cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -21,196 +21,193 @@ import com.watabou.utils.Bundle;
import java.util.ArrayList;
import java.util.Collections;
/**
* Created by debenhame on 08/09/2014.
*/
public class SandalsOfNature extends Artifact {
{
name = "Sandals of Nature";
image = ItemSpriteSheet.ARTIFACT_SANDALS;
{
name = "Sandals of Nature";
image = ItemSpriteSheet.ARTIFACT_SANDALS;
level = 0;
levelCap = 3;
level = 0;
levelCap = 3;
charge = 0;
charge = 0;
defaultAction = AC_ROOT;
}
defaultAction = AC_ROOT;
}
public static final String[] NAMES = {"Sandals of Nature", "Shoes of Nature",
"Boots of Nature", "Greaves of Nature"};
public static final String[] NAMES = {"Sandals of Nature", "Shoes of Nature",
"Boots of Nature", "Greaves of Nature"};
public static final String AC_FEED = "FEED";
public static final String AC_ROOT = "ROOT";
public static final String AC_FEED = "FEED";
public static final String AC_ROOT = "ROOT";
protected String inventoryTitle = "Select a seed";
protected WndBag.Mode mode = WndBag.Mode.SEED;
protected String inventoryTitle = "Select a seed";
protected WndBag.Mode mode = WndBag.Mode.SEED;
public ArrayList<String> seeds = new ArrayList<String>();
public ArrayList<String> seeds = new ArrayList<String>();
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && level < 3 && !cursed)
actions.add(AC_FEED);
if (isEquipped( hero ) && charge > 0)
actions.add(AC_ROOT);
return actions;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && level < 3 && !cursed)
actions.add(AC_FEED);
if (isEquipped( hero ) && charge > 0)
actions.add(AC_ROOT);
return actions;
}
@Override
public void execute( Hero hero, String action ) {
super.execute(hero, action);
if (action.equals(AC_FEED)){
GameScene.selectItem(itemSelector, mode, inventoryTitle);
} else if (action.equals(AC_ROOT) && level > 0){
@Override
public void execute( Hero hero, String action ) {
super.execute(hero, action);
if (action.equals(AC_FEED)){
GameScene.selectItem(itemSelector, mode, inventoryTitle);
} else if (action.equals(AC_ROOT) && level > 0){
if (!isEquipped( hero )) GLog.i("You need to equip them to do that.");
else if (charge == 0) GLog.i("They have no energy right now.");
else {
Buff.prolong(hero, Roots.class, 5);
Buff.affect(hero, Earthroot.Armor.class).level(charge);
CellEmitter.bottom(hero.pos).start(EarthParticle.FACTORY, 0.05f, 8);
Camera.main.shake(1, 0.4f);
charge = 0;
updateQuickslot();
}
}
}
if (!isEquipped( hero )) GLog.i("You need to equip them to do that.");
else if (charge == 0) GLog.i("They have no energy right now.");
else {
Buff.prolong(hero, Roots.class, 5);
Buff.affect(hero, Earthroot.Armor.class).level(charge);
CellEmitter.bottom(hero.pos).start(EarthParticle.FACTORY, 0.05f, 8);
Camera.main.shake(1, 0.4f);
charge = 0;
updateQuickslot();
}
}
}
@Override
protected ArtifactBuff passiveBuff() {
return new Naturalism();
}
@Override
protected ArtifactBuff passiveBuff() {
return new Naturalism();
}
@Override
public String desc() {
String desc = "";
if (level == 0)
desc += "What initially seem like sandals made of twine are actually two plants! The footwear moves ever " +
"so slightly when being held. They seem very weak and pale, perhaps they need to be given nutrients?";
else if (level == 1)
desc += "The footwear has grown and now more closely resemble two tailored shoes. They seem to match the " +
"contours of your feet exactly. Some colour has returned to them, perhaps they can still grow further?";
else if (level == 2)
desc += "The plants have grown again and now resembles a pair of solid tall boots. They appear to be made" +
" of solid bark more than vine now, yet are still very flexible. The plants seem to have " +
"regained their strength, but perhaps they can still grow further";
else
desc += "Now almost tall enough to make full pants, the bark-mesh artifact seems to have reached its " +
"maximum size. Perhaps the two plants don't want to merge together? The greaves are a deep brown " +
"and resemble a very sturdy tree.";
@Override
public String desc() {
String desc = "";
if (level == 0)
desc += "What initially seem like sandals made of twine are actually two plants! The footwear moves ever " +
"so slightly when being held. They seem very weak and pale, perhaps they need to be given nutrients?";
else if (level == 1)
desc += "The footwear has grown and now more closely resemble two tailored shoes. They seem to match the " +
"contours of your feet exactly. Some colour has returned to them, perhaps they can still grow further?";
else if (level == 2)
desc += "The plants have grown again and now resembles a pair of solid tall boots. They appear to be made" +
" of solid bark more than vine now, yet are still very flexible. The plants seem to have " +
"regained their strength, but perhaps they can still grow further";
else
desc += "Now almost tall enough to make full pants, the bark-mesh artifact seems to have reached its " +
"maximum size. Perhaps the two plants don't want to merge together? The greaves are a deep brown " +
"and resemble a very sturdy tree.";
if ( isEquipped ( Dungeon.hero ) ){
desc += "\n\n";
if (level == 0) {
if (!cursed)
desc += "The sandals wrap snugly around your feet, they seem happy to be worn.";
else
desc += "The cursed sandals wrap tightly around your feet.";
}
else if (level == 1)
desc += "The shoes fit on loosely but quickly tighten to make a perfect fit.";
