cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -59,12 +59,12 @@ public abstract class Mob extends Char {
protected static final String TXT_RAGE = "#$%^";
protected static final String TXT_EXP = "%+dEXP";
public AiState SLEEPING = new Sleeping();
public AiState HUNTING = new Hunting();
public AiState WANDERING = new Wandering();
public AiState FLEEING = new Fleeing();
public AiState PASSIVE = new Passive();
public AiState state = SLEEPING;
public AiState SLEEPING = new Sleeping();
public AiState HUNTING = new Hunting();
public AiState WANDERING = new Wandering();
public AiState FLEEING = new Fleeing();
public AiState PASSIVE = new Passive();
public AiState state = SLEEPING;
public Class<? extends CharSprite> spriteClass;
@@ -85,7 +85,7 @@ public abstract class Mob extends Char {
public boolean ally = false;
private static final String STATE = "state";
private static final String SEEN = "seen";
private static final String SEEN = "seen";
private static final String TARGET = "target";
@Override
@@ -93,19 +93,19 @@ public abstract class Mob extends Char {
super.storeInBundle( bundle );
if (state == SLEEPING) {
bundle.put( STATE, Sleeping.TAG );
} else if (state == WANDERING) {
bundle.put( STATE, Wandering.TAG );
} else if (state == HUNTING) {
bundle.put( STATE, Hunting.TAG );
} else if (state == FLEEING) {
bundle.put( STATE, Fleeing.TAG );
} else if (state == PASSIVE) {
bundle.put( STATE, Passive.TAG );
}
if (state == SLEEPING) {
bundle.put( STATE, Sleeping.TAG );
} else if (state == WANDERING) {
bundle.put( STATE, Wandering.TAG );
} else if (state == HUNTING) {
bundle.put( STATE, Hunting.TAG );
} else if (state == FLEEING) {
bundle.put( STATE, Fleeing.TAG );
} else if (state == PASSIVE) {
bundle.put( STATE, Passive.TAG );
}
bundle.put( SEEN, enemySeen );
bundle.put( TARGET, target );
bundle.put( TARGET, target );
}
@Override
@@ -113,23 +113,23 @@ public abstract class Mob extends Char {
super.restoreFromBundle( bundle );
String state = bundle.getString( STATE );
if (state.equals( Sleeping.TAG )) {
this.state = SLEEPING;
} else if (state.equals( Wandering.TAG )) {
this.state = WANDERING;
} else if (state.equals( Hunting.TAG )) {
this.state = HUNTING;
} else if (state.equals( Fleeing.TAG )) {
this.state = FLEEING;
} else if (state.equals( Passive.TAG )) {
this.state = PASSIVE;
}
String state = bundle.getString( STATE );
if (state.equals( Sleeping.TAG )) {
this.state = SLEEPING;
} else if (state.equals( Wandering.TAG )) {
this.state = WANDERING;
} else if (state.equals( Hunting.TAG )) {
this.state = HUNTING;
} else if (state.equals( Fleeing.TAG )) {
this.state = FLEEING;
} else if (state.equals( Passive.TAG )) {
this.state = PASSIVE;
}
enemySeen = bundle.getBoolean( SEEN );
target = bundle.getInt( TARGET );
}
target = bundle.getInt( TARGET );
}
public CharSprite sprite() {
CharSprite sprite = null;
@@ -160,7 +160,7 @@ public abstract class Mob extends Char {
boolean enemyInFOV = enemy != null && enemy.isAlive() && Level.fieldOfView[enemy.pos] && enemy.invisible <= 0;
return state.act( enemyInFOV, justAlerted );
return state.act( enemyInFOV, justAlerted );
}
protected Char chooseEnemy() {
@@ -247,7 +247,7 @@ public abstract class Mob extends Char {
state = FLEEING;
} else if (buff instanceof Sleep) {
state = SLEEPING;
this.sprite().showSleep();
this.sprite().showSleep();
postpone( Sleep.SWS );
}
}
@@ -271,8 +271,8 @@ public abstract class Mob extends Char {
return false;
}
int step = Dungeon.findPath( this, pos, target,
Level.passable,
int step = Dungeon.findPath( this, pos, target,
Level.passable,
Level.fieldOfView );
if (step != -1) {
move( step );
@@ -283,8 +283,8 @@ public abstract class Mob extends Char {
}
protected boolean getFurther( int target ) {
int step = Dungeon.flee( this, pos, target,
Level.passable,
int step = Dungeon.flee( this, pos, target,
Level.passable,
Level.fieldOfView );
if (step != -1) {
move( step );
@@ -294,14 +294,14 @@ public abstract class Mob extends Char {
}
}
@Override
public void updateSpriteState() {
super.updateSpriteState();
if (Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class) != null)
sprite.add( CharSprite.State.PARALYSED );
}
@Override
public void updateSpriteState() {
