee.whip.typical_ability_desc=채찍을 가진 결투자는 주변에 있는 모든 적에게 _채찍질_을 할 수 있습니다. 이 능력은 일반적으로 _%1$d-%2$d_의 피해를 공격 범위 내에 있는 모든 적들에게 입히며, 반드시 명중합니다. +items.weapon.melee.whip.ability_desc=채찍을 가진 결투자는 주변에 있는 모든 적에게 _채찍질_을 할 수 있습니다. 이 능력은 _%1$d-%2$d_의 피해를 공격 범위 내에 있는 모든 적들에게 입히며, 반드시 명중합니다. items.weapon.melee.whip.desc=이 무기의 끝에 달린 기다란 가시줄은 형편없는 피해를 입히지만, 사정거리만큼은 다른 무기와 비교할 수 없습니다. items.weapon.melee.wornshortsword.name=낡은 소검 items.weapon.melee.wornshortsword.ability_name=가르기 -items.weapon.melee.wornshortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.typical_ability_desc=낡은 소검을 가진 결투자는 _가르기_를 사용할 수 있습니다. 이 공격은 일반적으로 _%1$d-%2$d_의 피해를 입히며 반드시 명중합니다. 가르기로 적을 처치할 경우 턴을 소모하지 않고, 다음 5턴 이내에 충전량 소모 없이 가르기를 한 번 더 사용할 수 있게 됩니다. +items.weapon.melee.wornshortsword.ability_desc=낡은 소검을 가진 결투자는 _가르기_를 사용할 수 있습니다. 이 공격은 _%1$d-%2$d_의 피해를 입히며 반드시 명중합니다. 가르기로 적을 처치할 경우 턴을 소모하지 않고, 다음 5턴 이내에 충전량 소모 없이 가르기를 한 번 더 사용할 수 있게 됩니다. items.weapon.melee.wornshortsword.desc=오래 사용하여 낡아버린 소검입니다. 보통 소검보다 가볍고 피해를 덜 입힙니다. @@ -1905,8 +1914,8 @@ items.weapon.missiles.darts.tippeddart.cancel=취소 items.weapon.missiles.darts.tippeddart.durability=끝을 붙인 다트는 사용했을 때 효과를 잃고 일반적인 다트가 될 것입니다. items.weapon.missiles.darts.tippeddart.uses_left=이 다트 더미는 하나의 효과가 사라지기까지 _%d/%d _번 사용할 수 있습니다. items.weapon.missiles.darts.tippeddart.unlimited_uses=_그러나 이 물건은 매우 튼튼해 반영구적으로 사용할 수 있습니다._ -items.weapon.missiles.darts.tippeddart.about_to_break=Your dart's tip is about to expire. -items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired. +items.weapon.missiles.darts.tippeddart.about_to_break=다트의 끝에 붙인 추출물이 거의 사라졌다. +items.weapon.missiles.darts.tippeddart.has_broken=다트의 끝에 붙인 추출물이 완전히 사라졌다. items.weapon.missiles.bolas.name=올가미 @@ -1938,7 +1947,7 @@ items.weapon.missiles.missileweapon.durability=투척 무기는 사용할 수록 items.weapon.missiles.missileweapon.uses_left=이 무기들은 부서지기까지 _%d/%d_ 번 사용할 수 있습니다. items.weapon.missiles.missileweapon.unlimited_uses=_그러나 이 물건은 매우 튼튼해져 반영구적으로 사용할 수 있습니다._ items.weapon.missiles.missileweapon.about_to_break=당신의 투척 무기가 거의 다 부서졌다. -items.weapon.missiles.missileweapon.has_broken=One of your thrown weapons has broken. +items.weapon.missiles.missileweapon.has_broken=투척 무기 중 하나가 부러졌다. items.weapon.missiles.missileweapon$placeholder.name=투척 무기 items.weapon.missiles.shuriken.name=수리검 @@ -2023,7 +2032,7 @@ items.brokenseal.prompt=붙일 갑옷을 선택하세요 items.brokenseal.unknown_armor=먼저 갑옷을 감정해야 합니다. items.brokenseal.cursed_armor=인장은 저주받은 방어구에 붙일 수 없다. items.brokenseal.affix=갑옷에 인장을 붙였다! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=갑옷에 붙여 용맹함을 자랑할 수 있는 밀랍 인장입니다. 세월이 지나 인장의 무늬는 닳아 버렸고 중간 부분은 부러졌습니다.\n\n고향의 보물인 이 인장은 전사의 인내력을 강화합니다. 인장을 붙임으로써 최대 체력에 더하여 갑옷의 품질에 비례하는 추가 방어막을 얻을 수 있습니다.\n\n이 인장은 _갑옷에 붙일 수 있으며, 여러 갑옷에 옮겨 붙일 수 있습니다._ 인장이 붙은 채로 방어구를 강화하면 인장을 1회까지 강화할 수 있으며, 강화된 인장이 붙은 방어구는 1만큼의 추가 강화 수치를 얻습니다. items.brokenseal.choose_title=상형문자를 선택하세요 items.brokenseal.choose_desc=해당 갑옷과 부러진 인장에 모두 상형문자가 적혀 있습니다. 보존할 상형문자를 선택해주세요.\n\n갑옷에 부여된 상형문자를 보존할 경우, 이후 인장을 옮길 때 그 상형문자를 같이 옮기지 않습니다. @@ -2075,7 +2084,7 @@ items.kindofmisc.unequip_message=이 장비들 중 하나를 해제해야 합니 items.kindofweapon.swift_equip=당신은 재빠르게 무기를 장비했다. items.kindofweapon.equip_cursed=손가락이 제멋대로 무기를 움켜쥐었다. -items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons share the same charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_msg=어떤 슬롯에 무기를 장착할 건가요?\n\n챔피언은 주 무기로만 공격하지만, 무기의 능력은 두 무기 모두 사용이 가능합니다. 두 무기 모두 같은 무기 충전량을 공유합니다.\n\n챔피언은 또한 언제든지 주 무기와 보조 무기를 즉시 바꿀 수 있습니다. items.kindofweapon.which_equip_primary=주 무기 (%s) items.kindofweapon.which_equip_secondary=보조 무기 (%s) items.kindofweapon.empty=없음 diff --git a/core/src/main/assets/messages/items/items_nl.properties b/core/src/main/assets/messages/items/items_nl.properties index ecca62eaf..80dec67c8 100644 --- a/core/src/main/assets/messages/items/items_nl.properties +++ b/core/src/main/assets/messages/items/items_nl.properties @@ -210,9 +210,9 @@ items.artifacts.driedrose.desc=Is dit de roos die de geest noemde voordat hij ve items.artifacts.driedrose.desc_no_quest=Een gedroogde, verouderde roos die ondanks zijn leeftijd nog steeds bij elkaar blijft.\n\nHet lijkt een spirituele kracht te hebben, maar je hebt geen idee hoe je het nu moet gebruiken. items.artifacts.driedrose.desc_hint=Het lijkt erop dat er enkele bloembladen ontbreken. Misschien versterkt het opnieuw bevestigen van de bladen de roos. items.artifacts.driedrose.desc_cursed=De vervloekte roos is aan je hand gebonden, het voelt akelig koud aan. -items.artifacts.driedrose.desc_weapon=Ghost's weapon: %s -items.artifacts.driedrose.desc_armor=Ghost's armor: %s -items.artifacts.driedrose.desc_strength=Ghost's strength: %s +items.artifacts.driedrose.desc_weapon=Geest's wapen: %s +items.artifacts.driedrose.desc_armor=Geest's harnas: %s +items.artifacts.driedrose.desc_strength=Geest's kracht: %s items.artifacts.driedrose$petal.name=gedroogd bloemblad items.artifacts.driedrose$petal.no_rose=Je hebt geen roos om dit bloemblad aan toe te voegen. items.artifacts.driedrose$petal.no_room=Er is geen ruimte meer voor dit bloemblad, dus je gooit het weg. @@ -549,7 +549,7 @@ items.food.chargrilledmeat.desc=Het ziet er uit als een fatsoenlijke steak. items.food.food.name=voedselrantsoen items.food.food.ac_eat=EET -items.food.food.eat_msg=Dat eten smaakte heerlijk! +items.food.food.eat_msg=Dat voedsel smaakte heerlijk! items.food.food.desc=Niets bijzonders: gedroogd vlees, wat koekjes - dat soort dingen. items.food.frozencarpaccio.name=bevroren carpaccio @@ -579,22 +579,22 @@ items.food.pasty.name=pastei items.food.pasty.fish_name=gestoomde vis items.food.pasty.amulet_name=amulet van yendor? items.food.pasty.egg_name=Paasei -items.food.pasty.rainbow_name=rainbow potion -items.food.pasty.shattered_name=green cake +items.food.pasty.rainbow_name=regenboog drankje +items.food.pasty.shattered_name=groene cake items.food.pasty.pie_name=pompoentaart -items.food.pasty.vanilla_name=blue cake +items.food.pasty.vanilla_name=blauwe cake items.food.pasty.cane_name=zuurstok -items.food.pasty.sparkling_name=sparkling potion +items.food.pasty.sparkling_name=sprankelend drankje items.food.pasty.desc=Een authentieke pastei uit Cornish met een traditionele vulling van rundvlees en aardappel. Heerlijk! items.food.pasty.fish_desc=Een hele gestoomde vis, op magische wijze bewaard op een bedje van groen. Het is traditie om rond deze tijd van het jaar wat vis te bewaren voor later, zodat je wat restjes overhoudt in plaats van alles in één keer op te eten.\n\nGelukkig nieuw maanjaar! items.food.pasty.amulet_desc=Je hebt het eindelijk gevonden, het magische amulet van - wacht even, dit is gewoon een in folie verpakte chocolade die zo is gemaakt dat hij op het amulet lijkt! Het geeft je geen onbeperkte kracht, maar het zal je in ieder geval vullen en je een beetje artefactlading geven.\n\n1 April! items.food.pasty.egg_desc=Een geweldig groot chocolade-ei, verpakt in kleurrijke gele folie. Er is genoeg chocolade om je te vullen, en de suiker kan je artefacten een klein beetje extra lading geven.\n\nVrolijk Pasen! -items.food.pasty.rainbow_desc=This colorful potion is a kind of liquid food. In addition to satisfying your hunger, it has a little magic in it which will calm an adjacent non-boss enemy, making them temporarily hesitant to fight you.\n\nHappy Pride! -items.food.pasty.shattered_desc=This large slice of vanilla cake has colorful sprinkles and green frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nShattered Pixel Dungeon was first released on August 5th 2014. Happy birthday Shattered Pixel Dungeon! +items.food.pasty.rainbow_desc=Dit kleurrijke drankje is een soort vloeibaar voedsel. Naast het stillen van je honger, bevat het ook een beetje magie die een aangrenzende niet-baas vijand zal kalmeren, waardoor ze tijdelijk aarzelen om tegen je te vechten.\n\nHappy Pride! +items.food.pasty.shattered_desc=Dit grote stuk vanillecake heeft kleurrijke hagelslag en groen glazuur. De taart is gemaakt om jarenlange ervaring te vieren, en zal je een klein deel van die ervaring schenken als je hem eet.\n\nShattered Pixel Dungeon werd voor het eerst uitgebracht op 5 augustus 2014. Gefeliciteerd met je verjaardag Shattered Pixel Dungeon! items.food.pasty.pie_desc=Een heel groot stuk pompoentaart. De zoete en kruidige smaak zal je vullen en je een klein beetje genezing geven.\n\nFijne Halloween! -items.food.pasty.vanilla_desc=This large slice of vanilla cake has colorful sprinkles and blue frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nThe original Pixel Dungeon was first released on December 4th 2012. Happy birthday Pixel Dungeon! +items.food.pasty.vanilla_desc=Dit grote stuk vanillecake heeft kleurrijke hagelslag en blauw glazuur. De taart is gemaakt om jarenlange ervaring te vieren, en zal je een klein deel van die ervaring schenken als je hem eet.\n\nDe originele Pixel Dungeon werd voor het eerst uitgebracht op 4 december 2012. Gefeliciteerd Pixel Dungeon! items.food.pasty.cane_desc=Een enorm suikerzoet snoepgoed. Het is groot genoeg om je te vullen, en de suiker kan je toverstokken ook een klein beetje extra lading geven.\n\nPrettige Feestdagen! -items.food.pasty.sparkling_desc=This sparkling potion is a kind of liquid food. It satisfies hunger and simulates sparkling wine, but isn't actually alcoholic. The warm feeling in your belly will grant a little bit of shielding.\n\nHappy New Year! +items.food.pasty.sparkling_desc=Dit sprankelende drankje is een soort vloeibaar voedsel. Het stilt de honger en simuleert mousserende wijn, maar is niet echt alcoholisch. Het warme gevoel in je buik zorgt voor een beetje bescherming.\n\nGelukkig nieuwjaar! items.food.pasty$fishleftover.name=visresten items.food.pasty$fishleftover.eat_msg=Dat eten smaakte oké. items.food.pasty$fishleftover.desc=Wat overtollige vis van uw vorige maaltijd. Je kunt het op elk gewenst moment eten om een beetje honger te stillen. @@ -607,8 +607,8 @@ items.food.stewedmeat.name=gestoofd vlees items.food.stewedmeat.eat_msg=Dat eten smaakte oké. items.food.stewedmeat.desc=Door het vlees te stoven, is het gereinigd van alle ziekten of parasieten. Het is veilig om te eten. -items.food.supplyration.name=supply ration -items.food.supplyration.desc=This ration was left in the dungeon by and for members of the thieves guild. It's specifically designed to be eaten on the go, and aid with general skullduggery.\n\nWhile it doesn't fill you up as much as a regular ration, it can be eaten quickly, provides a little direct healing, and will restore a charge to the Rogue's cloak of shadows. +items.food.supplyration.name=bevoorradingsrantsoen +items.food.supplyration.desc=Dit rantsoen werd door en voor leden van het dievengilde in de kerker achtergelaten. Het is speciaal ontworpen om onderweg te worden gegeten en helpt bij algemeen bedrog.\n\nHoewel het je niet zoveel verzadigt als een normaal rantsoen, kan het snel worden gegeten, zorgt het voor een beetje directe genezing en zal het de lading van de schaduwenmantel van de Rogue herstellen. @@ -730,8 +730,8 @@ items.potions.potionoftoxicgas.desc=Als je dit glas onder druk ontkurkt of verbr ###brews -items.potions.brews.aquabrew.name=aqua brew -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.name=waterbrouwsel +items.potions.brews.aquabrew.desc=Wanneer dit brouwsel wordt verbrijzeld, zal er op de locatie een uitbarsting van water onder druk vrijkomen. Het is alleen krachtig genoeg om vuurtype vijanden te beschadigen, maar het verspreidt ook water naar nabijgelegen terreinen, blust branden en slaat personages terug in de buurt van de uitbarsting. items.potions.brews.blizzardbrew.name=sneeuwstorm brouwsel items.potions.brews.blizzardbrew.desc=Wanneer het wordt verbrijzeld, ontketent dit brouwsel een kolkende sneeuwstorm die zich snel als een gas verspreidt. @@ -745,8 +745,8 @@ items.potions.brews.infernalbrew.desc=Wanneer het wordt verbrijzeld, ontketent d items.potions.brews.shockingbrew.name=schokkend brouwsel items.potions.brews.shockingbrew.desc=Wanneer het wordt verbrijzeld, veroorzaakt dit brouwsel een elektrische storm in een groot gebied rond de plek waar het is gebroken. -items.potions.brews.unstablebrew.name=unstable brew -items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will be more likely to be suitable to how the brew is used. +items.potions.brews.unstablebrew.name=onstabiel brouwsel +items.potions.brews.unstablebrew.desc=Dit magische brouwsel gloeit met de veranderende kleuren van de regenboog.\n\nWanneer het wordt gedronken of gegooid, activeert het het effect van een willekeurig drankje. Het toverdrankeffect zal waarschijnlijk geschikt zijn voor de manier waarop het brouwsel wordt gebruikt. ###elixirs items.potions.elixirs.elixirofarcanearmor.name=elixer van mysterieus pantser @@ -760,11 +760,11 @@ items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=Je hebt tijde items.potions.elixirs.elixirofdragonsblood.name=elixer van drakenbloed items.potions.elixirs.elixirofdragonsblood.desc=Wanneer het wordt gedronken, laat dit elixer vurige kracht door de aderen van de drinker stromen. Dit effect maakt de drinker immuun voor vuur en stelt hem in staat vijanden in brand te steken met fysieke aanvallen. -items.potions.elixirs.elixiroffeatherfall.name=elixir of feather fall +items.potions.elixirs.elixiroffeatherfall.name=elixer van verenval items.potions.elixirs.elixiroffeatherfall.light=Je voelt je zo licht als een veertje! -items.potions.elixirs.elixiroffeatherfall.desc=This elixir offers a weaker but more controlled levitation effect, allowing the drinker to fall great distances without harm for a short time. Each use of the elixir will only provide enough protection for one chasm. +items.potions.elixirs.elixiroffeatherfall.desc=Dit elixer biedt een zwakker maar meer gecontroleerd levitatie-effect, waardoor de drinker gedurende korte tijd zonder schade over grote afstanden kan vallen. Elk gebruik van het elixer biedt slechts voldoende bescherming voor één kloof. items.potions.elixirs.elixiroffeatherfall$featherbuff.name=vederlicht -items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=You are under the effects of a feather fall elixir, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s. +items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=Je bent onder de invloed van een elixer van verenval, waardoor je in een kloof kunt vallen zonder schade op te lopen! Dit effect vervalt wanneer het wordt gebruikt of nadat er enige tijd is verstreken.\n\nResterende beurten: %s. items.potions.elixirs.elixirofhoneyedhealing.name=elixer van honingzoete genezing items.potions.elixirs.elixirofhoneyedhealing.desc=Dit elixer combineert genezing met de zoetheid van honing. Wanneer het wordt gedronken stilt het een kleine hoeveelheid honger, maar het kan ook worden geworpen naar een bondgenoot om deze te genezen.\n\nWezens die houden van honing kunnen rustig worden gemaakt als dit voorwerp op hen wordt gebruikt. @@ -779,7 +779,7 @@ items.potions.elixirs.elixirofmight$htboost.name=maximale gezondheidsverhoging items.potions.elixirs.elixirofmight$htboost.desc=Je lichaam voelt onnatuurlijk sterk en gezond aan.\n\nJe maximale gezondheid wordt langdurig verhoogd. Naarmate je niveau stijgt, neemt de verhoging geleidelijk af.\n\nHuidige verhoging: %d.\nResterende niveaus: %d. items.potions.elixirs.elixiroftoxicessence.name=elixer van giftige essentie -items.potions.elixirs.elixiroftoxicessence.desc=When consumed, this elixir will imbue the drinker with toxic energy. The drinker will continuously spread toxic gas as they move, and will be immune to toxic gas and poison for slightly longer than the duration of the effect. +items.potions.elixirs.elixiroftoxicessence.desc=Wanneer het wordt geconsumeerd, zal dit elixer de drinker doordrenken met giftige energie. De drinker zal voortdurend giftig gas verspreiden terwijl hij beweegt, en zal iets langer immuun zijn voor giftig gas en gif dan de duur van het effect. @@ -876,7 +876,7 @@ items.quest.pickaxe.name=pikhouweel items.quest.pickaxe.ac_mine=DELF items.quest.pickaxe.no_vein=Er is geen donkere gouden ader bij jou in de buurt om te delven. items.quest.pickaxe.ability_name=doorboren -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals _%1$d-%2$d damage_ to enemies with rigid skin. +items.quest.pickaxe.ability_desc=De Duellist kan een vijand doorboren met een houweel. Dit zal gegarandeerd raken, is kwetsbaar gedurende 3 beurten en richt _%1$d-%2$dschade _ toe aan vijanden met een sterke huid. items.quest.pickaxe.desc=Dit is een stevig en zwaar stuk gereedschap voor het breken van stenen. Je hoeft de houweel er niet mee uit te rusten, maar in een mum van tijd kan hij waarschijnlijk als wapen worden uitgerust. items.quest.ratskull.name=gigantische rattenschedel @@ -887,9 +887,9 @@ items.quest.ratskull.desc=Een verrassend grote rattenschedel. Het zou een geweld ###remains items.remains.remainsitem.ac_use=GEBRUIK items.remains.bowfragment.name=boog fragment -items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost Huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however. +items.remains.bowfragment.desc=Dit gebroken stuk hout maakte ooit deel uit van de geestenboog van een gevallen jaagster. Je voelt nog steeds een beetje natuurenergie in het fragment achterblijven, je kunt het fragment gebruiken om wat hoog gras om je heen te laten groeien. Als je dit doet, wordt het fragment echter vernietigd. items.remains.brokenhilt.name=gebroken handgreep -items.remains.brokenhilt.desc=Deze gebroken handgreep ziet eruit alsof het afkomstig is van het wapen van een verslagen Duelist. Je kunt nog steeds een beetje krijgskracht in de handgreep voelen, je kunt het gebruiken om wat bonusschade te doen bij je volgende twee melee-aanvallen. Als je dit doet, wordt het handgreep echter vernietigd. +items.remains.brokenhilt.desc=Deze gebroken handgreep ziet eruit alsof het afkomstig is van het wapen van een verslagen Duellist. Je kunt nog steeds een beetje krijgskracht in de handgreep voelen, je kunt het gebruiken om wat bonusschade te doen bij je volgende twee melee-aanvallen. Als je dit doet, wordt het handgreep echter vernietigd. items.remains.brokenstaff.name=gebroken staf items.remains.brokenstaff.desc=Deze staf van de Magiër is in tweeën gebroken nadat de eigenaar overleed. Je voelt nog steeds wat magische energie in de staf, je kunt het gebruiken om je toverstokken een kleine oplaadboost te geven. Als je dit doet, wordt het staffragment echter vernietigd. items.remains.cloakscrap.name=stukje stof @@ -955,11 +955,11 @@ items.rings.ringofforce.stats=Wanneer deze ring ongewapend wordt gedragen richte items.rings.ringofforce.typical_stats=Wanneer deze ring ongewapend wordt gedragen richten slagaanvallen met je huidige sterkte doorgaans _%1$d-%2$d schade aan._ De schade van een gehanteerd wapen verhoogt deze ring doorgaans met _%3$d._ items.rings.ringofforce.combined_stats=Je uitgeruste ringen combineren hun krachten, richten in totaal _%1$d- %2$d schade_ aan zonder wapen, of verhogen de schade met _%3$d_ met een gehanteerd wapen. items.rings.ringofforce.ability_name=vechtershouding -items.rings.ringofforce.typical_ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will typically deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. +items.rings.ringofforce.typical_ability_desc=De Duellist kan met deze ring de houding van een vechter aannemen, waardoor haar reguliere aanvallen altijd deze ring gebruiken, zelfs als ze een wapen heeft. Deze aanvallen zullen doorgaans _%1$d-%2$d schade_ aanrichten en zullen ook de betovering en verbetering van het wapen overnemen. Deze houding vertraagt de oplaadsnelheid van het wapen met 50 %%. +items.rings.ringofforce.ability_desc=De Duellist kan met deze ring de houding van een vechter aannemen, waardoor haar reguliere aanvallen altijd deze ring gebruiken, zelfs als ze een wapen heeft. Deze aanvallen zullen _%1$d-%2$d schade_ aanrichten en zullen ook de betovering en verbetering van het wapen erven. Deze houding vertraagt de oplaadsnelheid van het wapen met 50%%. items.rings.ringofforce.desc=Deze ring versterkt de kracht van slagaanvallen van de drager. Deze extra kracht is vrij zwak bij het hanteren van wapens, maar een ongewapende aanval wordt veel sterker gemaakt. Een vervloekte ring verzwakt in plaats daarvan de slagen van de drager. items.rings.ringofforce$brawlersstance.name=vechtershouding -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. These attacks gain bonus damage and will still use the weapon's augmentation and enchantment.\n\nMaintaining this stance takes focus however, reducing weapon ability recharge speed by 50%.\n\nThis stance can be toggled on or off by using a ring of force, but the reduction in charge speed will persist for a little while if the stance is quickly activated and deactivated. +items.rings.ringofforce$brawlersstance.desc=In deze houding zullen de reguliere aanvallen van de Duellist gebruik maken van een uitgeruste ring van kracht, zelfs als ze een wapen heeft. Deze aanvallen leveren bonusschade op en maken nog steeds gebruik van de verbetering en betovering van het wapen.\n\nHet behouden van deze houding vergt echter focus, waardoor de oplaadsnelheid van het wapenvermogen met 50% wordt verminderd.\n\nDeze stand kan worden in- of uitgeschakeld door gebruik te maken van een ring van kracht, maar de verlaging van de laadsnelheid zal een tijdje aanhouden als de stand snel wordt geactiveerd en gedeactiveerd. items.rings.ringoffuror.name=ring van woede items.rings.ringoffuror.stats=Wanneer deze ring wordt gedragen verhoogt hij de snelheid van je aanvallen met _%s%%._ @@ -1051,7 +1051,7 @@ items.scrolls.scrollofrage.desc=Wanneer hardop voorgelezen, ontketent deze rol e items.scrolls.scrollofrecharging.name=rol van opladen items.scrolls.scrollofrecharging.surge=Een golf van energie stroomt door je lichaam en geeft je toverstokken energie! -items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will charge up all the users wands over time when released. +items.scrolls.scrollofrecharging.desc=De ruwe magische kracht die in dit perkament zit, zal na verloop van tijd alle toverstokken van de gebruiker opladen wanneer deze worden losgelaten. items.scrolls.scrollofremovecurse.name=rol van vloekverwijdering items.scrolls.scrollofremovecurse.inv_title=Een voorwerp opschonen @@ -1120,7 +1120,7 @@ items.scrolls.exotic.scrollofchallenge$challengearena.desc=Een rol van uitdaging items.scrolls.exotic.scrollofdivination.name=rol van waarzeggerij items.scrolls.exotic.scrollofdivination.nothing_left=Er valt niets meer te identificeren! -items.scrolls.exotic.scrollofdivination.desc=This scroll will randomly identify four types of item that you don't currently know. The types identified can be a potion's color, a scroll's rune, or a ring's gem. The items identified won't necessarily be ones you're carrying. +items.scrolls.exotic.scrollofdivination.desc=Deze scroll identificeert willekeurig vier soorten items die je momenteel niet kent. De geïdentificeerde typen kunnen de kleur van een toverdrank zijn, de runen van een rol of de edelsteen van een ring. De geïdentificeerde voorwerpen zijn niet noodzakelijk de voorwerpen die je bij je draagt. items.scrolls.exotic.scrollofdivination$wnddivination.desc=Je rol van waarzeggerij heeft de volgende voorwerpen geïdentificeerd: items.scrolls.exotic.scrollofdread.name=rol van angst @@ -1161,7 +1161,7 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Deze rol bevat ongelooflijke dest ###spells items.spells.alchemize.name=alchemiseren items.spells.alchemize.prompt=Alchemiseer een Voorwerp -items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.\n\nA few Alchemize uses are sold from shops, but many more can be made using alchemy by combining a seed, runestone, and a little alchemical energy. +items.spells.alchemize.desc=Deze spreuk bevat transmutatieve krachten die vergelijkbaar zijn met die in een alchemiepot. Met elke betovering kan de gebruiker een item (of een stapel items) in goud of alchemistische energie veranderen.\n\nEen paar Alchemize-toepassingen worden in winkels verkocht, maar er kunnen er nog veel meer worden gemaakt met behulp van alchemie door een zaadje, runestone en een beetje alchemistische energie te combineren. items.spells.alchemize$wndalchemizeitem.sell=Verander in %dg items.spells.alchemize$wndalchemizeitem.sell_1=Verander 1 in %dg items.spells.alchemize$wndalchemizeitem.sell_all=Zet alles om in %dg @@ -1214,11 +1214,11 @@ items.spells.summonelemental.name=elementair oproepen items.spells.summonelemental.ac_imbue=VERRIJK items.spells.summonelemental.imbue_prompt=Verrijken met een voorwerp items.spells.summonelemental.desc=Deze spreuk kanaliseert de energie van de elementaire sintels die zijn gebruikt om het te maken, en stelt je in staat een vriendelijke elementair op te roepen om met je te vechten! Er kan slechts één elementair tegelijk worden opgeroepen, maar de spreuk kan opnieuw worden uitgesproken om het elementair zonder kosten naar je terug te laten keren. -items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a _newborn elemental_ without a ranged attack. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing future summons to be a full power elemental! -items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, it will summon a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, it will summon a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, it will summon a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue. -items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, it will summon a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue. +items.spells.summonelemental.desc_newborn=De spreuk is momenteel niet verrijkt en roept een _pasgeboren elementair_ op zonder afstand aanval. Je kunt het met een geïdentificeerde toverdrank van vloeibare vlam, toverdrank van vorst, rol van opladen of rol van transmutatie verrijken om de spreuk te versterken, waardoor de volgende oproepen een elementair met volledige kracht wordt! +items.spells.summonelemental.desc_fire=De spreuk is momenteel heet om aan te raken en zal een _vuur elementair_ oproepen. Je kunt het met een ander voorwerp verrijken, maar de spreuk verliest dan zijn huidige invloed. +items.spells.summonelemental.desc_frost=De spreuk voelt momenteel koud aan en zal een _vorst elementair_ oproepen. Je kunt het met een ander voorwerp verrijken, maar de spreuk verliest dan zijn huidige invloed. +items.spells.summonelemental.desc_shock=De spreuk straalt momenteel statische energie uit en zal een _schok elementair_ oproepen. Je kunt het met een ander voorwerp verrijken, maar de spreuk verliest dan zijn huidige invloed. +items.spells.summonelemental.desc_chaos=De spreuk straalt momenteel chaotische energie uit en zal een _chaos elementair_ oproepen. Je kunt het met een ander voorwerp verrijken, maar de spreuk verliest dan zijn huidige invloed. items.spells.targetedspell.prompt=Kies een doel items.spells.targetedspell.inv_title=Een voorwerp samenvoegen @@ -1228,8 +1228,8 @@ items.spells.telekineticgrab.cant_grab=Dat kun je niet pakken. items.spells.telekineticgrab.no_target=Er valt daar niets te pakken. items.spells.telekineticgrab.desc=Met deze spreuk kan de gebruiker op afstand elk voorwerp van de grond pakken, of elk werpwapen dat aan een vijand vastzit!\n\nHet kan niet worden gebruikt om voorwerpen te grijpen die iemand anders bezit, of om voorwerpen met inhoud zoals kisten te grijpen. -items.spells.unstablespell.name=unstable spell -items.spells.unstablespell.desc=This small black square crystal has shifting runic symbols on each of its surfaces.\n\nWhen activated, it will trigger the effect of a random scroll. The scroll effect will be more or less likely to be combat-focused depending on whether there are enemies in your field of view. +items.spells.unstablespell.name=onstabiele spreuk +items.spells.unstablespell.desc=Dit kleine zwarte vierkante kristal heeft bewegende runensymbolen op elk oppervlak.\n\nIndien geactiveerd, activeert het het effect van een willekeurige scroll. Het scroll-effect zal min of meer gevechtsgericht zijn, afhankelijk van of er vijanden in je gezichtsveld zijn. items.spells.wildenergy.name=wilde energie items.spells.wildenergy.desc=Deze spreuk bevat een deel van de vervloekte energie die de DM-300 aandreef. Wanneer het wordt gebruikt, laadt het je toverstokken en versleten artefacten op, terwijl het ook een willekeurig vervloekt toverstokeffect activeert. Je kunt echter een richting kiezen waarin deze vervloekte magie moet schieten. @@ -1296,36 +1296,45 @@ items.stones.stoneofshock.desc=Deze runesteen ontketent een explosie van elektri ###trinkets -items.trinkets.dimensionalsundial.name=dimensional sundial -items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy. -items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.dimensionalsundial.name=dimensionale zonnewijzer +items.trinkets.dimensionalsundial.warning=Je zonnewijzer werpt geen schaduw, je voelt je ongemakkelijk. +items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade. -items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.name=exotische kristallen +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. -items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.eyeofnewt.name=eye of newt +items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles. -items.trinkets.parchmentscrap.name=parchment scrap -items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mimictooth.name=mimic tooth +items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.\n\nAt its current level this trinket will make all kinds of mimic _%1$sx_ more common, will make mimics much more difficult to detect, and will give each floor a _%2$s%%_ chance to contain an ebony mimic. -items.trinkets.petrifiedseed.name=petrified seed -items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones.\n\nAt its current level this trinket will cause trampled grass to drop runestones instead of seeds _%1$d%%_ of the time, and will also cause high grass to drop items _%2$d%%_ more often. +items.trinkets.mossyclump.name=bemoste massa +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. -items.trinkets.ratskull.name=rat skull -items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however. +items.trinkets.parchmentscrap.name=perkament rest +items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade. -items.trinkets.thirteenleafclover.name=thirteen leaf clover -items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.petrifiedseed.name=versteend zaad +items.trinkets.petrifiedseed.desc=Dit zaad is gefossiliseerd, hetzij door langzame geologische processen, hetzij door magie. Het zaad lijkt op magische wijze de flora van de kerker te beïnvloeden, waarbij af en toe plantenzaden worden vervangen door runestenen.\n\nOp het huidige niveau zal dit sieraad ervoor zorgen dat vertrapt gras in _%1$d%%_ van de gevallen runestenen laat vallen in plaats van zaden, en ook dat hoog gras in _%2$d%%_ van de gevallen voorwerpen laat vallen. -items.trinkets.trapmechanism.name=trap mechanism -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead. +items.trinkets.ratskull.name=schedel van een rat +items.trinkets.ratskull.desc=Deze macabere snuisterij is niet veel groter dan de schedel van een normale rat, wat op de een of andere manier een zeldzaamheid is in deze kerker. De magische invloed van de schedel lijkt de zeldzamere bewoners van de kerker aan te trekken, waardoor ze veel vaker verschijnen.\n\nOp het huidige niveau zal deze snuisterij ervoor zorgen dat zeldzame exotische vijanden _%dx_ zo waarschijnlijk kunnen verschijnen. De schedel is echter slechts half zo effectief in het aantrekken van kristallen nabootsers en gepantserde beelden. -items.trinkets.trinketcatalyst.name=magical catalyst -items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket. -items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely. +items.trinkets.thirteenleafclover.name=klavertje dertien +items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs very little energy to upgrade. -items.trinkets.trinket$placeholder.name=trinket +items.trinkets.trapmechanism.name=valmechanisme +items.trinkets.trapmechanism.desc=Het kernmechanisme van een van de valkuilen van de kerker, zorgvuldig uit de vloer gesneden zodat deze kan worden gedragen. Het lijkt op magische wijze verbonden te zijn met de kerker zelf, waardoor het terrein gevaarlijker wordt voor jou en de bewoners van de kerker.\n\nOp het huidige niveau zal dit sieraad ervoor zorgen dat _%d%%_ van de gewone verdiepingen gevuld raken met vallen of afgronden. + +items.trinkets.wondrousresin.name=wondrous resin +items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade. + +items.trinkets.trinketcatalyst.name=magische katalysator +items.trinkets.trinketcatalyst.window_text=Het water begint te gloeien terwijl je de katalysator toevoegt. Er zijn een paar items in de buurt die je van energie kunt voorzien om er een magische snuisterij van te maken. +items.trinkets.trinketcatalyst.desc=Deze bal van magisch goudkleurig stof glinstert in de duisternis van de kerker. Deze katalysator kan met een beetje alchemistische energie in een alchemiepot worden gebruikt om een unieke snuisterij te produceren.\n\nSnuisterijen bieden verschillende effecten die de kerker of zijn bewoners enigszins veranderen. Snuisterijen kunnen worden geüpgraded met meer energie om hun effect krachtiger te maken, of men kan het laten vallen om het effect volledig te laten verdwijnen. + +items.trinkets.trinket$placeholder.name=snuisterij ###wands items.wands.cursedwand.ondeath=Je bent gedood door je eigen %s. @@ -1590,22 +1599,22 @@ items.weapon.enchantments.vampiric.elestrike_desc=Een elementaire aanval met een items.weapon.melee.assassinsblade.name=moordenaarsmes items.weapon.melee.assassinsblade.stats_desc=Dit wapen is sterker tegen onbewuste vijanden. items.weapon.melee.assassinsblade.ability_name=sluipen -items.weapon.melee.assassinsblade.typical_ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.assassinsblade.typical_ability_desc=De Duellist kan _sluipen_ terwijl hij een moordenaarszwaard hanteert. Met deze vaardigheid kan de Duellist onmiddellijk tot 3 tegels weg springen en krijgt ze doorgaans _ %dbeurten van onzichtbaarheid._ +items.weapon.melee.assassinsblade.ability_desc=De Duellist kan _sluipen_ terwijl hij een moordenaarszwaard hanteert. Met deze vaardigheid kan de Duellist onmiddellijk tot 3 tegels weg springen en krijgt ze _ %d beurten van onzichtbaarheid._ items.weapon.melee.assassinsblade.desc=Een klein golvend mes gemaakt van obsidiaan, wat moeilijk te gebruiken ondanks het lichte gewicht, maar dodelijk als het de juiste plek vindt. items.weapon.melee.battleaxe.name=strijdbijl items.weapon.melee.battleaxe.stats_desc=Dit is een vrij nauwkeurig wapen. items.weapon.melee.battleaxe.ability_name=zware klap -items.weapon.melee.battleaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.battleaxe.typical_ability_desc=De Duellist kan een _zware slag_ uitvoeren met een strijdbijl. Deze geconcentreerde aanval richt gewoonlijk _ %1$d-%2$d schade_ aan als hij de vijand verrast, en verdooft hem gedurende 5 beurten, wat de nauwkeurigheid en ontwijking met 50%% vermindert. Zware slagen treffen altijd, maar richten regelmatig schade aan als de vijand niet wordt verrast. +items.weapon.melee.battleaxe.ability_desc=De Duellist kan een _zware slag_ uitvoeren met een strijdbijl. Deze geconcentreerde aanval richt _ %1$d-%2$dschade_ aan als hij de vijand verrast, en verdooft hem gedurende 5 beurten, wat de nauwkeurigheid en ontwijking met 50%% vermindert. Zware slagen treffen altijd, maar richten normale schade aan als de vijand niet wordt verrast. items.weapon.melee.battleaxe.desc=De enorme stalen kop van deze strijdbijl legt een aanzienlijk gewicht achter elke brede slag. items.weapon.melee.crossbow.name=kruisboog items.weapon.melee.crossbow.stats_desc=Dit wapen vergroot de schade van geworpen darts wanneer het wordt gehanteerd, en geeft zelfs de betovering van de boog aan darts mee. items.weapon.melee.crossbow.ability_name=geladen schot -items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.typical_ability_desc=De Duellist kan een _geladen schot_ maken met een kruisboog. Deze vaardigheid wordt onmiddellijk geactiveerd en zorgt ervoor dat de volgende afgevuurde pijl altijd raakt, on-hit-effecten toepast op vijanden in een tegelgebied van 7x7 en doorgaans _ %d langer meegaat_ als hij wordt getipt. +items.weapon.melee.crossbow.ability_desc=De Duellist kan een _geladen schot_ maken met een kruisboog. Deze vaardigheid wordt onmiddellijk geactiveerd en zorgt ervoor dat de volgende afgevuurde pijl altijd raakt, on-hit-effecten toepast op vijanden in een tegelgebied van 7x7 en _ %d langer meegaat_ als hij wordt getipt. items.weapon.melee.crossbow.desc=Een vrij ingewikkeld wapen dat met uitzonderlijke snelheid kan schieten. Hoewel het er niet voor is ontworpen, maakt het gewicht en de stevige constructie van deze kruisboog het ook een fatsoenlijk slagwapen. items.weapon.melee.crossbow$chargedshot.name=geladen schot items.weapon.melee.crossbow$chargedshot.desc=De Duellist concentreert de kracht op haar kruisboog. De volgende pijl die ze ermee afvuurt, zal altijd de getipte dart-effecten en de betovering van de kruisboog in een gebied van 5x5 raken en toepassen. Positieve darteffecten zullen alleen bondgenoten treffen, en schadelijke effecten zullen alleen van toepassing zijn op vijanden.\n\nGetipte darts hebben ook vier extra toepassingen wanneer ze worden afgevuurd met een opgeladen schot. De Duellist kan dit vermogen niet gebruiken om positieve darteffecten op zichzelf toe te passen. @@ -1613,94 +1622,94 @@ items.weapon.melee.crossbow$chargedshot.desc=De Duellist concentreert de kracht items.weapon.melee.dagger.name=dolk items.weapon.melee.dagger.stats_desc=Dit wapen is sterker tegen onbewuste vijanden. items.weapon.melee.dagger.ability_name=sluipen -items.weapon.melee.dagger.typical_ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dagger.typical_ability_desc=De Duellist kan _sluipen_ terwijl hij een dolk hanteert. Met deze vaardigheid kan de Duellist onmiddellijk tot 5 tegels weg springen en krijgt ze doorgaans _ %d beurten van onzichtbaarheid._ +items.weapon.melee.dagger.ability_desc=De Duellist kan _sluipen_ terwijl hij een dolk hanteert. Met deze vaardigheid kan de Duellist onmiddellijk tot 5 tegels weg springen en krijgt ze _ %d beurten van onzichtbaarheid._ items.weapon.melee.dagger.desc=Een eenvoudige ijzeren dolk met een versleten houten handvat. items.weapon.melee.dirk.name=lange dolk items.weapon.melee.dirk.stats_desc=Dit wapen is sterker tegen onbewuste vijanden. items.weapon.melee.dirk.ability_name=sluipen -items.weapon.melee.dirk.typical_ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dirk.typical_ability_desc=De Duellist kan _sluipen_ terwijl hij een lange dolk hanteert. Met deze vaardigheid kan de duellist onmiddellijk tot vier tegels weg springen en krijgt ze meestal _ %d beurten van onzichtbaarheid._ +items.weapon.melee.dirk.ability_desc=De Duellist kan _sluipen_ terwijl hij een lange dolk hanteert. Met deze vaardigheid kan de duellist onmiddellijk tot vier tegels weg springen en krijgt ze _ %d beurten van onzichtbaarheid._ items.weapon.melee.dirk.desc=Een dolk met een langer lemmet, wat een beetje meer staal geeft om in vijanden te steken. items.weapon.melee.flail.name=strijdvlegel items.weapon.melee.flail.stats_desc=Dit is een nogal onnauwkeurig wapen.\nDit wapen kan geen verrassingsaanval uitvoeren. items.weapon.melee.flail.ability_name=draaien items.weapon.melee.flail.spin_warn=Je kunt de strijdvlegel niet meer ronddraaien. -items.weapon.melee.flail.typical_ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will typically deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. +items.weapon.melee.flail.typical_ability_desc=De Duellist kan een dorsvlegel _ronddraaien_ om gedurende korte tijd kracht op te bouwen. Elke draai die de dorsvlegel draait, zal _+%d schade_ aanrichten, tot een maximum van 3 keer.Een ronddraaiende strijdvlegel treft ook gegarandeerd. De strijdvlegel laten draaien kost 1 lading. +items.weapon.melee.flail.ability_desc=De Duellist kan een dorsvlegel _ronddraaien_ om gedurende korte tijd kracht op te bouwen. Elke draai die de dorsvlegel draait, zal _+%d schade_ aanrichten, tot een maximum van 3 keer.Een ronddraaiende strijdvlegel treft ook gegarandeerd. De strijdvlegel laten draaien kost 1 lading. items.weapon.melee.flail.desc=Een puntige bal die is bevestigd aan een handvat met een stuk ketting. Zeer onhandelbaar, maar verwoestend als je raak slaat. items.weapon.melee.flail$spinabilitytracker.name=draaien -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage, to a max of three spins. The flail is also guaranteed to hit while spinning.\n\nCurrent spins: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.desc=De Duellist laat haar strijdvlegel ronddraaien en bouwt daarmee schade op voor haar volgende aanval. Elke draai duurt één beurt, maar verhoogt de schade, tot een maximum van 3 draaiingen. De strijdvlegel zal gegarandeerd haar doel treffen.\n\nHuidige draaiingen: %1$d%%.\nResterende beurten:%2$s. items.weapon.melee.gauntlet.name=stenen handschoen items.weapon.melee.gauntlet.stats_desc=Dit is een zeer snel wapen. items.weapon.melee.gauntlet.ability_name=combo slag -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gauntlet.typical_ability_desc=De Duellist kan een _combo-aanval_ uitvoeren met een stenen handschoen. Deze aanval is gegarandeerd raak en brengt normaal _+%d schade_ toe voor elke keer dat de Duellist in de laatste 5 beurten al met succes heeft aangevallen met slag- of werpwapens. +items.weapon.melee.gauntlet.ability_desc=De Duellist kan een _combo-aanval_ uitvoeren met een stenen handschoen. Deze aanval is gegarandeerd raak en brengt _+%d schade_ toe voor elke keer dat de Duellist in de laatste 5 beurten al met succes heeft aangevallen met slag- of werpwapens. items.weapon.melee.gauntlet.desc=Deze enorme handschoen is gemaakt van karmozijnrode stof met daarop een zware magische steen. De stof trekt strak om je heen, waardoor de dikke stenen platen bijna een tweede huid zijn. Slaan met zo'n zwaar wapen vereist kracht, maar voegt een enorm gewicht toe aan je slagen. items.weapon.melee.glaive.name=lans items.weapon.melee.glaive.stats_desc=Dit is een vrij langzaam wapen.\nDit wapen heeft extra bereik. items.weapon.melee.glaive.ability_name=spies -items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.typical_ability_desc=De Duellist kan de punt van een lans gebruiken om een vijand te _spiezen_ die binnen bereik maar niet aangrenzend is. Dit richt doorgaans _%1$d-%2$d_ schade aan, duwt de vijand terug en raakt gegarandeerd. +items.weapon.melee.glaive.ability_desc=De Duellist kan de punt van een lans gebruiken om een vijand te _spiezen_ die binnen bereik maar niet aangrenzend is. Dit richt _%1$d-%2$d_ schade aan, duwt de vijand terug en raakt gegarandeerd. items.weapon.melee.glaive.desc=Een enorm paalwapen bestaande uit een zwaardblad aan het uiteinde van een paal. items.weapon.melee.gloves.name=bespijkerde handschoenen items.weapon.melee.gloves.stats_desc=Dit is een zeer snel wapen. items.weapon.melee.gloves.ability_name=combo slag -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. items.weapon.melee.gloves.desc=Deze bespijkerde handschoenen bieden geen echte bescherming, maar ze fungeren als een bruikbaar wapen terwijl je je handen vrij houdt. items.weapon.melee.greataxe.name=grote bijl items.weapon.melee.greataxe.stats_desc=Dit wapen is ongelooflijk zwaar. items.weapon.melee.greataxe.ability_name=vergelding -items.weapon.melee.greataxe.typical_ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack typically deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. +items.weapon.melee.greataxe.typical_ability_desc=De Duellist kan een _vergeldings_aanval uitvoeren met een grote bijl als ze minder dan 50%% gezondheid heeft. Deze verwoestende aanval richt doorgaans _%1$d-%2$dschade_ aan, treft gegarandeerd en treedt onmiddellijk in werking als er een vijand mee wordt gedood. +items.weapon.melee.greataxe.ability_desc=De Duellist kan een _vergeldings_aanval uitvoeren met een grote bijl als ze minder dan 50%% gezondheid heeft. Deze verwoestende aanval richt _%1$d-%2$dschade_ aan, treft gegarandeerd en treedt onmiddellijk in werking als er een vijand mee wordt gedood. items.weapon.melee.greataxe.desc=Deze titanenbijl is bedoeld om over de schouder te worden gedragen en is even krachtig als zwaar. items.weapon.melee.greatshield.name=grootschild items.weapon.melee.greatshield.typical_stats_desc=Meestal blokkeert dit wapen 0-%d schade. Deze blokkering schaalt mee met opwaarderingen. items.weapon.melee.greatshield.stats_desc=Dit wapen blokkeert 0-%d schade. Deze blokkering schaalt mee met opwaarderingen. items.weapon.melee.greatshield.ability_name=afschermen -items.weapon.melee.greatshield.typical_ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.greatshield.typical_ability_desc=De Duellist kan zichzelf _afschermen_ met een grootschild, waardoor de volgende fysieke of magische aanval tegen haar voor doorgaans _%d beurten_ volledig teniet wordt gedaan.Zodra de Duellist een aanval heeft geblokkeerd, wordt de afscherming beëindigd door terug te vallen of magie te gebruiken. +items.weapon.melee.greatshield.ability_desc=De Duellist kan zichzelf _afschermen_ met een grootschild, waardoor de volgende fysieke of magische aanval tegen haar voor _%d beurten_ volledig teniet wordt gedaan.Zodra de Duellist een aanval heeft geblokkeerd, wordt de afscherming beëindigd door terug te vallen of magie te gebruiken. items.weapon.melee.greatshield.desc=Deze gigantische massa metaal is meer een mobiele muur dan een schild en helpt bij de verdediging, maar laat niet veel ruimte over voor aanvallen. items.weapon.melee.greatsword.name=grootzwaard items.weapon.melee.greatsword.ability_name=klieven -items.weapon.melee.greatsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.greatsword.typical_ability_desc=De Duellist kan een vijand _doorklieven_ met een slagzwaard. Dit richt doorgaans _%1$d-%2$d schade_ aan en is gegarandeerd raak. Als klieven een vijand doodt, gebeurt dat onmiddellijk en kan de Duellist binnen 5 beurten zonder kosten opnieuw klieven gebruiken. +items.weapon.melee.greatsword.ability_desc=De Duellist kan een vijand _doorklieven_ met een slagzwaard. Dit richt _%1$d-%2$d schade_ aan en is gegarandeerd raak. Als klieven een vijand doodt, gebeurt dat onmiddellijk en kan de Duellist binnen 5 beurten zonder kosten opnieuw klieven gebruiken. items.weapon.melee.greatsword.desc=Door zijn gewicht brengt het torenhoge lemmet zware schade toe met elke slag. items.weapon.melee.handaxe.name=handbijl items.weapon.melee.handaxe.stats_desc=Dit is een vrij nauwkeurig wapen. items.weapon.melee.handaxe.ability_name=zware klap -items.weapon.melee.handaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.handaxe.typical_ability_desc=De Duellist kan een _zware slag_ uitvoeren met een handbijl. Deze geconcentreerde aanval richt doorgaans _%1$d-%2$d schade_ aan als hij de vijand verrast, en verdooft hem gedurende 5 beurten, wat de nauwkeurigheid en ontwijking met 50%% vermindert. Zware slagen treffen altijd, maar richten normale schade aan als de vijand niet wordt verrast. +items.weapon.melee.handaxe.ability_desc=De Duellist kan een _zware slag_ uitvoeren met een handbijl. Deze geconcentreerde aanval richt _%1$d-%2$d schade_ aan als hij de vijand verrast, en verdooft hem gedurende 5 beurten, wat de nauwkeurigheid en ontwijking met 50%% vermindert. Zware slagen treffen altijd, maar richten normale schade aan als de vijand niet wordt verrast. items.weapon.melee.handaxe.desc=Een lichte bijl, meestal gebruikt voor het vellen van bomen. Het brede blad werkt ook goed tegen vijanden. items.weapon.melee.katana.name=katana items.weapon.melee.katana.stats_desc=Dit wapen blokkeert 0-3 schade. items.weapon.melee.katana.ability_name=uithaal -items.weapon.melee.katana.typical_ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.katana.ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.katana.typical_ability_desc=De Duellist kan met een katana naar een vijand 1 tegel verderop _uitvallen_. Ze beweegt zich richting de vijand, richt doorgaans _%1$d-%2$d schade_ aan en zal gegarandeerd raken. +items.weapon.melee.katana.ability_desc=De Duellist kan met een katana naar een vijand 1 tegel verderop _uitvallen_. Ze beweegt zich richting de vijand, richt _%1$d-%2$dschade_ aan en zal gegarandeerd raken. items.weapon.melee.katana.desc=Een slank zwaard met een grote metalen beschermkap boven het handvat. items.weapon.melee.longsword.name=langzwaard items.weapon.melee.longsword.ability_name=klieven -items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Het lange vlijmscherpe stalen lemmet van dit zwaard glinstert geruststellend, maar het formaat maakt het behoorlijk zwaar. items.weapon.melee.mace.name=strijdknots items.weapon.melee.mace.stats_desc=Dit is een vrij nauwkeurig wapen. items.weapon.melee.mace.ability_name=zware klap -items.weapon.melee.mace.typical_ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.mace.typical_ability_desc=De Duellist kan een _zware slag_ uitvoeren met een strijdknots. Deze geconcentreerde aanval richt doorgaans _%1$d-%2$d schade_ aan als hij de vijand verrast, en verdooft hem gedurende 5 beurten, wat de nauwkeurigheid en ontwijking met 50%% vermindert. Zware slagen treffen altijd, maar richten normale schade aan als de vijand niet wordt verrast. +items.weapon.melee.mace.ability_desc=De Duellist kan een _zware slag_ uitvoeren met een strijdknots. Deze geconcentreerde aanval richt _%1$d-%2$d schade_ aan als hij de vijand verrast, en verdooft hem gedurende 5 beurten, wat de nauwkeurigheid en ontwijking met 50%% vermindert. Zware slagen treffen altijd, maar richten normale schade aan als de vijand niet wordt verrast. items.weapon.melee.mace.desc=De grote ijzeren kop van dit wapen richt aanzienlijke schade aan. items.weapon.melee.magesstaff.name=tovenaarsstaf @@ -1733,23 +1742,23 @@ items.weapon.melee.meleeweapon.ability_low_str=Je bent niet sterk genoeg om de v items.weapon.melee.meleeweapon.ability_no_charge=Je hebt niet genoeg energie om de vaardigheid te gebruiken. items.weapon.melee.meleeweapon.ability_cant_use=Je kunt die vaardigheid nu niet gebruiken. items.weapon.melee.meleeweapon.ability_no_target=Er is daar geen doel. -items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. -items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. +items.weapon.melee.meleeweapon.ability_target_range=Dat doelwit ligt niet binnen bereik. +items.weapon.melee.meleeweapon.ability_occupied=Die plek is bezet. items.weapon.melee.meleeweapon.prompt=Kies een doel items.weapon.melee.meleeweapon.swap=Wissel Wapens Uit items.weapon.melee.meleeweapon.swap_full=Dat kan niet met een volle inventaris. items.weapon.melee.shortsword.name=kortzwaard items.weapon.melee.shortsword.ability_name=klieven -items.weapon.melee.shortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.shortsword.typical_ability_desc=De Duellist kan een vijand _doorklieven_ met een kortzwaard. Dit richt doorgaans _%1$d-%2$d schade_ aan en is gegarandeerd trefzeker. Als klieven een vijand doodt, gebeurt dit onmiddellijk en kan de Duellist binnen 5 beurten gratis opnieuw klieven gebruiken. +items.weapon.melee.shortsword.ability_desc=De Duellist kan een vijand _doorklieven_ met een kortzwaard. Dit richt _%1$d-%2$d schade_ aan en is gegarandeerd trefzeker. Als klieven een vijand doodt, gebeurt dit onmiddellijk en kan de Duellist binnen 5 beurten gratis opnieuw klieven gebruiken. items.weapon.melee.shortsword.desc=Een vrij kort zwaard, slechts enkele centimeters langer dan een dolk. items.weapon.melee.quarterstaff.name=kwartierstaf items.weapon.melee.quarterstaff.stats_desc=Dit wapen blokkeert 0-2 schade. items.weapon.melee.quarterstaff.ability_name=defensieve houding -items.weapon.melee.quarterstaff.typical_ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion typically for _%d turns._ -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion for _%d turns._ +items.weapon.melee.quarterstaff.typical_ability_desc=De Duellist kan een defensieve houding aannemen met een kwartierstaf. Het kost geen tijd om deze houding te activeren en verdrievoudigt haar ontwijking doorgaans gedurende _%dbeurten_. +items.weapon.melee.quarterstaff.ability_desc=De Duellist kan een defensieve houding aannemen met een kwartierstaf. Het kost geen tijd om deze houding te activeren en verdrievoudigt haar ontwijking gedurende _%d beurten_. items.weapon.melee.quarterstaff.desc=Een staf van hardhout, waarvan de uiteinden zijn beslagen met ijzer. items.weapon.melee.quarterstaff$defensivestance.name=verdedigende houding items.weapon.melee.quarterstaff$defensivestance.desc=De Duellist gebruikt haar kwartierstaf om inkomende slagen en projectielen af te weren. Zolang ze in deze houding staat, wordt haar ontwijking tegen alle aanvallen verdrievoudigd.