else if (level == 2)
desc += "The boots fit snugly and add a nice heft to your step.";
else
desc += "The greaves are thick and weighty, but very easy to move in, as if they are moving with you.";
if ( isEquipped ( Dungeon.hero ) ){
desc += "\n\n";
if (level == 0) {
if (!cursed)
desc += "The sandals wrap snugly around your feet, they seem happy to be worn.";
else
desc += "The cursed sandals wrap tightly around your feet.";
}
else if (level == 1)
desc += "The shoes fit on loosely but quickly tighten to make a perfect fit.";
else if (level == 2)
desc += "The boots fit snugly and add a nice heft to your step.";
else
desc += "The greaves are thick and weighty, but very easy to move in, as if they are moving with you.";
if (!cursed)
desc += " You feel more attuned with nature while wearing them.";
else
desc += " They are blocking any attunement with nature.";
if (!cursed)
desc += " You feel more attuned with nature while wearing them.";
else
desc += " They are blocking any attunement with nature.";
if (level > 0)
desc += "\n\nThe footwear has gained the ability to form up into a sort of immobile natural armour, " +
"but will need to charge up for it.";
}
if (level > 0)
desc += "\n\nThe footwear has gained the ability to form up into a sort of immobile natural armour, " +
"but will need to charge up for it.";
}
if (!seeds.isEmpty()){
desc += "\n\nRecently Fed Seeds:";
String[] seedsArray = seeds.toArray(new String[seeds.size()]);
if (!seeds.isEmpty()){
desc += "\n\nRecently Fed Seeds:";
String[] seedsArray = seeds.toArray(new String[seeds.size()]);
for (int i = 0; i < seedsArray.length-1; i++)
desc += " " + seedsArray[i].substring(8) + ",";
for (int i = 0; i < seedsArray.length-1; i++)
desc += " " + seedsArray[i].substring(8) + ",";
desc += " " + seedsArray[seedsArray.length-1].substring(8) + ".";
}
desc += " " + seedsArray[seedsArray.length-1].substring(8) + ".";
}
return desc;
}
return desc;
}
@Override
public Item upgrade() {
if (level < 0)
image = ItemSpriteSheet.ARTIFACT_SANDALS;
else if (level == 0)
image = ItemSpriteSheet.ARTIFACT_SHOES;
else if (level == 1)
image = ItemSpriteSheet.ARTIFACT_BOOTS;
else if (level >= 2)
image = ItemSpriteSheet.ARTIFACT_GREAVES;
name = NAMES[level+1];
return super.upgrade();
}
@Override
public Item upgrade() {
if (level < 0)
image = ItemSpriteSheet.ARTIFACT_SANDALS;
else if (level == 0)
image = ItemSpriteSheet.ARTIFACT_SHOES;
else if (level == 1)
image = ItemSpriteSheet.ARTIFACT_BOOTS;
else if (level >= 2)
image = ItemSpriteSheet.ARTIFACT_GREAVES;
name = NAMES[level+1];
return super.upgrade();
}
private static final String SEEDS = "seeds";
private static final String NAME = "name";
private static final String SEEDS = "seeds";
private static final String NAME = "name";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle(bundle);
bundle.put(NAME, name);
bundle.put(SEEDS, seeds.toArray(new String[seeds.size()]));
}
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle(bundle);
bundle.put(NAME, name);
bundle.put(SEEDS, seeds.toArray(new String[seeds.size()]));
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
name = bundle.getString( NAME );
if (bundle.contains(SEEDS))
Collections.addAll(seeds , bundle.getStringArray(SEEDS));
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
name = bundle.getString( NAME );
if (bundle.contains(SEEDS))
Collections.addAll(seeds , bundle.getStringArray(SEEDS));
}
public class Naturalism extends ArtifactBuff{
public void charge() {
if (charge < target.HT){
//gain 1+(1*level)% of the difference between current charge and max HP.
charge+= (Math.round( (target.HT-charge) * (.01+ level*0.01) ));
updateQuickslot();
}
}
}
public class Naturalism extends ArtifactBuff{
public void charge() {
if (charge < target.HT){
//gain 1+(1*level)% of the difference between current charge and max HP.
charge+= (Math.round( (target.HT-charge) * (.01+ level*0.01) ));
updateQuickslot();
}
}
}
protected WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect( Item item ) {
if (item != null && item instanceof Plant.Seed) {
if (seeds.contains(item.name())){
GLog.w("Your " + name + " have already gained nutrients from that seed recently.");
} else {
seeds.add(item.name());
protected WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect( Item item ) {
if (item != null && item instanceof Plant.Seed) {
if (seeds.contains(item.name())){
GLog.w("Your " + name + " have already gained nutrients from that seed recently.");
} else {
seeds.add(item.name());
Hero hero = Dungeon.hero;
hero.sprite.operate( hero.pos );
Sample.INSTANCE.play( Assets.SND_PLANT );
hero.busy();
hero.spend( 2f );
if (seeds.size() >= 5+(level*2)){
seeds.clear();
upgrade();
if (level >= 1 && level <= 3) {
GLog.p("Your " + NAMES[level-1] + " surge in size, they are now " + NAMES[level] + "!");
}
Hero hero = Dungeon.hero;
hero.sprite.operate( hero.pos );
Sample.INSTANCE.play( Assets.SND_PLANT );
hero.busy();
hero.spend( 2f );
if (seeds.size() >= 5+(level*2)){
seeds.clear();
upgrade();
if (level >= 1 && level <= 3) {
GLog.p("Your " + NAMES[level-1] + " surge in size, they are now " + NAMES[level] + "!");
}
} else {
GLog.i("Your " + name + " absorb the seed, they seem healthier.");
}
item.detach(hero.belongings.backpack);
}
}
}
};
} else {
GLog.i("Your " + name + " absorb the seed, they seem healthier.");
}
item.detach(hero.belongings.backpack);
}
}
}
};
}