cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -8,64 +8,61 @@ import com.watabou.noosa.Game;
import com.watabou.noosa.Group;
import com.watabou.noosa.Image;
/**
* Created by Evan on 20/04/2015.
*/
public class Surprise extends Image {
private static final float TIME_TO_FADE = 0.8f;
private static final float TIME_TO_FADE = 0.8f;
private float time;
private float time;
public Surprise() {
super(Effects.get(Effects.Type.EXCLAMATION));
origin.set(width / 2, height / 2);
}
public Surprise() {
super(Effects.get(Effects.Type.EXCLAMATION));
origin.set(width / 2, height / 2);
}
public void reset(int p) {
revive();
public void reset(int p) {
revive();
x = (p % Level.WIDTH) * DungeonTilemap.SIZE + (DungeonTilemap.SIZE - width) / 2;
y = (p / Level.WIDTH) * DungeonTilemap.SIZE + (DungeonTilemap.SIZE - height) / 2;
x = (p % Level.WIDTH) * DungeonTilemap.SIZE + (DungeonTilemap.SIZE - width) / 2;
y = (p / Level.WIDTH) * DungeonTilemap.SIZE + (DungeonTilemap.SIZE - height) / 2;
time = TIME_TO_FADE;
}
time = TIME_TO_FADE;
}
@Override
public void update() {
super.update();
@Override
public void update() {
super.update();
if ((time -= Game.elapsed) <= 0) {
kill();
} else {
float p = time / TIME_TO_FADE;
alpha(p);
scale.y = 1 + p/2;
}
}
if ((time -= Game.elapsed) <= 0) {
kill();
} else {
float p = time / TIME_TO_FADE;
alpha(p);
scale.y = 1 + p/2;
}
}
public static void hit(Char ch) {
hit(ch, 0);
}
public static void hit(Char ch) {
hit(ch, 0);
}
public static void hit(Char ch, float angle) {
if (ch.sprite.parent != null) {
Surprise s = (Surprise) ch.sprite.parent.recycle(Surprise.class);
ch.sprite.parent.bringToFront(s);
s.reset(ch.pos);
s.angle = angle;
}
}
public static void hit(Char ch, float angle) {
if (ch.sprite.parent != null) {
Surprise s = (Surprise) ch.sprite.parent.recycle(Surprise.class);
ch.sprite.parent.bringToFront(s);
s.reset(ch.pos);
s.angle = angle;
}
}
public static void hit(int pos) {
hit(pos, 0);
}
public static void hit(int pos) {
hit(pos, 0);
}
public static void hit(int pos, float angle) {
Group parent = Dungeon.hero.sprite.parent;
Wound w = (Wound) parent.recycle(Wound.class);
parent.bringToFront(w);
w.reset(pos);
w.angle = angle;
}
public static void hit(int pos, float angle) {
Group parent = Dungeon.hero.sprite.parent;
Wound w = (Wound) parent.recycle(Wound.class);
parent.bringToFront(w);
w.reset(pos);
w.angle = angle;
}
}