cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -115,9 +115,9 @@ public class PrisonBossLevel extends RegularLevel {
}
roomExit = Random.element( rooms );
} while (
roomExit == roomEntrance ||
roomExit.width() < 7 ||
roomExit.height() < 7 ||
roomExit == roomEntrance ||
roomExit.width() < 7 ||
roomExit.height() < 7 ||
roomExit.top == 0);
Graph.buildDistanceMap( rooms, roomExit );
@@ -128,7 +128,7 @@ public class PrisonBossLevel extends RegularLevel {
roomEntrance.type = Type.ENTRANCE;
roomExit.type = Type.BOSS_EXIT;
List<Room> path = Graph.buildPath( rooms, roomEntrance, roomExit );
List<Room> path = Graph.buildPath( rooms, roomEntrance, roomExit );
Graph.setPrice( path, roomEntrance.distance );
Graph.buildDistanceMap( rooms, roomExit );
@@ -145,7 +145,7 @@ public class PrisonBossLevel extends RegularLevel {
for (Room r : rooms) {
if (r.type == Type.NULL && r.connected.size() > 0) {
r.type = Type.PASSAGE;
r.type = Type.PASSAGE;
}
}
@@ -215,7 +215,7 @@ public class PrisonBossLevel extends RegularLevel {
protected void decorate() {
for (int i=WIDTH + 1; i < LENGTH - WIDTH - 1; i++) {
if (map[i] == Terrain.EMPTY) {
if (map[i] == Terrain.EMPTY) {
float c = 0.15f;
if (map[i + 1] == Terrain.WALL && map[i + WIDTH] == Terrain.WALL) {
@@ -238,7 +238,7 @@ public class PrisonBossLevel extends RegularLevel {
}
for (int i=0; i < WIDTH; i++) {
if (map[i] == Terrain.WALL &&
if (map[i] == Terrain.WALL &&
(map[i + WIDTH] == Terrain.EMPTY || map[i + WIDTH] == Terrain.EMPTY_SP) &&
Random.Int( 4 ) == 0) {
@@ -247,8 +247,8 @@ public class PrisonBossLevel extends RegularLevel {
}
for (int i=WIDTH; i < LENGTH - WIDTH; i++) {
if (map[i] == Terrain.WALL &&
map[i - WIDTH] == Terrain.WALL &&
if (map[i] == Terrain.WALL &&
map[i - WIDTH] == Terrain.WALL &&
(map[i + WIDTH] == Terrain.EMPTY || map[i + WIDTH] == Terrain.EMPTY_SP) &&
Random.Int( 2 ) == 0) {
@@ -262,7 +262,7 @@ public class PrisonBossLevel extends RegularLevel {
arenaDoor = door.x + door.y * WIDTH;
Painter.set( this, arenaDoor, Terrain.LOCKED_DOOR );
Painter.fill( this,
Painter.fill( this,
roomExit.left + 2,
roomExit.top + 2,
roomExit.width() - 3,
@@ -305,7 +305,7 @@ public class PrisonBossLevel extends RegularLevel {
if (ch == Dungeon.hero && !enteredArena && roomExit.inside( cell )) {
enteredArena = true;
seal();
seal();
int pos;
do {