cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -175,7 +175,7 @@ public class MagicMissile extends Emitter {
public static class MagicParticle extends PixelParticle {
public static final Emitter.Factory FACTORY = new Factory() {
public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((MagicParticle)emitter.recycle( MagicParticle.class )).reset( x, y );
@@ -214,7 +214,7 @@ public class MagicMissile extends Emitter {
public static class EarthParticle extends PixelParticle.Shrinking {
public static final Emitter.Factory FACTORY = new Factory() {
public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((EarthParticle)emitter.recycle( EarthParticle.class )).reset( x, y );
@@ -246,7 +246,7 @@ public class MagicMissile extends Emitter {
public static class WhiteParticle extends PixelParticle {
public static final Emitter.Factory FACTORY = new Factory() {
public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((WhiteParticle)emitter.recycle( WhiteParticle.class )).reset( x, y );
@@ -286,7 +286,7 @@ public class MagicMissile extends Emitter {
private Emitter emitter;
public static final Emitter.Factory FACTORY = new Factory() {
public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((SlowParticle)emitter.recycle( SlowParticle.class )).reset( x, y, emitter );
@@ -330,7 +330,7 @@ public class MagicMissile extends Emitter {
public static class ForceParticle extends PixelParticle {
public static final Emitter.Factory FACTORY = new Factory() {
public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((ForceParticle)emitter.recycle( ForceParticle.class )).reset( x, y );
@@ -368,7 +368,7 @@ public class MagicMissile extends Emitter {
public static class ColdParticle extends PixelParticle.Shrinking {
public static final Emitter.Factory FACTORY = new Factory() {
public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((ColdParticle)emitter.recycle( ColdParticle.class )).reset( x, y );