v2.0.0: updated translations, version, and changelog for BETA-2
This commit is contained in:
@@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 674
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appVersionCode = 675
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appVersionName = '2.0.0-BETA-1'
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appVersionName = '2.0.0-BETA-2'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Tvé vybavení působí slaběji!
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actors.buffs.degrade.desc=Mocná temná magie výrazně oslabuje sílu, kterou tvému vybavení dali svitky vylepšení!\n\nBěhem narušení se vylepšené vybavení chová, jako kdyby bylo nižší úrovně. _Každé vylepšení přes +3 bude mnohem slabší, než to předchozí._ Popisky tvých předmětů se změní, aby odrážely jejich sníženou sílu.\n\nNarušení nemá vliv na vyžadovanou sílu, počet nabití hůlek, výdrž vrhacích zbraní nebo na artefakty.\n\nZbývající tahy narušení: %s\nPoužití svitku vylepšení nebo svitku odstranění prokletí efekt okamžitě zruší.
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actors.buffs.degrade.desc=Mocná temná magie výrazně oslabuje sílu, kterou tvému vybavení dali svitky vylepšení!\n\nBěhem narušení se vylepšené vybavení chová, jako kdyby bylo nižší úrovně. _Každé vylepšení přes +3 bude mnohem slabší, než to předchozí._ Popisky tvých předmětů se změní, aby odrážely jejich sníženou sílu.\n\nNarušení nemá vliv na vyžadovanou sílu, počet nabití hůlek, výdrž vrhacích zbraní nebo na artefakty.\n\nZbývající tahy narušení: %s\nPoužití svitku vylepšení nebo svitku odstranění prokletí efekt okamžitě zruší.
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actors.buffs.doom.name=Záhuba
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actors.buffs.doom.name=Záhuba
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actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death.
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actors.buffs.doom.desc=Je těžké pokračovat dál, když se zdá, že tě samotný vesmír chce mrtvého.\n\nZahubené postavy obdrží od všech zdrojů o 67% vyšší poškození.\n\nZahubení je trvalé, jeho účinky končí pouze smrtí.
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actors.buffs.dread.name=Hrůza
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actors.buffs.dread.name=Hrůza
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actors.buffs.dread.desc=Teror tak příšerný, že donutí svou oběť navždy uprchnout z podzemí!\n\nStvoření pod vlivem hrůzy budou utíkat před svými nepřáteli velmi rychle, a nadobro zmizí z kobky, pokud se nepřátelům ztratí z dohledu. Takto poražení nepřátelé poskytují jen polovinu zkušeností a nezanechávají po sobě žádné předměty. Šok z bolesti zkrátí trvání hrůzy.\n\nZbývá tahů hrůzy: %d.
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actors.buffs.dread.desc=Teror tak příšerný, že donutí svou oběť navždy uprchnout z podzemí!\n\nStvoření pod vlivem hrůzy budou utíkat před svými nepřáteli velmi rychle, a nadobro zmizí z kobky, pokud se nepřátelům ztratí z dohledu. Takto poražení nepřátelé poskytují jen polovinu zkušeností a nezanechávají po sobě žádné předměty. Šok z bolesti zkrátí trvání hrůzy.\n\nZbývá tahů hrůzy: %d.
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@@ -281,8 +281,8 @@ actors.buffs.paralysis.heromsg=Jsi v paralýze!
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actors.buffs.paralysis.out=odolává paralýze
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actors.buffs.paralysis.out=odolává paralýze
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actors.buffs.paralysis.desc=Častokrát to nejhorší co dělat, je nedělat vůbec nic.\n\nParalýza úplně zastaví všechny akce a nutí cíl čekat, dokud efekt nezmizí. Bolest způsobená poškozením může způsobit, že postava paralýze odolá, což ji z efektu vymaní.\n\nZbývající tahy paralýzy: %s
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actors.buffs.paralysis.desc=Častokrát to nejhorší co dělat, je nedělat vůbec nic.\n\nParalýza úplně zastaví všechny akce a nutí cíl čekat, dokud efekt nezmizí. Bolest způsobená poškozením může způsobit, že postava paralýze odolá, což ji z efektu vymaní.\n\nZbývající tahy paralýzy: %s
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actors.buffs.physicalempower.name=physically empowered
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actors.buffs.physicalempower.name=Fyzické posílení
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actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d.
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actors.buffs.physicalempower.desc=Tvé údery byly posíleny, takže způsobuješ vyšší poškození fyzickými útoky.\n\nBonusové poškození: %1$d.\nZvývá úderů: %2$d.
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actors.buffs.pincushion.name=Jehelníček
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actors.buffs.pincushion.name=Jehelníček
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actors.buffs.pincushion.desc=V této postavě je momentálně zabodnuta vrhací zbraň či zbraně, které byli vůči němu použity a dopadnou na zem ve chvíli, kdy bude postava poražena.\n\nAktuální zabodnuté zbraně:
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actors.buffs.pincushion.desc=V této postavě je momentálně zabodnuta vrhací zbraň či zbraně, které byli vůči němu použity a dopadnou na zem ve chvíli, kdy bude postava poražena.\n\nAktuální zabodnuté zbraně:
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@@ -396,14 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=Válečník _Vydrží_, čímž
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actors.hero.abilities.warrior.endure.desc=Válečník vydrží 3 tahy během nichž obdrží jen polovinu zranění ze všech zdrojů. Toto zmírnění je započteno před jinými efekty snižování poškození, jako je například zbroj.\n\nPo skončení výdrže způsobí válečníkův příští zásah do 10 kol zvýšené poškození. Toto bonusové poškození je rovno polovině veškerého obdrženého počškození, a to před započtením efektů, jako je zbroj.\n\nPokud má Válečník nějaké kombo, použití této schopnosti jej o právě 3 kola prodlouží.
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actors.hero.abilities.warrior.endure.desc=Válečník vydrží 3 tahy během nichž obdrží jen polovinu zranění ze všech zdrojů. Toto zmírnění je započteno před jinými efekty snižování poškození, jako je například zbroj.\n\nPo skončení výdrže způsobí válečníkův příští zásah do 10 kol zvýšené poškození. Toto bonusové poškození je rovno polovině veškerého obdrženého počškození, a to před započtením efektů, jako je zbroj.\n\nPokud má Válečník nějaké kombo, použití této schopnosti jej o právě 3 kola prodlouží.
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actors.hero.abilities.mage.elementalblast.name=Výbuch Elementů
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actors.hero.abilities.mage.elementalblast.name=Výbuch Elementů
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actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff.
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actors.hero.abilities.mage.elementalblast.no_staff=Nemůžeš tuto schopnost použít bez své hole.
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actors.hero.abilities.mage.elementalblast.short_desc=Mág svou holí sešle _Výbuch Elementů_, čímž zasáhne širokou oblast kolem sebe efektem, který závisí na typu jeho hole.
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actors.hero.abilities.mage.elementalblast.short_desc=Mág svou holí sešle _Výbuch Elementů_, čímž zasáhne širokou oblast kolem sebe efektem, který závisí na typu jeho hole.
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actors.hero.abilities.mage.elementalblast.desc=Mág sešle výbuch magie, který zasáhne kruhovou oblast do 4 políček kolem něj a způsobí 15-25 poškození. Konkrétní efekt výbuchu elementů závisí specificky na hůlce, kterou je Mágova hůl naplněna.
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actors.hero.abilities.mage.elementalblast.desc=Mág sešle výbuch magie, který zasáhne kruhovou oblast do 4 políček kolem něj a způsobí 15-25 poškození. Konkrétní efekt výbuchu elementů závisí specificky na hůlce, kterou je Mágova hůl naplněna.
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actors.hero.abilities.mage.elementalblast.generic_desc=Efekt výbuchu elementů bude podobný efektu hůlky, když je použita na nepřítele nebo spojence.
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actors.hero.abilities.mage.elementalblast.generic_desc=Efekt výbuchu elementů bude podobný efektu hůlky, když je použita na nepřítele nebo spojence.
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actors.hero.abilities.mage.wildmagic.name=Divoká magie
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actors.hero.abilities.mage.wildmagic.name=Divoká magie
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actors.hero.abilities.mage.wildmagic.no_wands=Nemáš žádné hůlky k sesílání!
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actors.hero.abilities.mage.wildmagic.no_wands=Nemáš žádné hůlky k sesílání!
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actors.hero.abilities.mage.wildmagic.short_desc=Mág rozpoutá _Divokou magii_ svých hůlek, které se několikrát náhodně sešlou na vybraný cíl během jediného kola.
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actors.hero.abilities.mage.wildmagic.short_desc=Mág rozpoutá _Divokou magii_ svých hůlek, které se několikrát náhodně sešlou na vybraný cíl během jediného kola.
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actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times.
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actors.hero.abilities.mage.wildmagic.desc=Mág sešle moc svých hůlek, čímž je náhodně vypálí 4krát v jediném tahu. Mágova hůl se do této schopnosti neuvažuje.\n\nKaždá hůlka je navíc posílena o 2 úrovně, až do maximální úrovně +3. Tato schopnost spotřebovává hůlkám polovinu jejich nabití za výstřel, a žádná z hůlek zároveň nemůže být vypálena více než dvakrát.
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actors.hero.abilities.mage.warpbeacon.name=Teleportační znak
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actors.hero.abilities.mage.warpbeacon.name=Teleportační znak
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actors.hero.abilities.mage.warpbeacon.depths=Nemůžeš se teleportovat mezí podlažími!
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actors.hero.abilities.mage.warpbeacon.depths=Nemůžeš se teleportovat mezí podlažími!
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actors.hero.abilities.mage.warpbeacon.locked_floor=Nemůžeš opustit zamčené podlaží!
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actors.hero.abilities.mage.warpbeacon.locked_floor=Nemůžeš opustit zamčené podlaží!
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@@ -457,20 +457,20 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Dravý pták se
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actors.hero.abilities.huntress.spirithawk$hawkally.desc=Kouzelný dravý pták, vyvolaný Lovkyní. Září přízračnou modrou barvou, zatímco se neustále rozhlíží kolem ve snaze prozkoumat oblast.\n\nAčkoliv není zdatným bojovníkem. jeho rychlost a bystrý zrak ho činí skvělým pomocníkem k průzkumu a obtěžování nepřátel.\n\nZbývá tahů: %d.
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actors.hero.abilities.huntress.spirithawk$hawkally.desc=Kouzelný dravý pták, vyvolaný Lovkyní. Září přízračnou modrou barvou, zatímco se neustále rozhlíží kolem ve snaze prozkoumat oblast.\n\nAčkoliv není zdatným bojovníkem. jeho rychlost a bystrý zrak ho činí skvělým pomocníkem k průzkumu a obtěžování nepřátel.\n\nZbývá tahů: %d.
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actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Zvývá garantovaných vyhnutí: %d.
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actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Zvývá garantovaných vyhnutí: %d.
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actors.hero.abilities.duelist.challenge.name=challenge
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actors.hero.abilities.duelist.challenge.name=Výzva
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actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge
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actors.hero.abilities.duelist.challenge.prompt=Vyber protivníka k výzvě
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actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time.
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actors.hero.abilities.duelist.challenge.already_dueling=Můžeš být naráz pouze v jednom duelu.
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actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies.
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actors.hero.abilities.duelist.challenge.ally_target=Můžeš vyzvat pouze nepřátele.
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actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target.
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actors.hero.abilities.duelist.challenge.unreachable_target=Tvůj cíl musí být na dosah.
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actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge.
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actors.hero.abilities.duelist.challenge.distant_target=Nepřítel je pro výzvu příliš daleko.
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actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies.
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actors.hero.abilities.duelist.challenge.short_desc=Šermířka _vyzve_ blízkého protivníka k duelu, čímž dočasně zastaví ostatní protivníky.
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actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either.
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actors.hero.abilities.duelist.challenge.desc=Šermířka vyzve blízkého nepřítele k duelu. Ten je přinucen s ní bojovat, zatímco ostatní nepřátelé jsou zastaveni v čase.\n\nCíl musí být od Šermířky do 5 políček. Duel trvá 10 kol, dokud nepřítel nezemře nebo dokud se Šermířka nevzdálí na více než 5 políček od nepřítele.\n\nZastavení nepřátelé jsou nezranitelní. Šermířčini spojenci nejsou touto schopností ovlivněni, ovšem je-li tato schopnost použita na bosse, jeho poskoci také nejsou ovlivněni.
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actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant
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actors.hero.abilities.duelist.challenge$duelparticipant.name=Účastník duelu
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actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d.
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actors.hero.abilities.duelist.challenge$duelparticipant.desc=Postava se účastní duelu. Ona, a případní její spojenci či poskoci mohou konat normálně, zatímco ostatní jsou zmraženi v čase.\n\nDuel bude trvat určitou dobu, dokud jeden z účastníků nezemře nebo dokud se od sebe účastníci nevzdálí na 5 políček.\n\nZbývá tahů: %d.
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actors.hero.abilities.duelist.elementalstrike.name=elemental strike
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actors.hero.abilities.duelist.elementalstrike.name=Elementární úder
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actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment.
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actors.hero.abilities.duelist.elementalstrike.short_desc=Šermířka provede _elementární úder_, kterým zasáhne kónickou oblast efektem dle očarování své zbraně.
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actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon.
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actors.hero.abilities.duelist.elementalstrike.desc=Šermířka udeří protivníka nebo místo, čímž provede útok, který s jistotou zasáhne a vyšle magický efekt s dosahem 3 políček ve výseči 65 stupňů. Tento magický efekt závisí na zbrani, kterou je Šermířka primárně vybavena.
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actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range.
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actors.hero.abilities.duelist.elementalstrike.generic_desc=Elementární úder bez očarování vyšlehne malý záblesk magie, který způsobí 5-10 poškození všem nepřátelům v dosahu.
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actors.hero.abilities.ratmogrify.name=Krysomorfóza
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actors.hero.abilities.ratmogrify.name=Krysomorfóza
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actors.hero.abilities.ratmogrify.cant_transform=Nemůžeš krysomorfovat krysu!
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actors.hero.abilities.ratmogrify.cant_transform=Nemůžeš krysomorfovat krysu!
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@@ -521,10 +521,10 @@ actors.hero.heroclass.huntress_desc_short=Lovkyně je mistryní v používání
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actors.hero.heroclass.huntress_desc=Lovkyně začíná s _unikátním přízračným lukem_, kterým dokáže střílet nekonečné množství kouzelných šípů.\n\nLovkyně dokáže procházet hustou vegetací, _aniž by ji pošlapala_.\n\nLovkyně začíná vybavena _párem okovaných rukavic_, látkovou zbrojí, měchem na vodu a sametovým váčkem.\n\nLovkyně automaticky pozná:\n_-_ Svitek identifikace\n_-_ Lektvar vidění\n_-_ Svitek ukolébání
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actors.hero.heroclass.huntress_desc=Lovkyně začíná s _unikátním přízračným lukem_, kterým dokáže střílet nekonečné množství kouzelných šípů.\n\nLovkyně dokáže procházet hustou vegetací, _aniž by ji pošlapala_.\n\nLovkyně začíná vybavena _párem okovaných rukavic_, látkovou zbrojí, měchem na vodu a sametovým váčkem.\n\nLovkyně automaticky pozná:\n_-_ Svitek identifikace\n_-_ Lektvar vidění\n_-_ Svitek ukolébání
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actors.hero.heroclass.huntress_unlock=Pro odemčení Lovkyně _zasáhni nepřátele vrhacími zbraněmi 10krát za jednu hru._
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actors.hero.heroclass.huntress_unlock=Pro odemčení Lovkyně _zasáhni nepřátele vrhacími zbraněmi 10krát za jednu hru._
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actors.hero.heroclass.duelist=Duelist
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actors.hero.heroclass.duelist=Šermířka
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actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._
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actors.hero.heroclass.duelist_desc_short=Šermířka je mistryně zbraní, která umí použít svou zbraň k provedení _speciální schopnosti zbraně_. Tato schopnost je _pro každou zbraň různá_.
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actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image
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actors.hero.heroclass.duelist_desc=Šermířka začíná s _unikátním rapírem_ se speciální schopností, která se časem obnovuje.\n\nKaždá zbraň ve hře má _různou speciální schopnost_, kterou může Šermířka použít.\n\nŠermířka také začíná se _dvěma vrhacími ostny_, látkovou zbrojí, měchem na vodu a sametovým váčkem.\n\nŠermířka automaticky pozná:\n_-_ Svitky identifikace\n_-_ Lektvary síly\n_-_ Svitky zrcadlového obrazu
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actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._
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actors.hero.heroclass.duelist_unlock=Pro odemčení Šermířky _se vybav zbraní 2. nebo vyššího stupně bez postihu síly_.
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actors.hero.herosubclass.berserker=Berserk
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actors.hero.herosubclass.berserker=Berserk
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actors.hero.herosubclass.berserker_short_desc=Když dostává poškození, buduje si _Berserkr_ zlost. Ta mu zvyšuje udělované poškození a může být při dosažení 100% použita pro získání dodatečné ochrany.
|
actors.hero.herosubclass.berserker_short_desc=Když dostává poškození, buduje si _Berserkr_ zlost. Ta mu zvyšuje udělované poškození a může být při dosažení 100% použita pro získání dodatečné ochrany.
|
||||||
@@ -536,7 +536,7 @@ actors.hero.herosubclass.battlemage=Bojový mág
|
|||||||
actors.hero.herosubclass.battlemage_short_desc=_Bojový mág_ získává bonusový efekt, když bojuje zblízka svou holí. Tento efekt závisí na hůlce, kterou je jeho hůl naplněna.
|
actors.hero.herosubclass.battlemage_short_desc=_Bojový mág_ získává bonusový efekt, když bojuje zblízka svou holí. Tento efekt závisí na hůlce, kterou je jeho hůl naplněna.
|
||||||
actors.hero.herosubclass.battlemage_desc=Bojový mág získává bonusový efekt, pokud udeří zblízka svou holí, jako kdyby měla jeho hůl další očarování. Tyto efekty závisí na hůlce, kterou je hůl naplněna, každá hůlka má svůj vlastní efekt. Hůl Bojového mága navíc získá 0.5 nabití pokaždé, když s ní udeří.
|
actors.hero.herosubclass.battlemage_desc=Bojový mág získává bonusový efekt, pokud udeří zblízka svou holí, jako kdyby měla jeho hůl další očarování. Tyto efekty závisí na hůlce, kterou je hůl naplněna, každá hůlka má svůj vlastní efekt. Hůl Bojového mága navíc získá 0.5 nabití pokaždé, když s ní udeří.
|
||||||
actors.hero.herosubclass.warlock=Zaklínač
|
actors.hero.herosubclass.warlock=Zaklínač
|
||||||
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies.
|
actors.hero.herosubclass.warlock_short_desc=_Zaklínač_ má šanci si označit duši nepřítele svými kouzelnými hůlkami. Označení nepřátelé mu vyléčí část jeho zdraví pokaždé, když jim fyzicky ublíží.
|
||||||
actors.hero.herosubclass.warlock_desc=_Zaklínač_ má šanci si označit duši nepřítele, když na něj použije kouzelnou hůlku. Tato šance se zvyšuje s úrovní hůlky.\n\nOznačení nepřátelé vyléčí Zaklínači 2 životy za každých 5 jim ubraných životů, ovšem pouze ručními nebo vrhacími zbraněmi, ne hůlkami.
|
actors.hero.herosubclass.warlock_desc=_Zaklínač_ má šanci si označit duši nepřítele, když na něj použije kouzelnou hůlku. Tato šance se zvyšuje s úrovní hůlky.\n\nOznačení nepřátelé vyléčí Zaklínači 2 životy za každých 5 jim ubraných životů, ovšem pouze ručními nebo vrhacími zbraněmi, ne hůlkami.
|
||||||
actors.hero.herosubclass.assassin=Vrah
|
actors.hero.herosubclass.assassin=Vrah
|
||||||
actors.hero.herosubclass.assassin_short_desc=_Vrah_ si připravuje smrtící útok ze zálohy, když je neviditelný. Čím déle vyčkává, tím silnější jeho útok může být.
|
actors.hero.herosubclass.assassin_short_desc=_Vrah_ si připravuje smrtící útok ze zálohy, když je neviditelný. Čím déle vyčkává, tím silnější jeho útok může být.
|
||||||
@@ -550,12 +550,12 @@ actors.hero.herosubclass.sniper_desc=Střelkyně je mistryní střeleckého soub
|
|||||||
actors.hero.herosubclass.warden=Strážkyně
|
actors.hero.herosubclass.warden=Strážkyně
|
||||||
actors.hero.herosubclass.warden_short_desc=_Strážkyně_ dokáže vidět skrz vysokou trávu a získává bonusové efekty když sází semena a pošlapává rostliny.
|
actors.hero.herosubclass.warden_short_desc=_Strážkyně_ dokáže vidět skrz vysokou trávu a získává bonusové efekty když sází semena a pošlapává rostliny.
|
||||||
actors.hero.herosubclass.warden_desc=Strážkyně má silné spojení s přírodou, což ji poskytuje řadu zvláštních schopností spojených s trávou a rostlinami. Dokáže vidět skrze vysokou a pošlapanou trávu, jako kdyby tam byl prázdný prostor.\n\nStrážkyně dokáže poručit vysoké trávě, aby vyrašila kolem semen, která hodí či zasadí a získává bonusové efekty po pošlapání rostlin. Tyto efekty nahrazují běžné efekty rostlin, takže pro ni už žádné rostliny nejsou škodlivé.
|
actors.hero.herosubclass.warden_desc=Strážkyně má silné spojení s přírodou, což ji poskytuje řadu zvláštních schopností spojených s trávou a rostlinami. Dokáže vidět skrze vysokou a pošlapanou trávu, jako kdyby tam byl prázdný prostor.\n\nStrážkyně dokáže poručit vysoké trávě, aby vyrašila kolem semen, která hodí či zasadí a získává bonusové efekty po pošlapání rostlin. Tyto efekty nahrazují běžné efekty rostlin, takže pro ni už žádné rostliny nejsou škodlivé.
|
||||||
actors.hero.herosubclass.champion=champion
|
actors.hero.herosubclass.champion=Šampiónka
|
||||||
actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability.
|
actors.hero.herosubclass.champion_short_desc=_Šampiónka_ může používat dvě zbraně. Její útoky používají její primární zbraň, ale může si zbraně vyměňovat a používat schopnosti obou z nich.
|
||||||
actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed.
|
actors.hero.herosubclass.champion_desc=Šampiónka je mistryní zbraní pro boj tváří v tvář, a dokáže se vybavit druhou sekundární zbraní. Její útoky probíhají pomocí její primární zbraně, dokáže však zbraně okamžitě vyměnit.\n\nSchopnost sekundární zbraně může být použita kdykoliv a má vlastní použití. Sekundární zbraň má však o 50% nižší kapacitu použití a rychlost dobíjení.
|
||||||
actors.hero.herosubclass.monk=monk
|
actors.hero.herosubclass.monk=Jeptiška
|
||||||
actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities.
|
actors.hero.herosubclass.monk_short_desc=_Jeptiška_ získává bojem energii. Tuto energii pak může použít k řadě unikátních schopností.
|
||||||
actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.
|
actors.hero.herosubclass.monk_desc=Jeptiška je mistryní bojových umění. Když poráží nepřátele, získává energii, kterou může využít pro řadu obranných a podpůrných schopností. Tato energie časem nevyprchává, má však limit dle úrovně Jeptišky.
|
||||||
|
|
||||||
##talents
|
##talents
|
||||||
actors.hero.talent$improvisedprojectilecooldown.name=Cooldown improvizovaných projektilů
|
actors.hero.talent$improvisedprojectilecooldown.name=Cooldown improvizovaných projektilů
|
||||||
@@ -564,20 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=Cooldown oživující chůze
|
|||||||
actors.hero.talent$rejuvenatingstepscooldown.desc=Tuto schopnost jsi nedávno použil a musíš počkat, než ji budeš moct použít znovu.\n\nZbývá tahů: %s.
|
actors.hero.talent$rejuvenatingstepscooldown.desc=Tuto schopnost jsi nedávno použil a musíš počkat, než ji budeš moct použít znovu.\n\nZbývá tahů: %s.
|
||||||
actors.hero.talent$seershotcooldown.name=Cooldown střely věštce
|
actors.hero.talent$seershotcooldown.name=Cooldown střely věštce
|
||||||
actors.hero.talent$seershotcooldown.desc=Tuto schopnost jsi nedávno použil a musíš počkat, než ji budeš moct použít znovu.\n\nZbývá tahů: %s.
|
actors.hero.talent$seershotcooldown.desc=Tuto schopnost jsi nedávno použil a musíš počkat, než ji budeš moct použít znovu.\n\nZbývá tahů: %s.
|
||||||
actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown
|
actors.hero.talent$aggressivebarriercooldown.name=Cooldown agresivní bariéry
|
||||||
actors.hero.talent$aggressivebarriercooldown.desc=Tuto schopnost jsi nedávno použil a musíš počkat, než ji budeš moct použít znovu.\n\nZbývá tahů: %s.
|
actors.hero.talent$aggressivebarriercooldown.desc=Tuto schopnost jsi nedávno použil a musíš počkat, než ji budeš moct použít znovu.\n\nZbývá tahů: %s.
|
||||||
actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown
|
actors.hero.talent$lethalhastecooldown.name=Cooldown rychlé smrti
|
||||||
actors.hero.talent$lethalhastecooldown.desc=Tuto schopnost jsi nedávno použil a musíš počkat, než ji budeš moct použít znovu.\n\nZbývá tahů: %s.
|
actors.hero.talent$lethalhastecooldown.desc=Tuto schopnost jsi nedávno použil a musíš počkat, než ji budeš moct použít znovu.\n\nZbývá tahů: %s.
|
||||||
actors.hero.talent$swiftequipcooldown.name=swift equip cooldown
|
actors.hero.talent$swiftequipcooldown.name=Cooldown svižného tasení
|
||||||
actors.hero.talent$swiftequipcooldown.desc=Tuto schopnost jsi nedávno použil a musíš počkat, než ji budeš moct použít znovu.\n\nZbývá tahů: %s.
|
actors.hero.talent$swiftequipcooldown.desc=Tuto schopnost jsi nedávno použil a musíš počkat, než ji budeš moct použít znovu.\n\nZbývá tahů: %s.
|
||||||
actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality
|
actors.hero.talent$combinedlethalitytriggertracker.name=Dvojitá smrtelnost
|
||||||
actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s.
|
actors.hero.talent$combinedlethalitytriggertracker.desc=Příští útok Šermířky okamžitě popraví nepřátele pod určitou hladinou životů.\n\nZbývá tahů: %s.
|
||||||
|
|
||||||
#warrior
|
#warrior
|
||||||
actors.hero.talent.hearty_meal.title=Vydatné jídlo
|
actors.hero.talent.hearty_meal.title=Vydatné jídlo
|
||||||
actors.hero.talent.hearty_meal.desc=_+1:_ Najezení vyléčí Válečníka o _2 body zdraví_, pokud má méně než 50% životů nebo o _3 body zdraví_, pokud má méně než 25% životů.\n\n_+2:_ Najezení vyléčí Válečníka o _3 body zdraví_, pokud má méně než 50% životů nebo o _5 bodů zdraví_, pokud má méně než 25% životů.
|
actors.hero.talent.hearty_meal.desc=_+1:_ Najezení vyléčí Válečníka o _2 body zdraví_, pokud má méně než 50% životů nebo o _3 body zdraví_, pokud má méně než 25% životů.\n\n_+2:_ Najezení vyléčí Válečníka o _3 body zdraví_, pokud má méně než 50% životů nebo o _5 bodů zdraví_, pokud má méně než 25% životů.
|
||||||
actors.hero.talent.veterans_intuition.title=veteran's intuition
|
actors.hero.talent.veterans_intuition.title=Intuice veterána
|
||||||
actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_.
|
actors.hero.talent.veterans_intuition.desc=_+1:_ Válečník dokáže identifikovat zbraně _1.75x rychleji_ a zbroje _2.5x rychleji_.\n\n_+2:_ Válečník dokáže identifikovat zbraně _2.5x rychleji_ a zbroje _ve chvíli, kdy se s nimi vybaví_.
|
||||||
actors.hero.talent.test_subject.title=Testovací subjekt
|
actors.hero.talent.test_subject.title=Testovací subjekt
|
||||||
actors.hero.talent.test_subject.desc=_+1:_ Kdykoliv Válečník identifikuje předmět, vyléčí se o _2 body zdraví_.\n\n_+2:_ Kdykoliv Válečník identifikuje předmět, vyléčí se o _3 body zdraví_.
|
actors.hero.talent.test_subject.desc=_+1:_ Kdykoliv Válečník identifikuje předmět, vyléčí se o _2 body zdraví_.\n\n_+2:_ Kdykoliv Válečník identifikuje předmět, vyléčí se o _3 body zdraví_.
|
||||||
actors.hero.talent.iron_will.title=Železná vytrvalost
|
actors.hero.talent.iron_will.title=Železná vytrvalost
|
||||||
@@ -591,7 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Vypití lektvaru léčení Vál
|
|||||||
actors.hero.talent.restored_willpower.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne namísto toho dodatečnou ochrannu v hodnotě 5% z maximálních životů na +1, nebo 7.5% z maximálních životů na +2.
|
actors.hero.talent.restored_willpower.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne namísto toho dodatečnou ochrannu v hodnotě 5% z maximálních životů na +1, nebo 7.5% z maximálních životů na +2.
|
||||||
actors.hero.talent.runic_transference.title=Runová přenosnost
|
actors.hero.talent.runic_transference.title=Runová přenosnost
|
||||||
actors.hero.talent.runic_transference.desc=_+1:_ Válečníkova rozbitá pečeť dokáže přenést _běžné runy_, stejně jako dokáže přenést jedno vylepšení.\n\n_+2:_ Válečníkova rozbitá pečeť dokáže přenést _běžné, silnější a prokleté runy_, stejně jako dokáže přenést jedno vylepšení.
|
actors.hero.talent.runic_transference.desc=_+1:_ Válečníkova rozbitá pečeť dokáže přenést _běžné runy_, stejně jako dokáže přenést jedno vylepšení.\n\n_+2:_ Válečníkova rozbitá pečeť dokáže přenést _běžné, silnější a prokleté runy_, stejně jako dokáže přenést jedno vylepšení.
|
||||||
actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2.
|
actors.hero.talent.runic_transference.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, zvýší namísto toho úroveň zbroje, do níž je garantováno zachování runy při jejím vylepšení na 6 se schopností +1, nebo na 7 se schopností +2.
|
||||||
actors.hero.talent.lethal_momentum.title=Smrtící švih
|
actors.hero.talent.lethal_momentum.title=Smrtící švih
|
||||||
actors.hero.talent.lethal_momentum.desc=_+1:_ Když Válečník zasadí smrtící úder se zbraní nablízko, má _šanci 67%_, že mu zabere 0 tahů.\n\n_+2:_ Když Válečník zasadí smrtící úder se zbraní nablízko, má _šanci 100%_, že mu zabere 0 tahů.
|
actors.hero.talent.lethal_momentum.desc=_+1:_ Když Válečník zasadí smrtící úder se zbraní nablízko, má _šanci 67%_, že mu zabere 0 tahů.\n\n_+2:_ Když Válečník zasadí smrtící úder se zbraní nablízko, má _šanci 100%_, že mu zabere 0 tahů.
|
||||||
actors.hero.talent.improvised_projectiles.title=Improvizované projektily
|
actors.hero.talent.improvised_projectiles.title=Improvizované projektily
|
||||||
@@ -621,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Když válečník po skoku přistane, v
|
|||||||
actors.hero.talent.impact_wave.title=Tlaková vlna
|
actors.hero.talent.impact_wave.title=Tlaková vlna
|
||||||
actors.hero.talent.impact_wave.desc=_+1:_ Když válečník po skoku přistane, všichni nepřátele kolem jsou odhozeni _2 políčka_ dozadu a mají _25% šanci_, že budou na 5 kol zranitelní.\n\n_+2:_ Když válečník po skoku přistane, všichni nepřátele kolem jsou odhozeni _3 políčka_ dozadu a mají _50% šanci_, že budou na 5 kol zranitelní.\n\n_+3:_ Když válečník po skoku přistane, všichni nepřátele kolem jsou odhozeni _4 políčka_ dozadu a mají _75% šanci_, že budou na 5 kol zranitelní.\n\n_+4:_ Když válečník po skoku přistane, všichni nepřátele kolem jsou odhozeni _5 políček_ dozadu a mají _100% šanci_, že budou na 5 kol zranitelní.
|
actors.hero.talent.impact_wave.desc=_+1:_ Když válečník po skoku přistane, všichni nepřátele kolem jsou odhozeni _2 políčka_ dozadu a mají _25% šanci_, že budou na 5 kol zranitelní.\n\n_+2:_ Když válečník po skoku přistane, všichni nepřátele kolem jsou odhozeni _3 políčka_ dozadu a mají _50% šanci_, že budou na 5 kol zranitelní.\n\n_+3:_ Když válečník po skoku přistane, všichni nepřátele kolem jsou odhozeni _4 políčka_ dozadu a mají _75% šanci_, že budou na 5 kol zranitelní.\n\n_+4:_ Když válečník po skoku přistane, všichni nepřátele kolem jsou odhozeni _5 políček_ dozadu a mají _100% šanci_, že budou na 5 kol zranitelní.
|
||||||
actors.hero.talent.double_jump.title=Dvojitý skok
|
actors.hero.talent.double_jump.title=Dvojitý skok
|
||||||
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
|
actors.hero.talent.double_jump.desc=_+1:_ Když Válečník použije druhý skok během 3 tahů, stojí ho o _16% méně_ energie.\n\n_+2:_ Když Válečník použije druhý skok během 3 tahů, stojí ho o _30% méně_ energie.\n\n_+3:_ Když Válečník použije druhý skok během 3 tahů, stojí ho o _40% méně_ energie.\n\n_+4:_ Když Válečník použije druhý skok během 3 tahů, stojí ho o _50% méně_ energie.
|
||||||
|
|
||||||
actors.hero.talent.expanding_wave.title=Rostoucí vlna
|
actors.hero.talent.expanding_wave.title=Rostoucí vlna
|
||||||
actors.hero.talent.expanding_wave.desc=_1:_ Dosah Nárazové vlny se zvyšuje z 5 na _6 políček_ a její úhel se zvyšuje z 60 na _75 stupňů_.\n\n_2:_ Dosah Nárazové vlny se zvyšuje z 5 na _7 políček_ a její úhel se zvyšuje z 60 na _90 stupňů_.\n\n_3:_ Dosah Nárazové vlny se zvyšuje z 5 na _8 políček_ a její úhel se zvyšuje z 60 na _105 stupňů_.\n\n_4:_ Dosah Nárazové vlny se zvyšuje z 5 na _9 políček_ a její úhel se zvyšuje z 60 na _120 stupňů_.
|
actors.hero.talent.expanding_wave.desc=_1:_ Dosah Nárazové vlny se zvyšuje z 5 na _6 políček_ a její úhel se zvyšuje z 60 na _75 stupňů_.\n\n_2:_ Dosah Nárazové vlny se zvyšuje z 5 na _7 políček_ a její úhel se zvyšuje z 60 na _90 stupňů_.\n\n_3:_ Dosah Nárazové vlny se zvyšuje z 5 na _8 políček_ a její úhel se zvyšuje z 60 na _105 stupňů_.\n\n_4:_ Dosah Nárazové vlny se zvyšuje z 5 na _9 políček_ a její úhel se zvyšuje z 60 na _120 stupňů_.
|
||||||
actors.hero.talent.striking_wave.title=Úderná vlna
|
actors.hero.talent.striking_wave.title=Úderná vlna
|
||||||
actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_.
|
actors.hero.talent.striking_wave.desc=_+1:_ Nárazová vlna má _30% šanci_ při zásahu započíst efekty, jako jsou očarování nebo kombo.\n\n_+2:_ Nárazová vlna má _60% šanci_ při zásahu započíst efekty, jako jsou očarování nebo kombo.\n\n_+3:_ Nárazová vlna má _90% šanci_ při zásahu započíst efekty, jako jsou očarování nebo kombo.\n\n_+4:_ Nárazová vlna má _100% šanci_ při zásahu započíst efekty, jako jsou očarování nebo kombo, a přidá očarování _20% síly_.
|
||||||
actors.hero.talent.shock_force.title=Síla nárazu
|
actors.hero.talent.shock_force.title=Síla nárazu
|
||||||
actors.hero.talent.shock_force.desc=_+1:_ Nárazová vlna způsobuje o _20% více poškození_ a má _25% šanci_ nepřítele omráčit namísto zmrzačení.\n\n_+2:_ Nárazová vlna způsobuje o _40% více poškození_ a má _50% šanci_ nepřítele omráčit namísto zmrzačení.\n\n_+3:_ Nárazová vlna způsobuje o _60% více poškození_ a má _75% šanci_ nepřítele omráčit namísto zmrzačení.\n\n_+4:_ Nárazová vlna způsobuje o _80% více poškození_ a má _100% šanci_ nepřítele omráčit namísto zmrzačení.
|
actors.hero.talent.shock_force.desc=_+1:_ Nárazová vlna způsobuje o _20% více poškození_ a má _25% šanci_ nepřítele omráčit namísto zmrzačení.\n\n_+2:_ Nárazová vlna způsobuje o _40% více poškození_ a má _50% šanci_ nepřítele omráčit namísto zmrzačení.\n\n_+3:_ Nárazová vlna způsobuje o _60% více poškození_ a má _75% šanci_ nepřítele omráčit namísto zmrzačení.\n\n_+4:_ Nárazová vlna způsobuje o _80% více poškození_ a má _100% šanci_ nepřítele omráčit namísto zmrzačení.
|
||||||
|
|
||||||
actors.hero.talent.sustained_retribution.title=Vytrpěná pomsta
|
actors.hero.talent.sustained_retribution.title=Vytrpěná pomsta
|
||||||
actors.hero.talent.sustained_retribution.desc=_+1:_ Válečník způsobí _115% poškození navíc_ rozloženého do _2 zásahů_, namísto původních 100% v jediném zásahu.\n\n_+2:_ Válečník způsobí _130% poškození navíc_ rozloženého do _3 zásahů_, namísto původních 100% v jediném zásahu.\n\n_+3:_ Válečník způsobí _145% poškození navíc_ rozloženého do _4 zásahů_, namísto původních 100% v jediném zásahu.\n\n_+4:_ Válečník způsobí _160% poškození navíc_ rozloženého do _5 zásahů_, namísto původních 100% v jediném zásahu.
|
actors.hero.talent.sustained_retribution.desc=_+1:_ Válečník způsobí _115% poškození navíc_ rozloženého do _2 zásahů_, namísto původních 100% v jediném zásahu.\n\n_+2:_ Válečník způsobí _130% poškození navíc_ rozloženého do _3 zásahů_, namísto původních 100% v jediném zásahu.\n\n_+3:_ Válečník způsobí _145% poškození navíc_ rozloženého do _4 zásahů_, namísto původních 100% v jediném zásahu.\n\n_+4:_ Válečník způsobí _160% poškození navíc_ rozloženého do _5 zásahů_, namísto původních 100% v jediném zásahu.
|
||||||
actors.hero.talent.shrug_it_off.title=Nezlomnost
|
actors.hero.talent.shrug_it_off.title=Nezlomnost
|
||||||
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%.
|
actors.hero.talent.shrug_it_off.desc=_+1:_ Snížení Válečníkova poškození během výdrže se _zvyšuje na 60%_, namísto obvyklých 50%.\n\n_+2:_ Snížení Válečníkova poškození během výdrže se _zvyšuje na 68%_, namísto obvyklých 50%.\n\n_+3:_ Snížení Válečníkova poškození během výdrže se _zvyšuje na 74%_, namísto obvyklých 50%.\n\n_+4:_ Snížení Válečníkova poškození během výdrže se _zvyšuje na 80%_, namísto obvyklých 50%.
|
||||||
actors.hero.talent.even_the_odds.title=Proti přesile
|
actors.hero.talent.even_the_odds.title=Proti přesile
|
||||||
actors.hero.talent.even_the_odds.desc=_+1:_ Válečník obdrží navíc _5% bonus k poškození_ za každého nepřítele v okruhu 2 tahů po skončení výdrže.\n\n_+2:_ Válečník obdrží navíc _10% bonus k poškození_ za každého nepřítele v okruhu 2 tahů po skončení výdrže.\n\n_+3:_ Válečník obdrží navíc _15% bonus k poškození_ za každého nepřítele v okruhu 2 tahů po skončení výdrže.\n\n_+4:_ Válečník obdrží navíc _20% bonus k poškození_ za každého nepřítele v okruhu 2 tahů po skončení výdrže.
|
actors.hero.talent.even_the_odds.desc=_+1:_ Válečník obdrží navíc _5% bonus k poškození_ za každého nepřítele v okruhu 2 tahů po skončení výdrže.\n\n_+2:_ Válečník obdrží navíc _10% bonus k poškození_ za každého nepřítele v okruhu 2 tahů po skončení výdrže.\n\n_+3:_ Válečník obdrží navíc _15% bonus k poškození_ za každého nepřítele v okruhu 2 tahů po skončení výdrže.\n\n_+4:_ Válečník obdrží navíc _20% bonus k poškození_ za každého nepřítele v okruhu 2 tahů po skončení výdrže.
|
||||||
|
|
||||||
@@ -655,7 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Použití svitku vylepšení ok
|
|||||||
actors.hero.talent.energizing_upgrade.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu 12 kol dobíjení hůlek na +1, nebo 20 kol na +2.
|
actors.hero.talent.energizing_upgrade.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu 12 kol dobíjení hůlek na +1, nebo 20 kol na +2.
|
||||||
actors.hero.talent.wand_preservation.title=Zachování hůlky
|
actors.hero.talent.wand_preservation.title=Zachování hůlky
|
||||||
actors.hero.talent.wand_preservation.desc=_+1:_ Když mág naplní svou hůl novou hůlkou, původní hůlka má _67%_ šanci být zachována na úrovni +0, v opačném případě se namísto ní vrátí 1 kouzelná pryskyřice.\n\n_+2:_ Když mág naplní svou hůl novou hůlkou, původní hůlka má _100%_ šanci být zachována na úrovni +0.\n\nTato schopnost dokáže zachovat hůlku nanejvýš pětkrát, poté poskytně vždy jen 1 kouzelnou pryskyřici.
|
actors.hero.talent.wand_preservation.desc=_+1:_ Když mág naplní svou hůl novou hůlkou, původní hůlka má _67%_ šanci být zachována na úrovni +0, v opačném případě se namísto ní vrátí 1 kouzelná pryskyřice.\n\n_+2:_ Když mág naplní svou hůl novou hůlkou, původní hůlka má _100%_ šanci být zachována na úrovni +0.\n\nTato schopnost dokáže zachovat hůlku nanejvýš pětkrát, poté poskytně vždy jen 1 kouzelnou pryskyřici.
|
||||||
actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2.
|
actors.hero.talent.wand_preservation.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, zvýší množství získané pryskyřice při vložení hůlky do alchymického kotle o 1 na +1, nebo o 2 na +2.
|
||||||
actors.hero.talent.arcane_vision.title=Magická vize
|
actors.hero.talent.arcane_vision.title=Magická vize
|
||||||
actors.hero.talent.arcane_vision.desc=_+1:_ Když Mág použije na nepřítele hůlku, obdrží na toho protivníka _efekt vidění na 10 tahů_.\n\n_+2:_ Když Mág použije na nepřítele hůlku, obdrží na toho protivníka _efekt vidění na 15 tahů_.
|
actors.hero.talent.arcane_vision.desc=_+1:_ Když Mág použije na nepřítele hůlku, obdrží na toho protivníka _efekt vidění na 10 tahů_.\n\n_+2:_ Když Mág použije na nepřítele hůlku, obdrží na toho protivníka _efekt vidění na 15 tahů_.
|
||||||
actors.hero.talent.shield_battery.title=Ochranná baterie
|
actors.hero.talent.shield_battery.title=Ochranná baterie
|
||||||
@@ -692,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ Při použití divoké magie se úrove
|
|||||||
actors.hero.talent.fire_everything.title=Vypal všechno
|
actors.hero.talent.fire_everything.title=Vypal všechno
|
||||||
actors.hero.talent.fire_everything.desc=_+1:_ Divoká magie vypálí _pětkrát_ namísto čtyřikrát, a každá hůlka má _25% šanci_, že bude použitelná třikrát.\n\n_+2:_ Divoká magie vypálí _šestkrát_ namísto čtyřikrát, a každá hůlka má _50% šanci_, že bude použitelná třikrát.\n\n_+3:_ Divoká magie vypálí _sedmkrát_ namísto čtyřikrát, a každá hůlka má _75% šanci_, že bude použitelná třikrát.\n\n_+4:_ Divoká magie vypálí _osmkrát_ namísto čtyřikrát, a každá hůlka má _100% šanci_, že bude použitelná třikrát.
|
actors.hero.talent.fire_everything.desc=_+1:_ Divoká magie vypálí _pětkrát_ namísto čtyřikrát, a každá hůlka má _25% šanci_, že bude použitelná třikrát.\n\n_+2:_ Divoká magie vypálí _šestkrát_ namísto čtyřikrát, a každá hůlka má _50% šanci_, že bude použitelná třikrát.\n\n_+3:_ Divoká magie vypálí _sedmkrát_ namísto čtyřikrát, a každá hůlka má _75% šanci_, že bude použitelná třikrát.\n\n_+4:_ Divoká magie vypálí _osmkrát_ namísto čtyřikrát, a každá hůlka má _100% šanci_, že bude použitelná třikrát.
|
||||||
actors.hero.talent.conserved_magic.title=Zachování magie
|
actors.hero.talent.conserved_magic.title=Zachování magie
|
||||||
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn.
|
actors.hero.talent.conserved_magic.desc=_+1:_ Každé seslání skrze divokou magii spotřebuje _0.33 nabití_ namísto 0.5, a divoká magie má _25% šanci_ proběhnout okamžitě.\n\n_+2:_ Každé seslání skrze divokou magii spotřebuje _0.225 nabití_ namísto 0.5, a divoká magie má _50% šanci_ proběhnout okamžitě.\n\n_+3:_ Každé seslání skrze divokou magii spotřebuje _0.15 nabití_ namísto 0.5, a divoká magie má _75% šanci_ proběhnout okamžitě.\n\n_+4:_ Každé seslání skrze divokou magii spotřebuje _0.1 nabití_ namísto 0.5, a divoká magie má _100% šanci_ proběhnout okamžitě.
|
||||||
|
|
||||||
actors.hero.talent.telefrag.title=Telefrag
|
actors.hero.talent.telefrag.title=Telefrag
|
||||||
actors.hero.talent.telefrag.desc=_+1:_ Pokud se Mág teleportuje do jiné postavy, způsobí jí tím _10-15 poškození_, a sám utrží _5 poškození_.\n\n_+2:_ Pokud se Mág teleportuje do jiné postavy, způsobí jí tím _20-30 poškození_, a sám utrží _10 poškození_.\n\n_+3:_ Pokud se Mág teleportuje do jiné postavy, způsobí jí tím _30-45 poškození_, a sám utrží _15 poškození_.\n\n_+4:_ Pokud se Mág teleportuje do jiné postavy, způsobí jí tím _40-60 poškození_, a sám utrží _20 poškození_.\n\nHrdina se touto schopností nemůže sám zabít, a zranění je navíc redukováno efekty snižujícími magické poškození.
|
actors.hero.talent.telefrag.desc=_+1:_ Pokud se Mág teleportuje do jiné postavy, způsobí jí tím _10-15 poškození_, a sám utrží _5 poškození_.\n\n_+2:_ Pokud se Mág teleportuje do jiné postavy, způsobí jí tím _20-30 poškození_, a sám utrží _10 poškození_.\n\n_+3:_ Pokud se Mág teleportuje do jiné postavy, způsobí jí tím _30-45 poškození_, a sám utrží _15 poškození_.\n\n_+4:_ Pokud se Mág teleportuje do jiné postavy, způsobí jí tím _40-60 poškození_, a sám utrží _20 poškození_.\n\nHrdina se touto schopností nemůže sám zabít, a zranění je navíc redukováno efekty snižujícími magické poškození.
|
||||||
@@ -749,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Po přesunu získá Zloděj _1 tah_
|
|||||||
actors.hero.talent.body_replacement.title=Záměna těl
|
actors.hero.talent.body_replacement.title=Záměna těl
|
||||||
actors.hero.talent.body_replacement.desc=_+1:_ Po přesunu po sobě Zloděj zanechá dřevěnou návnadu, která má _20 životů a 1-3 zbroje_.\n\n_+2:_ Po přesunu po sobě Zloděj zanechá dřevěnou návnadu, která má _40 životů a 2-6 zbroje_.\n\n_+3:_ Po přesunu po sobě Zloděj zanechá dřevěnou návnadu, která má _60 životů a 3-9 zbroje_.\n\n_+4:_ Po přesunu po sobě Zloděj zanechá dřevěnou návnadu, která má _80 životů a 4-12 zbroje_.\n\nZloděj může mít naráz jen jednu návnadu.
|
actors.hero.talent.body_replacement.desc=_+1:_ Po přesunu po sobě Zloděj zanechá dřevěnou návnadu, která má _20 životů a 1-3 zbroje_.\n\n_+2:_ Po přesunu po sobě Zloděj zanechá dřevěnou návnadu, která má _40 životů a 2-6 zbroje_.\n\n_+3:_ Po přesunu po sobě Zloděj zanechá dřevěnou návnadu, která má _60 životů a 3-9 zbroje_.\n\n_+4:_ Po přesunu po sobě Zloděj zanechá dřevěnou návnadu, která má _80 životů a 4-12 zbroje_.\n\nZloděj může mít naráz jen jednu návnadu.
|
||||||
actors.hero.talent.shadow_step.title=Stínový krok
|
actors.hero.talent.shadow_step.title=Stínový krok
|
||||||
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
|
actors.hero.talent.shadow_step.desc=_+1:_ Pokud Zloděj použije dýmovnici, když je neviditelný, stane se okamžitě a stojí o _16% méně_ energie, ovšem neoslepí nepřátele, ani nespustí efekty jiných schopností.\n\n_+2:_ Pokud Zloděj použije dýmovnici, když je neviditelný, stane se okamžitě a stojí o _30% méně_ energie, ovšem neoslepí nepřátele, ani nespustí efekty jiných schopností.\n\n_+3:_ Pokud Zloděj použije dýmovnici, když je neviditelný, stane se okamžitě a stojí o _41% méně_ energie, ovšem neoslepí nepřátele, ani nespustí efekty jiných schopností.\n\n_+4:_ Pokud Zloděj použije dýmovnici, když je neviditelný, stane se okamžitě a stojí o _50% méně_ energie, ovšem neoslepí nepřátele, ani nespustí efekty jiných schopností.
|
||||||
|
|
||||||
actors.hero.talent.fear_the_reaper.title=Strach ze smrti
|
actors.hero.talent.fear_the_reaper.title=Strach ze smrti
|
||||||
actors.hero.talent.fear_the_reaper.desc=_+1:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen_.\n\n_+2:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen a vyděšen_.\n\n_+3:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen a vyděšen_. Nepřátelé v okruhu 3 políček budou také _zmrzačeni_.\n\n_+4:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen a vyděšen_. Nepřátelé v okruhu 3 políček budou také _zmrzačeni a vyděšeni_.
|
actors.hero.talent.fear_the_reaper.desc=_+1:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen_.\n\n_+2:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen a vyděšen_.\n\n_+3:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen a vyděšen_. Nepřátelé v okruhu 3 políček budou také _zmrzačeni_.\n\n_+4:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen a vyděšen_. Nepřátelé v okruhu 3 políček budou také _zmrzačeni a vyděšeni_.
|
||||||
@@ -811,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Spektrální čepele mohou zasánout
|
|||||||
actors.hero.talent.projecting_blades.title=Dosah čepelí
|
actors.hero.talent.projecting_blades.title=Dosah čepelí
|
||||||
actors.hero.talent.projecting_blades.desc=_+1:_ Spektrální čepele jsou o _25% přesnější_ a mohou projít až _2 políčky_ pevných překážek.\n\n_+2:_ Spektrální čepele jsou o _50% přesnější_ a mohou projít až _4 políčky_ pevných překážek.\n\n_+3:_ Spektrální čepele jsou o _75% přesnější_ a mohou projít až _6 políčky_ pevných překážek.\n\n_+4:_ Spektrální čepele jsou o _100% přesnější_ a mohou projít až _8 políčky_ pevných překážek.
|
actors.hero.talent.projecting_blades.desc=_+1:_ Spektrální čepele jsou o _25% přesnější_ a mohou projít až _2 políčky_ pevných překážek.\n\n_+2:_ Spektrální čepele jsou o _50% přesnější_ a mohou projít až _4 políčky_ pevných překážek.\n\n_+3:_ Spektrální čepele jsou o _75% přesnější_ a mohou projít až _6 políčky_ pevných překážek.\n\n_+4:_ Spektrální čepele jsou o _100% přesnější_ a mohou projít až _8 políčky_ pevných překážek.
|
||||||
actors.hero.talent.spirit_blades.title=Přízračné čepele
|
actors.hero.talent.spirit_blades.title=Přízračné čepele
|
||||||
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_.
|
actors.hero.talent.spirit_blades.desc=_+1:_ Spektrální čepele mají _30% šanci_ použít i očarování přízračného luku.\n\n_+2:_ Spektrální čepele mají _60% šanci_ použít i očarování přízračného luku.\n\n_+3:_ Spektrální čepele mají _90% šanci_ použít i očarování přízračného luku.\n\n_+4:_ Spektrální čepele mají _100% šanci_ použít i očarování přízračného luku, a jejich očarování se projeví o _10% silnější_.
|
||||||
|
|
||||||
actors.hero.talent.growing_power.title=Rostoucí síla
|
actors.hero.talent.growing_power.title=Rostoucí síla
|
||||||
actors.hero.talent.growing_power.desc=_+1:_ Zvýšení rychlosti lukostřelby a pohybu pomocí síly přírody se zvyšuje na _38% a 125%_ z původních 33% a 100%.\n\n_+2_ Zvýšení rychlosti lukostřelby a pohybu pomocí síly přírody se zvyšuje na _42% a 150%_ z původních 33% a 100%.\n\n_+3:_ Zvýšení rychlosti lukostřelby a pohybu pomocí síly přírody se zvyšuje na _46% a 175%_ z původních 33% a 100%.\n\n_+4:_ Zvýšení rychlosti lukostřelby a pohybu pomocí síly přírody se zvyšuje na _50% a 200%_ z původních 33% a 100%.
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actors.hero.talent.growing_power.desc=_+1:_ Zvýšení rychlosti lukostřelby a pohybu pomocí síly přírody se zvyšuje na _38% a 125%_ z původních 33% a 100%.\n\n_+2_ Zvýšení rychlosti lukostřelby a pohybu pomocí síly přírody se zvyšuje na _42% a 150%_ z původních 33% a 100%.\n\n_+3:_ Zvýšení rychlosti lukostřelby a pohybu pomocí síly přírody se zvyšuje na _46% a 175%_ z původních 33% a 100%.\n\n_+4:_ Zvýšení rychlosti lukostřelby a pohybu pomocí síly přírody se zvyšuje na _50% a 200%_ z původních 33% a 100%.
|
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@@ -828,65 +828,65 @@ actors.hero.talent.swift_spirit.title=Přízračná rychlost
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actors.hero.talent.swift_spirit.desc=_+1:_ Rychlost pohybu dravého ptáka se zvyšuje na _2.5 políček za tah_ z původních 2, a zároveň se vždy vyhne prvním _dvěma útokům_ vedeným proti němu.\n\n_+2:_ Rychlost pohybu dravého ptáka se zvyšuje na _3 políčka za tah_ z původních 2, a zároveň se vždy vyhne prvním _čtyřem útokům_ vedeným proti němu.\n\n_+3:_ Rychlost pohybu dravého ptáka se zvyšuje na _3.5 políček za tah_ z původních 2, a zároveň se vždy vyhne prvním _šesti útokům_ vedeným proti němu.\n\n_+4:_ Rychlost pohybu dravého ptáka se zvyšuje na _4 políčka za tah_ z původních 2, a zároveň se vždy vyhne prvním _osmi útokům_ vedeným proti němu.
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actors.hero.talent.swift_spirit.desc=_+1:_ Rychlost pohybu dravého ptáka se zvyšuje na _2.5 políček za tah_ z původních 2, a zároveň se vždy vyhne prvním _dvěma útokům_ vedeným proti němu.\n\n_+2:_ Rychlost pohybu dravého ptáka se zvyšuje na _3 políčka za tah_ z původních 2, a zároveň se vždy vyhne prvním _čtyřem útokům_ vedeným proti němu.\n\n_+3:_ Rychlost pohybu dravého ptáka se zvyšuje na _3.5 políček za tah_ z původních 2, a zároveň se vždy vyhne prvním _šesti útokům_ vedeným proti němu.\n\n_+4:_ Rychlost pohybu dravého ptáka se zvyšuje na _4 políčka za tah_ z původních 2, a zároveň se vždy vyhne prvním _osmi útokům_ vedeným proti němu.
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#duelist
|
#duelist
|
||||||
actors.hero.talent.strengthening_meal.title=strengthening meal
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actors.hero.talent.strengthening_meal.title=Posilující jídlo
|
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actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_.
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actors.hero.talent.strengthening_meal.desc=_+1:_ Najezení se poskytne Šermířce 2 body bonusového poškození pro její příští _2 fyzické útoky_.\n\n_+2:_ Najezení se poskytne Šermířce 2 body bonusového poškození pro její příští _3 fyzické útoky_.
|
||||||
actors.hero.talent.adventurers_intuition.title=adventurer's intuition
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actors.hero.talent.adventurers_intuition.title=Intuice dobrodruha
|
||||||
actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_.
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actors.hero.talent.adventurers_intuition.desc=_+1:_ Šermířka dokáže identifikovat zbroje _1.75x rychleji_ a zbraně _2.5x rychleji_.\n\n_+2:_ Šermířka dokáže identifikovat zbroje _2.5x rychleji_ a zbraně _ve chvíli, kdy se s nimi vybaví_.
|
||||||
actors.hero.talent.patient_strike.title=patient strike
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actors.hero.talent.patient_strike.title=Trpělivý úder
|
||||||
actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_.
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actors.hero.talent.patient_strike.desc=_+1:_ Pokud Šermířka před provedením útoku zblízka vyčkává, způsobí _1-2 poškození navíc_.\n\n_+2:_ Pokud Šermířka před provedením útoku zblízka vyčkává, způsobí _2 poškození navíc_.
|
||||||
actors.hero.talent.aggressive_barrier.title=aggressive barrier
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actors.hero.talent.aggressive_barrier.title=Agresivní bariéra
|
||||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_.
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actors.hero.talent.aggressive_barrier.desc=_+1:_ Šermířka získá 3 body dodatečné ochrany, pokud použije schopnost zbraně a má _méně, než 33% životů_.\n\n_+2:_ Šermířka získá 3 body dodatečné ochrany, pokud použije schopnost zbraně a má _méně, než 50% životů_.
|
||||||
actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown.
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actors.hero.talent.aggressive_barrier.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu ochranu při provedení útoku zblízka s nízkým množstvím životů, s cooldownem 50 tahů.
|
||||||
|
|
||||||
actors.hero.talent.focused_meal.title=focused meal
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actors.hero.talent.focused_meal.title=Soustředěné jídlo
|
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actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_.
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actors.hero.talent.focused_meal.desc=_+1:_ Najezení se trvá Šermířce 1 tah a poskytne jí _1 použití zbraně_.\n\n_+2:_ Najezení se trvá Šermířce 1 tah a poskytne jí _1.5 použití zbraně_.
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||||||
actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2.
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actors.hero.talent.focused_meal.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu zvýšené poškození pro příští útok ve výši úroveň/3 na +1, nebo úroveň/2 na +2.
|
||||||
actors.hero.talent.restored_agility.title=restored agility
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actors.hero.talent.restored_agility.title=Obnovená obratnost
|
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actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
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actors.hero.talent.restored_agility.desc=_+1:_ Šermířka má _3x vyšší vyhýbání_ při pití lektvaru léčení.\n\n_+2:_ Šermířka má _10x vyšší vyhýbání_ při pití lektvaru léčení.\n\nTato schopnost se projeví i při použití lektvarů a elixírů založených na lektvaru léčení.
|
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actors.hero.talent.weapon_recharging.title=weapon recharging
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actors.hero.talent.weapon_recharging.title=Nabíjení zbraně
|
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actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.
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actors.hero.talent.weapon_recharging.desc=_+1:_ Šermířka získává jedno použití své primární zbraně každých _15 kol_ pod vlivem efektu nabíjení hůlek nebo artefaktů.\n\n_+2:_ Šermířka získává jedno použití své primární zbraně každých _10 kol_ pod vlivem efektu nabíjení hůlek nebo artefaktů.
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actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2.
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actors.hero.talent.weapon_recharging.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu +5% poškození zblízka během nabíjení na +1, nebo +7.5% na +2.
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actors.hero.talent.lethal_haste.title=lethal haste
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actors.hero.talent.lethal_haste.title=Rychlá smrt
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actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.
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actors.hero.talent.lethal_haste.desc=_+1:_ Pokud Šermířka zasadí smrtící úder schopností své zbraně, získá _1 tah_ rychlosti.\n\n_+2:_ Pokud Šermířka zasadí smrtící úder schopností své zbraně, získá _2 tahy_ rychlosti.
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actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown.
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actors.hero.talent.lethal_haste.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, projeví se i u běžných útoků, ovšem s cooldownem 100 tahů.
|
||||||
actors.hero.talent.swift_equip.title=swift equip
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actors.hero.talent.swift_equip.title=Svižné tasení
|
||||||
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
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actors.hero.talent.swift_equip.desc=_+1:_ Šermířka si může okamžitě vyměnit svou vybavenou zbraň s cooldownem 50 tahů.\n\n_+2:_ Šermířka si může okamžitě vyměnit svou vybavenou zbraň _dvakrát během 5 tahů_ s cooldownem 50 tahů.\n\nPokud ovládá Šermířka tuto schopnost a není na cooldownu, rychlé použití zbraně ji vybaví.
|
||||||
|
|
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actors.hero.talent.lightweight_charge.title=lightweight charge
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actors.hero.talent.lightweight_charge.title=Lehkostní dobíjení
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actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_.
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actors.hero.talent.lightweight_charge.desc=_+1:_ Pokud Šermířka použije schopnost zbraně stupně 1/2/3, spotřebuje na to o _7/5/3% méně použití_.\n\n_+2:_ Pokud Šermířka použije schopnost zbraně stupně 1/2/3, spotřebuje na to o _13/10/7% méně použití_.\n\n_+3:_ Pokud Šermířka použije schopnost zbraně stupně 1/2/3, spotřebuje na to o _20/15/10% méně použití_.
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||||||
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected.
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actors.hero.talent.lightweight_charge.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, zvýší poškození se zbraněmi stupně 2/3 o 7/3% na +1, o 14/7% na +2, nebo o 20/10% na +3. Zbraně stupně 1 nejsou ovlivněny.
|
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actors.hero.talent.deadly_followup.title=deadly followup
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actors.hero.talent.deadly_followup.title=Smrtící sled
|
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actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns.
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actors.hero.talent.deadly_followup.desc=_+1:_ Pokud Šermířka zasáhne nepřítele vrhací zbraní, bude jim způsobovat _o 7% více poškození zblízka_ po 5 tahů.\n\n_+2:_ Pokud Šermířka zasáhne nepřítele vrhací zbraní, bude jim způsobovat _o 13% více poškození zblízka_ po 5 tahů.\n\n_+3:_ Pokud Šermířka zasáhne nepřítele vrhací zbraní, bude jim způsobovat _o 20% více poškození zblízka_ po 5 tahů.
|
||||||
|
|
||||||
actors.hero.talent.secondary_charge.title=secondary charge
|
actors.hero.talent.secondary_charge.title=Druhotná obnova
|
||||||
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
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actors.hero.talent.secondary_charge.desc=_+1:_ Limit počtu použití a rychlost obnovení použití Šampiónčiny sekundární zbraně se zvyšuje na _58%_ její primární zbraně, oproti obvyklým 50%.\n\n_+2:_ Limit počtu použití a rychlost obnovení použití Šampiónčiny sekundární zbraně se zvyšuje na _67%_ její primární zbraně, oproti obvyklým 50%.\n\n_+3:_ Limit počtu použití a rychlost obnovení použití Šampiónčiny sekundární zbraně se zvyšuje na _75%_ její primární zbraně, oproti obvyklým 50%.
|
||||||
actors.hero.talent.twin_upgrades.title=twin upgrades
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actors.hero.talent.twin_upgrades.title=Zdvojené vylepšení
|
||||||
actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level.
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actors.hero.talent.twin_upgrades.desc=_+1:_ Pokud je slabší z Šampiónčiných zbraní o _2 nebo více stupňů níže_, než silnější zbraň, je posílena na úroveň silnější zbraně.\n\n_+2:_ Pokud je slabší z Šampiónčiných zbraní o _1 nebo více stupňů níže_, než silnější zbraň, je posílena na úroveň silnější zbraně.\n\n_+3:_ Pokud je slabší z Šampiónčiných zbraní _na stejném nebo nižším stupni_, než silnější zbraň, je posílena na úroveň silnější zbraně.
|
||||||
actors.hero.talent.combined_lethality.title=combined lethality
|
actors.hero.talent.combined_lethality.title=Dvojitá smrtelnost
|
||||||
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
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actors.hero.talent.combined_lethality.desc=_+1:_ Pokud Šampiónka použije obě ze svých schopností zbraní po sobě, popraví použití druhé schopnosti automaticky jakéhokoliv nepřítele _pod 8% životů_, kromě bossů.\n\n_+2:_ Pokud Šampiónka použije obě ze svých schopností zbraní po sobě, popraví použití druhé schopnosti automaticky jakéhokoliv nepřítele _pod 17% životů_, kromě bossů.\n\n_+3:_ Pokud Šampiónka použije obě ze svých schopností zbraní po sobě, popraví použití druhé schopnosti automaticky jakéhokoliv nepřítele _pod 25% životů_, kromě bossů.\n\nPokud druhá schopnost nepředstavuje útok, spustí se tato schopnost při příštím Šampiónčiném útoku během 5 tahů.
|
||||||
|
|
||||||
#second subclass
|
#second subclass
|
||||||
|
|
||||||
actors.hero.talent.close_the_gap.title=close the gap
|
actors.hero.talent.close_the_gap.title=Uzavření mezery
|
||||||
actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged.
|
actors.hero.talent.close_the_gap.desc=_+1:_ Šermířka se přemístí _až dvě políčka_ směrem ke svému cíli při zahájení duelu.\n\n_+2:_ Šermířka se přemístí _až tři políčka_ směrem ke svému cíli při zahájení duelu.\n\n_+3:_ Šermířka se přemístí _až čtyři políčka_ směrem ke svému cíli při zahájení duelu.\n\n_+4:_ Šermířka se přemístí _až pět políček_ směrem ke svému cíli při zahájení duelu.\n\nPřemístění může být provedeno přes nepřátele nebo překážky, a je započteno při posuzování, z jaké vzdálenosti lze nepřítele vyzvat.
|
||||||
actors.hero.talent.invigorating_victory.title=invigorating victory
|
actors.hero.talent.invigorating_victory.title=Povzbudivé vítězství
|
||||||
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel.
|
actors.hero.talent.invigorating_victory.desc=_+1:_ Pokud Šermířka porazí svůj cíl před koncem duelu, vyléší si _30% poškození_, které během duelu utržela.\n\n_+2:_ Pokud Šermířka porazí svůj cíl před koncem duelu, vyléší si _50% poškození_, které během duelu utržela.\n\n_+3:_ Pokud Šermířka porazí svůj cíl před koncem duelu, vyléší si _65% poškození_, které během duelu utržela.\n\n_+4:_ Pokud Šermířka porazí svůj cíl před koncem duelu, vyléší si _75% poškození_, které během duelu utržela.
|
||||||
actors.hero.talent.elimination_match.title=elimination match
|
actors.hero.talent.elimination_match.title=Eliminační souboj
|
||||||
actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost.
|
actors.hero.talent.elimination_match.desc=_+1:_ Pokud Šermířka vyzve další cíl do 3 kol od ukončení předchozího duelu, stojí ji to o _20% energie méně_.\n\n_+2:_ Pokud Šermířka vyzve další cíl do 3 kol od ukončení předchozího duelu, stojí ji to o _36% energie méně_.\n\n_+3:_ Pokud Šermířka vyzve další cíl do 3 kol od ukončení předchozího duelu, stojí ji to o _50% energie méně_.\n\n_+4:_ Pokud Šermířka vyzve další cíl do 3 kol od ukončení předchozího duelu, stojí ji to o _60% energie méně_.
|
||||||
|
|
||||||
actors.hero.talent.elemental_reach.title=elemental reach
|
actors.hero.talent.elemental_reach.title=Elementární dosah
|
||||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65.
|
actors.hero.talent.elemental_reach.desc=_+1:_ Dosah elementárního úderu se zvyšuje na _4 políčka_ ze 3, a jeho rozpětí se zvyšuje na _70 stupňů_ z 65.\n\n_+2:_ Dosah elementárního úderu se zvyšuje na _5 políček_ ze 3, a jeho rozpětí se zvyšuje na _75 stupňů_ z 65.\n\n_+3:_ Dosah elementárního úderu se zvyšuje na _6 políček_ ze 3, a jeho rozpětí se zvyšuje na _80 stupňů_ z 65.\n\n_+4:_ Dosah elementárního úderu se zvyšuje na _7 políček_ ze 3, a jeho rozpětí se zvyšuje na _85 stupňů_ z 65.
|
||||||
actors.hero.talent.striking_force.title=striking force
|
actors.hero.talent.striking_force.title=Úderná síla
|
||||||
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_.
|
actors.hero.talent.striking_force.desc=_+1:_ Síla elementárního úderu se zvyšuje o _25%_.\n\n_+2:_ Síla elementárního úderu se zvyšuje o _50%_.\n\n_+3:_ Síla elementárního úderu se zvyšuje o _75%_.\n\n_+4:_ Síla elementárního úderu se zvyšuje o _100%_.
|
||||||
actors.hero.talent.directed_power.title=directed power
|
actors.hero.talent.directed_power.title=Přímá moc
|
||||||
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
|
actors.hero.talent.directed_power.desc=_+1:_ Přímý útok elementárním úderem získává _+25% síly očarování_ za každého nepřítele zasaženého efektem elementárního úderu, včetně původního cíle.\n\n_+2:_ Přímý útok elementárním úderem získává _+50% síly očarování_ za každého nepřítele zasaženého efektem elementárního úderu, včetně původního cíle.\n\n_+3:_ Přímý útok elementárním úderem získává _+75% síly očarování_ za každého nepřítele zasaženého efektem elementárního úderu, včetně původního cíle.\n\n_+4:_ Přímý útok elementárním úderem získává _+100% síly očarování_ za každého nepřítele zasaženého efektem elementárního úderu, včetně původního cíle.
|
||||||
|
|
||||||
#third armor ability
|
#third armor ability
|
||||||
|
|
||||||
#universal
|
#universal
|
||||||
actors.hero.talent.heroic_energy.title=Hrdinná energie
|
actors.hero.talent.heroic_energy.title=Hrdinná energie
|
||||||
actors.hero.talent.heroic_energy.rat_title=Energie krysího hrdiny
|
actors.hero.talent.heroic_energy.rat_title=Energie krysího hrdiny
|
||||||
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost
|
actors.hero.talent.heroic_energy.desc=_+1:_ Schopnost hrdinovy zbroje stojí o _12% méně_ energie.\n\n_+2:_ Schopnost hrdinovy zbroje stojí o _23% méně_ energie.\n\n_+3:_ Schopnost hrdinovy zbroje stojí o _32% méně_ energie.\n\n_+4:_ Schopnost hrdinovy zbroje stojí o _40% méně_ energie.
|
||||||
|
|
||||||
actors.hero.talent.ratsistance.title=Krysistance
|
actors.hero.talent.ratsistance.title=Krysistance
|
||||||
actors.hero.talent.ratsistance.desc=_+1:_ Krysomorfovaní nepřátelé způsobují _-10% poškození_.\n\n_+2:_ Krysomorfovaní nepřátelé způsobují _-19% poškození_.\n\n_+3:_ Krysomorfovaní nepřátelé způsobují _-27% poškození_.\n\n_+4:_ Krysomorfovaní nepřátelé způsobují _-35% poškození_.
|
actors.hero.talent.ratsistance.desc=_+1:_ Krysomorfovaní nepřátelé způsobují _-10% poškození_.\n\n_+2:_ Krysomorfovaní nepřátelé způsobují _-19% poškození_.\n\n_+3:_ Krysomorfovaní nepřátelé způsobují _-27% poškození_.\n\n_+4:_ Krysomorfovaní nepřátelé způsobují _-35% poškození_.
|
||||||
@@ -975,11 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Prodej předmět
|
|||||||
actors.mobs.npcs.shopkeeper.desc=Tenhle statný chlápek vypadá příhodněji pro obchodní čtvrť v nějakém velikém městě, než pro kobku. Jeho ceny ovšem vysvětlují, proč upřednostňuje podnikat raději tady.
|
actors.mobs.npcs.shopkeeper.desc=Tenhle statný chlápek vypadá příhodněji pro obchodní čtvrť v nějakém velikém městě, než pro kobku. Jeho ceny ovšem vysvětlují, proč upřednostňuje podnikat raději tady.
|
||||||
|
|
||||||
actors.mobs.npcs.wandmaker.name=Starý výrobce hůlek
|
actors.mobs.npcs.wandmaker.name=Starý výrobce hůlek
|
||||||
actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you.
|
actors.mobs.npcs.wandmaker.intro_warrior=Oh, ahoj tam! Jaké příjemné překvapení, potkat válečníka ze severu na takovém ponurém místě! Musel jsi cestovat velmi daleko, aby ses sem dostal. Pokud hledáš dobrodružství, něco bych pro tebe měl.
|
||||||
actors.mobs.npcs.wandmaker.intro_rogue=Dobrý bože, ty jsi mě překvapil! Nepotkal jsem tu zloděje, který by byl ještě při smyslech, takže ty musíš být z povrchu! Pokud by jsi pomohl cizímu člověku, měl bych pro tebe úkol.
|
actors.mobs.npcs.wandmaker.intro_rogue=Dobrý bože, ty jsi mě překvapil! Nepotkal jsem tu zloděje, který by byl ještě při smyslech, takže ty musíš být z povrchu! Pokud by jsi pomohl cizímu člověku, měl bych pro tebe úkol.
|
||||||
actors.mobs.npcs.wandmaker.intro_mage=Ach, %s! Zdravím! Slyšel jsem, že byl mezi tebou a čarodějnickým institutem nějaký rozruch! No nevadí, stejně jsem ty knihomoly nikdy neměl rád. Pokud jsi ochoten, měl bych pro tebe úkol.
|
actors.mobs.npcs.wandmaker.intro_mage=Ach, %s! Zdravím! Slyšel jsem, že byl mezi tebou a čarodějnickým institutem nějaký rozruch! No nevadí, stejně jsem ty knihomoly nikdy neměl rád. Pokud jsi ochoten, měl bych pro tebe úkol.
|
||||||
actors.mobs.npcs.wandmaker.intro_huntress=Ach, zdravím madam! Přátelská tvář je tady dole příjemné překvapení, že ano? Přísahal bych, že jsem tvůj obličej předtím už někdy viděl, ale ruku do ohně bych za to nedal... No nevadí, pokud zde hledáš dobrodružství, měl bych pro tebe úkol.
|
actors.mobs.npcs.wandmaker.intro_huntress=Ach, zdravím madam! Přátelská tvář je tady dole příjemné překvapení, že ano? Přísahal bych, že jsem tvůj obličej předtím už někdy viděl, ale ruku do ohně bych za to nedal... No nevadí, pokud zde hledáš dobrodružství, měl bych pro tebe úkol.
|
||||||
actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you.
|
actors.mobs.npcs.wandmaker.intro_duelist=Oh, zdravím, dámo! Jaké příjemné překvapení, potkat hrdinku na takovém ponurém místě! Pokud byste chtěla pomoci staříkovi, něco bych pro vás měl.
|
||||||
actors.mobs.npcs.wandmaker.intro_1=\n\nPřišel jsem na tohle místo hledat vzácný předmět pro hůlku, ale sám jsem se ztratil a můj magický štít slábne. Budu muset brzy zmizet, ale nesnesl bych odejít bez toho, pro co jsem sem přišel.
|
actors.mobs.npcs.wandmaker.intro_1=\n\nPřišel jsem na tohle místo hledat vzácný předmět pro hůlku, ale sám jsem se ztratil a můj magický štít slábne. Budu muset brzy zmizet, ale nesnesl bych odejít bez toho, pro co jsem sem přišel.
|
||||||
actors.mobs.npcs.wandmaker.intro_dust=Hledám nějaký _mrtvolný prach._ Je to speciální druh prokletého kostního prášku, který se obvykle vyskytuje na místech jako je tohle. Někde by tu měla být zabarikádovaná místnost a jsem si jistý, že v ní nějaký ten prach bude. Avšak pozor! Tento prach je posedlý velmi mocným prokletím! _Dostaň se co nejrychleji zpět ke mě_ a já tě od něj očistím.
|
actors.mobs.npcs.wandmaker.intro_dust=Hledám nějaký _mrtvolný prach._ Je to speciální druh prokletého kostního prášku, který se obvykle vyskytuje na místech jako je tohle. Někde by tu měla být zabarikádovaná místnost a jsem si jistý, že v ní nějaký ten prach bude. Avšak pozor! Tento prach je posedlý velmi mocným prokletím! _Dostaň se co nejrychleji zpět ke mě_ a já tě od něj očistím.
|
||||||
actors.mobs.npcs.wandmaker.intro_ember=Hledám nějaké _čerstvé uhlíky_ z novorozeného ohnivého elementála. Elementálové se obvykle zjeví, když není vyvolávací rituál kontrolován, takže jen najdi pár svíček, rituální místo a jsem si jistý, že se jeden objeví. Možná budeš chtít _mít po ruce nějaký ledový předmět._ Elementálové jsou velmi silní, ale chlad je celkem snadno oslabí.
|
actors.mobs.npcs.wandmaker.intro_ember=Hledám nějaké _čerstvé uhlíky_ z novorozeného ohnivého elementála. Elementálové se obvykle zjeví, když není vyvolávací rituál kontrolován, takže jen najdi pár svíček, rituální místo a jsem si jistý, že se jeden objeví. Možná budeš chtít _mít po ruce nějaký ledový předmět._ Elementálové jsou velmi silní, ale chlad je celkem snadno oslabí.
|
||||||
|
|||||||
@@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Deine Ausrüstung fühlt sich schwächer an!
|
|||||||
actors.buffs.degrade.desc=Mächtige dunkle Magie zehrt an der Stärke deine Ausrüstung, welche durch Schriftrollen der Verbesserung aufgewertet wurden!\n\nVerbesserte Ausrüstungsgegenstände werden temporär so behandelt, als hätten sie eine niedrigere Stufe als vorher. _Jeder Verbesserung ab +3 wird exponentiell schwächer._ Die Beschreibungen deiner Gegenstände wird angepasst, damit du Ihre geschwächten Werte einsehen kannst.\n\nSchwächungen beeinflussen keine Stärkeanforderungen, Ladungen von Zauberstäben, Haltbarkeit von Wurfwaffen oder Artefakte.\n\nVerbleibende Züge mit Schwächung: %s. Die Nutzung einer Schriftrolle der Verbesserung oder des Fluchbrechers wird die Schwächung sofort aufheben.
|
actors.buffs.degrade.desc=Mächtige dunkle Magie zehrt an der Stärke deine Ausrüstung, welche durch Schriftrollen der Verbesserung aufgewertet wurden!\n\nVerbesserte Ausrüstungsgegenstände werden temporär so behandelt, als hätten sie eine niedrigere Stufe als vorher. _Jeder Verbesserung ab +3 wird exponentiell schwächer._ Die Beschreibungen deiner Gegenstände wird angepasst, damit du Ihre geschwächten Werte einsehen kannst.\n\nSchwächungen beeinflussen keine Stärkeanforderungen, Ladungen von Zauberstäben, Haltbarkeit von Wurfwaffen oder Artefakte.\n\nVerbleibende Züge mit Schwächung: %s. Die Nutzung einer Schriftrolle der Verbesserung oder des Fluchbrechers wird die Schwächung sofort aufheben.
|
||||||
|
|
||||||
actors.buffs.doom.name=verdammt
|
actors.buffs.doom.name=verdammt
|
||||||
actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death.
|
actors.buffs.doom.desc=Es ist schwer optimistisch zu bleiben, wenn es scheint, dass alle Welt dich tot sehen möchte.\n\nVerdammte Charaktere erleiden +67 % Schaden aus allen Schadensquellen.\n\nDie Verdammung ist permanent, sie kann nur mit dem Tod beendet werden.
|
||||||
|
|
||||||
actors.buffs.dread.name=Grauen
|
actors.buffs.dread.name=Grauen
|
||||||
actors.buffs.dread.desc=Ein Schrecken, der so groß ist, dass dieser sein Ziel dazu nötigt, so schnell wie möglich aus dem Dungeon zu fliehen!\n\nKreaturen, die vom Schrecken betroffen sind, laufen mit hoher Geschwindigkeit vor ihrem Gegner davon und verschwinden vollständig aus dem Dungeon, sobald sie außer Sichtweite sind. Für Feinde, die auf diese Weise beseitigt werden, gibt es keine Gegenstände und nur die Hälfte an Erfahrungspunkten. Der Schock des Schmerzes verringert die Dauer des Grauens.\n\nVerbleibende Runden des Grauens: %d.
|
actors.buffs.dread.desc=Ein Schrecken, der so groß ist, dass dieser sein Ziel dazu nötigt, so schnell wie möglich aus dem Dungeon zu fliehen!\n\nKreaturen, die vom Schrecken betroffen sind, laufen mit hoher Geschwindigkeit vor ihrem Gegner davon und verschwinden vollständig aus dem Dungeon, sobald sie außer Sichtweite sind. Für Feinde, die auf diese Weise beseitigt werden, gibt es keine Gegenstände und nur die Hälfte an Erfahrungspunkten. Der Schock des Schmerzes verringert die Dauer des Grauens.\n\nVerbleibende Runden des Grauens: %d.
|
||||||
@@ -465,8 +465,8 @@ actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to r
|
|||||||
actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge.
|
actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge.
|
||||||
actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies.
|
actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies.
|
||||||
actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either.
|
actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either.
|
||||||
actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant
|
actors.hero.abilities.duelist.challenge$duelparticipant.name=Duellteilnehmer
|
||||||
actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d.
|
actors.hero.abilities.duelist.challenge$duelparticipant.desc=Dieser Charakter nimmt an einem Duell teil. Er sowie jeder seiner Alliierten oder Lakaien können normal agieren, während andere eingefroren sind.\n\nDas Duell dauert eine bestimmte Zeit an, bis einer der Teilnehmer stirbt, oder bis die Teilnehmer sich auseinander bewegen, bis sie mehr als 5 Felder voneinander entfernt sind.\n\nVerbleibende Züge: %d.
|
||||||
actors.hero.abilities.duelist.elementalstrike.name=elemental strike
|
actors.hero.abilities.duelist.elementalstrike.name=elemental strike
|
||||||
actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment.
|
actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment.
|
||||||
actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon.
|
actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon.
|
||||||
@@ -521,10 +521,10 @@ actors.hero.heroclass.huntress_desc_short=Die Jägerin ist eine Meisterin der Wu
|
|||||||
actors.hero.heroclass.huntress_desc=Die Jägerin startet mit einem _einzigartigen Seelenbogen_, der eine unendliche Anzahl von beschworenen Pfeilen abfeuern kann.\n\nDie Jägerin kann durch hohes Gras laufen, _ohne es zu zertrampeln._\n\nDie Jägerin startet außerdem mit _Kampfhandschuhen_, einer Stoffrüstung, einem Wasserschlauch und einem Samtbeutel.\n\nDie Jägerin identifiziert automatisch:\n_-_ Schriftrollen der Identifizierung\n_-_ Tränke der übersinnlichen Wahrnehmung\n_-_ Schriftrollen des Wiegenlieds
|
actors.hero.heroclass.huntress_desc=Die Jägerin startet mit einem _einzigartigen Seelenbogen_, der eine unendliche Anzahl von beschworenen Pfeilen abfeuern kann.\n\nDie Jägerin kann durch hohes Gras laufen, _ohne es zu zertrampeln._\n\nDie Jägerin startet außerdem mit _Kampfhandschuhen_, einer Stoffrüstung, einem Wasserschlauch und einem Samtbeutel.\n\nDie Jägerin identifiziert automatisch:\n_-_ Schriftrollen der Identifizierung\n_-_ Tränke der übersinnlichen Wahrnehmung\n_-_ Schriftrollen des Wiegenlieds
|
||||||
actors.hero.heroclass.huntress_unlock=Um die Jägerin freizuschalten, _triff 10 mal mit Wurfwaffen gegen Feinde in einem Spiel._
|
actors.hero.heroclass.huntress_unlock=Um die Jägerin freizuschalten, _triff 10 mal mit Wurfwaffen gegen Feinde in einem Spiel._
|
||||||
|
|
||||||
actors.hero.heroclass.duelist=Duelist
|
actors.hero.heroclass.duelist=Duellantin
|
||||||
actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._
|
actors.hero.heroclass.duelist_desc_short=Die Duellantin ist eine Meisterin der Waffen, die ihre Waffe dazu einsetzen kann, eine _besondere Waffenfähigkeit_ aufzurufen. Diese besondere Fähigkeit ist _bei jeder Waffe eine andere._
|
||||||
actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image
|
actors.hero.heroclass.duelist_desc=Die Duellantin beginnt mit einem _einzigartigen Rapier_, dessen besondere Fähigkeit mit der Zeit wieder aufgeladen wird.\n\nJede Waffe im Spiel hat eine _eigene besondere Fähigkeit_, welche die Duellantin nutzen kann.\n\nDie Duellantin beginnt auch mit _zwei Wurfspießen_, einer Stoffrüstung, einem Wasserschlauch und einem Samtbeutel.\n\nDie Duellantin identifiziert automatisch:\n_-_ Schriftrollen der Identifizierung\n_-_ Tränke der Stärke\n_-_ Schriftrollen des Spiegelbilds
|
||||||
actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._
|
actors.hero.heroclass.duelist_unlock=Um die Duellantin freizuschalten, _rüste eine Waffe der Klasse 2 oder höher ohne Einbußen durch mangelnde Stärke_ aus.
|
||||||
|
|
||||||
actors.hero.herosubclass.berserker=Berserker
|
actors.hero.herosubclass.berserker=Berserker
|
||||||
actors.hero.herosubclass.berserker_short_desc=Der _Berserker_ baut Wut auf, wenn er Schaden erleidet. Wut erhöht den von ihm ausgeteilten Schaden und kann bei 100% aktiviert werden, wodurch er einen zusätzlichen Schild erhält.
|
actors.hero.herosubclass.berserker_short_desc=Der _Berserker_ baut Wut auf, wenn er Schaden erleidet. Wut erhöht den von ihm ausgeteilten Schaden und kann bei 100% aktiviert werden, wodurch er einen zusätzlichen Schild erhält.
|
||||||
@@ -975,7 +975,7 @@ actors.mobs.npcs.shopkeeper.sell=Verkaufe einen Gegenstand
|
|||||||
actors.mobs.npcs.shopkeeper.desc=Dieser stämmige Typ sieht von seinem Erscheinungsbild eher nach jemanden aus, der in einem Handelsviertel einer größerer Stadt arbeiten könnte, anstatt in einem Dungeon. Seine Preise erklären aber, warum er den Handel hier bevorzugt.
|
actors.mobs.npcs.shopkeeper.desc=Dieser stämmige Typ sieht von seinem Erscheinungsbild eher nach jemanden aus, der in einem Handelsviertel einer größerer Stadt arbeiten könnte, anstatt in einem Dungeon. Seine Preise erklären aber, warum er den Handel hier bevorzugt.
|
||||||
|
|
||||||
actors.mobs.npcs.wandmaker.name=Alter Stabmacher
|
actors.mobs.npcs.wandmaker.name=Alter Stabmacher
|
||||||
actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you.
|
actors.mobs.npcs.wandmaker.intro_warrior=Oh, sei gegrüßt! Welch eine angenehme Überraschung, einen Krieger aus dem Norden an diesem deprimierenden Ort anzutreffen! Du musst weit gereist sein, bevor du hierhergekommen bist. Wenn du auf Abenteuer aus bist, hätte ich vielleicht eine Aufgabe für dich.
|
||||||
actors.mobs.npcs.wandmaker.intro_rogue=Du meine Güte, hast du mich erschreckt! Ich habe keinen Banditen an diesem Ort entdeckt, der immer noch bei Verstand ist, also musst du von der Oberfläche sein! Wenn du Interesse hast, einem Fremden zu helfen, hätte ich eine Aufgabe für dich.
|
actors.mobs.npcs.wandmaker.intro_rogue=Du meine Güte, hast du mich erschreckt! Ich habe keinen Banditen an diesem Ort entdeckt, der immer noch bei Verstand ist, also musst du von der Oberfläche sein! Wenn du Interesse hast, einem Fremden zu helfen, hätte ich eine Aufgabe für dich.
|
||||||
actors.mobs.npcs.wandmaker.intro_mage=Oh, Hallo %s! Ich habe mitbekommen, dass da wohl etwas Unruhe zwischen dir und dem Institut der Zauberer herrschte? Vergiss es, ich war niemals ein Freund dieser Engstirnigen. Wenn du möchtest, hätte ich eine Aufgabe für dich.
|
actors.mobs.npcs.wandmaker.intro_mage=Oh, Hallo %s! Ich habe mitbekommen, dass da wohl etwas Unruhe zwischen dir und dem Institut der Zauberer herrschte? Vergiss es, ich war niemals ein Freund dieser Engstirnigen. Wenn du möchtest, hätte ich eine Aufgabe für dich.
|
||||||
actors.mobs.npcs.wandmaker.intro_huntress=Oh, Hallo meine Dame! Ein freundliches Gesicht hier in dieser Tiefe zu entdecken ist wahrlich eine erfreuliche Überraschung, oder? Tatsächlich kommt mir dein Gesicht bekannt vor. Es liegt mir auf der Zunge... Egal, du bist hier für ein Abenteuer, darum hätte ich eine Aufgabe für dich.
|
actors.mobs.npcs.wandmaker.intro_huntress=Oh, Hallo meine Dame! Ein freundliches Gesicht hier in dieser Tiefe zu entdecken ist wahrlich eine erfreuliche Überraschung, oder? Tatsächlich kommt mir dein Gesicht bekannt vor. Es liegt mir auf der Zunge... Egal, du bist hier für ein Abenteuer, darum hätte ich eine Aufgabe für dich.
|
||||||
|
|||||||
@@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Ο εξοπλισμός σου μοιάζει απ
|
|||||||
actors.buffs.degrade.desc=Ισχυρή σκοτεινή μαγεία απορροφά τη δύναμη που έχουν προσδώσει οι πάπυροι αναβάθμισης στον εξοπλισμό σου!\n\nΌσο ο εξοπλισμός είναι υποβαθμισμένος, θα αντιμετωπίζεται σαν χαμηλότερου επιπέδου από ό,τι είναι. _Κάθε αναβάθμιση μετά την +3 γίνεται εκθετικά πιο αδύναμη από την προηγούμενη._ Οι περιγραφές των αντικειμένων θα αλλάξουν ώστε να αποτυπώνουν τη μειωμένη δύναμή τους.\n\nΗ υποβάθμιση δεν επηρεάζει τις προϋποθέσεις δύναμης, τα φορτία ραβδιών, την ανθεκτικότητα των όπλων ρίψης και τα τεχνουργήματα.\n\nΓύροι υποβάθμισης που απομένουν: %s. Με τη χρήση ενός παπύρου αναβάθμισης ή αφαίρεσης κατάρας, η υποβάθμιση θα σταματήσει αμέσως.
|
actors.buffs.degrade.desc=Ισχυρή σκοτεινή μαγεία απορροφά τη δύναμη που έχουν προσδώσει οι πάπυροι αναβάθμισης στον εξοπλισμό σου!\n\nΌσο ο εξοπλισμός είναι υποβαθμισμένος, θα αντιμετωπίζεται σαν χαμηλότερου επιπέδου από ό,τι είναι. _Κάθε αναβάθμιση μετά την +3 γίνεται εκθετικά πιο αδύναμη από την προηγούμενη._ Οι περιγραφές των αντικειμένων θα αλλάξουν ώστε να αποτυπώνουν τη μειωμένη δύναμή τους.\n\nΗ υποβάθμιση δεν επηρεάζει τις προϋποθέσεις δύναμης, τα φορτία ραβδιών, την ανθεκτικότητα των όπλων ρίψης και τα τεχνουργήματα.\n\nΓύροι υποβάθμισης που απομένουν: %s. Με τη χρήση ενός παπύρου αναβάθμισης ή αφαίρεσης κατάρας, η υποβάθμιση θα σταματήσει αμέσως.
|
||||||
|
|
||||||
actors.buffs.doom.name=καταδίκη
|
actors.buffs.doom.name=καταδίκη
|
||||||
actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death.
|
actors.buffs.doom.desc=Δύσκολο να τα βγάλεις πέρα, όταν όλο το σύμπαν συνωμοτεί εναντίον σου.\n\nΟι καταδικασμένοι χαρακτήρες δέχονται +67% ζημιά από όλες τις πηγές.\n\nΗ καταδίκη είναι μόνιμη· η επίδρασή της τελειώνει μόνο με τον θάνατο.
|
||||||
|
|
||||||
actors.buffs.dread.name=πανικός
|
actors.buffs.dread.name=πανικός
|
||||||
actors.buffs.dread.desc=Ένας τρόμος τόσο τρανός, που ο στόχος εγκαταλείπει μια και καλή την κατακόμβη!\n\nΤα πανικόβλητα πλάσματα το σκάνε από τον εχθρό τους με μεγάλη ταχύτητα. Και μόλις είναι εκτός ορατού πεδίου, εξαφανίζονται εντελώς από την κατακόμβη. Οι εχθροί προσφέρουν τη μισή εμπειρία -και καθόλου λάφυρα- όταν τους ξεφορτώνεσαι με αυτόν τον τρόπο. Η πρόκληση πόνου μειώνει τη διάρκεια του πανικού.\n\nΓύροι πανικού που απομένουν: %d.
|
actors.buffs.dread.desc=Ένας τρόμος τόσο τρανός, που ο στόχος εγκαταλείπει μια και καλή την κατακόμβη!\n\nΤα πανικόβλητα πλάσματα το σκάνε από τον εχθρό τους με μεγάλη ταχύτητα. Και μόλις είναι εκτός ορατού πεδίου, εξαφανίζονται εντελώς από την κατακόμβη. Οι εχθροί προσφέρουν τη μισή εμπειρία -και καθόλου λάφυρα- όταν τους ξεφορτώνεσαι με αυτόν τον τρόπο. Η πρόκληση πόνου μειώνει τη διάρκεια του πανικού.\n\nΓύροι πανικού που απομένουν: %d.
|
||||||
@@ -457,12 +457,12 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Το γεράκ
|
|||||||
actors.hero.abilities.huntress.spirithawk$hawkally.desc=Ένα μαγικό γεράκι, επικαλεσμένο από την Κυνηγό. Λάμπει με ένα ζωηρό αιθέριο μπλε. Το κεφάλι του γυρίζει συνεχώς κι ελέγχει τη γύρω περιοχή.\n\nΑν και δεν είναι τρομερός μαχητής, η αντίληψη και η ταχύτητά του το κάνουν ιδανικό για ανίχνευση και αντιπερισπασμό εχθρών.\n\nΓύροι που απομένουν: %d.
|
actors.hero.abilities.huntress.spirithawk$hawkally.desc=Ένα μαγικό γεράκι, επικαλεσμένο από την Κυνηγό. Λάμπει με ένα ζωηρό αιθέριο μπλε. Το κεφάλι του γυρίζει συνεχώς κι ελέγχει τη γύρω περιοχή.\n\nΑν και δεν είναι τρομερός μαχητής, η αντίληψη και η ταχύτητά του το κάνουν ιδανικό για ανίχνευση και αντιπερισπασμό εχθρών.\n\nΓύροι που απομένουν: %d.
