v3.1.0: fixed gnoll exiles spawned by traps being set to wandering
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@@ -143,7 +143,9 @@ public class DistortionTrap extends Trap{
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}
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mob.maxLvl = Hero.MAX_LEVEL-1;
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mob.state = mob.WANDERING;
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if (mob.state != mob.PASSIVE) {
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mob.state = mob.WANDERING;
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}
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mob.pos = point;
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GameScene.add(mob, DELAY);
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mobs.add(mob);
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@@ -79,7 +79,9 @@ public class SummoningTrap extends Trap {
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mob = Dungeon.level.createMob();
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}
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if (mob != null) {
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mob.state = mob.WANDERING;
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if (mob.state != mob.PASSIVE) {
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mob.state = mob.WANDERING;
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}
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mob.pos = point;
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GameScene.add(mob, DELAY);
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mobs.add(mob);
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