cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham
2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions
@@ -149,14 +149,14 @@ public abstract class RegularLevel extends Level {
if (Dungeon.bossLevel( Dungeon.depth + 1 )) {
specials.remove( Room.Type.WEAK_FLOOR );
}
if (Dungeon.isChallenged( Challenges.NO_ARMOR )){
//no sense in giving an armor reward room on a run with no armor.
specials.remove( Room.Type.CRYPT );
}
if (Dungeon.isChallenged( Challenges.NO_HERBALISM )){
//sorry warden, no lucky sungrass or blandfruit seeds for you!
specials.remove( Room.Type.GARDEN );
}
if (Dungeon.isChallenged( Challenges.NO_ARMOR )){
//no sense in giving an armor reward room on a run with no armor.
specials.remove( Room.Type.CRYPT );
}
if (Dungeon.isChallenged( Challenges.NO_HERBALISM )){
//sorry warden, no lucky sungrass or blandfruit seeds for you!
specials.remove( Room.Type.GARDEN );
}
if (!assignRoomType())
return false;
@@ -203,7 +203,7 @@ public abstract class RegularLevel extends Level {
int specialRooms = 0;
for (Room r : rooms) {
if (r.type == Type.NULL &&
if (r.type == Type.NULL &&
r.connected.size() == 1) {
if (specials.size() > 0 &&
@@ -250,7 +250,7 @@ public abstract class RegularLevel extends Level {
HashSet<Room> neigbours = new HashSet<Room>();
for (Room n : r.neigbours) {
if (!r.connected.containsKey( n ) &&
if (!r.connected.containsKey( n ) &&
!Room.SPECIALS.contains( n.type ) &&
n.type != Type.PIT) {
@@ -274,7 +274,7 @@ public abstract class RegularLevel extends Level {
r.type = Type.STANDARD;
count++;
} else {
r.type = Type.TUNNEL;
r.type = Type.TUNNEL;
}
}
}
@@ -394,14 +394,14 @@ public abstract class RegularLevel extends Level {
split( new Rect( rect.left, rect.top, vw, rect.bottom ) );
split( new Rect( vw, rect.top, rect.right, rect.bottom ) );
} else
} else
if (h > maxRoomSize && w < minRoomSize) {
int vh = Random.Int( rect.top + 3, rect.bottom - 3 );
split( new Rect( rect.left, rect.top, rect.right, vh ) );
split( new Rect( rect.left, vh, rect.right, rect.bottom ) );
} else
} else
if ((Math.random() <= (minRoomSize * minRoomSize / rect.square()) && w <= maxRoomSize && h <= maxRoomSize) || w < minRoomSize || h < minRoomSize) {
rooms.add( (Room)new Room().set( rect ) );
@@ -446,11 +446,11 @@ public abstract class RegularLevel extends Level {
Rect i = r.intersect( n );
if (i.width() == 0) {
door = new Room.Door(
i.left,
door = new Room.Door(
i.left,
Random.Int( i.top + 1, i.bottom ) );
} else {
door = new Room.Door(
door = new Room.Door(
Random.Int( i.left + 1, i.right ),
i.top);
}
@@ -654,12 +654,12 @@ public abstract class RegularLevel extends Level {
protected void createItems() {
int nItems = 3;
int bonus = 0;
for (Buff buff : Dungeon.hero.buffs(RingOfWealth.Wealth.class)) {
bonus += ((RingOfWealth.Wealth) buff).level;
}
//just incase someone gets a ridiculous ring, cap this at 80%
bonus = Math.min(bonus, 10);
int bonus = 0;
for (Buff buff : Dungeon.hero.buffs(RingOfWealth.Wealth.class)) {
bonus += ((RingOfWealth.Wealth) buff).level;
}
//just incase someone gets a ridiculous ring, cap this at 80%
bonus = Math.min(bonus, 10);
while (Random.Float() < (0.3f + bonus*0.05f)) {
nItems++;
}
@@ -756,7 +756,7 @@ public abstract class RegularLevel extends Level {
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
rooms = new HashSet<Room>( (Collection<Room>) ((Collection<?>) bundle.getCollection( "rooms" )) );
rooms = new HashSet<Room>( (Collection<Room>) ((Collection<?>) bundle.getCollection( "rooms" )) );
for (Room r : rooms) {
if (r.type == Type.WEAK_FLOOR) {
weakFloorCreated = true;