v0.5.0: added a custom egl config chooser
Game now defaults to RGB888 on more modern devices
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@@ -28,6 +28,7 @@ import javax.microedition.khronos.opengles.GL10;
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import com.watabou.glscripts.Script;
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import com.watabou.gltextures.TextureCache;
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import com.watabou.glwrap.ScreenConfigChooser;
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import com.watabou.glwrap.Vertexbuffer;
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import com.watabou.input.Keys;
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import com.watabou.input.Touchscreen;
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@@ -42,6 +43,7 @@ import android.content.pm.PackageManager.NameNotFoundException;
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import android.media.AudioManager;
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import android.opengl.GLES20;
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import android.opengl.GLSurfaceView;
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import android.os.Build;
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import android.os.Bundle;
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import android.os.Vibrator;
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import android.util.DisplayMetrics;
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@@ -129,7 +131,13 @@ public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTou
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view = new GLSurfaceView( this );
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view.setEGLContextClientVersion( 2 );
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view.setEGLConfigChooser( 5, 6, 5, 0, 0, 0 );
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//Versions of android below 4.0.0 are forced to RGB 565 for performance reasons.
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//Otherwise try to use RGB888 for best quality, but use RGB565 if it is what's available.
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view.setEGLConfigChooser( new ScreenConfigChooser(
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Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN,
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false ));
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view.setRenderer( this );
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view.setOnTouchListener( this );
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setContentView( view );
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@@ -320,11 +328,11 @@ public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTou
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Game.timeScale = 1f;
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Game.timeTotal = 0f;
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}
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protected void update() {
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Game.elapsed = Game.timeScale * step * 0.001f;
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Game.timeTotal += Game.elapsed;
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synchronized (motionEvents) {
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Touchscreen.processTouchEvents( motionEvents );
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motionEvents.clear();
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