cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -22,210 +22,207 @@ import com.watabou.utils.Random;
import java.util.ArrayList;
import java.util.Collections;
/**
* Created by debenhame on 26/11/2014.
*/
public class UnstableSpellbook extends Artifact {
{
name = "Unstable Spellbook";
image = ItemSpriteSheet.ARTIFACT_SPELLBOOK;
{
name = "Unstable Spellbook";
image = ItemSpriteSheet.ARTIFACT_SPELLBOOK;
level = 0;
levelCap = 10;
level = 0;
levelCap = 10;
charge = ((level/2)+3);
partialCharge = 0;
chargeCap = ((level/2)+3);
charge = ((level/2)+3);
partialCharge = 0;
chargeCap = ((level/2)+3);
defaultAction = AC_READ;
}
defaultAction = AC_READ;
}
public static final String AC_READ = "READ";
public static final String AC_ADD = "ADD";
public static final String AC_READ = "READ";
public static final String AC_ADD = "ADD";
private final ArrayList<String> scrolls = new ArrayList<String>();
private final ArrayList<String> scrolls = new ArrayList<String>();
protected String inventoryTitle = "Select a scroll";
protected WndBag.Mode mode = WndBag.Mode.SCROLL;
protected String inventoryTitle = "Select a scroll";
protected WndBag.Mode mode = WndBag.Mode.SCROLL;
public UnstableSpellbook() {
super();
public UnstableSpellbook() {
super();
Class<?>[] scrollClasses = Generator.Category.SCROLL.classes;
float[] probs = Generator.Category.SCROLL.probs.clone(); //array of primitives, clone gives deep copy.
int i = Random.chances(probs);
Class<?>[] scrollClasses = Generator.Category.SCROLL.classes;
float[] probs = Generator.Category.SCROLL.probs.clone(); //array of primitives, clone gives deep copy.
int i = Random.chances(probs);
while (i != -1){
scrolls.add(convertName(scrollClasses[i].getSimpleName()));
probs[i] = 0;
while (i != -1){
scrolls.add(convertName(scrollClasses[i].getSimpleName()));
probs[i] = 0;
i = Random.chances(probs);
};
}
i = Random.chances(probs);
};
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && charge > 0 && !cursed)
actions.add(AC_READ);
if (isEquipped( hero ) && level < levelCap && !cursed)
actions.add(AC_ADD);
return actions;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && charge > 0 && !cursed)
actions.add(AC_READ);
if (isEquipped( hero ) && level < levelCap && !cursed)
actions.add(AC_ADD);
return actions;
}
@Override
public void execute( Hero hero, String action ) {
if (action.equals( AC_READ )) {
@Override
public void execute( Hero hero, String action ) {
if (action.equals( AC_READ )) {
if (hero.buff( Blindness.class ) != null) GLog.w("You cannot read from the book while blinded.");
else if (!isEquipped( hero )) GLog.i("You need to equip your spellbook to do that.");
else if (charge == 0) GLog.i("Your spellbook is out of energy for now.");
else if (cursed) GLog.i("Your cannot read from a cursed spellbook.");
else {
charge--;
if (hero.buff( Blindness.class ) != null) GLog.w("You cannot read from the book while blinded.");
else if (!isEquipped( hero )) GLog.i("You need to equip your spellbook to do that.");
else if (charge == 0) GLog.i("Your spellbook is out of energy for now.");
else if (cursed) GLog.i("Your cannot read from a cursed spellbook.");
else {
charge--;
Scroll scroll;
do {
scroll = (Scroll) Generator.random(Generator.Category.SCROLL);
} while (scroll == null ||
//gotta reduce the rate on these scrolls or that'll be all the item does.
((scroll instanceof ScrollOfIdentify ||
scroll instanceof ScrollOfRemoveCurse ||
scroll instanceof ScrollOfMagicMapping) && Random.Int(2) == 0));
Scroll scroll;
do {
scroll = (Scroll) Generator.random(Generator.Category.SCROLL);
} while (scroll == null ||
//gotta reduce the rate on these scrolls or that'll be all the item does.
((scroll instanceof ScrollOfIdentify ||
scroll instanceof ScrollOfRemoveCurse ||
scroll instanceof ScrollOfMagicMapping) && Random.Int(2) == 0));
scroll.ownedByBook = true;
scroll.execute(hero, AC_READ);
}
scroll.ownedByBook = true;
scroll.execute(hero, AC_READ);
}
} else if (action.equals( AC_ADD )) {
GameScene.selectItem(itemSelector, mode, inventoryTitle);
} else
super.execute( hero, action );
}
} else if (action.equals( AC_ADD )) {
GameScene.selectItem(itemSelector, mode, inventoryTitle);
} else
super.execute( hero, action );
}
@Override
protected ArtifactBuff passiveBuff() {
return new bookRecharge();
}
@Override
protected ArtifactBuff passiveBuff() {
return new bookRecharge();
}
@Override
public Item upgrade() {
chargeCap = (((level+1)/2)+3);
@Override
public Item upgrade() {
chargeCap = (((level+1)/2)+3);
//for artifact transmutation.
while (scrolls.size() > (levelCap-1-level))
scrolls.remove(0);
//for artifact transmutation.
