From c8648a4ed58e3a3ae3dcabd2e2b3a62e84eed59d Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 29 Nov 2024 13:01:29 -0500 Subject: [PATCH] v3.0.0: fixed various small text errors --- core/src/main/assets/messages/actors/actors.properties | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 2c6f6121f..4f72871cf 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -585,7 +585,7 @@ actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. actors.hero.spells.holyward$holyarmbuff.name=holy ward -actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns renaming: %s. +actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. actors.hero.spells.holyweapon.name=holy weapon actors.hero.spells.holyweapon.ench_name=holy %s @@ -593,7 +593,7 @@ actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will tak actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. actors.hero.spells.holyweapon$holywepbuff.name=holy weapon -actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns renaming: %s. +actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. actors.hero.spells.radiance.name=radiance actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. @@ -615,7 +615,7 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of ligh actors.hero.spells.sunray.name=sunray actors.hero.spells.sunray.prompt=Choose a target actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. -actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinding by this spell, then the light is overwhelming and paralyses them instead. +actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. ##main hero actors.hero.hero.name=you @@ -1077,7 +1077,7 @@ actors.hero.talent.clerict2e.desc=This talent hasn't been implemented yet, it cu actors.hero.talent.cleanse.title=Cleanse actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Priest and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Priest and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Priest and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.light_reading.title=Light Reading -actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use his holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use his holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use his holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. +actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.holy_lance.title=Holy Lance actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again.