cleaned up formatting:
- removed trailing whitespace - changed all leading whitespace to tabs - removed IDE created author comments
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@@ -251,8 +251,8 @@ public class CavesLevel extends RegularLevel {
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delay = Random.Float();
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PointF p = DungeonTilemap.tileToWorld( pos );
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((Sparkle)recycle( Sparkle.class )).reset(
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p.x + Random.Float( DungeonTilemap.SIZE ),
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((Sparkle)recycle( Sparkle.class )).reset(
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p.x + Random.Float( DungeonTilemap.SIZE ),
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p.y + Random.Float( DungeonTilemap.SIZE ) );
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}
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}
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