|
||||||
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Εγγυημένες αποφυγές που απομένουν: %d.
|
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Εγγυημένες αποφυγές που απομένουν: %d.
|
||||||
|
|
||||||
actors.hero.abilities.duelist.challenge.name=challenge
|
actors.hero.abilities.duelist.challenge.name=πρόκληση
|
||||||
actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge
|
actors.hero.abilities.duelist.challenge.prompt=Επίλεξε τον εχθρό που θα προκαλέσεις
|
||||||
actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time.
|
actors.hero.abilities.duelist.challenge.already_dueling=Μπορείς να είσαι μόνο σε μία μονομαχία τη φορά.
|
||||||
actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies.
|
actors.hero.abilities.duelist.challenge.ally_target=Μπορείς να προκαλείς μόνο εχθρούς.
|
||||||
actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target.
|
actors.hero.abilities.duelist.challenge.unreachable_target=Πρέπει να μπορείς να φτάσεις τον στόχο.
|
||||||
actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge.
|
actors.hero.abilities.duelist.challenge.distant_target=Αυτός ο εχθρός είναι πολύ μακριά για να προκληθεί.
|
||||||
actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies.
|
actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies.
|
||||||
actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either.
|
actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either.
|
||||||
actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant
|
actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant
|
||||||
@@ -521,7 +521,7 @@ actors.hero.heroclass.huntress_desc_short=Η Κυνηγός είναι ειδι
|
|||||||
actors.hero.heroclass.huntress_desc=Η Κυνηγός ξεκινά με ένα μοναδικό _πνευματικό τόξο,_ που εξαπολύει έναν απεριόριστο αριθμό υλοποιήσιμων βελών.\n\nΗ Κυνηγός μπορεί να περνά μέσα από το ψηλό γρασίδι _χωρίς να το ποδοπατά._\n\nΕπίσης, η Κυνηγός ξεκινά με ένα ζευγάρι _γάντια με καρφιά,_ μία υφασμάτινη πανοπλία, ένα φλασκί νερού κι ένα βελούδινο πουγκί.\n\nΗ Κυνηγός αναγνωρίζει αυτόματα:\n_-_ Παπύρους αναγνώρισης\n_-_ Φίλτρα ενόρασης\n_-_ Παπύρους νανουρίσματος
|
actors.hero.heroclass.huntress_desc=Η Κυνηγός ξεκινά με ένα μοναδικό _πνευματικό τόξο,_ που εξαπολύει έναν απεριόριστο αριθμό υλοποιήσιμων βελών.\n\nΗ Κυνηγός μπορεί να περνά μέσα από το ψηλό γρασίδι _χωρίς να το ποδοπατά._\n\nΕπίσης, η Κυνηγός ξεκινά με ένα ζευγάρι _γάντια με καρφιά,_ μία υφασμάτινη πανοπλία, ένα φλασκί νερού κι ένα βελούδινο πουγκί.\n\nΗ Κυνηγός αναγνωρίζει αυτόματα:\n_-_ Παπύρους αναγνώρισης\n_-_ Φίλτρα ενόρασης\n_-_ Παπύρους νανουρίσματος
|
||||||
actors.hero.heroclass.huntress_unlock=Για να ξεκλειδώσεις την Κυνηγό, _χτύπησε εχθρούς με όπλα ρίψης 10 φορές σε ένα παιχνίδι._
|
actors.hero.heroclass.huntress_unlock=Για να ξεκλειδώσεις την Κυνηγό, _χτύπησε εχθρούς με όπλα ρίψης 10 φορές σε ένα παιχνίδι._
|
||||||
|
|
||||||
actors.hero.heroclass.duelist=Duelist
|
actors.hero.heroclass.duelist=Ξιφομάχος
|
||||||
actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._
|
actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._
|
||||||
actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image
|
actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image
|
||||||
actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._
|
actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._
|
||||||
@@ -550,12 +550,12 @@ actors.hero.herosubclass.sniper_desc=Η Σκοπεύτρια είναι ειδι
|
|||||||
actors.hero.herosubclass.warden=Δασοφύλακας
|
actors.hero.herosubclass.warden=Δασοφύλακας
|
||||||
actors.hero.herosubclass.warden_short_desc=Η _Δασοφύλακας_ μπορεί να βλέπει μέσα από το ψηλό γρασίδι, και λαμβάνει επιπλέον επιδράσεις όταν φυτεύει σπόρους ή ποδοπατά φυτά.
|
actors.hero.herosubclass.warden_short_desc=Η _Δασοφύλακας_ μπορεί να βλέπει μέσα από το ψηλό γρασίδι, και λαμβάνει επιπλέον επιδράσεις όταν φυτεύει σπόρους ή ποδοπατά φυτά.
|
||||||
actors.hero.herosubclass.warden_desc=Η _Δασοφύλακας_ έχει ισχυρή σύνδεση με τη φύση, και λαμβάνει μια ποικιλία θετικών επιδράσεων σχετιζόμενων με το γρασίδι και τα φυτά. Μπορεί να βλέπει μέσα από ψηλό ή στραπατσαρισμένο γρασίδι σαν να ήταν κενός χώρος.\n\nΗ Δασοφύλακας κάνει το γρασίδι να βλαστήσει γύρω από το σημείο που θα πετάξει ή θα φυτέψει σπόρο. Ενεργοποιεί ειδικές επιδράσεις όταν ποδοπατά φυτά, οι οποίες αντικαθιστούν τις κανονικές τους επιδράσεις. Επομένως, κανένα φυτό δεν της είναι επιβλαβές κατά το πάτημα.
|
actors.hero.herosubclass.warden_desc=Η _Δασοφύλακας_ έχει ισχυρή σύνδεση με τη φύση, και λαμβάνει μια ποικιλία θετικών επιδράσεων σχετιζόμενων με το γρασίδι και τα φυτά. Μπορεί να βλέπει μέσα από ψηλό ή στραπατσαρισμένο γρασίδι σαν να ήταν κενός χώρος.\n\nΗ Δασοφύλακας κάνει το γρασίδι να βλαστήσει γύρω από το σημείο που θα πετάξει ή θα φυτέψει σπόρο. Ενεργοποιεί ειδικές επιδράσεις όταν ποδοπατά φυτά, οι οποίες αντικαθιστούν τις κανονικές τους επιδράσεις. Επομένως, κανένα φυτό δεν της είναι επιβλαβές κατά το πάτημα.
|
||||||
actors.hero.herosubclass.champion=champion
|
actors.hero.herosubclass.champion=μαχήτρια
|
||||||
actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability.
|
actors.hero.herosubclass.champion_short_desc=Η _Μαχήτρια_ μπορεί να κρατά δύο όπλα. Οι κανονικές της επιθέσεις αξιοποιούν το κύριο όπλο, αλλά μπορεί να αλλάζει όπλο και να χρησιμοποιεί τις ικανότητες έκαστου.
|
||||||
actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed.
|
actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed.
|
||||||
actors.hero.herosubclass.monk=monk
|
actors.hero.herosubclass.monk=μοναχή
|
||||||
actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities.
|
actors.hero.herosubclass.monk_short_desc=Η _Μοναχή_ αναπτύσσει ενέργεια ενώ πολεμά. Αυτή η ενέργεια μπορεί να δαπανηθεί σε μια ποικιλία μοναδικών ικανοτήτων.
|
||||||
actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.
|
actors.hero.herosubclass.monk_desc=Η Μοναχή είναι κύρια της σωματικής τεχνικής. Καθώς εξοντώνει εχθρούς, αποκτά ενέργεια που μπορεί να χρησιμοποιεί σε μια ποικιλία αμυντικών και χρηστικών ικανοτήτων. Αυτή η ενέργεια δεν εξασθενεί με την πάροδο του χρόνου, αλλά έχει κάποιο όριο ανάλογα με το επίπεδο της Μοναχής.
|
||||||
|
|
||||||
##talents
|
##talents
|
||||||
actors.hero.talent$improvisedprojectilecooldown.name=Αναπλήρωση αυτοσχέδιων βλημάτων
|
actors.hero.talent$improvisedprojectilecooldown.name=Αναπλήρωση αυτοσχέδιων βλημάτων
|
||||||
@@ -975,7 +975,7 @@ actors.mobs.npcs.shopkeeper.sell=Πώληση αντικειμένου
|
|||||||
actors.mobs.npcs.shopkeeper.desc=Αυτός ο εύσωμος τύπος δείχνει πιο ταιριαστός σε εμπορικό κατάστημα μεγαλούπολης παρά σε κατακόμβη. Οι τιμές του εξηγούν γιατί προτιμά να εμπορεύεται εδώ.
|
actors.mobs.npcs.shopkeeper.desc=Αυτός ο εύσωμος τύπος δείχνει πιο ταιριαστός σε εμπορικό κατάστημα μεγαλούπολης παρά σε κατακόμβη. Οι τιμές του εξηγούν γιατί προτιμά να εμπορεύεται εδώ.
|
||||||
|
|
||||||
actors.mobs.npcs.wandmaker.name=γέρος ραβδοποιός
|
actors.mobs.npcs.wandmaker.name=γέρος ραβδοποιός
|
||||||
actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you.
|
actors.mobs.npcs.wandmaker.intro_warrior=Ω, γεια σου! Τι ευχάριστη έκπληξη να συναντώ έναν πολεμιστή του βορρά σε ένα τόσο καταθλιπτικό μέρος! Πρέπει να ταξίδεψες πολύ για να φτάσεις μέχρι εδώ. Αν αναζητάς την περιπέτεια, έχω μια δουλειά για σένα.
|
||||||
actors.mobs.npcs.wandmaker.intro_rogue=Ω, με τρόμαξες! Δεν έχω δει ληστή εδώ που να έχει σώας τας φρένας, άρα πρέπει να έρχεσαι απ' την επιφάνεια! Αν δε σε πειράζει να βοηθήσεις έναν άγνωστο, έχω μια δουλειά για σένα.
|
actors.mobs.npcs.wandmaker.intro_rogue=Ω, με τρόμαξες! Δεν έχω δει ληστή εδώ που να έχει σώας τας φρένας, άρα πρέπει να έρχεσαι απ' την επιφάνεια! Αν δε σε πειράζει να βοηθήσεις έναν άγνωστο, έχω μια δουλειά για σένα.
|
||||||
actors.mobs.npcs.wandmaker.intro_mage=%s! Πώς τα πας; Άκουσα για μια φασαρία που έγινε ανάμεσα σε εσένα και το ινστιτούτο μάγων; Αλλά τέλος πάντων... ποτέ δεν τους συμπάθησα αυτούς τους μούχλες έτσι κι αλλιώς. Εάν είσαι πρόθυμος, έχω μια δουλειά για σένα.
|
actors.mobs.npcs.wandmaker.intro_mage=%s! Πώς τα πας; Άκουσα για μια φασαρία που έγινε ανάμεσα σε εσένα και το ινστιτούτο μάγων; Αλλά τέλος πάντων... ποτέ δεν τους συμπάθησα αυτούς τους μούχλες έτσι κι αλλιώς. Εάν είσαι πρόθυμος, έχω μια δουλειά για σένα.
|
||||||
actors.mobs.npcs.wandmaker.intro_huntress=Ω, καλώς ήρθες δεσποινίς! Μια φιλική παρουσία είναι ευχάριστη εδώ κάτω, έτσι δεν είναι; Παίρνω όρκο ότι κάπου σε έχω ξαναδεί, αλλά δεν μπορώ να θυμηθώ πού... Τέλος πάντων... αν έχεις έρθει για περιπέτεια, έχω μια δουλειά για σένα.
|
actors.mobs.npcs.wandmaker.intro_huntress=Ω, καλώς ήρθες δεσποινίς! Μια φιλική παρουσία είναι ευχάριστη εδώ κάτω, έτσι δεν είναι; Παίρνω όρκο ότι κάπου σε έχω ξαναδεί, αλλά δεν μπορώ να θυμηθώ πού... Τέλος πάντων... αν έχεις έρθει για περιπέτεια, έχω μια δουλειά για σένα.
|
||||||
|
|||||||
@@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=¡Tu equipamiento se siente mas débil!
|
|||||||
actors.buffs.degrade.desc=¡Una poderosa magia oscura está drenando la fuerza que los pergaminos de mejora otorgaban a tu equipamiento!\n\nMientras se encuentre degradado, el equipamiento mejorado se tratará como si fuera de un menor nivel del que realmente es. _Cada mejora después de +3 se vuelve exponencialmente más débil que la anterior._ Las descripciones de tus ítems cambiarán para reflejar su nivel de poder reducido.\n\nLa degradación no afecta los requisitos de fuerza, cargas de varita, durabilidad de armas arrojadizas ni artefactos.\n\nTurnos restantes de degradación: %s. Usar un pergamino de mejora o eliminar maldición terminará con la degradación inmediatamente.
|
actors.buffs.degrade.desc=¡Una poderosa magia oscura está drenando la fuerza que los pergaminos de mejora otorgaban a tu equipamiento!\n\nMientras se encuentre degradado, el equipamiento mejorado se tratará como si fuera de un menor nivel del que realmente es. _Cada mejora después de +3 se vuelve exponencialmente más débil que la anterior._ Las descripciones de tus ítems cambiarán para reflejar su nivel de poder reducido.\n\nLa degradación no afecta los requisitos de fuerza, cargas de varita, durabilidad de armas arrojadizas ni artefactos.\n\nTurnos restantes de degradación: %s. Usar un pergamino de mejora o eliminar maldición terminará con la degradación inmediatamente.
|
||||||
|
|
||||||
actors.buffs.doom.name=condenado
|
actors.buffs.doom.name=condenado
|
||||||
actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death.
|
actors.buffs.doom.desc=Es difícil seguir adelante cuando pareciera que el universo te quiere muerto.\n\nLos personajes condenados recibirán +67% de daño de todas las fuentes.\n\nLa condena es permanente, sus efectos solo cesan en la muerte.
|
||||||
|
|
||||||
actors.buffs.dread.name=pavor
|
actors.buffs.dread.name=pavor
|
||||||
actors.buffs.dread.desc=¡Un terror tan grande que hará que su objetivo huya de la mazmorra por completo!\n\nLas criaturas afectadas por pavor huirán de su oponente a gran velocidad y desaparecerán de la mazmorra una vez estén fuera de visión. Los enemigos derrotados de esta manera otorgan la mitad de experiencia y no dejan ningún ítem. El impacto del dolor reducirá la duración de pavor.\n\nTurnos de pavor restantes: %d.
|
actors.buffs.dread.desc=¡Un terror tan grande que hará que su objetivo huya de la mazmorra por completo!\n\nLas criaturas afectadas por pavor huirán de su oponente a gran velocidad y desaparecerán de la mazmorra una vez estén fuera de visión. Los enemigos derrotados de esta manera otorgan la mitad de experiencia y no dejan ningún ítem. El impacto del dolor reducirá la duración de pavor.\n\nTurnos de pavor restantes: %d.
|
||||||
@@ -281,8 +281,8 @@ actors.buffs.paralysis.heromsg=¡Estás paralizado!
|
|||||||
actors.buffs.paralysis.out=parálisis resistida
|
actors.buffs.paralysis.out=parálisis resistida
|
||||||
actors.buffs.paralysis.desc=A menudo, lo peor que se puede hacer es nada en absoluto.\n\nLa parálisis detiene por completo todas las acciones, lo que obliga al objetivo a esperar hasta que el efecto desaparezca. El dolor del daño recibido puede hacer que los personajes se resistan a la parálisis, sacándolos del efecto.\n\nTurnos de parálisis restantes: %s
|
actors.buffs.paralysis.desc=A menudo, lo peor que se puede hacer es nada en absoluto.\n\nLa parálisis detiene por completo todas las acciones, lo que obliga al objetivo a esperar hasta que el efecto desaparezca. El dolor del daño recibido puede hacer que los personajes se resistan a la parálisis, sacándolos del efecto.\n\nTurnos de parálisis restantes: %s
|
||||||
|
|
||||||
actors.buffs.physicalempower.name=physically empowered
|
actors.buffs.physicalempower.name=físicamente empoderado
|
||||||
actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d.
|
actors.buffs.physicalempower.desc=Tus golpes han sido potenciados, incrementando el daño que causas con tus ataques físicos.\n\nDaño adicional: %1$d.\nGolpes restantes: %2$d.
|
||||||
|
|
||||||
actors.buffs.pincushion.name=alfiletero
|
actors.buffs.pincushion.name=alfiletero
|
||||||
actors.buffs.pincushion.desc=Las armas arrojadizas que has usado contra este personaje se encuentran clavadas en él y caerán al suelo cuando sea derrotado.\n\nLos siguientes ítems se encuentran clavados:
|
actors.buffs.pincushion.desc=Las armas arrojadizas que has usado contra este personaje se encuentran clavadas en él y caerán al suelo cuando sea derrotado.\n\nLos siguientes ítems se encuentran clavados:
|
||||||
@@ -396,14 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=El Guerrero _Aguanta_, saltándo
|
|||||||
actors.hero.abilities.warrior.endure.desc=El Guerrero aguanta 3 turnos y recibe la mitad del daño de todas las fuentes. Esta reducción se aplica antes de los efectos de resistencia al daño como la armadura.\n\nDespués de aguantar, el siguiente golpe del Guerrero dentro de los próximos 10 turnos gana daño adicional. Equivalente a la mitad de todo el daño recibido mientras aguantaba, ¡antes de que se aplique cualquier reducción!\n\nSi el Guerrero tiene puntos de combo, usar esta habilidad incrementa su duración en 3 turnos.
|
actors.hero.abilities.warrior.endure.desc=El Guerrero aguanta 3 turnos y recibe la mitad del daño de todas las fuentes. Esta reducción se aplica antes de los efectos de resistencia al daño como la armadura.\n\nDespués de aguantar, el siguiente golpe del Guerrero dentro de los próximos 10 turnos gana daño adicional. Equivalente a la mitad de todo el daño recibido mientras aguantaba, ¡antes de que se aplique cualquier reducción!\n\nSi el Guerrero tiene puntos de combo, usar esta habilidad incrementa su duración en 3 turnos.
|
||||||
|
|
||||||
actors.hero.abilities.mage.elementalblast.name=explosión elemental
|
actors.hero.abilities.mage.elementalblast.name=explosión elemental
|
||||||
actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff.
|
actors.hero.abilities.mage.elementalblast.no_staff=No puedes usar esta habilidad sin tu bastón.
|
||||||
actors.hero.abilities.mage.elementalblast.short_desc=El Mago emite una _Explosión Elemental_, cubriendo una gran área a su alrededor con un efecto basado en el de la varita imbuida en su bastón.
|
actors.hero.abilities.mage.elementalblast.short_desc=El Mago emite una _Explosión Elemental_, cubriendo una gran área a su alrededor con un efecto basado en el de la varita imbuida en su bastón.
|
||||||
actors.hero.abilities.mage.elementalblast.desc=El Mago emite una explosión de magia, que cubre una región circular de hasta 4 casillas a su alrededor e inflige 15-25 de daño. El efecto específico de la explosión elemental variará según la varita imbuida en el bastón del Mago.
|
actors.hero.abilities.mage.elementalblast.desc=El Mago emite una explosión de magia, que cubre una región circular de hasta 4 casillas a su alrededor e inflige 15-25 de daño. El efecto específico de la explosión elemental variará según la varita imbuida en el bastón del Mago.
|
||||||
actors.hero.abilities.mage.elementalblast.generic_desc=El efecto de explosión elemental será similar al efecto de la varita cuando se dispara contra un enemigo o aliado.
|
actors.hero.abilities.mage.elementalblast.generic_desc=El efecto de explosión elemental será similar al efecto de la varita cuando se dispara contra un enemigo o aliado.
|
||||||
actors.hero.abilities.mage.wildmagic.name=magia salvaje
|
actors.hero.abilities.mage.wildmagic.name=magia salvaje
|
||||||
actors.hero.abilities.mage.wildmagic.no_wands=¡No tienes ningún bastón con el cual disparar!
|
actors.hero.abilities.mage.wildmagic.no_wands=¡No tienes ningún bastón con el cual disparar!
|
||||||
actors.hero.abilities.mage.wildmagic.short_desc=El Mago libera la _Magia Salvaje_ contenida en sus varitas, disparándolas al azar varias veces a un objetivo en un solo turno.
|
actors.hero.abilities.mage.wildmagic.short_desc=El Mago libera la _Magia Salvaje_ contenida en sus varitas, disparándolas al azar varias veces a un objetivo en un solo turno.
|
||||||
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times.
|
actors.hero.abilities.mage.wildmagic.desc=El Mago libera el poder de sus varitas, disparándolas al azar hasta 4 veces en un solo turno. El bastón del Mago no está incluido en este efecto.\n\nCada varita tiene su nivel potenciado en 2, hasta un máximo de +3. Esta habilidad gasta media carga de varita por cada disparo y ninguna varita puede dispararse más de 2 veces.
|
||||||
actors.hero.abilities.mage.warpbeacon.name=baliza de teletransporte
|
actors.hero.abilities.mage.warpbeacon.name=baliza de teletransporte
|
||||||
actors.hero.abilities.mage.warpbeacon.depths=¡No puedes teletransportare entre diferentes profundidades!
|
actors.hero.abilities.mage.warpbeacon.depths=¡No puedes teletransportare entre diferentes profundidades!
|
||||||
actors.hero.abilities.mage.warpbeacon.locked_floor=¡No puedes abandonar un nivel cerrado!
|
actors.hero.abilities.mage.warpbeacon.locked_floor=¡No puedes abandonar un nivel cerrado!
|
||||||
@@ -457,20 +457,20 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=¡Tu halcón at
|
|||||||
actors.hero.abilities.huntress.spirithawk$hawkally.desc=Un halcón mágico, invocado por la Cazadora. Resplandece un brillante azul etéreo, su cabeza se mueve constantemente mientras inspecciona el área.\n\nSi bien no es un gran luchador, su velocidad y visión lo hacen excelente para explorar y distraer a los enemigos.\n\nTurnos restantes: %d.
|
actors.hero.abilities.huntress.spirithawk$hawkally.desc=Un halcón mágico, invocado por la Cazadora. Resplandece un brillante azul etéreo, su cabeza se mueve constantemente mientras inspecciona el área.\n\nSi bien no es un gran luchador, su velocidad y visión lo hacen excelente para explorar y distraer a los enemigos.\n\nTurnos restantes: %d.
|
||||||
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Esquives garantizados restantes: %d.
|
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Esquives garantizados restantes: %d.
|
||||||
|
|
||||||
actors.hero.abilities.duelist.challenge.name=challenge
|
actors.hero.abilities.duelist.challenge.name=Desafío
|
||||||
actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge
|
actors.hero.abilities.duelist.challenge.prompt=Elige un enemigo a desafiar
|
||||||
actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time.
|
actors.hero.abilities.duelist.challenge.already_dueling=Solo puedes estar en un duelo a la vez.
|
||||||
actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies.
|
actors.hero.abilities.duelist.challenge.ally_target=Solo puedes desafiar a enemigos.
|
||||||
actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target.
|
actors.hero.abilities.duelist.challenge.unreachable_target=Debes ser capaz de alcanzar tu objetivo.
|
||||||
actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge.
|
actors.hero.abilities.duelist.challenge.distant_target=Ese enemigo está muy lejos para ser desafiado.
|
||||||
actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies.
|
actors.hero.abilities.duelist.challenge.short_desc=La Duelista _desafía_ a un enemigo cercano a un duelo, congelando temporalmente a los demás enemigos.
|
||||||
actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either.
|
actors.hero.abilities.duelist.challenge.desc=La Duelista desafía a un enemigo cercano a un duelo. Ese enemigo se ve obligado a luchar contra ella mientras todos los demás enemigos quedan temporalmente congelados en el tiempo.\n\nEl objetivo debe ser alcanzable y estar a 5 casillas de la Duelista. El duelo dura hasta que pasen 10 turnos, el enemigo muere o la Duelista está a más de 5 casillas de distancia del enemigo.\n\nLos enemigos congelados son invulnerables. Los aliados de la Duelista no se congelarán por esta habilidad y si un jefe es el objetivo de la misma, tampoco se congelarán sus esbirros.
|
||||||
actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant
|
actors.hero.abilities.duelist.challenge$duelparticipant.name=duelista
|
||||||
actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d.
|
actors.hero.abilities.duelist.challenge$duelparticipant.desc=Este personaje es participante de un duelo. Este, y cualquiera de sus aliados o esbirros, tiene permitido actuar normalmente mientras que los demás están congelados.\n\nEl duelo durará un tiempo determinado, hasta que uno de los participantes muera, o hasta que los participantes se alejen más de 5 casillas entre sí.\n\nTurnos restantes: %d.
|
||||||
actors.hero.abilities.duelist.elementalstrike.name=elemental strike
|
actors.hero.abilities.duelist.elementalstrike.name=impacto elemental
|
||||||
actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment.
|
actors.hero.abilities.duelist.elementalstrike.short_desc=La Duelista realiza un _impacto elemental_, extendiendo un efecto en un área cónica basado en el encantamiento de su arma.
|
||||||
actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon.
|
actors.hero.abilities.duelist.elementalstrike.desc=La Duelista impacta a un enemigo o ubicación, realizando un ataque normal que está garantizado a impactar y extendiendo un efecto mágico que viaja hasta 3 casilla en un cono de 65 grados. Este efecto mágico varia en base al encantamiento del arma primaria de la Duelista.
|
||||||
actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range.
|
actors.hero.abilities.duelist.elementalstrike.generic_desc=Un impacto elemental sin encantamiento liberará una pequeña explosión mágica, causando 5-10 de daño a todos los enemigos a su alcance.
|
||||||
|
|
||||||
actors.hero.abilities.ratmogrify.name=enratuzar
|
actors.hero.abilities.ratmogrify.name=enratuzar
|
||||||
actors.hero.abilities.ratmogrify.cant_transform=¡No puedes enratuzar eso!
|
actors.hero.abilities.ratmogrify.cant_transform=¡No puedes enratuzar eso!
|
||||||
@@ -521,10 +521,10 @@ actors.hero.heroclass.huntress_desc_short=La Cazadora es una maestra de las arma
|
|||||||
actors.hero.heroclass.huntress_desc=La Cazadora empieza con un _arco espiritual único_, el cual puede disparar un numero infinito de flechas.\n\nLa Cazadora puede pasar a través de la hierba alta _sin pisotearla_.\n\nLa Cazadora comienza con unos _guantes tachonados_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nIdentifica automáticamente:\n_-_ Pergaminos de identificación\n_-_ Pociones de visión mental\n_-_ Pergaminos de canción de cuna
|
actors.hero.heroclass.huntress_desc=La Cazadora empieza con un _arco espiritual único_, el cual puede disparar un numero infinito de flechas.\n\nLa Cazadora puede pasar a través de la hierba alta _sin pisotearla_.\n\nLa Cazadora comienza con unos _guantes tachonados_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nIdentifica automáticamente:\n_-_ Pergaminos de identificación\n_-_ Pociones de visión mental\n_-_ Pergaminos de canción de cuna
|
||||||
actors.hero.heroclass.huntress_unlock=Para desbloquear a la Cazadora, _golpea enemigos con armas arrojadizas 10 veces en una partida._
|
actors.hero.heroclass.huntress_unlock=Para desbloquear a la Cazadora, _golpea enemigos con armas arrojadizas 10 veces en una partida._
|
||||||
|
|
||||||
actors.hero.heroclass.duelist=Duelist
|
actors.hero.heroclass.duelist=Duelista
|
||||||
actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._
|
actors.hero.heroclass.duelist_desc_short=La Duelista es una maestra de armas que puede usar su arma para activar una _habilidad de arma especial._ Esta habilidad es _diferente para cada arma._
|
||||||
actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image
|
actors.hero.heroclass.duelist_desc=La Duelista comienza con un _estoque único_ con una habilidad especial que se recarga con el tiempo.\n\nCada arma en el juego tiene una _habilidad especial diferente_ que la Duelista puede usar.\n\nLa Duelista también empieza con _dos pinchos arrojadizos_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nIdentifica automáticamente:\n_-_ Pergaminos de Identificación\n_-_ Pociones de Fuerza\n_-_ Pergaminos de Reflejo
|
||||||
actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._
|
actors.hero.heroclass.duelist_unlock=Para desbloquear a la Duelista _equipa un arma de tier 2 o superior sin penalización de fuerza._
|
||||||
|
|
||||||
actors.hero.herosubclass.berserker=frenético
|
actors.hero.herosubclass.berserker=frenético
|
||||||
actors.hero.herosubclass.berserker_short_desc=El _Frenético_ acumula furia cuando recibe daño. La furia aumenta su daño y puede activarse al 100% para obtener blindaje adicional.
|
actors.hero.herosubclass.berserker_short_desc=El _Frenético_ acumula furia cuando recibe daño. La furia aumenta su daño y puede activarse al 100% para obtener blindaje adicional.
|
||||||
@@ -536,7 +536,7 @@ actors.hero.herosubclass.battlemage=mago de batalla
|
|||||||
actors.hero.herosubclass.battlemage_short_desc=El _Mago de Batalla_ conjura efectos adicionales cuando lucha cuerpo a cuerpo con su bastón. Estos efectos dependen de la varita con la que esté imbuido su bastón.
|
actors.hero.herosubclass.battlemage_short_desc=El _Mago de Batalla_ conjura efectos adicionales cuando lucha cuerpo a cuerpo con su bastón. Estos efectos dependen de la varita con la que esté imbuido su bastón.
|
||||||
actors.hero.herosubclass.battlemage_desc=El Mago de Batalla obtiene un efecto adicional cada vez que ataca cuerpo a cuerpo con su bastón, como si este tuviera un encantamiento adicional. Estos efectos dependen de la varita con la que esté imbuido su bastón, cada varita tiene su propio efecto. Además de los efectos de la varita, el bastón del Mago de Batalla también obtendrá 0.5 cargas cuando golpee con él.
|
actors.hero.herosubclass.battlemage_desc=El Mago de Batalla obtiene un efecto adicional cada vez que ataca cuerpo a cuerpo con su bastón, como si este tuviera un encantamiento adicional. Estos efectos dependen de la varita con la que esté imbuido su bastón, cada varita tiene su propio efecto. Además de los efectos de la varita, el bastón del Mago de Batalla también obtendrá 0.5 cargas cuando golpee con él.
|
||||||
actors.hero.herosubclass.warlock=brujo
|
actors.hero.herosubclass.warlock=brujo
|
||||||
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies.
|
actors.hero.herosubclass.warlock_short_desc=El _Brujo_ tiene una probabilidad de marcar el alma de los enemigos con sus varitas. Este se curará cada vez que inflija daño físico a enemigos marcados.
|
||||||
actors.hero.herosubclass.warlock_desc=El Brujo tiene una probabilidad de marcar el alma de los personajes cuando usa varitas en ellos. La probabilidad de aplicar una marca de alma y su duración aumentan con el nivel de la varita.\n\nCuando el alma de un enemigo esta marcada, el Brujo se curará 2 PS por cada 5 puntos de daño que inflija sobre este, ¡pero solo con ataques cuerpo a cuerpo o armas arrojadizas, no con varitas!
|
actors.hero.herosubclass.warlock_desc=El Brujo tiene una probabilidad de marcar el alma de los personajes cuando usa varitas en ellos. La probabilidad de aplicar una marca de alma y su duración aumentan con el nivel de la varita.\n\nCuando el alma de un enemigo esta marcada, el Brujo se curará 2 PS por cada 5 puntos de daño que inflija sobre este, ¡pero solo con ataques cuerpo a cuerpo o armas arrojadizas, no con varitas!
|
||||||
actors.hero.herosubclass.assassin=asesino
|
actors.hero.herosubclass.assassin=asesino
|
||||||
actors.hero.herosubclass.assassin_short_desc=El _Asesino_ puede preparar un golpe mortal mientras este invisible. Cuanto más espere, más poderoso será el ataque.
|
actors.hero.herosubclass.assassin_short_desc=El _Asesino_ puede preparar un golpe mortal mientras este invisible. Cuanto más espere, más poderoso será el ataque.
|
||||||
@@ -550,10 +550,10 @@ actors.hero.herosubclass.sniper_desc=La Francotiradora es una maestra del combat
|
|||||||
actors.hero.herosubclass.warden=guardabosques
|
actors.hero.herosubclass.warden=guardabosques
|
||||||
actors.hero.herosubclass.warden_short_desc=La _Guardabosques_ puede ver a través de la hierba alta y obtiene efectos adicionales cuando planta semillas y pisotea plantas.
|
actors.hero.herosubclass.warden_short_desc=La _Guardabosques_ puede ver a través de la hierba alta y obtiene efectos adicionales cuando planta semillas y pisotea plantas.
|
||||||
actors.hero.herosubclass.warden_desc=La Guardabosques tiene una fuerte conexión con la naturaleza, lo que le otorga una variedad de efectos adicionales relacionados con la hierba y las plantas. Puede ver a través de la hierba alta y surcada como si fuera un espacio vacío.\n\nLa Guardabosques hace que brote hierba alrededor de cualquier semilla que arroje o plante, y obtiene efectos especiales al pisotear las plantas. Estos efectos especiales reemplazan los efectos normales de las plantas, lo que significa que ninguna planta es dañina para ella al pisotearla.
|
actors.hero.herosubclass.warden_desc=La Guardabosques tiene una fuerte conexión con la naturaleza, lo que le otorga una variedad de efectos adicionales relacionados con la hierba y las plantas. Puede ver a través de la hierba alta y surcada como si fuera un espacio vacío.\n\nLa Guardabosques hace que brote hierba alrededor de cualquier semilla que arroje o plante, y obtiene efectos especiales al pisotear las plantas. Estos efectos especiales reemplazan los efectos normales de las plantas, lo que significa que ninguna planta es dañina para ella al pisotearla.
|
||||||
actors.hero.herosubclass.champion=champion
|
actors.hero.herosubclass.champion=Campeona
|
||||||
actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability.
|
actors.hero.herosubclass.champion_short_desc=La _Campeona_ puede empuñar dos armas. Su ataque normal usa su arma primaria pero puede intercambiar armas y usar cualquiera de sus habilidades.
|
||||||
actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed.
|
actors.hero.herosubclass.champion_desc=La Campeona es una maestra de armas cuerpo a cuerpo que puede equipar un arma secundaria adicionalmente a su arma primaria. Sus ataques normales usan su arma primaria, pero esta puede intercambiar su arma primaria instantáneamente.\n\nLa habilidad de su arma secundaria puede usarse en cualquier momento y tiene su propia carga. Su arma secundaria tiene un límite de cargas y velocidad de carga reducido en 50%.
|
||||||
actors.hero.herosubclass.monk=monk
|
actors.hero.herosubclass.monk=Monje
|
||||||
actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities.
|
actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities.
|
||||||
actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.
|
actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.
|
||||||
|
|
||||||
@@ -564,20 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=recarga de pasos rejuvenecedor
|
|||||||
actors.hero.talent$rejuvenatingstepscooldown.desc=Has utilizado este talento recientemente y deberás esperar antes de volver a utilizarlo.\n\nTurnos restantes: %s.
|
actors.hero.talent$rejuvenatingstepscooldown.desc=Has utilizado este talento recientemente y deberás esperar antes de volver a utilizarlo.\n\nTurnos restantes: %s.
|
||||||
actors.hero.talent$seershotcooldown.name=recarga de disparo vidente
|
actors.hero.talent$seershotcooldown.name=recarga de disparo vidente
|
||||||
actors.hero.talent$seershotcooldown.desc=Has utilizado este talento recientemente y deberás esperar antes de volver a utilizarlo.\n\nTurnos restantes: %s.
|
actors.hero.talent$seershotcooldown.desc=Has utilizado este talento recientemente y deberás esperar antes de volver a utilizarlo.\n\nTurnos restantes: %s.
|
||||||
actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown
|
actors.hero.talent$aggressivebarriercooldown.name=recarga de barrera agresiva
|
||||||
actors.hero.talent$aggressivebarriercooldown.desc=Has utilizado este talento recientemente y deberás esperar antes de volver a utilizarlo.\n\nTurnos restantes: %s.
|
actors.hero.talent$aggressivebarriercooldown.desc=Has utilizado este talento recientemente y deberás esperar antes de volver a utilizarlo.\n\nTurnos restantes: %s.
|
||||||
actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown
|
actors.hero.talent$lethalhastecooldown.name=recarga de prisa letal
|
||||||
actors.hero.talent$lethalhastecooldown.desc=Has utilizado este talento recientemente y deberás esperar antes de volver a utilizarlo.\n\nTurnos restantes: %s.
|
actors.hero.talent$lethalhastecooldown.desc=Has utilizado este talento recientemente y deberás esperar antes de volver a utilizarlo.\n\nTurnos restantes: %s.
|
||||||
actors.hero.talent$swiftequipcooldown.name=swift equip cooldown
|
actors.hero.talent$swiftequipcooldown.name=recarga de empuñe veloz
|
||||||
actors.hero.talent$swiftequipcooldown.desc=Has utilizado este talento recientemente y deberás esperar antes de volver a utilizarlo.\n\nTurnos restantes: %s.
|
actors.hero.talent$swiftequipcooldown.desc=Has utilizado este talento recientemente y deberás esperar antes de volver a utilizarlo.\n\nTurnos restantes: %s.
|
||||||
actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality
|
actors.hero.talent$combinedlethalitytriggertracker.name=letalidad combinada
|
||||||
actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s.
|
actors.hero.talent$combinedlethalitytriggertracker.desc=El siguiente ataque de la Duelista ejecutará a enemigos por debajo de cierta cantidad de salud.\n\nTurnos restantes: %s.
|
||||||
|
|
||||||
#warrior
|
#warrior
|
||||||
actors.hero.talent.hearty_meal.title=comida saludable
|
actors.hero.talent.hearty_meal.title=comida saludable
|
||||||
actors.hero.talent.hearty_meal.desc=_+1:_ Comer cura _2 PS_ al Guerrero cuando su salud está por debajo del 50%, y _3 PS_ cuando está por debajo del 25%.\n\n_+2:_ Comer cura _3 PS_ al Guerrero cuando su salud está por debajo del 50%, y _5 PS_ cuando está por debajo del 25%.
|
actors.hero.talent.hearty_meal.desc=_+1:_ Comer cura _2 PS_ al Guerrero cuando su salud está por debajo del 50%, y _3 PS_ cuando está por debajo del 25%.\n\n_+2:_ Comer cura _3 PS_ al Guerrero cuando su salud está por debajo del 50%, y _5 PS_ cuando está por debajo del 25%.
|
||||||
actors.hero.talent.veterans_intuition.title=veteran's intuition
|
actors.hero.talent.veterans_intuition.title=intuición de veterano
|
||||||
actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_.
|
actors.hero.talent.veterans_intuition.desc=_+1:_ El Guerrero identifica armas _1.75 veces más rápido_ y armaduras _2.5 veces más rápido_.\n\n_+2:_ El Guerrero identifica armas _2.5 veces más rápido_ y armaduras _en cuanto las equipa_.
|
||||||
actors.hero.talent.test_subject.title=Sujeto de pruebas
|
actors.hero.talent.test_subject.title=Sujeto de pruebas
|
||||||
actors.hero.talent.test_subject.desc=_+1:_ Cuando el Guerrero identifica un ítem se cura _2 PS_.\n\n_+2:_ Cuando el Guerrero identifica un ítem se cura _3 PS_.
|
actors.hero.talent.test_subject.desc=_+1:_ Cuando el Guerrero identifica un ítem se cura _2 PS_.\n\n_+2:_ Cuando el Guerrero identifica un ítem se cura _3 PS_.
|
||||||
actors.hero.talent.iron_will.title=Voluntad de hierro
|
actors.hero.talent.iron_will.title=Voluntad de hierro
|
||||||
@@ -591,7 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Beber una poción de curación
|
|||||||
actors.hero.talent.restored_willpower.meta_desc=_Si este talento es obtenido por otro héroe_ otorgará en su lugar, blindaje equivalente al 5% de PS máximos en +1 o 7.5% de PS máximos en +2.
|
actors.hero.talent.restored_willpower.meta_desc=_Si este talento es obtenido por otro héroe_ otorgará en su lugar, blindaje equivalente al 5% de PS máximos en +1 o 7.5% de PS máximos en +2.
|
||||||
actors.hero.talent.runic_transference.title=Transferencia rúnica
|
actors.hero.talent.runic_transference.title=Transferencia rúnica
|
||||||
actors.hero.talent.runic_transference.desc=_+1:_ El sello del Guerrero puede transferir _ glifos regulares_ de la misma manera que transfiere una mejora.\n\n_+2:_ El sello del Guerrero puede transferir _glifos regulares, poderosos y malditos_ de la misma manera que transfiere una mejora.
|
actors.hero.talent.runic_transference.desc=_+1:_ El sello del Guerrero puede transferir _ glifos regulares_ de la misma manera que transfiere una mejora.\n\n_+2:_ El sello del Guerrero puede transferir _glifos regulares, poderosos y malditos_ de la misma manera que transfiere una mejora.
|
||||||
actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2.
|
actors.hero.talent.runic_transference.meta_desc=_Si este talento es obtenido por otro héroe_ incrementará en su lugar el nivel en que glifos están garantizados a ser preservados al mejorar armaduras. De nivel 4 de armadura a nivel 6 en +1 o de nivel 4 de armadura a nivel 7 en +2.
|
||||||
actors.hero.talent.lethal_momentum.title=Impulso letal
|
actors.hero.talent.lethal_momentum.title=Impulso letal
|
||||||
actors.hero.talent.lethal_momentum.desc=_+1:_ Cuando el Guerrero mata a un enemigo con un arma física, tiene una _probabilidad del 67%_ de tomar 0 turnos.\n\n_+2:_ Cuando el Guerrero mata a un enemigo con un arma física, tiene una _probabilidad del 100%_ de tomar 0 turnos.
|
actors.hero.talent.lethal_momentum.desc=_+1:_ Cuando el Guerrero mata a un enemigo con un arma física, tiene una _probabilidad del 67%_ de tomar 0 turnos.\n\n_+2:_ Cuando el Guerrero mata a un enemigo con un arma física, tiene una _probabilidad del 100%_ de tomar 0 turnos.
|
||||||
actors.hero.talent.improvised_projectiles.title=Proyectil improvisado
|
actors.hero.talent.improvised_projectiles.title=Proyectil improvisado
|
||||||
@@ -621,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Cuando el Guerrero aterriza después de
|
|||||||
actors.hero.talent.impact_wave.title=onda de impacto
|
actors.hero.talent.impact_wave.title=onda de impacto
|
||||||
actors.hero.talent.impact_wave.desc=_+1:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes son empujados _2 casillas_ hacia atrás y tienen una _probabilidad del 25%_ de quedar vulnerables por 5 turnos.\n\n_+2:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes son empujados _3 casillas_ hacia atrás y tienen una _probabilidad del 50%_ de quedar vulnerables por 5 turnos.\n\n_+3:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes son empujados _4 casillas_ hacia atrás y tienen una _probabilidad del 75%_ de quedar vulnerables por 5 turnos.\n\n_+4:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes son empujados _5 casillas_ hacia atrás y tienen una _probabilidad del 100%_ de quedar vulnerables por 5 turnos.
|
actors.hero.talent.impact_wave.desc=_+1:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes son empujados _2 casillas_ hacia atrás y tienen una _probabilidad del 25%_ de quedar vulnerables por 5 turnos.\n\n_+2:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes son empujados _3 casillas_ hacia atrás y tienen una _probabilidad del 50%_ de quedar vulnerables por 5 turnos.\n\n_+3:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes son empujados _4 casillas_ hacia atrás y tienen una _probabilidad del 75%_ de quedar vulnerables por 5 turnos.\n\n_+4:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes son empujados _5 casillas_ hacia atrás y tienen una _probabilidad del 100%_ de quedar vulnerables por 5 turnos.
|
||||||
actors.hero.talent.double_jump.title=doble salto
|
actors.hero.talent.double_jump.title=doble salto
|
||||||
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
|
actors.hero.talent.double_jump.desc=_+1:_ Si el Guerrero realiza un segundo salto en 3 turnos, ese salto tiene un coste _reducido en un 16%_.\n\n_+2:_ Si el Guerrero realiza un segundo salto en 3 turnos, ese salto tiene un coste _reducido en un 30%_.\n\n_+3:_ Si el Guerrero realiza un segundo salto en 3 turnos, ese salto tiene un coste _reducido en un 40%_.\n\n_+4:_ Si el Guerrero realiza un segundo salto en 3 turnos, ese salto tiene un coste _reducido en un 50%_.
|
||||||
|
|
||||||
actors.hero.talent.expanding_wave.title=onda expansiva
|
actors.hero.talent.expanding_wave.title=onda expansiva
|
||||||
actors.hero.talent.expanding_wave.desc=_+1:_ El alcance de la onda de choque incrementa de 5 a _6 casillas_ y su ancho aumenta de 60 a _75 grados_.\n\n_+2:_ El alcance de la onda de choque incrementa de 5 a _7 casillas_ y su ancho aumenta de 60 a _90 grados_.\n\n_+3:_ El alcance de la onda de choque incrementa de 5 a _8 casillas_ y su ancho aumenta de 60 a _105 grados_.\n\n_+4:_ El alcance de la onda de choque incrementa de 5 a _9 casillas_ y su ancho aumenta de 60 a _120 grados_.
|
actors.hero.talent.expanding_wave.desc=_+1:_ El alcance de la onda de choque incrementa de 5 a _6 casillas_ y su ancho aumenta de 60 a _75 grados_.\n\n_+2:_ El alcance de la onda de choque incrementa de 5 a _7 casillas_ y su ancho aumenta de 60 a _90 grados_.\n\n_+3:_ El alcance de la onda de choque incrementa de 5 a _8 casillas_ y su ancho aumenta de 60 a _105 grados_.\n\n_+4:_ El alcance de la onda de choque incrementa de 5 a _9 casillas_ y su ancho aumenta de 60 a _120 grados_.
|
||||||
actors.hero.talent.striking_wave.title=onda destructiva
|
actors.hero.talent.striking_wave.title=onda destructiva
|
||||||
actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_.
|
actors.hero.talent.striking_wave.desc=_+1:_ Onda de choque tiene un _30% de probabilidad_ de activar efectos al-impacto como encantamientos y combo.\n\n_+2:_ Onda de choque tiene un _60% de probabilidad_ de activar efectos al-impacto como encantamientos y combo.\n\n_+3:_ Onda de choque tiene un _90% de probabilidad_ de activar efectos al-impacto como encantamientos y combo.\n\n_+4:_ Onda de choque tiene un _100% de probabilidad_ de activar efectos al-impacto como encantamientos y combo y otorga a encantamientos un _20% más de poder_.
|
||||||
actors.hero.talent.shock_force.title=fuerza de choque
|
actors.hero.talent.shock_force.title=fuerza de choque
|
||||||
actors.hero.talent.shock_force.desc=_+1:_ Onda de choque inflige un _20% más de daño_ y tiene un _25% de probabilidad_ de aturdir en lugar de lisiar.\n\n_+2:_ Onda de choque inflige un _40% más de daño_ y tiene un _50% de probabilidad_ de aturdir en lugar de lisiar.\n\n_+3:_ Onda de choque inflige un _60% más de daño_ y tiene un _75% de probabilidad_ de aturdir en lugar de lisiar.\n\n_+4:_ Onda de choque inflige un _80% más de daño_ y tiene un _100% de probabilidad_ de aturdir en lugar de lisiar.
|
actors.hero.talent.shock_force.desc=_+1:_ Onda de choque inflige un _20% más de daño_ y tiene un _25% de probabilidad_ de aturdir en lugar de lisiar.\n\n_+2:_ Onda de choque inflige un _40% más de daño_ y tiene un _50% de probabilidad_ de aturdir en lugar de lisiar.\n\n_+3:_ Onda de choque inflige un _60% más de daño_ y tiene un _75% de probabilidad_ de aturdir en lugar de lisiar.\n\n_+4:_ Onda de choque inflige un _80% más de daño_ y tiene un _100% de probabilidad_ de aturdir en lugar de lisiar.
|
||||||
|
|
||||||
actors.hero.talent.sustained_retribution.title=retribución sostenida
|
actors.hero.talent.sustained_retribution.title=retribución sostenida
|
||||||
actors.hero.talent.sustained_retribution.desc=_+1:_ El Guerrero inflige _115% de daño adicional_ distribuido en 2 golpes, en lugar de 100% en 1 solo golpe.\n\n_+2:_ El Guerrero inflige _130% de daño adicional_ distribuido en 3 golpes, en lugar de 100% en 1 solo golpe.\n\n_+3:_ El Guerrero inflige _145% de daño adicional_ distribuido en 4 golpes, en lugar de 100% en 1 solo golpe.\n\n_+4:_ El Guerrero inflige _160% de daño adicional_ distribuido en 5 golpes, en lugar de 100% en 1 solo golpe.
|
actors.hero.talent.sustained_retribution.desc=_+1:_ El Guerrero inflige _115% de daño adicional_ distribuido en 2 golpes, en lugar de 100% en 1 solo golpe.\n\n_+2:_ El Guerrero inflige _130% de daño adicional_ distribuido en 3 golpes, en lugar de 100% en 1 solo golpe.\n\n_+3:_ El Guerrero inflige _145% de daño adicional_ distribuido en 4 golpes, en lugar de 100% en 1 solo golpe.\n\n_+4:_ El Guerrero inflige _160% de daño adicional_ distribuido en 5 golpes, en lugar de 100% en 1 solo golpe.
|
||||||
actors.hero.talent.shrug_it_off.title=indiferencia
|
actors.hero.talent.shrug_it_off.title=indiferencia
|
||||||
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%.
|
actors.hero.talent.shrug_it_off.desc=_+1:_ La reducción de daño del Guerrero al aguantar _incrementa hasta 60%_, desde el 50%.\n\n_+2:_ La reducción de daño del Guerrero al aguantar _incrementa hasta 68%_, desde el 50%.\n\n_+3:_ La reducción de daño del Guerrero al aguantar _incrementa hasta 74%_, desde el 50%.\n\n_+4:_ La reducción de daño del Guerrero al aguantar _incrementa hasta 80%_, desde el 50%.
|
||||||
actors.hero.talent.even_the_odds.title=equilibrar la balanza
|
actors.hero.talent.even_the_odds.title=equilibrar la balanza
|
||||||
actors.hero.talent.even_the_odds.desc=_+1:_ El Guerrero inflige un _5% de daño adicional_ por cada enemigo a 2 casillas de él cuando termina de aguantar.\n\n_+2:_ El Guerrero inflige un _10% de daño adicional_ por cada enemigo a 2 casillas de él cuando termina de aguantar.\n\n_+3:_ El Guerrero inflige un _15% de daño adicional_ por cada enemigo a 2 casillas de él cuando termina de aguantar.\n\n_+4:_ El Guerrero inflige un _20% de daño adicional_ por cada enemigo a 2 casillas de él cuando termina de aguantar.
|
actors.hero.talent.even_the_odds.desc=_+1:_ El Guerrero inflige un _5% de daño adicional_ por cada enemigo a 2 casillas de él cuando termina de aguantar.\n\n_+2:_ El Guerrero inflige un _10% de daño adicional_ por cada enemigo a 2 casillas de él cuando termina de aguantar.\n\n_+3:_ El Guerrero inflige un _15% de daño adicional_ por cada enemigo a 2 casillas de él cuando termina de aguantar.\n\n_+4:_ El Guerrero inflige un _20% de daño adicional_ por cada enemigo a 2 casillas de él cuando termina de aguantar.
|
||||||
|
|
||||||
@@ -655,7 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Usar un pergamino de mejora rec
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actors.hero.talent.energizing_upgrade.meta_desc=_Si este talento es obtenido por otro héroe_ le otorgará en su lugar, 12 turnos de recarga de varitas en +1 o 20 turnos en +2.
|
actors.hero.talent.energizing_upgrade.meta_desc=_Si este talento es obtenido por otro héroe_ le otorgará en su lugar, 12 turnos de recarga de varitas en +1 o 20 turnos en +2.
|
||||||
actors.hero.talent.wand_preservation.title=Varita preservada
|
actors.hero.talent.wand_preservation.title=Varita preservada
|
||||||
actors.hero.talent.wand_preservation.desc=_+1:_ Cuando el Mago imbuye una nueva varita en su bastón, la antigua varita tiene un _67% de probabilidad_ de ser devuelta con nivel +0, de no ser así otorga 1 resina arcana.\n\n_+2:_ Cuando el mago imbuye una nueva varita en su bastón, la antigua varita tiene un _100% de probabilidad_ de ser devuelta con nivel +0.\n\nEste talento puede preservar varitas hasta un máximo de cinco veces, pasado este punto siempre otorgará 1 resina arcana.
|
actors.hero.talent.wand_preservation.desc=_+1:_ Cuando el Mago imbuye una nueva varita en su bastón, la antigua varita tiene un _67% de probabilidad_ de ser devuelta con nivel +0, de no ser así otorga 1 resina arcana.\n\n_+2:_ Cuando el mago imbuye una nueva varita en su bastón, la antigua varita tiene un _100% de probabilidad_ de ser devuelta con nivel +0.\n\nEste talento puede preservar varitas hasta un máximo de cinco veces, pasado este punto siempre otorgará 1 resina arcana.
|
||||||
actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2.
|
actors.hero.talent.wand_preservation.meta_desc=_Si este talento es obtenido por otro héroe_ incrementará la cantidad de resina arcana recibida al colocar una varita en un caldero de alquimia en 1 en +1 o en 2 en +2.
|
||||||
actors.hero.talent.arcane_vision.title=visión arcana
|
actors.hero.talent.arcane_vision.title=visión arcana
|
||||||
actors.hero.talent.arcane_vision.desc=_+1:_ Cuando el Mago ataca con una varita a un enemigo, obtiene visión mental sobre este por _10 turnos_.\n\n_+2:_ Cuando el Mago ataca con una varita a un enemigo, obtiene visión mental sobre este por _15 turnos_.
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actors.hero.talent.arcane_vision.desc=_+1:_ Cuando el Mago ataca con una varita a un enemigo, obtiene visión mental sobre este por _10 turnos_.\n\n_+2:_ Cuando el Mago ataca con una varita a un enemigo, obtiene visión mental sobre este por _15 turnos_.
|
||||||
actors.hero.talent.shield_battery.title=Carga defensiva
|
actors.hero.talent.shield_battery.title=Carga defensiva
|
||||||
@@ -692,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ Al usar magia salvaje, las varitas ser
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actors.hero.talent.fire_everything.title=dispara todo
|
actors.hero.talent.fire_everything.title=dispara todo
|
||||||
actors.hero.talent.fire_everything.desc=_+1:_ Magia salvaje ahora dispara _5 veces_ en vez de 4 y cada varita tiene un _25% de probabilidad_ de ser usada 3 veces.\n\n_+2:_ Magia salvaje ahora dispara _6 veces_ en vez de 4 y cada varita tiene un _50% de probabilidad_ de ser usada 3 veces.\n\n_+3:_ Magia salvaje ahora dispara _7 veces_ en vez de 4 y cada varita tiene un _75% de probabilidad_ de ser usada 3 veces.\n\n_+4:_ Magia salvaje ahora dispara _8 veces_ en vez de 4 y cada varita tiene un _100% de probabilidad_ de ser usada 3 veces.
|
actors.hero.talent.fire_everything.desc=_+1:_ Magia salvaje ahora dispara _5 veces_ en vez de 4 y cada varita tiene un _25% de probabilidad_ de ser usada 3 veces.\n\n_+2:_ Magia salvaje ahora dispara _6 veces_ en vez de 4 y cada varita tiene un _50% de probabilidad_ de ser usada 3 veces.\n\n_+3:_ Magia salvaje ahora dispara _7 veces_ en vez de 4 y cada varita tiene un _75% de probabilidad_ de ser usada 3 veces.\n\n_+4:_ Magia salvaje ahora dispara _8 veces_ en vez de 4 y cada varita tiene un _100% de probabilidad_ de ser usada 3 veces.
|
||||||
actors.hero.talent.conserved_magic.title=magia conservada
|
actors.hero.talent.conserved_magic.title=magia conservada
|
||||||
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn.
|
actors.hero.talent.conserved_magic.desc=_+1:_ Cada disparo de magia salvaje ahora usa _0.33 cargas_ en vez de 0.5 y magia salvaje tiene una _probabilidad del 25%_ de no tomar ningún turno.\n\n_+2:_ Cada disparo de magia salvaje ahora usa _0.225 cargas_ en vez de 0.5 y magia salvaje tiene una _probabilidad del 50%_ de no tomar ningún turno.\n\n_+3:_ Cada disparo de magia salvaje ahora usa _0.15 cargas_ en vez de 0.5 y magia salvaje tiene una _probabilidad del 75%_ de no tomar ningún turno.\n\n_+4:_ Cada disparo de magia salvaje ahora usa _0.1 cargas_ en vez de 0.5 y magia salvaje tiene una _probabilidad del 100%_ de no tomar ningún turno.
|
||||||
|
|
||||||
actors.hero.talent.telefrag.title=Telefragmentación
|
actors.hero.talent.telefrag.title=Telefragmentación
|
||||||
actors.hero.talent.telefrag.desc=_+1:_ Si el Mago se teletransporta sobre un personaje, le inflige _10-15 de daño_ pero recibe _5 de daño_.\n\n_+2:_ Si el Mago se teletransporta sobre un personaje, le inflige _20-30 de daño_ pero recibe _10 de daño_.\n\n_+3:_ Si el Mago se teletransporta sobre un personaje, le inflige _30-45 de daño_ pero recibe _15 de daño_.\n\n_+4:_ Si el Mago se teletransporta sobre un personaje, le inflige _40-60 de daño_ pero recibe _20 de daño_.\n\nEl héroe no puede morir a causa de este talento, el daño recibido puede reducirse mediante efectos de resistencia mágica.
|
actors.hero.talent.telefrag.desc=_+1:_ Si el Mago se teletransporta sobre un personaje, le inflige _10-15 de daño_ pero recibe _5 de daño_.\n\n_+2:_ Si el Mago se teletransporta sobre un personaje, le inflige _20-30 de daño_ pero recibe _10 de daño_.\n\n_+3:_ Si el Mago se teletransporta sobre un personaje, le inflige _30-45 de daño_ pero recibe _15 de daño_.\n\n_+4:_ Si el Mago se teletransporta sobre un personaje, le inflige _40-60 de daño_ pero recibe _20 de daño_.\n\nEl héroe no puede morir a causa de este talento, el daño recibido puede reducirse mediante efectos de resistencia mágica.
|
||||||
@@ -749,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Tras destellar, el Pícaro gana _1 t
|
|||||||
actors.hero.talent.body_replacement.title=sustitución de cuerpo
|
actors.hero.talent.body_replacement.title=sustitución de cuerpo
|
||||||
actors.hero.talent.body_replacement.desc=_+1:_ Tras destellar, el Pícaro deja un señuelo de madera que tiene _20 de salud y 1-3 de armadura_.\n\n_+2:_ Tras destellar, el Pícaro deja un señuelo de madera que tiene _40 de salud y 2-6 de armadura_.\n\n_+3:_ Tras destellar, el Pícaro deja un señuelo de madera que tiene _60 de salud y 3-9 de armadura_.\n\n_+4:_ Tras destellar, el Pícaro deja un señuelo de madera que tiene _80 de salud y 4-12 de armadura_.\n\nSolo puede haber un señuelo activo a la vez.
|
actors.hero.talent.body_replacement.desc=_+1:_ Tras destellar, el Pícaro deja un señuelo de madera que tiene _20 de salud y 1-3 de armadura_.\n\n_+2:_ Tras destellar, el Pícaro deja un señuelo de madera que tiene _40 de salud y 2-6 de armadura_.\n\n_+3:_ Tras destellar, el Pícaro deja un señuelo de madera que tiene _60 de salud y 3-9 de armadura_.\n\n_+4:_ Tras destellar, el Pícaro deja un señuelo de madera que tiene _80 de salud y 4-12 de armadura_.\n\nSolo puede haber un señuelo activo a la vez.
|
||||||
actors.hero.talent.shadow_step.title=paso sombrío
|
actors.hero.talent.shadow_step.title=paso sombrío
|
||||||
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
|
actors.hero.talent.shadow_step.desc=_+1:_ Si el Pícaro usa bomba de humo estando invisible, esta ocurre instantáneamente y tiene un coste _reducido en un 16%_, pero no ciega a enemigos ni activa otros talentos.\n\n_+2:_ Si el Pícaro usa bomba de humo estando invisible, esta ocurre instantáneamente y tiene un coste _reducido en un 30%_, pero no ciega a enemigos ni activa otros talentos.\n\n_+3:_ Si el Pícaro usa bomba de humo estando invisible, esta ocurre instantáneamente y tiene un coste _reducido en un 41%_, pero no ciega a enemigos ni activa otros talentos.\n\n_+4:_ Si el Pícaro usa bomba de humo estando invisible, esta ocurre instantáneamente y tiene un coste _reducido en un 50%_, pero no ciega a enemigos ni activa otros talentos.
|
||||||
|
|
||||||
actors.hero.talent.fear_the_reaper.title=muerte aterradora
|
actors.hero.talent.fear_the_reaper.title=muerte aterradora
|
||||||
actors.hero.talent.fear_the_reaper.desc=_+1:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _lisiado_.\n\n_+2:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_.\n\n_+3:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_ y los enemigos a 3 casillas de este quedarán _lisiados_.\n\n_+4:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_ y los enemigos a 3 casillas de este quedarán _aterrados y lisiados_.
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actors.hero.talent.fear_the_reaper.desc=_+1:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _lisiado_.\n\n_+2:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_.\n\n_+3:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_ y los enemigos a 3 casillas de este quedarán _lisiados_.\n\n_+4:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_ y los enemigos a 3 casillas de este quedarán _aterrados y lisiados_.
|
||||||
@@ -811,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Cuchillas espectrales puede golpear
|
|||||||
actors.hero.talent.projecting_blades.title=cuchillas proyectantes
|
actors.hero.talent.projecting_blades.title=cuchillas proyectantes
|
||||||
actors.hero.talent.projecting_blades.desc=_+1:_ Cuchillas espectrales tiene _+25% de precisión_ y puede penetrar hasta _2 casillas sólidas_.\n\n_+2:_ Cuchillas espectrales tiene _+50% de precisión_ y puede penetrar hasta _4 casillas sólidas_.\n\n_+3:_ Cuchillas espectrales tiene _+75% de precisión_ y puede penetrar hasta _6 casillas sólidas_.\n\n_+4:_ Cuchillas espectrales tiene _+100% de precisión_ y puede penetrar hasta _8 casillas sólidas_.
|
actors.hero.talent.projecting_blades.desc=_+1:_ Cuchillas espectrales tiene _+25% de precisión_ y puede penetrar hasta _2 casillas sólidas_.\n\n_+2:_ Cuchillas espectrales tiene _+50% de precisión_ y puede penetrar hasta _4 casillas sólidas_.\n\n_+3:_ Cuchillas espectrales tiene _+75% de precisión_ y puede penetrar hasta _6 casillas sólidas_.\n\n_+4:_ Cuchillas espectrales tiene _+100% de precisión_ y puede penetrar hasta _8 casillas sólidas_.
|
||||||
actors.hero.talent.spirit_blades.title=cuchillas espirituales
|
actors.hero.talent.spirit_blades.title=cuchillas espirituales
|
||||||
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_.
|
actors.hero.talent.spirit_blades.desc=_+1:_ Cuchillas espectrales tiene una _probabilidad del 30%_ de usar también el encantamiento del arco espiritual.\n\n_+2:_ Cuchillas espectrales tiene una _probabilidad del 60%_ de usar también el encantamiento del arco espiritual.\n\n_+3:_ Cuchillas espectrales tiene una _probabilidad del 90%_ de usar también el encantamiento del arco espiritual.\n\n_+4:_ Cuchillas espectrales tiene una _probabilidad del 100%_ de usar también el encantamiento del arco espiritual y otorga a cada encantamiento un _10% más de poder_.
|
||||||
|
|
||||||
actors.hero.talent.growing_power.title=poder creciente
|
actors.hero.talent.growing_power.title=poder creciente
|
||||||
actors.hero.talent.growing_power.desc=_+1:_ Los aumentos de velocidad de ataque y de movimiento del poder de la naturaleza incrementan de 33% y 100% a _38% y 125%_ respectivamente.\n\n_+2:_ Los aumentos de velocidad de ataque y de movimiento del poder de la naturaleza incrementan de 33% y 100% a _42% y 150%_ respectivamente.\n\n_+3:_ Los aumentos de velocidad de ataque y de movimiento del poder de la naturaleza incrementan de 33% y 100% a _46% y 175%_ respectivamente.\n\n_+4:_ Los aumentos de velocidad de ataque y de movimiento del poder de la naturaleza incrementan de 33% y 100% a _50% y 200%_ respectivamente.
|
actors.hero.talent.growing_power.desc=_+1:_ Los aumentos de velocidad de ataque y de movimiento del poder de la naturaleza incrementan de 33% y 100% a _38% y 125%_ respectivamente.\n\n_+2:_ Los aumentos de velocidad de ataque y de movimiento del poder de la naturaleza incrementan de 33% y 100% a _42% y 150%_ respectivamente.\n\n_+3:_ Los aumentos de velocidad de ataque y de movimiento del poder de la naturaleza incrementan de 33% y 100% a _46% y 175%_ respectivamente.\n\n_+4:_ Los aumentos de velocidad de ataque y de movimiento del poder de la naturaleza incrementan de 33% y 100% a _50% y 200%_ respectivamente.
|
||||||
@@ -828,53 +828,53 @@ actors.hero.talent.swift_spirit.title=espíritu veloz
|
|||||||
actors.hero.talent.swift_spirit.desc=_+1:_ La velocidad de movimiento del halcón espíritu incrementa de 2 a _2.5 casillas_ y está garantizado que esquive los primeros _2 ataques_ realizados contra él.\n\n_+2:_ La velocidad de movimiento del halcón espíritu incrementa de 2 a _3 casillas_ y está garantizado que esquive los primeros _4 ataques_ realizados contra él.\n\n_+3:_ La velocidad de movimiento del halcón espíritu incrementa de 2 a _3.5 casillas_ y está garantizado que esquive los primeros _6 ataques_ realizados contra él.\n\n_+4:_ La velocidad de movimiento del halcón espíritu incrementa de 2 a _4 casillas_ y está garantizado que esquive los primeros _8 ataques_ realizados contra él.
|
actors.hero.talent.swift_spirit.desc=_+1:_ La velocidad de movimiento del halcón espíritu incrementa de 2 a _2.5 casillas_ y está garantizado que esquive los primeros _2 ataques_ realizados contra él.\n\n_+2:_ La velocidad de movimiento del halcón espíritu incrementa de 2 a _3 casillas_ y está garantizado que esquive los primeros _4 ataques_ realizados contra él.\n\n_+3:_ La velocidad de movimiento del halcón espíritu incrementa de 2 a _3.5 casillas_ y está garantizado que esquive los primeros _6 ataques_ realizados contra él.\n\n_+4:_ La velocidad de movimiento del halcón espíritu incrementa de 2 a _4 casillas_ y está garantizado que esquive los primeros _8 ataques_ realizados contra él.
|
||||||
|
|
||||||
#duelist
|
#duelist
|
||||||
actors.hero.talent.strengthening_meal.title=strengthening meal
|
actors.hero.talent.strengthening_meal.title=comida fortalecedora
|
||||||
actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_.
|
actors.hero.talent.strengthening_meal.desc=_+1:_ Comer le otorga a la Duelista 2 de daño adicional en sus siguientes _2 ataques físicos_.\n\n_+2:_ Comer le otorga a la Duelista 2 de daño adicional en sus siguientes _3 ataques físicos_.
|
||||||
actors.hero.talent.adventurers_intuition.title=adventurer's intuition
|
actors.hero.talent.adventurers_intuition.title=intuición de aventurera
|
||||||
actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_.
|
actors.hero.talent.adventurers_intuition.desc=_+1:_ La Duelista identifica armas _2.5 veces más rápido_ y armaduras _1.75 veces más rápido_.\n\n_+2:_ La Duelista identifica armas _en cuanto las equipa_ y armaduras _2.5 veces más rápido_.
|
||||||
actors.hero.talent.patient_strike.title=patient strike
|
actors.hero.talent.patient_strike.title=golpe sereno
|
||||||
actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_.
|
actors.hero.talent.patient_strike.desc=_+1:_ Si la Duelista espera antes de realizar un ataque cuerpo a cuerpo, esta causará _1-2 de daño adicional_.\n\n_+2:_ Si la Duelista espera antes de realizar un ataque cuerpo a cuerpo, esta causará _2 de daño adicional_.
|
||||||
actors.hero.talent.aggressive_barrier.title=aggressive barrier
|
actors.hero.talent.aggressive_barrier.title=barrera agresiva
|
||||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_.
|
actors.hero.talent.aggressive_barrier.desc=_+1:_ La Duelista gana 3 de blindaje cuando usa una habilidad de arma estando por debajo del _33% de salud_.\n\n_+2:_ La Duelista gana 3 de blindaje cuando usa una habilidad de arma estando por debajo del _50% de salud_.
|
||||||
actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown.
|
actors.hero.talent.aggressive_barrier.meta_desc=_Si este talento es obtenido por otro héroe_ otorgará blindaje al realizar un ataque cuerpo a cuerpo teniendo baja salud, con 50 turnos de recarga.
|
||||||
|
|
||||||
actors.hero.talent.focused_meal.title=focused meal
|
actors.hero.talent.focused_meal.title=comida focalizada
|
||||||
actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_.
|
actors.hero.talent.focused_meal.desc=_+1:_ Comer le toma a la Duelista 1 turno y le otorga _1 carga de arma_.\n\n_+2:_ Comer le toma a la Duelista 1 turno y le otorga _1.5 cargas de arma_.
|
||||||
actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2.
|
actors.hero.talent.focused_meal.meta_desc=_Si este talento es obtenido por otro héroe_ otorgará daño adicional en su siguiente ataque equivalente a su nivel/3 en +1 o su nivel/3 en +2.
|
||||||
actors.hero.talent.restored_agility.title=restored agility
|
actors.hero.talent.restored_agility.title=agilidad restaurada
|
||||||
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
actors.hero.talent.restored_agility.desc=_+1:_ La Duelista tiene _3 veces más evasión_ al beber pociones de curación.\n\n_+2:_ La Duelista tiene _10 veces más evasión_ al beber pociones de curación.\n\nEste talento también se activa al beber pociones o elixires basados en la poción de curación.
|
||||||
actors.hero.talent.weapon_recharging.title=weapon recharging
|
actors.hero.talent.weapon_recharging.title=recarga de armas
|
||||||
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.
|
actors.hero.talent.weapon_recharging.desc=_+1:_ La Duelista gana una carga de su arma primaria cada _15 turnos_ bajo el efecto de recarga de varitas o artefactos.\n\n_+2:_ La Duelista gana una carga de su arma primaria cada _10 turnos_ bajo el efecto de recarga de varitas o artefactos.
|
||||||
actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2.
|
actors.hero.talent.weapon_recharging.meta_desc=_Si este talento es obtenido por otro héroe_ hará que cause +5% de daño cuerpo a cuerpo mientras este recargándose en +1 o +7.5% de daño cuerpo cuerpo en +2.
|
||||||
actors.hero.talent.lethal_haste.title=lethal haste
|
actors.hero.talent.lethal_haste.title=prisa letal
|
||||||
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.
|
actors.hero.talent.lethal_haste.desc=_+1:_ Cuando la Duelista acierta un golpe mortal con una habilidad de arma, gana _1 turno_ de velocidad.\n\n_+2:_ Cuando la Duelista acierta un golpe mortal con una habilidad de arma, gana _2 turnos_ de velocidad.
|
||||||
actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown.
|
actors.hero.talent.lethal_haste.meta_desc=_Si este talento es obtenido por otro héroe_ se activará en su lugar, con ataques normales, con 100 turnos de recarga.
|
||||||
actors.hero.talent.swift_equip.title=swift equip
|
actors.hero.talent.swift_equip.title=empuñe veloz
|
||||||
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
|
actors.hero.talent.swift_equip.desc=_+1:_ La Duelista puede intercambiar armas instantáneamente _una vez_, con 50 turnos de recarga.\n\n_+2:_ La Duelista puede intercambiar armas instantáneamente _dos veces en 5 turnos_, con 50 turnos de recarga.\n\nSi la Duelista tiene este talento y no está en recarga, usar un arma no equipada mediante un atajo la equipará.
|
||||||
|
|
||||||
actors.hero.talent.lightweight_charge.title=lightweight charge
|
actors.hero.talent.lightweight_charge.title=Carga ligera
|
||||||
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_.
|
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_.
|
||||||
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected.
|
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected.
|
||||||
actors.hero.talent.deadly_followup.title=deadly followup
|
actors.hero.talent.deadly_followup.title=Seguimiento Mortal
|
||||||
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns.
|
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns.
|
||||||
|
|
||||||
actors.hero.talent.secondary_charge.title=secondary charge
|
actors.hero.talent.secondary_charge.title=secondary charge
|
||||||
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
|
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
|
||||||
actors.hero.talent.twin_upgrades.title=twin upgrades
|
actors.hero.talent.twin_upgrades.title=Mejoras Gemelas
|
||||||
actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level.
|
actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level.
|
||||||
actors.hero.talent.combined_lethality.title=combined lethality
|
actors.hero.talent.combined_lethality.title=letalidad combinada
|
||||||
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
|
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
|
||||||
|
|
||||||
#second subclass
|
#second subclass
|
||||||
|
|
||||||
actors.hero.talent.close_the_gap.title=close the gap
|
actors.hero.talent.close_the_gap.title=close the gap
|
||||||
actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged.
|
actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged.
|
||||||
actors.hero.talent.invigorating_victory.title=invigorating victory
|
actors.hero.talent.invigorating_victory.title=Victoria Vigorizante
|
||||||
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel.
|
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel.
|
||||||
actors.hero.talent.elimination_match.title=elimination match
|
actors.hero.talent.elimination_match.title=Eliminatoria
|
||||||
actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost.
|
actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost.
|
||||||
|
|
||||||
actors.hero.talent.elemental_reach.title=elemental reach
|
actors.hero.talent.elemental_reach.title=Alcance Elemental
|
||||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65.
|
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65.
|
||||||
actors.hero.talent.striking_force.title=striking force
|
actors.hero.talent.striking_force.title=striking force
|
||||||
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_.
|
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_.
|
||||||
@@ -886,7 +886,7 @@ actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental st
|
|||||||
#universal
|
#universal
|
||||||
actors.hero.talent.heroic_energy.title=energía heroica
|
actors.hero.talent.heroic_energy.title=energía heroica
|
||||||
actors.hero.talent.heroic_energy.rat_title=energía ratoica
|
actors.hero.talent.heroic_energy.rat_title=energía ratoica
|
||||||
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost
|
actors.hero.talent.heroic_energy.desc=_+1:_ La habilidad de la armadura del héroe tiene un coste _reducido en un 12%_.\n\n_+2:_ La habilidad de la armadura del héroe tiene un coste _reducido en un 23%_.\n\n_+3:_ La habilidad de la armadura del héroe tiene un coste _reducido en un 32%_.\n\n_+4:_ La habilidad de la armadura del héroe tiene un coste _reducido en un 40%_.
|
||||||
|
|
||||||
actors.hero.talent.ratsistance.title=ratenacidad
|
actors.hero.talent.ratsistance.title=ratenacidad
|
||||||
actors.hero.talent.ratsistance.desc=_+1:_ Enemigos enratuzados hostiles causan _-10% de daño_.\n\n_+2:_ Enemigos enratuzados hostiles causan _-19% de daño_.\n\n_+3:_ Enemigos enratuzados hostiles causan _-27% de daño_.\n\n_+4:_ Enemigos enratuzados hostiles causan _-35% de daño_.
|
actors.hero.talent.ratsistance.desc=_+1:_ Enemigos enratuzados hostiles causan _-10% de daño_.\n\n_+2:_ Enemigos enratuzados hostiles causan _-19% de daño_.\n\n_+3:_ Enemigos enratuzados hostiles causan _-27% de daño_.\n\n_+4:_ Enemigos enratuzados hostiles causan _-35% de daño_.
|
||||||
@@ -975,11 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Vender un ítem
|
|||||||
actors.mobs.npcs.shopkeeper.desc=Este tipo gordo parece más apropiado para un distrito de intercambio en una gran ciudad que para una mazmorra. Sus precios explican por qué prefiere hacer negocios aquí.
|
actors.mobs.npcs.shopkeeper.desc=Este tipo gordo parece más apropiado para un distrito de intercambio en una gran ciudad que para una mazmorra. Sus precios explican por qué prefiere hacer negocios aquí.
|
||||||
|
|
||||||
actors.mobs.npcs.wandmaker.name=viejo artesano de varitas
|
actors.mobs.npcs.wandmaker.name=viejo artesano de varitas
|
||||||
actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you.
|
actors.mobs.npcs.wandmaker.intro_warrior=Oh, ¡Saludos! ¡Que agradable sorpresa encontrar a un guerrero del norte en un lugar tan deprimente! Debes haber viajado bastante lejos para llegar aquí. Si buscas aventuras, puede que tenga una tarea para ti.
|
||||||
actors.mobs.npcs.wandmaker.intro_rogue=¡Oh Dios, me asustaste! No he conocido un bandido de este lugar que aún tenga cordura, ¡así que debes ser de la superficie! Si estás dispuesto a ayudar a un desconocido, podría tener una tarea para ti.
|
actors.mobs.npcs.wandmaker.intro_rogue=¡Oh Dios, me asustaste! No he conocido un bandido de este lugar que aún tenga cordura, ¡así que debes ser de la superficie! Si estás dispuesto a ayudar a un desconocido, podría tener una tarea para ti.
|
||||||
actors.mobs.npcs.wandmaker.intro_mage=Oh, ¡hola %s! He oído que hubo un lío entre ti y el instituto de magos... Oh, no hagas caso, nunca me gustaron esos anticuados después de todo. Si quieres, podría tener una tarea para ti.
|
actors.mobs.npcs.wandmaker.intro_mage=Oh, ¡hola %s! He oído que hubo un lío entre ti y el instituto de magos... Oh, no hagas caso, nunca me gustaron esos anticuados después de todo. Si quieres, podría tener una tarea para ti.
|
||||||
actors.mobs.npcs.wandmaker.intro_huntress=Oh, ¡hola señorita! Una cara amigable es una agradable sorpresa aquí abajo, ¿no crees? De hecho, juro que he visto tu cara antes, pero no acabo de recordar... Oh, no hagas caso, si estás aquí por la aventura, podría tener una tarea para ti.
|
actors.mobs.npcs.wandmaker.intro_huntress=Oh, ¡hola señorita! Una cara amigable es una agradable sorpresa aquí abajo, ¿no crees? De hecho, juro que he visto tu cara antes, pero no acabo de recordar... Oh, no hagas caso, si estás aquí por la aventura, podría tener una tarea para ti.
|
||||||
actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you.
|
actors.mobs.npcs.wandmaker.intro_duelist=Oh, ¡Hola señorita! ¡Que agradable sorpresa encontrar a una heroína en un lugar tan deprimente! Si estás dispuesta a ayudar a un anciano, puede que tenga una tarea para ti.
|
||||||
actors.mobs.npcs.wandmaker.intro_1=\n\nVine aquí para encontrar un ingrediente poco común para una varita, pero me he perdido, y mi escudo mágico se está debilitando. Tendré que irme pronto, pero no soportaría irme sin lo que busco.
|
actors.mobs.npcs.wandmaker.intro_1=\n\nVine aquí para encontrar un ingrediente poco común para una varita, pero me he perdido, y mi escudo mágico se está debilitando. Tendré que irme pronto, pero no soportaría irme sin lo que busco.
|
||||||
actors.mobs.npcs.wandmaker.intro_dust=Busco algo de _polvo cadavérico._ Es una especie de harina de hueso maldito que usualmente se encuentra en lugares como este. Debe haber una habitación barricada en los alrededores, estoy seguro de que algo de polvo se va a acumular allí. Ten cuidado, la maldición del polvo es muy potente, _vuelve a mi lo más rápido posible_ y lo purificaré para ti.
|
actors.mobs.npcs.wandmaker.intro_dust=Busco algo de _polvo cadavérico._ Es una especie de harina de hueso maldito que usualmente se encuentra en lugares como este. Debe haber una habitación barricada en los alrededores, estoy seguro de que algo de polvo se va a acumular allí. Ten cuidado, la maldición del polvo es muy potente, _vuelve a mi lo más rápido posible_ y lo purificaré para ti.
|
||||||
actors.mobs.npcs.wandmaker.intro_ember=Busco _ascuas frescas_ de una cría elemental de fuego. Los elementales usualmente aparecen cuando un ritual de invocación no está bajo control, tan sólo tienes que encontrar algunas velas y un lugar para el ritual y estoy seguro de que puedes hacer aparecer uno. Aunque quizá querrías _tener algún tipo de objeto congelante a mano_, ya que los elementales son muy poderosos, pero el hielo los derriba muy fácilmente.
|
actors.mobs.npcs.wandmaker.intro_ember=Busco _ascuas frescas_ de una cría elemental de fuego. Los elementales usualmente aparecen cuando un ritual de invocación no está bajo control, tan sólo tienes que encontrar algunas velas y un lugar para el ritual y estoy seguro de que puedes hacer aparecer uno. Aunque quizá querrías _tener algún tipo de objeto congelante a mano_, ya que los elementales son muy poderosos, pero el hielo los derriba muy fácilmente.
|
||||||
|
|||||||
@@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Peralatanmu terasa melemah!
|
|||||||
actors.buffs.degrade.desc=Sihir hitam yang kuat telah melemahkan kekuatan yang telah diberikan oleh gulungan upgrade di perlengkapanmu!.\n\nKetika terdegradasi, perlengkapan yang terupgrade akan dianggap seolah-olah mempunyai level lebih rendah dari biasanya. _Setiap upgrade setelah +3 menjadi semakin lebih lemah dari sebelumnya._ Deskripsi barangmu akan berubah untuk mencerminkan pengurangan kekuatan levelnya.\n\nDegradasi tidak mempengaruhi kekuatan yang dibutuhkan, isi tongkat sihir, daya tahan senjata lempar, atau artefak.\n\nDurasi degradasi yang tersisa: %s. Menggunakan gulungan upgrade atau penghapus kutukan akan langsung mengakhiri durasi degradasi.
|
actors.buffs.degrade.desc=Sihir hitam yang kuat telah melemahkan kekuatan yang telah diberikan oleh gulungan upgrade di perlengkapanmu!.\n\nKetika terdegradasi, perlengkapan yang terupgrade akan dianggap seolah-olah mempunyai level lebih rendah dari biasanya. _Setiap upgrade setelah +3 menjadi semakin lebih lemah dari sebelumnya._ Deskripsi barangmu akan berubah untuk mencerminkan pengurangan kekuatan levelnya.\n\nDegradasi tidak mempengaruhi kekuatan yang dibutuhkan, isi tongkat sihir, daya tahan senjata lempar, atau artefak.\n\nDurasi degradasi yang tersisa: %s. Menggunakan gulungan upgrade atau penghapus kutukan akan langsung mengakhiri durasi degradasi.
|
||||||
|
|
||||||
actors.buffs.doom.name=Ditakdirkan mati
|
actors.buffs.doom.name=Ditakdirkan mati
|
||||||
actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death.
|
actors.buffs.doom.desc=Sulit untuk melanjutkan ketika sepertinya alam semesta menginginkan Andamati\n.Karakter yang dikutuk akan menerima +67% kerusakan dari semua sumber\n.Efek ini bersifat permanen, efeknya hanya berakhir dengan kematian.
|
||||||
|
|
||||||
actors.buffs.dread.name=Ketakutan
|
actors.buffs.dread.name=Ketakutan
|
||||||
actors.buffs.dread.desc=Teror maha dahsyat yang membuat targetnya kabur dari dungeon!\n\nMakhluk yang ketakutan akan lari terbirit-birit dari lawan, dan akan kabur dari dungeon begitu mereka tak terlihat. Musuh yang dikalahkan dengan cara ini memberikan setengah pengalaman dan tidak menjatuhkan item. Kejutan rasa sakit akan mengurangi durasi ketakutan.\n\nSisa waktu ketakutan: %d
|
actors.buffs.dread.desc=Teror maha dahsyat yang membuat targetnya kabur dari dungeon!\n\nMakhluk yang ketakutan akan lari terbirit-birit dari lawan, dan akan kabur dari dungeon begitu mereka tak terlihat. Musuh yang dikalahkan dengan cara ini memberikan setengah pengalaman dan tidak menjatuhkan item. Kejutan rasa sakit akan mengurangi durasi ketakutan.\n\nSisa waktu ketakutan: %d
|
||||||
@@ -281,8 +281,8 @@ actors.buffs.paralysis.heromsg=Kau lumpuh!
|
|||||||
actors.buffs.paralysis.out=tahan terhadap kelumpuhan
|
actors.buffs.paralysis.out=tahan terhadap kelumpuhan
|
||||||
actors.buffs.paralysis.desc=Terkadang, hal yang paling buruk dilakukan adalah tidak melakukan apapun.\n\nKelumpuhan sepenuhnya menghentikan semua tindakan, memaksa target untuk menunggu sampai efeknya hilang. Rasa sakit karena menerima damage dapat membuat karakter menolak kelumpuhan itu sehingga efek lumpuh itu hilang.\n\nSisa giliran: %s.
|
actors.buffs.paralysis.desc=Terkadang, hal yang paling buruk dilakukan adalah tidak melakukan apapun.\n\nKelumpuhan sepenuhnya menghentikan semua tindakan, memaksa target untuk menunggu sampai efeknya hilang. Rasa sakit karena menerima damage dapat membuat karakter menolak kelumpuhan itu sehingga efek lumpuh itu hilang.\n\nSisa giliran: %s.
|
||||||
|
|
||||||
actors.buffs.physicalempower.name=physically empowered
|
actors.buffs.physicalempower.name=Dikuatkan secara fisik
|
||||||
actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d.
|
actors.buffs.physicalempower.desc=Pukulan Anda telah diperkuat, meningkatkan jumlah kerusakan yang dapat Anda tangani dengan serangan fisik.\n\nKerusakan bonus: %1$d\nPukulan tersisa:%2$d
|
||||||
|
|
||||||
actors.buffs.pincushion.name=Tertancap
|
actors.buffs.pincushion.name=Tertancap
|
||||||
actors.buffs.pincushion.desc=Senjata jarak jauh yang kau gunakan untuk melawan karakter ini saat ini tertancap di mereka dan akan jatuh ke lantai setelah mereka dikalahkan.\n\nItem berikut yang saat ini tertancap:
|
actors.buffs.pincushion.desc=Senjata jarak jauh yang kau gunakan untuk melawan karakter ini saat ini tertancap di mereka dan akan jatuh ke lantai setelah mereka dikalahkan.\n\nItem berikut yang saat ini tertancap:
|
||||||
@@ -396,14 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=Pendekar _Bertahan_, melewati be
|
|||||||
actors.hero.abilities.warrior.endure.desc=Warrior bertahan selama 3 giliran, menerima setengah damage dari semua sumber. Pengurangan ini diterapkan sebelum efek penahan kerusakan seperti baju besi.\n\nSetelah bertahan, serangan warrior berikutnya selama 10 putaran akan mendapatkan bonus kerusakan. Kerusakan bonus ini sama dengan setengah dari semua kerusakan yang diterimanya saat bertahan, sebelum efek pengurangan kerusakan apa pun!\n\nJika Warrior memiliki kombo, menggunakan kemampuan ini akan menambah waktu tersisa sebanyak 3 putaran.
|
actors.hero.abilities.warrior.endure.desc=Warrior bertahan selama 3 giliran, menerima setengah damage dari semua sumber. Pengurangan ini diterapkan sebelum efek penahan kerusakan seperti baju besi.\n\nSetelah bertahan, serangan warrior berikutnya selama 10 putaran akan mendapatkan bonus kerusakan. Kerusakan bonus ini sama dengan setengah dari semua kerusakan yang diterimanya saat bertahan, sebelum efek pengurangan kerusakan apa pun!\n\nJika Warrior memiliki kombo, menggunakan kemampuan ini akan menambah waktu tersisa sebanyak 3 putaran.
|
||||||
|
|
||||||
actors.hero.abilities.mage.elementalblast.name=ledakan elemental
|
actors.hero.abilities.mage.elementalblast.name=ledakan elemental
|
||||||
actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff.
|
actors.hero.abilities.mage.elementalblast.no_staff=Anda tidak dapat menggunakan kemampuan ini tanpa Tongkat Anda.
|
||||||
actors.hero.abilities.mage.elementalblast.short_desc=Penyihir memancarkan _Ledakan Elemental_ dari tongkatnya, menutupi area yang luas di sekitarnya dengan efek yang bervariasi berdasarkan jenis sihir di tongkatnya.
|
actors.hero.abilities.mage.elementalblast.short_desc=Penyihir memancarkan _Ledakan Elemental_ dari tongkatnya, menutupi area yang luas di sekitarnya dengan efek yang bervariasi berdasarkan jenis sihir di tongkatnya.
|
||||||
actors.hero.abilities.mage.elementalblast.desc=Penyihir memancarkan ledakan sihir, yang mencakup wilayah melingkar hingga 4 petak jauhnya dan menghasilkan hingga 15-25 damage. Efek spesifik dari ledakan elemental akan berbeda-beda tergantung dari tongkat sihir apa yang dijiwai oleh tongkat Penyihir.
|
actors.hero.abilities.mage.elementalblast.desc=Penyihir memancarkan ledakan sihir, yang mencakup wilayah melingkar hingga 4 petak jauhnya dan menghasilkan hingga 15-25 damage. Efek spesifik dari ledakan elemental akan berbeda-beda tergantung dari tongkat sihir apa yang dijiwai oleh tongkat Penyihir.
|
||||||
actors.hero.abilities.mage.elementalblast.generic_desc=Efek ledakan elemental akan serupa dengan efek tongkat sihir ketika menyerang musuh atau sekutu.
|
actors.hero.abilities.mage.elementalblast.generic_desc=Efek ledakan elemental akan serupa dengan efek tongkat sihir ketika menyerang musuh atau sekutu.
|
||||||
actors.hero.abilities.mage.wildmagic.name=sihir liar
|
actors.hero.abilities.mage.wildmagic.name=sihir liar
|
||||||
actors.hero.abilities.mage.wildmagic.no_wands=Kau tidak punya tongkat sihir untuk ditembakkan!
|
actors.hero.abilities.mage.wildmagic.no_wands=Kau tidak punya tongkat sihir untuk ditembakkan!
|
||||||
actors.hero.abilities.mage.wildmagic.short_desc=Penyihir melepaskan _Sihir Liar_ di dalam tongkatnya yang secara acak akan bertubi-tubi menembak target terpilih dalam satu giliran.
|
actors.hero.abilities.mage.wildmagic.short_desc=Penyihir melepaskan _Sihir Liar_ di dalam tongkatnya yang secara acak akan bertubi-tubi menembak target terpilih dalam satu giliran.
|
||||||
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times.
|
actors.hero.abilities.mage.wildmagic.desc=Penyihir mengeluarkan kekuatan di tongkatnya, menembakkannya secara acak hingga 4 kali dalam satu putaran. Staf Penyihir tidak termasuk dalam efek ini.\n\nSetiap tongkat sihir juga ditingkatkan levelnya sebesar 2, hingga +3. Kemampuan ini menggunakan setengah muatan tongkat sihir untuk setiap zap, dan tidak ada satu tongkat sihir pun yang dapat ditembakkan lebih dari 2 kali.
|
||||||
actors.hero.abilities.mage.warpbeacon.name=suar teleportasi
|
actors.hero.abilities.mage.warpbeacon.name=suar teleportasi
|
||||||
actors.hero.abilities.mage.warpbeacon.depths=Kau tidak bisa teleportasi di lantai yang berbeda!
|
actors.hero.abilities.mage.warpbeacon.depths=Kau tidak bisa teleportasi di lantai yang berbeda!
|
||||||
actors.hero.abilities.mage.warpbeacon.locked_floor=Kau tidak dapat meninggalkan lantai yang terkunci!
|
actors.hero.abilities.mage.warpbeacon.locked_floor=Kau tidak dapat meninggalkan lantai yang terkunci!
|
||||||
@@ -457,20 +457,20 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Elangmu bergera
|
|||||||
actors.hero.abilities.huntress.spirithawk$hawkally.desc=Elang ajaib, dipanggil oleh Pemburu. Elang itu bersinar biru terang, ia terus celingak-celinguk sembari memantau area sekitar.\n\nMeskipun ia bukan petarung yang tangguh, kecepatan dan penglihatan yang dimilikinya sempurna untuk memata-matai dan mengalihkan perhatian musuh.\n\nGiliran tersisa: %d.
|
actors.hero.abilities.huntress.spirithawk$hawkally.desc=Elang ajaib, dipanggil oleh Pemburu. Elang itu bersinar biru terang, ia terus celingak-celinguk sembari memantau area sekitar.\n\nMeskipun ia bukan petarung yang tangguh, kecepatan dan penglihatan yang dimilikinya sempurna untuk memata-matai dan mengalihkan perhatian musuh.\n\nGiliran tersisa: %d.
|
||||||
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Penghindaran yang dijamin tersisa: %d.
|
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Penghindaran yang dijamin tersisa: %d.
|
||||||
|
|
||||||
actors.hero.abilities.duelist.challenge.name=challenge
|
actors.hero.abilities.duelist.challenge.name=Tantangan
|
||||||
actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge
|
actors.hero.abilities.duelist.challenge.prompt=Pilih musuh untuk ditantang
|
||||||
actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time.
|
actors.hero.abilities.duelist.challenge.already_dueling=Anda hanya dapat berada dalam satu duel pada satu waktu.
|
||||||
actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies.
|
actors.hero.abilities.duelist.challenge.ally_target=Kamu hanya dapat menantang musuh.
|
||||||
actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target.
|
actors.hero.abilities.duelist.challenge.unreachable_target=Kamu harus bisa menjangkau targetmu.
|
||||||
actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge.
|
actors.hero.abilities.duelist.challenge.distant_target=Musuh itu terlalu jauh untuk bisa ditantang.
|
||||||
actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies.
|
actors.hero.abilities.duelist.challenge.short_desc=Penantang _menantang_ musuh terdekat untuk berduel, untuk sementara membekukan semua musuh lainnya.
|
||||||
actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either.
|
actors.hero.abilities.duelist.challenge.desc=Penantang menantang musuh terdekat untuk berduel. Musuh itu terpaksa melawannya sementara semua musuh lainnya untuk sementara membeku dalam waktu.\n\nTarget harus dapat dijangkau dan dalam jarak 5 petak dari Penantang. Duel berlangsung hingga 10 giliran berlalu, musuh mati, atau Penantang berjarak lebih dari 5 petak dari musuh.\n\nMusuh beku kebal terhadap damage . Sekutu penantang tidak dibekukan oleh kemampuan ini, tetapi jika bos menjadi target maka antek-anteknya juga tidak akan dibekukan.
|
||||||
actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant
|
actors.hero.abilities.duelist.challenge$duelparticipant.name=partisipan duel
|
||||||
actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d.
|
actors.hero.abilities.duelist.challenge$duelparticipant.desc=Karakter ini berpartisipasi dalam duel. Mereka, dan sekutu atau antek mereka, diizinkan untuk bertindak normal sementara yang lain dibekukan.\n\nDuel akan berlangsung selama waktu yang ditentukan, sampai salah satu peserta meninggal, atau sampai peserta saling menjauh lebih dari 5 ubin.\nSisa giliran:%d
|
||||||
actors.hero.abilities.duelist.elementalstrike.name=elemental strike
|
actors.hero.abilities.duelist.elementalstrike.name=serangan elemental
|
||||||
actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment.
|
actors.hero.abilities.duelist.elementalstrike.short_desc=Penantang melakukan serangan elemental, menyebarkan efek dalam AOE berbentuk kerucut berdasarkan pesona senjatanya.
