cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -55,7 +55,7 @@ public class MeleeWeapon extends Weapon {
}
public Item upgrade( boolean enchant ) {
STR--;
STR--;
MIN++;
MAX += tier;
@@ -67,7 +67,7 @@ public class MeleeWeapon extends Weapon {
}
@Override
public Item degrade() {
public Item degrade() {
STR++;
MIN--;
MAX -= tier;
@@ -92,10 +92,10 @@ public class MeleeWeapon extends Weapon {
if (levelKnown) {
info.append( "Its average damage is " +
Math.round((MIN + (MAX - MIN) / 2)*(imbue == Imbue.LIGHT ? 0.75f : (imbue == Imbue.HEAVY ? 1.5f : 1)))
+ " points per hit. " );
Math.round((MIN + (MAX - MIN) / 2)*(imbue == Imbue.LIGHT ? 0.75f : (imbue == Imbue.HEAVY ? 1.5f : 1)))
+ " points per hit. " );
} else {
info.append(
info.append(
"Its typical average damage is " + (min() + (max() - min()) / 2) + " points per hit " +
"and usually it requires " + typicalSTR() + " points of strength. " );
if (typicalSTR() > Dungeon.hero.STR()) {
@@ -116,16 +116,16 @@ public class MeleeWeapon extends Weapon {
info.append( " weapon. ");
} else if (ACU != 1f) {
info.append( "This is a rather " + (ACU > 1f ? "accurate" : "inaccurate") + " weapon. " );
}
switch (imbue) {
case LIGHT:
info.append( "It was balanced to be lighter. " );
break;
case HEAVY:
info.append( "It was balanced to be heavier. " );
break;
case NONE:
}
}
switch (imbue) {
case LIGHT:
info.append( "It was balanced to be lighter. " );
break;
case HEAVY:
info.append( "It was balanced to be heavier. " );
break;
case NONE:
}
if (enchantment != null) {
info.append( "It is enchanted." );
@@ -134,13 +134,13 @@ public class MeleeWeapon extends Weapon {
if (levelKnown && Dungeon.hero.belongings.backpack.items.contains( this )) {
if (STR > Dungeon.hero.STR()) {
info.append( p );
info.append(
info.append(
"Because of your inadequate strength the accuracy and speed " +
"of your attack with this " + name + " is decreased." );
}
if (STR < Dungeon.hero.STR()) {
info.append( p );
info.append(
info.append(
"Because of your excess strength the damage " +
"of your attack with this " + name + " is increased." );
}
@@ -148,8 +148,8 @@ public class MeleeWeapon extends Weapon {
if (isEquipped( Dungeon.hero )) {
info.append( p );
info.append( "You hold the " + name + " at the ready" +
(cursed ? ", and because it is cursed, you are powerless to let go." : ".") );
info.append( "You hold the " + name + " at the ready" +
(cursed ? ", and because it is cursed, you are powerless to let go." : ".") );
} else {
if (cursedKnown && cursed) {
info.append( p );