cleaned up formatting:
- removed trailing whitespace - changed all leading whitespace to tabs - removed IDE created author comments
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@@ -87,12 +87,12 @@ public class DewVial extends Item {
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if (volume > 0) {
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int value = 1 + (Dungeon.depth - 1) / 5;
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if (hero.heroClass == HeroClass.HUNTRESS) {
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value++;
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}
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value *= volume;
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value = (int)Math.max(volume*volume*.01*hero.HT, value);
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int value = 1 + (Dungeon.depth - 1) / 5;
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if (hero.heroClass == HeroClass.HUNTRESS) {
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value++;
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}
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value *= volume;
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value = (int)Math.max(volume*volume*.01*hero.HT, value);
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int effect = Math.min( hero.HT - hero.HP, value );
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if (effect > 0) {
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hero.HP += effect;
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@@ -100,7 +100,7 @@ public class DewVial extends Item {
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hero.sprite.showStatus( CharSprite.POSITIVE, TXT_VALUE, effect );
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}
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volume = 0;
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volume = 0;
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hero.spend( TIME_TO_DRINK );
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hero.busy();
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@@ -122,7 +122,7 @@ public class DewVial extends Item {
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}
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}
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public void empty() {volume = 0; updateQuickslot();}
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public void empty() {volume = 0; updateQuickslot();}
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@Override
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public boolean isUpgradable() {
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@@ -156,7 +156,7 @@ public class DewVial extends Item {
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}
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//removed as people need a bigger distinction to realize the dew vial doesn't revive.
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/*
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/*
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private static final Glowing WHITE = new Glowing( 0xFFFFCC );
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@Override
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@@ -174,10 +174,10 @@ public class DewVial extends Item {
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return
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"You can store excess dew in this tiny vessel for drinking it later. " +
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"The more full the vial is, the more each dew drop will heal you. " +
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"A full vial is as strong as a potion of healing." +
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"\n\nVials like this one used to be imbued with revival magic, " +
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"but that power has faded. There still seems to be some residual power " +
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"left, perhaps a full vial can bless another revival item.";
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"A full vial is as strong as a potion of healing." +
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"\n\nVials like this one used to be imbued with revival magic, " +
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"but that power has faded. There still seems to be some residual power " +
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"left, perhaps a full vial can bless another revival item.";
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}
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@Override
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