From cbbfaf2cd2eeba88fb73df72b38b138cdef4a884 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 21 Sep 2023 16:33:09 -0400 Subject: [PATCH] v2.2.0: some more levelgen improvements to giant crystal mine rooms --- .../levels/rooms/quest/MineGiantRoom.java | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineGiantRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineGiantRoom.java index 7acf72441..c83efbc58 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineGiantRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineGiantRoom.java @@ -46,10 +46,9 @@ public class MineGiantRoom extends CaveRoom { super.paint(level); if (Blacksmith.Quest.Type() == Blacksmith.Quest.CRYSTAL){ - Painter.fillEllipse(level, this, 3, Terrain.MINE_CRYSTAL); - Painter.fillEllipse(level, this, 5, Terrain.EMPTY); + Painter.fillEllipse(level, this, 3, Terrain.EMPTY); - for (int i = 0; i < width()*height()/4; i ++){ + for (int i = 0; i < width()*height()/2; i ++){ Point r = random(1); if (level.map[level.pointToCell(r)] != Terrain.WALL) { Painter.set(level, r, Terrain.MINE_CRYSTAL);