cleaned up formatting:
- removed trailing whitespace - changed all leading whitespace to tabs - removed IDE created author comments
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@@ -71,7 +71,7 @@ public class HallsLevel extends RegularLevel {
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protected void decorate() {
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for (int i=WIDTH + 1; i < LENGTH - WIDTH - 1; i++) {
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if (map[i] == Terrain.EMPTY) {
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if (map[i] == Terrain.EMPTY) {
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int count = 0;
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for (int j=0; j < NEIGHBOURS8.length; j++) {
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@@ -121,7 +121,7 @@ public class HallsLevel extends RegularLevel {
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return "It looks like lava, but it's cold and probably safe to touch.";
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case Terrain.STATUE:
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case Terrain.STATUE_SP:
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return "The pillar is made of real humanoid skulls. Awesome.";
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return "The pillar is made of real humanoid skulls. Awesome.";
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case Terrain.BOOKSHELF:
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return "Books in ancient languages smoulder in the bookshelf.";
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default:
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@@ -169,8 +169,8 @@ public class HallsLevel extends RegularLevel {
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delay = Random.Float( 2 );
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PointF p = DungeonTilemap.tileToWorld( pos );
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((FireParticle)recycle( FireParticle.class )).reset(
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p.x + Random.Float( DungeonTilemap.SIZE ),
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((FireParticle)recycle( FireParticle.class )).reset(
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p.x + Random.Float( DungeonTilemap.SIZE ),
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p.y + Random.Float( DungeonTilemap.SIZE ) );
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}
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}
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