cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -83,110 +83,110 @@ public enum HeroClass {
"Potions of Mind Vision are identified from the beginning."
};
public void initHero( Hero hero ) {
public void initHero( Hero hero ) {
hero.heroClass = this;
hero.heroClass = this;
initCommon( hero );
initCommon( hero );
switch (this) {
case WARRIOR:
initWarrior( hero );
break;
switch (this) {
case WARRIOR:
initWarrior( hero );
break;
case MAGE:
initMage( hero );
break;
case MAGE:
initMage( hero );
break;
case ROGUE:
initRogue( hero );
break;
case ROGUE:
initRogue( hero );
break;
case HUNTRESS:
initHuntress( hero );
break;
}
case HUNTRESS:
initHuntress( hero );
break;
}
if (Badges.isUnlocked( masteryBadge() )) {
new TomeOfMastery().collect();
}
if (Badges.isUnlocked( masteryBadge() )) {
new TomeOfMastery().collect();
}
hero.updateAwareness();
}
hero.updateAwareness();
}
private static void initCommon( Hero hero ) {
if (!Dungeon.isChallenged(Challenges.NO_ARMOR))
(hero.belongings.armor = new ClothArmor()).identify();
private static void initCommon( Hero hero ) {
if (!Dungeon.isChallenged(Challenges.NO_ARMOR))
(hero.belongings.armor = new ClothArmor()).identify();
if (!Dungeon.isChallenged(Challenges.NO_FOOD))
new Food().identify().collect();
}
if (!Dungeon.isChallenged(Challenges.NO_FOOD))
new Food().identify().collect();
}
public Badges.Badge masteryBadge() {
switch (this) {
case WARRIOR:
return Badges.Badge.MASTERY_WARRIOR;
case MAGE:
return Badges.Badge.MASTERY_MAGE;
case ROGUE:
return Badges.Badge.MASTERY_ROGUE;
case HUNTRESS:
return Badges.Badge.MASTERY_HUNTRESS;
}
return null;
}
public Badges.Badge masteryBadge() {
switch (this) {
case WARRIOR:
return Badges.Badge.MASTERY_WARRIOR;
case MAGE:
return Badges.Badge.MASTERY_MAGE;
case ROGUE:
return Badges.Badge.MASTERY_ROGUE;
case HUNTRESS:
return Badges.Badge.MASTERY_HUNTRESS;
}
return null;
}
private static void initWarrior( Hero hero ) {
hero.STR = hero.STR + 1;
private static void initWarrior( Hero hero ) {
hero.STR = hero.STR + 1;
(hero.belongings.weapon = new ShortSword()).identify();
Dart darts = new Dart( 8 );
darts.identify().collect();
(hero.belongings.weapon = new ShortSword()).identify();
Dart darts = new Dart( 8 );
darts.identify().collect();
Dungeon.quickslot.setSlot(0, darts);
Dungeon.quickslot.setSlot(0, darts);
new PotionOfStrength().setKnown();
}
new PotionOfStrength().setKnown();
}
private static void initMage( Hero hero ) {
MagesStaff staff = new MagesStaff(new WandOfMagicMissile());
(hero.belongings.weapon = staff).identify();
hero.belongings.weapon.activate(hero);
private static void initMage( Hero hero ) {
MagesStaff staff = new MagesStaff(new WandOfMagicMissile());
(hero.belongings.weapon = staff).identify();
hero.belongings.weapon.activate(hero);
Dungeon.quickslot.setSlot(0, staff);
Dungeon.quickslot.setSlot(0, staff);
new ScrollOfUpgrade().setKnown();
}
new ScrollOfUpgrade().setKnown();
}
private static void initRogue( Hero hero ) {
(hero.belongings.weapon = new Dagger()).identify();
private static void initRogue( Hero hero ) {
(hero.belongings.weapon = new Dagger()).identify();
CloakOfShadows cloak = new CloakOfShadows();
(hero.belongings.misc1 = cloak).identify();
hero.belongings.misc1.activate( hero );
CloakOfShadows cloak = new CloakOfShadows();
(hero.belongings.misc1 = cloak).identify();
hero.belongings.misc1.activate( hero );
Dart darts = new Dart( 8 );
darts.identify().collect();
Dart darts = new Dart( 8 );
darts.identify().collect();
Dungeon.quickslot.setSlot(0, cloak);
if (ShatteredPixelDungeon.quickSlots() > 1)
Dungeon.quickslot.setSlot(1, darts);
Dungeon.quickslot.setSlot(0, cloak);
if (ShatteredPixelDungeon.quickSlots() > 1)
Dungeon.quickslot.setSlot(1, darts);
new ScrollOfMagicMapping().setKnown();
}
new ScrollOfMagicMapping().setKnown();
}
private static void initHuntress( Hero hero ) {
private static void initHuntress( Hero hero ) {
hero.HP = (hero.HT -= 5);
hero.HP = (hero.HT -= 5);
(hero.belongings.weapon = new Dagger()).identify();
Boomerang boomerang = new Boomerang();
boomerang.identify().collect();
(hero.belongings.weapon = new Dagger()).identify();
Boomerang boomerang = new Boomerang();
boomerang.identify().collect();
Dungeon.quickslot.setSlot(0, boomerang);
Dungeon.quickslot.setSlot(0, boomerang);
new PotionOfMindVision().setKnown();
}
new PotionOfMindVision().setKnown();
}
public String title() {
return title;