v3.0.0: initial bare impl of divine intervention and judgement
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@@ -565,6 +565,10 @@ actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their sur
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actors.hero.spells.divinesense$divinesensetracker.name=divine sense
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actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
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actors.hero.spells.divineintervention.name=divine intervention
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actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies.
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actors.hero.spells.divineintervention.desc=TODO
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actors.hero.spells.flash.name=flash
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actors.hero.spells.flash.prompt=Choose a location
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actors.hero.spells.flash.short_desc=Teleport to a nearby location.
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@@ -612,6 +616,10 @@ actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with ho
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actors.hero.spells.holyweapon$holywepbuff.name=holy weapon
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actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s.
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actors.hero.spells.judgement.name=judgement
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actors.hero.spells.judgement.short_desc=Damages all visible enemies.
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actors.hero.spells.judgement.desc=TODO
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actors.hero.spells.mnemonicprayer.name=mnemonic prayer
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actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated.
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actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities.
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