\n\nResterende beurten: %s. @@ -1757,64 +1766,64 @@ items.weapon.melee.quarterstaff$defensivestance.desc=De Duellist gebruikt haar k items.weapon.melee.rapier.name=degen items.weapon.melee.rapier.stats_desc=Dit wapen blokkeert 0-1 schade. items.weapon.melee.rapier.ability_name=uithaal -items.weapon.melee.rapier.typical_ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.rapier.typical_ability_desc=De Duellist kan met een degen _uithalen_ naar een vijand 1 tegel verderop. Ze beweegt richting de vijand, richt doorgaans _%1$d-%2$d schade_ aan en raakt gegarandeerd. +items.weapon.melee.rapier.ability_desc=De Duellist kan met een degen _uithalen_ naar een vijand 1 tegel verderop. Ze beweegt richting de vijand, richt _%1$d-%2$d schade_ aan en raakt gegarandeerd. items.weapon.melee.rapier.desc=Een slank recht zwaard dat enige bescherming biedt in ruil voor minder slagkracht. items.weapon.melee.roundshield.name=rond schild items.weapon.melee.roundshield.typical_stats_desc=Meestal blokkeert dit wapen 0-%d schade. Deze blokkering schaalt mee met opwaarderingen. items.weapon.melee.roundshield.stats_desc=Dit wapen blokkeert 0-%d schade. Deze blokkering schaalt mee met opwaarderingen. items.weapon.melee.roundshield.ability_name=afschermen -items.weapon.melee.roundshield.typical_ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.roundshield.typical_ability_desc=De Duellist kan zichzelf _bewaken_ met een rond schild, waardoor alle fysieke of magische aanvallen op haar doorgaans gedurende _%d beurten_ volledig teniet worden gedaan. Zodra de Duellist een aanval heeft geblokkeerd, wordt de bewaking beëindigd door aan te vallen of magie te gebruiken. +items.weapon.melee.roundshield.ability_desc=De Duellist kan zichzelf _bewaken_ met een rond schild, waardoor alle fysieke of magische aanvallen op haar gedurende _%d beurten_ volledig teniet worden gedaan. Zodra de Duellist een aanval heeft geblokkeerd, wordt de bewaking beëindigd door aan te vallen of magie te gebruiken. items.weapon.melee.roundshield.desc=Dit grote schild kan aanvallen effectief blokkeren en is in een handomdraai te gebruiken als fatsoenlijk wapen. items.weapon.melee.roundshield$guardtracker.name=afschermen items.weapon.melee.roundshield$guardtracker.guarded=afgeschermd -items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of incoming attacks. Physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. +items.weapon.melee.roundshield$guardtracker.desc=De Duellist heeft haar schild klaargemaakt in afwachting van een inkomende aanval. Fysieke of magische aanvallen op haar worden volledig teniet gedaan.\n\nResterende beurten: %s. items.weapon.melee.runicblade.name=runenblad items.weapon.melee.runicblade.stats_desc=Dit wapen profiteert meer van opwaarderingen. items.weapon.melee.runicblade.ability_name=runische houw -items.weapon.melee.runicblade.typical_ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and typically has _+%d%% enchantment power._ -items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has _+%d%% enchantment power._ +items.weapon.melee.runicblade.typical_ability_desc=De Duellist kan een _runische houw_ uitvoeren met een runenmes. Deze aanval is gegarandeerd raak en heeft doorgaans _+%d%% betoveringskracht_. +items.weapon.melee.runicblade.ability_desc=De Duellist kan een _runische houw_ uitvoeren met een runenmes. Deze aanval is gegarandeerd raak en heeft _+%d%% betoveringskracht_. items.weapon.melee.runicblade.desc=Een mysterieus wapen uit een ver land, met een felblauw lemmet. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Dit is een zeer snel wapen. items.weapon.melee.sai.ability_name=combo slag -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=De Duellist kan een _combo slag_ uitvoeren met de sai. Deze aanval zal gegarandeerd raken en veroorzaakt doorgaans _+%d schade_ voor elke keer dat de Duellist in de afgelopen 5 beurten al met succes heeft aangevallen met een slag- of werpwapen. Indien gedurende 5 beurten niet succesvol wordt aangevallen, reset deze combo. +items.weapon.melee.sai.ability_desc=De Duellist kan een _combo slag_ uitvoeren met de sai. Deze aanval zal gegarandeerd raken en veroorzaakt _+%d schade_ voor elke keer dat de Duellist in de afgelopen 5 beurten al met succes heeft aangevallen met een slag- of werpwapen. Indien gedurende 5 beurten niet succesvol wordt aangevallen, reset deze combo. items.weapon.melee.sai.desc=Twee dunne messen bedoeld om elk in één hand te worden gehanteerd. Uitstekend voor het neerhalen van vijanden door een meervoud aan sneden. items.weapon.melee.sai$combostriketracker.name=combo slag -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each sucessful attack made with a melee or thrown weapon will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=De Duellist bouwt een combo die kan worden gebruikt om de schade van het combo-aanvalsvermogen te vergroten. Elke succesvolle aanval met een slag- of geworpen wapen in de laatste 5 beurten telt, maar niet aanvallen binnen 5 beurten zal de combo resetten.\n\nRecente aanvallen: %1$d.\n\nBeurten tot de combo verloren gaat: %2$s. items.weapon.melee.scimitar.name=kromzwaard items.weapon.melee.scimitar.stats_desc=Dit is een vrij snel wapen. items.weapon.melee.scimitar.ability_name=zwaarddans -items.weapon.melee.scimitar.typical_ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy typically for _%d turns._ -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy for _%d turns._ +items.weapon.melee.scimitar.typical_ability_desc=De Duellist kan een _zwaarddans_ uitvoeren met een kromzwaard. Deze houding kost geen tijd om te activeren en geeft de Duellist +60%%aanvalssnelheid en +50%% nauwkeurigheid, doorgaans voor _%d beurten_. +items.weapon.melee.scimitar.ability_desc=De Duellist kan een _zwaarddans_ uitvoeren met een kromzwaard. Deze houding kost geen tijd om te activeren en geeft de Duellist +60%% aanvalssnelheid en +50%% nauwkeurigheid voor _%d beurten_. items.weapon.melee.scimitar.desc=Een dik gebogen lemmet. De vorm zorgt voor snellere, maar minder krachtige aanvallen. items.weapon.melee.scimitar$sworddance.name=zwaarddans -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar) and has +50%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.desc=De Duellist maakt snelle, op momentum gebaseerde aanvallen met haar wapen, in een soort dans. Terwijl deze houding actief is, valt ze 60%% sneller aan (genoeg om precies twee keer per beurt met een kromzwaard aan te vallen), en heeft een nauwkeurigheid van +50%%.\n\nResterende beurten: %s. items.weapon.melee.sickle.name=sikkel items.weapon.melee.sickle.stats_desc=Dit is een vrij onnauwkeurig wapen. items.weapon.melee.sickle.ability_name=oogsten -items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.sickle.typical_ability_desc=De Duellist kan een vijand _oogsten_ met een sikkel. Deze verwoestende aanval zal gegarandeerd toeslaan en doorgaans _%d schade_ aanrichten, maar zal de schade in plaats daarvan toepassen als bloeding. +items.weapon.melee.sickle.ability_desc=De Duellist kan een vijand _oogsten_ met een sikkel. Deze verwoestende aanval zal gegarandeerd toeslaan en _%dschade_ aanrichten, maar zal de schade in plaats daarvan toepassen als bloeding. items.weapon.melee.sickle.desc=Een handzaam landbouwwerktuig dat kan dienen als een sterk maar log wapen. items.weapon.melee.spear.name=speer items.weapon.melee.spear.stats_desc=Dit is een vrij langzaam wapen.\nDit wapen heeft extra bereik. items.weapon.melee.spear.ability_name=spies -items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.typical_ability_desc=De Duellist kan de punt van een speer gebruiken om een vijand te _spiezen_ die binnen bereik is maar niet op een aangrenzende tegel staat. Dit richt doorgaans _%1$d-%2$d_ schade aan, duwt de vijand terug en is gegarandeerd raak. +items.weapon.melee.spear.ability_desc=De Duellist kan de punt van een speer gebruiken om een vijand te _spiezen_ die binnen bereik is maar niet op een aangrenzende tegel staat. Dit richt _ %1$d-%2$d_ schade aan, duwt de vijand terug en is gegarandeerd raak. items.weapon.melee.spear.desc=Een slanke houten staaf met een punt van geslepen ijzer. items.weapon.melee.sword.name=zwaard items.weapon.melee.sword.ability_name=klieven -items.weapon.melee.sword.typical_ability_desc=The Duelist can _cleave_ an enemy with a sword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.sword.typical_ability_desc=De Duellist kan een vijand _doorklieven_ met een zwaard. Dit richt doorgaans _%1$d-%2$dschade_ aan en is gegarandeerd raak. Als klieven een vijand doodt, gebeurt dat onmiddellijk en kan de Duellist binnen 5 beurten gratis opnieuw klieven gebruiken. +items.weapon.melee.sword.ability_desc=De Duellist kan een vijand _doorklieven_ met een zwaard. Dit richt _%1$d-%2$d schade_ aan en is gegarandeerd raak. Als klieven een vijand doodt, gebeurt dat onmiddellijk en kan de Duellist binnen 5 beurten gratis opnieuw klieven gebruiken. items.weapon.melee.sword.desc=Een mooi uitgebalanceerd zwaard. Niet te groot, maar toch opvallend langer dan een kortzwaard. items.weapon.melee.sword$cleavetracker.name=klieven items.weapon.melee.sword$cleavetracker.desc=De Duellist is klaar om haar vorige klieven op te volgen. Het volgende gebruik van klieven kost geen lading.\n\nResterende beurten: %s. @@ -1822,28 +1831,28 @@ items.weapon.melee.sword$cleavetracker.desc=De Duellist is klaar om haar vorige items.weapon.melee.warhammer.name=oorlogshamer items.weapon.melee.warhammer.stats_desc=Dit is een vrij nauwkeurig wapen. items.weapon.melee.warhammer.ability_name=zware klap -items.weapon.melee.warhammer.typical_ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.warhammer.typical_ability_desc=De Duellist kan een _zware slag_ uitvoeren met een oorlogshamer. Deze geconcentreerde aanval richt doorgaans _ %1$d-%2$d schade_ aan als hij de vijand verrast, en verdooft hem gedurende 5 beurten, wat de nauwkeurigheid en ontwijking met 50%% vermindert. Zware slagen treffen altijd, maar richten normale schade aan als de vijand niet wordt verrast. +items.weapon.melee.warhammer.ability_desc=De Duellist kan een _zware slag_ uitvoeren met een oorlogshamer. Deze geconcentreerde aanval richt _ %1$d-%2$d schade_ aan als hij de vijand verrast, en verdooft hem gedurende 5 beurten, wat de nauwkeurigheid en ontwijking met 50%% vermindert. Zware slagen treffen altijd, maar richten normale schade aan als de vijand niet wordt verrast. items.weapon.melee.warhammer.desc=Weinig wezens kunnen de verpletterende klap van deze torenhoge massa lood en staal weerstaan, maar er is veel kracht voor nodig om het effectief te gebruiken. items.weapon.melee.warscythe.name=oorlogs zeis items.weapon.melee.warscythe.stats_desc=Dit is een vrij onnauwkeurig wapen. items.weapon.melee.warscythe.ability_name=oogsten -items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.typical_ability_desc=De Duellist kan een vijand _oogsten_ met een oorlogszeis. Deze verwoestende aanval zal gegarandeerd toeslaan en zal doorgaans _%d schade_ veroorzaken, maar past de schade toe als bloeding. +items.weapon.melee.warscythe.ability_desc=De Duellist kan een vijand _oogsten_ met een oorlogszeis. Deze verwoestende aanval zal gegarandeerd _%d schade veroorzaken, maar zal de schade in plaats daarvan toepassen als bloeding. items.weapon.melee.warscythe.desc=Dit grote en onhandige stuk gereedschap is versterkt, zodat het beter vijanden dan gewassen kan afsnijden. items.weapon.melee.whip.name=zweep items.weapon.melee.whip.stats_desc=Dit wapen heeft een enorm bereik. items.weapon.melee.whip.ability_name=zweepslag -items.weapon.melee.whip.typical_ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability typically deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. +items.weapon.melee.whip.typical_ability_desc=De Duellist kan alle vijanden om haar heen met een _zweepslag_ van haar zweep slaan. Deze vaardigheid richt normaal_%1$d-%2$d schade_ aan, valt alle vijanden binnen aanvalsbereik aan en zal gegarandeerd raken. +items.weapon.melee.whip.ability_desc=De Duellist kan alle vijanden om haar heen met een _zweepslag_ van haar zweep slaan. Deze vaardigheid richt _%1$d-%2$d schade_ aan, valt alle vijanden binnen aanvalsbereik aan en zal gegarandeerd raken. items.weapon.melee.whip.desc=Hoewel dit stuk touw met weerhaken aan het einde weinig schade aanricht, kan het bereik niet worden geëvenaard. items.weapon.melee.wornshortsword.name=versleten kortzwaard items.weapon.melee.wornshortsword.ability_name=klieven -items.weapon.melee.wornshortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.typical_ability_desc=De Duellist kan een vijand _doorklieven_ met een versleten kortzwaard. Dit richt normaal _%1$d-%2$d schade_ aan en is gegarandeerd raak. Als klieven een vijand doodt, is dat onmiddellijk en kan de Duellist binnen 5 beurten gratis opnieuw klieven gebruiken. +items.weapon.melee.wornshortsword.ability_desc=De Duellist kan een vijand _doorklieven_ met een versleten kortzwaard. Dit richt _%1$d-%2$dschade_ aan en is gegarandeerd raak. Als klieven een vijand doodt, is dat onmiddellijk en kan de Duellist binnen 5 beurten gratis opnieuw klieven gebruiken. items.weapon.melee.wornshortsword.desc=Een vrij kort zwaard, versleten door intensief gebruik. Het is zowel zwakker als een beetje lichter dan een kortzwaard in betere staat. @@ -1905,8 +1914,8 @@ items.weapon.missiles.darts.tippeddart.cancel=annuleer items.weapon.missiles.darts.tippeddart.durability=Getipte darts verliezen hun tip en worden gewone darts als ze worden gebruikt. items.weapon.missiles.darts.tippeddart.uses_left=Deze stapel darts kan nog _%d/%d_ keer gebruikt worden voordat de tip opgebruikt is. items.weapon.missiles.darts.tippeddart.unlimited_uses=_Maar deze zijn van zo'n hoge kwaliteit dat ze voor altijd meegaan._ -items.weapon.missiles.darts.tippeddart.about_to_break=Your dart's tip is about to expire. -items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired. +items.weapon.missiles.darts.tippeddart.about_to_break=De tip van je dart is bijna verlopen. +items.weapon.missiles.darts.tippeddart.has_broken=De tip van je dart is verlopen. items.weapon.missiles.bolas.name=bola's @@ -1938,7 +1947,7 @@ items.weapon.missiles.missileweapon.durability=Werpwapens slijten en breken als items.weapon.missiles.missileweapon.uses_left=Deze stapel wapens kan nog _%d/%d_ keer worden gebruikt voordat er een breekt. items.weapon.missiles.missileweapon.unlimited_uses=_Maar deze zijn van zo'n hoge kwaliteit dat ze voor altijd meegaan._ items.weapon.missiles.missileweapon.about_to_break=Je werpwapen staat op het punt te breken. -items.weapon.missiles.missileweapon.has_broken=One of your thrown weapons has broken. +items.weapon.missiles.missileweapon.has_broken=Eén van je werpwapens is kapot. items.weapon.missiles.missileweapon$placeholder.name=werpwapen items.weapon.missiles.shuriken.name=werpster @@ -2023,7 +2032,7 @@ items.brokenseal.prompt=Kies een harnas items.brokenseal.unknown_armor=Je moet dat harnas eerst identificeren. items.brokenseal.cursed_armor=Het zegel kan niet worden bevestigd op vervloekte harnassen. items.brokenseal.affix=Je bevestigt het zegel op je harnas! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Een lakzegel, aangebracht op een harnas als een symbool van moed. Alle markeringen op het zegel zijn door de jaren heen afgesleten en het is in het midden doormidden gebroken.\n\nAls aandenken aan zijn huis helpt het zegel de krijger om te volharden. Terwijl hij het zegel draagt, krijgt de krijger langzaam bescherming bovenop zijn gezondheid op basis van de kwaliteit van zijn harnas.\n\nHet zegel kan worden _bevestigd aan harnassen_ en tussen harnassen worden verplaatst. Het kan een enkele opwaardering met zich meedragen, zolang die opwaardering maar op het pantser is toegepast terwijl het zegel eraan was bevestigd.. items.brokenseal.choose_title=Kies een symbool items.brokenseal.choose_desc=Zowel dit harnas als het verbroken zegel dragen een symbool. Kies welk symbool moet worden behouden.\n\nHoud er rekening mee dat het zegel het symbool dat zich momenteel op het harnas bevindt later niet kan overdragen, als je deze behoudt. @@ -2075,7 +2084,7 @@ items.kindofmisc.unequip_message=Je moet eerst een van deze voorwerpen terugneme items.kindofweapon.swift_equip=Je rust vlug je wapen uit. items.kindofweapon.equip_cursed=Je greep wordt zonder dat je het wilt strakker rond het wapen. -items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons share the same charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_msg=In welk wapenslot zou je dit voorwerp willen uitrusten?\n\nDe Kampioen valt rechtstreeks aan met haar primaire wapen, maar kan de vaardigheid van beide wapens gebruiken. Beide wapens delen dezelfde lading.\n\nDe Kampioen kan ook direct haar primaire en secundaire wapen wisselen. items.kindofweapon.which_equip_primary=Primair (%s) items.kindofweapon.which_equip_secondary=Secundair (%s) items.kindofweapon.empty=leeg diff --git a/core/src/main/assets/messages/items/items_pl.properties b/core/src/main/assets/messages/items/items_pl.properties index 2f66f6911..edea0fb2e 100644 --- a/core/src/main/assets/messages/items/items_pl.properties +++ b/core/src/main/assets/messages/items/items_pl.properties @@ -210,9 +210,9 @@ items.artifacts.driedrose.desc=Czy to ta róża, o której wspomniał duch zanim items.artifacts.driedrose.desc_no_quest=Zeschła róża, która w jakiś sposób wciąż się trzyma pomimo jej wieku.\n\nWygląda na to, że ma jakąś duchową moc, lecz w tej chwili nie masz pojęcia, jak jej użyć. items.artifacts.driedrose.desc_hint=Wygląda na to, że brakuje jej kilku płatków. Być może ponowne ich doczepienie wzmocni różę? items.artifacts.driedrose.desc_cursed=Przeklęta róża jest przywiązana do twojej ręki, jest zimna. -items.artifacts.driedrose.desc_weapon=Ghost's weapon: %s -items.artifacts.driedrose.desc_armor=Ghost's armor: %s -items.artifacts.driedrose.desc_strength=Ghost's strength: %s +items.artifacts.driedrose.desc_weapon=Broń ducha: %s +items.artifacts.driedrose.desc_armor=Zbroja ducha: %s +items.artifacts.driedrose.desc_strength=Siła ducha: %s items.artifacts.driedrose$petal.name=wysuszony płatek items.artifacts.driedrose$petal.no_rose=Nie masz róży, do której mógłbyś doczepić płatek. items.artifacts.driedrose$petal.no_room=Nie ma już miejsca dla tego płatka, więc go wyrzucasz. @@ -579,22 +579,22 @@ items.food.pasty.name=pasztecik items.food.pasty.fish_name=duszona ryba items.food.pasty.amulet_name=amulet yendoru? items.food.pasty.egg_name=jajko wielkanocne -items.food.pasty.rainbow_name=rainbow potion -items.food.pasty.shattered_name=green cake +items.food.pasty.rainbow_name=tęczowa mikstura +items.food.pasty.shattered_name=zielony tort items.food.pasty.pie_name=dyniowe ciasto -items.food.pasty.vanilla_name=blue cake +items.food.pasty.vanilla_name=niebieski tort items.food.pasty.cane_name=cukrowa laska -items.food.pasty.sparkling_name=sparkling potion +items.food.pasty.sparkling_name=musująca mikstura items.food.pasty.desc=To prawdziwy kornwalijski pasztecik, nadziewany tradycyjnym farszem z wołowiny i ziemniaków. Przepyszny! items.food.pasty.fish_desc=Cała ryba gotowana na parze, magicznie zakonserwowana na zieleninie. Zgodnie z tradycją o tej porze roku należy zachować trochę ryby na później, tak więc zostawisz resztki, zamiast jeść wszystko na raz.\n\nSzczęśliwego Księżycowego Nowego Roku! items.food.pasty.amulet_desc=W końcu go znalazłeś, magiczny amulet - chwileczkę, to tylko owinięta folią czekolada, która wygląda jak amulet! Nie da ci nieograniczonej mocy, ale przynajmniej nasyci cię i naładuje nieco twoje artefakty.\n\nPrima aprilis! items.food.pasty.egg_desc=Wielkie czekoladowe jajko zapakowane w kolorową żółtą folię. Czekolady jest tu wystarczająco dużo, by się najeść, a cukier nieco naładuje twoje artefakty.\n\nWesołych Świąt Wielkanocnych! -items.food.pasty.rainbow_desc=This colorful potion is a kind of liquid food. In addition to satisfying your hunger, it has a little magic in it which will calm an adjacent non-boss enemy, making them temporarily hesitant to fight you.\n\nHappy Pride! -items.food.pasty.shattered_desc=This large slice of vanilla cake has colorful sprinkles and green frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nShattered Pixel Dungeon was first released on August 5th 2014. Happy birthday Shattered Pixel Dungeon! +items.food.pasty.rainbow_desc=Ta kolorowa mikstura jest przykładem płynnego jedzenia. Nie dość, że zaspokoi twój głód, to odrobina magii w niej zawarta uspokoi przyległego przeciwnika nie będącego bossem, sprawiając, że ten tymczasowo nie będzie chętny do walki z tobą.\n\nSzczęśliwego Pride! +items.food.pasty.shattered_desc=Ten duży kawałek waniliowego tortu ma kolorową posypkę i zielony lukier. Został stworzony, by świętować lata doświadczenia i zapewni ci niewielką ilość tego doświadczenia, gdy go zjesz.\n\nShattered Pixel Dungeon zostało wydane po raz pierwszy 5 sierpnia 2014. Wszystkiego najlepszego Shattered Pixel Dungeon! items.food.pasty.pie_desc=Duży kawałek ciasta dyniowego. Jego słodki i korzenny smak z pewnością cię napełni i trochę uleczy.\n\nWesołego Halloween! -items.food.pasty.vanilla_desc=This large slice of vanilla cake has colorful sprinkles and blue frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nThe original Pixel Dungeon was first released on December 4th 2012. Happy birthday Pixel Dungeon! +items.food.pasty.vanilla_desc=Ten duży kawałek waniliowego tortu ma kolorową posypkę i niebieski lukier. Został stworzony, by świętować lata doświadczenia i zapewni ci niewielką ilość tego doświadczenia, gdy go zjesz. \n\nOryginalne Pixel Dungeon zostało wydane po raz pierwszy 4 grudnia 2012. Wszystkiego najlepszego Pixel Dungeon! items.food.pasty.cane_desc=Ogromna, słodka laska cukrowa. Jest wystarczająco duża, aby cię nasycić, a cukier może również dać różdżkom odrobinę dodatkowego ładunku.\n\nWesołych Świąt! -items.food.pasty.sparkling_desc=This sparkling potion is a kind of liquid food. It satisfies hunger and simulates sparkling wine, but isn't actually alcoholic. The warm feeling in your belly will grant a little bit of shielding.\n\nHappy New Year! +items.food.pasty.sparkling_desc=Ta musująca mikstura jest przykładem płynnego jedzenia. Zaspokaja głód, przypominając przy tym wino musujące, ale nie zawiera alkoholu. Ciepłe uczucie w twoim brzuchu zapewni ci odrobinę tarczy.\n\nSzczęśliwego nowego roku! items.food.pasty$fishleftover.name=resztki ryby items.food.pasty$fishleftover.eat_msg=To jedzenie smakowało normalnie. items.food.pasty$fishleftover.desc=Resztka ryby z poprzedniej porcji. Możesz ją zjeść w dowolnym momencie, aby zaspokoić głód. @@ -891,9 +891,9 @@ items.remains.bowfragment.desc=This broken fragment of wood was once part of a l items.remains.brokenhilt.name=złamana rękojeść items.remains.brokenhilt.desc=Ta złamana rękojeść wygląda, jakby pochodziła z broni pokonanej Fechmistrzyni. W rękojeści wciąż można wyczuć odrobinę mocy bojowej, którą można wykorzystać, aby uzyskać dodatkowe obrażenia przy kolejnych dwóch atakach w walce wręcz. Spowoduje to jednak zniszczenie rękojeści. items.remains.brokenstaff.name=złamany kostur -items.remains.brokenstaff.desc=Ten kostur Maga został złamany na pół po śmierci jej właściciela. Wciąż wyczuwalna jest w nim energia magiczna, której możesz użyć, aby nieco wzmocnić swoje różdżki. Spowoduje to jednak zniszczenie kostura. +items.remains.brokenstaff.desc=Ten kostur Maga został złamany wpół po śmierci jej właściciela. Wciąż wyczuwalna jest w nim energia magiczna, której możesz użyć, aby nieco naładować swoje różdżki. Spowoduje to jednak zniszczenie kostura. items.remains.cloakscrap.name=skrawek tkaniny -items.remains.cloakscrap.desc=Ten skrawek półprzezroczystej tkaniny wygląda, jakby pochodził z płaszcza cieni zmarłego Łotrzyka. Wciąż wyczuwalna jest w nim odrobina mistycznej energii, którą można wykorzystać do doładowania artefaktów. Spowoduje to jednak zniszczenie tkaniny. +items.remains.cloakscrap.desc=Ten skrawek półprzezroczystej tkaniny wygląda, jakby pochodził z opończy cieni zmarłego już Łotrzyka. Wciąż wyczuwalna jest w nim odrobina mistycznej energii, którą można wykorzystać do doładowania artefaktów. Spowoduje to jednak zniszczenie tkaniny. items.remains.sealshard.name=odłamki pieczęci items.remains.sealshard.desc=Te małe odłamki czerwonego wosku wyglądają, jakby pochodziły z pieczęci poległego Wojownika. Czujesz odrobinę siły woli bijącą z wnętrza pieczęci. Możesz ich użyć, aby zapewnić sobie odrobinę osłony, ale zniszczy to jednak odłamki pieczęci. @@ -1298,16 +1298,22 @@ items.stones.stoneofshock.desc=Ten kamień runiczny wyzwala krótkotrwałą burz ###trinkets items.trinkets.dimensionalsundial.name=dimensional sundial items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy. -items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade. items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. + +items.trinkets.eyeofnewt.name=eye of newt +items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles. + +items.trinkets.mimictooth.name=mimic tooth +items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.\n\nAt its current level this trinket will make all kinds of mimic _%1$sx_ more common, will make mimics much more difficult to detect, and will give each floor a _%2$s%%_ chance to contain an ebony mimic. items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=parchment scrap -items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade. items.trinkets.petrifiedseed.name=petrified seed items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones.\n\nAt its current level this trinket will cause trampled grass to drop runestones instead of seeds _%1$d%%_ of the time, and will also cause high grass to drop items _%2$d%%_ more often. @@ -1316,11 +1322,14 @@ items.trinkets.ratskull.name=rat skull items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however. items.trinkets.thirteenleafclover.name=thirteen leaf clover -items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs very little energy to upgrade. items.trinkets.trapmechanism.name=trap mechanism items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead. +items.trinkets.wondrousresin.name=wondrous resin +items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade. + items.trinkets.trinketcatalyst.name=magical catalyst items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket. items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely. @@ -1651,8 +1660,8 @@ items.weapon.melee.glaive.desc=Masywna broń drzewcowa składająca się z ostrz items.weapon.melee.gloves.name=ćwiekowane rękawice items.weapon.melee.gloves.stats_desc=To bardzo szybka broń. items.weapon.melee.gloves.ability_name=atak kombinacyjny -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. items.weapon.melee.gloves.desc=Te ćwiekowane rękawice tak naprawdę nie oferują żadnej ochrony, lecz służą jako użyteczna broń, jednocześnie pozostawiając wolne ręce. items.weapon.melee.greataxe.name=wielki topór @@ -1692,8 +1701,8 @@ items.weapon.melee.katana.desc=Smukły miecz z dużą metalową osłoną powyże items.weapon.melee.longsword.name=miecz półtoraręczny items.weapon.melee.longsword.ability_name=rozszczep -items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Długie i ostre jak brzytwa stalowe ostrze tego miecza błyszczy dodając ci otuchy. Niestety jego wielkość sprawia, że jest dość ciężki. items.weapon.melee.mace.name=buzdygan diff --git a/core/src/main/assets/messages/items/items_pt.properties b/core/src/main/assets/messages/items/items_pt.properties index d9c325eee..7514685b6 100644 --- a/core/src/main/assets/messages/items/items_pt.properties +++ b/core/src/main/assets/messages/items/items_pt.properties @@ -589,12 +589,12 @@ items.food.pasty.desc=Um autêntico salgado da Cornualha com um recheio tradicio items.food.pasty.fish_desc=Um peixe inteiro cozido ao vapor, magicamente preservado em uma cama de verduras. É tradição guardar um pouco de peixe para mais tarde nesta época do ano, então você vai guardar algumas sobras em vez de comer tudo de uma vez.\n\nFeliz Ano Novo Lunar! items.food.pasty.amulet_desc=Você finalmente o encontrou, o amuleto mágico de... espera um minuto, isto é apenas um chocolate embrulhado em papel alumínio feito para parecer o amuleto! Ele não irá dar a você poder ilimitado, mas pelo menos te deixará cheio e lhe dará uma pequena carga de artefato.\n\n1° de Abril! items.food.pasty.egg_desc=Um ovo bem grande de chocolate, envolto em papel alumínio amarelo colorido. Há chocolate de sobra aqui para deixá-lo cheio e o açúcar pode dar aos seus artefatos um pouquinho de carga extra.\n\nFeliz Páscoa! -items.food.pasty.rainbow_desc=Esta poção colorida é uma espécie de alimento líquido. Além de satisfazer sua fome, contém um pouco de magia que acalmará um inimigo adjacente que não seja chefe, fazendo-o temporariamente hesitante em lutar contra você.\nFeliz Orgulho Gay! -items.food.pasty.shattered_desc=Esta fatia grande de bolo de baunilha tem granulados coloridos e cobertura verde. O bolo foi feito para comemorar anos de experiência e vai lhe conceder um pouco dessa experiência quando comido.\nShattered Pixel Dungeon foi lançado pela primeira vez em 5 de agosto de 2014. Feliz aniversário, Shattered Pixel Dungeon! +items.food.pasty.rainbow_desc=Esta poção colorida é uma espécie de alimento líquido. Além de satisfazer sua fome, contém um pouco de magia que acalmará um inimigo adjacente que não seja chefe, fazendo-o temporariamente hesitante em lutar contra você.\n\nFeliz Orgulho Gay! +items.food.pasty.shattered_desc=Esta fatia grande de bolo de baunilha tem granulados coloridos e cobertura verde. O bolo foi feito para comemorar anos de experiência e vai lhe conceder um pouco dessa experiência quando comido.\n\nShattered Pixel Dungeon foi lançado pela primeira vez em 5 de agosto de 2014. Feliz aniversário, Shattered Pixel Dungeon! items.food.pasty.pie_desc=Um pedaço bem grande de torta de abóbora! Seu sabor doce e apimentado irá deixar você cheio e lhe dará um pouco de cura.\n\nFeliz Dia das Bruxas! -items.food.pasty.vanilla_desc=Esta fatia grande de bolo de baunilha tem granulados coloridos e cobertura azul. O bolo foi feito para comemorar anos de experiência e vai lhe conceder um pouco dessa experiência quando comido.\nO Pixel Dungeon original foi lançado em 4 de dezembro de 2012. Feliz aniversário, Pixel Dungeon! +items.food.pasty.vanilla_desc=Esta fatia grande de bolo de baunilha tem granulados coloridos e cobertura azul. O bolo foi feito para comemorar anos de experiência e vai lhe conceder um pouco dessa experiência quando comido.\n\nO Pixel Dungeon original foi lançado em 4 de dezembro de 2012. Feliz aniversário, Pixel Dungeon! items.food.pasty.cane_desc=Uma enorme e açucarada bengala doce! É grande o suficiente para matar sua fome, e o açúcar pode dar à suas varinhas um pouquinho de carga extra também.\n\nFeliz Natal! -items.food.pasty.sparkling_desc=Esta poção espumante é uma espécie de alimento líquido. Sacia a fome e simula vinho espumante, mas na verdade não é alcoólico. A sensação de calor na barriga lhe dará um pouco de proteção.\n\nFeliz Ano Novo! +items.food.pasty.sparkling_desc=Esta poção espumante é uma espécie de alimento líquido. Sacia a fome e simula vinho espumante, mas na verdade não é alcoólico. A sensação de calor na barriga lhe dará um pouco de proteção.\n\nFeliz Ano Novo! items.food.pasty$fishleftover.name=Sobras de peixe items.food.pasty$fishleftover.eat_msg=A comida estava razoável. items.food.pasty$fishleftover.desc=Algum peixe que sobrou da sua refeição anterior. Você pode comer a qualquer momento para restaurar um pouco de fome. @@ -607,8 +607,8 @@ items.food.stewedmeat.name=carne cozida items.food.stewedmeat.eat_msg=A comida estava razoável. items.food.stewedmeat.desc=Ensopar a carne limpou-a de qualquer doença ou parasita. Deve ser seguro comer. -items.food.supplyration.name=ração de abastecimento -items.food.supplyration.desc=This ration was left in the dungeon by and for members of the thieves guild. It's specifically designed to be eaten on the go, and aid with general skullduggery.\n\nWhile it doesn't fill you up as much as a regular ration, it can be eaten quickly, provides a little direct healing, and will restore a charge to the Rogue's cloak of shadows. +items.food.supplyration.name=ração de suprimento +items.food.supplyration.desc=Esta ração foi deixada na masmorra por membros e para membros da guilda dos ladrões. Ela foi projetada especificamente para ser consumida em viagem e para ajudar em trapaças em geral.\n\nEmbora não o sacie tanto quanto uma ração normal, pode ser comida rapidamente, fornece um pouco de cura direta e restaurará uma carga da capa das sombras do Ladino. @@ -731,7 +731,7 @@ items.potions.potionoftoxicgas.desc=Removendo a rolha ou quebrando este vidro pr ###brews items.potions.brews.aquabrew.name=composto aquático -items.potions.brews.aquabrew.desc=Quando quebrado, este composto liberará uma explosão de água pressurizada no local. Só é forte o suficiente para causar danos a inimigos de fogo, mas também espalha água em terrenos próximos, apaga incêndios e arremessa personagens próximos à explosão. +items.potions.brews.aquabrew.desc=Quando quebrado, este composto liberará uma explosão de água pressurizada no local. Só é forte o suficiente para causar danos a inimigos de fogo, mas também espalha água em terrenos próximos, apaga incêndios e arremessa personagens próximos à explosão. items.potions.brews.blizzardbrew.name=composto nevado items.potions.brews.blizzardbrew.desc=Quando quebrada, esta mistura desencadeará uma nevasca rodopiante que se espalhará rapidamente como um gás. @@ -1229,7 +1229,7 @@ items.spells.telekineticgrab.no_target=Não há nada para pegar aqui. items.spells.telekineticgrab.desc=Este feitiço permite que o conjurador pegue remotamente todos os itens em um local ou todas as armas lançadas presas a um inimigo!\n\nNão pode ser usado para pegar itens que pertencem a outros ou para pegar recipientes como baús. items.spells.unstablespell.name=feitiço instável -items.spells.unstablespell.desc=This small black square crystal has shifting runic symbols on each of its surfaces.\n\nWhen activated, it will trigger the effect of a random scroll. The scroll effect will be more or less likely to be combat-focused depending on whether there are enemies in your field of view. +items.spells.unstablespell.desc=Este pequeno cristal quadrado preto possui símbolos rúnicos em constante mudança em cada uma de suas superfícies.\n\nQuando ativado, irá desencadear o efeito de um pergaminho aleatório. O efeito do pergaminho terá mais ou menos chance de ser focado no combate, dependendo da presença de inimigos em seu campo de visão. items.spells.wildenergy.name=energia selvagem items.spells.wildenergy.desc=Este feitiço contém uma porção da energia amaldiçoada que alimentava o DM-300. Quando lançado, ele recarregará suas varinhas e artefatos usados, ao mesmo tempo em que acionará um efeito de varinha amaldiçoada aleatório. No entanto, você pode escolher a direção para onde atirar esta magia amaldiçoada. @@ -1298,34 +1298,43 @@ items.stones.stoneofshock.desc=Esta pedra rúnica desencadeia uma explosão de e ###trinkets items.trinkets.dimensionalsundial.name=relógio de sol dimensional items.trinkets.dimensionalsundial.warning=Seu relógio de sol não está projetando sombra, você se sente apreensivo. -items.trinkets.dimensionalsundial.desc=Este pequeno relógio de sol de mão é de alguma forma capaz de projetar uma sombra nas profundezas da masmorra, mesmo se você não o estiver segurando na posição vertical. Ainda mais estranho é que a posição da sombra parece não ter relação com o sol deste mundo. Quando nenhuma sombra é projetada, o relógio de sol parece atrair o perigo.\n\nEm seu nível atual, este dispositivo aumentará a taxa de geração de inimigos em _%d%%_ quando for noite na vida real (21h às 7h).\n\nEste dispositivo custa relativamente pouca energia para aprimorar. +items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade. items.trinkets.exoticcrystals.name=cristais exóticos -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. -items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.eyeofnewt.name=eye of newt +items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles. -items.trinkets.parchmentscrap.name=parchment scrap -items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mimictooth.name=mimic tooth +items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.\n\nAt its current level this trinket will make all kinds of mimic _%1$sx_ more common, will make mimics much more difficult to detect, and will give each floor a _%2$s%%_ chance to contain an ebony mimic. -items.trinkets.petrifiedseed.name=petrified seed -items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones.\n\nAt its current level this trinket will cause trampled grass to drop runestones instead of seeds _%1$d%%_ of the time, and will also cause high grass to drop items _%2$d%%_ more often. +items.trinkets.mossyclump.name=moita de musgo +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. -items.trinkets.ratskull.name=rat skull -items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however. +items.trinkets.parchmentscrap.name=pedaço de papiro +items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade. -items.trinkets.thirteenleafclover.name=thirteen leaf clover -items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.petrifiedseed.name=semente petrificada +items.trinkets.petrifiedseed.desc=Esta semente foi fossilizada, seja por processos geológicos lentos ou seja por magia. A semente parece estar influenciando magicamente a flora da masmorra, ocasionalmente substituindo sementes de plantas por pedras rúnicas.\n\nNo seu nível atual, este assessório fará com que a grama pisoteada solte pedras rúnicas em vez de sementes _%1$d%%_ na maioria das vezes, e também fará com que a grama alta solte itens _%2$d%%_ com mais frequência. -items.trinkets.trapmechanism.name=trap mechanism -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead. +items.trinkets.ratskull.name=crânio de rato +items.trinkets.ratskull.desc=Este assessório macabro não é muito maior que o crânio de um rato normal, o que é de alguma forma uma raridade nesta masmorra. A influência mágica da caveira parece atrair os habitantes mais raros da masmorra, fazendo-os aparecer com muito mais frequência.\n\nEm seu nível atual, este assessório fará com que inimigos exóticos raros tenham uma probabilidade _%dx_ maior de aparecer. No entanto, o crânio tem apenas metade da eficácia em atrair mímicos de cristal e estátuas encouraçadas. -items.trinkets.trinketcatalyst.name=magical catalyst -items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket. -items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely. +items.trinkets.thirteenleafclover.name=Trevo de treze folhas +items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs very little energy to upgrade. -items.trinkets.trinket$placeholder.name=trinket +items.trinkets.trapmechanism.name=mecanismo de armadilha +items.trinkets.trapmechanism.desc=O mecanismo central de uma das armadilhas de queda da masmorra, cuidadosamente escavado do chão para que possa ser carregado. Parece estar magicamente ligado à própria masmorra, tornando o terreno mais perigoso para você e para os habitantes da masmorra.\n\nNo seu nível atual, este assessório fará com que _%d%%_ dos andares normais fiquem cheios de armadilhas ou abismos. + +items.trinkets.wondrousresin.name=wondrous resin +items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade. + +items.trinkets.trinketcatalyst.name=catalisador mágico +items.trinkets.trinketcatalyst.window_text=A água começa a brilhar conforme você adiciona o catalisador. Existem alguns itens próximos que você pode imbuir com energia para transformá-los em um assessório mágico. +items.trinkets.trinketcatalyst.desc=Esta bola de pó dourado mágico brilha na escuridão da masmorra. Este catalisador pode ser usado em um pote de alquimia com um pouco de energia alquímica para produzir um assessório único.\n\nOs assessórios fornecem vários efeitos diferentes que alteram ligeiramente a masmorra ou seus habitantes. Os assessórios podem ser aprimorados com mais energia para tornar seu efeito mais poderoso ou descartados para renunciar totalmente ao efeito. + +items.trinkets.trinket$placeholder.name=assessório ###wands items.wands.cursedwand.ondeath=Você causou sua própria morte com %s. @@ -1590,22 +1599,22 @@ items.weapon.enchantments.vampiric.elestrike_desc=Um ataque elementar com um enc items.weapon.melee.assassinsblade.name=lâmina assassina items.weapon.melee.assassinsblade.stats_desc=Esta arma é mais forte contra inimigos distraídos. items.weapon.melee.assassinsblade.ability_name=furtivo -items.weapon.melee.assassinsblade.typical_ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.assassinsblade.typical_ability_desc=A Duelista pode entrar em modo _furtivo_ enquanto empunha uma lâmina assassina. Esta habilidade permite que a Duelista lampeje instantaneamente até 3 espaços de distância e normalmente concede a ela _%dturnos de invisibilidade._ +items.weapon.melee.assassinsblade.ability_desc=A Duelista pode entrar em modo _furtivo_ enquanto empunha uma lâmina assassina. Esta habilidade permite que a Duelista lampeje instantaneamente até 3 espaços de distância e normalmente concede a ela _%dturnos de invisibilidade._ items.weapon.melee.assassinsblade.desc=Uma pequena lâmina ondulada feita de obsidiana, difícil de usar apesar de ser leve, mas mortal se atingir em cheio. items.weapon.melee.battleaxe.name=machado de batalha items.weapon.melee.battleaxe.stats_desc=Está é uma arma precisa. items.weapon.melee.battleaxe.ability_name=Golpe pesado -items.weapon.melee.battleaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.battleaxe.typical_ability_desc=A Duelista pode realizar um _golpe pesado_ com um machado de batalha. Esse ataque concentrado normalmente causa _%1$d-%2$dde dano_ se acertar o inimigo de surpresa e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%%. Golpe pesado tem acerto garantido, mas causa dano regular se o inimigo não for pego de surpresa. +items.weapon.melee.battleaxe.ability_desc=A Duelista pode realizar um _golpe pesado_ com um machado de batalha. Esse ataque concentrado normalmente causa _%1$d-%2$dde dano_ se acertar o inimigo de surpresa e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%%. Golpe pesado tem acerto garantido, mas causa dano regular se o inimigo não for pego de surpresa. items.weapon.melee.battleaxe.desc=A cabeça de aço enorme deste machado de combate confere imenso peso a cada golpe amplo. items.weapon.melee.crossbow.name=besta items.weapon.melee.crossbow.stats_desc=Esta arma aumenta o dano de dardos lançados quando equipada, e até concederá seu encantamento a eles. items.weapon.melee.crossbow.ability_name=tiro carregado -items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.typical_ability_desc=A Duelista pode preparar um _tiro carregado_ com uma besta. Esta habilidade é ativada instantaneamente e faz com que o próximo dardo lançado tenha acerto garantido, aplique efeitos a inimigos em uma área de 7x7 espaços e normalmente dura por mais _%d usos_ se estiver embebido. +items.weapon.melee.crossbow.ability_desc=A Duelista pode preparar um _tiro carregado_ com uma besta. Esta habilidade é ativada instantaneamente e faz com que o próximo dardo lançado tenha acerto garantido, aplique efeitos a inimigos em uma área de 7x7 espaços e dura por mais _%d usos_ se estiver embebido. items.weapon.melee.crossbow.desc=Uma arma bastante intrincada que atira dardos em velocidades excepcionais. Embora não tenha sido projetada para tal fim, o peso e a construção robusta desta besta a tornam também numa arma de combate corpo a corpo decente. items.weapon.melee.crossbow$chargedshot.name=tiro carregado items.weapon.melee.crossbow$chargedshot.desc=A Duelista está concentrando poder em sua besta. O próximo dardo que ela disparar terá acerto garantido, aplicará efeitos de dardo embebido e o encantamento da besta em uma área de 5X5. Dardos de efeitos positivos afetarão somente aliados e de efeitos negativos somente inimigos.\n\nDardos embebidos também terão quatro usos extras quando disparados com um tiro carregado. A Duelista não pode usar esta habilidade para aplicar efeitos positivos de dardo a si mesma. @@ -1613,94 +1622,94 @@ items.weapon.melee.crossbow$chargedshot.desc=A Duelista está concentrando poder items.weapon.melee.dagger.name=adaga items.weapon.melee.dagger.stats_desc=Esta arma é mais forte contra inimigos distraídos. items.weapon.melee.dagger.ability_name=furtivo -items.weapon.melee.dagger.typical_ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dagger.typical_ability_desc=A Duelista pode entrar em modo _furtivo_ enquanto empunha uma adaga. Esta habilidade permite que a Duelista lampeje instantaneamente até 5 espaços de distância e normalmente concede a ela _%d turno de invisibilidade._ +items.weapon.melee.dagger.ability_desc=A Duelista pode entrar em modo _furtivo_ enquanto empunha uma adaga. Esta habilidade permite que a Duelista lampeje instantaneamente até 5 espaços de distância e concede a ela _%d turno de invisibilidade._ items.weapon.melee.dagger.desc=Uma simples adaga de ferro com punho de madeira desgastado. items.weapon.melee.dirk.name=punhal items.weapon.melee.dirk.stats_desc=Esta arma é mais forte contra inimigos distraídos. items.weapon.melee.dirk.ability_name=furtivo -items.weapon.melee.dirk.typical_ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dirk.typical_ability_desc=A Duelista pode entrar em modo _furtivo_ enquanto empunha um punhal. Esta habilidade permite que a Duelista lampeje instantaneamente até 4 espaços de distância e normalmente concede a ela _%d turnos de invisibilidade._ +items.weapon.melee.dirk.ability_desc=A Duelista pode entrar em modo _furtivo_ enquanto empunha um punhal. Esta habilidade permite que a Duelista lampeje instantaneamente até 4 espaços de distância e concede a ela _%d turnos de invisibilidade._ items.weapon.melee.dirk.desc=Uma adaga alongada, dá um pouco mais de aço para perfurar os inimigos. items.weapon.melee.flail.name=mangual items.weapon.melee.flail.stats_desc=Esta é uma arma pouco precisa. Ataques surpresas não podem ser efetuados com ela. items.weapon.melee.flail.ability_name=Girar items.weapon.melee.flail.spin_warn=Você não pode mais girar o mangual. -items.weapon.melee.flail.typical_ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will typically deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. +items.weapon.melee.flail.typical_ability_desc=A Duelista pode _girar_ um mangual para aumentar o seu poder por um curto período de tempo. Cada vez que o mangual for girado, normalmente causará _+%d de dano, até um máximo de 3 vezes. Girar o mangual também garante o acerto. Apenas para começar a girar o mangual é que custará uma carga. +items.weapon.melee.flail.ability_desc=A Duelista pode _girar_ um mangual para aumentar o seu poder por um curto período de tempo. Cada vez que o mangual for girado, causará _+%d de dano, até um máximo de 3 vezes. Girar o mangual também garante o acerto. Apenas para começar a girar o mangual é que custará uma carga. items.weapon.melee.flail.desc=Uma esfera com espinhos pontiagudos ligada a um cabo por uma corrente. Muito difícil de manejar, mas devastadora se atingir o alvo em cheio. items.weapon.melee.flail$spinabilitytracker.name=Girando -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage, to a max of three spins. The flail is also guaranteed to hit while spinning.\n\nCurrent spins: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.desc=A Duelista está girando seu mangual, acumulando dano para seu próximo ataque com ele. Cada giro leva um turno e aumenta o dano, até um máximo de três giros. O mangual também tem garantia de acertar enquanto gira.\n\nGiro atual: %1$d%%.