cleaned up formatting:
- removed trailing whitespace - changed all leading whitespace to tabs - removed IDE created author comments
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@@ -60,7 +60,7 @@ public class SewerLevel extends RegularLevel {
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protected void decorate() {
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for (int i=0; i < WIDTH; i++) {
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if (map[i] == Terrain.WALL &&
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if (map[i] == Terrain.WALL &&
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map[i + WIDTH] == Terrain.WATER &&
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Random.Int( 4 ) == 0) {
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@@ -69,8 +69,8 @@ public class SewerLevel extends RegularLevel {
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}
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for (int i=WIDTH; i < LENGTH - WIDTH; i++) {
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if (map[i] == Terrain.WALL &&
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map[i - WIDTH] == Terrain.WALL &&
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if (map[i] == Terrain.WALL &&
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map[i - WIDTH] == Terrain.WALL &&
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map[i + WIDTH] == Terrain.WATER &&
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Random.Int( 2 ) == 0) {
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@@ -79,11 +79,11 @@ public class SewerLevel extends RegularLevel {
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}
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for (int i=WIDTH + 1; i < LENGTH - WIDTH - 1; i++) {
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if (map[i] == Terrain.EMPTY) {
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if (map[i] == Terrain.EMPTY) {
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int count =
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(map[i + 1] == Terrain.WALL ? 1 : 0) +
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(map[i - 1] == Terrain.WALL ? 1 : 0) +
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int count =
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(map[i + 1] == Terrain.WALL ? 1 : 0) +
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(map[i - 1] == Terrain.WALL ? 1 : 0) +
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(map[i + WIDTH] == Terrain.WALL ? 1 : 0) +
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(map[i - WIDTH] == Terrain.WALL ? 1 : 0);
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