cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -71,7 +71,7 @@ public class HallsLevel extends RegularLevel {
protected void decorate() {
for (int i=WIDTH + 1; i < LENGTH - WIDTH - 1; i++) {
if (map[i] == Terrain.EMPTY) {
if (map[i] == Terrain.EMPTY) {
int count = 0;
for (int j=0; j < NEIGHBOURS8.length; j++) {
@@ -121,7 +121,7 @@ public class HallsLevel extends RegularLevel {
return "It looks like lava, but it's cold and probably safe to touch.";
case Terrain.STATUE:
case Terrain.STATUE_SP:
return "The pillar is made of real humanoid skulls. Awesome.";
return "The pillar is made of real humanoid skulls. Awesome.";
case Terrain.BOOKSHELF:
return "Books in ancient languages smoulder in the bookshelf.";
default:
@@ -169,8 +169,8 @@ public class HallsLevel extends RegularLevel {
delay = Random.Float( 2 );
PointF p = DungeonTilemap.tileToWorld( pos );
((FireParticle)recycle( FireParticle.class )).reset(
p.x + Random.Float( DungeonTilemap.SIZE ),
((FireParticle)recycle( FireParticle.class )).reset(
p.x + Random.Float( DungeonTilemap.SIZE ),
p.y + Random.Float( DungeonTilemap.SIZE ) );
}
}