\nTurnos restantes: %2$s. items.weapon.melee.gauntlet.name=manopla de pedra items.weapon.melee.gauntlet.stats_desc=Esta é uma arma muito rápida. items.weapon.melee.gauntlet.ability_name=combinação de ataques -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gauntlet.typical_ability_desc=A Duelista pode executar uma _combinação de ataques_ com uma manopla de pedra. Este ataque tem garantia de acerto e normalmente causa _+%d de dano_ para cada vez que a Duelista já tiver atacado com sucesso com armas corpo a corpo ou de arremesso nos últimos 5 turnos. +items.weapon.melee.gauntlet.ability_desc=A Duelista pode executar uma _combinação de ataques_ com uma manopla de pedra. Este ataque tem garantia de acerto e causa _+%d de dano_ para cada vez que a Duelista já tiver atacado com sucesso com armas corpo a corpo ou de arremesso nos últimos 5 turnos. items.weapon.melee.gauntlet.desc=Esta manopla maciça é feita de tecido carmesim com pedra mágica pesada em camadas no topo. O tecido aperta em torno de você, fazendo as placas de pedra grossas quase como uma segunda pele. Balançar uma arma tão pesada requer força, mas adiciona força tremenda aos seus golpes. items.weapon.melee.glaive.name=gládio items.weapon.melee.glaive.stats_desc=Esta arma é lenta.\nEsta arma tem alcance estendido. items.weapon.melee.glaive.ability_name=Espetar -items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.typical_ability_desc=A Duelista pode usar a ponta de uma gládio para _espetar_ um inimigo que esteja dentro do alcance, mas não adjacente. Isso normalmente causa _%1$d-%2$d_ de dano, empurra o inimigo para trás e garante o acerto. +items.weapon.melee.glaive.ability_desc=A Duelista pode usar a ponta de uma gládio para _espetar_ um inimigo que esteja dentro do alcance, mas não adjacente. Isso causa _%1$d-%2$d_ de dano, empurra o inimigo para trás e garante o acerto. items.weapon.melee.glaive.desc=Uma arma longa, consistindo de uma lâmina de espada ao final de um bastão. items.weapon.melee.gloves.name=luvas cravejadas items.weapon.melee.gloves.stats_desc=Esta é uma arma muito rápida. items.weapon.melee.gloves.ability_name=combinação de ataques -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. items.weapon.melee.gloves.desc=Estas luvas cravejadas não fornecem qualquer proteção real, mas agem como uma arma útil, mantendo as mãos livres. items.weapon.melee.greataxe.name=machado grande items.weapon.melee.greataxe.stats_desc=Esta arma é incrivelmente pesada. items.weapon.melee.greataxe.ability_name=Retribuição -items.weapon.melee.greataxe.typical_ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack typically deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. +items.weapon.melee.greataxe.typical_ability_desc=A Duelista pode realizar um ataque de _retribuição_ com um machado grande se estiver com menos de 50%% de vida. Este ataque devastador tem acerto garantido e normalmente causa _%1$d-%2$dde dano e ainda é instantâneo se matar o inimigo. +items.weapon.melee.greataxe.ability_desc=A Duelista pode realizar um ataque de _retribuição_ com um machado grande se estiver com menos de 50%% de vida. Este ataque devastador tem acerto garantido e causa _%1$d-%2$dde dano e ainda é instantâneo se matar o inimigo. items.weapon.melee.greataxe.desc=Feito para ser empunhado sobre os ombros, este machado titânico é tão poderoso quanto pesado. items.weapon.melee.greatshield.name=escudo grande items.weapon.melee.greatshield.typical_stats_desc=Normalmente, esta arma bloqueia 0-%d de dano. Este bloqueio aumenta com aprimoramentos. items.weapon.melee.greatshield.stats_desc=Esta arma bloqueia 0-%d de dano. Este bloqueio aumenta com aprimoramentos. items.weapon.melee.greatshield.ability_name=defender -items.weapon.melee.greatshield.typical_ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.greatshield.typical_ability_desc=A Duelista pode se _defender_ com um escudo grande, negando completamente todos os ataques físicos ou mágicos feitos contra ela normalmente por _%d turnos_. Depois que a Duelista bloquear um ataque, revidar ou usar magia encerrará a defesa. +items.weapon.melee.greatshield.ability_desc=A Duelista pode se _defender_ com um escudo grande, negando completamente todos os ataques físicos ou mágicos feitos contra ela por _%d turnos_. Depois que a Duelista bloquear um ataque, revidar ou usar magia encerrará a defesa. items.weapon.melee.greatshield.desc=Parece mais uma parede portátil do que um escudo, esta gigantesca massa de metal ajuda na defesa, mas não deixa muito espaço para atacar. items.weapon.melee.greatsword.name=Espada larga items.weapon.melee.greatsword.ability_name=cortar -items.weapon.melee.greatsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.greatsword.typical_ability_desc=A Duelista pode _cortar_ um inimigo com uma espada larga. Isso normalmente causa _%1$d-%2$d de dano_ e tem acerto garantido. Se a habilidade matar um inimigo, a ação é instantânea e a Duelista pode usar cortar novamente em 5 turnos sem custo. +items.weapon.melee.greatsword.ability_desc=A Duelista pode _cortar_ um inimigo com uma espada larga. Isso causa _%1$d-%2$d de dano_ e tem acerto garantido. Se a habilidade matar um inimigo, a ação é instantânea e a Duelista pode usar cortar novamente em 5 turnos sem custo. items.weapon.melee.greatsword.desc=Esta lâmina imponente inflige muito dano ao usar seu peso em cada golpe. items.weapon.melee.handaxe.name=machadinha items.weapon.melee.handaxe.stats_desc=Esta é uma arma precisa. items.weapon.melee.handaxe.ability_name=Golpe pesado -items.weapon.melee.handaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.handaxe.typical_ability_desc=A Duelista pode realizar um _golpe pesado_ com uma machadinha. Esse ataque concentrado normalmente causa _%1$d-%2$dde dano_ se acertar o inimigo de surpresa e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%%. Golpe pesado tem acerto garantido, mas causa dano regular se o inimigo não for pego de surpresa. +items.weapon.melee.handaxe.ability_desc=A Duelista pode realizar um _golpe pesado_ com uma machadinha. Esse ataque concentrado normalmente causa _%1$d-%2$dde dano_ se acertar o inimigo de surpresa e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%%. Golpe pesado tem acerto garantido, mas causa dano regular se o inimigo não for pego de surpresa. items.weapon.melee.handaxe.desc=Um machado leve, geralmente usado para derrubar árvores. A larga lâmina também funciona bem contra inimigos. items.weapon.melee.katana.name=katana items.weapon.melee.katana.stats_desc=Esta arma bloqueia 0-3 de dano. items.weapon.melee.katana.ability_name=estocada -items.weapon.melee.katana.typical_ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.katana.ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.katana.typical_ability_desc=A Duelista pode realizar uma _estocada_ com a katana em um inimigo a 1 espaço de distância. Esse movimento a aproxima do inimigo, normalmente causa _%1$d-%2$d de dano_ e é um acerto garantido. +items.weapon.melee.katana.ability_desc=A Duelista pode realizar uma _estocada_ com a katana em um inimigo a 1 espaço de distância. Esse movimento a aproxima do inimigo, causa _%1$d-%2$d de dano_ e é um acerto garantido. items.weapon.melee.katana.desc=Uma espada fina com uma grande proteção de metal acima do cabo. items.weapon.melee.longsword.name=espada longa items.weapon.melee.longsword.ability_name=cortar -items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=A longa lâmina de aço afiada desta espada reluz de forma reconfortante, embora o seu tamanho a faça parecer bastante pesada. items.weapon.melee.mace.name=clava items.weapon.melee.mace.stats_desc=Esta é uma arma precisa. items.weapon.melee.mace.ability_name=Golpe pesado -items.weapon.melee.mace.typical_ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.mace.typical_ability_desc=A Duelista pode realizar um _golpe pesado_ com uma clava. Esse ataque concentrado normalmente causa _%1$d-%2$dde dano_ se acertar o inimigo de surpresa e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%%. Golpe pesado tem acerto garantido, mas causa dano regular se o inimigo não for pego de surpresa. +items.weapon.melee.mace.ability_desc=A Duelista pode realizar um _golpe pesado_ com uma clava. Esse ataque concentrado normalmente causa _%1$d-%2$dde dano_ se acertar o inimigo de surpresa e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%%. Golpe pesado tem acerto garantido, mas causa dano regular se o inimigo não for pego de surpresa. items.weapon.melee.mace.desc=A grande cabeça de ferro desta arma inflige dano substancial. items.weapon.melee.magesstaff.name=cajado do mago @@ -1733,23 +1742,23 @@ items.weapon.melee.meleeweapon.ability_low_str=Você não é forte o suficiente items.weapon.melee.meleeweapon.ability_no_charge=Você não tem energia suficiente para usar esta habilidade. items.weapon.melee.meleeweapon.ability_cant_use=Você não pode usar esta habilidade agora. items.weapon.melee.meleeweapon.ability_no_target=Não há alvo aqui. -items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. -items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. +items.weapon.melee.meleeweapon.ability_target_range=O alvo não está ao alcance. +items.weapon.melee.meleeweapon.ability_occupied=Esta localização está ocupada. items.weapon.melee.meleeweapon.prompt=Selecione um Alvo items.weapon.melee.meleeweapon.swap=Trocar Armas items.weapon.melee.meleeweapon.swap_full=Você não pode fazer isso com o inventário cheio. items.weapon.melee.shortsword.name=espada curta items.weapon.melee.shortsword.ability_name=cortar -items.weapon.melee.shortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.shortsword.typical_ability_desc=A Duelista pode _cortar_ um inimigo com uma espada curta. Isso normalmente causa _%1$d-%2$d de dano_ e tem acerto garantido. Se a habilidade matar um inimigo, a ação é instantânea e a Duelista pode usar cortar novamente em 5 turnos sem custo. +items.weapon.melee.shortsword.ability_desc=A Duelista pode _cortar_ um inimigo com uma espada curta. Isso causa _%1$d-%2$d de dano_ e tem acerto garantido. Se a habilidade matar um inimigo, a ação é instantânea e a Duelista pode usar cortar novamente em 5 turnos sem custo. items.weapon.melee.shortsword.desc=Uma espada levemente curta, apenas alguns centímetros maior que um punhal. items.weapon.melee.quarterstaff.name=bastão items.weapon.melee.quarterstaff.stats_desc=Esta arma bloqueia 0-2 de danos. items.weapon.melee.quarterstaff.ability_name=Postura defensiva -items.weapon.melee.quarterstaff.typical_ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion typically for _%d turns._ -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion for _%d turns._ +items.weapon.melee.quarterstaff.typical_ability_desc=A Duelista pode assumir uma _postura defensiva_ com um bastão. Essa postura não leva tempo para ser ativada e normalmente triplica sua evasão por _%d turnos._ +items.weapon.melee.quarterstaff.ability_desc=A Duelista pode assumir uma _postura defensiva_ com um bastão. Essa postura não leva tempo para ser ativada e triplica sua evasão por _%d turnos._ items.weapon.melee.quarterstaff.desc=Um bastão de madeira dura, suas pontas são revestidas de ferro. items.weapon.melee.quarterstaff$defensivestance.name=postura defensiva items.weapon.melee.quarterstaff$defensivestance.desc=A Duelista está usando seu bastão para desviar de golpes e projéteis. Enquanto ela estiver nessa postura, sua evasão contra todos os ataques é triplicada.\n\nTurnos restantes: %s. @@ -1757,64 +1766,64 @@ items.weapon.melee.quarterstaff$defensivestance.desc=A Duelista está usando seu items.weapon.melee.rapier.name=florete items.weapon.melee.rapier.stats_desc=Esta arma bloqueia 0-1 de dano. items.weapon.melee.rapier.ability_name=estocada -items.weapon.melee.rapier.typical_ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.rapier.typical_ability_desc=A Duelista pode realizar uma _estocada_ com o florete em um inimigo a 1 espaço de distância. Esse movimento a aproxima do inimigo, normalmente causa _%1$d-%2$d de dano_ e é um acerto garantido. +items.weapon.melee.rapier.ability_desc=A Duelista pode realizar uma _estocada_ com o florete em um inimigo a 1 espaço de distância. Esse movimento a aproxima do inimigo, causa _%1$d-%2$d de dano_ e é um acerto garantido. items.weapon.melee.rapier.desc=Uma espada reta e fina que oferece certa proteção em detrimento de poder de corte. items.weapon.melee.roundshield.name=Escudo redondo items.weapon.melee.roundshield.typical_stats_desc=Normalmente, esta arma bloqueia 0-%d de dano. Este bloqueio aumenta com aprimoramentos. items.weapon.melee.roundshield.stats_desc=Esta arma bloqueia 0-%d de dano. Este bloqueio aumenta com aprimoramentos. items.weapon.melee.roundshield.ability_name=defender -items.weapon.melee.roundshield.typical_ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.roundshield.typical_ability_desc=A Duelista pode se _defender_ com um escudo redondo, negando completamente todos os ataques físicos ou mágicos feitos contra ela normalmente por _%d turnos_. Depois que a Duelista bloquear um ataque, revidar ou usar magia encerrará a defesa. +items.weapon.melee.roundshield.ability_desc=A Duelista pode se _defender_ com um escudo redondo, negando completamente todos os ataques físicos ou mágicos feitos contra ela por _%d turnos_. Depois que a Duelista bloquear um ataque, revidar ou usar magia encerrará a defesa. items.weapon.melee.roundshield.desc=Este grande escudo bloqueia ataques efetivamente e é uma arma decente em situações de perigo. items.weapon.melee.roundshield$guardtracker.name=defendendo items.weapon.melee.roundshield$guardtracker.guarded=defendido -items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of incoming attacks. Physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. +items.weapon.melee.roundshield$guardtracker.desc=A Duelista preparou seu escudo em antecipação a ataques iminentes. Ataques físicos ou mágicos feitos contra ela serão completamente negados.\n\nTurnos restantes: %s. items.weapon.melee.runicblade.name=lâmina Rúnica items.weapon.melee.runicblade.stats_desc=Esta arma se beneficia mais dos aprimoramentos. items.weapon.melee.runicblade.ability_name=corte rúnico -items.weapon.melee.runicblade.typical_ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and typically has _+%d%% enchantment power._ -items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has _+%d%% enchantment power._ +items.weapon.melee.runicblade.typical_ability_desc=A Duelista pode realizar um _corte rúnico_ com a lâmina rúnica. Esse ataque é garantido e normalmente causa _+%d%% do poder de encantamento._ +items.weapon.melee.runicblade.ability_desc=A Duelista pode realizar um _corte rúnico_ com a lâmina rúnica. Esse ataque é garantido e causa _+%d%% do poder de encantamento._ items.weapon.melee.runicblade.desc=Uma arma misteriosa de uma terra distante, com uma lâmina de brilho azul. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Esta é uma arma muito rápida. items.weapon.melee.sai.ability_name=combinação de ataques -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=A Duelista pode realizar uma _combinação de ataques_ com a sai. Este ataque tem garantia de acerto e normalmente causa _+%d de dano_ para cada vez que a Duelista já tiver atacado com sucesso com armas corpo a corpo ou de arremesso recentemente. Não atacar com sucesso por 5 turnos reseta esse combo. +items.weapon.melee.sai.ability_desc=A Duelista pode realizar uma _combinação de ataques_ com a sai. Este ataque tem garantia de acerto e causa _+%d de dano_ para cada vez que a Duelista já tiver atacado com sucesso com armas corpo a corpo ou de arremesso recentemente. Não atacar com sucesso por 5 turnos reseta esse combo. items.weapon.melee.sai.desc=Duas lâminas finas destinadas a serem empunhadas cada uma em uma mão. Excelente para destruir os inimigos com uma série de cortes. items.weapon.melee.sai$combostriketracker.name=combinação de ataques -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each sucessful attack made with a melee or thrown weapon will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=A Duelista está acumulando combo que pode ser usado para aumentar o dano da habilidade combinação de ataques. Cada golpe desferido com uma arma corpo a corpo ou de arremesso contará, mas não acertar ataques por 5 turnos resetará esse combo.\n\nGolpes recentes: %1$d.\n\nTurnos até a perda dos golpes: %2$s. items.weapon.melee.scimitar.name=cimitarra items.weapon.melee.scimitar.stats_desc=Esta é uma arma rápida. items.weapon.melee.scimitar.ability_name=dança da espada -items.weapon.melee.scimitar.typical_ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy typically for _%d turns._ -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy for _%d turns._ +items.weapon.melee.scimitar.typical_ability_desc=O Duelista pode realizar a _dança de espada_ com uma cimitarra. Esta postura não leva tempo para ser ativada e concede a Duelista +60%% de velocidade de ataque e +50%% de precisão normalmente por _%d turnos._ +items.weapon.melee.scimitar.ability_desc=O Duelista pode realizar a _dança de espada_ com uma cimitarra. Esta postura não leva tempo para ser ativada e concede a Duelista +60%% de velocidade de ataque e +50%% de precisão por _%d turnos._ items.weapon.melee.scimitar.desc=Uma lâmina curvada e fina. Seu formato permite ataques rápidos, porém menos poderosos. items.weapon.melee.scimitar$sworddance.name=dança da espada -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar) and has +50%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.desc=A Duelista está realizando ataques rápidos baseados em impulso, como uma espécie de dança. Enquanto esta postura estiver ativa, ela ataca 60%% mais rápido (o suficiente para atacar exatamente duas vezes por turno com uma cimitarra), e tem +50%% de precisão.\n\nTurnos restantes: %s. items.weapon.melee.sickle.name=foice items.weapon.melee.sickle.stats_desc=Esta é uma arma pouco precisa. items.weapon.melee.sickle.ability_name=ceifar -items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.sickle.typical_ability_desc=A Duelista pode _ceifar_ um inimigo com uma foice. Este ataque devastador tem garantia de acerto e normalmente causa _ %d de dano,_ mas aplica o dano como sangramento. +items.weapon.melee.sickle.ability_desc=A Duelista pode _ceifar_ um inimigo com uma foice. Este ataque devastador tem garantia de acerto e causa _ %d de dano,_ mas aplica o dano como sangramento. items.weapon.melee.sickle.desc=Uma ferramenta agrícola manual que pode funcionar como uma arma forte, mas de difícil manejo. items.weapon.melee.spear.name=lança items.weapon.melee.spear.stats_desc=Esta arma é lenta.\nEsta arma tem alcance estendido. items.weapon.melee.spear.ability_name=Espetar -items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.typical_ability_desc=A Duelista pode usar a ponta de uma lança para _espetar_ um inimigo que esteja dentro do alcance, mas não adjacente. Isso normalmente causa _%1$d-%2$d_ de dano, empurra o inimigo para trás e garante o acerto. +items.weapon.melee.spear.ability_desc=A Duelista pode usar a ponta de uma lança para _espetar_ um inimigo que esteja dentro do alcance, mas não adjacente. Isso causa _%1$d-%2$d_ de dano, empurra o inimigo para trás e garante o acerto. items.weapon.melee.spear.desc=Um bastão de madeira com aço afiado na ponta. items.weapon.melee.sword.name=espada items.weapon.melee.sword.ability_name=cortar -items.weapon.melee.sword.typical_ability_desc=The Duelist can _cleave_ an enemy with a sword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.sword.typical_ability_desc=A Duelista pode _cortar_ um inimigo com uma espada. Isso normalmente causa _%1$d-%2$d de dano_ e tem acerto garantido. Se a habilidade matar um inimigo, a ação é instantânea e a Duelista pode usar cortar novamente em 5 turnos sem custo. +items.weapon.melee.sword.ability_desc=A Duelista pode _cortar_ um inimigo com uma espada. Isso causa _%1$d-%2$d de dano_ e tem acerto garantido. Se a habilidade matar um inimigo, a ação é instantânea e a Duelista pode usar cortar novamente em 5 turnos sem custo. items.weapon.melee.sword.desc=Uma espada bem balanceada. Não é muito grande, mas ainda é notavelmente maior do que uma espada curta. items.weapon.melee.sword$cleavetracker.name=cortar items.weapon.melee.sword$cleavetracker.desc=A Duelista está pronta para dar continuidade ao seu corte anterior. O próximo uso de cortar não custará nenhuma carga de habilidade de arma.\n\nTurnos restantes: %s. @@ -1822,28 +1831,28 @@ items.weapon.melee.sword$cleavetracker.desc=A Duelista está pronta para dar con items.weapon.melee.warhammer.name=martelo de guerra items.weapon.melee.warhammer.stats_desc=Esta é uma arma precisa. items.weapon.melee.warhammer.ability_name=Golpe pesado -items.weapon.melee.warhammer.typical_ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.warhammer.typical_ability_desc=A Duelista pode realizar um _golpe pesado_ com um martelo de guerra. Esse ataque concentrado normalmente causa _%1$d-%2$dde dano_ se acertar o inimigo de surpresa e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%%. Golpe pesado tem acerto garantido, mas causa dano regular se o inimigo não for pego de surpresa. +items.weapon.melee.warhammer.ability_desc=A Duelista pode realizar um _golpe pesado_ com um martelo de guerra. Esse ataque concentrado normalmente causa _%1$d-%2$dde dano_ se acertar o inimigo de surpresa e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%%. Golpe pesado tem acerto garantido, mas causa dano regular se o inimigo não for pego de surpresa. items.weapon.melee.warhammer.desc=Poucas criaturas conseguem suportar o golpe esmagador desta massa imponente de chumbo e aço, mas é preciso muita força para usá-la com eficiência. items.weapon.melee.warscythe.name=foice de guerra items.weapon.melee.warscythe.stats_desc=Esta é uma arma pouco precisa. items.weapon.melee.warscythe.ability_name=ceifar -items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.typical_ability_desc=A Duelista pode _ceifar_ um inimigo com uma foice de guerra. Este ataque devastador tem garantia de acerto e normalmente causa _ %d de dano,_ mas aplica o dano como sangramento. +items.weapon.melee.warscythe.ability_desc=A Duelista pode _ceifar_ um inimigo com uma foice de guerra. Este ataque devastador tem garantia de acerto e causa _ %d de dano,_ mas aplica o dano como sangramento. items.weapon.melee.warscythe.desc=Esta ferramenta grande e pesada foi reforçada para torná-la melhor em cortar inimigos do que colheitas. items.weapon.melee.whip.name=chicote items.weapon.melee.whip.stats_desc=Esta arma possui um tremendo alcance. items.weapon.melee.whip.ability_name=chicotear -items.weapon.melee.whip.typical_ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability typically deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. +items.weapon.melee.whip.typical_ability_desc=A Duelista pode _chicotear_ todos os inimigos envolta dela com o chicote. Essa habilidade normalmente causa _%1$d-%2$d de dano_, atinge todos os inimigos na área de alcance e tem acerto garantido. +items.weapon.melee.whip.ability_desc=A Duelista pode _chicotear_ todos os inimigos envolta dela com o chicote. Essa habilidade causa _%1$d-%2$d de dano_, atinge todos os inimigos na área de alcance e tem acerto garantido. items.weapon.melee.whip.desc=Embora o comprimento de corda farpado no fim desta arma inflija pouco dano, nada se compara ao seu alcance. items.weapon.melee.wornshortsword.name=espada curta desgastada items.weapon.melee.wornshortsword.ability_name=cortar -items.weapon.melee.wornshortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.typical_ability_desc=A Duelista pode _cortar_ um inimigo com uma espada curta desgastada. Isso normalmente causa _%1$d-%2$d de dano_ e tem acerto garantido. Se a habilidade matar um inimigo, a ação é instantânea e a Duelista pode usar cortar novamente em 5 turnos sem custo. +items.weapon.melee.wornshortsword.ability_desc=A Duelista pode _cortar_ um inimigo com uma espada curta desgastada. Isso causa _%1$d-%2$d de dano_ e tem acerto garantido. Se a habilidade matar um inimigo, a ação é instantânea e a Duelista pode usar cortar novamente em 5 turnos sem custo. items.weapon.melee.wornshortsword.desc=Uma espada levemente curta, um pouco deteriorada por muito uso. É fraca e mais leve que uma espada curta em melhores condições. @@ -1905,8 +1914,8 @@ items.weapon.missiles.darts.tippeddart.cancel=cancelar items.weapon.missiles.darts.tippeddart.durability=Dardos embebidos perderão seus efeitos e se tornarão dardos regulares quando usados. items.weapon.missiles.darts.tippeddart.uses_left=Esta pilha de dardos tem _%d/%d_ usos antes de expirar. items.weapon.missiles.darts.tippeddart.unlimited_uses=_Mas estes são de tal qualidade que duram para sempre._ -items.weapon.missiles.darts.tippeddart.about_to_break=Your dart's tip is about to expire. -items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired. +items.weapon.missiles.darts.tippeddart.about_to_break=A ponta do seu dardo está prestes a expirar. +items.weapon.missiles.darts.tippeddart.has_broken=A ponta do seu dardo expirou. items.weapon.missiles.bolas.name=boleadeiras @@ -1938,7 +1947,7 @@ items.weapon.missiles.missileweapon.durability=Armas arremessadas se desgastam e items.weapon.missiles.missileweapon.uses_left=Esta pilha de armas têm _%d/ %d_ usos restantes antes que uma delas se quebre. items.weapon.missiles.missileweapon.unlimited_uses=_Mas estes são de tal qualidade que duram para sempre._ items.weapon.missiles.missileweapon.about_to_break=Sua arma de arremesso está prestes a quebrar. -items.weapon.missiles.missileweapon.has_broken=One of your thrown weapons has broken. +items.weapon.missiles.missileweapon.has_broken=Uma de suas armas de arremesso quebrou. items.weapon.missiles.missileweapon$placeholder.name=arma de arremesso items.weapon.missiles.shuriken.name=shuriken @@ -2023,7 +2032,7 @@ items.brokenseal.prompt=Escolha uma armadura items.brokenseal.unknown_armor=Você deve identificar essa armadura primeiro. items.brokenseal.cursed_armor=O selo não se aplica a armaduras amaldiçoadas. items.brokenseal.affix=Você equipa o selo na armadura! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Um selo de cera, afixado à armadura como símbolo de valor. Todas as marcas no selo se desgastaram com o tempo e o mesmo está quebrado ao meio.\n\nUma lembrança de sua casa, o selo ajuda o guerreiro a seguir em frente. Enquanto usar o selo, o guerreiro irá lentamente gerar uma proteção sobre sua vida baseado na qualidade da sua armadura.\n\nO selo pode ser _afixado à armadura_ e movido entre armaduras. Pode levar um único aprimoramento consigo, desde que o aprimoramento tenha sido aplicado à armadura enquanto o selo estava afixado nela. items.brokenseal.choose_title=Escolha um Glifo items.brokenseal.choose_desc=Tanto esta armadura quanto o selo quebrado estão carregando um glifo. Escolha qual glifo deve ser mantido.\n\nNote que se você escolher o glifo que está na armadura, o selo não será capaz de transferi-lo mais tarde. @@ -2075,7 +2084,7 @@ items.kindofmisc.unequip_message=Você deve desequipar um desses itens primeiro. items.kindofweapon.swift_equip=Você rapidamente equipa sua arma. items.kindofweapon.equip_cursed=Involuntariamente, você agarra a arma com mais força. -items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons share the same charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_msg=Em qual slot de arma você gostaria de equipar este item?\n\nA Campeã ataca diretamente com sua arma primária, mas pode usar a habilidade de qualquer uma das armas. Ambas as armas compartilham a mesma contagem de carga.\n\nA Campeã também pode trocar sua arma primária e secundária instantaneamente. items.kindofweapon.which_equip_primary=Primária (%s) items.kindofweapon.which_equip_secondary=Secundária (%s) items.kindofweapon.empty=vazio diff --git a/core/src/main/assets/messages/items/items_ru.properties b/core/src/main/assets/messages/items/items_ru.properties index 663c8ec45..37c0cc95b 100644 --- a/core/src/main/assets/messages/items/items_ru.properties +++ b/core/src/main/assets/messages/items/items_ru.properties @@ -589,12 +589,12 @@ items.food.pasty.desc=Настоящий корнуэльский пирог с items.food.pasty.fish_desc=Рыба на пару, волшебно поданная на зелени. В это время года есть традиция сохранять кусочек рыбы на потом, поэтому вы оставите немного объедков, вместо того, чтобы съесть всё сразу.\n\nСчастливого Лунного Нового Года! items.food.pasty.amulet_desc=Вы наконец-то нашли его, великий Амулет Инд- погодите-ка, это ведь обычная шоколадка в фольге, которая просто похожа на амулет! Она не наделит вас безграничной силой, но, по меньшей мере, поможет насытиться и немного зарядить ваши артефакты.\n\nС Днём Дураков! ;) items.food.pasty.egg_desc=Огромное шоколадное яйцо, завёрнутое в яркую жёлтую фольгу. В нём достаточно шоколада, чтобы насытить вас, а сахар даст вашим артефактам немного дополнительного заряда.\n\nС Пасхой! -items.food.pasty.rainbow_desc=This colorful potion is a kind of liquid food. In addition to satisfying your hunger, it has a little magic in it which will calm an adjacent non-boss enemy, making them temporarily hesitant to fight you.\n\nHappy Pride! -items.food.pasty.shattered_desc=This large slice of vanilla cake has colorful sprinkles and green frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nShattered Pixel Dungeon was first released on August 5th 2014. Happy birthday Shattered Pixel Dungeon! +items.food.pasty.rainbow_desc=Это разноцветное зелье является подобием жидкой еды. В дополнению к питательной ценности зелье обладает небольшим количеством магии, которая успокоит всех смежных врагов (кроме боссов), заставляя их подумать прежде чем атаковать вас.\n\nС днём Гордости! +items.food.pasty.shattered_desc=Этот большой кусок ванильного торта украшен разноцветной посыпкой и зеленой глазурью. Торт испечен со знанием дела опытными руками, и даже передаст частичку опыта тому, кто его попробует.\n\nShattered Pixel Dungeon впервые была выпущена 5 августа 2014 года. С днем рождения, Shattered Pixel Dungeon! items.food.pasty.pie_desc=Здоровенный кусок тыквенного пирога. Его сладкий и пряный вкус способен не только полностью утолить голод, но и восстановить немного здоровья.\n\nСчастливого Дня Всех Святых! -items.food.pasty.vanilla_desc=This large slice of vanilla cake has colorful sprinkles and blue frosting. The cake was made to celebrate years of experience, and will grant a small amount of that experience to you when eaten.\n\nThe original Pixel Dungeon was first released on December 4th 2012. Happy birthday Pixel Dungeon! +items.food.pasty.vanilla_desc=Этот большой кусок ванильного торта украшен разноцветной посыпкой и синей глазурью. Торт испечен со знанием дела опытными руками, и даже передаст частичку опыта тому, кто его попробует.\n\nОригинальная версия Pixel Dungeon была впервые выпущена 4 декабря 2012 года. С днем рождения, Pixel Dungeon! items.food.pasty.cane_desc=Огромная сладкая карамельная трость. Она достаточно большая для того, чтобы полностью утолить голод, а избыток сахара может ещё и добавить энергии для ваших волшебных палочек.\n\nС праздником! -items.food.pasty.sparkling_desc=This sparkling potion is a kind of liquid food. It satisfies hunger and simulates sparkling wine, but isn't actually alcoholic. The warm feeling in your belly will grant a little bit of shielding.\n\nHappy New Year! +items.food.pasty.sparkling_desc=Это зелье, играющее пузырьками, представляет собой разновидность жидкой пищи. Оно утоляет голод и напоминает игристое вино, хотя и не является алкогольным. Ощущение тепла в животе дарует ощущение защиты\n\nС Новым годом! items.food.pasty$fishleftover.name=рыбные объедки items.food.pasty$fishleftover.eat_msg=На вкус так себе. items.food.pasty$fishleftover.desc=Немного остатков рыбы после вашего предыдущего приёма пищи. Вы в любой момент можете съесть их, чтобы слегка восполнить сытость. @@ -607,8 +607,8 @@ items.food.stewedmeat.name=тушёное мясо items.food.stewedmeat.eat_msg=На вкус так себе. items.food.stewedmeat.desc=Тушёное мясо очищено от любой инфекции и паразитов. Его можно спокойно есть. -items.food.supplyration.name=supply ration -items.food.supplyration.desc=This ration was left in the dungeon by and for members of the thieves guild. It's specifically designed to be eaten on the go, and aid with general skullduggery.\n\nWhile it doesn't fill you up as much as a regular ration, it can be eaten quickly, provides a little direct healing, and will restore a charge to the Rogue's cloak of shadows. +items.food.supplyration.name=паёк +items.food.supplyration.desc=Этот паёк был оставлен в подземелье членами гильдии воров для её же участников. Он был специально разработан для перекуса на ходу и для помощи в тёмных делах.\n\nХотя он и не насытит вас так же, как и обычный рацион, паёк может быть съеден моментально. Он восстановит немного здоровья и один заряд Плаща Теней Разбойника. @@ -745,8 +745,8 @@ items.potions.brews.infernalbrew.desc=Если его разбить, то эт items.potions.brews.shockingbrew.name=экстракт Грозового облака items.potions.brews.shockingbrew.desc=Если его разбить, то этот экстракт выпустит на свободу электрический шторм на большом пространстве вокруг того места, где был разбит экстракт. -items.potions.brews.unstablebrew.name=unstable brew -items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will be more likely to be suitable to how the brew is used. +items.potions.brews.unstablebrew.name=нестабильный экстракт +items.potions.brews.unstablebrew.desc=Этот волшебный напиток переливается цветами радуги.\n\nКогда его выпьют или бросят, он активирует эффект случайного зелья. Эффект зелья, скорее всего, будет соответствовать эффекту экстракта. ###elixirs items.potions.elixirs.elixirofarcanearmor.name=эликсир Мистической брони @@ -955,11 +955,11 @@ items.rings.ringofforce.stats=При вашей текущей силе, есл items.rings.ringofforce.typical_stats=При вашей текущей силе, если вы безоружны, это кольцо должно будет наносить _%1$d-%2$d урона,_ а если вы вооружены, урон вашого оружия должен увеличится на _%3$d._ items.rings.ringofforce.combined_stats=Ваши надетые кольца объединили свою силу и теперь вместе будут наносить _%1$d-%2$d урона_ если вы безоружны или увеличат урон на _%3$d_ если вы вооружены. items.rings.ringofforce.ability_name=боевая стойка -items.rings.ringofforce.typical_ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will typically deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%. -items.rings.ringofforce.ability_desc=Дуэлянт может встать в _боевую стойку_ при помощи кольца урона. Пока Дуэлянт находится в стойке, её атаки будут использовать кольцо урона, даже с экипированным оружием. Эти атаки наносят _%1$d-%2$d урона_, а так же перенимают эффект камня баланса и зачарование оружия. Стойка замедляет восстановление зарядов оружия на 50%%%. +items.rings.ringofforce.typical_ability_desc=Дуэлянт может встать в _боевую стойку_ при помощи кольца урона. Пока Дуэлянт находится в стойке, её атаки будут использовать кольцо урона, даже с экипированным оружием. Эти атаки обычно наносят _%1$d-%2$d урона_, а так же перенимают эффект камня баланса и зачарование оружия. Стойка замедляет восстановление зарядов оружия на 50%%. +items.rings.ringofforce.ability_desc=Дуэлянт может встать в _боевую стойку_ при помощи кольца урона. Пока Дуэлянт находится в стойке, её атаки будут использовать кольцо урона, даже с экипированным оружием. Эти атаки наносят _%1$d-%2$d урона_, а так же перенимают эффект камня баланса и зачарование оружия. Стойка замедляет восстановление зарядов оружия на 50%%. items.rings.ringofforce.desc=Это кольцо увеличивает силу ударов владельца. Эффект не так значителен при использовании оружия, но при атаке голыми руками вы будете наносить значительно больший урон. Проклятое же кольцо, напротив, ослабит удары. items.rings.ringofforce$brawlersstance.name=боевая стойка -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. These attacks gain bonus damage and will still use the weapon's augmentation and enchantment.\n\nMaintaining this stance takes focus however, reducing weapon ability recharge speed by 50%.\n\nThis stance can be toggled on or off by using a ring of force, but the reduction in charge speed will persist for a little while if the stance is quickly activated and deactivated. +items.rings.ringofforce$brawlersstance.desc=Находясь в стойке, обычные атаки Дуэлянта будут использовать экипированное Кольцо Урона даже если у неё экипировано оружие. Атаки получат дополнительный урон и будут подвержены эффектам Камня Баланса и зачарованиям оружия.\n\nПоддержание стойки помогает сфокусироваться, но уменьшает скорость перезарядки зарядов оружия на 50%.\n\nМожно встать и выйти из стойки используя Кольцо Урона, но уменьшение скорости перезарядки будет наложено даже если стойка была быстро активирована и деактивирована. items.rings.ringoffuror.name=кольцо неистовства items.rings.ringoffuror.stats=Пока это кольцо надето, оно будет увеличивать скорость ваших атак на _%s%%._ @@ -1120,7 +1120,7 @@ items.scrolls.exotic.scrollofchallenge$challengearena.desc=Свиток вызо items.scrolls.exotic.scrollofdivination.name=свиток Предсказания items.scrolls.exotic.scrollofdivination.nothing_left=Больше нечего опознавать! -items.scrolls.exotic.scrollofdivination.desc=Этот свиток опознает четыре случайных неопознанных предмета. Это может быть цвет зелья, руна свитка или камень кольца. Опознанные предметы необязательно будут предметами из вашего инвентаря. +items.scrolls.exotic.scrollofdivination.desc=Этот свиток опознает четыре случайных неопознанных предмета. Это может быть цвет зелья, руна свитка или камень кольца. Опознанные предметы необязательно будут предметами из вашего инвентаря. items.scrolls.exotic.scrollofdivination$wnddivination.desc=Ваш свиток предсказания распознал следующие предметы: items.scrolls.exotic.scrollofdread.name=свиток Кошмара @@ -1161,7 +1161,7 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Этот свиток содер ###spells items.spells.alchemize.name=Трансмутация items.spells.alchemize.prompt=Расщепить предмет -items.spells.alchemize.desc=Это заклинание содержит силы трансмутации, схожие с иными в алхимическом котле. Каждое заклинание позволяет превратить предмет (или несколько предметов) в золото или алхимическую энергию.\n\nНесколько использований заклинания Трансмутации продаётся в магазинах, но намного больше можно сделать с помощью алхимии, соединив в котле семя, рунный камень и немного алхимической энергии. +items.spells.alchemize.desc=Это заклинание содержит силы трансмутации, схожие с иными в алхимическом котле. Каждое заклинание позволяет превратить предмет (или несколько предметов) в золото или алхимическую энергию.\n\nНесколько готовых заклинаний Трансмутации продаётся в магазинах, но намного больше можно сделать с помощью алхимии, соединив в котле семя, рунный камень и немного алхимической энергии. items.spells.alchemize$wndalchemizeitem.sell=Превратить в %d золота items.spells.alchemize$wndalchemizeitem.sell_1=Превратить 1 в %d золота items.spells.alchemize$wndalchemizeitem.sell_all=Превратить всё в %d золота @@ -1296,36 +1296,45 @@ items.stones.stoneofshock.desc=Этот рунный камень вызывае ###trinkets -items.trinkets.dimensionalsundial.name=dimensional sundial -items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy. -items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.dimensionalsundial.name=межпространственные солнечные часы +items.trinkets.dimensionalsundial.warning=Солнечные часы перестали отбрасывать тень. Вы ощущаете тревогу. +items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade. -items.trinkets.exoticcrystals.name=exotic crystals -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.name=экзотические кристаллы +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. -items.trinkets.mossyclump.name=mossy clump -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.eyeofnewt.name=eye of newt +items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles. -items.trinkets.parchmentscrap.name=parchment scrap -items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mimictooth.name=mimic tooth +items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.\n\nAt its current level this trinket will make all kinds of mimic _%1$sx_ more common, will make mimics much more difficult to detect, and will give each floor a _%2$s%%_ chance to contain an ebony mimic. -items.trinkets.petrifiedseed.name=petrified seed -items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones.\n\nAt its current level this trinket will cause trampled grass to drop runestones instead of seeds _%1$d%%_ of the time, and will also cause high grass to drop items _%2$d%%_ more often. +items.trinkets.mossyclump.name=комок мха +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. -items.trinkets.ratskull.name=rat skull -items.trinkets.ratskull.desc=This macabre trinket isn't much larger than the skull of a normal rat, which is somehow a rarity down in this dungeon. The skull's magical influence seems to attract the more rare denizens of the dungeon, making them appear far more often.\n\nAt its current level this trinket will make rare exotic enemies _%dx_ as likely to appear. The skull is only half as effective at attracting crystal mimics and armored statues, however. +items.trinkets.parchmentscrap.name=обрывок пергамента +items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade. -items.trinkets.thirteenleafclover.name=thirteen leaf clover -items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs relatively little energy to upgrade. +items.trinkets.petrifiedseed.name=окаменевшее семя +items.trinkets.petrifiedseed.desc=Это семя окаменело под воздействием медленных геологических процессов, либо из-за магии. Семя, кажется, магически воздействует на флору подземелья, иногда заменяя семена растений рунными камнями.\n\nНа данном уровне этот аксессуар сделает так, что из растоптанной травы будут выпадать рунные камни вместо семян в _%1$d%%_ случаев. Он так же увеличит шанс выпадения предметов из высокой травы на _%2$d%%_. -items.trinkets.trapmechanism.name=trap mechanism -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead. +items.trinkets.ratskull.name=череп крысы +items.trinkets.ratskull.desc=Этот жуткий аксессуар не сильно больше черепа обычной крысы, который почему-то является редкостью в подземелье. Магическое влияние черепа привлекает редких существ подземелья, из-за чего те встречаются чаще.\n\nНа данном уровне этот аксессуар увеличит шанс появления экзотического врага в _%d_ раз. Однако череп в два раза менее эффективен в привлечении кристаллических мимиков и живых статуй. + +items.trinkets.thirteenleafclover.name=тринадцатилистный клевер +items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs very little energy to upgrade. + +items.trinkets.trapmechanism.name=механизм ловушки +items.trinkets.trapmechanism.desc=Это основной механизм одной из ловушки с ямой, аккуратно вырезанный прямо из пола, поэтому его можно носить с собой. Видимо, он магически связан с подземельем, увеличивая риск для вас и обитателей подземелья.\n\nНа данном уровне этот аксессуар повысит шанс появления этажей с ловушками или пропастями на _%d%%_. + +items.trinkets.wondrousresin.name=wondrous resin +items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade. items.trinkets.trinketcatalyst.name=магический катализатор -items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket. -items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely. +items.trinkets.trinketcatalyst.window_text=Как только вы добавляете катализатор, вода в котле начинает сиять. Выберите один из предметов, чтобы наполнить его энергией и превратить в магический аксессуар. +items.trinkets.trinketcatalyst.desc=Этот золотистый комок золотой пыли сверкает во тьме подземелья. Этот катализатор можно объединить с небольшим количеством алхимической энергии, чтобы создать уникальный аксессуар.\n\nАксессуары дают различные эффекты, которые помогают немного разнообразить подземелье и его обитателей. Аксессуары можно улучшить при помощи энергии, чтобы сделать их эффекты более сильными. Если вы хотите полностью избавиться от их эффектов, то аксессуары достаточно просто выбросить. -items.trinkets.trinket$placeholder.name=trinket +items.trinkets.trinket$placeholder.name=аксессуар ###wands items.wands.cursedwand.ondeath=Вас убил ваш собственный %s. @@ -1590,22 +1599,22 @@ items.weapon.enchantments.vampiric.elestrike_desc=Стихийный удар с items.weapon.melee.assassinsblade.name=клинок убийцы items.weapon.melee.assassinsblade.stats_desc=Это оружие эффективнее при скрытных атаках. items.weapon.melee.assassinsblade.ability_name=спрятаться -items.weapon.melee.assassinsblade.typical_ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.assassinsblade.typical_ability_desc=Дуэлянт с клинком убийцы может _спрятаться_. Эта способность позволяет мгновенно совершить скачок до 3 клеток и обычно даёт _%d хода невидимости._ +items.weapon.melee.assassinsblade.ability_desc=Дуэлянт с клинком убийцы может _спрятаться_. Эта способность позволяет мгновенно совершить скачок до 3 клеток и даёт _%d хода невидимости._ items.weapon.melee.assassinsblade.desc=Небольшое волнистое лезвие из обсидиана. Несмотря на лёгкий вес, оно неудобно в применении, но смертоносно при точном ударе. items.weapon.melee.battleaxe.name=боевой топор items.weapon.melee.battleaxe.stats_desc=Это довольно меткое оружие. items.weapon.melee.battleaxe.ability_name=мощный удар -items.weapon.melee.battleaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.battleaxe.typical_ability_desc=Дуэлянт может совершить _мощный удар_ боевым топором. Эта концентрированная атака обычно наносит _%1$d-%2$d урона_, если враг был застигнут врасплох, а также ошеломляет его на 5 ходов, чем снижает точность и уклонение на 50%%. Мощный удар всегда попадает в цель, но наносит обычный урон, если он не застает врага врасплох. +items.weapon.melee.battleaxe.ability_desc=Дуэлянт может совершить _мощный удар_ боевым топором. Эта концентрированная атака наносит _%1$d-%2$d урона_, если враг был застигнут врасплох, а также ошеломляет его на 5 ходов, чем снижает точность и уклонение на 50%%. Мощный удар всегда попадает в цель, но наносит обычный урон, если он не застает врага врасплох. items.weapon.melee.battleaxe.desc=Огромное стальное лезвие этого топора позволяет наносить удары с устрашающей силой. items.weapon.melee.crossbow.name=арбалет items.weapon.melee.crossbow.stats_desc=Это оружие, будучи экипированным, увеличивает урон от дротиков и даже наделяет их своим зачарованием. items.weapon.melee.crossbow.ability_name=заряженный выстрел -items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped. -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.typical_ability_desc=Дуэлянт может подготовить _заряженный выстрел_ из арбалета. Эта способность активируется мгновенно и гарантирует попадание следующего дротика по врагу, применяя все эффекты атаки в радиусе 7х7 клеток и обычно будут применятся еще в _%d выстрелах_ от смазанных дротиков. +items.weapon.melee.crossbow.ability_desc=Дуэлянт может подготовить _заряженный выстрел_ из арбалета. Эта способность активируется мгновенно и гарантирует попадание следующего дротика по врагу, применяя все эффекты атаки в радиусе 7х7 клеток и будут применятся еще в _%d выстрелах_ от смазанных дротиков. items.weapon.melee.crossbow.desc=Замысловатое оружие, позволяющее стрелять дротиками со значительной силой. Хоть арбалет и не предназначен для ближнего боя, но его вес и прочность позволяют использовать его как дубину. items.weapon.melee.crossbow$chargedshot.name=заряженный выстрел items.weapon.melee.crossbow$chargedshot.desc=Дуэлянт концентрируется и усиливает свой арбалет. Следующий дротик гарантированно попадёт по врагу, применяя все эффекты и зачарования в радиусе 5х5 клеток. Полезные эффекты дротиков будут применяться только к союзникам, а вредные - только к врагам.\n\nСмазанные дротики будут иметь два дополнительных применения при стрельбе заряженным выстрелом. Дуэлянт не может применить эту способность, чтобы использовать дротики с положительными эффектами на себя. @@ -1613,94 +1622,94 @@ items.weapon.melee.crossbow$chargedshot.desc=Дуэлянт концентрир items.weapon.melee.dagger.name=кинжал items.weapon.melee.dagger.stats_desc=Это оружие эффективнее при скрытных атаках. items.weapon.melee.dagger.ability_name=спрятаться -items.weapon.melee.dagger.typical_ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dagger.typical_ability_desc=Дуэлянт с кинжалом может _спрятаться_. Эта способность позволяет мгновенно совершить скачок до 5 клеток и обычно даёт _%d хода невидимости._ +items.weapon.melee.dagger.ability_desc=Дуэлянт с кинжалом может _спрятаться_. Эта способность позволяет мгновенно совершить скачок до 5 клеток и даёт _%d хода невидимости._ items.weapon.melee.dagger.desc=Простой деревянный кинжал с изношенной деревянной рукоятью. items.weapon.melee.dirk.name=кортик items.weapon.melee.dirk.stats_desc=Это оружие эффективнее при скрытных атаках. items.weapon.melee.dirk.ability_name=спрятаться -items.weapon.melee.dirk.typical_ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and typically grants her _%d turns of invisibility._ -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and grants her _%d turns of invisibility._ +items.weapon.melee.dirk.typical_ability_desc=Дуэлянт с кортиком может _спрятаться_. Эта способность позволяет мгновенно совершить скачок до 4 клеток и обычно даёт _%d хода невидимости._ +items.weapon.melee.dirk.ability_desc=Дуэлянт с кортиком может _спрятаться_. Эта способность позволяет мгновенно совершить скачок до 4 клеток и даёт _%d хода невидимости._ items.weapon.melee.dirk.desc=Кортик длиннее обычного кинжала, поэтому позволяет наносить более глубокие раны. items.weapon.melee.flail.name=кистень items.weapon.melee.flail.stats_desc=Это оружие не отличается особой точностью.\nИм нельзя осуществить неожиданную атаку. items.weapon.melee.flail.ability_name=вращать items.weapon.melee.flail.spin_warn=Вы больше не можете вращать кистень. -items.weapon.melee.flail.typical_ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will typically deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. +items.weapon.melee.flail.typical_ability_desc=Дуэлянт может _вращать_ кистень, чтобы увеличить его силу на короткое время. Пока действует этот эффект, атаки кистенью обычно наносят _+%d дополнительного урона_ и гарантированно попадают в цель. Раскрутка длится три хода. Только начать крутить кистень стоит заряд оружия. +items.weapon.melee.flail.ability_desc=Дуэлянт может _вращать_ кистень, чтобы увеличить его силу на короткое время. Пока действует этот эффект, атаки кистенью наносят _+%d дополнительного урона_ и гарантированно попадают в цель. Раскрутка длится три хода. Только начать крутить кистень стоит заряд оружия. items.weapon.melee.flail.desc=Шипастый шар на цепи, присоединённой к рукояти. Крайне неуклюжее оружие, но сокрушительное при точном попадании. items.weapon.melee.flail$spinabilitytracker.name=вращение -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage, to a max of three spins. The flail is also guaranteed to hit while spinning.