cleaned up formatting:
- removed trailing whitespace - changed all leading whitespace to tabs - removed IDE created author comments
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@@ -123,18 +123,18 @@ public class CavesBossLevel extends Level {
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}
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}
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Painter.fill( this, ROOM_LEFT - 1, ROOM_TOP - 1,
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Painter.fill( this, ROOM_LEFT - 1, ROOM_TOP - 1,
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ROOM_RIGHT - ROOM_LEFT + 3, ROOM_BOTTOM - ROOM_TOP + 3, Terrain.WALL );
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Painter.fill( this, ROOM_LEFT, ROOM_TOP + 1,
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Painter.fill( this, ROOM_LEFT, ROOM_TOP + 1,
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ROOM_RIGHT - ROOM_LEFT + 1, ROOM_BOTTOM - ROOM_TOP, Terrain.EMPTY );
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Painter.fill( this, ROOM_LEFT, ROOM_TOP,
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Painter.fill( this, ROOM_LEFT, ROOM_TOP,
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ROOM_RIGHT - ROOM_LEFT + 1, 1, Terrain.INACTIVE_TRAP );
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arenaDoor = Random.Int( ROOM_LEFT, ROOM_RIGHT ) + (ROOM_BOTTOM + 1) * WIDTH;
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map[arenaDoor] = Terrain.DOOR;
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entrance = Random.Int( ROOM_LEFT + 1, ROOM_RIGHT - 1 ) +
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entrance = Random.Int( ROOM_LEFT + 1, ROOM_RIGHT - 1 ) +
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Random.Int( ROOM_TOP + 1, ROOM_BOTTOM - 1 ) * WIDTH;
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map[entrance] = Terrain.ENTRANCE;
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@@ -149,7 +149,7 @@ public class CavesBossLevel extends Level {
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}
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@Override
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protected void decorate() {
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protected void decorate() {
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for (int i=WIDTH + 1; i < LENGTH - WIDTH; i++) {
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if (map[i] == Terrain.EMPTY) {
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@@ -186,7 +186,7 @@ public class CavesBossLevel extends Level {
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}
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@Override
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protected void createMobs() {
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protected void createMobs() {
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}
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public Actor respawner() {
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@@ -218,7 +218,7 @@ public class CavesBossLevel extends Level {
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if (!enteredArena && outsideEntraceRoom( cell ) && hero == Dungeon.hero) {
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enteredArena = true;
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seal();
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seal();
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Mob boss = Bestiary.mob( Dungeon.depth );
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boss.state = boss.HUNTING;
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@@ -246,7 +246,7 @@ public class CavesBossLevel extends Level {
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if (!keyDropped && item instanceof SkeletonKey) {
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keyDropped = true;
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unseal();
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unseal();
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CellEmitter.get( arenaDoor ).start( Speck.factory( Speck.ROCK ), 0.07f, 10 );
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