|
||||||
actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon.
|
actors.hero.abilities.duelist.elementalstrike.desc=Duelist menyerang musuh atau lokasi, melakukan serangan biasa yang dijamin akan mengenai dan menyebarkan efek magis yang menyebar hingga 3 ubin dalam kerucut 65 derajat. Efek magis ini bervariasi berdasarkan Pesona pada senjata utama sang penantang.
|
||||||
actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range.
|
actors.hero.abilities.duelist.elementalstrike.generic_desc=Serangan elemental tanpa pesona akan melepaskan ledakan kecil sihir, memberikan 5-10 kerusakan pada semua musuh dalam jangkauan.
|
||||||
|
|
||||||
actors.hero.abilities.ratmogrify.name=tikusisasi
|
actors.hero.abilities.ratmogrify.name=tikusisasi
|
||||||
actors.hero.abilities.ratmogrify.cant_transform=Kau tidak bisa mentikusisasi itu!
|
actors.hero.abilities.ratmogrify.cant_transform=Kau tidak bisa mentikusisasi itu!
|
||||||
@@ -522,12 +522,12 @@ actors.hero.heroclass.huntress_desc=Pemburu dapat melewati rumput tinggi _tanpa
|
|||||||
actors.hero.heroclass.huntress_unlock=Untuk membuka Pemburu wanita _bunuh musuh dengan senjata lempar sebanyak 10 kali dalam satu permainan._
|
actors.hero.heroclass.huntress_unlock=Untuk membuka Pemburu wanita _bunuh musuh dengan senjata lempar sebanyak 10 kali dalam satu permainan._
|
||||||
|
|
||||||
actors.hero.heroclass.duelist=Duelist
|
actors.hero.heroclass.duelist=Duelist
|
||||||
actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._
|
actors.hero.heroclass.duelist_desc_short=Duelist adalah ahli senjata yang dapat menggunakan senjatanya untuk memicu _ kemampuan senjata khusus._ Kemampuan khusus ini berbeda untuk setiap senjata._
|
||||||
actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image
|
actors.hero.heroclass.duelist_desc=Duelist dimulai dengan _rapier unik_ dengan kemampuan khusus yang mengisi ulang seiring waktu.\n\nSetiap senjata dalam game memiliki _kemampuan khusus yang berbeda_ yang dapat digunakan oleh Duelist.\n\nDuelist juga memulai dengan _dua paku lempar_, pelindung kain, kantong air, dan kantong beludru.\n\nDuelist secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Kekuatan\n_-_ Gulungan Mirror Image
|
||||||
actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._
|
actors.hero.heroclass.duelist_unlock=Untuk membuka Duelist _melengkapi senjata tingkat 2 atau lebih tinggi tanpa penalti kekuatan._
|
||||||
|
|
||||||
actors.hero.herosubclass.berserker=berserker
|
actors.hero.herosubclass.berserker=berserker
|
||||||
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage and can be activated at 100% for bonus shielding.
|
actors.hero.herosubclass.berserker_short_desc=_Berserker_ membangun amarah saat dia menerima damage. Kemarahan meningkatkan kerusakannya dan dapat diaktifkan pada 100% untuk bonus perisai.
|
||||||
actors.hero.herosubclass.berserker_desc=Berserker membangun amarah saat dia menerima kerusakan fisik, termasuk kerusakan yang diblokir oleh armornya! Kemarahan perlahan memudar dari waktu ke waktu, tetapi memudar lebih lambat jika HP-nya rendah.\n\nBerserker memberikan hingga +50% damage pada 100% rage. Pada kemarahan 100% dia juga bisa mengamuk, mendapatkan 2-6x perisai maksimum segelnya tergantung pada kesehatannya yang hilang dan mempertahankan amarahnya pada 100% selama perisainya tersisa. Namun, Berserker membutuhkan waktu untuk pulih setelah mengamuk.
|
actors.hero.herosubclass.berserker_desc=Berserker membangun amarah saat dia menerima kerusakan fisik, termasuk kerusakan yang diblokir oleh armornya! Kemarahan perlahan memudar dari waktu ke waktu, tetapi memudar lebih lambat jika HP-nya rendah.\n\nBerserker memberikan hingga +50% damage pada 100% rage. Pada kemarahan 100% dia juga bisa mengamuk, mendapatkan 2-6x perisai maksimum segelnya tergantung pada kesehatannya yang hilang dan mempertahankan amarahnya pada 100% selama perisainya tersisa. Namun, Berserker membutuhkan waktu untuk pulih setelah mengamuk.
|
||||||
actors.hero.herosubclass.gladiator=gladiator
|
actors.hero.herosubclass.gladiator=gladiator
|
||||||
actors.hero.herosubclass.gladiator_short_desc=_Gladiator_ membangun kombo saat dia berhasil melayangkan serangan. Dia bisa menggunakan kombo untuk menggunakan kemampuan unik.
|
actors.hero.herosubclass.gladiator_short_desc=_Gladiator_ membangun kombo saat dia berhasil melayangkan serangan. Dia bisa menggunakan kombo untuk menggunakan kemampuan unik.
|
||||||
@@ -536,7 +536,7 @@ actors.hero.herosubclass.battlemage=penyihir tarung
|
|||||||
actors.hero.herosubclass.battlemage_short_desc=_Penyihir Tarung_ memunculkan efek bonus saat bertarung dalam jarak dekat dengan tongkatnya. Efek ini bergantung pada tongkat sihir yang menjiwai tongkatnya.
|
actors.hero.herosubclass.battlemage_short_desc=_Penyihir Tarung_ memunculkan efek bonus saat bertarung dalam jarak dekat dengan tongkatnya. Efek ini bergantung pada tongkat sihir yang menjiwai tongkatnya.
|
||||||
actors.hero.herosubclass.battlemage_desc=Penyihir Tarung mendapatkan efek bonus setiap kali dia menyerang dalam jarak dekat dengan tongkatnya, seolah-olah tongkatnya memiliki enchantment tambahan. Efek ini bergantung pada tongkat sihir yang dijiwai tongkatnya, setiap tongkat sihir memiliki efeknya sendiri-sendiri. Selain efek tongkat sihir, tongkat Penyihir Tarung juga akan mengisi 0,5 charge saat dia menyerang.
|
actors.hero.herosubclass.battlemage_desc=Penyihir Tarung mendapatkan efek bonus setiap kali dia menyerang dalam jarak dekat dengan tongkatnya, seolah-olah tongkatnya memiliki enchantment tambahan. Efek ini bergantung pada tongkat sihir yang dijiwai tongkatnya, setiap tongkat sihir memiliki efeknya sendiri-sendiri. Selain efek tongkat sihir, tongkat Penyihir Tarung juga akan mengisi 0,5 charge saat dia menyerang.
|
||||||
actors.hero.herosubclass.warlock=dukun
|
actors.hero.herosubclass.warlock=dukun
|
||||||
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies.
|
actors.hero.herosubclass.warlock_short_desc=_Warlock_ memiliki kesempatan untuk menandai jiwa musuh dengan tongkat sihirnya. Dia akan menyembuhkan setiap kali dia memberikan kerusakan fisik pada musuh yang ditandai.
|
||||||
actors.hero.herosubclass.warlock_desc=Dukun memiliki kesempatan untuk memberikan tanda jiwa pada karakter ketika dia menggunakan tongkat sihir pada mereka. Peluang untuk menerapkan tanda jiwa dan durasinya meningkat seiring dengan level tongkat sihir.\n\nKetika musuh ditandai jiwa, Dukun akan menyembuhkan 2 darah untuk setiap 5 damage yang dia berikan kepada mereka, tetapi hanya dengan serangan dari jarak dekat atau senjata yang dilempar, bukan dari tongkat sihir!
|
actors.hero.herosubclass.warlock_desc=Dukun memiliki kesempatan untuk memberikan tanda jiwa pada karakter ketika dia menggunakan tongkat sihir pada mereka. Peluang untuk menerapkan tanda jiwa dan durasinya meningkat seiring dengan level tongkat sihir.\n\nKetika musuh ditandai jiwa, Dukun akan menyembuhkan 2 darah untuk setiap 5 damage yang dia berikan kepada mereka, tetapi hanya dengan serangan dari jarak dekat atau senjata yang dilempar, bukan dari tongkat sihir!
|
||||||
actors.hero.herosubclass.assassin=pembunuh
|
actors.hero.herosubclass.assassin=pembunuh
|
||||||
actors.hero.herosubclass.assassin_short_desc=_Pembunuh_ dapat menyiapkan serangan mematikan saat dia tembus pandang. Semakin lama dia menunggu, semakin kuat serangannya.
|
actors.hero.herosubclass.assassin_short_desc=_Pembunuh_ dapat menyiapkan serangan mematikan saat dia tembus pandang. Semakin lama dia menunggu, semakin kuat serangannya.
|
||||||
@@ -550,12 +550,12 @@ actors.hero.herosubclass.sniper_desc=Penembak Jitu adalah master dari serangan j
|
|||||||
actors.hero.herosubclass.warden=pencinta alam
|
actors.hero.herosubclass.warden=pencinta alam
|
||||||
actors.hero.herosubclass.warden_short_desc=_Pencinta Alam_ dapat melihat menembus rumput tinggi dan akan mendapatkan efek bonus saat ia menanam benih dan menginjak tanaman.
|
actors.hero.herosubclass.warden_short_desc=_Pencinta Alam_ dapat melihat menembus rumput tinggi dan akan mendapatkan efek bonus saat ia menanam benih dan menginjak tanaman.
|
||||||
actors.hero.herosubclass.warden_desc=Pencinta Alam memiliki koneksi yang kuat dengan alam, memungkinkannya untuk mendapatkan bermacam-macam efek bonus yang berhubungan dengan rumput dan tanaman. Ia dapat melihat tembus melalui rumput tinggi layaknya tidak ada apa-apa yang menghalangi pandangannya.\n\nPencinta alam membuat rumput dapat tumbuh di sekitar benih yang ia lempar atau tanam, dan ia mendapatkan efek spesial ketika menginjak tanaman. Efek spesial itu akan menggantikan efek tanaman yang biasa, dengan kata lain tidak akan ada tanaman yang melukainya ketika diinjak.
|
actors.hero.herosubclass.warden_desc=Pencinta Alam memiliki koneksi yang kuat dengan alam, memungkinkannya untuk mendapatkan bermacam-macam efek bonus yang berhubungan dengan rumput dan tanaman. Ia dapat melihat tembus melalui rumput tinggi layaknya tidak ada apa-apa yang menghalangi pandangannya.\n\nPencinta alam membuat rumput dapat tumbuh di sekitar benih yang ia lempar atau tanam, dan ia mendapatkan efek spesial ketika menginjak tanaman. Efek spesial itu akan menggantikan efek tanaman yang biasa, dengan kata lain tidak akan ada tanaman yang melukainya ketika diinjak.
|
||||||
actors.hero.herosubclass.champion=champion
|
actors.hero.herosubclass.champion=Champion
|
||||||
actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability.
|
actors.hero.herosubclass.champion_short_desc=_Champion_ dapat menggunakan dua senjata. Serangan regulernya menggunakan senjata utamanya, tapi dia bisa menukar senjata dan menggunakan salah satu kemampuan senjata.
|
||||||
actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed.
|
actors.hero.herosubclass.champion_desc=Sang Juara adalah ahli senjata jarak dekat yang dapat melengkapi senjata sekunder selain senjata utamanya. Serangan regulernya menggunakan senjata utamanya, tetapi dia dapat menukar senjata utamanya secara instan.\n\nKemampuan senjata sekunder dapat digunakan kapan saja dan memiliki muatan kemampuannya sendiri. Biaya senjata sekundernya memiliki batas pengisian daya dan kecepatan pengisian 50% berkurang.
|
||||||
actors.hero.herosubclass.monk=monk
|
actors.hero.herosubclass.monk=Monk
|
||||||
actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities.
|
actors.hero.herosubclass.monk_short_desc=_Monk_ membangun energi saat bertarung. Energi ini bisa digunakan untuk berbagai kemampuan unik.
|
||||||
actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.
|
actors.hero.herosubclass.monk_desc=Biksu adalah ahli teknik fisik. Saat dia mengalahkan musuh, dia mendapatkan energi yang dapat digunakan pada berbagai kemampuan yang berfokus pada pertahanan dan utilitas. Energi ini tidak memudar seiring waktu, tetapi memiliki batas berdasarkan level Biksu.
|
||||||
|
|
||||||
##talents
|
##talents
|
||||||
actors.hero.talent$improvisedprojectilecooldown.name=cooldown proyektil improvisasi
|
actors.hero.talent$improvisedprojectilecooldown.name=cooldown proyektil improvisasi
|
||||||
@@ -564,13 +564,13 @@ actors.hero.talent$rejuvenatingstepscooldown.name=cooldown langkah pertumbuhan
|
|||||||
actors.hero.talent$rejuvenatingstepscooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s.
|
actors.hero.talent$rejuvenatingstepscooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s.
|
||||||
actors.hero.talent$seershotcooldown.name=cooldown tembakan penglihatan
|
actors.hero.talent$seershotcooldown.name=cooldown tembakan penglihatan
|
||||||
actors.hero.talent$seershotcooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s.
|
actors.hero.talent$seershotcooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s.
|
||||||
actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown
|
actors.hero.talent$aggressivebarriercooldown.name=cooldown penghalang agresif
|
||||||
actors.hero.talent$aggressivebarriercooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s.
|
actors.hero.talent$aggressivebarriercooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s.
|
||||||
actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown
|
actors.hero.talent$lethalhastecooldown.name=cooldown Haste yang mematikan
|
||||||
actors.hero.talent$lethalhastecooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s.
|
actors.hero.talent$lethalhastecooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s.
|
||||||
actors.hero.talent$swiftequipcooldown.name=swift equip cooldown
|
actors.hero.talent$swiftequipcooldown.name=cooldown perlengkapan yang cepat
|
||||||
actors.hero.talent$swiftequipcooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s.
|
actors.hero.talent$swiftequipcooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s.
|
||||||
actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality
|
actors.hero.talent$combinedlethalitytriggertracker.name=kombinasi mematikan
|
||||||
actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s.
|
actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s.
|
||||||
|
|
||||||
#warrior
|
#warrior
|
||||||
@@ -862,7 +862,7 @@ actors.hero.talent.secondary_charge.title=secondary charge
|
|||||||
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
|
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
|
||||||
actors.hero.talent.twin_upgrades.title=twin upgrades
|
actors.hero.talent.twin_upgrades.title=twin upgrades
|
||||||
actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level.
|
actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level.
|
||||||
actors.hero.talent.combined_lethality.title=combined lethality
|
actors.hero.talent.combined_lethality.title=kombinasi mematikan
|
||||||
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
|
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
|
||||||
|
|
||||||
#second subclass
|
#second subclass
|
||||||
|
|||||||
@@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Seu equipamento parece mais fraco!
|
|||||||
actors.buffs.degrade.desc=Uma poderosa magia negra está enfraquecendo a força que os pergaminhos de melhoria aplicaram ao seu equipamento!\n\nEnquanto degradado, equipamento aprimorado será tratado como se fosse de um nível menor do que atualmente é. _Cada melhoria após +3 torna-se exponencialmente mais fraca que a última._ A descrição dos seus itens irá mudar para refletir seu nível de força reduzido.\n\nDegradação não afeta os requerimentos de força, cargas de varinhas, durabilidade de armas arremessáveis ou artefatos.\n\nTurnos de degradação restantes: %s. Usar um pergaminho de melhoria ou remover maldição irá terminar com a degradação imediatamente.
|
actors.buffs.degrade.desc=Uma poderosa magia negra está enfraquecendo a força que os pergaminhos de melhoria aplicaram ao seu equipamento!\n\nEnquanto degradado, equipamento aprimorado será tratado como se fosse de um nível menor do que atualmente é. _Cada melhoria após +3 torna-se exponencialmente mais fraca que a última._ A descrição dos seus itens irá mudar para refletir seu nível de força reduzido.\n\nDegradação não afeta os requerimentos de força, cargas de varinhas, durabilidade de armas arremessáveis ou artefatos.\n\nTurnos de degradação restantes: %s. Usar um pergaminho de melhoria ou remover maldição irá terminar com a degradação imediatamente.
|
||||||
|
|
||||||
actors.buffs.doom.name=sentenciado
|
actors.buffs.doom.name=sentenciado
|
||||||
actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death.
|
actors.buffs.doom.desc=É difícil de continuar quando parece que o universo inteiro quer você morto.\n\nPersonagens sentenciados receberão +67% de dano de todas as fontes.\n\nSentença é permanente, seus efeitos acabam apenas na morte.
|
||||||
|
|
||||||
actors.buffs.dread.name=pavor
|
actors.buffs.dread.name=pavor
|
||||||
actors.buffs.dread.desc=Um terror tão grande que fará com que o alvo fuja completamente da masmorra!\n\nCriaturas afetadas pelo pavor irão fugir do seu oponente em alta velocidade e, uma vez fora de vista, desaparecerão da masmorra completamente. Inimigos que são derrotados desta forma concedem metade da experiência e não dão itens. O choque da dor irá diminuir a duração do pavor.\n\nTurnos de pavor restante: %d
|
actors.buffs.dread.desc=Um terror tão grande que fará com que o alvo fuja completamente da masmorra!\n\nCriaturas afetadas pelo pavor irão fugir do seu oponente em alta velocidade e, uma vez fora de vista, desaparecerão da masmorra completamente. Inimigos que são derrotados desta forma concedem metade da experiência e não dão itens. O choque da dor irá diminuir a duração do pavor.\n\nTurnos de pavor restante: %d
|
||||||
@@ -281,8 +281,8 @@ actors.buffs.paralysis.heromsg=Você foi paralisado!
|
|||||||
actors.buffs.paralysis.out=paralisia resistida
|
actors.buffs.paralysis.out=paralisia resistida
|
||||||
actors.buffs.paralysis.desc=Muitas vezes, a pior coisa a fazer é nada.\n\nParalisia interrompe completamente todas as ações, forçando o alvo a esperar até que o efeito desapareça. A dor de receber dano pode fazer com que os personagens resistam à paralisia, quebrando-os do efeito.\n\nTurnos de paralisia restantes: %s.
|
actors.buffs.paralysis.desc=Muitas vezes, a pior coisa a fazer é nada.\n\nParalisia interrompe completamente todas as ações, forçando o alvo a esperar até que o efeito desapareça. A dor de receber dano pode fazer com que os personagens resistam à paralisia, quebrando-os do efeito.\n\nTurnos de paralisia restantes: %s.
|
||||||
|
|
||||||
actors.buffs.physicalempower.name=physically empowered
|
actors.buffs.physicalempower.name=Capacitado fisicamente
|
||||||
actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d.
|
actors.buffs.physicalempower.desc=Seus golpes foram fortalecidos, aumentando a quantidade de dano que você pode aplicar com ataques físicos. \n\nBônus de dano: %1$d.\nAtaques restantes:%2$d.
|
||||||
|
|
||||||
actors.buffs.pincushion.name=alfineteira
|
actors.buffs.pincushion.name=alfineteira
|
||||||
actors.buffs.pincushion.desc=As armas de arremesso que você usou contra o personagem estão presas no corpo do inimigo e cairão no chão assim que for derrotado.\n\nOs itens presos neste momento são:
|
actors.buffs.pincushion.desc=As armas de arremesso que você usou contra o personagem estão presas no corpo do inimigo e cairão no chão assim que for derrotado.\n\nOs itens presos neste momento são:
|
||||||
@@ -396,14 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=O Guerreiro _Resiste_, passando
|
|||||||
actors.hero.abilities.warrior.endure.desc=O Guerreiro resiste por 3 turnos, recebendo metade do dano de todas as fontes. Essa redução é aplicada antes de efeitos de resistência como armadura.\n\nDepois de resistir, o próximo ataque do Guerreiro em 10 turnos ganha um bônus de dano. Esse bônus de dano é igual a metade de todo o dano recebido enquanto resistia, antes de qualquer efeito de redução de dano!\n\nSe o Guerreiro tem qualquer combo, usar essa habilidade aumenta o tempo restante em 3 turnos.
|
actors.hero.abilities.warrior.endure.desc=O Guerreiro resiste por 3 turnos, recebendo metade do dano de todas as fontes. Essa redução é aplicada antes de efeitos de resistência como armadura.\n\nDepois de resistir, o próximo ataque do Guerreiro em 10 turnos ganha um bônus de dano. Esse bônus de dano é igual a metade de todo o dano recebido enquanto resistia, antes de qualquer efeito de redução de dano!\n\nSe o Guerreiro tem qualquer combo, usar essa habilidade aumenta o tempo restante em 3 turnos.
|
||||||
|
|
||||||
actors.hero.abilities.mage.elementalblast.name=Explosão elementar
|
actors.hero.abilities.mage.elementalblast.name=Explosão elementar
|
||||||
actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff.
|
actors.hero.abilities.mage.elementalblast.no_staff=Você não pode usar essa habilidade sem seu cajado.
|
||||||
actors.hero.abilities.mage.elementalblast.short_desc=O Mago emite uma _Explosão Elementar_ de seu cajado, cobrindo uma grande área ao seu redor com um efeito que varia baseado na varinha que está imbuída em seu cajado.
|
actors.hero.abilities.mage.elementalblast.short_desc=O Mago emite uma _Explosão Elementar_ de seu cajado, cobrindo uma grande área ao seu redor com um efeito que varia baseado na varinha que está imbuída em seu cajado.
|
||||||
actors.hero.abilities.mage.elementalblast.desc=O Mago emite uma explosão mágica, que cobre uma região circular de até 4 quadrados e dá até 15-25 dano. O efeito específico dessa explosão elementar irá depender da varinha imbuída no cajado do Mago.
|
actors.hero.abilities.mage.elementalblast.desc=O Mago emite uma explosão mágica, que cobre uma região circular de até 4 quadrados e dá até 15-25 dano. O efeito específico dessa explosão elementar irá depender da varinha imbuída no cajado do Mago.
|
||||||
actors.hero.abilities.mage.elementalblast.generic_desc=O efeito da explosão elementar será parecida com o efeito da varinha quando disparada em um inimigo ou aliado.
|
actors.hero.abilities.mage.elementalblast.generic_desc=O efeito da explosão elementar será parecida com o efeito da varinha quando disparada em um inimigo ou aliado.
|
||||||
actors.hero.abilities.mage.wildmagic.name=Magia selvagem
|
actors.hero.abilities.mage.wildmagic.name=Magia selvagem
|
||||||
actors.hero.abilities.mage.wildmagic.no_wands=Você não tem varinhas para disparar!
|
actors.hero.abilities.mage.wildmagic.no_wands=Você não tem varinhas para disparar!
|
||||||
actors.hero.abilities.mage.wildmagic.short_desc=O Mago desencadeia a _Magia Selvagem_ contida em suas varinhas, aleatoriamente disparando-as várias vezes em um alvo escolhido em uma única rodada.
|
actors.hero.abilities.mage.wildmagic.short_desc=O Mago desencadeia a _Magia Selvagem_ contida em suas varinhas, aleatoriamente disparando-as várias vezes em um alvo escolhido em uma única rodada.
|
||||||
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times.
|
actors.hero.abilities.mage.wildmagic.desc=O Mago desencadeia o poder de suas varinhas, aleatoriamente disparando-as até 4 vezes em uma única rodada. O cajado do Mago não é incluído nesse efeito.\n\nCada varinha também tem seu nível aumentado em 2, até +3. Esta habilidade consome meia carga de varinha para cada disparo, e nenhuma varinha pode ser disparada mais de 2 vezes.
|
||||||
actors.hero.abilities.mage.warpbeacon.name=Farol de teletransporte
|
actors.hero.abilities.mage.warpbeacon.name=Farol de teletransporte
|
||||||
actors.hero.abilities.mage.warpbeacon.depths=Você não pode teletransportar entre andares!
|
actors.hero.abilities.mage.warpbeacon.depths=Você não pode teletransportar entre andares!
|
||||||
actors.hero.abilities.mage.warpbeacon.locked_floor=Você não pode sair de um nível trancado!
|
actors.hero.abilities.mage.warpbeacon.locked_floor=Você não pode sair de um nível trancado!
|
||||||
@@ -422,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Escolha um local para pular
|
|||||||
actors.hero.abilities.rogue.smokebomb$ninjalog.name=Boneco de madeira
|
actors.hero.abilities.rogue.smokebomb$ninjalog.name=Boneco de madeira
|
||||||
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=De algum jeito, os inimigos são facilmente convencidos de que esse boneco de madeira é o Ladino real!
|
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=De algum jeito, os inimigos são facilmente convencidos de que esse boneco de madeira é o Ladino real!
|
||||||
actors.hero.abilities.rogue.smokebomb.short_desc=O Ladino joga uma _Bomba de Fumaça_ enquanto lampeja para longe. Ele cega inimigos pertos da sua localização anterior.
|
actors.hero.abilities.rogue.smokebomb.short_desc=O Ladino joga uma _Bomba de Fumaça_ enquanto lampeja para longe. Ele cega inimigos pertos da sua localização anterior.
|
||||||
actors.hero.abilities.rogue.smokebomb.desc=O Ladino joga uma bomba de fumaça e pula até 6 quadrados para longe. Ele pode pular através de armadilhas e inimigos, mas não através de objetos sólidos, como paredes.\n\nInimigos adjacentes a localização anterior do Ladino serão cegados por 5 turnos.
|
actors.hero.abilities.rogue.smokebomb.desc=O Ladino joga uma bomba de fumaça e lampeja até 6 quadrados para longe. Ele pode lampejar através de armadilhas, elementos danosos e inimigos, mas não através de objetos sólidos, como paredes.\n\nInimigos adjacentes a localização anterior do Ladino serão cegados por 5 turnos.
|
||||||
actors.hero.abilities.rogue.deathmark.name=Marca da morte
|
actors.hero.abilities.rogue.deathmark.name=Marca da morte
|
||||||
actors.hero.abilities.rogue.deathmark.ally_target=Você só pode marcar inimigos
|
actors.hero.abilities.rogue.deathmark.ally_target=Você só pode marcar inimigos
|
||||||
actors.hero.abilities.rogue.deathmark.short_desc=O Ladino coloca uma _Marca da Morte_ em um inimigo escolhido. Inimigos marcados recebem dano bônus, mas não podem morrer até que a marca acabe.
|
actors.hero.abilities.rogue.deathmark.short_desc=O Ladino coloca uma _Marca da Morte_ em um inimigo escolhido. Inimigos marcados recebem dano bônus, mas não podem morrer até que a marca acabe.
|
||||||
@@ -457,20 +457,20 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Seu falcão se
|
|||||||
actors.hero.abilities.huntress.spirithawk$hawkally.desc=Um falcão mágico, invocado pela Caçadora. Ele brilha com um azul etéreo, constantemente movendo sua cabeça, analisando a área.\n\nEmbora não seja um bom lutador, sua velocidade e visão o tornam excelente para explorar e distrair inimigos.\n\nTurnos restantes: %d.
|
actors.hero.abilities.huntress.spirithawk$hawkally.desc=Um falcão mágico, invocado pela Caçadora. Ele brilha com um azul etéreo, constantemente movendo sua cabeça, analisando a área.\n\nEmbora não seja um bom lutador, sua velocidade e visão o tornam excelente para explorar e distrair inimigos.\n\nTurnos restantes: %d.
|
||||||
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Turnos de desvios garantidos: %d.
|
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Turnos de desvios garantidos: %d.
|
||||||
|
|
||||||
actors.hero.abilities.duelist.challenge.name=challenge
|
actors.hero.abilities.duelist.challenge.name=desafiar
|
||||||
actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge
|
actors.hero.abilities.duelist.challenge.prompt=Escolha um inimigo para desafiar
|
||||||
actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time.
|
actors.hero.abilities.duelist.challenge.already_dueling=Você só pode estar em um duelo de cada vez.
|
||||||
actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies.
|
actors.hero.abilities.duelist.challenge.ally_target=Você só pode desafiar inimigos.
|
||||||
actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target.
|
actors.hero.abilities.duelist.challenge.unreachable_target=Você deve ser capaz de atingir seu alvo.
|
||||||
actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge.
|
actors.hero.abilities.duelist.challenge.distant_target=Este inimigo está muito longe para desafiar.
|
||||||
actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies.
|
actors.hero.abilities.duelist.challenge.short_desc=O Duelista _desafia_ um inimigo próximo para um duelo, congelando temporariamente todos os outros inimigos.
|
||||||
actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either.
|
actors.hero.abilities.duelist.challenge.desc=O Duelista desafia um inimigo próximo para um duelo. Esse inimigo é compelido a lutar contra ele enquanto todos os outros inimigos estão temporariamente congelados no tempo.\n\nO alvo deve estar acessível e dentro de 5 quadrados do Duelista. O duelo dura até que 10 turnos se passem, o inimigo morra ou o Duelista esteja a mais de 5 quadrados de distância do inimigo.\n\nInimigos congelados são invulneráveis. Os aliados do duelista não são congelados por esta habilidade, mas se um chefe for o alvo, seus lacaios também não serão congelados.
|
||||||
actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant
|
actors.hero.abilities.duelist.challenge$duelparticipant.name=participante do duelo
|
||||||
actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d.
|
actors.hero.abilities.duelist.challenge$duelparticipant.desc=Este personagem está participando de um duelo. Eles, e qualquer um de seus aliados ou lacaios, podem agir normalmente enquanto outros inimigos estão congelados.\n\nO duelo durará um determinado período de tempo, até que um participante morra ou até que os participantes se afastem mais de 5 quadrados um do outro.\n\nVoltas restantes: %d.
|
||||||
actors.hero.abilities.duelist.elementalstrike.name=elemental strike
|
actors.hero.abilities.duelist.elementalstrike.name=golpe elementar
|
||||||
actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment.
|
actors.hero.abilities.duelist.elementalstrike.short_desc=O Duelista realiza um _golpe elementar_, espalhando um efeito em uma área de efeito cônica baseada no encantamento de sua arma.
|
||||||
actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon.
|
actors.hero.abilities.duelist.elementalstrike.desc=O Duelista atinge um inimigo ou local, realizando um ataque regular que com certeza acertará e espalhará um efeito mágico que percorre até 3 quadrados em um cone de 65 graus. Este efeito mágico varia de acordo com o encantamento da arma principal do duelista.
|
||||||
actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range.
|
actors.hero.abilities.duelist.elementalstrike.generic_desc=Um ataque elemental sem encantamento liberará uma pequena explosão de magia, causando 5-10 de dano a todos os inimigos ao alcance.
|
||||||
|
|
||||||
actors.hero.abilities.ratmogrify.name=Ratransmutar
|
actors.hero.abilities.ratmogrify.name=Ratransmutar
|
||||||
actors.hero.abilities.ratmogrify.cant_transform=Você não pode ratransmutar isto!
|
actors.hero.abilities.ratmogrify.cant_transform=Você não pode ratransmutar isto!
|
||||||
@@ -521,10 +521,10 @@ actors.hero.heroclass.huntress_desc_short=A Caçadora é uma mestra em armas de
|
|||||||
actors.hero.heroclass.huntress_desc=A Caçadora começa com um _arco espiritual único _ que pode atirar um infinito número de flechas conjuradas.\n\nA Caçadora pode andar pela grama alta _sem pisoteá-la_.\n\nEla também começa com um par de _luvas cravejadas_, uma armadura de pano, um odre e uma bolsa de veludo.\n\nA Caçadora automaticamente identifica:\n_-_ Pergaminhos de Identificação\n_-_ Poções de Visão Mental\n_-_ Pergaminhos do Acalento
|
actors.hero.heroclass.huntress_desc=A Caçadora começa com um _arco espiritual único _ que pode atirar um infinito número de flechas conjuradas.\n\nA Caçadora pode andar pela grama alta _sem pisoteá-la_.\n\nEla também começa com um par de _luvas cravejadas_, uma armadura de pano, um odre e uma bolsa de veludo.\n\nA Caçadora automaticamente identifica:\n_-_ Pergaminhos de Identificação\n_-_ Poções de Visão Mental\n_-_ Pergaminhos do Acalento
|
||||||
actors.hero.heroclass.huntress_unlock=Para desbloquear a Caçadora _acerte inimigos com armas de arremesso 10 vezes em um jogo._
|
actors.hero.heroclass.huntress_unlock=Para desbloquear a Caçadora _acerte inimigos com armas de arremesso 10 vezes em um jogo._
|
||||||
|
|
||||||
actors.hero.heroclass.duelist=Duelist
|
actors.hero.heroclass.duelist=Duelista
|
||||||
actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._
|
actors.hero.heroclass.duelist_desc_short=O Duelista é um mestre em armas que pode usar sua arma para ativar uma _habilidade de arma especial._ Essa habilidade especial é _diferente para cada arma._
|
||||||
actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image
|
actors.hero.heroclass.duelist_desc=O Duelista começa com uma _rapieira exclusiva_ com uma habilidade especial que recarrega com o tempo.\n\nCada arma no jogo tem uma _ habilidade especial diferente_ que o duelista pode usar.\n\nO Duelista também começa com _duas agulhas de arremesso_, armadura de pano, um odre e uma bolsa de veludo.\n\nO Duelista identifica automaticamente:\n_-_ Pergaminhos de Identificação\n_-_ Poções de Força\n_-_ Pergaminhos de Imagem Espelhada
|
||||||
actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._
|
actors.hero.heroclass.duelist_unlock=Para desbloquear o Duelista, _equipe uma arma de nível 2 ou superior sem penalidade de força._
|
||||||
|
|
||||||
actors.hero.herosubclass.berserker=berserker
|
actors.hero.herosubclass.berserker=berserker
|
||||||
actors.hero.herosubclass.berserker_short_desc=O _Berserker_ acumula fúria enquanto recebe dano. Fúria aumenta seu dano e pode ser ativada em 100% para proteção bônus.
|
actors.hero.herosubclass.berserker_short_desc=O _Berserker_ acumula fúria enquanto recebe dano. Fúria aumenta seu dano e pode ser ativada em 100% para proteção bônus.
|
||||||
@@ -536,7 +536,7 @@ actors.hero.herosubclass.battlemage=mago de batalha
|
|||||||
actors.hero.herosubclass.battlemage_short_desc=O _Mago de Batalha_ conjura efeitos bônus quando luta corpo a corpo usando seu cajado. Estes efeitos dependem da varinha com a qual o cajado foi imbuído.
|
actors.hero.herosubclass.battlemage_short_desc=O _Mago de Batalha_ conjura efeitos bônus quando luta corpo a corpo usando seu cajado. Estes efeitos dependem da varinha com a qual o cajado foi imbuído.
|
||||||
actors.hero.herosubclass.battlemage_desc=O _Mago de batalha_ ganha um efeito bônus sempre que usa seu cajado em uma luta corpo a corpo, como se o cajado possuísse um encantamento adicional. Esses efeitos dependem da varinha com qual o cajado foi imbuído e cada varinha possui seu próprio efeito. Além dos efeitos da varinha, o cajado do Mago de batalha ganhará meia carga a cada pancada.
|
actors.hero.herosubclass.battlemage_desc=O _Mago de batalha_ ganha um efeito bônus sempre que usa seu cajado em uma luta corpo a corpo, como se o cajado possuísse um encantamento adicional. Esses efeitos dependem da varinha com qual o cajado foi imbuído e cada varinha possui seu próprio efeito. Além dos efeitos da varinha, o cajado do Mago de batalha ganhará meia carga a cada pancada.
|
||||||
actors.hero.herosubclass.warlock=bruxo
|
actors.hero.herosubclass.warlock=bruxo
|
||||||
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies.
|
actors.hero.herosubclass.warlock_short_desc=O _Bruxo_ tem uma chance de marcar a alma de inimigos com sua varinha. Ele irá se curar sempre que infligir dano físico em inimigos marcados.
|
||||||
actors.hero.herosubclass.warlock_desc=O Bruxo tem uma chance de infligir uma marca na alma de personagens quando ele utiliza varinhas neles. A chance de aplicar uma marca e sua duração aumentam com o nível da varinha.\n\nO Bruxo irá se curar em 2 de vida por cada 5 de dano que ele infligir a um inimigo quando este estiver com a alma marcada, mas apenas com ataques de armas corpo a corpo ou de arremesso, não de varinhas!
|
actors.hero.herosubclass.warlock_desc=O Bruxo tem uma chance de infligir uma marca na alma de personagens quando ele utiliza varinhas neles. A chance de aplicar uma marca e sua duração aumentam com o nível da varinha.\n\nO Bruxo irá se curar em 2 de vida por cada 5 de dano que ele infligir a um inimigo quando este estiver com a alma marcada, mas apenas com ataques de armas corpo a corpo ou de arremesso, não de varinhas!
|
||||||
actors.hero.herosubclass.assassin=assassino
|
actors.hero.herosubclass.assassin=assassino
|
||||||
actors.hero.herosubclass.assassin_short_desc=O _Assassino_ prepara um ataque mortal enquanto está invisível. Quanto mais ele esperar, mais poderoso o ataque será.
|
actors.hero.herosubclass.assassin_short_desc=O _Assassino_ prepara um ataque mortal enquanto está invisível. Quanto mais ele esperar, mais poderoso o ataque será.
|
||||||
@@ -550,12 +550,12 @@ actors.hero.herosubclass.sniper_desc=A Atiradora é uma mestra no combate à dis
|
|||||||
actors.hero.herosubclass.warden=Guardiã
|
actors.hero.herosubclass.warden=Guardiã
|
||||||
actors.hero.herosubclass.warden_short_desc=A _Guardiã_ pode ver através de grama alta e ganha efeitos bônus quando planta sementes e pisoteia plantas.
|
actors.hero.herosubclass.warden_short_desc=A _Guardiã_ pode ver através de grama alta e ganha efeitos bônus quando planta sementes e pisoteia plantas.
|
||||||
actors.hero.herosubclass.warden_desc=A Guardiã possui uma forte conexão com a natureza que concede a ela uma variedade de efeitos bônus relacionados a plantas e grama. Ela é capaz de ver através de grama alta e rugosa como se fossem um espaço vazio.\n\nA Guardiã faz grama brotar em volta de qualquer semente que ela jogue ou plante e ganha efeitos especiais ao pisotear plantas. Esses efeitos especiais substituem os efeitos regulares da planta, significando que nenhuma planta é prejudicial para ela pisar.
|
actors.hero.herosubclass.warden_desc=A Guardiã possui uma forte conexão com a natureza que concede a ela uma variedade de efeitos bônus relacionados a plantas e grama. Ela é capaz de ver através de grama alta e rugosa como se fossem um espaço vazio.\n\nA Guardiã faz grama brotar em volta de qualquer semente que ela jogue ou plante e ganha efeitos especiais ao pisotear plantas. Esses efeitos especiais substituem os efeitos regulares da planta, significando que nenhuma planta é prejudicial para ela pisar.
|
||||||
actors.hero.herosubclass.champion=champion
|
actors.hero.herosubclass.champion=Campeão
|
||||||
actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability.
|
actors.hero.herosubclass.champion_short_desc=O _Campeão_ pode empunhar duas armas. Seus ataques regulares usam sua arma principal, mas ela pode trocar de arma e usar a habilidade de qualquer arma.
|
||||||
actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed.
|
actors.hero.herosubclass.champion_desc=O Campeão é um mestre em armas corpo a corpo que pode equipar uma arma secundária além da principal. Seus ataques regulares usam sua arma principal, mas ela pode trocá-la instantaneamente.\n\nA habilidade da arma secundária pode ser usada a qualquer momento e tem suas próprias cargas de habilidade. Suas cargas de arma secundária têm um limite de carga e velocidade de carga reduzidos em 50%.
|
||||||
actors.hero.herosubclass.monk=monk
|
actors.hero.herosubclass.monk=monge
|
||||||
actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities.
|
actors.hero.herosubclass.monk_short_desc=O _Monge_ acumula energia enquanto luta. Essa energia pode ser gasta em uma variedade de habilidades únicas.
|
||||||
actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.
|
actors.hero.herosubclass.monk_desc=O Monge é um mestre da técnica física. Ao derrotar os inimigos, ele ganha energia que pode ser usada em uma variedade de habilidades defensivas e com foco em utilidade. Essa energia não decai com o tempo, mas tem um limite baseado no nível do Monge.
|
||||||
|
|
||||||
##talents
|
##talents
|
||||||
actors.hero.talent$improvisedprojectilecooldown.name=Tempo de recarga do projéteis improvisados
|
actors.hero.talent$improvisedprojectilecooldown.name=Tempo de recarga do projéteis improvisados
|
||||||
@@ -564,20 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=Tempo de recarga de passos rej
|
|||||||
actors.hero.talent$rejuvenatingstepscooldown.desc=Você usou este talento recentemente e precisa esperar antes de usá-lo de novo.\n\nTurnos restantes: %s
|
actors.hero.talent$rejuvenatingstepscooldown.desc=Você usou este talento recentemente e precisa esperar antes de usá-lo de novo.\n\nTurnos restantes: %s
|
||||||
actors.hero.talent$seershotcooldown.name=Tempo de recarga do tiro da vidência
|
actors.hero.talent$seershotcooldown.name=Tempo de recarga do tiro da vidência
|
||||||
actors.hero.talent$seershotcooldown.desc=Você usou este talento recentemente e precisa esperar antes de usá-lo de novo.\n\nTurnos restantes: %s
|
actors.hero.talent$seershotcooldown.desc=Você usou este talento recentemente e precisa esperar antes de usá-lo de novo.\n\nTurnos restantes: %s
|
||||||
actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown
|
actors.hero.talent$aggressivebarriercooldown.name=tempo de recarga de Barreira agressiva
|
||||||
actors.hero.talent$aggressivebarriercooldown.desc=Você usou este talento recentemente e precisa esperar antes de usá-lo de novo.\n\nTurnos restantes: %s
|
actors.hero.talent$aggressivebarriercooldown.desc=Você usou este talento recentemente e precisa esperar antes de usá-lo de novo.\n\nTurnos restantes: %s.
|
||||||
actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown
|
actors.hero.talent$lethalhastecooldown.name=tempo de recarga de Pressa letal
|
||||||
actors.hero.talent$lethalhastecooldown.desc=Você usou este talento recentemente e precisa esperar antes de usá-lo de novo.\n\nTurnos restantes: %s
|
actors.hero.talent$lethalhastecooldown.desc=Você usou este talento recentemente e precisa esperar antes de usá-lo de novo.\n\nTurnos restantes: %s.
|
||||||
actors.hero.talent$swiftequipcooldown.name=swift equip cooldown
|
actors.hero.talent$swiftequipcooldown.name=tempo de recarga de Equipamento rápido
|
||||||
actors.hero.talent$swiftequipcooldown.desc=Você usou este talento recentemente e precisa esperar antes de usá-lo de novo.\n\nTurnos restantes: %s
|
actors.hero.talent$swiftequipcooldown.desc=Você usou este talento recentemente e precisa esperar antes de usá-lo de novo.\n\nTurnos restantes: %s.
|
||||||
actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality
|
actors.hero.talent$combinedlethalitytriggertracker.name=Letalidade combinada
|
||||||
actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s.
|
actors.hero.talent$combinedlethalitytriggertracker.desc=O próximo ataque do Duelista executará inimigos abaixo de uma certa quantidade de saúde.\n\nTurnos restantes: %s.
|
||||||
|
|
||||||
#warrior
|
#warrior
|
||||||
actors.hero.talent.hearty_meal.title=refeição saudável
|
actors.hero.talent.hearty_meal.title=refeição saudável
|
||||||
actors.hero.talent.hearty_meal.desc=_+1:_ Comer cura o Guerreiro em _2 PV_ quando sua vida está abaixo de 50% e em _3 PV_ quando abaixo de 25%.\n\n_+2:_ Comer cura o Guerreiro em _3 PV_ quando sua vida está abaixo de 50% e em _5 PV_ quando abaixo de 25%.
|
actors.hero.talent.hearty_meal.desc=_+1:_ Comer cura o Guerreiro em _2 PV_ quando sua vida está abaixo de 50% e em _3 PV_ quando abaixo de 25%.\n\n_+2:_ Comer cura o Guerreiro em _3 PV_ quando sua vida está abaixo de 50% e em _5 PV_ quando abaixo de 25%.
|
||||||
actors.hero.talent.veterans_intuition.title=veteran's intuition
|
actors.hero.talent.veterans_intuition.title=Intuição do veterano
|
||||||
actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_.
|
actors.hero.talent.veterans_intuition.desc=_+1:_ O Guerreiro identifica armas _1,75x mais rápido_ e armaduras _2,5x mais rápido_.\n\n_+2:_ O Guerreiro identifica armas _2,5x mais rápido_ e armaduras _quando as equipa_.
|
||||||
actors.hero.talent.test_subject.title=cobaia
|
actors.hero.talent.test_subject.title=cobaia
|
||||||
actors.hero.talent.test_subject.desc=_+1:_ Sempre que o Guerreiro identificar um item, ele se cura em _2 de vida_.\n\n_+2:_ Sempre que o Guerreiro identificar um item, ele se cura em _3 de vida_.
|
actors.hero.talent.test_subject.desc=_+1:_ Sempre que o Guerreiro identificar um item, ele se cura em _2 de vida_.\n\n_+2:_ Sempre que o Guerreiro identificar um item, ele se cura em _3 de vida_.
|
||||||
actors.hero.talent.iron_will.title=determinação de ferro
|
actors.hero.talent.iron_will.title=determinação de ferro
|
||||||
@@ -591,7 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Beber uma poção de cura insta
|
|||||||
actors.hero.talent.restored_willpower.meta_desc=_Se este talento for ganho por um herói diferente_, será concedido blindagem igual a 5% do pv máximo em +1, ou 7,5% do pv máximo em +2.
|
actors.hero.talent.restored_willpower.meta_desc=_Se este talento for ganho por um herói diferente_, será concedido blindagem igual a 5% do pv máximo em +1, ou 7,5% do pv máximo em +2.
|
||||||
actors.hero.talent.runic_transference.title=transferência rúnica
|
actors.hero.talent.runic_transference.title=transferência rúnica
|
||||||
actors.hero.talent.runic_transference.desc=_+1:_ O selo quebrado do Guerreiro pode transferir _glifos comuns_ da mesma maneira que transfere um aprimoramento.\n\n_+2:_ O selo quebrado do Guerreiro pode transferir _glifos comuns, poderosos e amaldiçoados_ da mesma maneira que transfere um aprimoramento.
|
actors.hero.talent.runic_transference.desc=_+1:_ O selo quebrado do Guerreiro pode transferir _glifos comuns_ da mesma maneira que transfere um aprimoramento.\n\n_+2:_ O selo quebrado do Guerreiro pode transferir _glifos comuns, poderosos e amaldiçoados_ da mesma maneira que transfere um aprimoramento.
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actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2.
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actors.hero.talent.runic_transference.meta_desc=_Se este talento for adquirido por um herói diferente_, ele aumentará o nível em que os glifos de armadura são garantidamente preservados ao atualizar a armadura até o nível 6 de 4 em +1, ou nível 7 de 4 em +2.
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actors.hero.talent.lethal_momentum.title=ímpeto letal
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actors.hero.talent.lethal_momentum.title=ímpeto letal
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actors.hero.talent.lethal_momentum.desc=_+1:_ Quando o guerreiro desfere um golpe mortal com uma arma física, há _67% de chance_ de levar 0 turnos.\n\n_+2:_ Quando o guerreiro desfere um golpe mortal com uma arma física, há _100% de chance_ de levar 0 turnos.
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actors.hero.talent.lethal_momentum.desc=_+1:_ Quando o guerreiro desfere um golpe mortal com uma arma física, há _67% de chance_ de levar 0 turnos.\n\n_+2:_ Quando o guerreiro desfere um golpe mortal com uma arma física, há _100% de chance_ de levar 0 turnos.
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actors.hero.talent.improvised_projectiles.title=Projéteis improvisados
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actors.hero.talent.improvised_projectiles.title=Projéteis improvisados
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@@ -621,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Quando o Guerreiro aterrissa após salta
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actors.hero.talent.impact_wave.title=onda de impacto
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actors.hero.talent.impact_wave.title=onda de impacto
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actors.hero.talent.impact_wave.desc=_+1:_ Quando o Guerreiro aterrissa após saltar, todos os inimigos adjacentes são empurrados _2 quadrados_ para longe e têm _25% de chance_ de se tornarem vulneráveis por 5 turnos.\n\n_+2:_ Quando o Guerreiro aterrissa após saltar, todos os inimigos adjacentes são empurrados _3 quadrados_ para longe e têm _50% de chance_ de se tornarem vulneráveis por 5 turnos.\n\n_+3:_ Quando o Guerreiro aterrissa após saltar, todos os inimigos adjacentes são empurrados _4 quadrados_ para longe e têm _75% de chance_ de se tornarem vulneráveis por 5 turnos.\n\n_+4:_ Quando o Guerreiro aterrissa após saltar, todos os inimigos adjacentes são empurrados _5 quadrados_ para longe e têm _100% de chance_ de se tornarem vulneráveis por 5 turnos.
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actors.hero.talent.impact_wave.desc=_+1:_ Quando o Guerreiro aterrissa após saltar, todos os inimigos adjacentes são empurrados _2 quadrados_ para longe e têm _25% de chance_ de se tornarem vulneráveis por 5 turnos.\n\n_+2:_ Quando o Guerreiro aterrissa após saltar, todos os inimigos adjacentes são empurrados _3 quadrados_ para longe e têm _50% de chance_ de se tornarem vulneráveis por 5 turnos.\n\n_+3:_ Quando o Guerreiro aterrissa após saltar, todos os inimigos adjacentes são empurrados _4 quadrados_ para longe e têm _75% de chance_ de se tornarem vulneráveis por 5 turnos.\n\n_+4:_ Quando o Guerreiro aterrissa após saltar, todos os inimigos adjacentes são empurrados _5 quadrados_ para longe e têm _100% de chance_ de se tornarem vulneráveis por 5 turnos.
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actors.hero.talent.double_jump.title=Pulo duplo
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actors.hero.talent.double_jump.title=Pulo duplo
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actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
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actors.hero.talent.double_jump.desc=_+1:_ Se o Guerreiro executar um segundo salto dentro de 3 turnos, esse salto terá um custo de carga _16% reduzido_.\n\n_+2:_ Se o Guerreiro executar um segundo salto dentro de 3 turnos, esse salto terá um custo de carga _30% reduzido_ .\n\n_+3:_ Se o Guerreiro executar um segundo salto dentro de 3 turnos, esse salto terá um custo de carga _40% reduzido_ .\n\n_+4:_ Se o Guerreiro executar um segundo salto dentro de 3 turnos, esse salto terá um custo de carga _50% reduzido_.
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actors.hero.talent.expanding_wave.title=Onda expansiva
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actors.hero.talent.expanding_wave.title=Onda expansiva
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actors.hero.talent.expanding_wave.desc=_+1:_ O alcance da Onda de Choque é aumentada de 5 para _6 espaços_, e sua largura é aumentada de 60 para _75 graus_.\n\n_+2:_ O alcance da Onda de Choque é aumentada de 5 para _7 espaços_, e sua largura é aumentada de 60 para _90 graus_.\n\n_+3:_ O alcance da Onda de Choque é aumentada de 5 para _8 espaços_, e sua largura é aumentada de 60 para _105 graus_.\n\n_+4:_ O alcance da Onda de Choque é aumentada de 5 para _9 espaços_, e sua largura é aumentada de 60 para _120 graus_.
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actors.hero.talent.expanding_wave.desc=_+1:_ O alcance da Onda de Choque é aumentada de 5 para _6 espaços_, e sua largura é aumentada de 60 para _75 graus_.\n\n_+2:_ O alcance da Onda de Choque é aumentada de 5 para _7 espaços_, e sua largura é aumentada de 60 para _90 graus_.\n\n_+3:_ O alcance da Onda de Choque é aumentada de 5 para _8 espaços_, e sua largura é aumentada de 60 para _105 graus_.\n\n_+4:_ O alcance da Onda de Choque é aumentada de 5 para _9 espaços_, e sua largura é aumentada de 60 para _120 graus_.
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actors.hero.talent.striking_wave.title=Onda destrutiva
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actors.hero.talent.striking_wave.title=Onda destrutiva
|
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actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_.
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actors.hero.talent.striking_wave.desc=_+1:_ Onda de Choque tem _30% de chance_ de também utilizar efeitos de acerto como encantamentos e combo.\n\n_+2:_ Onda de Choque tem _60% de chance_ de também utilizar efeitos de acerto como encantamentos e combo.\n\n_+3:_ Onda de Choque tem _90% de chance_ de também utilizar efeitos de acerto como encantamentos e combo.\n\n_+4:_ Onda de Choque tem _100% de chance_ de também utilizar efeitos de acerto como encantamentos e combo, e dá a encantamentos _+20% de poder_.
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actors.hero.talent.shock_force.title=Força de choque
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actors.hero.talent.shock_force.title=Força de choque
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actors.hero.talent.shock_force.desc=_+1:_ Onda de Choque causa _ 20% a mais de dano_ e tem _25% de chance_ de atordoar em vez de aleijar.\n\n_+2:_ Onda de Choque causa _40% a mais de dano_ e tem _50% de chance_ de atordoar em vez de aleijar.\n\n_+3:_ Onda de Choque causa _60% a mais de dano_ e tem _75% de chance_ de atordoar em vez de aleijar..\n\n_+4:_ Onda de Choque causa _80% a mais de dano_ e tem _100% de chance_ de atordoar em vez de aleijar.
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actors.hero.talent.shock_force.desc=_+1:_ Onda de Choque causa _ 20% a mais de dano_ e tem _25% de chance_ de atordoar em vez de aleijar.\n\n_+2:_ Onda de Choque causa _40% a mais de dano_ e tem _50% de chance_ de atordoar em vez de aleijar.\n\n_+3:_ Onda de Choque causa _60% a mais de dano_ e tem _75% de chance_ de atordoar em vez de aleijar..\n\n_+4:_ Onda de Choque causa _80% a mais de dano_ e tem _100% de chance_ de atordoar em vez de aleijar.
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|
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actors.hero.talent.sustained_retribution.title=Retribuição sustentada
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actors.hero.talent.sustained_retribution.title=Retribuição sustentada
|
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actors.hero.talent.sustained_retribution.desc=_+1:_ O Guerreiro causa _115% de dano bônus_ distribuídos em _2 acertos_, em vez de 100% de dano bônus em 1 acerto.\n\n_+2:_ O Guerreiro causa _130% de dano bônus_ distribuídos em _3 acertos_, em vez de 100% de dano bônus em 1 acerto.\n\n_+3:_ O Guerreiro causa _145% de dano bônus_ distribuídos em _4 acertos_, em vez de 100% de dano bônus em 1 acerto.\n\n_+4:_ O Guerreiro causa _160% de dano bônus_ distribuídos em _5 acertos_, em vez de 100% de dano bônus em 1 acerto.
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actors.hero.talent.sustained_retribution.desc=_+1:_ O Guerreiro causa _115% de dano bônus_ distribuídos em _2 acertos_, em vez de 100% de dano bônus em 1 acerto.\n\n_+2:_ O Guerreiro causa _130% de dano bônus_ distribuídos em _3 acertos_, em vez de 100% de dano bônus em 1 acerto.\n\n_+3:_ O Guerreiro causa _145% de dano bônus_ distribuídos em _4 acertos_, em vez de 100% de dano bônus em 1 acerto.\n\n_+4:_ O Guerreiro causa _160% de dano bônus_ distribuídos em _5 acertos_, em vez de 100% de dano bônus em 1 acerto.
|
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actors.hero.talent.shrug_it_off.title=Dar de ombros
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actors.hero.talent.shrug_it_off.title=Dar de ombros
|
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actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%.
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actors.hero.talent.shrug_it_off.desc=_+1:_ A redução de dano ao Guerreiro enquanto resiste é _aumentada de 50% para 60%_.\n\n_+2:_ A redução de dano ao Guerreiro enquanto resiste é _aumentada de 50% para 68%_.\n\n_+3:_ A redução de dano ao Guerreiro enquanto resiste é _aumentada de 50% para 74%_.\n\n_+4:_ A redução de dano ao Guerreiro enquanto resiste é _aumentada de 50% para 80%_.
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actors.hero.talent.even_the_odds.title=Equilibrar as chances
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actors.hero.talent.even_the_odds.title=Equilibrar as chances
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actors.hero.talent.even_the_odds.desc=_+1:_ O Guerreiro causa um adicional de _5% de dano bônus_ para cada inimigo dentro de 2 espaços quando a resistência termina.\n\n_+2:_ O Guerreiro causa um adicional de _10% de dano bônus_ para cada inimigo dentro de 2 espaços quando a resistência termina.\n\n_+3:_ O Guerreiro causa um adicional de _15% de dano bônus_ para cada inimigo dentro de 2 espaços quando a resistência termina.\n\n_+4:_ O Guerreiro causa um adicional de _20% de dano bônus_ para cada inimigo dentro de 2 espaços quando a resistência termina.
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actors.hero.talent.even_the_odds.desc=_+1:_ O Guerreiro causa um adicional de _5% de dano bônus_ para cada inimigo dentro de 2 espaços quando a resistência termina.\n\n_+2:_ O Guerreiro causa um adicional de _10% de dano bônus_ para cada inimigo dentro de 2 espaços quando a resistência termina.\n\n_+3:_ O Guerreiro causa um adicional de _15% de dano bônus_ para cada inimigo dentro de 2 espaços quando a resistência termina.\n\n_+4:_ O Guerreiro causa um adicional de _20% de dano bônus_ para cada inimigo dentro de 2 espaços quando a resistência termina.
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|
||||||
@@ -655,7 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Usar um pergaminho de aprimoram
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actors.hero.talent.energizing_upgrade.meta_desc=Se este talento for ganho por um herói diferente, será concedido 12 turnos de recarga de varinha em +1, ou 20 turnos em +2.
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actors.hero.talent.energizing_upgrade.meta_desc=Se este talento for ganho por um herói diferente, será concedido 12 turnos de recarga de varinha em +1, ou 20 turnos em +2.
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actors.hero.talent.wand_preservation.title=preservação de varinha
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actors.hero.talent.wand_preservation.title=preservação de varinha
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actors.hero.talent.wand_preservation.desc=_+1:_ Quando o Mago imbui uma nova varinha em seu cajado, a varinha antiga tem _67% de chance_ de ser devolvida com +0, caso contrário será devolvida como 1 resina arcana.\n\n_+2:_ Quando o Mago imbui uma nova varinha em seu cajado, a varinha antiga tem _100% de chance_ de ser devolvida com +0.\n\nEste talento pode preservar varinhas no máximo cinco vezes, depois sempre concederá 1 de resina arcana.
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actors.hero.talent.wand_preservation.desc=_+1:_ Quando o Mago imbui uma nova varinha em seu cajado, a varinha antiga tem _67% de chance_ de ser devolvida com +0, caso contrário será devolvida como 1 resina arcana.\n\n_+2:_ Quando o Mago imbui uma nova varinha em seu cajado, a varinha antiga tem _100% de chance_ de ser devolvida com +0.\n\nEste talento pode preservar varinhas no máximo cinco vezes, depois sempre concederá 1 de resina arcana.
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actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2.
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actors.hero.talent.wand_preservation.meta_desc=_Se este talento for obtido por um herói diferente_, ele aumentará a quantidade de resina arcana obtida ao colocar uma varinha em um pote de alquimia por 1 em +1 ou por 2 em +2.
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actors.hero.talent.arcane_vision.title=visão arcana
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actors.hero.talent.arcane_vision.title=visão arcana
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actors.hero.talent.arcane_vision.desc=_+1:_ Quando o Mago atira em um inimigo, ele ganha visão mental neles por _10 turnos_.\n\n_+2:_ Quando o Mago atira em um inimigo, ele ganha visão mental neles por _15 turnos_.
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actors.hero.talent.arcane_vision.desc=_+1:_ Quando o Mago atira em um inimigo, ele ganha visão mental neles por _10 turnos_.\n\n_+2:_ Quando o Mago atira em um inimigo, ele ganha visão mental neles por _15 turnos_.
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actors.hero.talent.shield_battery.title=bateria de escudo
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actors.hero.talent.shield_battery.title=bateria de escudo
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@@ -692,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ Ao usar magia selvagem, as varinhas ser
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actors.hero.talent.fire_everything.title=Atire tudo
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actors.hero.talent.fire_everything.title=Atire tudo
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actors.hero.talent.fire_everything.desc=_+1:_ A magia selvagem agora dispara _5 vezes_ em vez de 4, e cada varinha tem _25% de chance_ de ser usada 3 vezes.\n\n_+2:_ A magia selvagem agora dispara _6 vezes_ em vez de 4, e cada varinha tem _50% de chance_ de ser usada 3 vezes.\n\n_+3:_ A magia selvagem agora dispara _7 vezes_ em vez de 4, e cada varinha tem _75% de chance_ de ser usada 3 vezes.\n\n_+4:_ A magia selvagem agora dispara _8 vezes_ em vez de 4, e cada varinha tem _100% de chance_ de ser usada 3 vezes.
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actors.hero.talent.fire_everything.desc=_+1:_ A magia selvagem agora dispara _5 vezes_ em vez de 4, e cada varinha tem _25% de chance_ de ser usada 3 vezes.\n\n_+2:_ A magia selvagem agora dispara _6 vezes_ em vez de 4, e cada varinha tem _50% de chance_ de ser usada 3 vezes.\n\n_+3:_ A magia selvagem agora dispara _7 vezes_ em vez de 4, e cada varinha tem _75% de chance_ de ser usada 3 vezes.\n\n_+4:_ A magia selvagem agora dispara _8 vezes_ em vez de 4, e cada varinha tem _100% de chance_ de ser usada 3 vezes.
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actors.hero.talent.conserved_magic.title=Magia conservada
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actors.hero.talent.conserved_magic.title=Magia conservada
|
||||||
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn.
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actors.hero.talent.conserved_magic.desc=_+1:_ Cada disparo da magia selvagem agora usa _0,33 cargas_ em vez de 0,5, e a magia selvagem tem _25% de chance_ de não gastar um turno.\n\n_+2:_ Cada disparo da magia selvagem agora usa _0,225 cargas_ em vez de 0,5, e a magia selvagem tem _50% de chance_ de não gastar um turno.\n\n_+3:_ Cada disparo da magia selvagem agora usa _0,15 cargas_ em vez de 0,5, e a magia selvagem tem _75% de chance_ de não gastar um turno.\n\n_+4:_ Cada disparo da magia selvagem agora usa _0,1 cargas_ em vez de 0,5, e a magia selvagem tem _100% de chance_ de não gastar um turno.
|
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|
|
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actors.hero.talent.telefrag.title=Telemorte
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actors.hero.talent.telefrag.title=Telemorte
|
||||||
actors.hero.talent.telefrag.desc=_+1:_ Se o mago se teleportar para outro personagem, causa _10-15 de dano_ a ele, mas também sofre _5 de dano_.\n\n_+2:_ Se o mago se teleportar para outro personagem, causa _20-30 de dano_ a ele, mas também sofre _10 de dano_.\n\n_+3:_ Se o mago se teleportar para outro personagem, causa _30-45 de dano_ a ele, mas também sofre _15 de dano_.\n\n_+4:_ Se o mago se teleportar para outro personagem, causa _40-60 de dano_ a ele, mas também sofre _20 de dano_.\n\nO herói não pode ser morto por este talento, o dano próprio pode ser reduzido com efeitos de resistência mágica.
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actors.hero.talent.telefrag.desc=_+1:_ Se o mago se teleportar para outro personagem, causa _10-15 de dano_ a ele, mas também sofre _5 de dano_.\n\n_+2:_ Se o mago se teleportar para outro personagem, causa _20-30 de dano_ a ele, mas também sofre _10 de dano_.\n\n_+3:_ Se o mago se teleportar para outro personagem, causa _30-45 de dano_ a ele, mas também sofre _15 de dano_.\n\n_+4:_ Se o mago se teleportar para outro personagem, causa _40-60 de dano_ a ele, mas também sofre _20 de dano_.\n\nO herói não pode ser morto por este talento, o dano próprio pode ser reduzido com efeitos de resistência mágica.
|
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@@ -749,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Depois de lampejar, o Ladino ganha _
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actors.hero.talent.body_replacement.title=Substituição de corpo
|
actors.hero.talent.body_replacement.title=Substituição de corpo
|
||||||
actors.hero.talent.body_replacement.desc=_+1:_ Depois de lampejar, o Ladino deixa uma isca de madeira para trás que tem _20 de vida e 1-3 armadura_.\n\n_+2:_ Depois de lampejar, o Ladino deixa uma isca de madeira para trás que tem _40 de vida e 2-6 armadura_.\n\n_+3:_ Depois de lampejar, o Ladino deixa uma isca de madeira para trás que tem _60 de vida e 3-9 de armadura_.\n\n_+4:_ Depois de lampejar, o Ladino deixa uma isca de madeira para trás que tem _80 de vida e 4-12 armadura_.\n\nApenas uma isca pode estar ativa por vez.
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actors.hero.talent.body_replacement.desc=_+1:_ Depois de lampejar, o Ladino deixa uma isca de madeira para trás que tem _20 de vida e 1-3 armadura_.\n\n_+2:_ Depois de lampejar, o Ladino deixa uma isca de madeira para trás que tem _40 de vida e 2-6 armadura_.\n\n_+3:_ Depois de lampejar, o Ladino deixa uma isca de madeira para trás que tem _60 de vida e 3-9 de armadura_.\n\n_+4:_ Depois de lampejar, o Ladino deixa uma isca de madeira para trás que tem _80 de vida e 4-12 armadura_.\n\nApenas uma isca pode estar ativa por vez.
|
||||||
actors.hero.talent.shadow_step.title=Passo das sombras
|
actors.hero.talent.shadow_step.title=Passo das sombras
|
||||||
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
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actors.hero.talent.shadow_step.desc=_+1:_ Se o ladino usar a bomba de fumaça enquanto estiver invisível, ela ocorre instantaneamente e tem um custo de carga _16% reduzido_, mas também não cega os inimigos ou ativa outros talentos.\n\n_+2:_ Se o ladino usar a bomba de fumaça enquanto estiver invisível, ela ocorre instantaneamente e tem um custo de carga _30% reduzido_, mas também não cega os inimigos ou ativa outros talentos.\n\n_+3:_ Se o ladino usar a bomba de fumaça enquanto estiver invisível, ela ocorre instantaneamente e tem um custo de carga _41% reduzido_, mas também não cega os inimigos ou ativa outros talentos.\n\n_+4:_ Se o ladino usar bomba de fumaça enquanto estiver invisível, isso ocorre instantaneamente e tem um custo de carga _50% reduzido_, mas também não cega os inimigos ou ativa outros talentos.
|
||||||
|
|
||||||
actors.hero.talent.fear_the_reaper.title=Temor da morte
|
actors.hero.talent.fear_the_reaper.title=Temor da morte
|
||||||
actors.hero.talent.fear_the_reaper.desc=_+1:_ Quando um inimigo marcado com a morte atinge 0 PV, ele fica _aleijado_.\n\n_+2:_ Quando um inimigo marcado com a morte atinge 0 PV, ele fica _assustado e aleijado_.\n\n_+3:_ Quando um inimigo com a marca de morte atinge 0 PV, ele fica _assustado e aleijado_ e os inimigos dentro de 3 quadrados ficam _aleijados_.\n\n_+4:_ Quando um inimigo marcado com a morte atinge 0 PV, ele fica _assustado e aleijado_ e os inimigos dentro de 3 quadrados ficam _assustados e aleijados_.
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actors.hero.talent.fear_the_reaper.desc=_+1:_ Quando um inimigo marcado com a morte atinge 0 PV, ele fica _aleijado_.\n\n_+2:_ Quando um inimigo marcado com a morte atinge 0 PV, ele fica _assustado e aleijado_.\n\n_+3:_ Quando um inimigo com a marca de morte atinge 0 PV, ele fica _assustado e aleijado_ e os inimigos dentro de 3 quadrados ficam _aleijados_.\n\n_+4:_ Quando um inimigo marcado com a morte atinge 0 PV, ele fica _assustado e aleijado_ e os inimigos dentro de 3 quadrados ficam _assustados e aleijados_.
|
||||||
@@ -811,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_ +1: _ As lâminas espectrais podem ating
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|||||||
actors.hero.talent.projecting_blades.title=Lâminas projetantes
|
actors.hero.talent.projecting_blades.title=Lâminas projetantes
|
||||||
actors.hero.talent.projecting_blades.desc=_+1:_ As lâminas espectrais têm _+25% de precisão_ e podem penetrar até _2 quadrados sólidos_.\n\n_+2:_ As lâminas espectrais têm _+50% de precisão_ e podem penetrar até _4 quadrados sólidos_.\n\n_+3:_ As lâminas espectrais têm _+75% de precisão_ e podem penetrar até _6 quadrados sólidos_.\n\n_+4:_ As lâminas espectrais têm _+100% de precisão_ e podem penetrar até _8 quadrados sólidos_.
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actors.hero.talent.projecting_blades.desc=_+1:_ As lâminas espectrais têm _+25% de precisão_ e podem penetrar até _2 quadrados sólidos_.\n\n_+2:_ As lâminas espectrais têm _+50% de precisão_ e podem penetrar até _4 quadrados sólidos_.\n\n_+3:_ As lâminas espectrais têm _+75% de precisão_ e podem penetrar até _6 quadrados sólidos_.\n\n_+4:_ As lâminas espectrais têm _+100% de precisão_ e podem penetrar até _8 quadrados sólidos_.
|
||||||
actors.hero.talent.spirit_blades.title=Lâminas espirituais
|
actors.hero.talent.spirit_blades.title=Lâminas espirituais
|
||||||
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_.
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actors.hero.talent.spirit_blades.desc=_+1:_ Lâminas espectrais tem _30% de chance_ de também usar o encantamento do arco espiritual.\n\n_+2:_ Lâminas espectrais tem _60% de chance_ de também usar o encantamento do arco espiritual.\n\n_+3:_ Lâminas espectrais tem _90% de chance_ de também usar o encantamento do arco espiritual.\n\n_+4:_ Lâminas espectrais tem _100% de chance_ de também usar o encantamento do arco espiritual, e dá a cada encantamento _+10% de poder_.
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||||||
|
|
||||||
actors.hero.talent.growing_power.title=Poder crescente
|
actors.hero.talent.growing_power.title=Poder crescente
|
||||||
actors.hero.talent.growing_power.desc=_+1:_ Os impulsos no ataque e velocidade de movimento do poder da natureza são aumentados para _38% e 125% _, de 33% e 100%.\n\n_+2:_ Os impulsos no ataque e velocidade de movimento do poder da natureza são aumentados para _42% e 150% _, de 33% e 100%.\n\n_+3:_ Os impulsos no ataque e velocidade de movimento do poder da natureza são aumentados para _46% e 175% _, de 33% e 100%.\n\n_+4:_ Os impulso no ataque e velocidade de movimento do poder da natureza são aumentados para _50% e 200% _, de 33% e 100%.
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actors.hero.talent.growing_power.desc=_+1:_ Os impulsos no ataque e velocidade de movimento do poder da natureza são aumentados para _38% e 125% _, de 33% e 100%.\n\n_+2:_ Os impulsos no ataque e velocidade de movimento do poder da natureza são aumentados para _42% e 150% _, de 33% e 100%.\n\n_+3:_ Os impulsos no ataque e velocidade de movimento do poder da natureza são aumentados para _46% e 175% _, de 33% e 100%.\n\n_+4:_ Os impulso no ataque e velocidade de movimento do poder da natureza são aumentados para _50% e 200% _, de 33% e 100%.
|
||||||
@@ -828,65 +828,65 @@ actors.hero.talent.swift_spirit.title=Espírito veloz
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actors.hero.talent.swift_spirit.desc=_+1:_ A velocidade de movimento do Falcão Espiritual aumenta de 2 para _2,5 espaços_ e tem garantida sua esquiva contra os primeiros _2 ataques_ recebidos.\n\n_+2:_ A velocidade de movimento do Falcão Espiritual aumenta de 2 para _3 espaços_ e tem garantida sua esquiva contra os primeiros _4 ataques_ recebidos.\n\n_+3:_ A velocidade de movimento do Falcão Espiritual aumenta de 2 para _3,5 espaços_ e tem garantida sua esquiva contra os primeiros _6 ataques_ recebidos.\n\n_+4:_ A velocidade de movimento do Falcão Espiritual aumenta de 2 para _4 espaços_ e tem garantida sua esquiva contra os primeiros _8 ataques_ recebidos.
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actors.hero.talent.swift_spirit.desc=_+1:_ A velocidade de movimento do Falcão Espiritual aumenta de 2 para _2,5 espaços_ e tem garantida sua esquiva contra os primeiros _2 ataques_ recebidos.\n\n_+2:_ A velocidade de movimento do Falcão Espiritual aumenta de 2 para _3 espaços_ e tem garantida sua esquiva contra os primeiros _4 ataques_ recebidos.\n\n_+3:_ A velocidade de movimento do Falcão Espiritual aumenta de 2 para _3,5 espaços_ e tem garantida sua esquiva contra os primeiros _6 ataques_ recebidos.\n\n_+4:_ A velocidade de movimento do Falcão Espiritual aumenta de 2 para _4 espaços_ e tem garantida sua esquiva contra os primeiros _8 ataques_ recebidos.
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||||||
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|
||||||
#duelist
|
#duelist
|
||||||
actors.hero.talent.strengthening_meal.title=strengthening meal
|
actors.hero.talent.strengthening_meal.title=Refeição fortalecedora
|
||||||
actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_.
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actors.hero.talent.strengthening_meal.desc=_+1_ Comer uma ração garante ao Duelista 2 de dano bônus em seus próximos _2 ataques físicos_.\n\n_+2_ Comer uma ração garante ao Duelista 2 de dano bônus em seus próximos _3 ataques físicos_.
|
||||||
actors.hero.talent.adventurers_intuition.title=adventurer's intuition
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actors.hero.talent.adventurers_intuition.title=Intuição do aventureiro
|
||||||
actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_.
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actors.hero.talent.adventurers_intuition.desc=_+1:_ O Duelista identifica armas _2.5x mais rápido_ e armaduras _1.75x mais rápido_.\n\n_+2:_ O Duelista identifica armas _quando são equipadas_ e armaduras _2.5x mais rápido.
|
||||||
actors.hero.talent.patient_strike.title=patient strike
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actors.hero.talent.patient_strike.title=Golpe paciente
|
||||||
actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_.
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actors.hero.talent.patient_strike.desc=_+1:_ Se a Duelista esperar antes de realizar um ataque corpo a corpo, ela causará _1-2 de dano adicional_.\n\n_+2:_ Se a Duelista esperar antes de realizar um ataque corpo a corpo, ela causará _2 de dano adicional_.
|
||||||
actors.hero.talent.aggressive_barrier.title=aggressive barrier
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actors.hero.talent.aggressive_barrier.title=Barreira agressiva
|
||||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_.
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actors.hero.talent.aggressive_barrier.desc=_+1:_ A Duelista ganha 3 de escudo quando usa uma habilidade de arma se estiver com menos de _33% de vida_.\n\n_+2:_ A Duelista ganha 3 de escudo quando usa uma habilidade de arma se estiver com menos de _50% de vida_.
|
||||||
actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown.
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actors.hero.talent.aggressive_barrier.meta_desc=_Se este talento for adquirido por um herói diferente_, ele concederá escudo ao fazer um ataque corpo a corpo com pouca saúde, com um tempo de recarga de 50 turnos.
|
||||||
|
|
||||||
actors.hero.talent.focused_meal.title=focused meal
|
actors.hero.talent.focused_meal.title=Refeição focada
|
||||||
actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_.
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actors.hero.talent.focused_meal.desc=_+1:_ Comer uma ração leva apenas 1 turno para a Duelista e garante a ela _1 turno de carga de arma_.\n\n_+2:_ Comer uma ração leva apenas 1 turno para a Duelista e garante a ela _1.5 turno de carga de arma_.
|
||||||
actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2.
|
actors.hero.talent.focused_meal.meta_desc=_Se este talento for adquirido por um herói diferente_, ele concederá bônus de dano ao próximo ataque igual ao nível/3 em +1 ou nível/2 em +2.
|
||||||
actors.hero.talent.restored_agility.title=restored agility
|
actors.hero.talent.restored_agility.title=Agilidade restaurada
|
||||||
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
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actors.hero.talent.restored_agility.desc=_+1:_ O Duelista tem _3x mais evasão_ enquanto bebe poções de cura.\n\n_+2:_ O Duelista tem _10x mais evasão_ enquanto bebe poções de cura.\n\nEsse talento também é ativado ao beber poções ou elixires baseados em poções de cura.
|
||||||
actors.hero.talent.weapon_recharging.title=weapon recharging
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actors.hero.talent.weapon_recharging.title=Recarga de arma
|
||||||
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.
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actors.hero.talent.weapon_recharging.desc=_+1:_ O Duelista ganha uma carga de arma primária a cada _15 turnos_ quando sob efeito de bônus de recarga de varinha ou artefato.\n\n_+2:_ O Duelista ganha uma carga de arma primária a cada _10 turnos_ quando sob efeito de bônus de recarga de varinha ou artefato.
|
||||||
actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2.
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actors.hero.talent.weapon_recharging.meta_desc=_Se este talento for adquirido por um herói diferente_, ele fará com que eles causem +5% de dano corpo a corpo enquanto recarregam em +1, ou +7,5% de dano corpo a corpo enquanto recarregam em +2.
|
||||||
actors.hero.talent.lethal_haste.title=lethal haste
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actors.hero.talent.lethal_haste.title=Pressa letal
|
||||||
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.
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actors.hero.talent.lethal_haste.desc=_+1:_ Quando a Duelista acerta um golpe mortal com uma habilidade de arma, ela ganha _1 turno_ de pressa.\n\n_+2:_ Quando a Duelista acerta um golpe mortal com uma habilidade de arma, ela ganha _2 turnos_ de pressa.
|
||||||
actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown.
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actors.hero.talent.lethal_haste.meta_desc=_Se esse talento for adquirido por um herói diferente_, ele será acionado com ataques de armas regulares, com um tempo de recarga de 100 turnos.
|
||||||
actors.hero.talent.swift_equip.title=swift equip
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actors.hero.talent.swift_equip.title=Equipamento rápido
|
||||||
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
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actors.hero.talent.swift_equip.desc=_+1:_ O Duelista pode trocar sua arma equipada instantaneamente _uma vez_, com um tempo de recarga de 50 turnos.\n\n_+2:_ O Duelista pode trocar sua arma equipada instantaneamente _duas vezes em 5 turnos_, com um tempo de espera de 50 turnos. \n\nSe o duelista tiver esse talento e não estiver em tempo de recarga, o uso rápido de uma arma não equipada irá equipá-la.
|
||||||
|
|
||||||
actors.hero.talent.lightweight_charge.title=lightweight charge
|
actors.hero.talent.lightweight_charge.title=Carga leve
|
||||||
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_.
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actors.hero.talent.lightweight_charge.desc=_+1:_ Quando o Duelista usa a habilidade de uma arma corpo a corpo de nível 1/2/3, ela consome _7/5/3% menos carga_.\n\n_+2:_ Quando o Duelista usa a habilidade de uma arma corpo a corpo de nível 1/2/3, ela consome _13/10/7% menos carga_.\n\n_+3:_ Quando o Duelista usa a habilidade de uma arma corpo a corpo de nível 1/2/3, ela consome _20/15/10% menos carga_.
|
||||||
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected.
|
actors.hero.talent.lightweight_charge.meta_desc=_Se este talento for adquirido por um herói diferente_ ele aumentará o dano das armas corpo a corpo de nível 2/3 em 7/3% em +1, 14/7% em +2 ou 20/10% em +3. Armas de nível 1 não são afetadas.
|
||||||
actors.hero.talent.deadly_followup.title=deadly followup
|
actors.hero.talent.deadly_followup.title=Acompanhamento mortal
|
||||||
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns.
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actors.hero.talent.deadly_followup.desc=_+1:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, ela causará _7% a mais de dano corpo a corpo_ a ele por 5 turnos.\n\n_+2:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, ela causará _13% a mais de dano corpo a corpo_ a ele por 5 turnos.\n\n_+3:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, ela causará _20% a mais de dano corpo a corpo_ a ele por 5 turnos.
|
||||||
|
|
||||||
actors.hero.talent.secondary_charge.title=secondary charge
|
actors.hero.talent.secondary_charge.title=Carga secundária
|
||||||
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
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actors.hero.talent.secondary_charge.desc=_+1:_ A velocidade de carga da arma secundária e o limite de carga do Campeão aumentaram para _58%_ de sua primária, de 50%.\n\n_+2:_ A velocidade de carga da arma secundária e o limite de carga do Campeão aumentaram para _67%_ de sua primária, de 50%.\n\n_+3:_ A velocidade de carga da arma secundária e o limite de carga do Campeão aumentaram para _75%_ de sua primária, de 50%.
|
||||||
actors.hero.talent.twin_upgrades.title=twin upgrades
|
actors.hero.talent.twin_upgrades.title=Aprimoramentos gêmeos
|
||||||
actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level.
|
actors.hero.talent.twin_upgrades.desc=_+1:_ Se a mais fraca das duas armas equipadas do Campeão estiver _2 ou mais níveis abaixo_ do que a mais forte, ela será aumentada para o nível da arma mais forte.\n\n_+2:_ Se a mais fraca das duas armas equipadas do Campeão estiver _1 ou mais níveis abaixo_ do que a mais forte, ela será aumentada para o nível da arma mais forte.\n\n_+3:_ Se a mais fraca das duas armas equipadas do Campeão for _do mesmo nível ou menor_ que a mais forte, ela será aumentada para o nível da arma mais forte.
|
||||||
actors.hero.talent.combined_lethality.title=combined lethality
|
actors.hero.talent.combined_lethality.title=Letalidade combinada
|
||||||
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
|
actors.hero.talent.combined_lethality.desc=_+1:_ Se o Campeão usar duas habilidades de arma diferentes sucessivamente, a segunda habilidade executará qualquer inimigo não chefe _abaixo de 8% HP_.\n\n_+2:_ Se o Campeão usar duas habilidades de armas diferentes sucessivamente, a segunda habilidade executará qualquer inimigo não chefe _abaixo de 17% HP_.\n\n_+3:_ Se o Campeão usar duas habilidades de armas diferentes sucessivamente, a segunda habilidade executará qualquer inimigo não chefe _abaixo de 25% HP_.\n\nSe a segunda habilidade não contiver um ataque, esse talento será ativado no próximo ataque do Campeão em 5 turnos.
|
||||||
|
|
||||||
#second subclass
|
#second subclass
|
||||||
|
|
||||||
actors.hero.talent.close_the_gap.title=close the gap
|
actors.hero.talent.close_the_gap.title=Fechando brechas
|
||||||
actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged.
|
actors.hero.talent.close_the_gap.desc=_+1:_ O Duelista avança _até duas quadrados_ em direção ao seu alvo ao iniciar um duelo.\n\n_+2:_ O duelista avança _até três quadrados_ em direção ao seu alvo ao iniciar um duelo.\n\n_+3:_ O Duelista avança _até quatro quadrados_ em direção ao seu alvo ao iniciar um duelo.\n\n_+4:_ O Duelista avança _até cinco quadrados_ em direção ao seu alvo ao iniciar um duelo.\n\nEsse avanço pode passar por inimigos e abismos e é levado em consideração se um determinado inimigo está ao alcance para ser desafiado.
|
||||||
actors.hero.talent.invigorating_victory.title=invigorating victory
|
actors.hero.talent.invigorating_victory.title=Vitória revigorante
|
||||||
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel.
|
actors.hero.talent.invigorating_victory.desc=_+1:_ Se a Duelista derrotar seu alvo antes do final do duelo, ela se cura em _30% do dano_ que sofreu durante o duelo.\n\n_+2:_ Se a Duelista derrotar seu alvo antes do final do duelo, ela cura _50% do dano_ que sofreu durante o duelo.\n\n_+3:_ Se a Duelista derrotar seu alvo antes do final do duelo, ela cura _65% do dano_ que sofreu durante o duelo.\n\n_+4:_ Se a Duelista derrotar seu alvo antes do final do duelo, ela cura _75% do dano_ que sofreu durante o duelo.
|
||||||
actors.hero.talent.elimination_match.title=elimination match
|
actors.hero.talent.elimination_match.title=Jogo de eliminação
|
||||||
actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost.
|
actors.hero.talent.elimination_match.desc=_+1:_ Se o Duelista desafiar novamente dentro de 3 turnos após o final do duelo, esse desafio terá um custo de carga _20% reduzido_. \n\n_+2:_ Se o Duelista desafiar novamente dentro de 3 turnos após o final do duelo, esse desafio terá um custo de carga _36% reduzido_. \n\n_+3:_ Se o Duelista desafiar novamente dentro de 3 turnos após o final do duelo, esse desafio terá um custo de carga _50% reduzido_. \n\n_+4:_ Se o Duelista desafiar novamente dentro de 3 turnos após o final do duelo, esse desafio terá um custo de carga _60% reduzido_.
|
||||||
|
|
||||||
actors.hero.talent.elemental_reach.title=elemental reach
|
actors.hero.talent.elemental_reach.title=Alcance elementar
|
||||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65.
|
actors.hero.talent.elemental_reach.desc=_+1:_ O alcance do ataque elemental aumentou para _4 quadrados_ de 3, e sua largura aumentou para _70 graus_ de 65.\n\n_+2:_ O alcance do ataque elemental aumentou para _5 quadrados_ de 3, e sua largura aumentou para _75 graus_ de 65.\n\n_+3:_ O alcance do ataque elemental aumentou para _6 quadrados_ de 3, e sua largura aumentou para _80 graus_ de 65.\n\n_+4:_ O alcance do ataque elemental aumentou para _7 quadrados_ de 3, e sua largura aumentou para _85 graus_ de 65.
|
||||||
actors.hero.talent.striking_force.title=striking force
|
actors.hero.talent.striking_force.title=Força de impacto
|
||||||
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_.
|
actors.hero.talent.striking_force.desc=_+1:_ O poder do efeito do ataque elemental é aumentado em _25%_.\n\n_+2:_ O poder do efeito do ataque elemental é aumentado em _50%_.\n\n_+3:_ O poder do efeito do ataque elemental é aumentado em _75%_.\n\n_+4:_ O poder do efeito do ataque elemental é aumentado em _100%_.
|
||||||
actors.hero.talent.directed_power.title=directed power
|
actors.hero.talent.directed_power.title=Poder direcionado
|
||||||
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
|
actors.hero.talent.directed_power.desc=_+1:_ O ataque direto do ataque elemental ganha _+25% de poder de encantamento_ para cada inimigo no alcance do efeito do ataque elemental, incluindo o alvo do ataque.\n\n_+2:_ O ataque direto do ataque elemental ganha _+50% de poder de encantamento_ para cada inimigo no alcance do efeito do ataque elemental, incluindo o alvo do ataque.\n\n_+3:_ O ataque direto do ataque elemental ganha _+75% de poder de encantamento_ para cada inimigo no alcance do efeito do ataque elemental, incluindo o alvo do ataque.\n\n_+4:_ O ataque direto do ataque elemental ganha _+100% de poder de encantamento_ para cada inimigo no alcance do efeito do ataque elemental, incluindo o alvo do ataque.
|
||||||
|
|
||||||
#third armor ability
|
#third armor ability
|
||||||
|
|
||||||
#universal
|
#universal
|
||||||
actors.hero.talent.heroic_energy.title=energia heroica
|
actors.hero.talent.heroic_energy.title=energia heroica
|
||||||
actors.hero.talent.heroic_energy.rat_title=energia ratroica
|
actors.hero.talent.heroic_energy.rat_title=energia ratroica
|
||||||
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost
|
actors.hero.talent.heroic_energy.desc=_+1:_ A habilidade de armadura do herói tem um custo de carga _12% reduzido_.\n\n_+2:_ A habilidade de armadura do herói tem custo de carga _23% reduzido_.\n\n_+3:_ A habilidade de armadura do herói tem um custo de carga _32% reduzido_.\n\n_+4:_ A habilidade de armadura do herói tem um custo de carga _40% reduzido_
|
||||||
|
|
||||||
actors.hero.talent.ratsistance.title=ratosistência
|
actors.hero.talent.ratsistance.title=ratosistência
|
||||||
actors.hero.talent.ratsistance.desc=_+1:_ Inimigos hostis ratransmutados dão _-10% de dano_.\n\n_+2:_ Inimigos hostis ratransmutados dão _-19% de dano_.\n\n_+3:_ Inimigos hostis ratransmutados dão _-27% de dano_.\n\n_+4:_ Inimigos hostis ratransmutados dão _-35% de dano_.
|
actors.hero.talent.ratsistance.desc=_+1:_ Inimigos hostis ratransmutados dão _-10% de dano_.\n\n_+2:_ Inimigos hostis ratransmutados dão _-19% de dano_.\n\n_+3:_ Inimigos hostis ratransmutados dão _-27% de dano_.\n\n_+4:_ Inimigos hostis ratransmutados dão _-35% de dano_.
|
||||||
@@ -975,11 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Vender um item
|
|||||||
actors.mobs.npcs.shopkeeper.desc=Este sujeito robusto parece mais apropriado para um grande distrito de comércio em uma cidade grande do que em uma masmorra. Seus preços explicam por que ele prefere fazer negócio aqui.
|
actors.mobs.npcs.shopkeeper.desc=Este sujeito robusto parece mais apropriado para um grande distrito de comércio em uma cidade grande do que em uma masmorra. Seus preços explicam por que ele prefere fazer negócio aqui.
|
||||||
|
|
||||||
actors.mobs.npcs.wandmaker.name=Velho Fabricante de Varinhas
|
actors.mobs.npcs.wandmaker.name=Velho Fabricante de Varinhas
|
||||||
actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you.
|
actors.mobs.npcs.wandmaker.intro_warrior=Oh, olá! Mas que surpresa agradável encontrar um guerreiro do norte em um lugar tão deprimente! Você deve ter viajado bastante para chegar até aqui. Se estiver procurando por aventura, posso ter um trabalho para você.
|
||||||
actors.mobs.npcs.wandmaker.intro_rogue=Pelas barbas de... você me assustou! Eu não encontrei um bandido neste lugar que ainda tenha a sua sanidade, então você deve ser da superfície! Se estiver a fim de ajudar um estranho, eu talvez tenha uma tarefa para você.
|
actors.mobs.npcs.wandmaker.intro_rogue=Pelas barbas de... você me assustou! Eu não encontrei um bandido neste lugar que ainda tenha a sua sanidade, então você deve ser da superfície! Se estiver a fim de ajudar um estranho, eu talvez tenha uma tarefa para você.
|
||||||
actors.mobs.npcs.wandmaker.intro_mage=Oh, olá %s! Eu soube que houve um problema entre você e o instituto dos magos? Ah, deixa para lá, eu nunca gostei daqueles velhos quadradões mesmo. Se estiver disposto, eu talvez tenha uma tarefa para você.
|
actors.mobs.npcs.wandmaker.intro_mage=Oh, olá %s! Eu soube que houve um problema entre você e o instituto dos magos? Ah, deixa para lá, eu nunca gostei daqueles velhos quadradões mesmo. Se estiver disposto, eu talvez tenha uma tarefa para você.
|
||||||
actors.mobs.npcs.wandmaker.intro_huntress=Oh, olá senhorita! Um rosto amigável é uma surpresa agradável por aqui, não é mesmo? Na verdade, eu juro que já vi o rosto da senhorita antes, mas não consigo me recordar de onde... Ah, não importa. Se está aqui para uma aventura, eu talvez tenha uma tarefa para você.
|
actors.mobs.npcs.wandmaker.intro_huntress=Oh, olá senhorita! Um rosto amigável é uma surpresa agradável por aqui, não é mesmo? Na verdade, eu juro que já vi o rosto da senhorita antes, mas não consigo me recordar de onde... Ah, não importa. Se está aqui para uma aventura, eu talvez tenha uma tarefa para você.
|
||||||
actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you.
|
actors.mobs.npcs.wandmaker.intro_duelist=Olá senhorita! Que surpresa agradável encontrar um herói em um lugar tão deprimente! Se você quer ajudar um velho, talvez eu tenha uma tarefa para você.
|
||||||
actors.mobs.npcs.wandmaker.intro_1=\n\nEu vim aqui para encontrar um ingrediente raro para uma varinha. Mas eu acabei me perdendo e meu escudo mágico está enfraquecendo. Eu vou precisar sair logo, mas não posso ir embora sem levar o que vim pegar aqui.
|
actors.mobs.npcs.wandmaker.intro_1=\n\nEu vim aqui para encontrar um ingrediente raro para uma varinha. Mas eu acabei me perdendo e meu escudo mágico está enfraquecendo. Eu vou precisar sair logo, mas não posso ir embora sem levar o que vim pegar aqui.
|
||||||
actors.mobs.npcs.wandmaker.intro_dust=Eu estou procurando um pouco de _pó de cadáver._ É um tipo especial de farinha de osso amaldiçoada que geralmente aparece em lugares como este. Deve haver um quarto barricado por aqui em algum lugar, eu tenho certeza que um pouco deste pó irá se acumular lá. Tenha cuidado no entanto, a maldição que o pó carrega é bastante potente, _traga de volta para mim o mais rápido possível_ e eu vou purificá-lo para você.
|
actors.mobs.npcs.wandmaker.intro_dust=Eu estou procurando um pouco de _pó de cadáver._ É um tipo especial de farinha de osso amaldiçoada que geralmente aparece em lugares como este. Deve haver um quarto barricado por aqui em algum lugar, eu tenho certeza que um pouco deste pó irá se acumular lá. Tenha cuidado no entanto, a maldição que o pó carrega é bastante potente, _traga de volta para mim o mais rápido possível_ e eu vou purificá-lo para você.
|
||||||
actors.mobs.npcs.wandmaker.intro_ember=Eu estou procurando um pouco de _brasas frescas_ de um elemental de fogo recém-invocado. Elementais geralmente aparecem quando um ritual de invocação não foi controlado, então apenas encontre algumas velas e uma marca de ritual e eu tenho certeza que você consegue fazer um aparecer. Você pode querer _guardar algum item de congelamento e deixá-lo à mão,_ elementais são muito poderosos, mas o gelo irá deixar a batalha mais fácil.
|
actors.mobs.npcs.wandmaker.intro_ember=Eu estou procurando um pouco de _brasas frescas_ de um elemental de fogo recém-invocado. Elementais geralmente aparecem quando um ritual de invocação não foi controlado, então apenas encontre algumas velas e uma marca de ritual e eu tenho certeza que você consegue fazer um aparecer. Você pode querer _guardar algum item de congelamento e deixá-lo à mão,_ elementais são muito poderosos, mas o gelo irá deixar a batalha mais fácil.
|
||||||
|
|||||||
@@ -281,7 +281,7 @@ actors.buffs.paralysis.heromsg=Вы парализованы!
|
|||||||
actors.buffs.paralysis.out=вырывается из паралича
|
actors.buffs.paralysis.out=вырывается из паралича
|
||||||
actors.buffs.paralysis.desc=Зачастую, самое худшее - это потерять контроль над ситуацией.\n\nПаралич вынуждает цель ждать окончания эффекта. Боль от получения урона может заставить персонажей сопротивляться параличу, выводя их из-под действия эффекта.\n\nХодов осталось: %s.
|
actors.buffs.paralysis.desc=Зачастую, самое худшее - это потерять контроль над ситуацией.\n\nПаралич вынуждает цель ждать окончания эффекта. Боль от получения урона может заставить персонажей сопротивляться параличу, выводя их из-под действия эффекта.\n\nХодов осталось: %s.
|
||||||
|
|
||||||
actors.buffs.physicalempower.name=physically empowered
|
actors.buffs.physicalempower.name=физическое усиление
|
||||||
actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d.
|
actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d.
|
||||||
|
|
||||||
actors.buffs.pincushion.name=мишень
|
actors.buffs.pincushion.name=мишень
|
||||||
@@ -396,7 +396,7 @@ actors.hero.abilities.warrior.endure.short_desc=Воин _выжидает_, п
|
|||||||
actors.hero.abilities.warrior.endure.desc=Воин выжидает 3 хода, получая половину урона от всех источников. Это снижение срабатывает перед эффектами сопротивления урону, такими как броня.\n\nПосле выжидания следующий удар воина нанесет дополнительный урон в течение 10 ходов. Этот урон равен половине всего урона, нанесенного ему во время выжидания, полученного до любых эффектов уменьшения урона!\n\nЕсли воин в процессе комбо, использование этой способности увеличит их длительность на 3 хода.