super.updateSpriteState();
if (Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class) != null)
sprite.add( CharSprite.State.PARALYSED );
}
@Override
@Override
public void move( int step ) {
super.move( step );
@@ -337,18 +337,18 @@ public abstract class Mob extends Char {
@Override
public int defenseSkill( Char enemy ) {
if (enemySeen && !paralysed) {
int defenseSkill = this.defenseSkill;
int penalty = 0;
for (Buff buff : enemy.buffs(RingOfAccuracy.Accuracy.class)) {
penalty += ((RingOfAccuracy.Accuracy) buff).level;
}
if (penalty != 0 && enemy == Dungeon.hero)
defenseSkill *= Math.pow(0.75, penalty);
return defenseSkill;
} else {
return 0;
}
if (enemySeen && !paralysed) {
int defenseSkill = this.defenseSkill;
int penalty = 0;
for (Buff buff : enemy.buffs(RingOfAccuracy.Accuracy.class)) {
penalty += ((RingOfAccuracy.Accuracy) buff).level;
}
if (penalty != 0 && enemy == Dungeon.hero)
defenseSkill *= Math.pow(0.75, penalty);
return defenseSkill;
} else {
return 0;
}
}
@Override
@@ -382,9 +382,9 @@ public abstract class Mob extends Char {
Terror.recover( this );
if (state == SLEEPING) {
state = WANDERING;
}
if (state == SLEEPING) {
state = WANDERING;
}
alerted = true;
super.damage( dmg, src );
@@ -425,21 +425,21 @@ public abstract class Mob extends Char {
super.die( cause );
float lootChance = this.lootChance;
int bonus = 0;
for (Buff buff : Dungeon.hero.buffs(RingOfWealth.Wealth.class)) {
bonus += ((RingOfWealth.Wealth) buff).level;
}
float lootChance = this.lootChance;
int bonus = 0;
for (Buff buff : Dungeon.hero.buffs(RingOfWealth.Wealth.class)) {
bonus += ((RingOfWealth.Wealth) buff).level;
}
lootChance *= Math.pow(1.1, bonus);
lootChance *= Math.pow(1.1, bonus);
if (Random.Float() < lootChance && Dungeon.hero.lvl <= maxLvl + 2) {
Item loot = createLoot();
if (loot != null)
Dungeon.level.drop( loot , pos ).sprite.drop();
Item loot = createLoot();
if (loot != null)
Dungeon.level.drop( loot , pos ).sprite.drop();
}
if (Dungeon.hero.isAlive() && !Dungeon.visible[pos]) {
if (Dungeon.hero.isAlive() && !Dungeon.visible[pos]) {
GLog.i( TXT_DIED );
}
}
@@ -449,21 +449,21 @@ public abstract class Mob extends Char {
@SuppressWarnings("unchecked")
protected Item createLoot() {
Item item;
if (loot instanceof Generator.Category) {
Item item;
if (loot instanceof Generator.Category) {
item = Generator.random( (Generator.Category)loot );
item = Generator.random( (Generator.Category)loot );
} else if (loot instanceof Class<?>) {
} else if (loot instanceof Class<?>) {
item = Generator.random( (Class<? extends Item>)loot );
item = Generator.random( (Class<? extends Item>)loot );
} else {
} else {
item = (Item)loot;
item = (Item)loot;
}
return item;
}
return item;
}
public boolean reset() {
@@ -497,177 +497,177 @@ public abstract class Mob extends Char {
return enemySeen && (target == Dungeon.hero.pos);
}
public interface AiState {
public boolean act( boolean enemyInFOV, boolean justAlerted );
public String status();
}
public interface AiState {
public boolean act( boolean enemyInFOV, boolean justAlerted );
public String status();
}
private class Sleeping implements AiState {
private class Sleeping implements AiState {
public static final String TAG = "SLEEPING";
public static final String TAG = "SLEEPING";
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
if (enemyInFOV && Random.Int( distance( enemy ) + enemy.stealth() + (enemy.flying ? 2 : 0) ) == 0) {
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
if (enemyInFOV && Random.Int( distance( enemy ) + enemy.stealth() + (enemy.flying ? 2 : 0) ) == 0) {
enemySeen = true;
enemySeen = true;
notice();
state = HUNTING;
target = enemy.pos;
notice();
state = HUNTING;
target = enemy.pos;
if (Dungeon.isChallenged( Challenges.SWARM_INTELLIGENCE )) {
for (Mob mob : Dungeon.level.mobs) {
if (mob != Mob.this) {
mob.beckon( target );
}
}
}
if (Dungeon.isChallenged( Challenges.SWARM_INTELLIGENCE )) {
for (Mob mob : Dungeon.level.mobs) {
if (mob != Mob.this) {
mob.beckon( target );
}
}
}
spend( TIME_TO_WAKE_UP );
spend( TIME_TO_WAKE_UP );
} else {
} else {
enemySeen = false;
enemySeen = false;
spend( TICK );
spend( TICK );
}
return true;
}
}
return true;
}
@Override
public String status() {
