cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -113,19 +113,19 @@ public class CityBossLevel extends Level {
Painter.fill( this, LEFT, TOP + HALL_HEIGHT + 1, 1, CHAMBER_HEIGHT, Terrain.BOOKSHELF );
Painter.fill( this, LEFT + HALL_WIDTH - 1, TOP + HALL_HEIGHT + 1, 1, CHAMBER_HEIGHT, Terrain.BOOKSHELF );
entrance = (TOP + HALL_HEIGHT + 2 + Random.Int( CHAMBER_HEIGHT - 1 )) * WIDTH + LEFT + (/*1 +*/ Random.Int( HALL_WIDTH-2 ));
entrance = (TOP + HALL_HEIGHT + 2 + Random.Int( CHAMBER_HEIGHT - 1 )) * WIDTH + LEFT + (/*1 +*/ Random.Int( HALL_WIDTH-2 ));
map[entrance] = Terrain.ENTRANCE;
return true;
}
@Override
protected void decorate() {
protected void decorate() {
for (int i=0; i < LENGTH; i++) {
if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) {
if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) {
map[i] = Terrain.EMPTY_DECO;
} else if (map[i] == Terrain.WALL && Random.Int( 8 ) == 0) {
} else if (map[i] == Terrain.WALL && Random.Int( 8 ) == 0) {
map[i] = Terrain.WALL_DECO;
}
}
@@ -143,7 +143,7 @@ public class CityBossLevel extends Level {
}
@Override
protected void createMobs() {
protected void createMobs() {
}
public Actor respawner() {
@@ -156,8 +156,8 @@ public class CityBossLevel extends Level {
if (item != null) {
int pos;
do {
pos =
Random.IntRange( LEFT + 1, LEFT + HALL_WIDTH - 2 ) +
pos =
Random.IntRange( LEFT + 1, LEFT + HALL_WIDTH - 2 ) +
Random.IntRange( TOP + HALL_HEIGHT + 1, TOP + HALL_HEIGHT + CHAMBER_HEIGHT ) * WIDTH;
} while (pos == entrance || map[pos] == Terrain.SIGN);
drop( item, pos ).type = Heap.Type.REMAINS;
@@ -177,7 +177,7 @@ public class CityBossLevel extends Level {
if (!enteredArena && outsideEntraceRoom( cell ) && hero == Dungeon.hero) {
enteredArena = true;
seal();
seal();
Mob boss = Bestiary.mob( Dungeon.depth );
boss.state = boss.HUNTING;
@@ -208,7 +208,7 @@ public class CityBossLevel extends Level {
if (!keyDropped && item instanceof SkeletonKey) {
keyDropped = true;
unseal();
unseal();
set( arenaDoor, Terrain.DOOR );
GameScene.updateMap( arenaDoor );