V0.2.0: updated sprites, reworked some class hierarchies (probably adds some bugs!)
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@@ -154,8 +154,8 @@ public class WndBag extends WndTabbed {
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Belongings stuff = Dungeon.hero.belongings;
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placeItem( stuff.weapon != null ? stuff.weapon : new Placeholder( ItemSpriteSheet.WEAPON ) );
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placeItem( stuff.armor != null ? stuff.armor : new Placeholder( ItemSpriteSheet.ARMOR ) );
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placeItem( stuff.ring1 != null ? stuff.ring1 : new Placeholder( ItemSpriteSheet.RING ) );
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placeItem( stuff.ring2 != null ? stuff.ring2 : new Placeholder( ItemSpriteSheet.RING ) );
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placeItem( stuff.misc1 != null ? stuff.misc1 : new Placeholder( ItemSpriteSheet.RING ) );
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placeItem( stuff.misc2 != null ? stuff.misc2 : new Placeholder( ItemSpriteSheet.RING ) );
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// Unequipped items
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for (Item item : container.items) {
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