cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -73,45 +73,45 @@ public class Dungeon {
public static int transmutation; // depth number for a well of transmutation
//enum of items which have limited spawns, records how many have spawned
//could all be their own separate numbers, but this allows iterating, much nicer for bundling/initializing.
//enum of items which have limited spawns, records how many have spawned
//could all be their own separate numbers, but this allows iterating, much nicer for bundling/initializing.
public static enum limitedDrops{
//limited world drops
strengthPotions,
upgradeScrolls,
arcaneStyli,
//limited world drops
strengthPotions,
upgradeScrolls,
arcaneStyli,
//all unlimited health potion sources
//all unlimited health potion sources
swarmHP,
batHP,
warlockHP,
scorpioHP,
cookingHP,
//blandfruit, which can technically be an unlimited health potion source
//blandfruit, which can technically be an unlimited health potion source
blandfruitSeed,
//doesn't use Generator, so we have to enforce one armband drop here
//doesn't use Generator, so we have to enforce one armband drop here
armband,
//containers
dewVial,
seedBag,
scrollBag,
potionBag,
wandBag;
//containers
dewVial,
seedBag,
scrollBag,
potionBag,
wandBag;
public int count = 0;
//for items which can only be dropped once, should directly access count otherwise.
public boolean dropped(){
return count != 0;
}
public void drop(){
count = 1;
}
//for items which can only be dropped once, should directly access count otherwise.
public boolean dropped(){
return count != 0;
}
public void drop(){
count = 1;
}
}
public static int challenges;
public static int challenges;
public static Hero hero;
public static Level level;
@@ -130,17 +130,17 @@ public class Dungeon {
public static SparseArray<ArrayList<Item>> droppedItems;
public static int version;
public static int version;
public static void init() {
version = Game.versionCode;
challenges = ShatteredPixelDungeon.challenges();
challenges = ShatteredPixelDungeon.challenges();
Generator.initArtifacts();
Generator.initArtifacts();
Actor.clear();
Actor.resetNextID();
Actor.resetNextID();
PathFinder.setMapSize( Level.WIDTH, Level.HEIGHT );
@@ -152,7 +152,7 @@ public class Dungeon {
Journal.reset();
quickslot.reset();
QuickSlotButton.reset();
QuickSlotButton.reset();
depth = 0;
gold = 0;
@@ -160,7 +160,7 @@ public class Dungeon {
droppedItems = new SparseArray<ArrayList<Item>>();
for (limitedDrops a : limitedDrops.values())
a.count = 0;
a.count = 0;
transmutation = Random.IntRange( 6, 14 );
@@ -181,9 +181,9 @@ public class Dungeon {
StartScene.curClass.initHero( hero );
}
public static boolean isChallenged( int mask ) {
return (challenges & mask) != 0;
}
public static boolean isChallenged( int mask ) {
return (challenges & mask) != 0;
}
public static Level newLevel() {
@@ -315,12 +315,12 @@ public class Dungeon {
}
observe();
try {
saveAll();
} catch (IOException e) {
try {
saveAll();
} catch (IOException e) {
/*This only catches IO errors. Yes, this means things can go wrong, and they can go wrong catastrophically.
But when they do the user will get a nice 'report this issue' dialogue, and I can fix the bug.*/
}
}
}
public static void dropToChasm( Item item ) {
@@ -372,23 +372,23 @@ public class Dungeon {
private static final String RN_DEPTH_FILE = "ranger%d.dat";
private static final String VERSION = "version";
private static final String CHALLENGES = "challenges";
private static final String CHALLENGES = "challenges";
private static final String HERO = "hero";
private static final String GOLD = "gold";
private static final String DEPTH = "depth";
private static final String DROPPED = "dropped%d";
private static final String LEVEL = "level";
private static final String LIMDROPS = "limiteddrops";
private static final String LIMDROPS = "limiteddrops";
private static final String DV = "dewVial";
private static final String WT = "transmutation";
private static final String CHAPTERS = "chapters";
private static final String QUESTS = "quests";
private static final String BADGES = "badges";
//TODO: to support pre-0.2.3 saves, remove when needed
private static final String POS = "potionsOfStrength";
private static final String SOU = "scrollsOfEnhancement";
private static final String AS = "arcaneStyli";
//TODO: to support pre-0.2.3 saves, remove when needed
