v2.5.0: fixed various typos

This commit is contained in:
Evan Debenham
2024-08-24 15:24:42 -04:00
committed by Evan Debenham
parent db4a922aec
commit ca6087c4fd
2 changed files with 4 additions and 4 deletions
@@ -302,7 +302,7 @@ actors.buffs.monkenergy$monkability$focus.name=focus
actors.buffs.monkenergy$monkability$focus.desc=The Monk takes a turn to focus, letting her parry the next attack made against her. actors.buffs.monkenergy$monkability$focus.desc=The Monk takes a turn to focus, letting her parry the next attack made against her.
actors.buffs.monkenergy$monkability$focus.empower_desc=The Monk _instantly focuses,_ letting her parry the next attack made against her. actors.buffs.monkenergy$monkability$focus.empower_desc=The Monk _instantly focuses,_ letting her parry the next attack made against her.
actors.buffs.monkenergy$monkability$focus$focusbuff.name=focused actors.buffs.monkenergy$monkability$focus$focusbuff.name=focused
actors.buffs.monkenergy$monkability$focus$focusbuff.desc=The Monk is focused on her surroundings, anticipating the next attack made against her. While focused, she is guaranteed to parry the next incoming physical attack. actors.buffs.monkenergy$monkability$focus$focusbuff.desc=The Monk is focused on her surroundings, anticipating the next attack made against her. While focused, she is guaranteed to parry the next incoming attack.
actors.buffs.monkenergy$monkability$dash.name=dash actors.buffs.monkenergy$monkability$dash.name=dash
actors.buffs.monkenergy$monkability$dash.prompt=Choose a Location actors.buffs.monkenergy$monkability$dash.prompt=Choose a Location
actors.buffs.monkenergy$monkability$dash.desc=An instant dash up to 4 tiles away. This ability can go over hazards, but not through enemies or solid terrain. actors.buffs.monkenergy$monkability$dash.desc=An instant dash up to 4 tiles away. This ability can go over hazards, but not through enemies or solid terrain.
@@ -925,7 +925,7 @@ actors.hero.talent.varied_charge.desc=_+1:_ The Champion instantly regains _0.17
actors.hero.talent.twin_upgrades.title=twin upgrades actors.hero.talent.twin_upgrades.title=twin upgrades
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level. actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level.
actors.hero.talent.combined_lethality.title=combined lethality actors.hero.talent.combined_lethality.title=combined lethality
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 13% HP_\n\n_+2:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 27% HP_\n\n_+3:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 40% HP_\n\nThis attack can be a regular melee weapon attack, or part of a weapon ability. actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 13% HP_.\n\n_+2:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 27% HP_.\n\n_+3:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 40% HP_.\n\nThis attack can be a regular melee weapon attack, or part of a weapon ability.
actors.hero.talent.unencumbered_spirit.title=unencumbered spirit actors.hero.talent.unencumbered_spirit.title=unencumbered spirit
actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ This talent's effect is increased to _75% more energy_ for each piece of _tier 2 or lower_ equipment the Monk is using.\n\n_+3:_ This talent's effect is increased to _100% more energy_ for each piece of _tier 1_ equipment the Monk is using. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ This talent's effect is increased to _75% more energy_ for each piece of _tier 2 or lower_ equipment the Monk is using.\n\n_+3:_ This talent's effect is increased to _100% more energy_ for each piece of _tier 1_ equipment the Monk is using. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force.
@@ -1377,7 +1377,7 @@ items.trinkets.trapmechanism.stats_desc=At its current level this trinket will m
items.trinkets.vialofblood.name=vial of blood items.trinkets.vialofblood.name=vial of blood
items.trinkets.vialofblood.desc=This thin vial contains the blood of some denizen of the dungeon, it moves slowly as you rotate the vial. It seems to be magically enhancing stronger healing effects, but also delaying them. items.trinkets.vialofblood.desc=This thin vial contains the blood of some denizen of the dungeon, it moves slowly as you rotate the vial. It seems to be magically enhancing stronger healing effects, but also delaying them.
items.trinkets.vialofblood.typical_stats_desc=Typically this trinket will increase the overall health you gain from drinking potions of healing, waterskins, or wells of health by _%1$s%%_. However, these healing effects will also occur more slowly, regenerating a maximum of _%2$s_ HP per turn this scales with hero level). items.trinkets.vialofblood.typical_stats_desc=Typically this trinket will increase the overall health you gain from drinking potions of healing, waterskins, or wells of health by _%1$s%%_. However, these healing effects will also occur more slowly, regenerating a maximum of _%2$s_ HP per turn (this scales with hero level).
items.trinkets.vialofblood.stats_desc=At its current level this trinket will increase the overall health you gain from drinking potions of healing, waterskins, or wells of health by _%1$s%%_. However, these healing effects will also occur more slowly, regenerating a maximum of _%2$s_ HP per turn (this scales with hero level). items.trinkets.vialofblood.stats_desc=At its current level this trinket will increase the overall health you gain from drinking potions of healing, waterskins, or wells of health by _%1$s%%_. However, these healing effects will also occur more slowly, regenerating a maximum of _%2$s_ HP per turn (this scales with hero level).
items.trinkets.wondrousresin.name=wondrous resin items.trinkets.wondrousresin.name=wondrous resin