|
actors.hero.abilities.warrior.endure.desc=Воин выжидает 3 хода, получая половину урона от всех источников. Это снижение срабатывает перед эффектами сопротивления урону, такими как броня.\n\nПосле выжидания следующий удар воина нанесет дополнительный урон в течение 10 ходов. Этот урон равен половине всего урона, нанесенного ему во время выжидания, полученного до любых эффектов уменьшения урона!\n\nЕсли воин в процессе комбо, использование этой способности увеличит их длительность на 3 хода.
|
||||||
|
|
||||||
actors.hero.abilities.mage.elementalblast.name=элементальный взрыв
|
actors.hero.abilities.mage.elementalblast.name=элементальный взрыв
|
||||||
actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff.
|
actors.hero.abilities.mage.elementalblast.no_staff=Вы не можете использовать эту способность без своего посоха.
|
||||||
actors.hero.abilities.mage.elementalblast.short_desc=Маг испускает _Элементарный взрыв_ из своего посоха, покрывая большую площадь вокруг себя с эффектом, который варьируется в зависимости от палочки в его посохе.
|
actors.hero.abilities.mage.elementalblast.short_desc=Маг испускает _Элементарный взрыв_ из своего посоха, покрывая большую площадь вокруг себя с эффектом, который варьируется в зависимости от палочки в его посохе.
|
||||||
actors.hero.abilities.mage.elementalblast.desc=Маг испускает магический взрыв, который покрывает круглую область на расстоянии до 4 клеток и наносит до 15-25 урона. Эффект стихийного взрыва будет зависеть от палочки, влитой в посох мага.
|
actors.hero.abilities.mage.elementalblast.desc=Маг испускает магический взрыв, который покрывает круглую область на расстоянии до 4 клеток и наносит до 15-25 урона. Эффект стихийного взрыва будет зависеть от палочки, влитой в посох мага.
|
||||||
actors.hero.abilities.mage.elementalblast.generic_desc=Эффект стихийного взрыва будет схож с эффектом палочки при использовании на врага или союзника.
|
actors.hero.abilities.mage.elementalblast.generic_desc=Эффект стихийного взрыва будет схож с эффектом палочки при использовании на врага или союзника.
|
||||||
@@ -457,14 +457,14 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Ваш ястр
|
|||||||
actors.hero.abilities.huntress.spirithawk$hawkally.desc=Волшебный ястреб, призванный Охотницей. Он светится ярким синим эфирным цветом, он постоянно крутит головой, осматривая местность\n\nХоть он и не лучший боец, его скорость и зрение делают его превосходным в разведке и отвлечении врагов.\n\nОставшиеся ходы: %d
|
actors.hero.abilities.huntress.spirithawk$hawkally.desc=Волшебный ястреб, призванный Охотницей. Он светится ярким синим эфирным цветом, он постоянно крутит головой, осматривая местность\n\nХоть он и не лучший боец, его скорость и зрение делают его превосходным в разведке и отвлечении врагов.\n\nОставшиеся ходы: %d
|
||||||
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Осталось гарантированных уворотов: %d.
|
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Осталось гарантированных уворотов: %d.
|
||||||
|
|
||||||
actors.hero.abilities.duelist.challenge.name=challenge
|
actors.hero.abilities.duelist.challenge.name=испытание
|
||||||
actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge
|
actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge
|
||||||
actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time.
|
actors.hero.abilities.duelist.challenge.already_dueling=Вы можете находиться только в одной дуэли одновременно.
|
||||||
actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies.
|
actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies.
|
||||||
actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target.
|
actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target.
|
||||||
actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge.
|
actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge.
|
||||||
actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies.
|
actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies.
|
||||||
actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either.
|
actors.hero.abilities.duelist.challenge.desc=Дуэлист может позвать ближайшего врага на дуэль. Этот враг будет сражаться с ней, пока все другие враги временно заморожены во времени. \n\nЦель должна находиться в 5 клетках от Дуэлиста. Дуэль завершится когда пройдёт 10 ходов, враг погибнет, или Дуэлист отойдёт от врага на 5 клеток.\n\nЗамороженные враги неуязвимымы. Союзники Дуэлиста не поддаются заморозке, но если способность использована на боссе, его миньоны также не будут подвержены заморозке.
|
||||||
actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant
|
actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant
|
||||||
actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d.
|
actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d.
|
||||||
actors.hero.abilities.duelist.elementalstrike.name=elemental strike
|
actors.hero.abilities.duelist.elementalstrike.name=elemental strike
|
||||||
@@ -521,7 +521,7 @@ actors.hero.heroclass.huntress_desc_short=Охотница - эксперт да
|
|||||||
actors.hero.heroclass.huntress_desc=Охотница начинает с уникальным _Луком Духов_, который может стрелять бесконечным количеством колдовских стрел.\n\nОхотница может ходить в высокой траве, _не вытаптывая её_.\n\nОхотница также начинает с парой _шипованных перчаток_, тканой броней, бурдюком, и бархатным мешочком.\n\nОхотница автоматически опознаёт:\n_-_ Свиток Опознания\n_-_ Зелье Ментального Зрения\n_-_ Свиток Колыбельной
|
actors.hero.heroclass.huntress_desc=Охотница начинает с уникальным _Луком Духов_, который может стрелять бесконечным количеством колдовских стрел.\n\nОхотница может ходить в высокой траве, _не вытаптывая её_.\n\nОхотница также начинает с парой _шипованных перчаток_, тканой броней, бурдюком, и бархатным мешочком.\n\nОхотница автоматически опознаёт:\n_-_ Свиток Опознания\n_-_ Зелье Ментального Зрения\n_-_ Свиток Колыбельной
|
||||||
actors.hero.heroclass.huntress_unlock=Чтобы разблокировать Охотницу, _ударьте 10 раз по противникам с помощью метательного оружия._
|
actors.hero.heroclass.huntress_unlock=Чтобы разблокировать Охотницу, _ударьте 10 раз по противникам с помощью метательного оружия._
|
||||||
|
|
||||||
actors.hero.heroclass.duelist=Duelist
|
actors.hero.heroclass.duelist=Дуэлянт
|
||||||
actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._
|
actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._
|
||||||
actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image
|
actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image
|
||||||
actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._
|
actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._
|
||||||
@@ -550,7 +550,7 @@ actors.hero.herosubclass.sniper_desc=Снайпер - это мастер дал
|
|||||||
actors.hero.herosubclass.warden=хранительница
|
actors.hero.herosubclass.warden=хранительница
|
||||||
actors.hero.herosubclass.warden_short_desc=_Хранительница_ может видеть сквозь высокую траву и получает бонусные эффекты, когда она сажает семена и топчет растения.
|
actors.hero.herosubclass.warden_short_desc=_Хранительница_ может видеть сквозь высокую траву и получает бонусные эффекты, когда она сажает семена и топчет растения.
|
||||||
actors.hero.herosubclass.warden_desc=Хранительница имеет сильную связь с природой, которая даёт ей множество бонусных эффектов, связанных с травой и растениями. Она способна видеть сквозь высокую и примятую траву, как если бы это было пустое пространство.\n\nХранительница заставляет траву прорастать вокруг любого семени, которое она бросает или сажает, и получает специальные эффекты, когда вытаптывает растения. Эти специальные эффекты заменяют обычные эффекты растений, а это означает, что ни одно растение не причинит ей вреда, если она наступит на него.
|
actors.hero.herosubclass.warden_desc=Хранительница имеет сильную связь с природой, которая даёт ей множество бонусных эффектов, связанных с травой и растениями. Она способна видеть сквозь высокую и примятую траву, как если бы это было пустое пространство.\n\nХранительница заставляет траву прорастать вокруг любого семени, которое она бросает или сажает, и получает специальные эффекты, когда вытаптывает растения. Эти специальные эффекты заменяют обычные эффекты растений, а это означает, что ни одно растение не причинит ей вреда, если она наступит на него.
|
||||||
actors.hero.herosubclass.champion=champion
|
actors.hero.herosubclass.champion=чемпион
|
||||||
actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability.
|
actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability.
|
||||||
actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed.
|
actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed.
|
||||||
actors.hero.herosubclass.monk=monk
|
actors.hero.herosubclass.monk=monk
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ actors.blobs.inferno.desc=Büyük bir ateş burada şiddetleniyor.
|
|||||||
|
|
||||||
actors.blobs.paralyticgas.desc=Burada felç edici bir gaz bulutu süzülüyor.
|
actors.blobs.paralyticgas.desc=Burada felç edici bir gaz bulutu süzülüyor.
|
||||||
|
|
||||||
actors.blobs.sacrificialfire.desc=Burada üzerinde kurban ateşi yanan bir sunak var. Burada öldürülen herhangi bir yaratık, zindanın ruhlarına adak olarak tüketilecektir.\n\nYeterince kurban sunulursa belki bir ödül var mıdır?
|
actors.blobs.sacrificialfire.desc=Burada üzerinde kurban ateşi yanan bir sunak var. Burada öldürülen herhangi bir yaratık, zindanın ruhlarına bir adak olarak tüketilecek.\n\nBelki de yeterince kurban verilirse bir ödül verilecektir?
|
||||||
actors.blobs.sacrificialfire.worthy=Ateş kurbanı tüketerek güçlendi.
|
actors.blobs.sacrificialfire.worthy=Ateş kurbanı tüketerek güçlendi.
|
||||||
actors.blobs.sacrificialfire.unworthy=Ateş kurbanı tüketti, ama değişmedi.
|
actors.blobs.sacrificialfire.unworthy=Ateş kurbanı tüketti, ama değişmedi.
|
||||||
actors.blobs.sacrificialfire.reward=Ateş geriye bir ödül bırakarak parladı ve kayboldu!
|
actors.blobs.sacrificialfire.reward=Ateş geriye bir ödül bırakarak parladı ve kayboldu!
|
||||||
@@ -170,8 +170,8 @@ actors.buffs.degrade.name=indirgenmiş
|
|||||||
actors.buffs.degrade.heromsg=Eşyalarının zayıfladığını hissediyorsun!
|
actors.buffs.degrade.heromsg=Eşyalarının zayıfladığını hissediyorsun!
|
||||||
actors.buffs.degrade.desc=Güçlü bir kara büyü geliştirme parşömenlerinin ekipmanınıza verdiği gücü azaltıyor.\n\nKalitesi düşen yükseltilmiş ekipman, olduğundan daha düşük bir seviye gibi görülür. +3'den sonraki her yükseltme öncekinden daha da zayıf olur. Eşyanızın açıklaması düşülen güç seviyesine göre değişir.\n\nKalitesinin düşmesi eşyanın güç gereksinimini, asa şarjını, fırlatılan silahların ve büyülü eşyaların dayanıklılığını etkilemez.\n\nKalitesinin normale dönmesine kalan tur: %s. Yükseltme parşömeni veya lanet kaldırma parşömeni kullanıldığında eşyanın kalitesi anında normale döner.
|
actors.buffs.degrade.desc=Güçlü bir kara büyü geliştirme parşömenlerinin ekipmanınıza verdiği gücü azaltıyor.\n\nKalitesi düşen yükseltilmiş ekipman, olduğundan daha düşük bir seviye gibi görülür. +3'den sonraki her yükseltme öncekinden daha da zayıf olur. Eşyanızın açıklaması düşülen güç seviyesine göre değişir.\n\nKalitesinin düşmesi eşyanın güç gereksinimini, asa şarjını, fırlatılan silahların ve büyülü eşyaların dayanıklılığını etkilemez.\n\nKalitesinin normale dönmesine kalan tur: %s. Yükseltme parşömeni veya lanet kaldırma parşömeni kullanıldığında eşyanın kalitesi anında normale döner.
|
||||||
|
|
||||||
actors.buffs.doom.name=mahvoluş
|
actors.buffs.doom.name=lanetli
|
||||||
actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death.
|
actors.buffs.doom.desc=Evren ölmeni isterken ilerlemek zor olacak gibi görünüyor.\n\nLanetli karakterler tüm kaynaklardan +%67 daha fazla hasar alırlar.\n\nLanet sonsuzdur, ve sadece ölümle son bulur.
|
||||||
|
|
||||||
actors.buffs.dread.name=dehşet
|
actors.buffs.dread.name=dehşet
|
||||||
actors.buffs.dread.desc=Hedefinin zindandan tamamen kaçmasına neden olacak kadar büyük bir terör!\n\nDehşetten etkilenen yaratıklar rakiplerinden yüksek hızda kaçacak ve gözden kaybolduklarında zindandan tamamen kaybolacaklar. Bu şekilde mağlup edilen düşmanlar, yarı deneyim verir ve hiç eşya düşürmez. Ağrının verdiği şok dehşetin süresini kısaltacaktır.\n\nDehşetin geçmesine kalan sıra: %d.
|
actors.buffs.dread.desc=Hedefinin zindandan tamamen kaçmasına neden olacak kadar büyük bir terör!\n\nDehşetten etkilenen yaratıklar rakiplerinden yüksek hızda kaçacak ve gözden kaybolduklarında zindandan tamamen kaybolacaklar. Bu şekilde mağlup edilen düşmanlar, yarı deneyim verir ve hiç eşya düşürmez. Ağrının verdiği şok dehşetin süresini kısaltacaktır.\n\nDehşetin geçmesine kalan sıra: %d.
|
||||||
@@ -281,8 +281,8 @@ actors.buffs.paralysis.heromsg=Felç oldun!
|
|||||||
actors.buffs.paralysis.out=felce karşı koyuldu
|
actors.buffs.paralysis.out=felce karşı koyuldu
|
||||||
actors.buffs.paralysis.desc=Çoğu zaman en kötü şey hiçbir şey yapmamaktır.\n\nFelç, tüm davranışların durmasına neden olarak hedefini etkinin geçmesine beklemeye zorlar. Hasar almaktan kaynaklanan acı, karakterlerin felcin etkine karşı koymalarına neden olarak onları felç etkisinden çıkarabilir.\n\nFelcin geçmesine kalan sıra: %s.
|
actors.buffs.paralysis.desc=Çoğu zaman en kötü şey hiçbir şey yapmamaktır.\n\nFelç, tüm davranışların durmasına neden olarak hedefini etkinin geçmesine beklemeye zorlar. Hasar almaktan kaynaklanan acı, karakterlerin felcin etkine karşı koymalarına neden olarak onları felç etkisinden çıkarabilir.\n\nFelcin geçmesine kalan sıra: %s.
|
||||||
|
|
||||||
actors.buffs.physicalempower.name=physically empowered
|
actors.buffs.physicalempower.name=fiziksel olarak güçlendirilmiş
|
||||||
actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d.
|
actors.buffs.physicalempower.desc=Darbeleriniz güçlendirildi ve fiziksel saldırılarla verebileceğiniz hasar miktarı arttı.\n\nEk hasar: %1$d.\nKalan isabetler: %2$d.
|
||||||
|
|
||||||
actors.buffs.pincushion.name=iğnelik
|
actors.buffs.pincushion.name=iğnelik
|
||||||
actors.buffs.pincushion.desc=Bu karaktere karşı kullandığın fırlatma silahları ona saplı ve o yenildikten sonra yere düşecekler.\n\nSaplı eşyalar:
|
actors.buffs.pincushion.desc=Bu karaktere karşı kullandığın fırlatma silahları ona saplı ve o yenildikten sonra yere düşecekler.\n\nSaplı eşyalar:
|
||||||
@@ -396,14 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=Savaşçı _katlanırken_, birka
|
|||||||
actors.hero.abilities.warrior.endure.desc=Savaşçı, tüm kaynaklardan yarı hasar alarak 3 tur katlanır. Bu azalma, zırh gibi hasara dayanıklı etkilerden önce uygulanır.\n\nKatlandıktan sonra, savaşçının 10 sıra içindeki bir sonraki vuruşu ilave hasar kazanır. Bu bonus hasar, herhangi bir hasar azaltma etkisinden önce, ona verilen tüm hasarın yarısına eşittir!\n\nSavaşçının herhangi bir kombosu varsa, bu yeteneği kullanmak kombonun kalan süresini 3 tur artırır.
|
actors.hero.abilities.warrior.endure.desc=Savaşçı, tüm kaynaklardan yarı hasar alarak 3 tur katlanır. Bu azalma, zırh gibi hasara dayanıklı etkilerden önce uygulanır.\n\nKatlandıktan sonra, savaşçının 10 sıra içindeki bir sonraki vuruşu ilave hasar kazanır. Bu bonus hasar, herhangi bir hasar azaltma etkisinden önce, ona verilen tüm hasarın yarısına eşittir!\n\nSavaşçının herhangi bir kombosu varsa, bu yeteneği kullanmak kombonun kalan süresini 3 tur artırır.
|
||||||
|
|
||||||
actors.hero.abilities.mage.elementalblast.name=Element patlaması
|
actors.hero.abilities.mage.elementalblast.name=Element patlaması
|
||||||
actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff.
|
actors.hero.abilities.mage.elementalblast.no_staff=Bu yeteneği değneğin olmadan kullanamazsın.
|
||||||
actors.hero.abilities.mage.elementalblast.short_desc=Büyücü değneğiyle bir _element patlaması_ oluşturur, etrafında geniş bir alanda değneğindeki asaya göre etkiler oluşturur.
|
actors.hero.abilities.mage.elementalblast.short_desc=Büyücü değneğiyle bir _element patlaması_ oluşturur, etrafında geniş bir alanda değneğindeki asaya göre etkiler oluşturur.
|
||||||
actors.hero.abilities.mage.elementalblast.desc=Büyücü, 4 karoya kadar dairesel bir bölgeyi kaplayan ve 15-25'e kadar hasar veren bir büyü patlaması yayar. Elemental patlamanın spesifik etkisi, Büyücünün asasına yerleştirilen asaya göre değişecektir.
|
actors.hero.abilities.mage.elementalblast.desc=Büyücü, 4 karoya kadar dairesel bir bölgeyi kaplayan ve 15-25'e kadar hasar veren bir büyü patlaması yayar. Elemental patlamanın spesifik etkisi, Büyücünün asasına yerleştirilen asaya göre değişecektir.
|
||||||
actors.hero.abilities.mage.elementalblast.generic_desc=Temel patlamanın etkisi, bir düşmana veya müttefike çarpıldığında değnek etkisine benzer olacaktır.
|
actors.hero.abilities.mage.elementalblast.generic_desc=Temel patlamanın etkisi, bir düşmana veya müttefike çarpıldığında değnek etkisine benzer olacaktır.
|
||||||
actors.hero.abilities.mage.wildmagic.name=Vahşi Büyü
|
actors.hero.abilities.mage.wildmagic.name=Vahşi Büyü
|
||||||
actors.hero.abilities.mage.wildmagic.no_wands=Saldıracak bir asanız yok!
|
actors.hero.abilities.mage.wildmagic.no_wands=Saldıracak bir asanız yok!
|
||||||
actors.hero.abilities.mage.wildmagic.short_desc=Büyücü asalarında bulunan _vahşi büyüyü_ salar; seçilen hedefe, tek turda birçok kez rastgele saldırır.
|
actors.hero.abilities.mage.wildmagic.short_desc=Büyücü asalarında bulunan _vahşi büyüyü_ salar; seçilen hedefe, tek turda birçok kez rastgele saldırır.
|
||||||
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times.
|
actors.hero.abilities.mage.wildmagic.desc=Büyücü, asalarındaki gücü serbest bırakır ve onları tek seferde 4 defaya kadar rastgele ateşler. Büyücünün değneği bu etkiye dâhil değildir.\n\nAyrıca her asanın seviyesi 2 arttırılır ve +3'e kadar çıkabilir. Bu yetenek her vuruş için yarım asa şarjı tüketir ve hiçbir asa 2 defadan fazla ateşlenemez.
|
||||||
actors.hero.abilities.mage.warpbeacon.name=Işınlanma feneri
|
actors.hero.abilities.mage.warpbeacon.name=Işınlanma feneri
|
||||||
actors.hero.abilities.mage.warpbeacon.depths=Katlar arası ışınlanamazsın!
|
actors.hero.abilities.mage.warpbeacon.depths=Katlar arası ışınlanamazsın!
|
||||||
actors.hero.abilities.mage.warpbeacon.locked_floor=Kilitli bir katı terk edemezsin!
|
actors.hero.abilities.mage.warpbeacon.locked_floor=Kilitli bir katı terk edemezsin!
|
||||||
@@ -457,20 +457,20 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Şahin saldırm
|
|||||||
actors.hero.abilities.huntress.spirithawk$hawkally.desc=Avcı tarafından çağırılmış bir ruh şahini. Semavi bir maviyle parlıyor, bölgeyi incelerken kafası sürekli hareket ediyor.\n\nPek iyi bir dövüşçü olmasa da hızı ve görüşü onu düşmanları gözetlemek ve onların dikkatlerini dağıtmak için mükemmel kılıyor.\n\nKalan sıra: %d.
|
actors.hero.abilities.huntress.spirithawk$hawkally.desc=Avcı tarafından çağırılmış bir ruh şahini. Semavi bir maviyle parlıyor, bölgeyi incelerken kafası sürekli hareket ediyor.\n\nPek iyi bir dövüşçü olmasa da hızı ve görüşü onu düşmanları gözetlemek ve onların dikkatlerini dağıtmak için mükemmel kılıyor.\n\nKalan sıra: %d.
|
||||||
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Kalan garanti kaçınmalar: %d
|
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Kalan garanti kaçınmalar: %d
|
||||||
|
|
||||||
actors.hero.abilities.duelist.challenge.name=challenge
|
actors.hero.abilities.duelist.challenge.name=meydan okuma
|
||||||
actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge
|
actors.hero.abilities.duelist.challenge.prompt=Meydan okuyacağınız bir düşman seçin
|
||||||
actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time.
|
actors.hero.abilities.duelist.challenge.already_dueling=Aynı anda sadece bir düelloda bulunabilirsiniz.
|
||||||
actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies.
|
actors.hero.abilities.duelist.challenge.ally_target=Sadece düşmanlara meydan okuyabilirsiniz.
|
||||||
actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target.
|
actors.hero.abilities.duelist.challenge.unreachable_target=Hedefinize ulaşabilmeniz gerekir.
|
||||||
actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge.
|
actors.hero.abilities.duelist.challenge.distant_target=O düşman meydan okumak için çok uzakta.
|
||||||
actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies.
|
actors.hero.abilities.duelist.challenge.short_desc=Düellocu _yakındaki bir düşmanı düelloya davet eder_ ve diğer tüm düşmanları geçici olarak dondurur.
|
||||||
actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either.
|
actors.hero.abilities.duelist.challenge.desc=Düellocu yakındaki bir düşmanı düelloya davet eder. Bu düşman onunla savaşmaya zorlanırken, diğer tüm düşmanlar geçici olarak zamanda dondurulur.\n\nHedef ulaşılabilir olmalı ve Düellocunun 5 karesi içinde olmalıdır. Düello, 10 tur geçene, düşman ölene veya Düellocu düşmandan 5 kareden fazla uzaklaşana kadar sürer.\n\nDonmuş düşmanlar zarar görmez. Düellocunun müttefikleri bu yetenek tarafından dondurulmaz, ancak bir patron hedeflenirse köleleri de dondurulmaz.
|
||||||
actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant
|
actors.hero.abilities.duelist.challenge$duelparticipant.name=düello katılımcısı
|
||||||
actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d.
|
actors.hero.abilities.duelist.challenge$duelparticipant.desc=Bu karakter bir düelloya katılıyor. Diğerleri donmuş haldeyken kendilerinin ve müttefiklerinin ya da kölelerinin normal şekilde hareket etmesine izin verilir.\nremaining:\nDüello belirli bir süre boyunca, katılımcılardan biri ölene kadar veya katılımcılar birbirlerinden 5 kareden fazla uzaklaşana kadar sürecektir.\n\nKalan dönüşler: %d.
|
||||||
actors.hero.abilities.duelist.elementalstrike.name=elemental strike
|
actors.hero.abilities.duelist.elementalstrike.name=elemental vuruş
|
||||||
actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment.
|
actors.hero.abilities.duelist.elementalstrike.short_desc=Düellocu bir _elemental vuruş_ gerçekleştirerek, silah büyüsüne bağlı olarak konik bir etki alanı içinde bir etki yayar.
|
||||||
actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon.
|
actors.hero.abilities.duelist.elementalstrike.desc=Düellocu bir düşmana veya konuma saldırarak, isabet etmesi garanti olan normal bir saldırı gerçekleştirir ve 65 derecelik bir koni içinde 3 kareye kadar yayılan büyülü bir etki yayar. Bu büyülü etki, Düellocunun birincil silahındaki büyüye bağlı olarak değişir.
|
||||||
actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range.
|
actors.hero.abilities.duelist.elementalstrike.generic_desc=Büyü içermeyen bir element saldırısı küçük bir büyü patlaması yaratarak menzildeki tüm düşmanlara 5-10 hasar verir.
|
||||||
|
|
||||||
actors.hero.abilities.ratmogrify.name=Fareleştirme
|
actors.hero.abilities.ratmogrify.name=Fareleştirme
|
||||||
actors.hero.abilities.ratmogrify.cant_transform=Onu fareleştiremezsin
|
actors.hero.abilities.ratmogrify.cant_transform=Onu fareleştiremezsin
|
||||||
@@ -521,10 +521,10 @@ actors.hero.heroclass.huntress_desc_short=Avcı, fırlatma silahlarında uzmand
|
|||||||
actors.hero.heroclass.huntress_desc=Avcı, sonsuz sayıda sihirli ok atabilen _eşsiz ruh yayı_ ile başlar.\n\nAvcı, uzun çimenlerin arasında _onları çiğnemeden_ seyahat edebilir.\n\nAvcı ayrıca _çivili eldivenler_, kumaş zırh, kırba ve kadife kese ile başlar.\n\nAvcı otomatikman şunları tanımlar:\n_-_ Tanımlama Parşömeni\n_-_ Akıl Görüşü İksiri\n_-_ Ninni Parşömeni
|
actors.hero.heroclass.huntress_desc=Avcı, sonsuz sayıda sihirli ok atabilen _eşsiz ruh yayı_ ile başlar.\n\nAvcı, uzun çimenlerin arasında _onları çiğnemeden_ seyahat edebilir.\n\nAvcı ayrıca _çivili eldivenler_, kumaş zırh, kırba ve kadife kese ile başlar.\n\nAvcı otomatikman şunları tanımlar:\n_-_ Tanımlama Parşömeni\n_-_ Akıl Görüşü İksiri\n_-_ Ninni Parşömeni
|
||||||
actors.hero.heroclass.huntress_unlock=Avcı'yı açmak için _bir oyunda düşmanlara fırlatma silahı ile 15 kere vur._
|
actors.hero.heroclass.huntress_unlock=Avcı'yı açmak için _bir oyunda düşmanlara fırlatma silahı ile 15 kere vur._
|
||||||
|
|
||||||
actors.hero.heroclass.duelist=Duelist
|
actors.hero.heroclass.duelist=Düellocu
|
||||||
actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._
|
actors.hero.heroclass.duelist_desc_short=Düellocu silahını kullanarak _özel silah yeteneğini_ tetikleyebilen bir silah ustasıdır. Bu özel yetenek _her silah için farklıdır._
|
||||||
actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image
|
actors.hero.heroclass.duelist_desc=Düellocu, zamanla şarj olan ve özel bir yeteneğe sahip _eşsiz meç_ ile başlar.\n\nOyundaki her silahın, Düellocu'nun kullanabileceği _farklı bir özel yeteneği_ vardır.\n\nDüellocu ayrıca _iki fırlatma iğnesi_, kumaş zırh, kırba ve kadife kese ile başlar.\n\nDüellocu otomatikman şunları tanımlar:\n_-_ Tanımlama Parşömeni\n_-_ Güç İksiri\n_-_ Ayna Görüntü Parşömeni
|
||||||
actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._
|
actors.hero.heroclass.duelist_unlock=Düellocu'yu açmak için _2. düzey veya daha yüksek bir silahı güç cezası olmadan kuşan._
|
||||||
|
|
||||||
actors.hero.herosubclass.berserker=vahşi savaşçı
|
actors.hero.herosubclass.berserker=vahşi savaşçı
|
||||||
actors.hero.herosubclass.berserker_short_desc=_Vahşi Savaşçı_ hasar aldıkça öfke biriktirir. Öfke, hasarını artırır ve 100% fazladan kalkan için aktive edilebilir.
|
actors.hero.herosubclass.berserker_short_desc=_Vahşi Savaşçı_ hasar aldıkça öfke biriktirir. Öfke, hasarını artırır ve 100% fazladan kalkan için aktive edilebilir.
|
||||||
@@ -536,7 +536,7 @@ actors.hero.herosubclass.battlemage=savaş büyücüsü
|
|||||||
actors.hero.herosubclass.battlemage_short_desc=_ Savaş Büyücüsü_ değneğiyle yakın dövüşte savaşırken bonus etkiler gerçekleştirir. Bu etkiler değneğin aşılandığı asaya bağlıdır.
|
actors.hero.herosubclass.battlemage_short_desc=_ Savaş Büyücüsü_ değneğiyle yakın dövüşte savaşırken bonus etkiler gerçekleştirir. Bu etkiler değneğin aşılandığı asaya bağlıdır.
|
||||||
actors.hero.herosubclass.battlemage_desc=Savaş büyücüsü değneğiyle yakın dövüşte savaştığında değneği efsunluymuş gibi fazladan etkiler kazanır. Bu etkiler değneğin aşılandığı asaya bağlıdır ve her asanın kendi etkisi vardır. Asa etkilerinin yanı sıra Savaş Büyücüsünün değneği her saldırıda 0.5 şarj kazanır.
|
actors.hero.herosubclass.battlemage_desc=Savaş büyücüsü değneğiyle yakın dövüşte savaştığında değneği efsunluymuş gibi fazladan etkiler kazanır. Bu etkiler değneğin aşılandığı asaya bağlıdır ve her asanın kendi etkisi vardır. Asa etkilerinin yanı sıra Savaş Büyücüsünün değneği her saldırıda 0.5 şarj kazanır.
|
||||||
actors.hero.herosubclass.warlock=sihirbaz
|
actors.hero.herosubclass.warlock=sihirbaz
|
||||||
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies.
|
actors.hero.herosubclass.warlock_short_desc=_Büyücünün_ asalarıyla düşmanları ruhla işaretleme şansı vardır. İşaretli düşmanlara fiziksel hasar verdiğinde iyileşir.
|
||||||
actors.hero.herosubclass.warlock_desc=Sihirbazın asalarıyla düşmanlarına saldırdığında onların ruhunu damgalama şansı vardır. Asanın seviyesi arttıkça ruhu damgalamanın şansı ve damganın düşmanda kalma süresi de artar.\n\nSavaş büyücüsünün damgalı bir düşmana, asalarıyla değil de yakın dövüşle veya fırlatma silahlarıyla, verdiği her 5 hasar onu 2 can iyileştirir.
|
actors.hero.herosubclass.warlock_desc=Sihirbazın asalarıyla düşmanlarına saldırdığında onların ruhunu damgalama şansı vardır. Asanın seviyesi arttıkça ruhu damgalamanın şansı ve damganın düşmanda kalma süresi de artar.\n\nSavaş büyücüsünün damgalı bir düşmana, asalarıyla değil de yakın dövüşle veya fırlatma silahlarıyla, verdiği her 5 hasar onu 2 can iyileştirir.
|
||||||
actors.hero.herosubclass.assassin=suikastçi
|
actors.hero.herosubclass.assassin=suikastçi
|
||||||
actors.hero.herosubclass.assassin_short_desc=_Süikastçı_ görünmezken ölümcül bir saldırı hazırlayabilir. Ne kadar çok beklerse saldırı o kadar güçlü olur.
|
actors.hero.herosubclass.assassin_short_desc=_Süikastçı_ görünmezken ölümcül bir saldırı hazırlayabilir. Ne kadar çok beklerse saldırı o kadar güçlü olur.
|
||||||
@@ -550,12 +550,12 @@ actors.hero.herosubclass.sniper_desc=Keskin Nişancı uzak dövüş ustasıdır,
|
|||||||
actors.hero.herosubclass.warden=gardiyan
|
actors.hero.herosubclass.warden=gardiyan
|
||||||
actors.hero.herosubclass.warden_short_desc=Uzun çimler _Gardiyan_'ın görüşünü engellemez ve _Gardiyan_ tohum ekerken ve bitki ezerken fazladan etkiler kazanır.
|
actors.hero.herosubclass.warden_short_desc=Uzun çimler _Gardiyan_'ın görüşünü engellemez ve _Gardiyan_ tohum ekerken ve bitki ezerken fazladan etkiler kazanır.
|
||||||
actors.hero.herosubclass.warden_desc=Gardiyan doğayla olan güçlü bağından dolayı çimenlerle ve bitkilerle ilişkili bonus etkilere sahiptir. Uzun çimen yokmuşçasına içinden görebilir.\n\nGardiyan ektiği her tohumun çevresinde çimen yetişmesini sağlar ve bitkileri ezerken fazladan etkiler kazanır. Bu özel etkiler normal bitki etkilerinin yerini alır yani hiçbir bitkiyi ezmenin zararlı bir yanı yoktur.
|
actors.hero.herosubclass.warden_desc=Gardiyan doğayla olan güçlü bağından dolayı çimenlerle ve bitkilerle ilişkili bonus etkilere sahiptir. Uzun çimen yokmuşçasına içinden görebilir.\n\nGardiyan ektiği her tohumun çevresinde çimen yetişmesini sağlar ve bitkileri ezerken fazladan etkiler kazanır. Bu özel etkiler normal bitki etkilerinin yerini alır yani hiçbir bitkiyi ezmenin zararlı bir yanı yoktur.
|
||||||
actors.hero.herosubclass.champion=champion
|
actors.hero.herosubclass.champion=şampiyon
|
||||||
actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability.
|
actors.hero.herosubclass.champion_short_desc=_Şampiyon_ iki silah kullanabilir. Normal saldırılarında birincil silahını kullanır, ancak silah değiştirebilir ve herhangi bir silahın yeteneğini kullanabilir.
|
||||||
actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed.
|
actors.hero.herosubclass.champion_desc=Şampiyon, birincil silahına ek olarak ikincil bir silah da kuşanabilen bir yakın dövüş silahları ustasıdır. Normal saldırılarında birincil silahını kullanır, ancak birincil silahını anında değiştirebilir.\n\nİkincil silahın yeteneği herhangi bir zamanda kullanılabilir ve kendi yetenek şarjlarına sahiptir. İkincil silah şarjlarının şarj sınırı ve şarj hızı %50 azalır.
|
||||||
actors.hero.herosubclass.monk=monk
|
actors.hero.herosubclass.monk=keşiş
|
||||||
actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities.
|
actors.hero.herosubclass.monk_short_desc=_Keşiş_ dövüşürken enerji biriktirir. Bu enerji çeşitli benzersiz yetenekler için harcanabilir.
|
||||||
actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.
|
actors.hero.herosubclass.monk_desc=Keşiş bir fiziksel teknik ustasıdır. Düşmanlarını yendikçe, çeşitli savunma ve fayda odaklı yeteneklerde kullanabileceği enerji kazanır. Bu enerji zamanla azalmaz, ancak Keşiş'in seviyesine bağlı olarak bir sınırı vardır.
|
||||||
|
|
||||||
##talents
|
##talents
|
||||||
actors.hero.talent$improvisedprojectilecooldown.name=Doğaçlama atış bekleme süresi
|
actors.hero.talent$improvisedprojectilecooldown.name=Doğaçlama atış bekleme süresi
|
||||||
@@ -564,20 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=Yetiştiren adımlar bekleme s
|
|||||||
actors.hero.talent$rejuvenatingstepscooldown.desc=Yakın zamanda bu kabiliyeti kullandın ve yeniden kullanmak için beklemen lazım.\n\nKalan turlar: %s
|
actors.hero.talent$rejuvenatingstepscooldown.desc=Yakın zamanda bu kabiliyeti kullandın ve yeniden kullanmak için beklemen lazım.\n\nKalan turlar: %s
|
||||||
actors.hero.talent$seershotcooldown.name=kahin atışı soğumakta
|
actors.hero.talent$seershotcooldown.name=kahin atışı soğumakta
|
||||||
actors.hero.talent$seershotcooldown.desc=Yakın zamanda bu kabiliyeti kullandın ve yeniden kullanmak için beklemen lazım.\n\nKalan turlar: %s
|
actors.hero.talent$seershotcooldown.desc=Yakın zamanda bu kabiliyeti kullandın ve yeniden kullanmak için beklemen lazım.\n\nKalan turlar: %s
|
||||||
actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown
|
actors.hero.talent$aggressivebarriercooldown.name=agresif bariyer bekleme süresi
|
||||||
actors.hero.talent$aggressivebarriercooldown.desc=Yakın zamanda bu kabiliyeti kullandın ve yeniden kullanmak için beklemen lazım.\n\nKalan turlar: %s
|
actors.hero.talent$aggressivebarriercooldown.desc=Yakın zamanda bu kabiliyeti kullandın ve yeniden kullanmak için beklemen lazım.\n\nKalan turlar: %s
|
||||||
actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown
|
actors.hero.talent$lethalhastecooldown.name=ölümcül hız bekleme süresi
|
||||||
actors.hero.talent$lethalhastecooldown.desc=Yakın zamanda bu kabiliyeti kullandın ve yeniden kullanmak için beklemen lazım.\n\nKalan turlar: %s
|
actors.hero.talent$lethalhastecooldown.desc=Yakın zamanda bu kabiliyeti kullandın ve yeniden kullanmak için beklemen lazım.\n\nKalan turlar: %s
|
||||||
actors.hero.talent$swiftequipcooldown.name=swift equip cooldown
|
actors.hero.talent$swiftequipcooldown.name=hızlı teçhizat bekleme süresi
|
||||||
actors.hero.talent$swiftequipcooldown.desc=Yakın zamanda bu kabiliyeti kullandın ve yeniden kullanmak için beklemen lazım.\n\nKalan turlar: %s
|
actors.hero.talent$swiftequipcooldown.desc=Yakın zamanda bu kabiliyeti kullandın ve yeniden kullanmak için beklemen lazım.\n\nKalan turlar: %s
|
||||||
actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality
|
actors.hero.talent$combinedlethalitytriggertracker.name=birleşik öldürücülük
|
||||||
actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s.
|
actors.hero.talent$combinedlethalitytriggertracker.desc=Düellocunun bir sonraki saldırısı, belirli bir can eşiğinin altındaki düşmanları infaz eder.\n\nKalan turlar: %s.
|
||||||
|
|
||||||
#warrior
|
#warrior
|
||||||
actors.hero.talent.hearty_meal.title=Doyurucu yemek
|
actors.hero.talent.hearty_meal.title=Doyurucu yemek
|
||||||
actors.hero.talent.hearty_meal.desc=_+1:_ Savaşçı canı %50'nin altıydaken yemek yerse _2HP_ , %25 altındayken yerse _3HP_ kazanır.\n\n_+2:_ Savaşçı canı %50'nin altıydaken yemek yerse _3HP_ , %25 altındayken yerse _5HP_ kazanır
|
actors.hero.talent.hearty_meal.desc=_+1:_ Savaşçı canı %50'nin altıydaken yemek yerse _2HP_ , %25 altındayken yerse _3HP_ kazanır.\n\n_+2:_ Savaşçı canı %50'nin altıydaken yemek yerse _3HP_ , %25 altındayken yerse _5HP_ kazanır
|
||||||
actors.hero.talent.veterans_intuition.title=veteran's intuition
|
actors.hero.talent.veterans_intuition.title=gazinin sezgileri
|
||||||
actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_.
|
actors.hero.talent.veterans_intuition.desc=_+1:_ Savaşçı silahları _1,75 kat_ ve zırhları _2,5 kat daha hızlı_ tanımlar.\n_+2_: Savaşçı silahları _2,5 kat daha hızlı_ tanır ve zırhı _kuşandığında zırhı da tanır_.
|
||||||
actors.hero.talent.test_subject.title=Denek
|
actors.hero.talent.test_subject.title=Denek
|
||||||
actors.hero.talent.test_subject.desc=_+1:_ Savaşçı her eşya tanımladığında _2HP_ iyileşir.\n\n_+2:_ Savaşçı her eşya tanımladığında _3HP_ iyileşir.
|
actors.hero.talent.test_subject.desc=_+1:_ Savaşçı her eşya tanımladığında _2HP_ iyileşir.\n\n_+2:_ Savaşçı her eşya tanımladığında _3HP_ iyileşir.
|
||||||
actors.hero.talent.iron_will.title=Demir İrade
|
actors.hero.talent.iron_will.title=Demir İrade
|
||||||
@@ -591,7 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ İyileştirme iksiri içmek Sav
|
|||||||
actors.hero.talent.restored_willpower.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine +1'de maksimum sağlığın %5'ine, +2'de ise %7.5'ine eşit koruma sağlar.
|
actors.hero.talent.restored_willpower.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine +1'de maksimum sağlığın %5'ine, +2'de ise %7.5'ine eşit koruma sağlar.
|
||||||
actors.hero.talent.runic_transference.title=Rünik Aktarış
|
actors.hero.talent.runic_transference.title=Rünik Aktarış
|
||||||
actors.hero.talent.runic_transference.desc=_+1:_ Savaşçının kırık mührü yükselltmeleri aktardığı gibi _yaygın rünleri_ de aktarabilir.\n\n_+2:_ Savaşçının kırık mührü yükseltmeleri aktardığı gibi _yaygın, nadir ve lanetli rünleri_ de aktarabilir.
|
actors.hero.talent.runic_transference.desc=_+1:_ Savaşçının kırık mührü yükselltmeleri aktardığı gibi _yaygın rünleri_ de aktarabilir.\n\n_+2:_ Savaşçının kırık mührü yükseltmeleri aktardığı gibi _yaygın, nadir ve lanetli rünleri_ de aktarabilir.
|
||||||
actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2.
|
actors.hero.talent.runic_transference.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_, zırhı +1'de 4'ten 6. seviyeye veya +2'de 4'ten 7. seviyeye yükseltirken zırh gliflerinin korunmasının garanti edildiği seviyeyi artıracaktır.
|
||||||
actors.hero.talent.lethal_momentum.title=Ölümcül Momentum
|
actors.hero.talent.lethal_momentum.title=Ölümcül Momentum
|
||||||
actors.hero.talent.lethal_momentum.desc=_+1:_ Savaşçı silahıyla öldüren bir darbe indirirse _%67 şansla_ bu darbe sıfır tur harcar.\n\n_+2:_ Savaşçı silahıyla öldüren bir darbe indirirse _%100 şansla_ bu darbe sıfır tur harcar.
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actors.hero.talent.lethal_momentum.desc=_+1:_ Savaşçı silahıyla öldüren bir darbe indirirse _%67 şansla_ bu darbe sıfır tur harcar.\n\n_+2:_ Savaşçı silahıyla öldüren bir darbe indirirse _%100 şansla_ bu darbe sıfır tur harcar.
|
||||||
actors.hero.talent.improvised_projectiles.title=Doğaçlama atış
|
actors.hero.talent.improvised_projectiles.title=Doğaçlama atış
|
||||||
@@ -621,7 +621,7 @@ actors.hero.talent.body_slam.desc=_+1:_ Savaşçı zıpladıktan sonra yere indi
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actors.hero.talent.impact_wave.title=etki dalgası
|
actors.hero.talent.impact_wave.title=etki dalgası
|
||||||
actors.hero.talent.impact_wave.desc=_+1:_ Savaşçı zıpladıktan sonra yere indiğinde, bitişik tüm düşmanlar _2 kare_ geri itilir ve 5 tur boyunca _%25 şansla_ savunmasız hale gelir.\n\n_+2:_ Savaşçı zıpladıktan sonra yere indiğinde, bitişik tüm düşmanlar _3 kare_ geri itilir ve 5 tur boyunca _%50 şansla_ savunmasız hale gelir.\n\n_+3:_ Savaşçı zıpladıktan sonra yere indiğinde, bitişik tüm düşmanlar _4 kare_ geri itilir ve 5 tur boyunca _%75 şansla_ savunmasız hale gelir.\n\n_+4:_ Savaşçı zıpladıktan sonra yere indiğinde, bitişik tüm düşmanlar _5 kare_ geri itilir ve 5 tur boyunca _%100 şansla_ savunmasız hale gelir.
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actors.hero.talent.impact_wave.desc=_+1:_ Savaşçı zıpladıktan sonra yere indiğinde, bitişik tüm düşmanlar _2 kare_ geri itilir ve 5 tur boyunca _%25 şansla_ savunmasız hale gelir.\n\n_+2:_ Savaşçı zıpladıktan sonra yere indiğinde, bitişik tüm düşmanlar _3 kare_ geri itilir ve 5 tur boyunca _%50 şansla_ savunmasız hale gelir.\n\n_+3:_ Savaşçı zıpladıktan sonra yere indiğinde, bitişik tüm düşmanlar _4 kare_ geri itilir ve 5 tur boyunca _%75 şansla_ savunmasız hale gelir.\n\n_+4:_ Savaşçı zıpladıktan sonra yere indiğinde, bitişik tüm düşmanlar _5 kare_ geri itilir ve 5 tur boyunca _%100 şansla_ savunmasız hale gelir.
|
||||||
actors.hero.talent.double_jump.title=çift atlama
|
actors.hero.talent.double_jump.title=çift atlama
|
||||||
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
|
actors.hero.talent.double_jump.desc=_+1:_ Savaşçı 3 tur içinde ikinci bir sıçrama gerçekleştirirse, bu sıçramanın şarj bedeli _%16 azalır_.\n\n_+2:_ Savaşçı 3 tur içinde ikinci bir sıçrama gerçekleştirirse, bu sıçramanın şarj bedeli _%30 azalır_.\n\n_+3:_ Savaşçı 3 tur içinde ikinci bir sıçrama gerçekleştirirse, bu sıçramanın şarj bedeli _%40 azalır_.\n\n_+4:_ Savaşçı 3 tur içinde ikinci bir sıçrama gerçekleştirirse, bu sıçramanın şarj bedeli _%50 azalır_.
|
||||||
|
|
||||||
actors.hero.talent.expanding_wave.title=genişleyen dalga
|
actors.hero.talent.expanding_wave.title=genişleyen dalga
|
||||||
actors.hero.talent.expanding_wave.desc=_+1:_ Şok dalgasının menzili 5'ten _6 kareye_, genişliği ise 60'tan _75 dereceye_ yükseltildi.\n\n_+2:_ Şok dalgasının menzili 5'ten _7 karoya_ yükseltildi ve genişliği 60'tan _90 dereceye_ yükseltildi.\n\n_+3:_ Şok dalgasının menzili 5'ten _8 kareye_ yükseltildi ve genişliği 60'tan _105 dereceye_ yükseltildi.\n\n_+4:_ Şok dalgasının menzili 5'ten _9 kareye_ yükseltildi ve genişliği 60'tan _120 dereceye_ yükseltildi.
|
actors.hero.talent.expanding_wave.desc=_+1:_ Şok dalgasının menzili 5'ten _6 kareye_, genişliği ise 60'tan _75 dereceye_ yükseltildi.\n\n_+2:_ Şok dalgasının menzili 5'ten _7 karoya_ yükseltildi ve genişliği 60'tan _90 dereceye_ yükseltildi.\n\n_+3:_ Şok dalgasının menzili 5'ten _8 kareye_ yükseltildi ve genişliği 60'tan _105 dereceye_ yükseltildi.\n\n_+4:_ Şok dalgasının menzili 5'ten _9 kareye_ yükseltildi ve genişliği 60'tan _120 dereceye_ yükseltildi.
|
||||||
@@ -655,7 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Bir yükseltme kaydırma kullan
|
|||||||
actors.hero.talent.energizing_upgrade.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine +1'de 12 sıra asa şarjı ya da +2'de 20 sıra asa şarjı verir.
|
actors.hero.talent.energizing_upgrade.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine +1'de 12 sıra asa şarjı ya da +2'de 20 sıra asa şarjı verir.
|
||||||
actors.hero.talent.wand_preservation.title=Asa Koruma
|
actors.hero.talent.wand_preservation.title=Asa Koruma
|
||||||
actors.hero.talent.wand_preservation.desc=_+1:_ Büyücü değneğine yeni bir asa işlendiğinde, eski asanın +0'da geri dönme olasılığı _%67'dir_, aksi takdirde 1 gizemli reçine olarak iade edilir.\n\n_+2:_ Büyücü değneğine yeni bir asa işlediğinde, eski asanın +0'da geri dönme olasılığı _%100'dür._\n\nBu yetenek, asaları en fazla beş kez koruyabilir, daha sonra her zaman 1 gizemli reçine verir.
|
actors.hero.talent.wand_preservation.desc=_+1:_ Büyücü değneğine yeni bir asa işlendiğinde, eski asanın +0'da geri dönme olasılığı _%67'dir_, aksi takdirde 1 gizemli reçine olarak iade edilir.\n\n_+2:_ Büyücü değneğine yeni bir asa işlediğinde, eski asanın +0'da geri dönme olasılığı _%100'dür._\n\nBu yetenek, asaları en fazla beş kez koruyabilir, daha sonra her zaman 1 gizemli reçine verir.
|
||||||
actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2.
|
actors.hero.talent.wand_preservation.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine, bir simya kabına bir asa koyarken kazanılan gizemli reçine miktarını +1'de 1 veya +2'de 2 artırır.
|
||||||
actors.hero.talent.arcane_vision.title=Sihirli Görüş
|
actors.hero.talent.arcane_vision.title=Sihirli Görüş
|
||||||
actors.hero.talent.arcane_vision.desc=_+1:_ Büyücü bir düşmana asasıyla saldırdığında, o düşman üzerine _10 tur_ akıl görüşü kazanır.\n\n_+2:_ Büyücü bir düşmana asasıyla saldırdığında, o düşman üzerine _15 tur_ akıl görüşü kazanır.
|
actors.hero.talent.arcane_vision.desc=_+1:_ Büyücü bir düşmana asasıyla saldırdığında, o düşman üzerine _10 tur_ akıl görüşü kazanır.\n\n_+2:_ Büyücü bir düşmana asasıyla saldırdığında, o düşman üzerine _15 tur_ akıl görüşü kazanır.
|
||||||
actors.hero.talent.shield_battery.title=Batarya Kalkanı
|
actors.hero.talent.shield_battery.title=Batarya Kalkanı
|
||||||
@@ -828,13 +828,13 @@ actors.hero.talent.swift_spirit.title=hızlı ruh
|
|||||||
actors.hero.talent.swift_spirit.desc=_+1:_ Ruh şahininin hareket hızı 2'den _2.5 kareye_ yükseltildi ve ona karşı yapılan ilk _2 saldırıyı_ savuşturması garantilendi.\n\n_+2:_ Ruh şahininin hareket hızı 2'den _3 kareye_ yükseltildi ve ona karşı yapılan ilk _4 saldırıyı_ savuşturması garantilendi.\n\n_+3:_ Ruh şahininin hareket hızı 2'den _3.5 kareye_ yükseltildi ve ona karşı yapılan ilk _6 saldırıyı_ savuşturması garantilendi.\n\n_+4:_ Ruh şahininin hareket hızı 2'den _4 kareye_ yükseltildi ve ona karşı yapılan ilk _8 saldırıyı_ savuşturması garantilendi.
|
actors.hero.talent.swift_spirit.desc=_+1:_ Ruh şahininin hareket hızı 2'den _2.5 kareye_ yükseltildi ve ona karşı yapılan ilk _2 saldırıyı_ savuşturması garantilendi.\n\n_+2:_ Ruh şahininin hareket hızı 2'den _3 kareye_ yükseltildi ve ona karşı yapılan ilk _4 saldırıyı_ savuşturması garantilendi.\n\n_+3:_ Ruh şahininin hareket hızı 2'den _3.5 kareye_ yükseltildi ve ona karşı yapılan ilk _6 saldırıyı_ savuşturması garantilendi.\n\n_+4:_ Ruh şahininin hareket hızı 2'den _4 kareye_ yükseltildi ve ona karşı yapılan ilk _8 saldırıyı_ savuşturması garantilendi.
|
||||||
|
|
||||||
#duelist
|
#duelist
|
||||||
actors.hero.talent.strengthening_meal.title=strengthening meal
|
actors.hero.talent.strengthening_meal.title=güçlendirici yemek
|
||||||
actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_.
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actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_.
|
||||||
actors.hero.talent.adventurers_intuition.title=adventurer's intuition
|
actors.hero.talent.adventurers_intuition.title=maceracı sezgisi
|
||||||
actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_.
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actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_.
|
||||||
actors.hero.talent.patient_strike.title=patient strike
|
actors.hero.talent.patient_strike.title=hasta grevi
|
||||||
actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_.
|
actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_.
|
||||||
actors.hero.talent.aggressive_barrier.title=aggressive barrier
|
actors.hero.talent.aggressive_barrier.title=agresif bariyer
|
||||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_.
|
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_.
|
||||||
actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown.
|
actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown.
|
||||||
|
|
||||||
@@ -845,14 +845,14 @@ actors.hero.talent.restored_agility.title=restored agility
|
|||||||
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||||
actors.hero.talent.weapon_recharging.title=weapon recharging
|
actors.hero.talent.weapon_recharging.title=weapon recharging
|
||||||
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.
|
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.
|
||||||
actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2.
|
actors.hero.talent.weapon_recharging.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ +1'de şarj olurken +%5 yakın dövüş hasarı veya +2'de şarj olurken +%7,5 yakın dövüş hasarı vermesine neden olur.
|
||||||
actors.hero.talent.lethal_haste.title=lethal haste
|
actors.hero.talent.lethal_haste.title=lethal haste
|
||||||
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.
|
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.
|
||||||
actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown.
|
actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown.
|
||||||
actors.hero.talent.swift_equip.title=swift equip
|
actors.hero.talent.swift_equip.title=swift equip
|
||||||
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
|
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
|
||||||
|
|
||||||
actors.hero.talent.lightweight_charge.title=lightweight charge
|
actors.hero.talent.lightweight_charge.title=hafif yük
|
||||||
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_.
|
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_.
|
||||||
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected.
|
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected.
|
||||||
actors.hero.talent.deadly_followup.title=deadly followup
|
actors.hero.talent.deadly_followup.title=deadly followup
|
||||||
@@ -860,9 +860,9 @@ actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy wit
|
|||||||
|
|
||||||
actors.hero.talent.secondary_charge.title=secondary charge
|
actors.hero.talent.secondary_charge.title=secondary charge
|
||||||
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
|
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
|
||||||
actors.hero.talent.twin_upgrades.title=twin upgrades
|
actors.hero.talent.twin_upgrades.title=ikiz yükseltmeler
|
||||||
actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level.
|
actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level.
|
||||||
actors.hero.talent.combined_lethality.title=combined lethality
|
actors.hero.talent.combined_lethality.title=birleşik öldürücülük
|
||||||
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
|
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
|
||||||
|
|
||||||
#second subclass
|
#second subclass
|
||||||
@@ -876,7 +876,7 @@ actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again
|
|||||||
|
|
||||||
actors.hero.talent.elemental_reach.title=elemental reach
|
actors.hero.talent.elemental_reach.title=elemental reach
|
||||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65.
|
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65.
|
||||||
actors.hero.talent.striking_force.title=striking force
|
actors.hero.talent.striking_force.title=vurucu güç
|
||||||
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_.
|
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_.
|
||||||
actors.hero.talent.directed_power.title=directed power
|
actors.hero.talent.directed_power.title=directed power
|
||||||
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
|
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
|
||||||
@@ -975,7 +975,7 @@ actors.mobs.npcs.shopkeeper.sell=Bir eşya sat
|
|||||||
actors.mobs.npcs.shopkeeper.desc=Bu şişman insan geniş bir şehir yerine bir zindanda ticaret yapmayı daha uygun bulmuş. Fiyatları neden burada iş yapmak istediğini açıklıyor.
|
actors.mobs.npcs.shopkeeper.desc=Bu şişman insan geniş bir şehir yerine bir zindanda ticaret yapmayı daha uygun bulmuş. Fiyatları neden burada iş yapmak istediğini açıklıyor.
|
||||||
|
|
||||||
actors.mobs.npcs.wandmaker.name=yaşlı asa yapımcısı
|
actors.mobs.npcs.wandmaker.name=yaşlı asa yapımcısı
|
||||||
actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you.
|
actors.mobs.npcs.wandmaker.intro_warrior=Merhaba! Böyle iç karartıcı bir yerde kuzeyden gelen bir savaşçıyla karşılaşmak ne hoş bir sürpriz! Buraya gelmek için epey yol kat etmiş olmalısın. Macera arıyorsanız, sizin için bir görevim olabilir.
|
||||||
actors.mobs.npcs.wandmaker.intro_rogue=Oh Tanrım, beni korkuttun! Bu yerde akıl sağlığına sahip bir haydutla bile karşılaşmadım, yani sen yeryüzünden olmalısın! Eğer bir yabancıya yardım etmek istersen senin için bir görevim olabilir.
|
actors.mobs.npcs.wandmaker.intro_rogue=Oh Tanrım, beni korkuttun! Bu yerde akıl sağlığına sahip bir haydutla bile karşılaşmadım, yani sen yeryüzünden olmalısın! Eğer bir yabancıya yardım etmek istersen senin için bir görevim olabilir.
|
||||||
actors.mobs.npcs.wandmaker.intro_mage=Oh, merhaba %s! Sen ve büyücülerin kuruluşu arasında bir gürültü koptuğunu duydum? Oh, boşver, zaten o eski kafalıları hiç sevmedim. Eğer istersen, senin için bir görevim olabilir.
|
actors.mobs.npcs.wandmaker.intro_mage=Oh, merhaba %s! Sen ve büyücülerin kuruluşu arasında bir gürültü koptuğunu duydum? Oh, boşver, zaten o eski kafalıları hiç sevmedim. Eğer istersen, senin için bir görevim olabilir.
|
||||||
actors.mobs.npcs.wandmaker.intro_huntress=Oh, merhaba bayan! Aşağılarda dostça bir yüz görmek memnun edici bir sürpriz, değil mi? Gerçekte, yüzünü önceden gördüğüme yemin edebilirim, ama emin olamıyorum... Oh boşver, eğer macera için buradaysan senin için bir görevim olabilir.
|
actors.mobs.npcs.wandmaker.intro_huntress=Oh, merhaba bayan! Aşağılarda dostça bir yüz görmek memnun edici bir sürpriz, değil mi? Gerçekte, yüzünü önceden gördüğüme yemin edebilirim, ama emin olamıyorum... Oh boşver, eğer macera için buradaysan senin için bir görevim olabilir.
|
||||||
|
|||||||
@@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=你的装备被暂时弱化了!
|
|||||||
actors.buffs.degrade.desc=强大的黑暗魔法正在吞噬升级卷轴注入你装备的魔力!\n\n降级状态下的装备会被视作比起原有等级更低的状态。_超过3级的每次升级都会遭受愈加严重的反噬。_物品的描述也会根据降级的影响而改变。\n\n不过,降级不会影响装备的力量需求,法杖充能,投武耐久以及神器。\n\n降级效果剩余时长:%s回合。使用一张升级卷轴或驱邪卷轴可以立即驱散这种黑暗魔法。
|
actors.buffs.degrade.desc=强大的黑暗魔法正在吞噬升级卷轴注入你装备的魔力!\n\n降级状态下的装备会被视作比起原有等级更低的状态。_超过3级的每次升级都会遭受愈加严重的反噬。_物品的描述也会根据降级的影响而改变。\n\n不过,降级不会影响装备的力量需求,法杖充能,投武耐久以及神器。\n\n降级效果剩余时长:%s回合。使用一张升级卷轴或驱邪卷轴可以立即驱散这种黑暗魔法。
|
||||||
|
|
||||||
actors.buffs.doom.name=定命
|
actors.buffs.doom.name=定命
|
||||||
actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death.
|
actors.buffs.doom.desc=当整个宇宙都看起来想置你于死地时,继续斗争还有什么意义呢?\n\n被定命的角色受到的任何伤害都会提升 67% 。\n\n定命是永久性的,死后才能解脱。
|
||||||
|
|
||||||
actors.buffs.dread.name=魂飞魄散
|
actors.buffs.dread.name=魂飞魄散
|
||||||
actors.buffs.dread.desc=目标已被吓至魂飞魄散,正在极度的恐慌下尝试逃出这座地牢!\n\n魂飞魄散的生物将快速逃离它们的敌人,并且会在脱离敌人视野后立即消失在整座地牢中。逃离的敌人不会掉落道具,只会给予玩家减半的经验值奖励。伤害所造成的痛楚将促使其镇定下来。\n\n逃命中,剩余时长:%d 回合。
|
actors.buffs.dread.desc=目标已被吓至魂飞魄散,正在极度的恐慌下尝试逃出这座地牢!\n\n魂飞魄散的生物将快速逃离它们的敌人,并且会在脱离敌人视野后立即消失在整座地牢中。逃离的敌人不会掉落道具,只会给予玩家减半的经验值奖励。伤害所造成的痛楚将促使其镇定下来。\n\n逃命中,剩余时长:%d 回合。
|
||||||
@@ -281,8 +281,8 @@ actors.buffs.paralysis.heromsg=你被麻痹了!
|
|||||||
actors.buffs.paralysis.out=解脱麻痹
|
actors.buffs.paralysis.out=解脱麻痹
|
||||||
actors.buffs.paralysis.desc=通常最坏的事就是什么事都做不出来。\n\n麻痹会停止目标的一切动作,使目标保持原状直到效果消失。受伤导致的疼痛也能帮助目标脱离麻痹。 \n\n麻痹效果剩余时长:%s回合
|
actors.buffs.paralysis.desc=通常最坏的事就是什么事都做不出来。\n\n麻痹会停止目标的一切动作,使目标保持原状直到效果消失。受伤导致的疼痛也能帮助目标脱离麻痹。 \n\n麻痹效果剩余时长:%s回合
|
||||||
|
|
||||||
actors.buffs.physicalempower.name=physically empowered
|
actors.buffs.physicalempower.name=强力攻击
|
||||||
actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d.
|
actors.buffs.physicalempower.desc=你的攻击已被强化,接下来的几次物理攻击将会造成额外伤害。\n\n额外伤害:%1$d。\n剩余攻击次数:%2$d。
|
||||||
|
|
||||||
actors.buffs.pincushion.name=中矢
|
actors.buffs.pincushion.name=中矢
|
||||||
actors.buffs.pincushion.desc=你击中这个角色的投掷武器正卡在他们身上,打败他们后投掷武器将会掉在地上。\n\n正卡在其他角色身上的物品:
|
actors.buffs.pincushion.desc=你击中这个角色的投掷武器正卡在他们身上,打败他们后投掷武器将会掉在地上。\n\n正卡在其他角色身上的物品:
|
||||||
@@ -396,14 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=战士_苦痛坚忍_,跳过若
|
|||||||
actors.hero.abilities.warrior.endure.desc=战士首先忍耐3回合,将任何受到的伤害减少一半。此减伤效果优先于其它减伤计算。\n\n在此之后,战士在10回合内的下一次攻击将造成额外伤害。额外伤害等同于在忍耐期间所有受到的原始伤害的一半。\n\n如果战士处于连击状态,此能力将补偿3回合连击时间。
|
actors.hero.abilities.warrior.endure.desc=战士首先忍耐3回合,将任何受到的伤害减少一半。此减伤效果优先于其它减伤计算。\n\n在此之后,战士在10回合内的下一次攻击将造成额外伤害。额外伤害等同于在忍耐期间所有受到的原始伤害的一半。\n\n如果战士处于连击状态,此能力将补偿3回合连击时间。
|
||||||
|
|
||||||
actors.hero.abilities.mage.elementalblast.name=元素风暴
|
actors.hero.abilities.mage.elementalblast.name=元素风暴
|
||||||
actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff.
|
actors.hero.abilities.mage.elementalblast.no_staff=你没有老魔杖,无法使用这个能力。
|
||||||
actors.hero.abilities.mage.elementalblast.short_desc=法师从老魔杖中释放_元素风暴_,席卷以自身为中心的一大片圆形区域,造成伤害并基于灌注的法杖引发不同的效果。
|
actors.hero.abilities.mage.elementalblast.short_desc=法师从老魔杖中释放_元素风暴_,席卷以自身为中心的一大片圆形区域,造成伤害并基于灌注的法杖引发不同的效果。
|
||||||
actors.hero.abilities.mage.elementalblast.desc=法师释放出风暴般的魔力,席卷半径为4的圆形区域,对其中的目标造成15-25点伤害。元素风暴引发的特效随老魔杖灌注的法杖而变。
|
actors.hero.abilities.mage.elementalblast.desc=法师释放出风暴般的魔力,席卷半径为4的圆形区域,对其中的目标造成15-25点伤害。元素风暴引发的特效随老魔杖灌注的法杖而变。
|
||||||
actors.hero.abilities.mage.elementalblast.generic_desc=元素风暴引发的效果与法杖向目标施法的效果类似。
|
actors.hero.abilities.mage.elementalblast.generic_desc=元素风暴引发的效果与法杖向目标施法的效果类似。
|
||||||
actors.hero.abilities.mage.wildmagic.name=狂野魔法
|
actors.hero.abilities.mage.wildmagic.name=狂野魔法
|
||||||
actors.hero.abilities.mage.wildmagic.no_wands=你没有法杖可供施法!
|
actors.hero.abilities.mage.wildmagic.no_wands=你没有法杖可供施法!
|
||||||
actors.hero.abilities.mage.wildmagic.short_desc=法师引导出法杖中的_狂野魔法_,在单回合内对指定目标随机释放这些法杖多次。
|
actors.hero.abilities.mage.wildmagic.short_desc=法师引导出法杖中的_狂野魔法_,在单回合内对指定目标随机释放这些法杖多次。
|
||||||
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times.
|
actors.hero.abilities.mage.wildmagic.desc=法师引导出法杖的魔力,在一回合内随机释放法杖至多4次。该能力不会释放法师的老魔杖。\n\n以这个能力使用法杖时,法杖视为上升 2 级,最高可至 +3 。用该能力释放法术只消耗一半的充能,每根法杖最多随机释放两次。
|
||||||
actors.hero.abilities.mage.warpbeacon.name=空间信标
|
actors.hero.abilities.mage.warpbeacon.name=空间信标
|
||||||
actors.hero.abilities.mage.warpbeacon.depths=你无法传送到其它楼层!
|
actors.hero.abilities.mage.warpbeacon.depths=你无法传送到其它楼层!
|
||||||
actors.hero.abilities.mage.warpbeacon.locked_floor=楼层被封锁了,你无法离开!
|
actors.hero.abilities.mage.warpbeacon.locked_floor=楼层被封锁了,你无法离开!
|
||||||
@@ -457,20 +457,20 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=你的飞鹰正
|
|||||||
actors.hero.abilities.huntress.spirithawk$hawkally.desc=一只女猎手召唤的灵能飞鹰,它全身散发着明亮而空灵的蓝光,它不断扭头探查着周围环境。\n\n飞鹰并不适合武力战斗,但其速度与视野使其能够胜任高效的侦查与危险的引敌任务。\n\n飞鹰将在%d回合后消散。
|
actors.hero.abilities.huntress.spirithawk$hawkally.desc=一只女猎手召唤的灵能飞鹰,它全身散发着明亮而空灵的蓝光,它不断扭头探查着周围环境。\n\n飞鹰并不适合武力战斗,但其速度与视野使其能够胜任高效的侦查与危险的引敌任务。\n\n飞鹰将在%d回合后消散。
|
||||||
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=飞鹰将必定闪避接下来的%d次攻击。
|
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=飞鹰将必定闪避接下来的%d次攻击。
|
||||||
|
|
||||||
actors.hero.abilities.duelist.challenge.name=challenge
|
actors.hero.abilities.duelist.challenge.name=公平决斗
|
||||||
actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge
|
actors.hero.abilities.duelist.challenge.prompt=选择一名敌人以发起决斗
|
||||||
actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time.
|
actors.hero.abilities.duelist.challenge.already_dueling=你在同一时间里只能进行一场决斗。
|
||||||
actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies.
|
actors.hero.abilities.duelist.challenge.ally_target=你只能向敌人发起决斗。
|
||||||
actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target.
|
actors.hero.abilities.duelist.challenge.unreachable_target=你不能选择无法接近的目标。
|
||||||
actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge.
|
actors.hero.abilities.duelist.challenge.distant_target=那个敌人离得太远,无法发起决斗。
|
||||||
actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies.
|
actors.hero.abilities.duelist.challenge.short_desc=决斗者向一名附近的敌人发起_公平决斗_,在短时间内停止所有其它敌人的时间。
|
||||||
actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either.
|
actors.hero.abilities.duelist.challenge.desc=决斗者向一名临近的敌人发起决斗。被选中的敌人会被强制攻击决斗者,其它敌人的时间则会被短暂冻结。\n\n决斗者只能向 5 格范围内且可接近的敌人发起决斗。如果出现以下情况的任意一种:决斗进行 10 回合、敌人死亡或决斗者与敌人的距离超过 5 格,决斗就会终止。\n\n时间被冻结的敌人处于无敌状态。决斗者的友方单位不会被冻结,但同理,如果对一名头目使用此能力,它的随从亦不会被冻结。
|
||||||
actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant
|
actors.hero.abilities.duelist.challenge$duelparticipant.name=决斗之中
|
||||||
actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d.
|
actors.hero.abilities.duelist.challenge$duelparticipant.desc=这个角色正处于一场决斗之中。决斗双方及它们的友方单位或随从能够正常活动,其它角色的时间则被冻结,无法行动。\n\n如果出现以下情况:决斗超过一定时间、决斗双方之一死亡、决斗双方距离超过 5 格,决斗就会终止。\n\n剩余回合数:%d。
|
||||||
actors.hero.abilities.duelist.elementalstrike.name=elemental strike
|
actors.hero.abilities.duelist.elementalstrike.name=元素打击
|
||||||
actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment.
|
actors.hero.abilities.duelist.elementalstrike.short_desc=决斗者施展一次_元素打击_,基于所持武器的附魔在锥形范围内造成范围效果。
|
||||||
actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon.
|
actors.hero.abilities.duelist.elementalstrike.desc=决斗者打击一名敌人或一个地点,进行一次必定命中的普通攻击,并在 65 度角 3 格半径的扇形范围内制造一次魔法效果。魔法效果的种类会基于决斗者所持武器的附魔而改变。
|
||||||
actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range.
|
actors.hero.abilities.duelist.elementalstrike.generic_desc=不带有附魔的元素打击将会释放一次小型的魔力爆发,对范围内的所有敌人造成 5-10 点伤害。
|
||||||
|
|
||||||
actors.hero.abilities.ratmogrify.name=鼠化术
|
actors.hero.abilities.ratmogrify.name=鼠化术
|
||||||
actors.hero.abilities.ratmogrify.cant_transform=这个目标无法被鼠化!
|
actors.hero.abilities.ratmogrify.cant_transform=这个目标无法被鼠化!
|
||||||
@@ -521,10 +521,10 @@ actors.hero.heroclass.huntress_desc_short=女猎手精通投掷武器,并且
|
|||||||
actors.hero.heroclass.huntress_desc=女猎手初始携带一把独特的_灵能短弓_,拥有无限的魔法弹药。\n\n女猎手可以穿过高草丛而_不将其践踏成草地_。\n\n同时,女猎手初始携带一副_镶钉手套_,布甲,水袋与绒布包。\n\n女猎手开局鉴定的道具有:\n_-_鉴定卷轴\n_-_灵视药剂\n_-_催眠卷轴
|
actors.hero.heroclass.huntress_desc=女猎手初始携带一把独特的_灵能短弓_,拥有无限的魔法弹药。\n\n女猎手可以穿过高草丛而_不将其践踏成草地_。\n\n同时,女猎手初始携带一副_镶钉手套_,布甲,水袋与绒布包。\n\n女猎手开局鉴定的道具有:\n_-_鉴定卷轴\n_-_灵视药剂\n_-_催眠卷轴
|
||||||
actors.hero.heroclass.huntress_unlock=_在一场游戏中使用投掷武器命中十次敌人_以解锁女猎手。
|
actors.hero.heroclass.huntress_unlock=_在一场游戏中使用投掷武器命中十次敌人_以解锁女猎手。
|
||||||
|
|
||||||
actors.hero.heroclass.duelist=Duelist
|
actors.hero.heroclass.duelist=决斗者
|
||||||
actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._
|
actors.hero.heroclass.duelist_desc_short=决斗者是一名武器大师,她能够用武器使出_独特的武技_。使出的武技_依不同武器而异_。
|
||||||
actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image
|
actors.hero.heroclass.duelist_desc=决斗者初始携带一柄独特的_刺剑_,拥有随时间自然充能的特殊武技。\n\n决斗者持有地牢中的任何武器时都将拥有_不同的武技_。\n\n决斗者初始还还携带有_两把投掷用的飞刺_、布甲、水袋以及绒布袋。\n\n决斗者开局鉴定的物品有:\n_-_鉴定卷轴\n_-_力量药剂\n_-_镜像卷轴
|
||||||
actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._
|
actors.hero.heroclass.duelist_unlock=_在力量达到需求的情况下装备一把2阶或更高阶的武器_以解锁决斗者。
|
||||||
|
|
||||||
actors.hero.herosubclass.berserker=狂战士
|
actors.hero.herosubclass.berserker=狂战士
|
||||||
actors.hero.herosubclass.berserker_short_desc=_狂战士_在受到伤害的时候会积累怒气,怒气能提高狂战士的攻击力,并可在其达到100%时激活以获得额外护盾值。
|
actors.hero.herosubclass.berserker_short_desc=_狂战士_在受到伤害的时候会积累怒气,怒气能提高狂战士的攻击力,并可在其达到100%时激活以获得额外护盾值。
|
||||||
@@ -536,7 +536,7 @@ actors.hero.herosubclass.battlemage=战斗法师
|
|||||||
actors.hero.herosubclass.battlemage_short_desc=_战斗法师_在使用老魔杖近战攻击时会附带额外的法术效果。这些效果取决于老魔杖内灌注的法杖类型。
|
actors.hero.herosubclass.battlemage_short_desc=_战斗法师_在使用老魔杖近战攻击时会附带额外的法术效果。这些效果取决于老魔杖内灌注的法杖类型。
|
||||||
actors.hero.herosubclass.battlemage_desc=战斗法师使用老魔杖近战时会附带类似附魔的额外效果,效果取决于老魔杖吸收的法杖类型,每种法杖各不相同。老魔杖在近战中还会恢复0.5点充能。
|
actors.hero.herosubclass.battlemage_desc=战斗法师使用老魔杖近战时会附带类似附魔的额外效果,效果取决于老魔杖吸收的法杖类型,每种法杖各不相同。老魔杖在近战中还会恢复0.5点充能。
|
||||||
actors.hero.herosubclass.warlock=术士
|
actors.hero.herosubclass.warlock=术士
|
||||||
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies.
|
actors.hero.herosubclass.warlock_short_desc=_术士_在使用法杖时有几率为敌人带上灵魂标记。只要术士对被标记的敌人造成物理伤害,自身就会回复生命值。
|
||||||
actors.hero.herosubclass.warlock_desc=术士在对敌人使用法杖时有几率为其带上灵魂标记。施加标记的几率与标记的持续时间随法杖等级增加而上升。\n\n在攻击被标记的敌人时,每造成5点伤害,术士将回复2点生命值。这种效果只会在造成物理伤害时出现,若使用法杖造成伤害则不会触发它。
|
actors.hero.herosubclass.warlock_desc=术士在对敌人使用法杖时有几率为其带上灵魂标记。施加标记的几率与标记的持续时间随法杖等级增加而上升。\n\n在攻击被标记的敌人时,每造成5点伤害,术士将回复2点生命值。这种效果只会在造成物理伤害时出现,若使用法杖造成伤害则不会触发它。
|
||||||
actors.hero.herosubclass.assassin=刺客
|
actors.hero.herosubclass.assassin=刺客
|
||||||
actors.hero.herosubclass.assassin_short_desc=隐形时,_刺客_会准备一次致命的攻击。耐心等得越久,这一击的威力越强。
|
actors.hero.herosubclass.assassin_short_desc=隐形时,_刺客_会准备一次致命的攻击。耐心等得越久,这一击的威力越强。
|
||||||
@@ -550,12 +550,12 @@ actors.hero.herosubclass.sniper_desc=狙击手是远程战斗大师。她的远
|
|||||||
actors.hero.herosubclass.warden=守望者
|
actors.hero.herosubclass.warden=守望者
|
||||||
actors.hero.herosubclass.warden_short_desc=_守望者_具有穿透高草的视野,而且在种植和踩踏植物时会获得额外效果。
|
actors.hero.herosubclass.warden_short_desc=_守望者_具有穿透高草的视野,而且在种植和踩踏植物时会获得额外效果。
|
||||||
actors.hero.herosubclass.warden_desc=守望者与自然之力有强大的联结,这赋予了她多项有关植物的能力。守望者具有穿透高草与枯草的视野。\n\n守望者种下的种子周围会生出草,在踩踏植物时会获得额外效果取代原本效果,使得所有植株对其完全无害。
|
actors.hero.herosubclass.warden_desc=守望者与自然之力有强大的联结,这赋予了她多项有关植物的能力。守望者具有穿透高草与枯草的视野。\n\n守望者种下的种子周围会生出草,在踩踏植物时会获得额外效果取代原本效果,使得所有植株对其完全无害。
|
||||||
actors.hero.herosubclass.champion=champion
|
actors.hero.herosubclass.champion=武斗者
|
||||||
actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability.
|
actors.hero.herosubclass.champion_short_desc=武斗者可以同时握持两把武器。她的普通攻击使用主武器,但她也可以立即切换到副武器,并且可以使用两把武器各自的武技。
|
||||||
actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed.
|
actors.hero.herosubclass.champion_desc=武斗者是精通所有近战武器的大师,他可以在装备了主武器的情况下,另外装备一把副武器。他的普通攻击使用主武器,但她也可以立即切换到副武器。\n\n副武器的武技可在任何时候使用,并且独立计算充能,不过副武器的最大充能与充能效率都只有主武器的50%。
|
||||||
actors.hero.herosubclass.monk=monk
|
actors.hero.herosubclass.monk=武道者
|
||||||
actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities.
|
actors.hero.herosubclass.monk_short_desc=武道者在战斗时能够积蓄能量,这些能量可以用于释放许多独特的技能。
|
||||||
actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.
|
actors.hero.herosubclass.monk_desc=武道者是一位体术大师。她在击败敌人时能够积蓄能量,这些能量允许她使用许多防御性或辅助性的能力。已经获得的能量不会随时间消失,但具有存储上限,并且与武道者的等级相关。
|
||||||
|
|
||||||
##talents
|
##talents
|
||||||
actors.hero.talent$improvisedprojectilecooldown.name=即兴投掷-冷却
|
actors.hero.talent$improvisedprojectilecooldown.name=即兴投掷-冷却
|
||||||
@@ -564,20 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=复春步伐-冷却
|
|||||||
actors.hero.talent$rejuvenatingstepscooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。
|
actors.hero.talent$rejuvenatingstepscooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。
|
||||||
actors.hero.talent$seershotcooldown.name=探地之矢-冷却
|
actors.hero.talent$seershotcooldown.name=探地之矢-冷却
|
||||||
actors.hero.talent$seershotcooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。
|
actors.hero.talent$seershotcooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。
|
||||||
actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown
|
actors.hero.talent$aggressivebarriercooldown.name=烈气护盾-冷却
|
||||||
actors.hero.talent$aggressivebarriercooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。
|
actors.hero.talent$aggressivebarriercooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。
|
||||||
actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown
|
actors.hero.talent$lethalhastecooldown.name=生死时速-冷却
|
||||||
actors.hero.talent$lethalhastecooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。
|
actors.hero.talent$lethalhastecooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。
|
||||||
actors.hero.talent$swiftequipcooldown.name=swift equip cooldown
|
actors.hero.talent$swiftequipcooldown.name=快速配备-冷却
|
||||||
actors.hero.talent$swiftequipcooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。
|
actors.hero.talent$swiftequipcooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。
|
||||||
actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality
|
actors.hero.talent$combinedlethalitytriggertracker.name=复合重伤
|
||||||
actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s.
|
actors.hero.talent$combinedlethalitytriggertracker.desc=决斗者的下一次攻击会处决剩余生命值低于某个数值的敌人。\n剩余的回合数:%s
|
||||||
|
|
||||||
#warrior
|
#warrior
|
||||||
actors.hero.talent.hearty_meal.title=丰盛一餐
|
actors.hero.talent.hearty_meal.title=丰盛一餐
|
||||||
actors.hero.talent.hearty_meal.desc=_+1:_战士在生命值低于50%的时候进食会恢复_2点生命_,生命值低于25%的时候会恢复_3点生命_。\n\n_+2:_战士在生命值低于50%的时候进食会恢复_3点生命_,生命值低于25%的时候会恢复_5点生命_。
|
actors.hero.talent.hearty_meal.desc=_+1:_战士在生命值低于50%的时候进食会恢复_2点生命_,生命值低于25%的时候会恢复_3点生命_。\n\n_+2:_战士在生命值低于50%的时候进食会恢复_3点生命_,生命值低于25%的时候会恢复_5点生命_。
|
||||||
actors.hero.talent.veterans_intuition.title=veteran's intuition
|
actors.hero.talent.veterans_intuition.title=老兵直觉
|
||||||
actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_.
|
actors.hero.talent.veterans_intuition.desc=_+1:_战士鉴定武器的速度提升至原来的_1.75倍_,鉴定护甲的速度提升至原来的_2.5倍_。\n\n_+2:_战士鉴定武器的速度提升至原来的_2.5倍_,且能够瞬间鉴定_他装备的_护甲。
|
||||||
actors.hero.talent.test_subject.title=实验对象
|
actors.hero.talent.test_subject.title=实验对象
|
||||||
actors.hero.talent.test_subject.desc=_+1:_每当战士鉴定了一件物品,他将恢复_ 2 点生命_。\n\n_+2:_每当战士鉴定了一件物品,他将恢复_ 3 点生命_。
|
actors.hero.talent.test_subject.desc=_+1:_每当战士鉴定了一件物品,他将恢复_ 2 点生命_。\n\n_+2:_每当战士鉴定了一件物品,他将恢复_ 3 点生命_。
|
||||||
actors.hero.talent.iron_will.title=钢铁意志
|
actors.hero.talent.iron_will.title=钢铁意志
|
||||||
@@ -591,7 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_喝下治疗药剂会立刻回
|
|||||||
actors.hero.talent.restored_willpower.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在 +1 等级时提供等同于 5% 最大生命值的护盾,在 +2 等级时提供等同于 7.5% 最大生命值的护盾。
|
actors.hero.talent.restored_willpower.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在 +1 等级时提供等同于 5% 最大生命值的护盾,在 +2 等级时提供等同于 7.5% 最大生命值的护盾。
|
||||||
actors.hero.talent.runic_transference.title=刻印转移
|
actors.hero.talent.runic_transference.title=刻印转移
|
||||||
actors.hero.talent.runic_transference.desc=_+1:_战士的破损纹章可以像携带一层升级一样携带_普通或稀有刻印_。\n\n_+2:_战士的破损纹章可以像携带一层升级一样携带_普通、稀有、强力、诅咒刻印_。
|
actors.hero.talent.runic_transference.desc=_+1:_战士的破损纹章可以像携带一层升级一样携带_普通或稀有刻印_。\n\n_+2:_战士的破损纹章可以像携带一层升级一样携带_普通、稀有、强力、诅咒刻印_。
|
||||||
actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2.
|
actors.hero.talent.runic_transference.meta_desc=_如果这个天赋被其它英雄获得_,那么它会使护甲刻印必定不会被升级卷轴消除的上限等级提高。天赋+1时,+6以下的护甲在升级时必定不会消除刻印,天赋+2时则为+7以下。
|
||||||
actors.hero.talent.lethal_momentum.title=手起刀落
|
actors.hero.talent.lethal_momentum.title=手起刀落
|
||||||
actors.hero.talent.lethal_momentum.desc=_+1:_战士斩杀敌人的一击有_ 67% 的概率_不消耗回合数。\n\n_+2:_战士斩杀敌人的一击有_ 100% 的概率_不消耗回合数。
|
actors.hero.talent.lethal_momentum.desc=_+1:_战士斩杀敌人的一击有_ 67% 的概率_不消耗回合数。\n\n_+2:_战士斩杀敌人的一击有_ 100% 的概率_不消耗回合数。
|
||||||
actors.hero.talent.improvised_projectiles.title=即兴投掷
|
actors.hero.talent.improvised_projectiles.title=即兴投掷
|
||||||
@@ -621,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_战士英勇之跃落地时,对所有
|
|||||||
actors.hero.talent.impact_wave.title=堕天一击
|
actors.hero.talent.impact_wave.title=堕天一击
|
||||||
actors.hero.talent.impact_wave.desc=_+1:_战士英勇之跃落地时,击退所有相邻敌人_2_格,有_25%_几率使其获得 5 回合易伤。\n\n_+2:_战士英勇之跃落地时,击退所有相邻敌人_3_格,有_50%几率_使其获得 5 回合易伤。\n\n_+3:_战士英勇之跃落地时,击退所有相邻敌人_4_格,有_75%几率_使其获得 5 回合易伤。\n\n_+4:_战士英勇之跃落地时,击退所有相邻敌人_5_格,有_100%几率_使其获得 5 回合易伤。
|
actors.hero.talent.impact_wave.desc=_+1:_战士英勇之跃落地时,击退所有相邻敌人_2_格,有_25%_几率使其获得 5 回合易伤。\n\n_+2:_战士英勇之跃落地时,击退所有相邻敌人_3_格,有_50%几率_使其获得 5 回合易伤。\n\n_+3:_战士英勇之跃落地时,击退所有相邻敌人_4_格,有_75%几率_使其获得 5 回合易伤。\n\n_+4:_战士英勇之跃落地时,击退所有相邻敌人_5_格,有_100%几率_使其获得 5 回合易伤。
|
||||||
actors.hero.talent.double_jump.title=二段跳跃
|
actors.hero.talent.double_jump.title=二段跳跃
|
||||||
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
|
actors.hero.talent.double_jump.desc=_+1:_战士使用英勇跳跃后,3 回合内下一次使用充能消耗减少_16%_。\n\n_+2:_战士使用英勇跳跃后,3 回合内下一次使用充能消耗减少_30%_。\n\n_+3:_战士使用英勇跳跃后,3 回合内下一次使用充能消耗减少_40%_。\n\n_+4:_战士使用英勇跳跃后,3 回合内下一次使用充能消耗减少_50%_。
|
||||||
|
|
||||||
actors.hero.talent.expanding_wave.title=广域冲击
|
actors.hero.talent.expanding_wave.title=广域冲击
|
||||||
actors.hero.talent.expanding_wave.desc=_+1:_震地冲击的射程由5格扩大到_6格_,角度从60度展宽为_75度_。\n\n_+2:_震地冲击的射程由5格扩大到_7格_,角度从60度展宽为_90度_。\n\n_+3:_震地冲击的射程由5格扩大到_8格_,角度从60度展宽为_105度_。\n\n_+4:_震地冲击的射程由5格扩大到_9格_,角度从60度展宽为_120度_。
|
actors.hero.talent.expanding_wave.desc=_+1:_震地冲击的射程由5格扩大到_6格_,角度从60度展宽为_75度_。\n\n_+2:_震地冲击的射程由5格扩大到_7格_,角度从60度展宽为_90度_。\n\n_+3:_震地冲击的射程由5格扩大到_8格_,角度从60度展宽为_105度_。\n\n_+4:_震地冲击的射程由5格扩大到_9格_,角度从60度展宽为_120度_。
|
||||||
actors.hero.talent.striking_wave.title=复合震波
|
actors.hero.talent.striking_wave.title=复合震波
|
||||||
actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_.
|
actors.hero.talent.striking_wave.desc=_+1:_使用震地冲击时,有_30%_概率触发攻击特效,如附魔与连击。\n\n_+2:_使用震地冲击时,有_60%_概率触发攻击特效,如附魔与连击。\n\n_+3:_使用震地冲击时,有_90%_概率触发攻击特效,如附魔与连击。\n\n_+4:_使用震地冲击时,有_100%_概率触发攻击特效,如附魔与连击,且附魔强度_提升20%_。
|
||||||
actors.hero.talent.shock_force.title=强力冲击
|
actors.hero.talent.shock_force.title=强力冲击
|
||||||
actors.hero.talent.shock_force.desc=_+1:_震地冲击伤害增加_20%_,有_25%_概率将目标击晕而非残废。\n\n_+2:_震地冲击伤害增加_40%_,有_50%_概率将目标击晕而非残废。\n\n_+3:_震地冲击伤害增加_60%_,有_75%_概率将目标击晕而非残废。\n\n_+4:_震地冲击伤害增加_80%_,有_100%_概率将目标击晕而非残废。
|
actors.hero.talent.shock_force.desc=_+1:_震地冲击伤害增加_20%_,有_25%_概率将目标击晕而非残废。\n\n_+2:_震地冲击伤害增加_40%_,有_50%_概率将目标击晕而非残废。\n\n_+3:_震地冲击伤害增加_60%_,有_75%_概率将目标击晕而非残废。\n\n_+4:_震地冲击伤害增加_80%_,有_100%_概率将目标击晕而非残废。
|
||||||
|
|
||||||
actors.hero.talent.sustained_retribution.title=持续反击
|
actors.hero.talent.sustained_retribution.title=持续反击
|
||||||
actors.hero.talent.sustained_retribution.desc=_+1:_反击的额外伤害增加到_115%_,分配给接下来_2_次攻击。\n\n_+2:_反击的额外伤害增加到_130%_,分配给接下来_3_次攻击。\n\n_+3:_反击的额外伤害增加到_145%_,分配给接下来_4_次攻击。\n\n_+4:_反击的额外伤害增加到_160%_,分配给接下来_5_次攻击。\n\n注:原本为100%额外伤害的一次攻击。
|
actors.hero.talent.sustained_retribution.desc=_+1:_反击的额外伤害增加到_115%_,分配给接下来_2_次攻击。\n\n_+2:_反击的额外伤害增加到_130%_,分配给接下来_3_次攻击。\n\n_+3:_反击的额外伤害增加到_145%_,分配给接下来_4_次攻击。\n\n_+4:_反击的额外伤害增加到_160%_,分配给接下来_5_次攻击。\n\n注:原本为100%额外伤害的一次攻击。
|
||||||
actors.hero.talent.shrug_it_off.title=痛觉阈值
|
actors.hero.talent.shrug_it_off.title=痛觉阈值
|
||||||
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%.
|
actors.hero.talent.shrug_it_off.desc=_+1:_战士在苦痛坚忍中的减伤由50%提升至_60%_。\n\n_+2:_战士在苦痛坚忍中的减伤由50%提升至_68%_。\n\n_+3:_战士在苦痛坚忍中的减伤由50%提升至_74%_。\n\n_+4:_战士在苦痛坚忍中的减伤由50%提升至_80%_。
|
||||||
actors.hero.talent.even_the_odds.title=情势反转
|
actors.hero.talent.even_the_odds.title=情势反转
|
||||||
actors.hero.talent.even_the_odds.desc=_+1:_战士在苦痛坚忍结束时,周围两格每有一名敌人,增加_5%额外伤害_。\n\n_+2:_战士在苦痛坚忍结束时,周围两格每有一名敌人,增加_10%额外伤害_。\n\n_+3:_战士在苦痛坚忍结束时,周围两格每有一名敌人,增加_15%额外伤害_。\n\n_+4:_战士在苦痛坚忍结束时,周围两格每有一名敌人,增加_20%额外伤害_。
|
actors.hero.talent.even_the_odds.desc=_+1:_战士在苦痛坚忍结束时,周围两格每有一名敌人,增加_5%额外伤害_。\n\n_+2:_战士在苦痛坚忍结束时,周围两格每有一名敌人,增加_10%额外伤害_。\n\n_+3:_战士在苦痛坚忍结束时,周围两格每有一名敌人,增加_15%额外伤害_。\n\n_+4:_战士在苦痛坚忍结束时,周围两格每有一名敌人,增加_20%额外伤害_。
|
||||||
|
|
||||||
@@ -655,7 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_使用升级卷轴会瞬间为
|
|||||||
actors.hero.talent.energizing_upgrade.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在 +1 等级时提供 12 回合的法杖充能,在 +2 等级时提供 20 回合的法杖充能。
|
actors.hero.talent.energizing_upgrade.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在 +1 等级时提供 12 回合的法杖充能,在 +2 等级时提供 20 回合的法杖充能。
|
||||||
actors.hero.talent.wand_preservation.title=法杖回收
|
actors.hero.talent.wand_preservation.title=法杖回收
|
||||||
actors.hero.talent.wand_preservation.desc=_+1:_当法师将新的法杖注入老魔杖时,先前灌注的法杖有_67%_的概率以0级状态回收,在回收失败的时候会以 1 个奥术聚酯取而代之。\n\n_+2:_当法师将新的法杖注入老魔杖时,先前灌注的法杖有_100%_的概率_以0级状态回收。\n\n此天赋最多能成功回收法杖五次,在那之后将只能将法杖转化为奥术聚酯。
|
actors.hero.talent.wand_preservation.desc=_+1:_当法师将新的法杖注入老魔杖时,先前灌注的法杖有_67%_的概率以0级状态回收,在回收失败的时候会以 1 个奥术聚酯取而代之。\n\n_+2:_当法师将新的法杖注入老魔杖时,先前灌注的法杖有_100%_的概率_以0级状态回收。\n\n此天赋最多能成功回收法杖五次,在那之后将只能将法杖转化为奥术聚酯。
|
||||||
actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2.
|
actors.hero.talent.wand_preservation.meta_desc=_如果这个天赋被其它英雄取得_,那么它会增加法杖于炼金釜中转化为奥术聚酯的数量。+1 时法杖转化的聚酯数量增加 1 ,+2 时则增加 2 。
|
||||||
actors.hero.talent.arcane_vision.title=奥术感知
|
actors.hero.talent.arcane_vision.title=奥术感知
|
||||||
actors.hero.talent.arcane_vision.desc=_+1:_当法师使用法杖命中敌人时,获取目标视野,持续 _10 回合_。\n\n_+2:_当法师使用法杖命中敌人时,获取目标视野,持续 _15 回合_。
|
actors.hero.talent.arcane_vision.desc=_+1:_当法师使用法杖命中敌人时,获取目标视野,持续 _10 回合_。\n\n_+2:_当法师使用法杖命中敌人时,获取目标视野,持续 _15 回合_。
|
||||||
actors.hero.talent.shield_battery.title=储能护盾
|
actors.hero.talent.shield_battery.title=储能护盾
|
||||||
@@ -692,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_释放狂野魔法时,法杖会被
|
|||||||
actors.hero.talent.fire_everything.title=法力倾泻
|
actors.hero.talent.fire_everything.title=法力倾泻
|
||||||
actors.hero.talent.fire_everything.desc=_+1:_狂野魔法将释放法杖由 4 次提升到_5_次,并且每一根法杖有_25%_的几率可被释放 3 次。\n\n_+2:_狂野魔法将释放法杖由 4 次提升到_6_次,并且每一根法杖有_50%_的几率可被释放 3 次。\n\n_+3:_狂野魔法将释放法杖由 4 次提升到_7_次,并且每一根法杖有_75%_的几率可被释放 3 次。\n\n_+4:_狂野魔法将释放法杖由 4 次提升到_8_次,并且每一根法杖有_100%_的几率可被释放 3 次。
|
actors.hero.talent.fire_everything.desc=_+1:_狂野魔法将释放法杖由 4 次提升到_5_次,并且每一根法杖有_25%_的几率可被释放 3 次。\n\n_+2:_狂野魔法将释放法杖由 4 次提升到_6_次,并且每一根法杖有_50%_的几率可被释放 3 次。\n\n_+3:_狂野魔法将释放法杖由 4 次提升到_7_次,并且每一根法杖有_75%_的几率可被释放 3 次。\n\n_+4:_狂野魔法将释放法杖由 4 次提升到_8_次,并且每一根法杖有_100%_的几率可被释放 3 次。
|
||||||
actors.hero.talent.conserved_magic.title=节能施法
|
actors.hero.talent.conserved_magic.title=节能施法
|
||||||
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn.
