cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -46,13 +46,13 @@ public class Bones {
public static void leave() {
depth = Dungeon.depth;
depth = Dungeon.depth;
//heroes which have won the game, who die far above their farthest depth, or who are challenged drop no bones.
if (Statistics.amuletObtained || (Statistics.deepestFloor - 5) >= depth || Dungeon.challenges > 0) {
depth = -1;
return;
}
//heroes which have won the game, who die far above their farthest depth, or who are challenged drop no bones.
if (Statistics.amuletObtained || (Statistics.deepestFloor - 5) >= depth || Dungeon.challenges > 0) {
depth = -1;
return;
}
item = pickItem(Dungeon.hero);
@@ -69,59 +69,59 @@ public class Bones {
}
}
private static Item pickItem(Hero hero){
Item item = null;
if (Random.Int(2) == 0) {
switch (Random.Int(5)) {
case 0:
item = hero.belongings.weapon;
break;
case 1:
item = hero.belongings.armor;
break;
case 2:
item = hero.belongings.misc1;
break;
case 3:
item = hero.belongings.misc2;
break;
case 4:
item = Dungeon.quickslot.randomNonePlaceholder();
break;
}
if (item != null && !item.bones)
return pickItem(hero);
} else {
private static Item pickItem(Hero hero){
Item item = null;
if (Random.Int(2) == 0) {
switch (Random.Int(5)) {
case 0:
item = hero.belongings.weapon;
break;
case 1:
item = hero.belongings.armor;
break;
case 2:
item = hero.belongings.misc1;
break;
case 3:
item = hero.belongings.misc2;
break;
case 4:
item = Dungeon.quickslot.randomNonePlaceholder();
break;
}
if (item != null && !item.bones)
return pickItem(hero);
} else {
Iterator<Item> iterator = hero.belongings.backpack.iterator();
Item curItem;
ArrayList<Item> items = new ArrayList<Item>();
while (iterator.hasNext()){
curItem = iterator.next();
if (curItem.bones)
items.add(curItem);
}
Iterator<Item> iterator = hero.belongings.backpack.iterator();
Item curItem;
ArrayList<Item> items = new ArrayList<Item>();
while (iterator.hasNext()){
curItem = iterator.next();
if (curItem.bones)
items.add(curItem);
}
if (Random.Int(3) < items.size()) {
item = Random.element(items);
if (item.stackable){
if (item instanceof MissileWeapon){
item.quantity(Random.NormalIntRange(1, item.quantity()));
} else {
item.quantity(Random.NormalIntRange(1, (item.quantity() + 1) / 2));
}
}
}
}
if (item == null) {
if (Dungeon.gold > 50) {
item = new Gold( Random.NormalIntRange( 50, Dungeon.gold ) );
} else {
item = new Gold( 50 );
}
}
return item;
}
if (Random.Int(3) < items.size()) {
item = Random.element(items);
if (item.stackable){
if (item instanceof MissileWeapon){
item.quantity(Random.NormalIntRange(1, item.quantity()));
} else {
item.quantity(Random.NormalIntRange(1, (item.quantity() + 1) / 2));
}
}
}
}
if (item == null) {
if (Dungeon.gold > 50) {
item = new Gold( Random.NormalIntRange( 50, Dungeon.gold ) );
} else {
item = new Gold( 50 );
}
}
return item;
}
public static Item get() {
if (depth == -1) {
@@ -141,36 +141,36 @@ public class Bones {
}
} else {
//heroes who are challenged cannot find bones
//heroes who are challenged cannot find bones
if (depth == Dungeon.depth && Dungeon.challenges == 0) {
Game.instance.deleteFile( BONES_FILE );
depth = 0;
if (item instanceof Artifact){
if (Generator.removeArtifact((Artifact)item)) {
try {
Artifact artifact = (Artifact)item.getClass().newInstance();
artifact.cursed = true;
artifact.cursedKnown = true;
//caps displayed artifact level
artifact.transferUpgrade(Math.min(
item.visiblyUpgraded(),
1 + ((Dungeon.depth * 3) / 10)));
if (item instanceof Artifact){
if (Generator.removeArtifact((Artifact)item)) {
try {
Artifact artifact = (Artifact)item.getClass().newInstance();
artifact.cursed = true;
artifact.cursedKnown = true;
//caps displayed artifact level
artifact.transferUpgrade(Math.min(
item.visiblyUpgraded(),
1 + ((Dungeon.depth * 3) / 10)));
return item;
} catch (Exception e) {
return new Gold(item.price());
}
} else {
return new Gold(item.price());
}
}
return item;
} catch (Exception e) {
return new Gold(item.price());
}
} else {
return new Gold(item.price());
}
}
if (item.isUpgradable()) {
item.cursed = true;
item.cursedKnown = true;
if (item.isUpgradable()) {
//gain 1 level every 3.333 floors down plus one additional level.
//gain 1 level every 3.333 floors down plus one additional level.
int lvl = 1 + ((Dungeon.depth * 3) / 10);
if (lvl < item.level) {
item.degrade( item.level - lvl );
@@ -186,5 +186,5 @@ public class Bones {
return null;
}
}
}
}
}