v0.4.1: fixed some errors in defense logic
This commit is contained in:
committed by
Evan Debenham
parent
7a960907b1
commit
ca1fef8f92
@@ -104,7 +104,7 @@ abstract public class KindOfWeapon extends EquipableItem {
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return 1;
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}
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public int defenceFactor( Hero hero ) {
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public int defenseFactor(Hero hero ) {
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return 0;
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}
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@@ -38,7 +38,7 @@ public class Greatshield extends MeleeWeapon {
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}
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@Override
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public int defenceFactor(Hero hero) {
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public int defenseFactor(Hero hero) {
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return 10+3*level(); //10 extra defence, plus 3 per level;
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}
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}
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@@ -38,7 +38,7 @@ public class Quarterstaff extends MeleeWeapon {
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}
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@Override
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public int defenceFactor(Hero hero) {
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public int defenseFactor(Hero hero) {
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return 2; //2 extra defence
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}
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}
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@@ -38,7 +38,7 @@ public class RoundShield extends MeleeWeapon {
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}
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@Override
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public int defenceFactor(Hero hero) {
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public int defenseFactor(Hero hero) {
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return 5+2*level(); //5 extra defence, plus 2 per level;
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}
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}
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@@ -39,7 +39,7 @@ public class Sai extends MeleeWeapon {
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}
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@Override
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public int defenceFactor(Hero hero) {
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public int defenseFactor(Hero hero) {
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return 3; //3 extra defence
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}
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}
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