v0.7.5c: added some safety checks to necromancer zapping
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@@ -154,7 +154,7 @@ public class Necromancer extends Mob {
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}
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public void onZapComplete(){
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if (mySkeleton == null){
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if (mySkeleton == null || mySkeleton.sprite == null || !mySkeleton.isAlive()){
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return;
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}
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