\n\nCurrent spins: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.desc=Дуэлянт раскручивает свой кистень, увеличивая урон следующей атаки этим оружием. Каждое вращение занимает 1 ход, но увеличивает урон до максимум трех вращений. Раскрученный кистень гарантированно попадет в цель.\n\nТекущая раскрутка: %1$d%%.\nХодов осталось: %2$s. items.weapon.melee.gauntlet.name=каменная перчатка items.weapon.melee.gauntlet.stats_desc=Это очень быстрое оружие. items.weapon.melee.gauntlet.ability_name=двойной удар -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gauntlet.typical_ability_desc=Дуэлянт может совершить _двойной удар_ каменной перчаткой. Эта атака гарантированно попадёт в цель и обычно наносит на _%d больше урона_ за каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием за последние 5 ходов. +items.weapon.melee.gauntlet.ability_desc=Дуэлянт может совершить _двойной удар_ каменной перчаткой. Эта атака гарантированно попадёт в цель и нанесет на _%d больше урона_ за каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием за последние 5 ходов. items.weapon.melee.gauntlet.desc=Эта зачарованная перчатка сделана из ткани багрового цвета и покрыта каменными пластинами. Она отлично облегает вашу руку, из-за чего толстые пластины чувствуются как вторая кожа. Использование такого оружия требует большой силы, зато придаёт вашим ударам невероятную мощь. items.weapon.melee.glaive.name=глефа items.weapon.melee.glaive.stats_desc=Это довольно медленное оружие.\nЭто оружие имеет повышенную дальность атаки. items.weapon.melee.glaive.ability_name=пронзить -items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.typical_ability_desc=Дуэлянт, используя наконечник глефы, может _пронзить_ врага в зоне досягаемости, но не стоящего вплотную. Эта атака обычно наносит _%1$d-%2$d урона_, отталкивает противника и гарантированно попадает в цель. +items.weapon.melee.glaive.ability_desc=Дуэлянт, используя наконечник глефы, может _пронзить_ врага в зоне досягаемости, но не стоящего вплотную. Эта атака наносит _%1$d-%2$d урона_, отталкивает противника и гарантированно попадает в цель. items.weapon.melee.glaive.desc=Крупное древковое оружие с длинным клинком на конце. items.weapon.melee.gloves.name=шипованные перчатки items.weapon.melee.gloves.stats_desc=Это очень быстрое оружие. items.weapon.melee.gloves.ability_name=двойной удар -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. items.weapon.melee.gloves.desc=Эти шипованные перчатки не обеспечивают никакой защиты, но они выступают в качестве неплохого оружия, оставляя руки свободными. items.weapon.melee.greataxe.name=секира items.weapon.melee.greataxe.stats_desc=Это невероятно тяжёлое оружие. items.weapon.melee.greataxe.ability_name=возмездие -items.weapon.melee.greataxe.typical_ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack typically deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50%% health. This devastating attack deals _%1$d-%2$d damage,_ is guaranteed to hit, and is instantaneous if it kills an enemy. +items.weapon.melee.greataxe.typical_ability_desc=Дуэлянт может совершить _удар возмездия_ секирой, если у неё меньше 50%% здоровья. Эта уничтожающая всё и вся атака обычно наносит _%1$d-%2$d урона_, гарантированно попадает в цель и моментальна, если убивает врага. +items.weapon.melee.greataxe.ability_desc=Дуэлянт может совершить _удар возмездия_ секирой, если у неё меньше 50%% здоровья. Эта уничтожающая всё и вся атака наносит _%1$d-%2$d урона_, гарантированно попадает в цель и моментальна, если убивает врага. items.weapon.melee.greataxe.desc=Предназначенный для ношения на плече, этот массивный топор настолько же опасен, насколько тяжёл. items.weapon.melee.greatshield.name=ростовой щит items.weapon.melee.greatshield.typical_stats_desc=Обычно это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия. items.weapon.melee.greatshield.stats_desc=Это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия. items.weapon.melee.greatshield.ability_name=защититься -items.weapon.melee.greatshield.typical_ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.greatshield.typical_ability_desc=Дуэлянт может _защитить_ себя ростовым щитом, становясь полностью неуязвимой к физическим и магическим атакам обычно в течение _%d ходов_. Как только Дуэлянт заблокирует атаку, атакование в ответ или использование магии разрушит её защиту. +items.weapon.melee.greatshield.ability_desc=Дуэлянт может _защитить_ себя ростовым щитом, становясь полностью неуязвимой к физическим и магическим атакам в течение _%d ходов_. Как только Дуэлянт заблокирует атаку, атакование в ответ или использование магии разрушит её защиту. items.weapon.melee.greatshield.desc=Больше похожий на переносную стену, этот гигантский лист металла обеспечивает отличную защиту, но не слишком подходит для нападения. items.weapon.melee.greatsword.name=двуручный меч items.weapon.melee.greatsword.ability_name=рассечь -items.weapon.melee.greatsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.greatsword.typical_ability_desc=Дуэлянт может _рассечь_ врага двуручным мечом. Эта атака обычно наносит _%1$d-%2$d урона_ и гарантированно попадает в цель. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов. +items.weapon.melee.greatsword.ability_desc=Дуэлянт может _рассечь_ врага двуручным мечом. Эта атака наносит _%1$d-%2$d урона_ и гарантированно попадает в цель. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов. items.weapon.melee.greatsword.desc=Внушительный клинок этого меча придает его взмахам огромную силу. items.weapon.melee.handaxe.name=ручной топор items.weapon.melee.handaxe.stats_desc=Это довольно меткое оружие. items.weapon.melee.handaxe.ability_name=мощный удар -items.weapon.melee.handaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.handaxe.typical_ability_desc=Дуэлянт может совершить _мощный удар_ ручным топором. Эта концентрированная атака обычно наносит _%1$d-%2$d урона_, если враг был застигнут врасплох, а также ошеломляет его на 5 ходов, чем снижает точность и уклонение на 50%%. Мощный удар всегда попадает в цель, но наносит обычный урон, если он не застает врага врасплох. +items.weapon.melee.handaxe.ability_desc=Дуэлянт может совершить _мощный удар_ ручным топором. Эта концентрированная атака наносит _%1$d-%2$d урона_, если враг был застигнут врасплох, а также ошеломляет его на 5 ходов, чем снижает точность и уклонение на 50%%. Мощный удар всегда попадает в цель, но наносит обычный урон, если он не застает врага врасплох. items.weapon.melee.handaxe.desc=Лёгкий топор, часто применяемый для рубки деревьев. Его широкое топорище неплохо справится и с врагами. items.weapon.melee.katana.name=катана items.weapon.melee.katana.stats_desc=Это оружие блокирует от 0 до 3 урона. items.weapon.melee.katana.ability_name=выпад -items.weapon.melee.katana.typical_ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.katana.ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.katana.typical_ability_desc=Дуэлянт с катаной может сделать _выпад_ в сторону врага, который находится на расстоянии в 1 клетку. Выпад сближает с противником, обычно нанося ему _%1$d-%2$d урона_ и гарантированно попадает в цель. +items.weapon.melee.katana.ability_desc=Дуэлянт с катаной может сделать _выпад_ в сторону врага, который находится на расстоянии в 1 клетку. Выпад сближает с противником, нанося ему _%1$d-%2$d урона_ и гарантированно попадает в цель. items.weapon.melee.katana.desc=Тонкий меч с большой металлической гардой над рукоятью. items.weapon.melee.longsword.name=длинный меч items.weapon.melee.longsword.ability_name=рассечь -items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Длинный бритвенно-острый клинок этого меча успокаивающе блестит, хотя из-за своего размера он довольно тяжёл. items.weapon.melee.mace.name=булава items.weapon.melee.mace.stats_desc=Это довольно меткое оружие. items.weapon.melee.mace.ability_name=мощный удар -items.weapon.melee.mace.typical_ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.mace.typical_ability_desc=Дуэлянт может совершить _мощный удар_ булавой. Эта концентрированная атака обычно наносит _%1$d-%2$d урона_, если враг был застигнут врасплох, а также ошеломляет его на 5 ходов, чем снижает точность и уклонение на 50%%. Мощный удар всегда попадает в цель, но наносит обычный урон, если он не застает врага врасплох. +items.weapon.melee.mace.ability_desc=Дуэлянт может совершить _мощный удар_ булавой. Эта концентрированная атака наносит _%1$d-%2$d урона_, если враг был застигнут врасплох, а также ошеломляет его на 5 ходов, чем снижает точность и уклонение на 50%%. Мощный удар всегда попадает в цель, но наносит обычный урон, если он не застает врага врасплох. items.weapon.melee.mace.desc=Железное навершие этого оружия способно нанести значительные повреждения. items.weapon.melee.magesstaff.name=посох Мага @@ -1733,23 +1742,23 @@ items.weapon.melee.meleeweapon.ability_low_str=Вы недостаточно с items.weapon.melee.meleeweapon.ability_no_charge=У вас недостаточно энергии чтобы использовать эту способность. items.weapon.melee.meleeweapon.ability_cant_use=Вы не можете использовать эту способность сейчас. items.weapon.melee.meleeweapon.ability_no_target=Там нет цели. -items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. -items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. +items.weapon.melee.meleeweapon.ability_target_range=Эта цель недосягаема. +items.weapon.melee.meleeweapon.ability_occupied=Это место занято. items.weapon.melee.meleeweapon.prompt=Выберите Цель items.weapon.melee.meleeweapon.swap=Поменять Оружия items.weapon.melee.meleeweapon.swap_full=Вы не можете делать это с полным инвентарем. items.weapon.melee.shortsword.name=короткий меч items.weapon.melee.shortsword.ability_name=рассечь -items.weapon.melee.shortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.shortsword.typical_ability_desc=Дуэлянт может _рассечь_ врага коротким мечом. Эта атака обычно наносит _%1$d-%2$d урона_ и гарантированно попадает в цель. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов. +items.weapon.melee.shortsword.ability_desc=Дуэлянт может _рассечь_ врага коротким мечом. Эта атака наносит _%1$d-%2$d урона_ и гарантированно попадает в цель. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов. items.weapon.melee.shortsword.desc=Довольно короткий меч, всего на несколько дюймов длиннее кинжала. items.weapon.melee.quarterstaff.name=боевой посох items.weapon.melee.quarterstaff.stats_desc=Это оружие блокирует от 0 до 2 урона. items.weapon.melee.quarterstaff.ability_name=встать в стойку -items.weapon.melee.quarterstaff.typical_ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion typically for _%d turns._ -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion for _%d turns._ +items.weapon.melee.quarterstaff.typical_ability_desc=Дуэлянт может принять _защитную стойку_ со своим боевым посохом. Стойка не требует времени на активацию и утраивает её уклонение обычно на _%d ходов_. +items.weapon.melee.quarterstaff.ability_desc=Дуэлянт может принять _защитную стойку_ со своим боевым посохом. Стойка не требует времени на активацию и утраивает её уклонение на _%d ходов_. items.weapon.melee.quarterstaff.desc=Посох из крепкого дерева с нехилыми железными набалдашниками на обоих концах. items.weapon.melee.quarterstaff$defensivestance.name=встать в стойку items.weapon.melee.quarterstaff$defensivestance.desc=Дуэлянт использует свой боевой посох для защиты от ударов и выстрелов. Пока она в своей стойке, шанс уклонения от атак утроен.\n\nХодов осталось: %s. @@ -1757,64 +1766,64 @@ items.weapon.melee.quarterstaff$defensivestance.desc=Дуэлянт исполь items.weapon.melee.rapier.name=шпага items.weapon.melee.rapier.stats_desc=Это оружие блокирует от 0 до 1 урона. items.weapon.melee.rapier.ability_name=выпад -items.weapon.melee.rapier.typical_ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. -items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. +items.weapon.melee.rapier.typical_ability_desc=Дуэлянт может шпагой сделать _выпад_ во врага, который находится на расстоянии в 1 клетку. Выпад сближает с противником, обычно нанося ему _%1$d-%2$d урона_ и гарантированно попадает в цель. +items.weapon.melee.rapier.ability_desc=Дуэлянт может шпагой сделать _выпад_ во врага, который находится на расстоянии в 1 клетку. Выпад сближает с противником, нанося ему _%1$d-%2$d урона_ и гарантированно попадает в цель. items.weapon.melee.rapier.desc=Тонкий и длинный меч, который обеспечивает защиту взамен на рубящую силу. items.weapon.melee.roundshield.name=круглый щит items.weapon.melee.roundshield.typical_stats_desc=Обычно это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия. items.weapon.melee.roundshield.stats_desc=Это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия. items.weapon.melee.roundshield.ability_name=защититься -items.weapon.melee.roundshield.typical_ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. -items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding. +items.weapon.melee.roundshield.typical_ability_desc=Дуэлянт может _защитить_ себя круглым щитом, становясь полностью неуязвимой к физическим и магическим атакам обычно в течение _%d ходов_. Как только Дуэлянт заблокирует атаку, атакование в ответ или использование магии разрушит её защиту. +items.weapon.melee.roundshield.ability_desc=Дуэлянт может _защитить_ себя круглым щитом, становясь полностью неуязвимой к физическим и магическим атакам в течение _%d ходов_. Как только Дуэлянт заблокирует атаку, атакование в ответ или использование магии разрушит её защиту. items.weapon.melee.roundshield.desc=Этот большой щит хорошо защищает от ударов и, в трудную минуту, может даже послужить вместо оружия. items.weapon.melee.roundshield$guardtracker.name=защищается items.weapon.melee.roundshield$guardtracker.guarded=под защитой -items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of incoming attacks. Physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. +items.weapon.melee.roundshield$guardtracker.desc=Дуэлянт подготовила свой щит в ожидании атак. Она неуязвима к физическим или магическим атакам.\n\nХодов осталось: %s. items.weapon.melee.runicblade.name=рунный клинок items.weapon.melee.runicblade.stats_desc=Урон этого оружия гораздо сильнее возрастает при улучшении. items.weapon.melee.runicblade.ability_name=рунический удар -items.weapon.melee.runicblade.typical_ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and typically has _+%d%% enchantment power._ -items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has _+%d%% enchantment power._ +items.weapon.melee.runicblade.typical_ability_desc=Дуэлянт может совершить _рунический удар_ рунным клинком. Атака гарантированно попадает по цели и обычно увеличивает на _+%d%% силу зачарования._ +items.weapon.melee.runicblade.ability_desc=Дуэлянт может совершить _рунический удар_ рунным клинком. Атака гарантированно попадает по цели и увеличивает на _+%d%% силу зачарования._ items.weapon.melee.runicblade.desc=Загадочное оружие из дальней страны со светло-голубым лезвием. items.weapon.melee.sai.name=сай items.weapon.melee.sai.stats_desc=Это очень быстрое оружие. items.weapon.melee.sai.ability_name=двойной удар -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=Дуэлянт может совершить _двойной удар_ используя сай. Эта атака гарантированно попадёт в цель и обычно наносит на _%d больше урона_ за каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием. Непопадание по противникам в течение 5 ходов подряд сбрасывает комбо. +items.weapon.melee.sai.ability_desc=Дуэлянт может совершить _двойной удар_ используя сай. Эта атака гарантированно попадёт в цель и нанесет на _%d больше урона_ за каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием. Непопадание по противникам в течение 5 ходов сбрасывает комбо. items.weapon.melee.sai.desc=Два тонких клинка, предназначенных для ношения в каждой руке. Превосходно подходит для уничтожения врагов шквалом порезов. items.weapon.melee.sai$combostriketracker.name=двойной удар -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each sucessful attack made with a melee or thrown weapon will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=Дуэлянт совершает комбо, которое может быть использовано для увеличения урона от способности "двойной удар". Засчитывается каждая удачная атака рукопашным или метательным оружием, но непопадание по противникам в течение 5 ходовсбрасывает это комбо.\n\nКоличество попаданий: %1$d.\n\nХодов до сброса комбо: %2$s. items.weapon.melee.scimitar.name=скимитар items.weapon.melee.scimitar.stats_desc=Это довольно быстрое оружие. items.weapon.melee.scimitar.ability_name=танец меча -items.weapon.melee.scimitar.typical_ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy typically for _%d turns._ -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy for _%d turns._ +items.weapon.melee.scimitar.typical_ability_desc=Дуэлянт со скимитаром в руках может исполнить боевой _танец с мечом_. Активация этой способности не требует времени и дарует Дуэлянту +60%% к скорости атаки и +50%% к точности. Обычно эффект продолжается _%d ходов._ +items.weapon.melee.scimitar.ability_desc=Дуэлянт со скимитаром в руках может исполнить боевой _танец с мечом_. Активация этой способности не требует времени и дарует Дуэлянту +60%% к скорости атаки и +5%% к точности на _%d ходов._ items.weapon.melee.scimitar.desc=Широкий изогнутый клинок. Его форма позволяет наносить быстрые, но менее сильные атаки. items.weapon.melee.scimitar$sworddance.name=танец меча -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar) and has +50%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.desc=Дуэлянт делает быстрые импульсные удары своим оружием, будто танцуя. Благодаря этому, она атакует на 60%% быстрее (этого достаточно, чтобы атаковать скимитаром дважды за ход) и увеличивает точность ударов на +50%%.\n\nХодов осталось: %s. items.weapon.melee.sickle.name=серп items.weapon.melee.sickle.stats_desc=Это довольно неточное оружие. items.weapon.melee.sickle.ability_name=жатва -items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.sickle.typical_ability_desc=Дуэлянт может совершить _разрез_ серпом. Эта разрушительная атака гарантированно попадает по врагу и обычно наносит _%d урона_ кровотечением. +items.weapon.melee.sickle.ability_desc=Дуэлянт может совершить _разрез_ серпом. Эта разрушительная атака гарантированно попадет по врагу и нанесет _%d урона_ кровотечением. items.weapon.melee.sickle.desc=Ручной сельскохозяйственный инструмент, который можно использовать как мощное, но громоздкое оружие. items.weapon.melee.spear.name=копьё items.weapon.melee.spear.stats_desc=Это довольно медленное оружие.\nЭто оружие имеет повышенную дальность атаки. items.weapon.melee.spear.ability_name=пронзить -items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.typical_ability_desc=Дуэлянт, используя наконечник копья, может _пронзить_ врага в зоне досягаемости, но не стоящего вплотную. Эта атака обычно наносит _%1$d-%2$d урона_, отталкивает противника и гарантированно попадает в цель. +items.weapon.melee.spear.ability_desc=Дуэлянт, используя наконечник копья, может _пронзить_ врага в зоне досягаемости, но не стоящего вплотную. Эта атака наносит _%1$d-%2$d урона_, отталкивает противника и гарантированно попадает в цель. items.weapon.melee.spear.desc=Тонкая длинная палка с куском заостренного железа на конце. items.weapon.melee.sword.name=меч items.weapon.melee.sword.ability_name=рассечь -items.weapon.melee.sword.typical_ability_desc=The Duelist can _cleave_ an enemy with a sword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.sword.typical_ability_desc=Дуэлянт может _рассечь_ врага мечом. Эта атака обычно наносит _%1$d-%2$d урона_ и гарантированно попадает в цель. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов. +items.weapon.melee.sword.ability_desc=Дуэлянт может _рассечь_ врага мечом. Эта атака наносит _%1$d-%2$d урона_ и гарантированно попадает в цель. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов. items.weapon.melee.sword.desc=Прекрасно сбалансированный меч. Не очень большой, но всё же длиннее короткого меча. items.weapon.melee.sword$cleavetracker.name=рассекание items.weapon.melee.sword$cleavetracker.desc=Дуэлянт готова продолжать рассекать врагов! Следующее рассекание не будет требовать заряд оружия.\n\nХодов осталось: %s. @@ -1822,28 +1831,28 @@ items.weapon.melee.sword$cleavetracker.desc=Дуэлянт готова прод items.weapon.melee.warhammer.name=боевой молот items.weapon.melee.warhammer.stats_desc=Это довольно меткое оружие. items.weapon.melee.warhammer.ability_name=мощный удар -items.weapon.melee.warhammer.typical_ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.warhammer.typical_ability_desc=Дуэлянт может совершить _мощный удар_ боевым молотом. Эта концентрированная атака обычно наносит _%1$d-%2$d урона_, если враг был застигнут врасплох, а также ошеломляет его на 5 ходов, чем снижает точность и уклонение на 50%%. Мощный удар всегда попадает в цель, но наносит обычный урон, если он не застает врага врасплох. +items.weapon.melee.warhammer.ability_desc=Дуэлянт может совершить _мощный удар_ боевым молотом. Эта концентрированная атака наносит _%1$d-%2$d урона_, если враг был застигнут врасплох, а также ошеломляет его на 5 ходов, чем снижает точность и уклонение на 50%%. Мощный удар всегда попадает в цель, но наносит обычный урон, если он не застает врага врасплох. items.weapon.melee.warhammer.desc=Мало кто сможет устоять перед сокрушительной мощью этой громады из свинца и стали, но только сильнейшие способны использовать его в полную силу. items.weapon.melee.warscythe.name=боевая коса items.weapon.melee.warscythe.stats_desc=Это довольно неточное оружие. items.weapon.melee.warscythe.ability_name=жатва -items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage,_ but applies the damage as bleeding instead. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.typical_ability_desc=Дуэлянт может совершить _разрез_ боевой косой. Эта разрушительная атака гарантированно попадает по врагу и обычно наносит _%d урона_ кровотечением. +items.weapon.melee.warscythe.ability_desc=Дуэлянт может совершить _разрез_ боевой косой. Эта разрушительная атака гарантированно попадет по врагу и нанесет _%d урона_ кровотечением. items.weapon.melee.warscythe.desc=Это крупный и громоздкий инструмент был усилен так, чтобы он лучше справлялся с уничтожением врагов, а не со сбором урожая. items.weapon.melee.whip.name=кнут items.weapon.melee.whip.stats_desc=Это оружие имеет огромную дальность атаки. items.weapon.melee.whip.ability_name=хлестнуть -items.weapon.melee.whip.typical_ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability typically deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. +items.weapon.melee.whip.typical_ability_desc=Дуэлянт может _хлестнуть_ кнутом всех врагов вокруг. Эта способность обычно наносит _%1$d-%2$d урона_, атакует всех врагов в зоне действия кнута и гарантированно попадает. +items.weapon.melee.whip.ability_desc=Дуэлянт может _хлестнуть_ кнутом всех врагов вокруг. Эта способность наносит _%1$d-%2$d урона_, атакует всех врагов в зоне действия кнута и гарантированно попадает. items.weapon.melee.whip.desc=Хотя этот покрытый шипами хлыст и трудно назвать настоящим оружием, его дальность атаки не имеет аналогов. items.weapon.melee.wornshortsword.name=изношенный короткий меч items.weapon.melee.wornshortsword.ability_name=рассечь -items.weapon.melee.wornshortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.typical_ability_desc=Дуэлянт может _рассечь_ врага изношенным коротким мечом. Эта атака обычно наносит _%1$d-%2$d урона_ и гарантированно попадает в цель. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов. +items.weapon.melee.wornshortsword.ability_desc=Дуэлянт может _рассечь_ врага изношенным коротким мечом. Эта атака наносит _%1$d-%2$d урона_ и гарантированно попадает в цель. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов. items.weapon.melee.wornshortsword.desc=Довольно короткий меч, уже сильно изношенный из-за длительного использования. Он слабее и немного легче обычного короткого меча лучшего состояния. @@ -1906,7 +1915,7 @@ items.weapon.missiles.darts.tippeddart.durability=Смазанные дроти items.weapon.missiles.darts.tippeddart.uses_left=Осталось _%d/%d_ бросков перед тем, как один из дротиков потеряет эффект. items.weapon.missiles.darts.tippeddart.unlimited_uses=_Но эти настолько хороши, что могут использоваться вечно._ items.weapon.missiles.darts.tippeddart.about_to_break=Ваш дротик скоро потеряет эффект. -items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired. +items.weapon.missiles.darts.tippeddart.has_broken=Ваш дротик потерял эффект. items.weapon.missiles.bolas.name=болас @@ -1938,7 +1947,7 @@ items.weapon.missiles.missileweapon.durability=Метательные оружи items.weapon.missiles.missileweapon.uses_left=Осталось _%d/%d_ бросков перед тем, как сломается один предмет. items.weapon.missiles.missileweapon.unlimited_uses=_Но эти настолько хороши, что могут использоваться вечно._ items.weapon.missiles.missileweapon.about_to_break=Брошенное вами оружие вот-вот сломается. -items.weapon.missiles.missileweapon.has_broken=One of your thrown weapons has broken. +items.weapon.missiles.missileweapon.has_broken=Одно из брошенных Вами оружий сломалось. items.weapon.missiles.missileweapon$placeholder.name=метательное оружие items.weapon.missiles.shuriken.name=сюрикен @@ -2023,7 +2032,7 @@ items.brokenseal.prompt=Выберите броню items.brokenseal.unknown_armor=Сперва вам нужно опознать эту броню. items.brokenseal.cursed_armor=Невозможно прикрепить печать к проклятой броне. items.brokenseal.affix=Вы прикрепили печать к броне! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Восковая печать, прикреплённая к броне как символ отваги. Все знаки со временем стёрлись и печать треснула посередине.\n\nБудучи памятью о доме, эта печать укрепляет воина. Когда он её носит, он медленно накапливает поверх своего здоровья щит, который зависит от качества его брони.\n\nПечать можно _прикрепить к броне_, а так же переместить на другую. Она способна перенести один уровень улучшения, если улучшение было наложено на броню с печатью. items.brokenseal.choose_title=Выберите руну items.brokenseal.choose_desc=И эта броня и сломанная печать несут руну. Выберите, какую руну необходимо сохранить. \n\nОбратите внимание, что если вы выберите руну, которая сейчас на броне, печать не сможет перенести ее позже. @@ -2075,7 +2084,7 @@ items.kindofmisc.unequip_message=Сначала вы должны снять о items.kindofweapon.swift_equip=Вы быстро надели ваше оружие. items.kindofweapon.equip_cursed=Ваша рука непроизвольно вцепляется в оружие. -items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons share the same charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_msg=В какой слот для оружия вы бы хотели надеть этот предмет?\n\nЧемпион атакует своим основным оружием, но может использовать способности дополнительного. Оба оружия имеют общее количество зарядов.\n\nЧемпион может мгновенно поменять местами основное и дополнительное оружия. items.kindofweapon.which_equip_primary=Основное (%s) items.kindofweapon.which_equip_secondary=Дополнительное (%s) items.kindofweapon.empty=пусто diff --git a/core/src/main/assets/messages/items/items_zh.properties b/core/src/main/assets/messages/items/items_zh.properties index 84734257d..58a742d6b 100644 --- a/core/src/main/assets/messages/items/items_zh.properties +++ b/core/src/main/assets/messages/items/items_zh.properties @@ -1,12 +1,12 @@ ###armor curses items.armor.curses.antientropy.name=反熵%s -items.armor.curses.antientropy.desc=反熵诅咒与宇宙法则背道而驰,将环境中的热能转移到穿戴者身上。这会使穿戴者燃烧起来,并立刻使其周围陷入冰冻。 +items.armor.curses.antientropy.desc=反熵诅咒与宇宙法则背道而驰,会抽离周遭的热量并汇集到穿戴者身上。这会使穿戴者短暂地燃烧,并冻结周围的一切! items.armor.curses.bulk.name=臃肿%s items.armor.curses.bulk.desc=臃肿诅咒的护甲看上去更加厚重,但实际上防御力并没有增强。硕大的体积反而让使用者难以穿过门口。 items.armor.curses.corrosion.name=腐蚀%s -items.armor.curses.corrosion.desc=腐蚀护甲会喷溅出侵蚀性液体,为区域内的所有东西盖上一层黏糊糊的酸性泥浆。 +items.armor.curses.corrosion.desc=腐蚀诅咒的护甲会喷溅出侵蚀性液体,为区域内的所有东西盖上一层黏糊糊的酸性泥浆。 items.armor.curses.displacement.name=定相%s items.armor.curses.displacement.desc=定相诅咒会在穿戴者受到攻击时试图将其传送到安全地带。不过,过强的威力反倒会导致使用者被随机传送到层内各处。 @@ -15,13 +15,13 @@ items.armor.curses.metabolism.name=代谢%s items.armor.curses.metabolism.desc=代谢诅咒在穿戴者受伤时能直接将饱腹度转化为生命值,提供额外的治疗,但你会很快陷入饥饿之中。 items.armor.curses.multiplicity.name=分身%s -items.armor.curses.multiplicity.desc=受到分身诅咒的防具含有一种危险的复制魔法。有时候它会复制出穿戴者的镜像,但也有同等几率复制攻击者! +items.armor.curses.multiplicity.desc=带有分身诅咒的防具含有一种危险的复制魔法。有时候它会复制出穿戴者的镜像,但也有同等几率复制攻击者! items.armor.curses.overgrowth.name=丛生%s items.armor.curses.overgrowth.desc=丛生诅咒的护甲上生长着各种植物。从美学的角度来讲颇为有趣,但这些花花草草对防御力没有任何贡献,只会在战斗中随机发动效果! items.armor.curses.stench.name=恶臭%s -items.armor.curses.stench.desc=受到恶臭诅咒的防具会释放出团团毒雾,对一切来不及逃离的对象造成伤害。 +items.armor.curses.stench.desc=带有恶臭诅咒的防具会释放出团团毒雾,对一切来不及逃离的对象造成伤害。 ###glyphs @@ -29,7 +29,7 @@ items.armor.glyphs.affection.name=魅惑%s items.armor.glyphs.affection.desc=这个强大的刻印能够操控攻击者的心智,暂时地魅惑他们。 items.armor.glyphs.antimagic.name=敌法%s -items.armor.glyphs.antimagic.desc=该强大刻印能使护甲在防御物理伤害的同时抵御魔法伤害。这种魔法防御不受护甲等阶影响。 +items.armor.glyphs.antimagic.desc=这个强大的刻印能使护甲在防御物理伤害的同时抵御魔法伤害。这种魔法防御不受护甲等阶影响。 items.armor.glyphs.brimstone.name=狱火%s items.armor.glyphs.brimstone.desc=这个刻印会保护穿戴者和其所有物免受火焰的伤害及其他影响。 @@ -47,7 +47,7 @@ items.armor.glyphs.obfuscation.name=晦暗%s items.armor.glyphs.obfuscation.desc=这个刻印会掩盖使用者的气息,让使用者更难以被发现。 items.armor.glyphs.potential.name=电势%s -items.armor.glyphs.potential.rankings_desc=死于潜能刻印 +items.armor.glyphs.potential.rankings_desc=死于电势刻印 items.armor.glyphs.potential.desc=这个刻印在被击中时会积蓄能量,在生效时为使用者的法杖充能。 items.armor.glyphs.repulsion.name=反斥%s @@ -65,9 +65,9 @@ items.armor.glyphs.thorns.desc=这个强大的刻印会使怪物攻击穿戴者 items.armor.glyphs.viscosity.name=粘稠%s items.armor.glyphs.viscosity.deferred=延缓%d点伤害 items.armor.glyphs.viscosity$defereddamage.name=延缓伤害 -items.armor.glyphs.viscosity$defereddamage.ondeath=被延迟的伤害还是杀掉了你…… +items.armor.glyphs.viscosity$defereddamage.ondeath=被延迟的伤害还是杀掉了你… items.armor.glyphs.viscosity$defereddamage.rankings_desc=死于延迟伤害 -items.armor.glyphs.viscosity$defereddamage.desc=瞬时的伤害被延缓,随着时间慢慢释放。\n\n剩余的延迟伤害:%d。 +items.armor.glyphs.viscosity$defereddamage.desc=瞬时的伤害被延缓,随着时间慢慢释放。\n\n剩余的延迟伤害:%d items.armor.glyphs.viscosity.desc=这个刻印可以储存对使用者造成的伤害,让使用者缓慢受伤而不是一下子受到重击。 @@ -147,7 +147,7 @@ items.artifacts.alchemiststoolkit.name=炼金工具箱 items.artifacts.alchemiststoolkit.ac_brew=酿造 items.artifacts.alchemiststoolkit.ac_energize=供能 items.artifacts.alchemiststoolkit.not_ready=你的炼金工具箱还没有准备好。 -items.artifacts.alchemiststoolkit.cursed=受诅咒的炼金箱正在阻止你炼金! +items.artifacts.alchemiststoolkit.cursed=被诅咒的炼金箱正在阻止你炼金! items.artifacts.alchemiststoolkit.need_energy=你需要至少 6 点能量才能那么做。 items.artifacts.alchemiststoolkit.energize_desc=每 6 个能量水晶可供炼金工具箱升 1 级,这能增加工具箱随时间自然产生的能量。并且更快地进行预热。\n\n你打算为本次炼金实验花费多少能量呢? items.artifacts.alchemiststoolkit.energize_1=6 能量:+1 级 @@ -155,7 +155,7 @@ items.artifacts.alchemiststoolkit.energize_all=%1$d能量:+%2$d 级 items.artifacts.alchemiststoolkit.desc=这套工具箱内存放着各式各样的试剂,草药和一个小混合瓶,让使用者能够随时随地进行炼金实验。这个混合瓶里貌似装载着液态的炼金能量水晶。 items.artifacts.alchemiststoolkit.desc_cursed=被诅咒的工具箱将自己紧紧固定在你的身上,抑制你使用炼金工具的能力。 items.artifacts.alchemiststoolkit.desc_warming=工具箱正在预热中,过一会儿才能再次使用。 -items.artifacts.alchemiststoolkit.desc_hint=手中的工具箱正随着你获得经验值缓慢生成炼金能量。混合瓶中的液体似乎能通过添加炼金能量水晶来强化。 +items.artifacts.alchemiststoolkit.desc_hint=手中的工具箱正随着你获得经验值缓慢生成炼金能量。混合瓶中的液体似乎能通过添加能量水晶来强化。 items.artifacts.artifact.cannot_wear_two=你不能装备两件相同的神器。 items.artifacts.artifact.equip_cursed=这件神器令人痛苦地缠住了你的灵魂。 @@ -164,8 +164,8 @@ items.artifacts.artifact.not_cursed=这件神器没有被诅咒。 items.artifacts.artifact.need_to_equip=你需要装备神器才能进行该操作。 items.artifacts.capeofthorns.name=荆棘斗篷 -items.artifacts.capeofthorns.desc=这些从DM-300上掉落的金属片构成了一件坚硬的斗篷。它似乎能储存很多能量,也许它还残留有少量DM-300的能力? -items.artifacts.capeofthorns.desc_inactive=斗篷压在你的肩上的感觉非常沉重,它似乎能从你受的伤里获得能量。 +items.artifacts.capeofthorns.desc=这些从DM-300崩解而出的金属碎片构成了一件坚硬的斗篷。它似乎能储存很多能量,也许它还残留有少量DM-300的能力? +items.artifacts.capeofthorns.desc_inactive=斗篷令人安心的沉重压在你的肩上,它似乎能从你受的伤里获得能量。 items.artifacts.capeofthorns.desc_active=斗篷似乎在释放其存储的能量,并将其辐射出一种防护力场。 items.artifacts.capeofthorns$thorns.inert=你的斗篷再次失效了。 items.artifacts.capeofthorns$thorns.radiating=你的斗篷正在释放存储的能量,你感到自己正在被保护着! @@ -180,7 +180,7 @@ items.artifacts.chaliceofblood.no=不,我改主意了 items.artifacts.chaliceofblood.prick_warn=每次使用圣杯都会消耗更多的生命能量,要是不够小心,这种行为可以轻易地杀死你。\n\n你确定要给它更多的生命能量吗? items.artifacts.chaliceofblood.onprick=你刺破了自己的手指,使你的生命精华流入了圣杯。 items.artifacts.chaliceofblood.ondeath=圣杯将你的生命精华吸噬殆尽了… -items.artifacts.chaliceofblood.desc=这个闪闪发光的银质酒杯在边沿突兀地装饰着几颗造型尖锐的宝石。 +items.artifacts.chaliceofblood.desc=这个闪闪发光的银质圣杯在边沿突兀地装饰着几颗造型尖锐的宝石。 items.artifacts.chaliceofblood.desc_cursed=被诅咒的圣杯将自己固定在你手上,抑制着你回复生命的能力。 items.artifacts.chaliceofblood.desc_1=握住圣杯的那一刻,你涌起一股想在那些尖锐宝石上刺伤自己的奇特冲动。 items.artifacts.chaliceofblood.desc_2=你的一些血液汇集到圣杯里,你可以隐约感受到杯子在为你送来生命能量。你还想用圣杯继续割伤自己,即便你知道那很疼。 @@ -189,13 +189,13 @@ items.artifacts.chaliceofblood.desc_3=圣杯已经被你的生命精华填满。 items.artifacts.cloakofshadows.name=暗影斗篷 items.artifacts.cloakofshadows.ac_stealth=潜行 items.artifacts.cloakofshadows.cooldown=你的斗篷还需要%d回合来重新激活。 -items.artifacts.cloakofshadows.cursed=你不能使用受诅咒的斗篷 +items.artifacts.cloakofshadows.cursed=你不能使用被诅咒的斗篷。 items.artifacts.cloakofshadows.no_charge=你的斗篷充能不足无法使用。 items.artifacts.cloakofshadows.desc=这是盗贼多年前从皇家军械库窃取的一件无价的魔法斗篷。穿上时,能够使你在短时间内完全隐身。\n\n被使用得越频繁,斗篷就会变得越强,使盗贼更频繁地隐身,持续时间也更长。 items.artifacts.cloakofshadows$cloakstealth.no_charge=你的斗篷耗尽了能量。 items.artifacts.cloakofshadows$cloakstealth.levelup=你的斗篷变得更强大了! -items.artifacts.cloakofshadows$cloakstealth.name=斗篷之下 -items.artifacts.cloakofshadows$cloakstealth.desc=你身上的暗影斗篷正给予你隐形效果。你会一直拥有该状态,直到你自行取消或斗篷耗尽充能。\n\n当你在隐形时敌人无法攻击或追踪你。大部分物理攻击和魔法(比如卷轴和法杖)会不可避免地消除隐形效果。\n\n距离下次消耗充能还有:%d 回合。 +items.artifacts.cloakofshadows$cloakstealth.name=影遁 +items.artifacts.cloakofshadows$cloakstealth.desc=你身上的暗影斗篷正给予你隐形效果。你会一直拥有该状态,直到你自行取消或斗篷耗尽充能。\n\n当你在隐形时敌人无法攻击或追踪你。大部分物理攻击和魔法(比如卷轴和法杖)会不可避免地消除隐形效果。\n\n距离下次消耗充能还有:%d 回合 items.artifacts.driedrose.name=干枯玫瑰 items.artifacts.driedrose.ac_summon=召唤 @@ -203,17 +203,17 @@ items.artifacts.driedrose.ac_direct=指引 items.artifacts.driedrose.ac_outfit=配装 items.artifacts.driedrose.spawned=你已经召唤出幽灵了。 items.artifacts.driedrose.no_charge=你的玫瑰尚未充能完毕。 -items.artifacts.driedrose.cursed=你不能使用受诅咒的玫瑰。 +items.artifacts.driedrose.cursed=你不能使用被诅咒的玫瑰。 items.artifacts.driedrose.no_space=你附近没有可用于召唤的空地。 items.artifacts.driedrose.charged=你的玫瑰已经充能完毕! items.artifacts.driedrose.desc=这就是那朵在幽灵消失前被提及的玫瑰吗?它似乎拥有某种精神力量,也许能以此为媒介触及这位陨落战士的能量。 items.artifacts.driedrose.desc_no_quest=一株因岁月而干枯却没有完全凋零的玫瑰。\n\n它上面看起来残留了一些精神力量,但你现在还不知道如何使用它。 items.artifacts.driedrose.desc_hint=它似乎缺少了一些花瓣。也许把花瓣拼回来可以增强玫瑰。 -items.artifacts.driedrose.desc_cursed=受诅咒的玫瑰将自己绑在了你的手上,你感觉到它出奇的冷。 +items.artifacts.driedrose.desc_cursed=被诅咒的玫瑰将自己绑在了你的手上,你感觉到它出奇的冷。 items.artifacts.driedrose.desc_weapon=幽灵的武器:%s items.artifacts.driedrose.desc_armor=幽灵的盔甲:%s items.artifacts.driedrose.desc_strength=幽灵的力量: %s -items.artifacts.driedrose$petal.name=干枯的花瓣 +items.artifacts.driedrose$petal.name=干枯花瓣 items.artifacts.driedrose$petal.no_rose=你没有玫瑰来添加这片花瓣。 items.artifacts.driedrose$petal.no_room=你的玫瑰已经放不下这片花瓣了,所以你无视了它。 items.artifacts.driedrose$petal.maxlevel=玫瑰再一次完整了! @@ -230,23 +230,23 @@ items.artifacts.driedrose$wndghosthero.cant_strength=幽灵的形体还不够强 ##ghost hero items.artifacts.driedrose$ghosthero.name=悲伤幽灵 -items.artifacts.driedrose$ghosthero.def_verb=躲避 +items.artifacts.driedrose$ghosthero.def_verb=闪避 items.artifacts.driedrose$ghosthero.hello=再次向你问好,%s。 -items.artifacts.driedrose$ghosthero.introduce=我的灵魂与这朵玫瑰相连,它对我非常珍贵,是我在地面上相别的爱人送给我的礼物。\n\n我无法回去见他了,但感谢你给我再一次完成旅程的机会。当我准备好后,我会回应你的呼唤与你并肩作战。\n\n只要你拿着玫瑰我就可以听到你的声音,你可以在远处指引我前进。\n\n希望你能在我倒下的地方继续走下去…… +items.artifacts.driedrose$ghosthero.introduce=我的灵魂与这朵玫瑰相连,它对我非常珍贵,是我在地面上相别的爱人送给我的礼物。\n\n我无法回去见他了,但感谢你给我再一次完成旅程的机会。当我准备好后,我会回应你的呼唤与你并肩作战。\n\n只要你拿着玫瑰我就可以听到你的声音,你可以在远处指引我前进。\n\n希望你能在我倒下的地方继续走下去… items.artifacts.driedrose$ghosthero.dialogue_sewers_1=下水道以前是安全的,人们甚至会住进来过冬。 -items.artifacts.driedrose$ghosthero.dialogue_sewers_2=不知道这里的守卫怎么了,他们放弃守护这片地方了吗? +items.artifacts.driedrose$ghosthero.dialogue_sewers_2=不知道这里的守卫怎么了,他们放弃这里的防务了吗? items.artifacts.driedrose$ghosthero.dialogue_sewers_3=我在地牢外还有家人,希望他们一切安好。 items.artifacts.driedrose$ghosthero.dialogue_sewers_4=守卫没能解决这些怪物,但也许我们能。 -items.artifacts.driedrose$ghosthero.dialogue_sewers_5=连下水道都这么危险,不知道更深处会有些什么…… +items.artifacts.driedrose$ghosthero.dialogue_sewers_5=连下水道都这么危险,不知道更深处会有些什么… items.artifacts.driedrose$ghosthero.dialogue_sewers_6=这些老鼠和螃蟹是怎么长这么大的? items.artifacts.driedrose$ghosthero.dialogue_prison_1=我听过不少关于这里的传闻,没有一个是好消息。 items.artifacts.driedrose$ghosthero.dialogue_prison_2=虽说这里是座监狱,但怎么看都更像个地牢。 items.artifacts.driedrose$ghosthero.dialogue_prison_3=我都不敢想象,这里被遗弃之后究竟发生过什么。 items.artifacts.driedrose$ghosthero.dialogue_prison_4=看来这里的囚犯和狱卒都被变成怪物了。 items.artifacts.driedrose$ghosthero.dialogue_prison_5=这么多骷髅都是怎么搞来的? -items.artifacts.driedrose$ghosthero.dialogue_prison_6=这些人其实没必要落得这种下场的…… +items.artifacts.driedrose$ghosthero.dialogue_prison_6=这些人其实没必要落得这种下场的… items.artifacts.driedrose$ghosthero.dialogue_caves_1=看起来这里已经很久未被人类和矮人们踏足了。 items.artifacts.driedrose$ghosthero.dialogue_caves_2=究竟是什么原因让矮人放弃这一整座黄金矿脉的? items.artifacts.driedrose$ghosthero.dialogue_caves_3=这里的黄金在地表上没什么用,真是太可惜了。 @@ -254,19 +254,19 @@ items.artifacts.driedrose$ghosthero.dialogue_caves_4=就像下水道里的一样 items.artifacts.driedrose$ghosthero.dialogue_caves_5=这里连蝙蝠都这么狂暴嗜血。 items.artifacts.driedrose$ghosthero.dialogue_caves_6=没有看到任何采矿设备,它们都被矮人回收了吗? items.artifacts.driedrose$ghosthero.dialogue_city_1=矮人一族勤奋,稳重且守信,但他们既贪婪又容易记仇。 -items.artifacts.driedrose$ghosthero.dialogue_city_2=看来,矮人都城确实是没落了。 +items.artifacts.driedrose$ghosthero.dialogue_city_2=看来,矮人都市确实没落了。 items.artifacts.driedrose$ghosthero.dialogue_city_3=我真心希望地表上永远不会变成这副样子。 items.artifacts.driedrose$ghosthero.dialogue_city_4=矮人的皮肤不应该这么苍白的。 -items.artifacts.driedrose$ghosthero.dialogue_city_5=矮人,还有他们造的东西,说不好哪种更差劲。 +items.artifacts.driedrose$ghosthero.dialogue_city_5=矮人,还有他们的造物,说不好哪种更差劲。 items.artifacts.driedrose$ghosthero.dialogue_city_6=看来矮人也成了没有思维的怪物。 items.artifacts.driedrose$ghosthero.dialogue_halls_1=这是什么地方? -items.artifacts.driedrose$ghosthero.dialogue_halls_2=这里太可怕了…… -items.artifacts.driedrose$ghosthero.dialogue_halls_3=矮人到底怎么想的,试图将这股力量玩弄股掌? +items.artifacts.driedrose$ghosthero.dialogue_halls_2=这里太可怕了… +items.artifacts.driedrose$ghosthero.dialogue_halls_3=矮人到底怎么想的,试图将这股力量玩弄于股掌? items.artifacts.driedrose$ghosthero.dialogue_halls_4=这里的怪物太诡异了,它们究竟从何而来? items.artifacts.driedrose$ghosthero.dialogue_halls_5=感觉到了吗?好像有什么东西在盯着我们。 items.artifacts.driedrose$ghosthero.dialogue_halls_6=还好有火把,这里太暗了! items.artifacts.driedrose$ghosthero.dialogue_ascension_1=为什么会发生这样的事情,我们不是成功了吗? -items.artifacts.driedrose$ghosthero.dialogue_ascension_2=那个怪物...怎么还能继续影响这个世界? +items.artifacts.driedrose$ghosthero.dialogue_ascension_2=那个怪物…怎么还能继续影响这个世界? items.artifacts.driedrose$ghosthero.dialogue_ascension_3=我希望你明白你正在用那个护符做什么。 items.artifacts.driedrose$ghosthero.dialogue_ascension_4=我想我们还没结束。 items.artifacts.driedrose$ghosthero.dialogue_ascension_5=已经走了这么远,我们可以结束这一切了! @@ -274,47 +274,47 @@ items.artifacts.driedrose$ghosthero.dialogue_ascension_6=再往前走一点, items.artifacts.driedrose$ghosthero.seen_goo_1=当心粘咕! items.artifacts.driedrose$ghosthero.seen_goo_2=有太多朋友死在这个家伙手上了,此仇必报! -items.artifacts.driedrose$ghosthero.seen_goo_3=不能让这个魔障活着离开! -items.artifacts.driedrose$ghosthero.seen_tengu_1=唯一剩下的囚犯是个危险的暗杀者。真应景…… +items.artifacts.driedrose$ghosthero.seen_goo_3=绝不能让这个鬼东西活着! +items.artifacts.driedrose$ghosthero.seen_tengu_1=唯一剩下的囚犯是个危险的刺客。真应景… items.artifacts.driedrose$ghosthero.seen_tengu_2=我们被他困住了! -items.artifacts.driedrose$ghosthero.seen_tengu_3=有关那个面具的鬼故事我听过不少…… +items.artifacts.driedrose$ghosthero.seen_tengu_3=我听过不少有关那个面具的鬼故事… items.artifacts.driedrose$ghosthero.seen_dm300_1=让挖矿的机器追杀外来者这种事只有矮人才干得出来。 -items.artifacts.driedrose$ghosthero.seen_dm300_2=真是个大家伙…… +items.artifacts.driedrose$ghosthero.seen_dm300_2=真是个大家伙… items.artifacts.driedrose$ghosthero.seen_dm300_3=这东西怎么弄的,能运作这么久? -items.artifacts.driedrose$ghosthero.seen_king_1=「力量使人腐败」的说法指的就是这种情况。 +items.artifacts.driedrose$ghosthero.seen_king_1=「权力导致腐败」的说法指的就是这种情况。 items.artifacts.driedrose$ghosthero.seen_king_2=什么国王,根本就是个巫妖。 items.artifacts.driedrose$ghosthero.seen_king_3=就算死了,这些矮人仍听令于他们的旧主。 items.artifacts.driedrose$ghosthero.seen_yog_1=呃,这看起来不妙。 items.artifacts.driedrose$ghosthero.seen_yog_2=原来神是长这样的? -items.artifacts.driedrose$ghosthero.seen_yog_3=这下子要吃苦了…… +items.artifacts.driedrose$ghosthero.seen_yog_3=这下子要吃苦了… -items.artifacts.driedrose$ghosthero.defeated_by_enemy_1=祝你接下来好运…… -items.artifacts.driedrose$ghosthero.defeated_by_enemy_2=暂时有点……累了…… -items.artifacts.driedrose$ghosthero.defeated_by_enemy_3=我会回来的…… -items.artifacts.driedrose$ghosthero.defeated_by_boss_1=抱歉……祝好…… -items.artifacts.driedrose$ghosthero.defeated_by_boss_2=别管我……消灭它…… -items.artifacts.driedrose$ghosthero.defeated_by_boss_3=我……不能…… +items.artifacts.driedrose$ghosthero.defeated_by_enemy_1=祝你接下来好运… +items.artifacts.driedrose$ghosthero.defeated_by_enemy_2=暂时有点…累了… +items.artifacts.driedrose$ghosthero.defeated_by_enemy_3=我会回来的… +items.artifacts.driedrose$ghosthero.defeated_by_boss_1=抱歉…祝好… +items.artifacts.driedrose$ghosthero.defeated_by_boss_2=别管我…消灭它… +items.artifacts.driedrose$ghosthero.defeated_by_boss_3=我…不能… items.artifacts.driedrose$ghosthero.blessed_ankh_1=刚才你怎么活下来的? -items.artifacts.driedrose$ghosthero.blessed_ankh_2=我当时有个这种东西该多好…… +items.artifacts.driedrose$ghosthero.blessed_ankh_2=我当时要有个这东西该多好… items.artifacts.driedrose$ghosthero.blessed_ankh_3=我的天!你还活着! -items.artifacts.driedrose$ghosthero.player_killed_1=不要!…… -items.artifacts.driedrose$ghosthero.player_killed_2=我没能帮上忙…… -items.artifacts.driedrose$ghosthero.player_killed_3=怎么会这样…… +items.artifacts.driedrose$ghosthero.player_killed_1=不要!… +items.artifacts.driedrose$ghosthero.player_killed_2=我没能帮上忙… +items.artifacts.driedrose$ghosthero.player_killed_3=怎么会这样… items.artifacts.driedrose$ghosthero.direct_prompt=我应该怎么办? items.artifacts.driedrose$ghosthero.directed_follow_1=好,我会跟紧的。 items.artifacts.driedrose$ghosthero.directed_follow_2=我会跟在你后面。 -items.artifacts.driedrose$ghosthero.directed_follow_3=跟着你…… +items.artifacts.driedrose$ghosthero.directed_follow_3=跟着你… items.artifacts.driedrose$ghosthero.directed_follow_4=好,走吧! items.artifacts.driedrose$ghosthero.directed_follow_5=我掩护你背后。 items.artifacts.driedrose$ghosthero.directed_attack_1=好,我打过去。 items.artifacts.driedrose$ghosthero.directed_attack_2=我去解决那只。 -items.artifacts.driedrose$ghosthero.directed_attack_3=正在接近…… +items.artifacts.driedrose$ghosthero.directed_attack_3=正在接近… items.artifacts.driedrose$ghosthero.directed_attack_4=一起上! items.artifacts.driedrose$ghosthero.directed_attack_5=那只让我来。 items.artifacts.driedrose$ghosthero.directed_position_1=好,我守住那里。 items.artifacts.driedrose$ghosthero.directed_position_2=我去那里防守。 -items.artifacts.driedrose$ghosthero.directed_position_3=正在过去…… +items.artifacts.driedrose$ghosthero.directed_position_3=正在过去… items.artifacts.driedrose$ghosthero.directed_position_4=在路上! items.artifacts.driedrose$ghosthero.directed_position_5=那我就去那里。 @@ -325,7 +325,7 @@ items.artifacts.etherealchains.name=虚空锁链 items.artifacts.etherealchains.ac_cast=施放 items.artifacts.etherealchains.rooted=锁链无法拉动被缠绕的你。 items.artifacts.etherealchains.no_charge=你的锁链充能不足。 -items.artifacts.etherealchains.cursed=你不能使用受诅咒的锁链。 +items.artifacts.etherealchains.cursed=你不能使用被诅咒的锁链。 items.artifacts.etherealchains.does_nothing=这样并没有用。 items.artifacts.etherealchains.cant_pull=你的锁链不能拉动那个目标。 items.artifacts.etherealchains.cant_reach=你的锁链无法触及那里。 @@ -368,53 +368,53 @@ items.artifacts.lloydsbeacon.desc=时空道标是一个赋予使用者控制传 items.artifacts.lloydsbeacon.desc_set=信标被设置在了像素地牢第%d层的某处。 items.artifacts.masterthievesarmband.name=神偷袖章 -items.artifacts.masterthievesarmband.ac_steal=窃取 +items.artifacts.masterthievesarmband.ac_steal=偷取 items.artifacts.masterthievesarmband.no_charge=你的袖章充能不足。 -items.artifacts.masterthievesarmband.cursed=你不能使用受诅咒的袖章。 +items.artifacts.masterthievesarmband.cursed=你不能使用被诅咒的袖章。 items.artifacts.masterthievesarmband.full=你的袖章充满了能量! -items.artifacts.masterthievesarmband.prompt=选择一个敌人作为目标。 +items.artifacts.masterthievesarmband.prompt=选择一个敌人作为目标 items.artifacts.masterthievesarmband.no_target=你只能选择一个邻近你的目标! -items.artifacts.masterthievesarmband.steal_shopkeeper=你不能直接从商店老板窃取物品。 +items.artifacts.masterthievesarmband.steal_shopkeeper=你不能直接从店主那里窃取物品。 items.artifacts.masterthievesarmband.no_steal=这个敌人身上没什么好偷的。 items.artifacts.masterthievesarmband.stole_item=你偷到了:%s 。 items.artifacts.masterthievesarmband.failed_steal=你什么也没偷到。 items.artifacts.masterthievesarmband.level_up=你的袖章变得更强大了! items.artifacts.masterthievesarmband.desc=这个紫色的天鹅绒袖标是盗贼大师的标志。它不属于你,但它也不属于你拿到这个袖标时击败的人。 -items.artifacts.masterthievesarmband.desc_cursed=被诅咒的袖章紧紧地束在你的手腕上,不知怎么你感觉自己的钱袋正在慢慢变轻…… -items.artifacts.masterthievesarmband.desc_worn=每当获得经验值,你都感到有一股力量在袖章里逐渐增强。你不仅可以运用这股力量在商店中盗窃,还可以用来洗劫其它敌人!\n\n盗取敌人随身物品的动作不消耗时间,还会短暂地迷惑敌人。盗窃时有概率获得任何敌人拥有的东西!在对未察觉你的敌人下手时,偷窃的成功率将会更高。多次偷窃同一个敌人不会带来更多获取赃物的机会。 +items.artifacts.masterthievesarmband.desc_cursed=被诅咒的袖章紧紧地束在你的手腕上,不知怎么你感觉自己的钱袋正在慢慢变轻… +items.artifacts.masterthievesarmband.desc_worn=每当获得经验值,你都感到手腕上的袖章中有一股力量在积蓄。你不仅可以运用这股力量在商店中行窃,还可以用来劫取敌人!\n\n劫取敌人不耗时,能短暂剥夺其方向感,还有概率获得他们的所有物!这个力量对未察觉到你的敌人效果更强。对同一个敌人,只有首次劫取有概率抢到战利品。 items.artifacts.sandalsofnature.name=自然之履 items.artifacts.sandalsofnature.name_1=自然之鞋 items.artifacts.sandalsofnature.name_2=自然之靴 -items.artifacts.sandalsofnature.name_3=自然护腿 +items.artifacts.sandalsofnature.name_3=自然护胫 items.artifacts.sandalsofnature.ac_feed=喂食 items.artifacts.sandalsofnature.ac_root=扎根 -items.artifacts.sandalsofnature.prompt=选择一个种子 +items.artifacts.sandalsofnature.prompt=选择一粒种子 items.artifacts.sandalsofnature.levelup=你的鞋子尺寸变大了! items.artifacts.sandalsofnature.absorb_seed=鞋子吸收了种子,看起来更健康了。 -items.artifacts.sandalsofnature.no_effect=你必须先给你的鞋子喂食一个种子。 +items.artifacts.sandalsofnature.no_effect=你必须先给你的鞋子喂食一粒种子。 items.artifacts.sandalsofnature.low_charge=你的鞋子还没有足够的能量。 items.artifacts.sandalsofnature.prompt_target=选择一个位置 items.artifacts.sandalsofnature.out_of_range=那个位置超出了范围。 items.artifacts.sandalsofnature.desc_1=初看像是用麻绳编成的凉鞋实际上是两株植物!它们看上去既虚弱又苍白,也许它们需要一点营养? -items.artifacts.sandalsofnature.desc_2=这双鞋子已经长大了,现在更像是一双合脚的鞋。它们已经没那么苍白了,也许还可以进一步成长? +items.artifacts.sandalsofnature.desc_2=这双鞋子已经长大了,现在更像是一双量身定制的鞋。它们已经没那么苍白了,也许还可以进一步成长? items.artifacts.sandalsofnature.desc_3=这两株植物又长大了。像是一双树皮制成的厚靴子。植物似乎已经恢复了它们的力量,但也许仍能进一步成长? -items.artifacts.sandalsofnature.desc_4=植物们似乎已长到最大,就像是一对装甲护胫。这对深棕色护腿看上去仿如一棵非常坚毅的树。 +items.artifacts.sandalsofnature.desc_4=植物们似乎已长到最大,就像是一对装甲护胫。这对深棕色护胫看上去仿如一棵非常坚毅的树。 items.artifacts.sandalsofnature.desc_hint=穿上这件神器时你感到更加亲近自然了。 -items.artifacts.sandalsofnature.desc_cursed=被诅咒的鞋子切断了一切你与自然的联系。 +items.artifacts.sandalsofnature.desc_cursed=被诅咒的草履切断了一切你与自然的联系。 items.artifacts.sandalsofnature.desc_ability=鞋子泛起你喂给它们的最后一粒种子颜色的涟漪。 它可以在地面上暂时扎根并在3格距离内的任意位置产生那种植物的效果。\n当前种子:_%s_\n需要充能: _%d%%_ -items.artifacts.sandalsofnature.desc_seeds=你已经给鞋子喂过了%d之种。 +items.artifacts.sandalsofnature.desc_seeds=你已经给鞋子喂食了%d粒种子。 items.artifacts.talismanofforesight.name=先见护符 items.artifacts.talismanofforesight.ac_scry=探查 -items.artifacts.talismanofforesight.low_charge=护符需要至少 5% 的充能才可以再次使用“探查”。 +items.artifacts.talismanofforesight.low_charge=护符至少要充能 5%才能探查 。 items.artifacts.talismanofforesight.prompt=选择要探查的位置 items.artifacts.talismanofforesight.levelup=你的护符变得更强大了! items.artifacts.talismanofforesight.full_charge=你的护符充满了能量! items.artifacts.talismanofforesight.desc=一块雕着奇怪刻纹的光滑石头。它好像是在观察着你周围的一切,留意任何不寻常的东西。 items.artifacts.talismanofforesight.desc_worn=手里拿着护符时,你感到五感都更敏锐了。护符正随着时间慢慢积攒能量,当你发现被隐藏的门或陷阱时会获得额外能量。\n\n护符可以花费能量去「探查」一个扇形的区域,揭示范围内所有的地格与秘密,并且暂时赋予你对范围内敌人与道具的灵视。 items.artifacts.talismanofforesight.desc_cursed=被诅咒的护符深刻地凝视着你,使你的感知钝化。 -items.artifacts.talismanofforesight$foresight.name=危险预知 +items.artifacts.talismanofforesight$foresight.name=先见 items.artifacts.talismanofforesight$foresight.uneasy=你感到很不安。 items.artifacts.talismanofforesight$foresight.desc=你感到非常焦虑,仿佛周遭有未被发现的危险。 @@ -422,29 +422,29 @@ items.artifacts.timekeepershourglass.name=时光沙漏 items.artifacts.timekeepershourglass.ac_activate=激活 items.artifacts.timekeepershourglass.deactivate=你取消了时间冻结。 items.artifacts.timekeepershourglass.no_charge=你的沙漏充能还不足以用来激活。 -items.artifacts.timekeepershourglass.cursed=你不能使用受诅咒的沙漏。 +items.artifacts.timekeepershourglass.cursed=你不能使用被诅咒的沙漏。 items.artifacts.timekeepershourglass.onstasis=你周遭的世界似乎就在这一瞬间变化了。 items.artifacts.timekeepershourglass.onfreeze=你周围的一切突然都彻底静止下来。 -items.artifacts.timekeepershourglass.stasis=使我彻底静止 +items.artifacts.timekeepershourglass.stasis=使我彻底停滞 items.artifacts.timekeepershourglass.freeze=冻结周围时间 items.artifacts.timekeepershourglass.prompt=你想要如何使用沙漏的魔法?\n\n停滞你自己的时间,周遭的时间会继续正常流动,而你将身处冻结的时间中,动弹不得却也刀枪不入。每这样做一次,沙漏都会消耗两点能量。\n\n冻结外界的时间,你的一举一动都将瞬间完成。这种冻结能够通过再次使用沙漏或进行攻击随时取消。 items.artifacts.timekeepershourglass.desc=这只大型的华贵沙漏看起来却并不怎么起眼,但你仍觉得它精雕细刻的框架内蕴含着某种强大的力量。在翻转沙漏、在看着沙子流下的同时,你能感受到一种魔法正在拉扯着你,使用这种魔法肯定能给你一些控制时间的方法。 -items.artifacts.timekeepershourglass.desc_hint=沙漏似乎失去了一些沙子,如果你能再找到一些…… +items.artifacts.timekeepershourglass.desc_hint=沙漏似乎失去了一些沙子,如果你能再找到一些… items.artifacts.timekeepershourglass.desc_cursed=被诅咒的沙漏把它自己锁在了你的身边,你可以感觉它试图操纵你的时间流动。 items.artifacts.timekeepershourglass$timefreeze.name=时间冻结 items.artifacts.timekeepershourglass$timefreeze.desc=外界的时间已被冻结,现在你可以在一瞬间完成任何行动。该状态会一直持续下去,除非你主动取消了它,或者你的沙漏用尽了充能。实施攻击或使用魔法同样会取消该效果。\n\n距离下次消耗充能还有:%s 回合 -items.artifacts.timekeepershourglass$sandbag.name=一包魔力流沙 +items.artifacts.timekeepershourglass$sandbag.name=魔力流沙 items.artifacts.timekeepershourglass$sandbag.levelup=你将沙子填入到你的沙漏中。 items.artifacts.timekeepershourglass$sandbag.maxlevel=你的沙漏填满了魔法沙子! items.artifacts.timekeepershourglass$sandbag.no_hourglass=你没有沙漏来存放这些沙子。 -items.artifacts.timekeepershourglass$sandbag.desc=这一小袋细砂应该能够在你的沙漏上完美使用。\n\n每次当你需要这种东西时,店主都会摆出来一些,看起来很奇怪…… +items.artifacts.timekeepershourglass$sandbag.desc=这一小包细沙应该能够在你的沙漏上完美使用。\n\n每次当你需要这种特殊道具,店主都刚好有存货,这相当奇怪… items.artifacts.unstablespellbook.name=无序魔典 items.artifacts.unstablespellbook.ac_read=阅读 items.artifacts.unstablespellbook.ac_add=加入 items.artifacts.unstablespellbook.blinded=你不能在失明的时候阅读书籍。 items.artifacts.unstablespellbook.no_charge=你的咒语书耗尽了能量。 -items.artifacts.unstablespellbook.cursed=受诅咒的咒语书锁死了书页,你无法阅读它。 +items.artifacts.unstablespellbook.cursed=被诅咒的魔典锁死了书页,你无法阅读它。 items.artifacts.unstablespellbook.prompt=选择一个卷轴 items.artifacts.unstablespellbook.infuse_scroll=你将卷轴的能量注入了书中。 items.artifacts.unstablespellbook.unable_scroll=你无法将这个卷轴添加到书中。 @@ -464,7 +464,7 @@ items.bags.potionbandolier.name=药剂挎带 items.bags.potionbandolier.desc=这副厚实的挎带能像肩带一样缠在身上,上面有许多用来放药瓶的隔热革带。 \n\n挎带能为存放其中的药瓶抵御寒冷。 