From c9c1e941995151ba60590289ee318f9b11532acc Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 26 Nov 2025 11:03:56 -0500 Subject: [PATCH] v3.3.0: fixed gnoll brutes being immortal after assassination --- .../com/shatteredpixel/shatteredpixeldungeon/actors/Char.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index efe37ec6d..60d6253a2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -524,7 +524,7 @@ public abstract class Char extends Actor { if (enemy.isAlive() && enemy.alignment != alignment && prep != null && prep.canKO(enemy)){ enemy.HP = 0; if (enemy.buff(Brute.BruteRage.class) != null){ - enemy.buff(Brute.BruteRage.class).detach(); + enemy.buff(Brute.BruteRage.class).decShield(enemy.buff(Brute.BruteRage.class).shielding()); } if (!enemy.isAlive()) { enemy.die(this); @@ -545,7 +545,7 @@ public abstract class Char extends Actor { (enemy.HP/(float)enemy.HT) <= 0.4f*((Hero)this).pointsInTalent(Talent.COMBINED_LETHALITY)/3f) { enemy.HP = 0; if (enemy.buff(Brute.BruteRage.class) != null){ - enemy.buff(Brute.BruteRage.class).detach(); + enemy.buff(Brute.BruteRage.class).decShield(enemy.buff(Brute.BruteRage.class).shielding()); } if (!enemy.isAlive()) { enemy.die(this);