private static final String POS = "potionsOfStrength";
private static final String SOU = "scrollsOfEnhancement";
private static final String AS = "arcaneStyli";
public static String gameFile( HeroClass cl ) {
switch (cl) {
@@ -422,7 +422,7 @@ public class Dungeon {
version = Game.versionCode;
bundle.put( VERSION, version );
bundle.put( CHALLENGES, challenges );
bundle.put( CHALLENGES, challenges );
bundle.put( HERO, hero );
bundle.put( GOLD, gold );
bundle.put( DEPTH, depth );
@@ -435,10 +435,10 @@ public class Dungeon {
bundle.put( WT, transmutation );
int[] dropValues = new int[limitedDrops.values().length];
for (limitedDrops value : limitedDrops.values())
dropValues[value.ordinal()] = value.count;
bundle.put ( LIMDROPS, dropValues );
int[] dropValues = new int[limitedDrops.values().length];
for (limitedDrops value : limitedDrops.values())
dropValues[value.ordinal()] = value.count;
bundle.put ( LIMDROPS, dropValues );
int count = 0;
int ids[] = new int[chapters.size()];
@@ -458,13 +458,13 @@ public class Dungeon {
Statistics.storeInBundle( bundle );
Journal.storeInBundle( bundle );
Generator.storeInBundle( bundle );
Generator.storeInBundle( bundle );
Scroll.save( bundle );
Potion.save( bundle );
Ring.save( bundle );
Actor.storeNextID( bundle );
Actor.storeNextID( bundle );
Bundle badges = new Bundle();
Badges.saveLocal( badges );
@@ -484,7 +484,7 @@ public class Dungeon {
Bundle bundle = new Bundle();
bundle.put( LEVEL, level );
OutputStream output = Game.instance.openFileOutput(
OutputStream output = Game.instance.openFileOutput(
Utils.format( depthFile( hero.heroClass ), depth ), Game.MODE_PRIVATE );
Bundle.write( bundle, output );
output.close();
@@ -519,16 +519,16 @@ public class Dungeon {
Bundle bundle = gameBundle( fileName );
version = bundle.getInt( VERSION );
version = bundle.getInt( VERSION );
Generator.reset();
Actor.restoreNextID( bundle );
Actor.restoreNextID( bundle );
quickslot.reset();
QuickSlotButton.reset();
QuickSlotButton.reset();
Dungeon.challenges = bundle.getInt( CHALLENGES );
Dungeon.challenges = bundle.getInt( CHALLENGES );
Dungeon.level = null;
Dungeon.depth = -1;
@@ -544,23 +544,23 @@ public class Dungeon {
quickslot.restorePlaceholders( bundle );
if (fullLoad) {
transmutation = bundle.getInt( WT );
transmutation = bundle.getInt( WT );
//TODO: adjust this when dropping support for pre-0.2.3 saves
if (bundle.contains( LIMDROPS )) {
int[] dropValues = bundle.getIntArray(LIMDROPS);
for (limitedDrops value : limitedDrops.values())
value.count = value.ordinal() < dropValues.length ?
dropValues[value.ordinal()] : 0;
} else {
for (limitedDrops value : limitedDrops.values())
value.count = 0;
limitedDrops.strengthPotions.count = bundle.getInt(POS);
limitedDrops.upgradeScrolls.count = bundle.getInt(SOU);
limitedDrops.arcaneStyli.count = bundle.getInt(AS);
}
//for pre-0.2.4 saves
if (bundle.getBoolean(DV)) limitedDrops.dewVial.drop();
//TODO: adjust this when dropping support for pre-0.2.3 saves
if (bundle.contains( LIMDROPS )) {
int[] dropValues = bundle.getIntArray(LIMDROPS);
for (limitedDrops value : limitedDrops.values())
value.count = value.ordinal() < dropValues.length ?
dropValues[value.ordinal()] : 0;
} else {
for (limitedDrops value : limitedDrops.values())
value.count = 0;
limitedDrops.strengthPotions.count = bundle.getInt(POS);
limitedDrops.upgradeScrolls.count = bundle.getInt(SOU);
limitedDrops.arcaneStyli.count = bundle.getInt(AS);
}
//for pre-0.2.4 saves
if (bundle.getBoolean(DV)) limitedDrops.dewVial.drop();
chapters = new HashSet<Integer>();
int ids[] = bundle.getIntArray( CHAPTERS );
@@ -601,7 +601,7 @@ public class Dungeon {
Statistics.restoreFromBundle( bundle );
Journal.restoreFromBundle( bundle );
Generator.restoreFromBundle( bundle );
Generator.restoreFromBundle( bundle );
droppedItems = new SparseArray<ArrayList<Item>>();
for (int i=2; i <= Statistics.deepestFloor + 1; i++) {
@@ -669,7 +669,7 @@ public class Dungeon {
public static void fail( String desc ) {
resultDescription = desc;
if (hero.belongings.getItem( Ankh.class ) == null) {
if (hero.belongings.getItem( Ankh.class ) == null) {
Rankings.INSTANCE.submit( false );
}
}
@@ -678,9 +678,9 @@ public class Dungeon {
hero.belongings.identify();
if (challenges != 0) {
Badges.validateChampion();
}
if (challenges != 0) {
Badges.validateChampion();
}
resultDescription = desc;
Rankings.INSTANCE.submit( true );