items.bags.scrollholder.name=卷轴筒 -items.bags.scrollholder.desc=这个管状的容器看起来可以装下一整份天文学家的手书,不过你的卷轴也刚好能放在里面。里面甚至有一些能用来放置法力结晶和粉尘的小隔间。\n\n这个容器看起来并不是很可燃,所以你的卷轴在里面一定很安全。 +items.bags.scrollholder.desc=这个管状的容器看起来可以装下一整份天文学家的手书,不过你的卷轴也刚好能放在里面。里面甚至有一些能用来放置法术结晶和粉尘的小隔间。\n\n这个容器看起来并不是很可燃,所以你的卷轴在里面一定很安全。 items.bags.velvetpouch.name=绒布袋 items.bags.velvetpouch.desc=这个丝绒制作的小袋子能装下很多种子、符石等小件道具。 @@ -481,7 +481,7 @@ items.bombs.arcanebomb.desc=这枚炸弹里灌注了奥术能量,当它爆炸 items.bombs.bomb.name=炸弹 items.bombs.bomb.ac_lightthrow=点燃并扔出 items.bombs.bomb.snuff_fuse=你迅速掐灭了炸弹引线。 -items.bombs.bomb.ondeath=爆炸杀死了你... +items.bombs.bomb.ondeath=爆炸杀死了你… items.bombs.bomb.rankings_desc=死于爆炸 items.bombs.bomb.desc=一颗颇庞大的黑火药炸弹。它炸起来周围全得遭殃。 items.bombs.bomb.desc_fuse=看起来引信在点燃后还能烧几回合。 @@ -501,9 +501,9 @@ items.bombs.frostbomb.desc=这枚改造过的炸弹会在爆炸时向周围大 items.bombs.holybomb.name=神圣炸弹 items.bombs.holybomb.desc=这枚改造过的炸弹会在爆炸的一瞬间闪耀出神圣的光芒,对大范围内的亡灵和恶魔类敌人造成额外伤害。 -items.bombs.noisemaker.name=鞭炮 -items.bombs.noisemaker.desc=这枚改造过的炸弹会间断性地发出杂响,直到引信燃尽。在此期间,它会在被触碰到时立即爆炸! -items.bombs.noisemaker.desc_burning=噪音地雷引信已点燃,有东西接近时就会爆炸! +items.bombs.noisemaker.name=噪音地雷 +items.bombs.noisemaker.desc=这枚改造过的炸弹会重复性地发出噪音,直到引信燃尽。在此期间,它会在被触碰到时立即爆炸! +items.bombs.noisemaker.desc_burning=噪音地雷引信已点燃,有东西接近就会爆炸! items.bombs.shockbomb.name=电击炸弹 items.bombs.shockbomb.desc=这枚改造过的炸弹会在爆炸时释放出一片雷电风暴。周围的生物会受到伤害并且被眩晕,效果和距离有关。 @@ -512,7 +512,7 @@ items.bombs.regrowthbomb.name=再生炸弹 items.bombs.regrowthbomb.desc=这枚改造的炸弹在触发时不会爆炸,而是向四周溅射出拥有再生能力的药液。被药液影响到的区域会迅速生长出植被,在范围内的友方单位也会被治疗。 items.bombs.shrapnelbomb.name=破片爆弹 -items.bombs.shrapnelbomb.desc=这枚炸弹里封装了DM-300的金属破片,当炸弹爆炸时这些破片会携带着能量向四周迸发,对超大范围内的所有对象造成伤害。使用它时你最好躲在一处掩体后面...... +items.bombs.shrapnelbomb.desc=这枚炸弹里封装了DM-300的金属破片,当炸弹爆炸时这些破片会携带着能量向四周迸发,对超大范围内的所有对象造成伤害。使用它时你最好躲在一处掩体后面… items.bombs.woollybomb.name=绵绵炸弹 items.bombs.woollybomb.desc=这个特化的炸弹会在爆炸后创造出一大片魔法绵羊。它们会阻挡单位的行动,并且会存在相当长的一段时间!尽管如此,绵羊们无法在强敌周围存在太久,也可以通过与之互动来被人为地提早消除。 @@ -523,17 +523,17 @@ items.food.berry.eat_msg=酸甜可口,真棒! items.food.berry.desc=这些小浆果是女猎手在地牢的植被里找到的,它可以被快速食用以获得少量饱腹感,还可能有实用的种子包含其中! items.food.blandfruit.name=无味果 -items.food.blandfruit.cooked=煮熟的无味果 -items.food.blandfruit.sunfruit=阳光果 -items.food.blandfruit.rotfruit=腐朽果 -items.food.blandfruit.earthfruit=大地果 -items.food.blandfruit.blindfruit=目盲果 -items.food.blandfruit.firefruit=火焰果 -items.food.blandfruit.icefruit=冰霜果 -items.food.blandfruit.fadefruit=渐隐果 -items.food.blandfruit.sorrowfruit=忧伤果 -items.food.blandfruit.stormfruit=暴风果 -items.food.blandfruit.dreamfruit=法皇果 +items.food.blandfruit.cooked=熟无味果 +items.food.blandfruit.sunfruit=阳春果 +items.food.blandfruit.rotfruit=腐败果 +items.food.blandfruit.earthfruit=地缚果 +items.food.blandfruit.blindfruit=致盲果 +items.food.blandfruit.firefruit=烈焰果 +items.food.blandfruit.icefruit=冰冠果 +items.food.blandfruit.fadefruit=消逝果 +items.food.blandfruit.sorrowfruit=断肠果 +items.food.blandfruit.stormfruit=风暴果 +items.food.blandfruit.dreamfruit=魔皇果 items.food.blandfruit.starfruit=星陨果 items.food.blandfruit.swiftfruit=速行果 items.food.blandfruit.raw=你没法忍受生吃这玩意儿。 @@ -550,9 +550,9 @@ items.food.chargrilledmeat.desc=看起来像块好肉排。 items.food.food.name=口粮 items.food.food.ac_eat=食用 items.food.food.eat_msg=吃起来不错! -items.food.food.desc=里面没什么有意思的东西:肉干和一些饼干——这之类的东西。 +items.food.food.desc=里面没什么有意思的东西:肉干和饼干——诸如此类。 -items.food.frozencarpaccio.name=冷冻生肉片 +items.food.frozencarpaccio.name=速冻生肉 items.food.frozencarpaccio.invis=你看到自己的手隐形了! items.food.frozencarpaccio.hard=你感到皮肤变硬了! items.food.frozencarpaccio.refresh=神清气爽! @@ -564,22 +564,22 @@ items.food.meatpie.eat_msg=这食物味道真棒! items.food.meatpie.desc=一份填满了美味肉馅的诱人大饼。吃下它后你会获得远高于其他食物的饱足感。 items.food.mysterymeat.name=神秘的肉 -items.food.mysterymeat.eat_msg=这玩意儿吃起来很……奇怪。 -items.food.mysterymeat.hot=嗷!好烫! +items.food.mysterymeat.eat_msg=这玩意儿吃起来很…奇怪。 +items.food.mysterymeat.hot=嗷!好辣! items.food.mysterymeat.legs=你的腿没有知觉了! -items.food.mysterymeat.not_well=你感觉……不太好。 -items.food.mysterymeat.stuffed=你撑着了。 -items.food.mysterymeat.desc=想吃可以,风险自担! +items.food.mysterymeat.not_well=你感觉…不太好。 +items.food.mysterymeat.stuffed=你吃撑了。 +items.food.mysterymeat.desc=后果自腹! items.food.mysterymeat$placeholder.name=肉 items.food.phantommeat.name=幻影鱼肉 items.food.phantommeat.desc=这块从幻影食人鱼身上切下的大块鱼肉呈半透明状,闪烁着奇光。这块充满魔力的肉无须烹饪即可食用,不但能完全填饱你的肚子,而且能赋予多种防御性增益。食用后,它会为你提供隐身、树肤和少量治疗,并治愈大部分有害效果。 -items.food.pasty.name=肉馅饼 +items.food.pasty.name=馅饼 items.food.pasty.fish_name=清蒸年鱼 -items.food.pasty.amulet_name=Yendor护身符? +items.food.pasty.amulet_name=Yendor护符? items.food.pasty.egg_name=复活节彩蛋 -items.food.pasty.rainbow_name=虹色药剂 +items.food.pasty.rainbow_name=绚辉药剂 items.food.pasty.shattered_name=绿色蛋糕 items.food.pasty.pie_name=南瓜派 items.food.pasty.vanilla_name=蓝色蛋糕 @@ -587,12 +587,12 @@ items.food.pasty.cane_name=拐杖糖 items.food.pasty.sparkling_name=起泡药剂 items.food.pasty.desc=这是份正宗康郡肉烘饼,内含土豆加牛肉的传统馅料。美味十足! items.food.pasty.fish_desc=被荷叶包裹,以法术贮藏的清蒸鲶鱼。逢此年月,有将鱼剩下的习俗,取年年有余之意,于是你也决定不将这条蒸鱼一次吃完。\n\n新年快乐! -items.food.pasty.amulet_desc=你终于找到它了,神奇的护...... 噢不,这只是一块以箔纸包装的巧克力而已,它只是看起来像护符!它带不来无限的力量,但却能让你完全吃饱,还能提供短暂的神器充能效果。\n\n愚人节快乐! +items.food.pasty.amulet_desc=你终于找到它了,神奇的护…噢不,这只是一块以箔纸包装的巧克力而已,它只是看起来像护符!它带不来无限的力量,但却能让你完全吃饱,还能提供短暂的神器充能效果。\n\n愚人节快乐! items.food.pasty.egg_desc=一个硕大的巧克力蛋,被五彩斑斓的箔纸包装着。这种体量的巧克力可以轻松将你填饱,其中的糖分还能为神器提供短暂的额外充能效果。\n\n复活节快乐! -items.food.pasty.rainbow_desc=这瓶多彩的药剂是一种液态食物。它不仅可以充饥,其中还蕴含着能魅惑一名非boss敌人的小型法术,能令其暂时不愿与你交战。\n\n节日快乐! -items.food.pasty.shattered_desc=这一大块香草蛋糕上洒满多彩的糖碎,铺着绿色的糖霜。这块蛋糕用以庆祝多年来的经历,而这份“经历”也会在你吃下它时分给你一点。\n\n破碎像素地牢于2014年8月5日问世。生日快乐,破碎像素地牢! +items.food.pasty.rainbow_desc=这瓶多彩的药剂是一种液态食物。它不仅可以充饥,其中还蕴含着能魅惑一名非boss敌人的小型法术,能令其暂时不愿与你交战。\n\n遇上彩虹,喝定彩虹! +items.food.pasty.shattered_desc=这一大块香草蛋糕上裹上了一层碧绿糖霜,其上洒满各色糖碎。这样的蛋糕被用于庆祝某人事物积累若干年履历的时刻,而这份履历也会在你吃下时作为经验分得一部分。\n\n破碎的像素地牢于2014年8月5日问世。祝破碎地牢生日快乐! items.food.pasty.pie_desc=好大的一块南瓜派!甘甜又微辣,它会填饱你的肚子并让你恢复少量生命。\n\n万圣节快乐! -items.food.pasty.vanilla_desc=这一大块香草蛋糕上洒满多彩的糖碎,铺着蓝色的糖霜。这块蛋糕用以庆祝多年来的经历,而这份“经历”也会在你吃下它时分给你一点。\n\n原版像素地牢于2012年12月4日问世。生日快乐,像素地牢! +items.food.pasty.vanilla_desc=这一大块香草蛋糕上裹上了一层湛蓝糖霜,其上洒满各色糖碎。这样的蛋糕被用于庆祝某人事物积累若干年履历的时刻,而这份履历也会在你吃下时作为经验分得一部分。\n\n原版像素地牢于2012年12月4日问世。祝像素地牢生日快乐! items.food.pasty.cane_desc=甜度爆表的巨型拐杖糖!大到够你一次吃饱,其中的糖分或许还能让你的法杖获得少量额外充能。\n\n假日快乐! items.food.pasty.sparkling_desc=这瓶起泡的药剂是一种液态食物。这种果腹之物尝起来和起泡酒别无二致,但实际上并不含酒精。这股流经腹部的暖流能为你提供少量护盾。\n\n元旦快乐! items.food.pasty$fishleftover.name=剩鱼 @@ -746,7 +746,7 @@ items.potions.brews.shockingbrew.name=雷鸣魔药 items.potions.brews.shockingbrew.desc=当瓶子破裂时,这瓶魔药会向周围释放一阵闪电风暴。 items.potions.brews.unstablebrew.name=紊乱魔药 -items.potions.brews.unstablebrew.desc=这瓶充满魔力的魔药闪烁着彩虹般的流光溢彩。\n\n被饮用或投掷时,它会触发一个随机药剂的效果。药剂效果有较高可能性与魔药的使用方式相符。 +items.potions.brews.unstablebrew.desc=这瓶充满魔力的魔药闪烁着霓虹般的流光溢彩。\n\n被饮用或投掷时,它会触发一个随机药剂的效果。药剂的利害效果有较高可能性与魔药的使用方式相符。 ###elixirs items.potions.elixirs.elixirofarcanearmor.name=抗魔秘药 @@ -755,15 +755,15 @@ items.potions.elixirs.elixirofarcanearmor.desc=这瓶秘药会赋予饮用者持 items.potions.elixirs.elixirofaquaticrejuvenation.name=水灵秘药 items.potions.elixirs.elixirofaquaticrejuvenation.desc=这瓶秘药中包含着被粘咕力量强化的治疗液体。它不会为你提供立即的治疗效果,而会当你站在水中时逐渐为你恢复总量更大的生命值。 items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.name=水灵恢复 -items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=你暂时获得了如同粘咕一样的恢复能力。\n\n当站在水面上时,你每回合都能够回复少量生命值。生命值全满或离开水面时会暂停该效果。\n\n剩余的恢复量:%d。 +items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=你暂时获得了如同粘咕一样的恢复能力。\n\n当站在水面上时,你每回合都能够回复少量生命值。生命值全满或离开水面时会暂停该效果。\n\n剩余的恢复量:%d items.potions.elixirs.elixirofdragonsblood.name=龙血秘药 items.potions.elixirs.elixirofdragonsblood.desc=饮用后,这瓶秘药会使饮用者的血管里充斥着烈焰的力量。这个效果能让引用者对火焰完全免疫,并且还能通过物理攻击点燃敌人。 items.potions.elixirs.elixiroffeatherfall.name=羽落秘药 items.potions.elixirs.elixiroffeatherfall.light=你觉得自己身轻如燕! -items.potions.elixirs.elixiroffeatherfall.desc=该秘药可为你提供更弱、但更可控的悬浮效果,在短时间内使你身轻如燕,即便跳下悬崖深渊也能毫发无损。饮用这瓶秘药只能为你提供一次免除坠落伤害的机会。 -items.potions.elixirs.elixiroffeatherfall$featherbuff.name=羽落术 +items.potions.elixirs.elixiroffeatherfall.desc=这瓶秘药可为你提供更弱但更可控的悬浮效果,在短时间内使你身轻如燕,即便跳下悬崖深渊也能毫发无损。饮用这瓶秘药只能为你提供一次免除坠落伤害的机会。 +items.potions.elixirs.elixiroffeatherfall$featherbuff.name=羽落 items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=你正处于羽落秘药的作用效果之下,可以跳进深渊、坠落至下一层而不受到任何伤害!该效果在被使用后或一段时间后会自行消失。\n\n效果剩余持续回合数: %s items.potions.elixirs.elixirofhoneyedhealing.name=圣愈蜜药 @@ -776,10 +776,10 @@ items.potions.elixirs.elixirofmight.name=根骨秘药 items.potions.elixirs.elixirofmight.msg=新生的力量在你体内喷薄而出,你现在拥有 %d 点力量! items.potions.elixirs.elixirofmight.desc=这种强力的液体会冲刷你的根骨,永久性增加1点力量值并在一段时间内增加%d点生命上限。增强的生命上限值取决于你当前的最大生命值,不过增强值会随着等级提升而逐渐消失。 items.potions.elixirs.elixirofmight$htboost.name=生命力强化 -items.potions.elixirs.elixirofmight$htboost.desc=你觉得自己不同寻常的强壮与健康。\n\n你的最大生命在一段时间内会有所提升。生命提升会随着你的升级缓慢而稳定地消失。\n\n当前生命提升量: %d。\n剩余生效等级: %d。 +items.potions.elixirs.elixirofmight$htboost.desc=你觉得自己不同寻常的强壮与健康。\n\n你的最大生命在一段时间内会有所提升。生命提升会随着你的升级缓慢而稳定地消失。\n\n当前生命提升量:%d\n剩余生效等级:%d items.potions.elixirs.elixiroftoxicessence.name=毒粹秘药 -items.potions.elixirs.elixiroftoxicessence.desc=该秘药能够向使用者注入强大的毒素之力,饮用者在持续时间内将会在周身不断释放出致命的毒雾,此外还会在更长的一段时间内免疫毒气和毒素。 +items.potions.elixirs.elixiroftoxicessence.desc=这瓶秘药能够向使用者注入强大的毒素之力,饮用者在持续时间内将会在周身不断释放出致命的毒雾,此外还会在更长的一段时间内免疫毒气和毒素。 @@ -803,11 +803,11 @@ items.potions.exotic.exoticpotion.no=不,我改变主意了 items.potions.exotic.potionofcleansing.name=全面净化合剂 items.potions.exotic.potionofcleansing.desc=当这种合剂被饮用时,它可以令饮用者短时间内对所有的负面状态免疫。它同样可以被扔向某个单位来驱散该单位的异常状态。 -items.potions.exotic.potionofcleansing$cleanse.name=净化 -items.potions.exotic.potionofcleansing$cleanse.desc=这个角色暂时对所有的负面效应免疫!\n\n剩余时长:%s 。 +items.potions.exotic.potionofcleansing$cleanse.name=全面净化 +items.potions.exotic.potionofcleansing$cleanse.desc=这个角色暂时对所有的负面效应免疫!\n\n剩余时长:%s items.potions.exotic.potionofcorrosivegas.name=腐蚀酸雾合剂 -items.potions.exotic.potionofcorrosivegas.desc=打开或摔碎这个密封的药瓶将导致内容物爆发成一团高腐蚀性的锈色酸雾。这种酸雾的扩散速度与致命性都远超毒气。不过稳定性较差,不能在空气中存留太久。 +items.potions.exotic.potionofcorrosivegas.desc=打开或摔碎这个密封的药瓶将导致内容物爆发成一团强腐蚀性的锈色酸雾。这种酸雾的扩散速度与致命性都远超毒气。不过稳定性较差,不能在空气中存留太久。 items.potions.exotic.potionofdragonsbreath.name=火龙吐息合剂 items.potions.exotic.potionofdragonsbreath.prompt=选择要灼烧的位置 @@ -858,15 +858,15 @@ items.quest.corpsedust.desc=在外观上这团尸尘和普通灰尘差不多。 items.quest.darkgold.name=暗金矿 items.quest.darkgold.you_now_have=你现在拥有%d个暗金矿。 -items.quest.darkgold.desc=这种金属名中的暗并非源于其色泽(它看起来和普通金子一样),而是因为它会在阳光下熔化,令其在地表上毫无用处。 +items.quest.darkgold.desc=这种金属名中的暗并非源于其色泽(它看起来和普通金子一样),而是因为它会在阳光下熔化,令其在地表上毫无用处。 items.quest.dwarftoken.name=矮人徽记 items.quest.dwarftoken.desc=很多矮人和他们的造物都携带着这种小块金属,理由不详。兴许它是装饰品或什么身份识别牌。 矮人都挺奇怪的。 items.quest.embers.name=元素余烬 -items.quest.embers.desc=只能从新生火元素身上采集到的特殊余烬.。它们散发着温暖的能量。 +items.quest.embers.desc=只能从新生火焰元素身上采集到的特殊余烬.。它们散发着温暖的能量。 -items.quest.gooblob.name=黏咕球 +items.quest.gooblob.name=粘咕球 items.quest.gooblob.desc=一团晃动着的黏糊糊球体,是从粘咕尸体上崩解下的一部分。看起来像是一个大果冻球,不过大概不能食用。\n\n该物品自身并没有什么实际用途,不过它在与特定药剂或炸弹共炼后可能有妙用。再不济,它也能提供相当的炼金能量。 items.quest.metalshard.name=邪能碎片 @@ -891,7 +891,7 @@ items.remains.bowfragment.desc=这块枯木曾经是一位殒落于此的女猎 items.remains.brokenhilt.name=断折剑柄 items.remains.brokenhilt.desc=这把断折剑柄曾经应是一名败于此地的决斗者随身武器。即使如今你仍可感受到剑柄其上残留的武道气息,你可以运起这股气息,小幅增强后续两次近战攻击造成的伤害。但是当你这样做之后,剑柄会随着武者气息的流失而烟消云散。 items.remains.brokenstaff.name=横断魔杖 -items.remains.brokenstaff.desc=这把法师老魔杖在其主死后也断做两截。你仍可以感受到老魔杖中残余的魔力波动,你可以用它来给你的法杖提供一些充能。但是,这样也会使得老魔杖随着魔力的流失而烟消云散。 +items.remains.brokenstaff.desc=这把法师魔杖在其主死后也断做两截。你仍可以感受到魔杖中残余的魔力波动,你可以用它来给你的法杖提供一些充能。但是,这样也会使得魔杖随着魔力的流失而烟消云散。 items.remains.cloakscrap.name=残破织物 items.remains.cloakscrap.desc=这块半透明的织物残片似是源于一位盗贼同行的暗影斗篷。你可以感受到一丝神秘的能量仍残留其中,你可以用它来给你的神器提供一些充能。但是如此残片也会随着神秘能量耗尽而烟消云散。 items.remains.sealshard.name=纹章残蜡 @@ -901,17 +901,17 @@ items.remains.sealshard.desc=这些细碎的红色蜡块似是源于一名葬身 ###rings items.rings.ring.diamond=钻石戒指 -items.rings.ring.opal=欧珀戒指 +items.rings.ring.opal=蛋白石戒指 items.rings.ring.garnet=石榴石戒指 items.rings.ring.ruby=红宝石戒指 items.rings.ring.amethyst=紫水晶戒指 items.rings.ring.topaz=黄玉戒指 -items.rings.ring.onyx=黑曜石戒指 -items.rings.ring.tourmaline=碧玺戒指 -items.rings.ring.emerald=绿宝石戒指 +items.rings.ring.onyx=黑玛瑙戒指 +items.rings.ring.tourmaline=电气石戒指 +items.rings.ring.emerald=祖母绿戒指 items.rings.ring.sapphire=蓝宝石戒指 items.rings.ring.quartz=石英戒指 -items.rings.ring.agate=玛瑙戒指 +items.rings.ring.agate=白玛瑙戒指 items.rings.ring.equip_cursed=这枚戒指突然紧缩,箍住了你的手指! items.rings.ring.unknown_desc=这枚金属环镶嵌着一颗在黑暗中闪烁光芒的大块宝石。谁知道戴上后会有什么效果? items.rings.ring.known=这是个%s。 @@ -1013,10 +1013,10 @@ items.scrolls.scroll.naudiz=NAUDIZ卷轴 items.scrolls.scroll.berkanan=BERKANAN卷轴 items.scrolls.scroll.odal=ODAL卷轴 items.scrolls.scroll.tiwaz=TIWAZ卷轴 -items.scrolls.scroll.unknown_desc=这张羊皮纸上写满了难以破译的魔法文字。大声念出来会发生什么? +items.scrolls.scroll.unknown_desc=这张羊皮纸上写满了难以破译的魔法符文。大声念出来会发生什么? items.scrolls.scroll.blinded=你不能在失明时阅读卷轴。 items.scrolls.scroll.no_magic=你不能在魔法免疫时阅读卷轴。 -items.scrolls.scroll.cursed=被诅咒的法典抑制了卷轴中法术的启动!也许祛邪卷轴足够强大还能被使用... +items.scrolls.scroll.cursed=被诅咒的法典抑制了卷轴中法术的启动!也许祛邪卷轴足够强大还能被使用..… items.scrolls.scroll$placeholder.name=卷轴 items.scrolls.inventoryscroll.warning=你真的想终止这张卷轴的施放?它仍会被消耗掉。 @@ -1102,13 +1102,13 @@ items.scrolls.exotic.exoticscroll.odal=ODAL秘卷 items.scrolls.exotic.exoticscroll.tiwaz=TIWAZ秘卷 items.scrolls.exotic.exoticscroll.unknown_desc=这张漆黑的羊皮纸上刻满了闪耀着魔力光芒的晦涩符文。看起来这不是这个世界的物品。大声念出来会发生什么? -items.scrolls.exotic.scrollofsirenssong.name=塞壬之歌秘卷 +items.scrolls.exotic.scrollofsirenssong.name=魅音秘卷 items.scrolls.exotic.scrollofsirenssong.prompt=选择一个目标 items.scrolls.exotic.scrollofsirenssong.no_target=这张秘卷在没有目标的情况下激活了 items.scrolls.exotic.scrollofsirenssong.cancel=你必须选择一个目标 -items.scrolls.exotic.scrollofsirenssong.desc=阅读此卷轴将播放出摄人心魄的旋律,令目标敌人沉沦与你,永久地变成盟友!听到这歌声的其它敌人则是暂时被魅惑。\n\n特别强大的敌人可以抵抗沉沦效果,但同样会被魅惑。 +items.scrolls.exotic.scrollofsirenssong.desc=阅读此卷轴将播放出摄人心魄的音律,令目标敌人沉沦与你,永久地变成盟友!听到这歌声的其它敌人则是暂时被魅惑。\n\n特别强大的敌人可以抵抗沉沦效果,但同样会被魅惑。 items.scrolls.exotic.scrollofsirenssong$enthralled.name=沉沦 -items.scrolls.exotic.scrollofsirenssong$enthralled.desc=这个生物已因塞壬之歌的效果而沉沦。\n\n沉沦的单位将永远忠心于你,并主动攻击其遇到的所有敌人。 +items.scrolls.exotic.scrollofsirenssong$enthralled.desc=这个生物已因魅音秘卷的效果而沉沦。\n\n沉沦的单位将永远忠心于你,并主动攻击其遇到的所有敌人。 items.scrolls.exotic.scrollofantimagic.name=驱魔秘卷 items.scrolls.exotic.scrollofantimagic.desc=使用这张秘卷会让你被包裹在一个能够阻挡其他所有法术的魔力结界中,无论它是有利或是有害。特别地,英雄护甲技能足够强大,因而能够不受该秘卷的限制。 @@ -1116,15 +1116,15 @@ items.scrolls.exotic.scrollofantimagic.desc=使用这张秘卷会让你被包裹 items.scrolls.exotic.scrollofchallenge.name=决斗秘卷 items.scrolls.exotic.scrollofchallenge.desc=大声诵读此卷轴时,它将发出巨大的吼声,将敌人吸引到诵读者身边,同时在它们周围创建一个小型的竞技场。\n\n只要使用者在这个竞技场里,就将获得33%的伤害减免(在其它所有伤害减免计算之前),并且不会损失饱食度。\n\n竞技场的大小将随着诵读者所在区域的大小而改变。在一些Boss战区域,竞技场会格外的小。 items.scrolls.exotic.scrollofchallenge$challengearena.name=决斗区域 -items.scrolls.exotic.scrollofchallenge$challengearena.desc=决斗秘卷在你周围创造了一个竞技场,其中翻滚着血般的红雾。\n\n当你站在雾中,你的饥饿感不会增加,你将减少 33%% 来自任何来源的伤害。如果你有其他伤害减免(比如护甲),它们会在 33%%的伤害减免之后计算。\n\n剩余时长:%d 回合。 +items.scrolls.exotic.scrollofchallenge$challengearena.desc=决斗秘卷在你周围创造了一个竞技场,其中翻滚着血般的红雾。\n\n当你站在雾中,你的饥饿感不会增加,你将减少 33%% 来自任何来源的伤害。如果你有其他伤害减免(比如护甲),它们会在 33%%的伤害减免之后计算。\n\n剩余时长:%d 回合 items.scrolls.exotic.scrollofdivination.name=预知秘卷 items.scrolls.exotic.scrollofdivination.nothing_left=没有可以鉴定的道具了! -items.scrolls.exotic.scrollofdivination.desc=这张秘卷会随机辨识四种你尚未明确的道具种类。它可能帮你辨识出某药水的颜色,某卷轴的咒文,或是某戒指的宝石。不过被辨识的道具未必是你包裹中含有的。 +items.scrolls.exotic.scrollofdivination.desc=这张秘卷会随机鉴定四种你尚未明确的道具。它可能帮你鉴定出某药剂的颜色,某卷轴的符文,或是某戒指的宝石。不过被鉴定的道具未必是你包裹中有的。 items.scrolls.exotic.scrollofdivination$wnddivination.desc=你的预知秘卷鉴定了下列道具: -items.scrolls.exotic.scrollofdread.name=极度恐慌秘卷 -items.scrolls.exotic.scrollofdread.desc=诵读的时候,极度恐慌秘卷会爆射出一道极度可怖的红色闪光,其中的杀气仿佛已经凝成实体。这足以令你视野中所有的敌人吓得肝胆欲裂,不顾一切地想要逃离这座地牢,永远也不回来了!\n\n与恐惧效果一样,逃命的敌人也会随着时间流逝逐渐冷静下来,来自外界的伤害更能加速这一过程。\n\n意志坚定的敌人,比如Boss们,将能抵抗逃命的冲动,但仍会感到恐惧。 +items.scrolls.exotic.scrollofdread.name=崩骇秘卷 +items.scrolls.exotic.scrollofdread.desc=诵读的时候,崩骇秘卷会爆射出一道极度可怖的红色闪光,其中的杀气仿佛已经凝成实体。这足以令你视野中所有的敌人吓得魂飞魄散,不顾一切地想要逃离这座地牢,永远也不回来了!\n\n与恐惧效果一样,逃命的敌人也会随着时间流逝逐渐冷静下来,来自外界的伤害更能加速这一过程。\n\n意志坚定的敌人,比如Boss们,将能抵抗逃命的冲动,但仍会感到恐惧。 items.scrolls.exotic.scrollofenchantment.name=注魔秘卷 items.scrolls.exotic.scrollofenchantment.inv_title=附魔一件物品 @@ -1147,13 +1147,13 @@ items.scrolls.exotic.scrollofmysticalenergy.name=魔能秘卷 items.scrolls.exotic.scrollofmysticalenergy.desc=奇异的魔法能量被禁锢在秘卷羊皮纸内,当这股能量被释放时会在短时间内持续为阅读者的所有神器充能。 items.scrolls.exotic.scrollofpassage.name=归返秘卷 -items.scrolls.exotic.scrollofpassage.desc=这张羊皮卷内所含有的符文法术能帮助使用者快速回到本区域的初始楼层。如果想要回到商店的话使用这张秘卷会非常有用。 +items.scrolls.exotic.scrollofpassage.desc=这张羊皮纸上的咒语能瞬间将读者传送到楼上与之距离最近的区域首层。想去商店的话,用这张秘卷会非常方便。 items.scrolls.exotic.scrollofprismaticimage.name=虹卫秘卷 items.scrolls.exotic.scrollofprismaticimage.desc=这张秘卷上的咒文会创造使用者的一个虹色幻影。这个像使用者的弱化版克隆体的幻影有着相同的防御,但生命值和造成的伤害更低。\n\n虹色幻影将吸引敌人的火力从而保护使用者。\n\n当虹色幻影存在时阅读这张秘卷将会为其恢复所有生命。 items.scrolls.exotic.scrollofpsionicblast.name=灵爆秘卷 -items.scrolls.exotic.scrollofpsionicblast.ondeath=灵能震爆撕碎了你的意识…… +items.scrolls.exotic.scrollofpsionicblast.ondeath=灵能震爆撕碎了你的意识… items.scrolls.exotic.scrollofpsionicblast.desc=这张秘卷蕴含着毁灭性的能量,一旦引导出来将撕裂视野内所有生物的心灵。\n\n这股力量的释放也会对阅读者产生严重伤害,并导致暂时性的失明和眩晕。 @@ -1170,14 +1170,14 @@ items.spells.alchemize$wndalchemizeitem.energize_1=转化一个为 %d 点能量 items.spells.alchemize$wndalchemizeitem.energize_all=转化全部为 %d 点能量 items.spells.beaconofreturning.name=返回晶柱 -items.spells.beaconofreturning.preventing=这里强大的魔力流阻止了你的结晶效果! +items.spells.beaconofreturning.preventing=这里强大的魔力流阻止了你的晶柱效果! items.spells.beaconofreturning.creatures=临近生物的心灵信号干扰不允许你在此刻进行传送。 items.spells.beaconofreturning.set=信标设置在了你现在的位置。 items.spells.beaconofreturning.wnd_body=新的设置会覆盖原来的信标设置的位置。\n\n返回将会让你回到上一个设置的位置并且消耗一个菱晶。 items.spells.beaconofreturning.wnd_set=设置 items.spells.beaconofreturning.wnd_return=返回 items.spells.beaconofreturning.desc_set=信标被设置在了第%d层的某处 -items.spells.beaconofreturning.desc=这个复杂的菱晶给予了使用者无视距离返回到设定地点的能力。该菱晶只会在返回时消耗。你可以随时改变它的设定位置,但该菱晶只能记忆最近一次设置的位置。 +items.spells.beaconofreturning.desc=这个复杂的晶柱给予了使用者无视距离返回到设定地点的能力。该晶柱只会在返回时消耗。你可以随时改变它的设定位置,但该晶柱只能记忆最近一次设置的位置。 items.spells.curseinfusion.name=诅咒菱晶 items.spells.curseinfusion.inv_title=诅咒一件物品 @@ -1194,16 +1194,16 @@ items.spells.magicalinfusion.desc=这个菱晶蕴含着和升级卷轴同样强 items.spells.magicalporter.name=信使结晶 items.spells.magicalporter.inv_title=传送一个物品 items.spells.magicalporter.nowhere=没有传送物品的目标地点。 -items.spells.magicalporter.desc=这个菱晶能够通过魔法传送任何成为施法目标的物品。但不同于商人信标,这些物品会被传送到下一个boss层的入口处。 +items.spells.magicalporter.desc=这个结晶能够通过魔法传送任何成为施法目标的物品。但不同于商人信标,这些物品会被传送到下一个boss层的入口处。 items.spells.phaseshift.name=转移结晶 items.spells.phaseshift.no_target=那里没什么可传送的东西。 -items.spells.phaseshift.desc=这个充满混沌的结晶法术会将目标单位传送到本层随机位置,被这样传送的角色会被眩晕相当长的一段时间,强大的敌人能够抵抗眩晕的效果。这个菱晶可以对目标单位或施法者自身使用。 +items.spells.phaseshift.desc=这个充满混沌能量的结晶会将目标单位传送到本层随机位置,被这样传送的角色会被眩晕相当长的一段时间,强大的敌人能够抵抗眩晕的效果。这个结晶可以对目标单位或施法者自身使用。 -items.spells.reclaimtrap.name=陷阱晶核 +items.spells.reclaimtrap.name=陷阱晶柱 items.spells.reclaimtrap.no_trap=这里没有陷阱。 -items.spells.reclaimtrap.desc_trap=菱晶内当前存储着一个_%s。_ -items.spells.reclaimtrap.desc=这个菱晶蕴含着DM-300残余的机械能力。当它被_施放_到一个有效陷阱上时,陷阱的力量会被菱晶吸收储存,让你可以在任何地方释放这个陷阱的效果。\n\n不过,有的陷阱会在特殊地域失效,而且菱晶一次只能储存一个陷阱。 +items.spells.reclaimtrap.desc_trap=晶柱内当前存储着一个_%s_。 +items.spells.reclaimtrap.desc=这个晶柱蕴含着DM-300残余的机械能力。当它被施放到一个有效陷阱上时,陷阱的力量会被晶柱吸收储存,让你可以在任何地方释放这个陷阱的效果。\n\n不过,有的陷阱会在特殊地域失效,而且晶柱一次只能储存一个陷阱。 items.spells.recycle.name=转换菱晶 items.spells.recycle.inv_title=转换一件物品 @@ -1229,10 +1229,10 @@ items.spells.telekineticgrab.no_target=这里没什么可抓取的东西。 items.spells.telekineticgrab.desc=这个结晶允许使用者远程抓取一格所有的物体,或从敌人身上取回卡住的投掷物!\n\n无法用于抓取其他角色拥有的物品,也无法抓取诸如箱子这般的容器。 items.spells.unstablespell.name=无序结晶 -items.spells.unstablespell.desc=这块小小的黑色立方法术结晶每个面都闪烁着符文碎形的炫目金光。\n\n被激活时,它会施放一个随机卷轴的效果。卷轴的具体效果是否更可能与战斗相关将取决于你的视野内是否有敌人。 +items.spells.unstablespell.desc=这块小小的黑色立方法术结晶每个面都闪烁着符文碎形的炫目金光。\n\n被激活时,它会施放一个随机卷轴的效果。卷轴的战斗效果有较高可能性与视野内敌人数量相关。 -items.spells.wildenergy.name=强能晶柱 -items.spells.wildenergy.desc=这个结晶中含有部分驱动DM-300的诅咒之力。当_施放_时,它会为你的法杖与佩戴着的神器充能,但同时也会随机触发一种诅咒法杖的效果。幸运的是你可以指定这种诅咒能量的施放方向。 +items.spells.wildenergy.name=强能结晶 +items.spells.wildenergy.desc=这个结晶中含有部分驱动DM-300的诅咒之力。当施放时,它会为你的法杖与佩戴着的神器充能,但同时也会随机触发一种诅咒法杖的效果。幸运的是你可以指定这种诅咒能量的施放方向。 ###runestones @@ -1243,7 +1243,7 @@ items.stones.runestone$placeholder.name=符石 items.stones.stoneofaggression.name=敌意符石 items.stones.stoneofaggression.desc=当把这颗符石掷向一个盟友或敌人时,周围的所有敌人都会不受控制地攻击目标。\n\n如果对敌人使用,这种魔力只会持续很短的一段时间,但如果对自己或者盟友使用,魔力持续的时间会显著延长。 items.stones.stoneofaggression$aggression.name=众矢之的 -items.stones.stoneofaggression$aggression.desc=支配魔法正强制使周围的敌人攻击该单位。\n\n效果剩余回合:%s。 +items.stones.stoneofaggression$aggression.desc=支配魔法正强制使周围的敌人攻击该单位。\n\n效果剩余回合:%s items.stones.stoneofaugmentation.name=强化符石 items.stones.stoneofaugmentation.inv_title=强化一件物品 @@ -1298,32 +1298,41 @@ items.stones.stoneofshock.desc=这颗符石被扔出后会爆出一阵电能量 ###trinkets items.trinkets.dimensionalsundial.name=位面日晷 items.trinkets.dimensionalsundial.warning=你的日晷不再显影,你感到很不安。 -items.trinkets.dimensionalsundial.desc=这件小型手持日晷不知何故就算在地牢深处也能显影,即使你不把它摆正也是如此。更奇怪的是,晷影的方位似乎和这个世界的太阳无关。当晷影不再显现时,日晷似乎会引来某些危险。\n\n以目前的等级,这件饰物将会在实时夜间(21:00到07:00)提升_%d%%_的刷怪速率。 \n\n这件饰物升级所消耗的炼金能量相对较少。 +items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.\n\nAt its current level, this trinket will increase the spawning rate of enemies by _%d%%_ when it is nighttime in real life (9pm to 7am).\n\nThis trinket costs very little energy to upgrade. items.trinkets.exoticcrystals.name=奇异水晶 -items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%d%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. +items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.\n\nAt its current level this trinket will replace _%s%%_ of potion or scroll drops with their exotic equivalents. This does not affect potions of strength, scrolls of upgrade, or items that are generated to help solve hazard rooms. + +items.trinkets.eyeofnewt.name=eye of newt +items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingredient, now enhanced into a trinket. The eye seems to be reducing your vision in exchange for letting you see things in other ways.\n\nAt its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles. + +items.trinkets.mimictooth.name=mimic tooth +items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.\n\nAt its current level this trinket will make all kinds of mimic _%1$sx_ more common, will make mimics much more difficult to detect, and will give each floor a _%2$s%%_ chance to contain an ebony mimic. items.trinkets.mossyclump.name=苔藓丛簇 -items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a relatively large amount of energy to upgrade. +items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=残魔余卷 -items.trinkets.parchmentscrap.desc=这份小小的羊皮纸残片看起来来自一张卷轴。它仍附有一丝残存的魔力,并且似乎能影响在地牢中找到的武器护甲。\n\n以目前的等级,这件饰物将会使附魔和刻印的出现频率变为_%d倍_,并且武器与护甲的诅咒的出现频率变为_%s倍_。法杖、戒指和神器上的诅咒不受影响。\n\n这件饰物升级所消耗的炼金能量相对较多。 +items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon.\n\nAt its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade. items.trinkets.petrifiedseed.name=石化种子 -items.trinkets.petrifiedseed.desc=这粒种子在缓慢的地质作用或是法术效果的影响下化石化了。它似乎能凭借自身魔力影响地牢的植物群系,把部分种子替换成符石。\n\n以目前的等级,这件饰物将会以符石替换掉_%1$d%%_践踏高草而来的种子,并且会使高草更_%2$d%%_频繁地掉落物品。 +items.trinkets.petrifiedseed.desc=这粒种子在缓慢的地质作用或是法术效果的影响下化石化了。它似乎能凭借自身魔力影响地牢的植物群系,把部分种子替换成符石。\n\n以目前的等级,这件饰物将会替换_%1$d%%_践踏高草掉落的种子为符石,并且会提升高草_%2$d%%_掉落物品的频率。 items.trinkets.ratskull.name=巨鼠头骨 -items.trinkets.ratskull.desc=这件令人毛骨悚然的饰物不比其他正常小鼠的头骨大上多少,不过在这个地牢里它还是比较罕见的。头骨中蕴含的魔力似乎能吸引更多稀有的地牢住民,使它们更频繁地出现。\n\n以目前等级,这件饰物将会使稀有敌人出现的可能性提升_%d倍_。但是头骨对于水晶宝箱怪和装甲石像的吸引效果减半。 +items.trinkets.ratskull.desc=这件吓人的饰物不比正常老鼠的头骨大上多少,但是在这个地牢里它还是很稀有的。头骨内封存的法术似乎能吸引更多稀有的地牢住民,使它们更频繁地出现。\n\n以目前的等级,这件饰物将会使稀有敌人出现的频率提升_%d倍_。不过头骨对于提升水晶宝箱怪和装甲石像出现频率的效果减半。 items.trinkets.thirteenleafclover.name=十三叶草 -items.trinkets.thirteenleafclover.desc=不知何故,炼金釜的烹煮导致这株三叶草长出了一大堆额外的叶片!暂不清楚这件饰物幸运与否,但它大概会使你的运气变得更加混乱?\n\n一般造成或抵挡伤害时,游戏通常会让数值更接近平均值。以目前的等级,这件饰物有_%d%%_的几率进行反转,让数值更接近最大值或者最小值。\n\n这件饰物升级所消耗的炼金能量相对较少。 +items.trinkets.thirteenleafclover.desc=Somehow stewing in the alchemy pot has caused this clover to grow a bunch of extra leaves! It's not really clear if this trinket is lucky or unlucky, perhaps this trinket will make your luck more chaotic?\n\nNormally when dealing or blocking damage, the game makes numbers closer to the average more common. At its current level this trinket has a _%d%%_ chance to invert this, making numbers closer to the maximum or minimum more likely to appear instead.\n\nThis trinket costs very little energy to upgrade. items.trinkets.trapmechanism.name=陷阱元件 -items.trinkets.trapmechanism.desc=地牢中某个塌方陷阱的核心元件,被小心地从地板中雕刻取出以便携带。它似乎和地牢形成了魔法联结,使地形对于你和地牢住民都更加危险。\n\n以目前的等级,这件饰物将会使_%d%%_的正常楼层被陷阱层或者深渊层代替。 +items.trinkets.trapmechanism.desc=地牢中某个塌方陷阱的核心元件,被小心地从地板中凿刻取出以便携带。它似乎和地牢形成了魔法联结,使地形对于你和地牢住民都更加危险。\n\n以目前的等级,这件饰物将会使_%d%%_的正常楼层被陷阱楼层或悬空楼层代替。 + +items.trinkets.wondrousresin.name=wondrous resin +items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade. items.trinkets.trinketcatalyst.name=魔能触媒 items.trinkets.trinketcatalyst.window_text=随着魔能触媒的置入,釜中的水逐渐带上了一抹光泽。你可以就近选择一件物品,注入炼金能量并将其炼成一件魔法饰物。 -items.trinkets.trinketcatalyst.desc=这团金色的微光粉尘即使是在暗无边际的地牢中也熠熠生辉。魔能触媒可置入炼金釜中,结合少许炼金能量制成一件独特饰物。\n\n饰物提供各种可小幅变动地牢环境或其住民的效果。通过耗费更多炼金能量升级饰物可以进一步增幅对应效果,丢弃饰物也可以立刻摆脱其施加的影响。 +items.trinkets.trinketcatalyst.desc=这团金色的微光粉尘在暗无边际的地牢中熠熠生辉。可将魔能触媒置入炼金釜中,结合少许炼金能量制成一件独特饰物。\n\n饰物提供各种明显改变地牢环境或其住民的效果。通过消耗更多炼金能量升级饰物可以进一步增幅对应效果,丢掉饰物也可以完全摆脱其施加的影响。 items.trinkets.trinket$placeholder.name=饰物 @@ -1331,7 +1340,7 @@ items.trinkets.trinket$placeholder.name=饰物 items.wands.cursedwand.ondeath=你用你自己的%s自杀了。 items.wands.cursedwand.nothing=什么事都没发生。 items.wands.cursedwand.grass=草木在你周围疯长而出! -items.wands.cursedwand.fire=你闻到了烧烤的味道…… +items.wands.cursedwand.fire=你闻到了烧烤的味道… items.wands.cursedwand.transmogrify_wand=你的法杖变化成了另一样东西! items.wands.cursedwand.transmogrify_other=你的道具变化成了另一样东西! @@ -1349,129 +1358,129 @@ items.wands.wand.prompt=选择要释放魔法的位置 items.wands.wand$placeholder.name=法杖 items.wands.wandofblastwave.name=冲击波法杖 -items.wands.wandofblastwave.staff_name=震波之杖 -items.wands.wandofblastwave.ondeath=你用冲击波法杖炸碎了自己…… +items.wands.wandofblastwave.staff_name=冲击波魔杖 +items.wands.wandofblastwave.ondeath=你用冲击波法杖炸碎了自己… items.wands.wandofblastwave.desc=这根法杖由一种大理石石材制成,嵌有金饰并在顶部镶着一个浑圆的黑宝石。它在你手中的感觉非常沉重。 items.wands.wandofblastwave.stats_desc=该法杖能射出一股能量,在目标位置引发强烈的爆炸。爆炸的力量会造成_%1$d~%2$d点伤害_并强到足以击飞大多数敌人。 -items.wands.wandofblastwave.bmage_desc=当_战斗法师_以震波之杖近战攻击目标时,能像弹性附魔一样有概率将其击退。 -items.wands.wandofblastwave.eleblast_desc=震波之杖的元素风暴造成 67%伤害,并将所有目标弹出影响区域。 +items.wands.wandofblastwave.bmage_desc=当_战斗法师_以冲击波魔杖近战攻击目标时,能像弹性附魔一样有概率将其击退。 +items.wands.wandofblastwave.eleblast_desc=冲击波魔杖的元素风暴造成 67%伤害,并将所有目标弹出影响区域。 items.wands.wandofcorrosion.name=酸蚀法杖 -items.wands.wandofcorrosion.staff_name=酸蚀之杖 +items.wands.wandofcorrosion.staff_name=酸蚀魔杖 items.wands.wandofcorrosion.desc=这根法杖的灰色主干顶端镶嵌着一颗明亮的橙色宝石。 items.wands.wandofcorrosion.stats_desc=这根法杖能射出一颗会在目标位置爆炸成一团强酸性雾气的法球。进入酸雾的任何单位都会持续受到起始为_%d点_的持续递增伤害。 -items.wands.wandofcorrosion.bmage_desc=当_战斗法师_以酸蚀之杖近战攻击目标时,有概率使其沾染腐蚀污泥。 -items.wands.wandofcorrosion.eleblast_desc=酸蚀之杖的元素风暴对所有目标造成起始伤害为 6 点的 4 回合酸蚀。 +items.wands.wandofcorrosion.bmage_desc=当_战斗法师_以酸蚀魔杖近战攻击目标时,有概率使其沾染腐蚀污泥。 +items.wands.wandofcorrosion.eleblast_desc=酸蚀魔杖的元素风暴对所有目标造成起始伤害为 6 点的 4 回合酸蚀。 items.wands.wandofcorruption.name=腐化法杖 -items.wands.wandofcorruption.staff_name=腐化之杖 +items.wands.wandofcorruption.staff_name=腐化魔杖 items.wands.wandofcorruption.already_corrupted=这个角色已经被你腐化。 items.wands.wandofcorruption.desc=这根法杖能发射混乱的黑暗能量,法杖尖端的那个小头骨装饰很是应景。 items.wands.wandofcorruption.stats_desc=该法杖会释放腐坏的能量,能削弱敌人并最终将他们扭曲为你的奴仆。敌人能抵抗腐化,但虚弱的敌人明显地更容易被腐化。 -items.wands.wandofcorruption.bmage_desc=当_战斗法师_以腐化之杖近战攻击目标时, 有概率使其陷入狂乱。 -items.wands.wandofcorruption.eleblast_desc=腐化之杖的元素风暴对所有目标造成5回合狂乱。 +items.wands.wandofcorruption.bmage_desc=当_战斗法师_以腐化魔杖近战攻击目标时, 有概率使其陷入狂乱。 +items.wands.wandofcorruption.eleblast_desc=腐化魔杖的元素风暴对所有目标造成5回合狂乱。 items.wands.wandofdisintegration.name=解离法杖 -items.wands.wandofdisintegration.staff_name=解离之杖 +items.wands.wandofdisintegration.staff_name=解离魔杖 items.wands.wandofdisintegration.desc=这根法杖由一整块光滑的黑曜石制成,深紫色的光自其边缘流向法杖顶端。它闪烁着破坏性能量,准备着向前迸射。 items.wands.wandofdisintegration.stats_desc=这根法杖射出的光束能穿透任何障碍物,并将随着法杖等级的提升而射得更远。光束会造成_%1$d~%2$d点伤害_,并且会根据穿透的地形和敌人数量造成额外伤害。 -items.wands.wandofdisintegration.bmage_desc=当_战斗法师_以解离之杖作为近战武器时,魔杖会像索敌附魔一样获得额外的攻击距离。 -items.wands.wandofdisintegration.eleblast_desc=解离之杖的元素风暴无视墙壁并对所有目标造成100%的伤害。 +items.wands.wandofdisintegration.bmage_desc=当_战斗法师_以解离魔杖作为近战武器时,魔杖会像索敌附魔一样获得额外的攻击距离。 +items.wands.wandofdisintegration.eleblast_desc=解离魔杖的元素风暴无视墙壁并对所有目标造成100%的伤害。 items.wands.wandoffireblast.name=焰浪法杖 -items.wands.wandoffireblast.staff_name=焰浪之杖 +items.wands.wandoffireblast.staff_name=焰浪魔杖 items.wands.wandoffireblast.desc=这根法杖由红漆木制成,饰以金叶,这使它看起来相当庄严。它的顶端噼啪作响嘶嘶而鸣,渴望着释放其强大的魔法。 items.wands.wandoffireblast.stats_desc=该法杖在使用时会产生一股强大的焰浪,延伸出一个锥形区域。下一次使用它将消耗_%1$d点充能_并造成_%2$d~%3$d点伤害_。法杖一次消耗的充能数越多,其范围与威力就越大、越强。 -items.wands.wandoffireblast.bmage_desc=当_战斗法师_以焰浪之杖近战攻击目标时,能像拥有烈焰附魔一样有概率将其点燃。 -items.wands.wandoffireblast.eleblast_desc=焰浪之杖的元素风暴造成100%伤害,冲开范围内的门,并使目标与地形起火。 +items.wands.wandoffireblast.bmage_desc=当_战斗法师_以焰浪魔杖近战攻击目标时,能像拥有烈焰附魔一样有概率将其点燃。 +items.wands.wandoffireblast.eleblast_desc=焰浪魔杖的元素风暴造成100%伤害,冲开范围内的门,并使目标与地形起火。 items.wands.wandoffrost.name=冰霜法杖 -items.wands.wandoffrost.staff_name=霜冻之杖 +items.wands.wandoffrost.staff_name=冰霜魔杖 items.wands.wandoffrost.desc=这根法杖似乎由某种魔法冰块制成。它的圆顶闪着亮光。握起来很冰,但不知为何你的手仍保持着温暖。 items.wands.wandoffrost.stats_desc=这支法杖能向你的敌人射击冰霜能量,造成_%1$d~%2$d点伤害_并冻伤目标,在水中的作用似乎更强。冻伤或冻结的敌人将受到更少该法杖的伤害。 -items.wands.wandoffrost.bmage_desc=当_战斗法师_以霜冻之杖近战攻击目标时,有概率将其直接冻结。目标冻伤越严重,被冻结的概率就越高。 -items.wands.wandoffrost.eleblast_desc=霜冻之杖的元素风暴造成100%伤害,冷冻目标并熄灭火焰。 +items.wands.wandoffrost.bmage_desc=当_战斗法师_以冰霜魔杖近战攻击目标时,有概率将其直接冻结。目标冻伤越严重,被冻结的概率就越高。 +items.wands.wandoffrost.eleblast_desc=冰霜魔杖的元素风暴造成100%伤害,冻结敌人并熄灭火焰。 items.wands.wandoflightning.name=雷霆法杖 -items.wands.wandoflightning.staff_name=雷霆之杖 +items.wands.wandoflightning.staff_name=雷霆魔杖 items.wands.wandoflightning.ondeath=你用雷霆法杖杀死了自己… items.wands.wandoflightning.desc=这根法杖由实心金属制成,这使它惊人地沉重。电弧在顶端两个内弯的叉齿间跳跃。 items.wands.wandoflightning.stats_desc=这支法杖能向任何瞄准的地方射出强大的电弧,造成_%1$d~%2$d点伤害_。这道闪电能在附近多个目标间跳跃,在水里会更强力。要是太接近,同样可能电到你自己,却不会波及到你的同伴。 -items.wands.wandoflightning.bmage_desc=当_战斗法师_以雷霆之杖近战攻击目标时,能像拥有电击附魔一样有概率释放电弧攻击附近的目标。 -items.wands.wandoflightning.eleblast_desc=雷霆之杖的元素风暴造成100%伤害,击晕目标5回合并使水体带电。 +items.wands.wandoflightning.bmage_desc=当_战斗法师_以雷霆魔杖近战攻击目标时,能像拥有电击附魔一样有概率释放电弧攻击附近的目标。 +items.wands.wandoflightning.eleblast_desc=雷霆魔杖的元素风暴造成100%伤害,击晕目标5回合并使水体带电。 items.wands.wandoflivingearth.name=灵壤法杖 items.wands.wandoflivingearth.staff_name=灵壤魔杖 items.wands.wandoflivingearth.desc=这根法杖由一种奇妙的石头组成,你能从几道微微发光的黄色条纹中感受到能量波动。握住法杖时石头好像会稍稍转动,仿佛在迎合你的手。 items.wands.wandoflivingearth.stats_desc=这根法杖能向敌人发射魔法泥石,造成_ %1$d~%2$d 点伤害。_泥石随后会回归使用者身边,根据造成的伤害重组成灵壤护甲。灵壤护甲积累到一定程度后,下次使用法杖时会成型为一尊灵壤守护者。 -items.wands.wandoflivingearth.bmage_desc=当_战斗法师_以灵壤之杖近战攻击目标时,能将部分近战伤害转化为灵壤护甲。 -items.wands.wandoflivingearth.eleblast_desc=灵壤之杖的元素风暴造成50%伤害,每击中一个目标,治疗一个灵壤守护者一次。 +items.wands.wandoflivingearth.bmage_desc=当_战斗法师_以灵壤魔杖近战攻击目标时,能将部分近战伤害转化为灵壤护甲。 +items.wands.wandoflivingearth.eleblast_desc=灵壤魔杖的元素风暴造成50%伤害,每击中一个目标,治疗一个灵壤守护者一次。 items.wands.wandoflivingearth$rockarmor.name=灵壤护甲 items.wands.wandoflivingearth$rockarmor.desc=魔法泥石环绕在你身边,当你被攻击时它们会努力帮你格挡,格挡成功能抵消 50%% 所受伤害。抵消伤害会消除一定量的泥石。\n\n剩余护甲量:%1$d。\n\n当积攒的泥石达到一定程度时,下一次发动灵壤法杖会使泥石成型为一尊灵壤守护者为你而战。\n\n守护者成型所需护甲量:%2$d items.wands.wandoflivingearth$earthguardian.name=灵壤守护者 items.wands.wandoflivingearth$earthguardian.desc=灵壤法杖发射的魔法泥石组成了一尊灵壤守护者!这个有棱有角的大块头会攻击附近的敌人,迫使他们去攻击守护者。当附近没有危险时,守护者会重组为你身边的灵壤护甲,等待你下次使用法杖召唤它。\n\n守护者的防御力与你的法杖等级相关。守护者当前能抵挡_ %1$d~%2$d 点伤害。_ items.wands.wandofmagicmissile.name=魔弹法杖 -items.wands.wandofmagicmissile.staff_name=魔弹之杖 +items.wands.wandofmagicmissile.staff_name=魔弹魔杖 items.wands.wandofmagicmissile.desc=这根十分普通的法杖能发射由纯魔法能量构成的飞弹。尽管法杖本身没有什么花哨的特效,它有更多的充能数,而且在被升级后能暂时强化其他法杖。 items.wands.wandofmagicmissile.stats_desc=从法杖中发出的魔法飞弹会对单个目标造成_%1$d~%2$d点伤害_,如果被升级则会暂时强化其他法杖。 -items.wands.wandofmagicmissile.bmage_desc=当_战斗法师_以魔弹之杖近战攻击目标时,所有的法杖与魔杖都会恢复一定的充能。 -items.wands.wandofmagicmissile.eleblast_desc=魔弹之杖的元素风暴造成50%伤害,并使法师获得15回合的充能效果。 +items.wands.wandofmagicmissile.bmage_desc=当_战斗法师_以魔弹魔杖近战攻击目标时,魔杖外的所有的法杖都会恢复一定的充能。 +items.wands.wandofmagicmissile.eleblast_desc=魔弹魔杖的元素风暴造成50%伤害,并使法师获得15回合的法杖充能效果。 items.wands.wandofmagicmissile$magiccharge.name=魔力强化 items.wands.wandofmagicmissile$magiccharge.desc=你的魔弹法杖向其他法杖回馈了一股能量,提升着下一次施法的有效等级。\n\n其他法杖被强化至:+ %d\n\n剩余的魔力强化时长:%s 回合 items.wands.wandofprismaticlight.name=棱光法杖 -items.wands.wandofprismaticlight.staff_name=棱光之杖 +items.wands.wandofprismaticlight.staff_name=棱光魔杖 items.wands.wandofprismaticlight.desc=这根法杖由一块实心半透明水晶构成,就像一块厚长光滑的玻璃。一粒粒彩色的光点在法杖顶端跳跃,随时准备迸射而出。 items.wands.wandofprismaticlight.stats_desc=该法杖射出的光线能刺破地牢的黑暗,揭露隐藏的区域和陷阱。光线能致盲敌人并造成_%1$d~%2$d点伤害_。恶魔与亡灵生物会在法杖的强光下燃烧,受到额外伤害。 -items.wands.wandofprismaticlight.bmage_desc=当_战斗法师_以棱光之杖近战攻击目标时,能使目标陷入随魔杖等级提升而延长的残废效果。 -items.wands.wandofprismaticlight.eleblast_desc=棱光之杖的元素风暴造成67%伤害,揭示区域内所有地形,致盲所有目标5回合。 +items.wands.wandofprismaticlight.bmage_desc=当_战斗法师_以棱光魔杖近战攻击目标时,能使目标陷入随魔杖等级提升而延长的残废效果。 +items.wands.wandofprismaticlight.eleblast_desc=棱光魔杖的元素风暴造成67%伤害,揭示区域内所有地形,致盲所有目标5回合。 items.wands.wandofregrowth.name=再生法杖 -items.wands.wandofregrowth.staff_name=再生之杖 -items.wands.wandofregrowth.desc=这柄法杖由一根细长木枝巧琢而成。不知为何,它还活着而且生机盎然,像一株树苗的嫩芽般艳绿。“春兰兮秋菊,长无绝兮终古!” +items.wands.wandofregrowth.staff_name=再生魔杖 +items.wands.wandofregrowth.desc=这柄法杖由一根细长木枝巧琢而成。不知为何,它还活着而且生机盎然,像一株树苗的嫩芽般艳绿。「春兰兮秋菊,长无绝兮终古!」 items.wands.wandofregrowth.stats_desc=在施放时,这把法杖将向一个扇形区域倾洒出再生的能量。这种魔法会让草、根系甚至稀有的植物重获生命,破土而出。下一次使用它将消耗_%1$d点充能_。法杖消耗的充能越多,再生魔法的范围与效力就越大、越强。 items.wands.wandofregrowth.degradation=法杖的再生魔力将在释放_%d 点充能_后开始消退,那时它将难以再次使植物或高草复生。提升英雄等级或是升级法杖能延后这种限制。 -items.wands.wandofregrowth.bmage_desc=当_战斗法师_以再生法杖近战攻击目标时,如果一方站在草地上,则战斗法师能获取伤害的一定比例的草药疗养。 -items.wands.wandofregrowth.eleblast_desc=再生之杖的元素风暴使所有目标被缠绕,并令范围内随机长出高草。 +items.wands.wandofregrowth.bmage_desc=当_战斗法师_以再生魔杖近战攻击目标时,如果一方站在草地上,则战斗法师能获取伤害的一定比例的草药疗养。 +items.wands.wandofregrowth.eleblast_desc=再生魔杖的元素风暴使所有目标被缠绕,并令范围内随机长出高草。 items.wands.wandofregrowth$dewcatcher.name=结露草 -items.wands.wandofregrowth$dewcatcher.desc=露珠草是一种蓄满了魔法露水的奇妙植物。它们想将自己伪装成杂草来避开注意,但其鼓胀的集露苞却出卖了它们。 +items.wands.wandofregrowth$dewcatcher.desc=结露草是一种蓄满了魔法露水的奇妙植物。它们想将自己伪装成杂草来避开注意,但其鼓胀的集露苞却出卖了它们。 items.wands.wandofregrowth$seedpod.name=种子荚 items.wands.wandofregrowth$seedpod.desc=种子荚是一种会结出其他各类植物种子的魔法植物。它们没有自己的种子,却还是以某种方式传播扩散开了。 items.wands.wandofregrowth$lotus.name=黄金莲 items.wands.wandofregrowth$lotus.desc=黄金莲是一种只能被强大的再生法杖创造的神秘植物。它的光环会增强所有植物相关效果,但它不一会就会耗尽能量枯萎。\n\n这株黄金莲由一根_ +%1$d _的再生法杖产出。在它的作用范围内,播种到对象身上的任何种子都会_瞬间发动_。植物还会有_ %2$d%% 机率掉落自身的种子_,涂药飞镖的使用也会_少消耗 %3$d%% 耐久度_。 items.wands.wandoftransfusion.name=注魂法杖 -items.wands.wandoftransfusion.staff_name=注魂之杖 +items.wands.wandoftransfusion.staff_name=注魂魔杖 items.wands.wandoftransfusion.ondeath=你用注魂法杖耗尽了自己的生命… items.wands.wandoftransfusion.charged=敌人的生命能量流进了你的魔杖! items.wands.wandoftransfusion.desc=这根法杖形状很普通,是那暗红的色泽和镶在顶端的漆黑宝石让它显眼起来。 items.wands.wandoftransfusion.stats_desc=这支法杖对盟友或被魅惑的敌人释放时会消耗你_%1$d点生命_并赋予目标_%2$d点生命或护盾_;对敌人释放时会短暂魅惑敌人并回馈给你_%3$d点护盾_。敌对亡灵生物会受到_%4$d~%5$d点伤害_而不是被魅惑。 -items.wands.wandoftransfusion.bmage_desc=当_战斗法师_以注魂之杖近战攻击目标时,能获取一定的护盾且下次释放不消耗生命。 -items.wands.wandoftransfusion.eleblast_desc=注魂之杖的元素风暴魅惑所有敌人、治疗所有友军,对敌对亡灵生物造成100%伤害。 +items.wands.wandoftransfusion.bmage_desc=当_战斗法师_以注魂魔杖近战攻击目标时,能获取一定的护盾且下次释放不消耗生命。 +items.wands.wandoftransfusion.eleblast_desc=注魂魔杖的元素风暴魅惑所有敌人、治疗所有友军,对敌对亡灵生物造成100%伤害。 items.wands.wandofwarding.name=哨卫法杖 items.wands.wandofwarding.staff_name=哨卫魔杖 items.wands.wandofwarding.no_more_wards=你的法杖无法维持更多的哨卫。 items.wands.wandofwarding.bad_location=你不能在那里设置一个哨卫。 items.wands.wandofwarding.desc=这个短小的金属法杖尖端上有一颗亮紫色宝石悬空浮动。 -items.wands.wandofwarding.stats_desc=这根法杖并不能直接攻击敌人,但可以召唤出哨卫元素与哨卫结晶。你可以在视野中的任何地方召唤哨卫,即使是隔着一堵墙。这根法杖最多能提供_ %d 点能量_以维持哨卫。 -items.wands.wandofwarding.bmage_desc=当_战斗法师_以哨卫之杖近战攻击目标时,有概率为所有哨卫结晶恢复一定生命值。 -items.wands.wandofwarding.eleblast_desc=哨卫之杖的元素风暴会治疗范围内的所有哨卫结晶。 -items.wands.wandofwarding$ward.name_1=小哨卫元素 -items.wands.wandofwarding$ward.desc_1=这个最基本的哨卫元素会自动攻击进入视野的目标,造成_ %1$d~%2$d 点伤害。_\n\n使用哨卫法杖向该哨卫施法能使其升级。\n\n这个哨卫在仅发动 1 次攻击之后就会消散。\n\n你的哨卫法杖在使用_ %3$d 点能量_维持这个哨卫。 -items.wands.wandofwarding$ward.name_2=哨卫元素 -items.wands.wandofwarding$ward.desc_2=这个升级过的哨卫元素结构更精致,而且在攻击数次后才会消散。它每次发动攻击能造成 _%1$d~%2$d 点伤害。_\n\n使用哨卫法杖向该哨卫施法能使其升级。\n\n这个哨卫在发动 3 次攻击之后才会消散。\n\n你的哨卫法杖在使用_ %3$d 点能量_维持这个哨卫。 -items.wands.wandofwarding$ward.name_3=大哨卫元素 -items.wands.wandofwarding$ward.desc_3=这个满级的哨卫元素能发动更多次攻击,而且攻击速度更快。它每次发动攻击能造成_ %1$d~%2$d 点伤害。_\n\n使用哨卫法杖向该哨卫施法能使其进化。\n\n这个哨卫在发动 5 次攻击之后才会消散。\n\n你的哨卫法杖在使用_ %3$d 点能量_维持这个哨卫。 +items.wands.wandofwarding.stats_desc=这根法杖并不能直接攻击敌人,但可以召唤出哨卫符文与哨卫结晶。你可以在视野中的任何地方召唤哨卫,即使是隔着一堵墙。这根法杖最多能提供_ %d 点能量_以维持哨卫。 +items.wands.wandofwarding.bmage_desc=当_战斗法师_以哨卫魔杖近战攻击目标时,有概率为所有哨卫结晶恢复一定生命值。 +items.wands.wandofwarding.eleblast_desc=哨卫魔杖的元素风暴会治疗范围内的所有哨卫结晶。 +items.wands.wandofwarding$ward.name_1=小哨卫符文 +items.wands.wandofwarding$ward.desc_1=这个最基本的哨卫符文会自动攻击进入视野的目标,造成_ %1$d~%2$d 点伤害。_\n\n使用哨卫法杖向该哨卫施法能使其升级。\n\n这个哨卫在仅发动 1 次攻击之后就会消散。\n\n你的哨卫法杖在使用_ %3$d 点能量_维持这个哨卫。 +items.wands.wandofwarding$ward.name_2=哨卫符文 +items.wands.wandofwarding$ward.desc_2=这个升级过的哨卫符文结构更精致,而且在攻击数次后才会消散。它每次发动攻击能造成 _%1$d~%2$d 点伤害。_\n\n使用哨卫法杖向该哨卫施法能使其升级。\n\n这个哨卫在发动 3 次攻击之后才会消散。\n\n你的哨卫法杖在使用_ %3$d 点能量_维持这个哨卫。 +items.wands.wandofwarding$ward.name_3=大哨卫符文 +items.wands.wandofwarding$ward.desc_3=这个满级的哨卫符文能发动更多次攻击,而且攻击速度更快。它每次发动攻击能造成_ %1$d~%2$d 点伤害。_\n\n使用哨卫法杖向该哨卫施法能使其进化。\n\n这个哨卫在发动 5 次攻击之后才会消散。\n\n你的哨卫法杖在使用_ %3$d 点能量_维持这个哨卫。 items.wands.wandofwarding$ward.name_4=小哨卫结晶 -items.wands.wandofwarding$ward.desc_4=这个小小的哨卫结晶攻击力与大哨卫元素相同,但以生命值取缔了有限的发动次数。它的样子有点像哨卫法杖顶端的宝石。它每次发动攻击能造成_ %1$d~%2$d 点伤害。_\n\n使用哨卫法杖向该哨卫施法能使其升级并治疗它。\n\n这个哨卫每次发动攻击时会消耗一定的生命值,但你可以用哨卫法杖治疗它。\n\n你的哨卫法杖在使用_ %3$d 点能量_维持这个哨卫。 +items.wands.wandofwarding$ward.desc_4=这个小小的哨卫结晶攻击力与大哨卫符文相同,但以生命值取代了有限的发动次数。它的样子有点像哨卫法杖顶端的宝石。它每次发动攻击能造成_ %1$d~%2$d 点伤害。_\n\n使用哨卫法杖向该哨卫施法能使其升级并治疗它。\n\n这个哨卫每次发动攻击时会消耗一定的生命值,但你可以用哨卫法杖治疗它。\n\n你的哨卫法杖在使用_ %3$d 点能量_维持这个哨卫。 items.wands.wandofwarding$ward.name_5=哨卫结晶 items.wands.wandofwarding$ward.desc_5=这个升级过的哨卫结晶比小哨卫结晶体积更大,形体也更结实。它每次发动攻击能造成_ %1$d~%2$d 点伤害。_\n\n使用哨卫法杖向该哨卫施法能使其升级并治疗它。\n\n这个哨卫每次发动攻击时会消耗一定的生命值,但你可以用哨卫法杖治疗它。\n\n你的哨卫法杖在使用_ %3$d 点能量_维持这个哨卫。 items.wands.wandofwarding$ward.name_6=大哨卫结晶 items.wands.wandofwarding$ward.desc_6=这个满级的哨卫结晶比之前的坚固了不少。它每次发动攻击能造成_ %1$d~%2$d 点伤害。_\n\n使用哨卫法杖向该哨卫施法能治疗它。\n\n这个哨卫每次发动攻击时会消耗一定的生命值,但你可以用哨卫法杖治疗它。\n\n你的哨卫法杖在使用_ %3$d 点能量_维持这个哨卫。 items.wands.wandofwarding$ward.dismiss_title=要驱散这个哨卫吗? -items.wands.wandofwarding$ward.dismiss_body=不想让法杖继续维持这个哨卫元素的话,你可以选择驱散它以立即破坏移除之。\n\n要驱散这个哨卫元素吗? +items.wands.wandofwarding$ward.dismiss_body=不想让法杖继续维持这个哨卫的话,你可以选择驱散它以立即破坏移除之。\n\n要驱散这个哨卫吗? items.wands.wandofwarding$ward.dismiss_confirm=是 items.wands.wandofwarding$ward.dismiss_cancel=否 @@ -1479,11 +1488,11 @@ items.wands.wandofwarding$ward.dismiss_cancel=否 items.weapon.curses.annoying.name=喧闹%s items.weapon.curses.annoying.msg_1=嘿,头儿!我们要去打谁! items.weapon.curses.annoying.msg_2=太爽了,击溃他们! -items.weapon.curses.annoying.msg_3=听着伙计! +items.weapon.curses.annoying.msg_3=嘿!听着! items.weapon.curses.annoying.msg_4=现在是打BOSS的时间吗!? items.weapon.curses.annoying.msg_5=我去,别这么用力! items.weapon.curses.annoying.msg_6=死吧,虫子! -items.weapon.curses.annoying.msg_7=叽叽咕咕玛卡巴卡哇哈哈哈哈哈哈哈! +items.weapon.curses.annoying.msg_7=无理理理理理理理理理理理理理理理! items.weapon.curses.annoying.msg_8=我们能休息一下吗!? items.weapon.curses.annoying.msg_9=嘭,哈哈! items.weapon.curses.annoying.msg_10=漂亮的一击! @@ -1502,13 +1511,13 @@ items.weapon.curses.displacing.desc=转移诅咒的武器被灌注了混乱的 items.weapon.curses.displacing.elestrike_desc=武器拥有转移诅咒时,元素打击对范围内的每个敌人都有 50% 概率传送之。 items.weapon.curses.explosive.name=易爆%s -items.weapon.curses.explosive.warm=暖和起来了...... -items.weapon.curses.explosive.hot=好烫! +items.weapon.curses.explosive.warm=暖和起来了… +items.weapon.curses.explosive.hot=嗷,好烫! items.weapon.curses.explosive.desc=易爆诅咒的武器会缓缓积累能量并最终爆炸,同时对佩戴者与敌人造成伤害。 items.weapon.curses.explosive.desc_cool=你的武器目前触感冰凉,尚属正常。 -items.weapon.curses.explosive.desc_warm=你的武器正在积累能量,变得温热了起来…… +items.weapon.curses.explosive.desc_warm=你的武器正在积累能量,变得温热了起来… items.weapon.curses.explosive.desc_hot=你的武器已灼热烫手!要爆炸了! -items.weapon.curses.explosive.elestrike_desc=武器拥有爆炸诅咒时,元素打击有着 50% 的概率在范围内随机一个敌人身上产生爆炸。 +items.weapon.curses.explosive.elestrike_desc=武器拥有易爆诅咒时,元素打击有着 50% 的概率在范围内随机一个敌人身上产生爆炸。 items.weapon.curses.friendly.name=友善%s items.weapon.curses.friendly.desc=友善诅咒的武器会偶尔触发让战斗无法进行的魔法,非常适合和平主义者。 @@ -1537,7 +1546,7 @@ items.weapon.enchantments.blocking.name=招架%s items.weapon.enchantments.blocking.desc=招架附魔的武器在攻击后有几率短暂为你提供保护。 items.weapon.enchantments.blocking.elestrike_desc=武器拥有招架附魔时,元素打击范围内每有一个敌人,决斗家就会获得 6 点护盾。 items.weapon.enchantments.blocking$blockbuff.name=招架 -items.weapon.enchantments.blocking$blockbuff.desc=你的武器的招架附魔短时间内增强了你的防御能力!\n\n护盾剩余: %d\n\n剩余时间: %s。 +items.weapon.enchantments.blocking$blockbuff.desc=你的武器的招架附魔短时间内增强了你的防御能力!\n\n护盾剩余: %d\n\n剩余时间: %s items.weapon.enchantments.blooming.name=繁茂%s items.weapon.enchantments.blooming.desc=繁茂武器具有催生植物的魔力,在攻击目标时能使目标或周围的植被发芽生长。 @@ -1551,7 +1560,7 @@ items.weapon.enchantments.kinetic.name=恒动%s items.weapon.enchantments.kinetic.desc=使用恒动附魔的武器击杀敌人时,武器会储存溢出的威力并在下一次成功攻击时释放。 items.weapon.enchantments.kinetic.elestrike_desc=武器拥有恒动附魔时,元素打击会对范围内除主要目标外的每个敌人都造成伤害,数值为储存伤害的 40%。 items.weapon.enchantments.kinetic$conserveddamage.name=伤害储存 -items.weapon.enchantments.kinetic$conserveddamage.desc=你的武器储存了上个杀敌一击的过剩能量,用来加强你的下次攻击以造成额外伤害。这份能量会慢慢随时间减弱。\n\n储存伤害:%d。 +items.weapon.enchantments.kinetic$conserveddamage.desc=你的武器储存了上个杀敌一击的过剩能量,用来加强你的下次攻击以造成额外伤害。这份能量会慢慢随时间减弱。\n\n储存伤害:%d items.weapon.enchantments.corrupting.name=腐化%s items.weapon.enchantments.corrupting.desc=这种强大的附魔拥有将敌人扭曲为你的奴仆的能力。使用腐化附魔的武器击杀敌人时有概率将其腐化。 @@ -1590,14 +1599,14 @@ items.weapon.enchantments.vampiric.elestrike_desc=武器拥有血饮附魔时, items.weapon.melee.assassinsblade.name=暗杀之刃 items.weapon.melee.assassinsblade.stats_desc=这件武器在对付未察觉你的敌人时更为有效。 items.weapon.melee.assassinsblade.ability_name=潜行 -items.weapon.melee.assassinsblade.typical_ability_desc=决斗家握持暗杀之刃时可以_潜行_。这个武技能够使决斗家立即闪现最多 3 格远,并给予一般 _%d 回合隐身_。 +items.weapon.melee.assassinsblade.typical_ability_desc=决斗家握持暗杀之刃时可以_潜行_。这个武技能够使决斗家立即闪现最多 3 格远,并一般会给予 _%d 回合隐身_。 items.weapon.melee.assassinsblade.ability_desc=决斗家握持暗杀之刃时可以_潜行_。这个武技能够使决斗家立即闪现最多 3 格远,并给予 _%d 回合隐身_。 items.weapon.melee.assassinsblade.desc=黑曜石制的波浪形短刃,虽轻便但不易用,如果能击中要害足以致命。 items.weapon.melee.battleaxe.name=战斧 items.weapon.melee.battleaxe.stats_desc=这是一把比较精准的武器。 items.weapon.melee.battleaxe.ability_name=重击 -items.weapon.melee.battleaxe.typical_ability_desc=决斗家可以用战斧使出_重击_。这用尽全力的一击如果是在伏击敌人,则会造成_%1$d-%2$d 点伤害_并施加5回合的恍惚,使其精准与闪避值均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 +items.weapon.melee.battleaxe.typical_ability_desc=决斗家可以用战斧使出_重击_。这用尽全力的一击如果是在伏击敌人,则一般会造成_%1$d-%2$d 点伤害_并施加5回合的恍惚,使其精准与闪避值均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 items.weapon.melee.battleaxe.ability_desc=决斗家可以用战斧使出_重击_。这用尽全力的一击如果是在伏击敌人,则会造成_%1$d-%2$d 点伤害_并施加5回合的恍惚,使其精准与闪避值均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 items.weapon.melee.battleaxe.desc=这把有着硕大钢制头部的战斧能将庞大的力量倾注在每次挥舞之中。 @@ -1605,7 +1614,7 @@ items.weapon.melee.crossbow.name=十字弩 items.weapon.melee.crossbow.stats_desc=这件武器在装备后会大幅提升飞镖的伤害。它甚至还能把自身的附魔赋予射出去的飞镖。 items.weapon.melee.crossbow.ability_name=充能射击 items.weapon.melee.crossbow.typical_ability_desc=决斗家可以使用十字弩准备好_充能射击_。这个武技会立即生效,使下一发飞镖必定命中,其击中效果将会在 7*7 的范围内触发,并且涂药飞镖一般会增加 _%d 次可用次数。 -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped. +items.weapon.melee.crossbow.ability_desc=决斗家可以使用十字弩准备好_充能射击_。这个武技会立即生效,使下一发飞镖必定命中,其击中效果将会在 7*7 的范围内触发,并且涂药飞镖会增加 _%d 次可用次数_。 items.weapon.melee.crossbow.desc=这是一件看起来相当精密复杂的装置,能够将飞镖一样的小型箭矢以极高的速度射出。这把十字弩弩掂在手里沉甸甸的,比想象中结实很多,虽然完全违背了设计初衷,不过也能够在肉搏战中起到作用。 items.weapon.melee.crossbow$chargedshot.name=充能射击 items.weapon.melee.crossbow$chargedshot.desc=决斗家正将能量集中于她的十字弩。她用弩发射的下一发飞镖必定会命中,并在 5*5 的区域内触发它的涂药效果和十字弩的附魔效果。飞镖的增益效果只会影响友方,而负面效果只会作用于敌方。\n\n涂药飞镖也会在使用充能射击时获得 4 次额外的耐久。决斗家不能使用这个武技来让飞镖的增益对她自己生效。 @@ -1651,8 +1660,8 @@ items.weapon.melee.glaive.desc=一支在末端装有剑刃的重型长柄武器 items.weapon.melee.gloves.name=镶钉手套 items.weapon.melee.gloves.stats_desc=这是一套非常快的武器。 items.weapon.melee.gloves.ability_name=连击 -items.weapon.melee.gloves.typical_ability_desc=决斗家可以使用镶钉手套进行_连击_。这次攻击必定命中,并且决斗家在之前 5 回合当中,每使用近战或者投掷武器成功命中一次,这次攻击的伤害一般就增加 _%d_。 -items.weapon.melee.gloves.ability_desc=决斗家可以使用镶钉手套进行_连击_。这次攻击必定命中,并且决斗家在之前 5 回合当中,每使用近战或者投掷武器成功命中一次,这次攻击的伤害就增加 _%d_。 +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. items.weapon.melee.gloves.desc=这双镶钉手套没有多少防护作用,但能在勉强当作武器使用的同时腾出双手。 items.weapon.melee.greataxe.name=巨斧 @@ -1666,7 +1675,7 @@ items.weapon.melee.greatshield.name=巨型方盾 items.weapon.melee.greatshield.typical_stats_desc=这件武器通常能格挡0~%d点伤害。通过升级可以使格挡量增长。 items.weapon.melee.greatshield.stats_desc=这件武器能格挡0~%d点伤害。通过升级可以使格挡量增长。 items.weapon.melee.greatshield.ability_name=护卫 -items.weapon.melee.greatshield.typical_ability_desc=决斗家可以用巨型方盾_护卫_自己,在一般 _%d 回合_内完全抵挡针对自己的物理或魔法攻击。一旦决斗家抵挡过攻击,再行反击或施法,护卫都会终止。 +items.weapon.melee.greatshield.typical_ability_desc=决斗家可以用巨型方盾_护卫_自己,一般会在 _%d 回合_内完全抵挡针对自己的物理或魔法攻击。一旦决斗家抵挡过攻击,再行反击或施法,护卫都会终止。 items.weapon.melee.greatshield.ability_desc=决斗家可以用巨型方盾_护卫_自己,在 _%d 回合_内完全抵挡针对自己的物理或魔法攻击。一旦决斗家抵挡过攻击,再行还击或施法,护卫都会终止。 items.weapon.melee.greatshield.desc=与其说它是一面盾,不如说它是一堵能移动的墙。这一大块金属对于防御十分有效,但没有在攻击方面留下多少余地。 @@ -1679,7 +1688,7 @@ items.weapon.melee.greatsword.desc=这把大剑进行的每次沉重挥舞都能 items.weapon.melee.handaxe.name=手斧 items.weapon.melee.handaxe.stats_desc=这是一把比较精准的武器。 items.weapon.melee.handaxe.ability_name=重击 -items.weapon.melee.handaxe.typical_ability_desc=决斗家可以用手斧使出_重击_。这用尽全力的一击如果是在伏击敌人,则会造成_%1$d-%2$d 点伤害_并施加5回合的恍惚,使其精准与闪避值均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 +items.weapon.melee.handaxe.typical_ability_desc=决斗家可以用手斧使出_重击_。这用尽全力的一击如果是在伏击敌人,则一般会造成_%1$d-%2$d 点伤害_并施加5回合的恍惚,使其精准与闪避值均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 items.weapon.melee.handaxe.ability_desc=决斗家可以用手斧使出_重击_。这用尽全力的一击如果是在伏击敌人,则会造成_%1$d-%2$d 点伤害_并施加5回合的恍惚,使其精准与闪避值均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 items.weapon.melee.handaxe.desc=一把轻斧头,通常用来砍树。当然,它的宽刃对敌人来说同样有效。 @@ -1692,14 +1701,14 @@ items.weapon.melee.katana.desc=一把在握柄上方带有巨大金属护手的 items.weapon.melee.longsword.name=长剑 items.weapon.melee.longsword.ability_name=顺劈 -items.weapon.melee.longsword.typical_ability_desc=决斗家可以用长剑_顺劈_敌人,一般造成 _%1$d-%2$d 伤害_并且必定命中。如果顺劈击杀了一名敌人,决斗家可在 5 回合内额外使用一次无消耗顺劈。 -items.weapon.melee.longsword.ability_desc=决斗家可以用长剑_顺劈_敌人,造成 _%1$d-%2$d 伤害_并且必定命中。如果顺劈击杀了一名敌人,决斗家可在 5 回合内额外使用一次无消耗顺劈。 +items.weapon.melee.longsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a longsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=这柄剑的厚长利刃闪烁着令人宽心的寒光,不过这长度也确实让它非常沉重。 items.weapon.melee.mace.name=硬头锤 items.weapon.melee.mace.stats_desc=这是一个比较精准的武器。 items.weapon.melee.mace.ability_name=重击 -items.weapon.melee.mace.typical_ability_desc=决斗家可以用硬头锤使出_重击_。这用尽全力的一击如果是在伏击敌人,则会造成_%1$d-%2$d 点伤害_并施加5回合的恍惚,使其精准与闪避值均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 +items.weapon.melee.mace.typical_ability_desc=决斗家可以用硬头锤使出_重击_。这用尽全力的一击如果是在伏击敌人,则一般会造成_%1$d-%2$d 点伤害_并施加5回合的恍惚,使其精准与闪避值均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 items.weapon.melee.mace.ability_desc=决斗家可以用硬头锤使出_重击_。这用尽全力的一击如果是在伏击敌人,则会造成_%1$d-%2$d 点伤害_并施加5回合的恍惚,使其精准与闪避值均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 items.weapon.melee.mace.desc=这把武器前端的大型铁头能够造成可观的伤害。 @@ -1712,13 +1721,13 @@ items.weapon.melee.magesstaff.preserved=你保留了之前灌注的法杖! items.weapon.melee.magesstaff.preserved_resin=之前的法杖失去魔力,还原为了奥术聚酯。 items.weapon.melee.magesstaff.conflict=相互冲突的魔法抹去了你魔杖上的附魔。 items.weapon.melee.magesstaff.id_first=你需要先鉴定这根法杖。 -items.weapon.melee.magesstaff.cursed=你不能注入一根受诅咒的法杖。 -items.weapon.melee.magesstaff.imbue_desc=你确定要将这根法杖注入老魔杖?\n\n如果被吸收法杖的等级大于等于老魔杖的等级,老魔杖会在继承这根法杖的等级后再加上自身的一级。\n\n在这次灌注后,老魔杖会变为_ %d _级。 +items.weapon.melee.magesstaff.cursed=你不能注入一根被诅咒的法杖。 +items.weapon.melee.magesstaff.imbue_desc=你确定要将这根法杖注入魔杖?\n\n如果被吸收法杖的等级大于等于魔杖的等级,魔杖会在继承这根法杖的等级后再加上自身的一级。\n\n在这次灌注后,魔杖会变为_ %d _级。 items.weapon.melee.magesstaff.imbue_lost=魔杖之前吸收的魔力都会消散。 items.weapon.melee.magesstaff.imbue_talent=最近用于灌注的法杖有_ %1$d%% _的概率回收为0级法杖。\n你还能回收_ %2$d _根法杖。\n如果没能成功回收为法杖,你将获得一个奥术聚酯。 items.weapon.melee.magesstaff.yes=是的,我确定 items.weapon.melee.magesstaff.no=不,我改主意了 -items.weapon.melee.magesstaff.desc=这支老魔杖是件独一无二的魔法武器,由法师亲自雕琢而成,能注入其它法杖的魔力以获取新的力量。 +items.weapon.melee.magesstaff.desc=这支魔杖是件独一无二的魔法武器,由法师亲自雕琢而成,能注入其它法杖的魔力以获取新的力量。 items.weapon.melee.magesstaff.no_wand=这支法杖并没有任何魔力, 它必须先被_注入进另一支法杖的魔力_才能用于施放法术。 items.weapon.melee.magesstaff.has_wand=魔杖目前被灌注了_%s_的力量。 items.weapon.melee.magesstaff.cursed_wand=这根魔杖受到了诅咒,导致它的魔法混乱而随机。 @@ -1733,8 +1742,8 @@ items.weapon.melee.meleeweapon.ability_low_str=你的力量不足以使用这把 items.weapon.melee.meleeweapon.ability_no_charge=你没有足够的能量来发动那个武技。 items.weapon.melee.meleeweapon.ability_cant_use=你现在不能使用那个武技。 items.weapon.melee.meleeweapon.ability_no_target=那里没有任何目标。 -items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range. -items.weapon.melee.meleeweapon.ability_occupied=That location is occupied. +items.weapon.melee.meleeweapon.ability_target_range=那个目标不在范围内。 +items.weapon.melee.meleeweapon.ability_occupied=那个位置已被占据。 items.weapon.melee.meleeweapon.prompt=选择一个目标 items.weapon.melee.meleeweapon.swap=切换武器 items.weapon.melee.meleeweapon.swap_full=你无法在背包已满的情况下这么做。 @@ -1748,7 +1757,7 @@ items.weapon.melee.shortsword.desc=它确实相当短,只比一把匕首长出 items.weapon.melee.quarterstaff.name=铁头棍 items.weapon.melee.quarterstaff.stats_desc=这件武器可以格挡0~2点伤害。 items.weapon.melee.quarterstaff.ability_name=防御架势 -items.weapon.melee.quarterstaff.typical_ability_desc=决斗家可通过铁头棍进入_防御架势_。进入这一架势不消耗时间且将在一般 _%d 回合_内使她的闪避能力翻三倍。 +items.weapon.melee.quarterstaff.typical_ability_desc=决斗家可通过铁头棍进入_防御架势_。进入这一架势不消耗时间且一般将在 _%d 回合_内使她的闪避能力翻三倍。 items.weapon.melee.quarterstaff.ability_desc=决斗家可通过铁头棍进入_防御架势_。进入这一架势不消耗时间且将在 _%d 回合_内使她的闪避能力翻三倍。 items.weapon.melee.quarterstaff.desc=这是两端以铁包覆的硬木棍。 items.weapon.melee.quarterstaff$defensivestance.name=防御架势 @@ -1765,12 +1774,12 @@ items.weapon.melee.roundshield.name=圆盾 items.weapon.melee.roundshield.typical_stats_desc=这件武器通常能格挡0~%d点伤害。格挡量会随着武器的升级而提升。 items.weapon.melee.roundshield.stats_desc=这件武器能格挡0~%d点伤害。通过升级可以使格挡量增长。 items.weapon.melee.roundshield.ability_name=护卫 -items.weapon.melee.roundshield.typical_ability_desc=决斗家可以用圆盾_护卫_自己,在一般 _%d 回合_内完全抵挡针对自己的物理或魔法攻击。一旦决斗家抵挡过攻击,再行还击或施法,护卫都会终止。 +items.weapon.melee.roundshield.typical_ability_desc=决斗家可以用圆盾_护卫_自己,一般会在 _%d 回合_内完全抵挡针对自己的物理或魔法攻击。一旦决斗家抵挡过攻击,再行还击或施法,护卫都会终止。 items.weapon.melee.roundshield.ability_desc=决斗家可以用圆盾_护卫_自己,在 _%d 回合_内完全抵挡针对自己的所有物理或魔法攻击。一旦决斗家抵挡过攻击,再行还击或施法,护卫都会终止。 items.weapon.melee.roundshield.desc=这个大盾可以有效格挡攻击,在危机时刻也可以作为不错的武器使用。 items.weapon.melee.roundshield$guardtracker.name=护卫中 items.weapon.melee.roundshield$guardtracker.guarded=被护卫 -items.weapon.melee.roundshield$guardtracker.desc=决斗家已经准备好她的盾牌以应对即将到来的攻击。针对她的物理或魔法攻击将被完全抵挡。\n\n剩余回合数:%s。 +items.weapon.melee.roundshield$guardtracker.desc=决斗家已经准备好她的盾牌以应对即将到来的攻击。针对她的物理或魔法攻击将被完全抵挡。\n\n剩余回合数:%s items.weapon.melee.runicblade.name=符文之刃 items.weapon.melee.runicblade.stats_desc=这把武器从升级中获得更多伤害。 @@ -1791,7 +1800,7 @@ items.weapon.melee.sai$combostriketracker.desc=决斗家正在积累连击数以 items.weapon.melee.scimitar.name=弯刀 items.weapon.melee.scimitar.stats_desc=这是一把比较快的武器。 items.weapon.melee.scimitar.ability_name=剑舞 -items.weapon.melee.scimitar.typical_ability_desc=决斗家可用弯刀进入_剑舞_。进入这个姿态不消耗时间,并使决斗家在一般 _%d 回合_内攻击速度 +60%% 且精准度 +50%%。 +items.weapon.melee.scimitar.typical_ability_desc=决斗家可用弯刀进入_剑舞_。