|
actors.hero.talent.conserved_magic.desc=_+1:_狂野魔法每次释放法杖消耗的充能从0.5点下降至_0.33_点。\n并且狂野魔法有_25%_概率不花费时间。\n\n_+2:_狂野魔法每次释放法杖消耗的充能从0.5点下降至_0.225_点。\n并且狂野魔法有_50%_概率不花费时间。\n\n_+3:_狂野魔法每次释放法杖消耗的充能从0.5点下降至_0.15_点。\n并且狂野魔法有_75%_概率不花费时间。\n\n_+4:_狂野魔法每次释放法杖消耗的充能从0.5点下降至_0.1_点。\n并且狂野魔法有_100%_概率不花费时间。
|
||||||
|
|
||||||
actors.hero.talent.telefrag.title=传送挤压
|
actors.hero.talent.telefrag.title=传送挤压
|
||||||
actors.hero.talent.telefrag.desc=_+1:_当法师传送回信标与另一角色发生碰撞时,法师对其造成_10-15点_伤害,但自己会受到_5点伤害_。\n\n_+2:_当法师传送回信标与另一角色发生碰撞时,法师对其造成_20-30点_伤害,但自己会受到_10点伤害_。\n\n_+3:_当法师传送回信标与另一角色发生碰撞时,法师对其造成_30-45点_伤害,但自己会受到_15点伤害_。\n\n_+4:_当法师传送回信标与另一角色发生碰撞时,法师对其造成_40-60点_伤害,但自己会受到_20点伤害_。\n\n玩家不会死于自伤,且该伤害可由魔法抵抗效果减免。
|
actors.hero.talent.telefrag.desc=_+1:_当法师传送回信标与另一角色发生碰撞时,法师对其造成_10-15点_伤害,但自己会受到_5点伤害_。\n\n_+2:_当法师传送回信标与另一角色发生碰撞时,法师对其造成_20-30点_伤害,但自己会受到_10点伤害_。\n\n_+3:_当法师传送回信标与另一角色发生碰撞时,法师对其造成_30-45点_伤害,但自己会受到_15点伤害_。\n\n_+4:_当法师传送回信标与另一角色发生碰撞时,法师对其造成_40-60点_伤害,但自己会受到_20点伤害_。\n\n玩家不会死于自伤,且该伤害可由魔法抵抗效果减免。
|
||||||
@@ -749,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_盗贼在闪现后获得_1回合_
|
|||||||
actors.hero.talent.body_replacement.title=替身掩护
|
actors.hero.talent.body_replacement.title=替身掩护
|
||||||
actors.hero.talent.body_replacement.desc=_+1:_闪现时,盗贼会留下一个有_ 20 点生命与 1-3 点护甲_的替身木桩。\n\n_+2:_闪现时,盗贼会留下一个有_ 40 点生命与 2-6 点护甲_的替身木桩。\n\n_+3:_闪现时,盗贼会留下一个有_ 60 点生命与 3-9 点护甲_的替身木桩。\n\n_+4:_闪现时,盗贼会留下一个有_ 80 点生命与 4~12 点护甲_的替身木桩。\n\n同一时间只可存在一个替身木桩。
|
actors.hero.talent.body_replacement.desc=_+1:_闪现时,盗贼会留下一个有_ 20 点生命与 1-3 点护甲_的替身木桩。\n\n_+2:_闪现时,盗贼会留下一个有_ 40 点生命与 2-6 点护甲_的替身木桩。\n\n_+3:_闪现时,盗贼会留下一个有_ 60 点生命与 3-9 点护甲_的替身木桩。\n\n_+4:_闪现时,盗贼会留下一个有_ 80 点生命与 4~12 点护甲_的替身木桩。\n\n同一时间只可存在一个替身木桩。
|
||||||
actors.hero.talent.shadow_step.title=烟幕潜行
|
actors.hero.talent.shadow_step.title=烟幕潜行
|
||||||
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
|
actors.hero.talent.shadow_step.desc=_+1:_盗贼隐身时,烟幕爆炸可以瞬间发动,并且充能花费会_降低 16%_。隐身时的烟幕爆炸不会致盲敌人,也不会触发其他天赋。\n\n_+2:_盗贼隐身时,烟幕爆炸可以瞬间发动,并且充能花费会_降低 30%_。隐身时的烟幕爆炸不会致盲敌人,也不会触发其他天赋。\n\n_+3:_盗贼隐身时,烟幕爆炸可以瞬间发动,并且充能花费会_降低 41%_。隐身时的烟幕爆炸不会致盲敌人,也不会触发其他天赋。\n\n_+4:_盗贼隐身时,烟幕爆炸可以瞬间发动,并且充能花费会_降低 50%_。隐身时的烟幕爆炸不会致盲敌人,也不会触发其他天赋。
|
||||||
|
|
||||||
actors.hero.talent.fear_the_reaper.title=恐惧蔓延
|
actors.hero.talent.fear_the_reaper.title=恐惧蔓延
|
||||||
actors.hero.talent.fear_the_reaper.desc=_+1:_拥有夺命印记的敌人在生命值降为 0 时会获得_残废_效果。\n\n_+2:_拥有夺命印记的敌人在生命值降为 0 时会获得_残废与恐惧_效果。\n\n_+3:_拥有夺命印记的敌人在生命值降为 0 时会获得_残废与恐惧_效果,并且 3 方格内的其他敌人也会获得_残废_效果。\n\n_+4:_拥有夺命印记的敌人在生命值降为 0 时会获得_残废与恐惧_效果,并且 3 方格内的其他敌人也会获得_残废与恐惧_效果。
|
actors.hero.talent.fear_the_reaper.desc=_+1:_拥有夺命印记的敌人在生命值降为 0 时会获得_残废_效果。\n\n_+2:_拥有夺命印记的敌人在生命值降为 0 时会获得_残废与恐惧_效果。\n\n_+3:_拥有夺命印记的敌人在生命值降为 0 时会获得_残废与恐惧_效果,并且 3 方格内的其他敌人也会获得_残废_效果。\n\n_+4:_拥有夺命印记的敌人在生命值降为 0 时会获得_残废与恐惧_效果,并且 3 方格内的其他敌人也会获得_残废与恐惧_效果。
|
||||||
@@ -811,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_灵魂飞刃最多能命中_1个额
|
|||||||
actors.hero.talent.projecting_blades.title=索敌飞刃
|
actors.hero.talent.projecting_blades.title=索敌飞刃
|
||||||
actors.hero.talent.projecting_blades.desc=_+1:_灵魂飞刃精准度提升_25%_,最多能穿透_2格固体地形_。\n\n_+2:_灵魂飞刃精准度提升_50%_,最多能穿透_4格固体地形_。\n\n_+3:_灵魂飞刃精准度提升_75%_,最多能穿透_6格固体地形_。\n\n_+4:_灵魂飞刃精准度提升_100%_,最多能穿透_8格固体地形_。
|
actors.hero.talent.projecting_blades.desc=_+1:_灵魂飞刃精准度提升_25%_,最多能穿透_2格固体地形_。\n\n_+2:_灵魂飞刃精准度提升_50%_,最多能穿透_4格固体地形_。\n\n_+3:_灵魂飞刃精准度提升_75%_,最多能穿透_6格固体地形_。\n\n_+4:_灵魂飞刃精准度提升_100%_,最多能穿透_8格固体地形_。
|
||||||
actors.hero.talent.spirit_blades.title=灵能飞刃
|
actors.hero.talent.spirit_blades.title=灵能飞刃
|
||||||
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_.
|
actors.hero.talent.spirit_blades.desc=_+1:_灵魂飞刃有_30%_的概率额外使用灵能短弓的附魔。\n\n_+2:_灵魂飞刃有_60%_的概率额外使用灵能短弓的附魔。\n\n_+3:_灵魂飞刃有_90%_的概率额外使用灵能短弓的附魔。\n\n_+4:_灵魂飞刃有_100%_的概率额外使用灵能短弓的附魔,且附魔强度_提升10%_。
|
||||||
|
|
||||||
actors.hero.talent.growing_power.title=茁壮之力
|
actors.hero.talent.growing_power.title=茁壮之力
|
||||||
actors.hero.talent.growing_power.desc=_+1:_较之原先的33%与100%,自然之力对射击速度与移动速度的加成提升为_38%_与_125%_。\n\n_+2:_较之原先的33%与100%,自然之力对射击速度与移动速度的加成提升为_42%_与_150%_。\n\n_+3:_较之原先的33%与100%,自然之力对射击速度与移动速度的加成提升为_46%_与_175%_。\n\n_+4:_较之原先的33%与100%,自然之力对射击速度与移动速度的加成提升为_50%_与_200%_。
|
actors.hero.talent.growing_power.desc=_+1:_较之原先的33%与100%,自然之力对射击速度与移动速度的加成提升为_38%_与_125%_。\n\n_+2:_较之原先的33%与100%,自然之力对射击速度与移动速度的加成提升为_42%_与_150%_。\n\n_+3:_较之原先的33%与100%,自然之力对射击速度与移动速度的加成提升为_46%_与_175%_。\n\n_+4:_较之原先的33%与100%,自然之力对射击速度与移动速度的加成提升为_50%_与_200%_。
|
||||||
@@ -828,65 +828,65 @@ actors.hero.talent.swift_spirit.title=疾风之魄
|
|||||||
actors.hero.talent.swift_spirit.desc=_+1:_飞鹰的移动速度由每回合 2 格提升至_2.5_格,必定闪避其遭到的前_2次攻击_次攻击。\n\n_+2:_飞鹰的移动速度由每回合 2 格提升至_3_格,必定闪避其遭到的前_4_次攻击。\n\n_+3:_飞鹰的移动速度由每回合 2 格提升至_3.5_格,必定闪避其遭到的前_6_次攻击。\n\n_+4:_飞鹰的移动速度由每回合 2 格提升至_4_格,必定闪避其遭到的前_8_次攻击。
|
actors.hero.talent.swift_spirit.desc=_+1:_飞鹰的移动速度由每回合 2 格提升至_2.5_格,必定闪避其遭到的前_2次攻击_次攻击。\n\n_+2:_飞鹰的移动速度由每回合 2 格提升至_3_格,必定闪避其遭到的前_4_次攻击。\n\n_+3:_飞鹰的移动速度由每回合 2 格提升至_3.5_格,必定闪避其遭到的前_6_次攻击。\n\n_+4:_飞鹰的移动速度由每回合 2 格提升至_4_格,必定闪避其遭到的前_8_次攻击。
|
||||||
|
|
||||||
#duelist
|
#duelist
|
||||||
actors.hero.talent.strengthening_meal.title=strengthening meal
|
actors.hero.talent.strengthening_meal.title=强健一餐
|
||||||
actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_.
|
actors.hero.talent.strengthening_meal.desc=_+1:_进食会使决斗者接下来的_2次物理攻击_造成 2 点额外伤害。\n\n_+2:_进食会使决斗者接下来的_3次物理攻击_造成 2 点额外伤害。
|
||||||
actors.hero.talent.adventurers_intuition.title=adventurer's intuition
|
actors.hero.talent.adventurers_intuition.title=探险直觉
|
||||||
actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_.
|
actors.hero.talent.adventurers_intuition.desc=_+1:_决斗者鉴定武器的速度提升至原来的_2.5倍_,鉴定护甲的速度提升至原来的_1.75倍_。\n_+2:_决斗者能够瞬间鉴定_她装备的_武器,且鉴定护甲的速度提升至原来的_2.5倍_。
|
||||||
actors.hero.talent.patient_strike.title=patient strike
|
actors.hero.talent.patient_strike.title=沉稳一击
|
||||||
actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_.
|
actors.hero.talent.patient_strike.desc=_+1:_如果决斗者在进行一次近战攻击前进行等待,该次攻击将会造成_1-2额外伤害。\n_+2:_ 如果决斗者在进行一次近战攻击前进行等待,该次攻击将会造成_2额外伤害。
|
||||||
actors.hero.talent.aggressive_barrier.title=aggressive barrier
|
actors.hero.talent.aggressive_barrier.title=烈气护盾
|
||||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_.
|
actors.hero.talent.aggressive_barrier.desc=_+1:_ 决斗者在使用武技以及生命值低于 _33% health_时会获得 3 点护盾。\n\n_+2:_ 决斗者在使用武技以及生命值低于 _50% health_时会获得 3 点护盾。
|
||||||
actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown.
|
actors.hero.talent.aggressive_barrier.meta_desc=_如果这个天赋被其它英雄获得_,那么此天赋变为在低生命值时进行近战攻击时获得此护盾。此时这个天赋有 50 回合的冷却时间。
|
||||||
|
|
||||||
actors.hero.talent.focused_meal.title=focused meal
|
actors.hero.talent.focused_meal.title=专注一餐
|
||||||
actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_.
|
actors.hero.talent.focused_meal.desc=_+1:_决斗者进食只消耗一个回合,且会获得_ 1 点武器充能_。 \n\n_+2:_决斗者进食只消耗一个回合,且会获得_ 1.5 点武器充能_。
|
||||||
actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2.
|
actors.hero.talent.focused_meal.meta_desc=_如果这个天赋被其它英雄取得_,那么它会增强进食后的下一次攻击。天赋 +1 时,下一次攻击会增加 角色等级/3 的伤害,天赋 +2 时增加量则为 角色等级/2。
|
||||||
actors.hero.talent.restored_agility.title=restored agility
|
actors.hero.talent.restored_agility.title=机敏复苏
|
||||||
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
actors.hero.talent.restored_agility.desc=_+1:_ 决斗者在饮用治疗药剂的时候拥有_3倍闪避_。\n\n_+2:_ 决斗者在饮用治疗药剂的时候拥有_10倍闪避_。\n\n这个天赋在饮用基于治疗药剂所制作的秘药时也会触发。
|
||||||
actors.hero.talent.weapon_recharging.title=weapon recharging
|
actors.hero.talent.weapon_recharging.title=武器充能
|
||||||
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.
|
actors.hero.talent.weapon_recharging.desc=_+1:_ 决斗者在处于法杖充能或神器充能状态时,每_15_回合恢复 1 次主武器技能充能。\n\n_+2:_ 决斗者在处于法杖充能或神器充能状态时,每_10_回合恢复 1 次主武器技能充能。
|
||||||
actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2.
|
actors.hero.talent.weapon_recharging.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在英雄处于任一充能状态时,在 +1 等级时提供 +5% 的近战伤害,在 +2 等级时提供 +7.5% 的近战伤害。
|
||||||
actors.hero.talent.lethal_haste.title=lethal haste
|
actors.hero.talent.lethal_haste.title=生死时速
|
||||||
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.
|
actors.hero.talent.lethal_haste.desc=_+1:_决斗者用武技杀死敌人后,获得_1回合_极速。\n\n_+2:_决斗者武技杀死敌人后,获得_2回合_极速。
|
||||||
actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown.
|
actors.hero.talent.lethal_haste.meta_desc=_如果这个天赋被其它英雄获得_,那么此天赋可以被普通攻击触发。此时这个天赋有 100 回合的冷却时间。
|
||||||
actors.hero.talent.swift_equip.title=swift equip
|
actors.hero.talent.swift_equip.title=快速配备
|
||||||
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
|
actors.hero.talent.swift_equip.desc=_+1:_ 决斗者可以不消耗回合地_更换一次_装备的武器,这个天赋有 50 回合的冷却时间。\n\n_+2:_ 决斗者可以不消耗回合地_在 5 回合内更换两次_装备的武器,这个天赋有 50 回合的冷却时间。\n\n当决斗者获得此天赋,且其不处于冷却时间时,点击快捷栏中的未装备武器时就能装备它。
|
||||||
|
|
||||||
actors.hero.talent.lightweight_charge.title=lightweight charge
|
actors.hero.talent.lightweight_charge.title=轻盈武技
|
||||||
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_.
|
actors.hero.talent.lightweight_charge.desc=_+1:_当决斗者使用 1/2/3 阶近战武器的武技时,消耗的充能将减少_7/5/3%。\n\n_+2:_当决斗者使用 1/2/3 阶近战武器的武技时,消耗的充能将减少_13/10/7%。\n\n_+3:_当决斗者使用 1/2/3 阶近战武器的武技时,消耗的充能将减少_20/15/10%。
|
||||||
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected.
|
actors.hero.talent.lightweight_charge.meta_desc=_如果这个天赋被其它英雄获得_,那么它会提升 2/3 阶近战武器伤害,+1时为 7%/3%,+2 时为 14%/7%,+3 时为 20%/10%。1阶武器将不受影响。
|
||||||
actors.hero.talent.deadly_followup.title=deadly followup
|
actors.hero.talent.deadly_followup.title=夺命追击
|
||||||
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns.
|
actors.hero.talent.deadly_followup.desc=_+1:_ 当决斗者使用投掷武器命中敌人,她在随后 5 回合对其造成的伤害增加_7%_。\n\n_+2:_ 当决斗者使用投掷武器命中敌人,她在随后 5 回合对其造成的伤害增加_13%_。\n\n_+3:_ 当决斗者使用投掷武器命中敌人,她在随后 5 回合对其造成的伤害增加_20%_。
|
||||||
|
|
||||||
actors.hero.talent.secondary_charge.title=secondary charge
|
actors.hero.talent.secondary_charge.title=副手充能
|
||||||
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
|
actors.hero.talent.secondary_charge.desc=_+1:_决斗者的副武器充能上限与充能速率上升至 _58%_,原为 50%。\n\n_+2:_决斗者的副武器充能上限与充能速率上升至 _67%_,原为 50%。\n\n_+3:_决斗者的副武器充能上限与充能速率上升至 _75%_,原为 50%。
|
||||||
actors.hero.talent.twin_upgrades.title=twin upgrades
|
actors.hero.talent.twin_upgrades.title=伴生强化
|
||||||
actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level.
|
actors.hero.talent.twin_upgrades.desc=_+1:_如果决斗者握持的两把武器中较弱的那一把阶级低于高的那一把_2阶 或更多_,则其等级上升至与更强的那一把武器相同。\n\n_+2:_如果决斗者握持的两把武器中较弱的那一把阶级低于高的那一把_1阶 或更多_,则其等级上升至与更强的那一把武器相同。\n\n_+3:_如果决斗者握持的两把武器中较弱的那一把阶级低于高的那一把_0阶 或更多_,则其等级上升至与更强的那一把武器相同。
|
||||||
actors.hero.talent.combined_lethality.title=combined lethality
|
actors.hero.talent.combined_lethality.title=复合重伤
|
||||||
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
|
actors.hero.talent.combined_lethality.desc=_+1:_如果武斗者成功使用了两个不同的武技,则第二个使用的武技将处决_生命值低于8%_的非Boss敌人。\n\n_+2:_如果武斗者成功使用了两个不同的武技,则第二个使用的武技将处决_生命值低于17%_的非Boss敌人。\n\n_+3:_如果武斗者成功使用了两个不同的武技,则第二个使用的武技将处决_生命值低于25%_的非Boss敌人。\n\n如果第二个使用的武技不包含攻击动作,则处决效果将对接下来 5 回合内的下一次普通攻击生效。
|
||||||
|
|
||||||
#second subclass
|
#second subclass
|
||||||
|
|
||||||
actors.hero.talent.close_the_gap.title=close the gap
|
actors.hero.talent.close_the_gap.title=跨越彼端
|
||||||
actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged.
|
actors.hero.talent.close_the_gap.desc=_+1:_发起决斗时,决斗者向她的目标闪现_至多 2 格远_。\n\n_+2:_发起决斗时,决斗者向她的目标闪现_至多 3 格远_。\n\n_+3:_发起决斗时,决斗者向她的目标闪现_至多 4 格远_。\n\n_+4:_发起决斗时,决斗者向她的目标闪现_至多 5 格远_。\n\n这次闪现可以穿过敌人或危险环境,系统在判定一个敌人是否可接受决斗时会考虑到这点。
|
||||||
actors.hero.talent.invigorating_victory.title=invigorating victory
|
actors.hero.talent.invigorating_victory.title=凯旋复苏
|
||||||
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel.
|
actors.hero.talent.invigorating_victory.desc=_+1:_如果决斗者在决斗结束前击败了她的目标,则回复于决斗过程中_受到伤害的 30%_的生命值。\n\n_+2:_如果决斗者在决斗结束前击败了她的目标,则回复于决斗过程中_受到伤害的 50%_的生命值。\n\n_+3:_如果决斗者在决斗结束前击败了她的目标,则回复于决斗过程中_受到伤害的 65%_的生命值。\n\n_+4:_如果决斗者在决斗结束前击败了她的目标,则回复于决斗过程中_受到伤害的 75%_的生命值。
|
||||||
actors.hero.talent.elimination_match.title=elimination match
|
actors.hero.talent.elimination_match.title=连续淘汰
|
||||||
actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost.
|
actors.hero.talent.elimination_match.desc=_+1:_如果决斗者在决斗结束后的 3 回合内再次发起决斗,则该次挑战消耗的能量_减少20%_。\n\n_+2:_如果决斗者在决斗结束后的 3 回合内再次发起决斗,则该次挑战消耗的能量_减少36%_。\n\n_+3:_如果决斗者在决斗结束后的 3 回合内再次发起决斗,则该次挑战消耗的能量_减少50%_。\n\n_+4:_如果决斗者在决斗结束后的 3 回合内再次发起决斗,则该次挑战消耗的能量_减少60%_。
|
||||||
|
|
||||||
actors.hero.talent.elemental_reach.title=elemental reach
|
actors.hero.talent.elemental_reach.title=元素延展
|
||||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65.
|
actors.hero.talent.elemental_reach.desc=_+1:_ 元素打击的效果范围从3格扩大到 _4格_,角度从65度展宽到 _70度_ 。\n\n_+2:_ 元素打击的效果范围从3格扩大到 _5格_,角度从65度展宽到 _75度_ 。\n\n_+3:_ 元素打击的效果范围从3格扩大到 _6格_,角度从65度展宽到 _80度_ 。\n\n_+4:_ 元素打击的效果范围从3格扩大到 _7格_,角度从65度展宽到 _85度_ 。
|
||||||
actors.hero.talent.striking_force.title=striking force
|
actors.hero.talent.striking_force.title=强力打击
|
||||||
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_.
|
actors.hero.talent.striking_force.desc=_+1:_ 元素打击的附魔效果强度提升_25%_。\n\n_+2:_ 元素打击的附魔效果强度提升_50%_。\n\n_+3:_ 元素打击的附魔效果强度提升_75%_。\n\n_+4:_ 元素打击的附魔效果强度提升_100%_。
|
||||||
actors.hero.talent.directed_power.title=directed power
|
actors.hero.talent.directed_power.title=能量导引
|
||||||
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
|
actors.hero.talent.directed_power.desc=_+1:_ 效果范围内每有一个敌人,元素打击就会_+25% 附魔强度_ ,包括主要目标。\n\n_+2:_ 效果范围内每有一个敌人,元素打击就会_+50% 附魔强度_ ,包括主要目标。\n\n_+3:_ 效果范围内每有一个敌人,元素打击就会_+75% 附魔强度_ ,包括主要目标。\n\n_+4:_ 效果范围内每有一个敌人,元素打击就会_+100% 附魔强度_ ,包括主要目标。
|
||||||
|
|
||||||
#third armor ability
|
#third armor ability
|
||||||
|
|
||||||
#universal
|
#universal
|
||||||
actors.hero.talent.heroic_energy.title=英勇能量
|
actors.hero.talent.heroic_energy.title=英勇能量
|
||||||
actors.hero.talent.heroic_energy.rat_title=阴勇能量
|
actors.hero.talent.heroic_energy.rat_title=阴勇能量
|
||||||
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost
|
actors.hero.talent.heroic_energy.desc=_+1:_发动英雄护甲能力的充能消耗_减少12%_。\n\n_+2:_发动英雄护甲能力的充能消耗_减少23%_。\n\n_+3:_发动英雄护甲能力的充能消耗_减少32%_。\n\n_+4:_发动英雄护甲能力的充能消耗_减少40%_。
|
||||||
|
|
||||||
actors.hero.talent.ratsistance.title=鼠手鼠脚
|
actors.hero.talent.ratsistance.title=鼠手鼠脚
|
||||||
actors.hero.talent.ratsistance.desc=_+1:_被鼠化的敌人造成的伤害会降低_10%_。\n\n_+2:_被鼠化的敌人造成的伤害会降低_19%_。\n\n_+3:_被鼠化的敌人造成的伤害会降低_27%_。\n\n_+4:_被鼠化的敌人造成的伤害会降低_35%_。
|
actors.hero.talent.ratsistance.desc=_+1:_被鼠化的敌人造成的伤害会降低_10%_。\n\n_+2:_被鼠化的敌人造成的伤害会降低_19%_。\n\n_+3:_被鼠化的敌人造成的伤害会降低_27%_。\n\n_+4:_被鼠化的敌人造成的伤害会降低_35%_。
|
||||||
@@ -975,11 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=选择一件要出售的物品
|
|||||||
actors.mobs.npcs.shopkeeper.desc=这个矮胖的家伙看起来更适合在某些大城市里做买卖而不是这种地牢。这些商品的价格解释了为什么他会喜欢在这儿做生意。
|
actors.mobs.npcs.shopkeeper.desc=这个矮胖的家伙看起来更适合在某些大城市里做买卖而不是这种地牢。这些商品的价格解释了为什么他会喜欢在这儿做生意。
|
||||||
|
|
||||||
actors.mobs.npcs.wandmaker.name=老杖匠
|
actors.mobs.npcs.wandmaker.name=老杖匠
|
||||||
actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you.
|
actors.mobs.npcs.wandmaker.intro_warrior=哦,你好!能在这片压抑的地方遇见一位北境战士可真是个惊喜!想必你走了很远才来到此地。如果你对冒险有足够的兴趣,我这有个差事给你。
|
||||||
actors.mobs.npcs.wandmaker.intro_rogue=天哪,你吓了我一跳!在这里这么久你是我见过的第一个尚有理智的强盗,所以你肯定是从地表下来的!如果你愿意帮助我这样一名陌生人的话,这有一个任务或许你能帮上忙。
|
actors.mobs.npcs.wandmaker.intro_rogue=天哪,你吓了我一跳!在这里这么久你是我见过的第一个尚有理智的强盗,所以你肯定是从地表下来的!如果你愿意帮助我这样一名陌生人的话,这有一个任务或许你能帮上忙。
|
||||||
actors.mobs.npcs.wandmaker.intro_mage=哦,你好啊%s!我好像听说你在法师学院那里搞了不少麻烦?算了这没关系,反正我也不喜欢那些墨守成规的榆木脑袋。如果你愿意的话,我这有个任务可以让你帮忙。
|
actors.mobs.npcs.wandmaker.intro_mage=哦,你好啊%s!我好像听说你在法师学院那里搞了不少麻烦?算了这没关系,反正我也不喜欢那些墨守成规的榆木脑袋。如果你愿意的话,我这有个任务可以让你帮忙。
|
||||||
actors.mobs.npcs.wandmaker.intro_huntress=啊,你好啊姑娘!能在这下面见到一张友善的面孔真是太惊喜了,你说是吧?咦,说来,我敢打赌以前在哪见过你,但想不起具体……哦算了,不用在意,如果你是来这里冒险的话,我这有个任务交给你做。
|
actors.mobs.npcs.wandmaker.intro_huntress=啊,你好啊姑娘!能在这下面见到一张友善的面孔真是太惊喜了,你说是吧?咦,说来,我敢打赌以前在哪见过你,但想不起具体……哦算了,不用在意,如果你是来这里冒险的话,我这有个任务交给你做。
|
||||||
actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you.
|
actors.mobs.npcs.wandmaker.intro_duelist=哦,小姐你好!多么压抑的地方,多么美好的偶遇!如果你有兴趣帮助一位糟老头子的话,我有份小差事可以交给你。
|
||||||
actors.mobs.npcs.wandmaker.intro_1=\n\n我在这里是为了寻找一个制作法杖需要的稀有材料,但我迷了路,而且身上的魔法盾也在慢慢减弱。我必须马上离开这里,但我不想空手而出。
|
actors.mobs.npcs.wandmaker.intro_1=\n\n我在这里是为了寻找一个制作法杖需要的稀有材料,但我迷了路,而且身上的魔法盾也在慢慢减弱。我必须马上离开这里,但我不想空手而出。
|
||||||
actors.mobs.npcs.wandmaker.intro_dust=我在寻找一些_尸骨灰烬_。这是一种通常出现在这种地方的被诅咒的特殊骨灰。它应该就在附近某个被隔住的房间里,我很肯定你能在那里找到一些灰烬。不过要小心,灰烬上的诅咒相当强大,_尽快将它带回来_,我会净化其中的诅咒。
|
actors.mobs.npcs.wandmaker.intro_dust=我在寻找一些_尸骨灰烬_。这是一种通常出现在这种地方的被诅咒的特殊骨灰。它应该就在附近某个被隔住的房间里,我很肯定你能在那里找到一些灰烬。不过要小心,灰烬上的诅咒相当强大,_尽快将它带回来_,我会净化其中的诅咒。
|
||||||
actors.mobs.npcs.wandmaker.intro_ember=我在寻找能从新生火元素身上获得的_元素余烬_。元素生物通常出现在无人控制的召唤仪式上,因此要召唤它只需要去找到一些蜡烛和一个能举行仪式的场地——我很确定你能找到这样的地方。你可能会需要_一些冰冻物品_元素生物异常强大,但用冰的话就能轻易消灭它们。
|
actors.mobs.npcs.wandmaker.intro_ember=我在寻找能从新生火元素身上获得的_元素余烬_。元素生物通常出现在无人控制的召唤仪式上,因此要召唤它只需要去找到一些蜡烛和一个能举行仪式的场地——我很确定你能找到这样的地方。你可能会需要_一些冰冻物品_元素生物异常强大,但用冰的话就能轻易消灭它们。
|
||||||
|
|||||||
@@ -109,8 +109,8 @@ items.armor.classarmor.transfer_complete=Vlastnosti tvé hrdinné zbroje byly p
|
|||||||
items.armor.clotharmor.name=Látková zbroj
|
items.armor.clotharmor.name=Látková zbroj
|
||||||
items.armor.clotharmor.desc=Lehká zbroj, která poskytuje pouze základní ochranu.
|
items.armor.clotharmor.desc=Lehká zbroj, která poskytuje pouze základní ochranu.
|
||||||
|
|
||||||
items.armor.duelistarmor.name=hero's breastplate
|
items.armor.duelistarmor.name=Šermířčin kyrys
|
||||||
items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability.
|
items.armor.duelistarmor.desc=Pokud má na sobě Šermířka tuto plátovou zbroj s pláštěm, může provést speciální schopnost.
|
||||||
|
|
||||||
items.armor.huntressarmor.name=Lovkynin plášť
|
items.armor.huntressarmor.name=Lovkynin plášť
|
||||||
items.armor.huntressarmor.no_enemies=Žádní nepřátelé na dohled
|
items.armor.huntressarmor.no_enemies=Žádní nepřátelé na dohled
|
||||||
@@ -129,13 +129,13 @@ items.armor.platearmor.name=Plátová zbroj
|
|||||||
items.armor.platearmor.desc=Obrovské kovové pláty spojené do pevného obleku, poskytují unikátní ochranu každému dobrodruhovi, který je dostatečně silný, aby unesl jeho ohromnou hmotnost.
|
items.armor.platearmor.desc=Obrovské kovové pláty spojené do pevného obleku, poskytují unikátní ochranu každému dobrodruhovi, který je dostatečně silný, aby unesl jeho ohromnou hmotnost.
|
||||||
|
|
||||||
items.armor.roguearmor.name=Zlodějův háv
|
items.armor.roguearmor.name=Zlodějův háv
|
||||||
items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability.
|
items.armor.roguearmor.desc=Pokud má na sobě Zloděj tento tmavý háv, může použít speciální schopnost.
|
||||||
|
|
||||||
items.armor.scalearmor.name=Šupinová zbroj
|
items.armor.scalearmor.name=Šupinová zbroj
|
||||||
items.armor.scalearmor.desc=Kovové plátky našité na koženou vestu dávají dohromady flexibilní, avšak kvalitní obranu.
|
items.armor.scalearmor.desc=Kovové plátky našité na koženou vestu dávají dohromady flexibilní, avšak kvalitní obranu.
|
||||||
|
|
||||||
items.armor.warriorarmor.name=hero's platemail
|
items.armor.warriorarmor.name=Válečníkova plátová zbroj
|
||||||
items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability.
|
items.armor.warriorarmor.desc=Pokud má na sobě Válečník tuto těžkou plátovou zbroj, může prověst speciální schopnost.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -145,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=UVAŘIT
|
|||||||
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZOVAT
|
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZOVAT
|
||||||
items.artifacts.alchemiststoolkit.not_ready=Tvá sada se ještě nezahřála.
|
items.artifacts.alchemiststoolkit.not_ready=Tvá sada se ještě nezahřála.
|
||||||
items.artifacts.alchemiststoolkit.cursed=Tvá prokletá sada ti brání používat alchymii.
|
items.artifacts.alchemiststoolkit.cursed=Tvá prokletá sada ti brání používat alchymii.
|
||||||
items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that.
|
items.artifacts.alchemiststoolkit.need_energy=Na to potřebuješ alespoň 6 energie.
|
||||||
items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
|
items.artifacts.alchemiststoolkit.energize_desc=Každých 6 krystalů energie poskytne alchymické sadě dostatek energie ke zvýšení její úrovně, čímž se zvýší rychlost, jakou sada produkuje energii a jak rychle se zahřívá.\n\nKolik energie chceš použít?
|
||||||
items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level
|
items.artifacts.alchemiststoolkit.energize_1=6 energie: +1 úroveň
|
||||||
items.artifacts.alchemiststoolkit.energize_all=%1$d energie: +%2$d úrovně
|
items.artifacts.alchemiststoolkit.energize_all=%1$d energie: +%2$d úrovně
|
||||||
items.artifacts.alchemiststoolkit.desc=Sada obsahuje mnoho různých činidel a bylinek spolu s malým varným flakónkem, díky čemuž lze použít k provedení alchymie na cestách. Zdá se, že ve flakónku je substance, která vypadá jako krystaly alchymické energie v tekuté formě.
|
items.artifacts.alchemiststoolkit.desc=Sada obsahuje mnoho různých činidel a bylinek spolu s malým varným flakónkem, díky čemuž lze použít k provedení alchymie na cestách. Zdá se, že ve flakónku je substance, která vypadá jako krystaly alchymické energie v tekuté formě.
|
||||||
items.artifacts.alchemiststoolkit.desc_cursed=Prokletá sada přilnula k tvému boku a brání ti používat alchymii.
|
items.artifacts.alchemiststoolkit.desc_cursed=Prokletá sada přilnula k tvému boku a brání ti používat alchymii.
|
||||||
@@ -398,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Rostliny znovu povyrostly a nyní připom
|
|||||||
items.artifacts.sandalsofnature.desc_4=Zdá se, že rostliny dosáhly své maximální velikosti a připomínají pár obrněných holin. Holiny jsou sytě hnědé a připomínají velmi silný strom.
|
items.artifacts.sandalsofnature.desc_4=Zdá se, že rostliny dosáhly své maximální velikosti a připomínají pár obrněných holin. Holiny jsou sytě hnědé a připomínají velmi silný strom.
|
||||||
items.artifacts.sandalsofnature.desc_hint=Během nošení tohoto artefaktu se cítíš více v souladu s přírodou.
|
items.artifacts.sandalsofnature.desc_hint=Během nošení tohoto artefaktu se cítíš více v souladu s přírodou.
|
||||||
items.artifacts.sandalsofnature.desc_cursed=Prokletá obuv blokuje tvůj veškerý soulad s přírodou.
|
items.artifacts.sandalsofnature.desc_cursed=Prokletá obuv blokuje tvůj veškerý soulad s přírodou.
|
||||||
items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_
|
items.artifacts.sandalsofnature.desc_ability=Tvoje obuv pulzuje barvami posledního semínka, kterým jsi ji vyživil. Může na malou chvíli zakořenit do země a vytvořit efekt dané rostliny kdekoliiv v dosahu 3 políček. \nSemínko: _%s_\nPotřeba nabití: _%d%%._
|
||||||
items.artifacts.sandalsofnature.desc_seeds=Počet semínek předaných obuvi: %d
|
items.artifacts.sandalsofnature.desc_seeds=Počet semínek předaných obuvi: %d
|
||||||
|
|
||||||
items.artifacts.talismanofforesight.name=Talisman předtuchy
|
items.artifacts.talismanofforesight.name=Talisman předtuchy
|
||||||
@@ -842,9 +842,9 @@ items.quest.metalshard.desc=Úlomek prokletého kovu, který se odštípl z DM-3
|
|||||||
items.quest.pickaxe.name=Krumpáč
|
items.quest.pickaxe.name=Krumpáč
|
||||||
items.quest.pickaxe.ac_mine=TĚŽIT
|
items.quest.pickaxe.ac_mine=TĚŽIT
|
||||||
items.quest.pickaxe.no_vein=Nikde poblíž není žádné temné zlato k vytěžení.
|
items.quest.pickaxe.no_vein=Nikde poblíž není žádné temné zlato k vytěžení.
|
||||||
items.quest.pickaxe.ability_name=pierce
|
items.quest.pickaxe.ability_name=Proražení
|
||||||
items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin.
|
items.quest.pickaxe.ability_desc=Šermířka dokáže nepřítele _prorazit_ krumpáčem. Takový útok je zaručený zásah, způsobí na 3 kola zranitelnost a způsobí dvojnásobné poškození nepřátelům s tuhou kůží.
|
||||||
items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch.
|
items.quest.pickaxe.desc=Jedná se o velký a robustní nástroj na rozbíjení kamenů. Pravděpodobně může být v nouzi použit i jako zbraň.
|
||||||
|
|
||||||
items.quest.ratskull.name=Obří krysí lebka
|
items.quest.ratskull.name=Obří krysí lebka
|
||||||
items.quest.ratskull.desc=Překvapivě velká krysí lebka. Byla by to skvělá lovecká trofej, kdyby tu někde bylo místo, kam ji vystavit.
|
items.quest.ratskull.desc=Překvapivě velká krysí lebka. Byla by to skvělá lovecká trofej, kdyby tu někde bylo místo, kam ji vystavit.
|
||||||
@@ -880,7 +880,7 @@ items.rings.ringofaccuracy.desc=Prsten zvyšuje tvou pozornost, což tvým útok
|
|||||||
items.rings.ringofarcana.name=Prsten tajemna
|
items.rings.ringofarcana.name=Prsten tajemna
|
||||||
items.rings.ringofarcana.stats=Při nošení zvýší tento prsten sílu run a očarování o _%s%%._
|
items.rings.ringofarcana.stats=Při nošení zvýší tento prsten sílu run a očarování o _%s%%._
|
||||||
items.rings.ringofarcana.typical_stats=Při nošení zvýší obvykle tento prsten sílu run a očarování o _%s%%._
|
items.rings.ringofarcana.typical_stats=Při nošení zvýší obvykle tento prsten sílu run a očarování o _%s%%._
|
||||||
items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses.
|
items.rings.ringofarcana.desc=Tento prsten posiluje magická očarování zbraní a runy vyryté na zbrojích, včetně prokletí, zvyšujíc nejprve jejich šanci na aktivování, následně pak sílu jejich efektu, pokud je šance na aktiivování 100%. Prokletý prsten naopak očarování a runy oslabí.
|
||||||
|
|
||||||
items.rings.ringofelements.name=Prsten živlů
|
items.rings.ringofelements.name=Prsten živlů
|
||||||
items.rings.ringofelements.stats=Tento prsten během nošení poskytne _%s%%_ ochrany proti živlům.
|
items.rings.ringofelements.stats=Tento prsten během nošení poskytne _%s%%_ ochrany proti živlům.
|
||||||
@@ -888,9 +888,9 @@ items.rings.ringofelements.typical_stats=Běžně tento prsten během nošení p
|
|||||||
items.rings.ringofelements.desc=Prsten poskytuje ochranu proti většině živlů a magickým efektům, snižuje poškození a také trvání škodlivých efektů. Prokletý prsten tyto efekty naopak výrazně zhorší.
|
items.rings.ringofelements.desc=Prsten poskytuje ochranu proti většině živlů a magickým efektům, snižuje poškození a také trvání škodlivých efektů. Prokletý prsten tyto efekty naopak výrazně zhorší.
|
||||||
|
|
||||||
items.rings.ringofenergy.name=Prsten energie
|
items.rings.ringofenergy.name=Prsten energie
|
||||||
items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._
|
items.rings.ringofenergy.stats=Tento prsten během nošení zvýší rychlost dobíjení hůlek, artefaktů a hrdinských zbrojí o _%s%%_.
|
||||||
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._
|
items.rings.ringofenergy.typical_stats=Tento prsten během nošení obvykle zvýší rychlost dobíjení hůlek, artefaktů a hrdinských zbrojí o _%s%%_.
|
||||||
items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge.
|
items.rings.ringofenergy.desc=Tvé magické předměty se budou v magickém poli, vyzařující z tohoto prstenu, dobíjet výrazně rychleji. Prokletý prsten dobíjení naopak zpomalí.
|
||||||
|
|
||||||
items.rings.ringofevasion.name=Prsten vyhýbání
|
items.rings.ringofevasion.name=Prsten vyhýbání
|
||||||
items.rings.ringofevasion.stats=Tento prsten během nošení zvýší tvé vyhýbání o _%s%%._
|
items.rings.ringofevasion.stats=Tento prsten během nošení zvýší tvé vyhýbání o _%s%%._
|
||||||
@@ -900,11 +900,11 @@ items.rings.ringofevasion.desc=Prsten urychluje nositelovi reakce, takže pro ne
|
|||||||
items.rings.ringofforce.name=Prsten údernosti
|
items.rings.ringofforce.name=Prsten údernosti
|
||||||
items.rings.ringofforce.stats=Beze zbraně tento prsten, s tvou současnou sílou, udělí _%1$d-%2$d poškození._ S vybavenou zbraní prsten zvýší tvé poškození o _%3$d._
|
items.rings.ringofforce.stats=Beze zbraně tento prsten, s tvou současnou sílou, udělí _%1$d-%2$d poškození._ S vybavenou zbraní prsten zvýší tvé poškození o _%3$d._
|
||||||
items.rings.ringofforce.typical_stats=Beze zbraně tento prsten, s tvou současnou sílou, běžně udělí _%1$d-%2$d poškození._ S vybavenou zbraní prsten zvýší tvé poškození běžně o _%3$d._
|
items.rings.ringofforce.typical_stats=Beze zbraně tento prsten, s tvou současnou sílou, běžně udělí _%1$d-%2$d poškození._ S vybavenou zbraní prsten zvýší tvé poškození běžně o _%3$d._
|
||||||
items.rings.ringofforce.ability_name=brawler's stance
|
items.rings.ringofforce.ability_name=Postoj rváče
|
||||||
items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge.
|
items.rings.ringofforce.ability_desc=Šermířka může s prstenem údernosti zaujmout _postoj rváče_. V tomto postoji se prsten projeví v jejích běžných útocích zblízka namísto zbraně. Prsten převezme očarování a rozšíření zbraně. Každý útok v tomto postoji spotřebuje 1/4 použití zbraně.
|
||||||
items.rings.ringofforce.desc=Prsten nositeli zvýší sílu jeho úderů na blízko. Tato mimořádná síla se pří držení zbraně příliš neprojeví, ale právě neozbrojený útok bude mnohem silnějším. Prokletý prsten naopak nositelovi údery oslabí.
|
items.rings.ringofforce.desc=Prsten nositeli zvýší sílu jeho úderů na blízko. Tato mimořádná síla se pří držení zbraně příliš neprojeví, ale právě neozbrojený útok bude mnohem silnějším. Prokletý prsten naopak nositelovi údery oslabí.
|
||||||
items.rings.ringofforce$brawlersstance.name=brawler's stance
|
items.rings.ringofforce$brawlersstance.name=Postoj rváče
|
||||||
items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force.
|
items.rings.ringofforce$brawlersstance.desc=V tomto postoji budou běžné útoky Šermířky budou používat prsten údernosti, i když je vybavena zbraní. Útoky však stále převezmou očarování a rozšíření zbraně.\n\nKaždý útok v tomto postoji spotřebuje 1/4 použití zbraně. Momentálně máš dost použití na %d útoků.\n\nTento postoj může být apuštěn a zrušen použitím prstenu údernosti.
|
||||||
|
|
||||||
items.rings.ringoffuror.name=Prsten zuřivosti
|
items.rings.ringoffuror.name=Prsten zuřivosti
|
||||||
items.rings.ringoffuror.stats=Tento prsten během nošení zvýší rychlost tvých útoků o _%s%%._
|
items.rings.ringoffuror.stats=Tento prsten během nošení zvýší rychlost tvých útoků o _%s%%._
|
||||||
@@ -1085,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=Svitek mystické energie
|
|||||||
items.scrolls.exotic.scrollofmysticalenergy.desc=Čistá magická energie, vázající se k tomuto pergamenu, po vypuštění postupně dobije vybavené artefakty toho, kdo jej přečte.
|
items.scrolls.exotic.scrollofmysticalenergy.desc=Čistá magická energie, vázající se k tomuto pergamenu, po vypuštění postupně dobije vybavené artefakty toho, kdo jej přečte.
|
||||||
|
|
||||||
items.scrolls.exotic.scrollofpassage.name=Svitek průchodu
|
items.scrolls.exotic.scrollofpassage.name=Svitek průchodu
|
||||||
items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop.
|
items.scrolls.exotic.scrollofpassage.desc=Kouzlo na tomto pergamenu okamžitě přesune toho, kdo jej přečte, k nejbližšímu prvnímu patru oblasti nad ním. Velmi užitečné pro rychlou cestu do obchodu.
|
||||||
|
|
||||||
items.scrolls.exotic.scrollofprismaticimage.name=Svitek průzračného odrazu
|
items.scrolls.exotic.scrollofprismaticimage.name=Svitek průzračného odrazu
|
||||||
items.scrolls.exotic.scrollofprismaticimage.desc=Zaříkávadlo na tomto svitku vytvoří barevné iluzorní dvojče toho, kdo jej přečte. Tento průzračný odraz funguje jako tvůj slabší klon s podobnou obranou, ale nižším zdravím a poškozením.\n\nPrůzračný odraz se objeví, když jsou přítomni nepřátelé a pokusí se bránit čtenáře svitku.\n\nPokud už průzračný odraz existuje, použití tohoto svitku jej úplně vyléčí.
|
items.scrolls.exotic.scrollofprismaticimage.desc=Zaříkávadlo na tomto svitku vytvoří barevné iluzorní dvojče toho, kdo jej přečte. Tento průzračný odraz funguje jako tvůj slabší klon s podobnou obranou, ale nižším zdravím a poškozením.\n\nPrůzračný odraz se objeví, když jsou přítomni nepřátelé a pokusí se bránit čtenáře svitku.\n\nPokud už průzračný odraz existuje, použití tohoto svitku jej úplně vyléčí.
|
||||||
@@ -1406,15 +1406,15 @@ items.weapon.curses.annoying.msg_11=Nikdy jsem nechtěl být zbraň, chtěl jsem
|
|||||||
items.weapon.curses.annoying.msg_12=Pamatuj, přehnané sebevědomí je pomalý a zákeřný vrah.
|
items.weapon.curses.annoying.msg_12=Pamatuj, přehnané sebevědomí je pomalý a zákeřný vrah.
|
||||||
items.weapon.curses.annoying.msg_13=VAŠE MÍSTO TEĎ PATŘÍ NÁM!
|
items.weapon.curses.annoying.msg_13=VAŠE MÍSTO TEĎ PATŘÍ NÁM!
|
||||||
items.weapon.curses.annoying.desc=Obtěžující zbraně jsou sice schopné komunikovat, ale jsou užvaněné až příliš. Často na tebe budou bezdůvodně přitahovat pozornost.
|
items.weapon.curses.annoying.desc=Obtěžující zbraně jsou sice schopné komunikovat, ale jsou užvaněné až příliš. Často na tebe budou bezdůvodně přitahovat pozornost.
|
||||||
items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns.
|
items.weapon.curses.annoying.elestrike_desc=Elementární úder s kletbou obtěžování má 20% šanci způsobit každému cíli v dosahu na 5 tahů amok.
|
||||||
|
|
||||||
items.weapon.curses.dazzling.name=%s Oslepení
|
items.weapon.curses.dazzling.name=%s Oslepení
|
||||||
items.weapon.curses.dazzling.desc=Blýskavé zbraně se občas rozzáří prudkým zábleskem světla, který oslepí všechny, které je mohou vidět.
|
items.weapon.curses.dazzling.desc=Blýskavé zbraně se občas rozzáří prudkým zábleskem světla, který oslepí všechny, které je mohou vidět.
|
||||||
items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns.
|
items.weapon.curses.dazzling.elestrike_desc=Elementární úder s kletbou oslepení má 50% šanci oslepit na 5 tahů každého nepřítele v dosahu.
|
||||||
|
|
||||||
items.weapon.curses.displacing.name=%s Přesouvání
|
items.weapon.curses.displacing.name=%s Přesouvání
|
||||||
items.weapon.curses.displacing.desc=Zbraně přesouvání jsou naplněny chaotickou teleportační magií, která má schopnost náhodně přemísťovat nepřátele po podlaží.
|
items.weapon.curses.displacing.desc=Zbraně přesouvání jsou naplněny chaotickou teleportační magií, která má schopnost náhodně přemísťovat nepřátele po podlaží.
|
||||||
items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range.
|
items.weapon.curses.displacing.elestrike_desc=Elementární úder s kletbou přemístění má 50% šanci teleportovat každého nepřítele v dosahu.
|
||||||
|
|
||||||
items.weapon.curses.explosive.name=%s výbušnosti
|
items.weapon.curses.explosive.name=%s výbušnosti
|
||||||
items.weapon.curses.explosive.warm=Teplé...
|
items.weapon.curses.explosive.warm=Teplé...
|
||||||
@@ -1423,166 +1423,166 @@ items.weapon.curses.explosive.desc=Výbušné zbraně si postupně budují sílu
|
|||||||
items.weapon.curses.explosive.desc_cool=Tvá zbraň je právě studená na dotek.
|
items.weapon.curses.explosive.desc_cool=Tvá zbraň je právě studená na dotek.
|
||||||
items.weapon.curses.explosive.desc_warm=Tvá zbraň buduje energii a zahřívá se...
|
items.weapon.curses.explosive.desc_warm=Tvá zbraň buduje energii a zahřívá se...
|
||||||
items.weapon.curses.explosive.desc_hot=Tvoje zbraň je horká! Každou chvíli vybuchne!
|
items.weapon.curses.explosive.desc_hot=Tvoje zbraň je horká! Každou chvíli vybuchne!
|
||||||
items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range.
|
items.weapon.curses.explosive.elestrike_desc=Elementární úder s kletbou výbušnosti má šanci 50% způsobit explozi na místě kažždého z nepřátel v dosahu.
|
||||||
|
|
||||||
items.weapon.curses.friendly.name=%s Odmítání
|
items.weapon.curses.friendly.name=%s Odmítání
|
||||||
items.weapon.curses.friendly.desc=Zbraně odmítání se nejlépe hodí pro pacifisty, jelikož občas vyvolávají kouzlo, které držiteli zbraně znemožní bojovat.
|
items.weapon.curses.friendly.desc=Zbraně odmítání se nejlépe hodí pro pacifisty, jelikož občas vyvolávají kouzlo, které držiteli zbraně znemožní bojovat.
|
||||||
items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns.
|
items.weapon.curses.friendly.elestrike_desc=Elementární úder s kletbou odmítání má 50% šanci okouzlit každého nepřítele v dosahu na 5 tahů.
|
||||||
|
|
||||||
items.weapon.curses.polarized.name=%s Polarizace
|
items.weapon.curses.polarized.name=%s Polarizace
|
||||||
items.weapon.curses.polarized.desc=Polarizovaná zbraň je ovlivněna magií, která způsobí, že její útok udělí buď o 50% více poškození nebo vůbec žádné poškození.
|
items.weapon.curses.polarized.desc=Polarizovaná zbraň je ovlivněna magií, která způsobí, že její útok udělí buď o 50% více poškození nebo vůbec žádné poškození.
|
||||||
items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range.
|
items.weapon.curses.polarized.elestrike_desc=Elementární úder s kletbou polarizace má 50% šanci způsobit 20-30 poškození každému nepříteli v dosahu.
|
||||||
|
|
||||||
items.weapon.curses.sacrificial.name=%s Obětování
|
items.weapon.curses.sacrificial.name=%s Obětování
|
||||||
items.weapon.curses.sacrificial.desc=Obětní zbraně vyžadují od nositele krev výměnou za to, že zaútočí na nepřítele. Čím je nositel zdravější, tím více krve mu prokletí vezme.
|
items.weapon.curses.sacrificial.desc=Obětní zbraně vyžadují od nositele krev výměnou za to, že zaútočí na nepřítele. Čím je nositel zdravější, tím více krve mu prokletí vezme.
|
||||||
items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP.
|
items.weapon.curses.sacrificial.elestrike_desc=Elementární úder s kletbou obětování způsobí hrdinovi a všem nepřátelům v dosahu krvácení za 10 HP.
|
||||||
|
|
||||||
items.weapon.curses.wayward.name=%s Vzdoru
|
items.weapon.curses.wayward.name=%s Vzdoru
|
||||||
items.weapon.curses.wayward.desc=Nevyzpytatelné zbraně se občas stanou extrémně nepřesnými. Jejich magie může chvíli trvat, když se spustí ale lze jji vyrušit úspěšným zásahem nevyzpytatelnou zbraní.
|
items.weapon.curses.wayward.desc=Nevyzpytatelné zbraně se občas stanou extrémně nepřesnými. Jejich magie může chvíli trvat, když se spustí ale lze jji vyrušit úspěšným zásahem nevyzpytatelnou zbraní.
|
||||||
items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns.
|
items.weapon.curses.wayward.elestrike_desc=Elementární úder s klketbou vzdoru má 50% šanci začarovat každého nepřítele v dosahu na 5 tahů.
|
||||||
items.weapon.curses.wayward$waywardbuff.name=Nevyzpytatelný
|
items.weapon.curses.wayward$waywardbuff.name=Nevyzpytatelný
|
||||||
items.weapon.curses.wayward$waywardbuff.desc=Magie tvé nevyzpytatelné zbraně se aktivovala, což z ní na nějakou dobu dělá extrémně nepřesnou. Tento efekt neovlivňuje útoky, které mají garantovaný zásah, jako jsou útoky ze zálohy, a lze jej okamžitě vyrušit úspěšným zásahem touto zbraní.\n\nZbývá tahů: %s.
|
items.weapon.curses.wayward$waywardbuff.desc=Magie tvé nevyzpytatelné zbraně se aktivovala, což z ní na nějakou dobu dělá extrémně nepřesnou. Tento efekt neovlivňuje útoky, které mají garantovaný zásah, jako jsou útoky ze zálohy, a lze jej okamžitě vyrušit úspěšným zásahem touto zbraní.\n\nZbývá tahů: %s.
|
||||||
|
|
||||||
###enchantments
|
###enchantments
|
||||||
items.weapon.enchantments.blazing.name=%s Zapálení
|
items.weapon.enchantments.blazing.name=%s Zapálení
|
||||||
items.weapon.enchantments.blazing.desc=Toto okouzlení zahalí zbraň plameny, které zapalují zasažené nepřátele a způsobují bonusové poškození těm už zapáleným.
|
items.weapon.enchantments.blazing.desc=Toto okouzlení zahalí zbraň plameny, které zapalují zasažené nepřátele a způsobují bonusové poškození těm už zapáleným.
|
||||||
items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns.
|
items.weapon.enchantments.blazing.elestrike_desc=Elementární úder s očarováním ohnivosti zapálí každé políčko v dosahu na 6 kol.
|
||||||
|
|
||||||
items.weapon.enchantments.blocking.name=%s Blokace
|
items.weapon.enchantments.blocking.name=%s Blokace
|
||||||
items.weapon.enchantments.blocking.desc=Zbraně blokování mají šanci ti poskytnout ochranu, když s nimi zaútočíš.
|
items.weapon.enchantments.blocking.desc=Zbraně blokování mají šanci ti poskytnout ochranu, když s nimi zaútočíš.
|
||||||
items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range.
|
items.weapon.enchantments.blocking.elestrike_desc=Elementární úder s očarováním blokace poskytne Šermířce 5 bodů dodatečné ochrany za každého zasaženého nepřítele.
|
||||||
items.weapon.enchantments.blocking$blockbuff.name=Blokující
|
items.weapon.enchantments.blocking$blockbuff.name=Blokující
|
||||||
items.weapon.enchantments.blocking$blockbuff.desc=Okouzlení blokování na tvé zbrani ti poskytlo krátkodobou defensivní sílu!\n\nZbývající ochrana: %d\n\nZbývá tahů: %s.
|
items.weapon.enchantments.blocking$blockbuff.desc=Okouzlení blokování na tvé zbrani ti poskytlo krátkodobou defensivní sílu!\n\nZbývající ochrana: %d\n\nZbývá tahů: %s.
|
||||||
|
|
||||||
items.weapon.enchantments.blooming.name=%s Rozkvětu
|
items.weapon.enchantments.blooming.name=%s Rozkvětu
|
||||||
items.weapon.enchantments.blooming.desc=Zbraně rozkvětu obsahují magii, která způsobí, že vegetace vyroste skrz nebo kolem těch, které zasáhnou.
|
items.weapon.enchantments.blooming.desc=Zbraně rozkvětu obsahují magii, která způsobí, že vegetace vyroste skrz nebo kolem těch, které zasáhnou.
|
||||||
items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns.
|
items.weapon.enchantments.blooming.elestrike_desc=Elementární úder s očarováním rozkvětu vytvoří vegetaci na až 6 políčkách v dosahu a uvězní všechhny zasažené napřátele na 5 kol.
|
||||||
|
|
||||||
items.weapon.enchantments.chilling.name=%s Ochlazení
|
items.weapon.enchantments.chilling.name=%s Ochlazení
|
||||||
items.weapon.enchantments.chilling.desc=Nepřátelé zasažení tímto okouzlením jsou ochlazeni, což zpomaluje jejich pohyb a útoky.
|
items.weapon.enchantments.chilling.desc=Nepřátelé zasažení tímto okouzlením jsou ochlazeni, což zpomaluje jejich pohyb a útoky.
|
||||||
items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns.
|
items.weapon.enchantments.chilling.elestrike_desc=Elementární úder s očarováním mrazu vyšle ledově chladný závan vzduchu na každé políčko v dosahu po dobu 6 kol.
|
||||||
|
|
||||||
items.weapon.enchantments.kinetic.name=%s Uchování
|
items.weapon.enchantments.kinetic.name=%s Uchování
|
||||||
items.weapon.enchantments.kinetic.desc=Když je nepřítel zabit uchovávající zbraní, jakékoliv přebytečné poškození je do ní uloženo a bude aplikováno v dalším úspěšném útoku.
|
items.weapon.enchantments.kinetic.desc=Když je nepřítel zabit uchovávající zbraní, jakékoliv přebytečné poškození je do ní uloženo a bude aplikováno v dalším úspěšném útoku.
|
||||||
items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target.
|
items.weapon.enchantments.kinetic.elestrike_desc=Elementární úder s očarováním uchování způsobí 33% uchovaného poškození každému nepříteli dosahu, kromě původního cíle.
|
||||||
items.weapon.enchantments.kinetic$conserveddamage.name=Uchované poškození
|
items.weapon.enchantments.kinetic$conserveddamage.name=Uchované poškození
|
||||||
items.weapon.enchantments.kinetic$conserveddamage.desc=Tvá zbraň si uchovala přebytečné poškození z předchozího úderu a použije ho jako bonusové poškození ve tvém dalším útoku. Uchovaná síla se ovšem časem pomalu rozplyne.\n\nUchované poškození: %d
|
items.weapon.enchantments.kinetic$conserveddamage.desc=Tvá zbraň si uchovala přebytečné poškození z předchozího úderu a použije ho jako bonusové poškození ve tvém dalším útoku. Uchovaná síla se ovšem časem pomalu rozplyne.\n\nUchované poškození: %d
|
||||||
|
|
||||||
items.weapon.enchantments.corrupting.name=%s Zkaženosti
|
items.weapon.enchantments.corrupting.name=%s Zkaženosti
|
||||||
items.weapon.enchantments.corrupting.desc=Tohle silné okouzlení má moc podrobit si vůli tvých nepřátel. Když je nepřítel touto zbraní zabit, je zde šance, že namísto smrti podlehne efektu zkaženosti.
|
items.weapon.enchantments.corrupting.desc=Tohle silné okouzlení má moc podrobit si vůli tvých nepřátel. Když je nepřítel touto zbraní zabit, je zde šance, že namísto smrti podlehne efektu zkaženosti.
|
||||||
items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target.
|
items.weapon.enchantments.corrupting.elestrike_desc=Elementární úder s očarováním zkaženosti má 4-20% šanci (podle chybějících životů cíle) zkazit a podrobit každého nepřítele v dosahu, vyjma původního cíle.
|
||||||
|
|
||||||
items.weapon.enchantments.elastic.name=%s Odrazivosti
|
items.weapon.enchantments.elastic.name=%s Odrazivosti
|
||||||
items.weapon.enchantments.elastic.desc=Zbraně odrazivosti mají šanci odrazit nepřátele na krátkou vzdálenost pryč.
|
items.weapon.enchantments.elastic.desc=Zbraně odrazivosti mají šanci odrazit nepřátele na krátkou vzdálenost pryč.
|
||||||
items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles.
|
items.weapon.enchantments.elastic.elestrike_desc=Elementární úder s očarováním odrazivosti odmrští všechny zasažené nepřátele o 4 políčka dozadu.
|
||||||
|
|
||||||
items.weapon.enchantments.grim.name=%s Smrti
|
items.weapon.enchantments.grim.name=%s Smrti
|
||||||
items.weapon.enchantments.grim.desc=Tohle mocné okouzlení má sílu okamžitě popravit nepřítele. Čím slabší je nepřítel, tím má efekt větší pravděpodobnost se projevit.
|
items.weapon.enchantments.grim.desc=Tohle mocné okouzlení má sílu okamžitě popravit nepřítele. Čím slabší je nepřítel, tím má efekt větší pravděpodobnost se projevit.
|
||||||
items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target.
|
items.weapon.enchantments.grim.elestrike_desc=Elementární úder s očarováním smrti má 6-30% šanci (podle chybějících životů) okamžitě zabít každého nepřítele v dosahu, kromě původního cíle.
|
||||||
|
|
||||||
items.weapon.enchantments.lucky.name=%s Štěstí
|
items.weapon.enchantments.lucky.name=%s Štěstí
|
||||||
items.weapon.enchantments.lucky.desc=Nepřátelé, kteří jsou zabiti zbraní štěstí, mají šanci, že z nich vypadne extra předmět.
|
items.weapon.enchantments.lucky.desc=Nepřátelé, kteří jsou zabiti zbraní štěstí, mají šanci, že z nich vypadne extra předmět.
|
||||||
items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy.
|
items.weapon.enchantments.lucky.elestrike_desc=Elementární úder s očarováním štěstí má 10% šanci vytvořit pod každým ze zasažených nepřátel kořist. Tento efekt se může projevit jen jednou na každém nepříteli.
|
||||||
|
|
||||||
items.weapon.enchantments.projecting.name=%s Dosahu
|
items.weapon.enchantments.projecting.name=%s Dosahu
|
||||||
items.weapon.enchantments.projecting.desc=S tímto okouzlením získají zbraně na blízko extra dosah. Zbraně na dálku budou schopné proniknout okolními zdmi.
|
items.weapon.enchantments.projecting.desc=S tímto okouzlením získají zbraně na blízko extra dosah. Zbraně na dálku budou schopné proniknout okolními zdmi.
|
||||||
items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target.
|
items.weapon.enchantments.projecting.elestrike_desc=Elementární úder s očarováním dosahu způsobí 25% poškození každému nepřiteli v dosahu, kromě původního cíle.
|
||||||
|
|
||||||
items.weapon.enchantments.shocking.name=%s Probíjení
|
items.weapon.enchantments.shocking.name=%s Probíjení
|
||||||
items.weapon.enchantments.shocking.desc=Z probíjející zbraně jiskří elektřina, která uděluje extra poškození všem nepřátelům poblíž.
|
items.weapon.enchantments.shocking.desc=Z probíjející zbraně jiskří elektřina, která uděluje extra poškození všem nepřátelům poblíž.
|
||||||
items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns.
|
items.weapon.enchantments.shocking.elestrike_desc=Elementární úder s očarováním průbojnosti vytvoří elektřinu, která bude po 6 kol probíjet na každém zasaženém políčku.
|
||||||
|
|
||||||
items.weapon.enchantments.unstable.name=%s Nestálosti
|
items.weapon.enchantments.unstable.name=%s Nestálosti
|
||||||
items.weapon.enchantments.unstable.desc=Tohle okouzlení vyzařuje chaotickou energii, která se pokaždé projeví jiným efektem.
|
items.weapon.enchantments.unstable.desc=Tohle okouzlení vyzařuje chaotickou energii, která se pokaždé projeví jiným efektem.
|
||||||
items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target.
|
items.weapon.enchantments.unstable.elestrike_desc=Elementární úder s očarováním nestálosti aplikuje na každého zasaženého nepřítele, kromě původního cíle, efekt náhodného očarování.
|
||||||
|
|
||||||
items.weapon.enchantments.vampiric.name=%s Vysátí
|
items.weapon.enchantments.vampiric.name=%s Vysátí
|
||||||
items.weapon.enchantments.vampiric.desc=Tohle silné okouzlení s každým úderem saje životní sílu z nepřátel a převádí ji zpět do držitele zbraně. Čím méně má držitel zdraví, tím je účinek silnější.
|
items.weapon.enchantments.vampiric.desc=Tohle silné okouzlení s každým úderem saje životní sílu z nepřátel a převádí ji zpět do držitele zbraně. Čím méně má držitel zdraví, tím je účinek silnější.
|
||||||
items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range.
|
items.weapon.enchantments.vampiric.elestrike_desc=Elementární úder s očarováním vysátí vyléčí Šermířce 2 životy za každého zasaženého nepřítele.
|
||||||
|
|
||||||
|
|
||||||
###melee weapons
|
###melee weapons
|
||||||
items.weapon.melee.assassinsblade.name=Vrahova čepel
|
items.weapon.melee.assassinsblade.name=Vrahova čepel
|
||||||
items.weapon.melee.assassinsblade.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům.
|
items.weapon.melee.assassinsblade.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům.
|
||||||
items.weapon.melee.assassinsblade.ability_name=sneak
|
items.weapon.melee.assassinsblade.ability_name=Plížení
|
||||||
items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges.
|
items.weapon.melee.assassinsblade.ability_desc=Šermířka s vrahovou čepelí se může _plížit_. To jí poskytne 4 tahy neviditelnosti, ovšem stojí 2 použití.
|
||||||
items.weapon.melee.assassinsblade.desc=Malá vlnkovitá čepel z obsidiánu. I přes skvělé vyvážení je obtížné s ní zacházet, ale pokud najde ten správný cíl, dokáže být smrtící.
|
items.weapon.melee.assassinsblade.desc=Malá vlnkovitá čepel z obsidiánu. I přes skvělé vyvážení je obtížné s ní zacházet, ale pokud najde ten správný cíl, dokáže být smrtící.
|
||||||
|
|
||||||
items.weapon.melee.battleaxe.name=Bojová sekera
|
items.weapon.melee.battleaxe.name=Bojová sekera
|
||||||
items.weapon.melee.battleaxe.stats_desc=Jedná se o poněkud přesnou zbraň.
|
items.weapon.melee.battleaxe.stats_desc=Jedná se o poněkud přesnou zbraň.
|
||||||
items.weapon.melee.battleaxe.ability_name=heavy blow
|
items.weapon.melee.battleaxe.ability_name=Těžká rána
|
||||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
items.weapon.melee.battleaxe.ability_desc=Šermířka může s bojovou sekerou provést _těžkou ránu_. Tento silný, leč předvídatelný útok má -75% přesnost, ale způsobí +35% poškození a učiní cíl na 5 tahů zranitelným. Těžkou ránu lze provést ze zálohy.
|
||||||
items.weapon.melee.battleaxe.desc=Obrovská ocelová hlava této bojové sekery vkládá do každého úderu značnou tíhu.
|
items.weapon.melee.battleaxe.desc=Obrovská ocelová hlava této bojové sekery vkládá do každého úderu značnou tíhu.
|
||||||
|
|
||||||
items.weapon.melee.crossbow.name=Kuše
|
items.weapon.melee.crossbow.name=Kuše
|
||||||
items.weapon.melee.crossbow.stats_desc=Zbraň zvyšuje poškození hozených šipek a dokonce jim také poskytne své případné okouzlení.
|
items.weapon.melee.crossbow.stats_desc=Zbraň zvyšuje poškození hozených šipek a dokonce jim také poskytne své případné okouzlení.
|
||||||
items.weapon.melee.crossbow.ability_name=charged shot
|
items.weapon.melee.crossbow.ability_name=Nabitá střela
|
||||||
items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped.
|
items.weapon.melee.crossbow.ability_desc=Šermířka si může s kuší připravit _nabitou střelu_. Tato schopnost se používá okamžitě a způsobí, že příští vystřelená šipka vždy zasáhne cíl, aplikuje svůj efekt v oblasti 3x3 políček a je-li napuštěná, vydrží její efekt déle.
|
||||||
items.weapon.melee.crossbow.desc=Poměrně složitá zbraň, která dokáže s mimořádnou rychlostí vystřelovat šipky. Přestože pro to není navržena, tíha kuše a její robustní konstrukce z ní dělá také slušnou zbraň na blízko.
|
items.weapon.melee.crossbow.desc=Poměrně složitá zbraň, která dokáže s mimořádnou rychlostí vystřelovat šipky. Přestože pro to není navržena, tíha kuše a její robustní konstrukce z ní dělá také slušnou zbraň na blízko.
|
||||||
items.weapon.melee.crossbow$chargedshot.name=charged shot
|
items.weapon.melee.crossbow$chargedshot.name=Nabitá střela
|
||||||
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
|
items.weapon.melee.crossbow$chargedshot.desc=Šermířka se soustředí na svou kuši. Příští vystřelená šipka zaručeně zasáhnne cíl a apliikuje svůj efekt a očarování v oblasti 3x3 políčka. Napuštěné šipky také získají použití navíc, jsou-li vypáleny nabitou střelou. Šermířka nemůže tutto schopnost použít, aby sama na sebe aplikovala pozitivní efekty napuštěných šipek.
|
||||||
|
|
||||||
items.weapon.melee.dagger.name=Dýka
|
items.weapon.melee.dagger.name=Dýka
|
||||||
items.weapon.melee.dagger.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům.
|
items.weapon.melee.dagger.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům.
|
||||||
items.weapon.melee.dagger.ability_name=sneak
|
items.weapon.melee.dagger.ability_name=Plížení
|
||||||
items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges.
|
items.weapon.melee.dagger.ability_desc=Šermířka s dýkou se může _plížit_. To jí poskytne 6 tahů neviditelnosti, ovšem stojí 2 použití.
|
||||||
items.weapon.melee.dagger.desc=Jednoduchá železná dýka s dřevěnou rukojetí.
|
items.weapon.melee.dagger.desc=Jednoduchá železná dýka s dřevěnou rukojetí.
|
||||||
|
|
||||||
items.weapon.melee.dirk.name=Dlouhá dýka
|
items.weapon.melee.dirk.name=Dlouhá dýka
|
||||||
items.weapon.melee.dirk.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům.
|
items.weapon.melee.dirk.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům.
|
||||||
items.weapon.melee.dirk.ability_name=sneak
|
items.weapon.melee.dirk.ability_name=Plížení
|
||||||
items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges.
|
items.weapon.melee.dirk.ability_desc=Šermířka s dlouhou dýkou se může _plížit_. To jí poskytne 5 tahů neviditelnosti, ovšem stojí 2 použití.
|
||||||
items.weapon.melee.dirk.desc=Delší dýka, která poskytuje o trochu víc oceli k vražení do nepřátel.
|
items.weapon.melee.dirk.desc=Delší dýka, která poskytuje o trochu víc oceli k vražení do nepřátel.
|
||||||
|
|
||||||
items.weapon.melee.flail.name=Biják
|
items.weapon.melee.flail.name=Biják
|
||||||
items.weapon.melee.flail.stats_desc=Jedná se o poněkud nepřesnou zbraň.\nTato zbraň nemůže provést překvapivý útok.
|
items.weapon.melee.flail.stats_desc=Jedná se o poněkud nepřesnou zbraň.\nTato zbraň nemůže provést překvapivý útok.
|
||||||
items.weapon.melee.flail.ability_name=spin
|
items.weapon.melee.flail.ability_name=Roztočení
|
||||||
items.weapon.melee.flail.spin_warn=You can't spin the flail any more.
|
items.weapon.melee.flail.spin_warn=Už nemůžeš svůj biják roztočit
|
||||||
items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges.
|
items.weapon.melee.flail.ability_desc=Šermířka může _roztočit_ svůj biják a vybudovat si tak na krátkou dobu sílu. Za každý tah točení způsobí biják +20% poškození, a to až třikrát. Na 3 točeních navíc biják s jistotou zasáhne. Roztočení bijáku stojí 2 použití.
|
||||||
items.weapon.melee.flail.desc=Špičatá koule připevněná k rukojeti dlouhým řetězem. Velmi nepraktická, ale zničující pokud zasadí pevný úder.
|
items.weapon.melee.flail.desc=Špičatá koule připevněná k rukojeti dlouhým řetězem. Velmi nepraktická, ale zničující pokud zasadí pevný úder.
|
||||||
items.weapon.melee.flail$spinabilitytracker.name=spinning
|
items.weapon.melee.flail$spinabilitytracker.name=Roztáčení
|
||||||
items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s.
|
items.weapon.melee.flail$spinabilitytracker.desc=Šermířka točí svým bijákem, čímž si buduje poškození pro svůj další úder s ním. Každé otočení trvá 1 kolo a zvyšuje poškození o 20%%. Na 60%% bonusového poškození navíc biiják s jistotou zasáhne.\n\nMomentální bonus k poškození: %1$d%%.\nZbývá tahů: %2$s.
|
||||||
|
|
||||||
items.weapon.melee.gauntlet.name=Kamenná rukavice
|
items.weapon.melee.gauntlet.name=Kamenná rukavice
|
||||||
items.weapon.melee.gauntlet.stats_desc=Jedná se o velmi rychlou zbraň.
|
items.weapon.melee.gauntlet.stats_desc=Jedná se o velmi rychlou zbraň.
|
||||||
items.weapon.melee.gauntlet.ability_name=combo strike
|
items.weapon.melee.gauntlet.ability_name=Následný úder
|
||||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns.
|
items.weapon.melee.gauntlet.ability_desc=Šermířka může s kamennou rukavicí provést _následný úder_. Tento útok s jistotou zasáhne a navíc proběhne okamžitě, pookud Šermířka úspěšně alespoň dvakrát zaútočila se zbraní zblízka nebo s vrhací zbraní v posledních 4 tazích.
|
||||||
items.weapon.melee.gauntlet.desc=Masivní rukavice vyrobená z karmínové látky a po povrchu pokrytá těžkými magickými kameny. Tkanina se kolem tebe utahuje, takže tlusté kamenné pláty jsou téměř jako druhá kůže. Rozpřáhnutí s tak těžkou zbraní vyžaduje sílu, ale dodává tvým úderům obrovskou moc.
|
items.weapon.melee.gauntlet.desc=Masivní rukavice vyrobená z karmínové látky a po povrchu pokrytá těžkými magickými kameny. Tkanina se kolem tebe utahuje, takže tlusté kamenné pláty jsou téměř jako druhá kůže. Rozpřáhnutí s tak těžkou zbraní vyžaduje sílu, ale dodává tvým úderům obrovskou moc.
|
||||||
|
|
||||||
items.weapon.melee.glaive.name=Halapartna
|
items.weapon.melee.glaive.name=Halapartna
|
||||||
items.weapon.melee.glaive.stats_desc=Jedná se o poněkud pomalou zbraň.\nTato zbraň má extra dosah.
|
items.weapon.melee.glaive.stats_desc=Jedná se o poněkud pomalou zbraň.\nTato zbraň má extra dosah.
|
||||||
items.weapon.melee.glaive.ability_name=spike
|
items.weapon.melee.glaive.ability_name=Nabodnutí
|
||||||
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit.
|
items.weapon.melee.glaive.ability_desc=Šermířka dokáže využít hrot halapartny k _nabodnutí_ nepřítele v dosahu, který není přímo u ní. Tím způsobí o 33% menší poškození, ovšem zatlačí nepřítele dozadu a s jistotou zasáhne.
|
||||||
items.weapon.melee.glaive.desc=Masivní dřevcová zbraň sestrojená z čepele zvláštního meče přidělaného ke konci tyče.
|
items.weapon.melee.glaive.desc=Masivní dřevcová zbraň sestrojená z čepele zvláštního meče přidělaného ke konci tyče.
|
||||||
|
|
||||||
items.weapon.melee.gloves.name=Okované rukavice
|
items.weapon.melee.gloves.name=Okované rukavice
|
||||||
items.weapon.melee.gloves.stats_desc=Jedná se o velmi rychlou zbraň.
|
items.weapon.melee.gloves.stats_desc=Jedná se o velmi rychlou zbraň.
|
||||||
items.weapon.melee.gloves.ability_name=combo strike
|
items.weapon.melee.gloves.ability_name=Následný úder
|
||||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns.
|
items.weapon.melee.gloves.ability_desc=Šermířka může s okovanou rukavicí provést _následný úder_. Tento útok s jistotou zasáhne a navíc proběhne okamžitě, pookud Šermířka úspěšně alespoň dvakrát zaútočila se zbraní zblízka nebo s vrhací zbraní v posledních 6 tazích.
|
||||||
items.weapon.melee.gloves.desc=Okované rukavice, které sice neposkytují žádnou skutečnou ochranu, ale fungují jako obstojná zbraň a zároveň udrží ruce volné.
|
items.weapon.melee.gloves.desc=Okované rukavice, které sice neposkytují žádnou skutečnou ochranu, ale fungují jako obstojná zbraň a zároveň udrží ruce volné.
|
||||||
|
|
||||||
items.weapon.melee.greataxe.name=Velká sekera
|
items.weapon.melee.greataxe.name=Velká sekera
|
||||||
items.weapon.melee.greataxe.stats_desc=Jedná se o neuvěřitelně těžkou zbraň.
|
items.weapon.melee.greataxe.stats_desc=Jedná se o neuvěřitelně těžkou zbraň.
|
||||||
items.weapon.melee.greataxe.ability_name=retribution
|
items.weapon.melee.greataxe.ability_name=Odplata
|
||||||
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage.
|
items.weapon.melee.greataxe.ability_desc=Šermířka může s velkou sekerou provést _odplatný_ útok proti nepříteli, který má méně než 33% životů. Tento devastující útok s jistotou zasáhne a způsobí +35% poškození.
|
||||||
items.weapon.melee.greataxe.desc=Původně nošena přes rameno, tato titanová sekera je stejně silná, jako je těžká.
|
items.weapon.melee.greataxe.desc=Původně nošena přes rameno, tato titanová sekera je stejně silná, jako je těžká.
|
||||||
|
|
||||||
items.weapon.melee.greatshield.name=Velký štít
|
items.weapon.melee.greatshield.name=Velký štít
|
||||||
items.weapon.melee.greatshield.typical_stats_desc=Běžně zbraň blokuje 0-%d poškození. Zablokované poškození se s vylepšením zvyšuje.
|
items.weapon.melee.greatshield.typical_stats_desc=Běžně zbraň blokuje 0-%d poškození. Zablokované poškození se s vylepšením zvyšuje.
|
||||||
items.weapon.melee.greatshield.stats_desc=Zbraň blokuje 0-%d poškození. Zablokované poškození se s vylepšením zvyšuje.
|
items.weapon.melee.greatshield.stats_desc=Zbraň blokuje 0-%d poškození. Zablokované poškození se s vylepšením zvyšuje.
|
||||||
items.weapon.melee.greatshield.ability_name=guard
|
items.weapon.melee.greatshield.ability_name=Kryt
|
||||||
items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns.
|
items.weapon.melee.greatshield.ability_desc=Šermířka se může _krýt_ velkým štítem, čímž zcela vyruší příští fyzický nebo magický útok vedený proti ní do 4 tahů.
|
||||||
items.weapon.melee.greatshield.desc=Spíš mobilní stěna než štít. Tato obrovská masa kovu sice poskytuje kvalitní obranu, ale nenechává příliš prostoru na útočení.
|
items.weapon.melee.greatshield.desc=Spíš mobilní stěna než štít. Tato obrovská masa kovu sice poskytuje kvalitní obranu, ale nenechává příliš prostoru na útočení.
|
||||||
|
|
||||||
items.weapon.melee.greatsword.name=Velký meč
|
items.weapon.melee.greatsword.name=Velký meč
|
||||||
items.weapon.melee.greatsword.ability_name=Rozpolcení
|
items.weapon.melee.greatsword.ability_name=Rozpolcení
|
||||||
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.greatsword.desc=Ohromná čepel, která způsobuje velké poškození tím, že do každého úderu přenáší svou tíhu.
|
items.weapon.melee.greatsword.desc=Ohromná čepel, která způsobuje velké poškození tím, že do každého úderu přenáší svou tíhu.
|
||||||
|
|
||||||
items.weapon.melee.handaxe.name=Ruční sekera
|
items.weapon.melee.handaxe.name=Ruční sekera
|
||||||
items.weapon.melee.handaxe.stats_desc=Jedná se o poněkud přesnou zbraň.
|
items.weapon.melee.handaxe.stats_desc=Jedná se o poněkud přesnou zbraň.
|
||||||
items.weapon.melee.handaxe.ability_name=heavy blow
|
items.weapon.melee.handaxe.ability_name=Těžká rána
|
||||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
items.weapon.melee.handaxe.ability_desc=Šermířka může s ruční sekerou provést _těžkou ránu_. Tento silný, leč předvídatelný útok má -75% přesnost, ale způsobí +45% poškození a učiní cíl na 5 tahů zranitelným. Těžkou ránu lze provést ze zálohy.
|
||||||
items.weapon.melee.handaxe.desc=Lehká sekera, nejčastěji používaná pro kácení stromů. Široká čepel funguje dobře i proti nepřátelům.
|
items.weapon.melee.handaxe.desc=Lehká sekera, nejčastěji používaná pro kácení stromů. Široká čepel funguje dobře i proti nepřátelům.
|
||||||
|
|
||||||
items.weapon.melee.knuckles.name=Boxer
|
items.weapon.melee.knuckles.name=Boxer
|
||||||
@@ -1591,13 +1591,13 @@ items.weapon.melee.knuckles.desc=Kus železa tvarovaný tak, aby se vešel kolem
|
|||||||
|
|
||||||
items.weapon.melee.longsword.name=Dlouhý meč
|
items.weapon.melee.longsword.name=Dlouhý meč
|
||||||
items.weapon.melee.longsword.ability_name=Rozpolcení
|
items.weapon.melee.longsword.ability_name=Rozpolcení
|
||||||
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.longsword.desc=Dlouhé ostří tohoto ocelového meče povzbudivě září, nicméně je díky své velikosti poněkud těžký.
|
items.weapon.melee.longsword.desc=Dlouhé ostří tohoto ocelového meče povzbudivě září, nicméně je díky své velikosti poněkud těžký.
|
||||||
|
|
||||||
items.weapon.melee.mace.name=Palcát
|
items.weapon.melee.mace.name=Palcát
|
||||||
items.weapon.melee.mace.stats_desc=Jedná se o poněkud přesnou zbraň.
|
items.weapon.melee.mace.stats_desc=Jedná se o poněkud přesnou zbraň.
|
||||||
items.weapon.melee.mace.ability_name=heavy blow
|
items.weapon.melee.mace.ability_name=Těžká rána
|
||||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
items.weapon.melee.mace.ability_desc=Šermířka může s palcátem provést _těžkou ránu_. Tento silný, leč předvídatelný útok má -75% přesnost, ale způsobí +40% poškození a učiní cíl na 5 tahů zranitelným. Těžkou ránu lze provést ze zálohy.
|
||||||
items.weapon.melee.mace.desc=Velká železná hlavice této zbraně způsobuje značné škody.
|
items.weapon.melee.mace.desc=Velká železná hlavice této zbraně způsobuje značné škody.
|
||||||
|
|
||||||
items.weapon.melee.magesstaff.name=Mágova hůl
|
items.weapon.melee.magesstaff.name=Mágova hůl
|
||||||
@@ -1620,98 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=V současné době v sobě hůl nemá žá
|
|||||||
items.weapon.melee.magesstaff.has_wand=Hůl svou silou právě naplňuje _%s._
|
items.weapon.melee.magesstaff.has_wand=Hůl svou silou právě naplňuje _%s._
|
||||||
items.weapon.melee.magesstaff.cursed_wand=Hůl je prokletá, takže její magie je zrádná a nevyzpytatelná.
|
items.weapon.melee.magesstaff.cursed_wand=Hůl je prokletá, takže její magie je zrádná a nevyzpytatelná.
|
||||||
|
|
||||||
items.weapon.melee.meleeweapon.ac_ability=ABILITY
|
items.weapon.melee.meleeweapon.ac_ability=Schopnost
|
||||||
items.weapon.melee.meleeweapon.stats_known=Tato zbraň na blízko _úrovně %1$d_ uděluje _%2$d-%3$d poškození_ a vyžaduje _%4$d bodů síly_ pro řádné využití.
|
items.weapon.melee.meleeweapon.stats_known=Tato zbraň na blízko _úrovně %1$d_ uděluje _%2$d-%3$d poškození_ a vyžaduje _%4$d bodů síly_ pro řádné využití.
|
||||||
items.weapon.melee.meleeweapon.stats_unknown=Běžně tato zbraň na blízko _úrovně %1$d_ uděluje _%2$d-%3$d poškození_ a vyžaduje _%4$d bodů síly_ pro řádné využití.
|
items.weapon.melee.meleeweapon.stats_unknown=Běžně tato zbraň na blízko _úrovně %1$d_ uděluje _%2$d-%3$d poškození_ a vyžaduje _%4$d bodů síly_ pro řádné využití.
|
||||||
items.weapon.melee.meleeweapon.probably_too_heavy=Tato zbraň je na tebe nejspíš příliš těžká.
|
items.weapon.melee.meleeweapon.probably_too_heavy=Tato zbraň je na tebe nejspíš příliš těžká.
|
||||||
items.weapon.melee.meleeweapon.stats_desc=
|
items.weapon.melee.meleeweapon.stats_desc=
|
||||||
items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability.
|
items.weapon.melee.meleeweapon.ability_need_equip=Musíš se zbraní vybavit, abys mohla použít její schopnost.
|
||||||
items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability.
|
items.weapon.melee.meleeweapon.ability_low_str=Nejsi dost silná, abys použila schopnost této zbraně.
|
||||||
items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability.
|
items.weapon.melee.meleeweapon.ability_no_charge=Nemáš na tuto schopnost dost energie.
|
||||||
items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now.
|
items.weapon.melee.meleeweapon.ability_cant_use=Tuto schopnost teď nelze použít.
|
||||||
items.weapon.melee.meleeweapon.ability_no_target=There is no target there.
|
items.weapon.melee.meleeweapon.ability_no_target=Tam není žadný cíl.
|
||||||
items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached.
|
items.weapon.melee.meleeweapon.ability_bad_position=Tento cíl je nedosažitelný.
|
||||||
items.weapon.melee.meleeweapon.prompt=Select a Target
|
items.weapon.melee.meleeweapon.prompt=Vyber cíl
|
||||||
items.weapon.melee.meleeweapon.swap=Swap Weapons
|
items.weapon.melee.meleeweapon.swap=Vyměň zbraně
|
||||||
items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory.
|
items.weapon.melee.meleeweapon.swap_full=Toto nemůžeš udělat s plným inventářem.
|
||||||
|
|
||||||
items.weapon.melee.shortsword.name=Krátký meč
|
items.weapon.melee.shortsword.name=Krátký meč
|
||||||
items.weapon.melee.shortsword.ability_name=Rozpolcení
|
items.weapon.melee.shortsword.ability_name=Rozpolcení
|
||||||
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.shortsword.desc=Poměrně krátký meč, jen o pár palců delší než dýka.
|
items.weapon.melee.shortsword.desc=Poměrně krátký meč, jen o pár palců delší než dýka.
|
||||||
|
|
||||||
items.weapon.melee.quarterstaff.name=Bojová hůl
|
items.weapon.melee.quarterstaff.name=Bojová hůl
|
||||||
items.weapon.melee.quarterstaff.stats_desc=Zbraň blokuje 0-2 poškození.
|
items.weapon.melee.quarterstaff.stats_desc=Zbraň blokuje 0-2 poškození.
|
||||||
items.weapon.melee.quarterstaff.ability_name=defensive stance
|
items.weapon.melee.quarterstaff.ability_name=Obranný postoj
|
||||||
items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges.
|
items.weapon.melee.quarterstaff.ability_desc=Šermířka může s holí zaujmout _obranný postoj_. Tento postoj zdvojnásobí její vyhýbání na 6 kol a aktivuje se okamžitě, ovšem stojí 2 použití.
|
||||||
items.weapon.melee.quarterstaff.desc=Tyč z tvrdého dřeva, jejíž konce jsou zpevněny železem.
|
items.weapon.melee.quarterstaff.desc=Tyč z tvrdého dřeva, jejíž konce jsou zpevněny železem.
|
||||||
items.weapon.melee.quarterstaff$defensivestance.name=defensive stance
|
items.weapon.melee.quarterstaff$defensivestance.name=Obranný postoj
|
||||||
items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s.
|
items.weapon.melee.quarterstaff$defensivestance.desc=Šermířka používá svou hůl k odrážení nepřátelskkých ran a úderů. Dokud je v tomto postoji, je její hodnota vyhýbání dvojnásobná.\n\nZbývá tahů: %s.
|
||||||
|
|
||||||
items.weapon.melee.rapier.name=rapier
|
items.weapon.melee.rapier.name=Rapír
|
||||||
items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage.
|
items.weapon.melee.rapier.stats_desc=Tato zbraň blokuje 0-1 poškození.
|
||||||
items.weapon.melee.rapier.ability_name=lunge
|
items.weapon.melee.rapier.ability_name=Výpad
|
||||||
items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit.
|
items.weapon.melee.rapier.ability_desc=Šermířka může svým rapírem provést _výpad_ k nepříteli 1 políčko daleko. Tím se k němu přesune, způsobí +67% poškození a s jistotou zasáhne.
|
||||||
items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power.
|
items.weapon.melee.rapier.desc=Tenký rovný meč, který poskytuje malou ochranu výměnou za nižší sečnou sílu.
|
||||||
|
|
||||||
items.weapon.melee.roundshield.name=Kulatý štít
|
items.weapon.melee.roundshield.name=Kulatý štít
|
||||||
items.weapon.melee.roundshield.typical_stats_desc=Běžně zbraň blokuje 0-%d poškození. Zablokované poškození se s vylepšením zvyšuje.
|
items.weapon.melee.roundshield.typical_stats_desc=Běžně zbraň blokuje 0-%d poškození. Zablokované poškození se s vylepšením zvyšuje.
|
||||||
items.weapon.melee.roundshield.stats_desc=Zbraň blokuje 0-%d poškození. Zablokovaného poškození se s vylepšením zvyšuje.
|
items.weapon.melee.roundshield.stats_desc=Zbraň blokuje 0-%d poškození. Zablokovaného poškození se s vylepšením zvyšuje.
|
||||||
items.weapon.melee.roundshield.ability_name=guard
|
items.weapon.melee.roundshield.ability_name=Kryt
|
||||||
items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns.
|
items.weapon.melee.roundshield.ability_desc=Šermířka se může _krýt_ kulatým štítem, čímž zcela vyruší příští fyzický nebo magický útok vedený proti ní do 5 tahů.
|
||||||
items.weapon.melee.roundshield.desc=Velký štít, který účinně blokuje útoky a při nejhorším se dá použít i jako slušná zbraň.
|
items.weapon.melee.roundshield.desc=Velký štít, který účinně blokuje útoky a při nejhorším se dá použít i jako slušná zbraň.
|
||||||
items.weapon.melee.roundshield$guardtracker.name=guarding
|
items.weapon.melee.roundshield$guardtracker.name=Kryt
|
||||||
items.weapon.melee.roundshield$guardtracker.guarded=guarded
|
items.weapon.melee.roundshield$guardtracker.guarded=Vykryto
|
||||||
items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s.
|
items.weapon.melee.roundshield$guardtracker.desc=Šermířka připravila svůj štít, očekávajíc nepřátelský útok. Příští fyzický nebo magický útok bude zcela vykryt.\n\nZbývá tahů: %s.
|
||||||
|
|
||||||
items.weapon.melee.runicblade.name=Runová čepel
|
items.weapon.melee.runicblade.name=Runová čepel
|
||||||
items.weapon.melee.runicblade.stats_desc=Zbraň ze svých vylepšení získává větší přínos.
|
items.weapon.melee.runicblade.stats_desc=Zbraň ze svých vylepšení získává větší přínos.
|
||||||
items.weapon.melee.runicblade.ability_name=runic slash
|
items.weapon.melee.runicblade.ability_name=Runový sek
|
||||||
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power.
|
items.weapon.melee.runicblade.ability_desc=Šermířka dokáže s runovou čepelí provést _runový sek_. Tímto útokem nepřítele s jistotou zasáhne s +200% silou očarování.
|
||||||
items.weapon.melee.runicblade.desc=Tajemná zbraň z daleké země s jasně modrou čepelí.
|
items.weapon.melee.runicblade.desc=Tajemná zbraň z daleké země s jasně modrou čepelí.
|
||||||
|
|
||||||
items.weapon.melee.sai.name=Bojové čepele
|
items.weapon.melee.sai.name=Bojové čepele
|
||||||
items.weapon.melee.sai.stats_desc=Jedná se o velmi rychlou zbraň.
|
items.weapon.melee.sai.stats_desc=Jedná se o velmi rychlou zbraň.
|
||||||
items.weapon.melee.sai.ability_name=combo strike
|
items.weapon.melee.sai.ability_name=Následný úder
|
||||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
items.weapon.melee.sai.ability_desc=Šermířka může s bojovými čepelemi provést _následný úder_. Tento útok s jistotou zasáhne a navíc proběhne okamžitě, pookud Šermířka úspěšně alespoň dvakrát zaútočila se zbraní zblízka nebo s vrhací zbraní v posledních 4 tazích.
|
||||||
items.weapon.melee.sai.desc=Dvě tenké čepele určené pro držení v obou rukách. Skvělé na odrovnání nepřátel ve smršti rychlých seků.
|
items.weapon.melee.sai.desc=Dvě tenké čepele určené pro držení v obou rukách. Skvělé na odrovnání nepřátel ve smršti rychlých seků.
|
||||||
|
|
||||||
items.weapon.melee.scimitar.name=Šavle
|
items.weapon.melee.scimitar.name=Šavle
|
||||||
items.weapon.melee.scimitar.stats_desc=Jedná se o poněkud rychlou zbraň.
|
items.weapon.melee.scimitar.stats_desc=Jedná se o poněkud rychlou zbraň.
|
||||||
items.weapon.melee.scimitar.ability_name=sword dance
|
items.weapon.melee.scimitar.ability_name=Tanec čepelí
|
||||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
items.weapon.melee.scimitar.ability_desc=Šermířka dokáže s šavlí provést _tanec čepelí_. Tento postoj jí poskytne +60% rychlost útoku a -33% přesnost po dobu 6 kol, aktivuje se okamžitě a stojí 2 použití.
|
||||||
items.weapon.melee.scimitar.desc=Široká zakřivená čepel. Její tvar umožňuje rychlé, ale méně silné útoky.
