v3.2.5: further improved dynamic island handling
This commit is contained in:
committed by
Evan Debenham
parent
a511156298
commit
c9cb58bcf1
@@ -36,7 +36,6 @@ import com.watabou.utils.PlatformSupport;
|
||||
import com.watabou.utils.RectF;
|
||||
|
||||
import org.robovm.apple.audiotoolbox.AudioServices;
|
||||
import org.robovm.apple.coregraphics.CGRect;
|
||||
import org.robovm.apple.systemconfiguration.SCNetworkReachability;
|
||||
import org.robovm.apple.systemconfiguration.SCNetworkReachabilityFlags;
|
||||
import org.robovm.apple.uikit.UIApplication;
|
||||
@@ -75,9 +74,17 @@ public class IOSPlatformSupport extends PlatformSupport {
|
||||
// this is inaccurate, as there's space left and right, but we don't care
|
||||
return new RectF(0, 0, Game.width, topInset / 1.2f);
|
||||
} else {
|
||||
//we estimate dynamic island as being 130x390 px, 35px from top.
|
||||
//we estimate dynamic island as being 390x120 px, 40px from top.
|
||||
// this is mostly accurate, slightly oversized
|
||||
RectF cutout = new RectF( Game.width/2 - 195, 35, Game.width/2 + 195, 165);
|
||||
RectF cutout = new RectF( Game.width/2 - 195, 40, Game.width/2 + 195, 160);
|
||||
|
||||
//iPhone air specifically has its island a bit lower
|
||||
// so we check for its machine string and also simulator with same width
|
||||
String machineString = HWMachine.getMachineString();
|
||||
if (machineString.equals("iPhone18,4")
|
||||
|| (machineString.equals("arm64") && Game.width == 1260)){
|
||||
cutout.shift(0, 15);
|
||||
}
|
||||
return cutout;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user