cleaned up formatting:
- removed trailing whitespace - changed all leading whitespace to tabs - removed IDE created author comments
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@@ -105,7 +105,7 @@ public class LastShopLevel extends RegularLevel {
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int shopSquare = 0;
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for (Room r : rooms) {
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if (r.type == Type.NULL && r.connected.size() > 0) {
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r.type = Type.PASSAGE;
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r.type = Type.PASSAGE;
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if (r.square() > shopSquare) {
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roomShop = r;
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shopSquare = r.square();
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@@ -128,10 +128,10 @@ public class LastShopLevel extends RegularLevel {
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}
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@Override
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protected void decorate() {
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protected void decorate() {
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for (int i=0; i < LENGTH; i++) {
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if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) {
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if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) {
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map[i] = Terrain.EMPTY_DECO;
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@@ -152,7 +152,7 @@ public class LastShopLevel extends RegularLevel {
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}
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@Override
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protected void createMobs() {
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protected void createMobs() {
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}
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public Actor respawner() {
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@@ -217,7 +217,7 @@ public class LastShopLevel extends RegularLevel {
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@Override
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public void addVisuals( Scene scene ) {
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super.addVisuals( scene );
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super.addVisuals( scene );
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CityLevel.addVisuals( this, scene );
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}
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}
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