return Utils.format( "This %s is sleeping", name );
}
}
@Override
public String status() {
return Utils.format( "This %s is sleeping", name );
}
}
private class Wandering implements AiState {
private class Wandering implements AiState {
public static final String TAG = "WANDERING";
public static final String TAG = "WANDERING";
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
if (enemyInFOV && (justAlerted || Random.Int( distance( enemy ) / 2 + enemy.stealth() ) == 0)) {
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
if (enemyInFOV && (justAlerted || Random.Int( distance( enemy ) / 2 + enemy.stealth() ) == 0)) {
enemySeen = true;
enemySeen = true;
notice();
state = HUNTING;
target = enemy.pos;
notice();
state = HUNTING;
target = enemy.pos;
} else {
} else {
enemySeen = false;
enemySeen = false;
int oldPos = pos;
if (target != -1 && getCloser( target )) {
spend( 1 / speed() );
return moveSprite( oldPos, pos );
} else {
target = Dungeon.level.randomDestination();
spend( TICK );
}
int oldPos = pos;
if (target != -1 && getCloser( target )) {
spend( 1 / speed() );
return moveSprite( oldPos, pos );
} else {
target = Dungeon.level.randomDestination();
spend( TICK );
}
}
return true;
}
}
return true;
}
@Override
public String status() {
return Utils.format( "This %s is wandering", name );
}
}
@Override
public String status() {
return Utils.format( "This %s is wandering", name );
}
}
private class Hunting implements AiState {
private class Hunting implements AiState {
public static final String TAG = "HUNTING";
public static final String TAG = "HUNTING";
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
enemySeen = enemyInFOV;
if (enemyInFOV && !isCharmedBy( enemy ) && canAttack( enemy )) {
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
enemySeen = enemyInFOV;
if (enemyInFOV && !isCharmedBy( enemy ) && canAttack( enemy )) {
return doAttack( enemy );
return doAttack( enemy );
} else {
} else {
if (enemyInFOV) {
target = enemy.pos;
}
if (enemyInFOV) {
target = enemy.pos;
}
int oldPos = pos;
if (target != -1 && getCloser( target )) {
int oldPos = pos;
if (target != -1 && getCloser( target )) {
spend( 1 / speed() );
return moveSprite( oldPos, pos );
spend( 1 / speed() );
return moveSprite( oldPos, pos );
} else {
} else {
spend( TICK );
state = WANDERING;
target = Dungeon.level.randomDestination();
return true;
}
}
}
spend( TICK );
state = WANDERING;
target = Dungeon.level.randomDestination();
return true;
}
}
}
@Override
public String status() {
return Utils.format( "This %s is hunting", name );
}
}
@Override
public String status() {
return Utils.format( "This %s is hunting", name );
}
}
protected class Fleeing implements AiState {
protected class Fleeing implements AiState {
public static final String TAG = "FLEEING";
public static final String TAG = "FLEEING";
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
enemySeen = enemyInFOV;
if (enemyInFOV) {
target = enemy.pos;
}
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
enemySeen = enemyInFOV;
if (enemyInFOV) {
target = enemy.pos;
}
int oldPos = pos;
if (target != -1 && getFurther( target )) {
int oldPos = pos;
if (target != -1 && getFurther( target )) {
spend( 1 / speed() );
return moveSprite( oldPos, pos );
spend( 1 / speed() );
return moveSprite( oldPos, pos );
} else {
} else {
spend( TICK );
nowhereToRun();
spend( TICK );
nowhereToRun();
return true;
}
}
return true;
}
}
protected void nowhereToRun() {
}
protected void nowhereToRun() {
}
@Override
public String status() {
return Utils.format( "This %s is fleeing", name );
}
}
@Override
public String status() {
return Utils.format( "This %s is fleeing", name );
}
}
private class Passive implements AiState {
private class Passive implements AiState {
public static final String TAG = "PASSIVE";
public static final String TAG = "PASSIVE";
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
enemySeen = false;
spend( TICK );
return true;
}
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
enemySeen = false;
spend( TICK );
return true;
}
@Override
public String status() {
return Utils.format( "This %s is passive", name );
}
}
@Override
public String status() {
return Utils.format( "This %s is passive", name );
}
}
}