cleaned up formatting:
- removed trailing whitespace - changed all leading whitespace to tabs - removed IDE created author comments
This commit is contained in:
@@ -58,9 +58,9 @@ public class Speck extends Image {
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public static final int VENOM = 108;
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public static final int PARALYSIS = 109;
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public static final int DUST = 110;
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public static final int STENCH = 111;
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public static final int STENCH = 111;
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public static final int FORGE = 112;
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public static final int CONFUSION = 113;
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public static final int CONFUSION = 113;
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private static final int SIZE = 7;
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@@ -104,8 +104,8 @@ public class Speck extends Image {
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case TOXIC:
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case VENOM:
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case PARALYSIS:
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case STENCH:
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case CONFUSION:
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case STENCH:
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case CONFUSION:
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case DUST:
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frame( film.get( STEAM ) );
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break;
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@@ -218,7 +218,7 @@ public class Speck extends Image {
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angularSpeed = Random.Float( -360, +360 );
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break;
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case ROCK:
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case ROCK:
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angle = Random.Float( 360 );
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angularSpeed = Random.Float( -360, +360 );
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scale.set( Random.Float( 1, 2 ) );
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@@ -287,28 +287,28 @@ public class Speck extends Image {
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lifespan = Random.Float( 1f, 3f );
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break;
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case STENCH:
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hardlight( 0x003300 );
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angularSpeed = -30;
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angle = Random.Float( 360 );
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lifespan = Random.Float( 1f, 3f );
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break;
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case STENCH:
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hardlight( 0x003300 );
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angularSpeed = -30;
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angle = Random.Float( 360 );
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lifespan = Random.Float( 1f, 3f );
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break;
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case CONFUSION:
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hardlight( Random.Int( 0x1000000 ) | 0x000080 );
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angularSpeed = Random.Float( -20, +20 );
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angle = Random.Float( 360 );
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lifespan = Random.Float( 1f, 3f );
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break;
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case CONFUSION:
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hardlight( Random.Int( 0x1000000 ) | 0x000080 );
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angularSpeed = Random.Float( -20, +20 );
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angle = Random.Float( 360 );
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lifespan = Random.Float( 1f, 3f );
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break;
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case DUST:
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hardlight( 0xFFFF66 );
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angle = Random.Float( 360 );
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speed.polar( Random.Float( 2 * 3.1415926f ), Random.Float( 16, 48 ) );
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lifespan = 0.5f;
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break;
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case DUST:
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hardlight( 0xFFFF66 );
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angle = Random.Float( 360 );
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speed.polar( Random.Float( 2 * 3.1415926f ), Random.Float( 16, 48 ) );
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lifespan = 0.5f;
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break;
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case COIN:
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case COIN:
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speed.polar( -PointF.PI * Random.Float( 0.3f, 0.7f ), Random.Float( 48, 96 ) );
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acc.y = 256;
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lifespan = -speed.y / acc.y * 2;
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@@ -340,12 +340,12 @@ public class Speck extends Image {
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am = p < 0.2f ? p * 5f : (1 - p) * 1.25f;
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break;
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case KIT:
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case KIT:
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case MASTERY:
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am = 1 - p * p;
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break;
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case EVOKE:
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case EVOKE:
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case HEALING:
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am = p < 0.5f ? 1 : 2 - p * 2;
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@@ -408,7 +408,7 @@ public class Speck extends Image {
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case STEAM:
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case TOXIC:
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case PARALYSIS:
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case CONFUSION:
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case CONFUSION:
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case DUST:
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am = p < 0.5f ? p : 1 - p;
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scale.set( 1 + p * 2 );
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@@ -416,10 +416,10 @@ public class Speck extends Image {
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case VENOM:
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hardlight( ColorMath.interpolate( 0x8844FF, 0x00FF00 , p ));
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case STENCH:
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am = (p < 0.5f ? p : 1 - p) * 2;
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scale.set( 1 + p * 2 );
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break;
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case STENCH:
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am = (p < 0.5f ? p : 1 - p) * 2;
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scale.set( 1 + p * 2 );
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break;
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case JET:
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am = (p < 0.5f ? p : 1 - p) * 2;
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@@ -435,29 +435,29 @@ public class Speck extends Image {
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}
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}
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public static Emitter.Factory factory( final int type ) {
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return factory( type, false );
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}
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public static Emitter.Factory factory( final int type ) {
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return factory( type, false );
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}
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public static Emitter.Factory factory( final int type, final boolean lightMode ) {
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public static Emitter.Factory factory( final int type, final boolean lightMode ) {
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Emitter.Factory factory = factories.get( type );
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Emitter.Factory factory = factories.get( type );
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if (factory == null) {
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factory = new Emitter.Factory() {
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@Override
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public void emit ( Emitter emitter, int index, float x, float y ) {
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Speck p = (Speck)emitter.recycle( Speck.class );
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p.reset( index, x, y, type );
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}
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@Override
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public boolean lightMode() {
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return lightMode;
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}
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};
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factories.put( type, factory );
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}
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if (factory == null) {
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factory = new Emitter.Factory() {
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@Override
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public void emit ( Emitter emitter, int index, float x, float y ) {
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Speck p = (Speck)emitter.recycle( Speck.class );
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p.reset( index, x, y, type );
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}
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@Override
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public boolean lightMode() {
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return lightMode;
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}
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};
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factories.put( type, factory );
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}
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return factory;
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}
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return factory;
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}
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}
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