v0.3.5: fixed infinite shield stacking with slam
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@@ -253,7 +253,7 @@ public class Combo extends Buff implements ActionIndicator.Action {
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}
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break;
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case SLAM:
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target.SHLD += dmg/2;
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target.SHLD = Math.max( target.SHLD, dmg/2);
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break;
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default:
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//nothing
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