v3.0.0: lots of polish to initial Cleric spells

This commit is contained in:
Evan Debenham
2024-10-18 14:43:11 -04:00
parent dcbf989eba
commit c7b144a720
13 changed files with 118 additions and 53 deletions
@@ -535,17 +535,21 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrifie
##Cleric Spells
actors.hero.spells.guidinglight.name=guiding light
actors.hero.spells.guidinglight.prompt=choose a target
actors.hero.spells.guidinglight.desc=TODO, just deals damage atm
actors.hero.spells.guidinglight.desc=The Cleric files a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next melee attack made against an illuminated enemy is guaranteed to hit them.\n\nThis spell costs 1 charge.
actors.hero.spells.holyward.name=holy ward
actors.hero.spells.holyward.glyph_name=%s of light
actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block.
actors.hero.spells.holyward.desc=TODO, temp armor buff
actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration.\n\nThis spell costs 1 charge.
actors.hero.spells.holyward$holyarmbuff.name=holy ward
actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurn renaming: %s.
actors.hero.spells.holyweapon.name=holy weapon
actors.hero.spells.holyweapon.ench_name=holy %s
actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage.
actors.hero.spells.holyweapon.desc=TODO, temp melee weapon buff
actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration.\n\nThis spell costs 2 charges.
actors.hero.spells.holyweapon$holywepbuff.name=holy weapon
actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurn renaming: %s.
@@ -39,6 +39,11 @@ windows.wndchoosesubclass.no=No, I'll decide later.
windows.wndclass.mastery=Mastery
windows.wndclericspells.cast_title=cast a spell
windows.wndclericspells.info_title=spell info
windows.wndclericspells.cast_desc=Select a spell to cast it, or press the info button to switch to info mode.
windows.wndclericspells.info_desc=Select a spell to learn about it, or press the info button to switch to cast mode.
windows.wndcombo.title=choose a combo move
windows.wndcombo.combo_req=(%d combo)