v0.4.1: fixed some errors in defense logic

This commit is contained in:
Evan Debenham
2016-07-22 18:08:29 -04:00
committed by Evan Debenham
parent 7a960907b1
commit ca1fef8f92
7 changed files with 8 additions and 8 deletions
@@ -104,7 +104,7 @@ abstract public class KindOfWeapon extends EquipableItem {
return 1;
}
public int defenceFactor( Hero hero ) {
public int defenseFactor(Hero hero ) {
return 0;
}
@@ -38,7 +38,7 @@ public class Greatshield extends MeleeWeapon {
}
@Override
public int defenceFactor(Hero hero) {
public int defenseFactor(Hero hero) {
return 10+3*level(); //10 extra defence, plus 3 per level;
}
}
@@ -38,7 +38,7 @@ public class Quarterstaff extends MeleeWeapon {
}
@Override
public int defenceFactor(Hero hero) {
public int defenseFactor(Hero hero) {
return 2; //2 extra defence
}
}
@@ -38,7 +38,7 @@ public class RoundShield extends MeleeWeapon {
}
@Override
public int defenceFactor(Hero hero) {
public int defenseFactor(Hero hero) {
return 5+2*level(); //5 extra defence, plus 2 per level;
}
}
@@ -39,7 +39,7 @@ public class Sai extends MeleeWeapon {
}
@Override
public int defenceFactor(Hero hero) {
public int defenseFactor(Hero hero) {
return 3; //3 extra defence
}
}