cleaned up formatting:
- removed trailing whitespace - changed all leading whitespace to tabs - removed IDE created author comments
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@@ -23,30 +23,30 @@ public enum HeroSubClass {
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NONE( null, null ),
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GLADIATOR( "gladiator",
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GLADIATOR( "gladiator",
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"A successful attack with a melee weapon allows the _Gladiator_ to start a combo, " +
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"in which every next successful hit inflicts more damage." ),
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BERSERKER( "berserker",
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BERSERKER( "berserker",
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"When severely wounded, the _Berserker_ enters a state of wild fury " +
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"significantly increasing his damage output." ),
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WARLOCK( "warlock",
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WARLOCK( "warlock",
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"Normal food grants the _Warlock_ additional wand recharge, but does not satisfy his hunger. " +
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"Instead, after killing an enemy, he consumes its soul to heal his wounds and satisfy hunger." ),
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BATTLEMAGE( "battlemage",
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BATTLEMAGE( "battlemage",
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"When fighting with his staff, the _Battlemage_ conjures bonus effects depending on the wand " +
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"his staff is imbued with. His staff will also gain charge through combat." ),
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ASSASSIN( "assassin",
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ASSASSIN( "assassin",
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"When performing a surprise attack, the _Assassin_ inflicts additional damage to his target." ),
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FREERUNNER( "freerunner",
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FREERUNNER( "freerunner",
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"The _Freerunner_ moves faster when he unencumbered and not starving, " +
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"if he is invisible, this speed boost is much stronger." ),
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SNIPER( "sniper",
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SNIPER( "sniper",
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"_Snipers_ are able to detect weak points in an enemy's armor, " +
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"effectively ignoring it when using a missile weapon." ),
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WARDEN( "warden",
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WARDEN( "warden",
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"Having a strong connection with forces of nature gives _Wardens_ an ability to gather dewdrops and " +
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"seeds from plants. Also trampling a high grass grants them a temporary armor buff." );
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