v0.3.5: (sort of) fixed distortion traps messing with weak floor rooms
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@@ -167,9 +167,10 @@ public abstract class Level implements Bundlable {
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public int color1 = 0x004400;
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public int color2 = 0x88CC44;
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//FIXME this is sloppy. Should be able to keep track of this without static variables
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protected static boolean pitRoomNeeded = false;
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protected static boolean weakFloorCreated = false;
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public static boolean weakFloorCreated = false;
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private static final String VERSION = "version";
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private static final String MAP = "map";
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