进入这个姿态不消耗时间,并使决斗家一般在_%d 回合_内攻击速度 +60%% 且精准度 +50%%。 items.weapon.melee.scimitar.ability_desc=决斗家可用弯刀进入_剑舞_。进入这个姿态不消耗时间,并使决斗家在 _%d 回合_内攻击速度 +60%% 且精准度 +50%%。 items.weapon.melee.scimitar.desc=一把厚重的弯刀。它的形状能让它进行更快但不甚强力的攻击。 items.weapon.melee.scimitar$sworddance.name=剑舞 @@ -1800,8 +1809,8 @@ items.weapon.melee.scimitar$sworddance.desc=决斗家正以一种舞蹈的形式 items.weapon.melee.sickle.name=短柄镰 items.weapon.melee.sickle.stats_desc=这是一把不太精准的武器。 items.weapon.melee.sickle.ability_name=收割 -items.weapon.melee.sickle.typical_ability_desc=决斗家可以用短柄镰来_收割_敌人,这破坏性的一击必定命中,一般会施加相当于_%d 点伤害_的流血效果。 -items.weapon.melee.sickle.ability_desc=决斗家可以用短柄镰来_收割_敌人,这破坏性的一击必定命中,并施加相当于_%d 点伤害_的流血效果。 +items.weapon.melee.sickle.typical_ability_desc=决斗家可以用短柄镰来_收割_敌人,这破坏性的一击必定命中,一般会造成_%d 点伤害_,但转化为等值流血。 +items.weapon.melee.sickle.ability_desc=决斗家可以用短柄镰来_收割_敌人,这破坏性的一击必定命中,造成_%d 点伤害_,但转化为等值流血。 items.weapon.melee.sickle.desc=一种手持农具,也可被用作一把强大但笨重的武器。 items.weapon.melee.spear.name=长矛 @@ -1822,27 +1831,27 @@ items.weapon.melee.sword$cleavetracker.desc=决斗家已经准备好进行连续 items.weapon.melee.warhammer.name=战锤 items.weapon.melee.warhammer.stats_desc=这是一把比较精准的武器。 items.weapon.melee.warhammer.ability_name=重击 -items.weapon.melee.warhammer.typical_ability_desc=决斗家可以用战锤使出_重击_。这用尽全力的一击如果是在伏击敌人,则会造成_%1$d-%2$d 点伤害_并施加5回合的恍惚,使其精准与闪避值均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 +items.weapon.melee.warhammer.typical_ability_desc=决斗家可以用战锤使出_重击_。这用尽全力的一击如果是在伏击敌人,则一般会造成_%1$d-%2$d 点伤害_并施加5回合的恍惚,使其精准与闪避值均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 items.weapon.melee.warhammer.ability_desc=决斗家可以用战锤使出_重击_。这用尽全力的一击如果是在伏击敌人,则会造成_%1$d-%2$d 点伤害_并施加5回合的恍惚,使其精准与闪避值均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 items.weapon.melee.warhammer.desc=很少有生物能抵挡这铅铁巨块的辗压,但也只有最强壮的冒险者才能有效使用它。 items.weapon.melee.warscythe.name=战镰 items.weapon.melee.warscythe.stats_desc=这是一把不太精准的武器。 items.weapon.melee.warscythe.ability_name=收割 -items.weapon.melee.warscythe.typical_ability_desc=决斗家可以用战镰来_收割_敌人,这破坏性的一击必定命中,一般会施加相当于_%d 点伤害_的流血效果。 -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage,_ but applies the damage as bleeding instead. +items.weapon.melee.warscythe.typical_ability_desc=决斗家可以用战镰来_收割_敌人,这破坏性的一击必定命中,一般会造成_%d 点伤害_,但转化为等值流血。 +items.weapon.melee.warscythe.ability_desc=决斗家可以用战镰来_收割_敌人,这破坏性的一击必定命中,造成_%d 点伤害_,但转化为等值流血。 items.weapon.melee.warscythe.desc=这件巨大又笨重的农具被加固了。现在比起收割庄稼,它更适宜于收割敌人。 items.weapon.melee.whip.name=长鞭 items.weapon.melee.whip.stats_desc=这把武器拥有惊人的攻击距离。 items.weapon.melee.whip.ability_name=狠抽 -items.weapon.melee.whip.typical_ability_desc=决斗家可以用长鞭_狠抽_她周围的所有敌人。一般情况下这一武技对当前每个处于攻击距离内的敌人都造成_%1$d-%2$d_伤害,并且必定命中。 +items.weapon.melee.whip.typical_ability_desc=决斗家可以用长鞭_狠抽_她周围的所有敌人。这一武技一般会对当前每个处于攻击距离内的敌人都造成_%1$d-%2$d_伤害,并且必定命中。 items.weapon.melee.whip.ability_desc=决斗家可以用长鞭_狠抽_她周围的所有敌人。这一武技对当前每个处于攻击距离内的敌人都造成_%1$d-%2$d_伤害,并且必定命中。 items.weapon.melee.whip.desc=虽然这把武器另一端带倒刺的绳子伤害不高,但它的攻击范围是数一数二的。 items.weapon.melee.wornshortsword.name=破损的短剑 items.weapon.melee.wornshortsword.ability_name=顺劈 -items.weapon.melee.wornshortsword.typical_ability_desc=决斗家可以用破损的短剑_顺劈_敌人。一般情况下这一武技应造成%1$d-%2$d伤害并且必定命中。如果顺劈击杀了一名敌人,决斗家可在 5 回合内额外使用一次无消耗顺劈。 +items.weapon.melee.wornshortsword.typical_ability_desc=决斗家可以用破损的短剑_顺劈_敌人。这一武技一般会造成%1$d-%2$d伤害并且必定命中。如果顺劈击杀了一名敌人,决斗家可在 5 回合内额外使用一次无消耗顺劈。 items.weapon.melee.wornshortsword.ability_desc=决斗家可以用破损的短剑_顺劈_敌人。造成%1$d-%2$d伤害并且必定命中。如果顺劈击杀了一名敌人,决斗家可在 5 回合内额外使用一次无消耗顺劈。 items.weapon.melee.wornshortsword.desc=一把十分短的剑,在大量使用后有一定的磨损。它比正常情况的短剑更轻,也更弱。 @@ -1890,7 +1899,7 @@ items.weapon.missiles.darts.paralyticdart.desc=这些飞镖上涂着一种由地 items.weapon.missiles.darts.poisondart.name=毒液飞镖 items.weapon.missiles.darts.poisondart.desc=这些飞镖上涂着一种由断肠草制成的药物,能使目标中毒。 -items.weapon.missiles.darts.rotdart.name=腐莓飞镖 +items.weapon.missiles.darts.rotdart.name=腐蚀飞镖 items.weapon.missiles.darts.rotdart.desc=这种恶毒的飞镖上涂着一种由腐莓制成的酸蚀毒膏,能够蚀穿飞镖触及的任何事物。其上的蚀毒异常强大,寻常敌人触之即死,但强敌可消去其大半功效。相较于其他涂药飞镖,这类飞镖上的涂药药效更加耐用,但其耐用度无法被外力进一步提升。 items.weapon.missiles.darts.shockingdart.name=电击飞镖 @@ -1920,7 +1929,7 @@ items.weapon.missiles.fishingspear.name=捕鱼矛 items.weapon.missiles.fishingspear.desc=小巧的投掷用短矛,本来是用来捕鱼的,不过也能当个武器用。 items.weapon.missiles.forcecube.name=震爆方石 -items.weapon.missiles.forcecube.ondeath=你被自己的震爆方石震成了碎片... +items.weapon.missiles.forcecube.ondeath=你被自己的震爆方石震成了碎片… items.weapon.missiles.forcecube.desc=这种奇形怪状的武器小到可以握在掌心,但极其沉重。命中目的地后,这种武器会把冲击力发散到一个小范围内,对波及区域内的所有单位造成伤害。 items.weapon.missiles.heavyboomerang.name=重型回旋镖 @@ -1993,13 +2002,13 @@ items.weapon.weapon$enchantment.enchant=附魔 ###misc items -items.amulet.name=Yendor护身符 +items.amulet.name=Yendor护符 items.amulet.ac_end=结束游戏 -items.amulet.desc=Yendor护身符是人类与矮人所知的最强大的神器。其上镶嵌的晶石奇光辉映、气象非常,蕴含着不可思议的神奇力量。 -items.amulet.desc_origins=护身符的起源与种种过去无人知晓。据历史记载,矮人国王曾夸口说他在矮人文明与外界切断一切联系之前不久就发现了这件神器。那么,他是如何找到的?古神又是怎样从他那里夺走了护身符?也许这些问题不需要现在解答,真正重要的是:护身符正属于你! -items.amulet.desc_ascent=护身符的起源与种种过去无人知晓,但显然它已在古神的力量下受到了极大的侵蚀。你在地牢中踏经的每一寸土地似乎都已在古神意志的掌控之下,面前的敌人也变得众多强势、更甚以往!你也无力使用或抛下护身符了——此时它与被诅咒已几无差别。 +items.amulet.desc=Yendor护符是人类与矮人所知的最强大的神器。其上镶嵌的晶石奇光辉映、气象非常,蕴含着不可思议的神奇力量。 +items.amulet.desc_origins=护符的起源与种种过去无人知晓。据历史记载,矮人国王曾夸口说他在矮人文明与外界切断一切联系之前不久就发现了这件神器。那么,他是如何找到的?古神又是怎样从他那里夺走了护符?也许这些问题不需要现在解答,真正重要的是:护符正属于你! +items.amulet.desc_ascent=护符的起源与种种过去无人知晓,但显然它已在古神的力量下受到了极大的侵蚀。你在地牢中踏经的每一寸土地似乎都已在古神意志的掌控之下,面前的敌人也变得众多强势、更甚以往!你也无力使用或抛下护符了——此时它与被诅咒已几无差别。 items.amulet.ascent_title=踏返登临 -items.amulet.ascent_desc=你开始感受到古神强大可怖的力量自护身符中泛溢而出。凭凡人的区区肉身自这地牢之底向上攀登至地面将远比你想象中的更难!\n\n如果你继续在持有护身符的情况下向上返回,地牢将会变得更加险恶重重。跨层的传送将会被抑制,而击杀沿途敌人返回地面则将成为你赢得这局游戏的唯一方式!\n\n如果你无意接受这样的挑战,你可以把护身符留在这里只身返回,也可以选择直接用护身符以正常结束游戏。 +items.amulet.ascent_desc=你开始感受到古神强大可怖的力量自护符中泛溢而出。凭凡人的区区肉身自这地牢之底向上攀登至地面将远比你想象中的更难!\n\n如果你继续在持有护符的情况下向上返回,地牢将会变得更加险恶重重。跨层传送将会被抑制,而击杀沿途敌人返回地面则将成为你赢得这局游戏的唯一方式!\n\n如果你无意接受这样的挑战,你可以把护符留在这里只身返回,也可以选择直接用护符以正常结束游戏。 items.amulet.ascent_yes=还没有结束! items.amulet.ascent_no=大可于此止步 @@ -2015,7 +2024,7 @@ items.arcaneresin.ac_apply=改造 items.arcaneresin.level_too_high=这只法杖过于强大,聚酯已经不足以对其进行进一步强化了。 items.arcaneresin.not_enough=你的聚酯不够了! items.arcaneresin.apply=你将聚酯包被于法杖的表面。法杖的能量愈发凝练了! -items.arcaneresin.desc=这是一种呼吸般发出白色与紫色微光的细腻粉末。可用于增幅法杖的魔力,提升法杖的等级!\n\n基于法杖的等级,升级一只法杖需要消耗1、2、3个聚酯。使用聚酯最高只能将法杖升级至+3。\n\n源于聚酯的升级会被升级卷轴及类似的道具覆盖,并且这种升级不会经由老魔杖的灌注而转移过去。 +items.arcaneresin.desc=这是一种呼吸般发出白色与紫色微光的细腻粉末。可用于增幅法杖的魔力,提升法杖的等级!\n\n基于法杖的等级,升级一只法杖需要消耗1、2、3个聚酯。使用聚酯最高只能将法杖升级至+3。\n\n源于聚酯的升级会被升级卷轴及类似的道具覆盖,并且这种升级不会经由魔杖的灌注而转移过去。 items.brokenseal.name=破损纹章 items.brokenseal.ac_affix=贴附 @@ -2023,7 +2032,7 @@ items.brokenseal.prompt=选择一件护甲。 items.brokenseal.unknown_armor=你需要先鉴定那件护甲。 items.brokenseal.cursed_armor=纹章不能贴附于被诅咒的盔甲。 items.brokenseal.affix=你将纹章佩挂在了护甲上! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=一枚蜡制纹章,被贴在护甲上作为勇气的象征。纹章上的印记已被岁月磨损殆尽,还从中裂成两瓣。\n\n这是一件来自家乡的纪念物,在纹章的支持下战士会变得不屈不挠。佩戴纹章时战士能缓慢获得基于护甲品质的额外生命护盾。\n\n纹章可以被_贴附在护甲上_并能在护甲间转移。它能够携带一次升级,只要升级时把纹章贴附在护甲上就行。 items.brokenseal.choose_title=选择一个刻印 items.brokenseal.choose_desc=这件护甲与破损纹章都携带着一个刻印。请选择一个想保留的刻印。\n\n注意:如果选择保留护甲的刻印,纹章将无法转移此刻印。 @@ -2031,7 +2040,7 @@ items.dewdrop.name=露珠 items.dewdrop.already_full=你的生命值已满。 items.dewdrop.desc=一颗晶莹剔透的露珠。\n\n受这片区域的魔力影响,净水有着少量的治疗效果。 -items.equipableitem.unequip_cursed=你无法移除一件受诅咒的物品! +items.equipableitem.unequip_cursed=你无法移除一件被诅咒的物品! items.equipableitem.ac_equip=装备 items.equipableitem.ac_unequip=取下 @@ -2061,7 +2070,7 @@ items.heap.remains_desc=你的某个先辈存在过的唯一证明。或许能 items.honeypot.name=蜂蜜罐 items.honeypot.ac_shatter=击碎 items.honeypot.desc=这个巨型蜜罐只是薄薄地涂了一圈蜂蜜,作为替代里头住着一只巨型蜜蜂!这种大型蜜蜂一般只待在蜂巢里,也许罐子本身就是某种特殊陷阱屋?蜜蜂看起来对罐子很满意,当你看向它时它非常警惕地对你回以嗡鸣。 -items.honeypot$shatteredpot.name=破碎的蜂蜜罐 +items.honeypot$shatteredpot.name=破碎蜂蜜罐 items.honeypot$shatteredpot.desc=这个罐子已经被打碎,仅靠罐沿的粘稠蜂蜜勉强维持形状,而且正在缓缓解体。\n\n尽管蜜罐碎了,看来蜜蜂依然想捍卫它的住所。 items.item.prompt=选择丢出的方位 @@ -2095,7 +2104,7 @@ items.liquidmetal.apply=你为了修复该投掷物消耗了%d滴液金。 items.liquidmetal.desc=涂抹在一件投掷武器的表面时,这如同带有魔力般神奇的液体就会渗入其磨损之处,覆盖每一处刮擦,填平每一处沟壑,使之焕然一新!\n\n完全修复一件 1 阶投掷武器需要消耗 10 滴液金,修复一件 5 阶投掷武器则消耗 30 滴液金。被修复的投掷武器每有一层升级则多消耗一倍的液金。\n\n液金无法用于修复涂药飞镖上药液的耐久。 items.lostbackpack.name=遗物 -items.lostbackpack.desc=你的遗物,包含你遗留在此的所有物品。快快重新拥有它们吧!\n\n“我又回来了!再来战啊!” +items.lostbackpack.desc=你的遗物,包含你遗留在此的所有物品。快快重新拥有它们吧! items.merchantsbeacon.name=商人信标 items.merchantsbeacon.ac_use=使用 diff --git a/core/src/main/assets/messages/journal/journal_cs.properties b/core/src/main/assets/messages/journal/journal_cs.properties index a44c54158..5b541dcf4 100644 --- a/core/src/main/assets/messages/journal/journal_cs.properties +++ b/core/src/main/assets/messages/journal/journal_cs.properties @@ -10,7 +10,7 @@ journal.document.adventurers_guide.identifying.body=Nebudeš znát vlastnosti n journal.document.adventurers_guide.food.title=Řešení hladu journal.document.adventurers_guide.food.body=Efektivní dávnování jídla je jednen z nejlepších způsobů, jak zlepšit své šance na přežití. Zkus brát zdraví a hlad jako zdroje, které je nutné spravovat, ne udržovat vždy plné.\n\nPokud neumíráš hlady, budeš si pomalu regenerovat zdraví. Pokud se najíš na plném zdraví, přijde tato regenerace nazmar.\n\nPokud budeš své jídlo rozvrhovat podle toho, jak jsi na tom se zdravím, měly by ti zásoby vydržet mnohem déle. journal.document.adventurers_guide.alchemy.title=Alchymie a Doplňky -journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy.\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.) +journal.document.adventurers_guide.alchemy.body=Pokud neshledáš některý jednorázový předmět užitečným, můžeš jej použít jako surovinu v alchymickém kotlíku! Předměty lze použít v několika konkrétních receptech, nebo je lze rozložit na všestrannou alchymickou energii.\n\nDoplňky jsou jedinou součástí vybavení, kterou lze vyrobit prostřednictvím alchymie. Mohou poskytnout řadu různých užitečných efektů a lze je vyrobit z hrstky alchymické energie a magického katalyzátoru.\n\n(První alchymický kotlík lze najít v 3. nebo 4. patře kobky. Poblíž kotlíků můžeš také najít stránky alchymické příručky.) journal.document.adventurers_guide.dieing.title=Zvládání porážky journal.document.adventurers_guide.dieing.body=Bohužel, průzkum kobem je velmi nebezpečnou profesí a většina dobrodruhů při ní najde svůj konec.\n\nI když náhoda může určitě hrát velkou roli, nejlepší dobrodruzi jsou ti, kteří na své štěstí spoléhají jen velmi málo při zvyšování svých šancí na úspěch.\n\n(Nenech se odradit, pokud hodně umíráš, tato hra je těžká! Soustřeď se na pochopení hry a postupné zlepšování, spíš než na okamžitý úspěch.) journal.document.adventurers_guide.searching.title=Hledání @@ -34,7 +34,7 @@ journal.document.alchemy_guide.potions.body=Vítejte u Praktických Aplikací Al journal.document.alchemy_guide.stones.title=Tvorba runových kamenů journal.document.alchemy_guide.stones.body=Vhození svitku do alchymického kotlíku rozloží jeho magii do dvou kamenů v kotli. Tím vznikají runové kameny! journal.document.alchemy_guide.energy_food.title=Energie a jídlo -journal.document.alchemy_guide.energy_food.body=Many recipes require crystallized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking. +journal.document.alchemy_guide.energy_food.body=Spousta receptů vyžaduje krystalizovanou alchymickou energii, kterou lze získat rozkladem většiny jednorázových předmětů v alchymickém kotlíku. Jako příklady uveďme: semínka produkují 2 energie, runové kameny 3, lektvary a svitky každý po 6.\n\nNěkteré z receptů oplývají mystikou, ale tyhle spíš připomínají obyčejné vaření. journal.document.alchemy_guide.exotic_potions.title=Vzácné lektvary journal.document.alchemy_guide.exotic_potions.body=Lektvary lze obohatit energií, aby vznikly vzácné lektvary. Ty mají zpravidla silnější účinky, ale používají se jiným způsobem. journal.document.alchemy_guide.exotic_scrolls.title=Vzácné svitky @@ -44,9 +44,9 @@ journal.document.alchemy_guide.bombs.body=Obyčejná černá prachová bomba mů journal.document.alchemy_guide.weapons.title=Posilování zbraní journal.document.alchemy_guide.weapons.body=Některé lehčí nebo kouzelné zbraně mohou být v alchymii užitečné!\n\nKaždou vrhací zbraň lze rozložit na takové množství tekutého kovu, které by opravilo jinou zbraň stejného stupně a úrovně.\n\nHůlka může být rozčarována na toolik kouzelné pryskyřice, aby bylo možné s ní vylepšit dvě hůlky stejné úrovně, ovšem do maximální úrovně +3. journal.document.alchemy_guide.brews_elixirs.title=Směsi a elixíry -journal.document.alchemy_guide.brews_elixirs.body=Brews and elixirs are advanced potions with a variety of effects, usually with a single use. +journal.document.alchemy_guide.brews_elixirs.body=Směsi a elixíry jsou pokročilé lektvary, které poskytují variantu různých efektů a lze je obvykle použít jen jednou. journal.document.alchemy_guide.spells.title=Kouzla -journal.document.alchemy_guide.spells.body=Spells are contained in crystals and provide a variety of effects, usually with multiple uses. +journal.document.alchemy_guide.spells.body=Kouzla jsou obsažená v krystalech a poskytují variaci různých efektů, které lze obvykle použít vícekrát. journal.document.intros.title=Úvod do oblastí journal.document.intros.dungeon.title=Kobka diff --git a/core/src/main/assets/messages/journal/journal_el.properties b/core/src/main/assets/messages/journal/journal_el.properties index e4cc1db9a..1ae614f14 100644 --- a/core/src/main/assets/messages/journal/journal_el.properties +++ b/core/src/main/assets/messages/journal/journal_el.properties @@ -2,25 +2,25 @@ journal.document.adventurers_guide.title=Τόμος της κατακομβικ journal.document.adventurers_guide.intro.title=Εισαγωγή journal.document.adventurers_guide.intro.body=Γεια σου εξερευνητή! Διαβάζεις τον Τόμο της κατακομβικής κυριαρχίας! Αυτό το βιβλίο είναι γεμάτο με συμβουλές και κόλπα που βοηθούν εκκολαπτόμενους εξερευνητές να επιβιώσουν και να διαπρέψουν!\n\nΟ οδηγός αυτός χρησιμοποιείται καλύτερα ως παραπομπή και θα σου υποδεικνύει μαγικά την κατάλληλη στιγμή να διαβάσεις κάθε σελίδα.\n\n(Όταν το εικονίδιο ημερολογίου πάνω δεξιά αναβοσβήνει, ο οδηγός έχει κάτι να σου πει! Κάποιες σελίδες, όμως, φαίνεται να έχουν σκιστεί· μήπως μπορείς να τις βρεις στην κατακόμβη;) journal.document.adventurers_guide.examining.title=Εξέταση -journal.document.adventurers_guide.examining.body=Η βεβιασμένη εφόρμηση στους εχθρούς δεν είναι ο ιδανικότερος τρόπος να τους αντιμετωπίζεις. Είναι σημαντικό να μελετάς τους εχθρούς και τον περίγυρό σου, ώστε να μάθεις πώς να τους εξοντώνεις αποτελεσματικά!\n\nΗ εξέταση δεν απαιτεί χρόνο, οπότε έχε τη συνήθεια να εξετάζεις κάθε καινούργιο στοιχείο που συναντάς.\n\n(Μπορείς να εξετάσεις κάτι επιλέγοντας το κουμπί μεγεθυντικού φακού, και μετά το αντικείμενο προς εξέταση. Μπορείς, επίσης, να εξετάζεις τις θετικές και αρνητικές επιδράσεις επιλέγοντας τα εικονίδιά τους.) +journal.document.adventurers_guide.examining.body=Το να ξεχύνεσαι αλόγιστα στους εχθρούς δεν είναι ο καλύτερος τρόπος να τους αντιμετωπίζεις. Είναι σημαντικό να μελετάς τους εχθρούς και τον περίγυρό σου, ώστε να μάθεις πώς να τους εξοντώνεις αποτελεσματικά!\n\nΗ εξέταση δεν απαιτεί χρόνο, οπότε έχε τη συνήθεια να εξετάζεις κάθε καινούργιο στοιχείο που συναντάς.\n\n(Μπορείς να εξετάσεις κάτι επιλέγοντας το κουμπί μεγεθυντικού φακού, και μετά το αντικείμενο προς εξέταση. Μπορείς, επίσης, να εξετάζεις τις θετικές και αρνητικές επιδράσεις επιλέγοντας τα εικονίδιά τους.) journal.document.adventurers_guide.surprise_attacks.title= Αιφνίδιες επιθέσεις journal.document.adventurers_guide.surprise_attacks.body=Αντί να αφήνεις τη μάχη στην τύχη, μπορείς να εξασφαλίσεις ένα χτύπημα στον εχθρό με την αιφνίδια επίθεση! Αυτό είναι ιδιαίτερα χρήσιμο εναντίον ευέλικτων εχθρών όπως τα στοιχειά και τα φίδια.\n\nΘα αιφνιδιάσεις τον εχθρό αν του επιτεθείς όταν δεν σε έχει δει, ή με τη βοήθεια μιας πόρτας. Αν ο εχθρός σε κυνηγά ενώ κατευθύνεσαι προς την πόρτα, χτύπα τον αμέσως μόλις μπει σε αυτήν για να τον πιάσεις στον ύπνο! journal.document.adventurers_guide.identifying.title=Αναγνώριση αντικειμένων journal.document.adventurers_guide.identifying.body=Δεν θα γνωρίζεις όλες τις ιδιότητες κάποιων αντικειμένων την πρώτη φορά που θα τα βρίσκεις.\n\nΤα χρώματα των φίλτρων και τα σύμβολα των παπύρων είναι διαφορετικά σε κάθε κατακόμβη. Άγνωστα κομμάτια εξοπλισμού μπορεί να είναι αναβαθμισμένα ή μαγικά ενισχυμένα, αν η τύχη είναι με το μέρος σου. Αλλά μπορεί να είναι και καταραμένα!\n\nΟι πάπυροι αναγνώρισης, αναβάθμισης, και αφαίρεσης κατάρας βοηθούν στο να μειώσεις το ρίσκο από τη χρήση μη αναγνωρισμένων αντικειμένων.\n\n(Μπορείς να βρεις μια λίστα όλων των αντικειμένων που έχεις αναγνωρίσει στην καρτέλα αντικειμένων του ημερολογίου σου.) journal.document.adventurers_guide.food.title=Διαχείριση πείνας -journal.document.adventurers_guide.food.body=Η διαχείριση των μερίδων φαγητού είναι ένας από τους καλύτερους τρόπους για να βελτιώσεις τις πιθανότητες επιβίωσής σου. Να σκέφτεσαι τη ζωή και την πείνα σαν πόρους προς διαχείριση αντί να τις κρατάς συνεχώς πλήρεις.\n\nΌταν δεν λιμοκτονείς, θα αναπληρώνεις αργά τη ζωή σου. Οπότε, αν έχεις πλήρη ζωή, αυτή η αναπλήρωση σπαταλιέται.\n\nΑν ρυθμίζεις το πότε θα φας με βάση το πώς τα πάει η ζωή σου, το φαγητό σου θα διαρκέσει πολύ περισσότερο. +journal.document.adventurers_guide.food.body=Η διαχείριση των μερίδων τροφής είναι από τους καλύτερους τρόπους να αυξήσεις τις πιθανότητες επιβίωσής σου. Να σκέφτεσαι τη ζωή και την πείνα σαν πόρους προς διαχείριση αντί να τις κρατάς συνεχώς γεμάτες.\n\nΌταν δεν λιμοκτονείς, θα αναπληρώνεις αργά τη ζωή σου. Οπότε, αν έχεις πλήρη ζωή, αυτή η αναπλήρωση σπαταλιέται.\n\nΑν ρυθμίζεις το πότε θα φας με βάση το πώς τα πάει η ζωή σου, το φαγητό σου θα διαρκέσει πολύ περισσότερο. journal.document.adventurers_guide.alchemy.title=Αλχημεία και μαραφέτια -journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy.\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.) +journal.document.adventurers_guide.alchemy.body=Αν δεν βρίσκεις χρήσιμο κάποιο αναλώσιμο αντικείμενο, μπορείς να το χρησιμοποιήσεις ως συστατικό στο αλχημικό τσουκάλι! Τα αντικείμενα μπορούν είτε να χρησιμοποιούνται σε συγκεκριμένες συνταγές είτε να μετατρέπονται σε αλχημική ενέργεια ευρύτερης χρήσης.\n\nΤα μαραφέτια είναι τα μόνα κομμάτια εξοπλισμού που μπορούν να δημιουργηθούν με αλχημεία. Παρέχουν μια ποικιλία χρήσιμων επιδράσεων και παράγονται με ελάχιστη αλχημική ενέργεια και έναν μαγικό καταλύτη.\n\n(Θα βρεις το πρώτο αλχημικό τσουκάλι στον 3ο ή 4ο όροφο της κατακόμβης. Θα βρίσκεις, επίσης, σελίδες από ένα βιβλίο αλχημικών συνταγών δίπλα στα τσουκάλια.) journal.document.adventurers_guide.dieing.title=Διαχείριση ήττας journal.document.adventurers_guide.dieing.body=Δυστυχώς, η εξερεύνηση κατακομβών είναι επικίνδυνο επάγγελμα και οι περισσότεροι εξερευνητές καταλήγουν νεκροί.\n\nΑν και η τύχη σίγουρα παίζει τον ρόλο της, οι καλύτεροι εξερευνητές χρησιμοποιούν κάθε παραμικρό κόλπο για να αυξήσουν τις πιθανότητες επιτυχίας τους.\n\n(Μην αποθαρρύνεσαι αν πεθαίνεις συνέχεια· το παιχνίδι είναι δύσκολο! Επικεντρώσου αρχικά στην εκμάθηση του παιχνιδιού και τη σταθερή βελτίωση, μην κοιτάς να νικήσεις αμέσως.) journal.document.adventurers_guide.searching.title=Αναζήτηση journal.document.adventurers_guide.searching.body=Οι κατακόμβες είναι γεμάτες μυστικές πόρτες και παγίδες που είναι αόρατες με την πρώτη ματιά. Η αναζήτηση παίρνει χρόνο, αλλά είναι πολύ χρήσιμη αν υποπτεύεσαι ότι υπάρχει κάτι κρυμμένο.\n\nΑναζήτησε δίπλα σε τοίχους αν πιστεύεις ότι υπάρχει κρυμμένη πόρτα, ή τριγύρω στο έδαφος για κρυμμένη παγίδα.\n\n(Μπορείς να αναζητήσεις όλα τα τετράγωνα γύρω σου με το να διπλο-πατήσεις το κουμπί μεγεθυντικού φακού. Οτιδήποτε κρυμμένο σε αυτά τα τετράγωνα θα αποκαλυφθεί. Ίσως να υπάρχουν κρυμμένες πόρτες γύρω από εκεί που βρήκες τη σελίδα!) journal.document.adventurers_guide.strength.title=Δύναμη -journal.document.adventurers_guide.strength.body=Δεν έχεις χρόνο για εξάσκηση με τα όπλα και τις πανοπλίες που βρίσκεις στην κατακόμβη· θα χρειαστείς ωμή δύναμη για να τα χρησιμοποιείς αποτελεσματικά.\n\nΤα φίλτρα δύναμης και οι πάπυροι αναβάθμισης είναι ο πιο αποτελεσματικός τρόπος να ικανοποιείς τις απαιτήσεις δύναμης του εξοπλισμού υψηλών βαθμίδων.\n\nΕίναι σημαντικό να αναβαθμίζεις τα αντικείμενα υψηλών βαθμίδων, αλλά μην αγνοείς τον εξοπλισμό που χρειάζεσαι από νωρίς. Θα χρειαστείς εξοπλισμό υψηλών βαθμίδων όταν φτάσεις μακριά στην κατακόμβη – αλλά πρέπει να επιβιώσεις μέχρι να μπορέσεις να τον αξιοποιήσεις! +journal.document.adventurers_guide.strength.body=Δεν έχεις χρόνο να εξασκηθείς με τα όπλα και τις πανοπλίες που βρίσκεις στην κατακόμβη· μόνο με την ωμή δύναμη θα μπορέσεις να τα χρησιμοποιήσεις αποτελεσματικά.\n\nΤα φίλτρα δύναμης και οι πάπυροι αναβάθμισης είναι ο πιο αποτελεσματικός τρόπος να αποκτήσεις αρκετή δύναμη ώστε να χρησιμοποιείς εξοπλισμό υψηλών βαθμίδων.\n\nΕίναι σημαντικό να αναβαθμίζεις τα αντικείμενα υψηλών βαθμίδων, αλλά μην αγνοείς τον εξοπλισμό που χρειάζεσαι από νωρίς. Θα χρειαστείς εξοπλισμό υψηλών βαθμίδων όταν φτάσεις μακριά στην κατακόμβη – αλλά πρέπει να επιβιώσεις μέχρι να μπορέσεις να τον αξιοποιήσεις! journal.document.adventurers_guide.upgrades.title=Αναβαθμίσεις journal.document.adventurers_guide.upgrades.body=Όσο εισχωρείς βαθύτερα στην κατακόμβη, γίνεται όλο και πιο σημαντικό να χρησιμοποιείς μαγικά αναβαθμισμένο εξοπλισμό υψηλών βαθμίδων.\n\nΌπλα και πανοπλίες υψηλών βαθμίδων λαμβάνουν περισσότερη ισχύ από αναβαθμίσεις, αλλά απαιτείται δύναμη για να τα χρησιμοποιείς σωστά. Ραβδιά, δαχτυλίδια και τεχνουργήματα δεν απαιτούν δύναμη, αλλά είτε έχουν περιορισμένες χρήσεις είτε δεν βοηθούν το ίδιο άμεσα στη μάχη.\n\nΟι σωστές επιλογές στο τι αναβαθμίζεις είναι πολύ σημαντικές, τόσο για την επιβίωση στα πρώτα στάδια της κατακόμβης όσο και για την εξασφάλιση της μελλοντικής σου επιτυχίας. journal.document.adventurers_guide.looting.title=Αποδοτική λεηλασία -journal.document.adventurers_guide.looting.body=Υπάρχουν κάποια δωμάτια που συνήθως έχουν πολύ καλή λεία. Κάποια από αυτά βρίσκονται πίσω από κλειδωμένες πόρτες ή περιέχουν εμπόδια που πρέπει να υπερβείς.\n\nΌταν ένα τέτοιο εμπόδιο σου αποτρέπει την πρόοδο, ψάξε για τη λύση κάπου εκεί κοντά. Όλο και κάποιο αντικείμενο θα υπάρχει στον ίδιο όροφο που θα σε βοηθήσει.\n\nΤα φίλτρα δύναμης και οι πάπυροι αναβάθμισης είναι καλή ένδειξη του πόσο καλά εξερευνάς και λεηλατείς. Υπάρχουν 3 πάπυροι αναβάθμισης και 2 φίλτρα δύναμης σε κάθε τοποθεσία της κατακόμβης.\n\n(Μπορείς να δεις μια λίστα με σημαντικά ορόσημα και αχρησιμοποίητα κλειδιά στην καρτέλα των σημειώσεων του ημερολογίου.) +journal.document.adventurers_guide.looting.body=Υπάρχουν κάποια δωμάτια που έχουν πολύ καλή λεία. Κάποια από αυτά βρίσκονται πίσω από κλειδωμένες πόρτες ή περιέχουν εμπόδια που πρέπει να υπερβείς.\n\nΌταν ένα τέτοιο εμπόδιο σου αποτρέπει την πρόοδο, ψάξε για τη λύση κάπου εκεί κοντά. Όλο και κάποιο αντικείμενο θα υπάρχει στον ίδιο όροφο που θα σε βοηθήσει.\n\nΤα φίλτρα δύναμης και οι πάπυροι αναβάθμισης είναι καλή ένδειξη του πόσο καλά εξερευνάς και λεηλατείς. Υπάρχουν 3 πάπυροι αναβάθμισης και 2 φίλτρα δύναμης σε κάθε τοποθεσία της κατακόμβης.\n\n(Μπορείς να δεις μια λίστα με σημαντικά ορόσημα και αχρησιμοποίητα κλειδιά στην καρτέλα των σημειώσεων του ημερολογίου.) journal.document.adventurers_guide.levelling.title=Απόκτηση εμπειρίας journal.document.adventurers_guide.levelling.body=Το επίπεδο εμπειρίας δίνει πόντους ταλέντων και αυξάνει την ακρίβεια, την αποφυγή και τη ζωή σου. Όλα αυτά έχουν σημαντική επίδραση στις μάχες. Ιδανικό είναι να ανεβαίνεις τουλάχιστον ένα επίπεδο σε κάθε όροφο της κατακόμβης.\n\nΜπορεί να μπεις στον πειρασμό να διασχίσεις βιαστικά την κατακόμβη, αποφεύγοντας την εξερεύνηση και τις μάχες. Έτσι, όμως, θα στερηθείς τόσο την εμπειρία όσο και τα λάφυρα.\n\n(Μπορείς να δεις πληροφορίες για τον ήρωα, όπως την εμπειρία του, στο παράθυρο κατάστασης που βρίσκεται στη γωνία. Επίλεξε την εικόνα του ήρωα για περισσότερες πληροφορίες.) journal.document.adventurers_guide.positioning.title=Τοποθέτηση @@ -34,7 +34,7 @@ journal.document.alchemy_guide.potions.body=Καλώς ήρθες στις Πρ journal.document.alchemy_guide.stones.title=Δημιουργία ρουνικών λίθων journal.document.alchemy_guide.stones.body=Η ανάδευση ενός παπύρου στο αλχημικό τσουκάλι θα εμποτίσει τη μαγεία του σε δύο λίθους. Με αυτόν τον τρόπο δημιουργούνται οι ρουνικοί λίθοι! journal.document.alchemy_guide.energy_food.title=Ενέργεια και φαγητό -journal.document.alchemy_guide.energy_food.body=Many recipes require crystallized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking. +journal.document.alchemy_guide.energy_food.body=Πολλές συνταγές απαιτούν κρυσταλλοποιημένη αλχημική ενέργεια, η οποία παράγεται από την αποδόμηση αναλώσιμων αντικειμένων στο αλχημικό τσουκάλι. Για παράδειγμα: οι σπόροι παράγουν 2 ενέργεια· οι λίθοι παράγουν 3· κάθε πάπυρος και κάθε φίλτρο παράγει 6.\n\nΕνώ κάποιες συνταγές είναι μαγικές στη φύση τους, οι παρακάτω θυμίζουν πιο πολύ το απλό παραδοσιακό μαγείρεμα. journal.document.alchemy_guide.exotic_potions.title=Εξωτικά φίλτρα journal.document.alchemy_guide.exotic_potions.body=Τα φίλτρα μπορούν να αναμειχθούν με ενέργεια για να μετατραπούν σε εξωτικά φίλτρα. Αυτά έχουν πιο ισχυρές επιδράσεις, αλλά διαφοροποιούνται στη χρησιμότητά τους. journal.document.alchemy_guide.exotic_scrolls.title=Εξωτικοί πάπυροι @@ -50,7 +50,7 @@ journal.document.alchemy_guide.spells.body=Τα ξόρκια εμπεριέχο journal.document.intros.title=Περιγραφές τοποθεσιών journal.document.intros.dungeon.title=Η κατακόμβη -journal.document.intros.dungeon.body=Πολλοί ήρωες πριν από εσένα έχουν εξορμήσει στην κατακόμβη από την από πάνω πόλη· οι περισσότεροι δεν έχουν ακουστεί ξανά.\n\nΛέγεται πως ένα αρχαίο κακό παραμονεύει στα έγκατα και περιφρουρεί το πανίσχυρο Φυλακτό του Γέντορ. Ακόμη και τώρα, μια σκοτεινή ενέργεια αναβλύζει από κάτω και φτάνει μέχρι την πόλη.\n\nΘα κατακτήσεις την κατακόμβη; Θα ανακτήσεις το φυλαχτό; Είναι ώρα να ξεκινήσεις τη δική σου περιπέτεια! +journal.document.intros.dungeon.body=Πολλοί ήρωες έχουν ξεχυθεί στην κατακόμβη από την επάνω πόλη· οι περισσότεροι δεν έχουν ακουστεί ξανά.\n\nΛέγεται πως ένα αρχαίο κακό παραμονεύει στα έγκατα και περιφρουρεί το πανίσχυρο Φυλακτό του Γέντορ. Ήδη αναβλύζει μια σκοτεινή ενέργεια από κάτω που φτάνει ως την πόλη.\n\nΘα κατακτήσεις την κατακόμβη; Θα ανακτήσεις το φυλαχτό; Ήρθε η ώρα να ξεκινήσεις τη δική σου περιπέτεια! journal.document.intros.sewers.title=Υπόνομοι journal.document.intros.sewers.body=Τα ανώτερα επίπεδα της κατακόμβης αποτελούν το αποχετευτικό σύστημα της πόλης. \n\nΜια σκοτεινή ενέργεια αναβλύζει από τα έγκατα, και τα άλλοτε άκακα πλάσματα του υπονόμου έχουν γίνει όλο και πιο επικίνδυνα. Η πόλη αναγκάζεται να στέλνει περιπολίες φρουρών εδώ κάτω για να διατηρεί την ασφάλεια στην επιφάνεια.\n\nΑυτό το μέρος είναι επικίνδυνο, αλλά, τουλάχιστον, η σκοτεινή μαγεία είναι ασθενής εδώ. journal.document.intros.prison.title=Φυλακή @@ -90,9 +90,9 @@ journal.document.prison_warden.letter.title=Γράμμα στον Τόμας journal.document.prison_warden.letter.body=Τόμας,\n\nΥπήρξες πολύ καλός φίλος, οπότε θα σου κάνω μια χάρη.\n\nΑπόψε που θα αρχίσεις τη βάρδιά σου, κλείδωσε και ασφάλισε το κελί του Τένγκου, πέτα το κλειδί σε κάποια εσοχή και φύγε. Δεν έχει σημασία αν οι άλλοι κρατούμενοι μείνουν χωρίς επιτήρηση – σύντομα κανείς δεν θα μπορεί να φύγει από εδώ. Αυτό το τέρας, όμως, πρέπει να μείνει ασφαλισμένο· ποιος ξέρει τι θα κάνει έτσι και ξεφύγει.\n\nΜην πεις σε κανέναν γι' αυτό και μη με αναζητάς. Η καπετάνιος πρέπει να βυθιστεί με το πλοίο της.\n- Κιάνα journal.document.caves_explorer.title=Ημερολόγιο του εξερευνητή journal.document.caves_explorer.expedition.title=Η αρχή της εκστρατείας! -journal.document.caves_explorer.expedition.body=1η ημέρα του καλοκαιριού, 308\n\nΣήμερα ξεκινά η εκστρατεία τεσσάρων εβδομάδων στα εγκαταλελειμμένα ορυχεία των νάνων! Μου έχει ανατεθεί από τον ίδιο τον βασιλιά να εξερευνήσω την περιοχή. Οι πρωταρχικοί μου στόχοι είναι να βρω απάτητες φυσικές πηγές και να ερευνήσω τα σπήλαια για κάποιο κατασκευαστικό έργο μιας φυλακής.\n\nΑν και μπορώ να προστατεύσω τον εαυτό μου, δέχτηκα τη συνοδεία των φρουρών της πόλης λόγω επιμονής του βασιλιά. Δεν είναι παρά ένα μάτσο ανεγκέφαλων, αλλά μπορώ να ανεχτώ την παρουσία τους όσο δεν με καθυστερούν.\n\nΑναμένεται να καθαρίσουμε με τους υπονόμους και να φτάσουμε στα ορυχεία μέχρι το απόγευμα.\n- Άρχιμπαλντ Ντράμοντ, Αρχιμάγος, Νότιο Ινστιτούτο Μαγείας. +journal.document.caves_explorer.expedition.body=1η ημέρα του καλοκαιριού, 308\n\nΣήμερα ξεκινά η εκστρατεία τεσσάρων εβδομάδων στα εγκαταλελειμμένα ορυχεία των νάνων! Μου έχει ανατεθεί από τον ίδιο τον βασιλιά να εξερευνήσω την περιοχή. Οι πρωταρχικοί μου στόχοι είναι να βρω απάτητες φυσικές πηγές και να ερευνήσω τα σπήλαια για ένα πιθανό κατασκευαστικό έργο μιας φυλακής.\n\nΑν και μπορώ να προστατεύσω τον εαυτό μου, δέχτηκα τη συνοδεία των φρουρών της πόλης λόγω επιμονής του βασιλιά. Δεν είναι παρά ένα μάτσο ανεγκέφαλων, αλλά μπορώ να ανεχτώ την παρουσία τους όσο δεν με καθυστερούν.\n\nΑναμένεται να καθαρίσουμε με τους υπονόμους και να φτάσουμε στα ορυχεία μέχρι το απόγευμα.\n- Άρχιμπαλντ Ντράμοντ, Αρχιμάγος, Νότιο Ινστιτούτο Μαγείας. journal.document.caves_explorer.gold.title=Όλος αυτός ο χρυσός! -journal.document.caves_explorer.gold.body=4η ημέρα του καλοκαιριού, 308\n\nΟι πρώτες μας μέρες αποδείχτηκαν πολύ καρποφόρες! Αφού εγκαταστήσαμε την κατασκηνωτική βάση, ξεκινήσαμε την εξερεύνηση των πάνω περιοχών του εγκαταλελειμμένου ορυχείου. Αν και υπάρχει πολλή σαβούρα παρατημένη από τους νάνους, πολλά τοιχώματα είναι γεμάτα χρυσό!\n\nΔυστυχώς, δεν είμαστε οι πρώτοι εδώ. Τα σπήλαια είναι γεμάτα με άγρια πανίδα, και φαίνεται πως τα γκνολ απέκτησαν κι αυτά ενδιαφέρον στον χρυσό. Παραδέχομαι πως ήμουν άδικος με τη συνοδεία των φρουρών μου· υπήρξαν πολύ πιο ικανοί εξερευνητές και φύλακες από ό,τι περίμενα.\n\nΠαρά αυτή μας την επιτυχία, έχουμε πολλά μέρη ακόμα να εξερευνήσουμε στο ορυχείο.\n- Άρχιμπαλντ +journal.document.caves_explorer.gold.body=4η ημέρα του καλοκαιριού, 308\n\nΟι πρώτες μας μέρες αποδείχτηκαν πολύ καρποφόρες! Αφού εγκαταστήσαμε την κατασκηνωτική βάση, ξεκινήσαμε την εξερεύνηση των πάνω περιοχών του εγκαταλελειμμένου ορυχείου. Αν και υπάρχει πολλή σαβούρα παρατημένη από τους νάνους, πολλά τοιχώματα είναι γεμάτα χρυσό!\n\nΔυστυχώς, δεν είμαστε οι πρώτοι εδώ. Τα σπήλαια είναι γεμάτα με άγρια πανίδα, και φαίνεται πως τα γκνολ απέκτησαν κι αυτά ενδιαφέρον για τον χρυσό. Παραδέχομαι πως ήμουν άδικος με τη συνοδεία των φρουρών μου· υπήρξαν πολύ πιο ικανοί εξερευνητές και φύλακες από ό,τι περίμενα.\n\nΠαρά αυτή μας την επιτυχία, έχουμε πολλά μέρη ακόμα να εξερευνήσουμε στο ορυχείο.\n- Άρχιμπαλντ journal.document.caves_explorer.troll.title=Συνάντηση με ένα τρολ journal.document.caves_explorer.troll.body=11η ημέρα του καλοκαιριού, 308\n\nΞεκινήσαμε την εξερεύνησή μας στα κεντρικά των ορυχείων και πέσαμε πάνω σε ένα φιλικό πρόσωπο! Δηλαδή... σχετικά φιλικό. Ένα τρολ των σπηλαίων έχει εγκαταστήσει σιδηρουργείο εδώ. Είναι κάπως στρυφνός κι όχι πολύ ομιλητικός, μα επισκεύασε τον εξοπλισμό μας σε αντάλλαγμα με λίγο χρυσάφι.\n\nΔυστυχώς, ο τρολ σιδηρουργός μάς είπε ότι αυτός ο υπέροχος χρυσός δεν είναι όσο καλός δείχνει. Τον αποκαλεί «σκοτεινό χρυσό», και όπως φαίνεται καταστρέφεται γρήγορα στο φως. Αυτό εξηγεί γιατί δεν υπήρξαν ποτέ συγκρούσεις για τους πόρους εδώ πέρα.\n\nΥποθέτω πως πρέπει να σκάψουμε βαθύτερα για να δούμε αν υπάρχει κάτι πιο πολύτιμο.\n- Άρχιμπαλντ journal.document.caves_explorer.city.title=Η είσοδος της πόλης diff --git a/core/src/main/assets/messages/journal/journal_fr.properties b/core/src/main/assets/messages/journal/journal_fr.properties index 52ce0be9c..2989a5f63 100644 --- a/core/src/main/assets/messages/journal/journal_fr.properties +++ b/core/src/main/assets/messages/journal/journal_fr.properties @@ -10,7 +10,7 @@ journal.document.adventurers_guide.identifying.body=Vous ne connaîtrez pas tout journal.document.adventurers_guide.food.title=Gérer la faim journal.document.adventurers_guide.food.body=Se rationner efficacement la clé pour améliorer vos chances de survie. Il vaut mieux considérer la santé et la satiété comme des ressources qu'il faut gérer, plutôt que de les garder pleines en permanence.\n\nTant que vous n'êtes pas affamé, vous regagnez lentement de la santé. Cette régénération sera donc gaspillée si vous mangez en étant en pleine santé. \n\nSi vous rythmez vos repas en fonction de votre état de santé, votre nourriture devrait durer beaucoup plus longtemps. journal.document.adventurers_guide.alchemy.title=Alchimie et babioles -journal.document.adventurers_guide.alchemy.body=Si vous trouvez inutile certains consommables, vous pouvez à la place les utiliser comme ingrédients dans un pot d'alchimie ! Les objets peuvent être utilisés dans certaines recettes, ou transformés en énergie alchimique multi-usage.\n\nLes bijoux sont les seuls pièces d'équipement qui peuvent être créées avec l'alchimie. Ils produisent toute sorte d'effets utiles et peuvent être faits à partir d'un peu d'énergie alchimique et d'un catalyseur magique.\n\n(Vous pouvez trouver le premier pot d'alchimie au 3e ou 4e étage du donjon. Vous pouvez trouver les pages d'un livre de recettes d'alchimie près des pots également.) +journal.document.adventurers_guide.alchemy.body=Si vous trouvez inutiles certains consommables, vous pouvez à la place les utiliser comme ingrédients dans un pot d'alchimie ! Les objets peuvent être utilisés dans certaines recettes, ou transformés en énergie alchimique multi-usage.\n\nLes breloques sont les seuls pièces d'équipement qui peuvent être créées avec l'alchimie. Elles produisent toutes sortes d'effets utiles et peuvent être faites à partir d'un peu d'énergie alchimique et d'un catalyseur magique.\n\n(Vous pouvez trouver le premier pot d'alchimie au 3e ou 4e étage du donjon. Vous pouvez trouver les pages d'un livre de recettes d'alchimie près des pots également.) journal.document.adventurers_guide.dieing.title=Gérer la défaite journal.document.adventurers_guide.dieing.body=Malheureusement, l'exploration de donjon est une profession très dangereuse et la plupart des aventuriers finissent par trouver la mort.\n\nLa chance peut certes jouer un rôle, mais les meilleurs aventuriers sont ceux qui utilisent toutes les petites astuces pour améliorer leurs chances de réussite.\n\n(Ne vous laissez pas décourager si vous mourez souvent. Ne vous attendez pas à aller très loin lors de vos premiers essais, ce jeu est difficile ! Concentrez-vous sur les bases du jeu et l'amélioration constante de votre niveau, ne vous focalisez pas sur la victoire immédiate.) journal.document.adventurers_guide.searching.title=Rechercher diff --git a/core/src/main/assets/messages/journal/journal_in.properties b/core/src/main/assets/messages/journal/journal_in.properties index fcab70b27..8420515d0 100644 --- a/core/src/main/assets/messages/journal/journal_in.properties +++ b/core/src/main/assets/messages/journal/journal_in.properties @@ -9,7 +9,7 @@ journal.document.adventurers_guide.identifying.title=Mengidentifikasi Item journal.document.adventurers_guide.identifying.body=Anda tidak akan mengetahui semua informasi dari beberapa item saat pertama kali menemukannya.\n\nWarna ramuan dan simbol pada gulungan berbeda di setiap ruang bawah tanah. Peralatan yang tidak dikenal dapat ditingkatkan atau disihir jika Anda beruntung, atau jika anda sial mungkin juga dikutuk!\n\nGulungan identifikasi, gulungan upgrade, atau gulungan penghapus kutukan sangat berguna jika Anda ingin mengurangi resiko penggunaan peralatan yang tidak dikenal.\n\n(Anda dapat menemukan daftar semua item yang telah Anda identifikasi di tab item jurnal Anda) journal.document.adventurers_guide.food.title=Menangani Rasa Lapar journal.document.adventurers_guide.food.body=Menjatah makanan secara efektif adalah salah satu hal terbaik yang dapat Anda lakukan untuk meningkatkan peluang Anda untuk bertahan hidup . Coba pikirkan kesehatan dan kelaparan sebagai sumber daya yang perlu dikelola dan terbatas, tidak selalu penuh.\n\nKetika Anda tidak kelaparan, Anda akan memulihkan kesehatan secara perlahan. Jadi jika Anda makan dengan kesehatan penuh, regenerasi ini akan sia-sia.\n\nJika Anda mondar-mandir saat makan berdasarkan kondisi kesehatan Anda, makanan Anda akan bertahan lebih lama. -journal.document.adventurers_guide.alchemy.title=Alchemy & Trinkets +journal.document.adventurers_guide.alchemy.title=Alkimia dan Pernak-pernik journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy.\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.) journal.document.adventurers_guide.dieing.title=Menangani Kekalahan journal.document.adventurers_guide.dieing.body=Sayangnya, penjelajah ruang bawah tanah adalah profesi yang sangat berbahaya dan sebagian besar petualang pada akhirnya akan menemui ajalnya.\n\nMeskipun keberuntungan pasti berperan, petualang terbaik adalah mereka yang menggunakan setiap trik kecil untuk meningkatkan peluang sukses mereka.\n\n(Jangan bosan dan menyerah jika Anda mengalami banyak kekalahan, permainan ini sulit! Fokus pada mempelajari permainan dan terus meningkat, jangan langsung fokus pada kemenangan.) diff --git a/core/src/main/assets/messages/journal/journal_ko.properties b/core/src/main/assets/messages/journal/journal_ko.properties index aa73e9973..5f66cf346 100644 --- a/core/src/main/assets/messages/journal/journal_ko.properties +++ b/core/src/main/assets/messages/journal/journal_ko.properties @@ -9,8 +9,8 @@ journal.document.adventurers_guide.identifying.title=아이템 감정 journal.document.adventurers_guide.identifying.body=당신은 갓 획득한 아이템의 모든 정보를 알 수 없습니다.\n\n물약의 색깔과 주문서의 기호는 매 게임마다 달라집니다. 감정되지 않은 장비는 운이 좋다면 강화되어 있거나 마법이 부여되어 있을 수도 있지만, 저주가 걸려 있을 지도 모릅니다!\n\n만약 당신이 감정되지 않은 아이템을 사용할 때의 위험 요소를 줄이고 싶다면 감정의 주문서, 강화의 주문서, 저주 해제의 주문서가 큰 도움이 될 겁니다.\n\n(일지의 아이템 탭에서 당신이 감정한 아이템의 목록을 확인할 수 있습니다.) journal.document.adventurers_guide.food.title=허기에 대처하는 법 journal.document.adventurers_guide.food.body=식량을 효율적으로 분배해 생존 가능성을 크게 높일 수 있습니다. 체력과 허기를 항상 최대로 유지하려고 하기보다는 관리할 자원의 일종으로 생각하면 좋습니다.\n\n굶주리지 않은 한 체력이 조금씩 회복됩니다. 그러므로 이미 체력이 가득 찬 상태에서 음식을 섭취하면 체력 회복이 낭비될 것입니다.\n\n현재 체력 상황에 맞추어 음식을 먹는다면 음식을 많이 아낄 수 있습니다. -journal.document.adventurers_guide.alchemy.title=Alchemy & Trinkets -journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy.\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.) +journal.document.adventurers_guide.alchemy.title=연금술 & 장신구 +journal.document.adventurers_guide.alchemy.body=당신에게 그리 유용하지 않은 특정 소모품을 얻었다면, 당신은 그걸 연금술 솥의 재료로서 활용할 수 있습니다! 아이템들은 특정 레시피대로 사용하거나, 연금술 전반에 사용할 수 있는 연금술 에너지로 바꿔 버릴 수도 있습니다.\n\n장신구는 장비의 일종으로, 연금술을 통해서 만들 수 있습니다. 장신구는 여러 가지 도움이 되는 효과를 제공하며, 아주 약간의 연금술 에너지와 마법의 촉매제를 사용해 만들 수 있습니다.\n\n(첫 번째 연금술 솥은 던전의 3층 혹은 4층에서 발견할 수 있습니다. 연금술 레시피에 관한 내용이 담긴 페이지 또한 이 연금술 솥 근처에서 발견할 수 있을 것입니다.) journal.document.adventurers_guide.dieing.title=실패에 대처하는 법 journal.document.adventurers_guide.dieing.body=불행하게도, 던전을 탐험하는 것은 매우 위험한 일이며 대부분은 최후를 맞을 것입니다.\n\n행운에 모든 것이 달렸다곤 하지만, 최고의 모험가들은 성공 가능성을 조금이라도 늘리기 위해 모든 수단과 방법을 강구합니다.\n\n(여러 번 죽는다고 해도 너무 위축될 필요는 없습니다. 이 게임은 매우 어려우니까요! 당장 게임 승리에 골몰하기보다는 게임을 이해하고 차근차근 발전해나가는 것에 집중하는 것이 좋습니다.) journal.document.adventurers_guide.searching.title=탐색 @@ -34,7 +34,7 @@ journal.document.alchemy_guide.potions.body=연금술의 실용적인 응용에 journal.document.alchemy_guide.stones.title=룬석 생성 journal.document.alchemy_guide.stones.body=연금술 솥에 주문서를 넣어 섞으면, 연금술 솥의 힘이 주문서의 마법을 두 개의 돌에 스며들게 하여 룬석을 만들어낼 것입니다! journal.document.alchemy_guide.energy_food.title=에너지와 음식 -journal.document.alchemy_guide.energy_food.body=Many recipes require crystallized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking. +journal.document.alchemy_guide.energy_food.body=많은 레시피들은 결정화된 연금술 에너지를 필요로 합니다. 이것들은 대부분의 소모품을 연금술 솥에 분해해서 얻을 수 있습니다. 예를 들어 씨앗은 2의 에너지를, 룬석은 3의 에너지를, 주문서와 물약은 6의 에너지를 제공합니다.\n\n이러한 레시피들 중 일부는 꽤나 마법 같은 방식으로 이루어지지만, 여기 있는 레시피들은 일반적인 요리와 더 닮아 있습니다. journal.document.alchemy_guide.exotic_potions.title=신비로운 물약들 journal.document.alchemy_guide.exotic_potions.body=신비로운 물약은 일반적인 물약에 약간의 에너지를 더해 만들 수 있습니다. 신비로운 물약은 더 강력한 효능을 가지지만, 대부분 다른 방법으로 사용하는 데에 더 유용합니다. journal.document.alchemy_guide.exotic_scrolls.title=신비로운 주문서들 @@ -44,9 +44,9 @@ journal.document.alchemy_guide.bombs.body=표준적인 흑색 화약 폭탄은 journal.document.alchemy_guide.weapons.title=무기 개선 journal.document.alchemy_guide.weapons.body=일부 투척 무기와 마법 무기를 연금술에 활용할 수 있습니다!\n\n각 투척 무기는 동일한 강화 수치를 가진 같은 단계의 투척 무기를 완전히 수리할 양의 액체 금속을 생성합니다.\n\n마법 막대는 같은 강화 수치를 가진 마법 막대 두 개를 강화할 양의 신비한 송진을 만들어냅니다. 마법 막대는 신비한 송진으로 최대 +3까지 강화할 수 있습니다. journal.document.alchemy_guide.brews_elixirs.title=양조물과 영약 -journal.document.alchemy_guide.brews_elixirs.body=Brews and elixirs are advanced potions with a variety of effects, usually with a single use. +journal.document.alchemy_guide.brews_elixirs.body=혼합물과 영약은 다양한 효과를 지닌 강화된 물약으로, 일반적으로 한 번만 사용할 수 있습니다. journal.document.alchemy_guide.spells.title=주문 -journal.document.alchemy_guide.spells.body=Spells are contained in crystals and provide a variety of effects, usually with multiple uses. +journal.document.alchemy_guide.spells.body=주문은 보석 안에 담겨 있으며 일반적으로 여러 번 사용할 수 있는 다양한 마법을 제공합니다. journal.document.intros.title=지역 소개 journal.document.intros.dungeon.title=던전 diff --git a/core/src/main/assets/messages/journal/journal_nl.properties b/core/src/main/assets/messages/journal/journal_nl.properties index db9a0ab1d..1d9d47425 100644 --- a/core/src/main/assets/messages/journal/journal_nl.properties +++ b/core/src/main/assets/messages/journal/journal_nl.properties @@ -10,7 +10,7 @@ journal.document.adventurers_guide.identifying.body=Je kent niet alle eigenschap journal.document.adventurers_guide.food.title=Omgaan met honger journal.document.adventurers_guide.food.body=Het effectief rantsoeneren van voedsel is een van de beste dingen die je kan doen om je overlevingskansen te vergroten. Het is het beste om gezondheid en honger te zien als middelen die moeten worden beheerd, in plaats van ze altijd op hun maximum te houden.\n\nZolang je niet verhongert genees je langzaam. Als je een volledige gezondheid hebt en je eet, dan gaat deze genezing verloren.\n\nAls je minder eet op basis van hoe het met je gezondheid gaat, zou je voedsel veel langer moeten meegaan. journal.document.adventurers_guide.alchemy.title=Alchemie & Snuisterijen -journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy.\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.) +journal.document.adventurers_guide.alchemy.body=Als je een bepaald verbruiksartikel niet nuttig vindt, kun je het in plaats daarvan als ingrediënt in een alchemiepot gebruiken! Items kunnen in specifieke recepten worden gebruikt of worden omgezet in alchemistische energie voor alle doeleinden.\n\nSnuisterijen zijn het enige apparaat dat met alchemie kan worden gemaakt. Ze produceren een verscheidenheid aan nuttige effecten en kunnen worden gemaakt met slechts een beetje alchemistische energie en een magische katalysator.\n\n(Je kunt de eerste alchemiepot vinden op de 3e of 4e verdieping van de kerker. Je kunt ook pagina's van een alchemie-receptenboek in de buurt van deze potten vinden.) journal.document.adventurers_guide.dieing.title=Verlies verwerken journal.document.adventurers_guide.dieing.body=Helaas is kerkerverkenning een zeer gevaarlijk beroep en gaan de meeste avonturiers uiteindelijk hun ondergang tegemoet.\n\nHoewel geluk zeker een rol speelt, zijn de beste avonturiers degenen die elke kleine truc gebruiken om hun kansen op succes te vergroten.\n\n(Laat je niet afschrikken als je veel sterft, dit spel is moeilijk! Concentreer je op het leren van het spel en het verbeteren van je speltactiek, focus niet op meteen winnen.) journal.document.adventurers_guide.searching.title=Zoeken @@ -34,7 +34,7 @@ journal.document.alchemy_guide.potions.body=Welkom bij praktische toepassingen v journal.document.alchemy_guide.stones.title=Runestenen maken journal.document.alchemy_guide.stones.body=Door een rol in een alchemieketel te mengen, wordt twee stenen in de ketel verrijkt met de magie ervan. Hierdoor ontstaan runestenen! journal.document.alchemy_guide.energy_food.title=Energie en Voedsel -journal.document.alchemy_guide.energy_food.body=Many recipes require crystallized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking. +journal.document.alchemy_guide.energy_food.body=Veel recepten vereisen gekristalliseerde alchemistische energie, die wordt geproduceerd door de meeste verbruiksartikelen in een alchemiepot te deconstrueren. Een paar voorbeelden: zaden genereren 2 energie, stenen genereren 3 energie, rollen en drankjes genereren elk 6 energie.\n\nSommige van deze recepten zijn behoorlijk magisch, maar deze lijken meer op traditionele gerechten. journal.document.alchemy_guide.exotic_potions.title=Exotische Toverdranken journal.document.alchemy_guide.exotic_potions.body=Toverdranken kunnen worden gemengd met energie om exotische toverdranken te maken. Ze hebben een krachtiger effect, maar zijn ook vaak op verschillende manieren nuttig. journal.document.alchemy_guide.exotic_scrolls.title=Exotische Rollen @@ -44,9 +44,9 @@ journal.document.alchemy_guide.bombs.body=Een standaard buskruitbom kan worden g journal.document.alchemy_guide.weapons.title=Wapens Verbeteren journal.document.alchemy_guide.weapons.body=Sommige van de lichtere of meer magische wapens kunnen worden beïnvloed door alchemie!\n\nElk werpwapen produceert genoeg vloeibaar metaal om een ander wapen van hetzelfde niveau en dezelfde klasse volledig te repareren.\n\nEén toverstok produceert genoeg mysterieuze hars om twee toverstokken op te waarderen van hetzelfde niveau, maar niet hoger dan +3. journal.document.alchemy_guide.brews_elixirs.title=Brouwsels en Elixers -journal.document.alchemy_guide.brews_elixirs.body=Brews and elixirs are advanced potions with a variety of effects, usually with a single use. +journal.document.alchemy_guide.brews_elixirs.body=Brouwsels en elixers zijn geavanceerde drankjes met een verscheidenheid aan effecten, meestal voor eenmalig gebruik. journal.document.alchemy_guide.spells.title=Spreuken -journal.document.alchemy_guide.spells.body=Spells are contained in crystals and provide a variety of effects, usually with multiple uses. +journal.document.alchemy_guide.spells.body=Spreuken zitten in kristallen en bieden een verscheidenheid aan effecten, meestal met meerdere toepassingen. journal.document.intros.title=Regio Introducties journal.document.intros.dungeon.title=Kerker diff --git a/core/src/main/assets/messages/journal/journal_pt.properties b/core/src/main/assets/messages/journal/journal_pt.properties index 00bdcdb86..48df1b7d3 100644 --- a/core/src/main/assets/messages/journal/journal_pt.properties +++ b/core/src/main/assets/messages/journal/journal_pt.properties @@ -9,8 +9,8 @@ journal.document.adventurers_guide.identifying.title=Identificando itens journal.document.adventurers_guide.identifying.body=Você não saberá todas as propriedades de alguns itens quando os encontrar pela primeira vez.\n\nAs cores das poções e os símbolos nos pergaminhos são diferentes em cada masmorra. Equipamentos não identificados podem estar aprimorados ou encantados se você tiver sorte, ou podem estar amaldiçoados! \n\nPergaminhos de identificação, aprimoramento ou remover maldição são muito úteis se você deseja reduzir o risco de usar equipamentos não identificados.\n\n(Você pode encontrar uma lista de todos os itens que identificou na guia de itens do seu diário) journal.document.adventurers_guide.food.title=Lidando com a Fome journal.document.adventurers_guide.food.body=O racionamento efetivo de comida é uma das melhores coisas que você pode fazer para melhorar suas chances de sobreviver. Tente pensar que vida e fome são recursos que precisam ser administrados, não mantidos cheios o tempo todo.\n\nQuando você não está morrendo de fome, sua vida irá regenerar lentamente. Então se você comer estando de vida cheia, essa regeneração será desperdiçada.\n\nSe você usar sua comida baseado na sua quantidade de vida, ela deve durar muito mais. -journal.document.adventurers_guide.alchemy.title=Alchemy & Trinkets -journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy.\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.) +journal.document.adventurers_guide.alchemy.title=Alquimia & Assessórios +journal.document.adventurers_guide.alchemy.body=Se você não achar um item consumível útil, pode usá-lo como ingrediente num pode de alquimia! Itens podem ser usado em receitas específicas ou transformados em energia alquímica para todos os fins.\n\nAssessórios são os únicos equipamentos que podem ser feitos com alquimia. Eles produzem uma variedade de efeitos úteis e podem ser feitos com apenas um pouco de energia alquímica e um catalisador mágico.\n\n(Você pode encontrar o primeiro pote de alquimia no 3º ou 4º andar da masmorra. Você também pode encontrar páginas de um livro de receitas de alquimia perto desses potes.) journal.document.adventurers_guide.dieing.title=Lidar com a Derrota journal.document.adventurers_guide.dieing.body=Infelizmente, masmorraria é uma profissão muito perigosa e muitos aventureiros eventualmente acabarão morrendo.\n\nEnquanto a sorte pode definitivamente ter seu papel, os melhores aventureiros são aqueles que usam cada pequeno truque para melhorar suas chances de sucesso.\n\n(Não fique desanimado se morrer muitas vezes, este jogo é difícil! Foque em aprender e vá melhorando aos poucos, não foque em vencer direto.) journal.document.adventurers_guide.searching.title=Procurando @@ -34,7 +34,7 @@ journal.document.alchemy_guide.potions.body=Bem-vindo às Aplicações Práticas journal.document.alchemy_guide.stones.title=Criando Pedras Rúnicas journal.document.alchemy_guide.stones.body=Misturar um pergaminho em um pote de alquimia vai imbuir sua magia em duas ou três pedras dentro do pote. Isso cria pedras rúnicas! journal.document.alchemy_guide.energy_food.title=Energia e Comida -journal.document.alchemy_guide.energy_food.body=Many recipes require crystallized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking. +journal.document.alchemy_guide.energy_food.body=Muitas receitas requerem energia alquímica cristalizada, que é produzida pela desconstrução da maioria dos itens consumíveis em um pote de alquimia. Alguns exemplos: as sementes geram 2 energias, as pedras geram 3, os pergaminhos e as poções geram 6.\n\nAlgumas dessas receitas são bem mágicas, mas estas lembram mais uma mistura tradicional. journal.document.alchemy_guide.exotic_potions.title=Poções Exóticas journal.document.alchemy_guide.exotic_potions.body=Poções podem ser misturadas com energia para criar poções exóticas. Elas têm efeitos mais poderosos, mas geralmente são úteis de maneiras diferentes. journal.document.alchemy_guide.exotic_scrolls.title=Pergaminhos Exóticos @@ -44,9 +44,9 @@ journal.document.alchemy_guide.bombs.body=Uma bomba de pó preto padrão pode se journal.document.alchemy_guide.weapons.title=Encantando armas journal.document.alchemy_guide.weapons.body=Algumas das armas mais leves ou mais mágicas podem ser usadas na alquimia!\n\nCada arma de arremesso produz metal líquido suficiente para reparar totalmente outra arma de mesmo nível e tier.