v0.2.4: reworked final floor
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@@ -994,8 +994,10 @@ public class Hero extends Char {
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if (Actor.findChar( target ) == null) {
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if (Level.pit[target] && !flying && !Chasm.jumpConfirmed) {
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Chasm.heroJump( this );
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interrupt();
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if (!Level.solid[target]) {
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Chasm.heroJump(this);
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interrupt();
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}
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return false;
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}
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if (Level.passable[target] || Level.avoid[target]) {
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