while (scrolls.size() > (levelCap-1-level))
scrolls.remove(0);
return super.upgrade();
}
return super.upgrade();
}
@Override
public String desc() {
String desc = "This Tome is in surprising good condition given its age. ";
@Override
public String desc() {
String desc = "This Tome is in surprising good condition given its age. ";
if (level < 3)
desc += "It emanates a strange chaotic energy. ";
else if (level < 7)
desc += "It glows with a strange chaotic energy. ";
else
desc += "It fizzes and crackles as you move the pages, surging with unstable energy. ";
if (level < 3)
desc += "It emanates a strange chaotic energy. ";
else if (level < 7)
desc += "It glows with a strange chaotic energy. ";
else
desc += "It fizzes and crackles as you move the pages, surging with unstable energy. ";
desc += "It seems to contains a list of spells, but the order and position of them in the index is " +
"constantly shifting. If you read from this book, there's no telling what spell you might cast.";
desc += "It seems to contains a list of spells, but the order and position of them in the index is " +
"constantly shifting. If you read from this book, there's no telling what spell you might cast.";
desc += "\n\n";
desc += "\n\n";
if (isEquipped (Dungeon.hero)) {
if (isEquipped (Dungeon.hero)) {
if (!cursed)
desc += "The book fits firmly at your side, sending you the occasional zip of static energy.";
else
desc += "The cursed book has bound itself to you, it is inhibiting your ability to use most scrolls.";
if (!cursed)
desc += "The book fits firmly at your side, sending you the occasional zip of static energy.";
else
desc += "The cursed book has bound itself to you, it is inhibiting your ability to use most scrolls.";
desc += "\n\n";
desc += "\n\n";
}
}
if (level < levelCap)
if (scrolls.size() > 1)
desc += "The book's index points to some pages which are blank. " +
"Those pages are listed as: " + scrolls.get(0) + " and "
+ scrolls.get(1) + ". Perhaps adding to the book will increase its power";
else
desc += "The book's index has one remaining blank page. " +
"That page is listed as " + scrolls.get(0) + ".";
else
desc += "The book's index is full, it doesn't look like you can add anything more to it.";
if (level < levelCap)
if (scrolls.size() > 1)
desc += "The book's index points to some pages which are blank. " +
"Those pages are listed as: " + scrolls.get(0) + " and "
+ scrolls.get(1) + ". Perhaps adding to the book will increase its power";
else
desc += "The book's index has one remaining blank page. " +
"That page is listed as " + scrolls.get(0) + ".";
else
desc += "The book's index is full, it doesn't look like you can add anything more to it.";
return desc;
}
return desc;
}
private static final String SCROLLS = "scrolls";
private static final String SCROLLS = "scrolls";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle(bundle);
bundle.put( SCROLLS, scrolls.toArray(new String[scrolls.size()]) );
}
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle(bundle);
bundle.put( SCROLLS, scrolls.toArray(new String[scrolls.size()]) );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
scrolls.clear();
Collections.addAll(scrolls, bundle.getStringArray(SCROLLS));
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
scrolls.clear();
Collections.addAll(scrolls, bundle.getStringArray(SCROLLS));
}
public class bookRecharge extends ArtifactBuff{
@Override
public boolean act() {
if (charge < chargeCap && !cursed) {
partialCharge += 1 / (150f - (chargeCap - charge)*15f);
public class bookRecharge extends ArtifactBuff{
@Override
public boolean act() {
if (charge < chargeCap && !cursed) {
partialCharge += 1 / (150f - (chargeCap - charge)*15f);
if (partialCharge >= 1) {
partialCharge --;
charge ++;
if (partialCharge >= 1) {
partialCharge --;
charge ++;
if (charge == chargeCap){
partialCharge = 0;
}
}
}
if (charge == chargeCap){
partialCharge = 0;
}
}
}
updateQuickslot();
updateQuickslot();
spend( TICK );
spend( TICK );
return true;
}
}
return true;
}
}
protected WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect(Item item) {
if (item != null && item instanceof Scroll && item.isIdentified()){
String scroll = convertName(item.getClass().getSimpleName());
Hero hero = Dungeon.hero;
for (int i = 0; ( i <= 1 && i < scrolls.size() ); i++){
if (scrolls.get(i).equals(scroll)){
hero.sprite.operate( hero.pos );
hero.busy();
hero.spend( 2f );
Sample.INSTANCE.play(Assets.SND_BURNING);
hero.sprite.emitter().burst( ElmoParticle.FACTORY, 12 );
protected WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect(Item item) {
if (item != null && item instanceof Scroll && item.isIdentified()){
String scroll = convertName(item.getClass().getSimpleName());
Hero hero = Dungeon.hero;
for (int i = 0; ( i <= 1 && i < scrolls.size() ); i++){
if (scrolls.get(i).equals(scroll)){
hero.sprite.operate( hero.pos );
hero.busy();
hero.spend( 2f );
Sample.INSTANCE.play(Assets.SND_BURNING);
hero.sprite.emitter().burst( ElmoParticle.FACTORY, 12 );
scrolls.remove(i);
item.detach(hero.belongings.backpack);
scrolls.remove(i);
item.detach(hero.belongings.backpack);
upgrade();
GLog.i("You infuse the scroll's energy into the book.");
return;
}
}
if (item != null)
GLog.w("You are unable to add this scroll to the book.");
} else if (item instanceof Scroll && !item.isIdentified())
GLog.w("You're not sure what type of scroll this is yet.");
}
};
upgrade();
GLog.i("You infuse the scroll's energy into the book.");
return;
}
}
if (item != null)
GLog.w("You are unable to add this scroll to the book.");
} else if (item instanceof Scroll && !item.isIdentified())
GLog.w("You're not sure what type of scroll this is yet.");
}
};
}