\n\nUma varinha produz resina arcana suficiente para aprimorar duas varinhas do mesmo nível, mas não superior a +3. journal.document.alchemy_guide.brews_elixirs.title=Compostos e Elixires -journal.document.alchemy_guide.brews_elixirs.body=Brews and elixirs are advanced potions with a variety of effects, usually with a single use. +journal.document.alchemy_guide.brews_elixirs.body=Compostos e elixires são poções avançadas com uma variedade de efeitos, normalmente com um único uso. journal.document.alchemy_guide.spells.title=Feitiços -journal.document.alchemy_guide.spells.body=Spells are contained in crystals and provide a variety of effects, usually with multiple uses. +journal.document.alchemy_guide.spells.body=Feitiços estão contidos em cristais e fornecem uma variedade de efeitos, normalmente com múltiplos usos. journal.document.intros.title=Apresentação de Regiões journal.document.intros.dungeon.title=Masmorra diff --git a/core/src/main/assets/messages/journal/journal_ru.properties b/core/src/main/assets/messages/journal/journal_ru.properties index d9af48e2a..55ed50887 100644 --- a/core/src/main/assets/messages/journal/journal_ru.properties +++ b/core/src/main/assets/messages/journal/journal_ru.properties @@ -9,7 +9,7 @@ journal.document.adventurers_guide.identifying.title=Опознавай пред journal.document.adventurers_guide.identifying.body=Никогда не знаешь, каким окажется найденный тобой предмет!\n\nВ каждом подземелье цвета зелий или символы на свитках разные. Если ты удачлив, найденная тобой экипировка может быть уже улучшена или зачарована, но она также может оказаться проклята!\n\nСвитки опознания, улучшения и рассеяния проклятия снизят риск угодить в неприятности от использования подозрительного предмета.\n\n(Вы можете найти список уже опознанных предметов в разделе "предметы" этой книги) journal.document.adventurers_guide.food.title=Береги запасы еды! journal.document.adventurers_guide.food.body=Если ты нашёл еду, было бы хорошо применить её в подходящий момент. Отнесись к своему здоровью и к голоду как к ресурсам, которыми нужно управлять вместо того, чтобы их всегда держать на высшем уровне.\n\nПока ты не голодаешь, твое здоровье постепенно восстанавливается. Однако этот эффект будет потрачен впустую, если ты уже полностью здоров.\n\nЕсли ты будешь принимать пищу осознанно, учитывая состояние здоровья, твоих запасов хватит ещё надолго. -journal.document.adventurers_guide.alchemy.title=Alchemy & Trinkets +journal.document.adventurers_guide.alchemy.title=Алхимия и Безделушки journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy.\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.) journal.document.adventurers_guide.dieing.title=Принятие поражения journal.document.adventurers_guide.dieing.body=К сожалению, приключения всегда сопряжены с немалым риском, и множество искателей приключений может найти здесь свою погибель.\n\nИ хотя удача определённо играет свою роль во всём этом, самые опытные искатели приключений это те, которые используют любую, даже самую незначительную уловку, чтобы увеличить свои шансы на выживание.\n\n(Не отчаивайтесь, если вы постоянно погибаете. Ваши первые попытки вряд ли будут особо успешными, ведь эта игра не из легких! Сосредоточьтесь на изучении игры и улучшении своих навыков, не настраивайтесь на быструю победу) diff --git a/core/src/main/assets/messages/journal/journal_zh.properties b/core/src/main/assets/messages/journal/journal_zh.properties index eb3aabe5e..94c450561 100644 --- a/core/src/main/assets/messages/journal/journal_zh.properties +++ b/core/src/main/assets/messages/journal/journal_zh.properties @@ -1,6 +1,6 @@ journal.document.adventurers_guide.title=地牢探索指南 journal.document.adventurers_guide.intro.title=基础介绍 -journal.document.adventurers_guide.intro.body=向你致意,勇敢的冒险家。你正在阅览《地城精通法典》,本书上旨在提供帮助新手冒险家存活并精进能力的提示和技巧!\n\n指南知晓何时是你翻开某一页并运用其上知识的最佳时机,因此你大可将之作为一本可靠的参考书。当你对地牢中的一些规则感到疑惑时,记得回来查阅这本书。\n\n(每当右上角的指南书图标闪烁,都代表着它有新的知识想要告诉你!不过,这本指南的一部分不知为何似乎被撕掉了,或许你可以在地牢里找到这些残页?) +journal.document.adventurers_guide.intro.body=向你致意,勇敢的冒险家。你正在阅览《地牢探索指南》,本书上旨在提供帮助新手冒险家存活并精进能力的提示和技巧!\n\n指南知晓何时是你翻开某一页并运用其上知识的最佳时机,因此你大可将之作为一本可靠的参考书。当你对地牢中的一些规则感到疑惑时,记得回来查阅这本书。\n\n(每当右上角的指南书图标闪烁,都代表着它有新的知识想要告诉你!不过,这本指南的一部分不知为何似乎被撕掉了,或许你可以在地牢里找到这些残页?) journal.document.adventurers_guide.examining.title=审视周遭 journal.document.adventurers_guide.examining.body=对未知的事物保持敬畏与好奇!\n\n盲目鲁莽地一头冲进敌群会使你陷入困境甚至死亡,而这从来都不是最好的选择。游戏过程中你随时可以停下脚步,检视周围的事物和环境,得出击败敌人的最佳方案!\n\n检视的动作是瞬间完成的,这期间任何事物都来不及产生任何变化;养成检视新事物的习惯显然百利而无一害。\n\n(这个功能由放大镜按钮所提供,单击一次你就可以选择目标来检视。你还可以通过点击各个状态的图标来了解它们的具体效果。) journal.document.adventurers_guide.surprise_attacks.title=伏击 @@ -22,7 +22,7 @@ journal.document.adventurers_guide.upgrades.body=使用升级过的装备可让 journal.document.adventurers_guide.looting.title=搜刮技巧 journal.document.adventurers_guide.looting.body=危险总与机遇并存,地牢里值得搜刮的宝物多如繁星;毕竟你正是冲着它们才来到了这里啊。\n\n特殊房间中常常有着比普通房间中更好的物品。有些特殊房间会被上锁,或者被障碍封锁。\n\n当然,如果出现了这样的房间,那么这一层肯定会有相应的道具——钥匙或者其他道具,来帮助你解除这里的障碍。\n\n搜寻到力量药水和升级卷轴的数量是你对地牢探索程度的重要标准。每个地牢区域都有3张升级卷轴和2瓶力量药水。\n\n(你可以在右上角的日志栏里查看当前你所未使用的钥匙和遇到过的特殊房间。) journal.document.adventurers_guide.levelling.title=经验获取 -journal.document.adventurers_guide.levelling.body=没能杀死你的 都使你变得更强!\n\n随着你击败敌人的增多,你的作战经验也会随之增长。获得的经验等级决定了你战斗的命中率、闪避率,你的生命总量,以及你的天赋点数。你的经验等级对于战斗有着非常可观的影响。强烈建议你的等级至少和当前的地牢层数相等。\n\n速通地牢,省去探索和战斗之苦听起来非常诱人,但是这样做会让你失去获得补给和经验值的机会。\n\n(你可以在屏幕角落的状态栏中看见你的角色状态,包括经验与等级。点击英雄图标还可以获得更多的信息) +journal.document.adventurers_guide.levelling.body=没能杀死你的 都使你变得更强!\n\n随着你击败敌人的增多,你的作战经验也会随之增长。获得的经验等级决定了你战斗的精准、闪避,你的生命总量,以及你的天赋点数。你的经验等级对于战斗有着非常可观的影响。强烈建议你的等级至少和当前的地牢层数相等。\n\n速通地牢,省去探索和战斗之苦听起来非常诱人,但是这样做会让你失去获得补给和经验值的机会。\n\n(你可以在屏幕角落的状态栏中看见你的角色状态,包括经验与等级。点击英雄图标还可以获得更多的信息) journal.document.adventurers_guide.positioning.title=择地而战 journal.document.adventurers_guide.positioning.body=“夫地形者,兵之助也。料敌制胜,计险隘远近,上将之道也。”\n\n与敌人战斗时,合适的策略与强力的装备同样重要。选择恰当的作战地形能让你远离诸如被强敌包围这样严峻的形势。\n\n例如,狭窄的走廊是地牢中极其常见的一种地形,这让你一次只需面对一个敌人。这些走廊通常也毗邻门道,可以用来发动伏击!\n\n请合理决策,各种环境特征——高草、水源、陷阱等等,都可以为你所用。 journal.document.adventurers_guide.magic.title=魔法攻击 @@ -50,25 +50,25 @@ journal.document.alchemy_guide.spells.body=法术结晶是封装于结晶中的 journal.document.intros.title=地牢区域介绍 journal.document.intros.dungeon.title=地牢 -journal.document.intros.dungeon.body=在你之前,也曾经有很多来自地面的英雄向这个地下城进发,然而多数人却是一去不返。\n\n传说在地牢的最深处藏着万能的Yendor护符,被深渊中的远古邪物守卫着。哪怕是现在,黑暗能量也从地下辐射而来,一路渗透到地表城镇中。\n\n准备好踏破地牢,探秘护身符了吗?是时候开始你自己的冒险了! +journal.document.intros.dungeon.body=在你之前,也曾经有很多来自地面的英雄向这个地牢进发,然而多数人却是一去不返。\n\n传说在地牢的最深处藏着万能的Yendor护符,被深渊中的远古邪物守卫着。哪怕是现在,黑暗能量也从地下辐射而来,一路渗透到地表城镇中。\n\n准备好踏破地牢,探秘护符了吗?是时候开始你自己的冒险了! journal.document.intros.sewers.title=下水道 journal.document.intros.sewers.body=这座地牢的较上层其实是由城市的下水道系统组成的。\n\n由于下方不断渗透的黑暗能量,其中本应无害的下水道生物变得越来越危险。城市曾向这里派出巡逻队并试图以此保护其上方的区域。\n\n这片区域已经具有一定的危险性,不过至少邪恶魔法对这里的影响尚属薄弱。 journal.document.intros.prison.title=监狱 -journal.document.intros.prison.body=多年以前一座地下监狱为了收容危险的犯罪者而被建立于此。由于其严格的监管和高安全性,地表各处的囚犯都被带到这里经受时间的折磨。 \n\n但不久之后,下方充斥着黑暗的瘴气便在这里弥漫开来,扭曲了罪犯和狱卒的心智。\n\n监狱里充斥开来的混乱使其彻底失去了秩序,城市也因此封锁了整个监狱。现今已没有人知道这些高墙之下经历过无数死亡的生物究竟会是什么样子... +journal.document.intros.prison.body=多年以前一座地下监狱为了收容危险的犯罪者而被建立于此。由于其严格的监管和高安全性,地表各处的囚犯都被带到这里经受时间的折磨。 \n\n但不久之后,下方充斥着黑暗的瘴气便在这里弥漫开来,扭曲了罪犯和狱卒的心智。\n\n监狱里充斥开来的混乱使其彻底失去了秩序,城市也因此封锁了整个监狱。现今已没有人知道这些高墙之下经历过无数死亡的生物究竟会是什么样子… journal.document.intros.caves.title=洞穴 -journal.document.intros.caves.body=这座从废弃监狱延伸而下的洞穴,早已空无一人。矿产丰富的洞穴曾经是下方矮人国度的一个贸易与工业中心。然而随着矮人逐渐堕入黑暗魔法的深渊,这里也慢慢被废弃了。\n\n荒凉的洞穴中大抵只有地下生物与豺狼人居住,偶尔能见到废弃的机械。与之前的区域类似,这里的活物似乎也被同一种邪恶力量所扭曲。 +journal.document.intros.caves.body=这座从废弃监狱延伸而下的洞穴,早已空无一人。矿产丰富的洞穴曾经是下方矮人国度的一个贸易与工业中心。然而随着矮人逐渐堕入黑暗魔法的深渊,这里也慢慢被废弃了。\n\n荒凉的洞穴中大抵只有地下生物与豺狼居住,偶尔能见到废弃的机械。与之前的区域类似,这里的活物似乎也被同一种邪恶力量所扭曲。 journal.document.intros.city.title=矮人都市 journal.document.intros.city.body=矮人都市曾经是最宏伟的矮人城邦。在其鼎盛时期,矮人制造了一批注入魔力的奇特机械,借此快速扩张矮人城邦。\n\n然而突然有一天,城邦的大门被紧闭,从此外界再也没有得到矮人的消息。据几位侥幸逃脱的矮人说,有一位癫狂的矮人篡夺了王位,并利用他掌控的黑暗魔法巩固了其统治的地位。 journal.document.intros.halls.title=恶魔大厅 -journal.document.intros.halls.body=这些遍布矮人王国深处的大厅已经被恶魔力量扭曲。在过去,这里由矮人王旗下的精英术士们做主,但他们似乎已经为某些更加邪恶强大的存在所取代...\n\n恶魔生物们盘踞着这些大厅。令人胆寒的黑暗意志主宰着它们。既然矮人王不是腐化的根源,那真正的它一定就藏在这里!\n\n路上要小心,很少有冒险者能一路走到这里... +journal.document.intros.halls.body=这些遍布矮人王国深处的大厅已经被恶魔力量扭曲。在过去,这里由矮人王旗下的精英术士们做主,但他们似乎已经为某些更加邪恶强大的存在所取代…\n\n恶魔生物们盘踞着这些大厅。令人胆寒的黑暗意志主宰着它们。既然矮人王不是腐化的根源,那真正的它一定就藏在这里!\n\n路上要小心,很少有冒险者能一路走到这里… journal.document.sewers_guard.title=巡逻队员的信件 journal.document.sewers_guard.new_position.title=我的新职位! journal.document.sewers_guard.new_position.body=秋临八十五日,叁柒伍年\n亲爱的爸妈,\n\n早和你们说过我当城市守卫时干得那么辛苦不会没有回报的——我刚刚升职啦!\n\n我被邀请加入一个特别调研队,得调到下水道那边去工作。也许是那里害虫太多了吧——说不定还藏了不少小毛贼呢——现如今得轮到我们去好好收拾它们了。虽说活儿有点麻烦,不过到了冬天下水道里好歹暖和点,更别说工资可比普通城卫高了足足两倍!\n\n这差事好是好,但却是对外保密的,结果我也送不出这封信了;但不给你们写信我心里又难受,因此我就继续写下去好了。说不定哪天等我回来了,能亲自把这些信拿给你们看。\n\n祝安好。\n--桑雅 -journal.document.sewers_guard.dangerous.title=危险工种... +journal.document.sewers_guard.dangerous.title=危险工种… journal.document.sewers_guard.dangerous.body=秋临八十八日,叁柒伍年\n亲爱的爸妈,\n\n我可算知道这岗位待遇为什么这么好了——下水道里尽是些怪物!这哪是什么“害虫”和“小毛贼”啊,明明就是嗜血的巨鼠和一群群狂怒的豺狼!\n\n谢天谢地,我的队友们对自己的工作还是有经验的。比如说我们调研队的队长,托马斯,他对付起这些怪物就颇有一套。我也在尽可能快地学习这一切,什么时候能不当累赘了最好。\n\n这份工作比我设想的危险得多。现在想想,这些信送不出去也是好事;我可不想让你们两个担心。\n\n我会注意安全的。\n--桑雅 journal.document.sewers_guard.crabs.title=巨蟹! -journal.document.sewers_guard.crabs.body=冬起十一日,叁柒陆年\n亲爱的爸妈,\n\n不知道老天是不是觉得那帮老鼠还不够恶心人,下水道更深处还有一群贼大的螃蟹!有只螃蟹我没能拦住它,它直接绕过我直直撞进队伍里了。大伙好不容易才弄死它,可那之前小李早被它伤惨了。队长说这不是我的错,但我知道他只是在安慰我。\n\n总算我们走运,回程途中我们碰上一个冒险家,她身上还有多的阳春草药膏。要是没那剂药膏,小李可能就没法活下来了。\n\n临别之前我看见那位冒险家盯着一朵玫瑰看了一会儿,对方说那是份给自己的礼物。真不明白,明明有人这么关心她,为什么她还要下去玩命呢?\n\n唉,想想自己不也是在做这种事吗?心里有点乱... +journal.document.sewers_guard.crabs.body=冬起十一日,叁柒陆年\n亲爱的爸妈,\n\n不知道老天是不是觉得那帮老鼠还不够恶心人,下水道更深处还有一群贼大的螃蟹!有只螃蟹我没能拦住它,它直接绕过我直直撞进队伍里了。大伙好不容易才弄死它,可那之前小李早被它伤惨了。队长说这不是我的错,但我知道他只是在安慰我。\n\n总算我们走运,回程途中我们碰上一个冒险家,她身上还有多的阳春草药膏。要是没那剂药膏,小李可能就没法活下来了。\n\n临别之前我看见那位冒险家盯着一朵玫瑰看了一会儿,对方说那是份给自己的礼物。真不明白,明明有人这么关心她,为什么她还要下去玩命呢?\n\n唉,想想自己不也是在做这种事吗?心里有点乱… journal.document.sewers_guard.guild.title=贼窝 journal.document.sewers_guard.guild.body=冬起二十三日,叁柒陆年\n亲爱的爸妈,\n\n这次我们没碰上什么新怪物了,巡逻时倒是遇到一帮盗贼。\n\n我所听说的有关这帮法外之人的没一件好事,但我的队友和他们却已经走到可以称之为友善的、相当近的地步了。队长和其中一个盗贼交换了一些情报和物资,那之后我们就各走各路了。\n\n说实在话我不明白,难道我们来这里不就是要解决掉这帮人的吗?队长甚至还说别跟上级提起这档事。话又说回来,能不和那帮人打起来也挺好的:一来他们的情报和物资相当有用,二来我们也承受不起更多的战斗了。\n\n某种意义上,我们和他们在这地底下都是同伴啊。 journal.document.sewers_guard.lost.title=我们迷路了 @@ -92,7 +92,7 @@ journal.document.caves_explorer.title=探险者日志 journal.document.caves_explorer.expedition.title=探险开始! journal.document.caves_explorer.expedition.body=夏归一日,叁零捌年\n\n就在今天,我们在废弃矮人矿井为期四周的探险开始了!我已奉陛下亲自颁发的谕旨前来探索此处。我的首要目标是探明所有还未发现的矿藏,并考察这里是否能满足一个监狱建设规划的条件。\n\n尽管我完全有能力自卫,但在陛下的坚持下,我还是接受了一支由城市守卫组成的护卫队为我提供保护。他们都是一群愣头青,不过只要不拖我的后腿,那就随他们去吧。\n\n我估计我们能在晚上通过下水道到达矿井。\n--南方巫师学院,魔导师亚奇博尔德·德拉蒙德 journal.document.caves_explorer.gold.title=黄金满墙! -journal.document.caves_explorer.gold.body=夏归四日,叁零捌年\n\n我们头几天的收获真算得上是盆满钵满!建好营地之后,我们初步探查了一下废弃矿井的上层部分。虽然这里有很多矮人遗留的废弃物,但我们发现洞窟的很多石壁里也充满了黄金!\n\n不幸的是,我们并不是第一批到这来的。洞窟里到处都是武德充沛的野生动物,并且一群群的豺狼人貌似也对黄金有着浓厚的兴趣。我承认我对我那护卫队的评价有点太刻薄了,其实他们是一群比我想象中更有能耐的探险者和保镖。\n\n尽管取得了这样的成功,这矿井还有很多区域等待我们去探索。\n--亚奇博尔德 +journal.document.caves_explorer.gold.body=夏归四日,叁零捌年\n\n我们头几天的收获真算得上是盆满钵满!建好营地之后,我们初步探查了一下废弃矿井的上层部分。虽然这里有很多矮人遗留的废弃物,但我们发现洞窟的很多石壁里也充满了黄金!\n\n不幸的是,我们并不是第一批到这来的。洞窟里到处都是武德充沛的野生动物,并且一群群的豺狼貌似也对黄金有着浓厚的兴趣。我承认我对我那护卫队的评价有点太刻薄了,其实他们是一群比我想象中更有能耐的探险者和保镖。\n\n尽管取得了这样的成功,这矿井还有很多区域等待我们去探索。\n--亚奇博尔德 journal.document.caves_explorer.troll.title=遇到巨魔 journal.document.caves_explorer.troll.body=夏归十一日,叁零捌年\n\n在我们向矿井中层进发时,我们邂逅了一张友善的面孔!嗯···应该说是相对友善的面孔。一个洞窟巨魔在这开了个小铁匠铺。这家伙生性冷淡,不善言辞,不过为了换取一些黄金而修补了一下我们的装备。\n\n不幸的是,这巨魔铁匠也告诉我们,这些可爱的黄金并不像它看上去那样不怕火炼。他管这种黄金叫“暗金”,原因是这东西但凡碰到阳光马上就会融化。这也就解释了为什么这里从来没发生过和金矿有关的争端。\n\n我觉得我们得挖得更深一点,看看有没有什么更有价值的东西。\n--亚奇博尔德 journal.document.caves_explorer.city.title=城市入口 @@ -124,7 +124,7 @@ journal.document.halls_king.ritual.body=今日提穆尔同吾在议会上公开 journal.document.halls_king.new_king.title=新王 journal.document.halls_king.new_king.body=啊哈哈哈哈哈,朕即位了!\n\n这群蠢货竟然真的同意了!还没等朕打算认真说服,他们就同意参与朕这场为了和他们“共享”力量而举行的大型仪式。只消一会,这群喋喋不休且傲慢不已的蠢货就都转化成了沉默且服从的新议会眷属!\n\n如朕所料,提穆尔在发现情况不对的第一时间就仓皇而逃。朕也能感知到他在外界试图组建的叛军。朕打算坐享其成,让他帮朕将这些反抗者都聚集于此一网打尽!\n\n很明显,就连这个国家都不尊重我这个新王,新官上任尚且需要三把火,新王登基自然不能矮了身段。\n- 矮人国王 journal.document.halls_king.thing.title=彼物 -journal.document.halls_king.thing.body=有麻烦了,虽然和提穆尔没什么关系,他苍白无力的抵抗早已被迅速扑灭,不过朕在外位面的探索似乎吸引到了不必要的注意。\n\n一个...“存在”...被引到了本位面,祂正在逼近城市厅堂的最下层。麻烦的事情在于,那也正好是朕存放护符的区域!真是个可憎的造物,为何放着外位面充盈的能量不要,专门跑来试图夺走朕的东西?\n\n纵是强大如朕,也无法亲征讨伐此怪。其真实实力不可估量,但朕也有可行之策。朕必会守住护符! +journal.document.halls_king.thing.body=有麻烦了,虽然和提穆尔没什么关系,他苍白无力的抵抗早已被迅速扑灭,不过朕在外位面的探索似乎吸引到了不必要的注意。\n\n一个…“存在”…被引到了本位面,祂正在逼近城市厅堂的最下层。麻烦的事情在于,那也正好是朕存放护符的区域!真是个可憎的造物,为何放着外位面充盈的能量不要,专门跑来试图夺走朕的东西?\n\n纵是强大如朕,也无法亲征讨伐此怪。其真实实力不可估量,但朕也有可行之策。朕必会守住护符! journal.document.halls_king.attrition.title=拉锯 journal.document.halls_king.attrition.body=朕已有一计可应对此怪,其力量几近无限,然其蚕食本位面的能力受限颇多。祂仍需其恶魔兵卒与化身的协助才能积蓄力量,一举夺走护符。\n\n护符虽不在身旁,但其神力仍寄宿于朕。掌控矮人都城本身也意味着朕有压倒性的人数优势。将战士源源不断地送入厅堂,朕就能阻止其攫取护符,通过消耗战赢得胜利!\n\nYOG-DZEWA,朕不在乎时间亦不在乎代价,朕必将胜过你! diff --git a/core/src/main/assets/messages/levels/levels_be.properties b/core/src/main/assets/messages/levels/levels_be.properties index c7475c8f9..bff59dfeb 100644 --- a/core/src/main/assets/messages/levels/levels_be.properties +++ b/core/src/main/assets/messages/levels/levels_be.properties @@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Загінуў пры падзенні ###rooms -levels.rooms.special.magicalfireroom$eternalfire.desc=Сцяна з шчыльнага, магічнага агню. Полымя настолькі гарачае, што вы не можаце прайсці скрозь яго, але агонь падпаліць усё, што будзе знаходзіцца занадта блізка. Падобна, што сам па сабе ён не згасне, яго трэба чымсьці патушыць +levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it. levels.rooms.special.sentryroom$sentry.name=чырвоны вартаўнік levels.rooms.special.sentryroom$sentry.desc=Гэты крывава-чырвоны вартаўнік, падобна, быў пакінуты тут, каб ахоўваць скарб на іншым канцы пакоя. Ён будзе страляць прамянямі дэзінтэграцыі ў вас, калі вы трапіце ў радыус атакі.\n\nЁн валодае імунітэтам супраць усіх шкодных эфектаў і здольны бачыць скрозь нябачнасць, але, падобна, яму трэба час, каб зарадзіцца перад тым, як ён зможа страляць.\n\nНейкім чынам вартаўнік ведае, што толькі вы ўяўляеце небяспеку для скарба. diff --git a/core/src/main/assets/messages/levels/levels_cs.properties b/core/src/main/assets/messages/levels/levels_cs.properties index b34d578b0..b5058bf6e 100644 --- a/core/src/main/assets/messages/levels/levels_cs.properties +++ b/core/src/main/assets/messages/levels/levels_cs.properties @@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Zabil tě dopad ###rooms -levels.rooms.special.magicalfireroom$eternalfire.desc=Je tu hustá stěna magického ohně. Je tak horká že přes ni nemůžeš projít, a zapálí vše co se přiblíží. Nevypadá to že by sám oheň shořel, budeš muset použít něco na jeho uhašení. +levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it. levels.rooms.special.sentryroom$sentry.name=červený strážce levels.rooms.special.sentryroom$sentry.desc=Tento krvavě červený strážce vypadá že je zde umístěn, aby chránil poklad na druhé straně místnosti. Bude po tobě střílet paprsky z ničivé magie, pokud vstoupíš do oblasti, kterou chrání.\n\nJe imuní vůči všem škodlivým efektům a dokáže vidět skrz neviditelnost, ale vypadá to, že chvíli trvá, než se nabije předtím, než začne střílet.\n\nNějakým způsobem tento strážce chce střílet jenom po tobě, jako kdyby věděl, že obyvatelé kobky nijak neohrožují poklad. diff --git a/core/src/main/assets/messages/levels/levels_de.properties b/core/src/main/assets/messages/levels/levels_de.properties index 58b237312..97e03aedb 100644 --- a/core/src/main/assets/messages/levels/levels_de.properties +++ b/core/src/main/assets/messages/levels/levels_de.properties @@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Tod durch Aufprall ###rooms -levels.rooms.special.magicalfireroom$eternalfire.desc=Hier ist eine Wand aus dichtem, magischen Feuer. Es ist so heiß, dass du dich nicht hindurchbewegen kannst, und es entzündet alles, was ihm zu nahe kommt. Es sieht nicht so aus, als würde es auf natürliche Weise niederbrennen, du wirst etwas zur Hilfe nehmen müssen, um es zu löschen. +levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it. levels.rooms.special.sentryroom$sentry.name=rote Schildwache levels.rooms.special.sentryroom$sentry.desc=Diese blutrote Schildwache scheint hier platziert worden zu sein, um den Schatz am anderen Ende des Raumes zu bewachen. Sie wird dich mit Strahlen von Magie des Zerfalls beschießen, wenn du ein Gebiet betrittst, das sie verteidigt.\n\nSie ist immun gegen alle schädlichen Effekte und kann Unsichtbares sehen, aber es scheint, als brauche sie eine Weile, ehe sie sich zum Feuern aufgeladen hat.\n\nIrgendwie will diese Schildwache wohl nur auf dich schießen, als wüsste sie, dass die Bewohner des Dungeons für den Schatz keine Gefahr darstellen. diff --git a/core/src/main/assets/messages/levels/levels_el.properties b/core/src/main/assets/messages/levels/levels_el.properties index a5cd50b60..0d57f1ac7 100644 --- a/core/src/main/assets/messages/levels/levels_el.properties +++ b/core/src/main/assets/messages/levels/levels_el.properties @@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Πέθανες από την πρόσκρο ###rooms -levels.rooms.special.magicalfireroom$eternalfire.desc=Εδώ βρίσκεται ένα τείχος πυκνής μαγικής φωτιάς. Είναι τόσο καυτό που δεν μπορείς να περάσεις από μέσα του. Οτιδήποτε το πλησιάσει θα περιτυλιχθεί στις φλόγες. Δεν φαίνεται να καταλαγιάζει από μόνο του· θα πρέπει να χρησιμοποιήσεις κάτι για να το κατασβήσεις. +levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it. levels.rooms.special.sentryroom$sentry.name=κόκκινος φρουρός levels.rooms.special.sentryroom$sentry.desc=Αυτός ο κατακόκκινος φρουρός έχει τοποθετηθεί για να φυλάει τον θησαυρό στην άλλη άκρη του δωματίου. Θα σου εξαπολύσει μαγικές ακτίνες αποδόμησης αν πατήσεις στην περιοχή που περιφρουρεί.\n\nΕίναι άτρωτος από κάθε επιβλαβή επίδραση και μπορεί να σε εντοπίζει ακόμα κι αν έχεις αορατότητα. Φαίνεται, όμως, πως απαιτεί μια περίοδο ετοιμασίας πριν ξεκινήσει να πυροβολεί.\n\nΟ φρουρός επιτίθεται μόνο σε εσένα· λες και γνωρίζει ότι οι κάτοικοι της κατακόμβης δεν αποτελούν απειλή για τον θησαυρό. @@ -85,7 +85,7 @@ levels.traps.geysertrap.name=παγίδα θερμοπίδακα levels.traps.geysertrap.desc=Όταν η παγίδα ενεργοποιηθεί, ένας πίδακας νερού θα ξεχυθεί από το σημείο που βρίσκεται. Θα πετάξει μακριά όλους τους κοντινούς χαρακτήρες, θα προκαλέσει ζημιά στους φλογερούς και μόνο εχθρούς, θα σβήσει φωτιές και θα καλύψει τη γύρω περιοχή με νερό. levels.traps.gnollrockfalltrap.name=Παγίδα κατολίσθησης των γκνολ -levels.traps.gnollrockfalltrap.desc=This rockfall trap is made with some form of magical assistance. When triggered, it will cause rocks to loosen and immediately fall from above in a 5x5 area around it. Due to the softer rocks in the area, it won't deal as much damage as a regular rockfall trap, but your armor also won't be effective against it. Rocks also won't fall in locations with an adjacent barricade, as they help hold the ceiling up.\n\n_This trap can't tell friend from foe, and so is just as harmful to the gnolls as it is to you._ +levels.traps.gnollrockfalltrap.desc=Αυτή η παγίδα κατολίσθησης έχει φτιαχτεί με μαγική υποστήριξη. Όταν ενεργοποιηθεί, θα χαλαρώσει τους βράχους από πάνω και θα πέσουν σε μια περιοχή 5x5 γύρω της. Εξαιτίας των λιγότερο σκληρών βράχων αυτής της περιοχής, προκαλεί λιγότερη ζημιά από μια κοινή παγίδα κατολίσθησης. Η πανοπλία σου, όμως, δεν είναι αποτελεσματική εναντίον της. Οι βράχοι δεν πέφτουν σε σημεία διπλανά σε φράγμα, καθώς αυτά βοηθούν στη στήριξη της οροφής.\n\n_Αυτή η παγίδα δεν ξεχωρίζει φίλους από εχθρούς, έτσι είναι τόσο επιζήμια για σένα όσο και για τα γκνολ._ levels.traps.grimtrap.name=παγίδα ολέθρου levels.traps.grimtrap.ondeath=Εξοντώθηκες από τη ριπή μιας παγίδας ολέθρου... diff --git a/core/src/main/assets/messages/levels/levels_es.properties b/core/src/main/assets/messages/levels/levels_es.properties index db1bd6b79..a79e58387 100644 --- a/core/src/main/assets/messages/levels/levels_es.properties +++ b/core/src/main/assets/messages/levels/levels_es.properties @@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Muerto al impactar ###rooms -levels.rooms.special.magicalfireroom$eternalfire.desc=Un muro de denso fuego mágico se encuentra aquí. Es tan caliente que no puedes moverte a través de él y enciende cualquier cosa que se acerque demasiado. No muestra signos de apagarse de forma natural, tendrás que usar algo para extinguirlo. +levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it. levels.rooms.special.sentryroom$sentry.name=Centinela rojo levels.rooms.special.sentryroom$sentry.desc=Este centinela de color rojo sangre parece estar colocado aquí para custodiar el tesoro que hay al otro lado de esta habitación. Te disparará rayos de desintegración si pisas la zona que defiende.\n\nEs inmune a todos los efectos dañinos y puede ver a través de la invisibilidad, pero parece que tarda en cargarse antes de disparar.\n\nDe alguna manera, el centinela sólo quiere disparar contra ti, como si supiera que los habitantes de la mazmorra no son una amenaza para el tesoro. diff --git a/core/src/main/assets/messages/levels/levels_fr.properties b/core/src/main/assets/messages/levels/levels_fr.properties index b57e58f60..400e825ad 100644 --- a/core/src/main/assets/messages/levels/levels_fr.properties +++ b/core/src/main/assets/messages/levels/levels_fr.properties @@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Mort à l'impact. ###rooms -levels.rooms.special.magicalfireroom$eternalfire.desc=Un mur de feu magique se tient là. Il est si chaud que vous ne pouvez pas passer au travers, et il enflamme tout ce qui s'approche trop. Le feu ne semble pas brûler de manière naturelle, vous devrez utilisez quelque chose pour l'éteindre. +levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it. levels.rooms.special.sentryroom$sentry.name=sentinelle rouge levels.rooms.special.sentryroom$sentry.desc=Cette sentinelle rouge sang semble garder le trésor de l'autre coté de cette salle. Elle tirera des rayons de désintégration si vous pénétrez la zone qu'elle défend.\n\nElle est immunisée contre les effets négatifs et peut voir au travers de l'invisibilité, mais semble prendre du temps pour charger avant de tirer.\n\nD'une manière ou d'une autre, la sentinelle n'attaque que vous, comme si elle savait que les habitants du donjon n'étaient pas une menace pour le trésor. diff --git a/core/src/main/assets/messages/levels/levels_hu.properties b/core/src/main/assets/messages/levels/levels_hu.properties index bf3685221..36350577a 100644 --- a/core/src/main/assets/messages/levels/levels_hu.properties +++ b/core/src/main/assets/messages/levels/levels_hu.properties @@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Halálra zúzta magát ###rooms -levels.rooms.special.magicalfireroom$eternalfire.desc=Egy sűrű mágikus tűzfal van itt. Olyan forró, hogy nem lehet átmenni rajta, és mindent meggyújt, ami túl közel kerül hozzá. Nem mutatja a természetes leégés jeleit, valamivel el kell oltani. +levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it. levels.rooms.special.sentryroom$sentry.name=vörös őrszem levels.rooms.special.sentryroom$sentry.desc=Úgy tűnik, hogy ez a vérvörös őrszem azért van itt, hogy a terem másik végében lévő kincset őrizze. Ha az általa védett területre lépsz, porlasztó mágiát lő rád.\n\nMinden káros hatásra immunis, és átlát a láthatatlanságon, de úgy tűnik, eltart egy darabig, amíg feltöltődik, mielőtt tüzelni kezd.\n\nValahogy az őrszem csak rád akar tüzelni, mintha tudná, hogy a várbörtön lakói nem jelentenek veszélyt a kincsre. diff --git a/core/src/main/assets/messages/levels/levels_in.properties b/core/src/main/assets/messages/levels/levels_in.properties index 3a3215fe2..346f1bbc5 100644 --- a/core/src/main/assets/messages/levels/levels_in.properties +++ b/core/src/main/assets/messages/levels/levels_in.properties @@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Mati karena Benturan ###rooms -levels.rooms.special.magicalfireroom$eternalfire.desc=Dinding api magis yang lebat ada di sini. Sangat panas sehingga kau tidak bisa melewatinya, dan itu menyulut apa pun yang terlalu dekat. Ini tidak menunjukkan tanda-tanda api melemah secara alami, kau harus menggunakan sesuatu untuk memadamkannya. +levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it. levels.rooms.special.sentryroom$sentry.name=penjaga merah levels.rooms.special.sentryroom$sentry.desc=Penjaga merah darah ini tampaknya ditempatkan di sini untuk menjaga harta karun di ujung lain ruangan ini. Itu akan menembakkan sinar sihir penghancur padamu jika kau melangkah di area yang dipertahankannya.\n\nItu kebal terhadap semua efek berbahaya dan dapat melihat tembus pandang, tetapi tampaknya perlu beberapa saat untuk mengisi daya sebelum mulai menembak. \n\nEntah bagaimana penjaga hanya ingin menembakimu, seolah-olah tahu bahwa penghuni ruang bawah tanah bukanlah ancaman bagi harta karun itu. @@ -235,7 +235,7 @@ levels.mininglevel.gold_extra_desc=Kau mungkin bisa menambangnya dengan beliungm levels.mininglevel.crystal_name=Lonjakan kristal levels.mininglevel.boulder_name=Batu Besar levels.mininglevel.crystal_desc=Ada singkapan kristal besar dan berwarna-warni di sini. Kristal-kristal ini rapuh dan mudah pecah dengan beliung, atau akan pecah jika ada sesuatu yang ditambang di sebelahnya. -levels.mininglevel.boulder_desc=There is a large boulder blocking the way. It should be fairly easy to break with a pickaxe. +levels.mininglevel.boulder_desc=Disini ada sebuah batu besar yang menghalangi jalan. Seharusnya batu tersebut cukup mudah dihancurkan dengan sebuah beliung. levels.mininglevel.barricade_desc=Barikade kayu dipasang kokoh dan berfungsi sebagai penyangga langit-langit.\n\nIni mungkin dibangun oleh para gnoll untuk memberikan perlindungan terhadap batu longsor. _Setiap sel yang berdekatan akan terlindungi dari jebakan dan serangan batu longsor._\n\nSepertinya barikade itu akan terbakar sama seperti barikade lainnya. levels.prisonlevel.water_name=Air dingin kotor diff --git a/core/src/main/assets/messages/levels/levels_it.properties b/core/src/main/assets/messages/levels/levels_it.properties index 74caea6f7..f83b10805 100644 --- a/core/src/main/assets/messages/levels/levels_it.properties +++ b/core/src/main/assets/messages/levels/levels_it.properties @@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Ucciso nell'impatto ###rooms -levels.rooms.special.magicalfireroom$eternalfire.desc=Qui c'è un muro di denso fuoco magico. È così caldo che non puoi passarci attraverso, e dà fuoco a qualunque cosa gli si avvicini troppo. Non dà segno di estinguersi naturalmente, dovrai usare qualcosa per spegnerlo. +levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it. levels.rooms.special.sentryroom$sentry.name=Sentinella rossa levels.rooms.special.sentryroom$sentry.desc=Questa sentinella rosso sangue sembra essere posizionata qui per difendere il tesoro dall'altra parte della stanza. Inizierà a sparare raggi di magia disintegrante se metti piede nell'area che difende. \n\nÈ immune a tutti gli effetti dannosi e può vedere nonostante l'invisibilità, ma sembra che ci metta un po' a caricarsi prima di iniziare a sparare. Per qualche motivo la sentinella vuole sparare solo a te, come se sapesse che gli abitanti del dungeon non costituiscono pericolo per il tesoro. diff --git a/core/src/main/assets/messages/levels/levels_ja.properties b/core/src/main/assets/messages/levels/levels_ja.properties index 779a5d2c2..5902bd0b3 100644 --- a/core/src/main/assets/messages/levels/levels_ja.properties +++ b/core/src/main/assets/messages/levels/levels_ja.properties @@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=墜落の衝撃により死亡 ###rooms -levels.rooms.special.magicalfireroom$eternalfire.desc=稠密な魔法の炎の壁がここにある。通り抜けることができないほど熱く、近づいたものに引火する。自然に燃え尽きる気配はないので、何かで消火する必要がある。 +levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it. levels.rooms.special.sentryroom$sentry.name=赤い歩哨 levels.rooms.special.sentryroom$sentry.desc=この血染めの歩哨は、この部屋の奥にある宝物を守るために配置されているようだ。守っている範囲に足を踏み入れると、分解魔法の光線を発射してくる。\n\nこの歩哨は、全ての有害な効果を受けず、不可視なものでも見ることができるが、発射を開始するまでの充填に時間がかかるようだ。\n\nダンジョンにすむ生物が財宝を脅かす存在でないことを知っているかのように、なぜかあなただけに発砲したがる。 diff --git a/core/src/main/assets/messages/levels/levels_ko.properties b/core/src/main/assets/messages/levels/levels_ko.properties index 17adfd929..bc012629d 100644 --- a/core/src/main/assets/messages/levels/levels_ko.properties +++ b/core/src/main/assets/messages/levels/levels_ko.properties @@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=폭발로 인해 사망 ###rooms -levels.rooms.special.magicalfireroom$eternalfire.desc=마법의 불로 이루어진 빽빽한 벽이 타오르고 있다. 매우 뜨거운 나머지 당신은 이 벽을 지나갈 수 없으며, 가까이 다가가는 모든 것들에 불을 붙이게 될 것이다. 불이 자연스레 꺼질 기미는 보이지 않으며, 불을 끄기 위해 무언가를 사용해야 할 것이다. +levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it. levels.rooms.special.sentryroom$sentry.name=붉은 감시탑 levels.rooms.special.sentryroom$sentry.desc=이 새빨간 감시탑은 이 방의 끝에 있는 보물을 지키기 위해 설치된 것 같아 보입니다. 감시탑이 지키고 있는 영역에 발을 들이면 분해 광선을 당신에게 발사할 것입니다.\n\n감시탑은 모든 해로운 효과에 면역이며 투명한 적을 감지하지만, 발사를 시작하기까지 시간이 조금 필요합니다.\n\n마치 던전의 생물들은 보물에 위협이 되지 않는다는 것을 아는 것인지, 감시탑은 당신만을 노리는 것 같습니다. @@ -85,7 +85,7 @@ levels.traps.geysertrap.name=간헐천 함정 levels.traps.geysertrap.desc=이 함정이 작동하면 간헐천에서 물이 뿜어져 나와 근처의 대상을 밀쳐내고, 불로 이루어진 적에게 피해를 입히며, 불을 끄고, 바닥을 물로 뒤덮을 것이다. levels.traps.gnollrockfalltrap.name=놀제 낙석 함정 -levels.traps.gnollrockfalltrap.desc=This rockfall trap is made with some form of magical assistance. When triggered, it will cause rocks to loosen and immediately fall from above in a 5x5 area around it. Due to the softer rocks in the area, it won't deal as much damage as a regular rockfall trap, but your armor also won't be effective against it. Rocks also won't fall in locations with an adjacent barricade, as they help hold the ceiling up.\n\n_This trap can't tell friend from foe, and so is just as harmful to the gnolls as it is to you._ +levels.traps.gnollrockfalltrap.desc=이 낙석 함정은 특정 형태의 마법으로 만들어져 있습니다. 이 함정이 작동하게 되면, 주변의 바위들을 느슨하게 만들어 주변 5x5 지역에 즉시 바위를 떨어뜨릴 것입니다. 이 지역의 바위들은 상대적으로 약하기 때문에 실제 낙석 함정과 같은 큰 피해를 입히진 않지만, 방어구가 이 낙석 피해를 막아주진 못 할 것입니다. 또한 바리케이드 근처의 천장은 바리케이드에 의해 단단하게 지지되어 있기 때문에, 낙석 함정이 발동해도 바리케이드 근처에는 바위들이 떨어지지 않을 것입니다.\n\n_이 함정은 적과 아군을 구분하지 않기 때문에, 당신에게 위협적인 만큼 여기 있는 놀들에게도 위협적일 것입니다._ levels.traps.grimtrap.name=냉혹한 함정 levels.traps.grimtrap.ondeath=당신은 냉혹한 함정의 공격으로 사망했다... @@ -235,7 +235,7 @@ levels.mininglevel.gold_extra_desc=당신은 아마도 당신의 곡괭이로 levels.mininglevel.crystal_name=수정 가시 levels.mininglevel.boulder_name=바위 levels.mininglevel.crystal_desc=이 곳에는 크고 다채로운 수정들이 노출되어 있습니다. 수정은 잘 깨지므로 곡괭이를 사용해 쉽게 부수는 것이 가능합니다. 아니면 바로 옆의 무언가를 채광해도 곧바로 부서질 것입니다. -levels.mininglevel.boulder_desc=There is a large boulder blocking the way. It should be fairly easy to break with a pickaxe. +levels.mininglevel.boulder_desc=커다란 바위가 길을 막고 있습니다. 그래도 곡괭이로 부수는 건 어렵지 않아 보입니다. levels.mininglevel.barricade_desc=이 나무 바리케이드는 천장을 지지하기 위한 받침대로서 단단히 고정되어 있습니다.\n\n아마 놀들이 떨어지는 바위로부터 보호받기 위해 건설한 물건 같습니다. _바리케이드 근처의 모든 타일은 낙석 함정이나 다른 공격으로부터 보호받고 있습니다._\n\n다른 바리케이드처럼 불태워 없애 버릴 수 있을 것 같습니다. levels.prisonlevel.water_name=깊고 차가운 물 diff --git a/core/src/main/assets/messages/levels/levels_nl.properties b/core/src/main/assets/messages/levels/levels_nl.properties index a7763ec3b..2fe5c1f34 100644 --- a/core/src/main/assets/messages/levels/levels_nl.properties +++ b/core/src/main/assets/messages/levels/levels_nl.properties @@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Gedood door Impact ###rooms -levels.rooms.special.magicalfireroom$eternalfire.desc=Een dichte muur van magisch vuur is hier. Het is zo heet dat je er niet doorheen kunt komen, en het laat alles wat te dichtbij komt ontvlammen. Het vertoont geen tekenen dat het vanzelf stopt met branden, je moet iets gebruiken om het te blussen. +levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it. levels.rooms.special.sentryroom$sentry.name=rode schildwacht levels.rooms.special.sentryroom$sentry.desc=Deze bloedrode schildwacht lijkt hier te staan om de schat aan de andere kant van deze kamer te bewaken. Het vuurt stralen van desintegratiemagie naar je af als je in het gebied stapt dat het verdedigt.\n\nHet is immuun voor alle schadelijke effecten en kan door onzichtbaarheid heen kijken, maar het lijkt even te duren voordat het begint te vuren.\n\ Op de een of andere manier wil de schildwacht alleen op jou schieten, alsof hij weet dat de bewoners van de kerker geen bedreiging vormen voor de schat. @@ -85,7 +85,7 @@ levels.traps.geysertrap.name=geiser val levels.traps.geysertrap.desc=Wanneer deze val wordt geactiveerd, zorgt deze ervoor dat er een watergeiser naar buiten spuit, waardoor vurige vijanden worden beschadigd, alle nabijgelegen personages worden weggeslagen, branden worden geblust en het omliggende terrein wordt onder water gezet. levels.traps.gnollrockfalltrap.name=gnoll steenlawine val -levels.traps.gnollrockfalltrap.desc=This rockfall trap is made with some form of magical assistance. When triggered, it will cause rocks to loosen and immediately fall from above in a 5x5 area around it. Due to the softer rocks in the area, it won't deal as much damage as a regular rockfall trap, but your armor also won't be effective against it. Rocks also won't fall in locations with an adjacent barricade, as they help hold the ceiling up.\n\n_This trap can't tell friend from foe, and so is just as harmful to the gnolls as it is to you._ +levels.traps.gnollrockfalltrap.desc=Deze steenlawine val is gemaakt met een of andere vorm van magische hulp. Wanneer deze wordt geactiveerd, zullen stenen loskomen en onmiddellijk van bovenaf vallen in een gebied van 5x5 eromheen. Vanwege de zachtere rotsen in het gebied zal deze niet zoveel schade aanrichten als een gewone valstrik, maar je pantser zal er ook niet effectief tegen zijn. Stenen vallen ook niet op locaties met een aangrenzende barricade, omdat ze helpen het plafond omhoog te houden.\n\n_Deze valstrik kan niet vriend van vijand onderscheiden, en is dus net zo schadelijk voor de gnolls als voor jou._ levels.traps.grimtrap.name=grimmige val levels.traps.grimtrap.ondeath=Je werd gedood door de ontploffing van een grimmige val... @@ -235,7 +235,7 @@ levels.mininglevel.gold_extra_desc=Je kunt het waarschijnlijk mijnen met je houw levels.mininglevel.crystal_name=Kristallen piek levels.mininglevel.boulder_name=Rotsblok levels.mininglevel.crystal_desc=Er is hier een grote en kleurrijke kristallen rots. Deze kristallen zijn kwetsbaar en kunnen gemakkelijk worden gebroken met een houweel, of zullen breken als er iets naast wordt gedolven. -levels.mininglevel.boulder_desc=There is a large boulder blocking the way. It should be fairly easy to break with a pickaxe. +levels.mininglevel.boulder_desc=Er is een groot rotsblok dat de weg blokkeert. Het moet vrij gemakkelijk te breken zijn met een houweel. levels.mininglevel.barricade_desc=De houten barricade is stevig verankerd en fungeert als ondersteuning voor het plafond.\n\nDit is waarschijnlijk door de gnolls gebouwd om enige bescherming te bieden tegen vallend gesteente. _Alle aangrenzende cellen worden beschermd tegen vallen en aanvallen._\n\nHet lijkt erop dat hij net zo goed zal branden als elke andere barricade. levels.prisonlevel.water_name=Donker koud water diff --git a/core/src/main/assets/messages/levels/levels_pl.properties b/core/src/main/assets/messages/levels/levels_pl.properties index 215dc9ba5..85b476461 100644 --- a/core/src/main/assets/messages/levels/levels_pl.properties +++ b/core/src/main/assets/messages/levels/levels_pl.properties @@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Zmarł przy uderzeniu ###rooms -levels.rooms.special.magicalfireroom$eternalfire.desc=W tym miejscu znajduje się ściana gęstego, magicznego ognia. Jest zbyt gorąca, by przez nią przejść i podpala wszystko, co będzie znajdować się zbyt blisko. Nic nie wskazuje na to, by sama miała zgasnąć. Musisz użyć czegoś, by ją zgasić. +levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it. levels.rooms.special.sentryroom$sentry.name=czerwony strażnik levels.rooms.special.sentryroom$sentry.desc=Wygląda na to, że ten krwistoczerwony strażnik został tu umieszczony, by bronić skarbu na drugim końcu pokoju. Jeśli wejdziesz w obszar, którego broni, zacznie strzelać promieniami magii dezintegracyjnej.\n\nJest on odporny na wszystkie negatywne efekty i widzi niewidzialne cele, ale potrzebuje chwili, by się naładować przed rozpoczęciem ostrzału.\n\nProtektor będzie strzelać tylko do ciebie, jak gdyby wiedział, że mieszkańcy lochu nie stanowią zagrożenia dla skarbu. diff --git a/core/src/main/assets/messages/levels/levels_pt.properties b/core/src/main/assets/messages/levels/levels_pt.properties index f9fa4edc5..fcd5b6cb2 100644 --- a/core/src/main/assets/messages/levels/levels_pt.properties +++ b/core/src/main/assets/messages/levels/levels_pt.properties @@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Você morreu com o Impacto ###rooms -levels.rooms.special.magicalfireroom$eternalfire.desc=Uma parede densa de fogo mágico está aqui. É tão quente que você não pode atravessá-la e inflama qualquer coisa que se aproxime demais. O fogo não demonstra sinais de que irá se extinguir naturalmente, você precisará usar algo para extingui-lo. +levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it. levels.rooms.special.sentryroom$sentry.name=Sentinela vermelho levels.rooms.special.sentryroom$sentry.desc=Esta sentinela vermelho-sangue parece estar posicionada aqui para guardar o tesouro do outro lado desta sala. Ela disparará raios de magia de desintegração em você caso pise na área em que ela está defendendo.\n\nÉ imune a todos os efeitos nocivos e pode ver através da invisibilidade, mas parece demorar um pouco para carregar antes de começar a disparar.\n\nDe alguma forma, a sentinela só quer atirar em você, como se soubesse que os habitantes da masmorra não são uma ameaça ao tesouro. @@ -85,7 +85,7 @@ levels.traps.geysertrap.name=armadilha de gêiser levels.traps.geysertrap.desc=Quando acionada, esta armadilha fará com que um gêiser de água seja expelido, causando dano a inimigos de fogo, lançando para longe todos os personagens próximos, apagando incêndios e convertendo o terreno ao redor em água. levels.traps.gnollrockfalltrap.name=armadilha de desmoronamento gnoll -levels.traps.gnollrockfalltrap.desc=This rockfall trap is made with some form of magical assistance. When triggered, it will cause rocks to loosen and immediately fall from above in a 5x5 area around it. Due to the softer rocks in the area, it won't deal as much damage as a regular rockfall trap, but your armor also won't be effective against it. Rocks also won't fall in locations with an adjacent barricade, as they help hold the ceiling up.\n\n_This trap can't tell friend from foe, and so is just as harmful to the gnolls as it is to you._ +levels.traps.gnollrockfalltrap.desc=Esta armadilha de desmoronamento é feita com alguma tipo de assistência mágica. Quando ativada, fará com que as pedras se soltem e caiam imediatamente de cima em uma área de 5x5 ao redor dela. Por causa das rochas macias desta área, ela não causará tanto dano quanto uma armadilha de desmoronamento normal, mas sua armadura também não será efetiva contra ela. As pedras também não cairão em locais com uma barricada adjacente, pois elas ajudam a sustentar o teto.\n\n_Esta armadilha não consegue distinguir amigo de inimigo, portanto é tão prejudicial para os gnolls quanto para você._ levels.traps.grimtrap.name=armadilha sombria levels.traps.grimtrap.ondeath=Você foi morto pelas energias de uma armadilha sombria... @@ -235,7 +235,7 @@ levels.mininglevel.gold_extra_desc=Você provavelmente pode escavar com a sua pi levels.mininglevel.crystal_name=Pináculo de cristal levels.mininglevel.boulder_name=Rocha levels.mininglevel.crystal_desc=Há um grande e colorido aglomerado de cristais aqui. Esses cristais são frágeis e podem ser facilmente quebrados com uma picareta, ou quebrarão se algo for extraído próximo a eles. -levels.mininglevel.boulder_desc=There is a large boulder blocking the way. It should be fairly easy to break with a pickaxe. +levels.mininglevel.boulder_desc=Há uma enorme rocha bloqueando o caminho. Deve ser bastante fácil quebrar com uma picareta. levels.mininglevel.barricade_desc=A barricada de madeira está firmemente colocada e atua como suporte para o teto.\n\nProvavelmente, foi construída pelos gnolls para evitar queda de rochas. _Quaisquer células adjacentes estarão protegidas contra armadilhas e ataques de desmoronamento._\n\nParece que queimaria tão bem quanto qualquer outra barricada. levels.prisonlevel.water_name=Água fria escura diff --git a/core/src/main/assets/messages/levels/levels_ru.properties b/core/src/main/assets/messages/levels/levels_ru.properties index decf0d977..02061ad49 100644 --- a/core/src/main/assets/messages/levels/levels_ru.properties +++ b/core/src/main/assets/messages/levels/levels_ru.properties @@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Погиб при падении ###rooms -levels.rooms.special.magicalfireroom$eternalfire.desc=Стена из плотного, магического огня. Пламя настолько горячее, что вы не можете пройти сквозь него, а оно подожжёт всё, что будет находиться слишком близко. Похоже, сам по себе огонь не погаснет, его нужно чем-то потушить. +levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it. levels.rooms.special.sentryroom$sentry.name=красный часовой levels.rooms.special.sentryroom$sentry.desc=Эта кроваво-красный страж, похоже, был оставлен здесь, чтобы охранять сокровище на другом конце комнаты. Он будет стрелять лучами дезинтеграции в вас, если вы попадёте в радиус атаки.\n\nОн обладает иммунитетом против всех вредных эффектов и способен видеть сквозь невидимость, но, похоже, ему нужно время, чтобы зарядиться перед тем, как он сможет стрелять.\n\nКаким-то образом страж знает, что только вы представляете опасность для сокровища. diff --git a/core/src/main/assets/messages/levels/levels_tr.properties b/core/src/main/assets/messages/levels/levels_tr.properties index 0dd69c4fc..006297db9 100644 --- a/core/src/main/assets/messages/levels/levels_tr.properties +++ b/core/src/main/assets/messages/levels/levels_tr.properties @@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Çarpışma Sonucu Öldü ###rooms -levels.rooms.special.magicalfireroom$eternalfire.desc=Yoğun büyülü bir ateş duvarı burada. O kadar sıcak ki içinden geçemiyorsun ve çok yaklaşan her şeyi tutuşturuyor. Doğal olarak sönme belirtisi göstermiyor, söndürmek için bir şey kullanman gerekecek. +levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it. levels.rooms.special.sentryroom$sentry.name=Kırmızı Muhafız levels.rooms.special.sentryroom$sentry.desc=Bu kan kırmızısı muhafız bu odanın diğer ucundaki hazineyi korumak için konuşlandırılmış gibi gözüküyor. Savunduğu alana adım atarsan seni parçalanma büyüsü ışınlarıyla vurur.\n\nTüm zararlı etkilere karşı bağışıktır ve görünmezliği görebilir, ama ateş etmeye başlamadan önce şarj olması biraz zaman alıyor gibi gözüküyor.\n\nMuhafız her nasılsa sadece sana ateş etmek istiyor, sanki zindanın sakinlerinin hazineye tehdit olmadığını biliyor gibi. diff --git a/core/src/main/assets/messages/levels/levels_uk.properties b/core/src/main/assets/messages/levels/levels_uk.properties index 53c897be5..0cd147f10 100644 --- a/core/src/main/assets/messages/levels/levels_uk.properties +++ b/core/src/main/assets/messages/levels/levels_uk.properties @@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Помер від зіткнення ###rooms -levels.rooms.special.magicalfireroom$eternalfire.desc=Тут стіна із щільного магічного вогню. Вона настільки гаряча, що ти не можеш пройти крізь неї, вона підпалює усе що наближається занадто близько. Вона не показує ознак того, що згорить сама по собі, тобі потрібно використати щось щоб загасити її. +levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it. levels.rooms.special.sentryroom$sentry.name=червоний вартовий levels.rooms.special.sentryroom$sentry.desc=Цей криваво-червоний вартовий здається знаходиться тут для охорони скарбу в іншому кінці кімнати. Він вистрелить променем магії дезінтеграції якщо ти зайдеш у площу яку він охороняє.\n\nВін має імунітет до всіх шкідливих ефектів і може бачити крізь невидимість, але здається підготовка до пострілу займе в нього деякий час.\n\nЧомусь вартовий хоче стріляти лиш по тобі, ніби знає, що мешканці підземелля не загрожують скарбам. diff --git a/core/src/main/assets/messages/levels/levels_vi.properties b/core/src/main/assets/messages/levels/levels_vi.properties index 274549f8b..2f66f1347 100644 --- a/core/src/main/assets/messages/levels/levels_vi.properties +++ b/core/src/main/assets/messages/levels/levels_vi.properties @@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Chết khi va chạm ###rooms -levels.rooms.special.magicalfireroom$eternalfire.desc=Đây là một bức tường lửa ma thuật. Nó nóng đến nỗi bạn không thể di chuyển qua nó, và nó đốt cháy tất cả những gì đến quá gần. Nó không có dấu hiệu là sẽ tắt, bạn sẽ cần sử dụng thứ gì đó để dập tắt nó. +levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it. levels.rooms.special.sentryroom$sentry.name=lính gác đỏ levels.rooms.special.sentryroom$sentry.desc=Lính gác màu đỏ máu này có vẻ là được đặt ở đây để canh gác kho báu ở bên kia phòng. Nó sẽ bắn tia phép thuật phân rã vào bạn nếu bạn bước vào khu vực mà nó giữ.\n\nNó miễn nhiễm với tất cả hiệu ứng có hại và có thể nhìn xuyên qua sự vô hình, nhưng có vẻ là nó mất một lúc để tập trung năng lượng trước khi nó bắt đầu bắn.\n\nVì lý do nào đó, nó chỉ muốn bắn bạn thôi, như kiểu là nó biết rằng những sinh vật cư trú trong ngục không phải là mối đe doạ với kho báu. diff --git a/core/src/main/assets/messages/levels/levels_zh.properties b/core/src/main/assets/messages/levels/levels_zh.properties index 579bfa08f..50ed0c5bc 100644 --- a/core/src/main/assets/messages/levels/levels_zh.properties +++ b/core/src/main/assets/messages/levels/levels_zh.properties @@ -3,16 +3,16 @@ levels.features.chasm.chasm=深渊 levels.features.chasm.yes=是的,我知道我在做什么 levels.features.chasm.no=不,我改主意了 levels.features.chasm.jump=你确定要跳入深渊中?从这么高的地方摔下去一定很疼。 -levels.features.chasm.ondeath=你落地过猛摔死了…… +levels.features.chasm.ondeath=你落地过猛摔死了… levels.features.chasm.rankings_desc=死于撞击 ###rooms -levels.rooms.special.magicalfireroom$eternalfire.desc=这里树立着一面致密的魔法火墙。它是如此炽热,会点燃任何过于靠近的物体,你无法穿过它。它没有任何会自然熄灭的迹象,你只能另想办法来熄灭它。 +levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright green fire is here, seemingly caused by magic. It's so dense that you can't move through it, and it ignites anything that gets too close. It shows no signs of burning down naturally, you'll need to use something to extinguish it. levels.rooms.special.sentryroom$sentry.name=血色哨卫 -levels.rooms.special.sentryroom$sentry.desc=这红似鲜血的哨卫结晶像是被刻意安置在此,守卫着房间另一端的宝藏。如果你进入警戒区域,它就会向你发射解离光束。\n\n它对所有的负面效果都免疫,能一眼看穿隐身效果,但似乎需要充能一段时间才能开火。\n\n不知何故,哨兵只会向你开火,就好像它知道地牢里的居民对宝藏没有威胁一样。 +levels.rooms.special.sentryroom$sentry.desc=这红似鲜血的哨卫结晶像是被刻意安置在此,守卫着房间另一端的宝藏。如果你进入警戒区域,它就会向你发射解离光束。\n\n它对所有的负面效果都免疫,能一眼看穿隐身效果,但似乎需要充能一段时间才能开火。\n\n不知何故,哨卫只会向你开火,就好像它知道地牢里的居民对宝藏没有威胁一样。 levels.rooms.special.toxicgasroom$toxicvent.name=排毒气孔 levels.rooms.special.toxicgasroom$toxicvent.desc=一定是一个莽撞的冒险者在很久以前触发了这个陷阱。尽管处于不活跃状态,它仍在向房间中喷射有毒气体,而且没有停止的迹象。要想探索这个房间,你得想想办法避免毒气的伤害。 @@ -46,7 +46,7 @@ levels.traps.burningtrap.desc=踩进这个陷阱会点燃某种化学混合物 levels.traps.chillingtrap.name=寒气陷阱 levels.traps.chillingtrap.desc=被触发时,这个陷阱里的化学药剂会迅速冻结附近的空气。 -levels.traps.confusiontrap.name=致眩气体陷阱 +levels.traps.confusiontrap.name=眩气陷阱 levels.traps.confusiontrap.desc=触发这个陷阱将在附近释放出一片混乱气体。 levels.traps.cursingtrap.name=诅咒陷阱 @@ -84,8 +84,8 @@ levels.traps.gatewaytrap.desc=这种特殊的传送陷阱可以被反复激活 levels.traps.geysertrap.name=激流陷阱 levels.traps.geysertrap.desc=被触发时,大量的水会从中喷涌而出,对火属性敌人造成伤害,击退周围所有角色,熄灭火焰并覆盖周遭的地形。 -levels.traps.gnollrockfalltrap.name=豺狼人落石陷阱 -levels.traps.gnollrockfalltrap.desc=这个落石陷阱在制作过程中注入了土石术法。触发时,该陷阱会导致在其周围 5x5 区域内的岩石松动并立即崩塌掉落。该处的岩石与寻常处相比更为松脆,因此其伤害性弱于常规的落石陷阱,但你的护甲却不能很好的抵御其伤害。此外,落石不会发生在支撑矿层结构的支架周边。\n\n_此物无法辨别敌友,因此对豺狼人和你都同样有效。_ +levels.traps.gnollrockfalltrap.name=豺狼落石陷阱 +levels.traps.gnollrockfalltrap.desc=这个落石陷阱在制作过程中注入了法术。触发时,该陷阱会导致在其周围 5x5 区域内的岩石松动并立即崩塌掉落。该处的岩石与寻常处相比更为松脆,因此其伤害性弱于常规的落石陷阱,但你的护甲却不能很好的抵御其伤害。此外,落石不会发生在支撑矿层结构的支架周边。\n\n_这个陷阱无法辨别敌友,因此对豺狼和你都同样有效。_ levels.traps.grimtrap.name=即死陷阱 levels.traps.grimtrap.ondeath=你被即死陷阱的冲击彻底击杀… @@ -94,11 +94,11 @@ levels.traps.grimtrap.desc=非常强大的破坏魔法储存在这个陷阱里 levels.traps.grippingtrap.name=捕猎陷阱 levels.traps.grippingtrap.desc=触发这个陷阱将使一对钳子合上,伤害受害者并将他们固定在这里。\n\n由于其简单的构造,这种陷阱可被多次激活而不损毁。 -levels.traps.guardiantrap.name=守卫者陷阱 +levels.traps.guardiantrap.name=守卫陷阱 levels.traps.guardiantrap.alarm=陷阱产生的尖锐的警报声在地牢里回荡! -levels.traps.guardiantrap.desc=这个陷阱有着奇怪的魔法机制,它将召唤守护者并向将使本层所有生物对这里产生警觉。 +levels.traps.guardiantrap.desc=这个陷阱有着奇怪的魔法机制,它将召唤守卫并向将使本层所有生物对这里产生警觉。 levels.traps.guardiantrap$guardian.name=召唤守卫 -levels.traps.guardiantrap$guardian.desc=这个蓝色的幻影似乎是召唤出来的地牢里的石像守卫虚影之一。 \n\n尽管雕像本身几乎没有形体,但它握着的_%s_看起来像是真的。 +levels.traps.guardiantrap$guardian.desc=这个蓝色的幻像似乎是召唤出来的地牢里的石像守卫虚影之一。 \n\n尽管雕像本身几乎没有形体,但它握着的_%s_看起来像是真的。 levels.traps.oozetrap.name=淤泥陷阱 levels.traps.oozetrap.desc=这个陷阱将会洒出腐蚀性的淤泥,它将烧灼你的皮肤直到被洗掉。 @@ -113,7 +113,7 @@ levels.traps.poisondarttrap.name=毒镖陷阱 levels.traps.poisondarttrap.desc=附近一定藏着一个小型飞镖发射器,激活这个陷阱会导致它向最近的目标射出一个毒镖。\n\n幸好的是,触发机关并没有被隐藏起来。 levels.traps.rockfalltrap.name=落石陷阱 -levels.traps.rockfalltrap.ondeath=你被落石砸扁了…… +levels.traps.rockfalltrap.ondeath=你被落石砸扁了… levels.traps.rockfalltrap.desc=这个陷阱和头顶上一片松散的岩石相连,触发它会导致石块崩塌砸向整个房间!如果这种陷阱不是在某个房间内,石块会砸向陷阱周围的一定区域。\n\n幸运的是,触发机关并没有被隐藏起来。 levels.traps.shockingtrap.name=电击陷阱 @@ -135,7 +135,7 @@ levels.traps.toxictrap.desc=触发这个陷阱将放出一片有毒气体到这 levels.traps.trap.rankings_desc=死于%s -levels.traps.corrosiontrap.name=酸蚀气体陷阱 +levels.traps.corrosiontrap.name=酸雾陷阱 levels.traps.corrosiontrap.desc=触发这个陷阱将在附近释放出一片致命的强酸性雾气。 levels.traps.warpingtrap.name=扭曲陷阱 @@ -144,19 +144,19 @@ levels.traps.warpingtrap.desc=这种陷阱和传送陷阱颇为相似,不过 levels.traps.weakeningtrap.name=虚弱陷阱 levels.traps.weakeningtrap.desc=陷阱中的黑暗魔法能够吸取任何接触物里的能量,不过强大的敌人能抵抗这种效果。 -levels.traps.worndarttrap.name=老化的飞镖陷阱 -levels.traps.worndarttrap.desc=附近一定藏着一个小型飞镖发射器,激活这个陷阱会导致它向最近的目标射出一个飞镖。\n\n年久失修导致它并不怎么危险,触发机关甚至没有被隐藏起来…… +levels.traps.worndarttrap.name=破损飞镖陷阱 +levels.traps.worndarttrap.desc=附近一定藏着一个小型飞镖发射器,激活这个陷阱会导致它向最近的目标射出一个飞镖。\n\n年久失修导致它并不怎么危险,触发机关甚至没有被隐藏起来… ###levels levels.cavesbosslevel.wires_name=地表导线 levels.cavesbosslevel.wires_desc=被挖掘的地面上露出粗大的导线,这些导线连接着周围的电力装置。\n\n导线中一定有电流流过。DM-300经过时可能会从导线中汲取一些能量。 -levels.cavesbosslevel.energy_desc=这里的地面闪烁着电火花,直接踩上去会触电。_电火花似乎都在朝向某个位置... _也许它们指向电源? +levels.cavesbosslevel.energy_desc=这里的地面闪烁着电火花,直接踩上去会触电。_电火花似乎都在朝向某个位置… _也许它们指向电源? levels.cavesbosslevel.gate_name=金属城门 levels.cavesbosslevel.gate_desc=一面高大的金属城门挡住了通往矮人城市的道路。门中间的金属盒嗡嗡作响,想必是与附近的电路与设备相连。也许击败DM-300能开启这扇大门? levels.cavesbosslevel.gate_desc_broken=这扇大门一定是以某种形式与DM-300相连,因为在DM-300损坏时它也随之爆炸。