cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -37,8 +37,8 @@ public class Boomerang extends MissileWeapon {
stackable = false;
unique = true;
bones = false;
unique = true;
bones = false;
}
@Override
@@ -69,56 +69,56 @@ public class Boomerang extends MissileWeapon {
return super.degrade();
}
@Override
public void proc( Char attacker, Char defender, int damage ) {
super.proc( attacker, defender, damage );
if (attacker instanceof Hero && ((Hero)attacker).rangedWeapon == this) {
circleBack( defender.pos, (Hero)attacker );
}
}
@Override
public void proc( Char attacker, Char defender, int damage ) {
super.proc( attacker, defender, damage );
if (attacker instanceof Hero && ((Hero)attacker).rangedWeapon == this) {
circleBack( defender.pos, (Hero)attacker );
}
}
@Override
protected void miss( int cell ) {
circleBack( cell, curUser );
}
@Override
protected void miss( int cell ) {
circleBack( cell, curUser );
}
private void circleBack( int from, Hero owner ) {
private void circleBack( int from, Hero owner ) {
((MissileSprite)curUser.sprite.parent.recycle( MissileSprite.class )).
reset( from, curUser.pos, curItem, null );
((MissileSprite)curUser.sprite.parent.recycle( MissileSprite.class )).
reset( from, curUser.pos, curItem, null );
if (throwEquiped) {
owner.belongings.weapon = this;
owner.spend( -TIME_TO_EQUIP );
if (throwEquiped) {
owner.belongings.weapon = this;
owner.spend( -TIME_TO_EQUIP );
Dungeon.quickslot.replaceSimilar(this);
updateQuickslot();
} else
if (!collect( curUser.belongings.backpack )) {
Dungeon.level.drop( this, owner.pos ).sprite.drop();
}
}
} else
if (!collect( curUser.belongings.backpack )) {
Dungeon.level.drop( this, owner.pos ).sprite.drop();
}
}
private boolean throwEquiped;
private boolean throwEquiped;
@Override
public void cast( Hero user, int dst ) {
throwEquiped = isEquipped( user );
super.cast( user, dst );
}
@Override
public void cast( Hero user, int dst ) {
throwEquiped = isEquipped( user );
super.cast( user, dst );
}
@Override
public String desc() {
String info =
"Thrown to the enemy this flat curved wooden missile will return to the hands of its thrower.";
switch (imbue) {
case LIGHT:
info += "\n\nIt was balanced to be lighter. ";
break;
case HEAVY:
info += "\n\nIt was balanced to be heavier. ";
break;
case NONE:
}
return info;
switch (imbue) {
case LIGHT:
info += "\n\nIt was balanced to be lighter. ";
break;
case HEAVY:
info += "\n\nIt was balanced to be heavier. ";
break;
case NONE:
}
return info;
}
}