|
items.weapon.melee.scimitar.desc=Široká zakřivená čepel. Její tvar umožňuje rychlé, ale méně silné útoky.
|
||||||
items.weapon.melee.scimitar$sworddance.name=sword dance
|
items.weapon.melee.scimitar$sworddance.name=Tanec čepelí
|
||||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
|
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
|
||||||
|
|
||||||
items.weapon.melee.spear.name=Kopí
|
items.weapon.melee.spear.name=Kopí
|
||||||
items.weapon.melee.spear.stats_desc=Jedná se o poněkud pomalou zbraň.\nTato zbraň má extra dosah.
|
items.weapon.melee.spear.stats_desc=Jedná se o poněkud pomalou zbraň.\nTato zbraň má extra dosah.
|
||||||
items.weapon.melee.spear.ability_name=spike
|
items.weapon.melee.spear.ability_name=Nabodnutí
|
||||||
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit.
|
items.weapon.melee.spear.ability_desc=Šermířka dokáže využít hrot kopí k _nabodnutí_ nepřítele v dosahu, který není přímo u ní. Tím způsobí o 25% menší poškození, ovšem zatlačí nepřítele dozadu a s jistotou zasáhne.
|
||||||
items.weapon.melee.spear.desc=Štíhlá dřevěná tyč zakončená ostrým hrotem.
|
items.weapon.melee.spear.desc=Štíhlá dřevěná tyč zakončená ostrým hrotem.
|
||||||
|
|
||||||
items.weapon.melee.sword.name=Meč
|
items.weapon.melee.sword.name=Meč
|
||||||
items.weapon.melee.sword.ability_name=Rozpolcení
|
items.weapon.melee.sword.ability_name=Rozpolcení
|
||||||
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.sword.desc=Dobře vyvážený meč. Není příliš velký, ale stejně je výrazně delší než krátký meč.
|
items.weapon.melee.sword.desc=Dobře vyvážený meč. Není příliš velký, ale stejně je výrazně delší než krátký meč.
|
||||||
items.weapon.melee.sword$cleavetracker.name=Rozpolcení
|
items.weapon.melee.sword$cleavetracker.name=Rozpolcení
|
||||||
items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s.
|
items.weapon.melee.sword$cleavetracker.desc=Šermířka je připravena následovat její předchozí rozseknutí. Příští použití rozseknutí ji nestojí použití schopnosti.\n\nZbývá tahů: %s.
|
||||||
|
|
||||||
items.weapon.melee.warhammer.name=Válečné kladivo
|
items.weapon.melee.warhammer.name=Válečné kladivo
|
||||||
items.weapon.melee.warhammer.stats_desc=Jedná se o poněkud přesnou zbraň.
|
items.weapon.melee.warhammer.stats_desc=Jedná se o poněkud přesnou zbraň.
|
||||||
items.weapon.melee.warhammer.ability_name=heavy blow
|
items.weapon.melee.warhammer.ability_name=Těžká rána
|
||||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
items.weapon.melee.warhammer.ability_desc=Šermířka může s válečným kladivem provést _těžkou ránu_. Tento silný, leč předvídatelný útok má -75% přesnost, ale způsobí +30% poškození a učiní cíl na 5 tahů zranitelným. Těžkou ránu lze provést ze zálohy.
|
||||||
items.weapon.melee.warhammer.desc=Jen málo tvorů dokáže odolat drtivé ráně této ohromné masy olova a oceli. Aby se ji dalo ovšem účinně použít, vyžaduje velkou sílu.
|
items.weapon.melee.warhammer.desc=Jen málo tvorů dokáže odolat drtivé ráně této ohromné masy olova a oceli. Aby se ji dalo ovšem účinně použít, vyžaduje velkou sílu.
|
||||||
|
|
||||||
items.weapon.melee.whip.name=Bič
|
items.weapon.melee.whip.name=Bič
|
||||||
items.weapon.melee.whip.stats_desc=Jedná se o zbraň s obrovským dosahem.
|
items.weapon.melee.whip.stats_desc=Jedná se o zbraň s obrovským dosahem.
|
||||||
items.weapon.melee.whip.ability_name=lash
|
items.weapon.melee.whip.ability_name=Šleh
|
||||||
items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range.
|
items.weapon.melee.whip.ability_desc=Šermířka může _šlehnout_ všechny okolní nepřátele svým bičem. Tato schopnost provede klasický útok na všechny nepřátele v dosahu.
|
||||||
items.weapon.melee.whip.desc=Přestože ostrý konec lana na konci této zbraně uděluje malé poškození, její dosah nemá soupeře.
|
items.weapon.melee.whip.desc=Přestože ostrý konec lana na konci této zbraně uděluje malé poškození, její dosah nemá soupeře.
|
||||||
|
|
||||||
items.weapon.melee.wornshortsword.name=Opotřebený meč
|
items.weapon.melee.wornshortsword.name=Opotřebený meč
|
||||||
items.weapon.melee.wornshortsword.ability_name=Rozpolcení
|
items.weapon.melee.wornshortsword.ability_name=Rozpolcení
|
||||||
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.wornshortsword.desc=Poměrně krátký meč, opotřebený častým používáním. Je trochu lehčí a také slabší než normální krátký meč.
|
items.weapon.melee.wornshortsword.desc=Poměrně krátký meč, opotřebený častým používáním. Je trochu lehčí a také slabší než normální krátký meč.
|
||||||
|
|
||||||
|
|
||||||
@@ -1822,8 +1822,8 @@ items.weapon.missiles.throwingknife.desc=Tyto lehké nože jsou vyváženy tak,
|
|||||||
items.weapon.missiles.throwingspear.name=Vrhací kopí
|
items.weapon.missiles.throwingspear.name=Vrhací kopí
|
||||||
items.weapon.missiles.throwingspear.desc=Tato zlehka vyvážená kopí mají tenkou kostru, která je jasně navržená pro házení, ne bodání.
|
items.weapon.missiles.throwingspear.desc=Tato zlehka vyvážená kopí mají tenkou kostru, která je jasně navržená pro házení, ne bodání.
|
||||||
|
|
||||||
items.weapon.missiles.throwingspike.name=throwing spike
|
items.weapon.missiles.throwingspike.name=Vrhací osten
|
||||||
items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable.
|
items.weapon.missiles.throwingspike.desc=Tyto naostřené kovové ostny jsou určeny k vrhání z dálky. Ačkoliv nejsou příliš silné, jejich prostá konstrukce je činí dost odolnými.
|
||||||
|
|
||||||
items.weapon.missiles.throwingstone.name=Vrhací kámen
|
items.weapon.missiles.throwingstone.name=Vrhací kámen
|
||||||
items.weapon.missiles.throwingstone.desc=Tyto kameny jsou obroušeny tak, aby mohly být hozeny větší silou než obyčejné kameny. Ale i přes své řemeslné zpracování, stále nejsou velmi spolehlivou zbraní.
|
items.weapon.missiles.throwingstone.desc=Tyto kameny jsou obroušeny tak, aby mohly být hozeny větší silou než obyčejné kameny. Ale i přes své řemeslné zpracování, stále nejsou velmi spolehlivou zbraní.
|
||||||
@@ -1939,12 +1939,12 @@ items.item.curse=Prokletí
|
|||||||
items.kindofmisc.unequip_title=Vyměnit předmět
|
items.kindofmisc.unequip_title=Vyměnit předmět
|
||||||
items.kindofmisc.unequip_message=Nejprve musíš jeden z těchto předmětů sundat. Vyber předmět, který chceš vyměnit.
|
items.kindofmisc.unequip_message=Nejprve musíš jeden z těchto předmětů sundat. Vyber předmět, který chceš vyměnit.
|
||||||
|
|
||||||
items.kindofweapon.swift_equip=You swiftly equip your weapon.
|
items.kindofweapon.swift_equip=Rychle se vybavuješ svou zbraní.
|
||||||
items.kindofweapon.equip_cursed=Tvá ruka se neúmyslně svírá kolem zbraně.
|
items.kindofweapon.equip_cursed=Tvá ruka se neúmyslně svírá kolem zbraně.
|
||||||
items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly.
|
items.kindofweapon.which_equip_msg=Jakým způsobem by sis chtěla tuto věcc vybavit?\n\nŠampiónka útočí napřímo svou hlavní zbraní, ovšem může použít schopnost jakékoliv zbraně. Obě zbraně mají svůj vlastní počet použití.\n\nŠampiónka také může přezbrojit mezi primární a sekundární zbraní okamžitě.
|
||||||
items.kindofweapon.which_equip_primary=Primary (%s)
|
items.kindofweapon.which_equip_primary=Primární (%s)
|
||||||
items.kindofweapon.which_equip_secondary=Secondary (%s)
|
items.kindofweapon.which_equip_secondary=Sekundární (%s)
|
||||||
items.kindofweapon.empty=empty
|
items.kindofweapon.empty=Prázdné
|
||||||
|
|
||||||
items.kingscrown.name=Koruna Krále trpaslíků
|
items.kingscrown.name=Koruna Krále trpaslíků
|
||||||
items.kingscrown.ac_wear=NASADIT
|
items.kingscrown.ac_wear=NASADIT
|
||||||
|
|||||||
@@ -129,13 +129,13 @@ items.armor.platearmor.name=Plattenrüstung
|
|||||||
items.armor.platearmor.desc=Riesige Platten aus Metall verbinden sich zu einer mächtigen Rüstung, die jedem, der stark genug ist Ihre atemberaubende Last zu tragen, unvergleichlichen Schutz bietet.
|
items.armor.platearmor.desc=Riesige Platten aus Metall verbinden sich zu einer mächtigen Rüstung, die jedem, der stark genug ist Ihre atemberaubende Last zu tragen, unvergleichlichen Schutz bietet.
|
||||||
|
|
||||||
items.armor.roguearmor.name=Gewand des Helden
|
items.armor.roguearmor.name=Gewand des Helden
|
||||||
items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability.
|
items.armor.roguearmor.desc=Während der Schurke dieses dunkle Gewand trägt, kann er eine besondere Fähigkeit einsetzen.
|
||||||
|
|
||||||
items.armor.scalearmor.name=Schuppenrüstung
|
items.armor.scalearmor.name=Schuppenrüstung
|
||||||
items.armor.scalearmor.desc=Die Metallschuppen wurden an eine Lederweste angenäht und schaffen damit eine flexible, aber auch schützende Rüstung.
|
items.armor.scalearmor.desc=Die Metallschuppen wurden an eine Lederweste angenäht und schaffen damit eine flexible, aber auch schützende Rüstung.
|
||||||
|
|
||||||
items.armor.warriorarmor.name=hero's platemail
|
items.armor.warriorarmor.name=Plattenrüstung des Helden
|
||||||
items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability.
|
items.armor.warriorarmor.desc=Während er diese schwer gepanzerte Rüstung trägt, kann der Krieger eine besondere Fähigkeit einsetzen.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -398,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Die Pflanzen sind erneut gewachsen und ha
|
|||||||
items.artifacts.sandalsofnature.desc_4=Die Pflanzen scheinen ausgewachsen zu sein, sie ähneln bewehrten Beinschienen. Sie sind braun und sehen wie kräftige Bäume aus.
|
items.artifacts.sandalsofnature.desc_4=Die Pflanzen scheinen ausgewachsen zu sein, sie ähneln bewehrten Beinschienen. Sie sind braun und sehen wie kräftige Bäume aus.
|
||||||
items.artifacts.sandalsofnature.desc_hint=Mit diesem Artefakt fühlst du dich mehr mit der Natur verbunden.
|
items.artifacts.sandalsofnature.desc_hint=Mit diesem Artefakt fühlst du dich mehr mit der Natur verbunden.
|
||||||
items.artifacts.sandalsofnature.desc_cursed=Die verfluchten Sandalen verhindern jegliche Einstimmung auf die Natur.
|
items.artifacts.sandalsofnature.desc_cursed=Die verfluchten Sandalen verhindern jegliche Einstimmung auf die Natur.
|
||||||
items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_
|
items.artifacts.sandalsofnature.desc_ability=Die Schuhe haben eine Schattierung der Farbe des Samens, den du ihnen zuletzt verfüttert hast. Sie können sich kurzzeitig im Erdboden verwurzeln und den Effekt der jeweiligen Pflanze irgendwo in einem Radius von 3 Feldern hervorrufen.\nSamen: _%s_\nLadungen benötigt: _%d%%_
|
||||||
items.artifacts.sandalsofnature.desc_seeds=Du hast dem Schuhwerk %d Samen gefüttert.
|
items.artifacts.sandalsofnature.desc_seeds=Du hast dem Schuhwerk %d Samen gefüttert.
|
||||||
|
|
||||||
items.artifacts.talismanofforesight.name=Talisman der Vorsehung
|
items.artifacts.talismanofforesight.name=Talisman der Vorsehung
|
||||||
@@ -844,7 +844,7 @@ items.quest.pickaxe.ac_mine=SCHÜRFEN
|
|||||||
items.quest.pickaxe.no_vein=Es befindet sich kein Dunkelgold in der Nähe, welches du abbauen könntest.
|
items.quest.pickaxe.no_vein=Es befindet sich kein Dunkelgold in der Nähe, welches du abbauen könntest.
|
||||||
items.quest.pickaxe.ability_name=pierce
|
items.quest.pickaxe.ability_name=pierce
|
||||||
items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin.
|
items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin.
|
||||||
items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch.
|
items.quest.pickaxe.desc=Dies ist ein robustes und schweres Werkzeug zum Zerschlagen von Stein. Notfalls kann es wahrscheinlich auch als Waffe eingesetzt werden.
|
||||||
|
|
||||||
items.quest.ratskull.name=Gigantischer Rattenschädel
|
items.quest.ratskull.name=Gigantischer Rattenschädel
|
||||||
items.quest.ratskull.desc=Dies ist, zu deiner Verwunderung, ein ungewöhnlich großer Ratten-Totenschädel. Es wäre eine großartige Trophäe, wenn du eine Wand hättest, woran du ihn aufhängen könntest.
|
items.quest.ratskull.desc=Dies ist, zu deiner Verwunderung, ein ungewöhnlich großer Ratten-Totenschädel. Es wäre eine großartige Trophäe, wenn du eine Wand hättest, woran du ihn aufhängen könntest.
|
||||||
@@ -888,9 +888,9 @@ items.rings.ringofelements.typical_stats=Wenn er getragen wird, bietet dieser Ri
|
|||||||
items.rings.ringofelements.desc=Der Träger dieses Ringes kann elementaren und magischen Effekten leichter widerstehen, indem der erlittene Schaden und die Dauer der Effekte reduziert werden. Selbstverständlich verstärkt ein verfluchter Ring stattdessen die negativen Effekte.
|
items.rings.ringofelements.desc=Der Träger dieses Ringes kann elementaren und magischen Effekten leichter widerstehen, indem der erlittene Schaden und die Dauer der Effekte reduziert werden. Selbstverständlich verstärkt ein verfluchter Ring stattdessen die negativen Effekte.
|
||||||
|
|
||||||
items.rings.ringofenergy.name=Ring der Energie
|
items.rings.ringofenergy.name=Ring der Energie
|
||||||
items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._
|
items.rings.ringofenergy.stats=Wenn dieser Ring getragen wird, erhöht sich die Aufladegeschwindigkeit von Zauberstäben, Artefakten und Heldenrüstung um _%s%%._
|
||||||
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._
|
items.rings.ringofenergy.typical_stats=Wenn dieser Ring getragen wird, erhöht sich die Aufladegeschwindigkeit von Zauberstäben, Artefakten und Heldenrüstung normalerweise um _%s%%._
|
||||||
items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge.
|
items.rings.ringofenergy.desc=Deine magische Ausrüstung lädt sich in dem arkanen Feld, das von diesem Ring ausgestrahlt wird, schneller auf. Durch einen verfluchten Ring wird die Aufladung dagegen verlangsamen.
|
||||||
|
|
||||||
items.rings.ringofevasion.name=Ring des Ausweichens
|
items.rings.ringofevasion.name=Ring des Ausweichens
|
||||||
items.rings.ringofevasion.stats=Wenn dieser Ring getragen wird, erhöht sich das Ausweichen um _%s%%._
|
items.rings.ringofevasion.stats=Wenn dieser Ring getragen wird, erhöht sich das Ausweichen um _%s%%._
|
||||||
@@ -1085,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=Schriftrolle der mystischen Ene
|
|||||||
items.scrolls.exotic.scrollofmysticalenergy.desc=Die rohe magische Macht, die auf dieses Pergament gebannt wurde, wird, wenn man sie entfesselt, die ausgerüsteten Gegenstände des Nutzers mit der Zeit aufladen.
|
items.scrolls.exotic.scrollofmysticalenergy.desc=Die rohe magische Macht, die auf dieses Pergament gebannt wurde, wird, wenn man sie entfesselt, die ausgerüsteten Gegenstände des Nutzers mit der Zeit aufladen.
|
||||||
|
|
||||||
items.scrolls.exotic.scrollofpassage.name=Schriftrolle des Aufstiegs
|
items.scrolls.exotic.scrollofpassage.name=Schriftrolle des Aufstiegs
|
||||||
items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop.
|
items.scrolls.exotic.scrollofpassage.desc=Der Zauberspruch auf diesem Pergament versetzt den Lesenden sofort auf die erste Ebene der nächstgelegenen Region. Das macht sich ziemlich gut, wenn man schnell zu einem Laden kommen möchte.
|
||||||
|
|
||||||
items.scrolls.exotic.scrollofprismaticimage.name=Schriftrolle der Lichtbrechung
|
items.scrolls.exotic.scrollofprismaticimage.name=Schriftrolle der Lichtbrechung
|
||||||
items.scrolls.exotic.scrollofprismaticimage.desc=Das Beschwören dieser Schriftrolle wird eine Illusion des Lesers erschaffen, die in allen Farben des Regenbogens leuchtet. Dieses Abbild handelt wie ein schwächeres Abbild des Lesers mit ähnlicher Verteidigung, aber Lebensenergie und verursachter Schaden sind geringer.\n\nDas Abbild zeigt sich, wenn Gegner in der Nähe sind und wird versuchen, den Leser zu verteidigen.\n\nWenn es bereits existiert, wird diese Schriftrolle das Abbild vollständig heilen.
|
items.scrolls.exotic.scrollofprismaticimage.desc=Das Beschwören dieser Schriftrolle wird eine Illusion des Lesers erschaffen, die in allen Farben des Regenbogens leuchtet. Dieses Abbild handelt wie ein schwächeres Abbild des Lesers mit ähnlicher Verteidigung, aber Lebensenergie und verursachter Schaden sind geringer.\n\nDas Abbild zeigt sich, wenn Gegner in der Nähe sind und wird versuchen, den Leser zu verteidigen.\n\nWenn es bereits existiert, wird diese Schriftrolle das Abbild vollständig heilen.
|
||||||
@@ -1576,7 +1576,7 @@ items.weapon.melee.greatshield.desc=Dieses gigantische Schild ist eher eine mobi
|
|||||||
|
|
||||||
items.weapon.melee.greatsword.name=Großschwert
|
items.weapon.melee.greatsword.name=Großschwert
|
||||||
items.weapon.melee.greatsword.ability_name=Durchschneiden
|
items.weapon.melee.greatsword.ability_name=Durchschneiden
|
||||||
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.greatsword.desc=Diese aufragende Klinge richtet hohen Schaden aufgrund der Wucht, welche diese Klinge mit jedem Hieb erzeugt.
|
items.weapon.melee.greatsword.desc=Diese aufragende Klinge richtet hohen Schaden aufgrund der Wucht, welche diese Klinge mit jedem Hieb erzeugt.
|
||||||
|
|
||||||
items.weapon.melee.handaxe.name=Handaxt
|
items.weapon.melee.handaxe.name=Handaxt
|
||||||
@@ -1591,7 +1591,7 @@ items.weapon.melee.knuckles.desc=Ein Stück Eisen, welches so geformt wurde, das
|
|||||||
|
|
||||||
items.weapon.melee.longsword.name=Langschwert
|
items.weapon.melee.longsword.name=Langschwert
|
||||||
items.weapon.melee.longsword.ability_name=Durchschneiden
|
items.weapon.melee.longsword.ability_name=Durchschneiden
|
||||||
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.longsword.desc=Die scharfe Klinge dieses stählernden Langschwertes reflektiert beruhigend im Licht, obwohl es wegen seiner Länge recht schwer ist.
|
items.weapon.melee.longsword.desc=Die scharfe Klinge dieses stählernden Langschwertes reflektiert beruhigend im Licht, obwohl es wegen seiner Länge recht schwer ist.
|
||||||
|
|
||||||
items.weapon.melee.mace.name=Streitkolben
|
items.weapon.melee.mace.name=Streitkolben
|
||||||
@@ -1637,7 +1637,7 @@ items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory
|
|||||||
|
|
||||||
items.weapon.melee.shortsword.name=Kurzschwert
|
items.weapon.melee.shortsword.name=Kurzschwert
|
||||||
items.weapon.melee.shortsword.ability_name=Durchschneiden
|
items.weapon.melee.shortsword.ability_name=Durchschneiden
|
||||||
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.shortsword.desc=Ein ziemlich kurzes Schwert, nur ein paar Zentimeter länger als ein Dolch.
|
items.weapon.melee.shortsword.desc=Ein ziemlich kurzes Schwert, nur ein paar Zentimeter länger als ein Dolch.
|
||||||
|
|
||||||
items.weapon.melee.quarterstaff.name=Kampfstab
|
items.weapon.melee.quarterstaff.name=Kampfstab
|
||||||
@@ -1682,7 +1682,7 @@ items.weapon.melee.scimitar.ability_name=sword dance
|
|||||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||||
items.weapon.melee.scimitar.desc=Eine dicke gewölbte Klinge. Die Form ermöglicht es zwar schnelle Hiebe auszuteilen, auf Kosten des Schadens.
|
items.weapon.melee.scimitar.desc=Eine dicke gewölbte Klinge. Die Form ermöglicht es zwar schnelle Hiebe auszuteilen, auf Kosten des Schadens.
|
||||||
items.weapon.melee.scimitar$sworddance.name=sword dance
|
items.weapon.melee.scimitar$sworddance.name=sword dance
|
||||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
|
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
|
||||||
|
|
||||||
items.weapon.melee.spear.name=Speer
|
items.weapon.melee.spear.name=Speer
|
||||||
items.weapon.melee.spear.stats_desc=Dies ist eine eher langsame Waffe.\nDiese Waffe besitzt erhöhte Reichweite.
|
items.weapon.melee.spear.stats_desc=Dies ist eine eher langsame Waffe.\nDiese Waffe besitzt erhöhte Reichweite.
|
||||||
@@ -1692,7 +1692,7 @@ items.weapon.melee.spear.desc=Ein schlanker Holzstab. An seiner Spitze ruht eine
|
|||||||
|
|
||||||
items.weapon.melee.sword.name=Schwert
|
items.weapon.melee.sword.name=Schwert
|
||||||
items.weapon.melee.sword.ability_name=Durchschneiden
|
items.weapon.melee.sword.ability_name=Durchschneiden
|
||||||
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.sword.desc=Ein gut ausbalanciertes Schwert. Nicht zu groß, aber immer noch merklich länger als ein Kurzschwert.
|
items.weapon.melee.sword.desc=Ein gut ausbalanciertes Schwert. Nicht zu groß, aber immer noch merklich länger als ein Kurzschwert.
|
||||||
items.weapon.melee.sword$cleavetracker.name=Durchschneiden
|
items.weapon.melee.sword$cleavetracker.name=Durchschneiden
|
||||||
items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s.
|
items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s.
|
||||||
@@ -1711,7 +1711,7 @@ items.weapon.melee.whip.desc=Am Ende der gebundenen Lederriemen befindet sich ei
|
|||||||
|
|
||||||
items.weapon.melee.wornshortsword.name=Abgenutztes Kurzschwert
|
items.weapon.melee.wornshortsword.name=Abgenutztes Kurzschwert
|
||||||
items.weapon.melee.wornshortsword.ability_name=Durchschneiden
|
items.weapon.melee.wornshortsword.ability_name=Durchschneiden
|
||||||
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.wornshortsword.desc=Ein recht kurzes Schwert, welches aufgrund langanhaltender Verwendung deutlich abgenutzt ist. Es ist sowohl schwächer als auch leichter als ein gewöhnliches Kurzschwert.
|
items.weapon.melee.wornshortsword.desc=Ein recht kurzes Schwert, welches aufgrund langanhaltender Verwendung deutlich abgenutzt ist. Es ist sowohl schwächer als auch leichter als ein gewöhnliches Kurzschwert.
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -129,7 +129,7 @@ items.armor.platearmor.name=μεταλλική πανοπλία
|
|||||||
items.armor.platearmor.desc=Η πανοπλία αποτελείται από τεράστιες μεταλλικές πλάκες ενωμένες μεταξύ τους. Προσφέρει απαράμιλλη προστασία σε κάθε δυνατό εξερευνητή που θα αντέξει το τεράστιο βάρος της.
|
items.armor.platearmor.desc=Η πανοπλία αποτελείται από τεράστιες μεταλλικές πλάκες ενωμένες μεταξύ τους. Προσφέρει απαράμιλλη προστασία σε κάθε δυνατό εξερευνητή που θα αντέξει το τεράστιο βάρος της.
|
||||||
|
|
||||||
items.armor.roguearmor.name=ηρωικό ένδυμα
|
items.armor.roguearmor.name=ηρωικό ένδυμα
|
||||||
items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability.
|
items.armor.roguearmor.desc=Όσο φοράει αυτό το σκοτεινό ένδυμα, ο Κλέφτης μπορεί να εκτελέσει μια ειδική ικανότητα.
|
||||||
|
|
||||||
items.armor.scalearmor.name=φολιδωτή πανοπλία
|
items.armor.scalearmor.name=φολιδωτή πανοπλία
|
||||||
items.armor.scalearmor.desc=Οι μεταλλικές φολίδες, ραμμένες πάνω σε ένα δερμάτινο γιλέκο, δημιουργούν μια ευέλικτη αλλά και ισχυρή πανοπλία.
|
items.armor.scalearmor.desc=Οι μεταλλικές φολίδες, ραμμένες πάνω σε ένα δερμάτινο γιλέκο, δημιουργούν μια ευέλικτη αλλά και ισχυρή πανοπλία.
|
||||||
@@ -844,7 +844,7 @@ items.quest.pickaxe.ac_mine=ΕΞΟΡΥΞΕ
|
|||||||
items.quest.pickaxe.no_vein=Δεν υπάρχει φλέβα σκοτεινού χρυσού κοντά σου για να εξορύξεις.
|
items.quest.pickaxe.no_vein=Δεν υπάρχει φλέβα σκοτεινού χρυσού κοντά σου για να εξορύξεις.
|
||||||
items.quest.pickaxe.ability_name=pierce
|
items.quest.pickaxe.ability_name=pierce
|
||||||
items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin.
|
items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin.
|
||||||
items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch.
|
items.quest.pickaxe.desc=Ένα βαρύ και στιβαρό εργαλείο για σπάσιμο βράχων. Λογικά μπορεί να χρησιμοποιηθεί κι ως όπλο στην ανάγκη.
|
||||||
|
|
||||||
items.quest.ratskull.name=κρανίο γιγαντιαίου αρουραίου
|
items.quest.ratskull.name=κρανίο γιγαντιαίου αρουραίου
|
||||||
items.quest.ratskull.desc=Ένα εκπληκτικά μεγάλο κρανίο αρουραίου. Θα ήταν εξαιρετικό τρόπαιο κυνηγιού, αν είχες έναν τοίχο να το κρεμάσεις.
|
items.quest.ratskull.desc=Ένα εκπληκτικά μεγάλο κρανίο αρουραίου. Θα ήταν εξαιρετικό τρόπαιο κυνηγιού, αν είχες έναν τοίχο να το κρεμάσεις.
|
||||||
@@ -888,9 +888,9 @@ items.rings.ringofelements.typical_stats=Όταν το δαχτυλίδι φορ
|
|||||||
items.rings.ringofelements.desc=Αυτό το δαχτυλίδι αυξάνει την αντοχή στις περισσότερες φυσικές και μαγικές επιδράσεις, μειώνοντας τη ζημιά και τη διάρκειά τους. Ένα καταραμένο δαχτυλίδι χειροτερεύει αυτές τις επιδράσεις.
|
items.rings.ringofelements.desc=Αυτό το δαχτυλίδι αυξάνει την αντοχή στις περισσότερες φυσικές και μαγικές επιδράσεις, μειώνοντας τη ζημιά και τη διάρκειά τους. Ένα καταραμένο δαχτυλίδι χειροτερεύει αυτές τις επιδράσεις.
|
||||||
|
|
||||||
items.rings.ringofenergy.name=δαχτυλίδι της ενέργειας
|
items.rings.ringofenergy.name=δαχτυλίδι της ενέργειας
|
||||||
items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._
|
items.rings.ringofenergy.stats=Όταν το δαχτυλίδι φορεθεί, θα αυξήσει την ταχύτητα φόρτισης των ραβδιών, τεχνουργημάτων και ηρωικών πανοπλιών κατά _%s%%._
|
||||||
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._
|
items.rings.ringofenergy.typical_stats=Όταν το δαχτυλίδι φορεθεί, κανονικά θα αυξήσει την ταχύτητα φόρτισης των ραβδιών, τεχνουργημάτων και ηρωικών πανοπλιών κατά _%s%%._
|
||||||
items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge.
|
items.rings.ringofenergy.desc=Ο μαγικός σου εξοπλισμός επαναφορτίζεται γρηγορότερα στο απόκρυφο πεδίο που εκπέμπεται από το δαχτυλίδι. Ένα καταραμένο δαχτυλίδι θα επιβραδύνει την επαναφόρτιση.
|
||||||
|
|
||||||
items.rings.ringofevasion.name=δαχτυλίδι της αποφυγής
|
items.rings.ringofevasion.name=δαχτυλίδι της αποφυγής
|
||||||
items.rings.ringofevasion.stats=Όταν το δαχτυλίδι φορεθεί, θα αυξήσει την αποφυγή σου κατά _%s%%._
|
items.rings.ringofevasion.stats=Όταν το δαχτυλίδι φορεθεί, θα αυξήσει την αποφυγή σου κατά _%s%%._
|
||||||
@@ -1085,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=πάπυρος απόκρυφη
|
|||||||
items.scrolls.exotic.scrollofmysticalenergy.desc=Όταν απελευθερωθεί, η ωμή μαγική δύναμη αυτής της περγαμηνής θα φορτίζει σταδιακά τα εξοπλισμένα τεχνουργήματα του χρήστη.
|
items.scrolls.exotic.scrollofmysticalenergy.desc=Όταν απελευθερωθεί, η ωμή μαγική δύναμη αυτής της περγαμηνής θα φορτίζει σταδιακά τα εξοπλισμένα τεχνουργήματα του χρήστη.
|
||||||
|
|
||||||
items.scrolls.exotic.scrollofpassage.name=πάπυρος περάσματος
|
items.scrolls.exotic.scrollofpassage.name=πάπυρος περάσματος
|
||||||
items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop.
|
items.scrolls.exotic.scrollofpassage.desc=Η μαγεία αυτής της περγαμηνής τηλεμεταφέρει τον αναγνώστη στην από πάνω είσοδο της τρέχουσας τοποθεσίας. Πολύ χρήσιμο για να φτάσεις γρήγορα στο κατάστημα.
|
||||||
|
|
||||||
items.scrolls.exotic.scrollofprismaticimage.name=πάπυρος πρισματικής εικόνας
|
items.scrolls.exotic.scrollofprismaticimage.name=πάπυρος πρισματικής εικόνας
|
||||||
items.scrolls.exotic.scrollofprismaticimage.desc=Η μαγεία αυτού του παπύρου θα δημιουργήσει έναν πολύχρωμο δίδυμο του αναγνώστη. Αυτή η πρισματική εικόνα δρα ως ο πιο αδύναμος κλώνος του αναγνώστη: έχει παρόμοια άμυνα, αλλά χαμηλότερη ζωή και επίθεση.\n\nΗ πρισματική εικόνα θα παρουσιάζεται όταν υπάρχουν κοντινοί εχθροί, και θα επιχειρεί να προστατεύει τον αναγνώστη.\n\nΑν υπάρχει ήδη κάποια πρισματική εικόνα, με τη χρήση του παπύρου θα θεραπευτεί πλήρως.
|
items.scrolls.exotic.scrollofprismaticimage.desc=Η μαγεία αυτού του παπύρου θα δημιουργήσει έναν πολύχρωμο δίδυμο του αναγνώστη. Αυτή η πρισματική εικόνα δρα ως ο πιο αδύναμος κλώνος του αναγνώστη: έχει παρόμοια άμυνα, αλλά χαμηλότερη ζωή και επίθεση.\n\nΗ πρισματική εικόνα θα παρουσιάζεται όταν υπάρχουν κοντινοί εχθροί, και θα επιχειρεί να προστατεύει τον αναγνώστη.\n\nΑν υπάρχει ήδη κάποια πρισματική εικόνα, με τη χρήση του παπύρου θα θεραπευτεί πλήρως.
|
||||||
@@ -1576,7 +1576,7 @@ items.weapon.melee.greatshield.desc=Περισσότερο κινητό τείχ
|
|||||||
|
|
||||||
items.weapon.melee.greatsword.name=μεγαξίφος
|
items.weapon.melee.greatsword.name=μεγαξίφος
|
||||||
items.weapon.melee.greatsword.ability_name=κοψιά
|
items.weapon.melee.greatsword.ability_name=κοψιά
|
||||||
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.greatsword.desc=Αυτή η επιβλητική λεπίδα προκαλεί βαριά ζημιά, επενδύοντας το βάρος της σε κάθε χτύπημα.
|
items.weapon.melee.greatsword.desc=Αυτή η επιβλητική λεπίδα προκαλεί βαριά ζημιά, επενδύοντας το βάρος της σε κάθε χτύπημα.
|
||||||
|
|
||||||
items.weapon.melee.handaxe.name=τσεκούρι χειρός
|
items.weapon.melee.handaxe.name=τσεκούρι χειρός
|
||||||
@@ -1591,7 +1591,7 @@ items.weapon.melee.knuckles.desc=Ένα κομμάτι σιδήρου σχημα
|
|||||||
|
|
||||||
items.weapon.melee.longsword.name=μακροξίφος
|
items.weapon.melee.longsword.name=μακροξίφος
|
||||||
items.weapon.melee.longsword.ability_name=κοψιά
|
items.weapon.melee.longsword.ability_name=κοψιά
|
||||||
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.longsword.desc=Η μακριά και κοφτερή ατσάλινη λεπίδα του σπαθιού λάμπει καθησυχαστικά, αν και το μέγεθός της το κάνει αρκετά βαρύ.
|
items.weapon.melee.longsword.desc=Η μακριά και κοφτερή ατσάλινη λεπίδα του σπαθιού λάμπει καθησυχαστικά, αν και το μέγεθός της το κάνει αρκετά βαρύ.
|
||||||
|
|
||||||
items.weapon.melee.mace.name=κεφαλοθραύστης
|
items.weapon.melee.mace.name=κεφαλοθραύστης
|
||||||
@@ -1637,7 +1637,7 @@ items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory
|
|||||||
|
|
||||||
items.weapon.melee.shortsword.name=ξίφος
|
items.weapon.melee.shortsword.name=ξίφος
|
||||||
items.weapon.melee.shortsword.ability_name=κοψιά
|
items.weapon.melee.shortsword.ability_name=κοψιά
|
||||||
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.shortsword.desc=Ένα ιδιαίτερα κοντό σπαθί· λίγα μόλις εκατοστά μακρύτερο από το στιλέτο.
|
items.weapon.melee.shortsword.desc=Ένα ιδιαίτερα κοντό σπαθί· λίγα μόλις εκατοστά μακρύτερο από το στιλέτο.
|
||||||
|
|
||||||
items.weapon.melee.quarterstaff.name=σιδηροκόνταρο
|
items.weapon.melee.quarterstaff.name=σιδηροκόνταρο
|
||||||
@@ -1682,7 +1682,7 @@ items.weapon.melee.scimitar.ability_name=sword dance
|
|||||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||||
items.weapon.melee.scimitar.desc=Ένα σπαθί με πλατιά και κυρτή λεπίδα. Χάρη στο σχήμα του προκαλεί ταχύτερες -αλλά και λιγότερο ισχυρές- επιθέσεις.
|
items.weapon.melee.scimitar.desc=Ένα σπαθί με πλατιά και κυρτή λεπίδα. Χάρη στο σχήμα του προκαλεί ταχύτερες -αλλά και λιγότερο ισχυρές- επιθέσεις.
|
||||||
items.weapon.melee.scimitar$sworddance.name=sword dance
|
items.weapon.melee.scimitar$sworddance.name=sword dance
|
||||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
|
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
|
||||||
|
|
||||||
items.weapon.melee.spear.name=δόρυ
|
items.weapon.melee.spear.name=δόρυ
|
||||||
items.weapon.melee.spear.stats_desc=Αυτό το όπλο είναι κάπως αργό.\nΤο όπλο έχει μεγαλύτερη έκταση χτυπήματος.
|
items.weapon.melee.spear.stats_desc=Αυτό το όπλο είναι κάπως αργό.\nΤο όπλο έχει μεγαλύτερη έκταση χτυπήματος.
|
||||||
@@ -1692,7 +1692,7 @@ items.weapon.melee.spear.desc=Μία λεπτή, ξύλινη ράβδος με
|
|||||||
|
|
||||||
items.weapon.melee.sword.name=σπαθί
|
items.weapon.melee.sword.name=σπαθί
|
||||||
items.weapon.melee.sword.ability_name=κοψιά
|
items.weapon.melee.sword.ability_name=κοψιά
|
||||||
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.sword.desc=Ένα καλά ισορροπημένο όπλο. Όχι πολύ μεγάλο, αλλά αρκετά μακρύτερο από το ξίφος.
|
items.weapon.melee.sword.desc=Ένα καλά ισορροπημένο όπλο. Όχι πολύ μεγάλο, αλλά αρκετά μακρύτερο από το ξίφος.
|
||||||
items.weapon.melee.sword$cleavetracker.name=κοψιά
|
items.weapon.melee.sword$cleavetracker.name=κοψιά
|
||||||
items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s.
|
items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s.
|
||||||
@@ -1711,7 +1711,7 @@ items.weapon.melee.whip.desc=Ενώ το αγκυλωτό κομμάτι σχο
|
|||||||
|
|
||||||
items.weapon.melee.wornshortsword.name=φθαρμένο ξίφος
|
items.weapon.melee.wornshortsword.name=φθαρμένο ξίφος
|
||||||
items.weapon.melee.wornshortsword.ability_name=κοψιά
|
items.weapon.melee.wornshortsword.ability_name=κοψιά
|
||||||
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.wornshortsword.desc=Ένα αρκετά κοντό σπαθί που έχει φθαρεί από την πολλή χρήση. Είναι πιο αδύναμο -αλλά και λίγο ελαφρύτερο- από ένα ξίφος σε καλή κατάσταση.
|
items.weapon.melee.wornshortsword.desc=Ένα αρκετά κοντό σπαθί που έχει φθαρεί από την πολλή χρήση. Είναι πιο αδύναμο -αλλά και λίγο ελαφρύτερο- από ένα ξίφος σε καλή κατάσταση.
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -145,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=FERMENTAR
|
|||||||
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZAR
|
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZAR
|
||||||
items.artifacts.alchemiststoolkit.not_ready=Tu kit de herramientas no ha terminado de calentarse.
|
items.artifacts.alchemiststoolkit.not_ready=Tu kit de herramientas no ha terminado de calentarse.
|
||||||
items.artifacts.alchemiststoolkit.cursed=¡Tu kit de herramientas maldito te impide usar la alquimia!
|
items.artifacts.alchemiststoolkit.cursed=¡Tu kit de herramientas maldito te impide usar la alquimia!
|
||||||
items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that.
|
items.artifacts.alchemiststoolkit.need_energy=Necesitas al menos 6 de energía para eso.
|
||||||
items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
|
items.artifacts.alchemiststoolkit.energize_desc=Cada 6 cristales de energía le darán al kit de herramientas suficiente energía para ganar un nivel, lo que aumenta la velocidad con la que este genera energía y la rapidez con la que se calienta.\n\n¿Cuánta energía deseas utilizar?
|
||||||
items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level
|
items.artifacts.alchemiststoolkit.energize_1=6 de energía: +1 nivel
|
||||||
items.artifacts.alchemiststoolkit.energize_all=%1$d de energía: +%2$d niveles
|
items.artifacts.alchemiststoolkit.energize_all=%1$d de energía: +%2$d niveles
|
||||||
items.artifacts.alchemiststoolkit.desc=Este kit de herramientas contiene una serie de reactivos y hierbas junto a un pequeño frasco de mezcla, lo que permite utilizar la alquimia sobre la marcha. El frasco contiene lo que parece ser cristales de energía en forma liquida.
|
items.artifacts.alchemiststoolkit.desc=Este kit de herramientas contiene una serie de reactivos y hierbas junto a un pequeño frasco de mezcla, lo que permite utilizar la alquimia sobre la marcha. El frasco contiene lo que parece ser cristales de energía en forma liquida.
|
||||||
items.artifacts.alchemiststoolkit.desc_cursed=El kit de herramientas maldito se ha unido a tu lado y se niega a permitirte usar la alquimia.
|
items.artifacts.alchemiststoolkit.desc_cursed=El kit de herramientas maldito se ha unido a tu lado y se niega a permitirte usar la alquimia.
|
||||||
@@ -398,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Las plantas han vuelto a crecer y ahora s
|
|||||||
items.artifacts.sandalsofnature.desc_4=Las plantas parecen haber alcanzado su máximo tamaño, se parecen a un par de rodilleras blindadas. Las rodilleras son de color marrón oscuro y se asemejan a un árbol muy resistente.
|
items.artifacts.sandalsofnature.desc_4=Las plantas parecen haber alcanzado su máximo tamaño, se parecen a un par de rodilleras blindadas. Las rodilleras son de color marrón oscuro y se asemejan a un árbol muy resistente.
|
||||||
items.artifacts.sandalsofnature.desc_hint=Te sientes más en sintonía con la naturaleza mientras llevas puesto este artefacto.
|
items.artifacts.sandalsofnature.desc_hint=Te sientes más en sintonía con la naturaleza mientras llevas puesto este artefacto.
|
||||||
items.artifacts.sandalsofnature.desc_cursed=Las sandalias malditas están bloqueando cualquier sintonía con la naturaleza.
|
items.artifacts.sandalsofnature.desc_cursed=Las sandalias malditas están bloqueando cualquier sintonía con la naturaleza.
|
||||||
items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_
|
items.artifacts.sandalsofnature.desc_ability=El calzado brilla con el color de la última semilla que le ofreciste. Estos puedes enraizarse brevemente en el suelo y producir el efecto de esa planta en cualquier lugar en un radio de 3 casillas.\nSemilla: _%s_\nCarga necesaria: _%d%%_
|
||||||
items.artifacts.sandalsofnature.desc_seeds=Has nutrido tu calzado con %d semillas.
|
items.artifacts.sandalsofnature.desc_seeds=Has nutrido tu calzado con %d semillas.
|
||||||
|
|
||||||
items.artifacts.talismanofforesight.name=talismán de previsión
|
items.artifacts.talismanofforesight.name=talismán de previsión
|
||||||
@@ -844,7 +844,7 @@ items.quest.pickaxe.ac_mine=MINAR
|
|||||||
items.quest.pickaxe.no_vein=No hay ninguna veta de oro oscuro cerca que minar.
|
items.quest.pickaxe.no_vein=No hay ninguna veta de oro oscuro cerca que minar.
|
||||||
items.quest.pickaxe.ability_name=pierce
|
items.quest.pickaxe.ability_name=pierce
|
||||||
items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin.
|
items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin.
|
||||||
items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch.
|
items.quest.pickaxe.desc=Se trata de una resistente y pesada herramienta para romper rocas. Probablemente puede ser utilizada como arma en caso de apuros.
|
||||||
|
|
||||||
items.quest.ratskull.name=calavera de rata gigante
|
items.quest.ratskull.name=calavera de rata gigante
|
||||||
items.quest.ratskull.desc=Una calavera de rata sorprendentemente grande. Sería un trofeo de caza estupendo, si tuvieras un muro en el que colgarla.
|
items.quest.ratskull.desc=Una calavera de rata sorprendentemente grande. Sería un trofeo de caza estupendo, si tuvieras un muro en el que colgarla.
|
||||||
@@ -880,7 +880,7 @@ items.rings.ringofaccuracy.desc=Este anillo aumenta tu concentración, facilitan
|
|||||||
items.rings.ringofarcana.name=anillo de arcana
|
items.rings.ringofarcana.name=anillo de arcana
|
||||||
items.rings.ringofarcana.stats=Cuando se usa, este anillo incrementa el poder de encantamientos y glifos en _%s%%._
|
items.rings.ringofarcana.stats=Cuando se usa, este anillo incrementa el poder de encantamientos y glifos en _%s%%._
|
||||||
items.rings.ringofarcana.typical_stats=Cuando se usa, este anillo normalmente incrementaría el poder de los encantamientos y glifos en _%s%%._
|
items.rings.ringofarcana.typical_stats=Cuando se usa, este anillo normalmente incrementaría el poder de los encantamientos y glifos en _%s%%._
|
||||||
items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses.
|
items.rings.ringofarcana.desc=Este anillo mejora los encantamientos mágicos en armas y glifos en armaduras, ¡incluyendo maldiciones! Primero incrementando su probabilidad de activación y luego el poder de su efecto una vez la probabilidad de activación es del 100%. En cambio, un anillo maldito debilitará los encantamientos, glifos y maldiciones.
|
||||||
|
|
||||||
items.rings.ringofelements.name=anillo de los elementos
|
items.rings.ringofelements.name=anillo de los elementos
|
||||||
items.rings.ringofelements.stats=Cuando se usa, este anillo proporciona _%s%%_ de resistencia elemental.
|
items.rings.ringofelements.stats=Cuando se usa, este anillo proporciona _%s%%_ de resistencia elemental.
|
||||||
@@ -888,9 +888,9 @@ items.rings.ringofelements.typical_stats=Cuando se usa, este anillo normalmente
|
|||||||
items.rings.ringofelements.desc=Este anillo proporciona resistencia a la mayoría de los efectos mágicos y elementales, disminuyendo el daño y la duración de los efectos negativos. Naturalmente, un anillo maldito empeorará estos efectos.
|
items.rings.ringofelements.desc=Este anillo proporciona resistencia a la mayoría de los efectos mágicos y elementales, disminuyendo el daño y la duración de los efectos negativos. Naturalmente, un anillo maldito empeorará estos efectos.
|
||||||
|
|
||||||
items.rings.ringofenergy.name=anillo de energía
|
items.rings.ringofenergy.name=anillo de energía
|
||||||
items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._
|
items.rings.ringofenergy.stats=Cuando se usa, este anillo incrementa la velocidad de carga de varitas, artefactos y armaduras heroicas en _%s%%._
|
||||||
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._
|
items.rings.ringofenergy.typical_stats=Cuando se usa, este anillo normalmente incrementaría la velocidad de carga de varitas, artefactos y armaduras heroicas en _%s%%._
|
||||||
items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge.
|
items.rings.ringofenergy.desc=Tu equipamiento mágico se recargará más rápidamente en el campo arcano que irradia de este anillo. Un anillo maldito ralentizará la recarga.
|
||||||
|
|
||||||
items.rings.ringofevasion.name=anillo de evasión
|
items.rings.ringofevasion.name=anillo de evasión
|
||||||
items.rings.ringofevasion.stats=Cuando se usa, este anillo aumenta tu evasión en _%s%%._
|
items.rings.ringofevasion.stats=Cuando se usa, este anillo aumenta tu evasión en _%s%%._
|
||||||
@@ -1085,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=pergamino de energía mística
|
|||||||
items.scrolls.exotic.scrollofmysticalenergy.desc=El poder mágico en bruto que se encuentra en este pergamino recargará, al ser liberado, los artefactos equipados del usuario a lo largo del tiempo.
|
items.scrolls.exotic.scrollofmysticalenergy.desc=El poder mágico en bruto que se encuentra en este pergamino recargará, al ser liberado, los artefactos equipados del usuario a lo largo del tiempo.
|
||||||
|
|
||||||
items.scrolls.exotic.scrollofpassage.name=pergamino de pasaje
|
items.scrolls.exotic.scrollofpassage.name=pergamino de pasaje
|
||||||
items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop.
|
items.scrolls.exotic.scrollofpassage.desc=El hechizo en este pergamino transporta instantáneamente al lector al primer nivel de la región superior a este. Muy útil para llegar rápidamente a una tienda.
|
||||||
|
|
||||||
items.scrolls.exotic.scrollofprismaticimage.name=pergamino de imagen prismática
|
items.scrolls.exotic.scrollofprismaticimage.name=pergamino de imagen prismática
|
||||||
items.scrolls.exotic.scrollofprismaticimage.desc=El encantamiento en este pergamino creará un colorido e ilusorio gemelo del lector. Esta imagen prismática actúa como un clon más débil del lector, con una defensa similar pero con menor ps y daño.\n\nLa imagen prismática se mostrará cuando los enemigos estén presentes e intentará defender al lector.\n\nSi ya existe una imagen prismática, usar este pergamino la curará por completo.
|
items.scrolls.exotic.scrollofprismaticimage.desc=El encantamiento en este pergamino creará un colorido e ilusorio gemelo del lector. Esta imagen prismática actúa como un clon más débil del lector, con una defensa similar pero con menor ps y daño.\n\nLa imagen prismática se mostrará cuando los enemigos estén presentes e intentará defender al lector.\n\nSi ya existe una imagen prismática, usar este pergamino la curará por completo.
|
||||||
@@ -1576,7 +1576,7 @@ items.weapon.melee.greatshield.desc=Más parecido a un muro móvil que un escudo
|
|||||||
|
|
||||||
items.weapon.melee.greatsword.name=mandoble
|
items.weapon.melee.greatsword.name=mandoble
|
||||||
items.weapon.melee.greatsword.ability_name=adherirse
|
items.weapon.melee.greatsword.ability_name=adherirse
|
||||||
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.greatsword.desc=Esta imponente espada inflige gran daño al emplear su peso en cada movimiento.
|
items.weapon.melee.greatsword.desc=Esta imponente espada inflige gran daño al emplear su peso en cada movimiento.
|
||||||
|
|
||||||
items.weapon.melee.handaxe.name=hacha de mano
|
items.weapon.melee.handaxe.name=hacha de mano
|
||||||
@@ -1591,7 +1591,7 @@ items.weapon.melee.knuckles.desc=Una pieza de hierro que encaja alrededor de los
|
|||||||
|
|
||||||
items.weapon.melee.longsword.name=espada larga
|
items.weapon.melee.longsword.name=espada larga
|
||||||
items.weapon.melee.longsword.ability_name=adherirse
|
items.weapon.melee.longsword.ability_name=adherirse
|
||||||
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.longsword.desc=La larga y afilada cuchilla de acero de esta espada brilla de manera tranquilizadora, aunque su tamaño la hace bastante pesada.
|
items.weapon.melee.longsword.desc=La larga y afilada cuchilla de acero de esta espada brilla de manera tranquilizadora, aunque su tamaño la hace bastante pesada.
|
||||||
|
|
||||||
items.weapon.melee.mace.name=maza
|
items.weapon.melee.mace.name=maza
|
||||||
@@ -1637,7 +1637,7 @@ items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory
|
|||||||
|
|
||||||
items.weapon.melee.shortsword.name=espada corta
|
items.weapon.melee.shortsword.name=espada corta
|
||||||
items.weapon.melee.shortsword.ability_name=adherirse
|
items.weapon.melee.shortsword.ability_name=adherirse
|
||||||
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.shortsword.desc=Una espada bastante corta, apenas algo más larga que una daga.
|
items.weapon.melee.shortsword.desc=Una espada bastante corta, apenas algo más larga que una daga.
|
||||||
|
|
||||||
items.weapon.melee.quarterstaff.name=lanza larga
|
items.weapon.melee.quarterstaff.name=lanza larga
|
||||||
@@ -1682,7 +1682,7 @@ items.weapon.melee.scimitar.ability_name=sword dance
|
|||||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||||
items.weapon.melee.scimitar.desc=Una hoja gruesa y curva. Su forma permite ataques rápidos aunque menos poderosos.
|
items.weapon.melee.scimitar.desc=Una hoja gruesa y curva. Su forma permite ataques rápidos aunque menos poderosos.
|
||||||
items.weapon.melee.scimitar$sworddance.name=sword dance
|
items.weapon.melee.scimitar$sworddance.name=sword dance
|
||||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
|
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
|
||||||
|
|
||||||
items.weapon.melee.spear.name=pica
|
items.weapon.melee.spear.name=pica
|
||||||
items.weapon.melee.spear.stats_desc=Esta es un arma bastante lenta.\nEsta arma tiene alcance extra.
|
items.weapon.melee.spear.stats_desc=Esta es un arma bastante lenta.\nEsta arma tiene alcance extra.
|
||||||
@@ -1692,7 +1692,7 @@ items.weapon.melee.spear.desc=Una vara de madera delgada con una punta de hierro
|
|||||||
|
|
||||||
items.weapon.melee.sword.name=espada
|
items.weapon.melee.sword.name=espada
|
||||||
items.weapon.melee.sword.ability_name=adherirse
|
items.weapon.melee.sword.ability_name=adherirse
|
||||||
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.sword.desc=Una espada muy bien equilibrada. No es demasiado grande, pero sigue siendo notablemente más larga que una espada corta.
|
items.weapon.melee.sword.desc=Una espada muy bien equilibrada. No es demasiado grande, pero sigue siendo notablemente más larga que una espada corta.
|
||||||
items.weapon.melee.sword$cleavetracker.name=adherirse
|
items.weapon.melee.sword$cleavetracker.name=adherirse
|
||||||
items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s.
|
items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s.
|
||||||
@@ -1711,7 +1711,7 @@ items.weapon.melee.whip.desc=Aunque las púas situadas al final de esta cuerda h
|
|||||||
|
|
||||||
items.weapon.melee.wornshortsword.name=espada corta desgastada
|
items.weapon.melee.wornshortsword.name=espada corta desgastada
|
||||||
items.weapon.melee.wornshortsword.ability_name=adherirse
|
items.weapon.melee.wornshortsword.ability_name=adherirse
|
||||||
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.wornshortsword.desc=Una espada bastante corta, desgastada por un fuerte uso. Es más débil y algo más ligera que una espada corta en mejores condiciones.
|
items.weapon.melee.wornshortsword.desc=Una espada bastante corta, desgastada por un fuerte uso. Es más débil y algo más ligera que una espada corta en mejores condiciones.
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -129,13 +129,13 @@ items.armor.platearmor.name=armadura de placa
|
|||||||
items.armor.platearmor.desc=Enormes placas de metal unidas em um traje que fornece proteção inigualável a qualquer aventureiro forte o suficiente para suportar seu peso descomunal.
|
items.armor.platearmor.desc=Enormes placas de metal unidas em um traje que fornece proteção inigualável a qualquer aventureiro forte o suficiente para suportar seu peso descomunal.
|
||||||
|
|
||||||
items.armor.roguearmor.name=traje do herói
|
items.armor.roguearmor.name=traje do herói
|
||||||
items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability.
|
items.armor.roguearmor.desc=Enquanto estiver usando este traje escuro, o Ladino poderá executar uma habilidade especial.
|
||||||
|
|
||||||
items.armor.scalearmor.name=armadura de escamas
|
items.armor.scalearmor.name=armadura de escamas
|
||||||
items.armor.scalearmor.desc=Escamas de metal foram costuradas em um colete de couro para formar uma armadura flexível e reforçada.
|
items.armor.scalearmor.desc=Escamas de metal foram costuradas em um colete de couro para formar uma armadura flexível e reforçada.
|
||||||
|
|
||||||
items.armor.warriorarmor.name=hero's platemail
|
items.armor.warriorarmor.name=Armadura de placa do herói
|
||||||
items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability.
|
items.armor.warriorarmor.desc=Enquanto estiver usando esta armadura de placa pesada, o Guerreiro poderá executar uma habilidade especial.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -398,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=As plantas cresceram novamente e agora se
|
|||||||
items.artifacts.sandalsofnature.desc_4=As plantas parecem ter atingido seu tamanho máximo, assemelhando-se agora a um par de grevas encouraçadas. As grevas são de um marrom profundo e se aparentam a uma árvore muito robusta.
|
items.artifacts.sandalsofnature.desc_4=As plantas parecem ter atingido seu tamanho máximo, assemelhando-se agora a um par de grevas encouraçadas. As grevas são de um marrom profundo e se aparentam a uma árvore muito robusta.
|
||||||
items.artifacts.sandalsofnature.desc_hint=Você se sente mais conectado com a natureza ao usar este artefato.
|
items.artifacts.sandalsofnature.desc_hint=Você se sente mais conectado com a natureza ao usar este artefato.
|
||||||
items.artifacts.sandalsofnature.desc_cursed=As sandálias amaldiçoadas estão bloqueando qualquer sintonia com a natureza.
|
items.artifacts.sandalsofnature.desc_cursed=As sandálias amaldiçoadas estão bloqueando qualquer sintonia com a natureza.
|
||||||
items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_
|
items.artifacts.sandalsofnature.desc_ability=Linhas onduladas surgem nos calçados com a cor da última semente que você os alimentou. Eles podem enraizar-se brevemente no solo e produzir o efeito dessa planta em qualquer lugar em um raio de 3 quadrados.\nSemente: _%s_\nCarga necessária: _%d%%_
|
||||||
items.artifacts.sandalsofnature.desc_seeds=Você já alimentou os calçados com %d sementes.
|
items.artifacts.sandalsofnature.desc_seeds=Você já alimentou os calçados com %d sementes.
|
||||||
|
|
||||||
items.artifacts.talismanofforesight.name=talismã da vidência
|
items.artifacts.talismanofforesight.name=talismã da vidência
|
||||||
@@ -844,7 +844,7 @@ items.quest.pickaxe.ac_mine=GARIMPAR
|
|||||||
items.quest.pickaxe.no_vein=Não há nenhum veio de ouro escuro para você minerar.
|
items.quest.pickaxe.no_vein=Não há nenhum veio de ouro escuro para você minerar.
|
||||||
items.quest.pickaxe.ability_name=pierce
|
items.quest.pickaxe.ability_name=pierce
|
||||||
items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin.
|
items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin.
|
||||||
items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch.
|
items.quest.pickaxe.desc=Esta é uma ferramenta pesada e robusta, utilizada para quebrar pedras. Provavelmente pode ser usada como uma arma em caso de necessidade.
|
||||||
|
|
||||||
items.quest.ratskull.name=crânio de rato gigante
|
items.quest.ratskull.name=crânio de rato gigante
|
||||||
items.quest.ratskull.desc=Uma caveira bem grande de rato. Daria um ótimo troféu de caça, se você tivesse uma parede para colocá-la.
|
items.quest.ratskull.desc=Uma caveira bem grande de rato. Daria um ótimo troféu de caça, se você tivesse uma parede para colocá-la.
|
||||||
@@ -888,9 +888,9 @@ items.rings.ringofelements.typical_stats=Quando usado, este anel normalmente for
|
|||||||
items.rings.ringofelements.desc=Este anel fornece resistência à maioria dos efeitos elementares e mágicos, diminuindo o dano e a duração de efeitos negativos. Naturalmente, um anel amaldiçoado irá piorar esses efeitos.
|
items.rings.ringofelements.desc=Este anel fornece resistência à maioria dos efeitos elementares e mágicos, diminuindo o dano e a duração de efeitos negativos. Naturalmente, um anel amaldiçoado irá piorar esses efeitos.
|
||||||
|
|
||||||
items.rings.ringofenergy.name=anel da energia
|
items.rings.ringofenergy.name=anel da energia
|
||||||
items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._
|
items.rings.ringofenergy.stats=Quando usado, este anel aumentará a velocidade de carregamento de varinhas, artefatos e armadura heroica em _%s%%._
|
||||||
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._
|
items.rings.ringofenergy.typical_stats=Quando usado, este anel normalmente aumentará a velocidade de carregamento de varinhas, artefatos e armadura heroica em _%s%%._
|
||||||
items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge.
|
items.rings.ringofenergy.desc=Seu equipamento mágico recarregará mais rapidamente dentro do campo arcano que irradia deste anel. Um anel amaldiçoado, do contrário, irá tornar a recarga mais lenta.
|
||||||
|
|
||||||
items.rings.ringofevasion.name=anel da evasão
|
items.rings.ringofevasion.name=anel da evasão
|
||||||
items.rings.ringofevasion.stats=Quando usado, este anel aumentará sua evasão em _%s%%._
|
items.rings.ringofevasion.stats=Quando usado, este anel aumentará sua evasão em _%s%%._
|
||||||
@@ -1085,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=pergaminho da energia mística
|
|||||||
items.scrolls.exotic.scrollofmysticalenergy.desc=O poder mágico bruto ligado a este pergaminho irá, quando liberado, carregar os artefatos equipados do usuário ao longo do tempo.
|
items.scrolls.exotic.scrollofmysticalenergy.desc=O poder mágico bruto ligado a este pergaminho irá, quando liberado, carregar os artefatos equipados do usuário ao longo do tempo.
|
||||||
|
|
||||||
items.scrolls.exotic.scrollofpassage.name=pergaminho da passagem
|
items.scrolls.exotic.scrollofpassage.name=pergaminho da passagem
|
||||||
items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop.
|
items.scrolls.exotic.scrollofpassage.desc=O feitiço deste pergaminho transporta instantaneamente o leitor para o primeiro andar da região mais próxima acima dele. Muito útil para chegar rapidamente a uma loja.
|
||||||
|
|
||||||
items.scrolls.exotic.scrollofprismaticimage.name=pergaminho da imagem prismática
|
items.scrolls.exotic.scrollofprismaticimage.name=pergaminho da imagem prismática
|
||||||
items.scrolls.exotic.scrollofprismaticimage.desc=O encantamento neste pergaminho criará um gêmeo ilusório colorido do leitor. Esta imagem prismática atua como um clone mais fraco do leitor, com defesa semelhante, mas menos PV e dano.\n\nA imagem prismática se mostrará quando os inimigos estiverem presentes e tentará defender o leitor.\n\nSe uma imagem prismática já existir, o uso desse pergaminho irá curar a imagem.
|
items.scrolls.exotic.scrollofprismaticimage.desc=O encantamento neste pergaminho criará um gêmeo ilusório colorido do leitor. Esta imagem prismática atua como um clone mais fraco do leitor, com defesa semelhante, mas menos PV e dano.\n\nA imagem prismática se mostrará quando os inimigos estiverem presentes e tentará defender o leitor.\n\nSe uma imagem prismática já existir, o uso desse pergaminho irá curar a imagem.
|
||||||
@@ -1576,7 +1576,7 @@ items.weapon.melee.greatshield.desc=Parece mais uma parede portátil do que um e
|
|||||||
|
|
||||||
items.weapon.melee.greatsword.name=Espada larga
|
items.weapon.melee.greatsword.name=Espada larga
|
||||||
items.weapon.melee.greatsword.ability_name=próximo
|
items.weapon.melee.greatsword.ability_name=próximo
|
||||||
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.greatsword.desc=Esta lâmina imponente inflige muito dano ao usar seu peso em cada golpe.
|
items.weapon.melee.greatsword.desc=Esta lâmina imponente inflige muito dano ao usar seu peso em cada golpe.
|
||||||
|
|
||||||
items.weapon.melee.handaxe.name=machadinha
|
items.weapon.melee.handaxe.name=machadinha
|
||||||
@@ -1591,7 +1591,7 @@ items.weapon.melee.knuckles.desc=Um pedaço de ferro feito para caber entre os d
|
|||||||
|
|
||||||
items.weapon.melee.longsword.name=espada longa
|
items.weapon.melee.longsword.name=espada longa
|
||||||
items.weapon.melee.longsword.ability_name=próximo
|
items.weapon.melee.longsword.ability_name=próximo
|
||||||
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.longsword.desc=A longa lâmina de aço afiada desta espada reluz de forma reconfortante, embora o seu tamanho a faça parecer bastante pesada.
|
items.weapon.melee.longsword.desc=A longa lâmina de aço afiada desta espada reluz de forma reconfortante, embora o seu tamanho a faça parecer bastante pesada.
|
||||||
|
|
||||||
items.weapon.melee.mace.name=clava
|
items.weapon.melee.mace.name=clava
|
||||||
@@ -1637,7 +1637,7 @@ items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory
|
|||||||
|
|
||||||
items.weapon.melee.shortsword.name=espada curta
|
items.weapon.melee.shortsword.name=espada curta
|
||||||
items.weapon.melee.shortsword.ability_name=próximo
|
items.weapon.melee.shortsword.ability_name=próximo
|
||||||
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.shortsword.desc=Uma espada levemente curta, apenas alguns centímetros maior que um punhal.
|
items.weapon.melee.shortsword.desc=Uma espada levemente curta, apenas alguns centímetros maior que um punhal.
|
||||||
|
|
||||||
items.weapon.melee.quarterstaff.name=bastão
|
items.weapon.melee.quarterstaff.name=bastão
|
||||||
@@ -1682,7 +1682,7 @@ items.weapon.melee.scimitar.ability_name=sword dance
|
|||||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||||
items.weapon.melee.scimitar.desc=Uma lâmina curvada e fina. Seu formato permite ataques rápidos, porém menos poderosos.
|
items.weapon.melee.scimitar.desc=Uma lâmina curvada e fina. Seu formato permite ataques rápidos, porém menos poderosos.
|
||||||
items.weapon.melee.scimitar$sworddance.name=sword dance
|
items.weapon.melee.scimitar$sworddance.name=sword dance
|
||||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
|
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
|
||||||
|
|
||||||
items.weapon.melee.spear.name=lança
|
items.weapon.melee.spear.name=lança
|
||||||
items.weapon.melee.spear.stats_desc=Esta arma é lenta.\nEsta arma tem alcance estendido.
|
items.weapon.melee.spear.stats_desc=Esta arma é lenta.\nEsta arma tem alcance estendido.
|
||||||
@@ -1692,7 +1692,7 @@ items.weapon.melee.spear.desc=Um bastão de madeira com aço afiado na ponta.
|
|||||||
|
|
||||||
items.weapon.melee.sword.name=espada
|
items.weapon.melee.sword.name=espada
|
||||||
items.weapon.melee.sword.ability_name=próximo
|
items.weapon.melee.sword.ability_name=próximo
|
||||||
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.sword.desc=Uma espada bem balanceada. Não é muito grande, mas ainda é notavelmente maior do que uma espada curta.
|
items.weapon.melee.sword.desc=Uma espada bem balanceada. Não é muito grande, mas ainda é notavelmente maior do que uma espada curta.
|
||||||
items.weapon.melee.sword$cleavetracker.name=próximo
|
items.weapon.melee.sword$cleavetracker.name=próximo
|
||||||
items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s.
|
items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s.
|
||||||
@@ -1711,7 +1711,7 @@ items.weapon.melee.whip.desc=Embora o comprimento de corda farpado no fim desta
|
|||||||
|
|
||||||
items.weapon.melee.wornshortsword.name=espada curta desgastada
|
items.weapon.melee.wornshortsword.name=espada curta desgastada
|
||||||
items.weapon.melee.wornshortsword.ability_name=próximo
|
items.weapon.melee.wornshortsword.ability_name=próximo
|
||||||
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.wornshortsword.desc=Uma espada levemente curta, um pouco deteriorada por muito uso. É fraca e mais leve que uma espada curta em melhores condições.
|
items.weapon.melee.wornshortsword.desc=Uma espada levemente curta, um pouco deteriorada por muito uso. É fraca e mais leve que uma espada curta em melhores condições.
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -109,8 +109,8 @@ items.armor.classarmor.transfer_complete=Свойства вашей герои
|
|||||||
items.armor.clotharmor.name=тканая броня
|
items.armor.clotharmor.name=тканая броня
|
||||||
items.armor.clotharmor.desc=Эта легкая броня обеспечивает минимальную защиту. Лучше, чем ничего.
|
items.armor.clotharmor.desc=Эта легкая броня обеспечивает минимальную защиту. Лучше, чем ничего.
|
||||||
|
|
||||||
items.armor.duelistarmor.name=hero's breastplate
|
items.armor.duelistarmor.name=нагрудник героя
|
||||||
items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability.
|
items.armor.duelistarmor.desc=Пока надеты эти броня и плащ, Дуэлянт может использовать особую способность.
|
||||||
|
|
||||||
items.armor.huntressarmor.name=плащ героя
|
items.armor.huntressarmor.name=плащ героя
|
||||||
items.armor.huntressarmor.no_enemies=Нет врагов в поле зрения
|
items.armor.huntressarmor.no_enemies=Нет врагов в поле зрения
|
||||||
@@ -129,13 +129,13 @@ items.armor.platearmor.name=латная броня
|
|||||||
items.armor.platearmor.desc=Эти толстые металлические пластины, скрепленные в один доспех, способны обеспечить несравнимую защиту тому, кто в силах вынести их невероятную тяжесть.
|
items.armor.platearmor.desc=Эти толстые металлические пластины, скрепленные в один доспех, способны обеспечить несравнимую защиту тому, кто в силах вынести их невероятную тяжесть.
|
||||||
|
|
||||||
items.armor.roguearmor.name=одежда героя
|
items.armor.roguearmor.name=одежда героя
|
||||||
items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability.
|
items.armor.roguearmor.desc=Надевая это темное одеяние, Разбойник может использовать особую способность.
|
||||||
|
|
||||||
items.armor.scalearmor.name=пластинчатая броня
|
items.armor.scalearmor.name=пластинчатая броня
|
||||||
items.armor.scalearmor.desc=Вшитые в кожаный жилет железные полоски создают гибкую, но надежную броню.
|
items.armor.scalearmor.desc=Вшитые в кожаный жилет железные полоски создают гибкую, но надежную броню.
|
||||||
|
|
||||||
items.armor.warriorarmor.name=hero's platemail
|
items.armor.warriorarmor.name=латная броня героя
|
||||||
items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability.
|
items.armor.warriorarmor.desc=Пока надеты тяжёлые латные доспехи, Воин может использоваться особую способность.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -145,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=СВАРИТЬ
|
|||||||
items.artifacts.alchemiststoolkit.ac_energize=РАЗЛОЖИТЬ
|
items.artifacts.alchemiststoolkit.ac_energize=РАЗЛОЖИТЬ
|
||||||
items.artifacts.alchemiststoolkit.not_ready=Ваш набор алхимика ещё не разогрелся.
|
items.artifacts.alchemiststoolkit.not_ready=Ваш набор алхимика ещё не разогрелся.
|
||||||
items.artifacts.alchemiststoolkit.cursed=Проклятый набор алхимика препятствует использованию алхимии!
|
items.artifacts.alchemiststoolkit.cursed=Проклятый набор алхимика препятствует использованию алхимии!
|
||||||
items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that.
|
items.artifacts.alchemiststoolkit.need_energy=Нужно как минимум 6 энергии.
|
||||||
items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
|
items.artifacts.alchemiststoolkit.energize_desc=Каждые 6 энергетических кристаллов повышают уровень набора, что позволяет ему нагреваться быстрее.\n\nСколько кристаллов вы хотите потратить?
|
||||||
items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level
|
items.artifacts.alchemiststoolkit.energize_1=6 кристаллов: +1 уровень
|
||||||
items.artifacts.alchemiststoolkit.energize_all=%1$d кристаллов: +%2$d уровней
|
items.artifacts.alchemiststoolkit.energize_all=%1$d кристаллов: +%2$d уровней
|
||||||
items.artifacts.alchemiststoolkit.desc=Этот набор содержит реагенты, растения и маленький сосуд для смешивания, что позволяет заниматься алхимией в любом месте. Сосуд содержит что-то наподобие энергетических кристаллов, но в жидкой форме.
|
items.artifacts.alchemiststoolkit.desc=Этот набор содержит реагенты, растения и маленький сосуд для смешивания, что позволяет заниматься алхимией в любом месте. Сосуд содержит что-то наподобие энергетических кристаллов, но в жидкой форме.
|
||||||
items.artifacts.alchemiststoolkit.desc_cursed=Проклятый набор не позволит выпустить себя из рук. Его влияние препятствует использованию алхимии.
|
items.artifacts.alchemiststoolkit.desc_cursed=Проклятый набор не позволит выпустить себя из рук. Его влияние препятствует использованию алхимии.
|
||||||
@@ -398,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Обувь выросла и теперь
|
|||||||
items.artifacts.sandalsofnature.desc_4=Растения стали огромными, теперь они похожи на пару бронированных сапог. Они глубокого коричневого цвета и похожи на крепкое дерево.
|
items.artifacts.sandalsofnature.desc_4=Растения стали огромными, теперь они похожи на пару бронированных сапог. Они глубокого коричневого цвета и похожи на крепкое дерево.
|
||||||
items.artifacts.sandalsofnature.desc_hint=Вы чувствуете связь с природой, нося этот артефакт.
|
items.artifacts.sandalsofnature.desc_hint=Вы чувствуете связь с природой, нося этот артефакт.
|
||||||
items.artifacts.sandalsofnature.desc_cursed=Проклятые сандалии блокируют всю связь с природой.
|
items.artifacts.sandalsofnature.desc_cursed=Проклятые сандалии блокируют всю связь с природой.
|
||||||
items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_
|
items.artifacts.sandalsofnature.desc_ability=Обувь переливается цветом последнего семени, которым вы их скормили. Они могут на короткое время пустить корни в землю и произвести эффект этого растения в любом месте в радиусе 3 плиток.\nСемя:_%s_\nТребуется энергия:_%d%%_
|
||||||
items.artifacts.sandalsofnature.desc_seeds=Вы дали вашей обуви семена %d.
|
items.artifacts.sandalsofnature.desc_seeds=Вы дали вашей обуви семена %d.
|
||||||
|
|
||||||
items.artifacts.talismanofforesight.name=талисман предвидения
|
items.artifacts.talismanofforesight.name=талисман предвидения
|
||||||
@@ -842,9 +842,9 @@ items.quest.metalshard.desc=Ржавый осколок проклятого м
|
|||||||
items.quest.pickaxe.name=кирка
|
items.quest.pickaxe.name=кирка
|
||||||
items.quest.pickaxe.ac_mine=ДОБЫТЬ
|
items.quest.pickaxe.ac_mine=ДОБЫТЬ
|
||||||
items.quest.pickaxe.no_vein=Рядом нет жил тёмного золота.
|
items.quest.pickaxe.no_vein=Рядом нет жил тёмного золота.
|
||||||
items.quest.pickaxe.ability_name=pierce
|
items.quest.pickaxe.ability_name=Пронзить
|
||||||
items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin.
|
items.quest.pickaxe.ability_desc=Дуэлянт может _пронзить_ варага киркой. Это гарантирует попадание, добавляет уязвимость на 3 хода и наносит больше урона врагам с жёсткой кожей.
|
||||||
items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch.
|
items.quest.pickaxe.desc=Это прочный и тяжелый инструмент для дробления камней. Вероятно, в крайнем случае его можно использовать как оружие.
|
||||||
|
|
||||||
items.quest.ratskull.name=череп гигантской крысы
|
items.quest.ratskull.name=череп гигантской крысы
|
||||||
items.quest.ratskull.desc=Удивительно огромный крысиный череп. Из него вышел бы неплохой трофей, если бы вам было куда его вешать.
|
items.quest.ratskull.desc=Удивительно огромный крысиный череп. Из него вышел бы неплохой трофей, если бы вам было куда его вешать.
|
||||||
@@ -880,7 +880,7 @@ items.rings.ringofaccuracy.desc=Это кольцо повышает вашу с
|
|||||||
items.rings.ringofarcana.name=кольцо волшебства
|
items.rings.ringofarcana.name=кольцо волшебства
|
||||||
items.rings.ringofarcana.stats=Пока это кольцо надето, оно будет увеличивать силу зачарований и рун на _%s %%._
|
items.rings.ringofarcana.stats=Пока это кольцо надето, оно будет увеличивать силу зачарований и рун на _%s %%._
|
||||||
items.rings.ringofarcana.typical_stats=Пока это кольцо надето, оно обычно увеличивает силу зачарований и рун на _%s%%._
|
items.rings.ringofarcana.typical_stats=Пока это кольцо надето, оно обычно увеличивает силу зачарований и рун на _%s%%._
|
||||||
items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses.
|
items.rings.ringofarcana.desc=Это кольцо усиливает магические чары на оружии и глифы на броне, включая проклятия! Сначала это увеличивает шанс активации, а затем увеличивает силу эффекта, как только шанс активации достигает 100%. Вместо этого проклятое кольцо ослабит чары, символы и проклятия.
|
||||||
|
|
||||||
items.rings.ringofelements.name=кольцо стихий
|
items.rings.ringofelements.name=кольцо стихий
|
||||||
items.rings.ringofelements.stats=Пока это кольцо надето, оно будет давать _%s%%_ защиты от стихий.
|
items.rings.ringofelements.stats=Пока это кольцо надето, оно будет давать _%s%%_ защиты от стихий.
|
||||||
@@ -888,9 +888,9 @@ items.rings.ringofelements.typical_stats=Пока это кольцо надет
|
|||||||
items.rings.ringofelements.desc=Это кольцо обеспечивает сопротивление большинству стихийных и магических эффектов, уменьшая урон и длительность дебаффов. Естественно, проклятое кольцо вместо этого усилит эти эффекты.
|
items.rings.ringofelements.desc=Это кольцо обеспечивает сопротивление большинству стихийных и магических эффектов, уменьшая урон и длительность дебаффов. Естественно, проклятое кольцо вместо этого усилит эти эффекты.
|
||||||
|
|
||||||
items.rings.ringofenergy.name=кольцо энергии
|
items.rings.ringofenergy.name=кольцо энергии
|
||||||
items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._
|
items.rings.ringofenergy.stats=При ношении это кольцо увеличит скорость заряда палочек, артефактов и героической брони на_%s%%._
|
||||||
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._
|
items.rings.ringofenergy.typical_stats=При ношении это кольцо обычно увеличивает скорость заряда палочек, артефактов и героической брони на_%s%%._
|
||||||
items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge.
|
items.rings.ringofenergy.desc=Ваше магическое снаряжение будет быстрее заряжаться в магическом поле, излучаемом этим кольцом. Вместо этого проклятое кольцо замедлит перезарядку.
|
||||||
|
|
||||||
items.rings.ringofevasion.name=кольцо уклонения
|
items.rings.ringofevasion.name=кольцо уклонения
|
||||||
items.rings.ringofevasion.stats=Пока это кольцо надето, оно будет увеличивать ваш шанс увернуться на _%s%%._
|
items.rings.ringofevasion.stats=Пока это кольцо надето, оно будет увеличивать ваш шанс увернуться на _%s%%._
|
||||||
@@ -900,11 +900,11 @@ items.rings.ringofevasion.desc=Это кольцо ускоряет реакци
|
|||||||
items.rings.ringofforce.name=кольцо урона
|
items.rings.ringofforce.name=кольцо урона
|
||||||
items.rings.ringofforce.stats=При вашей текущей силе, это кольцо будет наносить _%1$d-%2$d урона._ если вы без оружия и увеличивать ваш урон оружием на _%3$d._
|
items.rings.ringofforce.stats=При вашей текущей силе, это кольцо будет наносить _%1$d-%2$d урона._ если вы без оружия и увеличивать ваш урон оружием на _%3$d._
|
||||||
items.rings.ringofforce.typical_stats=При вашей текущей силе, это кольцо должно будет наносить _%1$d-%2$d урона._ если вы без оружия и увеличивать ваш урон оружием на _%3$d._
|
items.rings.ringofforce.typical_stats=При вашей текущей силе, это кольцо должно будет наносить _%1$d-%2$d урона._ если вы без оружия и увеличивать ваш урон оружием на _%3$d._
|
||||||
items.rings.ringofforce.ability_name=brawler's stance
|
items.rings.ringofforce.ability_name=боевая стойка
|
||||||
items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge.
|
items.rings.ringofforce.ability_desc=Дуэлянт может встать в _боевую стойку_ при помощи кольца силы. Пока Дуэлянт находится в стойке, её атаки будут исользовать кольцо силы, даже если надето оружие. Кольцо также переймёт эффект грузильного камня и зачарование оружия. Каждая атака в стойке использует 1/4 заряда оружия.
|
||||||
items.rings.ringofforce.desc=Это кольцо увеличивает силу ударов владельца. Эффект не так значителен при использовании оружия, но при атаке голыми руками вы будете наносить значительно больший урон. Проклятое же кольцо, напротив, ослабит удары.
|
items.rings.ringofforce.desc=Это кольцо увеличивает силу ударов владельца. Эффект не так значителен при использовании оружия, но при атаке голыми руками вы будете наносить значительно больший урон. Проклятое же кольцо, напротив, ослабит удары.
|
||||||
items.rings.ringofforce$brawlersstance.name=brawler's stance
|
items.rings.ringofforce$brawlersstance.name=боевая стойка
|
||||||
items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force.
|
items.rings.ringofforce$brawlersstance.desc=В этой стойке обычные атаки Дуэлянта будут использовать экипированное кольцо силы, даже если у нее есть оружие. Однако атака по-прежнему будет использовать аугментацию и зачарованные оружия.\n\nКаждая обычная атака в этой стойке расходует 1/4 заряда оружия. В настоящее время у вас достаточно заряда для%dатаки.\n\nЭту стойку можно включать или выключать с помощью кольца силы.
|
||||||
|
|
||||||
items.rings.ringoffuror.name=кольцо неистовства
|
items.rings.ringoffuror.name=кольцо неистовства
|
||||||
items.rings.ringoffuror.stats=Пока это кольцо надето, оно будет увеличивать скорость ваших атак на _%s%%._
|
items.rings.ringoffuror.stats=Пока это кольцо надето, оно будет увеличивать скорость ваших атак на _%s%%._
|
||||||
@@ -1085,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=свиток Мистическ
|
|||||||
items.scrolls.exotic.scrollofmysticalenergy.desc=Необузданная магическая сила, заключенная в этом манускрипте, при высвобождении будет в течение некоторого времени заряжать экипированные артефакты.
|
items.scrolls.exotic.scrollofmysticalenergy.desc=Необузданная магическая сила, заключенная в этом манускрипте, при высвобождении будет в течение некоторого времени заряжать экипированные артефакты.
|
||||||
|
|
||||||
items.scrolls.exotic.scrollofpassage.name=свиток Прохода
|
items.scrolls.exotic.scrollofpassage.name=свиток Прохода
|
||||||
items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop.
|
items.scrolls.exotic.scrollofpassage.desc=Заклинание на этом пергаменте мгновенно переносит читателя в ближайшую область на первом этаже над ними. Очень удобно для быстрого доступа в магазин.
|
||||||
|
|
||||||
items.scrolls.exotic.scrollofprismaticimage.name=свиток Зеркальной копии
|
items.scrolls.exotic.scrollofprismaticimage.name=свиток Зеркальной копии
|
||||||
items.scrolls.exotic.scrollofprismaticimage.desc=Заклятие в этом свитке создаст радужную копию прочитавшего. Эта иллюзия имеет меньший урон и живучесть, но примерно такую же защиту, что и оригинал.\n\nКопия появляется только при встрече с врагами, скрываясь из виду всё остальное время.\n\nЕсли радужная копия уже существует, она будет полностью исцелена.
|
items.scrolls.exotic.scrollofprismaticimage.desc=Заклятие в этом свитке создаст радужную копию прочитавшего. Эта иллюзия имеет меньший урон и живучесть, но примерно такую же защиту, что и оригинал.\n\nКопия появляется только при встрече с врагами, скрываясь из виду всё остальное время.\n\nЕсли радужная копия уже существует, она будет полностью исцелена.
|
||||||
@@ -1406,15 +1406,15 @@ items.weapon.curses.annoying.msg_11=Я не собирался быть оруж
|
|||||||
items.weapon.curses.annoying.msg_12=Не забывайте: чрезмерная самоуверенность это медленный и коварный убийца.
|
items.weapon.curses.annoying.msg_12=Не забывайте: чрезмерная самоуверенность это медленный и коварный убийца.
|
||||||
items.weapon.curses.annoying.msg_13=ВСЕ ВАША БАЗА ПРИНАДЛЕЖАТЬ НАМ!
|
items.weapon.curses.annoying.msg_13=ВСЕ ВАША БАЗА ПРИНАДЛЕЖАТЬ НАМ!
|
||||||
items.weapon.curses.annoying.desc=Болтливое оружие способно разговаривать. Точнее, оно ОБОЖАЕТ разговаривать, чем нередко может привлечь излишнее внимание.
|
items.weapon.curses.annoying.desc=Болтливое оружие способно разговаривать. Точнее, оно ОБОЖАЕТ разговаривать, чем нередко может привлечь излишнее внимание.
|
||||||
items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns.
|
items.weapon.curses.annoying.elestrike_desc=Элементальный удар с раздражающим проклятием с вероятностью 20% может привести в бешенство каждого врага в радиусе действия на 5 ходов.
|
||||||
|
|
||||||
items.weapon.curses.dazzling.name=%s ослепления
|
items.weapon.curses.dazzling.name=%s ослепления
|
||||||
items.weapon.curses.dazzling.desc=Ослепляющие орудия иногда создают вспышку света, ослепляющую всех, кто её увидит.
|
items.weapon.curses.dazzling.desc=Ослепляющие орудия иногда создают вспышку света, ослепляющую всех, кто её увидит.
|
||||||
items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns.
|
items.weapon.curses.dazzling.elestrike_desc=Удар стихии ослепляющим проклятием с вероятностью 50% ослепляет всех врагов в радиусе действия на 5 ходов.
|
||||||
|
|
||||||
items.weapon.curses.displacing.name=%s телепортации
|
items.weapon.curses.displacing.name=%s телепортации
|
||||||
items.weapon.curses.displacing.desc=Оружие телепортации наполнено непредсказуемой магией, оно может переместить врага в случайное место.
|
items.weapon.curses.displacing.desc=Оружие телепортации наполнено непредсказуемой магией, оно может переместить врага в случайное место.
|
||||||
items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range.
|
items.weapon.curses.displacing.elestrike_desc=Элементальный удар со смещающимся проклятием с вероятностью 50% телепортирует каждого врага в радиусе действия.
|
||||||
|
|
||||||
items.weapon.curses.explosive.name=%s подрыва
|
items.weapon.curses.explosive.name=%s подрыва
|
||||||
items.weapon.curses.explosive.warm=Тепло...
|
items.weapon.curses.explosive.warm=Тепло...
|
||||||
@@ -1423,7 +1423,7 @@ items.weapon.curses.explosive.desc=Взрывные орудия накапли
|
|||||||
items.weapon.curses.explosive.desc_cool=Ваше орудие холодное.
|
items.weapon.curses.explosive.desc_cool=Ваше орудие холодное.
|
||||||
items.weapon.curses.explosive.desc_warm=Ваше орудие накапливает энергию и становится теплее...
|
items.weapon.curses.explosive.desc_warm=Ваше орудие накапливает энергию и становится теплее...
|
||||||
items.weapon.curses.explosive.desc_hot=Ваше орудие горячее! Оно вот-вот взорвется!
|
items.weapon.curses.explosive.desc_hot=Ваше орудие горячее! Оно вот-вот взорвется!
|
||||||
items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range.
|
items.weapon.curses.explosive.elestrike_desc=Стихийный удар взрывным проклятием с вероятностью 50% может вызвать взрыв у случайного врага в радиусе действия.
|
||||||
|
|
||||||
items.weapon.curses.friendly.name=%s дружелюбия
|
items.weapon.curses.friendly.name=%s дружелюбия
|
||||||
items.weapon.curses.friendly.desc=Оружия дружелюбия больше всего подходят пацифистам, иногда накладывая чары, предотвращающие конфликт.
|
items.weapon.curses.friendly.desc=Оружия дружелюбия больше всего подходят пацифистам, иногда накладывая чары, предотвращающие конфликт.
|
||||||
@@ -1504,84 +1504,84 @@ items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vam
|
|||||||
###melee weapons
|
###melee weapons
|
||||||
items.weapon.melee.assassinsblade.name=клинок убийцы
|
items.weapon.melee.assassinsblade.name=клинок убийцы
|
||||||
items.weapon.melee.assassinsblade.stats_desc=Это оружие эффективнее при скрытных атаках.
|
items.weapon.melee.assassinsblade.stats_desc=Это оружие эффективнее при скрытных атаках.
|
||||||
items.weapon.melee.assassinsblade.ability_name=sneak
|
items.weapon.melee.assassinsblade.ability_name=красться
|
||||||
items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges.
|
items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges.
|
||||||
items.weapon.melee.assassinsblade.desc=Небольшое волнистое лезвие из обсидиана. Несмотря на лёгкий вес, оно неудобно в применении, но смертоносно при точном ударе.
|
items.weapon.melee.assassinsblade.desc=Небольшое волнистое лезвие из обсидиана. Несмотря на лёгкий вес, оно неудобно в применении, но смертоносно при точном ударе.
|
||||||
|
|
||||||
items.weapon.melee.battleaxe.name=боевой топор
|
items.weapon.melee.battleaxe.name=боевой топор
|
||||||
items.weapon.melee.battleaxe.stats_desc=Это довольно меткое оружие.
|
items.weapon.melee.battleaxe.stats_desc=Это довольно меткое оружие.
|
||||||
items.weapon.melee.battleaxe.ability_name=heavy blow
|
items.weapon.melee.battleaxe.ability_name=тяжелый удар
|
||||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
||||||
items.weapon.melee.battleaxe.desc=Огромное стальное лезвие этого топора позволяет наносить удары с устрашающей силой.
|
items.weapon.melee.battleaxe.desc=Огромное стальное лезвие этого топора позволяет наносить удары с устрашающей силой.
|
||||||
|
|
||||||
items.weapon.melee.crossbow.name=арбалет
|
items.weapon.melee.crossbow.name=арбалет
|
||||||
items.weapon.melee.crossbow.stats_desc=Это оружие, будучи экипированным, увеличивает урон от дротиков и даже наделяет их своим зачарованием.
|
items.weapon.melee.crossbow.stats_desc=Это оружие, будучи экипированным, увеличивает урон от дротиков и даже наделяет их своим зачарованием.
|
||||||
items.weapon.melee.crossbow.ability_name=charged shot
|
items.weapon.melee.crossbow.ability_name=заряженный выстрел
|
||||||
items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped.
|
items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped.
|
||||||
items.weapon.melee.crossbow.desc=Замысловатое оружие, позволяющее стрелять дротиками со значительной силой. Хоть арбалет и не предназначен для ближнего боя, но его вес и прочность позволяют использовать его как дубину.
|
items.weapon.melee.crossbow.desc=Замысловатое оружие, позволяющее стрелять дротиками со значительной силой. Хоть арбалет и не предназначен для ближнего боя, но его вес и прочность позволяют использовать его как дубину.
|
||||||
items.weapon.melee.crossbow$chargedshot.name=charged shot
|
items.weapon.melee.crossbow$chargedshot.name=заряженный выстрел
|
||||||
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
|
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
|
||||||
|
|
||||||
items.weapon.melee.dagger.name=кинжал
|
items.weapon.melee.dagger.name=кинжал
|
||||||
items.weapon.melee.dagger.stats_desc=Это оружие эффективнее при скрытных атаках.
|
items.weapon.melee.dagger.stats_desc=Это оружие эффективнее при скрытных атаках.
|
||||||
items.weapon.melee.dagger.ability_name=sneak
|
items.weapon.melee.dagger.ability_name=красться
|
||||||
items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges.
|
items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges.
|
||||||
items.weapon.melee.dagger.desc=Простой деревянный кинжал с изношенной деревянной рукоятью.
|
items.weapon.melee.dagger.desc=Простой деревянный кинжал с изношенной деревянной рукоятью.
|
||||||
|
|
||||||
items.weapon.melee.dirk.name=кортик
|
items.weapon.melee.dirk.name=кортик
|
||||||
items.weapon.melee.dirk.stats_desc=Это оружие эффективнее при скрытных атаках.
|
items.weapon.melee.dirk.stats_desc=Это оружие эффективнее при скрытных атаках.
|
||||||
items.weapon.melee.dirk.ability_name=sneak
|
items.weapon.melee.dirk.ability_name=красться
|
||||||
items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges.
|
items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges.
|
||||||
items.weapon.melee.dirk.desc=Кортик длиннее обычного кинжала, и поэтому позволяет наносить более глубокие раны .
|
items.weapon.melee.dirk.desc=Кортик длиннее обычного кинжала, и поэтому позволяет наносить более глубокие раны .
|
||||||
|
|
||||||
items.weapon.melee.flail.name=кистень
|
items.weapon.melee.flail.name=кистень
|
||||||
items.weapon.melee.flail.stats_desc=Это оружие не отличается особой точностью.\nИм нельзя осуществить неожиданную атаку.
|
items.weapon.melee.flail.stats_desc=Это оружие не отличается особой точностью.\nИм нельзя осуществить неожиданную атаку.
|
||||||
items.weapon.melee.flail.ability_name=spin
|
items.weapon.melee.flail.ability_name=вращать
|
||||||
items.weapon.melee.flail.spin_warn=You can't spin the flail any more.
|
items.weapon.melee.flail.spin_warn=Ты больше не можешь вращать цепь.
|
||||||
items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges.
|
items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges.
|
||||||
items.weapon.melee.flail.desc=Шипастый шар на цепи, присоединённой к рукояти. Крайне неуклюжее оружие, но сокрушительное при точном попадании.
|
items.weapon.melee.flail.desc=Шипастый шар на цепи, присоединённой к рукояти. Крайне неуклюжее оружие, но сокрушительное при точном попадании.
|
||||||
items.weapon.melee.flail$spinabilitytracker.name=spinning
|
items.weapon.melee.flail$spinabilitytracker.name=вращение
|
||||||
items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s.
|
items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s.
|
||||||
|
|
||||||
items.weapon.melee.gauntlet.name=каменная перчатка
|
items.weapon.melee.gauntlet.name=каменная перчатка
|
||||||
items.weapon.melee.gauntlet.stats_desc=Это очень быстрое оружие.
|
items.weapon.melee.gauntlet.stats_desc=Это очень быстрое оружие.
|
||||||
items.weapon.melee.gauntlet.ability_name=combo strike
|
items.weapon.melee.gauntlet.ability_name=комбо удар
|
||||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns.
|
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns.
|
||||||
items.weapon.melee.gauntlet.desc=Эта зачарованная перчатка сделана из ткани багрового цвета и покрыта каменными пластинами. Она отлично облегает вашу руку, из-за чего толстые пластины чувствуются как вторая кожа. Использование такого оружия требует большой силы, зато придаёт вашим ударам невероятную мощь.
|
items.weapon.melee.gauntlet.desc=Эта зачарованная перчатка сделана из ткани багрового цвета и покрыта каменными пластинами. Она отлично облегает вашу руку, из-за чего толстые пластины чувствуются как вторая кожа. Использование такого оружия требует большой силы, зато придаёт вашим ударам невероятную мощь.
|
||||||
|
|
||||||
items.weapon.melee.glaive.name=глефа
|
items.weapon.melee.glaive.name=глефа
|
||||||
items.weapon.melee.glaive.stats_desc=Это довольно медленное оружие.\nЭто оружие имеет повышенную дальность атаки.
|
items.weapon.melee.glaive.stats_desc=Это довольно медленное оружие.\nЭто оружие имеет повышенную дальность атаки.
|
||||||
items.weapon.melee.glaive.ability_name=spike
|
items.weapon.melee.glaive.ability_name=шип
|
||||||
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit.
|
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit.
|
||||||
items.weapon.melee.glaive.desc=Крупное древковое оружие с длинным клинком на конце.
|
items.weapon.melee.glaive.desc=Крупное древковое оружие с длинным клинком на конце.
|
||||||
|
|
||||||
items.weapon.melee.gloves.name=шипованные перчатки
|
items.weapon.melee.gloves.name=шипованные перчатки
|
||||||
items.weapon.melee.gloves.stats_desc=Это очень быстрое оружие.
|
items.weapon.melee.gloves.stats_desc=Это очень быстрое оружие.
|
||||||
items.weapon.melee.gloves.ability_name=combo strike
|
items.weapon.melee.gloves.ability_name=комбо удар
|
||||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns.
|
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns.
|
||||||
items.weapon.melee.gloves.desc=Эти шипованные перчатки не обеспечивают никакой защиты, но они выступают в качестве неплохого оружия, оставляя руки свободными.
|
items.weapon.melee.gloves.desc=Эти шипованные перчатки не обеспечивают никакой защиты, но они выступают в качестве неплохого оружия, оставляя руки свободными.
|
||||||
|
|
||||||
items.weapon.melee.greataxe.name=секира
|
items.weapon.melee.greataxe.name=секира
|
||||||
items.weapon.melee.greataxe.stats_desc=Это невероятно тяжёлое оружие.
|
items.weapon.melee.greataxe.stats_desc=Это невероятно тяжёлое оружие.
|
||||||
items.weapon.melee.greataxe.ability_name=retribution
|
items.weapon.melee.greataxe.ability_name=возмездие
|
||||||
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage.
|
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage.
|
||||||
items.weapon.melee.greataxe.desc=Предназначенный для ношения на плече, этот массивный топор настолько же опасен, насколько тяжёл.
|
items.weapon.melee.greataxe.desc=Предназначенный для ношения на плече, этот массивный топор настолько же опасен, насколько тяжёл.
|
||||||
|
|
||||||
items.weapon.melee.greatshield.name=ростовой щит
|
items.weapon.melee.greatshield.name=ростовой щит
|
||||||
items.weapon.melee.greatshield.typical_stats_desc=Обычно это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия.
|
items.weapon.melee.greatshield.typical_stats_desc=Обычно это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия.
|
||||||
items.weapon.melee.greatshield.stats_desc=Это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия.
|
items.weapon.melee.greatshield.stats_desc=Это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия.
|
||||||
items.weapon.melee.greatshield.ability_name=guard
|
items.weapon.melee.greatshield.ability_name=страж
|
||||||
items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns.
|
items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns.
|
||||||
items.weapon.melee.greatshield.desc=Больше похожий на переносную стену, этот гигантский лист металла обеспечивает отличную защиту, но не слишком подходит для нападения.
|
items.weapon.melee.greatshield.desc=Больше похожий на переносную стену, этот гигантский лист металла обеспечивает отличную защиту, но не слишком подходит для нападения.
|
||||||
|
|
||||||
items.weapon.melee.greatsword.name=двуручный меч
|
items.weapon.melee.greatsword.name=двуручный меч
|
||||||
items.weapon.melee.greatsword.ability_name=Черепная реакция
|
items.weapon.melee.greatsword.ability_name=Черепная реакция
|
||||||
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.greatsword.desc=Внушительный клинок этого меча придает его взмахам огромную силу.
|
items.weapon.melee.greatsword.desc=Внушительный клинок этого меча придает его взмахам огромную силу.
|
||||||
|
|
||||||
items.weapon.melee.handaxe.name=ручной топор
|
items.weapon.melee.handaxe.name=ручной топор
|
||||||
items.weapon.melee.handaxe.stats_desc=Это довольно меткое оружие.
|
items.weapon.melee.handaxe.stats_desc=Это довольно меткое оружие.
|
||||||
items.weapon.melee.handaxe.ability_name=heavy blow
|
items.weapon.melee.handaxe.ability_name=тяжелый удар
|
||||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
||||||
items.weapon.melee.handaxe.desc=Лёгкий топор, часто применяемый для рубки деревьев. Его широкое топорище неплохо справится и с врагами.
|
items.weapon.melee.handaxe.desc=Лёгкий топор, часто применяемый для рубки деревьев. Его широкое топорище неплохо справится и с врагами.
|
||||||
|
|
||||||
@@ -1591,12 +1591,12 @@ items.weapon.melee.knuckles.desc=Кусок железа, хорошо подх
|
|||||||
|
|
||||||
items.weapon.melee.longsword.name=длинный меч
|
items.weapon.melee.longsword.name=длинный меч
|
||||||
items.weapon.melee.longsword.ability_name=Черепная реакция
|
items.weapon.melee.longsword.ability_name=Черепная реакция
|
||||||
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.longsword.desc=Длинный бритвенно-острый клинок этого меча успокаивающе блестит, хотя из-за своего размера он довольно тяжёл.
|
items.weapon.melee.longsword.desc=Длинный бритвенно-острый клинок этого меча успокаивающе блестит, хотя из-за своего размера он довольно тяжёл.
|
||||||
|
|
||||||
items.weapon.melee.mace.name=булава
|
items.weapon.melee.mace.name=булава
|
||||||
items.weapon.melee.mace.stats_desc=Это довольно меткое оружие.
|
items.weapon.melee.mace.stats_desc=Это довольно меткое оружие.
|
||||||
items.weapon.melee.mace.ability_name=heavy blow
|
items.weapon.melee.mace.ability_name=тяжелый удар
|
||||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
||||||
items.weapon.melee.mace.desc=Железное навершие этого оружия способно нанести значительные повреждения.
|
items.weapon.melee.mace.desc=Железное навершие этого оружия способно нанести значительные повреждения.
|
||||||
|
|
||||||
@@ -1620,12 +1620,12 @@ items.weapon.melee.magesstaff.no_wand=Сейчас посох не имеет о
|
|||||||
items.weapon.melee.magesstaff.has_wand=Сейчас этот посох наделён той же силой, что и _%s._
|
items.weapon.melee.magesstaff.has_wand=Сейчас этот посох наделён той же силой, что и _%s._
|
||||||
items.weapon.melee.magesstaff.cursed_wand=Посох проклят, что делает его магию хаотичной и случайной.
|
items.weapon.melee.magesstaff.cursed_wand=Посох проклят, что делает его магию хаотичной и случайной.
|
||||||
|
|
||||||
items.weapon.melee.meleeweapon.ac_ability=ABILITY
|
items.weapon.melee.meleeweapon.ac_ability=СПОСОБНОСТЬ
|
||||||
items.weapon.melee.meleeweapon.stats_known=Это оружие ближнего боя _%1$d-го уровня_ наносит _%2$d-%3$d ед. урона_ и требует _%4$d очков силы_ для эффективного использования.
|
items.weapon.melee.meleeweapon.stats_known=Это оружие ближнего боя _%1$d-го уровня_ наносит _%2$d-%3$d ед. урона_ и требует _%4$d очков силы_ для эффективного использования.
|
||||||
items.weapon.melee.meleeweapon.stats_unknown=Это оружие ближнего боя _%1$d-го уровня_ обычно наносит _%2$d-%3$d ед. урона_ и требует _%4$d очков силы_ для эффективного использования.
|
items.weapon.melee.meleeweapon.stats_unknown=Это оружие ближнего боя _%1$d-го уровня_ обычно наносит _%2$d-%3$d ед. урона_ и требует _%4$d очков силы_ для эффективного использования.
|
||||||
items.weapon.melee.meleeweapon.probably_too_heavy=Вероятно, это оружие будет слишком тяжело для вас.
|
items.weapon.melee.meleeweapon.probably_too_heavy=Вероятно, это оружие будет слишком тяжело для вас.
|
||||||
items.weapon.melee.meleeweapon.stats_desc=
|
items.weapon.melee.meleeweapon.stats_desc=
|
||||||
items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability.
|
items.weapon.melee.meleeweapon.ability_need_equip=Вы должны экипировать это оружие, чтобы использовать его способность.
|
||||||
items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability.
|
items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability.
|
||||||
items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability.
|
items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability.
|
||||||
items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now.
|
items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now.
|
||||||
@@ -1637,7 +1637,7 @@ items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory
|
|||||||
|
|
||||||
items.weapon.melee.shortsword.name=короткий меч
|
items.weapon.melee.shortsword.name=короткий меч
|
||||||
items.weapon.melee.shortsword.ability_name=Черепная реакция
|
items.weapon.melee.shortsword.ability_name=Черепная реакция
|
||||||
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.shortsword.desc=Довольно короткий меч, всего на несколько дюймов длиннее кинжала.
|
items.weapon.melee.shortsword.desc=Довольно короткий меч, всего на несколько дюймов длиннее кинжала.
|
||||||
|
|
||||||
items.weapon.melee.quarterstaff.name=боевой посох
|
items.weapon.melee.quarterstaff.name=боевой посох
|
||||||
@@ -1657,7 +1657,7 @@ items.weapon.melee.rapier.desc=A slim straight sword that offers some protection
|
|||||||
items.weapon.melee.roundshield.name=круглый щит
|
items.weapon.melee.roundshield.name=круглый щит
|
||||||
items.weapon.melee.roundshield.typical_stats_desc=Обычно это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия.
|
items.weapon.melee.roundshield.typical_stats_desc=Обычно это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия.
|
||||||
items.weapon.melee.roundshield.stats_desc=Это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия.
|
items.weapon.melee.roundshield.stats_desc=Это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия.
|
||||||
items.weapon.melee.roundshield.ability_name=guard
|
items.weapon.melee.roundshield.ability_name=страж
|
||||||
items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns.
|
items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns.
|
||||||
items.weapon.melee.roundshield.desc=Этот большой щит хорошо защищает от ударов и, в трудную минуту, может даже послужить вместо оружия.
|
items.weapon.melee.roundshield.desc=Этот большой щит хорошо защищает от ударов и, в трудную минуту, может даже послужить вместо оружия.
|
||||||
items.weapon.melee.roundshield$guardtracker.name=guarding
|
items.weapon.melee.roundshield$guardtracker.name=guarding
|
||||||
@@ -1672,34 +1672,34 @@ items.weapon.melee.runicblade.desc=Загадочное оружие из дал
|
|||||||
|
|
||||||
items.weapon.melee.sai.name=сай
|
items.weapon.melee.sai.name=сай
|
||||||
items.weapon.melee.sai.stats_desc=Это очень быстрое оружие.
|
items.weapon.melee.sai.stats_desc=Это очень быстрое оружие.
|
||||||
items.weapon.melee.sai.ability_name=combo strike
|
items.weapon.melee.sai.ability_name=комбо удар
|
||||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||||
items.weapon.melee.sai.desc=Два тонких клинка, предназначенных для ношения в каждой руке. Превосходно подходит для уничтожения врагов шквалом порезов.
|
items.weapon.melee.sai.desc=Два тонких клинка, предназначенных для ношения в каждой руке. Превосходно подходит для уничтожения врагов шквалом порезов.
|
||||||
|
|
||||||
items.weapon.melee.scimitar.name=скимитар
|
items.weapon.melee.scimitar.name=скимитар
|
||||||
items.weapon.melee.scimitar.stats_desc=Это довольно быстрое оружие.
|
items.weapon.melee.scimitar.stats_desc=Это довольно быстрое оружие.
|
||||||
items.weapon.melee.scimitar.ability_name=sword dance
|
items.weapon.melee.scimitar.ability_name=танец мечей
|
||||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||||
items.weapon.melee.scimitar.desc=Широкий изогнутый клинок. Его форма позволяет наносить быстрые, но менее сильные атаки.
|
items.weapon.melee.scimitar.desc=Широкий изогнутый клинок. Его форма позволяет наносить быстрые, но менее сильные атаки.
|
||||||
items.weapon.melee.scimitar$sworddance.name=sword dance
|
items.weapon.melee.scimitar$sworddance.name=танец мечей
|
||||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
|
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
|
||||||
|
|
||||||
items.weapon.melee.spear.name=копьё
|
items.weapon.melee.spear.name=копьё
|
||||||
items.weapon.melee.spear.stats_desc=Это довольно медленное оружие.\nЭто оружие имеет повышенную дальность атаки.
|
items.weapon.melee.spear.stats_desc=Это довольно медленное оружие.\nЭто оружие имеет повышенную дальность атаки.
|
||||||
items.weapon.melee.spear.ability_name=spike
|
items.weapon.melee.spear.ability_name=шип
|
||||||
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit.
|
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit.
|
||||||
items.weapon.melee.spear.desc=Тонкая длинная палка с куском заостренного железа на конце.
|
items.weapon.melee.spear.desc=Тонкая длинная палка с куском заостренного железа на конце.
|
||||||
|
|
||||||
items.weapon.melee.sword.name=меч
|
items.weapon.melee.sword.name=меч
|
||||||
items.weapon.melee.sword.ability_name=Черепная реакция
|
items.weapon.melee.sword.ability_name=Черепная реакция
|
||||||
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.sword.desc=Прекрасно сбалансированный меч. Не очень большой, но всё же длиннее короткого меча.
|
items.weapon.melee.sword.desc=Прекрасно сбалансированный меч. Не очень большой, но всё же длиннее короткого меча.
|
||||||
items.weapon.melee.sword$cleavetracker.name=Черепная реакция
|
items.weapon.melee.sword$cleavetracker.name=Черепная реакция
|
||||||
items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s.
|
items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s.
|
||||||
|
|
||||||
items.weapon.melee.warhammer.name=боевой молот
|
items.weapon.melee.warhammer.name=боевой молот
|
||||||
items.weapon.melee.warhammer.stats_desc=Это довольно меткое оружие.
|
items.weapon.melee.warhammer.stats_desc=Это довольно меткое оружие.
|
||||||
items.weapon.melee.warhammer.ability_name=heavy blow
|
items.weapon.melee.warhammer.ability_name=тяжелый удар
|
||||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
||||||
items.weapon.melee.warhammer.desc=Мало кто сможет устоять перед сокрушительной мощью этой громады из свинца и стали, но только сильнейшие способны использовать его в полную силу.
|
items.weapon.melee.warhammer.desc=Мало кто сможет устоять перед сокрушительной мощью этой громады из свинца и стали, но только сильнейшие способны использовать его в полную силу.
|
||||||
|
|
||||||
@@ -1711,7 +1711,7 @@ items.weapon.melee.whip.desc=Хотя этот покрытый шипами х
|
|||||||
|
|
||||||
items.weapon.melee.wornshortsword.name=изношенный короткий меч
|
items.weapon.melee.wornshortsword.name=изношенный короткий меч
|
||||||
items.weapon.melee.wornshortsword.ability_name=Черепная реакция
|
items.weapon.melee.wornshortsword.ability_name=Черепная реакция
|
||||||
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.wornshortsword.desc=Довольно короткий меч, уже сильно изношенный из-за длительного использования. Он слабее и немного легче обычного короткого меча лучшего состояния.
|
items.weapon.melee.wornshortsword.desc=Довольно короткий меч, уже сильно изношенный из-за длительного использования. Он слабее и немного легче обычного короткого меча лучшего состояния.