现在这扇门炸得只剩下零星的碎片。 -levels.cavesbosslevel.water_desc=周围奔涌着强大的电流,这里的水可能不太安全... +levels.cavesbosslevel.water_desc=周围奔涌着强大的电流,这里的水可能不太安全… levels.citybosslevel.throne_name=王座 levels.citybosslevel.throne_desc=这座醒目的高大王座曾是矮人国王的席位,但现在它已属于一位沉湎于力量的死灵法师。\n\n说不清是不是有什么魔法或是机械装置与王座相连,矮人国王在上面坐着时会拥有额外的能力。 @@ -214,7 +214,7 @@ levels.level.statue_name=雕像 levels.level.inactive_trap_name=已触发的陷阱 levels.level.bookshelf_name=书架 levels.level.alchemy_name=炼药锅 -levels.level.default_name=??? +levels.level.default_name=??? levels.level.chasm_desc=你看不到底。 levels.level.water_desc=进入水潭中可熄灭身上的火焰。 levels.level.entrance_desc=通向上一层的楼梯。 @@ -236,7 +236,7 @@ levels.mininglevel.crystal_name=水晶尖刺 levels.mininglevel.boulder_name=岩砾 levels.mininglevel.crystal_desc=这里冒出了一个硕大的彩水晶。这种水晶很脆弱,可以使用十字镐轻易地破坏掉。挖掘其临近位置也可以将其破坏。 levels.mininglevel.boulder_desc=这里有一块巨大的岩砾阻挡了去路。用十字镐应当可以轻易地破坏掉它。 -levels.mininglevel.barricade_desc=此处的木栅栏稳当地嵌入了矿层中,充当着矿层顶部的支撑。\n\n这些设施大概是豺狼人为了防止落岩做制的临时设施。_所有临近地格都不会受到落岩攻击与陷阱的影响。_\n\n不过看起来和地城各处见到的木栅栏一样,也该是能烧起来的。 +levels.mininglevel.barricade_desc=此处的木栅栏稳当地嵌入了矿层中,充当着矿层顶部的支撑。\n\n这些设施大概是豺狼为了防止落岩做制的临时设施。_所有临近地格都不会受到落岩攻击与陷阱的影响。_\n\n不过看起来和地牢各处见到的木栅栏一样,也该是能烧起来的。 levels.prisonlevel.water_name=黯冷水潭 levels.prisonlevel.empty_deco_desc=其上仍残留着干涸的血迹。 diff --git a/core/src/main/assets/messages/misc/misc_ko.properties b/core/src/main/assets/messages/misc/misc_ko.properties index 5aeacb199..6a71d7ed1 100644 --- a/core/src/main/assets/messages/misc/misc_ko.properties +++ b/core/src/main/assets/messages/misc/misc_ko.properties @@ -188,7 +188,7 @@ challenges.no_food_desc=음식은 이미 부족하지만, 양 또한 주의해 challenges.no_armor=믿음이 나의 방패라 challenges.no_armor_desc=갑옷이 쓸모가 없어져, 스스로에 대한 믿음이 필요할 것입니다!\n\n- 천 갑옷을 제외한 모든 방어구의 기본 방어력이 감소합니다.\n- 모든 갑옷은 강화 시 매우 낮은 양의 방어력만 증가하게 됩니다.\n- 대지의 수호자의 방어력 또한 확연하게 감소하게 됩니다. challenges.no_healing=의약공포증 -challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items that use potions of healing in their recipe, and sunfruit will poison the hero instead of healing them\n- Unstable brews cannot randomly poison or heal the hero\n- These items still work normally for other characters. +challenges.no_healing_desc=치유 물약은 정말 편리합니다만, 불행히도 치유 물약 알러지가 있군요!\n\n- 치유 물약, 그리고 치유 물약으로 만드는 아이템들, 그리고 태양과가 플레이어를 치유하는 대신 독성으로 작용합니다.\n- 불안정한 혼합물은 무작위로 영웅을 치료하거나 독성으로 작용할 수 없습니다.\n- 여전히 이 아이템들은 다른 캐릭터들에게는 동일하게 작용합니다. challenges.no_herbalism=황무지 challenges.no_herbalism_desc=이 저주받은 던전에선 깨끗한 물이 나오지 않습니다...\n\n- 이슬이 나오지 않습니다.\n- 식물이 나오지 않습니다.\n- 씨앗은 여전히 등장하지만, 심을 수 없습니다. challenges.swarm_intelligence=집단 지성 diff --git a/core/src/main/assets/messages/misc/misc_nl.properties b/core/src/main/assets/messages/misc/misc_nl.properties index 2a40c42a1..c01aaab85 100644 --- a/core/src/main/assets/messages/misc/misc_nl.properties +++ b/core/src/main/assets/messages/misc/misc_nl.properties @@ -188,7 +188,7 @@ challenges.no_food_desc=Voedsel is al schaars, maar nu moet je ook op je porties challenges.no_armor=Hoop is mijn harnas challenges.no_armor_desc=Je hebt vertrouwen in jezelf nodig, want je harnas doet niet veel!\n\n- Basis blokkeringskracht verminderd voor alle harnassen behalve stof\n- Alle harnassen krijgt nu heel weinig blokkering wanneer ze worden opgewaardeerd\n- De verdedigingskracht van de aarden beschermer wordt ook aanzienlijk verminderd challenges.no_healing=Farmacofobie -challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items that use potions of healing in their recipe, and sunfruit will poison the hero instead of healing them\n- Unstable brews cannot randomly poison or heal the hero\n- These items still work normally for other characters. +challenges.no_healing_desc=Genezingsdrankjes zijn zeker handig, helaas ben je allergisch!\n\n- Genezingsdrankjes, items die genezingsdrankjes in hun recept gebruiken, en zonnefruit zullen de held vergiftigen in plaats van genezen\n- Onstabiele brouwsels kunnen de held niet willekeurig vergiftigen of genezen\n- Deze items werken nog steeds normaal voor andere personages. challenges.no_herbalism=Onvruchtbaar land challenges.no_herbalism_desc=Er lijkt geen schoon water meer te zijn in deze vervloekte kerker...\n\n- Dauwdruppels zijn verwijderd\n- Planten zijn verwijderd\n- Zaden verschijnen nog, maar schieten geen wortel meer challenges.swarm_intelligence=Zwerm intelligentie diff --git a/core/src/main/assets/messages/misc/misc_pt.properties b/core/src/main/assets/messages/misc/misc_pt.properties index feb4ff5a7..22bcad766 100644 --- a/core/src/main/assets/messages/misc/misc_pt.properties +++ b/core/src/main/assets/messages/misc/misc_pt.properties @@ -188,7 +188,7 @@ challenges.no_food_desc=Comida já é escassa, mas você deve tomar cuidado com challenges.no_armor=Fé é minha armadura challenges.no_armor_desc=Você precisará de fé em si mesmo, pois sua armadura não fará muito!\n\n- Poder de bloqueio básico reduzido para todas as armaduras, exceto tecido\n- Todas as armaduras agora ganham muito pouco bloqueio quando atualizadas\n- O poder defensivo do guardião de terra também é significativamente reduzido challenges.no_healing=Farmacofobia -challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items that use potions of healing in their recipe, and sunfruit will poison the hero instead of healing them\n- Unstable brews cannot randomly poison or heal the hero\n- These items still work normally for other characters. +challenges.no_healing_desc=Poções de cura com certeza são úteis, infelizmente você é alérgico!\n\n- Poções de cura, itens que contém poções de cura em sua receita e frutas-solares envenenarão o herói em vez de curá-lo\n- Compostos instáveis não podem envenenar ou curar aleatoriamente o herói\n- Esses itens ainda funcionam normalmente para outros personagens. challenges.no_herbalism=Terra estéril challenges.no_herbalism_desc=Parece não haver água limpa nesta maldita masmorra...\n\n- Gotas de orvalho são removidas\n- Plantas são removidas\n- Sementes ainda aparecem, mas não se enraizarão challenges.swarm_intelligence=Inteligência do bando diff --git a/core/src/main/assets/messages/misc/misc_ru.properties b/core/src/main/assets/messages/misc/misc_ru.properties index 99a3dad14..16f5a7b48 100644 --- a/core/src/main/assets/messages/misc/misc_ru.properties +++ b/core/src/main/assets/messages/misc/misc_ru.properties @@ -188,7 +188,7 @@ challenges.no_food_desc=Еды и так мало, а вам надо еще и challenges.no_armor=Эксгибиционизм challenges.no_armor_desc=Вам необходимо будет иметь веру в себя, так как от брони мало толку!\n\n- Базовая оборона снижена для любой брони, кроме тканевой.\n- Улучшение любой брони по факту мало что дает.\n- Защитные свойства земляного стража также значительно снижены. challenges.no_healing=Фармакофобия -challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items that use potions of healing in their recipe, and sunfruit will poison the hero instead of healing them\n- Unstable brews cannot randomly poison or heal the hero\n- These items still work normally for other characters. +challenges.no_healing_desc=Разумеется, зелье исцеления - полезная штука, но, к сожалению, у вас аллергия!\n\n- Зелье исцеления и все предметы, сделанные из него, а также солнцефрукт отравляют героя вместо того, чтобы его исцелять.\n- Нестабильные экстракты не могут, в зависимости от случая, отравлять или исцелять героя.\n- Эти предметы будут работать нормально для других персонажей. challenges.no_herbalism=Бесплодная земля challenges.no_herbalism_desc=Похоже, в этом проклятом подземелье не осталось ни капли чистой воды...\n\n- Удалена роса\n- Удалены растения\n- Семена не будут прорастать challenges.swarm_intelligence=Единый разум diff --git a/core/src/main/assets/messages/misc/misc_zh.properties b/core/src/main/assets/messages/misc/misc_zh.properties index c2e9e8eae..059724f73 100644 --- a/core/src/main/assets/messages/misc/misc_zh.properties +++ b/core/src/main/assets/messages/misc/misc_zh.properties @@ -63,7 +63,7 @@ badges$badge.death_from_enemy_magic.desc=死于敌方法术攻击 badges$badge.death_from_friendly_magic.title=闹乌龙 badges$badge.death_from_friendly_magic.desc=死于你自己的魔法物品 badges$badge.death_from_sacrifice.title=上好祭品 -badges$badge.death_from_sacrifice.desc=死在祭祀之火中 +badges$badge.death_from_sacrifice.desc=死在献祭之火中 badges$badge.death_from_grim_trap.title=致命失足 badges$badge.death_from_grim_trap.desc=死于即死陷阱或解离陷阱 badges$badge.death_from_all.title=另类死亡爱好者 @@ -90,7 +90,7 @@ badges$badge.strength_attained_3.title=健身专家 badges$badge.strength_attained_3.desc=基础力量达到 16 点 badges$badge.strength_attained_4.title=健身大佬 badges$badge.strength_attained_4.desc=基础力量达到 18 点 -badges$badge.strength_attained_5.title=健身大只佬 +badges$badge.strength_attained_5.title=健身巨佬 badges$badge.strength_attained_5.desc=基础力量达到 20 点 badges$badge.food_eaten_1.title=新晋美食家 badges$badge.food_eaten_1.desc=在一场游戏中进食 10 次 @@ -115,7 +115,7 @@ badges$badge.item_level_5.desc=获得一件等级大于等于 15 的物品 badges$badge.victory.title=通关! badges$badge.victory.desc=获得 Yendor 护符 badges$badge.victory_all_classes.title=全能宗师 -badges$badge.victory_all_classes.desc=以所有职业取得Yendor护身符 +badges$badge.victory_all_classes.desc=以所有职业取得Yendor护符 badges$badge.mastery_combo.title=角斗士之怒 badges$badge.mastery_combo.desc=达成十连击 badges$badge.items_crafted_1.title=炼金学徒 @@ -166,7 +166,7 @@ badges$badge.high_score_5.title=宗师角逐者 badges$badge.high_score_5.desc=在结束游戏时达到 100,0000 分或更高 badges$badge.happy_end.title=幸福结局 badges$badge.happy_end.desc=将 Yendor 护符带出地牢 -badges$badge.happy_end_remains.title=现在...你也... +badges$badge.happy_end_remains.title=现在…你也… badges$badge.happy_end_remains.desc=将一位折戟英雄的信物带回地表 badges$badge.champion_1.title=青铜斗士 badges$badge.champion_1.desc=在启用一个或更多挑战的情况下通关 @@ -190,7 +190,7 @@ challenges.no_armor_desc=如今护甲已难堪大用,你只能相信你自己 challenges.no_healing=恐药异症 challenges.no_healing_desc=治疗药水真是种好东西,可惜你对它过敏!\n\n・治疗药水、以治疗药水为原料炼制的道具与阳光果将无法治愈英雄,反而会使英雄中毒\n・紊乱魔药不会随机到治愈英雄或使英雄中毒的效果\n・这些道具对其他单位依然发挥正常效果。 challenges.no_herbalism=荒芜之地 -challenges.no_herbalism_desc=这个晦气的地牢里连干净的水都没有了……\n\n- 移除露珠\n- 移除所有特殊植物\n- 高草依然会掉落种子,但种子不会生根发芽 +challenges.no_herbalism_desc=这个晦气的地牢里连干净的水都没有了…\n\n- 移除露珠\n- 移除所有特殊植物\n- 高草依然会掉落种子,但种子不会生根发芽 challenges.swarm_intelligence=集群智能 challenges.swarm_intelligence_desc=要小心了,地牢里的怪物们也在学习进步!\n\n- 当你被敌人发现时,附近的其他敌人也会被吸引到那里。 challenges.darkness=没入黑暗 @@ -200,8 +200,8 @@ challenges.no_scrolls_desc=一种卷轴会变得更稀有。不幸的是,总 challenges.champion_enemies=精英强敌 challenges.champion_enemies_desc=道高一尺魔高一丈,变强可不是你的特权!\n\n・普通敌人刷出时有 1/8 的机率拥有特殊的精英属性\n・精英敌人刷出时会立即醒来\n・有精英敌人出现时英雄会感知到\n・精英敌人免疫腐化效果\n\n精英敌人有六种:\n_烈焰(橙色):_近战伤害 +25% 且带有点燃效果,死亡时引燃周围,无法点燃含水地块\n_索敌(紫色):_近战伤害 +25%,近战范围 +3\n_敌法(绿色):_受到伤害 -50%,拥有魔法免疫\n_巨型(蓝色):_受到伤害 -80%,近战范围 +1,无法进入门与过道\n_天佑(黄色):_精准与闪避 x4\n_成长(红色):_精准、闪避、攻击伤害与有效生命值 +20%,且每过 4 回合会再增长 1% challenges.stronger_bosses=绝命头目 -challenges.stronger_bosses_desc=这项挑战会让所有Boss都更具挑战性!\n\n_粘咕:_生命值 +20%\n_-_ 持续处于水中时,生命回复量递增,最高至每回合3点\n_-_ 爆发攻击蓄力时间由 2 回合缩短至 1 回合\n_天狗:_生命 +25%\n_-_ 第一阶段:陷阱更加致命\n_-_ 第二阶段:技能频率更高\n_DM-300:_生命 +33%\n_-_ 能量塔更坚固,并且需要击毁 3 座\n_-_ 技能频率更高,威力也更强大\n_-_ 超载时移动速度更高\n_-_ 地表导线数量为原先的两倍\n_矮人国王:_生命 +50%\n_-_ 所有阶段中都会召唤更多强力随从\n_-_ 第一阶段:更高的技能与召唤频率\n_-_ 第二阶段:每轮额外召唤两名随从\n_-_ 第三阶段:生命值 +100%,进一步提高召唤频率\n_Yog-Dzewa:_\n_-_ 同时召唤两个古神之拳!\n_-_ 激光攻击伤害 +60%\n_-_ 召唤更强大的随从 +challenges.stronger_bosses_desc=这项挑战会让所有Boss都更具挑战性!\n\n_粘咕:_生命值 +20%\n_-_ 持续处于水中时,生命回复量递增,最高至每回合3点\n_-_ 爆发攻击蓄力时间由 2 回合缩短至 1 回合\n_天狗:_生命 +25%\n_-_ 第一阶段:陷阱更加致命\n_-_ 第二阶段:技能频率更高\n_DM-300:_生命 +33%\n_-_ 能量塔更坚固,并且需要击毁 3 座\n_-_ 技能频率更高,威力也更强大\n_-_ 超载时移动速度更高\n_-_ 地表导线数量为原先的两倍\n_矮人国王:_生命 +50%\n_-_ 所有阶段中都会召唤更多强力随从\n_-_ 第一阶段:更高的技能与召唤频率\n_-_ 第二阶段:每轮额外召唤两名随从\n_-_ 第三阶段:生命值 +100%,进一步提高召唤频率\n_Yog-Dzewa:_\n_-_ 同时召唤两个古神之拳!\n_-_ 激光攻击伤害 +60%\n_-_ 召唤更强大的随从 rankings$record.something=在黑暗中被击杀 -rankings$record.won=获得Yendor护身符 -rankings$record.ascended=成功携带护身符回到地面! +rankings$record.won=获得Yendor护符 +rankings$record.ascended=成功携带护符回到地面! diff --git a/core/src/main/assets/messages/plants/plants_zh.properties b/core/src/main/assets/messages/plants/plants_zh.properties index 371792432..0158a083c 100644 --- a/core/src/main/assets/messages/plants/plants_zh.properties +++ b/core/src/main/assets/messages/plants/plants_zh.properties @@ -1,76 +1,76 @@ plants.blandfruitbush.name=无味果 plants.blandfruitbush.desc=腐莓的远亲,来自无味果树丛的梨状产物,尝起来犹如一团泥巴。果实粗糙且松软,但并没有毒性。也许可以煮食。 -plants.blandfruitbush$seed.name=无味果之种 +plants.blandfruitbush$seed.name=无味果种子 plants.blindweed.name=致盲草 plants.blindweed.desc=在被碰到后,致盲草会瞬间枯萎并释放一道强光。这道光足以刺伤受害者双眼,使其暂时失明。 plants.blindweed.warden_desc=_守望者_能将致盲草的能量化为一层短时间的隐身护罩,而不会被致盲。 -plants.blindweed$seed.name=致盲草之种 +plants.blindweed$seed.name=致盲草种子 plants.mageroyal.name=魔皇草 plants.mageroyal.refreshed=你感觉浑身清爽。 plants.mageroyal.desc=魔皇草的带刺花朵含有一种化学物质,因其强大的中和性质而闻名。任何踏入这柱植物的东西将会被净化掉许多负面效果。 plants.mageroyal.warden_desc=当踩踏一株魔皇草时,_守望者_在获得中和效果以外,还能短暂地对所有环境影响免疫。 -plants.mageroyal$seed.name=魔皇草之种 +plants.mageroyal$seed.name=魔皇草种子 plants.earthroot.name=地缚根 plants.earthroot.desc=碰到地缚根后,它的根系会在踩踏者周边形成某种无法移动的天然护甲。 plants.earthroot.warden_desc=_守望者_能将这种护甲转化为可移动的树肤护甲。 -plants.earthroot$seed.name=地缚根之种 +plants.earthroot$seed.name=地缚根种子 plants.earthroot$armor.name=植被护甲 -plants.earthroot$armor.desc=这是一种由层层树皮和藤蔓盘结而成的,不可移动的天然护甲。\n\n每当你受到物理攻击时,植被护甲都会吸收%d点伤害,直到其耐久被耗尽并瓦解。\n\n该护甲是不可移动的,所以一旦你离开原位护甲便会被破坏,消失不见。\n\n剩余护甲量:%d点。 +plants.earthroot$armor.desc=这是一种由层层树皮和藤蔓盘结而成的,不可移动的天然护甲。\n\n每当你受到物理攻击时,植被护甲都会吸收%d点伤害,直到其耐久被耗尽并瓦解。\n\n该护甲是不可移动的,所以一旦你离开原位护甲便会被破坏,消失不见。\n\n剩余护甲量:%d点 plants.fadeleaf.name=消逝草 plants.fadeleaf.desc=任何触碰到消逝草的生物都会被传送到当前层的一个随机地点。 plants.fadeleaf.warden_desc=_守望者_能进一步发挥消逝草的空间魔力,直接回到上一层的下楼梯处。 -plants.fadeleaf$seed.name=消逝草之种 +plants.fadeleaf$seed.name=消逝草种子 plants.firebloom.name=烈焰花 plants.firebloom.desc=烈焰花被任何物品触碰到时,都会化为一团火焰。 plants.firebloom.warden_desc=_守望者_能将有害的火焰转化为短时的火焰之力。 -plants.firebloom$seed.name=烈焰花之种 +plants.firebloom$seed.name=烈焰花种子 plants.icecap.name=冰冠花 -plants.icecap.desc=冰冠花在被接触到时会喷射出一团能冰冻周遭的花粉。潮湿环境下花粉的冰冻能力会大幅增强。 +plants.icecap.desc=冰冠花在被接触到时会喷射出一团能冻结周遭的花粉。冻结效果会在潮湿环境中大幅增强。 plants.icecap.warden_desc=_守望者_能将有害的冰冻转化为短时的霜冻之力。 -plants.icecap$seed.name=冰冠花之种 +plants.icecap$seed.name=冰冠花种子 plants.plant.warden_desc=守望者踩踏这株植物不会获得额外效果。 -plants.plant$seed.seed_of=%s之种 +plants.plant$seed.seed_of=%s种子 plants.plant$seed.ac_plant=种植 -plants.plant$seed.info=把这个种子丢到你想产生一株植物的地方。\n\n%s +plants.plant$seed.info=把这粒种子丢到你想长出一株植物的地方。\n\n%s plants.plant$seed$placeholder.name=种子 plants.rotberry.name=腐莓丛 plants.rotberry.desc=未成熟的腐莓灌木丛结出的浆果尝起来更像是甜蜜的死亡。经过成年累月的生长,这棵灌木终会成熟为另一棵腐败之心。被踩踏后,腐莓丛会喷出少量的毒气。 -plants.rotberry.warden_desc=遭到践踏时腐梅丛通常只会喷出一小股毒气,但_守望者_却能联结其中的魔力,在短时间内提升力量! -plants.rotberry$seed.name=腐败果之种 +plants.rotberry.warden_desc=遭到践踏时腐莓丛通常只会喷出一小股毒气,但_守望者_却能联结其中的魔力,在短时间内提升力量! +plants.rotberry$seed.name=腐莓丛种子 plants.sorrowmoss.name=断肠苔 plants.sorrowmoss.desc=断肠苔并不是一种苔藓,而是一种有含有剧毒,花瓣利如刀片的花。 plants.sorrowmoss.warden_desc=_守望者_能将有害的毒素转化为短时的毒性之力。 -plants.sorrowmoss$seed.name=断肠苔之种 +plants.sorrowmoss$seed.name=断肠苔种子 plants.starflower.name=星陨花 plants.starflower.desc=星陨花较为罕见,据说其能够为任何接触它的人赋予神圣之力。 plants.starflower.warden_desc=_守望者_在踩踏星陨花时不仅能受到祝福,还能获得较长时间的法杖充能。 -plants.starflower$seed.name=星陨花之种 +plants.starflower$seed.name=星陨花种子 plants.stormvine.name=风暴藤 plants.stormvine.desc=引力似乎并不能正常地作用在风暴藤上,它蓝色的藤蔓能够"挂"在空中。任何被风暴藤缠到的生物也被这种奇怪的引力影响,并失去方向感。 -plants.stormvine.warden_desc=守望者能够操纵风暴藤的魔力,因而在踩踏之后可以获得短暂漂浮的能力。 -plants.stormvine$seed.name=风暴藤之种 +plants.stormvine.warden_desc=守望者能够操纵风暴藤的魔力,因而在踩踏之后可以获得短暂飘浮的能力。 +plants.stormvine$seed.name=风暴藤种子 plants.sungrass.name=阳春草 plants.sungrass.desc=阳春草因其汁液缓慢但显著的疗伤效果而家喻户晓。 plants.sungrass.warden_desc=_守望者_能将阳春草的治疗魔力随身携带。 -plants.sungrass$seed.name=阳春草之种 +plants.sungrass$seed.name=阳春草种子 plants.sungrass$health.name=草药疗养 -plants.sungrass$health.desc=阳春草拥有优秀的治疗能力,尽管治疗速率比治疗药水慢很多。 \n\n脱离植株将会打断治疗效果。\n\n剩余治疗量:%d。 +plants.sungrass$health.desc=阳春草拥有优秀的治疗能力,尽管治疗速率比治疗药水慢很多。 \n\n脱离植株将会打断治疗效果。\n\n剩余治疗量:%d plants.swiftthistle.name=速行蓟 plants.swiftthistle.desc=被踩踏后,速行蓟会加速周围的时间流动,让踩踏者可以瞬间行动数次 plants.swiftthistle.warden_desc=_守望者_踩踏速行蓟不仅能获得瞬时行动的机会,还能在短时间内极速奔跑。 -plants.swiftthistle$seed.name=速行蓟之种 +plants.swiftthistle$seed.name=速行蓟种子 plants.swiftthistle$timebubble.name=时间气泡 -plants.swiftthistle$timebubble.desc=这是一个加速时间运行的气泡。\n\n你可以在气泡中瞬间进行多次行动,但是攻击或施法都会打断这个效果。\n\n剩余时长:%s回合。 +plants.swiftthistle$timebubble.desc=这是一个加速时间运行的气泡。\n\n你可以在气泡中瞬间进行多次行动,但是攻击或施法都会打断这个效果。\n\n剩余时长:%s回合 diff --git a/core/src/main/assets/messages/scenes/scenes_cs.properties b/core/src/main/assets/messages/scenes/scenes_cs.properties index 50ff1ca6a..fcfb396c7 100644 --- a/core/src/main/assets/messages/scenes/scenes_cs.properties +++ b/core/src/main/assets/messages/scenes/scenes_cs.properties @@ -134,7 +134,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon je hra zcela zdarma, což scenes.titlescene.patreon_button=Patreon stránka scenes.welcomescene.update_intro=Shattered Pixel Dungeon byl aktualizován! -scenes.welcomescene.update_msg=v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility.\n\nThere are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v2.4.0 představuje novou kategorii předmětů: doplňky! Ty dokáží pozměnit průběh hry, aniž by poskytly přímo posílení nebo podporu.\n\nTaké bylo přidáno množství menších změn a úprav, především ohledně Šermířky a Alchymie. Pro podrobnosti se podívejte do záložky změn. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon byl opatchován! scenes.welcomescene.patch_bugfixes=Tento patch obsahuje opravy drobných chyb. scenes.welcomescene.patch_translations=Tento patch obsahuje aktualizace jazykových překladů. diff --git a/core/src/main/assets/messages/scenes/scenes_el.properties b/core/src/main/assets/messages/scenes/scenes_el.properties index 5ce2bb312..92ad4087e 100644 --- a/core/src/main/assets/messages/scenes/scenes_el.properties +++ b/core/src/main/assets/messages/scenes/scenes_el.properties @@ -4,12 +4,12 @@ scenes.alchemyscene.title=Αλχημεία scenes.alchemyscene.text=Συνδύασε συστατικά για να δημιουργήσεις κάτι καινούργιο! scenes.alchemyscene.select=Επίλεξε ένα αντικείμενο scenes.alchemyscene.energy=Ενέργεια: -scenes.alchemyscene.add=Προσθήκη αντικειμένου -scenes.alchemyscene.no_items=There are no alchemizeable items in that bag. -scenes.alchemyscene.craft=Παρασκευή -scenes.alchemyscene.energize=Energize Items -scenes.alchemyscene.cancel=Cancel Ingredients -scenes.alchemyscene.repeat=Repeat Ingredients +scenes.alchemyscene.add=Πρόσθεσε αντικείμενο +scenes.alchemyscene.no_items=Δεν υπάρχουν αντικείμενα προς αλχημισμό σε αυτήν την τσάντα. +scenes.alchemyscene.craft=Παρασκέυασε +scenes.alchemyscene.energize=Ενεργείωσε αντικείμενα +scenes.alchemyscene.cancel=Ακύρωση συστατικών +scenes.alchemyscene.repeat=Επανάληψη συστατικών scenes.amuletscene.exit=Ας σταματήσουμε εδώ scenes.amuletscene.stay=Δεν τελείωσα ακόμα @@ -59,8 +59,8 @@ scenes.gamescene.tutorial_move_desktop=Χρησιμοποίησε το ποντ scenes.gamescene.tutorial_move_controller=Επίλεξε ένα σημείο ή χρησιμοποίησε τον δεξιό μοχλό για να κινηθείς ή να αλληλεπιδράσεις. scenes.gamescene.tutorial_guidebook_mobile=Επίλεξε το κουμπί ημερολογίου που αναβοσβήνει για να διαβάσεις το βιβλίο που μάζεψες. scenes.gamescene.tutorial_guidebook_desktop=Επίλεξε το κουμπί ημερολογίου (%s) που αναβοσβήνει για να διαβάσεις το βιβλίο που μάζεψες. -scenes.gamescene.tutorial_ui_mobile=Οι πληροφορίες του ήρωα είναι στην κορυφή αριστερά. Αντικείμενα, ταχείες θέσεις και ενέργειες παιχνιδιού είναι κάτω. Καλή τύχη! -scenes.gamescene.tutorial_ui_desktop=Οι πληροφορίες του ήρωα (%1$s) είναι κάτω. Εφόδια (%2$s), ταχείες θέσεις και ενέργειες παιχνιδιού είναι στα δεξιά. Καλή τύχη! +scenes.gamescene.tutorial_ui_mobile=Οι πληροφορίες του ήρωα είναι στην κορυφή αριστερά. Τα εφόδια, οι ταχείες θέσεις και οι ενέργειες του παιχνιδιού είναι κάτω. Καλή τύχη! +scenes.gamescene.tutorial_ui_desktop=Οι πληροφορίες του ήρωα (%1$s) είναι κάτω. Τα εφόδια (%2$s), οι ταχείες θέσεις και οι ενέργειες του παιχνιδιού είναι δεξιά. Καλή τύχη! scenes.heroselectscene.title=Επίλεξε τον Ήρωα scenes.heroselectscene.start=Έναρξη diff --git a/core/src/main/assets/messages/scenes/scenes_es.properties b/core/src/main/assets/messages/scenes/scenes_es.properties index 5c5eea1fd..f1b13b545 100644 --- a/core/src/main/assets/messages/scenes/scenes_es.properties +++ b/core/src/main/assets/messages/scenes/scenes_es.properties @@ -8,7 +8,7 @@ scenes.alchemyscene.add=Añadir ítem scenes.alchemyscene.no_items=No hay ningún ítem para usar en alquimia en este inventario. scenes.alchemyscene.craft=Crear scenes.alchemyscene.energize=Energizar ítems -scenes.alchemyscene.cancel=Cancelar ingredientes +scenes.alchemyscene.cancel=Quitar ingredientes scenes.alchemyscene.repeat=Repetir ingredientes scenes.amuletscene.exit=Ha sido todo por hoy diff --git a/core/src/main/assets/messages/scenes/scenes_fr.properties b/core/src/main/assets/messages/scenes/scenes_fr.properties index 962a06cc8..9fd78a4e2 100644 --- a/core/src/main/assets/messages/scenes/scenes_fr.properties +++ b/core/src/main/assets/messages/scenes/scenes_fr.properties @@ -7,7 +7,7 @@ scenes.alchemyscene.energy=Énergie : scenes.alchemyscene.add=Ajouter un objet scenes.alchemyscene.no_items=Il n'y a aucun objet d'alchimie dans ce sac. scenes.alchemyscene.craft=Fabriquer -scenes.alchemyscene.energize=Recycler des Objets +scenes.alchemyscene.energize=Recycler des objets scenes.alchemyscene.cancel=Annuler l'Ingrédient scenes.alchemyscene.repeat=Répéter les Ingrédients diff --git a/core/src/main/assets/messages/scenes/scenes_ja.properties b/core/src/main/assets/messages/scenes/scenes_ja.properties index 749af9d48..6671ffb28 100644 --- a/core/src/main/assets/messages/scenes/scenes_ja.properties +++ b/core/src/main/assets/messages/scenes/scenes_ja.properties @@ -4,12 +4,12 @@ scenes.alchemyscene.title=錬金術 scenes.alchemyscene.text=新しいものを錬成するために材料を混ぜ合わせよう! scenes.alchemyscene.select=アイテムを選択 scenes.alchemyscene.energy=エネルギー: -scenes.alchemyscene.add=Add Item -scenes.alchemyscene.no_items=There are no alchemizeable items in that bag. -scenes.alchemyscene.craft=Craft -scenes.alchemyscene.energize=Energize Items -scenes.alchemyscene.cancel=Cancel Ingredients -scenes.alchemyscene.repeat=Repeat Ingredients +scenes.alchemyscene.add=アイテムを追加 +scenes.alchemyscene.no_items=その背嚢には錬金術ができるアイテムは入っていない。 +scenes.alchemyscene.craft=調合 +scenes.alchemyscene.energize=アイテムをエネルギーに変換 +scenes.alchemyscene.cancel=材料の取り消し +scenes.alchemyscene.repeat=材料を続けて使用 scenes.amuletscene.exit=今日は終わりにしよう scenes.amuletscene.stay=まだやるべき事がある diff --git a/core/src/main/assets/messages/scenes/scenes_ko.properties b/core/src/main/assets/messages/scenes/scenes_ko.properties index d91648bf3..5ea225903 100644 --- a/core/src/main/assets/messages/scenes/scenes_ko.properties +++ b/core/src/main/assets/messages/scenes/scenes_ko.properties @@ -4,12 +4,12 @@ scenes.alchemyscene.title=제조 scenes.alchemyscene.text=재료들을 합쳐서 새로운 것을 만들어 보십시오! scenes.alchemyscene.select=아이템을 선택하세요 scenes.alchemyscene.energy=에너지: -scenes.alchemyscene.add=Add Item -scenes.alchemyscene.no_items=There are no alchemizeable items in that bag. -scenes.alchemyscene.craft=Craft -scenes.alchemyscene.energize=Energize Items -scenes.alchemyscene.cancel=Cancel Ingredients -scenes.alchemyscene.repeat=Repeat Ingredients +scenes.alchemyscene.add=아이템을 추가하세요 +scenes.alchemyscene.no_items=그 가방에는 연금화할 만한 아이템이 없다. +scenes.alchemyscene.craft=제작 +scenes.alchemyscene.energize=연금술 에너지 추출 +scenes.alchemyscene.cancel=재료 제거 +scenes.alchemyscene.repeat=재료 투입 반복 scenes.amuletscene.exit=오늘은 여기까지 scenes.amuletscene.stay=아직 할 일이 남았다 @@ -134,7 +134,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon은 완전히 무료인 scenes.titlescene.patreon_button=Patreon 페이지로 이동 scenes.welcomescene.update_intro=Shattered Pixel Dungeon이 업데이트되었습니다! -scenes.welcomescene.update_msg=v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility.\n\nThere are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v2.4.0에서는 새로운 종류의 아이템: 장신구를 추가했습니다! 장신구는 직접적인 힘이나 유용한 기능을 제공하는 대신 게임플레이 변수를 다채롭게 바꾸는 데에 중점을 둔 아이템입니다.\n\n이외에도 작은 추가와 변경점이 있으며, 특히 결투자와 연금술에 많은 변화가 있습니다. 전체 세부 내용을 확인하기 위해 변경사항을 꼭 확인해 보시기 바랍니다. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon이 패치되었습니다! scenes.welcomescene.patch_bugfixes=버그 수정이 있습니다. scenes.welcomescene.patch_translations=번역 업데이트가 있습니다. diff --git a/core/src/main/assets/messages/scenes/scenes_pt.properties b/core/src/main/assets/messages/scenes/scenes_pt.properties index fd858f78e..a90e58224 100644 --- a/core/src/main/assets/messages/scenes/scenes_pt.properties +++ b/core/src/main/assets/messages/scenes/scenes_pt.properties @@ -4,12 +4,12 @@ scenes.alchemyscene.title=Alquimia scenes.alchemyscene.text=Combine os ingredientes para criar algo novo! scenes.alchemyscene.select=Selecione um item scenes.alchemyscene.energy=Energia: -scenes.alchemyscene.add=Add Item -scenes.alchemyscene.no_items=There are no alchemizeable items in that bag. -scenes.alchemyscene.craft=Craft -scenes.alchemyscene.energize=Energize Items -scenes.alchemyscene.cancel=Cancel Ingredients -scenes.alchemyscene.repeat=Repeat Ingredients +scenes.alchemyscene.add=Adicionar item +scenes.alchemyscene.no_items=Não há itens alquimizáveis na mochila. +scenes.alchemyscene.craft=Criar +scenes.alchemyscene.energize=Energizar itens +scenes.alchemyscene.cancel=Cancelar ingredientes +scenes.alchemyscene.repeat=Repetir ingredientes scenes.amuletscene.exit=Já terminei scenes.amuletscene.stay=Ainda não terminei @@ -134,7 +134,7 @@ scenes.titlescene.patreon_body=O Shattered Pixel Dungeon é um jogo totalmente g scenes.titlescene.patreon_button=Página do Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon foi atualizado! -scenes.welcomescene.update_msg=v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility.\n\nThere are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v2.4.0 apresenta uma nova categoria de item: assessórios! Eles tratam mais de ajustar as variáveis do jogo do que de fornecer poder direto ou utilidade.\n\nHá também uma série de pequenas adições e ajustes, principalmente na Duelista e na Alquimia. Certifique-se de verificar a tela de alterações para obter detalhes completos. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon foi atualizado! scenes.welcomescene.patch_bugfixes=Esta atualização inclui correções de erros. scenes.welcomescene.patch_translations=Esta correção contém atualizações de tradução. diff --git a/core/src/main/assets/messages/scenes/scenes_ru.properties b/core/src/main/assets/messages/scenes/scenes_ru.properties index ee02dbd30..1af2481b1 100644 --- a/core/src/main/assets/messages/scenes/scenes_ru.properties +++ b/core/src/main/assets/messages/scenes/scenes_ru.properties @@ -134,7 +134,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon - полностью бе scenes.titlescene.patreon_button=Страница Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon обновлён! -scenes.welcomescene.update_msg=v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility.\n\nThere are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v2.4.0 включает в себя новую категорию предметов: аксессуары! Они призваны разнообразить игровой процесс, нежели напрямую влиять на вашу силу или пользу.\n\nБыло добавлено ещё несколько мелких изменений, в большей степени связанных с Дуэлянтом и Алхимией. Не забудьте проверить список изменений для получения полной информации. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon обновлён! scenes.welcomescene.patch_bugfixes=Исправлены некоторые ошибки. scenes.welcomescene.patch_translations=Обновлён перевод. diff --git a/core/src/main/assets/messages/scenes/scenes_zh.properties b/core/src/main/assets/messages/scenes/scenes_zh.properties index f059eec20..d121488e9 100644 --- a/core/src/main/assets/messages/scenes/scenes_zh.properties +++ b/core/src/main/assets/messages/scenes/scenes_zh.properties @@ -6,14 +6,14 @@ scenes.alchemyscene.select=选择一件物品 scenes.alchemyscene.energy=能量: scenes.alchemyscene.add=添加物品 scenes.alchemyscene.no_items=这个包里没有可炼金的物品。 -scenes.alchemyscene.craft=炼成 -scenes.alchemyscene.energize=将物品转化为能量 -scenes.alchemyscene.cancel=取消添加原料 -scenes.alchemyscene.repeat=重复添加原料 +scenes.alchemyscene.craft=合成 +scenes.alchemyscene.energize=提炼物品 +scenes.alchemyscene.cancel=取消加料 +scenes.alchemyscene.repeat=重复加料 scenes.amuletscene.exit=现在就到此为止吧 scenes.amuletscene.stay=这一切还不该结束 -scenes.amuletscene.text=Yendor护身符,你终于把它握在手中了!有了这个护身符的力量,没有任何东西能够阻挡你前进的步伐!你已经征服了地牢,并且成功地完成了你的任务!\n\n或者,也许你还没准备好?你也可以决定仅仅是带着护身符,并以一个凡人的姿态在这里逗留一会,又或许以一种经典的方式离开地牢...... +scenes.amuletscene.text=Yendor护符,你终于把它握在手中了!有了这个护符的力量,没有任何东西能够阻挡你前进的步伐!你已经征服了地牢,并且成功地完成了你的任务!\n\n或者,也许你还没准备好?你也可以决定仅仅是带着护符,并以一个凡人的姿态在这里逗留一会,又或许以一种经典的方式离开地牢… scenes.badgesscene.title=你的徽章 @@ -30,18 +30,18 @@ scenes.changesscene.right_body=从左侧选取一个图标以阅读此次更新 scenes.changesscene.lang_warn=改动详情由开发者亲自撰写,且仅提供英文版本。 scenes.gamescene.descend=你降入了地牢的第%d层。 -scenes.gamescene.spawner_warn=你感觉有一个恶魔能量的供给源在你头顶上...... +scenes.gamescene.spawner_warn=你感觉你头顶上有一个恶魔能量的供给源… scenes.gamescene.spawner_warn_final=你能感觉到恶魔能量从楼上辐射到了这里! scenes.gamescene.warp=你四周的墙壁开始扭曲变换! scenes.gamescene.return=你回到了地牢的第%d层。 scenes.gamescene.resurrect=你出现在了第%d层的某处。 -scenes.gamescene.secret_hint=直觉告诉你这层的某处一定存在着一个隐藏的房间... +scenes.gamescene.secret_hint=直觉告诉你这层的某处一定存在着一个隐藏的房间… scenes.gamescene.chasm=你的脚步声回荡在地牢中。 scenes.gamescene.water=你听见周围水花铺洒的声音。 scenes.gamescene.grass=空气中弥漫着浓郁的植物清香。 -scenes.gamescene.dark=你依稀听到敌人在黑暗中涌动... -scenes.gamescene.large=这一层的规模貌似格外庞大... -scenes.gamescene.traps=这一层的地面机关密布,暗藏杀机... +scenes.gamescene.dark=你依稀听到敌人在黑暗中涌动… +scenes.gamescene.large=这一层的规模貌似格外庞大… +scenes.gamescene.traps=这一层的地面机关密布,暗藏杀机… scenes.gamescene.secrets=诡秘的气氛正暗示这层隐藏着众多秘密。 scenes.gamescene.choose_examine=选择检查目标 scenes.gamescene.multiple_examine=这里引人注意的东西不止一件,你想检查哪个? diff --git a/core/src/main/assets/messages/windows/windows_el.properties b/core/src/main/assets/messages/windows/windows_el.properties index ef9e9c045..f71286031 100644 --- a/core/src/main/assets/messages/windows/windows_el.properties +++ b/core/src/main/assets/messages/windows/windows_el.properties @@ -218,9 +218,9 @@ windows.wndresurrect.message=Καθώς πεθαίνεις, νιώθεις το windows.wndresurrect.prompt=Επίλεξε ένα αντικείμενο windows.wndresurrect.confirm=Διατήρησε τα αντικείμενα windows.wndresurrect.warn_title=Λείπουν αντικείμενα -windows.wndresurrect.warn_body=Δεν επέλεξες δύο αντικείμενα. Θέλεις σίγουρα να αναστηθείς χωρίς δύο αντικείμενα; +windows.wndresurrect.warn_body=Δεν επέλεξες δύο αντικείμενα. Θέλεις σίγουρα να αναστηθείς χωρίς δυο εφόδια; windows.wndresurrect.warn_yes=Ναι, σίγουρα -windows.wndresurrect.warn_no=Όχι, θα το ξανασκεφτώ +windows.wndresurrect.warn_no=Όχι, ας το ξανασκεφτώ windows.wndsadghost.rat_title=ΕΞΟΝΤΩΣΕΣ ΤΟΝ ΒΡΟΜΕΡΟ ΑΡΟΥΡΑΙΟ windows.wndsadghost.gnoll_title=ΕΞΟΝΤΩΣΕΣ ΤΟ ΥΠΟΧΘΟΝΙΟ ΓΚΝΟΛ diff --git a/core/src/main/assets/messages/windows/windows_in.properties b/core/src/main/assets/messages/windows/windows_in.properties index 8014b5159..761f3d8d8 100644 --- a/core/src/main/assets/messages/windows/windows_in.properties +++ b/core/src/main/assets/messages/windows/windows_in.properties @@ -217,10 +217,10 @@ windows.wndresurrect.title=Hidup Kembali windows.wndresurrect.message=Kau meninggal, namun kau dapat merasakan ankh membimbing rohmu kembali ke dunia ini. Ankh memberimu kesempatan lain untuk menaklukkan ruang bawah tanah!\n\nKau dapat membawa dua item denganmu, tetapi sisanya akan ditinggalkan di tempat kau mati. Item mana yang akan kau pilih? windows.wndresurrect.prompt=Pilih sebuah item windows.wndresurrect.confirm=Pertahankan item ini -windows.wndresurrect.warn_title=Missing Items -windows.wndresurrect.warn_body=You haven't selected two items. Are you sure you want to resurrect without two items? +windows.wndresurrect.warn_title=Item hilang +windows.wndresurrect.warn_body=Kamu belum memilih dua item, apakah kamu yakin untuk hidup kembali tanpa memilih dua item? windows.wndresurrect.warn_yes=Ya, aku yakin. -windows.wndresurrect.warn_no=No, let me reconsider +windows.wndresurrect.warn_no=Tidak, izinkan saya mempertimbangkannya kembali windows.wndsadghost.rat_title=MENGALAHKAN TIKUS BUSUK windows.wndsadghost.gnoll_title=MENGALAHKAN GNOLL PENIPU diff --git a/core/src/main/assets/messages/windows/windows_ko.properties b/core/src/main/assets/messages/windows/windows_ko.properties index 91f01b4d9..aa6490432 100644 --- a/core/src/main/assets/messages/windows/windows_ko.properties +++ b/core/src/main/assets/messages/windows/windows_ko.properties @@ -217,10 +217,10 @@ windows.wndresurrect.title=부활 windows.wndresurrect.message=당신은 죽음과 동시에 배낭 속의 앙크가 당신의 영혼을 다시 이 세상으로 이끌고 있음을 느낍니다. 다시 한 번, 던전을 정복할 기회를 얻었습니다!\n\n당신은 당신이 가진 물건들 중 2개를 가지고 돌아갈 수 있으며, 나머지는 당신이 죽은 장소에 떨어질 것입니다. 어떤 아이템을 고르시겠습니까? windows.wndresurrect.prompt=아이템을 선택하세요 windows.wndresurrect.confirm=아이템을 보존한다 -windows.wndresurrect.warn_title=Missing Items -windows.wndresurrect.warn_body=You haven't selected two items. Are you sure you want to resurrect without two items? +windows.wndresurrect.warn_title=아이템이 없습니다 +windows.wndresurrect.warn_body=두 아이템을 모두 선택하지 않았습니다. 정말로 아이템 2개 없이 부활하시겠습니까? windows.wndresurrect.warn_yes=네, 그렇게 하겠습니다. -windows.wndresurrect.warn_no=No, let me reconsider +windows.wndresurrect.warn_no=아니요, 다시 선택하게 해 주세요 windows.wndsadghost.rat_title=악취나는 쥐를 물리쳤다 windows.wndsadghost.gnoll_title=놀 사기꾼을 물리쳤다 diff --git a/core/src/main/assets/messages/windows/windows_pt.properties b/core/src/main/assets/messages/windows/windows_pt.properties index 573dfeedd..39812a609 100644 --- a/core/src/main/assets/messages/windows/windows_pt.properties +++ b/core/src/main/assets/messages/windows/windows_pt.properties @@ -217,10 +217,10 @@ windows.wndresurrect.title=Ressurreição windows.wndresurrect.message=Enquanto sua vida se esvai, você consegue sentir o seu ankh guiando seu espírito de volta para este mundo. Está dando a você uma nova chance de conquistar a masmorra!\n\nVocê pode trazer dois de seus itens consigo, no entanto, o resto será deixado onde você pereceu. Quais itens você escolherá? windows.wndresurrect.prompt=Selecione um item windows.wndresurrect.confirm=Mantenha estes itens -windows.wndresurrect.warn_title=Missing Items -windows.wndresurrect.warn_body=You haven't selected two items. Are you sure you want to resurrect without two items? +windows.wndresurrect.warn_title=Itens perdidos +windows.wndresurrect.warn_body=Você não selecionou dois itens. Tem certeza de que deseja ressuscitar sem dois itens? windows.wndresurrect.warn_yes=Sim, tenho certeza. -windows.wndresurrect.warn_no=No, let me reconsider +windows.wndresurrect.warn_no=Não, deixe-me reconsiderar. windows.wndsadghost.rat_title=DERROTOU O RATO FEDIDO windows.wndsadghost.gnoll_title=DERROTOU O GNOLL TRAPACEIRO diff --git a/core/src/main/assets/messages/windows/windows_uk.properties b/core/src/main/assets/messages/windows/windows_uk.properties index 15e823a7d..71771f0fc 100644 --- a/core/src/main/assets/messages/windows/windows_uk.properties +++ b/core/src/main/assets/messages/windows/windows_uk.properties @@ -328,5 +328,5 @@ windows.wndtradeitem.sell_all=Продати всі за %d золотих windows.wndwandmaker.dust=О, бачу, ви знайшли прах! За примар не турбуйтесь, я подбаю про них. Як і обіцяв, можете обрати одну з моїх найліпших паличок. windows.wndwandmaker.ember=О, бачу, ви знайшли жарину! Надіюся, вогняний стихійник не завдав багато клопоту. Як і обіцяв, можете обрати одну з моїх найліпших паличок. -windows.wndwandmaker.berry=О, я бачу, що ти знайшов ягоду! Я сподіваюсь, що Гнилофрукт не завдав тобі багато проблем. Як я й обіцяв, ти можеш обрати один з моїх чарівних паличок. +windows.wndwandmaker.berry=О, бачу, ви знайшли ягоду! Надіюсь, гнилофрукт не завдав багато клопоту. Як і обіцяв, можете обрати одну з моїх найліпших паличок. windows.wndwandmaker.farewell=Хай щастить тобі у поході, %s! diff --git a/core/src/main/assets/messages/windows/windows_zh.properties b/core/src/main/assets/messages/windows/windows_zh.properties index fffd14331..8c49026eb 100644 --- a/core/src/main/assets/messages/windows/windows_zh.properties +++ b/core/src/main/assets/messages/windows/windows_zh.properties @@ -209,7 +209,7 @@ windows.wndranking$statstab.gold=金币收集数 windows.wndranking$statstab.food=食物消耗量 windows.wndranking$statstab.alchemy=制造完成 windows.wndranking$statstab.copy_seed=复制种子 -windows.wndranking$statstab.copy_seed_desc=你确定要使用这条记录对应的地下城种子开始一场游戏吗?_注意,使用自定义种子的游戏不能获得徽章,不计入已进行的游戏,也不会出现在排行榜的底部。_\n\n如果这个排名来自较早的游戏,也要注意不同版本的《破碎的像素地牢》可能会生成不同的地下城,即使使用相同的种子。 +windows.wndranking$statstab.copy_seed_desc=你确定要使用这条记录对应的地牢种子开始一场游戏吗?_注意,使用自定义种子的游戏不能获得徽章,不计入已进行的游戏,也不会出现在排行榜的底部。_\n\n如果这个排名来自较早的游戏,也要注意不同版本的《破碎的像素地牢》可能会生成不同的地牢,即使使用相同的种子。 windows.wndranking$statstab.copy_seed_copy=使用这个种子 windows.wndranking$statstab.copy_seed_cancel=取消 @@ -224,11 +224,11 @@ windows.wndresurrect.warn_no=不,我改主意了 windows.wndsadghost.rat_title=击败腐臭老鼠 windows.wndsadghost.gnoll_title=击败豺狼诡术师 -windows.wndsadghost.crab_title=击败巨大螃蟹 +windows.wndsadghost.crab_title=击败巨钳螃蟹 windows.wndsadghost.rat=谢谢你,那个可怕的老鼠被杀,我也终于可以安息了…不知道究竟是什么样畸形的魔法才能创造这样一个肮脏的生物… -windows.wndsadghost.gnoll=谢谢你,那个诡计多端的豺狼被杀,我也终于可以安息了……不知道究竟是什么样畸形的魔法使它如此诡诈… -windows.wndsadghost.crab=谢谢你,那只巨蟹被杀,我也终于可以安息了……不知道究竟是什么样畸形的魔法能让它活得那么长…… -windows.wndsadghost.give_item=挑一个你喜欢的拿走吧,我再也用不着它们了...希望它们能帮助你继续走下去...\n\n还有...我在这地牢里弄丢了一件心爱之物...倘若你能...找到那...玫瑰... +windows.wndsadghost.gnoll=谢谢你,那个诡计多端的豺狼被杀,我也终于可以安息了…不知道究竟是什么样畸形的魔法使它如此诡诈… +windows.wndsadghost.crab=谢谢你,那只巨蟹被杀,我也终于可以安息了…不知道究竟是什么样畸形的魔法能让它活得那么长久… +windows.wndsadghost.give_item=挑一个你喜欢的拿走吧,我再也用不着它们了…希望它们能帮助你继续走下去…\n\n还有…我在这地牢里弄丢了一件心爱之物…如果你能…找到那…玫瑰… windows.wndsadghost.confirm=确定 windows.wndsadghost.cancel=取消 windows.wndsadghost.farewell=一路顺风,冒险者! @@ -319,14 +319,14 @@ windows.wndsupportprompt.close=关闭 windows.wndtradeitem.buy=花%d金币购买 windows.wndtradeitem.steal=以 %1$d%% 成功率偷窃\n消耗%2$d充能 -windows.wndtradeitem.steal_warn=你的袖章充能无法保证稳妥地窃取这件道具。一旦失败,老板就会关店跑路。你确定要尝试继续窃取吗? +windows.wndtradeitem.steal_warn=你的袖章充能无法保证稳妥地窃取这件道具。一旦失败,店主就会关店跑路。你确定要尝试继续窃取吗? windows.wndtradeitem.steal_warn_yes=是的,我确定 windows.wndtradeitem.steal_warn_no=不,我改主意了 windows.wndtradeitem.sell=卖出以获得%d金币 windows.wndtradeitem.sell_1=卖出1个以获得%d金币 windows.wndtradeitem.sell_all=全部卖出以获得%d金币 -windows.wndwandmaker.dust=哦,我注意到你已经获得了灰尘!别担心那些幽灵,我能解决它们。就像我承诺的,你可以选择我制作的一把高品质法杖。 -windows.wndwandmaker.ember=哦,我注意到你已经获得了余烬!希望那个火元素没有造成太多麻烦。就像我承诺的,你可以选择我制作的一把高品质法杖。 -windows.wndwandmaker.berry=哦,我注意到你已经获得了莓果!希望那株植物没有对你造成太多困扰。就像我承诺的,你可以选择我制作的一把高品质法杖。 +windows.wndwandmaker.dust=哦,我注意到你已经获得了尸尘!别担心那些怨灵,我能解决它们。就像我承诺的,你可以选择我制作的一把高品质法杖。 +windows.wndwandmaker.ember=哦,我注意到你已经获得了余烬!希望那个火焰元素没有造成太多麻烦。就像我承诺的,你可以选择我制作的一把高品质法杖。 +windows.wndwandmaker.berry=哦,我注意到你已经获得了腐莓!希望那株植物没有对你造成太多困扰。就像我承诺的,你可以选择我制作的一把高品质法杖。 windows.wndwandmaker.farewell=祝你在试炼中好运,%s! diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java index 762652e69..3c02b4f8b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java @@ -30,21 +30,21 @@ public enum Languages { RUSSIAN("русский", "ru", Status._COMPLETE_, new String[]{"AprilRain(Vadzim Navumaû)", "ConsideredHamster", "Dominowood371", "Inevielle", "apxwn", "yarikonline"}, new String[]{"AttHawk46", "BlueberryShortcake", "CatGirlSasha", "Enwviun", "HerrGotlieb", "HoloTheWise", "Ilbko", "JleHuBbluKoT", "KirStaLong", "MrXantar", "Nikets", "Originalej0name", "Raymundo", "Shamahan", "Thomasg63", "XAutumn", "Ya6lo4ko", "dasfan123", "ifritdiezel", "kirusyaga", "long_live_the_9", "pancreper1", "perefrazz", "roman.yagodin", "tibby", "un_logic", "vivatimperia", "Вoвa"}), SPANISH("español", "es", Status._COMPLETE_, new String[]{"KeyKai", "Kiroto", "Kohru", "airman12", "grayscales"}, new String[]{"2001sergiobr", "AdventurerKilly", "Alesxanderk", "Bryan092", "CorvosUtopy", "D0n.Kak0", "Dewstend", "Dyrran", "Enddox", "Fervoreking", "Illyatwo2", "Fuwn", "JPCHZ", "LastCry", "Marquezo_577_284", "NAVI1237", "STKmonoqui", "Sh4rkill3r", "alfongad", "anauta", "benzarr410", "chepe567.jc", "ctrijueque", "damc0616", "desen90", "dhg121", "javifs", "jonismack1", "magmax", "rechebeltran", "tres.14159"}), PORTUGUESE("português", "pt", Status.UNREVIEWED, new String[]{"NicholasPainek", "TDF2001", "matheus208"}, new String[]{"14NGiestas", "Aetheryll", "Andrew_px1", "Arthur_Mastriaga", "Bigode935", "Bionic64", "Chacal.Ex", "ChainedFreaK", "DAVICCOSTA", "Derik", "DredgenVale", "ElefanteFome", "Helen0903", "JST", "Kotaroo05", "MadHorus", "Maria_João", "MarkusCoisa", "Matie", "OtávioMoraes", "PingasOwner", "Piraldo", "Sr.BaconDelicioso", "Tete_Teli", "Tio_P_(Krampus)", "Zukkine", "ancientorange", "danypr23", "denis.gnl", "efverick", "gBiazon", "ismael.henriques12", "juniorsilve33", "mfcord", "nattlegal", "owenreilly", "rafazago", "renan408", "try31"}), - GERMAN("deutsch", "de", Status._COMPLETE_, new String[]{"Dallukas", "KrystalCroft", "Wuzzy", "Zap0", "apxwn", "bernhardreiter", "davedude"}, new String[]{"2711chrissi", "Abracadabra", "Ceeee", "DarkPixel", "EmilKevinManuel", "ErichME", "Faquarl", "LenzB", "MacMoff", "Micksha", "Niseko", "Ordoviz", "Sarius", "Shtynow", "SirEddi", "Sorpl3x", "SurmanPP", "SwissQ", "ThunfischGott", "Timo_S", "Topicranger", "azrdev", "carrageen", "dome.scheidler", "galactictrans", "gekko303", "jeinzi", "johannes.schobel", "karoshi42", "koryphea", "luciocarreras", "mklr", "niemand", "oragothen", "spixi", "unbekannterTyp", "wunst"}), + GERMAN("deutsch", "de", Status.UNFINISHED, new String[]{"Dallukas", "KrystalCroft", "Wuzzy", "Zap0", "apxwn", "bernhardreiter", "davedude"}, new String[]{"2711chrissi", "Abracadabra", "Ceeee", "DarkPixel", "EmilKevinManuel", "ErichME", "Faquarl", "LenzB", "MacMoff", "Micksha", "Niseko", "Ordoviz", "Sarius", "Shtynow", "SirEddi", "Sorpl3x", "SurmanPP", "SwissQ", "ThunfischGott", "Timo_S", "Topicranger", "azrdev", "carrageen", "dome.scheidler", "galactictrans", "gekko303", "jeinzi", "johannes.schobel", "karoshi42", "koryphea", "luciocarreras", "mklr", "niemand", "oragothen", "spixi", "unbekannterTyp", "wunst"}), FRENCH("français", "fr", Status.UNREVIEWED, new String[]{"Emether", "TheKappaDuWeb", "Weende_Bellet", "Xalofar", "canc42", "kultissim", "minikrob"}, new String[]{"3raven", "Alsydis", "Axce", "Az_zahr", "Bastien72", "Basttee", "Coco_EC", "Dekadisk", "Draal", "Eragem", "Karnot", "Lama", "Le_Valla", "Louson", "Lucasgstar", "Martin.Bellet", "Neopolitan", "NoGi", "Nyrnx", "Opidox", "Pandaman516", "Petit_Chat", "RomTheMareep", "RunningColours", "Soeiz", "SpeagleZNT", "Teddywestside", "Tronche2Cake", "VRad", "Ygdrazil", "_nim_", "adamch", "adeb", "antoine9298", "clexanis", "eloiseflo", "go11um", "hydrasho", "jan.", "jazzzz", "levilbatard", "linterpreteur", "luffah", "maeltur70", "marmous", "mcbaba29000", "mluzarreta", "panopano", "solthaar", "speagle", "typhr80", "vavavoum", "whereisfelix", "willi3725", "zM_"}), - POLISH("polski", "pl", Status.UNREVIEWED, new String[]{"Daniel Witański", "Deksippos", "MrKukurykpl", "chronon", "kuadziw", "szymex73"}, new String[]{"Akmetari", "AntiTime", "Boguc", "Chasseur", "Ciechu", "Darden", "DarkKnightComes", "GRan0000", "Hammil", "I256I", "KarixDaii", "KrnąbrnyOlaf", "Lufix", "MJedi", "MrCommander", "Odiihinia", "Ostsee0912", "Peperos", "RolsoN", "Scharnvirk", "Tangens", "VasteelXolotl", "Voyteq", "Wiiiiiii", "bogumilg", "bvader95", "dusakus", "elchudy", "jajkoswinka", "michaub", "ozziezombie", "szczoteczka22", "taki1", "transportowiec96"}), + POLISH("polski", "pl", Status.UNFINISHED, new String[]{"Daniel Witański", "Deksippos", "MrKukurykpl", "chronon", "kuadziw", "szymex73"}, new String[]{"Akmetari", "AntiTime", "Boguc", "Chasseur", "Ciechu", "Darden", "DarkKnightComes", "GRan0000", "Hammil", "I256I", "KarixDaii", "KrnąbrnyOlaf", "Lufix", "MJedi", "MrCommander", "Odiihinia", "Ostsee0912", "Peperos", "RolsoN", "Scharnvirk", "Tangens", "VasteelXolotl", "Voyteq", "Wiiiiiii", "bogumilg", "bvader95", "dusakus", "elchudy", "jajkoswinka", "michaub", "ozziezombie", "szczoteczka22", "taki1", "transportowiec96"}), ITALIAN("italiano", "it", Status._COMPLETE_, new String[]{"MottledElm", "NeoAugustus", "bizzolino", "funnydwarf", "inkubo87"}, new String[]{"4est", "Danelix", "DaniMare", "Danzl", "Eriliken", "Esse78", "Guiller124", "IoannesMaria", "LN_90", "Mat323", "Mister64", "Noostale", "PicchiSeba", "Tugamer89", "andreafaffo", "andrearubbino00", "cantarini", "carinellialessandro31", "dmytro.tokayev", "mattiuw", "max1234ita", "nessunluogo", "righi.a", "umby000", "valerio.bozzolan"}), - TURKISH("türkçe", "tr", Status.UNREVIEWED, new String[]{"LokiofMillenium", "Mustafa.10", "T3kin5iZ", "emrebnk", "gorkem_yılmaz"}, new String[]{"AGORAAA", "AchernarPrime", "AcuriousPotato", "BurningDaylight", "MuratEfeYilmaz", "OzanAlkan", "TR_Muhittin", "Talha_0_0", "ahmetbakicakir", "akkaya.mustafa", "alikeremozfidan", "alpekin98", "denizakalin", "eraysall402", "erdemozdemir98", "hasantahsin160", "immortalsamuraicn", "kayikyaki", "melezorus34", "mitux", "mustafadoslu", "ryuga", "yasirckr85", "yukete"}), + TURKISH("türkçe", "tr", Status.UNFINISHED, new String[]{"LokiofMillenium", "Mustafa.10", "T3kin5iZ", "emrebnk", "gorkem_yılmaz"}, new String[]{"AGORAAA", "AchernarPrime", "AcuriousPotato", "BurningDaylight", "MuratEfeYilmaz", "OzanAlkan", "TR_Muhittin", "Talha_0_0", "ahmetbakicakir", "akkaya.mustafa", "alikeremozfidan", "alpekin98", "denizakalin", "eraysall402", "erdemozdemir98", "hasantahsin160", "immortalsamuraicn", "kayikyaki", "melezorus34", "mitux", "mustafadoslu", "ryuga", "yasirckr85", "yukete"}), JAPANESE("日本語", "ja", Status._COMPLETE_, new String[]{"daingewuvzeevisiddfddd", "oz51199"}, new String[]{"Gosamaru", "NickZhrbin", "Otogiri", "Siraore_Rou", "amama", "grassedge", "kiyofumimanabe", "librada", "mocklike", "tomofumikitano"}), - UKRANIAN("українська", "uk", Status.UNREVIEWED, new String[]{"Oster", "Snikewin", "zhushman00"}, new String[]{"AlexFenixUA", "Dotsent", "Lyttym", "Mops", "Sadsaltan1", "TarasUA", "TheGuyBill", "Tomfire", "Volkov", "ZverWolf", "_bor_", "alexfenixva", "ddmaster3463", "filalex77", "holuydadko", "ingvarfed", "iu0v1", "lezzen", "myshokoleksander05", "oliolioxinfree", "qweez", "romanokurg", "so1der", "sterenkevicsasa", "vlisivka", "xojltoh", "yukete", "zhawty", "Мальвочка"}), + UKRANIAN("українська", "uk", Status.UNFINISHED, new String[]{"Oster", "Snikewin", "zhushman00"}, new String[]{"AlexFenixUA", "Dotsent", "Lyttym", "Mops", "Sadsaltan1", "TarasUA", "TheGuyBill", "Tomfire", "Volkov", "ZverWolf", "_bor_", "alexfenixva", "ddmaster3463", "filalex77", "holuydadko", "ingvarfed", "iu0v1", "lezzen", "myshokoleksander05", "oliolioxinfree", "qweez", "romanokurg", "so1der", "sterenkevicsasa", "vlisivka", "xojltoh", "yukete", "zhawty", "Мальвочка"}), CZECH("čeština", "cs", Status.UNREVIEWED, new String[]{"ObisMike", "novotnyvaclav"}, new String[]{"16cnovotny", "AshenShugar", "Autony", "Block_Vader", "Buba237", "Nerdiniel", "JStrange", "RealBrofessor", "Thorn_123", "chuckjirka", "emteckos2", "kristanka"}), - INDONESIAN("indonésien","in", Status.UNREVIEWED, new String[]{"RF_4R4F1_03", "rakapratama"}, new String[]{"An_Ironstone", "INDRA_SYAHPUTRA", "Izulhaaq", "Karanh", "M.Bintang.K", "PineFirebloom", "QiuQiuQi", "Taka31", "ZakyM313", "ZangieF347", "aachunemiku", "atmorojo", "di9526985", "esprogarap", "hatsunnimiku", "icebearwand", "kirimaja", "lupar21", "nicoalvito", "noeldycreator", "oolek", "wisnugafur"}), + INDONESIAN("indonésien","in", Status.UNFINISHED, new String[]{"RF_4R4F1_03", "rakapratama"}, new String[]{"An_Ironstone", "INDRA_SYAHPUTRA", "Izulhaaq", "Karanh", "M.Bintang.K", "PineFirebloom", "QiuQiuQi", "Taka31", "ZakyM313", "ZangieF347", "aachunemiku", "atmorojo", "di9526985", "esprogarap", "hatsunnimiku", "icebearwand", "kirimaja", "lupar21", "nicoalvito", "noeldycreator", "oolek", "wisnugafur"}), DUTCH("nederlands", "nl", Status.UNREVIEWED, new String[]{"AlbertBrand", "Mvharen"}, new String[]{"AvanLieshout", "Blokheck011", "Frankwert", "Gehenna", "Valco", "ZephyrZodiac", "link200023", "rmw", "th3f4llenh0rr0r"}), - VIETNAMESE("tiếng việt","vi", Status.UNREVIEWED, new String[]{"Chuseko", "The_Hood", "nguyenanhkhoapythus"}, new String[]{"BlueSheepAlgodoo", "Phuc2401", "Teh_boi", "Threyja", "Toluu", "bruhwut", "buicongminh_t63", "deadlevel13", "h4ndy_c4ndy", "hniV", "khangxyz3g", "ngolamaz3", "nkhhu", "vdgiapp", "vtvinh24"}), + VIETNAMESE("tiếng việt","vi", Status.UNFINISHED, new String[]{"Chuseko", "The_Hood", "nguyenanhkhoapythus"}, new String[]{"BlueSheepAlgodoo", "Phuc2401", "Teh_boi", "Threyja", "Toluu", "bruhwut", "buicongminh_t63", "deadlevel13", "h4ndy_c4ndy", "hniV", "khangxyz3g", "ngolamaz3", "nkhhu", "vdgiapp", "vtvinh24"}), HUNGARIAN("magyar", "hu", Status.UNREVIEWED, new String[]{"dorheim", "szalaik"}, new String[]{"Csanevox", "Navetelen", "acszoltan111", "clarovani", "dhialub", "nanometer", "nardomaa", "savarall", "summoner001", "szemetvodor"}), //FINNISH("suomi", "fi", Status.UNFINISHED, new String[]{"TenguKnight"}, new String[]{"Allugaattori10", "Dakkus", "Jaskas123", "MailBoxGod", "Oftox", "Sautari", "Tikkari"} ), GREEK("ελληνικά", "el", Status._COMPLETE_, new String[]{"Aeonius", "Saxy"}, new String[]{"DU_Clouds", "VasKyr", "YiorgosH", "fr3sh", "stefboi", "toumbo", "val.exe"}), - BELARUSIAN("беларуская","be", Status.UNREVIEWED, new String[]{"AprilRain(Vadzim Navumaû)"}, new String[]{"4ebotar"}); + BELARUSIAN("беларуская","be", Status.UNFINISHED, new String[]{"AprilRain(Vadzim Navumaû)"}, new String[]{"4ebotar"}); //CATALAN("català", "ca", Status.UNFINISHED, new String[]{"Illyatwo2"}, new String[]{"Elosy", "n1ngu"}) //GALICIAN("galego", "gl", Status.UNFINISHED, new String[]{"xecarballido"}, null), //BASQUE("euskara", "eu", Status.UNFINISHED, new String[]{"Deathrevenge", "Osoitz"}, null), diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java index 76cd773fa..c17954f89 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java @@ -82,10 +82,32 @@ public class v2_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes = new ChangeInfo("", false, null); + changes = new ChangeInfo("BETA-3", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.EYE_OF_NEWT), "New Trinkets!", + "Three new trinkets have been added, bringing us to 11 total! Keep an eye out for the mimic tooth, wondrous resin, and eye of newt.\n" + + "\n" + + "I've also made a few balance changes to existing trinkets:\n" + + "_-_ upgrade cost down for thirteen leaf clover and dimensional sundial\n" + + "_-_ upgrade cost up for mossy clump\n" + + "_-_ reduced extra drops from petrified seed and increased runestone chance to compensate")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed the following bugs:\n" + + "_Caused by BETA:_\n" + + "_-_ Monk's dash ability letting her move into enemies\n" + + "_-_ new entrance and exit rooms being able to connect directly\n" + + "_-_ further errors with swift equip and time freeze\n" + + "_-_ Cases of enemies spawning too near to entrance stairs\n" + + "_-_ Trinket upgrade recipe not working with repeat button\n" + + "_-_ Rare cases of floor 1 spawning without 6 rats and 2 snakes\n" + + "_-_ Various minor textual errors")); + + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "_-_ plant effects (e.g. fadeleaf) now trigger before traps when time freeze ends")); + changes = new ChangeInfo("BETA-2", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes);