cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -36,163 +36,163 @@ import java.util.ArrayList;
public class Weightstone extends Item {
private static final String TXT_SELECT_WEAPON = "Select a weapon to balance";
private static final String TXT_LIGHT = "you balanced your %s to make it lighter";
private static final String TXT_HEAVY = "you balanced your %s to make it heavier";
private static final String TXT_SELECT_WEAPON = "Select a weapon to balance";
private static final String TXT_LIGHT = "you balanced your %s to make it lighter";
private static final String TXT_HEAVY = "you balanced your %s to make it heavier";
private static final float TIME_TO_APPLY = 2;
private static final float TIME_TO_APPLY = 2;
private static final String AC_APPLY = "APPLY";
private static final String AC_APPLY = "APPLY";
{
name = "weightstone";
image = ItemSpriteSheet.WEIGHT;
{
name = "weightstone";
image = ItemSpriteSheet.WEIGHT;
stackable = true;
stackable = true;
bones = true;
}
bones = true;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
actions.add( AC_APPLY );
return actions;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
actions.add( AC_APPLY );
return actions;
}
@Override
public void execute( Hero hero, String action ) {
if (action == AC_APPLY) {
@Override
public void execute( Hero hero, String action ) {
if (action == AC_APPLY) {
curUser = hero;
GameScene.selectItem( itemSelector, WndBag.Mode.WEAPON, TXT_SELECT_WEAPON );
curUser = hero;
GameScene.selectItem( itemSelector, WndBag.Mode.WEAPON, TXT_SELECT_WEAPON );
} else {
} else {
super.execute( hero, action );
super.execute( hero, action );
}
}
}
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
@Override
public boolean isIdentified() {
return true;
}
private void apply( Weapon weapon, boolean forSpeed ) {
private void apply( Weapon weapon, boolean forSpeed ) {
detach( curUser.belongings.backpack );
detach( curUser.belongings.backpack );
if (forSpeed) {
weapon.imbue = Weapon.Imbue.LIGHT;
GLog.p( TXT_LIGHT, weapon.name() );
} else {
weapon.imbue = Weapon.Imbue.HEAVY;
GLog.p( TXT_HEAVY, weapon.name() );
}
if (forSpeed) {
weapon.imbue = Weapon.Imbue.LIGHT;
GLog.p( TXT_LIGHT, weapon.name() );
} else {
weapon.imbue = Weapon.Imbue.HEAVY;
GLog.p( TXT_HEAVY, weapon.name() );
}
curUser.sprite.operate( curUser.pos );
Sample.INSTANCE.play( Assets.SND_MISS );
curUser.sprite.operate( curUser.pos );
Sample.INSTANCE.play( Assets.SND_MISS );
curUser.spend( TIME_TO_APPLY );
curUser.busy();
}
curUser.spend( TIME_TO_APPLY );
curUser.busy();
}
@Override
public int price() {
return 40 * quantity;
}
@Override
public int price() {
return 40 * quantity;
}
@Override
public String info() {
return
"Using a weightstone, you can balance your melee weapon to make it lighter or heavier, " +
"increasing either speed or damage at the expense of the other.";
}
@Override
public String info() {
return
"Using a weightstone, you can balance your melee weapon to make it lighter or heavier, " +
"increasing either speed or damage at the expense of the other.";
}
private final WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect( Item item ) {
if (item != null) {
GameScene.show( new WndBalance( (Weapon)item ) );
}
}
};
private final WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect( Item item ) {
if (item != null) {
GameScene.show( new WndBalance( (Weapon)item ) );
}
}
};
public class WndBalance extends Window {
public class WndBalance extends Window {
private static final String TXT_CHOICE = "How would you like to balance your %s?";
private static final String TXT_CHOICE = "How would you like to balance your %s?";
private static final String TXT_LIGHT = "Lighter";
private static final String TXT_HEAVY = "Heavier";
private static final String TXT_CANCEL = "Never mind";
private static final String TXT_LIGHT = "Lighter";
private static final String TXT_HEAVY = "Heavier";
private static final String TXT_CANCEL = "Never mind";
private static final int WIDTH = 120;
private static final int MARGIN = 2;
private static final int BUTTON_WIDTH = WIDTH - MARGIN * 2;
private static final int BUTTON_HEIGHT = 20;
private static final int WIDTH = 120;
private static final int MARGIN = 2;
private static final int BUTTON_WIDTH = WIDTH - MARGIN * 2;
private static final int BUTTON_HEIGHT = 20;
public WndBalance( final Weapon weapon ) {
super();
public WndBalance( final Weapon weapon ) {
super();
IconTitle titlebar = new IconTitle( weapon );
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
IconTitle titlebar = new IconTitle( weapon );
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
BitmapTextMultiline tfMesage = PixelScene.createMultiline( Utils.format( TXT_CHOICE, weapon.name() ), 8 );
tfMesage.maxWidth = WIDTH - MARGIN * 2;
tfMesage.measure();
tfMesage.x = MARGIN;
tfMesage.y = titlebar.bottom() + MARGIN;
add( tfMesage );
BitmapTextMultiline tfMesage = PixelScene.createMultiline( Utils.format( TXT_CHOICE, weapon.name() ), 8 );
tfMesage.maxWidth = WIDTH - MARGIN * 2;
tfMesage.measure();
tfMesage.x = MARGIN;
tfMesage.y = titlebar.bottom() + MARGIN;
add( tfMesage );
float pos = tfMesage.y + tfMesage.height();
float pos = tfMesage.y + tfMesage.height();
if (weapon.imbue != Weapon.Imbue.LIGHT) {
RedButton btnSpeed = new RedButton( TXT_LIGHT ) {
@Override
protected void onClick() {
hide();
Weightstone.this.apply( weapon, true );
}
};
btnSpeed.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnSpeed );
if (weapon.imbue != Weapon.Imbue.LIGHT) {
RedButton btnSpeed = new RedButton( TXT_LIGHT ) {
@Override
protected void onClick() {
hide();
Weightstone.this.apply( weapon, true );
}
};
btnSpeed.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnSpeed );
pos = btnSpeed.bottom();
}
pos = btnSpeed.bottom();
}
if (weapon.imbue != Weapon.Imbue.HEAVY) {
RedButton btnAccuracy = new RedButton( TXT_HEAVY ) {
@Override
protected void onClick() {
hide();
Weightstone.this.apply( weapon, false );
}
};
btnAccuracy.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnAccuracy );
if (weapon.imbue != Weapon.Imbue.HEAVY) {
RedButton btnAccuracy = new RedButton( TXT_HEAVY ) {
@Override
protected void onClick() {
hide();
Weightstone.this.apply( weapon, false );
}
};
btnAccuracy.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnAccuracy );
pos = btnAccuracy.bottom();
}
pos = btnAccuracy.bottom();
}
RedButton btnCancel = new RedButton( TXT_CANCEL ) {
@Override
protected void onClick() {
hide();
}
};
btnCancel.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnCancel );
RedButton btnCancel = new RedButton( TXT_CANCEL ) {
@Override
protected void onClick() {
hide();
}
};
btnCancel.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnCancel );
resize( WIDTH, (int)btnCancel.bottom() + MARGIN );
}
resize( WIDTH, (int)btnCancel.bottom() + MARGIN );
}
protected void onSelect( int index ) {};
}
protected void onSelect( int index ) {};
}
}