V0.2.0: updated sprites, reworked some class hierarchies (probably adds some bugs!)
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@@ -49,8 +49,8 @@ public class ScrollOfRemoveCurse extends Scroll {
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procced = uncurse( curUser,
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curUser.belongings.weapon,
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curUser.belongings.armor,
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curUser.belongings.ring1,
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curUser.belongings.ring2 ) || procced;
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curUser.belongings.misc1,
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curUser.belongings.misc2) || procced;
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Weakness.detach( curUser, Weakness.class );
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