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -129,13 +129,13 @@ items.armor.platearmor.name=levha zırh
|
|||||||
items.armor.platearmor.desc=Büyük metal parçalar, ağırlığını kaldırabilecek her maceracı için büyük bir koruma sağlamak için bir araya getirilmiş.
|
items.armor.platearmor.desc=Büyük metal parçalar, ağırlığını kaldırabilecek her maceracı için büyük bir koruma sağlamak için bir araya getirilmiş.
|
||||||
|
|
||||||
items.armor.roguearmor.name=kahramanın kıyafeti
|
items.armor.roguearmor.name=kahramanın kıyafeti
|
||||||
items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability.
|
items.armor.roguearmor.desc=Haydut, bu karanlık kıyafeti giyerken özel bir yetenek sergileyebilir.
|
||||||
|
|
||||||
items.armor.scalearmor.name=pul zırh
|
items.armor.scalearmor.name=pul zırh
|
||||||
items.armor.scalearmor.desc=Metal pullar deri bir zırhın etrafını rahat ve iyi korunma sağlayacak bir zırh oluşturacak şekilde sarmış.
|
items.armor.scalearmor.desc=Metal pullar deri bir zırhın etrafını rahat ve iyi korunma sağlayacak bir zırh oluşturacak şekilde sarmış.
|
||||||
|
|
||||||
items.armor.warriorarmor.name=hero's platemail
|
items.armor.warriorarmor.name=kahramanın plaka postası
|
||||||
items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability.
|
items.armor.warriorarmor.desc=Savaşçı, bu ağır kaplama zırhı giyerken özel bir yetenek sergileyebilir.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -398,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Bitkiler yeniden büyüdü ve ağaç kabu
|
|||||||
items.artifacts.sandalsofnature.desc_4=Bitkiler en yüksek boylarına ulaştı, bir çift zırhlı çizmeye benziyorlar. Çizmeler koyu kahverengi renkte ve bir çeşit dayanıklı ağacı andırıyor.
|
items.artifacts.sandalsofnature.desc_4=Bitkiler en yüksek boylarına ulaştı, bir çift zırhlı çizmeye benziyorlar. Çizmeler koyu kahverengi renkte ve bir çeşit dayanıklı ağacı andırıyor.
|
||||||
items.artifacts.sandalsofnature.desc_hint=Bu eseri giyerken kendini doğayla uyum içinde hissediyorsun.
|
items.artifacts.sandalsofnature.desc_hint=Bu eseri giyerken kendini doğayla uyum içinde hissediyorsun.
|
||||||
items.artifacts.sandalsofnature.desc_cursed=Lanetli sandaletler doğayla olan herhangi bir ilişkiyi engelliyor.
|
items.artifacts.sandalsofnature.desc_cursed=Lanetli sandaletler doğayla olan herhangi bir ilişkiyi engelliyor.
|
||||||
items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_
|
items.artifacts.sandalsofnature.desc_ability=Ayakkabı, onları beslediğiniz son tohumun rengiyle dalgalanıyor. Kısaca toprağa kök salabilirler ve o bitkinin etkisini 3 kiremit yarıçapında herhangi bir yerde üretebilirler.\nTohum: _%s_\nŞarj gerekli: _%d%%_
|
||||||
items.artifacts.sandalsofnature.desc_seeds=Ayakkabılara %d tohumu yedirdin.
|
items.artifacts.sandalsofnature.desc_seeds=Ayakkabılara %d tohumu yedirdin.
|
||||||
|
|
||||||
items.artifacts.talismanofforesight.name=öngörü tılsımı
|
items.artifacts.talismanofforesight.name=öngörü tılsımı
|
||||||
@@ -842,9 +842,9 @@ items.quest.metalshard.desc=DM-300 patlarken ondan etrafa saçılan bir parça p
|
|||||||
items.quest.pickaxe.name=kazma
|
items.quest.pickaxe.name=kazma
|
||||||
items.quest.pickaxe.ac_mine=KAZ
|
items.quest.pickaxe.ac_mine=KAZ
|
||||||
items.quest.pickaxe.no_vein=Yakınlarda kazabileceğin kara altın cevheri yok.
|
items.quest.pickaxe.no_vein=Yakınlarda kazabileceğin kara altın cevheri yok.
|
||||||
items.quest.pickaxe.ability_name=pierce
|
items.quest.pickaxe.ability_name=delmek
|
||||||
items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin.
|
items.quest.pickaxe.ability_desc=Düellocu, bir düşmanı kazmayla _delebilir_. Bunun isabet etmesi garantidir, 3 tur boyunca savunmasız kalır ve sert derili düşmanlara iki kat hasar verir.
|
||||||
items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch.
|
items.quest.pickaxe.desc=Bu, kayaları kırmak için sağlam ve ağır bir alettir. Muhtemelen biraz silah olarak kullanılabilir.
|
||||||
|
|
||||||
items.quest.ratskull.name=geniş fare kafatası
|
items.quest.ratskull.name=geniş fare kafatası
|
||||||
items.quest.ratskull.desc=Şaşırtıcı derecede geniş bir fare kafatası. Eğer asacak bir duvarın olsaydı harika bir zafer hatırası olabilirdi.
|
items.quest.ratskull.desc=Şaşırtıcı derecede geniş bir fare kafatası. Eğer asacak bir duvarın olsaydı harika bir zafer hatırası olabilirdi.
|
||||||
@@ -880,7 +880,7 @@ items.rings.ringofaccuracy.desc=Bu yüzük odağınızı artırarak saldırılar
|
|||||||
items.rings.ringofarcana.name=sırlar yüzüğü
|
items.rings.ringofarcana.name=sırlar yüzüğü
|
||||||
items.rings.ringofarcana.stats=Takıldığında, bu yüzük efsun ve rünlerin gücünü _%s%%_ arttırır.
|
items.rings.ringofarcana.stats=Takıldığında, bu yüzük efsun ve rünlerin gücünü _%s%%_ arttırır.
|
||||||
items.rings.ringofarcana.typical_stats=Takıldığında, bu yüzük genellikle efsun ve rünlerin gücünü _%s%%_ arttırır.
|
items.rings.ringofarcana.typical_stats=Takıldığında, bu yüzük genellikle efsun ve rünlerin gücünü _%s%%_ arttırır.
|
||||||
items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses.
|
items.rings.ringofarcana.desc=Bu yüzük, lanetler de dahil olmak üzere silahlardaki büyülü büyüleri ve zırhlardaki glifleri geliştirir! Önce aktivasyon şansını arttırır, ardından aktivasyon şansı %100 olduğunda etkinin gücünü arttırır. Bunun yerine lanetli bir yüzük büyüleri, glifleri ve lanetleri zayıflatır.
|
||||||
|
|
||||||
items.rings.ringofelements.name=elementlerin yüzüğü
|
items.rings.ringofelements.name=elementlerin yüzüğü
|
||||||
items.rings.ringofelements.stats=Bu yüzük giyildiğinde %s%% element direnci sağlar
|
items.rings.ringofelements.stats=Bu yüzük giyildiğinde %s%% element direnci sağlar
|
||||||
@@ -890,7 +890,7 @@ items.rings.ringofelements.desc=Bu yüzük çoğu elemental ve büyülü etkiye
|
|||||||
items.rings.ringofenergy.name=Enerji yüzüğü
|
items.rings.ringofenergy.name=Enerji yüzüğü
|
||||||
items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._
|
items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._
|
||||||
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._
|
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._
|
||||||
items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge.
|
items.rings.ringofenergy.desc=Sihirli ekipmanınız, bu halkadan yayılan gizli alanda daha hızlı şarj olacak. Bunun yerine lanetli bir halka yeniden şarjı yavaşlatır.
|
||||||
|
|
||||||
items.rings.ringofevasion.name=sakınma yüzüğü
|
items.rings.ringofevasion.name=sakınma yüzüğü
|
||||||
items.rings.ringofevasion.stats=Bu yüzük giyildiğinde saldırılardan kaçınma şansınızı %s%% artırır
|
items.rings.ringofevasion.stats=Bu yüzük giyildiğinde saldırılardan kaçınma şansınızı %s%% artırır
|
||||||
@@ -1085,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=mistik enerji parşömeni
|
|||||||
items.scrolls.exotic.scrollofmysticalenergy.desc=Bu parşömenin içindeki çiğ büyüsel güç yayıldığı zaman bir kullanıcının kuşandığı eserleri zamanla şarj eder.
|
items.scrolls.exotic.scrollofmysticalenergy.desc=Bu parşömenin içindeki çiğ büyüsel güç yayıldığı zaman bir kullanıcının kuşandığı eserleri zamanla şarj eder.
|
||||||
|
|
||||||
items.scrolls.exotic.scrollofpassage.name=geçiş parşömeni
|
items.scrolls.exotic.scrollofpassage.name=geçiş parşömeni
|
||||||
items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop.
|
items.scrolls.exotic.scrollofpassage.desc=Bu parşömenin üzerindeki büyü, okuyucuyu anında üstlerindeki en yakın birinci kat bölgesine taşıyor. Bir mağazaya hızlı bir şekilde ulaşmak için çok kullanışlı.
|
||||||
|
|
||||||
items.scrolls.exotic.scrollofprismaticimage.name=prizmatik görüntü parşömeni
|
items.scrolls.exotic.scrollofprismaticimage.name=prizmatik görüntü parşömeni
|
||||||
items.scrolls.exotic.scrollofprismaticimage.desc=Bu parşömenin üzerindeki yazıt, okuyucunun ilüzyonik bir ikizini yaratacaktır. Bu prizmatik görüntü, okuyucu ile benzer defansa fakat daha az hp ve hasara sahip zayıf bir kopya olacak davranacaktır.\n\nBu prizmatik görüntü görünürde düşmanlar varken kendisini gösterecek ve okuyucuyu korumaya çalışacaktır.\n\nEğer bir prizmatik görüntü zaten yanında ise bu parşömeni okumak onu tamamen iyileştirecektir.
|
items.scrolls.exotic.scrollofprismaticimage.desc=Bu parşömenin üzerindeki yazıt, okuyucunun ilüzyonik bir ikizini yaratacaktır. Bu prizmatik görüntü, okuyucu ile benzer defansa fakat daha az hp ve hasara sahip zayıf bir kopya olacak davranacaktır.\n\nBu prizmatik görüntü görünürde düşmanlar varken kendisini gösterecek ve okuyucuyu korumaya çalışacaktır.\n\nEğer bir prizmatik görüntü zaten yanında ise bu parşömeni okumak onu tamamen iyileştirecektir.
|
||||||
@@ -1423,15 +1423,15 @@ items.weapon.curses.explosive.desc=Patlayıcı silahlar sürekli olarak güç bi
|
|||||||
items.weapon.curses.explosive.desc_cool=Sılahın şu anda dokunmak için serin.
|
items.weapon.curses.explosive.desc_cool=Sılahın şu anda dokunmak için serin.
|
||||||
items.weapon.curses.explosive.desc_warm=Silahın enerji topluyor ve ısınıyor...
|
items.weapon.curses.explosive.desc_warm=Silahın enerji topluyor ve ısınıyor...
|
||||||
items.weapon.curses.explosive.desc_hot=Silahın sıcak! Patlamak üzere!
|
items.weapon.curses.explosive.desc_hot=Silahın sıcak! Patlamak üzere!
|
||||||
items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range.
|
items.weapon.curses.explosive.elestrike_desc=Patlayıcı lanetli bir elemental saldırının, menzil içindeki rastgele bir düşman üzerinde bir patlamanın belirmesine neden olma şansı %50'dir.
|
||||||
|
|
||||||
items.weapon.curses.friendly.name=arkadaş canlısı %s
|
items.weapon.curses.friendly.name=arkadaş canlısı %s
|
||||||
items.weapon.curses.friendly.desc=Arkadaş canlısı silahlar barışçıl kişiler için en iyi seçimdir, bazen dövüşmeyi imkansız hale getiren bir büyünün tetiğini çekerler.
|
items.weapon.curses.friendly.desc=Arkadaş canlısı silahlar barışçıl kişiler için en iyi seçimdir, bazen dövüşmeyi imkansız hale getiren bir büyünün tetiğini çekerler.
|
||||||
items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns.
|
items.weapon.curses.friendly.elestrike_desc=Dost lanetli bir element saldırısı, menzildeki her düşmanı 5 tur boyunca büyülemek için %50 şansa sahiptir.
|
||||||
|
|
||||||
items.weapon.curses.polarized.name=Manyetik%s
|
items.weapon.curses.polarized.name=Manyetik%s
|
||||||
items.weapon.curses.polarized.desc=Manyetik silahlar onların %50 daha fazla ya da hiç hasar vermemesini sağlayan bir sihir etkisindedir.
|
items.weapon.curses.polarized.desc=Manyetik silahlar onların %50 daha fazla ya da hiç hasar vermemesini sağlayan bir sihir etkisindedir.
|
||||||
items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range.
|
items.weapon.curses.polarized.elestrike_desc=Polarize bir lanete sahip bir temel saldırı, menzildeki her düşmana 20-30 hasar vermek için %50 şansa sahiptir.
|
||||||
|
|
||||||
items.weapon.curses.sacrificial.name=kana susamış %s
|
items.weapon.curses.sacrificial.name=kana susamış %s
|
||||||
items.weapon.curses.sacrificial.desc=Kana susamış silahlar kuşanan kişiden düşmanlara saldırmanın karşılığında kan talep eder. Giyen kişi ne kadar sağlıklıysa, lanet o kadar kan alacaktır.
|
items.weapon.curses.sacrificial.desc=Kana susamış silahlar kuşanan kişiden düşmanlara saldırmanın karşılığında kan talep eder. Giyen kişi ne kadar sağlıklıysa, lanet o kadar kan alacaktır.
|
||||||
@@ -1439,18 +1439,18 @@ items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrif
|
|||||||
|
|
||||||
items.weapon.curses.wayward.name=ıskacı %s
|
items.weapon.curses.wayward.name=ıskacı %s
|
||||||
items.weapon.curses.wayward.desc=Asi silahlar bazen inanılmaz isabetsiz olabilir. Bu büyü başladıktan sonra bir vakit daha devam eder, fakat asi silah ile bir isabet indirmek büyüyü defeder.
|
items.weapon.curses.wayward.desc=Asi silahlar bazen inanılmaz isabetsiz olabilir. Bu büyü başladıktan sonra bir vakit daha devam eder, fakat asi silah ile bir isabet indirmek büyüyü defeder.
|
||||||
items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns.
|
items.weapon.curses.wayward.elestrike_desc=Asi bir lanete sahip bir element saldırısı, menzil içindeki her düşmanı 5 tur boyunca büyülemek için %50 şansa sahiptir.
|
||||||
items.weapon.curses.wayward$waywardbuff.name=asi
|
items.weapon.curses.wayward$waywardbuff.name=asi
|
||||||
items.weapon.curses.wayward$waywardbuff.desc=Asi silahının büyüsü etkinleşti ve kısa bir süre için son derece isabetsiz hale geldi. Bunun, sürpriz saldırılar gibi vurması garanti edilen saldırıları etkilemediğini unutma. Asi silahla başarılı bir şekilde saldırmak bu etkiyi anında ortadan kaldıracaktır.\n\nKalan sıra %s.
|
items.weapon.curses.wayward$waywardbuff.desc=Asi silahının büyüsü etkinleşti ve kısa bir süre için son derece isabetsiz hale geldi. Bunun, sürpriz saldırılar gibi vurması garanti edilen saldırıları etkilemediğini unutma. Asi silahla başarılı bir şekilde saldırmak bu etkiyi anında ortadan kaldıracaktır.\n\nKalan sıra %s.
|
||||||
|
|
||||||
###enchantments
|
###enchantments
|
||||||
items.weapon.enchantments.blazing.name=yakıcı %s
|
items.weapon.enchantments.blazing.name=yakıcı %s
|
||||||
items.weapon.enchantments.blazing.desc=Bu efsun silahın ucundan alev fışkırmasını sağlar, düşmanları ateşe verir ve zaten yanan düşmanlara fazladan hasar verir.
|
items.weapon.enchantments.blazing.desc=Bu efsun silahın ucundan alev fışkırmasını sağlar, düşmanları ateşe verir ve zaten yanan düşmanlara fazladan hasar verir.
|
||||||
items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns.
|
items.weapon.enchantments.blazing.elestrike_desc=Parlayan bir büyüye sahip bir element saldırısı, menzil içindeki her karoya 6 tur süren ateş yayar.
|
||||||
|
|
||||||
items.weapon.enchantments.blocking.name=Engelleniyor%s
|
items.weapon.enchantments.blocking.name=Engelleniyor%s
|
||||||
items.weapon.enchantments.blocking.desc=Engelleyici silahlar, onlara saldırdıktan sonra seni kısa süreliğine koruma şansına sahiptir.
|
items.weapon.enchantments.blocking.desc=Engelleyici silahlar, onlara saldırdıktan sonra seni kısa süreliğine koruma şansına sahiptir.
|
||||||
items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range.
|
items.weapon.enchantments.blocking.elestrike_desc=Engelleme büyüsüne sahip bir temel saldırı, Düellocuya menzil içindeki her düşman için fazladan 5 kalkan sağlar.
|
||||||
items.weapon.enchantments.blocking$blockbuff.name=engelleyici
|
items.weapon.enchantments.blocking$blockbuff.name=engelleyici
|
||||||
items.weapon.enchantments.blocking$blockbuff.desc=Silahının engelleyici büyüsü, savunma gücüne kısa süreli bir destek sağladı!\n\nKalan kalkan: %d\n\nKalan sıra: %s.
|
items.weapon.enchantments.blocking$blockbuff.desc=Silahının engelleyici büyüsü, savunma gücüne kısa süreli bir destek sağladı!\n\nKalan kalkan: %d\n\nKalan sıra: %s.
|
||||||
|
|
||||||
@@ -1490,63 +1490,63 @@ items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a p
|
|||||||
|
|
||||||
items.weapon.enchantments.shocking.name=şok edici %s
|
items.weapon.enchantments.shocking.name=şok edici %s
|
||||||
items.weapon.enchantments.shocking.desc=Elektrik şok edici silahtan sıçrayarak yakındaki tüm düşmanlara ekstra hasar verir.
|
items.weapon.enchantments.shocking.desc=Elektrik şok edici silahtan sıçrayarak yakındaki tüm düşmanlara ekstra hasar verir.
|
||||||
items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns.
|
items.weapon.enchantments.shocking.elestrike_desc=Şok edici bir büyüye sahip bir elemental saldırı, 6 tur süren menzil içindeki her karoya elektrik yayar.
|
||||||
|
|
||||||
items.weapon.enchantments.unstable.name=dengesiz %s
|
items.weapon.enchantments.unstable.name=dengesiz %s
|
||||||
items.weapon.enchantments.unstable.desc=Bu efsun kaotik enerji yayarak her vuruşta farklı bir efsun olarak görev yapar.
|
items.weapon.enchantments.unstable.desc=Bu efsun kaotik enerji yayarak her vuruşta farklı bir efsun olarak görev yapar.
|
||||||
items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target.
|
items.weapon.enchantments.unstable.elestrike_desc=Dengesiz bir büyüye sahip bir temel saldırı, birincil hedef dışında menzil içindeki her düşmana rastgele bir büyü etkisi uygular.
|
||||||
|
|
||||||
items.weapon.enchantments.vampiric.name=vampirik %s
|
items.weapon.enchantments.vampiric.name=vampirik %s
|
||||||
items.weapon.enchantments.vampiric.desc=Bu güçlü efsun her vuruşla rakibin canını sömürür ve kuşanana aktarır. Bu etki kuşananın canı azaldıkça güçlenir.
|
items.weapon.enchantments.vampiric.desc=Bu güçlü efsun her vuruşla rakibin canını sömürür ve kuşanana aktarır. Bu etki kuşananın canı azaldıkça güçlenir.
|
||||||
items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range.
|
items.weapon.enchantments.vampiric.elestrike_desc=Bir vampir büyüsüne sahip bir element saldırısı, düellocuyu menzildeki her düşman için 2 HP iyileştirir.
|
||||||
|
|
||||||
|
|
||||||
###melee weapons
|
###melee weapons
|
||||||
items.weapon.melee.assassinsblade.name=suikastçının bıçağı
|
items.weapon.melee.assassinsblade.name=suikastçının bıçağı
|
||||||
items.weapon.melee.assassinsblade.stats_desc=Bu silah farkında olmayan düşmanlara karşı daha güçlü.
|
items.weapon.melee.assassinsblade.stats_desc=Bu silah farkında olmayan düşmanlara karşı daha güçlü.
|
||||||
items.weapon.melee.assassinsblade.ability_name=sneak
|
items.weapon.melee.assassinsblade.ability_name=gizlice
|
||||||
items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges.
|
items.weapon.melee.assassinsblade.ability_desc=Düellocu, bir suikastçının bıçağını kullanırken _sinsice_ hareket edebilir. Bu yetenek, Düellocuya 4 tur görünmezlik sağlar, ancak 2 ücrete mal olur.
|
||||||
items.weapon.melee.assassinsblade.desc=Küçük, dalgalı obsidyenden yapılma bir bıçak, hafif olmasına rağmen kullanması zor, ancak hedefi tutturursa ölümcül.
|
items.weapon.melee.assassinsblade.desc=Küçük, dalgalı obsidyenden yapılma bir bıçak, hafif olmasına rağmen kullanması zor, ancak hedefi tutturursa ölümcül.
|
||||||
|
|
||||||
items.weapon.melee.battleaxe.name=savaş baltası
|
items.weapon.melee.battleaxe.name=savaş baltası
|
||||||
items.weapon.melee.battleaxe.stats_desc=Bu silah gayet isabetli.
|
items.weapon.melee.battleaxe.stats_desc=Bu silah gayet isabetli.
|
||||||
items.weapon.melee.battleaxe.ability_name=heavy blow
|
items.weapon.melee.battleaxe.ability_name=ağır darbe
|
||||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
items.weapon.melee.battleaxe.ability_desc=Düellocu, bir savaş baltasıyla _ağır bir darbe_ gerçekleştirebilir. Bu güçlü ama tahmin edilebilir saldırının doğruluğu %75'tir, ancak isabet ederse +%35 hasar verir ve 5 tur boyunca savunmasızlık uygular. Ağır darbe saldırıyı şaşırtabilir.
|
||||||
items.weapon.melee.battleaxe.desc=Bu savaş baltasının devasa çelik başı her geniş savurmaya ağırlığını veriyor.
|
items.weapon.melee.battleaxe.desc=Bu savaş baltasının devasa çelik başı her geniş savurmaya ağırlığını veriyor.
|
||||||
|
|
||||||
items.weapon.melee.crossbow.name=arbalet
|
items.weapon.melee.crossbow.name=arbalet
|
||||||
items.weapon.melee.crossbow.stats_desc=Bu silah giyildiğinde fırlatılan dartların hasarını arttıracaktır ve bunun üzerine onlara bir efsun verecektir.
|
items.weapon.melee.crossbow.stats_desc=Bu silah giyildiğinde fırlatılan dartların hasarını arttıracaktır ve bunun üzerine onlara bir efsun verecektir.
|
||||||
items.weapon.melee.crossbow.ability_name=charged shot
|
items.weapon.melee.crossbow.ability_name=şarjlı atış
|
||||||
items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped.
|
items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped.
|
||||||
items.weapon.melee.crossbow.desc=Pek karmaşık olmayan ve okları mükemmel hızlarda atan bir silah. Bunun için dizayn edilmemiş olsa da arbaletin ağır ve sağlam yapısı onun idare eder bir yakın dövüş silahı olarak ta kullanabilmesini sağlar.
|
items.weapon.melee.crossbow.desc=Pek karmaşık olmayan ve okları mükemmel hızlarda atan bir silah. Bunun için dizayn edilmemiş olsa da arbaletin ağır ve sağlam yapısı onun idare eder bir yakın dövüş silahı olarak ta kullanabilmesini sağlar.
|
||||||
items.weapon.melee.crossbow$chargedshot.name=charged shot
|
items.weapon.melee.crossbow$chargedshot.name=şarjlı atış
|
||||||
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
|
items.weapon.melee.crossbow$chargedshot.desc=Düellocu, gücünü tatar yayına odaklıyor. Onunla ateşlediği bir sonraki dart her zaman isabet edecek ve 3x3'lük bir alanda uçlu dart efektleri ve tatar yayının büyüsünü uygulayacak. Uçlu dartlar ayrıca şarjlı bir atış kullanılarak ateşlendiğinde fazladan bir kullanıma sahip olacaktır. Düellocu, bu yeteneği kendisine pozitif ok efektleri uygulamak için kullanamaz.
|
||||||
|
|
||||||
items.weapon.melee.dagger.name=hançer
|
items.weapon.melee.dagger.name=hançer
|
||||||
items.weapon.melee.dagger.stats_desc=Bu silah farkında olmayan düşmanlara karşı daha güçlü.
|
items.weapon.melee.dagger.stats_desc=Bu silah farkında olmayan düşmanlara karşı daha güçlü.
|
||||||
items.weapon.melee.dagger.ability_name=sneak
|
items.weapon.melee.dagger.ability_name=gizlice
|
||||||
items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges.
|
items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges.
|
||||||
items.weapon.melee.dagger.desc=Eskimiş bir ahşap kabzaya sahip basit, demirden bir hançer.
|
items.weapon.melee.dagger.desc=Eskimiş bir ahşap kabzaya sahip basit, demirden bir hançer.
|
||||||
|
|
||||||
items.weapon.melee.dirk.name=kama
|
items.weapon.melee.dirk.name=kama
|
||||||
items.weapon.melee.dirk.stats_desc=Bu silah farkında olmayan düşmanlara karşı daha güçlü.
|
items.weapon.melee.dirk.stats_desc=Bu silah farkında olmayan düşmanlara karşı daha güçlü.
|
||||||
items.weapon.melee.dirk.ability_name=sneak
|
items.weapon.melee.dirk.ability_name=gizlice
|
||||||
items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges.
|
items.weapon.melee.dirk.ability_desc=Düellocu, bir kama kullanırken _sinsice_ hareket edebilir. Bu yetenek, Düellocuya 5 tur görünmezlik sağlar, ancak 2 ücrete mal olur.
|
||||||
items.weapon.melee.dirk.desc=Daha uzun bir uca sahip hançer, rakiplerine saplamak için fazladan metale sahip.
|
items.weapon.melee.dirk.desc=Daha uzun bir uca sahip hançer, rakiplerine saplamak için fazladan metale sahip.
|
||||||
|
|
||||||
items.weapon.melee.flail.name=topuz
|
items.weapon.melee.flail.name=topuz
|
||||||
items.weapon.melee.flail.stats_desc=Bu silah keskin saldırılar yapmaya elverişli değil.\nBu silahla sürpriz saldırı yapılamaz.
|
items.weapon.melee.flail.stats_desc=Bu silah keskin saldırılar yapmaya elverişli değil.\nBu silahla sürpriz saldırı yapılamaz.
|
||||||
items.weapon.melee.flail.ability_name=spin
|
items.weapon.melee.flail.ability_name=Çevir
|
||||||
items.weapon.melee.flail.spin_warn=You can't spin the flail any more.
|
items.weapon.melee.flail.spin_warn=Artık yelkeni çeviremezsin.
|
||||||
items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges.
|
items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges.
|
||||||
items.weapon.melee.flail.desc=Tutacağa uzunca bir zincirle bağlanmış dikenli bir gülle. Kullanması zor, ancak isabet ederse yıkıcı olabilir.
|
items.weapon.melee.flail.desc=Tutacağa uzunca bir zincirle bağlanmış dikenli bir gülle. Kullanması zor, ancak isabet ederse yıkıcı olabilir.
|
||||||
items.weapon.melee.flail$spinabilitytracker.name=spinning
|
items.weapon.melee.flail$spinabilitytracker.name=dönen
|
||||||
items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s.
|
items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s.
|
||||||
|
|
||||||
items.weapon.melee.gauntlet.name=taş eldiven
|
items.weapon.melee.gauntlet.name=taş eldiven
|
||||||
items.weapon.melee.gauntlet.stats_desc=Bu silah çok hızlı.
|
items.weapon.melee.gauntlet.stats_desc=Bu silah çok hızlı.
|
||||||
items.weapon.melee.gauntlet.ability_name=combo strike
|
items.weapon.melee.gauntlet.ability_name=kombo vuruş
|
||||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns.
|
items.weapon.melee.gauntlet.ability_desc=Düellocu, bir taş eldivenle _kombo vuruş_ gerçekleştirebilir. Bu saldırının isabet etmesi garanti edilir ve Düellocu son 4 turda iki kez yakın dövüşle veya fırlatılan silahlarla başarılı bir şekilde saldırdıysa anında gerçekleşir.
|
||||||
items.weapon.melee.gauntlet.desc=Bu devasa eldiven üzerinde ağır bir büyülü taş olan kızıl kumaş ile yapılmış. Kumaş, etrafında sıkılaşarak bu kalın taş plakaları neredeyse ikinci bir deri gibi hissetmeni sağlıyor. Bu kadar ağır bir silahı sallamak güç gerektirir, ama vuruşlarına da devasa bir güç ekleyecektir.
|
items.weapon.melee.gauntlet.desc=Bu devasa eldiven üzerinde ağır bir büyülü taş olan kızıl kumaş ile yapılmış. Kumaş, etrafında sıkılaşarak bu kalın taş plakaları neredeyse ikinci bir deri gibi hissetmeni sağlıyor. Bu kadar ağır bir silahı sallamak güç gerektirir, ama vuruşlarına da devasa bir güç ekleyecektir.
|
||||||
|
|
||||||
items.weapon.melee.glaive.name=baltalı kargı
|
items.weapon.melee.glaive.name=baltalı kargı
|
||||||
@@ -1557,8 +1557,8 @@ items.weapon.melee.glaive.desc=Sırığın ucunda bulunan bir bıçaktan oluşan
|
|||||||
|
|
||||||
items.weapon.melee.gloves.name=çivili eldivenler
|
items.weapon.melee.gloves.name=çivili eldivenler
|
||||||
items.weapon.melee.gloves.stats_desc=Bu silah çok hızlı.
|
items.weapon.melee.gloves.stats_desc=Bu silah çok hızlı.
|
||||||
items.weapon.melee.gloves.ability_name=combo strike
|
items.weapon.melee.gloves.ability_name=birleşik vuruş
|
||||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns.
|
items.weapon.melee.gloves.ability_desc=Düellocu, çivili eldivenlerle bir _kombo vuruş_ gerçekleştirebilir. Bu saldırının isabet etmesi garanti edilir ve Düellocu son 6 turda iki kez yakın dövüşle veya fırlatılan silahlarla başarılı bir şekilde saldırdıysa anında gerçekleşir.
|
||||||
items.weapon.melee.gloves.desc=Bu çivili eldivenler gerçek bir koruma sağlamıyor, ama elleri serbest tutarak dayanıklı bir silah görevi görüyor.
|
items.weapon.melee.gloves.desc=Bu çivili eldivenler gerçek bir koruma sağlamıyor, ama elleri serbest tutarak dayanıklı bir silah görevi görüyor.
|
||||||
|
|
||||||
items.weapon.melee.greataxe.name=dev balta
|
items.weapon.melee.greataxe.name=dev balta
|
||||||
@@ -1576,12 +1576,12 @@ items.weapon.melee.greatshield.desc=Kalkandan ziyade hareketli bir duvar, bu dev
|
|||||||
|
|
||||||
items.weapon.melee.greatsword.name=dev kılıç
|
items.weapon.melee.greatsword.name=dev kılıç
|
||||||
items.weapon.melee.greatsword.ability_name=yarmak
|
items.weapon.melee.greatsword.ability_name=yarmak
|
||||||
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.greatsword.desc=Bu devasa kılıç ağırlığını her savurmada hissettirerek ağır hasar verir.
|
items.weapon.melee.greatsword.desc=Bu devasa kılıç ağırlığını her savurmada hissettirerek ağır hasar verir.
|
||||||
|
|
||||||
items.weapon.melee.handaxe.name=el baltası
|
items.weapon.melee.handaxe.name=el baltası
|
||||||
items.weapon.melee.handaxe.stats_desc=Bu silah gayet isabetli.
|
items.weapon.melee.handaxe.stats_desc=Bu silah gayet isabetli.
|
||||||
items.weapon.melee.handaxe.ability_name=heavy blow
|
items.weapon.melee.handaxe.ability_name=ağır darbe
|
||||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
||||||
items.weapon.melee.handaxe.desc=Genelde ağaçları düşürmek için kullanılan hafif bir balta. Geniş bıçağı düşmanlar üzerinde de işe yarıyor.
|
items.weapon.melee.handaxe.desc=Genelde ağaçları düşürmek için kullanılan hafif bir balta. Geniş bıçağı düşmanlar üzerinde de işe yarıyor.
|
||||||
|
|
||||||
@@ -1591,13 +1591,13 @@ items.weapon.melee.knuckles.desc=Parmak eklemlerinin arasına sığacak biçimde
|
|||||||
|
|
||||||
items.weapon.melee.longsword.name=uzun kılıç
|
items.weapon.melee.longsword.name=uzun kılıç
|
||||||
items.weapon.melee.longsword.ability_name=yarmak
|
items.weapon.melee.longsword.ability_name=yarmak
|
||||||
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.longsword.desc=Bu kılıcın uzun keskin çelik bıçağı güven verici bir şekilde parlasa da boyutu onu bayağı ağır yapıyor.
|
items.weapon.melee.longsword.desc=Bu kılıcın uzun keskin çelik bıçağı güven verici bir şekilde parlasa da boyutu onu bayağı ağır yapıyor.
|
||||||
|
|
||||||
items.weapon.melee.mace.name=gürz
|
items.weapon.melee.mace.name=gürz
|
||||||
items.weapon.melee.mace.stats_desc=Bu silah gayet isabetli.
|
items.weapon.melee.mace.stats_desc=Bu silah gayet isabetli.
|
||||||
items.weapon.melee.mace.ability_name=heavy blow
|
items.weapon.melee.mace.ability_name=ağır darbe
|
||||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
items.weapon.melee.mace.ability_desc=Düellocu, topuzla _ağır bir darbe_ gerçekleştirebilir. Bu güçlü ancak öngörülebilir saldırının -%75 isabet oranı vardır, ancak +%40 hasar verir ve isabet ederse 5 tur boyunca savunmasızlık uygular. Ağır darbe saldırıyı şaşırtabilir.
|
||||||
items.weapon.melee.mace.desc=Bu gürzün büyük demir başı ciddi hasar verir.
|
items.weapon.melee.mace.desc=Bu gürzün büyük demir başı ciddi hasar verir.
|
||||||
|
|
||||||
items.weapon.melee.magesstaff.name=büyücü'nün değneği
|
items.weapon.melee.magesstaff.name=büyücü'nün değneği
|
||||||
@@ -1620,7 +1620,7 @@ items.weapon.melee.magesstaff.no_wand=Bu değneğin içinde şu anda büyü yok,
|
|||||||
items.weapon.melee.magesstaff.has_wand=Değnek şu anda _%s_ ile işlenmiş.
|
items.weapon.melee.magesstaff.has_wand=Değnek şu anda _%s_ ile işlenmiş.
|
||||||
items.weapon.melee.magesstaff.cursed_wand=Bu asa lanetli, lanet sihri kaotik ve rastgele yapıyor.
|
items.weapon.melee.magesstaff.cursed_wand=Bu asa lanetli, lanet sihri kaotik ve rastgele yapıyor.
|
||||||
|
|
||||||
items.weapon.melee.meleeweapon.ac_ability=ABILITY
|
items.weapon.melee.meleeweapon.ac_ability=YETENEK
|
||||||
items.weapon.melee.meleeweapon.stats_known=Bu _%1$d. düzey_ yakın dövüş silahı _%2$d-%3$d hasar_ verir ve düzgün kullanabilmek için _%4$d güç_ gerektirir.
|
items.weapon.melee.meleeweapon.stats_known=Bu _%1$d. düzey_ yakın dövüş silahı _%2$d-%3$d hasar_ verir ve düzgün kullanabilmek için _%4$d güç_ gerektirir.
|
||||||
items.weapon.melee.meleeweapon.stats_unknown=Tipik olarak bu _%1$d. düzey_ yakın dövüş silahı _%2$d-%3$d hasar_ verir ve düzgün kullanabilmek için _%4$d güç_ gerektirir.
|
items.weapon.melee.meleeweapon.stats_unknown=Tipik olarak bu _%1$d. düzey_ yakın dövüş silahı _%2$d-%3$d hasar_ verir ve düzgün kullanabilmek için _%4$d güç_ gerektirir.
|
||||||
items.weapon.melee.meleeweapon.probably_too_heavy=Bu silah senin için fazla ağır olabilir.
|
items.weapon.melee.meleeweapon.probably_too_heavy=Bu silah senin için fazla ağır olabilir.
|
||||||
@@ -1630,14 +1630,14 @@ items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use t
|
|||||||
items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability.
|
items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability.
|
||||||
items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now.
|
items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now.
|
||||||
items.weapon.melee.meleeweapon.ability_no_target=There is no target there.
|
items.weapon.melee.meleeweapon.ability_no_target=There is no target there.
|
||||||
items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached.
|
items.weapon.melee.meleeweapon.ability_bad_position=O hedefe ulaşılamaz.
|
||||||
items.weapon.melee.meleeweapon.prompt=Select a Target
|
items.weapon.melee.meleeweapon.prompt=Bir Hedef Seçin
|
||||||
items.weapon.melee.meleeweapon.swap=Swap Weapons
|
items.weapon.melee.meleeweapon.swap=Silahları Değiştir
|
||||||
items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory.
|
items.weapon.melee.meleeweapon.swap_full=Bunu dolu bir envanterle yapamazsınız.
|
||||||
|
|
||||||
items.weapon.melee.shortsword.name=kısa kılıç
|
items.weapon.melee.shortsword.name=kısa kılıç
|
||||||
items.weapon.melee.shortsword.ability_name=yarmak
|
items.weapon.melee.shortsword.ability_name=yarmak
|
||||||
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.shortsword.ability_desc=Düellocu, kısa kılıçla bir düşmanı _parçalayabilir_. Bu, +%30 hasar verir ve isabet etmesi garantidir. Yarma bir düşmanı öldürürse, Düellocu 5 tur içinde ücretsiz olarak tekrar yarılmayı kullanabilir.
|
||||||
items.weapon.melee.shortsword.desc=Bayağı kısa bir kılıç, bir hançerden sadece bir kaç inç daha uzun.
|
items.weapon.melee.shortsword.desc=Bayağı kısa bir kılıç, bir hançerden sadece bir kaç inç daha uzun.
|
||||||
|
|
||||||
items.weapon.melee.quarterstaff.name=çeyreksopa
|
items.weapon.melee.quarterstaff.name=çeyreksopa
|
||||||
@@ -1672,7 +1672,7 @@ items.weapon.melee.runicblade.desc=Uzak diyarlardan gelen mavi bıçaklı gizeml
|
|||||||
|
|
||||||
items.weapon.melee.sai.name=sai
|
items.weapon.melee.sai.name=sai
|
||||||
items.weapon.melee.sai.stats_desc=Bu silah çok hızlı.
|
items.weapon.melee.sai.stats_desc=Bu silah çok hızlı.
|
||||||
items.weapon.melee.sai.ability_name=combo strike
|
items.weapon.melee.sai.ability_name=birleşik vuruş
|
||||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||||
items.weapon.melee.sai.desc=her biri tek elde tutulması gereken iki ince kılıç. Düşmanları rüzgar gibi biçerek işlerini bitirmek için mükemmel bir silah.
|
items.weapon.melee.sai.desc=her biri tek elde tutulması gereken iki ince kılıç. Düşmanları rüzgar gibi biçerek işlerini bitirmek için mükemmel bir silah.
|
||||||
|
|
||||||
@@ -1682,7 +1682,7 @@ items.weapon.melee.scimitar.ability_name=sword dance
|
|||||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||||
items.weapon.melee.scimitar.desc=Kalın, kıvrık bir bıçak. Şekli, hızlı fakat daha zayıf saldırıların yapılmasını sağlar.
|
items.weapon.melee.scimitar.desc=Kalın, kıvrık bir bıçak. Şekli, hızlı fakat daha zayıf saldırıların yapılmasını sağlar.
|
||||||
items.weapon.melee.scimitar$sworddance.name=sword dance
|
items.weapon.melee.scimitar$sworddance.name=sword dance
|
||||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
|
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
|
||||||
|
|
||||||
items.weapon.melee.spear.name=mızrak
|
items.weapon.melee.spear.name=mızrak
|
||||||
items.weapon.melee.spear.stats_desc=Bu bayağı yavaş bir silah.\nBu silah fazladan erişime sahiptir.
|
items.weapon.melee.spear.stats_desc=Bu bayağı yavaş bir silah.\nBu silah fazladan erişime sahiptir.
|
||||||
@@ -1692,14 +1692,14 @@ items.weapon.melee.spear.desc=Ucuna sivriltilmiş demir takılı uzun ince bir t
|
|||||||
|
|
||||||
items.weapon.melee.sword.name=Kılıç
|
items.weapon.melee.sword.name=Kılıç
|
||||||
items.weapon.melee.sword.ability_name=yarmak
|
items.weapon.melee.sword.ability_name=yarmak
|
||||||
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.sword.desc=Güzelce dengelenmiş bir kılıç. Çok büyük değil, ama hala bir kısa kılıçtan fark edilebilir derecede büyük.
|
items.weapon.melee.sword.desc=Güzelce dengelenmiş bir kılıç. Çok büyük değil, ama hala bir kısa kılıçtan fark edilebilir derecede büyük.
|
||||||
items.weapon.melee.sword$cleavetracker.name=yarmak
|
items.weapon.melee.sword$cleavetracker.name=yarmak
|
||||||
items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s.
|
items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s.
|
||||||
|
|
||||||
items.weapon.melee.warhammer.name=savaş çekici
|
items.weapon.melee.warhammer.name=savaş çekici
|
||||||
items.weapon.melee.warhammer.stats_desc=Bu silah gayet isabetli.
|
items.weapon.melee.warhammer.stats_desc=Bu silah gayet isabetli.
|
||||||
items.weapon.melee.warhammer.ability_name=heavy blow
|
items.weapon.melee.warhammer.ability_name=ağır darbe
|
||||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
||||||
items.weapon.melee.warhammer.desc=Sadece birkaç yaratık bu devasa kurşun ve çelik yığınının ezici darbesine dayanabilir, ancak onu verimli kullanabilmek için büyük kuvvet gerekir.
|
items.weapon.melee.warhammer.desc=Sadece birkaç yaratık bu devasa kurşun ve çelik yığınının ezici darbesine dayanabilir, ancak onu verimli kullanabilmek için büyük kuvvet gerekir.
|
||||||
|
|
||||||
@@ -1711,7 +1711,7 @@ items.weapon.melee.whip.desc=Bu silahın ucundaki dikenli ip çok az hasar verir
|
|||||||
|
|
||||||
items.weapon.melee.wornshortsword.name=yıpranmış kısa kılıç
|
items.weapon.melee.wornshortsword.name=yıpranmış kısa kılıç
|
||||||
items.weapon.melee.wornshortsword.ability_name=yarmak
|
items.weapon.melee.wornshortsword.ability_name=yarmak
|
||||||
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||||
items.weapon.melee.wornshortsword.desc=Bayağı kısa bir kılıç, ağır kullanımdan dolayı epey yıpranmış. Daha iyi koşullardaki bir kısa kılıçtan daha zayıf ve biraz daha hafiftir.
|
items.weapon.melee.wornshortsword.desc=Bayağı kısa bir kılıç, ağır kullanımdan dolayı epey yıpranmış. Daha iyi koşullardaki bir kısa kılıçtan daha zayıf ve biraz daha hafiftir.
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -109,8 +109,8 @@ items.armor.classarmor.transfer_complete=你的英雄铠甲的特殊技能已被
|
|||||||
items.armor.clotharmor.name=布甲
|
items.armor.clotharmor.name=布甲
|
||||||
items.armor.clotharmor.desc=这件轻便的护甲能提供最基本的防御。
|
items.armor.clotharmor.desc=这件轻便的护甲能提供最基本的防御。
|
||||||
|
|
||||||
items.armor.duelistarmor.name=hero's breastplate
|
items.armor.duelistarmor.name=英雄胸铠
|
||||||
items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability.
|
items.armor.duelistarmor.desc=穿着这件护胸甲并披着披风,决斗者能够施展一项特殊技能。
|
||||||
|
|
||||||
items.armor.huntressarmor.name=英雄披风
|
items.armor.huntressarmor.name=英雄披风
|
||||||
items.armor.huntressarmor.no_enemies=视野中未发现敌人。
|
items.armor.huntressarmor.no_enemies=视野中未发现敌人。
|
||||||
@@ -129,13 +129,13 @@ items.armor.platearmor.name=板甲
|
|||||||
items.armor.platearmor.desc=厚重的金属板拼接到一起,为能承受其骇人重量的冒险者提供无与伦比的防御。
|
items.armor.platearmor.desc=厚重的金属板拼接到一起,为能承受其骇人重量的冒险者提供无与伦比的防御。
|
||||||
|
|
||||||
items.armor.roguearmor.name=英雄风衣
|
items.armor.roguearmor.name=英雄风衣
|
||||||
items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability.
|
items.armor.roguearmor.desc=裹着这身与黑暗融为一体的风衣,盗贼能够施展一项独特的身法。
|
||||||
|
|
||||||
items.armor.scalearmor.name=鳞甲
|
items.armor.scalearmor.name=鳞甲
|
||||||
items.armor.scalearmor.desc=在厚实的皮背心中缝入金属鳞片,形成了灵活而高防御的护甲。
|
items.armor.scalearmor.desc=在厚实的皮背心中缝入金属鳞片,形成了灵活而高防御的护甲。
|
||||||
|
|
||||||
items.armor.warriorarmor.name=hero's platemail
|
items.armor.warriorarmor.name=英雄板甲
|
||||||
items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability.
|
items.armor.warriorarmor.desc=穿戴着这套重型板甲,战士可借其施展一项绝技。
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -145,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=酿造
|
|||||||
items.artifacts.alchemiststoolkit.ac_energize=供能
|
items.artifacts.alchemiststoolkit.ac_energize=供能
|
||||||
items.artifacts.alchemiststoolkit.not_ready=你的炼金工具箱还没有准备好。
|
items.artifacts.alchemiststoolkit.not_ready=你的炼金工具箱还没有准备好。
|
||||||
items.artifacts.alchemiststoolkit.cursed=受诅咒的炼金箱正在阻止你炼金!
|
items.artifacts.alchemiststoolkit.cursed=受诅咒的炼金箱正在阻止你炼金!
|
||||||
items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that.
|
items.artifacts.alchemiststoolkit.need_energy=你需要至少 6 点能量才能那么做。
|
||||||
items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
|
items.artifacts.alchemiststoolkit.energize_desc=每 6 个能量水晶可供炼金工具箱升 1 级,这能增加工具箱随时间自然产生的能量。并且更快地进行预热。\n\n你打算为本次炼金实验花费多少能量呢?
|
||||||
items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level
|
items.artifacts.alchemiststoolkit.energize_1=6 能量:+1 级
|
||||||
items.artifacts.alchemiststoolkit.energize_all=%1$d能量:+%2$d 级
|
items.artifacts.alchemiststoolkit.energize_all=%1$d能量:+%2$d 级
|
||||||
items.artifacts.alchemiststoolkit.desc=这套工具箱内存放着各式各样的试剂,草药和一个小混合瓶,让使用者能够随时随地进行炼金实验。这个混合瓶里貌似装载着液态的炼金能量水晶。
|
items.artifacts.alchemiststoolkit.desc=这套工具箱内存放着各式各样的试剂,草药和一个小混合瓶,让使用者能够随时随地进行炼金实验。这个混合瓶里貌似装载着液态的炼金能量水晶。
|
||||||
items.artifacts.alchemiststoolkit.desc_cursed=被诅咒的工具箱将自己紧紧固定在你的身上,抑制你使用炼金工具的能力。
|
items.artifacts.alchemiststoolkit.desc_cursed=被诅咒的工具箱将自己紧紧固定在你的身上,抑制你使用炼金工具的能力。
|
||||||
@@ -398,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=这两株植物又长大了。像是一
|
|||||||
items.artifacts.sandalsofnature.desc_4=植物们似乎已长到最大,就像是一对装甲护胫。这对深棕色护腿看上去仿如一棵非常坚毅的树。
|
items.artifacts.sandalsofnature.desc_4=植物们似乎已长到最大,就像是一对装甲护胫。这对深棕色护腿看上去仿如一棵非常坚毅的树。
|
||||||
items.artifacts.sandalsofnature.desc_hint=穿上这件神器时你感到更加亲近自然了。
|
items.artifacts.sandalsofnature.desc_hint=穿上这件神器时你感到更加亲近自然了。
|
||||||
items.artifacts.sandalsofnature.desc_cursed=被诅咒的鞋子切断了一切你与自然的联系。
|
items.artifacts.sandalsofnature.desc_cursed=被诅咒的鞋子切断了一切你与自然的联系。
|
||||||
items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_
|
items.artifacts.sandalsofnature.desc_ability=鞋子泛起你喂给它们的最后一粒种子颜色的涟漪。 它可以在地面上暂时扎根并在3格半径内的任意位置产生那种植物的效果。\n当前种子:_%s_\n需要充能: _%d%%_
|
||||||
items.artifacts.sandalsofnature.desc_seeds=你已经给鞋子喂过了%d之种。
|
items.artifacts.sandalsofnature.desc_seeds=你已经给鞋子喂过了%d之种。
|
||||||
|
|
||||||
items.artifacts.talismanofforesight.name=先见护符
|
items.artifacts.talismanofforesight.name=先见护符
|
||||||
@@ -842,9 +842,9 @@ items.quest.metalshard.desc=一块被诅咒的金属锈片,它是DM-300的机
|
|||||||
items.quest.pickaxe.name=镐子
|
items.quest.pickaxe.name=镐子
|
||||||
items.quest.pickaxe.ac_mine=采掘
|
items.quest.pickaxe.ac_mine=采掘
|
||||||
items.quest.pickaxe.no_vein=附近没有可供采掘的暗金矿脉。
|
items.quest.pickaxe.no_vein=附近没有可供采掘的暗金矿脉。
|
||||||
items.quest.pickaxe.ability_name=pierce
|
items.quest.pickaxe.ability_name=穿刺
|
||||||
items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin.
|
items.quest.pickaxe.ability_desc=决斗者可用镐子来_刺穿_一个敌人。必定命中,施加三回合的脆弱,并且对有硬质表皮的敌人造成双倍伤害。
|
||||||
items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch.
|
items.quest.pickaxe.desc=这是一件笨重但十分耐用的凿岩工具。危急时刻或许能被当作武器使用。
|
||||||
|
|
||||||
items.quest.ratskull.name=巨鼠头骨
|
items.quest.ratskull.name=巨鼠头骨
|
||||||
items.quest.ratskull.desc=一颗大得吓人的老鼠头骨。如果你能找到一面合适的墙来挂,它会是件不错的狩猎纪念品。
|
items.quest.ratskull.desc=一颗大得吓人的老鼠头骨。如果你能找到一面合适的墙来挂,它会是件不错的狩猎纪念品。
|
||||||
@@ -880,7 +880,7 @@ items.rings.ringofaccuracy.desc=这枚戒指提高了你的专注力,使敌人
|
|||||||
items.rings.ringofarcana.name=奥术之戒
|
items.rings.ringofarcana.name=奥术之戒
|
||||||
items.rings.ringofarcana.stats=佩戴这枚戒指时,你的附魔和刻印威力会提升 _%s%%_。
|
items.rings.ringofarcana.stats=佩戴这枚戒指时,你的附魔和刻印威力会提升 _%s%%_。
|
||||||
items.rings.ringofarcana.typical_stats=佩戴这枚戒指时,你的附魔和刻印威力通常会提升 _%s%%_。
|
items.rings.ringofarcana.typical_stats=佩戴这枚戒指时,你的附魔和刻印威力通常会提升 _%s%%_。
|
||||||
items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses.
|
items.rings.ringofarcana.desc=这枚戒指增强了武器上的附魔和护甲上的刻印,也包括诅咒!首先增加了它们的激活几率,当激活几率达到 100% 时会转而增加它们效果的强度。被诅咒的戒指反而会削弱附魔、刻印以及诅咒。
|
||||||
|
|
||||||
items.rings.ringofelements.name=元素之戒
|
items.rings.ringofelements.name=元素之戒
|
||||||
items.rings.ringofelements.stats=当佩戴这枚戒指时,你会获得_%s%%_的元素抗性。
|
items.rings.ringofelements.stats=当佩戴这枚戒指时,你会获得_%s%%_的元素抗性。
|
||||||
@@ -888,9 +888,9 @@ items.rings.ringofelements.typical_stats=佩戴这枚戒指时,你通常会获
|
|||||||
items.rings.ringofelements.desc=这枚戒指能为佩戴者提供抗性,降低大部分元素和魔法效果的伤害和持续时间。被诅咒的戒指自然会加重这些效果。
|
items.rings.ringofelements.desc=这枚戒指能为佩戴者提供抗性,降低大部分元素和魔法效果的伤害和持续时间。被诅咒的戒指自然会加重这些效果。
|
||||||
|
|
||||||
items.rings.ringofenergy.name=能量之戒
|
items.rings.ringofenergy.name=能量之戒
|
||||||
items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._
|
items.rings.ringofenergy.stats=佩戴这枚戒指时,你持有的法杖,神器及英雄护甲充能速度将提高_%s%%_。
|
||||||
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._
|
items.rings.ringofenergy.typical_stats=佩戴这枚戒指时,通常情况下,你持有的法杖,神器及英雄护甲充能速度将提高_%s%%_。
|
||||||
items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge.
|
items.rings.ringofenergy.desc=在戒指的奥术领域笼罩下,你持有的所有魔法装备充能速度都会得到提升。被诅咒的戒指反而会减慢充能速度。
|
||||||
|
|
||||||
items.rings.ringofevasion.name=闪避之戒
|
items.rings.ringofevasion.name=闪避之戒
|
||||||
items.rings.ringofevasion.stats=佩戴这枚戒指时,你的闪避属性会提升_%s%%_。
|
items.rings.ringofevasion.stats=佩戴这枚戒指时,你的闪避属性会提升_%s%%_。
|
||||||
@@ -900,11 +900,11 @@ items.rings.ringofevasion.desc=这枚戒指会加快配戴者的反应速度,
|
|||||||
items.rings.ringofforce.name=武力之戒
|
items.rings.ringofforce.name=武力之戒
|
||||||
items.rings.ringofforce.stats=赤手空拳时,以你目前的力量,佩戴这枚戒指能够造成 _%1$d~%2$d伤害_。当装备一件武器时,这枚戒指会为其增加_%3$d_点伤害。
|
items.rings.ringofforce.stats=赤手空拳时,以你目前的力量,佩戴这枚戒指能够造成 _%1$d~%2$d伤害_。当装备一件武器时,这枚戒指会为其增加_%3$d_点伤害。
|
||||||
items.rings.ringofforce.typical_stats=赤手空拳时,以你目前的力量,佩戴这枚戒指通常能够造成 _%1$d~%2$d伤害_。当装备一件武器时,这枚戒指通常会为其增加_%3$d_点伤害。
|
items.rings.ringofforce.typical_stats=赤手空拳时,以你目前的力量,佩戴这枚戒指通常能够造成 _%1$d~%2$d伤害_。当装备一件武器时,这枚戒指通常会为其增加_%3$d_点伤害。
|
||||||
items.rings.ringofforce.ability_name=brawler's stance
|
items.rings.ringofforce.ability_name=拳击架势
|
||||||
items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge.
|
items.rings.ringofforce.ability_desc=决斗者可通过一枚武力之戒来进入_拳击架势_。在这种架势中决斗者将会用她的武力之戒来进行普通攻击,哪怕她已经装备了其它武器。戒指也会继承武器的附魔与打磨效果。在这种架势下的每次攻击会消耗 1/4 的武器充能。
|
||||||
items.rings.ringofforce.desc=这枚戒指能够增强配戴者的打击力度。这份额外的力量在挥舞武器时相当有限,而徒手攻击则会被大幅增强。负等级的戒指会导致配戴者的攻击变得软弱无力。
|
items.rings.ringofforce.desc=这枚戒指能够增强配戴者的打击力度。这份额外的力量在挥舞武器时相当有限,而徒手攻击则会被大幅增强。负等级的戒指会导致配戴者的攻击变得软弱无力。
|
||||||
items.rings.ringofforce$brawlersstance.name=brawler's stance
|
items.rings.ringofforce$brawlersstance.name=拳击架势
|
||||||
items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force.
|
items.rings.ringofforce$brawlersstance.desc=在这种架势下,决斗者将使用一个已经装备的武力之戒进行普通攻击,哪怕她已经装备了其它武器。但这种攻击仍将使用武器的打磨与附魔效果。\n\n在这个架势下的每次普通攻击会消耗 1/4 的武器充能。你目前的武器充能还够维持 %d 次攻击。\n\n这个架势可通过使用一枚武力之戒来启动和关闭。
|
||||||
|
|
||||||
items.rings.ringoffuror.name=狂怒之戒
|
items.rings.ringoffuror.name=狂怒之戒
|
||||||
items.rings.ringoffuror.stats=佩戴这枚戒指时,你的攻击速度会提升_%s%%_。
|
items.rings.ringoffuror.stats=佩戴这枚戒指时,你的攻击速度会提升_%s%%_。
|
||||||
@@ -1085,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=魔能秘卷
|
|||||||
items.scrolls.exotic.scrollofmysticalenergy.desc=奇异的魔法能量被禁锢在秘卷羊皮纸内,当这股能量被释放时会在短时间内持续为阅读者的所有神器充能。
|
items.scrolls.exotic.scrollofmysticalenergy.desc=奇异的魔法能量被禁锢在秘卷羊皮纸内,当这股能量被释放时会在短时间内持续为阅读者的所有神器充能。
|
||||||
|
|
||||||
items.scrolls.exotic.scrollofpassage.name=归返秘卷
|
items.scrolls.exotic.scrollofpassage.name=归返秘卷
|
||||||
items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop.
|
items.scrolls.exotic.scrollofpassage.desc=这张羊皮卷内所含有的符文法术能帮助使用者快速回到本区域的初始楼层。如果想要回到商店的话使用这张秘卷会非常有用。
|
||||||
|
|
||||||
items.scrolls.exotic.scrollofprismaticimage.name=虹卫秘卷
|
items.scrolls.exotic.scrollofprismaticimage.name=虹卫秘卷
|
||||||
items.scrolls.exotic.scrollofprismaticimage.desc=这张秘卷上的咒文会创造使用者的一个虹色幻影。这个像使用者的弱化版克隆体的幻影有着相同的防御,但生命值和造成的伤害更低。\n\n虹色幻影将吸引敌人的火力从而保护使用者。\n\n当虹色幻影存在时阅读这张秘卷将会为其恢复所有生命。
|
items.scrolls.exotic.scrollofprismaticimage.desc=这张秘卷上的咒文会创造使用者的一个虹色幻影。这个像使用者的弱化版克隆体的幻影有着相同的防御,但生命值和造成的伤害更低。\n\n虹色幻影将吸引敌人的火力从而保护使用者。\n\n当虹色幻影存在时阅读这张秘卷将会为其恢复所有生命。
|
||||||
@@ -1406,15 +1406,15 @@ items.weapon.curses.annoying.msg_11=我曾经不想成为武器,而是想成
|
|||||||
items.weapon.curses.annoying.msg_12=要时刻警醒:骄傲自满是位缓慢却阴险的杀手。
|
items.weapon.curses.annoying.msg_12=要时刻警醒:骄傲自满是位缓慢却阴险的杀手。
|
||||||
items.weapon.curses.annoying.msg_13=敌羞,吾去脱他衣!
|
items.weapon.curses.annoying.msg_13=敌羞,吾去脱他衣!
|
||||||
items.weapon.curses.annoying.desc=喧闹诅咒的武器真的是想帮你,只不过它的吵闹无比的“帮助”总是会吸引大量敌人。
|
items.weapon.curses.annoying.desc=喧闹诅咒的武器真的是想帮你,只不过它的吵闹无比的“帮助”总是会吸引大量敌人。
|
||||||
items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns.
|
items.weapon.curses.annoying.elestrike_desc=武器拥有喧闹诅咒时,元素打击对范围内的每个敌人都有 20% 概率造成持续 5 回合的狂乱。
|
||||||
|
|
||||||
items.weapon.curses.dazzling.name=炫目%s
|
items.weapon.curses.dazzling.name=炫目%s
|
||||||
items.weapon.curses.dazzling.desc=炫目武器会不时释放刺目的强光,致盲所有视野范围内的单位。
|
items.weapon.curses.dazzling.desc=炫目武器会不时释放刺目的强光,致盲所有视野范围内的单位。
|
||||||
items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns.
|
items.weapon.curses.dazzling.elestrike_desc=武器拥有炫目诅咒时,元素打击对范围内的每个敌人都有 50% 概率造成持续 5 回合的失明。
|
||||||
|
|
||||||
items.weapon.curses.displacing.name=转移%s
|
items.weapon.curses.displacing.name=转移%s
|
||||||
items.weapon.curses.displacing.desc=转移诅咒的武器被灌注了混乱的传送魔法,会将敌人传送到当前层的随机位置。
|
items.weapon.curses.displacing.desc=转移诅咒的武器被灌注了混乱的传送魔法,会将敌人传送到当前层的随机位置。
|
||||||
items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range.
|
items.weapon.curses.displacing.elestrike_desc=武器拥有转移诅咒时,元素打击对范围内的每个敌人都有 50% 概率传送之。
|
||||||
|
|
||||||
items.weapon.curses.explosive.name=易爆%s
|
items.weapon.curses.explosive.name=易爆%s
|
||||||
items.weapon.curses.explosive.warm=暖和起来了......
|
items.weapon.curses.explosive.warm=暖和起来了......
|
||||||
@@ -1423,166 +1423,166 @@ items.weapon.curses.explosive.desc=易爆诅咒的武器会缓缓积累能量并
|
|||||||
items.weapon.curses.explosive.desc_cool=你的武器目前触感冰凉,尚属正常。
|
items.weapon.curses.explosive.desc_cool=你的武器目前触感冰凉,尚属正常。
|
||||||
items.weapon.curses.explosive.desc_warm=你的武器正在积累能量,变得温热了起来……
|
items.weapon.curses.explosive.desc_warm=你的武器正在积累能量,变得温热了起来……
|
||||||
items.weapon.curses.explosive.desc_hot=你的武器已灼热烫手!要爆炸了!
|
items.weapon.curses.explosive.desc_hot=你的武器已灼热烫手!要爆炸了!
|
||||||
items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range.
|
items.weapon.curses.explosive.elestrike_desc=武器拥有爆炸诅咒时,元素打击有着 50% 的概率在范围内随机一个敌人身上产生爆炸。
|
||||||
|
|
||||||
items.weapon.curses.friendly.name=友善%s
|
items.weapon.curses.friendly.name=友善%s
|
||||||
items.weapon.curses.friendly.desc=友善诅咒的武器会偶尔触发让战斗无法进行的魔法,非常适合和平主义者。
|
items.weapon.curses.friendly.desc=友善诅咒的武器会偶尔触发让战斗无法进行的魔法,非常适合和平主义者。
|
||||||
items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns.
|
items.weapon.curses.friendly.elestrike_desc=武器拥有友善诅咒时,元素打击对范围内的每个敌人都有 50% 概率造成持续 5 回合的魅惑。
|
||||||
|
|
||||||
items.weapon.curses.polarized.name=极化%s
|
items.weapon.curses.polarized.name=极化%s
|
||||||
items.weapon.curses.polarized.desc=极化武器受到诅咒魔力的影响,在攻击时只会出现1.5倍伤害或完全没有伤害的情况。
|
items.weapon.curses.polarized.desc=极化武器受到诅咒魔力的影响,在攻击时只会出现1.5倍伤害或完全没有伤害的情况。
|
||||||
items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range.
|
items.weapon.curses.polarized.elestrike_desc=武器拥有极化诅咒时,元素打击对范围内的每个敌人都有 50% 概率造成20-30的伤害。
|
||||||
|
|
||||||
items.weapon.curses.sacrificial.name=血祭%s
|
items.weapon.curses.sacrificial.name=血祭%s
|
||||||
items.weapon.curses.sacrificial.desc=血祭诅咒会向使用者索求血液作为攻击的回报,你的状态越健康,诅咒索取的也就越多。
|
items.weapon.curses.sacrificial.desc=血祭诅咒会向使用者索求血液作为攻击的回报,你的状态越健康,诅咒索取的也就越多。
|
||||||
items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP.
|
items.weapon.curses.sacrificial.elestrike_desc=武器拥有血祭诅咒时,元素打击使英雄自身与范围内的每一个敌人承受初始值为 10 点的流血伤害。
|
||||||
|
|
||||||
items.weapon.curses.wayward.name=妄为%s
|
items.weapon.curses.wayward.name=妄为%s
|
||||||
items.weapon.curses.wayward.desc=妄为诅咒的武器会时常变得极其不精准。触发时这种魔法会持续一小会,但会在成功使用妄为武器造成伤害后立刻消散。
|
items.weapon.curses.wayward.desc=妄为诅咒的武器会时常变得极其不精准。触发时这种魔法会持续一小会,但会在成功使用妄为武器造成伤害后立刻消散。
|
||||||
items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns.
|
items.weapon.curses.wayward.elestrike_desc=武器拥有妄为诅咒时,元素打击对范围内的每个敌人都有 50% 概率造成持续 5 回合的幻惑。
|
||||||
items.weapon.curses.wayward$waywardbuff.name=妄为
|
items.weapon.curses.wayward$waywardbuff.name=妄为
|
||||||
items.weapon.curses.wayward$waywardbuff.desc=你的妄为武器上的魔法已被触发,现在它已变得极度不精准。这个魔法无法影响如伏击等必定命中的攻击行为,且成功使用妄为武器造成伤害会立刻驱散此效果。\n\n效果剩余回合:%s
|
items.weapon.curses.wayward$waywardbuff.desc=你的妄为武器上的魔法已被触发,现在它已变得极度不精准。这个魔法无法影响如伏击等必定命中的攻击行为,且成功使用妄为武器造成伤害会立刻驱散此效果。\n\n效果剩余回合:%s
|
||||||
|
|
||||||
###enchantments
|
###enchantments
|
||||||
items.weapon.enchantments.blazing.name=烈焰%s
|
items.weapon.enchantments.blazing.name=烈焰%s
|
||||||
items.weapon.enchantments.blazing.desc=这个附魔会使火焰从武器中喷薄而出,能够点燃敌人并对正在燃烧的敌人造成额外伤害。
|
items.weapon.enchantments.blazing.desc=这个附魔会使火焰从武器中喷薄而出,能够点燃敌人并对正在燃烧的敌人造成额外伤害。
|
||||||
items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns.
|
items.weapon.enchantments.blazing.elestrike_desc=武器拥有烈焰附魔时,元素打击会将火焰扩散到范围内全部地块,持续 6 个回合。
|
||||||
|
|
||||||
items.weapon.enchantments.blocking.name=招架%s
|
items.weapon.enchantments.blocking.name=招架%s
|
||||||
items.weapon.enchantments.blocking.desc=招架附魔的武器在攻击后有几率短暂为你提供保护。
|
items.weapon.enchantments.blocking.desc=招架附魔的武器在攻击后有几率短暂为你提供保护。
|
||||||
items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range.
|
items.weapon.enchantments.blocking.elestrike_desc=武器拥有招架附魔时,元素打击范围内每有一个敌人,决斗者就会获得 5 点护盾。
|
||||||
items.weapon.enchantments.blocking$blockbuff.name=招架
|
items.weapon.enchantments.blocking$blockbuff.name=招架
|
||||||
items.weapon.enchantments.blocking$blockbuff.desc=你的武器的招架附魔短时间内增强了你的防御能力!\n\n护盾剩余: %d\n\n剩余时间: %s。
|
items.weapon.enchantments.blocking$blockbuff.desc=你的武器的招架附魔短时间内增强了你的防御能力!\n\n护盾剩余: %d\n\n剩余时间: %s。
|
||||||
|
|
||||||
items.weapon.enchantments.blooming.name=繁茂%s
|
items.weapon.enchantments.blooming.name=繁茂%s
|
||||||
items.weapon.enchantments.blooming.desc=繁茂武器具有催生植物的魔力,在攻击目标时能使目标或周围的植被发芽生长。
|
items.weapon.enchantments.blooming.desc=繁茂武器具有催生植物的魔力,在攻击目标时能使目标或周围的植被发芽生长。
|
||||||
items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns.
|
items.weapon.enchantments.blooming.elestrike_desc=武器拥有繁茂附魔时,元素打击会在范围内最多 6 个地块上生成高草,并将范围内所有敌人缠绕5个回合。
|
||||||
|
|
||||||
items.weapon.enchantments.chilling.name=寒霜%s
|
items.weapon.enchantments.chilling.name=寒霜%s
|
||||||
items.weapon.enchantments.chilling.desc=受该附魔成功影响的敌人会被冻伤,导致移动和攻击速度降低。
|
items.weapon.enchantments.chilling.desc=受该附魔成功影响的敌人会被冻伤,导致移动和攻击速度降低。
|
||||||
items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns.
|
items.weapon.enchantments.chilling.elestrike_desc=武器拥有寒霜附魔时,元素打击会将寒气扩散到范围的全部地块,持续 6 个回合。
|
||||||
|
|
||||||
items.weapon.enchantments.kinetic.name=恒动%s
|
items.weapon.enchantments.kinetic.name=恒动%s
|
||||||
items.weapon.enchantments.kinetic.desc=使用恒动附魔的武器击杀敌人时,武器会储存溢出的威力并在下一次成功攻击时释放。
|
items.weapon.enchantments.kinetic.desc=使用恒动附魔的武器击杀敌人时,武器会储存溢出的威力并在下一次成功攻击时释放。
|
||||||
items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target.
|
items.weapon.enchantments.kinetic.elestrike_desc=武器拥有恒动附魔时,元素打击对范围内除主要目标外的每个敌人都造成伤害,数值为储存伤害的 33%。
|
||||||
items.weapon.enchantments.kinetic$conserveddamage.name=伤害储存
|
items.weapon.enchantments.kinetic$conserveddamage.name=伤害储存
|
||||||
items.weapon.enchantments.kinetic$conserveddamage.desc=你的武器储存了上个杀敌一击的过剩能量,用来加强你的下次攻击以造成额外伤害。这份能量会慢慢随时间减弱。\n\n储存伤害:%d。
|
items.weapon.enchantments.kinetic$conserveddamage.desc=你的武器储存了上个杀敌一击的过剩能量,用来加强你的下次攻击以造成额外伤害。这份能量会慢慢随时间减弱。\n\n储存伤害:%d。
|
||||||
|
|
||||||
items.weapon.enchantments.corrupting.name=腐化%s
|
items.weapon.enchantments.corrupting.name=腐化%s
|
||||||
items.weapon.enchantments.corrupting.desc=这种强大的附魔拥有将敌人扭曲为你的奴仆的能力。使用腐化附魔的武器击杀敌人时有概率将其腐化。
|
items.weapon.enchantments.corrupting.desc=这种强大的附魔拥有将敌人扭曲为你的奴仆的能力。使用腐化附魔的武器击杀敌人时有概率将其腐化。
|
||||||
items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target.
|
items.weapon.enchantments.corrupting.elestrike_desc=武器拥有腐化附魔时,元素打击范围内除主要目标外的每个敌人都有 4-20% 的几率被腐化。(概率基于该敌人已损失的生命值)
|
||||||
|
|
||||||
items.weapon.enchantments.elastic.name=弹性%s
|
items.weapon.enchantments.elastic.name=弹性%s
|
||||||
items.weapon.enchantments.elastic.desc=弹性武器在攻击时有几率把敌人击退较短的距离。
|
items.weapon.enchantments.elastic.desc=弹性武器在攻击时有几率把敌人击退较短的距离。
|
||||||
items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles.
|
items.weapon.enchantments.elastic.elestrike_desc=武器拥有弹性附魔时,元素打击将范围内的全部敌人都击退 4 格。
|
||||||
|
|
||||||
items.weapon.enchantments.grim.name=死神%s
|
items.weapon.enchantments.grim.name=死神%s
|
||||||
items.weapon.enchantments.grim.desc=这个强大的附魔拥有瞬间斩杀敌人的力量。敌人越弱,附魔的触发几率越大。
|
items.weapon.enchantments.grim.desc=这个强大的附魔拥有瞬间斩杀敌人的力量。敌人越弱,附魔的触发几率越大。
|
||||||
items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target.
|
items.weapon.enchantments.grim.elestrike_desc=武器拥有死神附魔时,元素打击范围内除主要目标外的每个敌人都有 6-30% 的几率被秒杀。(概率基于该敌人已损失的生命值)
|
||||||
|
|
||||||
items.weapon.enchantments.lucky.name=幸运%s
|
items.weapon.enchantments.lucky.name=幸运%s
|
||||||
items.weapon.enchantments.lucky.desc=被幸运附魔武器击杀的敌人有几率掉落额外的宝物。
|
items.weapon.enchantments.lucky.desc=被幸运附魔武器击杀的敌人有几率掉落额外的宝物。
|
||||||
items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy.
|
items.weapon.enchantments.lucky.elestrike_desc=武器拥有幸运附魔时,元素打击范围内的每个敌人都有 10% 概率在脚下生成物品。每个敌人只能触发这个效果一次。
|
||||||
|
|
||||||
items.weapon.enchantments.projecting.name=索敌%s
|
items.weapon.enchantments.projecting.name=索敌%s
|
||||||
items.weapon.enchantments.projecting.desc=这个附魔会使肉搏武器获得额外的攻击距离。远程武器的攻击则能够穿透邻近墙壁。
|
items.weapon.enchantments.projecting.desc=这个附魔会使肉搏武器获得额外的攻击距离。远程武器的攻击则能够穿透邻近墙壁。
|
||||||
items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target.
|
items.weapon.enchantments.projecting.elestrike_desc=武器拥有索敌附魔时,元素打击对范围内除主要目标外的每个敌人都造成 25% 的伤害。
|
||||||
|
|
||||||
items.weapon.enchantments.shocking.name=电击%s
|
items.weapon.enchantments.shocking.name=电击%s
|
||||||
items.weapon.enchantments.shocking.desc=电弧在这个武器上不断地闪烁震荡,能够对邻近所有敌人造成额外伤害。
|
items.weapon.enchantments.shocking.desc=电弧在这个武器上不断地闪烁震荡,能够对邻近所有敌人造成额外伤害。
|
||||||
items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns.
|
items.weapon.enchantments.shocking.elestrike_desc=武器拥有电击附魔时,元素打击会将电火花扩散到范围的全部地块,持续 6 个回合。
|
||||||
|
|
||||||
items.weapon.enchantments.unstable.name=紊乱%s
|
items.weapon.enchantments.unstable.name=紊乱%s
|
||||||
items.weapon.enchantments.unstable.desc=紊乱附魔的武器周身散布着混乱的能量,每一击的都会造成另一种附魔的效果。
|
items.weapon.enchantments.unstable.desc=紊乱附魔的武器周身散布着混乱的能量,每一击的都会造成另一种附魔的效果。
|
||||||
items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target.
|
items.weapon.enchantments.unstable.elestrike_desc=武器拥有紊乱附魔时,元素打击会对范围内除主要目标以外的其他敌人都造成一种随机附魔效果。
|
||||||
|
|
||||||
items.weapon.enchantments.vampiric.name=血饮%s
|
items.weapon.enchantments.vampiric.name=血饮%s
|
||||||
items.weapon.enchantments.vampiric.desc=这个强大的附魔能在攻击敌人时吸取其生命能量并恢复使用者的生命。当使用者生命较少时效果更强。
|
items.weapon.enchantments.vampiric.desc=这个强大的附魔能在攻击敌人时吸取其生命能量并恢复使用者的生命。当使用者生命较少时效果更强。
|
||||||
items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range.
|
items.weapon.enchantments.vampiric.elestrike_desc=武器拥有血饮附魔时,元素打击范围内每有一个敌人,决斗者就会获得 2 点治疗。
|
||||||
|
|
||||||
|
|
||||||
###melee weapons
|
###melee weapons
|
||||||
items.weapon.melee.assassinsblade.name=暗杀之刃
|
items.weapon.melee.assassinsblade.name=暗杀之刃
|
||||||
items.weapon.melee.assassinsblade.stats_desc=这件武器在对付未察觉你的敌人时更为有效。
|
items.weapon.melee.assassinsblade.stats_desc=这件武器在对付未察觉你的敌人时更为有效。
|
||||||
items.weapon.melee.assassinsblade.ability_name=sneak
|
items.weapon.melee.assassinsblade.ability_name=潜行
|
||||||
items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges.
|
items.weapon.melee.assassinsblade.ability_desc=决斗者握持暗杀之刃时可以_潜行_。这个武技给予决斗者 4 回合隐身,但消耗 2 点充能。
|
||||||
items.weapon.melee.assassinsblade.desc=黑曜石制的波浪形短刃,虽轻便但不易用,如果能击中要害足以致命。
|
items.weapon.melee.assassinsblade.desc=黑曜石制的波浪形短刃,虽轻便但不易用,如果能击中要害足以致命。
|
||||||
|
|
||||||
items.weapon.melee.battleaxe.name=战斧
|
items.weapon.melee.battleaxe.name=战斧
|
||||||
items.weapon.melee.battleaxe.stats_desc=这是一把比较精准的武器。
|
items.weapon.melee.battleaxe.stats_desc=这是一把比较精准的武器。
|
||||||
items.weapon.melee.battleaxe.ability_name=heavy blow
|
items.weapon.melee.battleaxe.ability_name=重击
|
||||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
items.weapon.melee.battleaxe.ability_desc=决斗者可以用战斧使出_重击_。这一沉重而易于预料的攻击承受 75% 的精准减益,但是造成 +35% 的伤害,并在命中时施加 5 回合的易伤效果。重击可用于偷袭。
|
||||||
items.weapon.melee.battleaxe.desc=这把有着硕大钢制头部的战斧能将庞大的力量倾注在每次挥舞之中。
|
items.weapon.melee.battleaxe.desc=这把有着硕大钢制头部的战斧能将庞大的力量倾注在每次挥舞之中。
|
||||||
|
|
||||||
items.weapon.melee.crossbow.name=十字弩
|
items.weapon.melee.crossbow.name=十字弩
|
||||||
items.weapon.melee.crossbow.stats_desc=这件武器在装备后会大幅提升飞镖的伤害。它甚至还能把自身的附魔赋予射出去的飞镖。
|
items.weapon.melee.crossbow.stats_desc=这件武器在装备后会大幅提升飞镖的伤害。它甚至还能把自身的附魔赋予射出去的飞镖。
|
||||||
items.weapon.melee.crossbow.ability_name=charged shot
|
items.weapon.melee.crossbow.ability_name=充能射击
|
||||||
items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped.
|
items.weapon.melee.crossbow.ability_desc=决斗者可以使用十字弩准备好_充能射击_。这个武技会立即生效,使下一发飞镖必定命中,其击中效果将会在 3*3 的范围内触发,并且涂药飞镖会更加耐用。
|
||||||
items.weapon.melee.crossbow.desc=这是一件看起来相当精密复杂的装置,能够将飞镖一样的小型箭矢以极高的速度射出。这把十字弩弩掂在手里沉甸甸的,比想象中结实很多,虽然完全违背了设计初衷,不过也能够在肉搏战中起到作用。
|
items.weapon.melee.crossbow.desc=这是一件看起来相当精密复杂的装置,能够将飞镖一样的小型箭矢以极高的速度射出。这把十字弩弩掂在手里沉甸甸的,比想象中结实很多,虽然完全违背了设计初衷,不过也能够在肉搏战中起到作用。
|
||||||
items.weapon.melee.crossbow$chargedshot.name=charged shot
|
items.weapon.melee.crossbow$chargedshot.name=充能射击
|
||||||
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
|
items.weapon.melee.crossbow$chargedshot.desc=决斗者正将能量集中于她的十字弩。她用弩发射的下一发飞镖必定会命中,并在 3*3 的区域内触发它的涂药效果和十字弩的附魔效果。涂药飞镖也会在使用充能射击时获得一次额外的耐久。决斗者不能使用这个武技来让飞镖的增益对她自己生效。
|
||||||
|
|
||||||
items.weapon.melee.dagger.name=匕首
|
items.weapon.melee.dagger.name=匕首
|
||||||
items.weapon.melee.dagger.stats_desc=这件武器在对付未察觉你的敌人时更为有效。
|
items.weapon.melee.dagger.stats_desc=这件武器在对付未察觉你的敌人时更为有效。
|
||||||
items.weapon.melee.dagger.ability_name=sneak
|
items.weapon.melee.dagger.ability_name=潜行
|
||||||
items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges.
|
items.weapon.melee.dagger.ability_desc=决斗者握持匕首时可以_潜行_。这个武技给予决斗者 6 回合隐身,但消耗2点充能。
|
||||||
items.weapon.melee.dagger.desc=木柄被磨损的简易铁质匕首。
|
items.weapon.melee.dagger.desc=木柄被磨损的简易铁质匕首。
|
||||||
|
|
||||||
items.weapon.melee.dirk.name=长匕首
|
items.weapon.melee.dirk.name=长匕首
|
||||||
items.weapon.melee.dirk.stats_desc=这件武器在对付未察觉你的敌人时更为有效。
|
items.weapon.melee.dirk.stats_desc=这件武器在对付未察觉你的敌人时更为有效。
|
||||||
items.weapon.melee.dirk.ability_name=sneak
|
items.weapon.melee.dirk.ability_name=潜行
|
||||||
items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges.
