v0.8.1: fixed new prep logic killing enemies that were already dead
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@@ -298,7 +298,7 @@ public abstract class Char extends Actor {
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if (buff(FrostImbue.class) != null)
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if (buff(FrostImbue.class) != null)
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buff(FrostImbue.class).proc(enemy);
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buff(FrostImbue.class).proc(enemy);
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if (prep != null && prep.canKO(enemy)){
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if (enemy.isAlive() && prep != null && prep.canKO(enemy)){
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enemy.die(this);
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enemy.die(this);
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enemy.sprite.showStatus(CharSprite.NEGATIVE, Messages.get(Preparation.class, "assassinated"));
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enemy.sprite.showStatus(CharSprite.NEGATIVE, Messages.get(Preparation.class, "assassinated"));
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}
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}
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