|
items.weapon.melee.dirk.ability_desc=决斗者握持长匕首时可以_潜行_。这个武技给予决斗者5回合隐身,但消耗2点充能。
|
||||||
items.weapon.melee.dirk.desc=一个长一些的刺击型匕首,可以往敌人身体里捅得更深一点。
|
items.weapon.melee.dirk.desc=一个长一些的刺击型匕首,可以往敌人身体里捅得更深一点。
|
||||||
|
|
||||||
items.weapon.melee.flail.name=链枷
|
items.weapon.melee.flail.name=链枷
|
||||||
items.weapon.melee.flail.stats_desc=这件武器精确性不高。\n这件武器不能用来偷袭。
|
items.weapon.melee.flail.stats_desc=这件武器精确性不高。\n这件武器不能用来偷袭。
|
||||||
items.weapon.melee.flail.ability_name=spin
|
items.weapon.melee.flail.ability_name=甩动
|
||||||
items.weapon.melee.flail.spin_warn=You can't spin the flail any more.
|
items.weapon.melee.flail.spin_warn=你没法再继续甩动链枷了。
|
||||||
items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges.
|
items.weapon.melee.flail.ability_desc=决斗者可以_甩动_链枷以在短时间内积蓄力量。每被甩动一回合,链枷就会造成 +20% 的伤害,最多 3 次。在 3 次甩动后链枷还会必定命中。开始甩动链枷消耗 2 点充能。
|
||||||
items.weapon.melee.flail.desc=铁链上附着的一个带刺的钢球。笨重难用,能命中的话威力极强。
|
items.weapon.melee.flail.desc=铁链上附着的一个带刺的钢球。笨重难用,能命中的话威力极强。
|
||||||
items.weapon.melee.flail$spinabilitytracker.name=spinning
|
items.weapon.melee.flail$spinabilitytracker.name=甩动
|
||||||
items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s.
|
items.weapon.melee.flail$spinabilitytracker.desc=决斗者正在甩动链枷,为下一击积蓄力量。每次甩动消耗一回合,但会增加 20%% 的伤害。在伤害加成增加到 60%% 时还会必定命中。\n\n当前伤害加成:%1$d%%。\n剩余回合数:%2$s。
|
||||||
|
|
||||||
items.weapon.melee.gauntlet.name=魔岩拳套
|
items.weapon.melee.gauntlet.name=魔岩拳套
|
||||||
items.weapon.melee.gauntlet.stats_desc=这是一套非常快的武器。
|
items.weapon.melee.gauntlet.stats_desc=这是一套非常快的武器。
|
||||||
items.weapon.melee.gauntlet.ability_name=combo strike
|
items.weapon.melee.gauntlet.ability_name=连击
|
||||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns.
|
items.weapon.melee.gauntlet.ability_desc=决斗者可以使用魔岩拳套进行_连击_。这次攻击必定命中,并且如果决斗者已经在前4回合之内,使用近战或者投掷武器成功命中两次,那么这次攻击不消耗时间。
|
||||||
items.weapon.melee.gauntlet.desc=这个巨大的拳套由一匹红布和层层覆盖在布上的魔法岩石交织而成。戴上后,布料紧紧裹住你的整个前臂,让厚重的岩板变得像一层坚硬的皮肤。要有足够的力量才能将如此沉重的武器自如挥舞,但正是这种力量和重量的结合让这件武器发挥出可怕的威力。
|
items.weapon.melee.gauntlet.desc=这个巨大的拳套由一匹红布和层层覆盖在布上的魔法岩石交织而成。戴上后,布料紧紧裹住你的整个前臂,让厚重的岩板变得像一层坚硬的皮肤。要有足够的力量才能将如此沉重的武器自如挥舞,但正是这种力量和重量的结合让这件武器发挥出可怕的威力。
|
||||||
|
|
||||||
items.weapon.melee.glaive.name=关刀
|
items.weapon.melee.glaive.name=关刀
|
||||||
items.weapon.melee.glaive.stats_desc=这是一件相当缓慢的武器。\n这把武器有额外的攻击距离。
|
items.weapon.melee.glaive.stats_desc=这是一件相当缓慢的武器。\n这把武器有额外的攻击距离。
|
||||||
items.weapon.melee.glaive.ability_name=spike
|
items.weapon.melee.glaive.ability_name=刺退
|
||||||
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit.
|
items.weapon.melee.glaive.ability_desc=决斗者用剑尖_刺退_在射程内但不与决斗者相邻的敌人。造成 -33% 伤害,但将敌人击退并一定命中。
|
||||||
items.weapon.melee.glaive.desc=一支在末端装有剑刃的重型长柄武器。
|
items.weapon.melee.glaive.desc=一支在末端装有剑刃的重型长柄武器。
|
||||||
|
|
||||||
items.weapon.melee.gloves.name=镶钉手套
|
items.weapon.melee.gloves.name=镶钉手套
|
||||||
items.weapon.melee.gloves.stats_desc=这是一套非常快的武器。
|
items.weapon.melee.gloves.stats_desc=这是一套非常快的武器。
|
||||||
items.weapon.melee.gloves.ability_name=combo strike
|
items.weapon.melee.gloves.ability_name=连击
|
||||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns.
|
items.weapon.melee.gloves.ability_desc=决斗者可以使用镶钉手套进行_连击_。这次攻击必定命中,并且如果决斗者已经在前6回合之内,使用近战或者投掷武器成功命中两次,那么这次攻击不消耗时间。
|
||||||
items.weapon.melee.gloves.desc=这双镶钉手套没有多少防护作用,但能在勉强当作武器使用的同时腾出双手。
|
items.weapon.melee.gloves.desc=这双镶钉手套没有多少防护作用,但能在勉强当作武器使用的同时腾出双手。
|
||||||
|
|
||||||
items.weapon.melee.greataxe.name=巨斧
|
items.weapon.melee.greataxe.name=巨斧
|
||||||
items.weapon.melee.greataxe.stats_desc=这件武器非常沉重。
|
items.weapon.melee.greataxe.stats_desc=这件武器非常沉重。
|
||||||
items.weapon.melee.greataxe.ability_name=retribution
|
items.weapon.melee.greataxe.ability_name=报复
|
||||||
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage.
|
items.weapon.melee.greataxe.ability_desc=决斗者在血量低于 33% 时可以使用巨斧进行_报复_攻击。这种毁灭性的攻击必定命中,且造成 +35% 伤害。
|
||||||
items.weapon.melee.greataxe.desc=这个巨型的战斧无坚不摧,重如泰山,举过肩才有空间挥舞。
|
items.weapon.melee.greataxe.desc=这个巨型的战斧无坚不摧,重如泰山,举过肩才有空间挥舞。
|
||||||
|
|
||||||
items.weapon.melee.greatshield.name=巨型方盾
|
items.weapon.melee.greatshield.name=巨型方盾
|
||||||
items.weapon.melee.greatshield.typical_stats_desc=这件武器通常能格挡0~%d点伤害。通过升级可以使格挡量增长。
|
items.weapon.melee.greatshield.typical_stats_desc=这件武器通常能格挡0~%d点伤害。通过升级可以使格挡量增长。
|
||||||
items.weapon.melee.greatshield.stats_desc=这件武器能格挡0~%d点伤害。通过升级可以使格挡量增长。
|
items.weapon.melee.greatshield.stats_desc=这件武器能格挡0~%d点伤害。通过升级可以使格挡量增长。
|
||||||
items.weapon.melee.greatshield.ability_name=guard
|
items.weapon.melee.greatshield.ability_name=护卫
|
||||||
items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns.
|
items.weapon.melee.greatshield.ability_desc=决斗者可以用巨型方盾_护卫_自己,在 4 回合内完全抵挡下一次针对自己的物理或魔法攻击。
|
||||||
items.weapon.melee.greatshield.desc=与其说它是一面盾,不如说它是一堵能移动的墙。这一大块金属对于防御十分有效,但没有在攻击方面留下多少余地。
|
items.weapon.melee.greatshield.desc=与其说它是一面盾,不如说它是一堵能移动的墙。这一大块金属对于防御十分有效,但没有在攻击方面留下多少余地。
|
||||||
|
|
||||||
items.weapon.melee.greatsword.name=巨剑
|
items.weapon.melee.greatsword.name=巨剑
|
||||||
items.weapon.melee.greatsword.ability_name=连战热忱
|
items.weapon.melee.greatsword.ability_name=顺劈
|
||||||
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.greatsword.ability_desc=决斗者可以用巨剑_顺劈_敌人。造成 +20% 伤害并且必定命中。如果顺劈击杀了一名敌人,决斗者可在 5 回合内免费再次使用顺劈。
|
||||||
items.weapon.melee.greatsword.desc=这把大剑进行的每次沉重挥舞都能造成大量伤害。
|
items.weapon.melee.greatsword.desc=这把大剑进行的每次沉重挥舞都能造成大量伤害。
|
||||||
|
|
||||||
items.weapon.melee.handaxe.name=手斧
|
items.weapon.melee.handaxe.name=手斧
|
||||||
items.weapon.melee.handaxe.stats_desc=这是一把比较精准的武器。
|
items.weapon.melee.handaxe.stats_desc=这是一把比较精准的武器。
|
||||||
items.weapon.melee.handaxe.ability_name=heavy blow
|
items.weapon.melee.handaxe.ability_name=重击
|
||||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
items.weapon.melee.handaxe.ability_desc=决斗者可以用手斧使出_重击_。这一沉重而易于预料的攻击承受 75% 的精准减益,但是造成 +45% 的伤害,并在命中时施加 5 回合的易伤效果。重击可用于偷袭。
|
||||||
items.weapon.melee.handaxe.desc=一把轻斧头,通常用来砍树。当然,它的宽刃对敌人来说同样有效。
|
items.weapon.melee.handaxe.desc=一把轻斧头,通常用来砍树。当然,它的宽刃对敌人来说同样有效。
|
||||||
|
|
||||||
items.weapon.melee.knuckles.name=指虎
|
items.weapon.melee.knuckles.name=指虎
|
||||||
@@ -1590,14 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=这是一个非常快的武器。
|
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items.weapon.melee.knuckles.desc=一块专门塑成契合指节形状的铁片。不占用双手空间,揍起人时又比空手要强些。
|
items.weapon.melee.knuckles.desc=一块专门塑成契合指节形状的铁片。不占用双手空间,揍起人时又比空手要强些。
|
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|
|
||||||
items.weapon.melee.longsword.name=长剑
|
items.weapon.melee.longsword.name=长剑
|
||||||
items.weapon.melee.longsword.ability_name=连战热忱
|
items.weapon.melee.longsword.ability_name=顺劈
|
||||||
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.longsword.ability_desc=决斗者可以用长剑_顺劈_敌人。造成 +23% 伤害并且必定命中。如果顺劈击杀了一名敌人,决斗者可在 5 回合内免费再次使用顺劈。
|
||||||
items.weapon.melee.longsword.desc=这柄剑的厚长利刃闪烁着令人宽心的寒光,不过这长度也确实让它非常沉重。
|
items.weapon.melee.longsword.desc=这柄剑的厚长利刃闪烁着令人宽心的寒光,不过这长度也确实让它非常沉重。
|
||||||
|
|
||||||
items.weapon.melee.mace.name=硬头锤
|
items.weapon.melee.mace.name=硬头锤
|
||||||
items.weapon.melee.mace.stats_desc=这是一个比较精准的武器。
|
items.weapon.melee.mace.stats_desc=这是一个比较精准的武器。
|
||||||
items.weapon.melee.mace.ability_name=heavy blow
|
items.weapon.melee.mace.ability_name=重击
|
||||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
items.weapon.melee.mace.ability_desc=决斗者可以用硬头锤使出_重击_。这一沉重而易于预料的攻击承受 75% 的精准减益,但是造成 +40% 的伤害,并在命中时施加 5 回合的易伤效果。重击可用于偷袭。
|
||||||
items.weapon.melee.mace.desc=这把武器前端的大型铁头能够造成可观的伤害。
|
items.weapon.melee.mace.desc=这把武器前端的大型铁头能够造成可观的伤害。
|
||||||
|
|
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items.weapon.melee.magesstaff.name=法师魔杖
|
items.weapon.melee.magesstaff.name=法师魔杖
|
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@@ -1620,98 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=这支法杖并没有任何魔力, 它
|
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items.weapon.melee.magesstaff.has_wand=魔杖目前被灌注了_%s_的力量。
|
items.weapon.melee.magesstaff.has_wand=魔杖目前被灌注了_%s_的力量。
|
||||||
items.weapon.melee.magesstaff.cursed_wand=这根魔杖受到了诅咒,导致它的魔法混乱而随机。
|
items.weapon.melee.magesstaff.cursed_wand=这根魔杖受到了诅咒,导致它的魔法混乱而随机。
|
||||||
|
|
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items.weapon.melee.meleeweapon.ac_ability=ABILITY
|
items.weapon.melee.meleeweapon.ac_ability=武 技
|
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items.weapon.melee.meleeweapon.stats_known=这件_%1$d阶_近战武器可以造成_%2$d~%3$d点伤害_,并且需要_%4$d点力量_来正常使用。
|
items.weapon.melee.meleeweapon.stats_known=这件_%1$d阶_近战武器可以造成_%2$d~%3$d点伤害_,并且需要_%4$d点力量_来正常使用。
|
||||||
items.weapon.melee.meleeweapon.stats_unknown=一般情况下这件_%1$d阶_近战武器可以造成_%2$d~%3$d点伤害_,并且需要_%4$d点力量_来正常使用。
|
items.weapon.melee.meleeweapon.stats_unknown=一般情况下这件_%1$d阶_近战武器可以造成_%2$d~%3$d点伤害_,并且需要_%4$d点力量_来正常使用。
|
||||||
items.weapon.melee.meleeweapon.probably_too_heavy=这件武器对你来说或许太重了。
|
items.weapon.melee.meleeweapon.probably_too_heavy=这件武器对你来说或许太重了。
|
||||||
items.weapon.melee.meleeweapon.stats_desc=
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items.weapon.melee.meleeweapon.stats_desc=
|
||||||
items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability.
|
items.weapon.melee.meleeweapon.ability_need_equip=你必须装备那把武器才能使用它的武技。
|
||||||
items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability.
|
items.weapon.melee.meleeweapon.ability_low_str=你的力量不足以使用这把武器的武技。
|
||||||
items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability.
|
items.weapon.melee.meleeweapon.ability_no_charge=你没有足够的能量来发动那个武技。
|
||||||
items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now.
|
items.weapon.melee.meleeweapon.ability_cant_use=你现在不能使用那个武技。
|
||||||
items.weapon.melee.meleeweapon.ability_no_target=There is no target there.
|
items.weapon.melee.meleeweapon.ability_no_target=那里没有任何目标。
|
||||||
items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached.
|
items.weapon.melee.meleeweapon.ability_bad_position=你无路触及那个目标。
|
||||||
items.weapon.melee.meleeweapon.prompt=Select a Target
|
items.weapon.melee.meleeweapon.prompt=选择一个目标
|
||||||
items.weapon.melee.meleeweapon.swap=Swap Weapons
|
items.weapon.melee.meleeweapon.swap=切换武器
|
||||||
items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory.
|
items.weapon.melee.meleeweapon.swap_full=你无法在背包已满的情况下这么做。
|
||||||
|
|
||||||
items.weapon.melee.shortsword.name=短剑
|
items.weapon.melee.shortsword.name=短剑
|
||||||
items.weapon.melee.shortsword.ability_name=连战热忱
|
items.weapon.melee.shortsword.ability_name=顺劈
|
||||||
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.shortsword.ability_desc=决斗者可以用短剑_顺劈_敌人。造成 +30% 伤害并且必定命中。如果顺劈击杀了一名敌人,决斗者可在 5 回合内免费再次使用顺劈。
|
||||||
items.weapon.melee.shortsword.desc=它确实相当短,只比一把匕首长出几厘米。
|
items.weapon.melee.shortsword.desc=它确实相当短,只比一把匕首长出几厘米。
|
||||||
|
|
||||||
items.weapon.melee.quarterstaff.name=铁头棍
|
items.weapon.melee.quarterstaff.name=铁头棍
|
||||||
items.weapon.melee.quarterstaff.stats_desc=这件武器可以格挡0~2点伤害。
|
items.weapon.melee.quarterstaff.stats_desc=这件武器可以格挡0~2点伤害。
|
||||||
items.weapon.melee.quarterstaff.ability_name=defensive stance
|
items.weapon.melee.quarterstaff.ability_name=防御架势
|
||||||
items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges.
|
items.weapon.melee.quarterstaff.ability_desc=决斗者可通过铁头棍进入防御架势。进入这一架势不消耗时间且将在 6 回合内使她的闪避能力翻倍,但会消耗 2 点充能。
|
||||||
items.weapon.melee.quarterstaff.desc=这是两端以铁包覆的硬木棍。
|
items.weapon.melee.quarterstaff.desc=这是两端以铁包覆的硬木棍。
|
||||||
items.weapon.melee.quarterstaff$defensivestance.name=defensive stance
|
items.weapon.melee.quarterstaff$defensivestance.name=防御架势
|
||||||
items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s.
|
items.weapon.melee.quarterstaff$defensivestance.desc=决斗者正在使用她的铁头棍偏斜来袭的攻击和投射物。只要她还处于这个架势下,她对一切攻击的闪避能力都会翻倍。\n\n剩余回合数:%s。
|
||||||
|
|
||||||
items.weapon.melee.rapier.name=rapier
|
items.weapon.melee.rapier.name=刺剑
|
||||||
items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage.
|
items.weapon.melee.rapier.stats_desc=这件武器可以格挡 0~1 点伤害。
|
||||||
items.weapon.melee.rapier.ability_name=lunge
|
items.weapon.melee.rapier.ability_name=弓步刺
|
||||||
items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit.
|
items.weapon.melee.rapier.ability_desc=决斗者可用刺剑对相距 1 格的敌人使出_弓步刺_。这一击会向敌人突进,造成 +67% 的伤害,且必定命中。
|
||||||
items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power.
|
items.weapon.melee.rapier.desc=一柄修长而笔直的利器,牺牲了部分劈砍能力而获得一定的保护效果。
|
||||||
|
|
||||||
items.weapon.melee.roundshield.name=圆盾
|
items.weapon.melee.roundshield.name=圆盾
|
||||||
items.weapon.melee.roundshield.typical_stats_desc=这件武器通常能格挡0~%d点伤害。格挡量会随着武器的升级而提升。
|
items.weapon.melee.roundshield.typical_stats_desc=这件武器通常能格挡0~%d点伤害。格挡量会随着武器的升级而提升。
|
||||||
items.weapon.melee.roundshield.stats_desc=这件武器能格挡0~%d点伤害。通过升级可以使格挡量增长。
|
items.weapon.melee.roundshield.stats_desc=这件武器能格挡0~%d点伤害。通过升级可以使格挡量增长。
|
||||||
items.weapon.melee.roundshield.ability_name=guard
|
items.weapon.melee.roundshield.ability_name=护卫
|
||||||
items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns.
|
items.weapon.melee.roundshield.ability_desc=决斗者可以用圆盾_护卫_自己,在 5 回合内完全抵挡下一次针对自己的物理或魔法攻击。
|
||||||
items.weapon.melee.roundshield.desc=这个大盾可以有效格挡攻击,在危机时刻也可以作为不错的武器使用。
|
items.weapon.melee.roundshield.desc=这个大盾可以有效格挡攻击,在危机时刻也可以作为不错的武器使用。
|
||||||
items.weapon.melee.roundshield$guardtracker.name=guarding
|
items.weapon.melee.roundshield$guardtracker.name=护卫中
|
||||||
items.weapon.melee.roundshield$guardtracker.guarded=guarded
|
items.weapon.melee.roundshield$guardtracker.guarded=被护卫
|
||||||
items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s.
|
items.weapon.melee.roundshield$guardtracker.desc=决斗者已经准备好她的盾牌以应对即将到来的攻击。下一次针对她的物理或魔法攻击将被完全抵挡。\n\n剩余回合数:%s。
|
||||||
|
|
||||||
items.weapon.melee.runicblade.name=符文之刃
|
items.weapon.melee.runicblade.name=符文之刃
|
||||||
items.weapon.melee.runicblade.stats_desc=这把武器从升级中获得更多伤害。
|
items.weapon.melee.runicblade.stats_desc=这把武器从升级中获得更多伤害。
|
||||||
items.weapon.melee.runicblade.ability_name=runic slash
|
items.weapon.melee.runicblade.ability_name=符文挥砍
|
||||||
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power.
|
items.weapon.melee.runicblade.ability_desc=决斗者可以用符文之刃使出_符文挥砍_。这一击必定命中且有 +200% 的附魔力量。
|
||||||
items.weapon.melee.runicblade.desc=来自失落之地的神秘武器,有着明亮的蓝色刀刃。
|
items.weapon.melee.runicblade.desc=来自失落之地的神秘武器,有着明亮的蓝色刀刃。
|
||||||
|
|
||||||
items.weapon.melee.sai.name=双钗
|
items.weapon.melee.sai.name=双钗
|
||||||
items.weapon.melee.sai.stats_desc=这是一套非常快的武器。
|
items.weapon.melee.sai.stats_desc=这是一套非常快的武器。
|
||||||
items.weapon.melee.sai.ability_name=combo strike
|
items.weapon.melee.sai.ability_name=连击
|
||||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
items.weapon.melee.sai.ability_desc=决斗者可以使用双钗进行_连击_。这次攻击必定命中,并且如果决斗者已经在前5回合之内,使用近战或者投掷武器成功命中两次,那么这次攻击不消耗时间。
|
||||||
items.weapon.melee.sai.desc=一对轻薄的铁刃,刚好一手一把。在快速斩击方面十分出色。
|
items.weapon.melee.sai.desc=一对轻薄的铁刃,刚好一手一把。在快速斩击方面十分出色。
|
||||||
|
|
||||||
items.weapon.melee.scimitar.name=弯刀
|
items.weapon.melee.scimitar.name=弯刀
|
||||||
items.weapon.melee.scimitar.stats_desc=这是一把比较快的武器。
|
items.weapon.melee.scimitar.stats_desc=这是一把比较快的武器。
|
||||||
items.weapon.melee.scimitar.ability_name=sword dance
|
items.weapon.melee.scimitar.ability_name=剑舞
|
||||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
items.weapon.melee.scimitar.ability_desc=决斗者可用弯刀进入_剑舞_。这个姿态使决斗者在 6 回合内攻击速度 +60% 且精准度 -33% ,进入姿态不消耗时间,且消耗 2 点充能。
|
||||||
items.weapon.melee.scimitar.desc=一把厚重的弯刀。它的形状能让它进行更快但不甚强力的攻击。
|
items.weapon.melee.scimitar.desc=一把厚重的弯刀。它的形状能让它进行更快但不甚强力的攻击。
|
||||||
items.weapon.melee.scimitar$sworddance.name=sword dance
|
items.weapon.melee.scimitar$sworddance.name=剑舞
|
||||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
|
items.weapon.melee.scimitar$sworddance.desc=决斗者正用武器以一种舞蹈的形式展开疾风骤雨般的攻击。当这个架势激活时,她的攻击速度增加 60%% (在使用弯刀的情况下刚好足以一回合攻击两次),但拥有 -33%% 的命中率。\n\n剩余回合数:%s。
|
||||||
|
|
||||||
items.weapon.melee.spear.name=长矛
|
items.weapon.melee.spear.name=长矛
|
||||||
items.weapon.melee.spear.stats_desc=这是一件相当缓慢的武器。\n这把武器有额外的攻击距离。
|
items.weapon.melee.spear.stats_desc=这是一件相当缓慢的武器。\n这把武器有额外的攻击距离。
|
||||||
items.weapon.melee.spear.ability_name=spike
|
items.weapon.melee.spear.ability_name=刺退
|
||||||
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit.
|
items.weapon.melee.spear.ability_desc=决斗者用长矛_刺退_在射程内但不与决斗者相邻的敌人。造成 -25% 伤害,但将敌人击退并一定命中。
|
||||||
items.weapon.melee.spear.desc=这是一根装着锋锐铁刺的细长木杆。
|
items.weapon.melee.spear.desc=这是一根装着锋锐铁刺的细长木杆。
|
||||||
|
|
||||||
items.weapon.melee.sword.name=单手剑
|
items.weapon.melee.sword.name=单手剑
|
||||||
items.weapon.melee.sword.ability_name=连战热忱
|
items.weapon.melee.sword.ability_name=顺劈
|
||||||
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.sword.ability_desc=决斗者可以用单手剑_顺劈_敌人。造成 +27% 伤害并且必定命中。如果顺劈击杀了一名敌人,决斗者可在 5 回合内免费再次使用顺劈。
|
||||||
items.weapon.melee.sword.desc=平衡性良好的剑。不算太大,但是依然比短剑长上不少。
|
items.weapon.melee.sword.desc=平衡性良好的剑。不算太大,但是依然比短剑长上不少。
|
||||||
items.weapon.melee.sword$cleavetracker.name=连战热忱
|
items.weapon.melee.sword$cleavetracker.name=顺劈
|
||||||
items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s.
|
items.weapon.melee.sword$cleavetracker.desc=决斗者已经准备好进行连续的顺劈。这一次顺劈将不会消耗武器充能。\n\n剩余回合数:%s。
|
||||||
|
|
||||||
items.weapon.melee.warhammer.name=战锤
|
items.weapon.melee.warhammer.name=战锤
|
||||||
items.weapon.melee.warhammer.stats_desc=这是一把比较精准的武器。
|
items.weapon.melee.warhammer.stats_desc=这是一把比较精准的武器。
|
||||||
items.weapon.melee.warhammer.ability_name=heavy blow
|
items.weapon.melee.warhammer.ability_name=重击
|
||||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
items.weapon.melee.warhammer.ability_desc=决斗者可以用战锤使出_重击_。这一沉重而易于预料的攻击承受 75% 的精准减益,但是造成 +30% 的伤害,并在命中时施加 5 回合的易伤效果。重击可用于偷袭。
|
||||||
items.weapon.melee.warhammer.desc=很少有生物能抵挡这铅铁巨块的辗压,但也只有最强壮的冒险者才能有效使用它。
|
items.weapon.melee.warhammer.desc=很少有生物能抵挡这铅铁巨块的辗压,但也只有最强壮的冒险者才能有效使用它。
|
||||||
|
|
||||||
items.weapon.melee.whip.name=长鞭
|
items.weapon.melee.whip.name=长鞭
|
||||||
items.weapon.melee.whip.stats_desc=这把武器拥有惊人的攻击距离。
|
items.weapon.melee.whip.stats_desc=这把武器拥有惊人的攻击距离。
|
||||||
items.weapon.melee.whip.ability_name=lash
|
items.weapon.melee.whip.ability_name=狠抽
|
||||||
items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range.
|
items.weapon.melee.whip.ability_desc=决斗者可以用长鞭_狠抽_她周围的所有敌人。这一武技对当前每个处于攻击距离内的敌人都进行一次普通攻击。
|
||||||
items.weapon.melee.whip.desc=虽然这把武器另一端带倒刺的绳子伤害不高,但它的攻击范围是数一数二的。
|
items.weapon.melee.whip.desc=虽然这把武器另一端带倒刺的绳子伤害不高,但它的攻击范围是数一数二的。
|
||||||
|
|
||||||
items.weapon.melee.wornshortsword.name=破损的短剑
|
items.weapon.melee.wornshortsword.name=破损的短剑
|
||||||
items.weapon.melee.wornshortsword.ability_name=连战热忱
|
items.weapon.melee.wornshortsword.ability_name=顺劈
|
||||||
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
items.weapon.melee.wornshortsword.ability_desc=决斗者可以用破损的短剑_顺劈_敌人。造成 +33% 伤害并且必定命中。如果顺劈击杀了一名敌人,决斗者可在 5 回合内免费再次使用顺劈。
|
||||||
items.weapon.melee.wornshortsword.desc=一把十分短的剑,在大量使用后有一定的磨损。它比正常情况的短剑更轻,也更弱。
|
items.weapon.melee.wornshortsword.desc=一把十分短的剑,在大量使用后有一定的磨损。它比正常情况的短剑更轻,也更弱。
|
||||||
|
|
||||||
|
|
||||||
@@ -1822,8 +1822,8 @@ items.weapon.missiles.throwingknife.desc=这些轻便的小刀不同于普通的
|
|||||||
items.weapon.missiles.throwingspear.name=投矛
|
items.weapon.missiles.throwingspear.name=投矛
|
||||||
items.weapon.missiles.throwingspear.desc=这些轻便短矛的木杆非常纤细,很明显是一种投掷型武器,不适合用来近战。
|
items.weapon.missiles.throwingspear.desc=这些轻便短矛的木杆非常纤细,很明显是一种投掷型武器,不适合用来近战。
|
||||||
|
|
||||||
items.weapon.missiles.throwingspike.name=throwing spike
|
items.weapon.missiles.throwingspike.name=飞刺
|
||||||
items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable.
|
items.weapon.missiles.throwingspike.desc=这些尖尖的金属箭是用来扔向远处的敌人的。虽然不是很坚固,但简单的纯金属结构使它们相当耐用。
|
||||||
|
|
||||||
items.weapon.missiles.throwingstone.name=石子
|
items.weapon.missiles.throwingstone.name=石子
|
||||||
items.weapon.missiles.throwingstone.desc=这些石头被人用砂纸打磨成趁手的形状,比普通石子更适合大力投向目标。尽管工艺精湛,作为武器还是不太可靠。
|
items.weapon.missiles.throwingstone.desc=这些石头被人用砂纸打磨成趁手的形状,比普通石子更适合大力投向目标。尽管工艺精湛,作为武器还是不太可靠。
|
||||||
@@ -1939,12 +1939,12 @@ items.item.curse=诅咒
|
|||||||
items.kindofmisc.unequip_title=卸下一件装备
|
items.kindofmisc.unequip_title=卸下一件装备
|
||||||
items.kindofmisc.unequip_message=你必须先取下一件装备。请选择要替换的物品。
|
items.kindofmisc.unequip_message=你必须先取下一件装备。请选择要替换的物品。
|
||||||
|
|
||||||
items.kindofweapon.swift_equip=You swiftly equip your weapon.
|
items.kindofweapon.swift_equip=你迅速地装备上了武器。
|
||||||
items.kindofweapon.equip_cursed=你的手不受控制地握紧了这件武器。
|
items.kindofweapon.equip_cursed=你的手不受控制地握紧了这件武器。
|
||||||
items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly.
|
items.kindofweapon.which_equip_msg=你要将这把武器装备至哪个武器栏位?\n\n武斗者仅会使用主手武器进行普通攻击,但主副手的武器都能够发动武技。主副手武器的充能互相独立。\n\n武斗者还能够瞬间切换主副手武器。
|
||||||
items.kindofweapon.which_equip_primary=Primary (%s)
|
items.kindofweapon.which_equip_primary=主手(%s)
|
||||||
items.kindofweapon.which_equip_secondary=Secondary (%s)
|
items.kindofweapon.which_equip_secondary=副手(%s)
|
||||||
items.kindofweapon.empty=empty
|
items.kindofweapon.empty=空栏位
|
||||||
|
|
||||||
items.kingscrown.name=矮人国王的皇冠
|
items.kingscrown.name=矮人国王的皇冠
|
||||||
items.kingscrown.ac_wear=加 冕
|
items.kingscrown.ac_wear=加 冕
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Zabij se svým vlastním magickým p
|
|||||||
badges$badge.death_from_sacrifice.title=Hoden obětování
|
badges$badge.death_from_sacrifice.title=Hoden obětování
|
||||||
badges$badge.death_from_sacrifice.desc=Zemři v blízkosti obětního ohně
|
badges$badge.death_from_sacrifice.desc=Zemři v blízkosti obětního ohně
|
||||||
badges$badge.death_from_grim_trap.title=Smrtelný přešlap
|
badges$badge.death_from_grim_trap.title=Smrtelný přešlap
|
||||||
badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap
|
badges$badge.death_from_grim_trap.desc=Zemři smrtící nebo ničivou pastí
|
||||||
badges$badge.death_from_all.title=Ještě další Smutná Smrt
|
badges$badge.death_from_all.title=Ještě další Smutná Smrt
|
||||||
badges$badge.death_from_all.desc=Odemkni všechny odznaky s 'příčinou smrti'
|
badges$badge.death_from_all.desc=Odemkni všechny odznaky s 'příčinou smrti'
|
||||||
badges$badge.boss_slain_1.title=Uklízeč Slizu
|
badges$badge.boss_slain_1.title=Uklízeč Slizu
|
||||||
@@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Poraž prvního bosse s každou tří
|
|||||||
badges$badge.boss_slain_3_all_subclasses.title=Všeuměl
|
badges$badge.boss_slain_3_all_subclasses.title=Všeuměl
|
||||||
badges$badge.boss_slain_3_all_subclasses.desc=Poraž třetího bosse s každou třídou hrdiny
|
badges$badge.boss_slain_3_all_subclasses.desc=Poraž třetího bosse s každou třídou hrdiny
|
||||||
badges$badge.strength_attained_1.title=Kulturista - Začátečník
|
badges$badge.strength_attained_1.title=Kulturista - Začátečník
|
||||||
badges$badge.strength_attained_1.desc=Reach 12 base points of strength
|
badges$badge.strength_attained_1.desc= Získej 12 bodů síly v základu
|
||||||
badges$badge.strength_attained_2.title=Kulturista - Pokročilý
|
badges$badge.strength_attained_2.title=Kulturista - Pokročilý
|
||||||
badges$badge.strength_attained_2.desc=Reach 14 base points of strength
|
badges$badge.strength_attained_2.desc= Získej 14 bodů síly v základu
|
||||||
badges$badge.strength_attained_3.title=Kulturista - Expert
|
badges$badge.strength_attained_3.title=Kulturista - Expert
|
||||||
badges$badge.strength_attained_3.desc=Reach 16 base points of strength
|
badges$badge.strength_attained_3.desc= Získej 16 bodů síly v základu
|
||||||
badges$badge.strength_attained_4.title=Kulturista - Mistr
|
badges$badge.strength_attained_4.title=Kulturista - Mistr
|
||||||
badges$badge.strength_attained_4.desc=Reach 18 base points of strength
|
badges$badge.strength_attained_4.desc= Získej 18 bodů síly v základu
|
||||||
badges$badge.strength_attained_5.title=Kulturista - Velmistr
|
badges$badge.strength_attained_5.title=Kulturista - Velmistr
|
||||||
badges$badge.strength_attained_5.desc=Reach 20 base points of strength
|
badges$badge.strength_attained_5.desc= Získej 20 bodů síly v základu
|
||||||
badges$badge.food_eaten_1.title=Gurmán - Začátečník
|
badges$badge.food_eaten_1.title=Gurmán - Začátečník
|
||||||
badges$badge.food_eaten_1.desc=Snězte jídlo 10krát v jedné hře
|
badges$badge.food_eaten_1.desc=Snězte jídlo 10krát v jedné hře
|
||||||
badges$badge.food_eaten_2.title=Gurmán - Pokročilý
|
badges$badge.food_eaten_2.title=Gurmán - Pokročilý
|
||||||
@@ -176,8 +176,8 @@ badges$badge.unlock_rogue.title=Zloděj Odemčen!
|
|||||||
badges$badge.unlock_rogue.desc=Odemkněte Zloděje provedením 10 překvapivých útoků v jedné hře
|
badges$badge.unlock_rogue.desc=Odemkněte Zloděje provedením 10 překvapivých útoků v jedné hře
|
||||||
badges$badge.unlock_huntress.title=Lovkyně Odemčena!
|
badges$badge.unlock_huntress.title=Lovkyně Odemčena!
|
||||||
badges$badge.unlock_huntress.desc=Odemkni Lovkyni zasažením nepřátel pomocí vrhacích zbraní 10krát za jednu hru
|
badges$badge.unlock_huntress.desc=Odemkni Lovkyni zasažením nepřátel pomocí vrhacích zbraní 10krát za jednu hru
|
||||||
badges$badge.unlock_duelist.title=Duelist Unlocked!
|
badges$badge.unlock_duelist.title=Šermířka odemčena!
|
||||||
badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty
|
badges$badge.unlock_duelist.desc=Odemkni Šermířku vybavením se zbraní stupně 2 nebo výš bez postihu za sílu
|
||||||
|
|
||||||
challenges.no_food=Na dietě
|
challenges.no_food=Na dietě
|
||||||
challenges.no_food_desc=Jídla je už tak málo, ale teď musíš počítat každou porci!\n\n- Původní efektivita jídla a rohu hojnosti je snížena na jednu třetinu\n- Další zdroje nasycení nejsou ovlivněny
|
challenges.no_food_desc=Jídla je už tak málo, ale teď musíš počítat každou porci!\n\n- Původní efektivita jídla a rohu hojnosti je snížena na jednu třetinu\n- Další zdroje nasycení nejsou ovlivněny
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Muere por tu propio ítem mágico
|
|||||||
badges$badge.death_from_sacrifice.title=Un Sacrificio Digno
|
badges$badge.death_from_sacrifice.title=Un Sacrificio Digno
|
||||||
badges$badge.death_from_sacrifice.desc=Muere estando junto a un fuego de sacrificio
|
badges$badge.death_from_sacrifice.desc=Muere estando junto a un fuego de sacrificio
|
||||||
badges$badge.death_from_grim_trap.title=Paso Mortal
|
badges$badge.death_from_grim_trap.title=Paso Mortal
|
||||||
badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap
|
badges$badge.death_from_grim_trap.desc=Muere por una trampa siniestra o trampa desintegrante
|
||||||
badges$badge.death_from_all.title=Otra Triste Muerte
|
badges$badge.death_from_all.title=Otra Triste Muerte
|
||||||
badges$badge.death_from_all.desc=Desbloquea todas las medallas de tipo "causa de muerte"
|
badges$badge.death_from_all.desc=Desbloquea todas las medallas de tipo "causa de muerte"
|
||||||
badges$badge.boss_slain_1.title=Servicio de limopieza
|
badges$badge.boss_slain_1.title=Servicio de limopieza
|
||||||
@@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Derrota al primer jefe con todas las
|
|||||||
badges$badge.boss_slain_3_all_subclasses.title=Maestro de nada, aprendiz de todo
|
badges$badge.boss_slain_3_all_subclasses.title=Maestro de nada, aprendiz de todo
|
||||||
badges$badge.boss_slain_3_all_subclasses.desc=Derrota al tercer jefe con todas las subclases de héroes
|
badges$badge.boss_slain_3_all_subclasses.desc=Derrota al tercer jefe con todas las subclases de héroes
|
||||||
badges$badge.strength_attained_1.title=Fisicoculturista Novato
|
badges$badge.strength_attained_1.title=Fisicoculturista Novato
|
||||||
badges$badge.strength_attained_1.desc=Reach 12 base points of strength
|
badges$badge.strength_attained_1.desc=Consigue 12 puntos de fuerza base
|
||||||
badges$badge.strength_attained_2.title=Fisicoculturista Adepto
|
badges$badge.strength_attained_2.title=Fisicoculturista Adepto
|
||||||
badges$badge.strength_attained_2.desc=Reach 14 base points of strength
|
badges$badge.strength_attained_2.desc=Consigue 14 puntos de fuerza base
|
||||||
badges$badge.strength_attained_3.title=Fisicoculturista Experto
|
badges$badge.strength_attained_3.title=Fisicoculturista Experto
|
||||||
badges$badge.strength_attained_3.desc=Reach 16 base points of strength
|
badges$badge.strength_attained_3.desc=Consigue 16 puntos de fuerza base
|
||||||
badges$badge.strength_attained_4.title=Fisicoculturista Maestro
|
badges$badge.strength_attained_4.title=Fisicoculturista Maestro
|
||||||
badges$badge.strength_attained_4.desc=Reach 18 base points of strength
|
badges$badge.strength_attained_4.desc=Consigue 18 puntos de fuerza base
|
||||||
badges$badge.strength_attained_5.title=Fisicoculturista Gran Maestro
|
badges$badge.strength_attained_5.title=Fisicoculturista Gran Maestro
|
||||||
badges$badge.strength_attained_5.desc=Reach 20 base points of strength
|
badges$badge.strength_attained_5.desc=Consigue 20 puntos de fuerza base
|
||||||
badges$badge.food_eaten_1.title=Gastrónomo Novato
|
badges$badge.food_eaten_1.title=Gastrónomo Novato
|
||||||
badges$badge.food_eaten_1.desc=Come 10 veces en una partida
|
badges$badge.food_eaten_1.desc=Come 10 veces en una partida
|
||||||
badges$badge.food_eaten_2.title=Gastrónomo Adepto
|
badges$badge.food_eaten_2.title=Gastrónomo Adepto
|
||||||
@@ -176,8 +176,8 @@ badges$badge.unlock_rogue.title=¡Pícaro desbloqueado!
|
|||||||
badges$badge.unlock_rogue.desc=Desbloquea al Pícaro realizando 10 ataques sorpresa en una partida
|
badges$badge.unlock_rogue.desc=Desbloquea al Pícaro realizando 10 ataques sorpresa en una partida
|
||||||
badges$badge.unlock_huntress.title=¡Cazadora desbloqueada!
|
badges$badge.unlock_huntress.title=¡Cazadora desbloqueada!
|
||||||
badges$badge.unlock_huntress.desc=Desbloquea a la Cazadora atacando enemigos con armas arrojadizas 10 veces en una partida
|
badges$badge.unlock_huntress.desc=Desbloquea a la Cazadora atacando enemigos con armas arrojadizas 10 veces en una partida
|
||||||
badges$badge.unlock_duelist.title=Duelist Unlocked!
|
badges$badge.unlock_duelist.title=¡Duelista desbloqueada!
|
||||||
badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty
|
badges$badge.unlock_duelist.desc=Desbloquea a la Duelista equipando una arma de tier 2 o superior sin penalización de fuerza
|
||||||
|
|
||||||
challenges.no_food=A dieta
|
challenges.no_food=A dieta
|
||||||
challenges.no_food_desc=¡La comida ya es escasa, pero también tendrás que controlar tus porciones!\n\n- La comida y el cuerno de saciedad son un tercio de efectivos en satisfacer el hambre.\n- Otras fuentes de saciedad no son afectadas.
|
challenges.no_food_desc=¡La comida ya es escasa, pero también tendrás que controlar tus porciones!\n\n- La comida y el cuerno de saciedad son un tercio de efectivos en satisfacer el hambre.\n- Otras fuentes de saciedad no son afectadas.
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Morrer para o seu próprio item mág
|
|||||||
badges$badge.death_from_sacrifice.title=Um Sacrifício Digno
|
badges$badge.death_from_sacrifice.title=Um Sacrifício Digno
|
||||||
badges$badge.death_from_sacrifice.desc=Morrer ao lado de fogo sacrificial
|
badges$badge.death_from_sacrifice.desc=Morrer ao lado de fogo sacrificial
|
||||||
badges$badge.death_from_grim_trap.title=Erro Mortal
|
badges$badge.death_from_grim_trap.title=Erro Mortal
|
||||||
badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap
|
badges$badge.death_from_grim_trap.desc=Morrer para uma armadilha sombria ou de desintegração
|
||||||
badges$badge.death_from_all.title=Mais uma morte lamentável
|
badges$badge.death_from_all.title=Mais uma morte lamentável
|
||||||
badges$badge.death_from_all.desc=Desbloqueie todos os emblemas de 'causa da morte'
|
badges$badge.death_from_all.desc=Desbloqueie todos os emblemas de 'causa da morte'
|
||||||
badges$badge.boss_slain_1.title=Zelador de Slime
|
badges$badge.boss_slain_1.title=Zelador de Slime
|
||||||
@@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Derrote o primeiro chefe com todas as
|
|||||||
badges$badge.boss_slain_3_all_subclasses.title=Indivíduo de muitos Talentos e Habilidades
|
badges$badge.boss_slain_3_all_subclasses.title=Indivíduo de muitos Talentos e Habilidades
|
||||||
badges$badge.boss_slain_3_all_subclasses.desc=Derrote o terceiro chefe com todas as subclasses de herói
|
badges$badge.boss_slain_3_all_subclasses.desc=Derrote o terceiro chefe com todas as subclasses de herói
|
||||||
badges$badge.strength_attained_1.title=Fisiculturista Novato
|
badges$badge.strength_attained_1.title=Fisiculturista Novato
|
||||||
badges$badge.strength_attained_1.desc=Reach 12 base points of strength
|
badges$badge.strength_attained_1.desc=Alcance 12 pontos básicos de força
|
||||||
badges$badge.strength_attained_2.title=Fisiculturista Perito
|
badges$badge.strength_attained_2.title=Fisiculturista Perito
|
||||||
badges$badge.strength_attained_2.desc=Reach 14 base points of strength
|
badges$badge.strength_attained_2.desc=Alcance 14 pontos básicos de força
|
||||||
badges$badge.strength_attained_3.title=Fisiculturista Especialista
|
badges$badge.strength_attained_3.title=Fisiculturista Especialista
|
||||||
badges$badge.strength_attained_3.desc=Reach 16 base points of strength
|
badges$badge.strength_attained_3.desc=Alcance 16 pontos básicos de força
|
||||||
badges$badge.strength_attained_4.title=Fisiculturista Mestre
|
badges$badge.strength_attained_4.title=Fisiculturista Mestre
|
||||||
badges$badge.strength_attained_4.desc=Reach 18 base points of strength
|
badges$badge.strength_attained_4.desc=Alcance 18 pontos básicos de força
|
||||||
badges$badge.strength_attained_5.title=Fisiculturista Grão-Mestre
|
badges$badge.strength_attained_5.title=Fisiculturista Grão-Mestre
|
||||||
badges$badge.strength_attained_5.desc=Reach 20 base points of strength
|
badges$badge.strength_attained_5.desc=Alcance 20 pontos básicos de força
|
||||||
badges$badge.food_eaten_1.title=Novato Gourmet
|
badges$badge.food_eaten_1.title=Novato Gourmet
|
||||||
badges$badge.food_eaten_1.desc=Coma comida 10 vezes em um jogo
|
badges$badge.food_eaten_1.desc=Coma comida 10 vezes em um jogo
|
||||||
badges$badge.food_eaten_2.title=Perito Gourmet
|
badges$badge.food_eaten_2.title=Perito Gourmet
|
||||||
@@ -176,7 +176,7 @@ badges$badge.unlock_rogue.title=Ladino desbloqueado!
|
|||||||
badges$badge.unlock_rogue.desc=Desbloqueie o Ladino realizando 10 ataques surpresa em um jogo
|
badges$badge.unlock_rogue.desc=Desbloqueie o Ladino realizando 10 ataques surpresa em um jogo
|
||||||
badges$badge.unlock_huntress.title=Caçadora desbloqueada!
|
badges$badge.unlock_huntress.title=Caçadora desbloqueada!
|
||||||
badges$badge.unlock_huntress.desc=Desbloqueie a Caçadora acertando inimigos com armas de arremesso 10 vezes em um jogo
|
badges$badge.unlock_huntress.desc=Desbloqueie a Caçadora acertando inimigos com armas de arremesso 10 vezes em um jogo
|
||||||
badges$badge.unlock_duelist.title=Duelist Unlocked!
|
badges$badge.unlock_duelist.title=Duelista Desbloqueado!
|
||||||
badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty
|
badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty
|
||||||
|
|
||||||
challenges.no_food=De dieta
|
challenges.no_food=De dieta
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Погибните от собств
|
|||||||
badges$badge.death_from_sacrifice.title=Достойная Жертва
|
badges$badge.death_from_sacrifice.title=Достойная Жертва
|
||||||
badges$badge.death_from_sacrifice.desc=Погибните, пока находитесь около жертвенного огня
|
badges$badge.death_from_sacrifice.desc=Погибните, пока находитесь около жертвенного огня
|
||||||
badges$badge.death_from_grim_trap.title=Смертельная Оплошность
|
badges$badge.death_from_grim_trap.title=Смертельная Оплошность
|
||||||
badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap
|
badges$badge.death_from_grim_trap.desc=Умереть в мрачной или дезинтеграционной ловушке
|
||||||
badges$badge.death_from_all.title=Ещё Одна Грустная Смерть
|
badges$badge.death_from_all.title=Ещё Одна Грустная Смерть
|
||||||
badges$badge.death_from_all.desc=Разблокируйте все медали категории 'причина смерти'
|
badges$badge.death_from_all.desc=Разблокируйте все медали категории 'причина смерти'
|
||||||
badges$badge.boss_slain_1.title=Уборщик Слизи
|
badges$badge.boss_slain_1.title=Уборщик Слизи
|
||||||
@@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Победите первого бо
|
|||||||
badges$badge.boss_slain_3_all_subclasses.title=Специалист по всем ремеслам
|
badges$badge.boss_slain_3_all_subclasses.title=Специалист по всем ремеслам
|
||||||
badges$badge.boss_slain_3_all_subclasses.desc=Победите третьего босса каждым из подклассов героев
|
badges$badge.boss_slain_3_all_subclasses.desc=Победите третьего босса каждым из подклассов героев
|
||||||
badges$badge.strength_attained_1.title=Начинающий культурист
|
badges$badge.strength_attained_1.title=Начинающий культурист
|
||||||
badges$badge.strength_attained_1.desc=Reach 12 base points of strength
|
badges$badge.strength_attained_1.desc=Достигните 12 базовых очков силы
|
||||||
badges$badge.strength_attained_2.title=Культурист-любитель
|
badges$badge.strength_attained_2.title=Культурист-любитель
|
||||||
badges$badge.strength_attained_2.desc=Reach 14 base points of strength
|
badges$badge.strength_attained_2.desc=Достигните 14 базовых очков силы
|
||||||
badges$badge.strength_attained_3.title=Культурист-эксперт
|
badges$badge.strength_attained_3.title=Культурист-эксперт
|
||||||
badges$badge.strength_attained_3.desc=Reach 16 base points of strength
|
badges$badge.strength_attained_3.desc=Достигните 16 базовых очков силы
|
||||||
badges$badge.strength_attained_4.title=Культурист-мастер
|
badges$badge.strength_attained_4.title=Культурист-мастер
|
||||||
badges$badge.strength_attained_4.desc=Reach 18 base points of strength
|
badges$badge.strength_attained_4.desc=Достигните 18 базовых очков силы
|
||||||
badges$badge.strength_attained_5.title=Культурист-великий мастер
|
badges$badge.strength_attained_5.title=Культурист-великий мастер
|
||||||
badges$badge.strength_attained_5.desc=Reach 20 base points of strength
|
badges$badge.strength_attained_5.desc=Достигните 20 базовых очков силы
|
||||||
badges$badge.food_eaten_1.title=Начинающий гурман
|
badges$badge.food_eaten_1.title=Начинающий гурман
|
||||||
badges$badge.food_eaten_1.desc=Съешьте 10 порций еды в течение одной игры
|
badges$badge.food_eaten_1.desc=Съешьте 10 порций еды в течение одной игры
|
||||||
badges$badge.food_eaten_2.title=Гурман-любитель
|
badges$badge.food_eaten_2.title=Гурман-любитель
|
||||||
@@ -176,8 +176,8 @@ badges$badge.unlock_rogue.title=Разбойник разблокирован!
|
|||||||
badges$badge.unlock_rogue.desc=Разблокируйте Разбойника, совершив 10 неожиданных атак за одну игру
|
badges$badge.unlock_rogue.desc=Разблокируйте Разбойника, совершив 10 неожиданных атак за одну игру
|
||||||
badges$badge.unlock_huntress.title=Охотница разблокирована!
|
badges$badge.unlock_huntress.title=Охотница разблокирована!
|
||||||
badges$badge.unlock_huntress.desc=Разблокируйте Охотницу, 10 раз попав метательным оружием во врагов в течение одной игры
|
badges$badge.unlock_huntress.desc=Разблокируйте Охотницу, 10 раз попав метательным оружием во врагов в течение одной игры
|
||||||
badges$badge.unlock_duelist.title=Duelist Unlocked!
|
badges$badge.unlock_duelist.title=Дуэлянт разблокирован!
|
||||||
badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty
|
badges$badge.unlock_duelist.desc=Разблокируйте дуэлянта, экипировав оружие уровня 2 или выше без штрафа за силу.
|
||||||
|
|
||||||
challenges.no_food=На диете
|
challenges.no_food=На диете
|
||||||
challenges.no_food_desc=Еды и так мало, а вам надо еще и следить за вашими порциями питания!\n\n- Еда и рог изобилия имеют лишь треть голодоутоляющего эффекта.\n- Другие источники насыщения работают без изменений.
|
challenges.no_food_desc=Еды и так мало, а вам надо еще и следить за вашими порциями питания!\n\n- Еда и рог изобилия имеют лишь треть голодоутоляющего эффекта.\n- Другие источники насыщения работают без изменений.
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Kendi büyülü eşyanla kendini öl
|
|||||||
badges$badge.death_from_sacrifice.title=Layık Bir Kurban
|
badges$badge.death_from_sacrifice.title=Layık Bir Kurban
|
||||||
badges$badge.death_from_sacrifice.desc=Kurban ateşinin yanında öl
|
badges$badge.death_from_sacrifice.desc=Kurban ateşinin yanında öl
|
||||||
badges$badge.death_from_grim_trap.title=Ölümcül Yanlış Adım
|
badges$badge.death_from_grim_trap.title=Ölümcül Yanlış Adım
|
||||||
badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap
|
badges$badge.death_from_grim_trap.desc=Acımasız veya parçalanma tuzağına ölün
|
||||||
badges$badge.death_from_all.title=Üzücü Bir Ölüm Daha
|
badges$badge.death_from_all.title=Üzücü Bir Ölüm Daha
|
||||||
badges$badge.death_from_all.desc=Tüm 'ölüm nedeni' rozetlerinin kilidini aç
|
badges$badge.death_from_all.desc=Tüm 'ölüm nedeni' rozetlerinin kilidini aç
|
||||||
badges$badge.boss_slain_1.title=Slime Temizlikçisi
|
badges$badge.boss_slain_1.title=Slime Temizlikçisi
|
||||||
@@ -89,7 +89,7 @@ badges$badge.strength_attained_3.desc=Reach 16 base points of strength
|
|||||||
badges$badge.strength_attained_4.title=Usta Badici
|
badges$badge.strength_attained_4.title=Usta Badici
|
||||||
badges$badge.strength_attained_4.desc=Reach 18 base points of strength
|
badges$badge.strength_attained_4.desc=Reach 18 base points of strength
|
||||||
badges$badge.strength_attained_5.title=Büyük Usta Badici
|
badges$badge.strength_attained_5.title=Büyük Usta Badici
|
||||||
badges$badge.strength_attained_5.desc=Reach 20 base points of strength
|
badges$badge.strength_attained_5.desc=20 temel güç noktasına ulaş
|
||||||
badges$badge.food_eaten_1.title=Çaylak Gurme
|
badges$badge.food_eaten_1.title=Çaylak Gurme
|
||||||
badges$badge.food_eaten_1.desc=Bir oyunda 10 kez yemek ye
|
badges$badge.food_eaten_1.desc=Bir oyunda 10 kez yemek ye
|
||||||
badges$badge.food_eaten_2.title=Hünerli Gurme
|
badges$badge.food_eaten_2.title=Hünerli Gurme
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=死于你自己的魔法物品
|
|||||||
badges$badge.death_from_sacrifice.title=上好祭品
|
badges$badge.death_from_sacrifice.title=上好祭品
|
||||||
badges$badge.death_from_sacrifice.desc=死在祭祀之火中
|
badges$badge.death_from_sacrifice.desc=死在祭祀之火中
|
||||||
badges$badge.death_from_grim_trap.title=致命失足
|
badges$badge.death_from_grim_trap.title=致命失足
|
||||||
badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap
|
badges$badge.death_from_grim_trap.desc=死于即死陷阱或解离陷阱
|
||||||
badges$badge.death_from_all.title=另类死亡爱好者
|
badges$badge.death_from_all.title=另类死亡爱好者
|
||||||
badges$badge.death_from_all.desc=解锁所有关于死因的徽章
|
badges$badge.death_from_all.desc=解锁所有关于死因的徽章
|
||||||
badges$badge.boss_slain_1.title=粘液保洁员
|
badges$badge.boss_slain_1.title=粘液保洁员
|
||||||
@@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=以所有职业击败第一个Boss
|
|||||||
badges$badge.boss_slain_3_all_subclasses.title=万事通
|
badges$badge.boss_slain_3_all_subclasses.title=万事通
|
||||||
badges$badge.boss_slain_3_all_subclasses.desc=以所有专精后的职业击败第三个Boss
|
badges$badge.boss_slain_3_all_subclasses.desc=以所有专精后的职业击败第三个Boss
|
||||||
badges$badge.strength_attained_1.title=健身菜鸟
|
badges$badge.strength_attained_1.title=健身菜鸟
|
||||||
badges$badge.strength_attained_1.desc=Reach 12 base points of strength
|
badges$badge.strength_attained_1.desc=基础力量达到 12 点
|
||||||
badges$badge.strength_attained_2.title=健身学徒
|
badges$badge.strength_attained_2.title=健身学徒
|
||||||
badges$badge.strength_attained_2.desc=Reach 14 base points of strength
|
badges$badge.strength_attained_2.desc=基础力量达到 14 点
|
||||||
badges$badge.strength_attained_3.title=健身专家
|
badges$badge.strength_attained_3.title=健身专家
|
||||||
badges$badge.strength_attained_3.desc=Reach 16 base points of strength
|
badges$badge.strength_attained_3.desc=基础力量达到 16 点
|
||||||
badges$badge.strength_attained_4.title=健身大佬
|
badges$badge.strength_attained_4.title=健身大佬
|
||||||
badges$badge.strength_attained_4.desc=Reach 18 base points of strength
|
badges$badge.strength_attained_4.desc=基础力量达到 18 点
|
||||||
badges$badge.strength_attained_5.title=健身大只佬
|
badges$badge.strength_attained_5.title=健身大只佬
|
||||||
badges$badge.strength_attained_5.desc=Reach 20 base points of strength
|
badges$badge.strength_attained_5.desc=基础力量达到 20 点
|
||||||
badges$badge.food_eaten_1.title=新晋美食家
|
badges$badge.food_eaten_1.title=新晋美食家
|
||||||
badges$badge.food_eaten_1.desc=在一场游戏中进食 10 次
|
badges$badge.food_eaten_1.desc=在一场游戏中进食 10 次
|
||||||
badges$badge.food_eaten_2.title=进阶美食家
|
badges$badge.food_eaten_2.title=进阶美食家
|
||||||
@@ -176,8 +176,8 @@ badges$badge.unlock_rogue.title=解锁盗贼!
|
|||||||
badges$badge.unlock_rogue.desc=在一场游戏中进行十次伏击以解锁盗贼
|
badges$badge.unlock_rogue.desc=在一场游戏中进行十次伏击以解锁盗贼
|
||||||
badges$badge.unlock_huntress.title=解锁女猎手!
|
badges$badge.unlock_huntress.title=解锁女猎手!
|
||||||
badges$badge.unlock_huntress.desc=在一场游戏中使用投掷武器命中十次敌人以解锁女猎手
|
badges$badge.unlock_huntress.desc=在一场游戏中使用投掷武器命中十次敌人以解锁女猎手
|
||||||
badges$badge.unlock_duelist.title=Duelist Unlocked!
|
badges$badge.unlock_duelist.title=解锁决斗者!
|
||||||
badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty
|
badges$badge.unlock_duelist.desc=不受力量惩罚地装备一个二阶或更高阶数的武器以解锁决斗者
|
||||||
|
|
||||||
challenges.no_food=缩餐节食
|
challenges.no_food=缩餐节食
|
||||||
challenges.no_food_desc=食物本就稀缺,但你还需要注意节食!\n\n・使用各类食物与丰饶之角的饱腹效果为原本的三分之一。\n・其他恢复饥饿的机制不受影响。
|
challenges.no_food_desc=食物本就稀缺,但你还需要注意节食!\n\n・使用各类食物与丰饶之角的饱腹效果为原本的三分之一。\n・其他恢复饥饿的机制不受影响。
|
||||||
|
|||||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon je hra zcela zdarma, což
|
|||||||
scenes.titlescene.patreon_button=Patreon stránka
|
scenes.titlescene.patreon_button=Patreon stránka
|
||||||
|
|
||||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon byl aktualizován!
|
scenes.welcomescene.update_intro=Shattered Pixel Dungeon byl aktualizován!
|
||||||
scenes.welcomescene.update_msg=v1.4.0 je zaměřená na nový herní příběh a spousty jiných vylepšení. Je tu celkem 30 stránek nového textu s příběhem, nový prsten, řada úprav, nový tutoriál a více než stovka menších změn a oprav!\n\nPro všechny detaily se podívej do seznamu změn.
|
scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details.
|
||||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon byl opatchován!
|
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon byl opatchován!
|
||||||
scenes.welcomescene.patch_bugfixes=Tento patch obsahuje opravy drobných chyb.
|
scenes.welcomescene.patch_bugfixes=Tento patch obsahuje opravy drobných chyb.
|
||||||
scenes.welcomescene.patch_translations=Tento patch obsahuje aktualizace jazykových překladů.
|
scenes.welcomescene.patch_translations=Tento patch obsahuje aktualizace jazykových překladů.
|
||||||
|
|||||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon ist vollkommen kostenfrei
|
|||||||
scenes.titlescene.patreon_button=Patreon-Seite
|
scenes.titlescene.patreon_button=Patreon-Seite
|
||||||
|
|
||||||
scenes.welcomescene.update_intro=Es gab ein Update für Shattered Pixel Dungeon!
|
scenes.welcomescene.update_intro=Es gab ein Update für Shattered Pixel Dungeon!
|
||||||
scenes.welcomescene.update_msg=v1.4.0 konzentriert sich auf neue Elemente der Spielgeschichte sowie Unmengen an verschiedenen Verbesserungen. Es gibt 30 Seiten mit Hintergrundtext zu finden, außerdem einen neuen Ring, verschiedene Überarbeitungen, ein neues Tutorial, und über hundert kleinere Feinjustierungen und Fehlerbehebungen!\n\nSchau dir alles im Detail in der Änderungsliste an.
|
scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details.
|
||||||
scenes.welcomescene.patch_intro=Es gab Patches für Shattered Pixel Dungeon!
|
scenes.welcomescene.patch_intro=Es gab Patches für Shattered Pixel Dungeon!
|
||||||
scenes.welcomescene.patch_bugfixes=Dieser Patch enthält Fehlerkorrekturen.
|
scenes.welcomescene.patch_bugfixes=Dieser Patch enthält Fehlerkorrekturen.
|
||||||
scenes.welcomescene.patch_translations=Dieser Patch enthält Updates.
|
scenes.welcomescene.patch_translations=Dieser Patch enthält Updates.
|
||||||
|
|||||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Το Shattered Pixel Dungeon είναι ένα π
|
|||||||
scenes.titlescene.patreon_button=Σελίδα Patreon
|
scenes.titlescene.patreon_button=Σελίδα Patreon
|
||||||
|
|
||||||
scenes.welcomescene.update_intro=Το Shattered Pixel Dungeon έχει ενημερωθεί!
|
scenes.welcomescene.update_intro=Το Shattered Pixel Dungeon έχει ενημερωθεί!
|
||||||
scenes.welcomescene.update_msg=Η v1.4.0 επικεντρώνεται σε μία νέα ιστορία γύρω από το παιχνίδι και διάφορες άλλες βελτιώσεις. Υπάρχουν 30 σελίδες ιστορίας για να βρεθούν, ένα νέο δαχτυλίδι, διάφορες τροποποιήσεις, ένας νέος οδηγός και πάνω από εκατό μικρότερες τροποποιήσεις και διορθώσεις!\n\nΈλεγξε την οθόνη αλλαγών για περισσότερες λεπτομέρειες.
|
scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details.
|
||||||
scenes.welcomescene.patch_intro=Το Shattered Pixel Dungeon έχει ενημερωθεί!
|
scenes.welcomescene.patch_intro=Το Shattered Pixel Dungeon έχει ενημερωθεί!
|
||||||
scenes.welcomescene.patch_bugfixes=Αυτή η ενημέρωση περιέχει διορθώσεις σφαλμάτων.
|
scenes.welcomescene.patch_bugfixes=Αυτή η ενημέρωση περιέχει διορθώσεις σφαλμάτων.
|
||||||
scenes.welcomescene.patch_translations=Αυτή η ενημέρωση περιέχει ενημερώσεις μεταφράσεων.
|
scenes.welcomescene.patch_translations=Αυτή η ενημέρωση περιέχει ενημερώσεις μεταφράσεων.
|
||||||
|
|||||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon es un juego completamente
|
|||||||
scenes.titlescene.patreon_button=Pagina de Patreon
|
scenes.titlescene.patreon_button=Pagina de Patreon
|
||||||
|
|
||||||
scenes.welcomescene.update_intro=¡Shattered Pixel Dungeon ha sido actualizado!
|
scenes.welcomescene.update_intro=¡Shattered Pixel Dungeon ha sido actualizado!
|
||||||
scenes.welcomescene.update_msg=v1.4.0 se centra en nueva historia dentro del juego y un montón de mejoras varias. ¡Hay 30 nuevas páginas de documentos a encontrar, un nuevo anillo, varias modificaciones, un nuevo tutorial y más de un centenar de ajustes y correcciones!\n\nAsegúrate de consultar la pantalla de cambios para obtener todos los detalles.
|
scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details.
|
||||||
scenes.welcomescene.patch_intro=¡Shattered Pixel Dungeon ha sido parcheado!
|
scenes.welcomescene.patch_intro=¡Shattered Pixel Dungeon ha sido parcheado!
|
||||||
scenes.welcomescene.patch_bugfixes=Este parche contiene corrección de errores.
|
scenes.welcomescene.patch_bugfixes=Este parche contiene corrección de errores.
|
||||||
scenes.welcomescene.patch_translations=Este parche contiene actualizaciones de traducción.
|
scenes.welcomescene.patch_translations=Este parche contiene actualizaciones de traducción.
|
||||||
|
|||||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon est un jeu entièrement g
|
|||||||
scenes.titlescene.patreon_button=Page Patreon
|
scenes.titlescene.patreon_button=Page Patreon
|
||||||
|
|
||||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon à été mis à jour !
|
scenes.welcomescene.update_intro=Shattered Pixel Dungeon à été mis à jour !
|
||||||
scenes.welcomescene.update_msg=La v1.4.0 est focalisée sur l'histoire du jeu et diverses amélioration. Il y a 30 pages d'histoire à trouver, un nouvel anneau, quelques refontes, un nouveau tutoriel, et plus d'une centaine de petits ajustements et corrections !\n\nVoir l'écran des changements pour plus de détails.
|
scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details.
|
||||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon à bénéficié d'un correctif logiciel !
|
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon à bénéficié d'un correctif logiciel !
|
||||||
scenes.welcomescene.patch_bugfixes=Ce correctif contient des corrections de bugs.
|
scenes.welcomescene.patch_bugfixes=Ce correctif contient des corrections de bugs.
|
||||||
scenes.welcomescene.patch_translations=Ce correctif contient des mises à jour de traductions.
|
scenes.welcomescene.patch_translations=Ce correctif contient des mises à jour de traductions.
|
||||||
|
|||||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=A Shattered Pixel Dungeon egy teljesen ingyenes j
|
|||||||
scenes.titlescene.patreon_button=Patrónus oldal
|
scenes.titlescene.patreon_button=Patrónus oldal
|
||||||
|
|
||||||
scenes.welcomescene.update_intro=Frissült a Shattered Pixel Dungeon!
|
scenes.welcomescene.update_intro=Frissült a Shattered Pixel Dungeon!
|
||||||
scenes.welcomescene.update_msg=A v1.4.0 az új játékbeli történetekre és rengeteg egyéb fejlesztésre összpontosít. Van 30 oldalnyi történetszöveg, egy új gyűrű, különböző átdolgozások, egy új tutorial, és több mint száz kisebb finomítás és javítás!\n\nA teljes részleteket mindenképpen ellenőrizze a módosítások képernyőjén.
|
scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details.
|
||||||
scenes.welcomescene.patch_intro=A Shattered Pixel Dungeon javítást kapott!
|
scenes.welcomescene.patch_intro=A Shattered Pixel Dungeon javítást kapott!
|
||||||
scenes.welcomescene.patch_bugfixes=Ez a javítás hibákat orvosol.
|
scenes.welcomescene.patch_bugfixes=Ez a javítás hibákat orvosol.
|
||||||
scenes.welcomescene.patch_translations=Ez a javítás fordításokat frissít.
|
scenes.welcomescene.patch_translations=Ez a javítás fordításokat frissít.
|
||||||
|
|||||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon adalah game gratis, yang
|
|||||||
scenes.titlescene.patreon_button=Halaman Patreon
|
scenes.titlescene.patreon_button=Halaman Patreon
|
||||||
|
|
||||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon telah di-update!
|
scenes.welcomescene.update_intro=Shattered Pixel Dungeon telah di-update!
|
||||||
scenes.welcomescene.update_msg=v1.4.0 difokuskan pada pengetahuan baru dalam game dan banyak peningkatan lain-lain. Ada 30 halaman teks cerita untuk ditemukan, cincin baru, berbagai pengerjaan ulang, tutorial baru, dan lebih dari seratus penyesuaian dan perbaikan yang lebih kecil!\n\nPastikan untuk memeriksa layar perubahan untuk detail selengkapnya.
|
scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details.
|
||||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon telah di-patch!
|
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon telah di-patch!
|
||||||
scenes.welcomescene.patch_bugfixes=Patch ini berisi bugfix.
|
scenes.welcomescene.patch_bugfixes=Patch ini berisi bugfix.
|
||||||
scenes.welcomescene.patch_translations=Patch ini berisi update terjemahan.
|
scenes.welcomescene.patch_translations=Patch ini berisi update terjemahan.
|
||||||
|
|||||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon è un gioco totalmente gr
|
|||||||
scenes.titlescene.patreon_button=Pagina Patreon
|
scenes.titlescene.patreon_button=Pagina Patreon
|
||||||
|
|
||||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon è stato aggiornato!
|
scenes.welcomescene.update_intro=Shattered Pixel Dungeon è stato aggiornato!
|
||||||
scenes.welcomescene.update_msg=v1.4.0 si concentra su una nuova trama all'interno del gioco e molti altri miglioramenti misti. Ci sono 30 pagine di storie da trovare, un nuovo anello, vari cambiamenti, un nuovo tutorial, e oltre un centinaio di piccoli aggiustamenti e modifiche!\n\nAssicurati di controllare la schermata dei cambiamenti per maggiori dettagli.
|
scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details.
|
||||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon è stato modificato!
|
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon è stato modificato!
|
||||||
scenes.welcomescene.patch_bugfixes=Questa modifica contiene la correzione di bug.
|
scenes.welcomescene.patch_bugfixes=Questa modifica contiene la correzione di bug.
|
||||||
scenes.welcomescene.patch_translations=Questa modifica contiene aggiornamenti alle traduzioni.
|
scenes.welcomescene.patch_translations=Questa modifica contiene aggiornamenti alle traduzioni.
|
||||||
|
|||||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeonは完全に無料のゲ
|
|||||||
scenes.titlescene.patreon_button=Patreon ページ
|
scenes.titlescene.patreon_button=Patreon ページ
|
||||||
|
|
||||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeonが更新されました!
|
scenes.welcomescene.update_intro=Shattered Pixel Dungeonが更新されました!
|
||||||
scenes.welcomescene.update_msg=v1.4.0では新しいゲーム内の伝承とその他の雑多な改良に焦点をあてています。30枚のストーリー文書、新しい指輪、様々な修正、新しいチュートリアル、そして100以上の小さな調整と修正が含まれています。\n\n詳細については、変更点をご確認ください。
|
scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details.
|
||||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeonにパッチが当たりました!
|
scenes.welcomescene.patch_intro=Shattered Pixel Dungeonにパッチが当たりました!
|
||||||
scenes.welcomescene.patch_bugfixes=このパッチにはバグ修正が含まれます。
|
scenes.welcomescene.patch_bugfixes=このパッチにはバグ修正が含まれます。
|
||||||
scenes.welcomescene.patch_translations=このパッチには翻訳の更新が含まれます。
|
scenes.welcomescene.patch_translations=このパッチには翻訳の更新が含まれます。
|
||||||
|
|||||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon은 완전히 무료인
|
|||||||
scenes.titlescene.patreon_button=Patreon 페이지로 이동
|
scenes.titlescene.patreon_button=Patreon 페이지로 이동
|
||||||
|
|
||||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon이 업데이트되었습니다!
|
scenes.welcomescene.update_intro=Shattered Pixel Dungeon이 업데이트되었습니다!
|
||||||
scenes.welcomescene.update_msg=v1.4.0은 새로운 게임 내 지식 문서와 기타 다양한 개선 사항에 집중했습니다. 찾을 수 있는 30 페이지의 스토리 텍스트, 새로운 반지, 다양한 리워크, 새로운 튜토리얼, 그리고 100개 이상의 작은 조정 및 수정사항이 있습니다!\n\n전체 세부 내용을 확인하기 위해 변경사항을 꼭 확인해 보시기 바랍니다.
|
scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details.
|
||||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon이 패치되었습니다!
|
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon이 패치되었습니다!
|
||||||
scenes.welcomescene.patch_bugfixes=버그 수정이 있습니다.
|
scenes.welcomescene.patch_bugfixes=버그 수정이 있습니다.
|
||||||
scenes.welcomescene.patch_translations=번역 업데이트가 있습니다.
|
scenes.welcomescene.patch_translations=번역 업데이트가 있습니다.
|
||||||
|
|||||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon is een compleet gratis sp
|
|||||||
scenes.titlescene.patreon_button=Patreon Pagina
|
scenes.titlescene.patreon_button=Patreon Pagina
|
||||||
|
|
||||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon is bijgewerkt.
|
scenes.welcomescene.update_intro=Shattered Pixel Dungeon is bijgewerkt.
|
||||||
scenes.welcomescene.update_msg=v1.4.0 is gericht op nieuwe kennis die je tijdens het spelen vergaart en tal van andere diverse verbeteringen. Er zijn 30 pagina's met verhaaltekst te vinden, een nieuwe ring, verschillende verbeteringen, een nieuwe zelfstudie en meer dan honderd kleinere aanpassingen en foutoplossingen!\n\nBekijk zeker het wijzigingsscherm voor alle details.
|
scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details.
|
||||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon is gepatcht.
|
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon is gepatcht.
|
||||||
scenes.welcomescene.patch_bugfixes=Deze patch bevat bugfixes.
|
scenes.welcomescene.patch_bugfixes=Deze patch bevat bugfixes.
|
||||||
scenes.welcomescene.patch_translations=Deze patch bevat vertaling updates.
|
scenes.welcomescene.patch_translations=Deze patch bevat vertaling updates.
|
||||||
|
|||||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon to w pełni darmowa gra,
|
|||||||
scenes.titlescene.patreon_button=Strona Patreon
|
scenes.titlescene.patreon_button=Strona Patreon
|
||||||
|
|
||||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon został uaktualniony!
|
scenes.welcomescene.update_intro=Shattered Pixel Dungeon został uaktualniony!
|
||||||
scenes.welcomescene.update_msg=Wersja 1.4.0 skupia się na nowej wiedzy o grze i masie innych, przeróżnych udoskonaleniach. Dodano 30 stron tekstu z historiami do znalezienia w lochu i nowy pierścień oraz wprowadzono różnorodne przeróbki, nowy samouczek i ponad sto mniejszych poprawek!\n\nSprawdź pełną listę zmian, by dowiedzieć się więcej.
|
scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details.
|
||||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon został załatany!
|
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon został załatany!
|
||||||
scenes.welcomescene.patch_bugfixes=Ta łatka zawiera poprawy błędów.
|
scenes.welcomescene.patch_bugfixes=Ta łatka zawiera poprawy błędów.
|
||||||
scenes.welcomescene.patch_translations=Ta łatka zawiera aktualizacje tłumaczeń.
|
scenes.welcomescene.patch_translations=Ta łatka zawiera aktualizacje tłumaczeń.
|
||||||
|
|||||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=O Shattered Pixel Dungeon é um jogo totalmente g
|
|||||||
scenes.titlescene.patreon_button=Página do Patreon
|
scenes.titlescene.patreon_button=Página do Patreon
|
||||||
|
|
||||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon foi atualizado!
|
scenes.welcomescene.update_intro=Shattered Pixel Dungeon foi atualizado!
|
||||||
scenes.welcomescene.update_msg=A v1.4.0 está focada em novas histórias do jogo e muitas outras melhorias diversas. Há 30 páginas de texto de história para encontrar, um novo anel, vários retrabalhos, um novo tutorial e mais de cem pequenos ajustes e correções!\n\nCertifique-se de verificar a tela de alterações para obter detalhes completos.
|
scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details.
|
||||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon foi atualizado!
|
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon foi atualizado!
|
||||||
scenes.welcomescene.patch_bugfixes=Esta atualização inclui correções de erros.
|
scenes.welcomescene.patch_bugfixes=Esta atualização inclui correções de erros.
|
||||||
scenes.welcomescene.patch_translations=Esta correção contém atualizações de tradução.
|
scenes.welcomescene.patch_translations=Esta correção contém atualizações de tradução.
|
||||||
|
|||||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon - полностью бе
|
|||||||
scenes.titlescene.patreon_button=Страница Patreon
|
scenes.titlescene.patreon_button=Страница Patreon
|
||||||
|
|
||||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon обновлён!
|
scenes.welcomescene.update_intro=Shattered Pixel Dungeon обновлён!
|
||||||
scenes.welcomescene.update_msg=В v1.4.0 главное обновление - история, стоящая за сценарием игры, а также большое количество разных улучшений. Теперь вы сможете найти более 30 страниц историй, имеются новое кольцо, разные доработки, новый тьюториал, и более ста мелких обновлений!\n\nОбязательно посмотрите все подробности в разделе изменений.
|
scenes.welcomescene.update_msg=v2.0.0 включает нового игрового персонажа! Дуэлянт — специалист по оружию ближнего боя, обладающий уникальными способностями для каждого оружия в игре. Как и у других героев, у нее есть 2 подкласса, 3 способности брони и 26 талантов!\n\nНе забудьте проверить экран изменений для получения полной информации.
|
||||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon обновлён!
|
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon обновлён!
|
||||||
scenes.welcomescene.patch_bugfixes=Исправлены некоторые ошибки.
|
scenes.welcomescene.patch_bugfixes=Исправлены некоторые ошибки.
|
||||||
scenes.welcomescene.patch_translations=Обновлён перевод.
|
scenes.welcomescene.patch_translations=Обновлён перевод.
|
||||||
|
|||||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon tamamen ücretsiz bir oyu
|
|||||||
scenes.titlescene.patreon_button=Patreon Sayfası
|
scenes.titlescene.patreon_button=Patreon Sayfası
|
||||||
|
|
||||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon güncellendi!
|
scenes.welcomescene.update_intro=Shattered Pixel Dungeon güncellendi!
|
||||||
scenes.welcomescene.update_msg=v1.4.0, yeni oyun içi bilgiye ve diğer birçok çeşitli iyileştirmeye odaklanmıştır. Bulunacak 30 sayfalık hikaye metni, yeni bir yüzük, çeşitli yeniden çalışmalar, yeni bir öğretici ve yüzden fazla küçük ayar ve düzeltme var!\n\nTüm ayrıntılar için değişiklikler ekranını kontrol ettiğinizden emin olun.
|
scenes.welcomescene.update_msg=v2.0.0 yeni bir oynanabilir karakter içeriyor! Düellocu, oyundaki her silah için benzersiz bir yeteneğe sahip bir yakın dövüş silahı uzmanıdır. Tıpkı diğer kahramanlar gibi onun da 2 alt sınıfı, 3 zırh yeteneği ve 26 yeteneği var!\n\nTüm ayrıntılar için değişiklikler ekranını kontrol ettiğinizden emin olun.
|
||||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon yama aldı!
|
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon yama aldı!
|
||||||
scenes.welcomescene.patch_bugfixes=Bu yama hata düzeltmeleri içerir.
|
scenes.welcomescene.patch_bugfixes=Bu yama hata düzeltmeleri içerir.
|
||||||
scenes.welcomescene.patch_translations=Bu yama çeviri güncellemeleri içerir.
|
scenes.welcomescene.patch_translations=Bu yama çeviri güncellemeleri içerir.
|
||||||
|
|||||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon - це повністю
|
|||||||
scenes.titlescene.patreon_button=Сторінка на Patreon
|
scenes.titlescene.patreon_button=Сторінка на Patreon
|
||||||
|
|
||||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon оновлено!
|
scenes.welcomescene.update_intro=Shattered Pixel Dungeon оновлено!
|
||||||
scenes.welcomescene.update_msg=v1.4.0 сфокусована на новому сюжеті та багатьох інших вдосконаленнях. 30 сторінок тексту сюжету для знаходження, новий перстень, різноманітні перероблення, новий підручник, і більше сотні менших змін та виправлень!\n\nПерегляньте екран змін для повної інформації.
|
scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details.
|
||||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon пропатчено!
|
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon пропатчено!
|
||||||
scenes.welcomescene.patch_bugfixes=Цей патч включає в себе виправлення помилок.
|
scenes.welcomescene.patch_bugfixes=Цей патч включає в себе виправлення помилок.
|
||||||
scenes.welcomescene.patch_translations=Цей патч включає в себе покращення перекладу.
|
scenes.welcomescene.patch_translations=Цей патч включає в себе покращення перекладу.
|
||||||
|
|||||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=《破碎像素地牢》是一款完全免费的
|
|||||||
scenes.titlescene.patreon_button=Patreon 赞助页面
|
scenes.titlescene.patreon_button=Patreon 赞助页面
|
||||||
|
|
||||||
scenes.welcomescene.update_intro=破碎的像素地牢已经更新!
|
scenes.welcomescene.update_intro=破碎的像素地牢已经更新!
|
||||||
scenes.welcomescene.update_msg=v1.4.0 版本专注于添加新的游戏内文本和其它杂项的改进。新增了 30 页的故事文本、一种新戒指、各种重做、新的新手教程和超过 100 个较小的调整和修复!\n\n请务必查看改动界面以获得完整的更新详情。
|
scenes.welcomescene.update_msg=v2.0.0 版本加入了一个全新的可用英雄!决斗者是一位近战武器专家,她可以用游戏里的任何武器施展出不同的独特武技。和其他英雄一样,她也有 2 个专精,3 个护甲技能,以及 26 个天赋! \n\n请务必查看改动界面以获得完整的更新详情。
|
||||||
scenes.welcomescene.patch_intro=破碎的像素地牢补丁已经成功安装!
|
scenes.welcomescene.patch_intro=破碎的像素地牢补丁已经成功安装!
|
||||||
scenes.welcomescene.patch_bugfixes=本次补丁包含少量Bug修复。
|
scenes.welcomescene.patch_bugfixes=本次补丁包含少量Bug修复。
|
||||||
scenes.welcomescene.patch_translations=本次补丁包含翻译文本更新。
|
scenes.welcomescene.patch_translations=本次补丁包含翻译文本更新。
|
||||||
|
|||||||
@@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Basado en oro recolectado.
|
|||||||
windows.wndscorebreakdown.explore_title=Exploración
|
windows.wndscorebreakdown.explore_title=Exploración
|
||||||
windows.wndscorebreakdown.explore_desc=Basado en niveles con todos los ítems encontrados, todos los secretos encontrados y todos los puzles resueltos.
|
windows.wndscorebreakdown.explore_desc=Basado en niveles con todos los ítems encontrados, todos los secretos encontrados y todos los puzles resueltos.
|
||||||
windows.wndscorebreakdown.bosses_title=Jefes
|
windows.wndscorebreakdown.bosses_title=Jefes
|
||||||
windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights.
|
windows.wndscorebreakdown.bosses_desc=Basado en jefes derrotados, reducido al permanecer en ataques evitables durante batallas contra jefes.
|
||||||
windows.wndscorebreakdown.quests_title=Misiones
|
windows.wndscorebreakdown.quests_title=Misiones
|
||||||
windows.wndscorebreakdown.quests_desc=Basado en misiones completadas.
|
windows.wndscorebreakdown.quests_desc=Basado en misiones completadas.
|
||||||
windows.wndscorebreakdown.win_multiplier=Multiplicador de victoria
|
windows.wndscorebreakdown.win_multiplier=Multiplicador de victoria
|
||||||
@@ -273,7 +273,7 @@ windows.wndsettings$audiotab.music_mute=Silenciar Música
|
|||||||
windows.wndsettings$audiotab.sfx_vol=Volumen SFX
|
windows.wndsettings$audiotab.sfx_vol=Volumen SFX
|
||||||
windows.wndsettings$audiotab.sfx_mute=Silenciar SFX
|
windows.wndsettings$audiotab.sfx_mute=Silenciar SFX
|
||||||
windows.wndsettings$audiotab.ignore_silent=Ignorar Modo Silencioso
|
windows.wndsettings$audiotab.ignore_silent=Ignorar Modo Silencioso
|
||||||
windows.wndsettings$audiotab.music_bg=Play Music in Background
|
windows.wndsettings$audiotab.music_bg=Reproducir música en segundo plano
|
||||||
windows.wndsettings$langstab.title=Opciones de idioma
|
windows.wndsettings$langstab.title=Opciones de idioma
|
||||||
windows.wndsettings$langstab.completed=Este idioma ha sido completamente traducido y revisado.
|
windows.wndsettings$langstab.completed=Este idioma ha sido completamente traducido y revisado.
|
||||||
windows.wndsettings$langstab.unreviewed=_Este idioma todavía no se ha revisado._ Puede contener errores pero ha sido totalmente traducido.
|
windows.wndsettings$langstab.unreviewed=_Este idioma todavía no se ha revisado._ Puede contener errores pero ha sido totalmente traducido.
|
||||||
|
|||||||
@@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Даются за собранное
|
|||||||
windows.wndscorebreakdown.explore_title=Исследование
|
windows.wndscorebreakdown.explore_title=Исследование
|
||||||
windows.wndscorebreakdown.explore_desc=Даются за этажи со всеми найденными предметами, секретами и разгаданными головоломками.
|
windows.wndscorebreakdown.explore_desc=Даются за этажи со всеми найденными предметами, секретами и разгаданными головоломками.
|
||||||
windows.wndscorebreakdown.bosses_title=Боссы
|
windows.wndscorebreakdown.bosses_title=Боссы
|
||||||
windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights.
|
windows.wndscorebreakdown.bosses_desc=Основано на побежденных боссах, уменьшено за счет того, что вы стоите в атаках, которых можно избежать во время боев с боссами.
|
||||||
windows.wndscorebreakdown.quests_title=Задания
|
windows.wndscorebreakdown.quests_title=Задания
|
||||||
windows.wndscorebreakdown.quests_desc=Даются за выполненные задания у NPC.
|
windows.wndscorebreakdown.quests_desc=Даются за выполненные задания у NPC.
|
||||||
windows.wndscorebreakdown.win_multiplier=Множитель победы
|
windows.wndscorebreakdown.win_multiplier=Множитель победы
|
||||||
@@ -273,7 +273,7 @@ windows.wndsettings$audiotab.music_mute=Выкл. музыку
|
|||||||
windows.wndsettings$audiotab.sfx_vol=Эффекты
|
windows.wndsettings$audiotab.sfx_vol=Эффекты
|
||||||
windows.wndsettings$audiotab.sfx_mute=Выкл. эффекты
|
windows.wndsettings$audiotab.sfx_mute=Выкл. эффекты
|
||||||
windows.wndsettings$audiotab.ignore_silent=Игнорировать бесшумный режим
|
windows.wndsettings$audiotab.ignore_silent=Игнорировать бесшумный режим
|
||||||
windows.wndsettings$audiotab.music_bg=Play Music in Background
|
windows.wndsettings$audiotab.music_bg=Воспроизведение музыки в фоновом режиме
|
||||||
windows.wndsettings$langstab.title=Настройки языка
|
windows.wndsettings$langstab.title=Настройки языка
|
||||||
windows.wndsettings$langstab.completed=Перевод полностью завершён и проверен.
|
windows.wndsettings$langstab.completed=Перевод полностью завершён и проверен.
|
||||||
windows.wndsettings$langstab.unreviewed=_Перевод ещё не проверен._ Весь текст переведён, но может содержать ошибки.
|
windows.wndsettings$langstab.unreviewed=_Перевод ещё не проверен._ Весь текст переведён, но может содержать ошибки.
|
||||||
|
|||||||
@@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Toplanan altın esas alındı.
|
|||||||
windows.wndscorebreakdown.explore_title=Keşif
|
windows.wndscorebreakdown.explore_title=Keşif
|
||||||
windows.wndscorebreakdown.explore_desc=Tüm eşyaların bulunduğu, tüm sırların bulunduğu ve tüm bulmacaların çözüldüğü katlar esas alındı.
|
windows.wndscorebreakdown.explore_desc=Tüm eşyaların bulunduğu, tüm sırların bulunduğu ve tüm bulmacaların çözüldüğü katlar esas alındı.
|
||||||
windows.wndscorebreakdown.bosses_title=Patronlar
|
windows.wndscorebreakdown.bosses_title=Patronlar
|
||||||
windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights.
|
windows.wndscorebreakdown.bosses_desc=Boss dövüşleri sırasında önlenebilir saldırılarda durarak yenilmiş, azaltılmış patronlara dayanır.
|
||||||
windows.wndscorebreakdown.quests_title=Görevler
|
windows.wndscorebreakdown.quests_title=Görevler
|
||||||
windows.wndscorebreakdown.quests_desc=Tamamlanan görevler esas alındı.
|
windows.wndscorebreakdown.quests_desc=Tamamlanan görevler esas alındı.
|
||||||
windows.wndscorebreakdown.win_multiplier=Kazanç Çarpanı
|
windows.wndscorebreakdown.win_multiplier=Kazanç Çarpanı
|
||||||
@@ -273,7 +273,7 @@ windows.wndsettings$audiotab.music_mute=Müziği Sustur
|
|||||||
windows.wndsettings$audiotab.sfx_vol=Ses Seviyesi
|
windows.wndsettings$audiotab.sfx_vol=Ses Seviyesi
|
||||||
windows.wndsettings$audiotab.sfx_mute=Sesi Sustur
|
windows.wndsettings$audiotab.sfx_mute=Sesi Sustur
|
||||||
windows.wndsettings$audiotab.ignore_silent=Sessiz Modu Yoksay
|
windows.wndsettings$audiotab.ignore_silent=Sessiz Modu Yoksay
|
||||||
windows.wndsettings$audiotab.music_bg=Play Music in Background
|
windows.wndsettings$audiotab.music_bg=Arka Planda Müzik Çal
|
||||||
windows.wndsettings$langstab.title=Dil Ayarları
|
windows.wndsettings$langstab.title=Dil Ayarları
|
||||||
windows.wndsettings$langstab.completed=Bu dil tamamen çevrildi ve incelendi.
|
windows.wndsettings$langstab.completed=Bu dil tamamen çevrildi ve incelendi.
|
||||||
windows.wndsettings$langstab.unreviewed=_Bu dil henüz gözden geçirilmedi._ Hata içerebilir, ancak tüm metin çevrildi.
|
windows.wndsettings$langstab.unreviewed=_Bu dil henüz gözden geçirilmedi._ Hata içerebilir, ancak tüm metin çevrildi.
|
||||||
|
|||||||
@@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=基于收集的金币。
|
|||||||
windows.wndscorebreakdown.explore_title=探索
|
windows.wndscorebreakdown.explore_title=探索
|
||||||
windows.wndscorebreakdown.explore_desc=基于完全收集物品,发现所有秘密,并且解开所有谜题的楼层数量。
|
windows.wndscorebreakdown.explore_desc=基于完全收集物品,发现所有秘密,并且解开所有谜题的楼层数量。
|
||||||
windows.wndscorebreakdown.bosses_title=Boss战
|
windows.wndscorebreakdown.bosses_title=Boss战
|
||||||
windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights.
|
windows.wndscorebreakdown.bosses_desc=基于击败的Boss数量,承受Boss战中可避免的伤害会降低该项得分。
|
||||||
windows.wndscorebreakdown.quests_title=任务
|
windows.wndscorebreakdown.quests_title=任务
|
||||||
windows.wndscorebreakdown.quests_desc=基于完成的任务。
|
windows.wndscorebreakdown.quests_desc=基于完成的任务。
|
||||||
windows.wndscorebreakdown.win_multiplier=通关倍率
|
windows.wndscorebreakdown.win_multiplier=通关倍率
|
||||||
@@ -273,7 +273,7 @@ windows.wndsettings$audiotab.music_mute=关闭音乐
|
|||||||
windows.wndsettings$audiotab.sfx_vol=音效音量
|
windows.wndsettings$audiotab.sfx_vol=音效音量
|
||||||
windows.wndsettings$audiotab.sfx_mute=关闭音效
|
windows.wndsettings$audiotab.sfx_mute=关闭音效
|
||||||
windows.wndsettings$audiotab.ignore_silent=忽略安静模式
|
windows.wndsettings$audiotab.ignore_silent=忽略安静模式
|
||||||
windows.wndsettings$audiotab.music_bg=Play Music in Background
|
windows.wndsettings$audiotab.music_bg=游戏位于后台时不暂停背景音乐
|
||||||
windows.wndsettings$langstab.title=选择语言
|
windows.wndsettings$langstab.title=选择语言
|
||||||
windows.wndsettings$langstab.completed=这个语言已被完全翻译并审核完毕。
|
windows.wndsettings$langstab.completed=这个语言已被完全翻译并审核完毕。
|
||||||
windows.wndsettings$langstab.unreviewed=_这个语言尚未被完全审核。_它也许还存在一些问题,不过所有的文本都已被翻译。
|
windows.wndsettings$langstab.unreviewed=_这个语言尚未被完全审核。_它也许还存在一些问题,不过所有的文本都已被翻译。
|
||||||
|
|||||||
@@ -57,7 +57,7 @@ import java.util.Collections;
|
|||||||
|
|
||||||
public class WelcomeScene extends PixelScene {
|
public class WelcomeScene extends PixelScene {
|
||||||
|
|
||||||
private static final int LATEST_UPDATE = 669;
|
private static final int LATEST_UPDATE = 674;
|
||||||
|
|
||||||
//used so that the game does not keep showing the window forever if cleaning fails
|
//used so that the game does not keep showing the window forever if cleaning fails
|
||||||
private static boolean triedCleaningTemp = false;
|
private static boolean triedCleaningTemp = false;
|
||||||
|
|||||||
@@ -54,13 +54,32 @@ public class v2_X_Changes {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO
|
|
||||||
public static void add_v2_0_Changes( ArrayList<ChangeInfo> changeInfos ) {
|
public static void add_v2_0_Changes( ArrayList<ChangeInfo> changeInfos ) {
|
||||||
|
|
||||||
ChangeInfo changes = new ChangeInfo("v2.0-BETA", true, "");
|
ChangeInfo changes = new ChangeInfo("v2.0-BETA", true, "");
|
||||||
changes.hardlight(Window.TITLE_COLOR);
|
changes.hardlight(Window.TITLE_COLOR);
|
||||||
changeInfos.add(changes);
|
changeInfos.add(changes);
|
||||||
|
|
||||||
|
changes = new ChangeInfo("", false, null);
|
||||||
|
changes.hardlight(Window.TITLE_COLOR);
|
||||||
|
changeInfos.add(changes);
|
||||||
|
|
||||||
|
changes = new ChangeInfo("BETA-2", false, null);
|
||||||
|
changes.hardlight(Window.TITLE_COLOR);
|
||||||
|
changeInfos.add(changes);
|
||||||
|
|
||||||
|
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
|
||||||
|
"_-_ Charged shot buff now expires after 100 turns\n\n" +
|
||||||
|
"_-_ Updated translations"));
|
||||||
|
|
||||||
|
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
|
||||||
|
"Fixed (Caused by Beta):\n" +
|
||||||
|
"_-_ Various uncommon crash bugs\n" +
|
||||||
|
"_-_ Various minor textual errors\n" +
|
||||||
|
"_-_ Devices that were not set to English being unable to select English in-game\n" +
|
||||||
|
"_-_ Errors where the Duelist's equipped weapon could also be in her inventory\n" +
|
||||||
|
"_-_ Ripper demon leap attack not being blockable\n"));
|
||||||
|
|
||||||
changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
|
changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
|
||||||
changes.hardlight(Window.TITLE_COLOR);
|
changes.hardlight(Window.TITLE_COLOR);
|
||||||
changeInfos.add(changes);
|
changeInfos.add(changes);
|
||||||
|
|||||||
Reference in New Issue
Block a user